// ==UserScript==
// @name Moomoo.io ๖ۣۜℱ₴Ⱨ 𝕞𝕠𝕕 Private Version
// @namespace none
// @version 3
// @description Best Auto Heal Mod ( Esc to open menu )
// @author HackPrivateGG
// @license MIT
// @icon https://upload.wikimedia.org/wikipedia/commons/2/25/Cube_Animation.gif
// @match *://moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @match *://dev.moomoo.io/*
// @require https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?version=598723
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @require https://cdn.jsdelivr.net/npm/msgpack-lite@0.1.26/dist/msgpack.min.js
// @require https://cdn.jsdelivr.net/npm/fontfaceobserver@2.1.0/fontfaceobserver.standalone.min.js
// @grant none
// ==/UserScript==
/* KEYBINDS
n - auto triple mills
v - spikes
f - traps
h - double teleporters/turrets
m - music menu
space - perfect spiketick
rightclick - autobreaker
r - normal insta
t - reverse insta
, - boost tick
y - 1 tick
b - bulltick
*/
const PASSWORD = "AUTOGG";
let password = prompt("Enter Your Password!");
while (password !== PASSWORD) {
alert("LOL");
password = prompt("Enter Password");
}
setInterval(() => window.follmoo && follmoo(), 10);
if(location.hostname == "sandbox.moomoo.io") {
document.getElementById("foodDisplay").style.display = "none";
document.getElementById("woodDisplay").style.display = "none";
document.getElementById("stoneDisplay").style.display = "none";
}
document.getElementById("enterGame").addEventListener("click", autohide);
function autohide() {
$("#ot-sdk-btn-floating").hide();
}
document.getElementById("linksContainer2").innerHTML = " ";
let changes = `<div id="subConfirmationElement"><a href="https://www.youtube.com/channel/UC45zHuFS_APJWBHzGJFtvFQ">Youtube</a></div>`;
$('#linksContainer2').prepend(changes);
$('#subConfirmationElement').click( () => {
try { window.follmoo(); } catch(e){};
localStorage["moofoll"] = "1"; localStorage["moofol"] = "1";
});
document.querySelector("#joinPartyButton").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD
document.getElementById("gameName").innerHTML = "๖ۣۜℱ₴Ⱨ 𝕞𝕠𝕕";
let changes2 = `<div id="customMenuName"><h3 style="font-size: 50px;" class = "indent">💢-GG-💢</a></div>`;
$('#gameName').prepend(changes2);
$("#gameName").css({
color: "#000000",
"text-shadow": "0 1px 0 #181818, 0 2px 0 #181818, 0 3px 0 #181818, 0 4px 0 #181818, 0 5px 0 #181818, 0 6px 0 #181818, 0 7px 0 #181818, 0 8px 0 #181818, 0 9px 0 #181818, rgba(0, 0, 0, 0.4) 1px 1px 40px",
"text-align": "center",
"font-size": "156px",
"margin-bottom": "-30px",
});
document.getElementById("loadingText").innerHTML = `<div id="💢-GG-💢" class="loader">`
//document.getElementById("loadingText").innerHTML = "Please Wait..";
document.getElementById("diedText").innerHTML = "Sorry you dead :(";
document.getElementById("diedText").style.color = "#ffffff";
document.title = "๖ۣۜℱ₴Ⱨ 𝕞𝕠𝕕";
document.getElementById("leaderboard").append("Subscribe Uc45Hz !");
$("#mapDisplay").css("background", "url('https://wormax.org/chrome3kafa/moomooio-background.png')");
document.getElementById("storeHolder").style = "height: 1150px; width: 400px;";
document.getElementById('promoImgHolder').innerHTML =
`
<style>
p { font-size: 20px;}#noticationDisplay {
vertical-align: top;
position: absolute;
right: 85%;
top: 10%;
text-align: right;
} .menuButton { transition: 0.5s; border-radius: 0px;
} .menuButton:hover { transform: scale(1.11); box-shadow: 0 0 20px #333;
} #linksContainer2 { background: #ccc; border-top: 5px solid; border-image: linear-gradient(to right,#333,#333) 1 1 0 0; height: 18px; top: 0%; color: #333; transition: 0.3s;
} #linksContainer2:hover { background: #ccc; box-shadow: 0 0 20px #333;
} #top-wrap-right { color: #333;
} .check-box {transform: scale(1.1);
} .inParty {display: none;
} input[type="checkbox"] { position: relative; appearance: none; width: 33px; height: 15.5px; border-radius: 50px; box-shadow: inset 0 0 5px rgba(41, 41, 41, 0.2); cursor: pointer; top: 7.5px; transition: 0.4s;
} input:checked[type="checkbox"] { background: #333;
} input[type="checkbox"]::after { position: absolute; content: ""; width: 15.5px; height: 15.5px; top: 0; left: 0; background: #fff; border-radius: 50%; box-shadow: 0 0 5px rgba(0, 0, 0, 0.2); transform: scale(1.1); transition: 0.4s;
} input:checked[type="checkbox"]::after { left: 50%;
} .menuCard { background-color: #181818; border-top: 5px solid; border-image: linear-gradient(to right,#333,#303030) 1 0 0 0; color: #333; margin-top:0px; border-radius: 0px; border-bottom: 0px solid red; transition: all 1s; transform: scale(1); box-shadow: 0px 0px #333; transform: translateX(0px);
} .menuCard:hover { transform: scale(1.05); box-shadow: 0 0 20px #333;
} .menuCard.active { transform: translateX(0px);
} #adCard { display: none;
} #promoImgHolder { overflow-y: scroll; -ms-overflow-style: none; scrollbar-width: none; height: 90px; max-height: 90px; }
</style>
</head>
<div>
<i class="fa-solid fa-rectangle-list"style="font-size: 25px";></i><p>Update Next</p> <div style="font-size: 15px">
