SophiaMod!!

i dont know

질문, 리뷰하거나, 이 스크립트를 신고하세요.
// ==UserScript==
// @name         SophiaMod!!
// @namespace    sophiamod
// @version      0.1
// @description  i dont know
// @author       me
// @match        *://moomoo.io/*
// @match        *://dev.moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @match        *://abc.moomoo.io/*
// @grant        none
// ==/UserScript==
// pigs do not show names in this mod
/*var password = "sophia is the best name";
var response;
var entryCount = 0;
var entryLimit = 1000;
var error = false;

while(response != password && !error){
    if(entryCount < entryLimit){
        response = window.prompt("Do you want to see all the cows named Sophia? Well then enter the password.");
        entryCount++;
    } else {
        error = true;
    }
}

if(error){
    alert("no game for you haha");
} else {
    alert("Password Correct");
}*/

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                return e.byteLength;
            "string" != typeof e && (e = "" + e);
            var n = e.length;
            if (0 === n)
                return 0;
            for (var i = !1; ; )
                switch (t) {
                case "ascii":
                case "latin1":
                case "binary":
                    return n;
                case "utf8":
                case "utf-8":
                case void 0:
                    return z(e).length;
                case "ucs2":
                case "ucs-2":
                case "utf16le":
                case "utf-16le":
                    return 2 * n;
                case "hex":
                    return n >>> 1;
                case "base64":
                    return H(e).length;
                default:
                    if (i)
                        return z(e).length;
                    t = ("" + t).toLowerCase(),
                    i = !0
                }
        }
        function g(e, t, n) {
            var i = e[t];
            e[t] = e[n],
            e[n] = i
        }
        function m(e, t, n, i, r) {
            if (0 === e.length)
                return -1;
            if ("string" == typeof n ? (i = n,
            n = 0) : n > 2147483647 ? n = 2147483647 : n < -2147483648 && (n = -2147483648),
            n = +n,
            isNaN(n) && (n = r ? 0 : e.length - 1),
            n < 0 && (n = e.length + n),
            n >= e.length) {
                if (r)
                    return -1;
                n = e.length - 1
            } else if (n < 0) {
                if (!r)
                    return -1;
                n = 0
            }
            if ("string" == typeof t && (t = c.from(t, i)),
            c.isBuffer(t))
                return 0 === t.length ? -1 : y(e, t, n, i, r);
            if ("number" == typeof t)
                return t &= 255,
                c.TYPED_ARRAY_SUPPORT && "function" == typeof Uint8Array.prototype.indexOf ? r ? Uint8Array.prototype.indexOf.call(e, t, n) : Uint8Array.prototype.lastIndexOf.call(e, t, n) : y(e, [t], n, i, r);
            throw new TypeError("val must be string, number or Buffer")
        }
        function y(e, t, n, i, r) {
            var s, a = 1, o = e.length, c = t.length;
            if (void 0 !== i && ("ucs2" === (i = String(i).toLowerCase()) || "ucs-2" === i || "utf16le" === i || "utf-16le" === i)) {
                if (e.length < 2 || t.length < 2)
                    return -1;
                a = 2,
                o /= 2,
                c /= 2,
                n /= 2
            }
            function l(e, t) {
                return 1 === a ? e[t] : e.readUInt16BE(t * a)
            }
            if (r) {
                var h = -1;
                for (s = n; s < o; s++)
                    if (l(e, s) === l(t, -1 === h ? 0 : s - h)) {
                        if (-1 === h && (h = s),
                        s - h + 1 === c)
                            return h * a
                    } else
                        -1 !== h && (s -= s - h),
                        h = -1
            } else
                for (n + c > o && (n = o - c),
                s = n; s >= 0; s--) {
                    for (var u = !0, f = 0; f < c; f++)
                        if (l(e, s + f) !== l(t, f)) {
                            u = !1;
                            break
                        }
                    if (u)
                        return s
                }
            return -1
        }
        function k(e, t, n, i) {
            n = Number(n) || 0;
            var r = e.length - n;
            i ? (i = Number(i)) > r && (i = r) : i = r;
            var s = t.length;
            if (s % 2 != 0)
                throw new TypeError("Invalid hex string");
            i > s / 2 && (i = s / 2);
            for (var a = 0; a < i; ++a) {
                var o = parseInt(t.substr(2 * a, 2), 16);
                if (isNaN(o))
                    return a;
                e[n + a] = o
            }
            return a
        }
        function v(e, t, n, i) {
            return V(z(t, e.length - n), e, n, i)
        }
        function w(e, t, n, i) {
            return V(function(e) {
                for (var t = [], n = 0; n < e.length; ++n)
                    t.push(255 & e.charCodeAt(n));
                return t
            }(t), e, n, i)
        }
        function b(e, t, n, i) {
            return w(e, t, n, i)
        }
        function x(e, t, n, i) {
            return V(H(t), e, n, i)
        }
        function S(e, t, n, i) {
            return V(function(e, t) {
                for (var n, i, r, s = [], a = 0; a < e.length && !((t -= 2) < 0); ++a)
                    i = (n = e.charCodeAt(a)) >> 8,
                    r = n % 256,
                    s.push(r),
                    s.push(i);
                return s
            }(t, e.length - n), e, n, i)
        }
        function T(e, t, n) {
            return 0 === t && n === e.length ? i.fromByteArray(e) : i.fromByteArray(e.slice(t, n))
        }
        function I(e, t, n) {
            n = Math.min(e.length, n);
            for (var i = [], r = t; r < n; ) {
                var s, a, o, c, l = e[r], h = null, u = l > 239 ? 4 : l > 223 ? 3 : l > 191 ? 2 : 1;
                if (r + u <= n)
                    switch (u) {
                    case 1:
                        l < 128 && (h = l);
                        break;
                    case 2:
                        128 == (192 & (s = e[r + 1])) && (c = (31 & l) << 6 | 63 & s) > 127 && (h = c);
                        break;
                    case 3:
                        s = e[r + 1],
                        a = e[r + 2],
                        128 == (192 & s) && 128 == (192 & a) && (c = (15 & l) << 12 | (63 & s) << 6 | 63 & a) > 2047 && (c < 55296 || c > 57343) && (h = c);
                        break;
                    case 4:
                        s = e[r + 1],
                        a = e[r + 2],
                        o = e[r + 3],
                        128 == (192 & s) && 128 == (192 & a) && 128 == (192 & o) && (c = (15 & l) << 18 | (63 & s) << 12 | (63 & a) << 6 | 63 & o) > 65535 && c < 1114112 && (h = c)
                    }
                null === h ? (h = 65533,
                u = 1) : h > 65535 && (h -= 65536,
                i.push(h >>> 10 & 1023 | 55296),
                h = 56320 | 1023 & h),
                i.push(h),
                r += u
            }
            return function(e) {
                var t = e.length;
                if (t <= E)
                    return String.fromCharCode.apply(String, e);
                for (var n = "", i = 0; i < t; )
                    n += String.fromCharCode.apply(String, e.slice(i, i += E));
                return n
            }(i)
        }
        t.Buffer = c,
        t.SlowBuffer = function(e) {
            return +e != e && (e = 0),
            c.alloc(+e)
        }
        ,
        t.INSPECT_MAX_BYTES = 50,
        c.TYPED_ARRAY_SUPPORT = void 0 !== e.TYPED_ARRAY_SUPPORT ? e.TYPED_ARRAY_SUPPORT : function() {
            try {
                var e = new Uint8Array(1);
                return e.__proto__ = {
                    __proto__: Uint8Array.prototype,
                    foo: function() {
                        return 42
                    }
                },
                42 === e.foo() && "function" == typeof e.subarray && 0 === e.subarray(1, 1).byteLength
            } catch (e) {
                return !1
            }
        }(),
        t.kMaxLength = a(),
        c.poolSize = 8192,
        c._augment = function(e) {
            return e.__proto__ = c.prototype,
            e
        }
        ,
        c.from = function(e, t, n) {
            return l(null, e, t, n)
        }
        ,
        c.TYPED_ARRAY_SUPPORT && (c.prototype.__proto__ = Uint8Array.prototype,
        c.__proto__ = Uint8Array,
        "undefined" != typeof Symbol && Symbol.species && c[Symbol.species] === c && Object.defineProperty(c, Symbol.species, {
            value: null,
            configurable: !0
        })),
        c.alloc = function(e, t, n) {
            return function(e, t, n, i) {
                return h(t),
                t <= 0 ? o(e, t) : void 0 !== n ? "string" == typeof i ? o(e, t).fill(n, i) : o(e, t).fill(n) : o(e, t)
            }(null, e, t, n)
        }
        ,
        c.allocUnsafe = function(e) {
            return u(null, e)
        }
        ,
        c.allocUnsafeSlow = function(e) {
            return u(null, e)
        }
        ,
        c.isBuffer = function(e) {
            return !(null == e || !e._isBuffer)
        }
        ,
        c.compare = function(e, t) {
            if (!c.isBuffer(e) || !c.isBuffer(t))
                throw new TypeError("Arguments must be Buffers");
            if (e === t)
                return 0;
            for (var n = e.length, i = t.length, r = 0, s = Math.min(n, i); r < s; ++r)
                if (e[r] !== t[r]) {
                    n = e[r],
                    i = t[r];
                    break
                }
            return n < i ? -1 : i < n ? 1 : 0
        }
        ,
        c.isEncoding = function(e) {
            switch (String(e).toLowerCase()) {
            case "hex":
            case "utf8":
            case "utf-8":
            case "ascii":
            case "latin1":
            case "binary":
            case "base64":
            case "ucs2":
            case "ucs-2":
            case "utf16le":
            case "utf-16le":
                return !0;
            default:
                return !1
            }
        }
        ,
        c.concat = function(e, t) {
            if (!s(e))
                throw new TypeError('"list" argument must be an Array of Buffers');
            if (0 === e.length)
                return c.alloc(0);
            var n;
            if (void 0 === t)
