// ==UserScript==
// @name Shop Shortcut
// @namespace http://tampermonkey.net/
// @version 2.2
// @description Fast & Convenient
// @author vn_Havy
// @match http://zombs.io/*
// @grant none
// ==/UserScript==
document.getElementsByClassName("hud-top-center")[0].innerHTML = `
<a id="shopshortcut1"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pickaxe-t7.svg"></a>
<a id="shopshortcut2"><img src="http://zombs.io/asset/image/ui/inventory/inventory-spear-t7.svg"></a>
<a id="shopshortcut3"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bow-t7.svg"></a>
<a id="shopshortcut4"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bomb-t7.svg"></a>
<a id="shopshortcut5"><img src="http://zombs.io/asset/image/ui/inventory/inventory-health-potion.svg"></a>
<a id="shopshortcut6"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-health-potion.svg"></a>
<a id="shopshortcut7"><img src="http://zombs.io/asset/image/ui/inventory/inventory-shield-t10.svg"></a>
<a id="shopshortcut8"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-ghost-t1.svg"></a>
<a id="shopshortcut9"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-miner-t8.svg"></a>
<a id="shopshortcut10"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-carl-t8.svg"></a>
`;
document.getElementById('shopshortcut1').addEventListener('click', buyPickaxe);
document.getElementById('shopshortcut2').addEventListener('click', buySpear);
document.getElementById('shopshortcut3').addEventListener('click', buyBow);
document.getElementById('shopshortcut4').addEventListener('click', buyBomb);
document.getElementById('shopshortcut5').addEventListener('click', () => {shopShortcut("HealthPotion", 1)});
document.getElementById('shopshortcut6').addEventListener('click', () => {shopShortcut("PetHealthPotion", 1)});
document.getElementById('shopshortcut7').addEventListener('click', buyZombieShield);
document.getElementById('shopshortcut8').addEventListener('click', () => {Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: game.ui.getPlayerPetUid()})});
document.getElementById('shopshortcut9').addEventListener('click', () => {buyPet("PetMiner", getPetTier(6))});
document.getElementById('shopshortcut10').addEventListener('click', () => {buyPet("PetCARL", getPetTier(5))});
function buyPet(item, tier) {
if (game.ui.getPlayerPetName() == item) {
shopShortcut("PetRevive", 1)
} else {
let i = 0
let j = setInterval(function() {
console.log(i)
shopShortcut(item, tier)
i++
if (i >= 25 || game.ui.getPlayerPetName() == item) {
i = 0
clearInterval(j)
}
},250);
}
}
function getPetTier(num) {
if (document.querySelectorAll(".hud-shop-item-tier")[5].childNodes[0].textContent.match(/\d+/) != null) {
let petLevel = document.querySelectorAll(".hud-shop-item-tier")[num].childNodes[0].textContent.match(/\d+/)[0]
if (petLevel <= 8) return 1
if (petLevel <= 16) return 2
if (petLevel <= 24) return 3
if (petLevel <= 32) return 4
if (petLevel <= 48) return 5
if (petLevel <= 64) return 6
if (petLevel <= 96) return 7
if (petLevel > 96) return 8
} else return 8
}
function equipItem(item, tier) {
game.network.sendRpc({
name: "EquipItem",
itemName: item,
tier: tier
})
};
function buyItem(item, tier) {
game.network.sendRpc({
name: "BuyItem",
itemName: item,
tier: tier
})
}
function shopShortcut(item, tier) {
buyItem(item, tier)
if (game.ui.playerWeaponName !== item) {
equipItem(item, tier)
}
}
function buyPickaxe() {
let gold = game.ui.playerTick.gold
let pickaxe = game.ui.inventory.Pickaxe
