// ==UserScript==
// @name Multibox [NEW] 1.8.0 MooMoo
// @namespace -
// @version 1
// @description !send [number] to get bots [If need more we recommend use vpn and do send command] / !join [name] join clan / !leave leave clan
// @author Ha Thu
// @match *://moomoo.io/*
// @match *://dev.moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @icon https://cdn.discordapp.com/attachments/759868693840003072/762661498178109450/lightcg.jpg
// @require https://cdn.jsdelivr.net/npm/msgpack-lite@0.1.26/dist/msgpack.min.js
// @require https://cdn.jsdelivr.net/npm/fontfaceobserver@2.1.0/fontfaceobserver.standalone.min.js
// ==/UserScript==
let healToggle = true;
let hatToggle = false;
let empToggle = false;
let ws;
let cvs;
let width;
let height;
let mouseX;
let mouseY;
let dir;
let primary;
let secondary;
let foodType;
let wallType;
let spikeType;
let millType;
let mineType;
let boostType;
let turretType;
let spawnpadType;
let healer;
let spiker;
let trapper;
let miller;
let crashing;
let playerFollowerGlobal;
let ffs;
let ffsps;
let sockets = {};
let bots = {};
let closed;
let myPlayer = {};
let pointer = true;
let pointingOnPosition = {};
let enemiesNear;
let players = {};
let isEnemyNear;
let nearestEnemy;
let nearestEnemyAngle;
let autoaim = false;
let autoAttackWithAim3 = false;
let autoInsta;
let JustDied;
let normalHat;
let normalAcc;
let oldHat;
let oldAcc;
let cursor = false;
let weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: .85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: .8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: .2,
spdMult: .82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: .7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: .8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: .1,
range: 65,
gather: 1,
hitSlow: .1,
spdMult: 1.13,
speed: 100
}]
let hats = [{
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1e3,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: !0
}, {
id: 1,
name: "Marksman Cap",
price: 3e3,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3e3,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3e3,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4e3,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: .94,
dmgMult: .75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4e3,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5e3,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5e3,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5e3,
scale: 120,
desc: "reduces cost of projectiles",
projCost: .5
}, {
id: 7,
name: "Bull Helmet",
price: 6e3,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: .96
}, {
id: 22,
name: "Emp Helmet",
price: 6e3,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: .7
}, {
id: 12,
name: "Booster Hat",
price: 6e3,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8e3,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: .6
}, {
id: 21,
name: "Plague Mask",
price: 1e4,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 1e4,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "deal damage to players that damage you",
dmg: .45
}, {
id: 53,
name: "Turret Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: .7
}, {
id: 20,
name: "Samurai Armor",
price: 12e3,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: .78
}, {
id: 58,
name: "Dark Knight",
price: 12e3,
scale: 120,
desc: "restores health when you deal damage",
healD: .4
}, {
id: 27,
name: "Scavenger Gear",
price: 15e3,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15e3,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: .3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15e3,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: .5
}, {
id: 55,
name: "Bloodthirster",
price: 2e4,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: .25,
dmgMultO: 1.2
}, {
id: 56,
name: "Assassin Gear",
price: 2e4,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: !0,
spdMult: 1.1,
invisTimer: 1e3
}]
let msgpack5 = window.msgpack; //msgpack hahah
document.msgpack = msgpack5;
let autoAttack;
let freeze;
function dist(a, b){
return Math.sqrt( Math.pow((b.y-a[2]), 2) + Math.pow((b.x-a[1]), 2) );
}
function acc(id) {
doNewSend(["c", [1, id, 1]]);
doNewSend(["c", [0, 0, 1]]);
doNewSend(["c", [0, id, 1]]);
}
function hat(id) {
doNewSend(["c", [1, id, 0]]);
doNewSend(["c", [0, id, 0]]);
}
let treeList = [], bushList = [], stoneList = [], goldList = [], followingfarm = false, followingtype = null, LED = Date.now(), playerss = []
let handleMessage = function(e) {
let temp = msgpack5.decode(new Uint8Array(e.data));
let data = null;
if(temp.length > 1) {
data = [temp[0], ...temp[1]];
if (data[1] instanceof Array){
data = data;
}
} else {
data = temp;
}
let item = data[0];
if(!data) {return};
if (item == "io-init") {
