Shellshock.IO Aimbot & ESP

Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.

< 腳本Shellshock.IO Aimbot & ESP的回應

評論:負評 - 腳本失效或無法使用

§
發表於:2022-05-07

Why dude, what's your problem? You made a good script, and then tossed it out the fucking window so that you could advertise for a shitty 3-d among us clone.

Zertalious作者
§
發表於:2022-05-07

Ok, this new ad type definitely got some hate. I have reverted back to the usual ad the script had. Please be noted that I am currently testing so things are subject to change.
Change the review type to 'comment' cos this isn't a problem with the script. The script tells u before installing that there will be ads.

§
發表於:2022-05-25

Don't worry bud, I'm workin' on something to stop those dumbass redirects.

§
發表於:2022-06-18

Or your the adless scrip!!




// ==UserScript==
// @name Shellshock.IO Aimbot & ESP
// @namespace http://tampermonkey.net/
// @version 0.1.8
// @description Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// @author Zertalious (Zert)
// @match *://shellshock.io/*
// @match *://algebra.best/*
// @match *://algebra.vip/*
// @match *://biologyclass.club/*
// @match *://deadlyegg.com/*
// @match *://deathegg.world/*
// @match *://eggcombat.com/*
// @match *://egg.dance/*
// @match *://eggfacts.fun/*
// @match *://egghead.institute/*
// @match *://eggisthenewblack.com/*
// @match *://eggsarecool.com/*
// @match *://geometry.best/*
// @match *://geometry.monster/*
// @match *://geometry.pw/*
// @match *://geometry.report/*
// @match *://hardboiled.life/*
// @match *://hardshell.life/*
// @match *://humanorganising.org/*
// @match *://mathdrills.info/*
// @match *://mathfun.rocks/*
// @match *://mathgames.world/*
// @match *://math.international/*
// @match *://mathlete.fun/*
// @match *://mathlete.pro/*
// @match *://overeasy.club/*
// @match *://scrambled.best/*
// @match *://scrambled.tech/*
// @match *://scrambled.today/*
// @match *://scrambled.us/*
// @match *://scrambled.world/*
// @match *://shellshockers.club/*
// @match *://shellshockers.site/*
// @match *://shellshockers.us/*
// @match *://shellshockers.world/*
// @match *://softboiled.club/*
// @match *://violentegg.club/*
// @match *://violentegg.fun/*
// @match *://yolk.best/*
// @match *://yolk.life/*
// @match *://yolk.rocks/*
// @match *://yolk.tech/*
// @match *://zygote.cafe/*
// @icon https://www.google.com/s2/favicons?domain=shellshock.io
// @grant none
// @run-at document-start
// @antifeature ads
// ==/UserScript==

window.XMLHttpRequest = class extends window.XMLHttpRequest {

open( method, url ) {

if ( url.indexOf( 'shellshock.js' ) > - 1 ) {

this.isScript = true;

}

return super.open( ...arguments );

}

get response() {

if ( this.isScript ) {

const code = super.response;

const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ];
const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ];
const cullFuncName = /=([a-zA-Z]+)\(this\.mesh,\.[0-9]+\)/.exec( code )[ 1 ];

console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', {
babylonVarName,
playersVarName,
myPlayerVarName,
playersVarName,
sceneVarName,
cullFuncName
} );

return code.replace( sceneVarName + '.render()', `

window[ '${onUpdateFuncName}' ](
${babylonVarName},
${playersVarName},
${myPlayerVarName}
);

${sceneVarName}.render()` )
.replace( `function ${cullFuncName}`, `

function ${cullFuncName}() {

return true;

}

function someFunctionWhichWillNeverBeUsedNow` );

}

return super.response;

}

};

let espEnabled = true;
let aimbotEnabled = true;
let showLines = true;
let aimbotOnRightMouse = false;

const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );
const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;

const temp = document.createElement( 'div' );

temp.innerHTML = `

` + '

' +
( shouldShowAd ? `

Loading ad...

` : `

Aimbot & ESP!


Keys:


[B] to toggle aimbot


[V] to toggle ESP


[N] to toggle ESP lines


[L] to toggle aimbot on
right mouse hold


[H] to show/hide help




By Zertalious


Discord
More scripts

Instagram
Twitter
` ) +
'

';

const msgEl = temp.querySelector( '.msg' );
const infoEl = temp.querySelector( '.info' );




window.addEventListener( 'keyup', function ( event ) {

if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) {

return;

}

switch ( event.code ) {

case 'KeyB' :

aimbotEnabled = ! aimbotEnabled;

showMsg( 'Aimbot', aimbotEnabled );

break;

case 'KeyV' :

espEnabled = ! espEnabled;

showMsg( 'ESP', espEnabled );

break;

case 'KeyN' :

showLines = ! showLines;

showMsg( 'ESP Lines', showLines );

break;

case 'KeyH' :

infoEl.style.display = infoEl.style.display === '' ? 'none' : '';

break;

case 'KeyL' :

aimbotOnRightMouse = ! aimbotOnRightMouse;

showMsg( 'Aimbot On Right Mouse Hold', aimbotOnRightMouse );

break;

}

} );

function showMsg( name, bool ) {

msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );

msgEl.style.display = 'none';

void msgEl.offsetWidth;

msgEl.style.display = '';

}

let lineOrigin, lines;

const onUpdateFuncName = btoa( Math.random().toString( 32 ) );

window[ onUpdateFuncName ] = function ( BABYLON, players, myPlayer ) {



if ( ! myPlayer ) {

return;

}

if ( ! lineOrigin ) {

lineOrigin = new BABYLON.Vector3();
linesArray = [];