                for (t = 0,
                n = 0; n < e.length; ++n)
                    t += e[n].length;
            var i = c.allocUnsafe(t)
              , r = 0;
            for (n = 0; n < e.length; ++n) {
                var a = e[n];
                if (!c.isBuffer(a))
                    throw new TypeError('"list" argument must be an Array of Buffers');
                a.copy(i, r),
                r += a.length
            }
            return i
        }
        ,
        c.byteLength = p,
        c.prototype._isBuffer = !0,
        c.prototype.swap16 = function() {
            var e = this.length;
            if (e % 2 != 0)
                throw new RangeError("Buffer size must be a multiple of 16-bits");
            for (var t = 0; t < e; t += 2)
                g(this, t, t + 1);
            return this
        }
        ,
        c.prototype.swap32 = function() {
            var e = this.length;
            if (e % 4 != 0)
                throw new RangeError("Buffer size must be a multiple of 32-bits");
            for (var t = 0; t < e; t += 4)
                g(this, t, t + 3),
                g(this, t + 1, t + 2);
            return this
        }
        ,
        c.prototype.swap64 = function() {
            var e = this.length;
            if (e % 8 != 0)
                throw new RangeError("Buffer size must be a multiple of 64-bits");
            for (var t = 0; t < e; t += 8)
                g(this, t, t + 7),
                g(this, t + 1, t + 6),
                g(this, t + 2, t + 5),
                g(this, t + 3, t + 4);
            return this
        }
        ,
        c.prototype.toString = function() {
            var e = 0 | this.length;
            return 0 === e ? "" : 0 === arguments.length ? I(this, 0, e) : function(e, t, n) {
                var i = !1;
                if ((void 0 === t || t < 0) && (t = 0),
                t > this.length)
                    return "";
                if ((void 0 === n || n > this.length) && (n = this.length),
                n <= 0)
                    return "";
                if ((n >>>= 0) <= (t >>>= 0))
                    return "";
                for (e || (e = "utf8"); ; )
                    switch (e) {
                    case "hex":
                        return P(this, t, n);
                    case "utf8":
                    case "utf-8":
                        return I(this, t, n);
                    case "ascii":
                        return M(this, t, n);
                    case "latin1":
                    case "binary":
                        return A(this, t, n);
                    case "base64":
                        return T(this, t, n);
                    case "ucs2":
                    case "ucs-2":
                    case "utf16le":
                    case "utf-16le":
                        return B(this, t, n);
                    default:
                        if (i)
                            throw new TypeError("Unknown encoding: " + e);
                        e = (e + "").toLowerCase(),
                        i = !0
                    }
            }
            .apply(this, arguments)
        }
        ,
        c.prototype.equals = function(e) {
            if (!c.isBuffer(e))
                throw new TypeError("Argument must be a Buffer");
            return this === e || 0 === c.compare(this, e)
        }
        ,
        c.prototype.inspect = function() {
            var e = ""
              , n = t.INSPECT_MAX_BYTES;
            return this.length > 0 && (e = this.toString("hex", 0, n).match(/.{2}/g).join(" "),
            this.length > n && (e += " ... ")),
            "<Buffer " + e + ">"
        }
        ,
        c.prototype.compare = function(e, t, n, i, r) {
            if (!c.isBuffer(e))
                throw new TypeError("Argument must be a Buffer");
            if (void 0 === t && (t = 0),
            void 0 === n && (n = e ? e.length : 0),
            void 0 === i && (i = 0),
            void 0 === r && (r = this.length),
            t < 0 || n > e.length || i < 0 || r > this.length)
                throw new RangeError("out of range index");
            if (i >= r && t >= n)
                return 0;
            if (i >= r)
                return -1;
            if (t >= n)
                return 1;
            if (this === e)
                return 0;
            for (var s = (r >>>= 0) - (i >>>= 0), a = (n >>>= 0) - (t >>>= 0), o = Math.min(s, a), l = this.slice(i, r), h = e.slice(t, n), u = 0; u < o; ++u)
                if (l[u] !== h[u]) {
                    s = l[u],
                    a = h[u];
                    break
                }
            return s < a ? -1 : a < s ? 1 : 0
        }
        ,
        c.prototype.includes = function(e, t, n) {
            return -1 !== this.indexOf(e, t, n)
        }
        ,
        c.prototype.indexOf = function(e, t, n) {
            return m(this, e, t, n, !0)
        }
        ,
        c.prototype.lastIndexOf = function(e, t, n) {
            return m(this, e, t, n, !1)
        }
        ,
        c.prototype.write = function(e, t, n, i) {
            if (void 0 === t)
                i = "utf8",
                n = this.length,
                t = 0;
            else if (void 0 === n && "string" == typeof t)
                i = t,
                n = this.length,
                t = 0;
            else {
                if (!isFinite(t))
                    throw new Error("Buffer.write(string, encoding, offset[, length]) is no longer supported");
                t |= 0,
                isFinite(n) ? (n |= 0,
                void 0 === i && (i = "utf8")) : (i = n,
                n = void 0)
            }
            var r = this.length - t;
            if ((void 0 === n || n > r) && (n = r),
            e.length > 0 && (n < 0 || t < 0) || t > this.length)
                throw new RangeError("Attempt to write outside buffer bounds");
            i || (i = "utf8");
            for (var s = !1; ; )
                switch (i) {
                case "hex":
                    return k(this, e, t, n);
                case "utf8":
                case "utf-8":
                    return v(this, e, t, n);
                case "ascii":
                    return w(this, e, t, n);
                case "latin1":
                case "binary":
                    return b(this, e, t, n);
                case "base64":
                    return x(this, e, t, n);
                case "ucs2":
                case "ucs-2":
                case "utf16le":
                case "utf-16le":
                    return S(this, e, t, n);
                default:
                    if (s)
                        throw new TypeError("Unknown encoding: " + i);
                    i = ("" + i).toLowerCase(),
                    s = !0
                }
        }
        ,
        c.prototype.toJSON = function() {
            return {
                type: "Buffer",
                data: Array.prototype.slice.call(this._arr || this, 0)
            }
        }
        ;
        var E = 4096;
        function M(e, t, n) {
            var i = "";
            n = Math.min(e.length, n);
            for (var r = t; r < n; ++r)
                i += String.fromCharCode(127 & e[r]);
            return i
        }
        function A(e, t, n) {
            var i = "";
            n = Math.min(e.length, n);
            for (var r = t; r < n; ++r)
                i += String.fromCharCode(e[r]);
            return i
        }
        function P(e, t, n) {
            var i = e.length;
            (!t || t < 0) && (t = 0),
            (!n || n < 0 || n > i) && (n = i);
            for (var r = "", s = t; s < n; ++s)
                r += F(e[s]);
            return r
        }
        function B(e, t, n) {
            for (var i = e.slice(t, n), r = "", s = 0; s < i.length; s += 2)
                r += String.fromCharCode(i[s] + 256 * i[s + 1]);
            return r
        }
        function C(e, t, n) {
            if (e % 1 != 0 || e < 0)
                throw new RangeError("offset is not uint");
            if (e + t > n)
                throw new RangeError("Trying to access beyond buffer length")
        }
        function O(e, t, n, i, r, s) {
            if (!c.isBuffer(e))
                throw new TypeError('"buffer" argument must be a Buffer instance');
            if (t > r || t < s)
                throw new RangeError('"value" argument is out of bounds');
            if (n + i > e.length)
                throw new RangeError("Index out of range")
        }
        function R(e, t, n, i) {
            t < 0 && (t = 65535 + t + 1);
            for (var r = 0, s = Math.min(e.length - n, 2); r < s; ++r)
                e[n + r] = (t & 255 << 8 * (i ? r : 1 - r)) >>> 8 * (i ? r : 1 - r)
        }
        function j(e, t, n, i) {
            t < 0 && (t = 4294967295 + t + 1);
            for (var r = 0, s = Math.min(e.length - n, 4); r < s; ++r)
                e[n + r] = t >>> 8 * (i ? r : 3 - r) & 255
        }
        function _(e, t, n, i, r, s) {
            if (n + i > e.length)
                throw new RangeError("Index out of range");
            if (n < 0)
                throw new RangeError("Index out of range")
        }
        function U(e, t, n, i, s) {
            return s || _(e, 0, n, 4),
            r.write(e, t, n, i, 23, 4),
            n + 4
        }
        function D(e, t, n, i, s) {
            return s || _(e, 0, n, 8),
            r.write(e, t, n, i, 52, 8),
            n + 8
        }
        c.prototype.slice = function(e, t) {
            var n, i = this.length;
            if ((e = ~~e) < 0 ? (e += i) < 0 && (e = 0) : e > i && (e = i),
            (t = void 0 === t ? i : ~~t) < 0 ? (t += i) < 0 && (t = 0) : t > i && (t = i),
            t < e && (t = e),
            c.TYPED_ARRAY_SUPPORT)
                (n = this.subarray(e, t)).__proto__ = c.prototype;
            else {
                var r = t - e;
                n = new c(r,void 0);
                for (var s = 0; s < r; ++s)
                    n[s] = this[s + e]
            }
            return n
        }
        ,
        c.prototype.readUIntLE = function(e, t, n) {
            e |= 0,
            t |= 0,
            n || C(e, t, this.length);
            for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256); )
                i += this[e + s] * r;
            return i
        }
        ,
        c.prototype.readUIntBE = function(e, t, n) {
            e |= 0,
            t |= 0,
            n || C(e, t, this.length);
            for (var i = this[e + --t], r = 1; t > 0 && (r *= 256); )
                i += this[e + --t] * r;
            return i
        }
        ,
        c.prototype.readUInt8 = function(e, t) {
            return t || C(e, 1, this.length),
            this[e]
        }
        ,