const touchscreen = document.getElementById('touch-controls-fullscreen');
let cvs = document.getElementById("gameCanvas");
//setTimeout(() => { if (document.getElementById("mainMenu")) { document.getElementById("mainMenu").remove(); } }, 5000);
let width = touchscreen.clientWidth;
let height = touchscreen.clientHeight;
$(window).resize(function() {
width = touchscreen.clientWidth;
height = touchscreen.clientHeight;
});
let place = (e, t = dir) => {
doNewSend(['G', [e, null]]);
doNewSend(['d', [1, t]]);
doNewSend(['d', [0, t]]);
doNewSend(['G', [null]]);
}
let placeForAll = (e, t = dir) => {
sendForAll(['G', [e, null]]);
sendForAll(['d', [1, t]]);
sendForAll(['d', [0, t]]);
sendForAll(['G', [null]]);
}
touchscreen.addEventListener('mousemove', e => {
mouseX = e.clientX;
mouseY = e.clientY;
dir = Math.atan2(event.clientY - height / 2, event.clientX - width / 2)
if (!autoaim && Date.now() - LED > 63) {
LED = Date.now()
if(followingfarm == true) {
doNewSend(['D', [dir]]);
} else {
if(autoattack == true) {
for (let i in sockets) {
if(sockets[i].attack2 == false) {
sockets[i].oldSend(new Uint8Array(Array.from(msgpack5.encode(e))));
}
}
} else {
if(cursor == true) {
doNewSend(["D", [dir]])
for(let i in bots) {
sockets[i].oldSend(new Uint8Array(Array.from(msgpack5.encode(["D", [Math.atan2((myPlayer.y - bots[i].y) + mouseY - (height / 2), (myPlayer.x - bots[i].x) + mouseX - (width / 2))]]))))
}
} else {
sendForAll(["D", [dir]])
}
}
}
}
})
document.key22 = 1;
document.addEventListener('keydown', e => {
if (document.key22 !== e.keyCode) {
document.key22 = e.keyCode;
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea" && !document.getElementById('chatHolder').offsetParent) {
if (e.keyCode == 82) {
if(e.repeat) return
autoaim=true;
doNewSend(["D", [cursor?(Math.atan2(mouseY - height / 2, mouseX - width / 2)):nearestEnemyAngle]])
doNewSend(["K", [1]])
doNewSend(["G", [15, 1]])
setTimeout(() => {
autoaim=false
doNewSend(["K", [1]])
}, 130)
}
if (e.keyCode == 70) {
if(e.repeat) return
sendForAll(["G", [boostType]])
}
if (e.keyCode == 86) {
if(e.repeat) return
sendForAll(["G", [spikeType]])
}
/*if (e.keyCode == 89) {
healer = true;
}
if (e.keyCode == 86) {
spiker = true;
}
if (e.keyCode == 70) {
trapper = true;
}
if (e.keyCode == 54) {
miller = true;
}
if (e.keyCode == 0) {
healToggle = !healToggle;
}
if (e.keyCode == 39) {
hatToggle = !hatToggle;
}
if (e.keyCode == 40) {
empToggle = !empToggle;
}*/
if (e.keyCode == 80) {
pointer = !pointer;
}
/*if (e.keyCode == 84) {
autoaim = true;
doNewSend(["13c", [1, 6, 0]]);
doNewSend(["13c", [1, 7, 0]]);
doNewSend(["13c", [1, 53, 0]]);
autoAttackWithAim3 = true;
doNewSend(['c', [1]])
doNewSend(["H", [5]]);
doNewSend(["H", [17]]);
doNewSend(["H", [31]]);
doNewSend(["H", [23]]);
doNewSend(["H", [9]]);
doNewSend(["H", [18]]);
doNewSend(['5', [9, true]]);
doNewSend(["13c", [0, 53, 0]]);
setTimeout(() => {
doNewSend(['6', [12]]);
}, 130);
setTimeout(() => {
doNewSend(['6', [15]])
doNewSend(['5', [secondary, true]]);
setTimeout(() => {
sendForAll(['5', [primary, true]])
if (!empToggle) {
doNewSend(["13c", [1, 6, 0]]);
doNewSend(["13c", [0, 6, 0]]);
}
if (empToggle) {
doNewSend(["13c", [1, 22, 0]]);
doNewSend(["13c", [0, 22, 0]]);
}
autoaim = false;
autoAttackWithAim3 = false;
doNewSend(['c', [0]])
doNewSend(["2", [dir]]);
}, 270);
}, 210);
}
if (e.keyCode == 0) {
for (let i=0;i<180;i++) {
let angle = toRad(i*2);
place(boostType, angle);
}
}
if (e.keyCode == 0) {
for (let i=0;i<4;i++) {
let angle = toRad(i * 90);
place(spikeType, angle);
}
}
if (e.keyCode == 77) {
if (myPlayer.y < 2400) {
doNewSend(["13c", [1, 15, 0]]);
doNewSend(["13c", [0, 15, 0]]);
} else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
doNewSend(["13c", [1, 31, 0]]);
doNewSend(["13c", [0, 31, 0]]);
} else {
doNewSend(["13c", [1, 12, 0]]);
doNewSend(["13c", [0, 12, 0]]);
}
doNewSend(["13c", [1, 0, 1]]);
doNewSend(["13c", [0, 0, 1]]);
}
if (e.keyCode == 37) {
sendForAll(["H", [8]]);
sendForAll(["H", [3]]);
sendForAll(["H", [5]]);
}
if(e.keyCode == 39) {
sendForAll(["H", [8]]);
sendForAll(["H", [4]]);
sendForAll(["H", [5]]);
sendForAll(["H", [10]]);
sendForAll(["H", [28]]);
sendForAll(["H", [10]]);
}
if(e.keyCode == 16) {
sendForAll(["13c", [0, 0, 0]]);
sendForAll(["13c", [0, 0, 1]]);
}
if (e.keyCode == 38) {
sendForAll(["H", [5]]);
sendForAll(["H", [17]]);
sendForAll(["H", [31]]);
sendForAll(["H", [23]]);
sendForAll(["H", [13]]);
sendForAll(["H", [18]]);
sendForAll(["H", [28]]);
}
if (e.keyCode == 120) {
sendForAll(["H", [4]]);
sendForAll(["H", [15]]);
}
if (e.keyCode == 90) {
sendForAll(["13c", [0, 0, 1]]);
sendForAll(["13c", [1, 40, 0]]);
sendForAll(["13c", [0, 40, 0]]);
}
if (e.keyCode == 32) {
if (!empToggle) {
sendForAll(["13c", [0, 0, 1]]);
sendForAll(["13c", [1, 6, 0]]);
sendForAll(["13c", [0, 6, 0]]);
}
if (empToggle) {