- added Player Invisible<br>
- added Revenge Insta<br>
- Fix Bug AutoMild<br>
- added Revenge Heal<br>
Thx For Download My Hack:)<br>
</div><div style="font-size: 15px">
</div><br>
`
$("#itemInfoHolder").css({ top: "0px", left: "15px" });
$("#youtuberOf").remove();
$("#adCard").remove();
$("#mobileInstructions").remove();
$("#downloadButtonContainer").remove();
$("#mobileDownloadButtonContainer").remove();
$(".downloadBadge").remove();
const shadowStyle = "box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4)";
const setupCardDiv = document.getElementById("setupCard");
if (setupCardDiv) {
setupCardDiv.style.cssText += shadowStyle;
}
const serverBrowserSelect = document.getElementById("serverBrowser");
if (serverBrowserSelect) {
serverBrowserSelect.style.color = "#333";
serverBrowserSelect.style.backgroundColor = "#e5e3e4";
}
const enterGameButton = document.getElementById("enterGame");
if (enterGameButton) {
enterGameButton.style.backgroundColor = "#8F00FF";
}
const style = document.createElement("style");
style.innerHTML = `
.menuLink {
font-size: 20px;
color: #333;
}
a {
color: #333;
text-decoration: none;
}
`;
document.head.appendChild(style);
const nameInputElement = document.getElementById("nameInput");
if (nameInputElement) {
nameInputElement.style.color = "#333";
}
const guideCardDiv = document.getElementById("guideCard");
if (guideCardDiv) {
guideCardDiv.style.cssText += shadowStyle;
setupCardDiv.style.backgroundColor = "#181818";
guideCardDiv.style.backgroundColor = "#181818";
}
(function () {
if (document.querySelector("#customAudioPlayer")) return;
var audioFiles = [
{
url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069324203297362040/Barren_Gates_-_Obey_NCS_Release.mp3",
title: "Obey NCS",
},
{
url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069323837608570941/Clarx_-_Zig_Zag_NCS_Release.mp3",
title: "Zig Zag NCS",
},
{
url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069300879708135524/Anixto_-_Ride_Or_Die_NCS_Release.mp3",
title: "Ride Or Die NCS",
},
{
url: "https://cdn.discordapp.com/attachments/1062441866416619653/1069324799903531128/MP3DL.CC_Rival_-_Throne_-_ft._Neoni_NCS_Release-256k.mp3",
title: "Throne NCS",
},
{
url: "https://cdn.discordapp.com/attachments/905994516719345664/918544988965568562/Dirty_Palm_-_Ropes_feat._Chandler_Jewels_NCS10_Release.mp3",
title: "Ropes NCS",
},
{
url: "https://cdn.discordapp.com/attachments/905994516719345664/918546211584213023/Jonth_Tom_Wilson_Facading_MAGNUS_Jagsy_Vosai_RudeLies__Domastic_-_Heartless_NCS10_Release.mp3",
title: "Heartless NCS",
},
{
url: "https://cdn.discordapp.com/attachments/905873563490328626/920005714481672212/Anikdote_-_Turn_It_Up_NCS_Release.mp3",
title: "Turn It Up NCS",
},
{
url: "https://cdn.discordapp.com/attachments/905873563490328626/920006439999778856/Unknown_Brain_-_MATAFAKA_feat._Marvin_Divine_NCS_Release.mp3",
title: "MATAFKA NCS",
},
{
url: "https://cdn.discordapp.com/attachments/905994516719345664/918910823290769458/koven_never_have_i_felt_this_ncs_release_gqEQ_nIByoK-gucZcxBO.mp3",
title: "Never Have I Felt This NCS",
},
{
url: "https://cdn.discordapp.com/attachments/905994516719345664/925144953611505714/Rebel_Scum__Dani_King__Centrix_-_Calm_Before_The_Storm_NCS_Release.mp3",
title: "Calm Before The Storm NCS",
},
];
var currentIndex = 0;
var audio = new Audio(audioFiles[currentIndex].url);
audio.preload = "auto";
audio.volume = 0.1;
var repeat = false;
var shuffled = false;
function playNext() {
if (shuffled) {
currentIndex = Math.floor(Math.random() * audioFiles.length);
} else if (!repeat) {
currentIndex = (currentIndex + 1) % audioFiles.length;
}
audio.src = audioFiles[currentIndex].url;
audio.play();
label.textContent = audioFiles[currentIndex].title;
playButton.textContent = "Pause";
playButton.style.background = "red";
var trackButtons = document.querySelectorAll(".track-button");
trackButtons.forEach(function (trackButton, index) {
if (index === currentIndex) {
trackButton.classList.add("active");
} else {
trackButton.classList.remove("active");
}
});
}
function formatDuration(duration) {
var minutes = Math.floor(duration / 60);
var seconds = Math.floor(duration % 60);
return minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
}
audio.addEventListener("ended", playNext);
audio.addEventListener("timeupdate", function () {
durationDisplay.textContent =
formatDuration(audio.currentTime) + "/" + formatDuration(audio.duration);
});
var player = document.createElement("div");
player.id = "customAudioPlayer";
player.style =
"position:fixed;top:10px;left:10px;z-index:10001;background:#282828;border:1px solid black;padding:20px;border-radius:10px;width:300px;color:#fff;box-shadow:0px 0px 20px 5px rgba(0,0,0,0.75);display:none;flex-direction:column;align-items:center;";
var profilePicture = document.createElement("img");
profilePicture.src =
"https://yt3.ggpht.com/jI1t37BCsCD_jMVBEqQPUghbRmz3KMny540V-r5iYAHaJeGolUYdUE8o1QCok7HMxEzZHZGS9Q=s600-c-k-c0x00ffffff-no-rj-rp-mo";