        c.prototype.readUInt16LE = function(e, t) {
            return t || C(e, 2, this.length),
            this[e] | this[e + 1] << 8
        }
        ,
        c.prototype.readUInt16BE = function(e, t) {
            return t || C(e, 2, this.length),
            this[e] << 8 | this[e + 1]
        }
        ,
        c.prototype.readUInt32LE = function(e, t) {
            return t || C(e, 4, this.length),
            (this[e] | this[e + 1] << 8 | this[e + 2] << 16) + 16777216 * this[e + 3]
        }
        ,
        c.prototype.readUInt32BE = function(e, t) {
            return t || C(e, 4, this.length),
            16777216 * this[e] + (this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3])
        }
        ,
        c.prototype.readIntLE = function(e, t, n) {
            e |= 0,
            t |= 0,
            n || C(e, t, this.length);
            for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256); )
                i += this[e + s] * r;
            return i >= (r *= 128) && (i -= Math.pow(2, 8 * t)),
            i
        }
        ,
        c.prototype.readIntBE = function(e, t, n) {
            e |= 0,
            t |= 0,
            n || C(e, t, this.length);
            for (var i = t, r = 1, s = this[e + --i]; i > 0 && (r *= 256); )
                s += this[e + --i] * r;
            return s >= (r *= 128) && (s -= Math.pow(2, 8 * t)),
            s
        }
        ,
        c.prototype.readInt8 = function(e, t) {
            return t || C(e, 1, this.length),
            128 & this[e] ? -1 * (255 - this[e] + 1) : this[e]
        }
        ,
        c.prototype.readInt16LE = function(e, t) {
            t || C(e, 2, this.length);
            var n = this[e] | this[e + 1] << 8;
            return 32768 & n ? 4294901760 | n : n
        }
        ,
        c.prototype.readInt16BE = function(e, t) {
            t || C(e, 2, this.length);
            var n = this[e + 1] | this[e] << 8;
            return 32768 & n ? 4294901760 | n : n
        }
        ,
        c.prototype.readInt32LE = function(e, t) {
            return t || C(e, 4, this.length),
            this[e] | this[e + 1] << 8 | this[e + 2] << 16 | this[e + 3] << 24
        }
        ,
        c.prototype.readInt32BE = function(e, t) {
            return t || C(e, 4, this.length),
            this[e] << 24 | this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3]
        }
        ,
        c.prototype.readFloatLE = function(e, t) {
            return t || C(e, 4, this.length),
            r.read(this, e, !0, 23, 4)
        }
        ,
        c.prototype.readFloatBE = function(e, t) {
            return t || C(e, 4, this.length),
            r.read(this, e, !1, 23, 4)
        }
        ,
        c.prototype.readDoubleLE = function(e, t) {
            return t || C(e, 8, this.length),
            r.read(this, e, !0, 52, 8)
        }
        ,
        c.prototype.readDoubleBE = function(e, t) {
            return t || C(e, 8, this.length),
            r.read(this, e, !1, 52, 8)
        }
        ,
        c.prototype.writeUIntLE = function(e, t, n, i) {
            e = +e,
            t |= 0,
            n |= 0,
            i || O(this, e, t, n, Math.pow(2, 8 * n) - 1, 0);
            var r = 1
              , s = 0;
            for (this[t] = 255 & e; ++s < n && (r *= 256); )
                this[t + s] = e / r & 255;
            return t + n
        }
        ,
        c.prototype.writeUIntBE = function(e, t, n, i) {
            e = +e,
            t |= 0,
            n |= 0,
            i || O(this, e, t, n, Math.pow(2, 8 * n) - 1, 0);
            var r = n - 1
              , s = 1;
            for (this[t + r] = 255 & e; --r >= 0 && (s *= 256); )
                this[t + r] = e / s & 255;
            return t + n
        }
        ,
        c.prototype.writeUInt8 = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 1, 255, 0),
            c.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)),
            this[t] = 255 & e,
            t + 1
        }
        ,
        c.prototype.writeUInt16LE = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 2, 65535, 0),
            c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
            this[t + 1] = e >>> 8) : R(this, e, t, !0),
            t + 2
        }
        ,
        c.prototype.writeUInt16BE = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 2, 65535, 0),
            c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8,
            this[t + 1] = 255 & e) : R(this, e, t, !1),
            t + 2
        }
        ,
        c.prototype.writeUInt32LE = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 4, 4294967295, 0),
            c.TYPED_ARRAY_SUPPORT ? (this[t + 3] = e >>> 24,
            this[t + 2] = e >>> 16,
            this[t + 1] = e >>> 8,
            this[t] = 255 & e) : j(this, e, t, !0),
            t + 4
        }
        ,
        c.prototype.writeUInt32BE = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 4, 4294967295, 0),
            c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
            this[t + 1] = e >>> 16,
            this[t + 2] = e >>> 8,
            this[t + 3] = 255 & e) : j(this, e, t, !1),
            t + 4
        }
        ,
        c.prototype.writeIntLE = function(e, t, n, i) {
            if (e = +e,
            t |= 0,
            !i) {
                var r = Math.pow(2, 8 * n - 1);
                O(this, e, t, n, r - 1, -r)
            }
            var s = 0
              , a = 1
              , o = 0;
            for (this[t] = 255 & e; ++s < n && (a *= 256); )
                e < 0 && 0 === o && 0 !== this[t + s - 1] && (o = 1),
                this[t + s] = (e / a >> 0) - o & 255;
            return t + n
        }
        ,
        c.prototype.writeIntBE = function(e, t, n, i) {
            if (e = +e,
            t |= 0,
            !i) {
                var r = Math.pow(2, 8 * n - 1);
                O(this, e, t, n, r - 1, -r)
            }
            var s = n - 1
              , a = 1
              , o = 0;
            for (this[t + s] = 255 & e; --s >= 0 && (a *= 256); )
                e < 0 && 0 === o && 0 !== this[t + s + 1] && (o = 1),
                this[t + s] = (e / a >> 0) - o & 255;
            return t + n
        }
        ,
        c.prototype.writeInt8 = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 1, 127, -128),
            c.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)),
            e < 0 && (e = 255 + e + 1),
            this[t] = 255 & e,
            t + 1
        }
        ,
        c.prototype.writeInt16LE = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 2, 32767, -32768),
            c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
            this[t + 1] = e >>> 8) : R(this, e, t, !0),
            t + 2
        }
        ,
        c.prototype.writeInt16BE = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 2, 32767, -32768),
            c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8,
            this[t + 1] = 255 & e) : R(this, e, t, !1),
            t + 2
        }
        ,
        c.prototype.writeInt32LE = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 4, 2147483647, -2147483648),
            c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
            this[t + 1] = e >>> 8,
            this[t + 2] = e >>> 16,
            this[t + 3] = e >>> 24) : j(this, e, t, !0),
            t + 4
        }
        ,
        c.prototype.writeInt32BE = function(e, t, n) {
            return e = +e,
            t |= 0,
            n || O(this, e, t, 4, 2147483647, -2147483648),
            e < 0 && (e = 4294967295 + e + 1),
            c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
            this[t + 1] = e >>> 16,
            this[t + 2] = e >>> 8,
            this[t + 3] = 255 & e) : j(this, e, t, !1),
            t + 4
        }
        ,
        c.prototype.writeFloatLE = function(e, t, n) {
            return U(this, e, t, !0, n)
        }
        ,
        c.prototype.writeFloatBE = function(e, t, n) {
            return U(this, e, t, !1, n)
        }
        ,
        c.prototype.writeDoubleLE = function(e, t, n) {
            return D(this, e, t, !0, n)
        }
        ,
        c.prototype.writeDoubleBE = function(e, t, n) {
            return D(this, e, t, !1, n)
        }
        ,
        c.prototype.copy = function(e, t, n, i) {
            if (n || (n = 0),
            i || 0 === i || (i = this.length),
            t >= e.length && (t = e.length),
            t || (t = 0),
            i > 0 && i < n && (i = n),
            i === n)
                return 0;
            if (0 === e.length || 0 === this.length)
                return 0;
            if (t < 0)
                throw new RangeError("targetStart out of bounds");
            if (n < 0 || n >= this.length)
                throw new RangeError("sourceStart out of bounds");
            if (i < 0)
                throw new RangeError("sourceEnd out of bounds");
            i > this.length && (i = this.length),
            e.length - t < i - n && (i = e.length - t + n);
            var r, s = i - n;
            if (this === e && n < t && t < i)
                for (r = s - 1; r >= 0; --r)
                    e[r + t] = this[r + n];
            else if (s < 1e3 || !c.TYPED_ARRAY_SUPPORT)
                for (r = 0; r < s; ++r)
                    e[r + t] = this[r + n];
            else
                Uint8Array.prototype.set.call(e, this.subarray(n, n + s), t);
            return s
        }
        ,
        c.prototype.fill = function(e, t, n, i) {
            if ("string" == typeof e) {
                if ("string" == typeof t ? (i = t,
                t = 0,
                n = this.length) : "string" == typeof n && (i = n,
                n = this.length),
                1 === e.length) {
                    var r = e.charCodeAt(0);
                    r < 256 && (e = r)
                }
                if (void 0 !== i && "string" != typeof i)
                    throw new TypeError("encoding must be a string");
                if ("string" == typeof i && !c.isEncoding(i))
                    throw new TypeError("Unknown encoding: " + i)
            } else
                "number" == typeof e && (e &= 255);
            if (t < 0 || this.length < t || this.length < n)
                throw new RangeError("Out of range index");
            if (n <= t)
                return this;
            var s;
            if (t >>>= 0,
            n = void 0 === n ? this.length : n >>> 0,
            e || (e = 0),
            "number" == typeof e)
                for (s = t; s < n; ++s)
                    this[s] = e;
            else {
                var a = c.isBuffer(e) ? e : z(new c(e,i).toString())
                  , o = a.length;
                for (s = 0; s < n - t; ++s)
                    this[s + t] = a[s % o]