sendForAll(["13c", [1, 22, 0]]);
sendForAll(["13c", [0, 22, 0]]);
}
}
if (e.keyCode == 66) {
sendForAll(["13c", [0, 0, 1]]);
sendForAll(["13c", [1, 7, 0]]);
sendForAll(["13c", [0, 7, 0]]);
}
if (e.keyCode == 45) {
doNewSend(["13c", [1, 6, 0]]);
doNewSend(["13c", [1, 7, 0]]);
doNewSend(["13c", [1, 53, 0]]);
autoInsta = true;
}
if (e.keyCode == 46) {
autoInsta = false;
}
if (e.keyCode == 85) {
sendForAll(["13c", [1, 20, 0]]);
sendForAll(["13c", [0, 20, 0]]);
}
if (e.keyCode == 114) {
sendForAll(["H", [28]]);
}
if (e.keyCode == 115) {
sendForAll(["H", [4]]);
sendForAll(["H", [25]]);
}*/
}
}
})
document.addEventListener('keyup', e => {
document.key22 = null;
if (e.keyCode == 81) {
healer = false;
}
if (e.keyCode == 86) {
spiker = false;
}
if (e.keyCode == 70) {
trapper = false;
}
if (e.keyCode == 54) {
miller = false;
}
})
setInterval(() => {
if (autoaim) {
doNewSend(['D', [nearestEnemyAngle]]);
}
if (autoAttackWithAim3) {
doNewSend(['d', [1]]);
}
if (crashing && !closed) {
for (let e = 0; e < 1000; e++) {
let result = new Uint8Array(Math.round(Math.random() * 18));for (let i = 0; i < result.length; i++) {if (i == 0) {result[i] = Math.round(Math.random() * 256);} else {if (i == 1) {result[i] = Math.round(Math.random() * 256);} else {if (i == 2) {result[i] = Math.round(Math.random() * 128);} else {if (i == 3) {result[i] = Math.round(Math.random() * 85);} else {if (i == 4) {result[i] = Math.round(Math.random() * 64);} else {if (i == 5) {result[i] = Math.round(Math.random() * 51);} else {if (i == 6) {result[i] = Math.round(Math.random() * 42);} else {if (i == 7) {result[i] = Math.round(Math.random() * 36);} else {if (i == 8) {result[i] = Math.round(Math.random() * 32);} else {if (i == 9) {result[i] = Math.round(Math.random() * 28);} else {if (i == 10) {result[i] = Math.round(Math.random() * 25);} else {if (i == 11) {result[i] = Math.round(Math.random() * 23);} else {if (i == 12) {result[i] = Math.round(Math.random() * 21);} else {if (i == 13) {result[i] = Math.round(Math.random() * 19);} else {if (i == 14) {result[i] = Math.round(Math.random() * 18);} else {if (i == 15) {result[i] = Math.round(Math.random() * 17);} else {if (i == 16) {result[i] = Math.round(Math.random() * 16);} else {if (i == 17) {result[i] = Math.round(Math.random() * 15);}}}}}}}}}}}}}}}}}}}ws.oldSend(result);
}
}
if (healer) {
place(foodType, null);
}
if (spiker) {
place(spikeType, null);
}
if (trapper) {
place(boostType, null);
}
if (miller) {
place(millType, null);
}
}, 100)
primary = 0;
foodType = 0;
wallType = 3;
spikeType = 6;
millType = 10;
myPlayer.weapon = 0;
doNewSend(['M', [{name: localStorage.moo_name, moofoll: "1", skin: 4}]]);
setTimeout(() => {
document.gr = grecaptcha;
let kk;
let host = "127.0.0.1" !== location.hostname && !location.hostname.startsWith("192.168.");
for (let i2 = 0; i2 < 4; i2++) {
true && (kk = !0, host ? document.gr.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", { action: "homepage" }).then((function(e) {
wsType(`${document.ws.url.split("?")[0]}?token=re:${encodeURIComponent(e)}`);
})) : null);
}
}, 100);
}
if (item == "C" && !myPlayer.id) {
myPlayer.id = data[1];
}
if (item == "D") {
playerss.push({
sid: data[1][1],
name: data[1][2]
})
}
if (item == "E") {
let t = playerss.findIndex(e=>e.sid==data[1])
if(t !== undefined) {
playerss.splice(t, 1)
}
}
if (item == "H") {
for(let i = 0; i < data[1].length/8; i++) {
let objectData = data[1].slice(8*i, 8*i+8)
if(objectData[6] == null) {
if(objectData[5] == 0) {
treeList.push({
x: objectData[1],
y: objectData[2]
})
} else if (objectData[5] == 1) {
bushList.push({
x: objectData[1],
y: objectData[2]
})
} else if (objectData[5] == 2) {
stoneList.push({
x: objectData[1],
y: objectData[2]
})
} else if (objectData[5] == 3) {
goldList.push({
x: objectData[1],
y: objectData[2]
})
}
}
}
}
if (item == "N") {
if(data[1] == "kills") {
sendForAll(["6", ["gg - Get Deleted"]], true)
}
}
if (item == "P") {
primary = 0;
foodType = 0;
wallType = 3;
spikeType = 6;
millType = 10;
if (!autoAttack && !freeze) {
doNewSend(['M', [{name: localStorage.moo_name, moofoll: "1", skin: 4}]]);
} else {
JustDied = true;
}
let e = setInterval(() => {
if(document.getElementById('mainMenu').style.display == "block") {
clearInterval(e)
document.getElementById('mainMenu').style.display = "none"
}
})
}
if (JustDied) {
if (!autoAttack && !freeze) {
JustDied = false;
doNewSend(['M', [{name: localStorage.moo_name, moofoll: "1", skin: 4}]]);
}
}
if (item == "X") {
//console.log(data)
}
if (item == "a") {
enemiesNear = [];
players = {};
for(let i = 0; i < data[1].length / 13; i++) {
let playerInfo = data[1].slice(13*i, 13*i+13);
if(playerInfo[0] == myPlayer.id) {
myPlayer.x = playerInfo[1];
myPlayer.y = playerInfo[2];
myPlayer.dir = playerInfo[3];
myPlayer.object = playerInfo[4];
myPlayer.clan = playerInfo[7];
