Yüklemeden önce, Greasy Fork, bu betiğin anti-özellikler içerdiğini bilmenizi ister; bunlar sizin değil, betik yazarının yararına olan şeylerdir.
Bu betik ziyaret ettiğiniz sitelere reklam kodu yükler.
Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// ==UserScript== // @name Shellshock.IO Aimbot & ESP // @namespace http://tampermonkey.net/ // @version 0.3.9 // @description Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold. // @author Zertalious (Zert) // @match *://shellshock.io/* // @match *://algebra.best/* // @match *://algebra.vip/* // @match *://biologyclass.club/* // @match *://deadlyegg.com/* // @match *://deathegg.world/* // @match *://eggcombat.com/* // @match *://egg.dance/* // @match *://eggfacts.fun/* // @match *://egghead.institute/* // @match *://eggisthenewblack.com/* // @match *://eggsarecool.com/* // @match *://geometry.best/* // @match *://geometry.monster/* // @match *://geometry.pw/* // @match *://geometry.report/* // @match *://hardboiled.life/* // @match *://hardshell.life/* // @match *://humanorganising.org/* // @match *://mathdrills.info/* // @match *://mathfun.rocks/* // @match *://mathgames.world/* // @match *://math.international/* // @match *://mathlete.fun/* // @match *://mathlete.pro/* // @match *://overeasy.club/* // @match *://scrambled.best/* // @match *://scrambled.tech/* // @match *://scrambled.today/* // @match *://scrambled.us/* // @match *://scrambled.world/* // @match *://shellshockers.club/* // @match *://shellshockers.site/* // @match *://shellshockers.us/* // @match *://shellshockers.world/* // @match *://softboiled.club/* // @match *://violentegg.club/* // @match *://violentegg.fun/* // @match *://yolk.best/* // @match *://yolk.life/* // @match *://yolk.rocks/* // @match *://yolk.tech/* // @match *://zygote.cafe/* // @icon https://www.google.com/s2/favicons?domain=shellshock.io // @grant none // @run-at document-start // @antifeature ads // @require https://cdn.jsdelivr.net/npm/lil-gui@0.19 // @require https://cdn.jsdelivr.net/npm/babylonjs@7.15.0/babylon.min.js // ==/UserScript== const keys = {}; const StringReplace = String.prototype.replace; function log( msg, ...args ) { console.log( '%c' + msg, 'color: red; background: black; font-size: 2em;', ...args ); } window.XMLHttpRequest = class extends window.XMLHttpRequest { open( method, url ) { if ( url.indexOf( 'shellshock.js' ) > - 1 && ! isNaN( value ) ) { this.isScript = true; } return super.open( ...arguments ); } get response() { if ( this.isScript && ! isNaN( value ) ) { let code = super.response; let babylonVarName, playersVarName, myPlayerVarName, sceneVarName, cullFuncName; const extractors = { BracketSingleQuote() { const matches = /([a-zA-Z_$0-9]+)\['([^']+)'\]\['([^']+)'\]\("[^"]+",{si/.exec( code ); babylonVarName = matches[ 1 ]; playersVarName = /[a-zA-Z_$0-9]+\['[^']+'\]\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ]; myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ]; sceneVarName = /if\([a-zA-Z_$0-9]+\['[^']+'\]\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ]; cullFuncName = /=([a-zA-Z_$0-9]+)\(this\['([^']+)'\],\.[0-9]+\)/.exec( code )[ 1 ]; keys.MeshBuilder = matches[ 2 ]; keys.CreateBox = matches[ 3 ]; keys.CreateLines = /\['([^']+)'\]\("",{po/.exec( code )[ 1 ]; keys.Vector3 = /new [a-zA-Z_$0-9]+\['([^']+)'\]\(\.5,\.5,\.5\),/.exec( code )[ 1 ]; keys.actor = /this\['([^']+)'\]\['([^']+)'\]\.position,!/.exec( code )[ 1 ]; keys.playing = /OPEN&&[a-zA-Z_$0-9]+\['([^']+)'\]/.exec( code )[ 1 ]; keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\['([^']+)'\]=Math\.r/.exec( code )[ 1 ]; keys.pitch = /\),[a-zA-Z_$0-9]+\['([^']+)'\]=Math\.max\(Math\.min/.exec( code )[ 1 ]; keys.mesh = /,\.