            }
            return this
        }
        ;
        var L = /[^+\/0-9A-Za-z-_]/g;
        function F(e) {
            return e < 16 ? "0" + e.toString(16) : e.toString(16)
        }
        function z(e, t) {
            var n;
            t = t || 1 / 0;
            for (var i = e.length, r = null, s = [], a = 0; a < i; ++a) {
                if ((n = e.charCodeAt(a)) > 55295 && n < 57344) {
                    if (!r) {
                        if (n > 56319) {
                            (t -= 3) > -1 && s.push(239, 191, 189);
                            continue
                        }
                        if (a + 1 === i) {
                            (t -= 3) > -1 && s.push(239, 191, 189);
                            continue
                        }
                        r = n;
                        continue
                    }
                    if (n < 56320) {
                        (t -= 3) > -1 && s.push(239, 191, 189),
                        r = n;
                        continue
                    }
                    n = 65536 + (r - 55296 << 10 | n - 56320)
                } else
                    r && (t -= 3) > -1 && s.push(239, 191, 189);
                if (r = null,
                n < 128) {
                    if ((t -= 1) < 0)
                        break;
                    s.push(n)
                } else if (n < 2048) {
                    if ((t -= 2) < 0)
                        break;
                    s.push(n >> 6 | 192, 63 & n | 128)
                } else if (n < 65536) {
                    if ((t -= 3) < 0)
                        break;
                    s.push(n >> 12 | 224, n >> 6 & 63 | 128, 63 & n | 128)
                } else {
                    if (!(n < 1114112))
                        throw new Error("Invalid code point");
                    if ((t -= 4) < 0)
                        break;
                    s.push(n >> 18 | 240, n >> 12 & 63 | 128, n >> 6 & 63 | 128, 63 & n | 128)
                }
            }
            return s
        }
        function H(e) {
            return i.toByteArray(function(e) {
                if ((e = function(e) {
                    return e.trim ? e.trim() : e.replace(/^\s+|\s+$/g, "")
                }(e).replace(L, "")).length < 2)
                    return "";
                for (; e.length % 4 != 0; )
                    e += "=";
                return e
            }(e))
        }
        function V(e, t, n, i) {
            for (var r = 0; r < i && !(r + n >= t.length || r >= e.length); ++r)
                t[r + n] = e[r];
            return r
        }
    }
    ).call(this, n(12))
}
, function(e, t) {
    var n;
    n = function() {
        return this
    }();
    try {
        n = n || new Function("return this")()
    } catch (e) {
        "object" == typeof window && (n = window)
    }
    e.exports = n
}
, function(e, t) {
    for (var n = t.uint8 = new Array(256), i = 0; i <= 255; i++)
        n[i] = r(i);
    function r(e) {
        return function(t) {
            var n = t.reserve(1);
            t.buffer[n] = e
        }
    }
}
, function(e, t, n) {
    t.FlexDecoder = s,
    t.FlexEncoder = a;
    var i = n(0)
      , r = "BUFFER_SHORTAGE";
    function s() {
        if (!(this instanceof s))
            return new s
    }
    function a() {
        if (!(this instanceof a))
            return new a
    }
    function o() {
        throw new Error("method not implemented: write()")
    }
    function c() {
        throw new Error("method not implemented: fetch()")
    }
    function l() {
        return this.buffers && this.buffers.length ? (this.flush(),
        this.pull()) : this.fetch()
    }
    function h(e) {
        (this.buffers || (this.buffers = [])).push(e)
    }
    function u() {
        return (this.buffers || (this.buffers = [])).shift()
    }
    function f(e) {
        return function(t) {
            for (var n in e)
                t[n] = e[n];
            return t
        }
    }
    s.mixin = f({
        bufferish: i,
        write: function(e) {
            var t = this.offset ? i.prototype.slice.call(this.buffer, this.offset) : this.buffer;
            this.buffer = t ? e ? this.bufferish.concat([t, e]) : t : e,
            this.offset = 0
        },
        fetch: c,
        flush: function() {
            for (; this.offset < this.buffer.length; ) {
                var e, t = this.offset;
                try {
                    e = this.fetch()
                } catch (e) {
                    if (e && e.message != r)
                        throw e;
                    this.offset = t;
                    break
                }
                this.push(e)
            }
        },
        push: h,
        pull: u,
        read: l,
        reserve: function(e) {
            var t = this.offset
              , n = t + e;
            if (n > this.buffer.length)
                throw new Error(r);
            return this.offset = n,
            t
        },
        offset: 0
    }),
    s.mixin(s.prototype),
    a.mixin = f({
        bufferish: i,
        write: o,
        fetch: function() {
            var e = this.start;
            if (e < this.offset) {
                var t = this.start = this.offset;
                return i.prototype.slice.call(this.buffer, e, t)
            }
        },
        flush: function() {
            for (; this.start < this.offset; ) {
                var e = this.fetch();
                e && this.push(e)
            }
        },
        push: h,
        pull: function() {
            var e = this.buffers || (this.buffers = [])
              , t = e.length > 1 ? this.bufferish.concat(e) : e[0];
            return e.length = 0,
            t
        },
        read: l,
        reserve: function(e) {
            var t = 0 | e;
            if (this.buffer) {
                var n = this.buffer.length
                  , i = 0 | this.offset
                  , r = i + t;
                if (r < n)
                    return this.offset = r,
                    i;
                this.flush(),
                e = Math.max(e, Math.min(2 * n, this.maxBufferSize))
            }
            return e = Math.max(e, this.minBufferSize),
            this.buffer = this.bufferish.alloc(e),
            this.start = 0,
            this.offset = t,
            0
        },
        send: function(e) {
            var t = e.length;
            if (t > this.minBufferSize)
                this.flush(),
                this.push(e);
            else {
                var n = this.reserve(t);
                i.prototype.copy.call(e, this.buffer, n)
            }
        },
        maxBufferSize: 65536,
        minBufferSize: 2048,
        offset: 0,
        start: 0
    }),
    a.mixin(a.prototype)
}
, function(e, t, n) {
    t.decode = function(e, t) {
        var n = new i(t);
        return n.write(e),
        n.read()
    }
    ;
    var i = n(16).DecodeBuffer
}
, function(e, t, n) {
    t.DecodeBuffer = r;
    var i = n(8).preset;
    function r(e) {
        if (!(this instanceof r))
            return new r(e);
        if (e && (this.options = e,
        e.codec)) {
            var t = this.codec = e.codec;
            t.bufferish && (this.bufferish = t.bufferish)
        }
    }
    n(14).FlexDecoder.mixin(r.prototype),
    r.prototype.codec = i,
    r.prototype.fetch = function() {
        return this.codec.decode(this)
    }
}
, function(e, t, n) {
    var i = n(4)
      , r = n(7)
      , s = r.Uint64BE
      , a = r.Int64BE;
    t.getReadFormat = function(e) {
        var t = o.hasArrayBuffer && e && e.binarraybuffer
          , n = e && e.int64;
        return {
            map: l && e && e.usemap ? u : h,
            array: f,
            str: d,
            bin: t ? g : p,
            ext: m,
            uint8: y,
            uint16: v,
            uint32: b,
            uint64: S(8, n ? E : T),
            int8: k,
            int16: w,
            int32: x,
            int64: S(8, n ? M : I),
            float32: S(4, A),
            float64: S(8, P)
        }
    }
    ,
    t.readUint8 = y;
    var o = n(0)
      , c = n(6)
      , l = "undefined" != typeof Map;
    function h(e, t) {
        var n, i = {}, r = new Array(t), s = new Array(t), a = e.codec.decode;
        for (n = 0; n < t; n++)
            r[n] = a(e),
            s[n] = a(e);
        for (n = 0; n < t; n++)
            i[r[n]] = s[n];
        return i
    }
    function u(e, t) {
        var n, i = new Map, r = new Array(t), s = new Array(t), a = e.codec.decode;
        for (n = 0; n < t; n++)
            r[n] = a(e),
            s[n] = a(e);
        for (n = 0; n < t; n++)
            i.set(r[n], s[n]);
        return i
    }
    function f(e, t) {
        for (var n = new Array(t), i = e.codec.decode, r = 0; r < t; r++)
            n[r] = i(e);
        return n
    }
    function d(e, t) {
        var n = e.reserve(t)
          , i = n + t;
        return c.toString.call(e.buffer, "utf-8", n, i)
    }
    function p(e, t) {
        var n = e.reserve(t)
          , i = n + t
          , r = c.slice.call(e.buffer, n, i);
        return o.from(r)
    }
    function g(e, t) {
        var n = e.reserve(t)
          , i = n + t
          , r = c.slice.call(e.buffer, n, i);
        return o.Uint8Array.from(r).buffer
    }
    function m(e, t) {
        var n = e.reserve(t + 1)
          , i = e.buffer[n++]
          , r = n + t
          , s = e.codec.getExtUnpacker(i);
        if (!s)
            throw new Error("Invalid ext type: " + (i ? "0x" + i.toString(16) : i));
        return s(c.slice.call(e.buffer, n, r))
    }
    function y(e) {
        var t = e.reserve(1);
        return e.buffer[t]
    }
    function k(e) {
        var t = e.reserve(1)
          , n = e.buffer[t];
        return 128 & n ? n - 256 : n
    }
    function v(e) {
        var t = e.reserve(2)
          , n = e.buffer;
        return n[t++] << 8 | n[t]
    }
    function w(e) {
        var t = e.reserve(2)
          , n = e.buffer
          , i = n[t++] << 8 | n[t];
        return 32768 & i ? i - 65536 : i
    }
    function b(e) {
        var t = e.reserve(4)
          , n = e.buffer;
        return 16777216 * n[t++] + (n[t++] << 16) + (n[t++] << 8) + n[t]
    }
    function x(e) {
        var t = e.reserve(4)
          , n = e.buffer;
        return n[t++] << 24 | n[t++] << 16 | n[t++] << 8 | n[t]
    }
    function S(e, t) {
        return function(n) {
            var i = n.reserve(e);
            return t.call(n.buffer, i, !0)
        }
    }
    function T(e) {
        return new s(this,e).toNumber()
    }
    function I(e) {
        return new a(this,e).toNumber()
    }
    function E(e) {
        return new s(this,e)
    }
    function M(e) {
        return new a(this,e)
    }
    function A(e) {