myPlayer.isLeader = playerInfo[8];
myPlayer.hat = playerInfo[9];
myPlayer.accessory = playerInfo[10];
myPlayer.isSkull = playerInfo[11];
} else if(playerInfo[7] !== myPlayer.clan || playerInfo[7] === null) {
enemiesNear.push(playerInfo);
}
let U = players[playerInfo[0]]
if(U && (U.clan !== myPlayer.clan && myPlayer.clan !== null || myPlayer.clan == null)) {
if(Math.sqrt(Math.pow(U.x - playerInfo[1], 2)+Math.pow(U.y - playerInfo[2], 2)) >= 70 && (Math.abs(Math.atan2(playerInfo[2] - U.y, playerInfo[1] - U.x) - Math.atan2(playerInfo[2] - myPlayer.y, playerInfo[1] - myPlayer.x)) % (2 * Math.PI)) < Math.PI/4) {
let dir = Math.atan2(playerInfo[2] - myPlayer.y, playerInfo[1] - myPlayer.x)
if(boostType) {
sendForAll(["G", [boostType]])
sendForAll(["d", [1, dir]])
sendForAll(["G", [boostType]])
sendForAll(["d", [1, dir+Math.PI/2]])
sendForAll(["G", [boostType]])
sendForAll(["d", [1, dir-Math.PI/2]])
sendForAll(["G", [boostType]])
sendForAll(["d", [1, dir+Math.PI]])
sendForAll(["d", [0]])
sendForAll(["G", [null]])
} else {
sendForAll(["G", [spikeType]])
sendForAll(["d", [1, dir]])
sendForAll(["G", [spikeType]])
sendForAll(["d", [1, dir+Math.PI/2]])
sendForAll(["G", [spikeType]])
sendForAll(["d", [1, dir-Math.PI/2]])
sendForAll(["G", [spikeType]])
sendForAll(["d", [1, dir+Math.PI]])
sendForAll(["d", [0]])
sendForAll(["G", [null]])
}
}
}
players[playerInfo[0]] = {
id: playerInfo[0],
x: playerInfo[1],
y: playerInfo[2],
dir: playerInfo[3],
object: playerInfo[4],
weapon: playerInfo[5],
clan: playerInfo[7],
isLeader: playerInfo[8],
hat: playerInfo[9],
accessory: playerInfo[10],
isSkull: playerInfo[11]
};
}
isEnemyNear = false;
if(enemiesNear) {
nearestEnemy = enemiesNear.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
}
if(nearestEnemy) {
nearestEnemyAngle = Math.atan2(nearestEnemy[2]-myPlayer.y, nearestEnemy[1]-myPlayer.x);
if(Math.sqrt(Math.pow((myPlayer.y-nearestEnemy[2]), 2) + Math.pow((myPlayer.x-nearestEnemy[1]), 2)) < 500) {
isEnemyNear = true;
if(autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
normalHat = 6;
if(primary != 8) {
normalAcc = 19;
}
};
}
}
/*if (autoaim) {
doNewSend(['2', [nearestEnemyAngle]]);
}*/
if (autoAttackWithAim3) {
doNewSend(['d', [1]]);
}
if(isEnemyNear == false && autoaim == false) {
normalAcc = 0;
if (myPlayer.y < 2400){
normalHat = 15;
} else if (myPlayer.y > 6850 && myPlayer.y < 7550){
normalHat = 31;
} else {
normalHat = 12;
}
}
if(hatToggle) {
if(oldHat != normalHat) {
hat(normalHat);
}
if(oldAcc != normalAcc) {
acc(normalAcc);
}
oldHat = normalHat;
oldAcc = normalAcc
}
if (nearestEnemy && autoInsta) {
if (Math.sqrt(Math.pow((myPlayer.y-nearestEnemy[2]), 2) + Math.pow((myPlayer.x-nearestEnemy[1]), 2)) < 215) {
autoInsta = false;
autoaim = true;
doNewSend(['a', [nearestEnemyAngle]]);
setTimeout(() => {
doNewSend(['a', []]);
doNewSend(['c', [0, 11, 1]]);
}, 300)
doNewSend(['K', [1]]);
if (myPlayer.weapon == 0) {
doNewSend(["H", [5]]);
doNewSend(["H", [17]]);
doNewSend(["H", [31]]);
doNewSend(["H", [23]]);
doNewSend(["H", [10]]);
doNewSend(["H", [18]]);
doNewSend(["H", [28]]);
}
doNewSend(["H", [15]]);
doNewSend(['c', [0, 0, 1]])
doNewSend(['c', [0, 19, 1]])
doNewSend(['c', [0, 7, 0]])
doNewSend(["G", [primary, 1]]);
for (let i = 0; i < 25; i++) {
doNewSend(['d', [1, nearestEnemyAngle]]);
}
setTimeout(() => {
doNewSend(['c', [0, 53, 0]]);
doNewSend(["G", [15, 1]]);
doNewSend(["G", [secondary, 1]]);
setTimeout(() => {
autoaim = false;
doNewSend(["G", [primary, 1]]);
if (!empToggle) {
doNewSend(["c", [1, 6, 0]]);
doNewSend(["c", [0, 6, 0]]);
}
if (empToggle) {
doNewSend(["c", [1, 22, 0]]);
doNewSend(["c", [0, 22, 0]]);
}
doNewSend(['K', [1]]);
doNewSend(['d', [0]]);
}, 270);
}, 130);
}
}
if (pointer) {
pointingOnPosition = {x: myPlayer.x, y: myPlayer.y};
}
}
if (item == "V") {
if (data[2]) {
primary = data[1][0];
secondary = data[1][1] || null;
} else {
for (let i = 0; i < data[1].length; i++) {
for (let i2 = 0; i2 < 3; i2++) {
if (i2 == data[1][i]) {
foodType = data[1][i];
}
}
for (let i2 = 3; i2 < 6; i2++) {
if (i2 == data[1][i]) {
wallType = data[1][i];
}
}
for (let i2 = 6; i2 < 10; i2++) {
if (i2 == data[1][i]) {
spikeType = data[1][i];
}
}
for (let i2 = 10; i2 < 13; i2++) {
if (i2 == data[1][i]) {
millType = data[1][i];
}
}
for (let i2 = 13; i2 < 15; i2++) {
if (i2 == data[1][i]) {
mineType = data[1][i];
}
}
for (let i2 = 15; i2 < 17; i2++) {
if (i2 == data[1][i]) {
boostType = data[1][i];
}
}
for (let i2 = 17; i2 < 23; i2++) {
if (i2 == data[1][i] && i2 !== 20) {
turretType = data[1][i];
}
}
spawnpadType = 20;
}
}
}
//player receive
if (item == "6") {
if (data[2].toLocaleLowerCase() == '!dc multibox') { // crash
crashing = true;
}
if (data[2].toLocaleLowerCase() == '!come' && data[1] == myPlayer.id) {
playerFollowerGlobal = true;
}
if (data[2].toLocaleLowerCase() == '!stop' && data[1] == myPlayer.id) {
