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Void Console

Press Right Shift to close/open the menu.

Цей скрипт не слід встановлювати безпосередньо. Це - бібліотека для інших скриптів для включення в мета директиву // @require https://update.greasyfork.org/scripts/498780/1404849/Void%20Console.js

// ==UserScript==
// @name         Void Console
// @namespace    http://tampermonkey.net/
// @version      1.2
// @description  Press Right Shift to close/open the menu.
// @author       KILLEREK1337
// @match        *://*.kogama.com/page/webgl-frame/*
// @match        *://*.kogama.com.br/page/webgl-frame/*
// @match        https*://*friends.kogama.com/page/webgl-frame*
// @icon         https://res.cloudinary.com/rglweb/image/fetch/f_auto/https://www.raygrahams.com/images/thumbs/0010592_700.jpg
// @run-at       document-start
// @grant        none
// @downloadURL https://update.greasyfork.org/scripts/498780/Void%20Console.user.js
// @updateURL https://update.greasyfork.org/scripts/498780/Void%20Console.meta.js
// ==/UserScript==

const wsServers = [];
const sockets = [];
let gamePlayers = [];


const speeds = new Map(Object.entries({
    shotgun: 500,
    bazooka: 500,
    central: 250,
    sword: 300,
    pistols: 150,
    pistol: 200,
    shuriken: 300
}));

const reloads = new Map(speeds.entries());

const push = Array.prototype.push;
const foreach = Array.prototype.forEach;
const uint8array = Uint8Array;
const uint32array = Uint32Array;
const uint16array = Uint16Array;
const float32array = Float32Array;
const settimeout = setTimeout;
const error = Error;
const fromCharCode = String.fromCharCode;
const messageevent = MessageEvent;

let normalizedSurface = 0;
let weapon = "central";
const symbol = Symbol("onmessage");
let dragging = false;
let position;
let dX;
let dY;
let playerSid = 0;
let startYPort = false;
let actorNR = 0;

function wsServer(eventData) {
    const event = new messageevent("message", eventData);

    for (const listener of wsServers) {
        listener(event);
    };
}

function to32xConvertedByte(n) {
    return new uint8array(new uint32array([n]).buffer).reverse();
}

function to16xConvertedByte(n) {
    return new uint8array(new uint16array([n]).buffer).reverse();
}

function to32xConvertedFloat(n) {
    return new uint8array(new float32array([n]).buffer);
}

function to32BitNumber(chunk) {
    return ((chunk[0] << 8 |
             chunk[1]) << 8 |
            chunk[2]) << 8 |
        chunk[3];
}

function findDoubles(array) {
    const doubles = [];
    const getDouble = () => array.indexOf(102);
    const doublesCount = array.filter(e => e == 102).length;

    for (let i = 0; i < doublesCount; i++) {
        const doubleIndex = getDouble();
        const double = new uint8array([
            array[doubleIndex + 4],
            array[doubleIndex + 3],
            array[doubleIndex + 2],
            array[doubleIndex + 1]]).buffer;
        doubles.push({
            double: new float32array(double)[0],
            startIndex: doubleIndex + 1
        });
    };

    return doubles;
};

function AOBScan(arr1, arr2) {
    let index = 0;
    let index1 = 0;

    while (index < arr1.length && index1 < arr2.length) {
        if (arr1[index] === arr2[index1]) {
            index++;
        }
        index1++;
    }

    return index === arr1.length;
}

HTMLElement.prototype.requestFullscreen = new Proxy(HTMLElement.prototype.requestFullscreen, {
    apply(target, that, args) {
        return Reflect.apply(target, document.documentElement, args);
    }
});

Object.defineProperty(Object.prototype, "setPosition", {
    get() {
        return function setPosition(x, y, z) {
            const dx = parseFloat(x);
            const dy = parseFloat(y);
            const dz = parseFloat(z);

            if (!isFinite(dx) || !isFinite(dy) || !isFinite(dz)) return;

            var p = this.panner;
            if (p.positionX) {
                if (p.positionX.value !== x) {
                    p.positionX.value = x;
                }
                if (p.positionY.value !== y) {
                    p.positionY.value = y;
                }
                if (p.positionZ.value !== z) {
                    p.positionZ.value = z
                }
            } else if (p._x !== x || p._y !== y || p._z !== z) {
                p.setPosition(x, y, z);
                p._x = x;
                p._y = y;
                p._z = z
            }