        return i.read(this, e, !1, 23, 4)
    }
    function P(e) {
        return i.read(this, e, !1, 52, 8)
    }
}
, function(e, t, n) {
    !function(t) {
        e.exports = t;
        var n = "listeners"
          , i = {
            on: function(e, t) {
                return a(this, e).push(t),
                this
            },
            once: function(e, t) {
                var n = this;
                return i.originalListener = t,
                a(n, e).push(i),
                n;
                function i() {
                    s.call(n, e, i),
                    t.apply(this, arguments)
                }
            },
            off: s,
            emit: function(e, t) {
                var n = this
                  , i = a(n, e, !0);
                if (!i)
                    return !1;
                var r = arguments.length;
                if (1 === r)
                    i.forEach((function(e) {
                        e.call(n)
                    }
                    ));
                else if (2 === r)
                    i.forEach((function(e) {
                        e.call(n, t)
                    }
                    ));
                else {
                    var s = Array.prototype.slice.call(arguments, 1);
                    i.forEach((function(e) {
                        e.apply(n, s)
                    }
                    ))
                }
                return !!i.length
            }
        };
        function r(e) {
            for (var t in i)
                e[t] = i[t];
            return e
        }
        function s(e, t) {
            var i;
            if (arguments.length) {
                if (t) {
                    if (i = a(this, e, !0)) {
                        if (!(i = i.filter((function(e) {
                            return e !== t && e.originalListener !== t
                        }
                        ))).length)
                            return s.call(this, e);
                        this[n][e] = i
                    }
                } else if ((i = this[n]) && (delete i[e],
                !Object.keys(i).length))
                    return s.call(this)
            } else
                delete this[n];
            return this
        }
        function a(e, t, i) {
            if (!i || e[n]) {
                var r = e[n] || (e[n] = {});
                return r[t] || (r[t] = [])
            }
        }
        r(t.prototype),
        t.mixin = r
    }((/**
 * event-lite.js - Light-weight EventEmitter (less than 1KB when gzipped)
 *
 * @copyright Yusuke Kawasaki
 * @license MIT
 * @constructor
 * @see https://github.com/kawanet/event-lite
 * @see http://kawanet.github.io/event-lite/EventLite.html
 * @example
 * var EventLite = require("event-lite");
 *
 * function MyClass() {...}             // your class
 *
 * EventLite.mixin(MyClass.prototype);  // import event methods
 *
 * var obj = new MyClass();
 * obj.on("foo", function() {...});     // add event listener
 * obj.once("bar", function() {...});   // add one-time event listener
 * obj.emit("foo");                     // dispatch event
 * obj.emit("bar");                     // dispatch another event
 * obj.off("foo");                      // remove event listener
 */
    function e() {
        if (!(this instanceof e))
            return new e
    }
    ))
}
, function(e, t, n) {
    (function(t) {
        e.exports.maxScreenWidth = 1920,
        e.exports.maxScreenHeight = 1080,
        e.exports.serverUpdateRate = 9,
        e.exports.maxPlayers = t && -1 != t.argv.indexOf("--largeserver") ? 80 : 40,
        e.exports.maxPlayersHard = e.exports.maxPlayers + 10,
        e.exports.collisionDepth = 6,
        e.exports.minimapRate = 3e3,
        e.exports.colGrid = 10,
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        e.exports.healthBarWidth = 50,
        e.exports.healthBarPad = 4.5,
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        e.exports.iconPad = .9,
        e.exports.deathFadeout = 3e3,
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        e.exports.crownPad = 35,
        e.exports.chatCountdown = 3e3,
        e.exports.chatCooldown = 500,
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        e.exports.gatherAngle = Math.PI / 2.6,
        e.exports.gatherWiggle = 10,
        e.exports.hitReturnRatio = .25,
        e.exports.hitAngle = Math.PI / 2,
        e.exports.playerScale = 35,
        e.exports.playerSpeed = .0016,
        e.exports.playerDecel = .993,
        e.exports.nameY = 34,
        e.exports.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373"],
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        e.exports.aiTurnRandom = .06,
        e.exports.cowNames = ["."],
        e.exports.shieldAngle = Math.PI / 3,
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            src: "",
            xp: 0,
            val: 1
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            id: 1,
            src: "_g",
            xp: 3e3,
            val: 1.1
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        e.exports.treesPerArea = 9,
        e.exports.bushesPerArea = 3,
        e.exports.totalRocks = 32,
        e.exports.goldOres = 7,
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        e.exports.riverPadding = 114,
        e.exports.waterCurrent = .0011,
        e.exports.waveSpeed = 1e-4,
        e.exports.waveMax = 1.3,
        e.exports.treeScales = [150, 160, 165, 175],
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        e.exports.rockScales = [80, 85, 90],
        e.exports.snowBiomeTop = 2400,
        e.exports.snowSpeed = .75,
        e.exports.maxNameLength = 15,
        e.exports.mapScale = 14400,
        e.exports.mapPingScale = 40,
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    }
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            (_ = N[a]).active && (r = _.x + _.xWiggle - t,
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            0 == e && _.update(P),
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            be.translate(r, s),
            be.rotate(_.dir),
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            be.globalAlpha = .3,
            be.lineWidth = 6,
            si(0, 0, _.blocker, be, !1, !0)),
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    function Wn(e, t, n) {
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    }
    function Xn(e, t, n) {
        be.globalAlpha = 1;
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            be.translate(_.x - e, _.y - t),
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            Nn(_, be),
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                }
                ,
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            }
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                        r = tt[s];
                        break
                    }
                $n[e] = r
            }
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            t.translate(-20 - (r.xOff || 0), 0),
            r.spin && t.rotate(n.skinRot),
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        }(e.tailIndex, t, e),
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        si(e.scale * r * Math.cos(-n * i), e.scale * r * Math.sin(-n * i), 14),
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            var s = ri(l.list[e.buildIndex]);
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        }
        si(0, 0, e.scale, t),
        e.skinIndex > 0 && (t.rotate(Math.PI / 2),
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                    if (et[o].id == t) {
                        a = et[o];
                        break
                    }
                Kn[t] = a
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            e(t + "_top", n, a, r),
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        var s = e.src + (t || "")
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        }
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        Zn[s] = a),
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    function ni(e) {
        var t = e.y >= o.mapScale - o.snowBiomeTop ? 2 : e.y <= o.snowBiomeTop ? 1 : 0
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            var i = document.createElement("canvas");
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                si(0, 0, e.scale, r),
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                    var s = e + 25 * Math.cos(i)
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                    r.fill(),
                    r.stroke()
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                r.fillStyle = "#cca861",
                si(0, 0, e.scale, r),
                r.fillStyle = "#937c4b";
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                ci(0, 0, 1.5 * e.scale, 29, 4, r),
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                si(0, 0, .5 * e.scale, r);
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                ai(r, 3, e.scale, e.scale),
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                r.stroke(),
                r.fillStyle = "#bcbcbc",
                ai(r, 3, .55 * e.scale, .65 * e.scale),
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                "healing pad" == e.name ? (r.fillStyle = "#7e7f82",
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                r.stroke(),
                r.fillStyle = "#db6e6e",
                ci(0, 0, .65 * e.scale, 20, 4, r, !0)) : "spawn pad" == e.name ? (r.fillStyle = "#7e7f82",
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                r.stroke(),
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                _.d2 = _.dir,
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            W[n].forcePos = !W[n].visible,
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            _.iconIndex = e[n + 11],
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    function Ei(e) {
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                var r = this;
                try {
                    var s = !1
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                    this.socket = new WebSocket(a),
                    this.socket.binaryType = "arraybuffer",
                    this.socket.onmessage = function(e) {
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                    this.socket.onopen = function() {
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        socketReady: function() {
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        close: function() {
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}
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}