playerFollowerGlobal = false;
}
if (data[2].toLocaleLowerCase() == '!go' && data[1] == myPlayer.id) { //lazy to do mouse move
ffs = true;
}
if (data[2].toLocaleLowerCase() == '!stopp' && data[1] == myPlayer.id) {
ffs = false;
}
if (data[2].toLowerCase() == "!aim" && data[1] == myPlayer.id) { // aim to cursor
cursor = !cursor
}
if (data[2].toLowerCase() == "!f" && data[1] == myPlayer.id) { // follow
playerFollowerGlobal = true
followingfarm = false
ffs = false
for (let i in sockets) {
sockets[i].attack = false
}
autoattack = false
}
if (data[2].toLowerCase().startsWith("!let") && data[1] == myPlayer.id) { // come
let pl = playerss.find(e=>e.name.toLowerCase().startsWith(data[2].slice(5).toLowerCase()))
friend.push(pl.sid)
}
if (data[2].toLowerCase() == "!rlet" && data[1] == myPlayer.id) {
friend = []
}
if (data[2].toLowerCase().includes("!send") && data[1] == myPlayer.id) { // send bot
if(!isNaN(data[2].slice(6))) {
for (let i2 = 0; i2 < data[2].slice(6); i2++) {
grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", { action: "homepage" }).then((function(e) {
wsType(`${document.ws.url.split("?")[0]}?token=re:${encodeURIComponent(e)}`);
}))
}
}
}
if (data[2].toLocaleLowerCase() == '!-' && data[1] == myPlayer.id) {
setTimeout(() => {
let kk;
let host = "127.0.0.1" !== location.hostname && !location.hostname.startsWith("192.168.");
for (let i2 = 0; i2 < 4; i2++) {
true && (kk = !0, host ? document.gr.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", { action: "homepage" }).then((function(e) {
wsType(`${document.ws.url.split("?")[0]}?token=re:${encodeURIComponent(e)}`);
})) : null);
}
}, 100);
}
}
if(data[0] == "O" && data[1] == myPlayer.id) {
if(data[2] < 90 && data[2] > 0) {
if (healToggle) {
setTimeout(() => {
doNewSend(['G', [foodType, null]]);
doNewSend(['d', [1]]);
doNewSend(['d', [0]]);
doNewSend(['G', [null]]);
}, 100);
}
}
}
}
function toRad(angle) {
return angle * (Math.PI / 180);
}
let doNewSend = (e) => {
ws.oldSend(new Uint8Array(Array.from(msgpack5.encode(e))));
}
let commandList = ["!wood", "!food", "!stone", "!gold", "~age", "~wood", "~food", "~stone", "~gold", "!attack on", "!attack off"]
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m) {
if (!ws) {
ws = this;
document.ws = this;
this.addEventListener('message', e => { handleMessage(e); });
this.addEventListener('close', () => { closed = true; });
}
if (!closed) {
if (msgpack5.decode(m)[0] !== "D" && msgpack5.decode(m)[0] !== "d" && msgpack5.decode(m)[0] !== "a" && msgpack5.decode(m)[0] !== "6" && msgpack5.decode(m)[0] !== "H" && msgpack5.decode(m)[0] !== "G" && msgpack5.decode(m)[0] !== "c" && msgpack5.decode(m)[0] !== "K") {
this.oldSend(m);
}
if (msgpack5.decode(m)[0] == "d") {
sendForAll(msgpack5.decode(m));
}
if (msgpack5.decode(m)[0] == "H") {
sendForAll(msgpack5.decode(m), true);
}
if (msgpack5.decode(m)[0] == "G") {
sendForAll(msgpack5.decode(m));
}
if (msgpack5.decode(m)[0] == "K") {
if (msgpack5.decode(m)[1][0] == 1) {
autoAttack = !autoAttack;
}
if (msgpack5.decode(m)[1][0] == 0) {
freeze = !freeze;
}
sendForAll(msgpack5.decode(m), true);
}
if (msgpack5.decode(m)[0] == "6") {
try {
this.oldSend(m);
if (msgpack5.decode(m)[1][0].toLocaleLowerCase() !== '!f' && msgpack5.decode(m)[1][0].toLocaleLowerCase() !== '!fs' && msgpack5.decode(m)[1][0].toLocaleLowerCase().split(" ")[0] !== '!join' && msgpack5.decode(m)[1][0].toLocaleLowerCase().split(" ")[0] !== '!leave' && msgpack5.decode(m)[1][0].toLocaleLowerCase().split(" ")[0] !== '!bye' && !commandList.includes(msgpack5.decode(m)[1][0].toLocaleLowerCase()) && !(msgpack5.decode(m)[1][0].toLocaleLowerCase().startsWith("!let") || msgpack5.decode(m)[1][0].toLocaleLowerCase().startsWith("!rlet"))) {
for (let i in sockets) {
sockets[i].oldSend(m);
}
}
} catch (err) {}
}
if (msgpack5.decode(m)[0] == "c") {
sendForAll(msgpack5.decode(m), true);
}
if (msgpack5.decode(m)[0] == "a") {
this.oldSend(m);
for (let i in sockets) {
if (!sockets[i].playerFollower && !playerFollowerGlobal && !ffs) {
sockets[i].oldSend(m);
}
}
}
}
}
let sendForAll = (e, count) => {
doNewSend(e);
try {
if(Object.keys(sockets).filter(e=>e!=undefined).length > 0 && (!count?followingfarm == false:true)) {
for (let i in sockets) {
sockets[i].oldSend(new Uint8Array(Array.from(msgpack5.encode(e))));
}
}
} catch (err) {
}
};
let friend = []
let autoattack = false
function wsType(e) {
let ws = new WebSocket(e);
//console.log(e);
ws.playerFollower = true;
ws.autoAttackWithAim3;
ws.autoAttackWithAim4 = [false, null];
ws.autoAttackWithAim5 = [false, null]
ws.attack = false
ws.autoattack2 = false
let bot = {}, age = 1;
let attacking = false, attacking2 = false
ws.binaryType = "arraybuffer";
let doNewSend = (e) => {
ws.connected && (ws.oldSend(new Uint8Array(Array.from(msgpack5.encode(e)))));
}
