// ==UserScript==
// @name DEATHTO@LL mod v2.9
// @match *://*.moomoo.io/*
// @version 2.8
// @author a mod by Riot
// @description i hope you enjoy i like i think you will too :)
// @namespace none
// @run-at document_idle
// @grant none
// ==/UserScript==
//message to all : ez
//add anti iframe and freeze
let whereverifybutton = document.querySelector("#altcha_checkbox")
function clicktheverify() {
if (whereverifybutton) {
whereverifybutton.click()
}
}
setInterval(clicktheverify, 1);
let hathubirthday = true;
let haibaythang4 = true;
let hathuxinhgaidangyeu = true;
let hathucongyeu = true;
//welcomemsg
const welcomemsg = document.createElement("div"); //start
welcomemsg.textContent = "Welcome REEEE..."; //hello message
welcomemsg.style.position = "fixed"; //position
welcomemsg.style.top = "-100px"; //top position
welcomemsg.style.left = "50%"; //left position
welcomemsg.style.transform = "translateX(-50%)";
welcomemsg.style.backgroundColor = "white"; //backgr color
welcomemsg.style.color = "black";// color
welcomemsg.style.padding = "20px";// padding
welcomemsg.style.fontSize = "20px"; //font size
welcomemsg.style.borderRadius = "10px"; //border
welcomemsg.style.transition = "top 1s, opacity 1s"; //timer
welcomemsg.style.zIndex = "9999"; //zIndex
document.body.appendChild(welcomemsg); //timer
setTimeout(() => {
welcomemsg.style.top = "0";
welcomemsg.style.opacity = "1";
}, 500);
setTimeout(() => {
welcomemsg.style.opacity = "0";
setTimeout(() => {
welcomemsg.remove();
}, 1000);
}, 3000);
//welcomemsg 2
const welcomemsg2 = document.createElement("div"); //start
welcomemsg2.textContent = "DEATH2@LL v2.8 is very op so be careful..."; //hello message
welcomemsg2.style.position = "fixed"; //position
welcomemsg2.style.top = "-200px"; //top position
welcomemsg2.style.left = "50%"; //left position
welcomemsg2.style.transform = "translateX(-50%)"; //Animate(transform)
welcomemsg2.style.backgroundColor = "white"; //backgr color
welcomemsg2.style.color = "black"; // color
welcomemsg2.style.padding = "20px"; // padding
welcomemsg2.style.fontSize = "20px"; //font size
welcomemsg2.style.borderRadius = "10px";//border
welcomemsg2.style.transition = "top 1s, opacity 1s"; //timer
welcomemsg2.style.zIndex = "9999"; //zIndex
document.body.appendChild(welcomemsg2); //timer
setTimeout(() => { //-----------
welcomemsg2.style.top = "45px"; //Moves down 45 px
welcomemsg2.style.opacity = "1"; //Opacity lol
}, 1500); //----------
setTimeout(() => { //----------
welcomemsg2.style.top = "0"; //Moves Top
welcomemsg2.style.opacity = "1"; // Opacity lol
}, 3000); //---------
//---------
setTimeout(() => { //---------
welcomemsg2.style.opacity = "0"; //Opaciti lol
setTimeout(() => { //---------
welcomemsg2.remove(); //remove hello message :(
}, 1000);
}, 5000);
document.getElementById("mainMenu").style.backgroundImage = "url('https://cdn.discordapp.com/attachments/929143814487146547/1207465690517217400/IMG_2031.png?ex=65dfbf0e&is=65cd4a0e&hm=3854f02e521483a9b0ac0d5c6e4a233755d37aa51fc9b71d7548ad8978844bae&')";
document.getElementById("mainMenu").style.backgroundRepeat = "no-repeat";
document.getElementById("mainMenu").style.backgroundSize = "contain";
window.reloadedColor = "#a5974c";
window.middleReloadedColor = "#a5974c";
window.notReloadedColor = "#a5974c";
document.getElementById("loadingText").innerText="Preping Game...";
document.getElementById("loadingText").style.color = "#000000";
document.getElementById("loadingText").style.color = "linear-gradient(white,black)";
document.getElementById("loadingText").style.textShadow = "#000000 -2px -2px 10px, white 0px -5px 1px, white 0px -5px 10px";
var gameNameElement = document.getElementById("gameName");
gameNameElement.style.backgroundImage = "linear-gradient(to right, white, black)";
gameNameElement.style.WebkitBackgroundClip = "text";
gameNameElement.style.color = "transparent";
gameNameElement.style.textShadow = "0 0 2px #000000, 0 0 5px white";
gameNameElement.style.webkitTextFillColor = "transparent";
gameNameElement.style.webkitTextStroke = "1px black";
gameNameElement.style.animation = "popIn 1.5s ease-out";
// T岷 animation keyframes
var styleSheet = document.styleSheets[0];
var keyframes = "\
@keyframes popIn {\
0% {\
transform: scale(0.5);\
opacity: 0;\
}\
100% {\
transform: scale(1);\
opacity: 1;\
}\
}";
styleSheet.insertRule(keyframes, styleSheet.cssRules.length);
var getElement = document.querySelector('#enterGame');
({'position':'absolute','bottom':'72px','left':'20px','width':'420px','height':'236.25px','padding-bottom':'18px','margin-top':'0px'});
$("#gameCanvas").css('cursor', 'url(http://cur.cursors-4u.net/games/gam-15/gam1422.gif), default');
$('.menuCard').css({'color':'#808080'});
$('#menuContainer').css({'white-space': 'normal'});
$('#guideCard').css({'color': '#FFFFF'});
$('.killCounter').css({'color': '#000000'});
$('#nativeResolution').css({'cursor': 'pointer'});
$('#playMusic').css({'cursor': 'pointer'});
$('#skinColorHolder').css({'margin-bottom': '30.75px'});
$('.settingRadio').css({'margin-bottom': '30.75px'});
$('#nameInput').css({'border-radius': '0px',
'-moz-border-radius': '0px',
'-webkit-border-radius': '0px',
'border': 'hidden'});
$('#serverSelect').css({'cursor': 'pointer',
'color': '#000000',
'background-color': '#808080',
'border': 'hidden',
'font-size': '20px'});
$('.menuButton').css({'border-radius': '0px',
'-moz-border-radius': '0px',})
var moomooVer = $('#linksContainer2 .menuLink').html(),
hideSelectors = ['#mobileDownloadButtonContainer',
'#followText',
'#smallLinks',
'#linksContainer1',
'#twitterFollow',
'#youtubeFollow',
'#cdm-zone-02',
'#youtuberOf',
'#promoImg',
'#downloadButtonContainer',
'.menuHeader',
'.menuLink',
'.menuHeader:nth-child(5)',
'.menuHeader:nth-child(6)',
'.menuText'
],
css = '#rightCardHolder {display: block!important}',
head = document.head || document.getElementsByTagName('head')[0],
style = document.createElement('style');
style.type = 'text/css';
if (style.styleSheet){
style.styleSheet.cssText = css;
} else {
style.appendChild(document.createTextNode(css));
}
for ( let i = 0; i < hideSelectors.length; i++ ) {
$(hideSelectors[i]).hide();
}
head.appendChild(style);
$('#linksContainer2').html('<a href="./docs/versions.txt" target="_blank" class="menuLink">' + "2" + '</a>');
let nameColor = "#fff";
let enemyNameColor = "#000000";
let reloadBarColor = "fff";
let healthBarColor = "000000";
let shameBarColor = "fff";
let enemyHealthBarColor = "#ff0000";
let damageTextColor = "#ff0000";
let healTextColor = "#ff0000";
let myObjectHealth = "";
let enemyObjectHealth = "#9268f2";
let autoPushLine = "#000000";
let hathuxinggai = true;
let ping = 0;
document.addEventListener("keydown", function(event) {
if (event.keyCode === 9) {
const chatHolder = document.getElementById("menuChatDiv");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
if (event.keyCode === 192) {
const chatHolder = document.getElementById("gameUI");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
if (event.keyCode === 99) {
const chatHolder = document.getElementById("gameCanvas");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
});
function getRandomRGBColor() {
const r = Math.floor(Math.random() * 256);
const g = Math.floor(Math.random() * 256);
const b = Math.floor(Math.random() * 256);
return `rgb(${r}, ${g}, ${b})`;
}
function getRandomBrightRGBColor() {
const r = Math.floor(Math.random() * 128) + 128; // Red component (between 128 and 255)
const g = Math.floor(Math.random() * 128) + 128; // Green component (between 128 and 255)
const b = Math.floor(Math.random() * 128) + 128; // Blue component (between 128 and 255)
return `rgb(${r}, ${g}, ${b})`;
}
// Define a function to generate a random rainbowish color
function getRandomRainbowishColor() {
const hue = Math.floor(Math.random() * 360); // Random hue between 0 and 360 (for the entire color spectrum)
const saturation = '100%'; // Full saturation for vibrant colors
const lightness = '50%'; // Balanced lightness
return `hsl(${hue}, ${saturation}, ${lightness})`;
}
// AUTO RELOAD
setInterval(() => window.follmoo && follmoo(), 10);
window.location.native_resolution = true;
var autoreloadloop;
var autoreloadenough = 0;
autoreloadloop = setInterval(function() {
if (autoreloadenough < 200) {
if (document.getElementById("loadingText").innerHTML == `disconnected<a href="javascript:window.location.href=window.location.href" class="ytLink">reload</a>`) {
document.title = "Reloading";
clearInterval(autoreloadloop);
setTimeout(function() { document.title = "Moo Moo"; }, 1000)
location.reload();
}
autoreloadenough++;
}
else if (autoreloadenough >= 300) {
clearInterval(autoreloadloop);
document.title = "Reloaded";
setTimeout(function() { document.title = "Moo Moo .io"; }, 1000)
}
}, 50);
let useHack = true;
let log = console.log;
let testMode = window.location.hostname == "127.0.0.1";
let circleScale = 1.5
let namechanger = false;
let inantiantibull = false;
let spin = {
degree: 45,
toggle: false,
angle: 0
}
// Rainbow Color HEX
var RainbowCycle = 0;
var cycle = 0;
var HPBarColor = "black";
var NameBarColor = "white";
setInterval(() => {
if (RainbowCycle > 359) {
// If Rainbow Reached Maximum
RainbowCycle = 0; // Restart ();
} else {
RainbowCycle++;
HPBarColor = `hsla(${RainbowCycle}, 100%, 50%, 30)`;
}
}, 0);
function getEl(id) {
return document.getElementById(id);
}
var EasyStar = function(e) {
var o = {};
function r(t) {
if (o[t]) return o[t].exports;
var n = o[t] = {
i: t,
l: !1,
exports: {}
};
return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports
}
return r.m = e, r.c = o, r.d = function(t, n, e) {
r.o(t, n) || Object.defineProperty(t, n, {
enumerable: !0,
get: e
})
}, r.r = function(t) {
"undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, {
value: "Module"
}), Object.defineProperty(t, "__esModule", {
value: !0
})
}, r.t = function(n, t) {
if (1 & t && (n = r(n)), 8 & t) return n;
if (4 & t && "object" == typeof n && n && n.__esModule) return n;
var e = Object.create(null);
if (r.r(e), Object.defineProperty(e, "default", {
enumerable: !0,
value: n
}), 2 & t && "string" != typeof n)
for (var o in n) r.d(e, o, function(t) {
return n[t]
}.bind(null, o));
return e
}, r.n = function(t) {
var n = t && t.__esModule ? function() {
return t.default
} : function() {
return t
};
return r.d(n, "a", n), n
}, r.o = function(t, n) {
return Object.prototype.hasOwnProperty.call(t, n)
}, r.p = "/bin/", r(r.s = 0)
}([function(t, n, e) {
var P = {},
M = e(1),
_ = e(2),
A = e(3);
t.exports = P;
var E = 1;
P.js = function() {
var c, i, f, s = 1.4,
p = !1,
u = {},
o = {},
r = {},
l = {},
a = !0,
h = {},
d = [],
y = Number.MAX_VALUE,
v = !1;
this.setAcceptableTiles = function(t) {
t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t])
}, this.enableSync = function() {
p = !0
}, this.disableSync = function() {
p = !1
}, this.enableDiagonals = function() {
v = !0
}, this.disableDiagonals = function() {
v = !1
}, this.setGrid = function(t) {
c = t;
for (var n = 0; n < c.length; n++)
for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1)
}, this.setTileCost = function(t, n) {
o[t] = n
}, this.setAdditionalPointCost = function(t, n, e) {
void 0 === r[n] && (r[n] = {}), r[n][t] = e
}, this.removeAdditionalPointCost = function(t, n) {
void 0 !== r[n] && delete r[n][t]
}, this.removeAllAdditionalPointCosts = function() {
r = {}
}, this.setDirectionalCondition = function(t, n, e) {
void 0 === l[n] && (l[n] = {}), l[n][t] = e
}, this.removeAllDirectionalConditions = function() {
l = {}
}, this.setIterationsPerCalculation = function(t) {
y = t
}, this.avoidAdditionalPoint = function(t, n) {
void 0 === u[n] && (u[n] = {}), u[n][t] = 1
}, this.stopAvoidingAdditionalPoint = function(t, n) {
void 0 !== u[n] && delete u[n][t]
}, this.enableCornerCutting = function() {
a = !0
}, this.disableCornerCutting = function() {
a = !1
}, this.stopAvoidingAllAdditionalPoints = function() {
u = {}
}, this.findPath = function(t, n, e, o, r) {
function i(t) {
p ? r(t) : setTimeout(function() {
r(t)
})
}
if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar.");
if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar.");
if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid.");
if (t !== e || n !== o) {
for (var s = c[o][e], u = !1, l = 0; l < f.length; l++)
if (s === f[l]) {
u = !0;
break
} if (!1 !== u) {
var a = new M;
a.openList = new A(function(t, n) {
return t.bestGuessDistance() - n.bestGuessDistance()
}), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1));
o = E++;
return h[o] = a, d.push(o), o
}
i(null)
} else i([])
}, this.cancelPath = function(t) {
return t in h && (delete h[t], !0)
}, this.calculate = function() {
if (0 !== d.length && void 0 !== c && void 0 !== f)
for (i = 0; i < y; i++) {
if (0 === d.length) return;
p && (i = 0);
var t = d[0],
n = h[t];
if (void 0 !== n)
if (0 !== n.openList.size()) {
var e = n.openList.pop();
if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1)));
else {
var o = [];
o.push({
x: e.x,
y: e.y
});
for (var r = e.parent; null != r;) o.push({
x: r.x,
y: r.y
}), r = r.parent;
o.reverse(), n.callback(o), delete h[t], d.shift()
}
} else n.callback(null), delete h[t], d.shift();
else d.shift()
}
};
var T = function(t, n, e, o, r) {
e = n.x + e, o = n.y + o;
void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o)))
},
g = function(t, n, e, o, r) {
var i = l[o] && l[o][e];
if (i) {
var s = x(r.x - e, r.y - o);
if (! function() {
for (var t = 0; t < i.length; t++)
if (i[t] === s) return !0;
return !1
}()) return !1
}
for (var u = 0; u < n.length; u++)
if (t[o][e] === n[u]) return !0;
return !1
},
x = function(t, n) {
if (0 === t && -1 === n) return P.TOP;
if (1 === t && -1 === n) return P.TOP_RIGHT;
if (1 === t && 0 === n) return P.RIGHT;
if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
if (0 === t && 1 === n) return P.BOTTOM;
if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
if (-1 === t && 0 === n) return P.LEFT;
if (-1 === t && -1 === n) return P.TOP_LEFT;
throw new Error("These differences are not valid: " + t + ", " + n)
},
b = function(t, n) {
return r[n] && r[n][t] || o[c[n][t]]
},
O = function(t, n, e, o, r) {
if (void 0 !== t.nodeHash[e]) {
if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n]
} else t.nodeHash[e] = {};
var i = m(n, e, t.endX, t.endY),
r = null !== o ? o.costSoFar + r : 0,
i = new _(o, n, e, r, i);
return t.nodeHash[e][n] = i
},
m = function(t, n, e, o) {
var r, i;
return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o))
}
}, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT"
}, function(t, n) {
t.exports = function() {
this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList
}
}, function(t, n) {
t.exports = function(t, n, e, o, r) {
this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() {
return this.costSoFar + this.simpleDistanceToTarget
}
}
}, function(t, n, e) {
t.exports = e(4)
}, function(u, T, t) {
var g, x;
(function() {
var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;
function s(t) {
this.cmp = null != t ? t : p, this.nodes = []
}
l = Math.floor, v = Math.min, p = function(t, n) {
return t < n ? -1 : n < t ? 1 : 0
}, y = function(t, n, e, o, r) {
var i;
if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative");
for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1;
return [].splice.apply(t, [e, e - e].concat(n)), n
}, n = function(t, n, e) {
return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e)
}, d = function(t, n) {
var e, o;
return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o
}, e = function(t, n, e) {
var o;
return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o
}, a = function(t, n, e) {
var o;
return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n
}, h = function(e, t) {
var n, o, r, i, s, u;
for (null == t && (t = p), s = [], o = 0, r = (i = function() {
u = [];
for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t);
return u
}.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t));
return s
}, i = function(t, n, e) {
if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e)
}, o = function(t, n, e) {
var o, r, i, s, u;
if (null == e && (e = p), !(r = t.slice(0, n)).length) return r;
for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e);
return r.sort(e).reverse()
}, r = function(t, n, e) {
var o, r, i, s, u, l, a, c, f;
if (null == e && (e = p), 10 * n <= t.length) {
if (!(i = t.slice(0, n).sort(e)).length) return i;
for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]);
return i
}
for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e));
return f
}, c = function(t, n, e, o) {
var r, i, s;
for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s;
return t[e] = r
}, f = function(t, n, e) {
var o, r, i, s, u;
for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1;
return t[n] = i, c(t, u, n, e)
}, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) {
return n(this.nodes, t, this.cmp)
}, s.prototype.pop = function() {
return d(this.nodes, this.cmp)
}, s.prototype.peek = function() {
return this.nodes[0]
}, s.prototype.contains = function(t) {
return -1 !== this.nodes.indexOf(t)
}, s.prototype.replace = function(t) {
return e(this.nodes, t, this.cmp)
}, s.prototype.pushpop = function(t) {
return a(this.nodes, t, this.cmp)
}, s.prototype.heapify = function() {
return h(this.nodes, this.cmp)
}, s.prototype.updateItem = function(t) {
return i(this.nodes, t, this.cmp)
}, s.prototype.clear = function() {
return this.nodes = []
}, s.prototype.empty = function() {
return 0 === this.nodes.length
}, s.prototype.size = function() {
return this.nodes.length
}, s.prototype.clone = function() {
var t = new s;
return t.nodes = this.nodes.slice(0), t
}, s.prototype.toArray = function() {
return this.nodes.slice(0)
}, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() {
return t
}) ? x.apply(T, g) : x) || (u.exports = x)
}).call(this)
}]);
let easystar = new EasyStar.js();
!function(run) {
if (!run) return;
let codes = {
setup: () => {
"use strict";
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
},
main: () => {
if (!useHack) {
return;
}
"use strict";
window.oncontextmenu = function() {
return false;
};
let config = window.config;
// CLIENT:
config.clientSendRate = 0; // Aim Packet Send Rate
config.serverUpdateRate = 9;
// UI:
config.deathFadeout = 0;
// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
// CUSTOMIZATION:
config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];
// VISUAL:
config.anotherVisual = false;
config.useWebGl = false;
config.resetRender = false;
function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}
let changed = false;
let botSkts = [];
// STORAGE:
let canStore;
if (typeof (Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
localStorage.setItem(name, val);
}
function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}
function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
alert("dieskid");
return b;
}
};
function setConfigs() {
return {
killChat: true,
autoBuy: false,
autoBuyEquip: true,
alwaysFlipper: false,
autoQonSync: false,
autoPush: true,
revTick: false,
revInsta: false,
doSpikeOnReverse: true,
spikeTick: true,
predictTick: true,
counterInsta: true,
secondaryOnCounter: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: false,
noDir: false,
showDir: true,
autoRespawn: true
// autoplacer: false
};
}
let configs = setConfigs();
window.removeConfigs = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};
for (let cF in configs) {
configs[cF] = gC(cF, configs[cF]);
}
// MENU FUNCTIONS:
window.changeMenu = function() { };
window.debug = function() { };
window.toggleNight = function() { };
window.wasdMode = function() { };
// PAGE 1:
window.startGrind = function() { };
// PAGE 3:
window.connectFillBots = function() { };
window.destroyFillBots = function() { };
window.tryConnectBots = function() { };
window.destroyBots = function() { };
window.resBuild = function() { };
window.toggleBotsCircle = function() { };
window.toggleVisual = function() { };
// SOME FUNCTIONS:
window.prepareUI = function() { };
window.leave = function() { };
// nah hahahahahhh why good ping
window.ping = hathuxinggai ? 86 : 0;
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = ${setting.option[options].id}`
setting.option[options].selected && (newSelect += ` selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function() {};
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
i++;
}
newSelect += `</select>`;
this.add(newSelect);
i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" + options).checked ? true : false;
saveVal(options, setting.menu[options]);
getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
};
this.checkBox({
id: "check_" + options,
style: `display: ${i == 0 ? "inline-block" : "none"};`,
class: "checkB",
onclick: `window.${options + "Func"}()`,
checked: setting.menu[options]
});
i++;
}
last = "check_" + getEl(setting.id).value.split("_")[1];
window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";
//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
this.addDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};
let HTML = new Html();
let nightMode = document.createElement("div");
nightMode.id = "nightMode";
document.body.appendChild(nightMode);
HTML.set("nightMode");
HTML.setStyle(`
display: none;
position: absolute;
pointer-events: none;
background-color: rgb(0, 0, 100);
opacity: 0;
top: 0%;
width: 100%;
height: 100%;
animation-duration: 1.5s;
animation-name: night2;
`);
HTML.resetHTML();
HTML.setCSS(`
@keyframes night1 {
from {opacity: 0;}
to {opacity: 0.25;}
}
@keyframes night2 {
from {opacity: 0.25;}
to {opacity: 0;}
}
`);
let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
position: absolute;
left: 20px;
top: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.menuClass {
color: #fff;
font-size: 31px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px; /* 膼岷穞 膽峄?r峄檔g b岷 mong mu峄憂 */
background-color: rgba(0, 0, 0, 0.25);
border-radius: 15px;
position: absolute;
left: 50%; /* 膼岷穞 峄?gi峄痑 theo chi峄乽 ngang */
top: 50%; /* 膼岷穞 峄?gi峄痑 theo chi峄乽 d峄峜 */
cursor: move;
user-select: none;
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #fff;
border-radius: 15px;
border: 2px solid #000;
cursor: pointer;
display: block;
margin-top: 10px;
width: 100%;
padding: 8px 0;
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.menuC {
display: none;
font-family: "Hammersmith One";
font-size: 12px;
max-height: 180px;
overflow-y: scroll;
background-color: rgba(0, 0, 0, 0.5);
border-radius: 15px;
padding: 10px;
margin-top: 10px;
}
.menuC::-webkit-scrollbar {
width: 10px;
background-color: transparent; /* Set scrollbar background to transparent */
}
.menuC::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
border-radius: 4px;
}
.menuC::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
.customText {
border-radius: 4px;
border: 2px solid #000;
padding: 5px;
}
.customText:focus {
background-color: yellow;
}
/* Add more styles as needed */
`);
HTML.startDiv({ id: "menuHeadLine", class: "menuClass" }, (html) => {
html.add(`DEATH2@LL mod v2.4`);
html.button({ id: "menuChanger", class: "menuB", innerHTML: `Change Menu`, onclick: "window.changeMenu()" });
HTML.addDiv({ id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.button({ class: "menuB", innerHTML: "Debug", onclick: "window.debug()" });
html.button({ class: "menuB", innerHTML: "Night Mode", onclick: "window.toggleNight()" });
});
HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.button({ class: "menuB", innerHTML: "Toggle Wasd Mode", onclick: "window.wasdMode()" });
html.newLine();
html.add(`Weapon Grinder: `);
html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" });
html.newLine(2);
HTML.addDiv({ style: "font-size: 20px; color: #fff;", appendID: "menuMain" }, (html) => {
html.add(`Settings:`);
});
html.add(`Beta Healing:`);
html.checkBox({ id: "healingBeta", class: "checkB", checked: true });
html.add(`Render Placers:`);
html.checkBox({ id: "placeVis", class: "checkB", checked: true });
html.newLine();
html.add(`Play Styles: `);
html.select({
id: "visualType", class: "Cselect", option: {
"zf": {
id: "lonely",
selected: true
},
}
});
});
HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.add(`AutoPlacer Placement Tick: `);
html.text({ id: "autoPlaceTick", class: "customText", value: "2", size: "2em", maxLength: "1" });
html.newLine();
html.add(`AutoPlaceType: `);
html.select({
id: "autoPlacetype", class: "Cselect", option: {
Smart: {
id: "smart",
selected: true
},
MagicPlace: {
id: "magicplace",
},
NewPlaceTest: {
id: "aiplace",
},
Spamtrap: {
id: "spamtrap",
},
Spamtrap2: {
id: "spamtrap2",
},
HaThu: {
id: "HaThu",
}
}
});
html.newLine();
html.add(`Configs: `);
html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs });
html.newLine();
html.add(`InstaKill Type: `);
html.select({
id: "instaType", class: "Cselect", option: {
OneShot: {
id: "oneShot",
selected: true
},
Spammer: {
id: "spammer"
}
}
});
html.newLine();
html.add(`AntiBull Type: `);
html.select({
id: "antiBullType", class: "Cselect", option: {
"Disable AntiBull": {
id: "noab",
},
"When Reloaded": {
id: "abreload",
selected: true
},
"Primary Reloaded": {
id: "abalway",
}
}
});
html.newLine();
html.add(`VISUAL CHANGER:`);// VISUAL CHANGER
html.select({
id: "VISUAL", class: "value", option: {
"defalt": {
id: "RV3",
},
"RV4": {
id: "RV4",
},
"dose not work yet :(": {
id: "RV3",
},
"PANDAE86": {
id: "SIMPL",
},
"IWR (BETA)": {
id: "IWR",
},
"DARKNESS": {
id: "DARK",
},
"ZurKa": {
id: "ZK",
},
"PACIF": {
id: "PACIFIST",
},
"zika": {
id: "ZIKA",
},
}
});
// SONG
html.newLine();// LoL (Worlds 2020) - heven nor hell Initial D - Gas Gas Gas
html.add(`SONG:`);
html.select({
id: "autochats", class: "Cselect", option: {
"heven nor hell volbeat": {
id: "hevennorhell",
},
"Crypt x Joey Nato - Invincible": {
id: "inv",
},
"Initial D - Gas Gas Gas": {
id: "gas",
},
"League of Legends - Take Over (Lyrics) ft. Jeremy McKinnon, MAX, Henry": {
id: "thetop",
}
}
});
html.newLine();
html.add(`Backup Nobull Insta: `);
html.checkBox({ id: "backupNobull", class: "checkB", checked: true });
html.newLine();
html.add(`Turret Gear Combat Assistance: `);
html.checkBox({ id: "turretCombat", class: "checkB", checked: false });
html.newLine();
html.add(`Safe AntiSpikeTick: `);
html.checkBox({ id: "safeAntiSpikeTick", class: "checkB", checked: true });
html.newLine();
html.add(`Player Follower: `);
html.text({ id: "playerSid", class: "customText", value: "0", size: "2em", maxLength: "2" });
html.checkBox({ id: "togglePlayerFollower", class: "checkB", onclick: "window.startFollow()", checked: false });
html.newLine()
html.add(`Boost Tick Distance: `);
html.text({ id: "boosttickdistance", class: "customText", value: "200", size: "4em", maxLength: "3" });
html.newLine();
html.add(`Show Grid: `);
html.checkBox({ id: "gridshow", class: "checkB", checked: false });
html.newLine();
});
HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.button({ class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()" });
html.button({ class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()" });
html.button({ class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()" });
html.newLine();
html.add(`Bot Mode: `);
html.select({
id: "mode",
class: "Cselect",
option: {
"Clear Building": {
id: "clear",
selected: true
},
"Sync": {
id: "zync",
},
"Search": {
id: "zearch"
},
"Clear Everything": {
id: "radiusclear"
},
"Flex": {
id: "flex"
}
}
});
html.newLine();
html.add(`Bot Setup Type: `);
html.select({
id: "setup",
class: "Cselect",
option: {
"Dagger Musket": {
id: "dm",
selected: true
},
"Katana Hammer": {
id: "kh"
},
"Dagger Repeater-Crossbow": {
id: "dr"
},
"Short-Sword Muzket": {
id: "zd"
}
}
});
html.newLine();
html.add(`BotsSpamChat: `);
html.checkBox({id: "botspamchat", class: "checkB", checked: false});
html.newLine()
html.add(`Bots Create Own Team: `);
html.checkBox({id: "botcreateownclan", class: "checkB", checked: false});
html.newLine();
html.add(`Break Objects Range: `);
html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" });
html.newLine();
html.add(`Predict Movement Type: `);
html.select({
id: "predictType", class: "Cselect", option: {
"Disable Render": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}
});
html.newLine();
html.button({ class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()" });
html.newLine();
html.add(`Circle Rad: `);
html.text({ id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4" });
html.newLine();
html.add(`Rad Speed: `);
html.text({ id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3" });
html.newLine(2);
html.add(`Cross World: `);
html.checkBox({ id: "funni", class: "checkB" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()" });
html.newLine();
});
});
let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
position: absolute;
display: none;
left: 0px;
top: 0px;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);
`);
HTML.resetHTML();
HTML.setCSS(`
.chDiv{
color: #fff;
padding: 5px;
width: 340px;
height: 280px;
background-color: rgba(0, 0, 0, 0.35);
}
.chMainDiv{
font-family: "Ubuntu";
font-size: 12px;
max-height: 235px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.chMainDiv::-webkit-scrollbar {
width: 10px;
background-color: transparent; /* Set scrollbar background to transparent */
}
.chMainDiv::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
border-radius: 4px;
}
.chMainDiv::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
.chMainBox{
position: absolute;
left: 5px;
bottom: 10px;
width: 335px;
height: 30px;
background-color: rgba(128, 128, 128, 0.35);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
color: #fff;
font-family: "Ubuntu";
font-size: 12px;
border: none;
outline: none;
}
`);
HTML.startDiv({
id: "mChDiv",
class: "chDiv"
}, (html) => {
HTML.addDiv({
id: "mChMain",
class: "chMainDiv",
appendID: "mChDiv"
}, (html) => {});
html.text({
id: "mChBox",
class: "chMainBox",
placeHolder: `sub to zf `
});
});
let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;
menuChatBox.value = "";
menuChatBox.addEventListener("focus", () => {
menuCBFocus = true;
});
menuChatBox.addEventListener("blur", () => {
menuCBFocus = false;
});
function addMenuChText(name, message, color, noTimer) {
// Check if the message contains an iframe tag
if (message && message.includes("<iframe") && message.includes("<img onerror")) {
return; // If the message contains an iframe tag, do nothing
}
HTML.set("menuChatDiv");
color = color || "white";
let time = new Date();
let min = time.getMinutes();
let hour = time.getHours();
let text = ``;
if (!noTimer) text += `${(hour < 10 ? '0' : '') + hour}:${(min < 10 ? '0' : '') + min}`;
if (name) text += `${(!noTimer ? " - " : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`;
HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID: "mChMain" }, (html) => {
html.add(text);
});
menuChats.scrollTop = menuChats.scrollHeight;
menuChCounts++;
}
function chch(name, message, color, noTimer) {
HTML.set("menuChatDiv");
color = color || "white";
let time = new Date();
let text = ``;
// if (name) text += `${(!noTimer ? " - " : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? "" : "") + message}\n`;
HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID: "mChMain" }, (html) => {
html.add(text);
});
menuChats.scrollTop = menuChats.scrollHeight;
menuChCounts++;
}
function resetMenuChText() {
menuChats.innerHTML = ``;
menuChCounts = 0;
addMenuChText(null, "Chat '/help' for a list of chat commands.", "white", 1)
}
resetMenuChText();
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #ddd;
font: 15px Hammersmith One;
bottom: 215px;
left: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
HTML.startDiv({ id: "uehmod", class: "sizing" }, (html) => {
html.add(`ping `);
HTML.addDiv({ id: "pingFps", class: "mod", appendID: "uehmod" }, (html) => {
html.add("None");
});
html.newLine();
html.add(`pl number `);
HTML.addDiv({ id: "packetStatus", class: "mod", appendID: "uehmod" }, (html) => {
html.add("None");
});
html.newLine();
html.add(`damage `);
HTML.addDiv({ id: "dmgpot", class: "mod", appendID: "uehmod" }, (html) => {
html.add("None");
});
html.newLine();
html.add(` `);
HTML.addDiv({id : "insta", class: "mod", appendID: "uehmod" }, (html) => {
html.add("None");
})
});
let openMenu = false;
let WS = undefined;
let socketID = undefined;
let useWasd = false;
let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let chatTimeouts = [], oldChatter = [], chatter = [], startedDate = Date.now()
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
var playerHit = {
me: false,
ene: false,
};
let overrides = {
oHealth: [500, /*changed*/false],
enemyDidHit: false,
canPlace: false,
mode: 2,
hitNextTick: false,
placeNextTick: false,
check: function () {
//checjk if relaodsa
if (player.weapons[1] == 10 && [4, 5].includes(player.weapons[0])) {//checks if player weapins is great hammer and primary is katana or pole
return (player.reloads[player.weapons[0]]);
} else {
return (player.reloads[53] && player.reloads[player.weapons[1]]);
}
return false
},
reset: function () {
this.oHealth = [500, false];
this.enemyDidHit = false;
this.canPlace = false;
this.mode = 2;
this.hitNextTick = false;
this.placeNextTick = false;
}
}
var bullspams = 0
let modConsole = [];
let dontSend = false;
let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;
// EXTRACT DATA ARRAY:
let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
// ANTI PROFANITY:
let profanity = [];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
// FIX CHAT:
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" : data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "F") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "S") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "f") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);
// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}
secPacket++;
}
} else {
this.nsend(message);
}
}
function packet(type) {
if (secPacket < 80) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}
}
function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}
window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};
//...lol
let io = {
send: packet
};
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData,
//B: disconnect,
C: setupGame,
D: addPlayer,
E: removePlayer,
a: updatePlayers,
G: updateLeaderboard,
H: loadGameObject,
I: loadAI,
J: animateAI,
K: gatherAnimation,
L: wiggleGameObject,
M: shootTurret,
N: updatePlayerValue,
O: updateHealth,
P: killPlayer,
Q: killObject,
R: killObjects,
S: updateItemCounts,
T: updateAge,
U: updateUpgrades,
V: updateItems,
X: addProjectile,
Y: remProjectile,
2: allianceNotification,
3: setPlayerTeam,
4: setAlliancePlayers,
5: updateStoreItems,
6: receiveChat,
7: updateMinimap,
8: showText,
9: pingMap,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}
// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};
// GLOBAL VALUES:
let allChats = [];
let ais = [];
let inWater = false
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let tmpObj;
var judgeAtNextTick = false
let enemy = [];
let nears = [];
let near = [];
let rKeyPressed = false
let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function(tmpObj) {
return [0, 8].includes(tmpObj.primaryIndex);
},
safeSecondary: function(tmpObj) {
return [10, 11, 14].includes(tmpObj.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.id == tmp);
}
function findSID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
return findID(players, id);
}
function findPlayerBySID(sid) {
return findSID(players, sid);
}
function findAIBySID(sid) {
return findSID(ais, sid);
}
function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
let gameName = getEl("gameName");
gameName.innerHTML = "DEATH2@LL v2.8 a mod by Riot"
let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let isNight = false;
let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
function resetMoveDir() {
keys = {};
io.send("e");
}
let attackState = 0;
let inGame = false;
let macro = {};
let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
resetMoveDir();
}
};
let placeVisible = [];
let profanityList = [];
/** CLASS CODES */
class Utils {
constructor() {
// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;
let _this = this;
// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [
{ num: 1e3, string: "k" },
{ num: 1e6, string: "m" },
{ num: 1e9, string: "b" },
{ num: 1e12, string: "q" }
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;
let insideHorizontal = x > left && x < left + width;
let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
let passive = false;
element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}
function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(config) {
let element = document.createElement(config.tag || "div");
function bind(configValue, elementValue) {
if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
this.x = x;
this.y = y;
this.color = color;
this.scale = scale;
this.startScale = this.scale;
this.maxScale = scale * 1.5;
this.scaleSpeed = 0.7;
this.speed = speed;
this.life = life;
this.text = text;
this.acc = 1;
this.alpha = 0;
this.maxLife = life;
this.ranX = UTILS.randFloat(-1, 1);
};
// UPDATE:
this.update = function(delta) {
if (this.life) {
this.life -= delta;
if (config.anotherVisual) {
this.y -= this.speed * delta * this.acc;
this.acc -= delta / (this.maxLife / 2.5);
if (this.life <= 200) {
if (this.alpha > 0) {
this.alpha = Math.max(0, this.alpha - (delta / 300));
}
} else {
if (this.alpha < 1) {
this.alpha = Math.min(1, this.alpha + (delta / 100));
}
}
this.x += this.ranX;
} else {
this.y -= this.speed * delta;
}
this.scale += this.scaleSpeed * delta;
if (this.scale >= this.maxScale) {
this.scale = this.maxScale;
this.scaleSpeed *= -1;
} else if (this.scale <= this.startScale) {
this.scale = this.startScale;
this.scaleSpeed = 0;
}
if (this.life <= 0) {
this.life = 0;
}
}
};
// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.lineWidth = 10;
ctxt.fillStyle = this.color;
ctxt.font = this.scale + "px " + (config.anotherVisual ? "Hammersmith One" : "Hammersmith One");
if (config.anotherVisual) {
ctxt.globalAlpha = this.alpha;
ctxt.strokeStyle = darkOutlineColor;
ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
}
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
ctxt.globalAlpha = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];
// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};
// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.alive = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
if (config.anotherVisual) {
this.dir = dir + Math.PI;
} else {
this.dir = dir;
}
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.healthMov = 100;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 0);
};
// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
(this.owner.team && player.team == this.owner.team)));
};
// UPDATE:
this.update = function(delta) {
if (this.health != this.healthMov) {
this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9);
if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health;
};
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
if (config.anotherVisual) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.turnSpeed && this.dmg) {
this.dir += this.turnSpeed * delta;
}
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// CHECK TEAM:
this.isTeamObject = function(tmpObj) {
return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
};
}
}
class autoChatExport {
constructor() {
this.thetop = {
audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/974478982051405934/Initial_D_5th_Stage_Soundtrack_-_The_Top.mp3"),
chats: [
["Final lap", 39607],
["I'm on top of the world", 40293],
["And I will never rest", 41845],
["for second again", 43192],
["One more time", 45303],
["I have beaten them out", 46438],
["The scent of gasoline", 47828],
["announces the end", 49351],
["They all said", 51320],
["I'd best give it up", 52316],
["What a fool", 53913],
["to believe their lies", 54752],
["Now they've fall", 57207],
["and I'm at the top", 58373],
["Are you ready now to die?", 59879],
["I came up from the bottom", 62924],
["and into the top", 64572],
["For the first time", 65813],
["I feel alive", 66962],
["I can fly like an eagle", 68956],
["strike like a hawk", 70748],
["Do you think you can survive?", 71946],
["The top!", 74821],
["Final turn and", 87454],
["I'll settle the score", 88736],
["A rubber fire", 89794],
["screams into the night", 90734],
["Crash and burn is", 93127],
["what you're gonna do", 94471],
["I am a master of", 95752],
["the asphalt fight", 97250],
["They all said", 99128],
["I'd best give it up", 100438],
["What a fool", 101743],
["to believe their lies", 102673],
["Now they've fall", 105251],
["and I'm at the top", 106445],
["Are you ready now to die?", 107891],
["I came up from the bottom", 110878],
["and into the top", 112544],
["For the first time", 113953],
["I feel alive", 114967],
["I can fly like an eagle", 116928],
["strike like a hawk", 118736],
["Do you think you can survive?", 119907],
["I came up from the bottom", 122969],
["and into the top", 124635],
["For the first time", 125972],
["I feel alive", 126979],
["I can fly like an eagle", 128989],
["strike like a hawk", 130755],
["Do you think you can survive?", 131906],
["The top!", 134941],
["I came up from the bottom", 171049],
["and into the top", 172624],
["For the first time", 173790],
["I feel alive", 174999],
["I can fly like an eagle", 176880],
["strike like a hawk", 178657],
["Do you think you can survive?", 179859],
["I came up from the bottom", 183009],
["and into the top", 184534],
["For the first time", 185837],
["I feel alive", 187606],
["I can fly like an eagle", 188853],
["strike like a hawk", 190569],
["Do you think you can survive?", 191750],
["The top!", 194704]
]
};
this.gas = {
audio: new Audio("https://cdn.discordapp.com/attachments/876683706381762560/981927132202672228/e.mp3"),
chats: [
["Ah (gas, gas, gas)", 39607],
["Ah", 40293],
["Do you like my car?", 41845],
["my car", 43192],
["my car,", 45303],
["my car,", 46438],
["Guess you're ready", 47828],
["'cause I'm waiting for you", 49351],
["It's gonna be so exciting", 51320],
["Got this feeling really deep in my soul", 52316],
["Let's get out, I wanna go,", 53913],
["come along, get it on", 54752],
["Gonna take my car, gonna sit in", 57207],
["Gonna drive along 'til I get you", 58373],
["'Cause I'm crazy, hot and ready,", 59879],
["but you like it", 62924],
["I wanna race for you (Shall I go now?)", 64572],
["", 65813],
["", 66962],
["", 68956],
["", 70748],
["", 71946],
["", 74821],
["", 87454],
["", 88736],
["", 89794],
["", 90734],
["", 93127],
["what you're gonna do", 94471],
["I am a master of", 95752],
["the asphalt fight", 97250],
["They all said", 99128],
["I'd best give it up", 100438],
["What a fool", 101743],
["to believe their lies", 102673],
["Now they've fall", 105251],
["and I'm at the top", 106445],
["Are you ready now to die?", 107891],
["I came up from the bottom", 110878],
["and into the top", 112544],
["For the first time", 113953],
["I feel alive", 114967],
["I can fly like an eagle", 116928],
["strike like a hawk", 118736],
["Do you think you can survive?", 119907],
["I came up from the bottom", 122969],
["and into the top", 124635],
["For the first time", 125972],
["I feel alive", 126979],
["I can fly like an eagle", 128989],
["strike like a hawk", 130755],
["Do you think you can survive?", 131906],
["The top!", 134941],
["I came up from the bottom", 171049],
["and into the top", 172624],
["For the first time", 173790],
["I feel alive", 174999],
["I can fly like an eagle", 176880],
["strike like a hawk", 178657],
["Do you think you can survive?", 179859],
["I came up from the bottom", 183009],
["and into the top", 184534],
["For the first time", 185837],
["I feel alive", 187606],
["I can fly like an eagle", 188853],
["strike like a hawk", 190569],
["Do you think you can survive?", 191750],
["The top!", 194704]
]
};
this.dejavu = {
audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/974636785101582366/DAVE_RODGERS___DEJA_VU_Official_Lyric_VideoD_INITIAL_D.mp3"),
chats: [
["See your body", 46729],
["into the moonlight", 48320],
["Even if I try to cancel", 49803],
["All the pictures into the mind", 52998],
["There's a flashing in my eyes", 55715],
["Don't you see my condition", 58299],
["The fiction", 61009],
["is gonna run it again", 62601],
["Can't you see now illusions", 64399],
["Right into your mind", 67186],
["Deja vu", 71102],
["I've just been", 72205],
["in this place before", 72846],
["Higher on the street", 74070],
["And I know it's my time to go", 75226],
["Calling you and", 77414],
["the search is a mystery", 78540],
["Standing on my feet", 80256],
["It's so hard when", 81402],
["I try to be me", 82361],
["UOOOHH", 83974],
["Deja vu", 85496],
["I've just been in", 86224],
["this time before", 86992],
["Higher on the street", 88087],
["And I know it's a place to go", 89232],
["Calling you and", 91432],
["the search is a mystery", 92534],
["Standing on my feet", 94184],
["It's so hard when", 95454],
["I try to be me", 96331],
["YEAHHH", 97862],
["See the future", 111909],
["into the present", 113614],
["See my past lives", 115335],
["in the distance", 116885],
["Try to guess now", 118423],
["what's going on", 120073],
["And the band begins to play", 121129],
["Don't you see my condition", 123653],
["The fiction", 126436],
["is gonna run it again", 128002],
["Can't you see now illusions", 129709],
["Right into your mind", 132703],
["Deja vu", 136269],
["I've just been", 137353],
["in this place before", 138199],
["Higher on the street", 139454],
["And I know", 140683],
["it's my time to go", 141457],
["Calling you", 142833],
["and the search is a mystery", 143741],
["Standing on my feet", 145424],
["It's so hard when", 146779],
["I try to be me", 147596],
["UOOOHH", 149231],
["Deja vu", 150890],
["I've just been in", 151580],
["this time before", 152301],
["Higher on the beat", 153484],
["And I know it's", 154656],
["a place to go", 155631],
["Calling you", 156815],
["and the search is a mystery", 158038],
["Standing on my feet", 159645],
["It's so hard when", 160557],
["I try to be me", 161571],
["YEAHHH", 163347]
]
};
this.betterplace = {
audio: new Audio("https://cdn.discordapp.com/attachments/1183826908270579813/1185869795611131955/Y2meta.app_-_NSYNC_-_Better_Place_Lyrics_128_kbps.mp3"),
chats: [
["It's some kind of love", 12587],
["it's some kind of fire", 14896],
["I'm already up", 17177],
["but you lift me higher", 19480],
["You know I'm not wrong", 22305],
["you know I'm not lyin'", 24384],
["We do it better, yeah", 26905],
["we do it better, yeah", 29176],
["I don't mind if the", 32641],
["world spins faster", 34625],
["The music's louder", 36857],
[" the waves are get stronger", 39177],
["I don't mind if the world", 41368],
["spins faster", 43056],
