Цей скрипт не слід встановлювати безпосередньо. Це - бібліотека для інших скриптів для включення в мета директиву // @require https://update.greasyfork.org/scripts/449336/1080219/king1490.js
// ==UserScript==
// @name king1490
// @match https://*.tankionline.com/*
// @grant none
// @icon https://www.google.com/s2/favicons?sz=64&domain=tankionline.com
// @version 4.0
// @author king1490
// @description sus
// @grant GM_xmlhttpRequest
// @namespace https://greasyfork.org/users/914747
// ==/UserScript==
var button = document.getElementById('iMouseTrick');
setInterval(function(){
button.click();
},150)
class commons{
getRoot = null
getReactRoot = null
getChatState = null
searchObject = null
}
class game{
getTankPhysics = null
getTank = null
getWorld = null
getPlayers = null
getMapBoundary = null
getBattleState = null
}
class hacks{
rapidUpdate = null
hopper = null
rico = null
//oldSmoky (with elevation increase) = null
//Paladin = null
//clicker = null
//
}
commons.searchObject = function(object,item){
try {
for(let i=0; i<object.length;i++){
if(object[i].hasOwnProperty(item))
return object[i]
}
} catch (error) {
}
}
commons.getRoot = function(){
root = document.querySelector("#root")
return root
}
commons.getReactRoot = function(){
return root._reactRootContainer._internalRoot.current.memoizedState.element.type.prototype.store.subscribers.array_hd7ov6$_0
}
game.getTank = function(){
return commons.searchObject(commons.getReactRoot(),"tank").tank
}
game.getWorld = function(){
return game.getTank().world
}
game.getPlayers = function(){
return game.getWorld().physicsScene_0.bodies_0.array_hd7ov6$_0
}
game.getBattleState = function(){
return commons.getReactRoot().at(1).state.inBattle
}
game.isNotOpenChat = function ()
{
return (document.getElementsByClassName("sc-bwzfXH iokmvL").item(0) == null);
}
game.getTankPhysics = function(){
return game.getTank().components_0.array[5].tankPhysicsComponent_tczrao$_0
}
let zhpressCount = 0
hacks.hopper = function(){
for (let i = 0; i < game.getTank().components_0.array.length; i++)
try{game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxAngle = 1.5
game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxScale = 8
game.getTank().components_0.array[i].params_m76zm3$_0.optimalSurfaceDistance = 50
} catch (error) {
}}
document.addEventListener('keydown', function (event) { if (event.key === '8'){
zhpressCount ++
if(zhpressCount%2==1){
window.dh = setInterval(hacks.hopper,1)
}
if(zhpressCount%2==0){
clearInterval(window.dh)
}
}})
hacks.rico = function(){
for (let i = 0; i < game.getTank().components_0.array.length; i++)
try{game.getTank().components_0.array[i].recoilForce_0 = 7000000
} catch (error) {
}}
let yhpressCount = 0
document.addEventListener('keydown', function (event) { if (event.key === '9'){
yhpressCount ++
if(yhpressCount%2==1){
window.bh = setInterval(Clicker,1)
}
if(yhpressCount%2==0){
clearInterval(window.bh)
}
}})
root = document.querySelector("#root")
stateWindow = document.createElement("div")
stateWindow_style={
display: "flex",
backgroundColor: "rgb(12 12 12 / 28%)",
height:"40%",
width:"20%",
position:"fixed",
right:"40%",
transform:"translate(-50%,-50%)",
borderRadius:"40px",
borderBottom:"2px solid purple",
borderLeft:"2px solid purple",
borderTop:"2px solid purple",
borderRight:"2px solid purple",
borderWidth:"2px",
top: "70%",
backdropFilter: "10px blur"
}
stateWindow.style.outline = "3px solid blue"
//Object.assign():
Object.assign(stateWindow.style,stateWindow_style);
root.appendChild(stateWindow)
function draggable(el) {
el.addEventListener('mousedown', function(e) {
var offsetX = e.clientX - parseInt(window.getComputedStyle(this).left);
var offsetY = e.clientY - parseInt(window.getComputedStyle(this).top);
function mouseMoveHandler(e) {
el.style.top = (e.clientY - offsetY) + 'px';
el.style.left = (e.clientX - offsetX) + 'px';
}
function reset() {
window.removeEventListener('mousemove', mouseMoveHandler);
window.removeEventListener('mouseup', reset);
}
window.addEventListener('mousemove', mouseMoveHandler);
window.addEventListener('mouseup', reset);
});
}
draggable(stateWindow)
title = document.createElement("span")
title.innerText = "Hunter's"
stateWindow.appendChild(title)
title_style = {
color:"white",
textAlign:"fixed",
fontSize : "20px",
padding: "16px 20%",
fontWeight: "1000"
}
Object.assign(title.style,title_style)
Scrusader = document.createElement("span")
Sshaft = document.createElement("span")
Sares = document.createElement("span")
Sstriker = document.createElement("span")