        }
    },
    set() {

    }
});

Object.defineProperty(Object.prototype, "setPitch", {
    get() {
        return function setPitch(value) { }
    }, set() { }
});

Object.defineProperty(Object.prototype, "quit", {
    get() {
        return function quit() { }
    }, set(quitFunc) {
        alert(quitFunc);
    }
});

Object.defineProperty(WebSocket.prototype, "onmessage", {
    get() {
        return this[symbol];
    }, set(callback) {
        this[symbol] = callback;
        this.addEventListener("message", callback);
        packets.notification("Hooked peer connection at " + this.url);
        this.addEventListener("message", function(packet) {
            const packet_ = new uint8array(packet.data);
            const arr = new uint8array(event.data);
            const arr_ = [...arr];
            top.packets.packetsReceived.push(arr_);
            switch (packet_[2]) {
                case 58:
                    packets.central();
                    break;
                case 81:
                    onTickAction();
                    break;
                case 29:
                    packets.setPlayerWeapon(packet_);
                    break;
                case 255:
                    const ints = [];
                    packet_.forEach((val, index, array) => {
                        if (array[index - 4] === 105) {
                            let args = [array[index - 3] << 8, array[index - 2] << 8, array[index - 1] << 8, array[index]].reverse();
                            ints.push(args[0] | args[1] | args[2] | args[3]);
                        }
                    });
                    actorNR = ints[0];
                    break;
                case 61:
                    const players = fromCharCode.apply(null,
                                                       packet_);
                    gamePlayers = [...new Set(players.match(/(\d+)/gm).filter(e => e.length == 6))];
                    gamePlayers.forEach(player => {
                        const e = document.createElement("option");
                        e.innerHTML = player;
                        e.value = player;
                        document.querySelector("#select1").append(e);
                    });

                    playerSid = parseInt(players.split(":")[1].replace(',"spawnRoleAvatarIds"', ""));
                    break;
                case 2:
                    const doubles = findDoubles(arr);
                    const index = arr.indexOf(doubles[1].startIndex);
                    const index1 = arr.indexOf(doubles[0].startIndex);
                    const playerSidCurrent = to32BitNumber(arr_.slice(4, 11));

                    top.console.log(playerSidCurrent, actorNR, playerSid);

                    if (playerSidCurrent != playerSid && actorNR != to32BitNumber(arr_.slice(4, 11))) break;

                    top.console.log("Player position: " + doubles[0].double + "," + doubles[1].double + "," + doubles[2].double);

                    packets.motionY = ~~doubles[1].double / normalizedSurface;
                    normalizedSurface = normalizedSurface * 0.5 + (~~doubles[1].double) * 0.5;

                    if (top.flightY) {
                        const yCoord = parseInt(top.flightY);
                        const _ = to32xConvertedFloat(yCoord || 0.1);

                        arr[index] = _[0];
                        arr[index + 1] = _[1];
                        arr[index + 2] = _[2];
                        arr[index + 3] = _[3];

                        return wsServer({
                            data: arr.buffer
                        });
                    } else if (top.yPort) {
                        startYPort = true;
                    }

                    if (top.impulseTool && doubles[0] && doubles[1] && doubles[2]) {
                        packets.lookAt(doubles[0].double, doubles[1].double, doubles[2].double);
                    }

                    if (top.scaffold) {
                        packets.permetuation(doubles[0].double, doubles[1].double - 1, doubles[2].double);
                    }
                    break;
            }
            return false;

        });

        wsServers.push(callback.bind(this));
        sockets.push(this);
    }
});

let delta = 0;
let lastTick = Date.now();
let holdingPrimary = false;

function onTickAction() {
    if (top.rapidFire) {
        packets[weapon]();
    };

    if (top.arf) {
        packets.actToAll("central");
        packets.actToAll("none");
    };

    if (top.sh_) {
        packets.actToAll("hpglitch");
    }

    if (top.rapidMode) {
        packets.central();
        packets[weapon]();
    }

    if (startYPort) {
        packets.yPort();
        startYPort = false;