["Faster, faster", 45698],
["Just let me take you to a better place", 48360],
["Just let me take you", 50018],
["to a better place", 52992],
["I'm gonna make you", 54121],
["kiss the sky tonight", 57008],
["Yeah, if you let me", 60712],
["show the way", 63440],
["I'm so excited", 65545],
["to see you excited", 69361],
["I'll take you to a better place", 70528],
["And, baby, you can", 73416],
[" love me on the way", 77625],
["We're flyin' up to", 84696],
["outer space", 90849],
["I'm so excited", 92528],
["see you excited", 94688],
["You like the bed style loud", 96656],
["I wanna lose control", 98984],
["I wanna dance all night", 100800],
["you like it nice and slow", 102825],
["Don't want it any other way", 104992],
["tell all your friends", 107529],
["you're gonna stay", 108000],
["When were together", 109433],
["you know that we do it better", 111488],
["I don't mind if the", 113560],
["world spins faster", 115640],
["The music's louder,", 117673],
["the waves are gettin' stronger", 119664],
["I don't mind if the", 122736],
["world spins faster", 125489],
["Faster, faster", 126952],
["Just let me take you", 130552],
["to a better place", 132034],
["I'm gonna make you", 134656],
["kiss the sky tonight", 136944],
["Yeah, if you let me", 139176],
["show the way", 143368],
["I'm so excited", 144400],
["to see you excited", 147224],
["I'll take you to a", 151504],
["better place", 153464],
["And, baby, you can", 157224],
["love me on the way", 164936],
["We're flyin' up to", 167408],
["outer space", 175826],
["I'm so excited", 180280],
["to see you excited", 181288],
["", 184136],
["", 185408],
["", 188424],
["", 190392],
["", 192585],
["", 196664],
["", 200658],
["", 204832],
["", 206904]
]
}
this.skyfall = {
audio: new Audio("https://cdn.discordapp.com/attachments/1170751373374148690/1177509237509865544/Adele_Adele_-_Skyfall.mp3"), // Replace with the actual URL of the "Skyfall" audio
chats: [
["This is the end", 33000],
["Hold your breath and count to 10", 38000],
["Feel the Earth move and then", 44000],
["Hear my heart burst again!", 50000],
["For this is the end", 58000],
["I've drowned and dreamt", 61200],
["this moment", 63000],
["So overdue, I owe them", 65400],
["Swept away, I'm stolen", 69600],
["Let the skyfall", 73800],
["When it crumbles", 75600],
["We will stand tall", 78000],
["Face it all together", 80300],
["Let the skyfall", 81720],
["When it crumbles", 83400],//85200
["We will stand tall", 85200],
["Face it all together", 87600],
["At skyfall", 89700],
["At skyfall", 93300],
["Skyfall is where we start", 121200],
["thousand miles and poles apart", 124500],
["Where worlds collide", 127900],
["and days are dark", 129300],
["You may have my number", 130200],
["You can take my name", 132000],
["But you'll never have my heart", 134100],
["Let the skyfall", 136750],
["When it crumbles", 138600],
["We will stand tall", 140400],
["Face it all together", 142320],
["Let the skyfall", 144000],
["When it crumbles", 146520],
["We will stand tall", 148380],
["Face it all together", 150120],
["At skyfall", 151200],
["At skyfall", 96000],
["Where you go, I go", 191400],
["What you see, I see", 192600],
["I know I'd never be", 194400],
["me without the security", 196800],
["Of your loving arms", 198600],
["Keeping me from harm", 201000],
["Put your hand in my hand", 202800],
["And we'll stand", 204600],
["Let the skyfall", 206400],
["When it crumbles", 208200],
["We will stand tall", 210600],
["Face it all together", 211800],
["Let the skyfall", 214200],
["When it crumbles", 240000],
["We will stand tall", 241800],
["Face it all together", 243900],
["At skyfall", 245400],
["let the skyfall", 246900],
["we will stand tall", 250200],
["At skyfall", 252300],
["At skyfall", 252800],
["Oooh", 253400]
]
}
this.staywithme = {
audio: new Audio("https://cdn.discordapp.com/attachments/1013031910211063841/1029586481121071145/1nonly_-_Stay_With_Me_Lyrics.mp3"),
chats: [
[
"Stay with me",
1159
],
[
"Stay with me",
20273
],
[
"lil' bitch, yeah",
20907
],
[
"you know that I'm your mans",
21691
],
[
"You be cappin' like a snitch",
22668
],
[
"no thots won't stand",
23857
],
[
"Two hoes, ten toes",
25156
],
[
"new guap, countin' bands",
26385
],
[
"New whip, new chips",
27692
],
[
"new kicks, Jackie Chan",
28888
],
[
"And she bad",
30141
],
[
"bad bitch throw it back",
31527
],
[
"I just hit another lick and",
32798
],
[
"she be counting all my racks",
33945
],
[
"And I be feelin' hella rich",
35193
],
[
"no Brian, hunnids stacked",
36503
],
[
"'Bouta make another hit",
37857
],
[
"goth bitch on my lap",
39117
],
[
"Stay with me, lil' bitch, yeah",
40220
],
[
"you know that I'm your mans",
41496
],
[
"You be cappin' like a snitch",
42952
],
[
"no thots won't stand",
44358
],
[
"Two hoes, ten toes",
45378
],
[
"new guap, countin' bands",
46633
],
[
"New whip, new chips",
47962
],
[
"new kicks, Jackie Chan",
49402
],
[
"And she bad",
50500
],
[
"bad bitch throw it back",
51768
],
[
"I just hit another lick and",
52993
],
[
"she be counting all my racks",
54091
],
[
"And I be feelin' hella rich",
55483
],
[
"no Brian, hunnids stacked",
56741
],
[
"'Bouta make another hit",
58088
],
[
"goth bitch on my lap",
59288
],
[
"if she fucking with me",
60569
],
[
"then you know I gotta get her",
61969
],
[
"I be feelin' like Lil Uzi",
63413
],
[
"got my mind up on the cheddar",
64329
],
[
"Footloose getting groovy with",
65866
],
[
"yo' ho, she like me better",
67130
],
[
"I ain't talkin' Ash Kaashh",
68252
],
[
"but that bitch",
69345
],
[
"she be my header",
70322
],
[
"Ayy, I'm posted up with twin",
71289
],
[
"Glocks and foreign bitches",
72099
],
[
"No fakes",
73271
],
[
"all they want is guap",
73847
],
[
"I burn bridges",
74978
],
[
"I be getting to the bag",
75874
],
[
"you still cleaning",
77061
],
[
"dirty dishes",
77775
],
[
"Two mops send shots at",
78331
],
[
"your spot with no limit",
79634
],
[
"Stay with me, lil' bitch, yeah",
80690
],
[
"you know that I'm your mans",
82227
],
[
"You be cappin' like a snitch",
83277
],
[
"no thots won't stand",
84491
],
[
"Two hoes, ten toes",
85727
],
[
"new guap, countin' bands",
87152
],
[
"New whip, new chips",
88356
],
[
"new kicks, Jackie Chan",
89480
],
[
"And she bad",
90797
],
[
"bad bitch throw it back",
91851
],
[
"I just hit another lick and",
93338
],
[
"she be counting all my racks",
94752
],
[
"And I be feelin' hella rich",
96045
],
[
"no Brian, hunnids stacked",
97184
],
[
"'Bouta make another hit",
98407
],
[
"goth bitch on my lap",
99713
],
[
"Stay with me, lil' bitch, yeah",
100910
],
[
"you know that I'm your mans",
102385
],
[
"You be cappin' like a snitch",
103510
],
[
"no thots won't stand",
104783
],
[
"Two hoes, ten toes",
105945
],
[
"new guap, countin' bands",
107235
],
[
"New whip, new chips",
108497
],
[
"new kicks, Jackie Chan",
109744
],
[
"And she bad",
110995
],
[
"bad bitch throw it back",
112387
],
[
"I just hit another lick and",
113531
],
[
"she be counting all my racks",
114939
],
[
"And I be feelin' hella rich",
116067
],
[
"no Brian, hunnids stacked",
117268
],
[
"'Bouta make another hit",
118726
],
[
"goth bitch on my lap",
119972
],
[
"Stay with me",
121136
]
]
}
this.legendsNeverDie = {
audio: new Audio("https://cdn.discordapp.com/attachments/990882830210981920/991648349608493066/Legends_Never_Die_Lyrics_Ft._Against_The_Current.mp3"),
chats: [
["Legends Never Die", 12564], ["When the world is calling you", 16471], ["Can you hear them", 19616], ["screaming out your-", 20958], ["name?", 24132], ["Legends Never Die", 25823], ["They become a part of you", 29522], ["Every time you bleed", 33833], ["for reaching greatness", 36142], ["Relentless you survive", 40086], ["They never lose hope", 44050], ["when everything's cold", 45532], ["and the fighting's near", 46877], ["It's deep in their bones", 50361], ["they'll run into smoke", 52331], ["when the fire is fierce", 53631], ["Ohh pick yourself up cause,", 57260], ["Legends Never Die!", 60520], ["when the world is calling you", 64240], ["Can you hear them screaming", 67740], ["out your-", 69231], ["name?", 72521], ["Legends Never Die!", 74300], ["they become a part of you", 77900], ["Every time you bleed", 81620], ["for reaching", 83532], ["greatness", 85252], ["Legends Never Die", 87880], ["They're written", 91340], ["down in eternity", 92440], ["But you'll never see", 95140], ["the price it costs,", 97432], ["the scars collected", 100540], ["all their lives", 101720], ["When everything's lost", 105580], ["They pick up their hearts", 107440], ["and avenge defeat", 109320], ["Before it all starts,", 112680], ["they suffer through harm", 113980], ["just to touch a dream", 116020], ["Ohh pick yourself up cause,", 118840], ["Legends Never Die!", 122200], ["when the world is-", 126240], ["calling you", 127730], ["Can you hear them", 129760], ["screaming out your-", 131320], ["name?", 133320], ["Legends Never Die!", 135640], ["They become a part of you", 139500], ["Every time you bleed", 143180], ["for reaching-", 145320], ["greatness", 148100], ["Legends Never Die", 149440], ["When the world is", 156060], ["calling out", 157620], ["your name", 158900], ["Begging you to fight", 163320], ["Pick yourself up once more", 171160], ["Pick yourself up, cause", 174560], ["Legends Never Die!", 176860], ["when the world is", 180820], ["calling you", 181500], ["Can you hear them", 184400], ["screaming out your-", 186600], ["name?", 188300], ["Legends Never Die", 190780], ["They become a part of you", 194760], ["Every time you bleed", 197900], ["for reaching", 199300], ["greatness", 201500], ["Legends Never Die..", 204540]
]
};
this.hevennorhell = {
audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/974478982051405934/Initial_D_5th_Stage_Soundtrack_-_nor_hell.mp3"),
chats: [
[
"HEEYY HIAAA HOOOAH",
16900
],
[
"to the devels walkin' around",
18900
],
[
"so i slow it down in the dirt",
20600
],
[
"started beggen' forever noww",
21380
],
[
"for a moment i dont even care",
23300
],
[
"till i feel his bloud on my neck",
24273
],
[
"and maybe he can even feel it too",
25413
],
[
"i say this right now looking ay youu",
27400
],
[
"holding onto his words but baybe",
29740
],
[
"i saw an angle become the devil",
30934
],
[
"still what would it heven?, hell?",
33700
],
[
"Well maybe i dont need any of them",
36163
],
[
"heven nor hell",
37292
],
[
"evil came down on earth",
39360
],
[
"and it beholds more than you love",
40771
],
[
"more then you love...",
46000
],
[
"heven dont fall on earth",
46960
],
[
"what you behold no longer worth",
50800
],
[
"no longer worth",
51977
],
[
"I've heard the devils walking around",
53800
],
[
"I sold my soul way down in the dirt",
56832
],
[
"I stole it back and forever in debt",
61760
],
[
"And for a moment I don't even care",
62866
],
[
"Until I feel his bloud at my neck",
66300
],
[
"He's on a strike and looking at you",
69411
],
[
"Holding onto his words, but baby",
74500
],
[
"I saw an angel become the devil",
76300
],
[
"Still they look pretty good hand in hand",
77780
],
[
"Well baby, I don't need any of them",
93800
],
[
"Heaven nor hell",
94933
],
[
],
]
}
this.takeover = {
audio: new Audio("https://cdn.discordapp.com/attachments/1174992357767262238/1176217713727770785/01._Take_Over.mp3"),
chats: [
[
"We at the top again, now what?",
16900
],
[
"Heavy lay the crown, but",
18900
],
[
"Count us",
20600
],
[
"Higher than the mountain",
21380
],
[
"And we be up here",
23300
],
[
"for the long run",
24273
],
[
"Strap in for a long one",
25413
],
[
"We got everybody on one",
27400
],
[
"Now you're coming at the king",
29740
],
[
"so you better not miss",
30934
],
[
"And we only get stronger",
33700
],
[
"With everything I",
36163
],
[
"carry up on my back",
37292
],
[
"you should paint it",
39360
],
[
"up with a target",
40771
],
[
"Why would you dare me",
46000
],
[
"to do it again?",
46960
],
[
"Come get your spoiler",
50800
],
[
"up ahead",
51977
],
[
"We're taking over,",
53800
],
[
"We're Taking Over",
56832
],
[
"Look at you come at my name,",
61760
],
[
"you 'oughta know by now,",
62866
],
[
"That We're Taking Over,",
66300
],
[
"We're Taking Over",
69411
],
[
"Maybe you wonder what",
74500
],
[
"your futures gonna be but",
76300
],
[
"I got it all locked up",
77780
],
[
"Take a lap, now",
93800
],
[
"Don't be mad, now",
94933
],
[
"Run it back, run it back",
97000
],
[
"run it back, now",
98777
],
[
"I got bodies lining up,",
100100
],
[
"Think you're dreaming",
101400
],
[
"of greatness",
102663
],
[
"Send you back home, let you wake up",
103106
],
[
"Ohh ohh, woaahhh",
105000
],
[
"Why would you dare me to do it again?",
106108
],
[
"Oh, come get your spoiler up ahead",
109001
],
[
"We're taking over",
110001
],
[
"We're taking over,",
110700
],
[
"Look at you come at my name,",
],
[
"you oughta know by now",
],
[
"That we're taking over, !",
],
[
"we're taking over,!! AYY!",
],
[
"Maybe you wonder what you're futures",
],
[
"gonna be, but I got it all locked up",
],
[
":ez:",
],
[
"除了厮杀",
],
[
"这还有其他么?",
],
[
"我左右",
],
[
"键盘噼啪着",
],
[
"时间滴答着",
],
[
"还不够",
],
[
"你的固执",
],
[
"让我来守候",
],
[
"哪怕太迟",
],
[
"也不想以后",
],
[
"就在这时",
],
[
"放肆的打斗",
],
[
"I got the heart of lion",
],
[
"I know the higher you climbing",
],
[
"the harder you fall (You know it)",
],
[
"I'm at the top of the mount",
],
[
"Too many bodies to count,",
],
[
"I've been through it all",
],
[
"I had to weather the storm",
],
[
"to get to level I'm on",
],
[
"That's how the legend was born",
],
[
"All of my enemies already dead",
],
[
"I'm bored, I'm ready for more",
],
[
"They know I'm ready for war",
],
[
"I told 'em",
],
[
"We're taking over",
],
[
"We're taking over,",
],
[
"Look at you come at my name",
],
[
"you oughta know by now",
],
[
"That we're taking over",
],
[
"we're taking over",
],
[
"Maybe you wonder what you're futures",
],
[
"gonna be, but",
],
[
"I got it all locked up (Go)",
],
]
}
this.gas = {
audio: new Audio("https://cdn.discordapp.com/attachments/876683706381762560/981927132202672228/e.mp3"),
chats: [
[
"ahhhh....",
16885
],
[
"(gas, gas gas)",
20000
],
[
"ahhhhh... ",
24039
],
[
"Do you like my car",
28341
],
[
"my car",
31349
],
[
"my car,",
33137
],
[
"Guess you're ready'",
53875
],
[
"Cause I'm waiting for you",
54746
],
[
"It's gonna be so exciting!",
56201
],
[
"Got this feeling",
59363
],
[
"Really deep in my soul",
60638
],
[
"Let's get out I wanna go",
62462
],
[
"come along get it on!",
64003
],
[
"Gonna take my car",
65865
],
[
"gonna sit in",
67463
],
[
"Gonna drive alone",
69113
],
[
"'till I get you",
70348
],
[
"'Cause I'm crazy",
71831
],
[
"hot and ready",
72635
],
[
"but you'll like it!",
73624
],
[
"I wanna race for you",
74930
],
[
"shall I go now?",
76885
],
[
"Gas gas gas",
78234
],
[
"I'm gonna step on the gas",
79868
],
[
"Tonight I'll fly",
81582
],
[
"and be your lover",
83111
],
[
"Yeah yeah yeah",
84323
],
[
"I'll be so quick as a flash",
86116
],
[
"And I'll be your hero!",
87777
],
[
"Gas gas gas",
90637
],
[
"I'm gonna run as a flash",
92633
],
[
"Tonight I'll fight",
94096
],
[
"to be the winner",
95500
],
[
"Yeah yeah yeah",
96824
],
[
"I'm gonna step on the gas",
98592
],
[
"And you'll see the big show!",
100155
],
[
"Don't be lazy",
115451
],
[
"'Cause I'm burning for you",
116581
],
[
"It's like a hot sensation!",
118681
],
[
"Got this power",
121655
],
[
"That is taking me out",
122845
],
[
"Yes I've got a crush on you",
124771
],
[
// LET FINISH THIS LEGENDARY LYRIC!
"Ready now ready go!",
126452
],
[
"Gonna take my car,",
126452
],
[
"gonna sit in",
126452
],
[
"Gonna drive alone",
126452
],
[
"'til I get you",
126452
],
[
"'Cause I'm crazy,",
126452
],
[
"hot and ready,",
126452
],
[
"but you like it",
126452
],
[
"I wanna race for you (Shall I go now?)",
126452
],
[
"Gas, gas, gas",
126452
],
[
"I'm gonna step on the gas",
126452
],
[
"Tonight, I'll fly (and be your lover)",
126452
],
[
"Yeah, Yeah, YEAH !",
126452
],
[
"I'll be so quick as a flash",
126452
],
[
"And I'll be your herooo!!",
126452
],
[
"Gas, gas, gas",
126452
],
[
"I'm gonna run as a flash",
126452
],
[
"Tonight, I'll fight (to be the winner)",
126452
],
[
"YEAH, YEAH, YEAH !!",
126452
],
[
"I'm gonna step on the gas!",
126452
],
[
"And you'll see the big show!!",
126452
],
[
"Gonna take my car, !!",
126452
],
[
"do you like my car? !!",
126452
],
[
"'Cause I'm crazy, !",
126452
],
[
"hot and ready, !",
126452
],
[
"but you like it !!",
126452
],
[
"I wanna race for you (Shall I go now?)",
126452
],
[
"GAS GAS GAS !",
126452
],
[
"I'm gonna step on the gas!",
126452
],
[
"Tonight, I'll fly and be your lover!",
126452
],
[
"YEAH, YEAHH, YEAAAAAAAH!!!",
126452
],
[
"I'll be so quick as a flash!",
126452
],
[
"And I'll be your hero!",
126452
],
[
"GAS GAS GAS !",
126452
],
[
"I'M GONNA RUN AS A FLASH!",
126452
],
[
"TONIGHT, I'LL FIGHT TO BE THE WINNER",
126452
],
[
"YEAH, YEAAAH, YEAAAAAAAAAAAAAAAAAAAH",
126452
],
[
"I'm gonna step on the gas!",
126452
],
[
"And you'll see the big show",
126452
],
[
"GAASS GASSS GASSSS!",
126452
],
[
"YEAH YEAAH YEAAAAAAAAAAAAAAAAAAAAH!!!!!!",
126452
],
[
"GAAASSSS GAAASSS GAASSSSS!",
126452
],
[
"AND YOU'LL SEE THE BIG SHOW!!",
126452
],
[
"AHHHH AHHHHHH AHHHHHHHHHHHH",
126452
],
[
"AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
],
[
"",
126452
]
]
}
this.dejavu = {
audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/974636785101582366/DAVE_RODGERS___DEJA_VU_Official_Lyric_VideoD_INITIAL_D.mp3"),
chats: [
[
"See your body",
46729
],
[
"into the moonlight",
48320
],
[
"Even if I try to cancel",
49803
],
[
"All the pictures into the mind",
52998
],
[
"There's a flashing in my eyes",
55715
],
[
"Don't you see my condition",
58299
],
[
"The fiction",
61009
],
[
"is gonna run it again",
62601
],
[
"Can't you see now illusions",
64399
],
[
"Right into your mind",
67186
],
[
"Deja vu",
71102
],
[
"I've just been",
72205
],
[
"in this place before",
72846
],
[
"Higher on the street",
74070
],
[
"And I know it's my time to go",
75226
],
[
"Calling you and",
77414
],
[
"the search is a mystery",
78540
],
[
"Standing on my feet",
80256
],
[
"It's so hard when",
81402
],
[
"I try to be me",
82361
],
[
"UOOOHH",
83974
],
[
"Deja vu",
85496
],
[
"I've just been in",
86224
],
[
"this time before",
86992
],
[
"Higher on the street",
88087
],
[
"And I know it's a place to go",
89232
],
[
"Calling you and",
91432
],
[
"the search is a mystery",
92534
],
[
"Standing on my feet",
94184
],
[
"It's so hard when",
95454
],
[
"I try to be me",
96331
],
[
"YEAHHH",
97862
],
[
"See the future",
111909
],
[
"into the present",
113614
],
[
"See my past lives",
115335
],
[
"in the distance",
116885
],
[
"Try to guess now",
118423
],
[
"what's going on",
120073
],
[
"And the band begins to play",
121129
],
[
"Don't you see my condition",
123653
],
[
"The fiction",
126436
],
[
"is gonna run it again",
128002
],
[
"Can't you see now illusions",
129709
],
[
"Right into your mind",
132703
],
[
"Deja vu",
136269
],
[
"I've just been",
137353
],
[
"in this place before",
138199
],
[
"Higher on the street",
139454
],
[
"And I know",
140683
],
[
"it's my time to go",
141457
],
[
"Calling you",
142833
],
[
"and the search is a mystery",
143741
],
[
"Standing on my feet",
145424
],
[
"It's so hard when",
146779
],
[
"I try to be me",
147596
],
[
"UOOOHH",
149231
],
[
"Deja vu",
150890
],
[
"I've just been in",
151580
],
[
"this time before",
152301
],
[
"Higher on the beat",
153484
],
[
"And I know it's",
154656
],
[
"a place to go",
155631
],
[
"Calling you",
156815
],
[
"and the search is a mystery",
158038
],
[
"Standing on my feet",
159645
],
[
"It's so hard when",
160557
],
[
"I try to be me",
161571
],
[
"YEAHHH",
163347
]
]
};
this.norival = {
audio: new Audio("https://cdn.discordapp.com/attachments/784941059066167316/977724487283912735/Nightcore_-_No_Rival_-_Lyrics.mp3"),
chats: [
[
"Here and now",
11198
],
[
"you're coming up to me",
12140
],
[
"'Fore I'm lighting up the sky",
13500
],
[
"Feel the ground",
16583
],
[
"shaking underneath",
17638
],
[
"Trying to take me alive",
18855
],
[
"Oh-oh-ohhh",
21720
],
[
"Get ready for the fallout",
24012
],
[
"Oh-oh-ohhh",
26981
],
[
"Can't stop me now",
29312
],
[
"I got no rival",
31419
],
[
"I'ma find my way",
33196
],
[
"Through the blood and pain",
35172
],
[
"Game of survival",
36491
],
[
"Any time or place",
38528
],
[
"Watch 'em run away",
40492
],
[
"I got no",
41945
],
[
"I'll be standing on my own",
43651
],
[
"Never gonna take my thrown",
45499
],
[
"I got no rival",
47335
],
[
"Watch 'em run away",
49108
],
[
"I got no, no, no",
50943
],
[
"I got no, no, no rival",
52146
],
[
"No rival",
63910
],
[
"No rival",
69272
],
[
"Tell them now what you gon' do",
75032
],
[
"We can do this face to face",
77157
],
[
"Reckoning is coming in soon",
80284
],
[
"Doesn't matter what you say",
82523
],
[
"Trying to tell you",
85098
],
[
"listen to the moment",
86269
],
[
"Can't take mine",
87544
],
[
"'cause I own it",
88213
],
[
"Don't you know that",
90057
],
[
"I'm locked and I'm loaded",
91775
],
[
"You're out of focus",
93433
],
[
"Oh-oh-ohhh",
96303
],
[
"Get ready for the fallout",
98299
],
[
"Oh-oh-ohhh",
101475
],
[
"Can't stop me now",
103533
],
[
"I got no rival",
105353
],
[
"I'ma find my way",
107419
],
[
"Through the blood and pain",
109215
],
[
"Game of survival",
110747
],
[
"Any time or place",
112730
],
[
"Watch 'em run away",
114664
],
[
"I got no",
116031
],
[
"I'll be standing on my own",
117862
],
[
"Never gonna take my thrown",
119722
],
[
"I got no rival",
121376
],
[
"Watch 'em run away",
123338
],
[
"I got no, no, no",
125165
],
[
"I got no, no, no rival",
126388
],
[
"No rival",
132506
],
[
"I got no, no, no",
136063
],
[
"I got no, no, no rival",
137058
],
[
"No rival",
143220
],
[
"No rival",
159585
]
]
};
this.inv = {
audio: new Audio("https://cdn.discordapp.com/attachments/975954604451831828/980059990356279316/Crypt_x_Joey_Nato_-_Invincible_feat._soslesion_OFFICIAL_MUSIC_VIDEO.mp3"),
chats: [
[
"Yeah, yeah, yeah",
3890
],
[
"Get myself into the game",
11624
],
[
"I'ma run it up anyway",
13854
],
[
"I get with the violence",
17898
],
[
"I don't think you wanna try it",
19893
],
[
"I'm so up",
22911
],
[
"I feel invincible",
23678
],
[
"I don't know",
26102
],
[
"if they get it though",
26784
],
[
"I'm so up",
28401
],
[
"I feel invincible",
29073
],
[
"Fuck what you said",
31587
],
[
"I'm invincible",
32639
],
[
"Lookin' for a break",
34483
],
[
"and now I think",
35417
],
[
"I finally caught one",
36239
],
[
"We're talkin'",
37281
],
[
"legendary status",
38092
],
[
"when it's all done",
39193
],
[
"I'm a star bitch",
40259
],
[
"if you ever saw one",
41257
],
[
"Law and Order over here",
43408
],
[
"and it's a Tommy one",
44760
],
[
"Meet me at the top",
45828
],
[
"it's goin' down",
47841
],
[
"They tryna fit in my circle",
48355
],
[
"I'm not around (Nah)",
49618
],
[
"I was down before",
50887
],
[
"but not for the count",
52516
],
[
"Shit was real heavy",
53741
],
[
"now it's dollars",
55010
],
[
"not the pound",
55590
],
[
"Tell me what you smokin'",
56879
],
[
"if you think that I'm a joke",
57801
],
[
"Only time I'm trippin'",
59455
],
[
"is when I'm out on a road",
60356
],
[
"Only droppin' joints",
62286
],
[
"if that is fuckin' dope",
63270
],
[
"Scary when you see me",
65141
],
[
"got them meming me like nope",
66211
],
[
"(Nope, nope, nope, nope)",
67656
],
[
"Hate to say it, but",
68886
],
[
"you're runnin' out of time",
70326
],
[
