// ==UserScript==
// @name Chat Resizer
// @namespace tag://kongregate
// @description Automatically resizes the chat to a specified value.
// @author Ventero
// @include http://www.kongregate.com/games/*
// @date 15.09.2012
// require http://kong.ventero.de/updates/70040.js
// @version 1.2.4
// @license MIT license
// ==/UserScript==
// Written by Ventero (http://www.kongregate.com/accounts/Ventero) 05/12/09
// Copyright (c) 2010-2012 Ventero, licensed under MIT/X11 license
// http://www.opensource.org/licenses/mit-license.php
// Default dimensions of chat
var defaultWidth = 500;
var defaultHeight = 600;
// How much space should be left on the left/right border
var spaceLeft = 200;
// Set to false if game should line up with bottom of chat, not center
var center = true;
// Sets the height of the user list
var userListHeight = 100;
var dom = (typeof unsafeWindow === "undefined"?window:unsafeWindow);
if(!document.getElementById("game")) return;
if(!dom.holodeck){
var s = document.createElement("div");
s.setAttribute("onclick","return window");
dom = s.onclick();
}
function d(c){
return document.getElementById(c);
}
function c(c){
return document.getElementsByClassName(c);
}
function $(c){
return document.querySelector(c);
}
function $A(c){
return [].slice.call(c);
}
function setWidth(width){
window._currentChatWidth = width;
var gameWidth = parseInt(d("game").style.width, 10);
d("maingame").style.width = (gameWidth + 3 + width) + "px";
d("maingamecontent").style.width = (gameWidth + 3 + width) + "px";
d("flashframecontent").style.width = (gameWidth + 3 + width) + "px";
d("chat_container").style.width = width + "px";
d('chat_window_spinner').style.right = width/2 - 38 + "px";
if(d('high_scores_spinner'))
d('high_scores_spinner').style.right = width/2 - 38 + "px";
var ui = d("kong_game_ui");
z = ui.childNodes
for(i=0;i<z.length;i++){
if(z[i].tagName == "DIV")
z[i].style.width = (width - 17) + "px";
}
$A(ui.querySelectorAll("textarea.chat_input")).forEach(function(el){
el.style.width = (width - 21) + "px";
});
}
function setHeight(height, userListHeight, center){
if(!userListHeight) userListHeight = 100;
window._currentChatHeight = height;
window._currentChatUserlistHeight = userListHeight;
var quicklinksHeight = d('quicklinks') ? d('quicklinks').parentNode.clientHeight : 26;
var maintabHeight = d('main_tab_set').clientHeight;
var tabPaneHeight = height - 16;
var mainHeight = height + quicklinksHeight + maintabHeight;
var gameHeight = parseInt(d('game').style.height, 10);
d("maingame").style.height = mainHeight + "px";
d("maingamecontent").style.height = mainHeight + "px";
d("flashframecontent").style.height = mainHeight + "px";
d("chat_container").style.height = (height + maintabHeight) + "px";
d("user_mini_profile_container").style.height = (height - 65) + "px";
d("user_mini_profile").style.height = (height - 65) + "px";
var messageWindows = c("chat_message_window");
for(var i = 0; i < messageWindows.length; i++){
messageWindows[i].style.height = (tabPaneHeight - userListHeight - 93)+"px"; // 93 = roomname, users in room etc.
}
var usersInRoom = c("chat_tabpane users_in_room");
for(i = 0; i < usersInRoom.length; i++){
usersInRoom[i].style.height = userListHeight + "px";
}
var roomsList = c("rooms_list");
for(i = 0; i < roomsList.length; i++){
roomsList[i].style.height = (height - 79)+"px";
}
z = d("kong_game_ui").childNodes;
for(i=0;i<z.length;i++){
if(z[i].nodeName=="DIV"){
z[i].style.height = tabPaneHeight + "px";
}
}
if(center != -1 && center !== undefined)
centerGame(center);
}
function centerGame(center){
window._currentGameCentered = center;
if(center){
var gameHeight = parseInt(d('game').style.height, 10);
var mainHeight = parseInt(d("maingame").style.height, 10);
d('game').style.top = (mainHeight - gameHeight)/2+"px"
d('game').style.position = "relative";
}else{
d('game').style.bottom = "0px";
d('game').style.top = "";
d('game').style.position = "absolute";
}
}
function initalize_chat_resize(){
if(!d('maingamecontent')) return;
var initialOffsetTop = d('maingamecontent').offsetTop + d('chat_tab_pane').offsetTop;
var initialOffsetLeft = d('maingamecontent').offsetLeft + d('chat_tab_pane').offsetLeft;
var minimumHeight = parseInt(d("game").style.height, 10) - parseInt(d('main_tab_set').clientHeight, 10) - 16;
var minimumWidth = 300;
if(dom.holodeck){
var holodeck = dom.holodeck;
holodeck.addChatCommand("size", function(l, n){
var m = n.match(/^\/\S+\s+(\S+)/);
var o = n.match(/^\/\S+\s+(\d+)\s+(\d+)(?:\s+(\d+))?/)
if(m && m[1] == "reset"){
l.activeDialogue().kongBotMessage("Resetting size for this game to defaults.");
window.setTimeout(function(){GM_deleteValue("kong_resize_"+location.pathname)}, 0);