profilePicture.style =
"width:60px;height:60px;border-radius:50%;cursor:pointer;";
profilePicture.onclick = function () {
window.location.href =
"https://www.youtube.com/channel/UCub84Dy0SSA0NgCqeUdjpsA";
};
player.appendChild(profilePicture);
var label = document.createElement("div");
label.textContent = audioFiles[currentIndex].title;
label.style = "margin-top:10px;text-align:center;";
player.appendChild(label);
var playButton = document.createElement("button");
playButton.textContent = "Play";
playButton.style =
"margin-top:10px;width:100%;padding:10px;border:none;border-radius:5px;background-color:green;color:white;cursor:pointer;";
playButton.onclick = function () {
if (audio.paused) {
audio.play();
this.textContent = "Pause";
this.style.background = "red";
} else {
audio.pause();
this.textContent = "Play";
this.style.background = "green";
}
};
player.appendChild(playButton);
var nextButton = document.createElement("button");
nextButton.textContent = "Next";
nextButton.style =
"margin-top:10px;width:100%;padding:10px;border:none;border-radius:5px;background-color:white;color:black;cursor:pointer;";
nextButton.onclick = playNext;
player.appendChild(nextButton);
var shuffleRepeatContainer = document.createElement("div");
shuffleRepeatContainer.style =
"display:flex;justify-content:space-between;width:100%;margin-top:10px;";
player.appendChild(shuffleRepeatContainer);
var shuffleButton = document.createElement("button");
shuffleButton.textContent = "Shuffle: Off";
shuffleButton.style =
"padding:10px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:48%;";
shuffleButton.onclick = function () {
shuffled = !shuffled;
this.textContent = shuffled ? "Shuffle: On" : "Shuffle: Off";
};
shuffleRepeatContainer.appendChild(shuffleButton);
var repeatButton = document.createElement("button");
repeatButton.textContent = "Repeat: Off";
repeatButton.style =
"padding:10px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:48%;";
repeatButton.onclick = function () {
repeat = !repeat;
this.textContent = repeat ? "Repeat: On" : "Repeat: Off";
};
shuffleRepeatContainer.appendChild(repeatButton);
var durationDisplay = document.createElement("div");
durationDisplay.style = "margin-top:10px;text-align:center;";
player.appendChild(durationDisplay);
var trackList = document.createElement("div");
trackList.style =
"overflow:auto;max-height:150px;margin-top:20px;border:1px solid #fff;border-radius:10px;padding:5px;";
audioFiles.forEach(function (track, index) {
var trackButton = document.createElement("button");
trackButton.textContent = track.title;
trackButton.classList.add("track-button");
trackButton.style =
"padding:5px;border:none;border-radius:5px;background-color:black;color:white;cursor:pointer;width:100%;text-align:left;margin-top:5px;";
trackButton.onclick = function () {
currentIndex = index;
audio.src = track.url;
audio.play();
label.textContent = track.title;
playButton.textContent = "Pause";
playButton.style.background = "red";
trackButtons.forEach(function (trackButton, i) {
if (i === currentIndex) {
trackButton.classList.add("active");
} else {
trackButton.classList.remove("active");
}
});
};
trackList.appendChild(trackButton);
});
player.appendChild(trackList);
var activeButtonStyle = document.createElement("style");
activeButtonStyle.innerHTML = ".track-button.active{background-color:green;}";
document.head.appendChild(activeButtonStyle);
var madeByLabel = document.createElement("div");
madeByLabel.textContent = "Made by Zod324myers";
madeByLabel.style = "margin-top:auto;text-align:center;";
player.appendChild(madeByLabel);
document.body.appendChild(player);
document.addEventListener("keydown", function (e) {
if (e.key === "m" && document.activeElement.id.toLowerCase() !== "chatbox") {
player.style.display = player.style.display === "none" ? "flex" : "none";
}
});
})();
let lastPing = -1;
let cvs = document.getElementById("gameCanvas"),
ctx = cvs.getContext("2d");
let Ie = document.getElementById("pingDisplay");
Ie.replaceWith(document.createElement("div"));
Ie.style.fontSize = "20px";
Ie.style.fontFamily = "Calibri";
Ie.style.display = "block";
Ie.style.zIndex = "1";
document.body.appendChild(Ie);
setInterval(() => {
Ie.style.display = "block";
Ie.innerText = `${window.pingTime} ping | ${fps} fps`;
}, 0);
const times = [];
let fps;
function refreshLoop() {
window.requestAnimationFrame(() => {
const now = performance.now();
while (times.length > 0 && times[0] <= now - 1000) {
times.shift();
}
times.push(now);
fps = times.length;
refreshLoop();
});
}
refreshLoop();
Ie.style.fontSize = "20px";
Ie.style.display = "block";
Ie.style.color = "#fff";
Ie.style.textShadow = "3px 3px 3px black";
Ie.style.zIndex = "1";
let anti = true;
let hitBack = false;
let stackInsta = false;
let lastDamageTick = 0;
let HP = 100;
let gameTick = 0;
var shame = 0;
let shameTime,
damageTimes = 0;
let mouseX;
let mouseY;
let width;
let height;
//autoaim1
setInterval(() => {