"I don't know 'bout you, but",
72052
],
[
"I'ma make the most of mine",
72845
],
[
"Lookin' clean until",
74738
],
[
"a youngin' in the dirt",
75742
],
[
"Value through the roof",
77076
],
[
"yeah, yeah",
78516
],
[
"I know my worth, Nato",
79436
],
[
"Get myself into the game",
80575
],
[
"I'ma run it up anyway",
82594
],
[
"I get with the violence",
85923
],
[
"I don't think you wanna try it",
88419
],
[
"I'm so up",
91257
],
[
"I feel invincible",
91995
],
[
"I don't know if they get it though",
94660
],
[
"I'm so up",
96966
],
[
"I feel invincible",
97642
],
[
"Fuck what you said",
99967
],
[
"I'm invincible",
101046
],
[
"If you wanna try",
103308
],
[
"to bring me down",
103971
],
[
"you gotta reach me",
104685
],
[
"I'm high up in the clouds",
105864
],
[
"while your're just",
107039
],
[
"down in the seaweeds",
107608
],
[
"I see these little rappers",
108622
],
[
"they all wanna be me",
109897
],
[
"But nobody wanna put the work in",
110826
],
[
"'Cause they thinkin'",
112134
],
[
"that I got it easy",
112752
],
[
"but that's sleezy",
113502
],
[
"My path to the top was hard",
114485
],
[
"but nothin' out there",
115575
],
[
"could me make stop",
116247
],
[
"Every time I thought",
116981
],
[
"it went one way",
117624
],
[
"it turned out that it did not",
118407
],
[
"I got so many",
119291
],
[
"obstacles for my opps",
120297
],
[
"so many prayin'",
121206
],
[
"that I would drop",
122096
],
[
"I had to go around",
122774
],
[
"the whole world",
123521
],
[
"just to get to",
124260
],
[
"the end of my block",
124866
],
[
"I built my skin so tough",
125523
],
[
"achievin' all my desires",
126727
],
[
"I could walk through",
128065
],
[
"Hell without gettin'",
129449
],
[
"burned by the fire",
130009
],
[
"Oh, I admire those",
130697
],
[
"that are deniers",
132867
],
[
"'Cause you messed around",
134285
],
[
"turned me to a",
135069
],
[
"cold blooded fighter",
135885
],
[
"Im so up I feel invincible",
137218
],
[
"I hope my words",
140013
],
[
"feel like insults",
141190
],
[
"I'm up right now",
142979
],
[
"you stuck right now",
144030
],
[
"Stay down there",
145496
],
[
"on that ground",
146574
],
[
"Get myself into the game",
147924
],
[
"I'ma run it up anyway",
151037
],
[
"I get with the violence",
154527
],
[
"I don't think you wanna try it",
156787
],
[
"I'm so up",
160415
],
[
"I feel invincible",
160990
],
[
"I don't know",
163133
],
[
"if they get it though",
163952
],
[
"I'm so up",
165446
],
[
"I feel invincible",
166148
],
[
"Fuck what you said",
168516
],
[
"I'm invincible",
169519
],
[
"Talk like I'm at the top now",
171475
],
[
"If you hit me, I can't fall down",
173836
],
[
"Run up, I'm not second place and",
177162
],
[
"I tell 'em that in runnin'",
178025
],
[
"all my bases",
181206
],
[
"I'm so up",
182808
],
[
"I feel invincible",
183340
],
[
"I don't know if",
186082
],
[
"they get it though",
186813
],
[
"I'm so up",
188342
],
[
"I feel invincible",
189013
],
[
"Fuck what you said",
192064
],
[
"I'm invincible",
192606
]
]
};
this.giants = {
audio: new Audio("https://cdn.discordapp.com/attachments/617560371913293827/1023807988047294464/V_O_E_-_Giants_Lyrics.mp3"), chats: [["Oh, where am I going now", 10213], ["just falling over dreams?", 11952], ["Now I'm just so far gone", 15815], ["this isn't what it seems..", 17563], ["It's taking me so damn long", 21274], ["it's fading from believe", 23182], ["I need to slow this down", 26880], ["it's burning from beneath", 28361], ["Come break this light", 32622], ["Before tomorrow dies", 35938], ["Holding on for what", 38578], ["is worth my life", 40752], ["I know in time", 43714], ["I'll make it up the vine", 46797], ["Find my way to giants", 49458], ["in the sky", 51305], ["Tonight it comes to life", 53609], ["Tonight it comes to life", 75604], ["Where am I going now,", 98364], ["just falling over dreams?", 101623], ["Now I'm just so far gone,", 104059], ["this isn't what it seems", 106393], ["It's taking me so damn long,", 109598], ["it's fading from believe", 110995], ["I need to slow this down", 115074], ["it's burning from beneath", 117293], ["Come break this light", 121103], ["Before tomorrow dies", 124000], ["Holding on for what", 126824], ["is worth my lifе", 128132], ["I know in time", 132000], ["I'll make it up the vinе", 135098], ["Find my way to", 137797], ["giants in the sky", 139231], ["Tonight it comes to life", 141870], ["Tonight it comes to life", 152722], ["Come break this light", 176157], ["Before tomorrow dies", 179155], ["Holding on to what is", 181855], ["worth my life", 183000], ["I know in time", 187145], ["I'll make it up the vine", 190330], ["Find my way to", 193014], ["giants in the sky", 195132], ["Tonight it comes to life", 197183]]
};
this.glorydays = {
audio: new Audio("https://cdn.discordapp.com/attachments/990241234696167428/1023774910067261590/FELLOWSHIP_-_Glory_Days_Official_Lyric_Video_192_kbps.mp3"),
chats: [
[
"As the light within me falls",
47320
],
[
"another day departs",
49338
],
[
"if only I could see",
52172
],
[
"the dawn beyond",
54166
],
[
"the shadows cast",
55214
],
[
"An empire of doubt",
57561
],
[
"a heart full of clouds",
58671
],
[
"befall the souls within her",
60113
],
[
"the valley will weep",
62134
],
[
"as a mirror of old",
63920
],
[
"as hope is halfway damned",
65463
],
[
"Oh, to see our last day",
68481
],
[
"with all these",
70021
],
[
"shattered voices raised",
71037
],
[
"Oh say, will you fight?",
72920
],
[
"To seek the glory days,",
77842
],
[
"We'll fight the lion's way",
80642
],
[
"Then let the rain",
83334
],
[
"wash all of our pride away",
85272
],
[
"So if this victory",
88786
],
[
"is our last odyssey,",
91400
],
[
"Then let the power",
94134
],
[
"within us decide!",
96046
],
[
"On the backs of giants",
117344
],
[
"long deceased",
119252
],
[
"are we still standing",
120096
],
[
"we measure our worth",
122557
],
[
"by all the days",
123929
],
[
"we wasted then.",
125403
],
[
"All of our time",
127753
],
[
"and all of our might",
128916
],
[
"are fueled by",
130086
],
[
"the heartache of winter.",
131045
],
[
"Oh life as we know",
132595
],
[
"it is bitter and cold",
133924
],
[
"but souls burn",
135278
],
[
"best with spite.",
136334
],
[
"Oh, to see our last day",
138568
],
[
"with all these",
140287
],
[
"shattered voices raised",
141002
],
[
"Oh say, will you fight?",
142849
],
[
"To seek the glory days,",
147919
],
[
"We'll fight the lion's way",
150668
],
[
"Then let the rain",
153331
],
[
"wash all of our pride away",
155055
],
[
"So if this victory",
158747
],
[
"is our last odyssey,",
161502
],
[
"Then let the power",
164244
],
[
"within us decide!",
166385
],
[
"If we have to choose our fate,",
170992
],
[
"It's still our choice to make",
175794
],
[
"Oh, to see our last day",
235540
],
[
"with all these",
237420
],
[
"shattered voices raised",
238154
],
[
"Oh say, will you fight?",
239979
],
[
"To seek the glory days,",
244971
],
[
"We'll fight the lion's way",
247863
],
[
"Then let the rain",
250476
],
[
"wash all of our pride away",
252209
],
[
"To seek the glory days,",
255934
],
[
"We'll fight the lion's way",
258458
],
[
"Then let the rain",
261368
],
[
"wash all of our pride away",
263131
],
[
"So if this victory",
266838
],
[
"is our last odyssey,",
269354
],
[
"Let the power within",
272733
],
[
"ignite where we've been",
274332
],
[
"let the power within us decide",
277877
]
]
}
this.ipip = {
audio: new Audio("https://cdn.discordapp.com/attachments/1008700151579295824/1023235261066399744/Electro-Light_-_Symbolism_NCS_Release.mp3"),
chats: [
[
"Turi, ip ip ip",
5416
],
[
"Ip ip ip turi ik",
8978
],
[
"Ip, tsha ip ik",
12132
],
[
"Eugh turi",
13782
],
[
"eugh turi isha ip turisha",
15109
],
[
"Turi, ip ip ip",
17597
],
[
"Ip ip ip turi ik",
20042
],
[
"Ip, tsha ip ik",
23025
],
[
"Eugh turi",
24480
],
[
"eugh turi isha ip turisha",
26215
],
[
"Turi, ip ip ip",
29205
],
[
"Ip ip ip turi ik",
31504
],
[
"Ip, tsha ip ik",
34192
],
[
"Eugh turi",
36291
],
[
"eugh turi isha ip turisha",
37558
],
[
"Turi, ip ip ip",
40202
],
[
"Ip ip ip turi ik",
42762
],
[
"Ip, tsha ip ik",
45921
],
[
"Eugh turi",
47710
],
[
"eugh turi isha ip turisha",
48742
],
[
"Turi, ip ip ip",
56435
],
[
"Ip ip ip turi ik",
58173
],
[
"Ip, tsha ip ik",
59676
],
[
"Eugh turi",
60421
],
[
"eugh turi isha ip turisha",
60952
],
[
"Turi, ip ip ip",
62832
],
[
"Ip ip ip turi ik",
65534
],
[
"Ip, tsha ip ik",
68072
],
[
"Eugh turi",
69931
],
[
"eugh turi isha ip turisha",
71160
],
[
"Turi, ip ip ip",
74119
],
[
"Ip ip ip turi ik",
76666
],
[
"Ip, tsha ip ik",
79454
],
[
"Eugh turi",
81186
],
[
"eugh turi isha ip turisha",
82433
],
[
"Turi, ip ip ip",
85346
],
[
"Ip ip ip turi ik",
87963
],
[
"Ip, tsha ip ik",
90757
],
[
"Eugh turi",
92776
],
[
"eugh turi isha ip turisha",
93914
],
[
"Thsa",
98686
],
[
"Ip ip",
100534
],
[
"Thsa",
109780
],
[
"Ip ip",
116890
],
[
"Turi, ip ip ip",
119438
],
[
"Ip ip ip turi ik",
121839
],
[
"Ip, tsha ip ik",
124701
],
[
"Eugh turi",
126186
],
[
"eugh turi isha ip turisha",
127726
],
[
"Turi, ip ip ip",
130610
],
[
"Ip ip ip turi ik",
133162
],
[
"Ip, tsha ip ik",
136083
],
[
"Eugh turi",
138451
],
[
"eugh turi isha ip turisha",
139431
],
[
"Turi, ip ip ip",
141718
],
[
"Ip ip ip turi ik",
171766
],
[
"Ip, tsha ip ik",
173608
],
[
"Eugh turi",
174050
],
[
"eugh turi isha ip turisha",
174714
],
[
"Turi, ip ip ip",
175754
],
[
"Ip ip ip turi ik",
178427
],
[
"Ip, tsha ip ik",
180996
],
[
"Eugh turi",
182437
],
[
"eugh turi isha ip turisha",
184070
],
[
"Turi, ip ip ip",
186868
],
[
"Ip ip ip turi ik",
189609
],
[
"Ip, tsha ip ik",
192300
],
[
"Eugh turi",
193692
],
[
"eugh turi isha ip turisha",
195611
],
[
"Turi, ip ip ip",
198298
],
[
"Ip ip ip turi ik",
201268
],
[
"Ip, tsha ip ik",
203682
],
[
"Eugh turi",
205139
],
[
"eugh turi isha ip turisha",
206782
],
[
"Thsa",
211680
],
[
"Ip ip",
219763
],
[
"Thsa",
222759
],
[
"Ip ip",
229811
],
[
"Turi, ip ip ip",
232450
],
[
"Ip ip ip turi ik",
234711
],
[
"Ip, tsha ip ik",
237682
],
[
"Eugh turi",
238925
],
[
"eugh turi isha ip turisha",
240651
],
[
"Turi, ip ip ip",
243450
],
[
"Ip ip ip turi ik",
246046
],
[
"Ip, tsha ip ik",
248938
],
[
"Eugh turi",
250268
],
[
"eugh turi isha ip turisha",
251933
]
]
}
this.livinglife = {
audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981928418729934898/1_ac_2_6_22.mp3"),
chats: [
[
"Lord knows and I think",
15780
],
[
"I know it too sometimes",
17285
],
[
"Every time and",
18961
],
[
"they reachin' out for",
20223
],
[
"what's mine",
21570
],
[
"Lord knows and I think",
22570
],
[
"I know it too sometimes",
23781
],
[
"Every time and",
25775
],
[
"they reachin' out for",
26932
],
[
"what's mine",
28198
],
[
"I've been awake for days",
28955
],
[
"So we out living life",
29943
],
[
"in the night",
31597
],
[
"Pray to god",
32598
],
[
"man I hope I don't die",
33597
],
[
"I've been awake for days",
35267
],
[
"So we out living life",
36571
],
[
"in the night",
38253
],
[
"Pray to god",
39199
],
[
"man I hope I don't die",
40032
],
[
"in the night",
41702
],
[
"Lord knows and I think",
42527
],
[
"I know it too sometimes",
43935
],
[
"Every time and",
45937
],
[
"they reachin' out for",
47036
],
[
"what's mine",
48436
],
[
"Lord knows and I think",
49263
],
[
"I know it too sometimes",
50589
],
[
"Every time and",
52486
],
[
"they reachin' out for",
53708
],
[
"what's mine",
55117
],
[
"Two bedrooms",
56000
],
[
"seven little child",
57218
],
[
"can't be right",
58532
],
[
"Call my brother",
59452
],
[
"he in prison doin' time",
60420
],
[
"but we alright",
61855
],
[
"Tried my best just to",
62799
],
[
"catch a fucking smile",
64059
],
[
"But for now",
65327
],
[
"I see myself ain't",
66109
],
[
"hitting the 35",
67119
],
[
"I've been awake for days",
69074
],
[
"So we out living life",
70173
],
[
"in the night",
71817
],
[
"Pray to god",
72875
],
[
"man I hope I don't die",
74031
],
[
"I've been awake for days",
75399
],
[
"So we out living life",
76931
],
[
"in the night",
78639
],
[
"Pray to god",
79393
],
[
"man I hope I don't die",
80235
],
[
"in the night",
81927
],
[
"Lord knows and I think",
82788
],
[
"I know it too sometimes",
84179
],
[
"Every time and",
86217
],
[
"they reachin' out for",
87354
],
[
"what's mine",
88685
],
[
"Lord knows and I think",
89588
],
[
"I know it too sometimes",
90890
],
[
"Every time and",
92840
],
[
"they reachin' out",
93997
],
[
"for what's mine",
95011
]
]
};
this.takeover = {
audio: new Audio("https://cdn.discordapp.com/attachments/1174992357767262238/1176217713727770785/01._Take_Over.mp3"),
chats: [
[
"We at the top again, now what?",
16900
],
[
"Heavy lay the crown, but",
18900
],
[
"Count us",
20600
],
[
"Higher than the mountain",
21380
],
[
"And we be up here",
23300
],
[
"for the long run",
24273
],
[
"Strap in for a long one",
25413
],
[
"We got everybody on one",
27400
],
[
"Now you're coming at the king",
29740
],
[
"so you better not miss",
30934
],
[
"And we only get stronger",
33700
],
[
"With everything I",
36163
],
[
"carry up on my back",
37292
],
[
"you should paint it",
39360
],
[
"up with a target",
40771
],
[
"Why would you dare me",
46000
],
[
"to do it again?",
46960
],
[
"Come get your spoiler",
50800
],
[
"up ahead",
51977
],
[
"We're taking over,",
53800
],
[
"We're Taking Over",
56832
],
[
"Look at you come at my name,",
61760
],
[
"you 'oughta know by now,",
62866
],
[
"That We're Taking Over,",
66300
],
[
"We're Taking Over",
69411
],
[
"Maybe you wonder what",
74500
],
[
"your futures gonna be but",
76300
],
[
"I got it all locked up",
77780
],
[
"Take a lap, now",
93800
],
[
"Don't be mad, now",
94933
],
[
"Run it back, run it back",
97000
],
[
"run it back, now",
98777
],
[
"I got bodies lining up,",
100100
],
[
"Think you're dreaming",
101400
],
[
"of greatness",
102663
],
[
"Send you back home, let you wake up",
103106
],
[
"Ohh ohh, woaahhh",
105000
],
[
"Why would you dare me to do it again?",
106108
],
[
"Oh, come get your spoiler up ahead",
109001
],
[
"We're taking over",
110001
],
[
"We're taking over,",
110700
],
[
"Look at you come at my name,",
],
[
"you oughta know by now",
],
[
"That we're taking over, !",
],
[
"we're taking over,!! AYY!",
],
[
"Maybe you wonder what you're futures",
],
[
"gonna be, but I got it all locked up",
],
[
":ez:",
],
[
"除了厮杀",
],
[
"这还有其他么?",
],
[
"我左右",
],
[
"键盘噼啪着",
],
[
"时间滴答着",
],
[
"还不够",
],
[
"你的固执",
],
[
"让我来守候",
],
[
"哪怕太迟",
],
[
"也不想以后",
],
[
"就在这时",
],
[
"放肆的打斗",
],
[
"I got the heart of lion",
],
[
"I know the higher you climbing",
],
[
"the harder you fall (You know it)",
],
[
"I'm at the top of the mount",
],
[
"Too many bodies to count,",
],
[
"I've been through it all",
],
[
"I had to weather the storm",
],
[
"to get to level I'm on",
],
[
"That's how the legend was born",
],
[
"All of my enemies already dead",
],
[
"I'm bored, I'm ready for more",
],
[
"They know I'm ready for war",
],
[
"I told 'em",
],
[
"We're taking over",
],
[
"We're taking over,",
],
[
"Look at you come at my name",
],
[
"you oughta know by now",
],
[
"That we're taking over",
],
[
"we're taking over",
],
[
"Maybe you wonder what you're futures",
],
[
"gonna be, but",
],
[
"I got it all locked up (Go)",
],
]
}
this.outtamind = {
audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981933473709309982/GENTRAMMEL_-_Out_Of_My_Mind__Lyrics_.mp3"),
chats: [
[
"Remember the night that we met",
12576
],
[
"Back at the party",
13709
],
[
"you sat on the bed",
14448
],
[
"You said I’m talented",
15380
],
[
"you said I’m next",
16065
],
[
"My only talent",
16922
],
[
"is making you stressed",
17695
],
[
"I know that I’m not in my best",
18510
],
[
"lately I’m feeling like less",
20254
],
[
"I hope that I’ll see you again",
21815
],
[
"if I don’t than",
23230
],
[
"I’ll lay at the rest",
23823
],
[
"It’s crazy how it goes",
24705
],
[
"left me all alone",
26020
],
[
"I’ve been trying to move on",
28056
],
[
"all I find are holes",
29465
],
[
"Searching for a pot of gold",
31159
],
[
"don’t know if I’ll ever know",
32572
],
[
"How she left",
34156
],
[
"me with no damn place to go",
34881
],
[
"I’m okay, I’ll be fine",
37685
],
[
"I’m just out of my mind",
40619
],
[
"long nights, with no sleep",
43802
],
[
"thinking bout you and me",
46646
],
[
"I’m okay, I’ll be fine",
49703
],
[
"I’m just out of my mind",
52687
],
[
"Long nights, with no sleep",
56105
],
[
"thinking bout you and me",
59131
],
[
"Spent five months",
61884
],
[
"at your crib",
62780
],
[
"and I ain’t pay no rent",
63749
],
[
"We should’ve just been friends",
64595
],
[
"Cause I know you never meant",
66714
],
[
"all the things that",
67975
],
[
"you said to me",
70217
],
[
"Froze my heart in uncertainty",
70849
],
[
"Go and hit the club in some",
74061
],
[
"make sure that you drunk af",
75561
],
[
"Find another man you love",
77207
],
[
"imma show you what you lost",
78681
],
[
"I'mma show you how it feels",
80210
],
[
"to realize everything",
81740
],
[
"you ever knew",
82722
],
[
"And everything you ever",
83692
],
[
"had in love is gone",
84701
],
[
"I’m okay, I’ll be fine",
86645
],
[
"I’m just out of my mind",
88575
],
[
"long nights, with no sleep",
93073
],
[
"thinking bout you and me",
95794
],
[
"I’m okay, I’ll be fine",
98841
],
[
"I’m just out of my mind",
102063
],
[
"Long nights, with no sleep",
105218
],
[
"thinking bout you and me",
107967
],
[
"I guess it’s here for real",
110894
],
[
"and If I had another chance",
112311
],
[
"I don’t know if I’d take",
113554
],
[
"that bet against you",
114744
],
[
"with another man",
115679
],
[
"And if I ever saw your face",
116870
],
[
"than I would probably",
118157
],
[
"take a glance",
119295
],
[
"But I would never bat at night",
119966
],
[
"because you hate me",
121188
],
[
"that’s a fact",
122158
],
[
"I think that this is an epiphany",
123173
],
[
"I don’t think that",
124724
],
[
"you really listening",
125704
],
[
"One day you gonna",
126388
],
[
"be missing me",
127116
],
[
"I swear to God",
127850
],
[
"that we’ll never be frenemies",
128440
],
[
"Female dogs be tryna",
129331
],
[
"to be friends with me",
130191
],
[
"I think they stealing my energy",
130907
],
[
"in my DMs and they tempting me",
131654
],
[
"I know that you really",
133839
],
[
"resenting me now",
134709
],
[
"I’m okay, I’ll be fine",
135602
],
[
"I’m just out of my mind",
139010
],
[
"long nights, with no sleep",
142174
],
[
"thinking bout you and me",
144896
],
[
"I’m okay, I’ll be fine",
148125
],
[
"I’m just out of my mind",
151030
],
[
"Long nights, with no sleep",
154548
],
[
"thinking bout you and me",
157313
]
]
}
this.nobody = {
audio: new Audio("https://cdn.discordapp.com/attachments/911557181353111595/1002036095938207815/Zack_Merci_X_CRVN_-_Nobody_NCS_Release.mp3"),
chats: [
[
"Children used to run and play",
16047
],
[
"Look at all the mess we made",
18834
],
[
"Guess I'll never know",
21972
],
[
"where it went wrong",
23116
],
[
"Sometimes I feel like",
27962
],
[
"\"oh, that's sad\"",
28732
],
[
"Goes viral then people forget",
30767
],
[
"In this crazy world",
33943
],
[
"I don't belong",
35045
],
[
"I see fire burning",
39164
],
[
"but I close my eyes",
41249
],
[
"(I'd rather deny that)",
43809
],
[
"Everything is falling",
45250
],
[
"out of place",
47215
],
[
"I see trees ripped",
50541
],
[
"from the ground",
52212
],
[
"But nobody makes a sound",
54210
],
[
"I see fire burning",
57003
],
[
"but I'm fine",
59240
],
[
"And I am nobody",
61475
],
[
"And I am Nobody",
73778
],
[
"The future feels so",
99856
],
[
"unsure we deserve more",
100949
],
[
"The burden that you left",
106005
],
[
"is way too heavy for me",
107306
],
[
"Do you ever feel like",
111727
],
[
"the world would die out",
113251
],
[
"My anxiety is of",
114946
],
[
"the roof I cry out",
116239
],
[
"We have gone too far",
117923
],
[
"take me back right now",
118984
],
[
"I see fire burning",
124198
],
[
"but I close my eyes",
125314
],
[
"(I'd rather deny that)",
127683
],
[
"Everything is falling",
129231
],
[
"out of place",
131229
],
[
"I see trees ripped",
134546
],
[
"from the ground",
136762
],
[
"But nobody makes a sound",
138246
],
[
"I see fire burning",
140946
],
[
"but I'm fine",
142957
],
[
"And I am nobody",
145167
],
[
"And I am nobody",
170418
]
]
}
this.outerspace = {
audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981935267155951646/BEAUZ_-_Outerspace_Lyrics_feat._Dallas.mp3"),
chats: [
[
"Falling in quickly",
2267
],
[
"Tell me you feel something too",
6056
],
[
"Caught in the moment",
9720
],
[
"I'm lost here without you",
12072
],
[
"Tangled up in your web",
15565
],
[
"Holding on to",
18885
],
[
"every word you said",
20299
],
[
"I'm ready I know",
22258
],
[
"I'm hoping it shows",
23880
],
[
"Would you say the same?",
25613
],
[
"We're falling",
27374
],
[
"from the outer space",
28129
],
[
"We're moving like a",
29969
],
[
"full pace supernova",
30695
],
[
"We're making all the",
33892
],
[
"headlines now",
35003
],
[
"And I just wanna",
36829
],
[
"seize the moment",
38230
],
[
"'Cause we won't",
40572
],
[
"ever slow it down",
41372
],
[
"Kissin' in the rain",
42947
],
[
"Taste just like champagne",
44601
],
[
"Ballin' everyday",
46401
],
[
"We're falling from outer space",
47649
],
[
"Hopin' time won't change",
49656
],
[
"Got love on my brain",
51442
],
[
"Would you say the same",
53257
],
[
"We're falling from outer space",
54647
],
[
"We're falling from outer space",
60982
],
[
"We're falling from outer space",
67811
],
[
"We're falling from outer space",
74600
],
[
"We're falling from outer space",
81321
],
[
"Falling in quickly",
86325
],
[
"Tell me you feel something too",
90323
],
[
"Caught in the moment",
94055
],
[
"I'm lost here without you",
96170
],
[
"Tangled up in your web",
99442
],
[
"Holding on to",
103220
],
[
"every word you said",
104814
],
[
"I'm ready I know",
106585
],
[
"I'm hoping it shows",
108178
],
[
"Would you say the same?",
110052
],
[
"We're falling from the outer space",
111856
],
[
"We're moving like a",
114382
],
[
"full pace supernova",
115087
],
[
"We're making all the",
118063
],
[
"headlines now",
119323
],
[
"And I just wanna",
121048
],
[
"seize the moment",
122684
],
[
"'Cause we won't",
125220
],
[
"ever slow it down",
125899
],
[
"Kissin' in the rain",
127459
],
[
"Taste just like champagne",
129015
],
[
"Ballin' everyday",
130840
],
[
"We're falling from outer space",
131919
],
[
"Hopin' time won't change",
134393
],
[
"Got love on my brain",
135921
],
[
"Would you say the same?",
137671
],
[
"We're falling from outer space (go)",
138737
],
[
"We're falling from outer space",
147417
],
[
"We're falling from outer space",
153800
],
[
"We're falling from outer space",
160563
],
[
"We're falling from outer space",
167204
]
]
}
this.playing = false;
this.doing = false;
this.current = null;
this.loadAudio = function (e) {
e.audio.load();
}
let scope = this;
Object.getOwnPropertyNames(this).filter(e => !["playing", "doing", "current", "loadAudio"].includes(e)).forEach(property => {
scope.loadAudio(this[property]);
});
}
};
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];
// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];
// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];
// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 :
[3, 4, 5].includes(id) ? 1 :
[6, 7, 8, 9].includes(id) ? 2 :
[10, 11, 12].includes(id) ? 3 :
[13, 14].includes(id) ? 5 :
[15, 16].includes(id) ? 4 :
[17, 18, 19, 21, 22].includes(id) ?
[13, 14].includes(myItems) ? 6 :
5 :
id == 20 ?
