Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
< Відгуки до Shellshock.IO Aimbot & ESP
The code WITHOUT THOSE ANOING ADS, and without out paying for the keys!!// ==UserScript==// @name Shellshock.IO Aimbot & ESP// @namespace http://tampermonkey.net/// @version 0.1.8// @description Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.// @author Zertalious (Zert)// @match *://shellshock.io/*// @match *://algebra.best/*// @match *://algebra.vip/*// @match *://biologyclass.club/*// @match *://deadlyegg.com/*// @match *://deathegg.world/*// @match *://eggcombat.com/*// @match *://egg.dance/*// @match *://eggfacts.fun/*// @match *://egghead.institute/*// @match *://eggisthenewblack.com/*// @match *://eggsarecool.com/*// @match *://geometry.best/*// @match *://geometry.monster/*// @match *://geometry.pw/*// @match *://geometry.report/*// @match *://hardboiled.life/*// @match *://hardshell.life/*// @match *://humanorganising.org/*// @match *://mathdrills.info/*// @match *://mathfun.rocks/*// @match *://mathgames.world/*// @match *://math.international/*// @match *://mathlete.fun/*// @match *://mathlete.pro/*// @match *://overeasy.club/*// @match *://scrambled.best/*// @match *://scrambled.tech/*// @match *://scrambled.today/*// @match *://scrambled.us/*// @match *://scrambled.world/*// @match *://shellshockers.club/*// @match *://shellshockers.site/*// @match *://shellshockers.us/*// @match *://shellshockers.world/*// @match *://softboiled.club/*// @match *://violentegg.club/*// @match *://violentegg.fun/*// @match *://yolk.best/*// @match *://yolk.life/*// @match *://yolk.rocks/*// @match *://yolk.tech/*// @match *://zygote.cafe/*// @icon https://www.google.com/s2/favicons?domain=shellshock.io// @grant none// @run-at document-start// @antifeature ads// ==/UserScript==window.XMLHttpRequest = class extends window.XMLHttpRequest { open( method, url ) { if ( url.indexOf( 'shellshock.js' ) > - 1 ) { this.isScript = true; } return super.open( ...arguments ); } get response() { if ( this.isScript ) { const code = super.response; const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ]; const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ]; const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ]; const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ]; const cullFuncName = /=([a-zA-Z]+)\(this\.mesh,\.[0-9]+\)/.exec( code )[ 1 ]; console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', { babylonVarName, playersVarName, myPlayerVarName, playersVarName, sceneVarName, cullFuncName } ); return code.replace( sceneVarName + '.render()', ` window[ '${onUpdateFuncName}' ]( ${babylonVarName}, ${playersVarName}, ${myPlayerVarName} ); ${sceneVarName}.render()` ) .replace( `function ${cullFuncName}`, ` function ${cullFuncName}() { return true; } function someFunctionWhichWillNeverBeUsedNow` ); } return super.response; }};let espEnabled = true;let aimbotEnabled = true;let showLines = true;let aimbotOnRightMouse = false;const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;const temp = document.createElement( 'div' );temp.innerHTML = `
` + '
';const msgEl = temp.querySelector( '.msg' );const infoEl = temp.querySelector( '.info' );window.addEventListener( 'keyup', function ( event ) { if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) { return; } switch ( event.code ) { case 'KeyB' : aimbotEnabled = ! aimbotEnabled; showMsg( 'Aimbot', aimbotEnabled ); break; case 'KeyV' : espEnabled = ! espEnabled; showMsg( 'ESP', espEnabled ); break; case 'KeyN' : showLines = ! showLines; showMsg( 'ESP Lines', showLines ); break; case 'KeyH' : infoEl.style.display = infoEl.style.display === '' ? 'none' : ''; break; case 'KeyL' : aimbotOnRightMouse = ! aimbotOnRightMouse; showMsg( 'Aimbot On Right Mouse Hold', aimbotOnRightMouse ); break; }} );function showMsg( name, bool ) { msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' ); msgEl.style.display = 'none'; void msgEl.offsetWidth; msgEl.style.display = '';}let lineOrigin, lines;const onUpdateFuncName = btoa( Math.random().toString( 32 ) );window[ onUpdateFuncName ] = function ( BABYLON, players, myPlayer ) { if ( ! myPlayer ) { return; } if ( ! lineOrigin ) { lineOrigin = new BABYLON.Vector3(); linesArray = []; } lineOrigin.copyFrom( myPlayer.actor.mesh.position ); const yaw = myPlayer.actor.mesh.rotation.y; lineOrigin.x += Math.sin( yaw ); lineOrigin.z += Math.cos( yaw ); lineOrigin.y += Math.sin( - myPlayer.pitch ); for ( let i = 0; i < linesArray.length; i ++ ) { linesArray[ i ].playerExists = false; } for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( ! player || player === myPlayer ) { continue; } if ( player.sphere === undefined ) { console.log( 'Adding sphere...' ); const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene ); material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 ); material.wireframe = true; const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene ); sphere.material = material; sphere.position.y = 0.3; sphere.parent = player.actor.mesh; player.sphere = sphere; } if ( player.lines === undefined ) { const options = { points: [ lineOrigin, player.actor.mesh.position ], updatable: true }; const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene ); lines.color = new BABYLON.Color3( 1, 0, 0 ); lines.alwaysSelectAsActiveMesh = true; lines.renderingGroupId = 1; player.lines = lines; player.lineOptions = options; linesArray.push( lines ); console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' ); } player.lines.playerExists = true; player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions ); player.sphere.renderingGroupId = espEnabled ? 