// ==UserScript==
// @name Custom Status Bar
// @description Lets you customize the Geoguessr status bar via a GUI
// @version 1.3.0
// @license MIT
// @author zorby#1431
// @namespace https://greasyfork.org/en/users/986787-zorby
// @match https://www.geoguessr.com/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=geoguessr.com
// ==/UserScript==
function pathMatches(path) {
return location.pathname.match(new RegExp(`^/(?:[^/]+/)?${path}$`))
}
function getIndex(element) {
if (!element) return -1
let i = 0
while (element = element.previousElementSibling) {
i++
}
return i
}
const OBSERVER_CONFIG = {
characterDataOldValue: false,
subtree: true,
childList: true,
characterData: false
}
const SCRIPT_PREFIX = "csb__"
const CONFIG_KEY = SCRIPT_PREFIX + "config"
const STYLE_ID = SCRIPT_PREFIX + "style"
const PERCENTAGE_INPUT_CLASS = SCRIPT_PREFIX + "percentage-input"
const COLOR_INPUT_CLASS = SCRIPT_PREFIX + "color-input"
const TEXT_INPUT_CLASS = SCRIPT_PREFIX + "text-input"
const DELETE_BUTTON_CLASS = SCRIPT_PREFIX + "delete-button"
const STANDARD_BUTTON_CLASS = SCRIPT_PREFIX + "standard-button"
const DOWN_BUTTON_CLASS = SCRIPT_PREFIX + "down-button"
const UP_BUTTON_CLASS = SCRIPT_PREFIX + "up-button"
const CUSTOMIZE_STATUS_BAR_BUTTON_ID = SCRIPT_PREFIX + "customize-status-bar-button"
const ADD_GRADIENT_NODE_BUTTON_ID = SCRIPT_PREFIX + "add-gradient-node-button"
const CUSTOMIZE_STATUS_BAR_SCREEN_ID = SCRIPT_PREFIX + "customize-status-bar-screen"
const GRADIENT_NODE_LIST_ID = SCRIPT_PREFIX + "gradient-node-list"
const TEXT_COLOR_NODE_LIST_ID = SCRIPT_PREFIX + "text-color-node-list"
const RESUME_BUTTON_ID = SCRIPT_PREFIX + "resume-button"
const BACKGROUND_COLOR_ID = SCRIPT_PREFIX + "background-color"
const TEMP_COLOR_VAR = "--" + SCRIPT_PREFIX + "temp-color"
const RESET_DEFAULTS_BUTTON_ID = SCRIPT_PREFIX + "reset-defaults-button"
const defaultNode = () => ({
color: "#000000",
percentage: 100
})
const DEFAULT_BACKGROUND_COLOR = "var(--ds-color-purple-80)"
const DEFAULT_GRADIENT_NODES = [
{
color: "#a19bd999",
percentage: 0
},
{
color: "#00000000",
percentage: 50
},
{
color: "#00000000",
percentage: 50
}
]
const DEFAULT_TEXT_COLORS = [
"var(--ds-color-purple-20)",
"var(--ds-color-white)"
]
const configString = localStorage.getItem(CONFIG_KEY)
let gradientNodes = DEFAULT_GRADIENT_NODES
let textColors = DEFAULT_TEXT_COLORS
let backgroundColor = DEFAULT_BACKGROUND_COLOR
if (configString) {
const config = JSON.parse(configString)
gradientNodes = config.gradient
textColors = config.textColors
backgroundColor = config.backgroundColor
}
const CUSTOMIZE_STATUS_BAR_BUTTON = `
<button id="${CUSTOMIZE_STATUS_BAR_BUTTON_ID}" class="button_button__aR6_e button_variantSecondary__hvM_F">
Customize status bar
</button>
<div class="game-menu_divider__IhA4t"></div>
`
const COLOR_WIDGET = `
<input type="color" class="${COLOR_INPUT_CLASS}" ></input>
<input type="text" class="${TEXT_INPUT_CLASS}" style="width: 5.5rem;" required></input>
`
const GRADIENT_NODE = `
<div style="
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: auto;
">
<div class="grid-element">
<input type="number" class="${PERCENTAGE_INPUT_CLASS}" min="0" max="100" step="any" required></input>
<div style="font-weight: 700;">%</div>
</div>
<div class="grid-element" style="flex-direction: row-reverse">
<button class="${DELETE_BUTTON_CLASS}">X</button>
<button class="${STANDARD_BUTTON_CLASS} ${DOWN_BUTTON_CLASS}">↓</button>
<button class="${STANDARD_BUTTON_CLASS} ${UP_BUTTON_CLASS}" style="margin-left: 1rem;">↑</button>
${COLOR_WIDGET}
</div>
</div>
`
const colorNode = (label, id) => `
<div id="${id}" style="
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: auto;
">
<div class="grid-element">
<div style="font-weight: 700;">${label}</div>
</div>
<div class="grid-element" style="flex-direction: row-reverse">
${COLOR_WIDGET}
</div>
</div>
`
// Transforms an arbitrary css color value (like "rgb(0, 0, 0)" or "var(--some-color)") into a hex color
// (pretty hacky)
const evaluateColor = (color) => {
const statusBar = document.querySelector(".game_status___YFni")
statusBar.style.setProperty(TEMP_COLOR_VAR, color)
const hexColor = window.getComputedStyle(statusBar).getPropertyValue(TEMP_COLOR_VAR)
// Verify that it's indeed a hex color
if (!hexColor.startsWith("#")) {
console.log("could not evaluate color!")