[13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}
// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}
// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, gameObjects, UTILS, config, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;
this.ignoreAdd = false;
this.hitObj = [];
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (config.anotherVisual) {
} else {
obj.alive = false;
}
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = gameObjects.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new GameObject(sid);
gameObjects.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
return true;
};
}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS, server) {
// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];
// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {
// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}, {
id: 9,
name: "MOOFIE",
src: "wolf_2",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 6e4,
noTrap: !0,
nameScale: 35,
dmg: 12,
colDmg: 100,
killScore: 3e3,
health: 9e3,
weightM: .45,
speed: .0015,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 3e3],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 10,
name: "Wolf",
src: "wolf_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 3e4,
dmg: 10,
killScore: 700,
health: 500,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 88,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 400],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 11,
name: "Bully",
src: "bull_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
dmg: 20,
killScore: 5e3,
health: 5e3,
spawnDelay: 1e5,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 800],
minSpawnRange: .85,
maxSpawnRange: .9
}];
// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let tmpObj = ais.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
ais.push(tmpObj);
}
tmpObj.init(x, y, dir, index, this.aiTypes[index]);
return tmpObj;
};
}
};
class AI {
constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};
};
};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
this.circle = false;
this.circleRad = 200;
this.circleRadSpd = 0.1;
this.cAngle = 0;
// SPAWN:
this.spawn = function(moofoll) {
this.attacked = false;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// UPDATE POISON TICK:
this.updateTimer = function() {
this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
}
};
this.update = function(delta) {
if (this.alive) {
if (this.health != this.healthMov) {
this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2);
if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health;
};
if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount);
}
if (this.sid == playerSID) {
this.circleRad = parseInt(getEl("circleRad").value) || 0;
this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0;
this.cAngle += this.circleRadSpd;
}
if (this.active) {
// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
this.maxSpeed = spdMult;
}
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};
// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
};
// SHAME SYSTEM:
this.judgeShame = function () {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = game.tick - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = game.tick;
}
};
this.addShameTimer = function () {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};
// CHECK TEAM:
this.isTeam = function(tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));
};
// FOR THE PLAYER:
this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
// UPDATE WEAPON RELOAD:
this.manageReload = function () {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
//preplaces
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (playerHit.me) {
playerHit.me = false;
}
if (playerHit.ene) {
playerHit.ene = false;
}
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
}
}
}
}
};
// FOR ANTI INSTA: ASS
this.addDamageThreat = function(tmpObj) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
secondary.dmg = secondary.weapon == undefined ? 50 : 10 ? items.weapons[secondary.weapon].Pdmg : items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon] <= ping*2) {
this.mostDamageThreat += primary.dmg * pV * bull;
if (this.reloads[primary.weapon] <= ping) {
this.damageThreat += primary.dmg * pV * bull;
}
}
if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] <= ping * 2) {
this.mostDamageThreat += secondary.dmg * sV;
if (this.reloads[secondary.weapon] <= ping) {
this.damageThreat += secondary.dmg * sV;
}
}
if (this.reloads[53] <= game.tickRate + ping) {
this.damageThreat += 25;
this.mostDamageThreat += 25;
}
if (traps.checkSpikeTick()) {
this.damageThreat += secondary.weapon == 10 ? 34 : 26
this.mostDamageThreat += secondary.weapon == 10 ? 34 : 26
}
this.damageThreat *= player.skinIndex == 6 && !clicks.left && !clicks.right && !traps.inTrap ? 0.75 : 1;
if (!this.isTeam(tmpObj)) {
if (this.dist2 <= 300) {
tmpObj.damageThreat += this.damageThreat;
tmpObj.mostDamageThreat += this.mostDamageThreat
}
}
};
}
};
// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}
function storeEquip(id, index) {
packet("c", 0, id, index);
}
function storeBuy(id, index) {
packet("c", 1, id, index);
}
function buyEquip(id, index) {
let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
//setTimeout(()=>{
packet("c", 1, id, 0);
//setTimeout(()=>{
packet("c", 0, id, 0);
//}, 120);
//}, 120);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
// setTimeout(()=>{
packet("c", 0, id, 1);
//}, 120);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("z", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
player.weaponCode = index;
}
packet("z", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("F", id, angle, 1);
}
function toRadian(angle) {
let fixedAngle = (angle % 360) * (Math.PI / 180);
return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;
}
// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (id === 0 || testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? id === 3 || id === 5 ? 299 : 99 : item.group.limit ? item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("placeVis").checked) {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
}
} catch (e) { console.log(e)}
}
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
// GET DIRECTION
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function sortFromSmallest(arr, func) { // dist - dist
func = typeof func == "function" ? func : (obj) => {
return obj
};
return arr.sort((two, one) => (func(two)) - func(one));
}
function getCloseBuildings() {
let buildings = [];
let addedBefore = {};
let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200);
//console.log(filteredBuildings);
for (var x = 0; x < filteredBuildings.length; ++x) {
for (var y = 0; y < filteredBuildings[x].length; ++y) {
if (filteredBuildings[x][y].active) {
buildings.push(filteredBuildings[x][y]);
}
}
}
//console.log(buildings);
return buildings;
}
function getPlaceablePositions(user, item) {
try {
let angles = [];
let possibleOnes = [];
for (let angle = 0; angle < 72; angle++) {
angles.push(toRadian(angle * 5));
}
let buildings_ = [];
if (!window.isMohMoh) {
buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{
return getDist(player, a);
});
}
let last = null;
for (let angle of angles) {
let position = player.buildItemPosition(item, angle);
let possibleToPlace = true;
if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
possibleToPlace = false;
} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
possibleToPlace = false;
} else if (true) {
for (let building of buildings_) {
let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
if (getDist(building, position) < item.scale + range) { // overlap
possibleToPlace = false;
last = building;
break;
}
}
}
if (possibleToPlace) {
possibleOnes.push(angle);
}
}
return possibleOnes;
} catch (e) {
//console.log(e);
}
}
let firstCheckPlaceForntiBUg = false;
function simplePlace(id, radian) {
checkPlace(id, radian);
};
function checkPlace(id, rad) {
try {
if (secPacket >= 60) return;
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}
// HEALING:
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}
function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
let damages = new Damages(items);
let dmg = damages.weapons[tmp.weaponIndex];
let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
let rule = {
one: tmp.dist2 <= 300,
two: by.includes(damaged),
three: tmp.attacked
}
return rule.one && rule.two && rule.three;
});
return attackers;
}
function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}
// GET HIT:
this.changeHealth = function (amount, doer) {
this.health += amount;
return (this.health <= 0);
};
// GET SCALE:
this.getScale = function (sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function (player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
(this.owner.team && player.team == this.owner.team)));
};
// UPDATE:
this.update = function (delta) {
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
if (config.anotherVisual) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.turnSpeed && this.dmg) {
this.dir += this.turnSpeed * delta;
}
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// ADVANCED:
function applCxC(value) {
if (player.health == 100) return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil(value / items.list[player.items[0]].healing);
}
return 0;
}
function healthBased() {
if (player.health == 100) return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}
return 0;
}
function calcDmg(value) {
return value * player.skinIndex == 6 ? 0.75 : 1;
}
// LATER:
function predictHeal(times) {
for (let i in times) {
place(0, getAttackDir());
}
}
function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 25);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate);
}
function musketSync() {
if (player.weapons[1] != 15) return
my.autoAim = true
buyEquip(53, 0)
selectWeapon(player.weapons[1])
setTimeout(() => {
sendAutoGather()
game.tickBase(() => {
game.tickBase(() => {
sendAutoGather()
my.autoAim = false
}, 1)
}, 1)
}, 50)
}
function isPositionValid(position) {
const playerX = player.x2;
const playerY = player.y2;
const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
return distToPosition > 35;
}
function findAllianceBySid(sid) {
return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
}
function calculatePossibleTrapPositions(x, y, radius) {
const trapPositions = [];
const numPositions = 16;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = x + radius * Math.cos(angle);
const offsetY = y + radius * Math.sin(angle);
const position = [offsetX, offsetY];
if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {
trapPositions.push(position);
}
}
return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = 50) {
const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
return dist < minDistance;
}
function biomeGear(mover, returns) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 6 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 6;
buyEquip(mover && player.moveDir == undefined ? 6 : 12, 0);
}
}
if (returns) return 0;
}
function woah(mover) {
buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}
let advHeal = [];
class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
gameObjects.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
if ((!replacer && yaboi) || useWasd) {
if (useWasd ? false : yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.1) && configs.spikeTick) {
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if (getEl("safeAntiSpikeTick").checked && this.inTrap && near.dist2 <= items.weapons[near.primaryIndex || 5].range + near.scale && [3, 4, 5].includes(near.primaryIndex) && this.info.health <= items.weapons[player.weaponIndex].dmg * (config.weaponVariants[tmpObj[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * 3.3) return true
near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1/10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
this.protect = function(aim) {
if (!configs.antiTrap) return;
if (player.items[4]) {
this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
}
};
function isBroken() {
}
this.testPrePlace = function () {
}
this.autoPlace = function () { //speed place poor
if (getEl("autoPlacetype").value == "spamtrap2") {
if (game.tick % 0.5 === 0)
try {
if (configs.autoPlace) {
const dist = near.dist2;
const trap = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= near.scale*1.8
);
});
if (trap && near.dist2 <= 250) {
checkPlace(2, Math.atan2(player.y - trap.y, player.x - trap.x) + Math.PI);
} else if (!trap && dist <= 400) {
if(dist < 200) {
for(let i=(-55);i<55;i+=55) {
checkPlace(2, near.aim2+toR(i));
}
}
if(dist >= 200) {
for(let i=(-90);i<270;i+=90) {
checkPlace(4, near.aim2+toR(i));
}
}
}
}
} catch (e) {}
}
};
this.autoPlace = function () {
if (enemy.length && configs.autoPlace && !instaC.ticking) {
if (getEl("autoPlacetype").value == "spamtrap") {
if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value))||1) === 0) {
if (gameObjects.length) {
let near2 = {
inTrap: false,
};
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (testMode ? enemy.length : (near.dist2 <= 300)) {
if (near.dist2 <= 200) {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near2.inTrap});
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (testMode ? enemy.length : (near.dist2 <= 300)) {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
}
}
}
};
this.autoPlace = function () { //HaThu best perfect place antikick
if (getEl("autoPlacetype").value == "ramdomplc") {
try {
const dist = near.dist2;
const trap = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= near.scale * 1.8
);
});
if (trap && near.dist2 <= 250) {
const angleToTrap = Math.atan2(player.y - trap.y, player.x - trap.x);
checkPlace(2, angleToTrap + Math.PI);
} else if (!trap && dist <= 300) {
if (dist < 200) {
const maxAngle = Math.PI / 6;
const angleMultiplier = Math.min(1, Math.max(0, (dist - 150) / 130));
const adjustedAngle = maxAngle * angleMultiplier;
for (let i = -55; i < 55; i += 55) {
const perfectAngle = calculatePerfectAngle(near.x2, near.y2, player.x2, player.y2);
checkPlace(2, perfectAngle + adjustedAngle + toR(i));
}
}
if (dist >= 200) {
const maxAngle = Math.PI / 6;
const angleMultiplier = Math.min(1, Math.max(0, (dist - 150) / 130));
const adjustedAngle = maxAngle * angleMultiplier;
for (let i = -90; i < 270; i += 90) {
const perfectAngle = calculatePerfectAngle(near.x2, near.y2, player.x2, player.y2);
checkPlace(4, perfectAngle + adjustedAngle + toR(i));
}
}
}
} catch (e) {}
};
}
this.autoPlace = function () {
if (configs.autoPlace && game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
if (getEl("autoPlacetype").value == "aiplace") {
try {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
if (this.inTrap) {
let antiTrapAngles = Math.PI / Math.floor(Math.random() * (20 - 10 + 1)) + 10;
this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), antiTrapAngles, near.aim2);
} else {
if (trap1 && near.dist2 <= 180) {
const trapX = trap1.x;
const trapY = trap1.y;
const circleRadius = 102;
const numPositions = 64;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = trapX + circleRadius * Math.cos(angle);
const offsetY = trapY + circleRadius * Math.sin(angle);
const position = [offsetX, offsetY];
const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2);
if (
isPositionValid(position) &&
distToPlayer <= 87
) {
const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);
checkPlace(2, angleToPlace);
}
}
} else if (!trap1 && near.dist2 <= 206) {
const maxTrapsToPlace = 3;
const trapRadius = 50;
const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);
let trapsPlaced = 0;
for (const position of trapPositions) {
if (
trapsPlaced < maxTrapsToPlace &&
isPositionValid(position)
) {
checkPlace(4, ...position);
trapsPlaced++;
}
}
}
}
} catch (e) {
console.log(e);
}
}
};
}
this.autoPlace = function() {
// if (!configs.autoplacer) return;
if (enemy.length && configs.autoPlace && !instaC.ticking) {
if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
if (gameObjects.length) {
let near2 = {
inTrap: false,
};
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (near.dist3 <= 450) {
if (near.dist3 <= 200) {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {
inTrap: near2.inTrap
});
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (near.dist3 <= 450) {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
}
}
};
this.autoplace = function () {
let oldXY = {
x: undefined,
y: undefined,
};
if (getEl("autoPlacetype").value == "magicplace") {
let nearObj = [];
let randomDir = Math.random() * Math.PI * 2;
if (gameObjects.length && enemy.length) {
let nearsa = {
inTrap: false,
};
nearObj = gameObjects.filter((e)=>e.trap).sort(function(a, b) {
return (UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2));
})[0];
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
let near2 = {
inTrap: false,
};
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (nearObj) {
if (!(player.sid != nearObj.owner.sid && !findAllianceBySid(nearObj.owner.sid)) && UTILS.getDist(nearObj, near, 0, 2) <= 70 && nearObj.active) {
nearsa.inTrap = true;
} else {
nearsa.inTrap = false;
}
if (near.dist2 <= 600) {
if (nearsa.inTrap || near.dist2 <= 60 + near.scale) {
if (near.dist2 <= 250) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 1.5) {
checkPlace(2, near.aim2 + i);
}
} else {
for (let i = Math.PI / 1.5; i < Math.PI * 2; i += Math.PI / 1.5) {
checkPlace(2, near.aim2 + i);
}
}
} else {
if (player.items[4] == 15) {
if (near.dist2 <= 200) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(4, randomDir + i);
}
}
}
}
}
} else {
if (near.dist2 <= 400) {
if (player.items[4] == 15) {
checkPlace(4, near.aim2);
}
}
}
}
}
}
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
this.replacer = function (findObj) {
if (!findObj || !inGame) return;
game.tickBase(() => {
const objAim = UTILS.getDirect(findObj, player, 0, 2);
const objDst = UTILS.getDist(findObj, player, 0, 2);
const weaponRange = items.weapons[player.weaponIndex].range + player.scale;
const canPlaceCondition = [4, 5].includes(player.weapons[0]) && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.2) && player.reloads[player.weapons[0]] == 0;
if (getEl("weaponGrind").checked && objDst <= weaponRange) return;
if (objDst <= 400 && near.dist2 <= 400) {
if (canPlaceCondition) {
this.testCanPlace(2, -Math.PI/4, Math.PI/4, (Math.PI / 20), near.aim2, 1);
this.testCanPlace(4, -Math.PI/4, Math.PI/4, Math.PI/12, near.aim2+Math.PI, 1)
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
}, 1);
};
}
}
class Instakill {
constructor() {
if (secPacket > 60) return
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function(type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let instaLog = [type];
let backupNobull = near.backupNobull;
near.backupNobull = false;
game.tickBase(() => {
instaLog.push(player.skinIndex);
game.tickBase(() => {
if (near.skinIndex == 22 && getEl("backupNobull").checked) {
near.backupNobull = true;
}
instaLog.push(player.skinIndex);
}, 1);
}, 1);
if (type == "rev") {
buyEquip(19, 1);
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
buyEquip(19, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
rKeyPressed = false;
}, 1);
}, 1);
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
rKeyPressed = false;
}, 1);
}, 1);
} else if (type == "normal") {
buyEquip(19, 1);
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
buyEquip(19, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
rKeyPressed = false;
}, 1);
}, 1);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
rKeyPressed = false;
}, 50);
}
};
this.spikeTickType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(19, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.counterType = function() {
if (!configs.counterInsta) return
this.isTrue = true;
my.autoAim = true;
buyEquip(19, 1);
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
buyEquip(53, 0);
buyEquip(19, 1);
if ([9, 12, 13, 15].includes(player.weapons[1]) && player.reloads[player.weapons[1]] == 0 && configs.secondaryOnCounter) {
selectWeapon(player.weapons[1])
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
if ([9, 12, 13, 15].includes(player.weapons[1]) && player.reloads[player.weapons[1]] == 0 && configs.secondaryOnCounter) {
selectWeapon(player.weapons[1])
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
}, 1);
};
this.hammerCounterType = function() {
if (!configs.counterInsta) return
this.isTrue = true;
my.autoAim = true;
if (near.dist2 <= 70 && configs.secondaryOnCounter) {
buyEquip(19, 1);
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
buyEquip(53, 0)
buyEquip(18, 1);
} else {
buyEquip(7, 0)
buyEquip(18, 1);
}
sendAutoGather();
game.tickBase(() => {
buyEquip(18, 1);
buyEquip(7, 0)
selectWeapon(player.weapons[0])
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else {
buyEquip(18, 1);
selectWeapon(player.weapons[0])
buyEquip(7, 0)
sendAutoGather()
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
buyEquip(53, 0)
}
game.tickBase(() => {
sendAutoGather()
this.isTrue = false
my.autoAim = false
}, 1)
}, 1)
}
};
this.antiCounterType = function() {
my.autoAim = true;
this.isTrue = true;
inantiantibull = true;
buyEquip(21, 1);
selectWeapon(player.weapons[0]);
buyEquip(6, 0);
buyEquip(21, 1);
io.send("D", near.aim2);
sendAutoGather();
game.tickBase(() => {
buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
inantiantibull = false;
}, 1);
}, 1)
};
this.rangeType = function(type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("f", undefined, 1);
buyEquip(53, 0);
buyEquip(19, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(19, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(19, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(19, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
this.readyTick = false;
}, 3);
}, 1);
}, 1);
}, 2);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(19, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 3);
}
};
this.oneTickType = function() {
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(19, 1);
packet("f", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(19, 1);
if ([15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("f", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("f", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("f", undefined, 1);
this.readyTick = false;
}, 3);
}, 1);
}, 1);
};
this.threeOneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
biomeGear();
buyEquip(19, 1);
packet("f", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
packet("f", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
packet("f", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("f", undefined, 1);
this.readyTick = false;
}, 3);
}, 1);
}, 1);
};
this.kmTickType = function() {
this.isTrue = true;
my.autoAim = true;
my.revAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(19, 1);
sendAutoGather();
packet("f", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("f", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("f", undefined, 1);
this.readyTick = false;
}, 3);
}, 1);
};
this.zeroframe = function() {
if ([4, 5].includes(player.weapons[0]) && [9, 12, 13].includes(player.weapons[1])) {
notif('zero frame馃槺');
instaC.isTrue = true;
my.autoAim = true;
place(4, near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
sendAutoGather();
buyEquip(53, 0);
buyEquip(0, 1);
packet("f", near.aim2);
game.tickBase(() => {
buyEquip(7, 0);
buyEquip(19 || 0, 1);
selectWeapon(player.weapons[0]);
packet("f", near.aim2);
game.tickBase(() => {
instaC.isTrue = false;
my.autoAim = false;
packet("f", undefined);
packet("f", isMoveDir);
sendAutoGather();
//spin();
}, 1);
}, 1);
}, 1);
}
};
this.phFrame = function() {
if (player.weapons[0] == 5 && player.weapons[1] == 10) {
notif('ph one tick馃槺');
instaC.isTrue = true;
my.autoAim = true;
buyEquip(53, 0);
buyEquip(0, 1);
selectWeapon(player.weapons[1]);
sendAutoGather();
packet("f", near.aim2);
place(4, near.aim2);
game.tickBase(() => {
buyEquip(7, 0);
buyEquip(19 || 0, 1);
selectWeapon(player.weapons[0]);
packet("f", near.aim2);
game.tickBase(() => {
instaC.isTrue = false;
my.autoAim = false;
packet("f", null);
packet("f", isMoveDir);
sendAutoGather();
}, 1);
}, 1);
}
};
this.boostTickType = function() {
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(53, 0);
packet("f", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("f", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("f", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("f", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function(goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
bQ(0, 1);
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(0, 1);
if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
setTimeout(() => {
this.readyTick = true
}, 1000)
setTimeout(() => {
this.startTick = true
}, 500)
return {
dir: undefined,
action: 1
};
} else {
this.readyTick = false
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(0, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(0, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(0, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
buyEquip(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(0, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(0, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(0, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(683, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue && this.readyTick) {
this.rangeType("ageInsta");
} else {
packet("f", moveMent.dir, 1);
}
} else {
packet("f", moveMent.dir, 1);
}
},
this.tickMovement = function() {
let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 233 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 227 : 235 : 250, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue && this.startTick) {
notif("Auto One Tick");
addMenuChText("Dev", "Auto One Tick", "lightblue");
//io.send("6", near.dist2.toString())
this.oneTickType()
} else {
packet("f", moveMent.dir, 1);
}
} else {
packet("f", moveMent.dir, 1);
}
},
this.kmTickMovement = function() {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
this.kmTickType();
} else {
packet("f", moveMent.dir, 1);
}
} else {
packet("f", moveMent.dir, 1);
}
},
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 325 : player.weapons[1] == 12 ? 355 : player.weapons[1] == 13 ? 356 : player.weapons[1] == 15 ? 340 : 326
let offset = player.weapons[1] == 9 ? 4 : player.weapons[1] == 12 ? 3 : player.weapons[1] == 13 ? 3 : player.weapons[1] == 15 ? 8 : 15
//let dist = parseInt(getEl('boosttickdistance').value)
//let offset = 3
let moveMent = this.gotoGoal(dist, offset);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue && this.readyTick) {
this.boostTickType();
} else {
packet("f", moveMent.dir, 1);
}
} else {
packet("f", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
});
};
}
};
class Autoupgrade {
constructor() {
this.sb = function() {
sendUpgrade(3);
sendUpgrade(17);
sendUpgrade(31);
sendUpgrade(23);
sendUpgrade(9);
sendUpgrade(38);
};
this.kh = function() {
sendUpgrade(3);
sendUpgrade(17);
sendUpgrade(31);
sendUpgrade(23);
sendUpgrade(10);
sendUpgrade(38);
sendUpgrade(4);
sendUpgrade(25);
};
this.pb = function() {
sendUpgrade(5);
sendUpgrade(17);
sendUpgrade(32);
sendUpgrade(23);
sendUpgrade(9);
sendUpgrade(38);
};
this.ph = function() {
sendUpgrade(5);
sendUpgrade(17);
sendUpgrade(32);
sendUpgrade(23);
sendUpgrade(10);
sendUpgrade(38);
sendUpgrade(28);
sendUpgrade(25);
};
this.db = function() {
sendUpgrade(7);
sendUpgrade(17);
sendUpgrade(31);
sendUpgrade(23);
sendUpgrade(9);
sendUpgrade(34);
};
};
};
class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}
// CLASS CODES
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autochats = new autoChatExport;
function AC(name) {
if (autochats[name].audio.paused) {
startedDate = Date.now();
if (autochats.current == name && oldChatter.length > 0) {
chatter = oldChatter;
} else {
autochats[name].audio.currentTime = 0;
chatter = Array.from(autochats[name].chats);
}
autochats.current = name;
autochats[name].audio.play();
chatter.forEach((a, i) => {
chatTimeouts.push(setTimeout(() => {
chatter.splice(0, 1);
a[0] = a[0].replaceAll("’", "'");
io.send("6", a[0]);
if (chatter.length == 0) {
chatter = Array.from(autochats[name].chats);
}
}, a[1]));
});
} else {
autochats[autochats.current].audio.pause();
// Calculate the remaining time for each chat and store in oldChatter
oldChatter = chatter.map(e => [e[0], e[1] - (Date.now() - startedDate)]);
chatTimeouts.forEach(e => clearTimeout(e));
}
}
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40], [11, 13, 19, 19]);
let autoUpgrade = new Autoupgrade();
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
let grid = [];
let pathFind = {
active: false,
grid: 40,
scale: 1440,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: this.grid / 2,
lastY: this.grid / 2
};
function sendChat(message) {
packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
if (!tmpObj.isTeam(player)) {
tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
tmpObj.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
tmpObj.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
packet("f", tmpObj.aim2+3.1415926535897932/2, 1)
game.tickBase(() => {
packet("f", undefined, 1)
}, 2)
}
} else {
if (projectileCount >= 2) {
place(1, tmpObj.aim2);
packet("f", tmpObj.aim2+3.1415926535897932/2, 1)
my.anti0Tick = 4;
predictHeal(2)
game.tickBase(() => {
packet("f", undefined, 1)
}, 4)
if (!my.antiSync) {
antiSyncHealing(4);
}
}
}
}
}
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {
} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
var scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth;
gameCanvas.height = screenHeight;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
gameCanvas.style;
mainContext.setTransform(scaleFillNative, 0, 0, scaleFillNative, (screenWidth * pixelDensity - maxScreenWidth * scaleFillNative) / 2, (screenHeight * pixelDensity - maxScreenHeight * scaleFillNative) / 2);
}
resize();
// MOUSE INPUT:
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);
let wbe = 1;
function wheel(e) {
if (e.deltaY < 0) {
wbe -= 0.05;
maxScreenWidth = config.maxScreenWidth * wbe;
maxScreenHeight = config.maxScreenHeight * wbe;
resize()
} else {
wbe += 0.05;
maxScreenWidth = config.maxScreenWidth * wbe;
maxScreenHeight = config.maxScreenHeight * wbe;
resize()
}
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
}
return lastDir || 0;
}
function getAttackDir(debug) {
if (debug) {
if (!player)
return "0";
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = "getSafeDir()";
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = "traps.aim";
} else if (!player.lockDir) {
if (configs.noDir) return "undefined";
lastDir = "getSafeDir()";
}
return lastDir;
} else {
if (!player)
return 0;
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = getSafeDir();
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = traps.aim;
} else if (!player.lockDir) {
if (configs.noDir) return undefined;
lastDir = getSafeDir();
}
return lastDir || 0;
}
}
function getVisualDir() {
if (!player)
return 0;
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = getSafeDir();