, function(e, t, n) {
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            c[h++] = 255 & t;
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}
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}
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}
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            this[n++] = 128 | r >>> 6 & 63,
            this[n++] = 128 | 63 & r) : (r = 65536 + (r - 55296 << 10 | e.charCodeAt(s++) - 56320),
            this[n++] = 240 | r >>> 18,
            this[n++] = 128 | r >>> 12 & 63,
            this[n++] = 128 | r >>> 6 & 63,
            this[n++] = 128 | 63 & r);
        return n - t
    }
}
, function(e, t, n) {
    t.setExtPackers = function(e) {
        e.addExtPacker(14, Error, [u, c]),
        e.addExtPacker(1, EvalError, [u, c]),
        e.addExtPacker(2, RangeError, [u, c]),
        e.addExtPacker(3, ReferenceError, [u, c]),
        e.addExtPacker(4, SyntaxError, [u, c]),
        e.addExtPacker(5, TypeError, [u, c]),
        e.addExtPacker(6, URIError, [u, c]),
        e.addExtPacker(10, RegExp, [h, c]),
        e.addExtPacker(11, Boolean, [l, c]),
        e.addExtPacker(12, String, [l, c]),
        e.addExtPacker(13, Date, [Number, c]),
        e.addExtPacker(15, Number, [l, c]),
        "undefined" != typeof Uint8Array && (e.addExtPacker(17, Int8Array, a),
        e.addExtPacker(18, Uint8Array, a),
        e.addExtPacker(19, Int16Array, a),
        e.addExtPacker(20, Uint16Array, a),
        e.addExtPacker(21, Int32Array, a),
        e.addExtPacker(22, Uint32Array, a),
        e.addExtPacker(23, Float32Array, a),
        "undefined" != typeof Float64Array && e.addExtPacker(24, Float64Array, a),
        "undefined" != typeof Uint8ClampedArray && e.addExtPacker(25, Uint8ClampedArray, a),
        e.addExtPacker(26, ArrayBuffer, a),
        e.addExtPacker(29, DataView, a)),
        r.hasBuffer && e.addExtPacker(27, s, r.from)
    }
    ;
    var i, r = n(0), s = r.global, a = r.Uint8Array.from, o = {
        name: 1,
        message: 1,
        stack: 1,
        columnNumber: 1,
        fileName: 1,
        lineNumber: 1
    };
    function c(e) {
        return i || (i = n(9).encode),
        i(e)
    }
    function l(e) {
        return e.valueOf()
    }
    function h(e) {
        (e = RegExp.prototype.toString.call(e).split("/")).shift();
        var t = [e.pop()];
        return t.unshift(e.join("/")),
        t
    }
    function u(e) {
        var t = {};
        for (var n in o)
            t[n] = e[n];
        return t
    }
}
, function(e, t, n) {
    var i = n(5)
      , r = n(7)
      , s = r.Uint64BE
      , a = r.Int64BE
      , o = n(0)
      , c = n(6)
      , l = n(34)
      , h = n(13).uint8
      , u = n(3).ExtBuffer
      , f = "undefined" != typeof Uint8Array
      , d = "undefined" != typeof Map
      , p = [];
    p[1] = 212,
    p[2] = 213,
    p[4] = 214,
    p[8] = 215,
    p[16] = 216,
    t.getWriteType = function(e) {
        var t = l.getWriteToken(e)
          , n = e && e.useraw
          , r = f && e && e.binarraybuffer
          , g = r ? o.isArrayBuffer : o.isBuffer
          , m = r ? function(e, t) {
            w(e, new Uint8Array(t))
        }
        : w
          , y = d && e && e.usemap ? function(e, n) {
            if (!(n instanceof Map))
                return b(e, n);
            var i = n.size;
            t[i < 16 ? 128 + i : i <= 65535 ? 222 : 223](e, i);
            var r = e.codec.encode;
            n.forEach((function(t, n, i) {
                r(e, n),
                r(e, t)
            }
            ))
        }
        : b;
        return {
            boolean: function(e, n) {
                t[n ? 195 : 194](e, n)
            },
            function: v,
            number: function(e, n) {
                var i = 0 | n;
                n === i ? t[-32 <= i && i <= 127 ? 255 & i : 0 <= i ? i <= 255 ? 204 : i <= 65535 ? 205 : 206 : -128 <= i ? 208 : -32768 <= i ? 209 : 210](e, i) : t[203](e, n)
            },
            object: n ? function(e, n) {
                if (g(n))
                    return function(e, n) {
                        var i = n.length;
                        t[i < 32 ? 160 + i : i <= 65535 ? 218 : 219](e, i),
                        e.send(n)
                    }(e, n);
                k(e, n)
            }
            : k,
            string: function(e) {
                return function(n, i) {
                    var r = i.length
                      , s = 5 + 3 * r;
                    n.offset = n.reserve(s);
                    var a = n.buffer
                      , o = e(r)
                      , l = n.offset + o;
                    r = c.write.call(a, i, l);
                    var h = e(r);
                    if (o !== h) {
                        var u = l + h - o
                          , f = l + r;
                        c.copy.call(a, a, u, l, f)
                    }
                    t[1 === h ? 160 + r : h <= 3 ? 215 + h : 219](n, r),
                    n.offset += r
                }
            }(n ? function(e) {
                return e < 32 ? 1 : e <= 65535 ? 3 : 5
            }
            : function(e) {
                return e < 32 ? 1 : e <= 255 ? 2 : e <= 65535 ? 3 : 5
            }
            ),
            symbol: v,
            undefined: v
        };
        function k(e, n) {
            if (null === n)
                return v(e, n);
            if (g(n))
                return m(e, n);
            if (i(n))
                return function(e, n) {
                    var i = n.length;
                    t[i < 16 ? 144 + i : i <= 65535 ? 220 : 221](e, i);
                    for (var r = e.codec.encode, s = 0; s < i; s++)
                        r(e, n[s])
                }(e, n);
            if (s.isUint64BE(n))
                return function(e, n) {
                    t[207](e, n.toArray())
                }(e, n);
            if (a.isInt64BE(n))
                return function(e, n) {
                    t[211](e, n.toArray())
                }(e, n);
            var r = e.codec.getExtPacker(n);
            if (r && (n = r(n)),
            n instanceof u)
                return function(e, n) {
                    var i = n.buffer
                      , r = i.length
                      , s = p[r] || (r < 255 ? 199 : r <= 65535 ? 200 : 201);
                    t[s](e, r),
                    h[n.type](e),
                    e.send(i)
                }(e, n);
            y(e, n)
        }
        function v(e, n) {
            t[192](e, n)
        }
        function w(e, n) {
            var i = n.length;
            t[i < 255 ? 196 : i <= 65535 ? 197 : 198](e, i),
            e.send(n)
        }
        function b(e, n) {
            var i = Object.keys(n)
              , r = i.length;
            t[r < 16 ? 128 + r : r <= 65535 ? 222 : 223](e, r);
            var s = e.codec.encode;
            i.forEach((function(t) {
                s(e, t),
                s(e, n[t])
            }
            ))
        }
    }
}
, function(e, t, n) {
    var i = n(4)
      , r = n(7)
      , s = r.Uint64BE
      , a = r.Int64BE
      , o = n(13).uint8
      , c = n(0)
      , l = c.global
      , h = c.hasBuffer && "TYPED_ARRAY_SUPPORT"in l && !l.TYPED_ARRAY_SUPPORT
      , u = c.hasBuffer && l.prototype || {};
    function f() {
        var e = o.slice();
        return e[196] = d(196),
        e[197] = p(197),
        e[198] = g(198),
        e[199] = d(199),
        e[200] = p(200),
        e[201] = g(201),
        e[202] = m(202, 4, u.writeFloatBE || v, !0),
        e[203] = m(203, 8, u.writeDoubleBE || w, !0),
        e[204] = d(204),
        e[205] = p(205),
        e[206] = g(206),
        e[207] = m(207, 8, y),
        e[208] = d(208),
        e[209] = p(209),
        e[210] = g(210),
        e[211] = m(211, 8, k),
        e[217] = d(217),
        e[218] = p(218),
        e[219] = g(219),
        e[220] = p(220),
        e[221] = g(221),
        e[222] = p(222),
        e[223] = g(223),
        e
    }
    function d(e) {
        return function(t, n) {
            var i = t.reserve(2)
              , r = t.buffer;
            r[i++] = e,
            r[i] = n
        }
    }
    function p(e) {
        return function(t, n) {
            var i = t.reserve(3)
              , r = t.buffer;
            r[i++] = e,
            r[i++] = n >>> 8,
            r[i] = n
        }
    }
    function g(e) {
        return function(t, n) {
            var i = t.reserve(5)
              , r = t.buffer;
            r[i++] = e,
            r[i++] = n >>> 24,
            r[i++] = n >>> 16,
            r[i++] = n >>> 8,
            r[i] = n
        }
    }
    function m(e, t, n, i) {
        return function(r, s) {
            var a = r.reserve(t + 1);
            r.buffer[a++] = e,
            n.call(r.buffer, s, a, i)
        }
    }
    function y(e, t) {
        new s(this,t,e)
    }
    function k(e, t) {
        new a(this,t,e)
    }
    function v(e, t) {
        i.write(this, e, t, !1, 23, 4)
    }
    function w(e, t) {
        i.write(this, e, t, !1, 52, 8)
    }
    t.getWriteToken = function(e) {
        return e && e.uint8array ? function() {
            var e = f();
            return e[202] = m(202, 4, v),
            e[203] = m(203, 8, w),
            e
        }() : h || c.hasBuffer && e && e.safe ? function() {
            var e = o.slice();
            return e[196] = m(196, 1, l.prototype.writeUInt8),
            e[197] = m(197, 2, l.prototype.writeUInt16BE),
            e[198] = m(198, 4, l.prototype.writeUInt32BE),
            e[199] = m(199, 1, l.prototype.writeUInt8),
            e[200] = m(200, 2, l.prototype.writeUInt16BE),
            e[201] = m(201, 4, l.prototype.writeUInt32BE),
            e[202] = m(202, 4, l.prototype.writeFloatBE),
            e[203] = m(203, 8, l.prototype.writeDoubleBE),
            e[204] = m(204, 1, l.prototype.writeUInt8),
            e[205] = m(205, 2, l.prototype.writeUInt16BE),
            e[206] = m(206, 4, l.prototype.writeUInt32BE),
            e[207] = m(207, 8, y),
            e[208] = m(208, 1, l.prototype.writeInt8),
            e[209] = m(209, 2, l.prototype.writeInt16BE),
            e[210] = m(210, 4, l.prototype.writeInt32BE),
            e[211] = m(211, 8, k),
            e[217] = m(217, 1, l.prototype.writeUInt8),
            e[218] = m(218, 2, l.prototype.writeUInt16BE),
            e[219] = m(219, 4, l.prototype.writeUInt32BE),
            e[220] = m(220, 2, l.prototype.writeUInt16BE),
            e[221] = m(221, 4, l.prototype.writeUInt32BE),
            e[222] = m(222, 2, l.prototype.writeUInt16BE),
            e[223] = m(223, 4, l.prototype.writeUInt32BE),
            e
        }() : f()
    }
}
, function(e, t, n) {
    t.setExtUnpackers = function(e) {
        e.addExtUnpacker(14, [o, l(Error)]),
        e.addExtUnpacker(1, [o, l(EvalError)]),
