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Best Level Medium Free Cheat for 1v1.lol with advanced features
// ==UserScript== // @license MIT // @name Nuked Ware V2.0 // @namespace http://tampermonkey.net/ // @version 2.0 // @description Best Level Medium Free Cheat for 1v1.lol with advanced features // @author Nuked Rust // @match *://1v1.lol/* // @icon data:image/png;base64,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 // @grant none // @run-at document-start // @antifeature ads // @supportURL https://nkeac.zya.me/nukedcheats/ // ==/UserScript== // Aimbot configuration const searchSize = 75; const threshold = 3.8; const aimbotSpeed = 0.25; // Feature toggles let aimbotEnabled = false; let espEnabled = false; let wireframeEnabled = false; const WebGL = WebGL2RenderingContext.prototype; // Enable drawing buffer preservation (required for pixel reading in aimbot) HTMLCanvasElement.prototype.getContext = new Proxy(HTMLCanvasElement.prototype.getContext, { apply(target, thisArgs, args) { if (args[1]) { args[1].preserveDrawingBuffer = true; } return Reflect.apply(...arguments); } }); // ESP and Aimbot: Modify shaders to implement wall hacks WebGL.shaderSource = new Proxy(WebGL.shaderSource, { apply(target, thisArgs, args) { if (args[1].indexOf('gl_Position') > -1) { args[1] = args[1].replace('void main', ` out float vDepth; uniform bool enabled; uniform float threshold; void main `).replace(/return;/, ` vDepth = gl_Position.z; if (enabled && vDepth > threshold) { gl_Position.z = 1.0; } `); } else if (args[1].indexOf('SV_Target0') > -1) { args[1] = args[1].replace('void main', ` in float vDepth; uniform bool enabled; uniform float threshold; void main `).replace(/return;/, ` if (enabled && vDepth > threshold) { SV_Target0 = vec4(1.0, 0.0, 0.0, 1.0); } `); } return Reflect.apply(...arguments); } }); // Helper function for shader uniforms WebGL.getUniformLocation = new Proxy(WebGL.getUniformLocation, { apply(target, thisArgs, [program, name]) { const result = Reflect.apply(...arguments); if (result) { result.name = name; result.program = program; } return result; } }); // Identify UI elements to prevent wireframe from affecting them WebGL.uniform4fv = new Proxy(WebGL.uniform4fv, { apply(target, thisArgs, args) { if (args[0].name === 'hlslcc_mtx4x4unity_ObjectToWorld') { args[0].program.isUIProgram = true; } return Reflect.apply(...arguments); } }); // Aimbot variables let movementX = 0, movementY = 0; let count = 0; // Main game rendering proxy: implements ESP, Aimbot, and Wireframe WebGL.drawElements = new Proxy(WebGL.drawElements, { apply(target, thisArgs, args) { const program = thisArgs.getParameter(thisArgs.CURRENT_PROGRAM); if (!program.uniforms) { program.uniforms = { enabled: thisArgs.getUniformLocation(program, 'enabled'), threshold: thisArgs.getUniformLocation(program, 'threshold') }; } const couldBePlayer = args[1] > 4000; // ESP and Aimbot: Enable shader modifications thisArgs.uniform1i(program.uniforms.enabled, (espEnabled || aimbotEnabled) && couldBePlayer); thisArgs.uniform1f(program.uniforms.threshold, threshold); // Wireframe: Change rendering mode to lines args[0] = wireframeEnabled && !program.isUIProgram && args[1] > 6 ? thisArgs.LINES : args[0]; Reflect.apply(...arguments); // Aimbot: Detect and calculate aim adjustments if (aimbotEnabled && couldBePlayer) { const width = Math.min(searchSize, thisArgs.canvas.width); const height = Math.min(searchSize, thisArgs.canvas.height); const pixels = new Uint8Array(width * height * 4); const centerX = thisArgs.canvas.width / 2; const centerY = thisArgs.canvas.height / 2; const