return "#000000"
}
// Strip the alpha channel
if (hexColor.length > 7) {
return hexColor.substr(0, 7)
}
// Expand the color, if it's in compressed form
if (hexColor.length == 4) {
return "#" + hexColor.substr(1).split("").map(char => char + char).join("")
}
return hexColor
}
const appendTextColorNode = (parent, label, index) => {
parent.insertAdjacentHTML("beforeend", colorNode(label, ""))
const textColorNode = parent.lastElementChild
const colorInput = textColorNode.querySelector(`.${COLOR_INPUT_CLASS}`)
const colorTextInput = textColorNode.querySelector(`.${TEXT_INPUT_CLASS}`)
console.log(evaluateColor(textColors[index]))
colorInput.value = evaluateColor(textColors[index])
colorTextInput.value = textColors[index]
colorInput.oninput = () => {
textColors[index] = colorInput.value
colorTextInput.value = textColors[index]
updateStatusBarStyles()
}
colorTextInput.oninput = () => {
textColors[index] = colorTextInput.value
colorInput.value = evaluateColor(textColors[index])
updateStatusBarStyles()
}
}
const generateGradientString = () => {
return `linear-gradient(180deg, ${
gradientNodes.map((node) => `${node.color} ${node.percentage}%`).join(",")
})`
}
const updateStatusBarStyles = () => {
const style = document.getElementById(STYLE_ID)
style.innerHTML = `
.slanted-wrapper_variantPurple__AujW3 {
--variant-background-color: ${generateGradientString()}, ${backgroundColor};
}
.slanted-wrapper_variantPurple__AujW3 .status_label__mZ7Ok {
color: ${textColors[0]}
}
.slanted-wrapper_variantPurple__AujW3 .status_value__w_Nh0 {
color: ${textColors[1]}
}
`
localStorage.setItem(CONFIG_KEY, JSON.stringify({
"gradient": gradientNodes,
"textColors": textColors,
"backgroundColor": backgroundColor
}))
}
const appendGradientNode = (parent) => {
parent.insertAdjacentHTML("beforeend", GRADIENT_NODE)
const gradientNode = parent.lastElementChild
const percentageInput = gradientNode.querySelector(`.${PERCENTAGE_INPUT_CLASS}`)
const colorInput = gradientNode.querySelector(`.${COLOR_INPUT_CLASS}`)
const colorTextInput = gradientNode.querySelector(`.${TEXT_INPUT_CLASS}`)
const deleteButton = gradientNode.querySelector(`.${DELETE_BUTTON_CLASS}`)
const upButton = gradientNode.querySelector(`.${UP_BUTTON_CLASS}`)
const downButton = gradientNode.querySelector(`.${DOWN_BUTTON_CLASS}`)
const updateInputs = () => {
percentageInput.value = gradientNodes[getIndex(gradientNode)].percentage
colorInput.value = evaluateColor(gradientNodes[getIndex(gradientNode)].color)
colorTextInput.value = gradientNodes[getIndex(gradientNode)].color
}
gradientNode.updateInputs = updateInputs
updateInputs()
percentageInput.oninput = () => {
gradientNodes[getIndex(gradientNode)].percentage = percentageInput.value
updateStatusBarStyles()
}
colorInput.oninput = () => {
gradientNodes[getIndex(gradientNode)].color = colorInput.value
colorTextInput.value = gradientNodes[getIndex(gradientNode)].color
updateStatusBarStyles()
}
colorTextInput.oninput = () => {
gradientNodes[getIndex(gradientNode)].color = colorTextInput.value
colorInput.value = evaluateColor(gradientNodes[getIndex(gradientNode)].color)
updateStatusBarStyles()
}
deleteButton.onclick = () => {
gradientNodes.splice(getIndex(gradientNode), 1)
gradientNode.remove()
updateStatusBarStyles()
}
upButton.onclick = () => {
let temp = gradientNodes[getIndex(gradientNode)].color