    }
}

const client_menu = document.createElement("div");
client_menu.style = [
    "position: fixed",
    "color: #000000",
    "z-index: 10",
    "top: 10%",
    "right: 10%",
    "font-weight: slim",
    "font-family: 'Roboto'",
    "scrollbar-color: #000000 #000000",
    "user-select: none"
].join(";");
client_menu.innerHTML = `
  <!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <link href='https://fonts.googleapis.com/css?family=Roboto' rel='stylesheet'>
    <style>
        @keyframes glow {
            0% {
                text-shadow: 0 0 5px black, 0 0 10px black, 0 0 15px black, 0 0 20px black, 0 0 25px black, 0 0 30px black, 0 0 35px black;
            }
            50% {
                text-shadow: 0 0 10px black, 0 0 20px black, 0 0 30px black, 0 0 40px black, 0 0 50px black, 0 0 60px black, 0 0 70px black;
            }
            100% {
                text-shadow: 0 0 5px black, 0 0 10px black, 0 0 15px black, 0 0 20px black, 0 0 25px black, 0 0 30px black, 0 0 35px black;
            }
        }

        .glowing-text {
            animation: glow 2s infinite ease-in-out;
        }

        :root {
            --accent: #00B400;
        }

        .feature {
            width: 100% !important;
            height: 30px !important;
            background: rgba(0, 0, 0, 0.3);
            backdrop-filter: blur(5px);
            border-radius: 40px;
            text-align: center;
            display: inline-block;
            vertical-align: middle;
            margin: 2px;
            font-size: 15px;
            transition: all 1s;
        }

        .feature:hover {
            transition: all 1s;
            transform: scale(105%);
        }
    </style>
</head>
<body>
    <div id="menu" style="width: 440px; height: 300px; border-top: 0px solid; background: rgba(0, 0, 0, 0.0); color: #000000; position: absolute; top: 25%; right: 25%; font-family: Arial; font-size: 35px; cursor: move;">
        <span class="glowing-text" style="position: absolute; top: 10px; left: 30px; color: #000000">Void Console</span>
        <div style="font-size: 16.7px; position: absolute; top: 45px; left: 28px">
            <span class="kogama__" onclick="[...document.querySelectorAll('column')].forEach(e => e.style.display='none'); [...document.querySelectorAll('column')][0].style.display='block'">Weapons</span>
            <span onclick="[...document.querySelectorAll('column')].forEach(e => e.style.display='none'); [...document.querySelectorAll('column')][3].style.display='block'">Exploits</span>
        </div>
        <div style="width: 80%; height: 60%; position: absolute; top: 25%; left: 9%; border: 0px solid; border-color: rgba(0, 0, 0, 0.0); overflow-y: scroll; scrollbar-width: none; font-size: 14px">
            <column>
                <table style="color: white">
                    <thead>
                        <tr>
                            <th>Weapon</th>
                        </tr>
                    </thead>
                    <tbody>
                        <tr>
                            <td onclick="top.packets.cube_gun(null, top.packets.cubeID)">Cube-Gun</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.impulse_gun()">Impulse Gun</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.bazooka()">Bazooka</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.pistols()">Double Revolvers</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.heal_gun()">Heal Gun</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.central()">Center Gun</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.shotgun()">Shotgun</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.shuriken()">Shuriken</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.rail()">Rail</td>
                        </tr>
                        <tr>
                            <td onclick="top.packets.sword()">Sword</td>