setWidth(window._defaultChatWidth);
setHeight(window._defaultChatHeight, window._defaultUserlistHeight, window._currentGameCentered);
return false;
} else if(m && m[1] == "show"){
l.activeDialogue().kongBotMessage("Current chat size: width: " + window._currentChatWidth + "px, height: " + window._currentChatHeight + "px, userlist-height: " + window._currentChatUserlistHeight + "px.");
return false;
} else if(!o){
l.activeDialogue().kongBotMessage("Please specify a width and a height: /size width height. Example: /size 500 500");
return false;
}
var width = parseInt(o[1], 10);
var height = parseInt(o[2], 10);
var listHeight = parseInt(o[3]||100, 10);
var gameHeight = parseInt(d('game').style.height, 10);
if(width < 300){
l.activeDialogue().kongBotMessage("Minimum width is 300. Setting width to 300px.");
width = 300;
}
if(height < gameHeight){
l.activeDialogue().kongBotMessage("Minimum height is the game's height. Setting height to " + gameHeight + "px.");
height = gameHeight;
}
if(listHeight > height - 200){
l.activeDialogue().kongBotMessage("Userlist height is too large. Setting it to 100px");
listHeight = 100;
}
window.setTimeout(function(){GM_setValue("kong_resize_"+location.pathname, width+"/"+height+"/"+listHeight)}, 0);
l.activeDialogue().kongBotMessage("Resizing chat to " + width + "px/" + height + "px/" + listHeight + "px");
setWidth(width);
setHeight(height, listHeight, window._currentGameCentered);
return false;
});
holodeck.addChatCommand("defaultsize", function(l, n){
var m = n.match(/^\/\S+\s+(\S+)/);
var o = n.match(/^\/\S+\s+(\d+)\s+(\d+)(?:\s+(\d+))?/)
if(m && m[1] == "reset"){
l.activeDialogue().kongBotMessage("Resetting default size to 500/600/100");
window.setTimeout(function(){GM_deleteValue("kong_resize_default")}, 0);
return false;
} else if(m && m[1] == "show"){
l.activeDialogue().kongBotMessage("Current chat size: width: " + window._defaultChatWidth + "px, height: " + window._defaultChatHeight + "px, userlist-height: " + window._defaultUserlistHeight + "px.");
return false;
} else if(!o){
l.activeDialogue().kongBotMessage("Syntax /defaultsize width height userlist-height. userlist-height is optional. Example: /defaultsize 500 500 100");
}
var width = parseInt(o[1], 10);
var height = parseInt(o[2], 10);
var listHeight = parseInt(o[3]||100, 10);
if(width < 300){
l.activeDialogue().kongBotMessage("Minimum width is 300. Setting width to 300px.");
width = 300;
}
if(listHeight > height){
l.activeDialogue().kongBotMessage("Userlist height is too large. Setting it to 100px");
listHeight = 100;
}
window.setTimeout(function(){GM_setValue("kong_resize_default", width+"/"+height+"/"+listHeight)}, 0);
l.activeDialogue().kongBotMessage("Set default values to width: " + width + "px, height: " + height + "px, userlist-height: " + listHeight + "px.");
return false;
});
holodeck.addChatCommand("centergame", function(l, n){
var center = !window._currentGameCentered;
if(center){
l.activeDialogue().kongBotMessage("Now centering the game");
} else {
l.activeDialogue().kongBotMessage("Now aligning the game to the chat's bottom");
}
window.setTimeout(function(){GM_setValue("kong_resize_center", center?1:0)}, 0);
centerGame(center);
return false;
});
}
var getString = "", centerVal = -1, defaults = "";
getString = GM_getValue("kong_resize_"+location.pathname, "");
centerVal = GM_getValue("kong_resize_center", -1);
defaults = GM_getValue("kong_resize_default", "");
if(defaults){
var splitArr = defaults.split("/");
defaultWidth = parseInt(splitArr[0], 10)||defaultWidth;
defaultHeight = parseInt(splitArr[1], 10)||defaultHeight;
userListHeight = parseInt(splitArr[2], 10)||userListHeight;
}
window._defaultChatWidth = defaultWidth;
window._defaultChatHeight = defaultHeight;
window._defaultUserlistHeight = userListHeight;
var x = defaultWidth, y = defaultHeight, l = userListHeight, cg = center, override = false;
if(centerVal != -1){
cg = (centerVal == 1);
}
if(getString){
var splitArr = getString.split("/");
x = parseInt(splitArr[0], 10)||defaultWidth;
y = parseInt(splitArr[1], 10)||defaultHeight;
l = parseInt(splitArr[2], 10)||userListHeight;
override = true;
}
var gameWidth = parseInt(d('game').style.width, 10);
var gameHeight = parseInt(d('game').style.height, 10);
if(x > minimumWidth){
if(override || gameWidth + x < screen.width - spaceLeft){ // enough place to resize to specified width
setWidth(x);
}else{ // resize as far as possible
var chatWidth = screen.width - gameWidth - spaceLeft;
if(chatWidth > minimumWidth) setWidth(chatWidth);
}
}
if(y > minimumHeight && y > gameHeight){
setHeight(y, l, cg);
} else {
setHeight(gameHeight, l, cg);
}
}
initalize_chat_resize();