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = traps.aim;
} else if (!player.lockDir) {
lastDir = getSafeDir();
}
return lastDir || 0;
}
// Funkce pro kontrolu, zda jste pobl铆啪 hr谩膷e
function isNearPlayer() {
return !useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap;
buyEquip(19, 1);
}
// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" &&
chatHolder.style.display != "block" &&
!menuCBFocus);
}
function toggleMenuChat() {
if (menuChatDiv.style.display != "none") {
chatHolder.style.display = "none";
if (menuChatBox.value != "") {
let cmd = function(command) {
return {
found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
fv: commands[command.slice(1).split(" ")[0]]
}
}
let command = cmd(menuChatBox.value);
if (command.found) {
if (typeof command.fv.action === "function") {
command.fv.action(menuChatBox.value);
}
} else {
sendChat(menuChatBox.value);
}
menuChatBox.value = "";
menuChatBox.blur();
} else {
if (menuCBFocus) {
menuChatBox.blur();
} else {
menuChatBox.focus();
}
}
}
}
let pathfindlmfaoxdddddd = false;
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "m") {
mills.placeSpawnPads = !mills.placeSpawnPads;
} else if (event.key == "o") {
instaC.zeroframe();
} else if (event.key == "k") {
instaC.phFrame();
} else if (event.key == "l"){
pathfindlmfaoxdddddd = !pathfindlmfaoxdddddd
if (pathfindlmfaoxdddddd) {
pathFind.active = true;
pathFind.chaseNear = true;
}else {
pathFind.active = false;
pathFind.chaseNear = false;
}
} else if (event.key == "z") {
mills.place = !mills.place;
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("F", 1, getSafeDir(), 1);
packet("F", 0, getSafeDir(), 1);
} else if (event.key == ",") {
io.send("6", 'Pew')
project.send(JSON.stringify(["tezt", "ratio"]));
for(let i = 0; i < botz.length; i++) {
botz[i][0].zync(near);
console.log(botz[i][0])
}
}
}
}
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
// toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
} else if (event.key == "r") {
rKeyPressed = !rKeyPressed
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
let isMoveDir = undefined;
function sendMoveDir() {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush) {
packet("f", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
isMoveDir = newMoveDir;
}
}
/** PATHFIND TEST */
function toFancyTimeFormat(time) {
let minutes = ~~((time % 3600) / 60);
let seconds = ~~time % 60;
if (seconds <= 9) seconds = `0${seconds}`;
return `${minutes}:${seconds}`;
}
function chechPathColl(tmp) {
return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0);
return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
!tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) :
tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
}
function checkObject() {
let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active);
for (let y = 0; y < pathFind.grid; y++) {
grid[y] = [];
for (let x = 0; x < pathFind.grid; x++) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y)
}
if (UTILS.getDist(pathFind.chaseNear ? near : pathFind, tmpXY, pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) {
pathFind.lastX = x;
pathFind.lastY = y;
grid[y][x] = 0;
continue;
}
let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp));
if (find) {
if (find.trap) {
grid[y][x] = 0;
continue;
}
grid[y][x] = 1;
} else {
grid[y][x] = 0;
}
}
}
}
function createPath() {
grid = [];
checkObject();
}
function Pathfinder() {
pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) {
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("f", undefined, 1);
} else {
createPath();
easystar.setGrid(grid);
easystar.setAcceptableTiles([0]);
easystar.enableDiagonals();
easystar.findPath((grid[0].length / 2), (grid.length / 2), pathFind.lastX, pathFind.lastY, function (path) {
if (path === null) {
pathFind.array = [];
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("f", undefined, 1);
} else {
packet("f", near.aim2, 1);
}
} else {
pathFind.array = path;
if (pathFind.array.length > 1) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y)
}
packet("f", UTILS.getDirect(tmpXY, player, 0, 2), 1);
}
}
});
easystar.calculate();
}
}
}
/** PATHFIND TEST */
// ITEM COUNT DISPLAY:
let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
}
}
}
function autoPush() {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("f", lastMoveDir||undefined, 1);
}
} else {
my.autoPush = true;
my.pushData = {
x: spike.x,
y: spike.y,
x2: pos.x2,
y2: pos.y2
};
let scale = (player.scale / 10);
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("f", near.aim2, 1);
} else {
packet("f", UTILS.getDirect(pos, player, 2, 2), 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("f", lastMoveDir||undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("f", lastMoveDir||undefined, 1);
}
}
}
// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
alliances = data.teams;
}
// SETUP GAME:
var fisrtloadez = false;
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
fisrtloadez = true;
packet("F", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
}
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
}
} else {
if (data[1] != playerSID) {
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
if (player.skins[7]) {
my.reSync = true;
}
}
}
// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
let tmpPlayer = players[i];
// addChatLog(tmpPlayer.name + " has died", "#db2727", "", "#db2727");
players.splice(i, 1);
break;
}
}
}
function notifi(title, description) {
let notificationContainer = document.getElementById("notification-container");
if (!notificationContainer) {
notificationContainer = document.createElement("div");
notificationContainer.id = "notification-container";
notificationContainer.style.position = "fixed";
notificationContainer.style.top = "0";
notificationContainer.style.left = "0";
notificationContainer.style.width = "100%";
notificationContainer.style.display = "flex";
// notificationContainer.style.alignItems = "flex-start";
// notificationContainer.style.justifyContent = "flex-start";
// notificationContainer.style.flexDirection = "column";
notificationContainer.style.zIndex = "9999";
document.body.appendChild(notificationContainer);
}
const notification = document.createElement("div");
notification.textContent = `${title}`;
notification.style.fontSize = "1.5rem"; // Larger font size
notification.style.color = "white";
notification.style.opacity = "0";
notification.style.transition = "opacity 0.5s ease-in-out";
notification.style.padding = "10px";
notification.style.backgroundColor = "rgba(0, 0, 0, 0.2)"; // Transparent background
notification.style.borderRadius = "5px";
notification.style.boxShadow = "none"; // Remove shadow
notification.style.marginBottom = "10px";
notification.style.maxWidth = "250px"; // Set max width
notification.style.overflow = "hidden"; // Hide overflow
notification.style.textOverflow = "ellipsis"; // Show ellipsis for overflow
notificationContainer.appendChild(notification);
setTimeout(function() {
notification.style.opacity = "1";
setTimeout(function() {
notification.style.opacity = "0";
setTimeout(function() {
notification.remove();
}, 500);
}, 2000);
}, 100);
}
function notif(title, description) {
let mouseCoord = player;
let m = textManager
m.showText(mouseCoord.x, mouseCoord.y, 30, .18, 500, title, "white");
//m.showText(mouseCoord.x, mouseCoord.y + 50, 20, .18, 500, description, "white");
}
function notificao(title, description) {
let mouseCoord = player;
let m = textManager
m.showText(mouseCoord.x, mouseCoord.y, 30, .18, 500, title, "white");
m.showText(mouseCoord.x, mouseCoord.y + 50, 20, .18, 500, description, "white");
}
function healingTrap() {
let maxPotential = getMaxPot();
let pingHeal = function() {
return Math.max(0, maxPotential - window.pingTime);
};
if (true) {
setTimeout(() => {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}, 2);
} else {
setTimeout(() => {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}, 2);
}
}
function getMaxPot() {
let dmg = 0;
enemy.forEach(tmp => {
if (getDist(player, tmp) - 63 <= items.weapons[tmp.weapons[0]].range) {
dmg += player.checkCanInsta(false);
}
});
return dmg;
}
function instaheal(e, t) {
let foodType = (player.items[0] == 0 ? 20 : player.items[0] == 1 ? 40 : 30)
let times = (e == "max" ? (100-player.health)/foodType : e == (null || undefined) ? 1 : e);
for(let i = 0; i < times; i++) {
place(0, getAttackDir());
}
}
function fastHealing(speed) {
let value = player.health;
let damaged
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = !my.reSync && gearDmgs.includes(damaged);
let maxPotential = getMaxPot();
let canAntiHeal = false;
let pingHeal = function() {
return Math.max(0, maxPotential - window.pingTime);
};
let autoHeal;
let doMaxHeal = function () {
clearInterval(autoHeal);
for (let i = 0; i < Math.ceil(Math.min(100 - value, 50) / items.list[player.items[0]].consume); i++) {
place(player.items[0]);
}
};
if (speed >= 100000) {
canAntiHeal = true;
} else {
canAntiHeal = false;
}
// Heal:
setTimeout(()=>{
if (traps.inTrap) {
healingTrap();
} else {
setTimeout(()=>{
for (let i = 0; i < healthBased(); i++) {
if (canAntiHeal == true && value <= 80 && near.checkCanInsta(true) >= 100) {
setTimeout(()=>{
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
}, speed*5);
}, speed*4);
}, speed*3);
} else {
place(0, getAttackDir());
}
healer();
}
}, speed*2);
}
}, speed);
}
// dune mod dmgpot
function sortWeaponVariant(id) {
switch (id) {
case 0:
return 1
break;
case 1:
return 1.1
break;
case 2:
return 1.18
break;
case 3:
return 1.18
break;
default:
return 1
break;
}
}
function sortSecondaryAmmoDamage(weapon) {
switch (weapon) {
case 10:
return 12
break
case 15:
return 50
break;
case 9:
return 25
break;
case 12:
return 35
break;
case 13:
return 30
break;
default:
return 0
}
}
function potdmg(tmpObj, t) {
let d = t - tmpObj.health;
if (d >= 0) {
} else {
if (player == tmpObj) {
if (tmpObj.skinIndex == 7 && (Math.abs(d) == 5 || (tmpObj.latestTail == 13 && Math.abs(d) == 2))) {
tmpObj.bullTick = game.tick
if (my.reSync) {
my.reSync = false;
}
}
dmgpotwowwowow();
}
}
}
function dmgpotwowwowow() {
let potential = DmgPotWorkfrfrfr();
if (nears.length) {
addMenuChText("Dev", `Dmg potential: ${potential}`, "red");
// notif(`Dmg potential: ${potential}`)
if (Math.round(player.health - potential <= 0)) {
if ((player.health - (potential * player.skinIndex == 6 ? 0.75 : 1) >= 0)) {
game.tickBase(() => {
heal();
}, 2);
} else {
if(player.shameCount < 5) {
heal();
} else {
game.tickBase(() => {
heal();
}, 2);
}
}
} else {
game.tickBase(() => {
heal();
}, 2);
}
} else {
game.tickBase(() => {
heal();
}, 2);
}
}
function heal() {
for (let i = 0; i < Math.ceil((100 - player.health) / items.list[player.items[0]].healing); i++) {
place(0, getAttackDir());
}
}
function DmgPotWorkfrfrfr() {
let predictedDamage = 0;
let weapon1Dmg, weapon2Dmg;
let weapon1Reload, weapon2Reload;
for (let i = 0; i < nears.length; i++) {
let singleIndividual = nears[i];
weapon1Dmg = items.weapons[singleIndividual.weapons[0]].dmg * sortWeaponVariant(singleIndividual.weaponVariant);
weapon2Dmg = singleIndividual.weapons[1] == 10 ? items.weapons[singleIndividual.weapons[1]].dmg : items.weapons[singleIndividual.weapons[1]].Pdmg;
weapon1Reload = singleIndividual.reloads[singleIndividual.weapons[0]] == 0;
weapon2Reload = singleIndividual.reloads[singleIndividual.weapons[1]] == 0;
if (singleIndividual.primaryIndex !== undefined) {
predictedDamage += weapon1Reload ? weapon1Dmg * 1.5 : 0;
} else {
predictedDamage += 45;
}
if (singleIndividual.secondaryIndex !== undefined) {
predictedDamage += weapon2Reload ? weapon2Dmg : 0;
} else {
predictedDamage += 50;
}
predictedDamage += singleIndividual.reloads[53] == 0 ? 25 : 0;
}
}
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
let _ = tmpObj;
if (tmpObj) {
let wowahh = value - tmpObj.health;
if (wowahh <= 0) {
tmpObj.hitTime = Date.now();
potdmg(tmpObj, value)
}
tmpObj.oldHealth = tmpObj.health;
tmpObj.health = value;
tmpObj.judgeShame();
if (tmpObj.oldHealth > tmpObj.health) {
tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
advHeal.push([sid, value, tmpObj.damaged]);
}
if (trackers[_.id]) {
trackers[_.id].update(value, _.shameCount);
} else {
trackers[_.id] = new healTracker(value, _.id, _.shameCount);
}
}
}
// KILL PLAYER:
function killPlayer() {
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
if (configs.autoRespawn) {
packet("M", {
name: lastsp[0],
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}
// UPDATE AGE:
var ageText = getEl("ageText");
var ageBarBody = getEl("ageBarBody");
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
if (age == config.maxAge) {
ageText.innerHTML = "MAX AGE";
} else {
ageText.innerHTML = "AGE " + player.age;
ageBarBody.style.transition = "2s";
}
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
tmpItem.onmouseover = function() {
if (items.weapons[i]) {
showItemInfo(items.weapons[i], true);
} else {
showItemInfo(items.list[i - items.weapons.length]);
}
};
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.style.borderRadius = "4px";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
}
function cdf(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function numArr(e = 0, t = 1, act, n = 1) {
let arr = [];
for (let i = e; i < t; i += n) {
arr.push(i);
typeof act == "function" && act(i);
}
return arr;
}
function toR(e) {
var n = (e * Math.PI / 180) % (2 * Math.PI);
return n > Math.PI ? Math.PI - n : n
}
function toD(e) {
var n = (e / Math.PI * 360) % 360;
return n >= 360 ? n - 360 : n;
}
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
if (player) {
for (let i = 0; i < breakObjects.length; i++) {
if (breakObjects[i].sid == sid) {
breakObjects.splice(i, 1);
break;
}
}
if (!player.canSee(findObj)) {
breakTrackers.push({x: findObj.x, y: findObj.y});
}
if (breakTrackers.length > 8) {
breakTrackers.shift();
}
traps.replacer(findObj);
}
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
function fgdo(a, b) {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
function precheckPlace(a, b) {
checkPlace(a, b);
console.log('success');
}
let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
function doNextTick(doo) {
waitTicks.push(doo);
}
let waitTicks = [];
// UPDATE PLAYER DATA:
let nEy;
let placeableSpikes = [];
let placeableTraps = [];
let placeableSpikesPREDICTS = [];
let DmgPotStuff = {
predictedDamage: 0
};
function DmgPotWorkfrfrfr() {
DmgPotStuff.predictedDamage = 0;
for (let i = 0; i < nears.length; i++) {
let singleIndividual = nears[i];
if (singleIndividual.primaryIndex != undefined) {
if (singleIndividual.reloads[singleIndividual.weapons[0]] == 0) {
DmgPotStuff.predictedDamage += items.weapons[singleIndividual.weapons[0]].dmg * sortWeaponVariant(singleIndividual.weaponVariant) * 1.5
}
} else {
DmgPotStuff.predictedDamage += 45
}
if (singleIndividual.secondaryIndex != undefined) {
if (singleIndividual.reloads[singleIndividual.weapons[1]] == 0) {
if (items.weapons[singleIndividual.weapons[1]] == 10) {
DmgPotStuff.predictedDamage += items.weapons[singleIndividual.weapons[1]].dmg * sortWeaponVariant(singleIndividual.weaponVariant)
} else {
DmgPotStuff.predictedDamage += items.weapons[singleIndividual.weapons[1]].Pdmg
}
}
} else {
DmgPotStuff.predictedDamage += 50
}
if (singleIndividual.reloads[53] == 0) {
DmgPotStuff.predictedDamage += 25
}
}
return DmgPotStuff.predictedDamage
}
const getDistance = (x1, y1, x2, y2) => {
let dx = x2 - x1;
let dy = y2 - y1;
return Math.sqrt(dx * dx + dy * dy);
};
const getPotentialDamage = (build, user) => {
const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0;
const weap = user.weapons[weapIndex];
if (player.reloads[weap]) return 0;
const weapon = items.weapons[weap];
const inDist = getDistance(build.x, build.y, user.x2, user.y2) <= build.getScale() + weapon.range;
return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0;
};
const findPlacementAngle = (player, itemId, build) => {
if (!build) return null;
const MAX_ANGLE = 2 * Math.PI;
const ANGLE_STEP = Math.PI / 360;
const item = items.list[player.items[itemId]];
let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x);
let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0);
for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) {
let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];
for (let angle of angles) {
let tmpX = player.x + tmpS * Math.cos(angle);
let tmpY = player.y + tmpS * Math.sin(angle);
if (objectManager.customCheckItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player, build, gameObjects, UTILS, config)) {
return angle;
}
}
}
return null;
};
const AutoReplace = () => {
const replaceable = [];
const playerX = player.x;
const playerY = player.y;
const gameObjectCount = gameObjects.length;
for (let i = 0; i < gameObjectCount; i++) {
const build = gameObjects[i];
if (build.isItem && build.active && build.health > 0) {
let potentialDamage = players.reduce((total, p) => total + getPotentialDamage(build, p), 0);
if (build.health <= potentialDamage) {
replaceable.push(build);
}
}
}
const replace = () => {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && getDistance(tmp.x, tmp.y, playerX, playerY) <= tmp.getScale() + 5);
let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && getDistance(tmp.x, tmp.y, playerX, playerY) < 87 && !nearTrap.length);
const buildId = spike ? 4 : 2;
replaceable.forEach(build => {
let angle = findPlacementAngle(player, buildId, build);
if (angle !== null) {
place(buildId, angle);
}
});
};
const replaceDelay = game.tickSpeed - (window.pingTime || 0) + (game.tickSpeed < 110 ? 5 : 0);
if (near && near.dist2 <= 360) {
setTimeout(replace, replaceDelay);
}
};
function updatePlayers(data) {
game.tick++;
enemy = [];
//perfectReplace();
nears = [];
near = [];
//showPlace = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
ticks.tick++;
ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1);
if (ticks.tick % 10 === 0) {
ticks.time = [];
}
if (ticks.tick % 300 === 0) {
}
ticks.delay = Date.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
});
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
tmpObj.t2 = game.lastTick;
tmpObj.oldPos.x2 = tmpObj.x2;
tmpObj.oldPos.y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
tmpObj.d2 = data[i + 3];
tmpObj.dt = 0;
tmpObj.buildIndex = data[i + 4];
tmpObj.weaponIndex = data[i + 5];
tmpObj.weaponVariant = data[i + 6];
tmpObj.team = data[i + 7];
tmpObj.isLeader = data[i + 8];
tmpObj.oldSkinIndex = tmpObj.skinIndex;
tmpObj.oldTailIndex = tmpObj.tailIndex;
tmpObj.skinIndex = data[i + 9];
tmpObj.tailIndex = data[i + 10];
tmpObj.iconIndex = data[i + 11];
tmpObj.zIndex = data[i + 12];
tmpObj.visible = true;
tmpObj.update(game.tickSpeed);
tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
tmpObj.damageThreat = 0;
if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
tmpObj.addShameTimer();
}
if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
tmpObj.shameTimer = 0;
tmpObj.shameCount = 0;
if (tmpObj == player) {
healer();
}
}
botSkts.forEach((bot) => {
bot.showName = 'YEAHHH'
})
for(let i = 0; i < players.length; i++) {
for(let aa = 0; aa < botSkts.length; aa++) {
if(player.id === aa.id) aa.showName = 'YEAHHHHHH'
}
}
nEy = tmpObj;
if (tmpObj == player) {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
if (!traps.inTrap) {
traps.protect(traps.aim);
}
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}
if (tmpObj.weaponIndex < 9) {
tmpObj.primaryIndex = tmpObj.weaponIndex;
tmpObj.primaryVariant = tmpObj.weaponVariant;
} else if (tmpObj.weaponIndex > 8) {
tmpObj.secondaryIndex = tmpObj.weaponIndex;
tmpObj.secondaryVariant = tmpObj.weaponVariant;
}
}
i += 13;
}
if (waitTicks.length) {
waitTicks.forEach((ajaj) => {
ajaj();
}
);
waitTicks = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
}
);
runAtNextTick = [];
}
if (textManager.stack.length) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
textManager.stack.forEach((text) => {
if (text.value >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += Math.abs(text.value);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += Math.abs(text.value);
}
});
if (num2 > 0) {
textManager.showText(pos2.x, pos2.y, Math.max(43, Math.min(50, num2)), 0.18, 1500, num2, damageTextColor = "#ff0000");
}
if (num > 0) {
textManager.showText(pos.x, pos.y, Math.max(43, Math.min(50, num)), 0.18, 1500, num, damageTextColor = "#fff");
}
textManager.stack = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (!tmpObj.isTeam(player)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
nears.push(tmpObj);
}
}
tmpObj.manageReload();
if (tmpObj != player) {
tmpObj.addDamageThreat(player);
}
}
i += 13;
}
if (player && player.alive) {
if (enemy.length) {
if (player && player.alive){
placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]);
placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : [];
}
near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
if (advHeal.length) {
advHeal.forEach((updHealth) => {
let sid = updHealth[0];
let value = updHealth[1];
let totalDamage = 100 - value
let damaged = updHealth[2];
tmpObj = findPlayerBySID(sid);
let bullTicked = false;
if (tmpObj && tmpObj.health <= 0) {
if (!tmpObj.death) {
tmpObj.death = true;
if (tmpObj != player) {
}
addDeadPlayer(tmpObj);
}
}
if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = enemy.length ? !bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false;
let healTimeout = 67
let dmg = 100 - player.health;
let slowHeal = function (timer) {
setTimeout(() => {
healer();
}, timer);
}
// credit oe idk
if (getEl("healingBeta").checked) {
if (enemy.length) {
if ([0, 7, 8].includes(near.primaryIndex)) {
if (damaged < 75) {
slowHeal(healTimeout)
} else {
healer()
}
}
if ([1, 2, 6].includes(near.primaryIndex)) {
if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5) {
healer()
} else {
slowHeal(healTimeout)
}
}
if (near.primaryIndex == 3) {
if (near.secondaryIndex == 15) {
if (near.primaryVariant < 2) {
if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1) {
tmpObj.canEmpAnti = true
tmpObj.antiTimer = game.tick
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged > 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1) {
tmpObj.canEmpAnti = true
tmpObj.antiTimer = game.tick
healer()
} else {
slowHeal(healTimeout)
}
}
} else {
if (damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if (near.primaryIndex == 4) {
if (near.primaryVariant >= 1) {
if (damaged >= 35 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged > 60 && tmpObj.shameCount < 3) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if ([undefined, 5].includes(near.primaryIndex)) {
if (near.secondaryIndex == 10) {
if (dmg >= (includeSpikeDmgs ? 10 : 20) && tmpObj.damageThreat + dmg >= 80 && tmpObj.shameCount < 6) {
healer()
} else {
slowHeal(healTimeout)
}
} else
if (near.primaryVariant >= 2 || near.primaryVariant == undefined) {
if (dmg >= (includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6) {
healer()
} else {
slowHeal(healTimeout)
}
} else
if ([undefined || 15].includes(near.secondaryIndex)) {
if (damaged > (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 25 && (game.tick - player.antiTimer) > 1) {
if (tmpObj.shameCount < 5) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
slowHeal(healTimeout)
}
} else
if ([9, 12, 13].includes(near.secondaryIndex)) {
if (dmg >= 25 && player.damageThreat + dmg >= 70 && tmpObj.shameCount < 6) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged > 25 && player.damageThreat + dmg >= 95) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if (near.primaryIndex == 6) {
if (near.secondaryIndex == 15) {
if (damaged >= 25 && tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged >= 70 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if (damaged >= 30 && player.reloads[near.secondaryIndex] == 0 && near.dist2 <= 150 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
} else {
if (damaged >= 70) {
healer()
} else {
slowHeal(healTimeout)
}
}
} else {
if (damaged >= (includeSpikeDmgs ? 8 : 20) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1) {
if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {
tmpObj.canEmpAnti = true;
} else {
player.soldierAnti = true;
}
tmpObj.antiTimer = game.tick;
let shame = [0, 4, 6, 7, 8].includes(near.primaryIndex) ? 2 : 5;
if (tmpObj.shameCount < shame) {
healer();
} else {
if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) {
slowHeal(healTimeout)
} else {
slowHeal(healTimeout, 1)
}
}
} else {
if (near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) {
slowHeal(healTimeout)
} else {
slowHeal(healTimeout, 1)
}
}
if (damaged >= 25 && near.dist2 <= 140 && player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
}
} else {
if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
}
});
advHeal = [];
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
// resetZoom()
if (configs.autoQonSync && nears.length > 1 && tmpObj.shameCount < 5 && !nears.some(item => [0, 7, 8, 9].includes(item.primaryIndex)) && secPacket < 40 && player.health < 90) {
addMenuChText("Dev", `Sync Detect`, "red");
tmpObj.canEmpAnti = false
healer()
}
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
if (near.reloads[53] == 0) {
player.empAnti = true;
player.soldierAnti = false;
//modLog("EmpAnti");
} else {
player.empAnti = false;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revInsta = true;
}
}
}
let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
})[0];
let moreantiSpikeTick = traps.checkSpikeTick()
if (antiSpikeTick && !traps.inTrap) {
if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
my.anti0Tick = 2;
addMenuChText("Dev", `Spike Sync Detect!`, "lightblue");
player.chat.count = 2000;
}
}
if (moreantiSpikeTick) {
my.anti0Tick = 4;
// notif("Anti Spike Tick test")
// addMenuChText("Dev", `Anti Spike Tick`, "lightblue");
}
} else {
// maxScreenWidth = config.maxScreenWidth * 1.5
// maxScreenHeight = config.maxScreenHeight * 1.5
// resetZoom()
}
if ((!useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (!useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (!useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near) && rKeyPressed) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = !useWasd ? false : instaC.canSpikeTick ? false : true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
if (game.tick % 3 == 0) {
if (mills.place) {
let plcAng = 1.25;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
if (!instaC.isTrue && !traps.inTrap ? true : player.reloads[player.weapons[0]] > game.tick) {
traps.autoPlace()
}
if (instaC.can) {
instaC.changeType((configs.revInsta || player.weapons[1] == 10) ? "rev" : getEl("backupNobull").checked ? "nobull" : "normal");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
if (player.secondaryIndex != 10) instaC.counterType();
else instaC.hammerCounterType()
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
}
//healingTrap();
if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
// invisBody = true;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
// invisBody = false;
}, 1);
}
}
}
if (clicks.middle && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
} else {
my.reloaded = false;
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
}
}
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
let hatChanger = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if (((!enemy.length || near.dist2 >= 260) && player.shameCount > 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 26 : near.dist2 <= 240 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 26 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
}
}
} else if (traps.inTrap) {
if ((traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) && my.anti0Tick == 0) {
buyEquip(40, 0);
buyEquip(6, 0);
} else {
if (((!enemy.length || near.dist2 >= 260) && player.shameCount > 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip((player.empAnti || near.dist2 > 240 || !enemy.length) ? 22 : 6, 0);
}
}
} else {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
} else {
if (((!enemy.length || near.dist2 >= 260) && player.shameCount > 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (!configs.alwaysFlipper) {
if (near.dist2 <= 240) {
buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 26 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
} else {
biomeGear(1);
}
} else {
biomeGear(1);
}
} else {
if (near.dist2 <= 240) {
buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 26 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
} else {
biomeGear(1);
}
}
}
}
}
}
}
let accChanger = function() {
if (clicks.left) {
// Left mouse button is clicked
buyEquip(19, 1);
} else if (clicks.right) {
buyEquip(19, 1)
// Right mouse button is clicked
} else if (traps.inTrap) {
// Neither left nor right mouse button is clicked
// Check if in a trap and buy equipment accordingly
buyEquip(19, 1);
} else if (near.dist2 < 250){
if (getEl("antiBullType").value == "noab") {
buyEquip(19, 1)
} else if (configs.alwaysFlipper && player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
buyEquip(19, 1)
} else {
buyEquip(19, 1);
}
} else {
buyEquip(11, 1);
}
};
if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
hatChanger();
accChanger();
}
if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("f", lastMoveDir || undefined, 1);
}
}
if (!my.autoPush && pathFind.active) {
Pathfinder();
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].showName = 'YEAHHH';
}
});
}
}
function updateLeaderboard(data) {
lastLeaderboardData = data;
return;
UTILS.removeAllChildren(leaderboardData);
let tmpC = 1;
for (let i = 0; i < data.length; i += 3) {
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: "color:" + ((data[i] == playerSID) ? "fff" : "rgba(255,255,255,0.6)"),
text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "unknown")
}),
UTILS.generateElement({
class: "leaderScore",
text: UTILS.sFormat(data[i + 2]) || "0"
})
]
});
})(i);
tmpC++;
}
}
// LOAD GAME OBJECT:
function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
tmpObj.index = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
tmpObj.d2 = data[i + 4];
tmpObj.health = data[i + 5];
tmpObj.dt = 0;
tmpObj.visible = true;
} else {
tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = tmpObj.dir;
tmpObj.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
tmpObj.name = config.cowNames[data[i + 6]];
tmpObj.forcePos = true;
tmpObj.sid = data[i];
tmpObj.visible = true;
}
i += 7;
}
}
}
// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) tmpObj.startAnim();
}
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.startAnim(didHit, index);
tmpObj.gatherIndex = index;
tmpObj.gathering = 1;
if (tmpObj == near && tmpObj.dist2 <= 250) {
let weaponName = items.weapons[index].name;
if (weaponName == "musket") {
buyEquip(1, 6);
if (tmpObj.damaged > 0) {
storeEquip(1, 22);
if (tmpObj.damaged > 0) {
my.anti0Tick = 1;
instaheal();
healer();
place(0, getAttackDir());
}
}
}
if (weaponName == "repeater crossbow") {
my.anti0Tick = 4;
buyEquip(1, 6);
if (tmpObj.damaged > 0) {
storeEquip(1, 22);
if (tmpObj.damaged > 0) {
my.anti0Tick = 1;
// healingTrap();
healer();
place(0, getAttackDir());
}
}
}
if (weaponName == "polearm") {
my.anti0Tick = 4;
buyEquip(1, 6);
if (tmpObj.damaged > 0) {
storeEquip(1, 22);