        e.addExtUnpacker(2, [o, l(RangeError)]),
        e.addExtUnpacker(3, [o, l(ReferenceError)]),
        e.addExtUnpacker(4, [o, l(SyntaxError)]),
        e.addExtUnpacker(5, [o, l(TypeError)]),
        e.addExtUnpacker(6, [o, l(URIError)]),
        e.addExtUnpacker(10, [o, c]),
        e.addExtUnpacker(11, [o, h(Boolean)]),
        e.addExtUnpacker(12, [o, h(String)]),
        e.addExtUnpacker(13, [o, h(Date)]),
        e.addExtUnpacker(15, [o, h(Number)]),
        "undefined" != typeof Uint8Array && (e.addExtUnpacker(17, h(Int8Array)),
        e.addExtUnpacker(18, h(Uint8Array)),
        e.addExtUnpacker(19, [u, h(Int16Array)]),
        e.addExtUnpacker(20, [u, h(Uint16Array)]),
        e.addExtUnpacker(21, [u, h(Int32Array)]),
        e.addExtUnpacker(22, [u, h(Uint32Array)]),
        e.addExtUnpacker(23, [u, h(Float32Array)]),
        "undefined" != typeof Float64Array && e.addExtUnpacker(24, [u, h(Float64Array)]),
        "undefined" != typeof Uint8ClampedArray && e.addExtUnpacker(25, h(Uint8ClampedArray)),
        e.addExtUnpacker(26, u),
        e.addExtUnpacker(29, [u, h(DataView)])),
        r.hasBuffer && e.addExtUnpacker(27, h(s))
    }
    ;
    var i, r = n(0), s = r.global, a = {
        name: 1,
        message: 1,
        stack: 1,
        columnNumber: 1,
        fileName: 1,
        lineNumber: 1
    };
    function o(e) {
        return i || (i = n(15).decode),
        i(e)
    }
    function c(e) {
        return RegExp.apply(null, e)
    }
    function l(e) {
        return function(t) {
            var n = new e;
            for (var i in a)
                n[i] = t[i];
            return n
        }
    }
    function h(e) {
        return function(t) {
            return new e(t)
        }
    }
    function u(e) {
        return new Uint8Array(e).buffer
    }
}
, function(e, t, n) {
    var i = n(17);
    function r(e) {
        var t, n = new Array(256);
        for (t = 0; t <= 127; t++)
            n[t] = s(t);
        for (t = 128; t <= 143; t++)
            n[t] = o(t - 128, e.map);
        for (t = 144; t <= 159; t++)
            n[t] = o(t - 144, e.array);
        for (t = 160; t <= 191; t++)
            n[t] = o(t - 160, e.str);
        for (n[192] = s(null),
        n[193] = null,
        n[194] = s(!1),
        n[195] = s(!0),
        n[196] = a(e.uint8, e.bin),
        n[197] = a(e.uint16, e.bin),
        n[198] = a(e.uint32, e.bin),
        n[199] = a(e.uint8, e.ext),
        n[200] = a(e.uint16, e.ext),
        n[201] = a(e.uint32, e.ext),
        n[202] = e.float32,
        n[203] = e.float64,
        n[204] = e.uint8,
        n[205] = e.uint16,
        n[206] = e.uint32,
        n[207] = e.uint64,
        n[208] = e.int8,
        n[209] = e.int16,
        n[210] = e.int32,
        n[211] = e.int64,
        n[212] = o(1, e.ext),
        n[213] = o(2, e.ext),
        n[214] = o(4, e.ext),
        n[215] = o(8, e.ext),
        n[216] = o(16, e.ext),
        n[217] = a(e.uint8, e.str),
        n[218] = a(e.uint16, e.str),
        n[219] = a(e.uint32, e.str),
        n[220] = a(e.uint16, e.array),
        n[221] = a(e.uint32, e.array),
        n[222] = a(e.uint16, e.map),
        n[223] = a(e.uint32, e.map),
        t = 224; t <= 255; t++)
            n[t] = s(t - 256);
        return n
    }
    function s(e) {
        return function() {
            return e
        }
    }
    function a(e, t) {
        return function(n) {
            var i = e(n);
            return t(n, i)
        }
    }
    function o(e, t) {
        return function(n) {
            return t(n, e)
        }
    }
    t.getReadToken = function(e) {
        var t = i.getReadFormat(e);
        return e && e.useraw ? function(e) {
            var t, n = r(e).slice();
            for (n[217] = n[196],
            n[218] = n[197],
            n[219] = n[198],
            t = 160; t <= 191; t++)
                n[t] = o(t - 160, e.bin);
            return n
        }(t) : r(t)
    }
}
, function(e, t, n) {
    t.Encoder = s;
    var i = n(18)
      , r = n(10).EncodeBuffer;
    function s(e) {
        if (!(this instanceof s))
            return new s(e);
        r.call(this, e)
    }
    s.prototype = new r,
    i.mixin(s.prototype),
    s.prototype.encode = function(e) {
        this.write(e),
        this.emit("data", this.read())
    }
    ,
    s.prototype.end = function(e) {
        arguments.length && this.encode(e),
        this.flush(),
        this.emit("end")
    }
}
, function(e, t, n) {
    t.Decoder = s;
    var i = n(18)
      , r = n(16).DecodeBuffer;
    function s(e) {
        if (!(this instanceof s))
            return new s(e);
        r.call(this, e)
    }
    s.prototype = new r,
    i.mixin(s.prototype),
    s.prototype.decode = function(e) {
        arguments.length && this.write(e),
        this.flush()
    }
    ,
    s.prototype.push = function(e) {
        this.emit("data", e)
    }
    ,
    s.prototype.end = function(e) {
        this.decode(e),
        this.emit("end")
    }
}
, function(e, t, n) {
    n(8),
    n(2),
    t.createCodec = n(1).createCodec
}
, function(e, t, n) {
    n(8),
    n(2),
    t.codec = {
        preset: n(1).preset
    }
}
, function(e, t) {
    var n, i, r = e.exports = {};
    function s() {
        throw new Error("setTimeout has not been defined")
    }
    function a() {
        throw new Error("clearTimeout has not been defined")
    }
    function o(e) {
        if (n === setTimeout)
            return setTimeout(e, 0);
        if ((n === s || !n) && setTimeout)
            return n = setTimeout,
            setTimeout(e, 0);
        try {
            return n(e, 0)
        } catch (t) {
            try {
                return n.call(null, e, 0)
            } catch (t) {
                return n.call(this, e, 0)
            }
        }
    }
    !function() {
        try {
            n = "function" == typeof setTimeout ? setTimeout : s
        } catch (e) {
            n = s
        }
        try {
            i = "function" == typeof clearTimeout ? clearTimeout : a
        } catch (e) {
            i = a
        }
    }();
    var c, l = [], h = !1, u = -1;
    function f() {
        h && c && (h = !1,
        c.length ? l = c.concat(l) : u = -1,
        l.length && d())
    }
    function d() {
        if (!h) {
            var e = o(f);
            h = !0;
            for (var t = l.length; t; ) {
                for (c = l,
                l = []; ++u < t; )
                    c && c[u].run();
                u = -1,
                t = l.length
            }
            c = null,
            h = !1,
            function(e) {
                if (i === clearTimeout)
                    return clearTimeout(e);
                if ((i === a || !i) && clearTimeout)
                    return i = clearTimeout,
                    clearTimeout(e);
                try {
                    i(e)
                } catch (t) {
                    try {
                        return i.call(null, e)
                    } catch (t) {
                        return i.call(this, e)
                    }
                }
            }(e)
        }
    }
    function p(e, t) {
        this.fun = e,
        this.array = t
    }
    function g() {}
    r.nextTick = function(e) {
        var t = new Array(arguments.length - 1);
        if (arguments.length > 1)
            for (var n = 1; n < arguments.length; n++)
                t[n - 1] = arguments[n];
        l.push(new p(e,t)),
        1 !== l.length || h || o(d)
    }
    ,
    p.prototype.run = function() {
        this.fun.apply(null, this.array)
    }
    ,
    r.title = "browser",
    r.browser = !0,
    r.env = {},
    r.argv = [],
    r.version = "",
    r.versions = {},
    r.on = g,
    r.addListener = g,
    r.once = g,
    r.off = g,
    r.removeListener = g,
    r.removeAllListeners = g,
    r.emit = g,
    r.prependListener = g,
    r.prependOnceListener = g,
    r.listeners = function(e) {
        return []
    }
    ,
    r.binding = function(e) {
        throw new Error("process.binding is not supported")
    }
    ,
    r.cwd = function() {
        return "/"
    }
    ,
    r.chdir = function(e) {
        throw new Error("process.chdir is not supported")
    }
    ,
    r.umask = function() {
        return 0
    }
}
, function(e, t) {
    var n = Math.abs
      , i = (Math.cos,
    Math.sin,
    Math.pow,
    Math.sqrt)
      , r = (n = Math.abs,
    Math.atan2)
      , s = Math.PI;
    e.exports.randInt = function(e, t) {
        return Math.floor(Math.random() * (t - e + 1)) + e
    }
    ,
    e.exports.randFloat = function(e, t) {
        return Math.random() * (t - e + 1) + e
    }
    ,
    e.exports.lerp = function(e, t, n) {
        return e + (t - e) * n
    }
    ,
    e.exports.decel = function(e, t) {
        return e > 0 ? e = Math.max(0, e - t) : e < 0 && (e = Math.min(0, e + t)),
        e
    }
    ,
    e.exports.getDistance = function(e, t, n, r) {
        return i((n -= e) * n + (r -= t) * r)
    }
    ,
    e.exports.getDirection = function(e, t, n, i) {
        return r(t - i, e - n)
    }
    ,
    e.exports.getAngleDist = function(e, t) {
        var i = n(t - e) % (2 * s);
        return i > s ? 2 * s - i : i
    }
    ,
    e.exports.isNumber = function(e) {
        return "number" == typeof e && !isNaN(e) && isFinite(e)
    }
    ,
    e.exports.isString = function(e) {
        return e && "string" == typeof e
    }
    ,
    e.exports.kFormat = function(e) {
        return e > 999 ? (e / 1e3).toFixed(1) + "k" : e
    }
    ,
    e.exports.capitalizeFirst = function(e) {
        return e.charAt(0).toUpperCase() + e.slice(1)
    }
    ,
    e.exports.fixTo = function(e, t) {
        return parseFloat(e.toFixed(t))
    }
    ,
    e.exports.sortByPoints = function(e, t) {
        return parseFloat(t.points) - parseFloat(e.points)
    }
    ,
    e.exports.lineInRect = function(e, t, n, i, r, s, a, o) {
        var c = r
          , l = a;
        if (r > a && (c = a,
        l = r),
        l > n && (l = n),
        c < e && (c = e),
        c > l)
            return !1;
        var h = s
          , u = o
          , f = a - r;
        if (Math.abs(f) > 1e-7) {
            var d = (o - s) / f
              , p = s - d * r;
            h = d * c + p,
            u = d * l + p
        }
        if (h > u) {
            var g = u;
            u = h,
            h = g
        }
        return u > i && (u = i),
        h < t && (h = t),
        !(h > u)
    }
    ,
    e.exports.containsPoint = function(e, t, n) {
        var i = e.getBoundingClientRect()
          , r = i.left + window.scrollX
          , s = i.top + window.scrollY
          , a = i.width
          , o = i.height;
        return t > r && t < r + a && n > s && n < s + o
    }
    ,
    e.exports.mousifyTouchEvent = function(e) {