                        </tr>
                        <tr>
                        </tr>
                        <tr>
                            <td onclick="top.packets.pistol()">Revolver</td>
                        </tr>
                    </tbody>
                </table>
            </column>
            <column style="display: none">
                Max player health: <input type="range" value="100" min="1" max="1000" onchange="top.packets.maxHealth(this.value);document.getElementById('maxHealth').innerHTML=this.value"> <span id="maxHealth">100</span> <br>
                <select id="select" style="border: 2px solid var(--accent); border-top: 4px solid var(--accent); color: #fff; outline: 0; background: #111111">
                    <option value="cube_gun"> CubeGun </option>
                    <option value="impulse_gun"> Impulse Gun </option>
                    <option value="bazooka"> Bazooka </option>
                    <option value="flame"> Flametower </option>
                    <option value="heal_gun"> Healer Gun </option>
                    <option value="pistols"> Pistols </option>
                    <option value="central"> Central </option>
                    <option value="shuriken"> Shuriken </option>
                    <option value="shotgun"> Shotgun </option>
                    <option value="rail"> Rail Gun </option>
                    <option value="sword"> Sword </option>
                    <option value="growthgun"> Slapgun Spawner </option>
                    <option value="rail"> Pistol (1x) </option>
                    <option value="immortality"> Buble (halfly patched) </option>
                    <option value="setScale"> Scalarity </option>
                    <option value="cube"> Spawn Yourself </option>
                    <option value="hpglitch"> Instant HP </option>
                </select> <span onclick="top.packets.actToAll(document.querySelector('#select').value)"> Execute </span><br>
                Aggressive Crash: <select id="select1" style="border: 2px solid var(--accent); border-top: 4px solid var(--accent); color: #fff; outline: 0; background: #111111"></select> <span onclick="top.packets.crash(document.querySelector('#select1').value)"> Crash! </span><br>
            </column>
            <column style="display: none">
                <div class='no_kirka'> Flight Fixed Y: <input type="range" min="-100" max="100" value="0" onchange="top.flightY = this.value"> </div> <br>
                Flight Fixed Y state: <input type="checkbox" onchange="top.flightY=this.checked"> <br>
            </column>
            <column style="display: none; word-break: break-word; width: 100%; height: 100%; max-width: 100%; max-height: 100%; min-width: 100%; min-height: 100%;">
                <span class="feature" onclick="top.packets.immortality();this.innerHTML=this.innerHTML=='AutoHeal: OFF'?'AutoHeal: ON':'AutoHeal: OFF'">AutoHeal: OFF</span> <br>
                <span class="feature" onclick="top.packets.impulse_tool();this.innerHTML=this.innerHTML=='AutoShot/InfAmmo: OFF'?'AutoShot/InfAmmo: ON':'AutoShot/InfAmmo: OFF'">AutoShot/InfAmmo: OFF</span><br>
                <column id="logging" style="display: none; overflow-y: scroll; max-width: 100%; max-height: 100%; width: 100%; height: 100%; scrollbar-width: none">
                    <span onclick="top.packets.sniffer();if(this.innerHTML=='Sniffer: OFF'){this.innerHTML='Sniffer: ON'}else{this.innerHTML='Sniffer: OFF'}">Sniffer: OFF</span><br>
                    <span onclick="top.packets.repeatPackets()"> Repeat packets queue </span> <br>
                    <div id="packetsSniffer" style="font-size: 7px"> Packets will appear here </div>
                </column>
                <column style="display: none; overflow: scroll; max-width: 100%; max-height: 100%; width: 100