if (pickaxe.tier == 1 && gold >= 1000) {
shopShortcut("Pickaxe", 2)
return
}
if (pickaxe.tier == 2 && gold >= 3000) {
shopShortcut("Pickaxe", 3);
return
}
if (pickaxe.tier == 3 && gold >= 5000) {
shopShortcut("Pickaxe", 4);
return
}
if (pickaxe.tier == 4 && gold >= 8000) {
shopShortcut("Pickaxe", 5);
return
}
if (pickaxe.tier == 5 && gold >= 24000) {
shopShortcut("Pickaxe", 6);
return
}
if (pickaxe.tier == 6 && gold >= 90000) {
shopShortcut("Pickaxe", 7);
return
} else if (game.ui.playerWeaponName !== "Pickaxe") {
equipItem("Pickaxe", game.ui.inventory.Pickaxe.tier)
}
}
function buySpear() {
let gold = game.ui.playerTick.gold
let spear = game.ui.inventory.Spear
if (!spear && gold >= 1400) {
shopShortcut("Spear", 1)
return
}
if (spear.tier == 1 && gold >= 2800) {
shopShortcut("Spear", 2)
return
}
if (spear.tier == 2 && gold >= 5600) {
shopShortcut("Spear", 3)
return
}
if (spear.tier == 3 && gold >= 11200) {
shopShortcut("Spear", 4)
return
}
if (spear.tier == 4 && gold >= 22500) {
shopShortcut("Spear", 5)
return
}
if (spear.tier == 5 && gold >= 45000) {
shopShortcut("Spear", 6)
return
}
if (spear.tier == 6 && gold >= 90000) {
shopShortcut("Spear", 7)
return
} else if (game.ui.playerWeaponName !== "Spear"){
equipItem("Spear", game.ui.inventory.Spear.tier)
}
}
function buyBow() {
let gold = game.ui.playerTick.gold
let bow = game.ui.inventory.Bow
if (!bow && gold >= 100) {
shopShortcut("Bow", 1)
return
}
if (bow.tier == 1 && gold >= 400) {
shopShortcut("Bow", 2)
return
}
if (bow.tier == 2 && gold >= 2000) {
shopShortcut("Bow", 3)
return
}
if (bow.tier == 3 && gold >= 7000) {
shopShortcut("Bow", 4)
return
}
if (bow.tier == 4 && gold >= 24000) {
shopShortcut("Bow", 5)
return
}
if (bow.tier == 5 && gold >= 30000) {
shopShortcut("Bow", 6)
return
}
if (bow.tier == 6 && gold >= 90000) {
shopShortcut("Bow", 7)
return
} else if (game.ui.playerWeaponName !== "Bow"){
equipItem("Bow", game.ui.inventory.Bow.tier)
}
}
function buyBomb() {
let gold = game.ui.playerTick.gold
let bomb = game.ui.inventory.Bomb
if (!bomb && gold >= 100) {
shopShortcut("Bomb", 1)
return
}
if (bomb.tier == 1 && gold >= 400) {
shopShortcut("Bomb", 2)
return
}
if (bomb.tier == 2 && gold >= 3000) {
shopShortcut("Bomb", 3)
return
}
if (bomb.tier == 3 && gold >= 5000) {
shopShortcut("Bomb", 4)
return
}
if (bomb.tier == 4 && gold >= 24000) {
shopShortcut("Bomb", 5)
return
}
if (bomb.tier == 5 && gold >= 50000) {
shopShortcut("Bomb", 6)
return
}
if (bomb.tier == 6 && gold >= 90000) {
shopShortcut("Bomb", 7)
return
} else if (game.ui.playerWeaponName !== "Bomb"){
equipItem("Bomb", game.ui.inventory.Bomb.tier)
}
}
function buyZombieShield() {
let gold = game.ui.playerTick.gold
let shield = game.ui.inventory.ZombieShield
if (!shield && gold >= 1000) {
buyItem("ZombieShield", 1)
return
}
if (shield.tier == 1 && gold >= 3000) {
buyItem("ZombieShield", 2)
return
}
if (shield.tier == 2 && gold >= 7000) {
buyItem("ZombieShield", 3)
return
}
if (shield.tier == 3 && gold >= 14000) {
buyItem("ZombieShield", 4)
return
}
if (shield.tier == 4 && gold >= 18000) {
buyItem("ZombieShield", 5)
return
}
if (shield.tier == 5 && gold >= 22000) {
buyItem("ZombieShield", 6)
return
}
if (shield.tier == 6 && gold >= 24000) {
buyItem("ZombieShield", 7)
return
}
if (shield.tier == 7 && gold >= 30000) {
buyItem("ZombieShield", 8)
return
}
if (shield.tier == 8 && gold >= 45000) {
buyItem("ZombieShield", 9)
return
}
if (shield.tier == 9 && gold >= 70000) {
buyItem("ZombieShield", 10)
return
}
}