1 : 0; player.sphere.visibility = ( aimbotEnabled || espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team ); player.lines.visibility = player.playing && player.sphere.visibility && showLines; } for ( let i = 0; i < linesArray.length; i ++ ) { if ( ! linesArray[ i ].playerExists ) { console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' ); linesArray[ i ].dispose(); linesArray.splice( i, 1 ); } } if ( aimbotEnabled && ( aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer.playing ) { let minDistance = Infinity; let targetPlayer; for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) { const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z ); if ( distance < minDistance ) { minDistance = distance; targetPlayer = player; } } } if ( targetPlayer ) { const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x; const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y; const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z; myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 ); myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5; } }}delete localStorage[ 'lastVersionPlayed' ];
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The code WITHOUT THOSE ANOING ADS, and without out paying for the keys!!
// ==UserScript==
// @name Shellshock.IO Aimbot & ESP
// @namespace http://tampermonkey.net/
// @version 0.1.8
// @description Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// @author Zertalious (Zert)
// @match *://shellshock.io/*
// @match *://algebra.best/*
// @match *://algebra.vip/*
// @match *://biologyclass.club/*
// @match *://deadlyegg.com/*
// @match *://deathegg.world/*
// @match *://eggcombat.com/*
// @match *://egg.dance/*
// @match *://eggfacts.fun/*
// @match *://egghead.institute/*
// @match *://eggisthenewblack.com/*
// @match *://eggsarecool.com/*
// @match *://geometry.best/*
// @match *://geometry.monster/*
// @match *://geometry.pw/*
// @match *://geometry.report/*
// @match *://hardboiled.life/*
// @match *://hardshell.life/*
// @match *://humanorganising.org/*
// @match *://mathdrills.info/*
// @match *://mathfun.rocks/*
// @match *://mathgames.world/*
// @match *://math.international/*
// @match *://mathlete.fun/*
// @match *://mathlete.pro/*
// @match *://overeasy.club/*
// @match *://scrambled.best/*
// @match *://scrambled.tech/*
// @match *://scrambled.today/*
// @match *://scrambled.us/*
// @match *://scrambled.world/*
// @match *://shellshockers.club/*
// @match *://shellshockers.site/*
// @match *://shellshockers.us/*
// @match *://shellshockers.world/*
// @match *://softboiled.club/*
// @match *://violentegg.club/*
// @match *://violentegg.fun/*
// @match *://yolk.best/*
// @match *://yolk.life/*
// @match *://yolk.rocks/*
// @match *://yolk.tech/*
// @match *://zygote.cafe/*
// @icon https://www.google.com/s2/favicons?domain=shellshock.io
// @grant none
// @run-at document-start
// @antifeature ads
// ==/UserScript==
window.XMLHttpRequest = class extends window.XMLHttpRequest {
open( method, url ) {
if ( url.indexOf( 'shellshock.js' ) > - 1 ) {
this.isScript = true;
}
return super.open( ...arguments );
}
get response() {
if ( this.isScript ) {
const code = super.response;
const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ];
const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ];
const cullFuncName = /=([a-zA-Z]+)\(this\.mesh,\.[0-9]+\)/.exec( code )[ 1 ];
console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', {
babylonVarName,
playersVarName,
myPlayerVarName,
playersVarName,
sceneVarName,
cullFuncName
} );
return code.replace( sceneVarName + '.render()', `
window[ '${onUpdateFuncName}' ](
${babylonVarName},
${playersVarName},
${myPlayerVarName}
);
${sceneVarName}.render()` )
.replace( `function ${cullFuncName}`, `
function ${cullFuncName}() {
return true;
}
function someFunctionWhichWillNeverBeUsedNow` );
}
return super.response;
}
};
let espEnabled = true;
let aimbotEnabled = true;
let showLines = true;
let aimbotOnRightMouse = false;
const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );
const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;
const temp = document.createElement( 'div' );
temp.innerHTML = `
` + '
( shouldShowAd ? `
Loading ad...