    `;
client_menu.id = "clientMenu";
client_menu.style.setProperty("accent", "#00B400");
client_menu.addEventListener("mousedown", e => {
    dragging = true;
    position = e;
    dX = e.clientX - client_menu.getBoundingClientRect().left;
    dY = e.clientY - client_menu.getBoundingClientRect().top;
});

document.addEventListener("mousedown", e => {
    holdingPrimary = true;
});

document.addEventListener("mouseup", e => {
    dragging = false;

    holdingPrimary = false;
});

document.addEventListener("mousemove", e => {
    if (!dragging) return;

    const menuX = e.clientX// + dX;
    const menuY = e.clientY// + dY;
    const deltaX = menuX - position.clientX;
    const deltaY = menuY - position.clientY;

    const currentX = parseInt(client_menu.style.left);
    const currentY = parseInt(client_menu.style.top);

    const newX = currentX - deltaX;
    const newY = currentY - deltaY;

    client_menu.style.left = newX + "px";
    client_menu.style.top = newY + "px";
    position = e;
});

document.addEventListener("keyup", e => {
    switch (e.code) {
        case "ShiftRight":
            client_menu.style.display = client_menu.style.display == "block" ? "none" : "block";
            break;

    }
});

document.documentElement.append(client_menu);

const packets = {
    motionY: 0,
    cubeID: 7,
    packetsReceived: [],
    sniffing: false,
    repeatPackets() {
        this.packetsReceived.forEach(packet => {
            const encodedPacket = new Uint8Array(packet);
            wsServer({ data: encodedPacket });
        });
    },
    sendPacket(packet) {
        const encodedPacket = new Uint8Array(JSON.parse(packet));
        this.notification("Sending packet " + encodedPacket);
        wsServer({ data: encodedPacket });
    },
    setPlayerWeapon(packet) {
        const arr = [...packet];

        const weaponSid = arr.slice(44, 48);
        const pID = arr.slice(7, 11);
        const myPID = [...to32xConvertedByte(playerSid)];
        const mappings = new Map(Object.entries({
            1: "central",
            4: "bazooka",
            10: "flame",
            70: "heal_gun",
            6: "rail",
            2: "impulse_gun",
            8: "sword",
            13: "pistols",
            9: "shotgun",
            11: "cube_gun"
        }));
        let weaponName;

        if (pID[0] != myPID[0] ||
            pID[1] != myPID[1] ||
            pID[2] != myPID[2] ||
            pID[3] != myPID[3]) return;

        weaponName = mappings.get(String(to32BitNumber(weaponSid)));

        //top.console.log("Weapon SID: " + to32BitNumber(weaponSid) + " weapon name: " + weaponName);

        if (weaponName) {
            weapon = weaponName;

            packets.notification("Picking " + weaponName + "!");
        }

        if (weaponName == "cube_gun") {
            packets.cubeID = arr[116];
        }
    },
    sniffer() {
        this.sniffing = !this.sniffing;
        if (!this.sniffing) {
            document.getElementById("packetsSniffer").innerHTML = this.packetsReceived.map(packet => `<span class=".shadow" onclick="top.packets.sendPacket('${JSON.stringify(packet)}')">${packet.join(", ")} is ${String.fromCharCode(...packet)}</span>`).join("<br>");
        } else this.packetsReceived = [];
    },
    actToAll(action) {
        gamePlayers.filter(e => e.length == 6)
            .forEach(e => this[action](e, packets.cubeID));
    },
    crash(pid = 0) {
        this.none(pid);
        this.hpglitch(pid, -NaN);
        this.cube(pid, 0, 0, 0);
        this.movement(pid);
        this.none(pid);
    },
    movement(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 2, 0, 7, 22, ...to32xConvertedByte(pid), 0, 0, 0, 0, 0, 0
        ]).buffer });
    },
    fire(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 8, 105, 115, 70, 105, 114, 105, 110, 103, 111, 1, 254, 105, 0, 0, 0, 0
        ]).buffer });
    },
    combatYaw() {
        if (!document.pointerLockElement) return;

        document.pointerLockElement.dispatchEvent(new MouseEvent("mousemove", {
            movement: Math.random() * 10
        }));
    },
    changeCubeId(cubeID) {
        this.cubeID = parseInt(cubeID);
    },
    cube(pid = playerSid, x = 1, y = 1, z = 1) {
        pid = playerSid;
        wsServer({ data: new uint8array([
            243,4,79,0,14,24,102,...to32xConvertedFloat(x),25,102,...to32xConvertedFloat(y),26,102,...to32xConvertedFloat(z),27,102,0,0,0,0,28,102,0,0,0,0,29,102,0,0,0,0,30,102,0,0,0,0,72,121,0,3,105,...to32xConvertedByte(pid),0,0,0,0,255,255,255,255,101,111,0,20,105,0,0,0,0,128,105,0,0,0,1,58,105,255,255,255,255,92,105,255,255,255,255,254,105,0,0,0,0
        ]).buffer });
    },
    rail(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 6, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "rail";
    },
    sword(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 8, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "sword";
    },
    growthgun(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 2, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 62, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 9, 97, 110, 105, 109, 97, 116, 105, 111, 110, 68, 0, 0, 0, 2, 115, 0, 5, 115, 116, 97, 116, 101, 115, 0, 4, 73, 100, 108, 101, 115, 0, 9, 116, 105, 109, 101, 83, 116, 97, 109, 112, 105, 80, 15, 108, 52, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "growthgun";
    },
    pistol(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 12, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "pistol";
    },
    antirfire() {
        top.arf_ = !top.arf_;
    },
    cube_gun(pid = playerSid, id = null) {
        if (!pid) pid = playerSid;
        if (!id) id = this.cubeID;