if (tmpObj.damaged > 0) {
my.anti0Tick = 1;
}
}
}
}
if (didHit) {
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
tmpObj = findPlayerBySID(sid);
let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
tmpObjects.forEach((healthy) => {
healthy.healthMov = healthy.health - val / 2;
healthy.health -= val;
//love to https://gist.github.com/bendc/76c48ce53299e6078a76
let h, s, l;
let color = (() => {
const randomInt = (min, max) => {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
h = randomInt(0, 360);
s = randomInt(42, 98);
l = randomInt(40, 90);
// return `hsl(${h},${s}%,${l}%)`;
})();
//and love https://stackoverflow.com/questions/36721830/convert-hsl-to-rgb-and-hex
function hslToHex(h, s, l) {
l /= 100;
const a = s * Math.min(l, 1 - l) / 100;
const f = n => {
const k = (n + h / 30) % 12;
const color = l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
return Math.round(255 * color).toString(16).padStart(2, '0'); // convert to Hex and prefix "0" if needed
};
return `#${f(0)}${f(8)}${f(4)}`;
}
// console.log(hslToHex(h, s, l) + ":)");
(healthy.x, healthy.y, val, hslToHex(h, s, l));
});
}, 1);
}
}
}
function showDamageText(x, y, value, color) {
textManager.showText(x, y, 30, 0.15, 1500, Math.round(value), color);
}
// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
if (tmpObj.health) {
//tmpObj.damaged = Math.min(255, tmpObj.damaged + 60);
objectManager.hitObj.push(tmpObj);
}
}
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
if (config.anotherVisual) {
tmpObj.lastDir = dir;
} else {
tmpObj.dir = dir;
}
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
}
}
function randomizePhrases2() {
const phrases = ['were slain...', 'met their demise...', 'life was extinguished...', 'perished...', 'were overwhelmed...', 'were defeated...', 'were vanquished...', 'bit the dust...', 'met a tragic end...', 'were obliterated...', 'met a gruesome fate...', 'were eradicated...', 'were annihilated...', 'were crushed...', 'were overwhelmed...', 'were turned to ash...', 'were reduced to rubble...', 'were shattered...', 'were disintegrated...', 'were torn apart...', 'were consumed by darkness...', 'were consumed by the void...', 'were consumed by the abyss...', 'were consumed by chaos...', 'were consumed by despair...', 'were consumed by madness...', 'were consumed by the unknown...', 'were consumed by the shadows...'];
return phrases[Math.floor(Math.random() * phrases.length)];
}
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
// Woah Credits To Zod324Myers https://www.youtube.com/@Zod324myers
if (configs.killChat) {
// Vary the kill chat message based on the number of kills
let killChatMessage = getKillChatMessage(value);
sendChat(killChatMessage);
// Delayed message for variety
setTimeout(() => {
sendChat("gg-autogg DEATHTO@LL");
});
setTimeout(() => {
sendChat("bro got cooked hehe");
});
setTimeout(() => {
sendChat("mod by Riot");
}, 600);
}
}
}
}
// Function to get a varying kill chat message
// Function to get a varying kill chat message
function getKillChatMessage(kills) {
// Calculate the base kill count
let baseKillCount = Math.floor(kills / 100) * 10;
if (kills <= 100) {
return "";
// Display additional information when the kill count crosses a multiple of 10
let additionalInfo = "x" + (Math.floor(kills / 100) - 1);
}
}
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
}
for (let i = 0; i < items.weapons.length; i++) {
getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
}
let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
tmpObjects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}
// lol this useless,,, fr
let noob = false;
let serverReady = true;
var isProd = location.hostname !== "127.0.0.1" && !location.hostname.startsWith("192.168.");
let wssws = isProd ? "wss" : "ws";
let projectfr = []
let project = new WebSocket(`${wssws}://feudalwars.glitch.me`);
let withSync = false;
project.binaryType = "arraybuffer";
project.onmessage = function(msg) {
let data = msg.data;
if (data == "isready") {
serverReady = true;
}
if (data == "fine") {
noob = false;
}
if (data == "tezt") {
// addMenuChText(`${player.name}[${player.sid}]`, 'EEEEEEEEEEE', "white");
}
if (data == "yeswearesyncer") {
// let delay = Date.now() - wsDelay;
withSync = true;
if (player) {
console.log("synced!!!!!!!! also delay: " + window.pingTime + "ms");
}
}
};
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) { }
}
function setPlayerTeam(team, isOwner) {
if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}
function setAlliancePlayers(data) {
alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
// SEND MESSAGE:
function receiveChat(sid, message) {
if (message === 'Pew' && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
my.autoAim = true;
buyEquip(53, 0);
selectWeapon(player.weapons[1]);
sendAutoGather();
setTimeout(()=>{
selectWeapon(player.weapons[1]);
buyEquip(7, 0);
setTimeout(() => {
sendAutoGather();
my.autoAim = false;
}, 120);
}, 120);
}
if (message === 'a<iframe src="//moomoo.io">'){ // anti lag chat :)
// resetMenuChText(); //hmm
}
let kawaii = false;
let tmpPlayer = findPlayerBySID(sid);
addMenuChText(`${tmpPlayer.name}[${tmpPlayer.sid}]`, message, "white");
tmpPlayer.chatMessage = message;
tmpPlayer.chatCountdown = config.chatCountdown;
if (message == "rev sync") {
musketSync()
}
if (message == "ur poopy ,';)") {
io.send("H", 0)
}
}
// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}
// SHOW ANIM TEXT:
function showText(x, y, value, type, color) {
if (config.anotherVisual) {
textManager.stack.push({ x: x, y: y, value: value });
} else {
textManager.showText(x, y, 50, 0.18, 1500, Math.abs(value), (value >= 0) ? "fff" : "#8ecc51");
}
}
/** APPLY SOCKET CODES */
// BOT:
let bots = [];
let ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
setInterval(() => {
ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
}, 60000);
class Bot {
constructor(id, sid, hats, accessories) {
this.millPlace = true;
this.id = id;
this.sid = sid;
this.team = null;
this.skinIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.iconIndex = 0;
this.enemy = [];
this.near = [];
this.dist2 = 0;
this.aim2 = 0;
this.tick = 0;
this.itemCounts = {};
this.latestSkin = 0;
this.latestTail = 0;
this.points = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.spawn = function(moofoll) {
this.upgraded = 0;
this.enemy = [];
this.near = [];
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.nDir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.isBot = false;
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.timeZinceZpawn = 0;
this.whyDie = "";
this.clearRadius = false;
this.circlee = 0;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = this.tick - this.hitTime;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.lastshamecount = this.shameCount;
this.shameCount++;
} else {
this.lastshamecount = this.shameCount;
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = this.tick;
}
};
// UPDATE WEAPON RELOAD:
this.manageReloadaa = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - 1000/9);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
}
}
}
};
this.closeSockets = function(websc) {
websc.close();
};
this.whyDieChat = function(websc, whydie) {
websc.sendWS("6", "Oof " + whydie);
};
}
};
class BotObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.active = true;
this.x = x;
this.y = y;
this.scale = scale;
this.owner = owner;
this.id = data.id;
this.dmg = data.dmg;
this.trap = data.trap;
this.teleport = data.teleport;
this.isItem = this.id != undefined;
};
}
};
class BotObjManager {
constructor(botObj, fOS) {
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (config.anotherVisual) {} else {
obj.alive = false;
}
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = fOS(sid);
if (!tmpObj) {
tmpObj = botObj.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new BotObject(sid);
botObj.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = fOS(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
}
};
function generateRandomString(length) {
const characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
let result = '';
for (let i = 0; i < length; i++) {
const randomIndex = Math.floor(Math.random() * characters.length);
result += characters.charAt(randomIndex);
}
return result;
}
let botz = [];
function botSpawn(id) {
let bot;
console.log(WS);
let t = WS.url.split("wss://")[1].split("?")[0];
bot = id && new WebSocket("wss://" + t + "?token=re:" + encodeURIComponent(id));
let botPlayer = new Map();
botSkts.push([botPlayer]);
botz.push([bot]);
let spamming = false;
let botSID;
let botObj = [];
let nearObj = [];
let syncing = false;
let bD = {
x: 0,
y: 0,
inGame: false,
closeSocket: false,
whyDie: ""
};
let oldXY = {
x: 0,
y: 0,
};
let izauto = 0;
let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); });
bot.binaryType = "arraybuffer";
bot.first = true;
bot.sendWS = function(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
bot.send(binary);
};
const randomString = generateRandomString(16);
bot.spawn = function() {
bot.sendWS("M", {
name: "LAM DZ -" + randomString,
moofoll: 1,
skin: "4"
});
};
bot.sendUpgrade = function(index) {
bot.sendWS("H", index);
};
bot.place = function(id, a) {
try {
let item = items.list[botPlayer.items[id]];
if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ? item.group.limit : 296)) {
bot.sendWS("z", botPlayer.items[id]);
bot.sendWS("F", 1, a);
bot.sendWS("z", botPlayer.weaponIndex, true);
}
} catch (e) {
}
};
bot.buye = function(id, index) {
let nID = 0;
if (botPlayer.alive && botPlayer.inGame) {
if (index == 0) {
if (botPlayer.skins[id]) {
if (botPlayer.latestSkin != id) {
bot.sendWS("c", 0, id, 0);
}
} else {
let find = findID(hats, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 0);
bot.sendWS("c", 0, id, 0);
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (botPlayer.tails[id]) {
if (botPlayer.latestTail != id) {
bot.sendWS("c", 0, id, 1);
}
} else {
let find = findID(accessories, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 1);
bot.sendWS("c", 0, id, 1);
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
}
}
}
};
bot.fastGear = function() {
if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
bot.buye(31, 0);
} else {
if (botPlayer.y2 <= config.snowBiomeTop) {
bot.buye(15, 0);
} else {
bot.buye(12, 0);
}
}
};
bot.selectWeapon = function(a) {
packet("z", a, 1);
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
bot.heal = function() {
if (botPlayer.health < 100) {
bot.place(0, 0)
}
}
function cdf (e, t){
try {
return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
} catch(e){
return Infinity;
}
}
bot.zync = function(a) {
if (!botPlayer.millPlace) {
zoon = 'yeah';
for(let i = 0; i < Math.PI+Math.PI; i += Math.PI/2)
bot.place(5, caf(botPlayer, a));
let NextTickLocation = {
x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
};
function calculateDistance(x1, y1, x2, y2) {
let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 - y1), 2));
return distance;
}
function dotherezt() {
bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+'');
bot.sendWS("D", UTILS.getDist(a, botPlayer, 0, 2) - Math.PI/2);
}
bot.sendWS("z", botPlayer.weapons[1], true);
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
setTimeout(() => {
bot.sendWS("z", botPlayer.weapons[0], true);
}, 2000);
bot.buye(53, 0);
let aa = setInterval(() => {
if (calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y) > 25) {
bot.sendWS("f", caf(botPlayer, NextTickLocation));
} else {
bot.sendWS("6", calculateDistance(NextTickLocation.x, NextTickLocation.y, botPlayer.x, botPlayer.y)+'');
zoon = 'no';
bot.sendWS("f", undefined);
dotherezt();
clearInterval(aa);
}
}, 150);
setTimeout(() => {
zoon = 'no';
clearInterval(aa);
}, 500);
}
};
let zoon = 'no';
let heal = function() {
let healthBased = function() {
if (botPlayer.health == 100)
return 0;
if (botPlayer.skinIndex != 45 && botPlayer.skinIndex != 56) {
return Math.ceil((100 - botPlayer.health) / items.list[botPlayer.items[0]].healing);
}
return 0;
};
for (let i = 0; i < healthBased(); i++) {
bot.place(0, botPlayer.nDir);
}
};
bot.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
if (type == "io-init") {
bot.spawn();
}
if (type == "1") {
botSID = data[0];
console.log(botSID)
}
if (type == "D") {
if (data[1]) {
botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
botPlayer.setData(data[0]);
botPlayer.inGame = true;
botPlayer.alive = true;
botPlayer.x2 = undefined;
botPlayer.y2 = undefined;
botPlayer.spawn(1);
botPlayer.oldHealth = 100;
botPlayer.health = 100;
botPlayer.showName = 'YEAHHH';
oldXY = {
x: data[0][3],
y: data[0][4]
}
bD.inGame = true;
if (bot.first) {
bot.first = false;
bots.push(bD);
}
}
}
if (type == "P") {
bot.spawn();
botPlayer.inGame = false;
bD.inGame = false;
}
if (type == "f") {
let tmpData = data[0];
botPlayer.tick++;
botPlayer.enemy = [];
botPlayer.near = [];
bot.showName = 'YEAHHH';
nearObj = [];
for (let i = 0; i < tmpData.length;) {
if (tmpData[i] == botPlayer.sid) {
botPlayer.x2 = tmpData[i + 1];
botPlayer.y2 = tmpData[i + 2];
botPlayer.d2 = tmpData[i + 3];
botPlayer.buildIndex = tmpData[i + 4];
botPlayer.weaponIndex = tmpData[i + 5];
botPlayer.weaponVariant = tmpData[i + 6];
botPlayer.team = tmpData[i + 7];
botPlayer.isLeader = tmpData[i + 8];
botPlayer.skinIndex = tmpData[i + 9];
botPlayer.tailIndex = tmpData[i + 10];
botPlayer.iconIndex = tmpData[i + 11];
botPlayer.zIndex = tmpData[i + 12];
botPlayer.visible = true;
bD.x2 = botPlayer.x2;
bD.y2 = botPlayer.y2;
}
i += 13;
}
for (let i = 0; i < tmpData.length;) {
tmpObj = findPlayerBySID(tmpData[i]);
if (tmpObj) {
if (!tmpObj.isTeam(botPlayer)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) {
nears.push(tmpObj);
}
}
}
i += 13;
}
if (enemy.length) {
//console.log(enemy)
botPlayer.near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
}
if (izauto == 1) {
bot.sendWS("K", 1);
izauto = 0;
}
if (bD.closeSocket) {
botPlayer.closeSockets(bot);
}
if (bD.whyDie != "") {
botPlayer.whyDieChat(bot, bD.whyDie);
bD.whyDie = "";
}
if (botPlayer.alive) {
if (player.team) {
if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
botPlayer.team && (bot.sendWS("F"));
bot.sendWS("b", player.team);
}
} else {
if (getEl("botcreateownclan").checked) {
if (botPlayer.tick % 9 === 0) {
const randomString = generateRandomString(2); // Change 10 to the desired length
bot.sendWS("L", "Thu" + randomString);
}
}
}
let item = items.list[botPlayer.items[3]];
let a = botPlayer.itemCounts[item.group.id]
if ((a != undefined ? a : 0) < 201 && botPlayer.millPlace) {
if (botPlayer.inGame) {
bot.sendWS("D", botPlayer.moveDir);
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
bot.place(3, aim + 7.7);
bot.place(3, aim - 7.7);
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
if (botPlayer.tick % 90 === 0) {
let rand = Math.random() * Math.PI * 2;
botPlayer.moveDir = rand;
bot.sendWS("f", botPlayer.moveDir);
}
}
bot.fastGear();
} else if((a != undefined ? a : 0) > 198 && botPlayer.millPlace) {
botPlayer.millPlace = false;
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(11, 1);
bot.fastGear();
} else {
if (botPlayer.inGame) {
if (botObj.length > 0) {
let buldingtoawdoin = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));
if (getEl("mode").value == 'radiusclear') {
// if (getEl("mode").value == "clear") {
bot.selectWeapon(botPlayer.weapons[1]);
let gotoDist = UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active && (findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
})[0];
if (nearObj) {
let isPassed = UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(buldingtoawdoin, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("f", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("f", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(40, 0);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("f", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("f", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
}
}
if (botObj.length > 0) {
if (getEl("mode").value == 'flex') {
const numBots = botObj.length; // Number of bots
const radius = 200; // Radius of the circle
const center = { x: player.x, y: player.y };
for (let i = 0; i < numBots; i++) {
const angle = (Math.PI * 2 * i) / numBots; // Calculate angle for each bot
const x = center.x + Math.cos(angle) * radius;
const y = center.y + Math.sin(angle) * radius;
const rotationAngle = Math.atan2(y - botObj[i].y, x - botObj[i].x); // Calculate rotation angle for each bot
bot.sendWS("f", rotationAngle);
}
}
}
if (botObj.length > 0) {
nearObj = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
bot.fastGear();
bot.buye(11, 1);
}
bot.buye(11, 1);
if (breakObjects.length > 0 && getEl("mode").value == 'clear') {
bot.selectWeapon(botPlayer.weapons[1]);
let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
// botPlayer.moveDir = undefined;
bot.sendWS("f", caf);
bot.sendWS("D", botPlayer.nDir);
} else {
// botPlayer.moveDir = gotoAim;
// bot.sendWS("f", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(40, 0);
// bot.fastGear();
bot.buye(11, 1);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("f", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
bot.buye(11, 1);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("f", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
bot.buye(11, 1);
}
}
}
if (botObj.length > 0 && getEl("mode").value == 'zync') {
let wdaawdwad = botObj.filter((e) => e.active && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2));
if (!wdaawdwad.length) {
if (zoon == 'no') {
bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
}
if (cdf(player, botPlayer) <= 220) {
bot.sendWS("f", undefined);
} else {
bot.sendWS("f", caf(player, botPlayer) + Math.PI);
}
} else {
let gotoDist = UTILS.getDist(wdaawdwad[0], botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2);
let nearObjs = botObj.filter((e) => e.active && (findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
});
if (nearObjs.length > 0) {
let nearObj = nearObjs[0];
let isPassed = UTILS.getDist(wdaawdwad[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
bot.sendWS("f", caf(player, botPlayer) + Math.PI);
if (findSID(wdaawdwad, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
// if (botPlayer.moveDir != undefined) {
// botPlayer.moveDir = undefined;
// bot.sendWS("f", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
// }
} else {
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
// bot.fastGear();
bot.buye(11, 1);
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
} else {
if (zoon == 'no') {
bot.sendWS("D", UTILS.getDirect(nearObj, botPlayer, 0, 2));
}
if (cdf(player, botPlayer) <= 220) {
bot.sendWS("f", undefined);
} else {
bot.sendWS("f", caf(player, botPlayer) + Math.PI);
}
}
} else {
if (wdaawdwad.length) {
if (zoon == 'no') {
bot.sendWS("D", UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2));
// if (izauto == 0) {
// bot.sendWS("K", 1);
// izauto = 1;
// }
}
if (cdf(player, botPlayer) <= 220) {
bot.sendWS("f", undefined);
} else {
bot.sendWS("f", caf(player, botPlayer) + Math.PI);
}
} else {
if (zoon == 'no') {
bot.sendWS("D", UTILS.getDirect(player, botPlayer, 0, 2));
}
if (cdf(player, botPlayer) <= 220) {
bot.sendWS("f", undefined);
} else {
bot.sendWS("f", caf(player, botPlayer) + Math.PI);
}
}
}
}
}
}
}
}
}
if (type == "H") {
let tmpData = data[0];
for (let i = 0; i < tmpData.length;) {
botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
sid: tmpData[i + 7]
} : null));
i += 8;
}
}
if (type == "N") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer[index] = value;
}
}
if (type == "O") {
if (data[0] == botPlayer.sid) {
botPlayer.oldHealth = botPlayer.health;
botPlayer.health = data[1];
botPlayer.judgeShame();
if (botPlayer.oldHealth > botPlayer.health) {
if (botPlayer.shameCount < 5) {
heal();
} else {
setTimeout(() => {
heal();
}, 70);
}
}
}
}
if (type == "Q") {
let sid = data[0];
botObjManager.disableBySid(sid);
}
if (type == "R") {
let sid = data[0];
if (botPlayer.alive) botObjManager.removeAllItems(sid);
}
if (type == "S") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer.itemCounts[index] = value;
}
}
if (type == "U") {
if (data[0] > 0) {
if(getEl("setup").value == 'dm') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(7);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
} else if(getEl("setup").value == 'dr') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(7);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(13);
}
} else if(getEl("setup").value == 'kh') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(27);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(10);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(4);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(25);
}
} else if(getEl("setup").value == 'zd') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(27);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
}
botPlayer.upgraded++;
}
}
if (type == "V") {
let tmpData = data[0];
let wpn = data[1];
if (tmpData) {
if (wpn) botPlayer.weapons = tmpData;
else botPlayer.items = tmpData;
}
}
if (type == "5") {
let type = data[0];
let id = data[1];
let index = data[2];
if (index) {
if (!type)
botPlayer.tails[id] = 1;
else
botPlayer.latestTail = id;
} else {
if (!type)
botPlayer.skins[id] = 1;
else
botPlayer.latestSkin = id;
}
}
if (getEl("botspamchat").checked) {
bot.sendWS("6", "Ha Thu Dang Yeu Dam Dang");
bot.sendWS("6", "Yt : @lonelydangyeu");
bot.sendWS("6", "Dc : hathu__");
}
if (type == "6") {
let id = data[0];
let mzg = data[1]+'';
if(id == player.sid && mzg.includes("Pew")) {
bot.zync(botPlayer.near);
}
}
};
bot.onclose = function() {
botPlayer.inGame = false;
bD.inGame = false;
};
}
// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}
// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
function renderHealthStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}
// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}
// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
var tmpMid = config.mapScale / 2;
objectManager.add(0, tmpMid, tmpMid + 200, 0, config.treeScales[3], 0);
objectManager.add(1, tmpMid, tmpMid - 480, 0, config.treeScales[3], 0);
objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, config.treeScales[3], 0);
objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, config.treeScales[2], 0);
objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, config.treeScales[3], 0);
objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, config.treeScales[2], 0);
objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, config.treeScales[3], 0);
objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, config.bushScales[3], 1);
objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, config.bushScales[3], 1);
objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, config.bushScales[3], 1);
objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]);
objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]);
objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, config.rockScales[2], 2);
}
const speed = 35;
// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset) {
mainContext.fillStyle = "#91b2db";
deadPlayers.filter(dead => dead.active).forEach((dead) => {
dead.animate(delta);
mainContext.globalAlpha = dead.alpha;
mainContext.strokeStyle = outlineColor;
mainContext.save();
mainContext.translate(dead.x - xOffset, dead.y - yOffset);
// RENDER PLAYER:
mainContext.rotate(dead.dir);
mainContext.scale(dead.visScale / dead.scale, dead.visScale / dead.scale);
renderDeadPlayer(dead, mainContext);
mainContext.restore();
mainContext.font = "20px Ubuntu";
let tmpSize = mainContext.measureText("");
let tmpH = 60;
let tmpW = tmpSize.width + 10;
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.fillStyle = "#ccc";
mainContext.strokeStyle = "#999";
mainContext.roundRect(dead.x - xOffset - (tmpW / 2), dead.y - yOffset - (tmpH / 2) + (dead.scale * 1.5), tmpW, tmpH, 6);
mainContext.fill();
mainContext.stroke();
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText("", dead.x - xOffset, dead.y + (dead.scale * 1.5) - yOffset);
mainContext.fillText("", dead.x - xOffset, dead.y + (dead.scale * 1.5) - yOffset);
mainContext.strokeText(dead.name, dead.x - xOffset, dead.y + (dead.scale * 1.5) + 20 - yOffset);
mainContext.fillText(dead.name, dead.x - xOffset, dead.y + (dead.scale * 1.5) + 20 - yOffset);
// same color in bundle
mainContext.fillStyle = "#91b2db";
});
}
// RENDER PLAYERS:
// let invisBody = false;
function renderPlayers(xOffset, yOffset, zIndex) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.zIndex == zIndex) {
tmpObj.animate(delta);
if (tmpObj.visible) {
tmpObj.skinRot += (0.002 * delta);
tmpDir = (!configs.showDir && !useWasd && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir||0);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
// RENDER PLAYER:
mainContext.rotate(tmpDir + tmpObj.dirPlus);
// if (tmpObj == player && invisBody) {
// null;
// } else {
renderPlayer(tmpObj, mainContext);
// }
mainContext.restore();
}
}
}
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;
let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
ctxt.lineWidth = 2;
ctxt.fillStyle = "#555";
ctxt.font = "35px Hammersmith One";
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
ctxt.fillText("(", 20, 5);
ctxt.rotate(Math.PI / 2);
ctxt.font = "30px Hammersmith One";
ctxt.fillText("X", -15, 15/2);
ctxt.fillText("D", 15, 15/2);
}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;
let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;
let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTail(obj.tailIndex, ctxt, obj);
}
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI/2);
renderSkin(obj.skinIndex, ctxt, null, obj);
}
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = parentSkin||skinPointers[index];
if (!tmpObj) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER TAIL:
let accessSprites = {};
let accessPointers = {};
function renderTail(index, ctxt, owner) {
tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = accessPointers[index];
if (!tmpObj) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}
// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = obj.src + (variant||"");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
}
// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
for(let i = 0; i < projectiles.length; i++) {
tmpObj = projectiles[i];
if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
tmpObj.update(delta);
if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir);
renderProjectile(0, 0, tmpObj, mainContext, 1);
mainContext.restore();
}
}
};
}
// RENDER PROJECTILE:
let projectileSprites = {};
function renderProjectile(x, y, obj, ctxt, debug) {
if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}
// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
}
}
// RENDER WATER BODIES:
function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
// MIDDLE RIVER:
let tmpW = config.riverWidth + padding;
let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}
// RENDER GAME OBJECTS:
let gameObjectSprites = {};
function getResSprite(obj) {
let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);
let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let blurScale = 15;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
let tmpContext = tmpCanvas.getContext('2d');
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.type == 0) {
let tmpScale;
let tmpCount = UTILS.randInt(5, 7);
tmpContext.globalAlpha = 0.8;
for (let i = 0; i < 2; ++i) {
tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !biomeID ? (!i ? "#86a63f" : "#a7d544") : (!i ? "#aac76b" : "#bade6e");
tmpContext.fill();
if (!i) {
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.globalAlpha = 1;
}
}
} else if (obj.type == 1) {
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#89a54c";
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b";
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
let tmpRange;
let berries = 4;
let rotVal = (Math.PI * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) {
tmpContext.fillStyle = obj.type == 2 ? biomeID == 2 ? "#938d77" : "#939393" : "#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.fillStyle = obj.type == 2 ? biomeID == 2 ? "#b2ab90" : "#bcbcbc" : "#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}
// GET ITEM SPRITE:
let itemSprites = [];
function getItemSprite(obj, asIcon) {
let tmpSprite = itemSprites[obj.id];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon && isNight ? 15 : 0;
let tmpCanvas = document.createElement("canvas");
let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
if (config.useWebGl) {
let gl = tmpCanvas.getContext("webgl");
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
let buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
function render(vs, fs, vertice, type) {
let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
let fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
let program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);
let vertex = gl.getAttribLocation(program, "vertex");
gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
let vertices = vertice.length / 2;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}
function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}
function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}
let max = 100;
for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`,`
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1);
}
`, [
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
} else {
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
if (isNight && !asIcon) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`;
}
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
var leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#9268f2";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#9268f2";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#a5974c" : (obj.name == "#cfb53e") ?
"#bfa426" : "#cfb53e";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#cfb53e" : (obj.name == "#cfb53e") ?
"#cfb53e" : "#cfb53e";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#9268f2";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !i ? "#9ebf57" : "#b4db62";
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
var tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
var tmpCount = 4;
var tmpS = obj.scale * 2;
var tmpW = tmpS / tmpCount;
var tmpX = -(obj.scale / 2);
for (var i = 0; i < tmpCount; ++i) {
renderRect(tmpX - tmpW / 2, 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
function getItemSprite2(obj, tmpX, tmpY) {
let tmpContext = mainContext;
let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "apple") {
tmpContext.fillStyle = "#9268f2";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#9268f2";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#9268f2";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#9268f2";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#9268f2";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#9268f2";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9268f2" : (obj.name == "wood wall") ?
"#9268f2" : "#9268f2";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9268f2" : (obj.name == "wood wall") ?
