Super Advanced Anti-Ban for Krunker.io (Enhanced)

Advanced anti-ban logic for Krunker.io hacks with enhanced human behavior simulation and security.

// ==UserScript==
// @name         Super Advanced Anti-Ban for Krunker.io (Enhanced)
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Advanced anti-ban logic for Krunker.io hacks with enhanced human behavior simulation and security.
// @author       Anonymous
// @match        *://krunker.io/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @grant        none
// @run-at       document-start
// ==/UserScript==

(() => {
    const antiBanConfig = {
        maxAccuracy: 85, // Cap accuracy at 85%
        maxKillsPerMinute: 12, // Cap kills per minute
        randomizeActions: true, // Enable action randomization
        dynamicObfuscation: true, // Enhanced obfuscation
        dynamicLoading: true, // Dynamically load/unload features
        delayedExecution: true, // Delays code execution to avoid signature detection
        humanMovementSimulation: true, // Simulate natural player movement
    };

    /** Adaptive Stat Normalization */
    const normalizeStats = (player) => {
        // Cap accuracy and kills per minute with variability
        player.stats.accuracy = Math.min(
            player.stats.accuracy,
            antiBanConfig.maxAccuracy - Math.random() * 5
        );
        player.stats.kills = Math.min(
            player.stats.kills,
            antiBanConfig.maxKillsPerMinute - Math.random() * 2
        );
    };

    /** Sophisticated Delay with Error Handling */
    const safeDelay = (action, minDelay = 100, maxDelay = 500) => {
        try {
            const delay = Math.random() * (maxDelay - minDelay) + minDelay;
            setTimeout(action, delay);
        } catch (error) {
            console.error("Error during safeDelay execution:", error);
        }
    };

    /** Smooth Human-Like Aiming */
    const aimAtTarget = (player, target) => {
        safeDelay(() => {
            const smoothAimSpeed = Math.random() * 0.1 + 0.05;
            player.lookAt(target.position, smoothAimSpeed); // Simulate gradual aiming
        });
    };

    /** Enhanced Dynamic Obfuscation */
    const obfuscateCode = (fn) => {
        if (!antiBanConfig.dynamicObfuscation) return fn();
        const key = Math.random().toString(36).substring(2);
        const obfuscatedCode = btoa(
            fn.toString().split("").map((char, i) => char.charCodeAt(0) ^ key.charCodeAt(i % key.length)).join(",")
        );
        const decodedFn = new Function(
            "return Function('" +
            atob(obfuscatedCode).split(",").map((code, i) => String.fromCharCode(code ^ key.charCodeAt(i % key.length))).join("") +
            "')"
        )();
        decodedFn();
    };

    /** Improved Dynamic Feature Loader */
    const dynamicFeatureLoader = () => {
        const features = [
            () => console.log("Loading feature A"),
            () => console.log("Loading feature B"),
            () => console.log("Loading feature C"),
        ];
        let loadIndex = 0;
        setInterval(() => {
            const feature = features[loadIndex % features.length];
            feature();
            loadIndex++;
        }, Math.random() * 5000 + 5000);
    };

    /** Advanced Human Movement Simulation */
    const simulateHumanMovement = (player) => {
        if (antiBanConfig.humanMovementSimulation) {
            const movementPattern = () => {
                const nextPosition = {
                    x: player.position.x + Math.random() * 3 - 1.5,
                    y: player.position.y,
                    z: player.position.z + Math.random() * 3 - 1.5,
                };
                player.moveTo(nextPosition);
            };
            safeDelay(movementPattern, 300, 600);
        }
    };

    /** Main Anti-Ban System */
    const antiBanSystem = (player, target) => {
        normalizeStats(player);
        if (antiBanConfig.randomizeActions) aimAtTarget(player, target);
        simulateHumanMovement(player);
    };

    /** Delayed Execution with Monitoring */
    const delayedExecution = (fn) => {
        if (antiBanConfig.delayedExecution) {
            const delay = Math.random() * 5000 + 2000;
            setTimeout(() => {
                try {
                    fn();
                } catch (error) {
                    console.error("Error in delayedExecution:", error);
                }
            }, delay);
        } else {
            fn();
        }
    };

    /** Main Initialization */
    const initAntiBan = (player, target) => {
        obfuscateCode(() => {
            if (antiBanConfig.dynamicLoading) dynamicFeatureLoader();
            delayedExecution(() => antiBanSystem(player, target));
        });
    };

    /** Example Player and Target */
    const player = {
        stats: { accuracy: 90, kills: 20 },
        lookAt: (position, speed) => console.log(`Aiming at ${JSON.stringify(position)} with speed ${speed}`),
        moveTo: (position) => console.log(`Moving to ${JSON.stringify(position)}`),
        position: { x: 0, y: 0, z: 0 },
    };

    const target = {
        position: { x: 10, y: 0, z: 10 },
    };

    // Initialize Anti-Ban
    initAntiBan(player, target);
})();