        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 4, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 11, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 8, 105, 116, 101, 109, 68, 97, 116, 97, 68, 0, 0, 0, 1, 115, 0, 8, 109, 97, 116, 101, 114, 105, 97, 108, 98, id, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "cube_gun";
    },
    kick_all(pid = playerSid) {
        wsServer(new uint8array([243, 2, 25, 0, 2, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 4, 115, 105, 122, 101, 102, 63, 128, 0, 0]));
    },
    impulse_gun(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 2, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 2, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 9, 97, 110, 105, 109, 97, 116, 105, 111, 110, 68, 0, 0, 0, 2, 115, 0, 5, 115, 116, 97, 116, 101, 115, 0, 4, 73, 100, 108, 101, 115, 0, 9, 116, 105, 109, 101, 83, 116, 97, 109, 112, 105, 70, 131, 252, 232, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "impulse_gun";
    },
    bazooka(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 4, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "bazooka";
    },
    heal_gun(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 70, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "heal_gun";
    },
    pistols(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 13, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "pistols";
    },
    central(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 1, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
    },
    shotgun(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 9, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "shotgun";
    },
    none(pid = playerSid) {
        if (pid == playerSid) return; // prevent crashes due to webgl signature dismatch

        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 255, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "none";
    },
    flame(pid = playerSid) {
        wsServer({ data: new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 10, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer });
        weapon = "flame";
    },
    shuriken(pid = playerSid) {
        wsServer({ data:new uint8array([
            243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 45, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
        ]).buffer});
        weapon = "shuriken";
     },
    maxHealth(health, pid = playerSid) {
        wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 9, 109, 97, 120, 72, 101, 97, 108, 116, 104, 105, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
    },
    setHealth(pid = playerSid, health = 100) {
        wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 6, 104, 101, 97, 108, 116, 104, 102, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
    },
    immortality(pid = playerSid) {
        //wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 17, 115, 112, 97, 119, 110, 82, 111, 108, 101, 77, 111, 100, 101, 84, 121, 112, 101, 105, 0, 0, 0, 0, 254, 105, 0, 0, 0, 0]).buffer });
        top.regenerate = !top.regenerate;

    },
    notificationOffset: 0,
    notification(text) {
        const notif = document.createElement("div");
        notif.innerHTML = text;
        notif.style = "width: 0px; text-align: center; height: 0px; z-index: 0; background: rgba(0, 0, 0, 0.5); color: white; font-size: 0px; border-bottom: 0px solid green; position: fixed; right: 0px";
        notif.style.top = (this.notificationOffset += 0) + "px";
        document.documentElement.appendChild(notif);

        setTimeout(() => {
            this.notificationOffset -= 0;
            notif.remove();
        }, 0);
    },
    fallingTrp: 0,
    yPort() {
        if (this.motionY > 1) { // airstrafe
            this.fallingTrp -= 0.1 + Math.random() * 0.1;
            this.motionY = -0;
            this.jump();
            if (this.fallingTrp <= 0.9) { // up force < gravity
                this.notification("YPortStabilizer: Falling!");
                this.central();
                this.pistols();
                this.fire();

                this.central();
                this.pistols();
                this.fire();
                this.fallingTrp += 0.11 + Math.random() * 0.3;
            }
        } else {
            this.notification("BHop: Adding Up Force");
            this.pistols();
            this.fire();
            this.jump();
        }
    },
    setScale(sid = playerSid) { },
    impulse_tool() {
        top.impulseTool = !top.impulseTool;
    },
    lookAt(x, y, z) {
        wsServer({ data: new uint8array([243, 4, 31, 0, 8, 22, 105,
                                         ...to32xConvertedByte(playerSid),
                                         74, 102, ...to32xConvertedFloat(x),
                                         75, 102, ...to32xConvertedFloat(y),
                                         76, 102, ...to32xConvertedFloat(z),
                                         77, 102, ...to32xConvertedFloat(x),
                                         78, 102, ...to32xConvertedFloat(y),
                                         79, 102, ...to32xConvertedFloat(x), 254, 105, 0, 0, 0, 0]) });
    },
    internalCubeSeparator: 0,
    permetuation(x, y, z) {
        wsServer({
            data: new uint8array([
                243, 4, 10, 0, 3, 47, 105, ...to32xConvertedByte(playerSid), 49, 120, 0, 0, 0, (this.cubeID > -1 ? 9 : 7), (this.cubeID > -1 ? 2 : 0),
                ...to16xConvertedByte(x), ...to16xConvertedByte(y), ...to16xConvertedByte(z), ...(this.cubeID ? [7, this.cubeID] : []),
                254, 105, 0, 0, 0, 0
            ])
        });
    },
    scaffold() {
        top.scaffold = !top.scaffold;
    },
    rotationData(pitch, yaw, pid = playerSid) {
        const pYAW = Math.random();
        const pPITCH = Math.random();
        wsServer({
            data: new Uint8Array([
                243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(playerSid), 70, 68, ...to32xConvertedFloat(pYAW), 115, 0, 15, 104, 101, 97, 100, 82, 111, 116, 97, 116, 105, 111, 110, 89, 97, 119, 102, 67, 178, 12, 110, 115, 0, 17, 104, 101, 97, 100, 82, 111, 116, 97, 116, 105, 111, 110, 80, 105, 116, 99, 104, 102, ...to32xConvertedFloat(pPITCH), 254, 105, ...to32xConvertedFloat(pPITCH)
            ])
        });
    },
    rotation() {
        top.antiAim = !top.antiAim;
    },
    jump() {