[0-9]+\);this\['([^']+)'\]\['([^']+)'\]\(/.exec( code )[ 1 ]; }, BracketDoubleQuote() { // might not be needed but just in case const matches = /([a-zA-Z_$0-9]+)\["([^"]+)"\]\["([^"]+)"\]\("[^"]+",{si/.exec( code ); babylonVarName = matches[ 1 ]; playersVarName = /[a-zA-Z_$0-9]+\["[^"]+"\]\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ]; myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ]; sceneVarName = /if\([a-zA-Z_$0-9]+\["[^"]+"\]\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ]; cullFuncName = /=([a-zA-Z_$0-9]+)\(this\["([^"]+)"\],\.[0-9]+\)/.exec( code )[ 1 ]; keys.MeshBuilder = matches[ 2 ]; keys.CreateBox = matches[ 3 ]; keys.CreateLines = /\["([^"]+)"\]\("",{po/.exec( code )[ 1 ]; keys.Vector3 = /new [a-zA-Z_$0-9]+\["([^"]+)"\]\(\.5,\.5,\.5\),/.exec( code )[ 1 ]; keys.actor = /this\["([^"]+)"\]\["([^"]+)"\]\.position,!/.exec( code )[ 1 ]; keys.playing = /OPEN&&[a-zA-Z_$0-9]+\["([^"]+)"\]/.exec( code )[ 1 ]; keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\["([^"]+)"\]=Math\.r/.exec( code )[ 1 ]; keys.pitch = /\),[a-zA-Z_$0-9]+\["([^"]+)"\]=Math\.max\(Math\.min/.exec( code )[ 1 ]; keys.mesh = /,\.[0-9]+\);this\["([^"]+)"\]\["([^"]+)"\]\(/.exec( code )[ 1 ]; }, Dot() { // in case the shellshock devs revert back to dot syntax :skull: playersVarName = /[a-zA-Z_$0-9]+\.[a-zA-Z_$0-9]+\),!([a-zA-Z_$0-9]+)\[/.exec( code )[ 1 ]; myPlayerVarName = /document\.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ]; sceneVarName = /if\([a-zA-Z_$0-9]+\.[a-zA-Z_$0-9]+\(([a-zA-Z_$0-9]+),[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+,null/.exec( code )[ 1 ]; cullFuncName = /=([a-zA-Z_$0-9]+)\(this\.([a-zA-Z_$0-9]+),\.[0-9]+\)/.exec( code )[ 1 ]; keys.actor = /this\.([a-zA-Z_$0-9]+)\.[a-zA-Z_$0-9]+\.position,!/.exec( code )[ 1 ]; keys.playing = /OPEN&&[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)/.exec( code )[ 1 ]; keys.yaw = /\*=[a-zA-Z_$0-9]+,[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)=Math\.r/.exec( code )[ 1 ]; keys.pitch = /\),[a-zA-Z_$0-9]+\.([a-zA-Z_$0-9]+)=Math\.max\(Math\.min/.exec( code )[ 1 ]; keys.mesh = /,\.[0-9]+\);this\.([a-zA-Z_$0-9]+)\.[a-zA-Z_$0-9]+\(/.exec( code )[ 1 ]; } }; const numExtractors = Object.keys( extractors ).length; let failures = 0; for ( const name in extractors ) { try { extractors[ name ](); log( `SUCCESS: ${name} passed!` ); break; } catch ( error ) { log( `WARNING: ${name} extractor failed!` ); failures ++; if ( failures >= numExtractors ) { log( `FATAL: Script failed to inject.`, getVars() ); alert( 'Script failed to inject. Report the issue to the script developer.\n' + JSON.stringify( getVars(), undefined, 2 ) ); return code; } } } function getVars() { return { babylonVarName, playersVarName, myPlayerVarName, playersVarName, sceneVarName, cullFuncName, keys }; } log( 'Injecting code', getVars() ); code = StringReplace.call( code, sceneVarName + '.render()', ` window[ '${onUpdateFuncName}' ]( ${playersVarName}, ${myPlayerVarName} ); ${sceneVarName}.render()` ); code = StringReplace.call( code, `function ${cullFuncName}`, ` function ${cullFuncName}() { return true; } function someFunctionWhichWillNeverBeUsedNow` ); return code; } return super.response; } }; const settings = { aimbotEnabled: true, aimbotOnRightMouse: false, espEnabled: true, showLines: true, showTeam: false, createdBy: 'Zertalious', showHelp() { dialogEl.style.display = dialogEl.style.display === '' ? 