gradientNodes[getIndex(gradientNode)].color = gradientNodes[getIndex(gradientNode) - 1].color
gradientNodes[getIndex(gradientNode) - 1].color = temp
parent.children[getIndex(gradientNode) - 1].updateInputs()
updateInputs()
updateStatusBarStyles()
}
downButton.onclick = () => {
let temp = gradientNodes[getIndex(gradientNode)].color
gradientNodes[getIndex(gradientNode)].color = gradientNodes[getIndex(gradientNode) + 1].color
gradientNodes[getIndex(gradientNode) + 1].color = temp
parent.children[getIndex(gradientNode) + 1].updateInputs()
updateInputs()
updateStatusBarStyles()
}
}
const CUSTOMIZE_STATUS_BAR_SCREEN = `
<div id="${CUSTOMIZE_STATUS_BAR_SCREEN_ID}" class="game-menu_inGameMenuOverlay__XWQpg">
<style>
.${PERCENTAGE_INPUT_CLASS}, .${COLOR_INPUT_CLASS},
.${TEXT_INPUT_CLASS}, .${DELETE_BUTTON_CLASS}, .${STANDARD_BUTTON_CLASS} {
background: rgba(255,255,255,0.1);
color: white;
border: none;
border-radius: 5px;
font-family: var(--default-font);
font-size: var(--font-size-14);
padding: 0.5rem;
}
.${PERCENTAGE_INPUT_CLASS}, .${COLOR_INPUT_CLASS} {
width: 3rem;
}
.${PERCENTAGE_INPUT_CLASS}, .${TEXT_INPUT_CLASS} {
text-align: center;
-moz-appearance: textfield;
}
.${PERCENTAGE_INPUT_CLASS}::-webkit-outer-spin-button,
.${PERCENTAGE_INPUT_CLASS}::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
.${COLOR_INPUT_CLASS} {
height: 100%;
padding: 0.25rem;
}
.${COLOR_INPUT_CLASS}::-webkit-color-swatch-wrapper {
padding: 0;
}
.${COLOR_INPUT_CLASS}::-webkit-color-swatch {
border: none;
border-radius: 5px;
}
.${TEXT_INPUT_CLASS}:invalid, .${PERCENTAGE_INPUT_CLASS}:invalid {
background: rgba(209, 27, 38, 0.1);
color: var(--color-red-60);
}
.${DELETE_BUTTON_CLASS}, .${STANDARD_BUTTON_CLASS} {
width: 2rem;
user-select: none;
}
.${DELETE_BUTTON_CLASS} {
background: rgba(209, 27, 38, 0.1);
}
.${DELETE_BUTTON_CLASS}:hover, .${STANDARD_BUTTON_CLASS}:hover, .${COLOR_INPUT_CLASS}:hover {
cursor: pointer;
}
.${DELETE_BUTTON_CLASS}:hover {
background: var(--color-red-60);
}
.${STANDARD_BUTTON_CLASS}:hover {
background: var(--color-grey-70);
}
#${CUSTOMIZE_STATUS_BAR_SCREEN_ID} .grid-element {
display: flex;
align-items: center;
gap: 0.5rem;
}
</style>
<div class="game-menu_inGameMenuContentWrapper__mGVx4">
<div class="game-menu_innerContainer__Kxqz_">
<p class="game-menu_header__Hs03p">Customize Status Bar</p>
<div class="game-menu_volumeContainer__aWb0Y" style="display: flex; flex-direction: column; gap: 0.4rem;">
<p class="game-menu_subHeader__Ul5Vl">Background</p>
${colorNode("Color", BACKGROUND_COLOR_ID)}
</div>
<div class="game-menu_volumeContainer__aWb0Y" style="display: flex; flex-direction: column; gap: 0.4rem;">
<p class="game-menu_subHeader__Ul5Vl">Gradient</p>
<div id="${GRADIENT_NODE_LIST_ID}" style="display: flex; flex-direction: column; gap: 0.4rem; max-height: 10rem; overflow-y: auto;"></div>
</div>
<button id="${ADD_GRADIENT_NODE_BUTTON_ID}" class="button_button__aR6_e button_variantSecondary__hvM_F">Add node</button>
<div class="game-menu_volumeContainer__aWb0Y" style="display: flex; flex-direction: column; gap: 0.4rem;">
<p class="game-menu_subHeader__Ul5Vl">Text colors</p>
<div id="${TEXT_COLOR_NODE_LIST_ID}" style="display: flex; flex-direction: column; gap: 0.4rem;"></div>
</div>
<div class="game-menu_divider__IhA4tL"></div>
<button id="${RESET_DEFAULTS_BUTTON_ID}" class="button_button__aR6_e button_variantSecondary__hvM_F">Reset Defaults</button>