if (autoaim == true) {
doNewSend(["D", [nearestEnemyAngle]]);
}
}, 10);
setInterval(() => {
if (hatToggle == 1) {
if (oldHat != normalHat) {
hat(normalHat);
console.log("Tried. - Hat")
}
if (oldAcc != normalAcc) {
acc(normalAcc);
console.log("Tried. - Acc")
}
oldHat = normalHat;
oldAcc = normalAcc
}
}, 25);
setInterval(function () {
if (myPlayer.hat == 45) {
doNewSend(["6", ["Sh1t fuk u"]]);
}
}, 1980);// messages send ever 2000ms but this is incase of packet mashes
function normal() {
hat(normalHat);
acc(normalAcc);
}
function aim(x, y) {
var cvs = document.getElementById("gameCanvas");
cvs.dispatchEvent(new MouseEvent("mousemove", {
clientX: x,
clientY: y
}));
}
let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");
var packet
var nearestEnemy;
var nearestEnemyAngle;
var oppositeEnemyAngle;
var enemyRan;
let trap_a = null;
let intrap = false;
let trapid = null;
var antitrap = false;
var isEnemyNear;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var autoprimary = false;
var autosecondary = false;
var tick = 1;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
var boostDir;
let myPlayer = {
id: null,
x: null,
y: null,
dir: null,
object: null,
weapon: null,
clan: null,
isLeader: null,
hat: null,
accessory: null,
isSkull: null,
};
let healSpeed = 1.0;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 1;
let hatToggle = 1;
document.msgpack = msgpack;
function n() {
this.buffer = new Uint8Array([0]);
this.buffer.__proto__ = new Uint8Array;
this.type = 0;
}
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m) {
if (!ws) {
document.ws = this;
ws = this;
socketFound(this);
}
this.oldSend(m);
};
function biomeHat() {
if (myPlayer.y < 2400) {
hat(6);
} else {
if (myPlayer.y > 6850 && myPlayer.y < 7550) {
hat(6);
} else {
hat(6);
}
}
//acc(11);
}
function socketFound(socket) {
socket.addEventListener('message', function(message) {
handleMessage(message);
});
}
function handleMessage(m) {
let temp = msgpack5.decode(new Uint8Array(m.data));
let data;
if (temp.length > 1) {
data = [temp[0], ...temp[1]];
if (data[1] instanceof Array) {
data = data;
}
} else {
data = temp;
}
let item = data[0];
if (!data) {
return
};
if (item === "io-init") {
let cvs = document.getElementById("gameCanvas");
width = cvs.clientWidth;
height = cvs.clientHeight;
$(window).resize(function() {
width = cvs.clientWidth;
height = cvs.clientHeight;
});
cvs.addEventListener("mousemove", e => {
mouseX = e.clientX;
mouseY = e.clientY;
});
}
if (item == "C" && myPlayer.id == null) {
myPlayer.id = data[1];
}
if (item == "a") {
enemiesNear = [];
for (let i = 0; i < data[1].length / 13; i++) {
let playerInfo = data[1].slice(13 * i, 13 * i + 13);
if (playerInfo[0] == myPlayer.id) {
myPlayer.x = playerInfo[1];
myPlayer.y = playerInfo[2];
myPlayer.dir = playerInfo[3];
myPlayer.object = playerInfo[4];
myPlayer.weapon = playerInfo[5];
myPlayer.clan = playerInfo[7];
myPlayer.isLeader = playerInfo[8];
myPlayer.hat = playerInfo[9];
myPlayer.accessory = playerInfo[10];
myPlayer.isSkull = playerInfo[11];
} else if (playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
enemiesNear.push(playerInfo);
}
}
}
update();
if (item == "H") {
for(let i = 0; i < data[1].length / 8; i++) {
let info = data[1].slice(8*i, 8*i+8);
if(info[6] == millType && info[7] == myPlayer.id){
friendlyMillLocs.push(info)
}
if(info[7] == myPlayer.id){
onWeapon = true;
}
}
}
update();
/*if(item == "P"){
setTimeout(() => {
doNewSend(["M", [{name: "vn-" + "",moofoll: 1,skin: "#cc5151"}]]);
}, 200);
}*/
if(item == "Q"){
removeArraysWithValue(friendlyMillLocs, data[1])
}
update();
if(item == "R"){
removeArraysWithValue(friendlyMillLocs, data[1])
}
update();
if(item == "S"){
if(data[1] == 3){
millCount = data[2];
}
}
update();
if(friendlyMillLocs){
nearestFriendlyMill = friendlyMillLocs.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
if(nearestFriendlyMill){
nearestFriendlyMillX = nearestFriendlyMill[1]
nearestFriendlyMillY = nearestFriendlyMill[2]
nearestFriendlyMillScale = nearestFriendlyMill[4]
}
}
if(Math.sqrt(Math.pow((myPlayer.y-nearestFriendlyMillY), 2) + Math.pow((myPlayer.x-nearestFriendlyMillX), 2)) < nearestFriendlyMillScale + 100) {
console.log(true)
isNextToFriendlyMill = true;
} else {
isNextToFriendlyMill = false;
}
WebSocket.prototype.send = function(m){
let xcc = new Uint8Array(m);
this.oldSend(m);
let realData = {};
let realInfo = msgpack5.decode(xcc);
if (realInfo[1] instanceof Array){
realData.data = [realInfo[0], ...realInfo[1]]
}
let rd0 = realData.data[0];
let rd1 = realData.data[1];
let rd2 = realData.data[2]
if(rd0 == 'a'){
movementDirection = rd1
}
};
isEnemyNear = false;
if (enemiesNear) {
nearestEnemy = enemiesNear.sort((a, b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
}
if (nearestEnemy) {
nearestEnemyAngle = Math.atan2(nearestEnemy[2] - myPlayer.y, nearestEnemy[1] - myPlayer.x);
oppositeEnemyAngle = Math.atan2(nearestEnemy[2] + myPlayer.y, nearestEnemy[1] + myPlayer.x);