let msgFnc = (e) => {
let temp = msgpack5.decode(new Uint8Array(e.data));
let data = null;
if(temp.length > 1) {
data = [temp[0], ...temp[1]];
if (data[1] instanceof Array){
data = data;
}
} else {
data = temp;
}
let item = data[0];
if(!data) {return};
if (item == "io-init") {
ws.connected = !0
let place = (e, t = dir) => {
doNewSend(['G', [e, null]]);
doNewSend(['d', [1, t]]);
doNewSend(['d', [0, t]]);
doNewSend(['G', [null]]);
}
ws.key23 = null;
document.addEventListener('keydown', e => {
if (ws.key23 !== e.keyCode && ws.connected) {
ws.key23 = e.keyCode;
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea" && !document.getElementById('chatHolder').offsetParent) {
if (e.keyCode == 82) {
if(e.repeat) return
ws.autoaim = true
doNewSend(["D", [cursor?(Math.atan2((myPlayer.y - bot.y) + mouseY - (height / 2), (myPlayer.x - bot.x) + mouseX - (width / 2))):ws.nearestEnemyAngle]])
doNewSend(["K", [1]])
doNewSend(["G", [15, 1]])
setTimeout(() => {
ws.autoaim = false
doNewSend(["K", [1]])
}, 130)
}
/*if (e.keyCode == 84) {
ws.autoaim = true;
doNewSend(["13c", [1, 6, 0]]);
doNewSend(["13c", [1, 7, 0]]);
doNewSend(["13c", [1, 53, 0]]);
doNewSend(["13c", [1, 21, 0]]);
ws.autoAttackWithAim3 = true;
doNewSend(['c', [1]])
doNewSend(["H", [5]]);
doNewSend(["H", [17]]);
doNewSend(["H", [31]]);
doNewSend(["H", [23]]);
doNewSend(["H", [9]]);
doNewSend(["H", [18]]);
doNewSend(['5', [9, true]]);
doNewSend(["13c", [0, 53, 0]]);
setTimeout(() => {
doNewSend(['6', [12]]);
}, 130);
setTimeout(() => {
doNewSend(['6', [15]])
doNewSend(['5', [secondary, true]]);
setTimeout(() => {
sendForAll(['5', [primary, true]])
if (!empToggle) {
doNewSend(["13c", [1, 6, 0]]);
doNewSend(["13c", [0, 6, 0]]);
}
if (empToggle) {
doNewSend(["13c", [1, 22, 0]]);
doNewSend(["13c", [0, 22, 0]]);
}
ws.autoaim = false;
ws.autoAttackWithAim3 = false;
doNewSend(['c', [0]])
doNewSend(["2", [dir]]);
}, 300);
}, 210);
}
if (e.keyCode == 79) {
for (let i=0;i<180;i++) {
let angle = toRad(i*2);
place(boostType, angle);
}
}
if (e.keyCode == 76) {
for (let i=0;i<4;i++) {
let angle = toRad(i * 90);
place(spikeType, angle);
}
}
if (e.keyCode == 77) {
if (bot.y < 2400) {
doNewSend(["13c", [1, 15, 0]]);
doNewSend(["13c", [0, 15, 0]]);
} else if (bot.y > 6850 && bot.y < 7550) {
doNewSend(["13c", [1, 31, 0]]);
doNewSend(["13c", [0, 31, 0]]);
} else {
doNewSend(["13c", [1, 12, 0]]);
doNewSend(["13c", [0, 12, 0]]);
}
doNewSend(["13c", [1, 11, 1]]);
doNewSend(["13c", [0, 11, 1]]);
}*/
/*if (e.keyCode == 45) {
doNewSend(['ch', ['Autoinsta:true']]);
doNewSend(["13c", [1, 6, 0]]);
doNewSend(["13c", [1, 7, 0]]);
doNewSend(["13c", [1, 53, 0]]);
ws.autoInsta = true;
}
if (e.keyCode == 46) {
doNewSend(['ch', ['Autoinsta:false']]);
ws.autoInsta = false;
}*/
}
}
})
document.addEventListener('keyup', e => {
ws.key23 = null;
})
//setInterval(() => {
/*if (healer) {
place(ws.foodType, null);
}
if (spiker) {
place(ws.spikeType, null);
}
if (trapper) {
place(ws.boostType, null);
}
if (miller) {
place(ws.millType, null);
}*/
//}, 100)
ws.primary = 0;
ws.foodType = 0;
ws.wallType = 3;
ws.spikeType = 6;
ws.millType = 10;
doNewSend(['M', [{name: localStorage.moo_name, moofoll: "lol", skin: 4}]]);
}
let place2 = (e, t = dir) => {
doNewSend(['G', [e, null]]);
doNewSend(['d', [1, t]]);
doNewSend(['d', [0, t]]);
doNewSend(['G', [null]]);
}
if (item == "C" && !bot.id) {
bot.id = data[1];
if (sockets) {
sockets[data[1]] = ws;
bots[data[1]] = bot;
}
}
if (item == "P") {
ws.primary = 0;
ws.foodType = 0;
ws.wallType = 3;
ws.spikeType = 6;
ws.millType = 10;
age = 1;
if (!autoAttack && !freeze) {
doNewSend(['M', [{name: localStorage.moo_name, moofoll: "acool", skin: 4}]]);
} else {
ws.JustDied = true;
}
}
if (ws.JustDied) {
if (!autoAttack && !freeze) {
ws.JustDied = false;
doNewSend(['M', [{name: localStorage.moo_name, moofoll: "u GaY", skin: 4}]]);
}
}
if (item == "a") {
ws.enemiesNear = [];
ws.players = {};
for(let i = 0; i < data[1].length / 13; i++) {
let playerInfo = data[1].slice(13*i, 13*i+13);
if(playerInfo[0] == bot.id) {
bot.x = playerInfo[1];
bot.y = playerInfo[2];
bot.dir = playerInfo[3];
bot.object = playerInfo[4];
bot.weapon = playerInfo[5];
bot.clan = playerInfo[7];
bot.isLeader = playerInfo[8];
bot.hat = playerInfo[9];
bot.accessory = playerInfo[10];
bot.isSkull = playerInfo[11];
} else if(playerInfo[7] !== bot.clan || playerInfo[7] === null) {
ws.enemiesNear.push(playerInfo);
}
ws.players[playerInfo[0]] = {
id: playerInfo[0],
x: playerInfo[1],
y: playerInfo[2],
dir: playerInfo[3],
object: playerInfo[4],
weapon: playerInfo[5],
clan: playerInfo[7],
isLeader: playerInfo[8],
hat: playerInfo[9],
accessory: playerInfo[10],
isSkull: playerInfo[11]
};
}
bots[bot.id] = bot
//place2(ws.millType, null);
if(ws.enemiesNear) {
ws.nearestEnemy = ws.enemiesNear.sort((a,b) => dist(a, bot) - dist(b, bot))[0];