x = Math.floor(centerX - width / 2); const y = Math.floor(centerY - height / 2); thisArgs.readPixels(x, y, width, height, thisArgs.RGBA, thisArgs.UNSIGNED_BYTE, pixels); for (let i = 0; i < pixels.length; i += 4) { if (pixels[i] === 255 && pixels[i + 1] === 0 && pixels[i + 2] === 0 && pixels[i + 3] === 255) { const idx = i / 4; const dx = idx % width; const dy = (idx - dx) / width; movementX += (x + dx - centerX); movementY += -(y + dy - centerY); count++; } } } } }); // Aimbot: Apply calculated aim adjustments window.requestAnimationFrame = new Proxy(window.requestAnimationFrame, { apply(target, thisArgs, args) { args[0] = new Proxy(args[0], { apply() { const isPlaying = document.querySelector('canvas').style.cursor === 'none'; rangeEl.style.display = isPlaying && aimbotEnabled ? '' : 'none'; if (count > 0 && isPlaying) { const f = aimbotSpeed / count; movementX *= f; movementY *= f; window.dispatchEvent(new MouseEvent('mousemove', { movementX, movementY })); rangeEl.classList.add('range-active'); } else { rangeEl.classList.remove('range-active'); } movementX = 0; movementY = 0; count = 0; return Reflect.apply(...arguments); } }); return Reflect.apply(...arguments); } }); const styles = ` :root { --radius: 0; } @font-face { font-family: 'Russo One'; font-style: normal; font-weight: 400; src: url(https://fonts.gstatic.com/s/russoone/v14/Z9XUDmZRWg6M1LvRYsHOz8mJ.woff2) format('woff2'); unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+0300-0301, U+0303-0304, U+0308-0309, U+0323, U+0329, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD; } .dialog { position: absolute; left: 50%; top: 50%; padding: 20px; background: rgba(131, 100, 226, 0.9); color: #fff; transform: translate(-50%, -50%); text-align: center; z-index: 999999; font-family: 'Russo One', sans-serif; border-radius: 10px; box-shadow: 0 0 20px rgba(0, 0, 0, 0.3); } .dialog-header { padding: 10px; cursor: move; background: rgba(0, 0, 0, 0.2); border-radius: 10px 10px 0 0; } .close { position: absolute; right: 5px; top: 5px; width: 20px; height: 20px; opacity: 0.5; cursor: pointer; } .close:before, .close:after { content: ' '; position: absolute; left: 50%; top: 50%; width: 100%; height: 20%; transform: translate(-50%, -50%) rotate(-45deg); background: #fff; } .close:after { transform: translate(-50%, -50%) rotate(45deg); } .close:hover { opacity: 1; } .btn { cursor: pointer; padding: 0.7em; background: rgba(255, 255, 255, 0.1); border: 2px solid rgba(255, 255, 255, 0.2); margin: 10px; text-align: center; border-radius: 5px; transition: all 0.3s ease; } .btn:hover { background: rgba(255, 255, 255, 0.2); transform: scale(1.05); } .btn:active { transform: scale(0.95); } .msg { position: absolute; left: 10px; bottom: 10px; background: rgba(30, 41, 74, 0.8); color: #fff; font-family: 'Russo One', sans-serif; font-weight: bolder; padding: 15px; animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s; z-index: 999999; pointer-events: none; border-radius: 5px; } @keyframes msg { from { transform: translate(-120%, 0); } to { transform: none; } } .range { position: absolute; left: 50%; top: 50%; width: ${searchSize}px; height: ${searchSize}px; max-width: 100%; max-height: 100%; border-radius: 50%; border: 1px solid white; transform: translate(-50%, -50%); } .range-active { border: 2px solid #45ff99; box-shadow: 0 0 50px 15px rgba(69, 255, 153, 0.5); } .toggle-btn { display: inline-block; margin: 5px; padding: 5px 10px; background: rgba(255, 255, 255, 0.1); border-radius: 15px; cursor: pointer; } .toggle-btn.active { background: rgba(0, 255, 0, 0.3); } `; const menuHTML = ` <div