` : `Aimbot & ESP!
Keys:
[B] to toggle aimbot
[V] to toggle ESP
[N] to toggle ESP lines
[L] to toggle aimbot on
right mouse hold
[H] to show/hide help
By Zertalious
Discord
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'
';
const msgEl = temp.querySelector( '.msg' );
const infoEl = temp.querySelector( '.info' );
window.addEventListener( 'keyup', function ( event ) {
if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) {
return;
}
switch ( event.code ) {
case 'KeyB' :
aimbotEnabled = ! aimbotEnabled;
showMsg( 'Aimbot', aimbotEnabled );
break;
case 'KeyV' :
espEnabled = ! espEnabled;
showMsg( 'ESP', espEnabled );
break;
case 'KeyN' :
showLines = ! showLines;
showMsg( 'ESP Lines', showLines );
break;
case 'KeyH' :
infoEl.style.display = infoEl.style.display === '' ? 'none' : '';
break;
case 'KeyL' :
aimbotOnRightMouse = ! aimbotOnRightMouse;
showMsg( 'Aimbot On Right Mouse Hold', aimbotOnRightMouse );
break;
}
} );
function showMsg( name, bool ) {
msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );
msgEl.style.display = 'none';
void msgEl.offsetWidth;
msgEl.style.display = '';
}
let lineOrigin, lines;
const onUpdateFuncName = btoa( Math.random().toString( 32 ) );
window[ onUpdateFuncName ] = function ( BABYLON, players, myPlayer ) {
if ( ! myPlayer ) {
return;
}
if ( ! lineOrigin ) {
lineOrigin = new BABYLON.Vector3();
linesArray = [];
}
lineOrigin.copyFrom( myPlayer.actor.mesh.position );
const yaw = myPlayer.actor.mesh.rotation.y;
lineOrigin.x += Math.sin( yaw );
lineOrigin.z += Math.cos( yaw );
lineOrigin.y += Math.sin( - myPlayer.pitch );
for ( let i = 0; i < linesArray.length; i ++ ) {
linesArray[ i ].playerExists = false;
}
for ( let i = 0; i < players.length; i ++ ) {
const player = players[ i ];
if ( ! player || player === myPlayer ) {
continue;
}
if ( player.sphere === undefined ) {
console.log( 'Adding sphere...' );
const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene );
material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 );
material.wireframe = true;
const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
sphere.material = material;
sphere.position.y = 0.3;
sphere.parent = player.actor.mesh;
player.sphere = sphere;
}
if ( player.lines === undefined ) {
const options = {
points: [ lineOrigin, player.actor.mesh.position ],
updatable: true
};
const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene );
lines.color = new BABYLON.Color3( 1, 0, 0 );
lines.alwaysSelectAsActiveMesh = true;
lines.renderingGroupId = 1;
player.lines = lines;
player.lineOptions = options;
linesArray.push( lines );
console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' );
}
player.lines.playerExists = true;
player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );
player.sphere.renderingGroupId = espEnabled ? 1 : 0;
player.sphere.visibility = ( aimbotEnabled || espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );
player.lines.visibility = player.playing && player.sphere.visibility && showLines;
}
for ( let i = 0; i < linesArray.length; i ++ ) {
if ( ! linesArray[ i ].playerExists ) {
console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' );
linesArray[ i ].dispose();
linesArray.splice( i, 1 );
}
}
if ( aimbotEnabled && ( aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer.playing ) {
let minDistance = Infinity;
let targetPlayer;
for ( let i = 0; i < players.length; i ++ ) {
const player = players[ i ];
if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {
const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z );
if ( distance < minDistance ) {
minDistance = distance;
targetPlayer = player;
}
}
}
if ( targetPlayer ) {
const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x;
const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y;
const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z;
myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 );
myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;
}
}
}
delete localStorage[ 'lastVersionPlayed' ];