enemyRan = Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2));
if (Math.sqrt(Math.pow((myPlayer.y - nearestEnemy[2]), 2) + Math.pow((myPlayer.x - nearestEnemy[1]), 2)) < 285) {
isEnemyNear = true;
if (autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
normalHat = 6;
if (primary != 8) {
normalAcc = 21
}
};
}
}
if (isEnemyNear == false && autoaim == false) {
if (myPlayer.y < 2400) {
normalHat = 15;
} else if (myPlayer.y > 6850 && myPlayer.y < 7550) {
normalHat = 31;
} else {
normalHat = 12;
}
}
if(isEnemyNear == true && nearestEnemy[5] == 4 && nearestEnemy[9] == 7 && hitBack == true && myPlayer.hat != 7 && myPlayer.hat != 53 && myPlayer.hat != 22 && myPlayer.hat != 11){
doNewSend(["c", [0, 11, 0]]);
setTimeout(()=>{
doNewSend(["c", [0, 21, 1]]);
},60);
}
if (!nearestEnemy) {
nearestEnemyAngle = myPlayer.dir;
}
if (item == "X") {
//this is Sync detector(beta)
if (data[5] == 3.6) {
let dir_1 = (dir) => Math.atan2(Math.sin(dir), Math.cos(dir));
let a1 = dir_1(
(Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x) +
Math.PI +
Math.PI) %
(Math.PI * 2)
);
let a2 = dir_1((dir_1(data[3]) + Math.PI) % (Math.PI * 2));
let a3 = a1 - a2;
if (0.36 > a3 && -0.36 < a3) {
//doNewSend(["6", ["Sync Detect Test"]]);
doNewSend(["D",[Math.atan2(data[2] - myPlayer.y, data[1] - myPlayer.x)],]);
if (data[2] < 80 && data[2] > 0) {
doNewSend(["c", [0, 6, 0]]);
place(foodType);
place(foodType);
}
}
}
}
if (myPlayer.hat == 45 && shame) shameTime = 30000;
if (myPlayer.hat == 45 && shame) shame = 30000;
if (data[0] == "a") {
gameTick++;
}
if (item == "O" && data[1] == myPlayer.id) {
gameTick = 0;
lastDamageTick = 0;
shame = 0;
HP = 100;
shameTime = 0;
if (item == "O" && data[1] == myPlayer.id) {
let damage = HP - data[2];
HP = data[2];
if (damage <= -1) {
damageTimes++;
if (!lastDamageTick) return;
let healTime = gameTick - lastDamageTick;
lastDamageTick = 0;
if (healTime <= 0) {
shame = shame++;
} else {
shame = Math.max(0, shame - 2);
}
} else {
lastDamageTick = gameTick;
}
}
if (data[2] < 100 && data[2] > 00 && healToggle == true) {
//normal heal
console.log("normal healing");
setTimeout(() => {
place(foodType);
place(foodType);
doNewSend(["c", [0, 6, 0]]);
// doNewSend(["6", ["Heal"]]);
}, 115);
}
if (data[2] < 48 && data[2] > 0 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
healToggle = false;
//antiinsta no sold for pol
console.log("no soldier anti - polearm");
doNewSend(["c", [0, 22, 0]]);
//doNewSend(["6", ["Anti"]]);
place(foodType);
setTimeout(() => {
place(foodType);
doNewSend(["c", [0, 6, 0]]);
healToggle = true;
}, 200);
setTimeout(() => {
doNewSend(["c", [0, 7, 0]]);
}, 700);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
}, 1900);
}
if (data[2] < 62 && data[2] > 41 && anti == true && (nearestEnemy[5] == 5 || nearestEnemy[5] == 3)) {
healToggle = false;
//antiinsta for pol
console.log("anti insta - polearm");
doNewSend(["c", [0, 22, 0]]);
//doNewSend(["6", ["Anti"]]);
place(foodType);
setTimeout(() => {
place(foodType);
doNewSend(["c", [0, 6, 0]]);
healToggle = true;
}, 200);
setTimeout(() => {
doNewSend(["c", [0, 7, 0]]);
}, 700);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
}, 1900);
}
if (data[2] < 56 && data[2] > 50) {
healToggle = false;
//bullspam heal
console.log("anti bullspam");
setTimeout(() => {
place(foodType);
place(foodType);
doNewSend(["c", [0, 6, 0]]);
//doNewSend(["6", ["BHeal1"]]);
healToggle = true;
}, 140);
}
if (data[2] < 41 && data[2] > 0 && hitBack == true && nearestEnemy[5] == 4) {
console.log("hitbacking");
healToggle = false;
autoaim = true;
setTimeout(() => {
place(foodType);
place(foodType);
}, 133);
place(spikeType, nearestEnemyAngle);
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(() => {
doNewSend(["c", [0, 53, 0]]);
doNewSend(["d", [0]]);
healToggle = true;
}, 150);
setTimeout(() => {
doNewSend(["c", [0, 11, 0]]);
autoaim = false;
}, 300);
}
}
update();
}
function doNewSend(sender) {
ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}
function acc(id) {
doNewSend(["c", [0, 0, 1]]);
doNewSend(["c", [0, id, 1]]);
}
function hat(id) {
doNewSend(["c", [0, id, 0]]);
}
function placeO(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
doNewSend(["G", [myPlayer.weapon, true]]);
doNewSend(["G", [id, null]]);
doNewSend(["d", [1, angle]]);
doNewSend(["d", [0, angle]]);
doNewSend(["G", [myPlayer.weapon, true]]);
}
function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
doNewSend(["G", [id, null]]);
doNewSend(["d", [1, angle]]);
doNewSend(["d", [0, angle]]);
doNewSend(["G", [myPlayer.weapon, true]]);
}
var repeater = function(key, action, interval, bu) {
let _isKeyDown = false;
let _intervalId = undefined;
return {
start(keycode) {
if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
_isKeyDown = true;
if (_intervalId === undefined) {
_intervalId = setInterval(() => {
action();
if (!_isKeyDown) {
clearInterval(_intervalId);
_intervalId = undefined;
console.log("claered");
}
}, interval);
}
}
},
stop(keycode) {
if (keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