class="dialog" id="cheatMenu"> <div class="dialog-header">Nuked Ware 1v1.lol</div> <div class="close" onclick="this.parentNode.style.display='none';"></div> <div class="celemenu"> <div class="toggle-btn" id="aimbotToggle">Aimbot: OFF</div> <div class="toggle-btn" id="espToggle">ESP: OFF</div> <div class="toggle-btn" id="wireframeToggle">Wireframe: ON</div> <br><br> <small>[H] to show/hide menu</small> <br><br> <div style="display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px;"> <div class="btn" onclick="window.open('', '_blank')">Discord</div> <div class="btn" onclick="window.open('', '_blank')">Latest video</div> </div> </div> </div> <div class="msg" style="display: none;"></div> <div class="range" style="display: none;"></div> `; let isDragging = false; let dragOffsetX, dragOffsetY; function nukedDraggable(element) { const header = element.querySelector('.dialog-header'); header.addEventListener('mousedown', (e) => { isDragging = true; dragOffsetX = e.clientX - element.offsetLeft; dragOffsetY = e.clientY - element.offsetTop; }); document.addEventListener('mousemove', (e) => { if (isDragging) { element.style.left = (e.clientX - dragOffsetX) + 'px'; element.style.top = (e.clientY - dragOffsetY) + 'px'; } }); document.addEventListener('mouseup', () => { isDragging = false; }); } window.addEventListener('DOMContentLoaded', function () { document.body.insertAdjacentHTML('beforeend', menuHTML); const styleElement = document.createElement('style'); styleElement.textContent = styles; document.head.appendChild(styleElement); const cheatMenu = document.getElementById('cheatMenu'); nukedDraggable(cheatMenu); const msgEl = document.querySelector('.msg'); const rangeEl = document.querySelector('.range'); const aimbotToggle = document.getElementById('aimbotToggle'); const espToggle = document.getElementById('espToggle'); const wireframeToggle = document.getElementById('wireframeToggle'); aimbotToggle.addEventListener('click', () => nukedFeature('Aimbot', aimbotToggle)); espToggle.addEventListener('click', () => nukedFeature('ESP', espToggle)); wireframeToggle.addEventListener('click', () => nukedFeature('Wireframe', wireframeToggle)); // Initialize toggle states updateToggleState(wireframeToggle, wireframeEnabled); }); function nukedFeature(feature, element) { switch (feature) { case 'Aimbot': aimbotEnabled = !aimbotEnabled; break; case 'ESP': espEnabled = !espEnabled; break; case 'Wireframe': wireframeEnabled = !wireframeEnabled; break; } updateToggleState(element, feature === 'Aimbot' ? aimbotEnabled : (feature === 'ESP' ? espEnabled : wireframeEnabled)); nukedsMsg(feature, feature === 'Aimbot' ? aimbotEnabled : (feature === 'ESP' ? espEnabled : wireframeEnabled)); } function updateToggleState(element, state) { element.textContent = `${element.textContent.split(':')[0]}: ${state ? 'ON' : 'OFF'}`; element.classList.toggle('active', state); } function nukedsMsg(name, bool) { const msgEl = document.querySelector('.msg'); msgEl.innerText = name + ': ' + (bool ? 'ON' : 'OFF'); msgEl.style.display = 'none'; void msgEl.offsetWidth; msgEl.style.display = ''; } window.addEventListener('keyup', function (event) { const key = event.key.toUpperCase(); switch (key) { case 'M': nukedFeature('ESP', document.getElementById('espToggle')); break; case 'N': nukedFeature('Wireframe', document.getElementById('wireframeToggle')); break; case 'T': nukedFeature('Aimbot', document.getElementById('aimbotToggle')); break; case 'H': const cheatMenu = document.getElementById('cheatMenu'); cheatMenu.style.display = cheatMenu.style.display === 'none' ? 'block' : 'none'; break; } });