'none' : ''; } }; const keyToSetting = { 'KeyB': 'aimbotEnabled', 'KeyV': 'espEnabled', 'KeyN': 'showLines', 'KeyL': 'aimbotOnRightMouse', 'KeyK': 'showTeam' }; let gui, controllers; function initGui() { const settingToKey = {}; for ( const key in keyToSetting ) { settingToKey[ keyToSetting[ key ] ] = key; } gui = new lil.GUI(); controllers = {}; for ( const key in settings ) { let name = fromCamel( key ); let shortKey = settingToKey[ key ]; if ( shortKey ) { if ( shortKey.startsWith( 'Key' ) ) shortKey = shortKey.slice( 3 ); name = `[${shortKey}] ${name}`; } controllers[ key ] = gui.add( settings, key ).name( name ).listen(); } const titleEl = gui.domElement.querySelector( '.title' ); titleEl.innerText = `[/] Controls`; gui.domElement.style.zIndex = '99999'; controllers.createdBy.disable(); } function fromCamel( text ) { const result = text.replace( /([A-Z])/g, ' $1' ); return result.charAt( 0 ).toUpperCase() + result.slice( 1 ); } const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 ); const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000; const temp = document.createElement( 'div' ); temp.innerHTML = `<style> .info { position: absolute; left: 50%; top: 50%; padding: 20px; background: rgba(0, 0, 0, 0.8); border: 6px solid rgba(0, 0, 0, 0.2); color: #fff; transform: translate(-50%, -50%); text-align: center; z-index: 999999; font-weight: bolder; } .info * { color: #fff; } .close-icon { position: absolute; right: 5px; top: 5px; width: 20px; height: 20px; opacity: 0.5; cursor: pointer; } .close-icon:before, .close-icon:after { content: ' '; position: absolute; left: 50%; top: 50%; width: 100%; height: 20%; transform: translate(-50%, -50%) rotate(-45deg); background: #fff; } .close-icon:after { transform: translate(-50%, -50%) rotate(45deg); } .close-icon:hover { opacity: 1; } .btn { cursor: pointer; padding: 0.5em; background: red; border: 3px solid rgba(0, 0, 0, 0.2); } .btn:active { transform: scale(0.8); } .msg { position: absolute; left: 10px; bottom: 10px; color: #fff; background: rgba(0, 0, 0, 0.6); font-weight: bolder; padding: 15px; animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s; z-index: 999999; pointer-events: none; } @keyframes msg { from { transform: translate(-120%, 0); } to { transform: none; } } </style> <div class="msg" style="display: none;"></div> <div class="info">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="close-icon" onclick="this.parentNode.style.display='none';"></div> <big>== Shellshock.IO Aimbot & ESP ==</big> <br> <br> [B] to toggle aimbot <br> [V] to toggle ESP <br> [N] to toggle ESP Lines <br> [K] to toggle team ESP <br> [L] to toggle aimbot on <br>right mouse hold <br> [H] to show/hide help <br> [/] to show/hide control panel <br> <br> By Zertalious <br> <br> <div style="display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px;"> <div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div> <div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div> <div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div> <div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div> </div> ` } </div>`; const msgEl = temp.querySelector( '.msg' ); const dialogEl = temp.querySelector( '.info' ); window.addEventListener( 'DOMContentLoaded', async function () { initGui(); while ( temp.children.length > 0 ) { document.body.appendChild( temp.children[ 0 ] ); } if ( shouldShowAd ) { const url = new URL( window.location.href ); url.searchParams.set( 'showAd', Date.now().toString( 16 ) ); url.searchParams.set( 'scriptVersion', GM.info.script.version ); window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString(); } } ); let rightMouseDown = false; function handleMouse( event ) { if ( event.button === 2 ) { rightMouseDown = event.type === 'pointerdown' ? true : false; } } window.addEventListener( 'pointerdown', handleMouse ); window.addEventListener( 'pointerup', handleMouse ); function toggleSetting( key ) { settings[ key ] = ! settings[ key ]; showMsg( fromCamel( key ), settings[ key ] ); } window.addEventListener( 'keyup', function ( event ) { if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) return; if ( keyToSetting[ event.code ] ) { toggleSetting( keyToSetting[ event.code ] ); } switch ( event.code ) { case 'KeyH': settings.showHelp(); break; case 'Slash' : gui._hidden ? gui.show() : gui.hide(); break; } } ); function showMsg( name, bool ) { msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' ); msgEl.style.display = 'none'; void msgEl.offsetWidth; msgEl.style.display = ''; } let initialized = false; let lineOrigin, linesArray; let colors; const onUpdateFuncName = btoa( Math.random().toString( 32 ) ); window[ onUpdateFuncName ] = function ( players, myPlayer ) { if ( shouldShowAd !== false || ! myPlayer || isNaN( value ) ) return; if ( ! initialized ) { initialized = true; lineOrigin = new BABYLON.Vector3(); linesArray = []; colors = { enemy: new BABYLON.Color3( 1, 0, 0 ), team: new BABYLON.Color3( 0, 0, 1 ), }; } lineOrigin.copyFrom( myPlayer[ keys.actor ][ keys.mesh ].position ); for ( let i = 0; i < linesArray.length; i ++ ) { linesArray[ i ].playerExists = false; } for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( ! player || player === myPlayer ) continue; if ( player.sphere === undefined ) { log( 'Adding sphere...' ); const material = new BABYLON.StandardMaterial( 'myMaterial', player[ keys.actor ].scene ); material.wireframe = true; const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player[ keys.actor ].scene ); sphere.material = material; sphere.position.y = 0.3; sphere.parent = player[ keys.actor ][ keys.mesh ]; sphere.renderingGroupId = 1; player.sphere = sphere; } if ( player.lines === undefined ) { const options = { points: [ lineOrigin, player[ keys.actor ][ keys.mesh ].position ], updatable: true }; const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player[ keys.actor ].scene ); lines.alwaysSelectAsActiveMesh = true; lines.renderingGroupId = 1; player.lines = lines; player.lineOptions = options; linesArray.push( lines ); log( 'Adding line...' ); } player.lines.playerExists = true; player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions ); const isEnemy = myPlayer.team === 0 || myPlayer.team !== player.team; player.sphere.visibility = settings.espEnabled && ( isEnemy || settings.showTeam ); player.lines.visibility = settings.showLines && player[ keys.playing ] && ( isEnemy || settings.showTeam ); player.sphere.material.emissiveColor = player.sphere.material.diffuseColor = player.lines.color = isEnemy ? colors.enemy : colors.team; } for ( let i = 0; i < linesArray.length; i ++ ) { if ( ! linesArray[ i ].playerExists ) { log( 'Removing line...' ); linesArray[ i ].dispose(); linesArray.splice( i, 1 ); } } if ( settings.aimbotEnabled && ( settings.aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer[ keys.playing ] ) { let minDistance = Infinity; let targetPlayer; for ( let i = 0; i < players.length; i ++ ) { const player = players[ i ]; if ( player && player !== myPlayer && player[ keys.playing ] && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) { const distance = Math.hypot( getPos( player, 'x' ) - getPos( myPlayer, 'x' ), getPos( player, 'y' ) - getPos( myPlayer, 'y' ), getPos( player, 'z' ) - getPos( myPlayer, 'z' ) ); if ( distance < minDistance ) { minDistance = distance; targetPlayer = player; } } } if ( targetPlayer ) { const x = getPos( targetPlayer, 'x' ) - getPos( myPlayer, 'x' ); const y = getPos( targetPlayer, 'y' ) - getPos( myPlayer, 'y' ); const z = getPos( targetPlayer, 'z' ) - getPos( myPlayer, 'z' ); myPlayer[ keys.yaw ] = Math.radAdd( Math.atan2( x, z ), 0 ); myPlayer[ keys.pitch ] = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5; } } } function getPos( player, component ) { return player[ keys.actor ][ keys.mesh ].position[ component ]; } delete localStorage[ 'lastVersionPlayed' ];