_isKeyDown = false;
}
}
};
}
function removeArraysWithValue(arr, valueToRemove) {
for (let i = arr.length - 1; i >= 0; i--) {
const innerArray = arr[i];
if (innerArray.includes(valueToRemove)) {
arr.splice(i, 1);
}
}
}
let movementDirection
let millCount = 0;
let nearestRandomObjectX;
let nearestRandomObjectY;
let friendlyMillLocs = [];
let nearestFriendlyMill;
let nearestFriendlyMillX;
let nearestFriendlyMillY;
let nearestFriendlyMillScale;
let isNextToFriendlyMill = false;
let automilling = false
let automill = false
setInterval(()=>{
if(automill == true && isNextToFriendlyMill == false && millCount < 298 && automilling == false){
automilling = true;
doNewSend(["G",[millType, null]])
doNewSend(["d",[1, (movementDirection - 1.90)]])
doNewSend(["d",[0, (movementDirection - 1.90)]])
doNewSend(["G",[myPlayer.weapon, true]])
doNewSend(["G",[millType, null]])
doNewSend(["d",[1, (movementDirection - 3.14)]])
doNewSend(["d",[0, (movementDirection - 3.14)]])
doNewSend(["G",[myPlayer.weapon, true]])
doNewSend(["G",[millType, null]])
doNewSend(["d",[1, (movementDirection + 1.90)]])
doNewSend(["d",[0, (movementDirection + 1.90)]])
doNewSend(["G",[myPlayer.weapon, true]])
automilling = false
}
}, 100)
const boostPlacer = repeater(70,() => {place(boostType);},50);
const spikePlacer = repeater(86,() => {place(spikeType);},50);
const placers = [boostPlacer, spikePlacer];
let prevCount = 0;
const handleMutations = (mutationsList) => {
for (const mutation of mutationsList) {
if (mutation.target.id === "killCounter") {
const count = parseInt(mutation.target.innerText, 10) || 0;
if (count > prevCount) {
doNewSend(["6", ["NOOB!"]]);
setTimeout(()=>{
doNewSend(["6", ["GG|FSH private mod|By base "]]);
},650);
prevCount = count;
}
}
}
}
const observer = new MutationObserver(handleMutations);
observer.observe(document, {
subtree: true,
childList: true,
});
document.addEventListener('keydown', (e) => {
if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
return null;
placers.forEach((t) => {
t.start(e.keyCode);
});
if (e.keyCode == 78 && document.activeElement.id.toLowerCase() !== "chatbox") {// N = Automill
automill = !automill;
}
if (e.keyCode == 72 && document.activeElement.id.toLowerCase() !== "chatbox") {// H = Turret/Teleporter
for (let i = 0; i < Math.PI * 1; i+= Math.PI / 2) {
place(turretType, myPlayer.dir + i);
place(turretType, myPlayer.dir - i);
}
}
/* if (e.keyCode == 16) {
biomeHat();
}*/
if (e.keyCode == 32 && document.activeElement.id.toLowerCase() !== "chatbox") {
// spiketick
autoaim = true;
console.log("spiektick");
place(spikeType, nearestEnemyAngle);
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
doNewSend(["d", [1]]);
setTimeout(() => {
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 400);
}
if (e.keyCode == 89 && document.activeElement.id.toLowerCase() !== "chatbox") {//diamond pol 1 tick
autoaim = true;
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 53, 0]]);
setTimeout(() => {
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
}, 100);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
}
if (e.keyCode == 82 &&document.activeElement.id.toLowerCase() !== "chatbox") {
if (stackInsta == false) {
console.log("normal insta");
autoaim = true;
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 0, 1]])
doNewSend(["d", [1]]);
acc(18)
doNewSend(["c", [1]]);
setTimeout(() => {
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
doNewSend(["c", [0, 0, 1]]);
acc(21)
}, 105);
setTimeout(() => {
doNewSend(["G", [secondary, true]]);
}, 110);
setTimeout(() => {
doNewSend(["G", [secondary, true]]);
}, 115);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["d", [0, null]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["c", [0, 0, 0]]);
doNewSend(["c", [0, 0, 1]]);
hat(6)
acc(21)
autoaim = false;
}, 215);
} else {
console.log("stack insta");
autoaim = true;
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 0, 1]])
doNewSend(["d", [1]]);
acc(18)
doNewSend(["c", [1]]);
setTimeout( () => {
var sck = "";
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
doNewSend(["c", [0, 0, 1]]);
for(let i = 0; i < 850; i++){
let caas = new Uint8Array(550);
for(let i = 0; i <caas.length;i++){
caas[i] = Math.floor(Math.random()*270);
sck += caas[i]
}
}
ws.send(caas);
}, 105);
setTimeout(() => {
doNewSend(["G", [secondary, true]]);
}, 200);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["d", [0, null]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["c", [0, 0, 0]]);
doNewSend(["c", [0, 0, 1]]);
hat(6)
acc(21)
autoaim = false;
}, 215);
}
}
if (e.keyCode == 188 &&document.activeElement.id.toLowerCase() !== "chatbox") {
console.log("boost tick");
autoaim = true;
setTimeout(()=>{
doNewSend(["d", [1]]);
doNewSend(["G", [secondary, true]]);
},99);
setTimeout(()=>{
doNewSend(["c", [0, 53, 0]]);
place(boostType);
},50);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
doNewSend(["d", [0]]);
}, 175);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
}