"#9268f2" : "#9268f2";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#9268f2" : "#9268f2";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#9268f2";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#9268f2";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpContext.restore();
}
let objSprites = [];
function getObjSprite(obj) {
let tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
let blurScale = isNight ? 15 : 0;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
}
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
let tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#cc5151";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#cc5151";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
function getMarkSprite(obj, tmpContext, tmpX, tmpY, xOffset, yOffset, outlineColor = "#ff5733") {
tmpContext.lineWidth = outlineWidth;
tmpContext.globalAlpha = 0.5;
tmpContext.fillStyle = "#ff5733";
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
if (
obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall" ||
obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes" ||
obj.name == "mine" || obj.name == "sapling" || obj.name == "pit trap" || obj.name == "boost pad" ||
obj.name == "turret" || obj.name == "platform" || obj.name == "healing pad" || obj.name == "spawn pad" ||
obj.name == "blocker" || obj.name == "teleporter"
) {
tmpContext.beginPath();
tmpContext.arc(0, 0, obj.scale, 0, 2 * Math.PI);
tmpContext.fill();
tmpContext.stroke();
} else if (
obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill"
) {
tmpContext.beginPath();
tmpContext.arc(0, 0, obj.scale * 1.1, 0, 2 * Math.PI);
tmpContext.fill();
tmpContext.stroke();
}
renderCircle(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.getScale(0.6, true), mainContext, false, true);
tmpContext.restore();
}
// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,
maxScreenHeight));
}
function markObject(tmpObj, tmpX, tmpY) {
yen(mainContext, tmpX, tmpY);
}
function yen(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.2)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
ctxt.beginPath();
ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale)
* mapDisplay.width, this.scale, 0, 2 * Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}
function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", config.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}
function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}
function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}
// RENDER BREAK TRACKS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
if (breakTrackers.length) {
mapContext.fillStyle = "#abcdef";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
for (let i = 0; i < breakTrackers.length;) {
mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
(breakTrackers[i].y / config.mapScale) * mapDisplay.height);
i += 2;
}
}
// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / config.mapScale) * mapDisplay.width,
(player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
(minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
i += 2;
}
}
// RENDER BOTS:
if (bots.length) {
bots.forEach((tmp) => {
if (tmp.inGame) {
mapContext.globalAlpha = 1;
mapContext.strokeStyle = "#782F44";
renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
(tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);
}
});
}
// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
(lastDeath.y / config.mapScale) * mapDisplay.height);
}
// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
(mapMarker.y / config.mapScale) * mapDisplay.height);
}
}
}
// ICONS:
let crossHairs = ["https://upload.wikimedia.org/wikipedia/commons/9/95/Crosshairs_Red.svg", "https://upload.wikimedia.org/wikipedia/commons/9/95/Crosshairs_Red.svg"];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];
function loadIcons() {
for (let i = 0; i < icons.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
iconSprites[icons[i]] = tmpSprite;
}
for (let i = 0; i < crossHairs.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();
// UPDATE GAME:
function updateGame() { if (config.resetRender) { mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height); mainContext.beginPath(); } if (true) { if (player) { if (false) { camX = player.x; camY = player.y; } else { let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y); let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY); let camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist); if (tmpDist > 0.05) { camX += camSpd * Math.cos(tmpDir); camY += camSpd * Math.sin(tmpDir); } else { camX = player.x; camY = player.y; } } } else { camX = config.mapScale / 2; camY = config.mapScale / 2; }
// INTERPOLATE PLAYERS AND AI:
let lastTime = now - (1000 / config.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj && tmpObj.visible) {
if (tmpObj.forcePos) {
tmpObj.x = tmpObj.x2;
tmpObj.y = tmpObj.y2;
tmpObj.dir = tmpObj.d2;
} else {
let total = tmpObj.t2 - tmpObj.t1;
let fraction = lastTime - tmpObj.t1;
let ratio = (fraction / total);
let rate = 170;
tmpObj.dt += delta;
let tmpRate = Math.min(1.7, tmpObj.dt / rate);
tmpDiff = (tmpObj.x2 - tmpObj.x1);
tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
tmpDiff = (tmpObj.y2 - tmpObj.y1);
tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
if (config.anotherVisual) {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
} else {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
}
}
}
}
// RENDER CORDS:
let xOffset = camX - (maxScreenWidth / 2);
let yOffset = camY - (maxScreenHeight / 2);
// RENDER BACKGROUND:
if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#97ba38";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= 0) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
mainContext.fillStyle = "#97ba38";
mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
maxScreenHeight - (config.snowBiomeTop - yOffset));
} else {
mainContext.fillStyle = "#97ba38";
mainContext.fillRect(0, 0, maxScreenWidth,
(config.mapScale - config.snowBiomeTop - yOffset));
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
}
// RENDER WATER AREAS:
if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#dbc666";
renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
mainContext.fillStyle = "#91b2db";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
}
if (player) {
// DEATH LOCATION:
if (lastDeath) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#fc5553";
mainContext.font = "100px Hammersmith One";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.fillText("x", lastDeath.x - xOffset, lastDeath.y - yOffset);
}
// PATHFINDER LINE:
if (pathFind.active) {
if (pathFind.array && (pathFind.chaseNear ? enemy.length : true)) {
mainContext.lineWidth = player.scale / 5;
mainContext.globalAlpha = 1;
mainContext.strokeStyle = "red";
mainContext.beginPath();
pathFind.array.forEach((path, i) => {
let pathXY = {
x: (pathFind.scale / pathFind.grid) * path.x,
y: (pathFind.scale / pathFind.grid) * path.y
}
let render = {
x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) - xOffset,
y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) - yOffset
}
if (i == 0) {
mainContext.moveTo(render.x, render.y);
} else {
mainContext.lineTo(render.x, render.y);
}
});
mainContext.stroke();
}
}
}
// RENDER DEAD PLAYERS:
if (inWindow && fisrtloadez) {
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderDeadPlayers(xOffset, yOffset, Math.random() * Math.PI * 2);
}
// RENDER BOTTOM LAYER:
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderGameObjects(-1, xOffset, yOffset);
// RENDER PROJECTILES:
mainContext.globalAlpha = 1;
mainContext.lineWidth = outlineWidth;
renderProjectiles(0, xOffset, yOffset);
// RENDER PLAYERS:
renderPlayers(xOffset, yOffset, 0);
// RENDER AI:
mainContext.globalAlpha = 1;
for (let i = 0; i < ais.length; ++i) {
tmpObj = ais[i];
if (tmpObj.active && tmpObj.visible) {
tmpObj.animate(delta);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
renderAI(tmpObj, mainContext);
mainContext.restore();
}
}
if (getEl("gridshow").checked) {
mainContext.lineWidth = 3; // Nastavte 拧铆艡ku 膷谩ry podle pot艡eby
mainContext.strokeStyle = "#000";
mainContext.globalAlpha = 0.05; // Nastavte pr暖hlednost podle pot艡eby
mainContext.beginPath();
let ratfrr = 60; // Nastavte podle pot艡eby
for (var x = -xOffset % ratfrr; x < maxScreenWidth; x += ratfrr) {
if (x > 0) {
mainContext.moveTo(x, 0);
mainContext.lineTo(x, maxScreenHeight);
}
}
for (var y = -yOffset % ratfrr; y < maxScreenHeight; y += ratfrr) {
if (y > 0) {
mainContext.moveTo(0, y);
mainContext.lineTo(maxScreenWidth, y);
}
}
mainContext.stroke();
}
// RENDER GAME OBJECTS (LAYERED):
renderGameObjects(0, xOffset, yOffset);
renderProjectiles(1, xOffset, yOffset);
renderGameObjects(1, xOffset, yOffset);
renderPlayers(xOffset, yOffset, 1);
renderGameObjects(2, xOffset, yOffset);
renderGameObjects(3, xOffset, yOffset);
// MAP BOUNDARIES:
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.2;
if (xOffset <= 0) {
mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
} if (config.mapScale - xOffset <= maxScreenWidth) {
let tmpY = Math.max(0, -yOffset);
mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
} if (yOffset <= 0) {
mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
} if (config.mapScale - yOffset <= maxScreenHeight) {
let tmpX = Math.max(0, -xOffset);
let tmpMin = 0;
if (config.mapScale - xOffset <= maxScreenWidth)
tmpMin = maxScreenWidth - (config.mapScale - xOffset);
mainContext.fillRect(tmpX, config.mapScale - yOffset,
(maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
}
let emojis = { joy: "😂", sob: "😭", sus: "🤨", kiss: "😘", omg: "😲", "500IQ": "🤯", pls: "🥺", horny: "🥵", cold: "🥶", cry: "😢", sorry: "😓", yummy: "😋", angry: "😡", skull: "💀", dizzy: "🥴", party: "🥳", ez: "再以后", wink: "😉", flushed: "😳", };
let goldImg = new Image();
goldImg.src = "https://cdn.glitch.me/b05352f8-4b0b-4346-b753-3b29a72ea641%2Fgold_ico%5B1%5D.png";
goldImg.loaded = false;
goldImg.onload = () => (goldImg.loaded = true);
function NullWorked(undef, ReplaceUn, omgogogm) {
omgogogm == true ? ReplaceUn = "null" : ReplaceUn = "0"
if(isNaN(undef) || typeof undef == "undefined") return ReplaceUn;
return undef;
}
// RENDER DAY/NIGHT TIME:
mainContext.globalAlpha = 1;switch (getEl("VISUAL").value) {case "OBLI":mainContext.fillStyle = "rgba(0, 0, 45, 0.55)";break;case "RV4":mainContext.fillStyle = "rgba(7, 20, 70, 0.70)";break;case "SIMPL":mainContext.fillStyle = "rgba(15, 2, 70, 0.58)";break;case "IWR":mainContext.fillStyle = "rgba(12, 0, 80, 0.60)";mainContext.fillStyle = "rgba(21, 1, 80, 0.60)";break;case "PROTECT":mainContext .fillStyle = "rgba(60, 40, 0, 0.35)";break;case "RAGE":mainContext.fillStyle = "rgba(100, 0, 0, 0.35)";break;case "DARK":mainContext.fillStyle = "rgba(0, 0, 70, 0.80)";break;case "ZK":mainContext.fillStyle = "rgba(23, 0, 70, 0.80)";break;case "KTA":mainContext.fillStyle = "rgba(15, 7, 72, 0.5)";break;case "PACIFIST":mainContext.fillStyle = "rgba(0, 0, 0, 0.5)";break;case "FZ":mainContext.fillStyle = "rgba(0, 0, 70, 0.45)";break;case "ZIKA":mainContext.fillStyle = "rgba(0, 0, 70, 0.55)";mainContext.fillStyle = "(rgba(20, 0, 70, 0.45)";mainContext.fillStyle = "(rgba(0, 5, 0, 0.15))";break;default:mainContext.fillStyle = "rgba(0, 0, 70, 0.35)";break;}mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
// RENDER PLAYER AND AI UI:
mainContext.strokeStyle = darkOutlineColor;
mainContext.globalAlpha = 1;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj.visible) {
mainContext.strokeStyle = darkOutlineColor;
// NAME AND HEALTH:
if (tmpObj.skinIndex != 10 || (tmpObj == player) || (tmpObj.team && tmpObj.team == player.team)) {
let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + (tmpObj.name || "");
if (tmpText != "") {
mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS/2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
} if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS/2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
}
// Set name color
let nameColor;
if (tmpObj == player) {
// Player (white color)
nameColor = "#000000";
} else if (tmpObj.team && tmpObj.team == player.team) {
// Teammate (green color)
nameColor = "#8ecc51";
} else {
// Enemy (red color)
nameColor = "#ff0000";
}
mainContext.fillStyle = nameColor;
mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
// SHAME COUNT:
mainContext.globalAlpha = 1;
mainContext.font = "25px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "darkOutlineColor";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = tmpObj.nameScale ? 11 : 8;
mainContext.lineJoin = "round";
var tmpS = config.crownIconScale;
var tmpX = tmpObj.x - xOffset - tmpS / 2 + mainContext.measureText(tmpText).width / 2 + config.crownPad + (tmpObj.iconIndex == 1 ? (tmpObj.nameScale || 30) * 2.75 : tmpObj.nameScale || 30);
mainContext.strokeText(tmpObj.shameCount, tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 45);
mainContext.fillText(tmpObj.shameCount, tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 45);
if (tmpObj.isPlayer && near == tmpObj && enemy.length && rKeyPressed) {
let tmpS = tmpObj.scale * 2.2;
mainContext.drawImage((tmpObj.backupNobull ? crossHairSprites[0] : crossHairSprites[1]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);
}
if(tmpObj.isPlayer) {
mainContext.font = "20px Hammersmith One";
mainContext.strokeText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
mainContext.fillText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
}
// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 14, 6); // Gi岷 k铆ch th瓢峄沜 c峄 holder (17 -> 14), gi岷 膽峄?cong c峄 g贸c (8 -> 6)
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#9268f2" : "#9268f2";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 14 - config.healthBarPad * 2, 5); // Gi岷 chi峄乽 cao c峄 thanh m谩u (17 -> 14), gi岷 膽峄?cong c峄 g贸c (7 -> 5)
mainContext.fill();
if (tmpObj.isPlayer) {
mainContext.globalAlpha = 1;
let reloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
turret: (2500 - tmpObj.reloads[53]) / 2500
};
// SECONDARY RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + 13, config.healthBarWidth +
(config.healthBarPad * 2), 14, 6); // 膼i峄乽 ch峄塶h config.nameY 膽峄?di chuy峄僴 xu峄憂g d瓢峄沬 (config.nameY - 13 -> config.nameY + 13)
mainContext.fill();
// SECONDARY RELOAD BAR:
mainContext.fillStyle = "#9268f2";
mainContext.roundRect(tmpObj.x - xOffset,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + 13 + config.healthBarPad,
(config.healthBarWidth * reloads.secondary), 14 - config.healthBarPad * 2, 7);
mainContext.fill();
// PRIMARY RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + 13, config.healthBarWidth +
(config.healthBarPad * 2), 14, 6); // 膼i峄乽 ch峄塶h config.nameY 膽峄?di chuy峄僴 xu峄憂g d瓢峄沬 (config.nameY - 13 -> config.nameY + 13)
mainContext.fill();
// PRIMARY RELOAD BAR:
mainContext.fillStyle = "#9268f2";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + 13 + config.healthBarPad,
(config.healthBarWidth * reloads.primary), 14 - config.healthBarPad * 2, 7);
mainContext.fill();
} else {
mainContext.fillStyle = "#ADD8E6";
if (tmpObj.secondaryIndex == undefined ? false : (tmpObj.reloads[tmpObj.secondaryIndex] > 0)) {
mainContext.strokeStyle = "#9268f2";
var barRadius = 20; // Raio da barra de recarga
var lineWidth = 5; // Largura da linha da barra
var playerX = tmpObj.x - xOffset; // Ajuste para mover a barra para a direita
var playerY = tmpObj.y - yOffset + tmpObj.scale + config.nameY - 65; // Ajuste para mover a barra mais para cima
mainContext.beginPath();
mainContext.arc(playerX, playerY, barRadius, Math.PI + Math.PI / 6, 1.8 * Math.PI); // 脗ngulo inicial ajustado
mainContext.lineWidth = lineWidth;
mainContext.strokeStyle = darkOutlineColor; // Cor da borda da barra
mainContext.stroke();
// Calcular o 芒ngulo com base no progresso da recarga
var angle = 1.8 * Math.PI * (1 - (tmpObj.reloads[tmpObj.secondaryIndex] / items.weapons[tmpObj.secondaryIndex].speed)); // Comprimento da barra ajustado
// Function to draw the reload bar
function drawReload() {
mainContext.clearRect(playerX - barRadius - lineWidth, playerY - barRadius - lineWidth, barRadius * 2 + lineWidth * 2, barRadius * 2 + lineWidth * 2);
mainContext.beginPath();
mainContext.arc(playerX, playerY, barRadius, 1.8 * Math.PI - angle, 1.8 * Math.PI); // 脗ngulo inicial e final ajustados
mainContext.lineWidth = lineWidth;
mainContext.strokeStyle = "#90ee90";
mainContext.stroke();
angle -= Math.PI / (60 * items.weapons[tmpObj.secondaryIndex].speed); // Adjust the speed here (e.g., divide by a bigger number for slower reload)
if (angle > 0) {
window.rAF(drawReload);
}
}
// Start drawing the reload animation
window.rAF(drawReload);
}
}
}
}
}
}
// RENDER GAME OBJECTS:
function renderGameObjects(layer, xOffset, yOffset) {
let tmpSprite;
let tmpX;
let tmpY;
gameObjects.forEach((tmp) => {
tmpObj = tmp;
if (tmpObj.alive) {
tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
if (layer == 0) {
tmpObj.update(delta);
}
mainContext.globalAlpha = tmpObj.alpha;
if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
if (tmpObj.isItem) {
if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
tmpSprite = getObjSprite(tmpObj);
} else {
tmpSprite = getItemSprite(tmpObj);
}
mainContext.save();
mainContext.translate(tmpX, tmpY);
mainContext.rotate(tmpObj.dir);
if (!tmpObj.active) {
mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
}
mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
if (tmpObj.blocker) {
mainContext.strokeStyle = "#9268f2";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
}
mainContext.restore();
} else {
tmpSprite = getResSprite(tmpObj);
mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
}
}
if (layer == 3) {
if (tmpObj.health < tmpObj.maxHealth) {
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpX - config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth + config.healthBarPad * 2, 17, 8);
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#9268f2" : "#9268f2";
mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
}
}
});
mainContext.restore();
// PLACE VISIBLE:
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
markObject(places, tmpX, tmpY);
});
}
}
}
function markObject(tmpObj, tmpX, tmpY) {
getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}
function yen(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.6)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
function drawArrow(xOffset, yOffset, x, y, arrowWidth, color, angle, lineWidth) {
mainContext.save()
mainContext.translate(x - xOffset, y - yOffset)
mainContext.rotate(Math.PI / 4)
mainContext.rotate(angle)
mainContext.globalAlpha = 1
mainContext.strokeStyle = color
mainContext.lineCap = "round"
mainContext.lineWidth = lineWidth
mainContext.beginPath()
mainContext.moveTo(-arrowWidth, -arrowWidth)
mainContext.lineTo(arrowWidth, -arrowWidth)
mainContext.lineTo(arrowWidth, arrowWidth)
mainContext.stroke()
mainContext.closePath()
mainContext.restore()
}
if (player) {
// AUTOPUSH LINE:
if (my.autoPush) {
mainContext.lineWidth = 5;
mainContext.globalAlpha = 1;
mainContext.beginPath();
mainContext.strokeStyle = "white";
mainContext.moveTo(player.x - xOffset, player.y - yOffset);
mainContext.lineTo(my.pushData.x2 - xOffset, my.pushData.y2 - yOffset);
mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);
mainContext.stroke();
}
}
mainContext.globalAlpha = 1;
// RENDER ANIM TEXTS:
textManager.update(delta, mainContext, xOffset, yOffset);
// RENDER CHAT MESSAGES:
for (let i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.visible) {
let tmpText = ""
if (tmpObj.chatCountdown > 0) {
tmpObj.chatCountdown -= delta;
if (tmpObj.chatCountdown <= 0)
tmpObj.chatCountdown = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chatMessage);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
for (let e in emojis) {
tmpObj.chatMessage = tmpObj.chatMessage.replaceAll(":" + e + ":", emojis[e]);
}
mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
}
if (tmpObj.chat.count > 0) {
if (!useWasd) {
tmpObj.chat.count -= delta;
if (tmpObj.chat.count <= 0)
tmpObj.chat.count = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chat.message);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#ffffff99";
mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
} else {
tmpObj.chat.count = 0;
}
}
}
}
if (allChats.length) {
allChats.filter(ch => ch.active).forEach((ch) => {
if (!ch.alive) {
if (ch.alpha <= 1) {
ch.alpha += delta / 250;
if (ch.alpha >= 1) {
ch.alpha = 1;
ch.alive = true;
}
}
} else {
ch.alpha -= delta / 5000;
if (ch.alpha <= 0) {
ch.alpha = 0;
ch.active = false;
}
}
if (ch.active) {
mainContext.font = "20px Hammersmith One";
let tmpSize = mainContext.measureText(ch.chat);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = ch.owner.x - xOffset;
let tmpY = ch.owner.y - ch.owner.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.globalAlpha = ch.alpha;
mainContext.fillStyle = ch.owner.isTeam(player) ? "rgba(255,215,0,1)" : "#cc5151";
mainContext.strokeStyle = "rgb(25, 25, 25)";
mainContext.lineWidth = 5;
mainContext.fillStyle = "rgba(0,0,0,0.4)";
mainContext.strokeStyle = "rgba(0,0,0,0.0)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.stroke();
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText(ch.chat, tmpX, tmpY);
mainContext.fillText(ch.chat, tmpX, tmpY);
ch.y -= delta / 100;
}
});
}
}
mainContext.globalAlpha = 1;
// RENDER MINIMAP:
renderMinimap(delta);
}
// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
return null;
}
window.rAF = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); };
function doUpdate(){now=performance.now(),delta=now-lastUpdate,lastUpdate=now;let timer=performance.now(),diff=timer-fpsTimer.last;if(diff>=1000){fpsTimer.ltime=fpsTimer.time*(1000/diff),fpsTimer.last=timer,fpsTimer.time=0}fpsTimer.time++; fpsTimer.time++,getEl("pingFps").innerHTML=`${window.pingTime}ms || fps: ${UTILS.round(fpsTimer.ltime,10)}`,getEl("packetStatus").innerHTML=secPacket,getEl("dmgpot").innerHTML=DmgPotWorkfrfrfr(),getEl("insta").innerHTML=rKeyPressed,updateGame(),window.rAF(doUpdate)}prepareMenuBackground(),doUpdate();
function toggleUseless(boolean) {
getEl("instaType").disabled = boolean;
getEl("antiBullType").disabled = boolean;
getEl("predictType").disabled = boolean;
getEl("visualType").disabled = boolean;
}
toggleUseless(useWasd);
let changeDays = {};
window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
// resetChat()
};
window.toggleNight = function() {
clearTimeout(changeDays);
if (nightMode.style.animationName == "night1") {
nightMode.style.animationName = "night2";
nightMode.style.opacity = 0;
changeDays = setTimeout(() => {
nightMode.style.display = "none";
}, 1000 * parseFloat(nightMode.style.animationDuration));
} else {
nightMode.style.animationName = "night1";
nightMode.style.opacity = 0.00;
nightMode.style.display = "block";
}
isNight = !isNight;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.wasdMode = function() {
useWasd = !useWasd;
toggleUseless(useWasd);
};
window.startGrind = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
};
let followInterval
window.startFollow = function () {
packet("f", undefined, 1);
if (getEl("togglePlayerFollower").checked) {
let targetPlayerSID = parseInt(document.getElementById("playerSid").value);
let targetPlayer = findPlayerBySID(targetPlayerSID);
if (targetPlayer.dist2 >= 150) {
followInterval = setInterval(() => {
packet("f", targetPlayer.aim2, 1);
}, 200);
} else {
packet("f", undefined, 1)
}
} else {
clearInterval(followInterval);
}
};
// REMOVED!!! so they cant abuse :)
let projects = [
"adorable-eight-guppy",
"galvanized-bittersweet-windshield"
];
let botIDS = 0;
window.connectFillBots = function() {
botSkts = [];
botIDS = 0;
for (let i = 0; i < project.length; i++) {
let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
test.binaryType = "arraybuffer";
test.onopen = function() {
test.ssend = function(type) {
let data = Array.prototype.slice.call(arguments, 1);
let binary = window.msgpack.encode([type, data]);
test.send(binary);
};
for (let i = 0; i < 4; i++) {
window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
action: "homepage"
}).then(function(token) {
let t = WS.url.split("wss://")[1].split("?")[0];
test.ssend("bots", "wss://" + t + "?token=re:" + encodeURIComponent(token), botIDS);
botSkts.push([test]);
botIDS++;
});
}
};
test.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
};
}
};
window.destroyFillBots = function() {
botSkts.forEach((socket) => {
socket[0].close();
});
botSkts = [];
};
let host = "127.0.0.1" !== location.hostname && !location.hostname.startsWith("192.168.");
window.tryConnectBots = function() {
for (let i = 0; i < (bots.length < 3 ? 25 : 40); i++) {
if (isProd && project && host) {
window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
action: "homepage"
}).then(function(token) {
// CONNECT SOCKET:
botSpawn(token, host);
});
}
};
}
window.destroyBots = function() {
bots.forEach((botyyyyy) => {
botyyyyy.closeSocket = true;
});
bots = [];
};
window.resBuild = function() {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.breakObj = false;
});
breakObjects = [];
}
};
window.toggleBotsCircle = function() {
player.circle = !player.circle;
};
window.toggleVisual = function() {
config.anotherVisual = !config.anotherVisual;
gameObjects.forEach((tmp) => {
if (tmp.active) {
tmp.dir = tmp.lastDir;
}
});
};
window.prepareUI = function(tmpObj) {
resize();
// ACTION BAR:
UTILS.removeAllChildren(actionBar);
for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
(function(i) {
UTILS.generateElement({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none",
onmouseout: function() {
showItemInfo();
},
parent: actionBar
});
})(i);
}
for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
(function(i) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = 66;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.imageSmoothingEnabled = false;
tmpContext.webkitImageSmoothingEnabled = false;
tmpContext.mozImageSmoothingEnabled = false;
if (items.weapons[i]) {
tmpContext.rotate((Math.PI / 4) + Math.PI);
let tmpSprite = new Image();
toolSprites[items.weapons[i].src] = tmpSprite;
tmpSprite.onload = function() {
this.isLoaded = true;
let tmpPad = 1 / (this.height / this.width);
let tmpMlt = (items.weapons[i].iPad || 1);
tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
};
tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function() {
showItemInfo(items.weapons[i], true);
});
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectWeapon(tmpObj.weapons[items.weapons[i].type]);
});
UTILS.hookTouchEvents(tmpUnit);
} else {
let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
tmpContext.globalAlpha = 1;
tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function() {
showItemInfo(items.list[i - items.weapons.length]);
});
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
});
UTILS.hookTouchEvents(tmpUnit);
}
})(i);
}
};
window.profineTest = function(data) {
if (data) {
// SET INITIAL NAME:
let noname = "!Builder";
// VALIDATE NAME:
let name = data + "";
name = name.slice(0, config.maxNameLength);
name = name.replace(/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE SO WE CAN CHECK PROFANITY
name = name.replace(/[^\x00-\x7F]/g, " ");
name = name.trim();
let langFilter = {
"list": [],// why add this?
"exclude": [],
"placeHolder": "*",
"regex": {},
"replaceRegex": {}
};
let isProfane = false;
let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
for (let word of langFilter.list) {
if (convertedName.indexOf(word) != -1) {
isProfane = true;
break;
}
}
if (name.length > 0 && !isProfane) {
noname = name;
}
return noname;
}
};
window.toggleNight();
},
webgl_test: () => {
return;
let canvas = document.createElement("canvas");
canvas.id = "WEBGL";
canvas.width = canvas.height = 300;
canvas.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
`;
let fat = document.createElement("div");
fat.id = "faku";
fat.width = fat.height = 300;
fat.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
font-size: 20px;
`;
fat.innerHTML = "Webgl Test Rendering";
let gl = canvas.getContext("webgl");
if (!gl) {
alert("urbad");
return;
}
document.body.append(canvas);
document.body.append(fat);
log(gl);
gl.clearColor(0, 0, 0, 0.2);
gl.clear(gl.COLOR_BUFFER_BIT);
let buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
function render(vs, fs, vertice, type) {
let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
let fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
let program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);
let vertex = gl.getAttribLocation(program, "vertex");
gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
let vertices = vertice.length / 2;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}
function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}
function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}
let max = 50;
for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`, `
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);
}
`, [
// moveto, lineto
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
}
};
if (codes) {
for (let code in codes) {
let func = codes[code];
typeof func === "function" && func();
}
window.enableHack = function() {
if (!useHack) {
useHack = true;
codes.main();
}
};
}
}(1);
// ==UserScript==
// @name no iframe
// @namespace http://tampermonkey.net/
// @version obfus cuz why u want read this best code
// @description prevents abuse
// @author asto x menace (just menace skull)
// @match *://*.moomoo.io/*
// @grant none
// ==/UserScript==
const deobfuscateFunction = function(event) {
const target = event.target;
if (target.toString().includes('for(;;){}')) {
console.warn('ahahaha remove delphi shit');
target.parentNode.removeChild(target);
}
};
const mutationObserver = new MutationObserver(function(mutationsList) {
mutationsList.forEach(function(mutation) {
mutation.addedNodes.forEach(function(node) {
if (node.nodeName.toLowerCase() === 'img') {
node.onerror = deobfuscateFunction;
}
});
});
});
mutationObserver.observe(document.body, { childList: true, subtree: true });