}
if(ws.nearestEnemy) {
ws.nearestEnemyAngle = Math.atan2(ws.nearestEnemy[2]-bot.y, ws.nearestEnemy[1]-bot.x);
if(ws.attack == true) {
if(Math.sqrt(Math.pow(ws.nearestEnemy[1] - bot.x, 2)+Math.pow(ws.nearestEnemy[2] - bot.y, 2)) <= 240) {
ws.autoattack2 = true
if(bot.weapon !== ws.primary) {
bot.weapon = ws.primary
doNewSend(["G", [ws.primary, 1]])
}
ws.autoAttackWithAim5 = [true, ws.nearestEnemyAngle]
} else {
if(ws.autoattack2 == true) {
ws.autoattack2 = false
ws.autoAttackWithAim5 = [false, null]
doNewSend(["d", [0]])
}
}
doNewSend(["a", [ws.nearestEnemyAngle]])
}
} else {
if(ws.autoattack2 == true) {
ws.autoattack2 = false
ws.autoAttackWithAim5 = [false, null]
doNewSend(["d", [0]])
doNewSend(["a", [null]])
}
}
/*if(Math.sqrt(Math.pow((bot.y-ws.nearestEnemy[2]), 2) + Math.pow((bot.x-ws.nearestEnemy[1]), 2)) < 500) {
ws.isEnemyNear = true;
if(!ws.autoaim && bot.hat != 7 && bot.hat != 53) {
ws.normalHat = 6;
if(ws.primary != 8) {
ws.normalAcc = 21;
}
};
}
if(!ws.isEnemyNear && !ws.autoaim) {
ws.normalAcc = 11;
if (bot.y < 2400){
ws.normalHat = 15;
} else if (bot.y > 6850 && bot.y < 7550){
ws.normalHat = 31;
} else {
ws.normalHat = 12;
}
}*/
if(hatToggle) {
if(ws.oldHat != ws.normalHat) {
doNewSend(['c', [1, ws.normalHat, 0]]);
doNewSend(['c', [0, ws.normalHat, 0]]);
}
if(ws.oldAcc != ws.normalAcc) {
doNewSend(['c', [1, ws.normalAcc, 1]]);
doNewSend(['c', [0, ws.normalAcc, 1]]);
}
ws.oldHat = ws.normalHat;
ws.oldAcc = ws.normalAcc;
}
if (ws.nearestEnemy && ws.autoInsta) {
if (Math.sqrt(Math.pow((bot.y-ws.nearestEnemy[2]), 2) + Math.pow((bot.x-ws.nearestEnemy[1]), 2)) < 215) {
ws.autoInsta = false;
ws.autoaim = true;
doNewSend(['a', [ws.nearestEnemyAngle]]);
setTimeout(() => {
doNewSend(['a', []]);
doNewSend(['c', [0, 11, 1]]);
}, 300)
doNewSend(['c', [0, 0, 1]])
doNewSend(['c', [0, 19, 1]])
doNewSend(['c', [0, 7, 0]])
doNewSend(["G", [ws.primary, 1]]);
for (let i = 0; i < 25; i++) {
doNewSend(['d', [1, ws.nearestEnemyAngle]]);
}
setTimeout(() => {
doNewSend(['c', [0, 53, 0]]);
doNewSend(["G", [ws.secondary, 1]]);
setTimeout(() => {
ws.autoaim = false;
doNewSend(["G", [ws.primary, 1]]);
if (!empToggle) {
doNewSend(["c", [1, 6, 0]]);
doNewSend(["c", [0, 6, 0]]);
}
if (empToggle) {
doNewSend(["c", [1, 22, 0]]);
doNewSend(["c", [0, 22, 0]]);
}
doNewSend(['K', [1]]);
doNewSend(['d', [0]]);
}, 270);
}, 130);
}
}
if ((ws.playerFollower || playerFollowerGlobal) && !followingfarm && !ws.autoattack2) {
if (Math.sqrt(Math.pow((bot.y - pointingOnPosition.y), 2) + Math.pow((bot.x - pointingOnPosition.x), 2)) < (Object.keys(sockets).filter(e=>e!=undefined).length > 3 ? 160 : 105)) {
doNewSend(['a', []]);
} else {
doNewSend(['a', [Math.atan2(pointingOnPosition.y - bot.y, pointingOnPosition.x - bot.x)]]);
}
} else if (followingfarm == true && followingtype !== null) {
if(followingtype == "wood") {
let nearestWood = treeList.sort((a, b) => {return Math.sqrt(Math.pow(a.x - myPlayer.x, 2)+Math.pow(a.y - myPlayer.y, 2)) - Math.sqrt(Math.pow(b.x - myPlayer.x, 2)+Math.pow(b.y - myPlayer.y, 2))})[0]
if(Math.sqrt(Math.pow(nearestWood.x - bot.x, 2) + Math.pow(nearestWood.y - bot.y, 2)) < 165) {
doNewSend(["a", [null]])
ws.autoAttackWithAim4 = [true, Math.atan2(nearestWood.y - bot.y, nearestWood.x - bot.x)]
} else {
doNewSend(["a", [Math.atan2(nearestWood.y - bot.y, nearestWood.x - bot.x)]])
}
} else if (followingtype == "bush") {
let nearestBush = bushList.sort((a, b) => {return Math.sqrt(Math.pow(a.x - myPlayer.x, 2)+Math.pow(a.y - myPlayer.y, 2)) - Math.sqrt(Math.pow(b.x - myPlayer.x, 2)+Math.pow(b.y - myPlayer.y, 2))})[0]
if(Math.sqrt(Math.pow(nearestBush.x - bot.x, 2) + Math.pow(nearestBush.y - bot.y, 2)) < 100) {
doNewSend(["a", [null]])
ws.autoAttackWithAim4 = [true, Math.atan2(nearestBush.y - bot.y, nearestBush.x - bot.x)]
} else {
doNewSend(["a", [Math.atan2(nearestBush.y - bot.y, nearestBush.x - bot.x)]])
}
} else if (followingtype == "stone") {
let nearestStone = stoneList.sort((a, b) => {return Math.sqrt(Math.pow(a.x - myPlayer.x, 2)+Math.pow(a.y - myPlayer.y, 2)) - Math.sqrt(Math.pow(b.x - myPlayer.x, 2)+Math.pow(b.y - myPlayer.y, 2))})[0]
if(Math.sqrt(Math.pow(nearestStone.x - bot.x, 2) + Math.pow(nearestStone.y - bot.y, 2)) < 140) {
doNewSend(["a", [null]])
ws.autoAttackWithAim4 = [true, Math.atan2(nearestStone.y - bot.y, nearestStone.x - bot.x)]
} else {
doNewSend(["a", [Math.atan2(nearestStone.y - bot.y, nearestStone.x - bot.x)]])
}
} else if (followingtype == "gold") {
let nearestGold = goldList.sort((a, b) => {return Math.sqrt(Math.pow(a.x - myPlayer.x, 2)+Math.pow(a.y - myPlayer.y, 2)) - Math.sqrt(Math.pow(b.x - myPlayer.x, 2)+Math.pow(b.y - myPlayer.y, 2))})[0]
if(Math.sqrt(Math.pow(nearestGold.x - bot.x, 2) + Math.pow(nearestGold.y - bot.y, 2)) < 140) {
doNewSend(["a", [null]])