if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== "chatbox") {
if(stackInsta == false){
// insta
autoaim = true;
console.log("reverse insta");
doNewSend(["d", [1]]);
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
doNewSend(["d", [0]]);
}, 80);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
} else {
autoaim = true;
console.log("stacked reverse insta");
doNewSend(["d", [1]]);
doNewSend(["G", [secondary, true]]);
doNewSend(["c", [0, 53, 0]]);
setTimeout(() => {
var sck = "";
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["d", [1]]);
doNewSend(["d", [0]]);
for(let i = 0; i < 850; i++){
let caas = new Uint8Array(550);
for(let i = 0; i <caas.length;i++){
caas[i] = Math.floor(Math.random()*270);
sck += caas[i]
}
}
ws.send(caas);
}, 80);
setTimeout(() => {
doNewSend(["G", [primary, true]]);
doNewSend(["c", [0, 6, 0]]);
doNewSend(["d", [0]]);
autoaim = false;
}, 500);
}
}
if (e.keyCode == 66 &&document.activeElement.id.toLowerCase() !== "chatbox") {//manual bulltick
doNewSend(["c", [0, 7, 0]]);
setTimeout(()=>{
doNewSend(["c", [0, 13, 1]]);
},60);
}
})
document.addEventListener('keyup', (e) => {
if (["allianceinput", "chatbox", "nameinput", "storeHolder"].includes(document.activeElement.id.toLowerCase()))
return null;
placers.forEach((t) => {
t.stop(e.keyCode);
})
})
document.addEventListener("mousedown", (event) => {
if (event.button == 2 && secondary != 10) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 40, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 6, 0]]);
},100);
} else if (event.button == 2) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 40, 0]]);
doNewSend(["G", [secondary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 6, 0]]);
},100);
}
});
/*document.addEventListener("mousedown", (event) => {
if (event.button == 0) {
doNewSend(["d", [1]]);
doNewSend(["c", [0, 7, 0]]);
doNewSend(["G", [primary, true]]);
setTimeout(()=>{
doNewSend(["d", [0]]);
doNewSend(["c", [0, 6, 0]]);
},100);
}
});*/
function isElementVisible(e) {
return (e.offsetParent !== null);
}
function toRad(angle) {
return angle * 0.01745329251;
}
function dist(a, b) {
return Math.sqrt(Math.pow((b.y - a[2]), 2) + Math.pow((b.x - a[1]), 2));
}
function update() {
for (let i = 0; i < 9; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
primary = i;
}
}
for (let i = 9; i < 16; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
secondary = i;
}
}
for (let i = 16; i < 19; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
foodType = i - 16;
}
}
for (let i = 19; i < 22; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
wallType = i - 16;
}
}
for (let i = 22; i < 26; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
spikeType = i - 16;
}
}
for (let i = 26; i < 29; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
millType = i - 16;
}
}
for (let i = 29; i < 31; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
mineType = i - 16;
}
}
for (let i = 31; i < 33; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))) {
boostType = i - 16;
}
}
for (let i = 33; i < 39; i++) {
if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36) {
turretType = i - 16;
}
}
spawnpadType = 36;
}
var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
.loader {
position: absolute;
top:110%;
left:46%;
border: 16px solid #333;
border-radius: 50%;
border-top: 16px solid #181818;
box-shadow: 0 0 10px 10px rgba(0, 0, 0, 0.4);
width: 60px;
height: 60px;
-webkit-animation: spin 0.5s linear infinite; /* Safari */
animation: spin 0.5s linear infinite;
}
@-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(360deg); }
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
#gameUI .joinAlBtn, a {
animation: 5s infinite linear both normal rainbow;
}
@keyframes rainbow {
0% { filter: hue-rotate(0deg) }
100% { filter: hue-rotate(360deg) }
}`));
document.head.appendChild(styleItem);
window.addEventListener("load", () => {
let toggleRender = true;
let canvas = document.getElementById("gameCanvas");
let ctx = canvas.getContext("2d");
let screenWidth = 1920;
let screenHeight = 1080;
let screenW = screenWidth / 2;
let screenH = screenHeight / 2;
function render() {
if (toggleRender) {
ctx.beginPath();
let gradient = ctx.createRadialGradient(screenW, screenH, 0, screenW, screenH, screenWidth);
for (let i = 0; i <= 1; i++) {
gradient.addColorStop(i, "rgba(0, 0, 0, " + i + ")");
}
ctx.fillStyle = gradient;
ctx.rect(0, 0, screenWidth, screenHeight);
ctx.fill();
}
window.requestAnimFrame(render);
}
render();
});
document.addEventListener("keydown", function (e) {
if (e.keyCode == 27) {
$('#infomenu').toggle();
ext = !ext;
};
});
// Menu
$("body").after(`
<div id="infomenu">
<hr>
<div class="nameblock">๖ۣۜℱ₴Ⱨ 𝕞𝕠𝕕</div>
<hr>
<ul>
<li></label><label><div class="text">AntiInsta<input type="checkbox" id="anti" checked><span class="checkmark"></div></li>
<li></label><label><div class="text">HitBack<input type="checkbox" id="hitBack"><span class="checkmark"></div></li>