Smammoth = document.createElement("span")
Sgauss = document.createElement("span")
Srico = document.createElement("span")
Shopper = document.createElement("span")
Sclose = document.createElement("span")
label_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"white",
fontWeight: "1000"
}
Object.assign(Scrusader.style,label_style)
Object.assign(Sshaft.style,label_style)
Object.assign(Sstriker.style,label_style)
Object.assign(Sares.style,label_style)
Object.assign(Smammoth.style,label_style)
Object.assign(Sgauss.style,label_style)
Object.assign(Srico.style,label_style)
Object.assign(Shopper.style,label_style)
Scrusader.innerText = "NULL [NULL]:"
Sshaft.innerText = "NULL [NULL]:"
Sstriker.innerText = "NULL [NULL]:"
Sares.innerText = "NULL [NULL]:"
Sclose.innerText = "Close [0]"
Smammoth.innerText = "NULL [NULL]:"
Sgauss.innerText = "NULL [NULL]:"
Shopper.innerText = "Clicker [8]:"
Srico.innerText = "battle clicker [9]:"
Scrusader.style.bottom = "75%"
Sshaft.style.bottom = "70%"
Sstriker.style.bottom = "65%"
Sares.style.bottom = "60%"
Sclose.style.bottom = "60%"
Smammoth.style.bottom = "55%"
Sgauss.style.bottom = "50%"
Shopper.style.bottom = "45%"
Srico.style.bottom = "40%"
stateWindow.appendChild(Scrusader)
stateWindow.appendChild(Sshaft)
stateWindow.appendChild(Sares)
stateWindow.appendChild(Sstriker)
stateWindow.appendChild(Sclose)
stateWindow.appendChild(Smammoth)
stateWindow.appendChild(Sgauss)
stateWindow.appendChild(Shopper)
stateWindow.appendChild(Srico)
onOff_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"red",
right:"0%",
fontWeight: "1000"
}
State1 = document.createElement("span")
State7 = document.createElement("span")
State10 = document.createElement("span")
State6 = document.createElement("span")
state2 = document.createElement("span")
State3 = document.createElement("span")
State4 = document.createElement("span")
State8 = document.createElement("span")
State9 = document.createElement("span")
Object.assign(State1.style,onOff_style)
Object.assign(State7.style,onOff_style)
Object.assign(State10.style,onOff_style)
Object.assign(State6.style,onOff_style)
Object.assign(State3.style,onOff_style)
Object.assign(State4.style,onOff_style)
Object.assign(State8.style,onOff_style)
Object.assign(State9.style,onOff_style)
State1.innerText = "NULL"
State7.innerText = "NULL"
State6.innerText = "NULL"
State10.innerText = "NULL"
State3.innerText = "NULL"
State4.innerText = "NULL"
State8.innerText = "OFF"
State9.innerText = "OFF"
stateWindow.appendChild(State1)
stateWindow.appendChild(State7)
stateWindow.appendChild(State6)
stateWindow.appendChild(State10)
stateWindow.appendChild(State3)
stateWindow.appendChild(State4)
stateWindow.appendChild(State8)
stateWindow.appendChild(State9)
State1.style.bottom = "75%"
State7.style.bottom = "70%"
State6.style.bottom = "65%"
State10.style.bottom = "60%"
State3.style.bottom = "55%"
State4.style.bottom = "50%"
State8.style.bottom = "45%"
State9.style.bottom = "40%"
s5p = 0
s7p = 0
s10p = 0
s6p = 0
s3p = 0
s4p = 0
s8p = 0
s9p = 0
document.addEventListener('keydown', (e) => { if (e.keyCode === 35 && game.isNotOpenChat()){
s6p+=1
if(s6p%2==1){
State6.innerText = "NULL"
State6.style.color = "#00D000"
window.hy = setInterval(hacks.striker,1)
}
if(s6p%2==0){
clearInterval(window.hy)
State6.innerText = "NULL"
State6.style.color = "#FF0000"
}
}})
document.addEventListener('keydown', (e) => { if (e.keyCode === 117 && game.isNotOpenChat()){
s4p+=1
if(s4p%2==1){
State4.innerText = "NULL"
State4.style.color = "#00D000"
window.hq = setInterval(hacks.gauss,1)
}
if(s4p%2==0){
clearInterval(window.hq)
State4.innerText = "NULL"
State4.style.color = "#FF0000"
}
}})
document.addEventListener('keydown', (e) => { if (e.keyCode === 56 && game.isNotOpenChat()){
s8p+=1
if(s8p%2==1){
State8.innerText = "ON"
State8.style.color = "#00D000"
window.hv = setInterval(hacks.hopper,1)
}
if(s8p%2==0){
clearInterval(window.hv)
State8.innerText = "OFF"
State8.style.color = "#FF0000"
}
}})
document.addEventListener('keydown', (e) => { if (e.keyCode === 57 && game.isNotOpenChat()){
s9p+=1
if(s9p%2==1){
State9.innerText = "ON"
State9.style.color = "#00D000"
window.ha = setInterval(hacks.rico,1)
}
if(s9p%2==0){
clearInterval(window.ha)
State9.innerText = "OFF"
State9.style.color = "#FF0000"
}
}})
WpressCount = 0
document.addEventListener('keydown', (e) => { if (e.keyCode === 48 && game.isNotOpenChat()){
WpressCount ++
if(WpressCount%2==1){
root.appendChild(stateWindow)
}
if(WpressCount%2==0){
root.removeChild(stateWindow)
}
}})