<div class="game-menu_divider__IhA4t"></div>
<button id="${RESUME_BUTTON_ID}" class="button_button__aR6_e button_variantPrimary__u3WzI">Resume Game</button>
</div>
</div>
</div>
`
const onCustomizeStatusBarButtonClick = () => {
// Close the settings overlay
document.querySelector(".game-menu_inGameMenuOverlay__XWQpg .buttons_buttons__3yvvA .button_variantPrimary__u3WzI").click()
const gameLayout = document.querySelector(".in-game_layout__kqBbg")
gameLayout.insertAdjacentHTML("beforeend", CUSTOMIZE_STATUS_BAR_SCREEN)
const backgroundColorDiv = document.getElementById(BACKGROUND_COLOR_ID)
const colorInput = backgroundColorDiv.querySelector(`.${COLOR_INPUT_CLASS}`)
const colorTextInput = backgroundColorDiv.querySelector(`.${TEXT_INPUT_CLASS}`)
colorInput.value = evaluateColor(backgroundColor)
colorTextInput.value = backgroundColor
colorInput.oninput = () => {
backgroundColor = colorInput.value
colorTextInput.value = backgroundColor
updateStatusBarStyles()
}
colorTextInput.oninput = () => {
backgroundColor = colorTextInput.value
colorInput.value = evaluateColor(backgroundColor)
updateStatusBarStyles()
}
const addGradientNodeButton = document.getElementById(ADD_GRADIENT_NODE_BUTTON_ID)
addGradientNodeButton.onclick = () => {
gradientNodes.push(defaultNode())
appendGradientNode(gradientNodeList)
}
const resetButton = document.getElementById(RESET_DEFAULTS_BUTTON_ID)
resetButton.onclick = () => {
gradientNodes = DEFAULT_GRADIENT_NODES
textColors = DEFAULT_TEXT_COLORS
backgroundColor = DEFAULT_BACKGROUND_COLOR
updateStatusBarStyles()
}
const resumeButton = document.getElementById(RESUME_BUTTON_ID)
resumeButton.onclick = () => {
const statusBar = document.querySelector(".game_status___YFni")
statusBar.style.zIndex = null
document.querySelector(".game_canvas__twTKG").appendChild(statusBar)
document.getElementById(CUSTOMIZE_STATUS_BAR_SCREEN_ID).remove()
}
// Move the status bar up so it's visible through the backdrop blur
const statusBar = document.querySelector(".game_status___YFni")
statusBar.style.zIndex = "30"
document.querySelector(".in-game_layout__kqBbg").appendChild(statusBar)
const gradientNodeList = document.getElementById(GRADIENT_NODE_LIST_ID)
for (const i in gradientNodes) {
appendGradientNode(gradientNodeList)
}
const textColorNodeList = document.getElementById(TEXT_COLOR_NODE_LIST_ID)
appendTextColorNode(textColorNodeList, "Labels", 0)
appendTextColorNode(textColorNodeList, "Values", 1)
}
const injectCustomizeStatusBarButton = (settingsScreen) => {
settingsScreen.insertAdjacentHTML("afterend", CUSTOMIZE_STATUS_BAR_BUTTON)
document.getElementById(CUSTOMIZE_STATUS_BAR_BUTTON_ID).onclick = onCustomizeStatusBarButtonClick
}
const onMutations = () => {
if (!pathMatches("game/.+")) return
if (!document.getElementById(STYLE_ID)) {
const style = document.createElement("style")
style.id = STYLE_ID
document.body.appendChild(style)
updateStatusBarStyles()
}
const settingsScreen = document.querySelector(".in-game_layout__kqBbg > .game-menu_inGameMenuOverlay__XWQpg .game-menu_settingsContainer__NeJu2 > .game-menu_divider__IhA4t")
if (settingsScreen && !document.querySelector(`#${CUSTOMIZE_STATUS_BAR_BUTTON_ID}`)) {
injectCustomizeStatusBarButton(settingsScreen)
}
}
const observer = new MutationObserver(onMutations)
observer.observe(document.body, OBSERVER_CONFIG)