<li></label><label><div class="text">Stacked Insta<input type="checkbox" id="stackInsta"><span class="checkmark"></div></li>
</ul>
<hr>
<div class="nameblock">HotKey:</div>
<hr>
<div class="text">
</li>
<li> N - Auto Triple Mill
</li>
<li> V - Spike
</li>
<li> F - Trap
</li>
<li> H - Double Turrets
</li>
<li> M - Music Menu (Not working)
</li>
<li> Space - Perfect Stacked Spiketick
</li>
<li> RightClick - AutoBreaker
</li>
<li> R - Normal Instakill
</li>
<li> T - Hard Instakill
</li>
<li> Y - OneTick
</li>
<li> , - Boost OneTick
</li>
<li> B - Bulltick
</li>
<li> Esc - To Open Menu
</li>
<br> Thx For Download My Hack <br>
<br> My youtube channel Uc45Hz <br>
</ul>
<hr>
</div>
</div>
<style>
button:active,
button:focus {
outline: none !important;
}
button::-moz-focus-inner {
border: 0 !important;
}
.nameblock {
font-size: 20px;
color: #dbdbdb;
text-align: center;
}
li {
font-size: 13px;
}
.text {
display: block;
font-size: 17px;
color: #fff;
text-align: left;
}
.menuToggle:hover{
cursor: pointer;
position: absolute;
background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
background-size: 400% 400%;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
-webkit-animation: colorR 20s ease infinite;
animation: colorR 20s ease infinite;
font-family: "Hammersmith One";
display: block !important;
top: 80px;
left: 1517px;
font-size: 17px;
}
.menuToggle{
cursor: pointer;
position: absolute;
background: linear-gradient(to right, gray, black);
background-size: 400% 400%;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
-webkit-animation: colorR 20s ease infinite;
animation: colorR 20s ease infinite;
font-family: "Hammersmith One";
display: block !important;
top: 80px;
left: 1517px;
font-size: 17px;
}
::-webkit-scrollbar { width: 5px; height: 3px;}
::-webkit-scrollbar-button { background-color: #000000; }
::-webkit-scrollbar-track { background-color: #999;}
::-webkit-scrollbar-track-piece { background-color: rgba(0, 0, 0, 0.50);}
::-webkit-scrollbar-thumb { height: 50px; background-color: #666; border-radius: 3px;}
::-webkit-scrollbar-corner { background-color: #999;}}
::-webkit-resizer { background-color: #666;}
#infomenu {
overflow-y: scroll;
overflow-x: hidden;
padding: 20px;
position: absolute;
display: none;
background: rgba(102, 102, 102, 0.25);
width: 310px;
height: 450px;
border: 2px solid black;
border-radius: 4px;
top: 80px;
left: 20px;
z-index: 1;
}
input {outline: 0 !important;}
.Input_Text_style, .Input_Buttob_style {
background: rgba(102, 102, 102);
border: 2px solid black;
border-radius: 10px;
color: #fff;
-o-transition: all 1s ease;
-ms-transition: all 1s ease;
-moz-transition: all 1s ease;
-webkit-transition: all 1s ease;
transition: all 1s ease;
}
.Input_Text_style:focus,.Input_Buttob_style:focus {
border: 2px solid #fff;
}
</style>
<script>
function InfoMenu() {
$("#infomenu").css({
"display" : "block"
});
}
/*(function() {
var UPDATE_DELAY = 700;
var lastUpdate = 0;
var frames = 0;
var values;
function updateCounter() {
var now = Date.now();
var elapsed = now - lastUpdate;
if (elapsed < UPDATE_DELAY) {
++frames;
} else {
var fps = Math.round(frames / (elapsed / 1000));
document.getElementById("fps").textContent ="Fps: " + fps ;
frames = 0;
lastUpdate = now;
}
requestAnimationFrame(updateCounter);
}
lastUpdate = Date.now();
requestAnimationFrame(updateCounter);
})();
setInterval(()=>{
document.getElementById("ping").textContent = "Ping: " + window.pingTime;
},0);*/
</script>
`);
$("body").after(`
<div id="ShowMenu">
</span>
<div id="addtext">LeftAndRightClick: On</div>
<div id="addtext3">Balant macros: On</div>
<div id="addtext0">Soldier-Q: On</div>
<div id="addtext4">AutoSpawn: On</div>
<div id="addtext1">Left-Click</div>
<div id="addtext2">Right-Click</div>
<style>
#ShowMenu {
position:absolute !important;
display:block;
top: 5px;
left: 5px;
width: auto;
height: auto;
text-align: center;
}
#addtext,#addtext1,#addtext2,#addtext0,#addtext3,#addtext4{
display: none;
color: #fff;
background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
background-size: 400% 400%;
font-size: 20px;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
-webkit-animation: colorR 20s ease infinite;
animation: colorR 20s ease infinite;
}
@-webkit-keyframes colorR {
0% { background-position: 0% 50% }
50% { background-position: 100% 50% }
100% { background-position: 0% 50% }
}
@keyframes colorR {
0% { background-position: 0% 50% }
50% { background-position: 100% 50% }
100% { background-position: 0% 50% }
}
</style>
<script>
</script>
`);
var antii = document.querySelector("#anti")
antii.addEventListener('change', function() {
if (this.checked) {
anti = true;
} else {
anti = false;
}
});
var hitBackk = document.querySelector("#hitBack")
hitBackk.addEventListener('change', function() {
if (this.checked) {
hitBack = true;
} else {
hitBack = false;
}
});
var stackInstaa = document.querySelector("#stackInsta")
stackInstaa.addEventListener('change', function() {
if (this.checked) {
stackInsta = true;
} else {
stackInsta = false;
}
});