        let wsServers = [];
const push = Array.prototype.push;
const foreach = Array.prototype.forEach;
const uint8array = Uint8Array;
const uint32array = Uint32Array;
const uint16array = Uint16Array;
const float32array = Float32Array;
const error = Error;
const fromCharCode = String.fromCharCode;
const messageevent = MessageEvent;
let playerSid = 0;
const symbol = Symbol("onmessage");
let autoheal = false;
let players = "";

document.addEventListener("keyup", e => {
    switch (e.code) {
        case "KeyX":
            autoheal = !autoheal;
            packets.notification((autoheal ? "Enabling" : "Disabling") + " autoheal module");
            break;
    }
});

function wsServer(eventData) {
    const event = new messageevent("message", eventData);

    for (const listener of wsServers) {
        listener(event);
    };
};

function to32xConvertedByte(n) {
    return new uint8array(new uint32array([n]).buffer).reverse();
}

Object.defineProperty(WebSocket.prototype, "onmessage", {
    get() {
        return this[symbol];
    }, set(callback) {
        this[symbol] = callback;
        this.addEventListener("message", callback);
        packets.notification("Hooked peer connection at " + this.url);
        this.addEventListener("message", function(packet) {
            const packet_ = new uint8array(packet.data);
            const arr = new uint8array(event.data);
            const arr_ = [...arr];
            switch (packet_[2]) {
                case 61:
                    players = fromCharCode.apply(null,
                                                       packet_);

                    playerSid = parseInt(players.split(":")[1].replace(',"spawnRoleAvatarIds"', ""));
                    packets.notification("Player sid: " + playerSid);
                    break;
            }
            return false;

        });

        wsServers.push(callback.bind(this));
    }
});

const packets = {
    notificationOffset: 0,
    setPlayerHealth(pid = playerSid, health = 100) {
        wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 6, 104, 101, 97, 108, 116, 104, 102, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
    },
    notification(text) {
        const notif = document.createElement("div");
        notif.innerHTML = text;
        notif.style = "width: 300px; text-align: center; height: 50px; z-index: 9999; background: rgba(0, 0, 0, 0.5); color: white; font-size: 20px; border-bottom: 2px solid green; position: fixed; right: 0px";
        notif.style.top = (this.notificationOffset += 70) + "px";
        document.documentElement.appendChild(notif);

        setTimeout(() => {
            this.notificationOffset -= 70;
            notif.remove();
        }, 2000);
    },
};

setInterval(() => {
    if (!autoheal) return;

    packets.setPlayerHealth();
}, 300);


    }
};

let lastRegen = Date.now();

setInterval(() => {
    if (top.regenerate && Date.now() - lastRegen > 300) {
        packets.setHealth();
        lastRegen = Date.now();
    }
    if (top.antiAim) packets.rotationData();

    if (!top.impulseTool ||
        !holdingPrimary || !weapon) return;

    packets[weapon]();
    packets.fire();
}, 50);

Object.defineProperty(top, "packets", {
    get() {
        const { stack } = new error();
        if (stack.includes("app")) return undefined;

        return packets;

    }
});
let autoheal = false;
let players = "";
document.addEventListener("keyup", e => {
    switch (e.code) {
        case "KeyX":
            autoheal = !autoheal;
            packets.notification((autoheal ? "Enabling" : "Disabling") + " autoheal module");
            break;

    }
});