ws.autoAttackWithAim4 = [true, Math.atan2(nearestGold.y - bot.y, nearestGold.x - bot.x)]
} else {
doNewSend(["a", [Math.atan2(nearestGold.y - bot.y, nearestGold.x - bot.x)]])
}
}
} else if (followingfarm == false && followingtype !== null) {
followingtype = null
ws.autoAttackWithAim4 = [false, null]
doNewSend(["d", [0]])
}
if (ffs) {
if (ffsps !== Math.atan2((myPlayer.y - bot.y) + mouseY - (height / 2), (myPlayer.x- bot.x) + mouseX - (width / 2))) {
ffsps = Math.atan2((myPlayer.y - bot.y) + mouseY - (height / 2), (myPlayer.x- bot.x) + mouseX - (width / 2));
if (!ws.autoaim) {
doNewSend(['D', [ffsps]]);
}
doNewSend(['a', [ffsps]]);
}
}
/*if (ws.autoaim) {
doNewSend(['2', [ws.nearestEnemyAngle]]);
}*/
if (ws.autoAttackWithAim4[0] == true && followingfarm == true) {
attacking = true
doNewSend(['d', [1, ws.autoAttackWithAim4[1]]]);
doNewSend(['D', [ws.autoAttackWithAim4[1]]])
} else if (followingfarm == false && attacking == true) {
attacking = false
doNewSend(["d", [0]])
}
if (ws.autoAttackWithAim5[0] == true && ws.attack == true) {
attacking2 = true
doNewSend(['d', [1, ws.autoAttackWithAim5[1]]]);
doNewSend(['D', [ws.autoAttackWithAim5[1]]])
} else if (ws.attack == false && attacking2 == true) {
attacking2 = false
doNewSend(["d", [0]])
}
}
if (item == "N") {
if(data[1] == "kills") {
sendForAll(["6", ["gg - Get Deleted"]], true)
}
bot && (bot[data[1]] = data[2])
}
if (item == "6") {
if(data[1] == myPlayer.id || friend.includes(data[1])) {
if(data[2].toLowerCase() == "~age") {
doNewSend(["6", [age.toString()]])
}
if (data[2].toLowerCase() == "!wood") {
followingfarm = true
followingtype = "wood"
}
if (data[2].toLowerCase() == "!food") {
followingfarm = true
followingtype = "bush"
}
if (data[2].toLowerCase() == "!stone") {
followingfarm = true
followingtype = "stone"
}
if (data[2].toLowerCase() == "!gold") {
followingfarm = true
followingtype = "gold"
}
if (data[2].toLowerCase() == "~wood") {
doNewSend(["6", [bot.wood?bot.wood.toString():"100"]])
}
if (data[2].toLowerCase() == "~food") {
doNewSend(["6", [bot.food?bot.food.toString():"100"]])
}
if (data[2].toLowerCase() == "~stone") {
doNewSend(["6", [bot.stone?bot.stone.toString():"100"]])
}
if (data[2].toLowerCase() == "~gold") {
doNewSend(["6", [bot.points?bot.points.toString():"100"]])
}
if (data[2].toLowerCase() == "!attack on") {
ws.attack = true
autoattack = true
} else if (data[2].toLowerCase() == "!attack off") {
ws.attack = false
ws.autoAttackWithAim4 = [false, null]
doNewSend(["d", [0]])
autoattack = false
}
if (data[2].toLowerCase().startsWith("!b")) {
let hat = hats.find(e=>e.name.toLowerCase().startsWith(data[2].slice(3)))
if(hat !== undefined) {
if(bot.points >= hat.price) {
doNewSend(["c", [1, hat.id, 0]])
doNewSend(["6", ["Bought" + hat.name]])
} else {
doNewSend(["6", ["Not Enough Gold"]])
}
} else {
doNewSend(["6", ["Hat Is Undefined"]])
}
}
}
}
if (item == "T") {
null != data[3] && (age = data[3])
}
if (item == "V") {
if (data[2]) {
ws.primary = data[1][0];
ws.secondary = data[1][1] || null;
} else {
for (let i = 0; i < data[1].length; i++) {
for (let i2 = 0; i2 < 3; i2++) {
if (i2 == data[1][i]) {
ws.foodType = data[1][i];
}
}
for (let i2 = 3; i2 < 6; i2++) {
if (i2 == data[1][i]) {
ws.wallType = data[1][i];
}
}
for (let i2 = 6; i2 < 10; i2++) {
if (i2 == data[1][i]) {
ws.spikeType = data[1][i];
}
}
for (let i2 = 10; i2 < 13; i2++) {
if (i2 == data[1][i]) {
ws.millType = data[1][i];
}
}
for (let i2 = 13; i2 < 15; i2++) {
if (i2 == data[1][i]) {
ws.mineType = data[1][i];
}
}
for (let i2 = 15; i2 < 17; i2++) {
if (i2 == data[1][i]) {
ws.boostType = data[1][i];
}
}
for (let i2 = 17; i2 < 23; i2++) {
if (i2 == data[1][i] && i2 !== 20) {
ws.turretType = data[1][i];
}
}
ws.spawnpadType = 20;
}
}
}
if (item == "6") {
let ch = data;
if (ch[2].toLocaleLowerCase() == '!"' && ch[1] == myPlayer.id) {
ws.playerFollower = true;
doNewSend(['a', []]);
}
if (ch[2].toLocaleLowerCase() == '!*' && ch[1] == myPlayer.id) {
ws.playerFollower = false;
doNewSend(['a', []]);
}
if (ch[2].toLocaleLowerCase() == '!+' && ch[1] == myPlayer.id) {
ws.playerFollower = false;
doNewSend(['a', []]);
}
if ((ch[2].toLocaleLowerCase()).split(' ')[0] == '!join' && ch[1] == myPlayer.id) {
doNewSend(['b', [ch[2].toLocaleLowerCase().split(' ')[1]]]);
}
if ((ch[2].toLocaleLowerCase()).split(' ')[0] == '!leave' && ch[1] == myPlayer.id) {
doNewSend(['N', [null]]);
}
}
if (item == "g") {
if (data[1].owner == myPlayer.id) {
setTimeout(() => {
doNewSend(['b', [data[1].sid]]);
}, 100);
}
}
if(data[0] == "O" && data[1] == bot.id) {
if(data[2] < 90 && data[2] > 0) {
setTimeout(() => {
doNewSend(['G', [ws.foodType, null]]);
doNewSend(['d', [1]]);
doNewSend(['d', [0]]);
doNewSend(['G', [null]]);
}, 100)
}
}
}
ws.onmessage = (e) => {
msgFnc(e);
}
ws.onclose = () => {
delete sockets[bot.id]
delete bots[bot.id]
ws.connected = !1
}
}