}

lineOrigin.copyFrom( myPlayer.actor.mesh.position );

const yaw = myPlayer.actor.mesh.rotation.y;

lineOrigin.x += Math.sin( yaw );
lineOrigin.z += Math.cos( yaw );
lineOrigin.y += Math.sin( - myPlayer.pitch );

for ( let i = 0; i < linesArray.length; i ++ ) {

linesArray[ i ].playerExists = false;

}

for ( let i = 0; i < players.length; i ++ ) {

const player = players[ i ];

if ( ! player || player === myPlayer ) {

continue;

}

if ( player.sphere === undefined ) {

console.log( 'Adding sphere...' );

const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene );
material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 );
material.wireframe = true;

const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
sphere.material = material;
sphere.position.y = 0.3;

sphere.parent = player.actor.mesh;

player.sphere = sphere;

}

if ( player.lines === undefined ) {

const options = {
points: [ lineOrigin, player.actor.mesh.position ],
updatable: true
};

const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene );
lines.color = new BABYLON.Color3( 1, 0, 0 );
lines.alwaysSelectAsActiveMesh = true;
lines.renderingGroupId = 1;

player.lines = lines;
player.lineOptions = options;

linesArray.push( lines );

console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' );

}

player.lines.playerExists = true;
player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );

player.sphere.renderingGroupId = espEnabled ? 1 : 0;
player.sphere.visibility = ( aimbotEnabled || espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );

player.lines.visibility = player.playing && player.sphere.visibility && showLines;

}

for ( let i = 0; i < linesArray.length; i ++ ) {

if ( ! linesArray[ i ].playerExists ) {

console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' );

linesArray[ i ].dispose();
linesArray.splice( i, 1 );

}

}

if ( aimbotEnabled && ( aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer.playing ) {

let minDistance = Infinity;
let targetPlayer;

for ( let i = 0; i < players.length; i ++ ) {

const player = players[ i ];

if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {

const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z );

if ( distance < minDistance ) {

minDistance = distance;

targetPlayer = player;

}

}

}

if ( targetPlayer ) {

const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x;
const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y;
const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z;

myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 );
myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;

}

}

}

delete localStorage[ 'lastVersionPlayed' ];

§
發表於:2022-06-18

What is it?

§
發表於:2022-06-19

The script without the ads!!

§
發表於:2022-06-19

It doesnt work

Deleted user 938715
§
發表於:2022-07-23

Why dude, what's your problem? You made a good script, and then tossed it out the fucking window so that you could advertise for a shitty 3-d among us clone.

Bro, he needs to make money. Don't like it? Make your own script!!!

Deleted user 938715
§
發表於:2022-07-23

Don't worry bud, I'm workin' on something to stop those dumbass redirects.

The script without the ads!!

bruh, why! the guy needs to make cash. you think these scripts are easy?

§
發表於:2022-07-24

"Make Your own script"

I'm actually developing a script with ESP, Aimbot, and Infinite Ammo. I'll let ya know when it releases.

;)

Deleted user 938715
§
發表於:2022-07-24

"Make Your own script"

I'm actually developing a script with ESP, Aimbot, and Infinite Ammo. I'll let ya know when it releases.

;)

You a dev? Inf ammo ain't possible...let me see the WIP...

§
發表於:2022-07-24

XD LMFAO You don't even know me and you assume I 'cant be a dev'? First of all kid, I make mods for Switch games and 2nd of all what WIP? This isn't gonna be some GreasyFork script, it's gonna be a separate Extension made from a folder. If you would like to see it in action when done just say so.

Deleted user 938715
§
發表於:2022-07-24
編輯:2022-07-24

XD LMFAO You don't even know me and you assume I 'cant be a dev'? First of all kid, I make mods for Switch games and 2nd of all what WIP? This isn't gonna be some GreasyFork script, it's gonna be a separate Extension made from a folder. If you would like to see it in action when done just say so.

Well, for one thing, removing the ads from the scripts from this one is easy. Also, isn't inf ammo changing what's beyond limits?

Might be wrong, but considering no imf ammo stuff exists yet...

§
發表於:2022-07-24

What I mean by infinite ammo isn't like "you can shoot forever and never run out" I mean like for example you have limited reload packs where you need to collect more 'ammo' from around the map. What makes it something like 1/40 or something like that it will not reduce when you reload like 1/39 it will always be /40 or whatever amount is for that weapon. Also removing the ads from this script is very easy, BUT the script doesn't even work if you remove them.

Deleted user 938715
§
發表於:2022-07-24

What I mean by infinite ammo isn't like "you can shoot forever and never run out" I mean like for example you have limited reload packs where you need to collect more 'ammo' from around the map. What makes it something like 1/40 or something like that it will not reduce when you reload like 1/39 it will always be /40 or whatever amount is for that weapon. Also removing the ads from this script is very easy, BUT the script doesn't even work if you remove them.

I see about the ammo now, thanks for clarifying.
Also, the script does work fine if you remove them. My friend was able to remove the ads by changing 3 lines per my request.

§
發表於:2022-07-24

Np.

It does? I removed some stuff and it didn't work after that. Also since this seems easier you should make a YT Video on how to fix it and get rid of these specific 3 lines.

Deleted user 938715
§
發表於:2022-07-24

Np.

It does? I removed some stuff and it didn't work after that. Also since this seems easier you should make a YT Video on how to fix it and get rid of these specific 3 lines.

I sent it to you in a message. Don't want everyone having access as I do respect that zert is a dev who does need the revenue from ads. Since you are a dev, I will allow you to have this.

(I don't have a YT)

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