        var t = e.changedTouches[0];
        e.screenX = t.screenX,
        e.screenY = t.screenY,
        e.clientX = t.clientX,
        e.clientY = t.clientY,
        e.pageX = t.pageX,
        e.pageY = t.pageY
    }
    ,
    e.exports.hookTouchEvents = function(t, n) {
        var i = !n
          , r = !1;
        function s(n) {
            e.exports.mousifyTouchEvent(n),
            window.setUsingTouch(!0),
            i && (n.preventDefault(),
            n.stopPropagation()),
            r && (t.onclick && t.onclick(n),
            t.onmouseout && t.onmouseout(n),
            r = !1)
        }
        t.addEventListener("touchstart", e.exports.checkTrusted((function(n) {
            e.exports.mousifyTouchEvent(n),
            window.setUsingTouch(!0),
            i && (n.preventDefault(),
            n.stopPropagation()),
            t.onmouseover && t.onmouseover(n),
            r = !0
        }
        )), !1),
        t.addEventListener("touchmove", e.exports.checkTrusted((function(n) {
            e.exports.mousifyTouchEvent(n),
            window.setUsingTouch(!0),
            i && (n.preventDefault(),
            n.stopPropagation()),
            e.exports.containsPoint(t, n.pageX, n.pageY) ? r || (t.onmouseover && t.onmouseover(n),
            r = !0) : r && (t.onmouseout && t.onmouseout(n),
            r = !1)
        }
        )), !1),
        t.addEventListener("touchend", e.exports.checkTrusted(s), !1),
        t.addEventListener("touchcancel", e.exports.checkTrusted(s), !1),
        t.addEventListener("touchleave", e.exports.checkTrusted(s), !1)
    }
    ,
    e.exports.removeAllChildren = function(e) {
        for (; e.hasChildNodes(); )
            e.removeChild(e.lastChild)
    }
    ,
    e.exports.generateElement = function(t) {
        var n = document.createElement(t.tag || "div");
        function i(e, i) {
            t[e] && (n[i] = t[e])
        }
        for (var r in i("text", "textContent"),
        i("html", "innerHTML"),
        i("class", "className"),
        t) {
            switch (r) {
            case "tag":
            case "text":
            case "html":
            case "class":
            case "style":
            case "hookTouch":
            case "parent":
            case "children":
                continue
            }
            n[r] = t[r]
        }
        if (n.onclick && (n.onclick = e.exports.checkTrusted(n.onclick)),
        n.onmouseover && (n.onmouseover = e.exports.checkTrusted(n.onmouseover)),
        n.onmouseout && (n.onmouseout = e.exports.checkTrusted(n.onmouseout)),
        t.style && (n.style.cssText = t.style),
        t.hookTouch && e.exports.hookTouchEvents(n),
        t.parent && t.parent.appendChild(n),
        t.children)
            for (var s = 0; s < t.children.length; s++)
                n.appendChild(t.children[s]);
        return n
    }
    ,
    e.exports.eventIsTrusted = function(e) {
        return !e || "boolean" != typeof e.isTrusted || e.isTrusted
    }
    ,
    e.exports.checkTrusted = function(t) {
        return function(n) {
            n && n instanceof Event && e.exports.eventIsTrusted(n) && t(n)
        }
    }
    ,
    e.exports.randomString = function(e) {
        for (var t = "", n = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", i = 0; i < e; i++)
            t += n.charAt(Math.floor(Math.random() * n.length));
        return t
    }
    ,
    e.exports.countInArray = function(e, t) {
        for (var n = 0, i = 0; i < e.length; i++)
            e[i] === t && n++;
        return n
    }
}
, function(e, t) {
    e.exports.AnimText = function() {
        this.init = function(e, t, n, i, r, s, a) {
            this.x = e,
            this.y = t,
            this.color = a,
            this.scale = n,
            this.startScale = this.scale,
            this.maxScale = 1.5 * n,
            this.scaleSpeed = .7,
            this.speed = i,
            this.life = r,
            this.text = s
        }
        ,
        this.update = function(e) {
            this.life && (this.life -= e,
            this.y -= this.speed * e,
            this.scale += this.scaleSpeed * e,
            this.scale >= this.maxScale ? (this.scale = this.maxScale,
            this.scaleSpeed *= -1) : this.scale <= this.startScale && (this.scale = this.startScale,
            this.scaleSpeed = 0),
            this.life <= 0 && (this.life = 0))
        }
        ,
        this.render = function(e, t, n) {
            e.fillStyle = this.color,
            e.font = this.scale + "px Hammersmith One",
            e.fillText(this.text, this.x - t, this.y - n)
        }
    }
    ,
    e.exports.TextManager = function() {
        this.texts = [],
        this.update = function(e, t, n, i) {
            t.textBaseline = "middle",
            t.textAlign = "center";
            for (var r = 0; r < this.texts.length; ++r)
                this.texts[r].life && (this.texts[r].update(e),
                this.texts[r].render(t, n, i))
        }
        ,
        this.showText = function(t, n, i, r, s, a, o) {
            for (var c, l = 0; l < this.texts.length; ++l)
                if (!this.texts[l].life) {
                    c = this.texts[l];
                    break
                }
            c || (c = new e.exports.AnimText,
            this.texts.push(c)),
            c.init(t, n, i, r, s, a, o)
        }
    }
}
, function(e, t) {
    e.exports = function(e) {
        this.sid = e,
        this.init = function(e, t, n, i, r, s, a) {
            s = s || {},
            this.sentTo = {},
            this.gridLocations = [],
            this.active = !0,
            this.doUpdate = s.doUpdate,
            this.x = e,
            this.y = t,
            this.dir = n,
            this.xWiggle = 0,
            this.yWiggle = 0,
            this.scale = i,
            this.type = r,
            this.id = s.id,
            this.owner = a,
            this.name = s.name,
            this.isItem = null != this.id,
            this.group = s.group,
            this.health = s.health,
            this.layer = 2,
            null != this.group ? this.layer = this.group.layer : 0 == this.type ? this.layer = 3 : 2 == this.type ? this.layer = 0 : 4 == this.type && (this.layer = -1),
            this.colDiv = s.colDiv || 1,
            this.blocker = s.blocker,
            this.ignoreCollision = s.ignoreCollision,
            this.dontGather = s.dontGather,
            this.hideFromEnemy = s.hideFromEnemy,
            this.friction = s.friction,
            this.projDmg = s.projDmg,
            this.dmg = s.dmg,
            this.pDmg = s.pDmg,
            this.pps = s.pps,
            this.zIndex = s.zIndex || 0,
            this.turnSpeed = s.turnSpeed,
            this.req = s.req,
            this.trap = s.trap,
            this.healCol = s.healCol,
            this.teleport = s.teleport,
            this.boostSpeed = s.boostSpeed,
            this.projectile = s.projectile,
            this.shootRange = s.shootRange,
            this.shootRate = s.shootRate,
            this.shootCount = this.shootRate,
            this.spawnPoint = s.spawnPoint
        }
        ,
        this.changeHealth = function(e, t) {
            return this.health += e,
            this.health <= 0
        }
        ,
        this.getScale = function(e, t) {
            return e = e || 1,
            this.scale * (this.isItem || 2 == this.type || 3 == this.type || 4 == this.type ? 1 : .6 * e) * (t ? 1 : this.colDiv)
        }
        ,
        this.visibleToPlayer = function(e) {
            return !this.hideFromEnemy || this.owner && (this.owner == e || this.owner.team && e.team == this.owner.team)
        }
        ,
        this.update = function(e) {
            this.active && (this.xWiggle && (this.xWiggle *= Math.pow(.99, e)),
            this.yWiggle && (this.yWiggle *= Math.pow(.99, e)),
            this.turnSpeed && (this.dir += this.turnSpeed * e))
        }
    }
}
, function(e, t) {
    e.exports.groups = [{
        id: 0,
        name: "food",
        layer: 0
    }, {
        id: 1,
        name: "walls",
        place: !0,
        limit: 30,
        layer: 0
    }, {
        id: 2,
        name: "spikes",
        place: !0,
        limit: 15,
        layer: 0
    }, {
        id: 3,
        name: "mill",
        place: !0,
        limit: 7,
        layer: 1
    }, {
        id: 4,
        name: "mine",
        place: !0,
        limit: 1,
        layer: 0
    }, {
        id: 5,
        name: "trap",
        place: !0,
        limit: 6,
        layer: -1
    }, {
        id: 6,
        name: "booster",
        place: !0,
        limit: 12,
        layer: -1
    }, {
        id: 7,
        name: "turret",
        place: !0,
        limit: 2,
        layer: 1
    }, {
        id: 8,
        name: "watchtower",
        place: !0,
        limit: 12,
        layer: 1
    }, {
        id: 9,
        name: "buff",
        place: !0,
        limit: 4,
        layer: -1
    }, {
        id: 10,
        name: "spawn",
        place: !0,
        limit: 1,
        layer: -1
    }, {
        id: 11,
        name: "sapling",
        place: !0,
        limit: 2,
        layer: 0
    }, {
        id: 12,
        name: "blocker",
        place: !0,
        limit: 3,
        layer: -1
    }, {
        id: 13,
        name: "teleporter",
        place: !0,
        limit: 2,
        layer: -1
    }],
    t.projectiles = [{
        indx: 0,
        layer: 0,
        src: "arrow_1",
        dmg: 25,
        speed: 1.6,
        scale: 103,
        range: 1e3
    }, {
        indx: 1,
        layer: 1,
        dmg: 25,
        scale: 20
    }, {
        indx: 0,
        layer: 0,
        src: "arrow_1",
        dmg: 35,
        speed: 2.5,
        scale: 103,
        range: 1200
    }, {
        indx: 0,
        layer: 0,
        src: "arrow_1",
        dmg: 30,
        speed: 2,
        scale: 103,
        range: 1200
    }, {
        indx: 1,
        layer: 1,
        dmg: 16,
        scale: 20
    }, {
        indx: 0,
        layer: 0,
        src: "bullet_1",
        dmg: 50,
        speed: 3.6,
        scale: 160,
        range: 1400
    }],
    t.weapons = [{
        id: 0,
        type: 0,
        name: "tool hammer",
        desc: "tool for gathering all resources",
        src: "hammer_1",
        length: 140,
        width: 140,
        xOff: -3,
        yOff: 18,
        dmg: 25,
        range: 65,
        gather: 1,
        speed: 300
    }, {
        id: 1,
        type: 0,
        age: 2,
        name: "hand axe",
        desc: "gathers resources at a higher rate",
        src: "axe_1",
        length: 140,
        width: 140,
        xOff: 3,
        yOff: 24,
        dmg: 30,
        spdMult: 1,
        range: 70,
        gather: 2,
        speed: 400
    }, {
        id: 2,
        type: 0,
        age: 8,
        pre: 1,
        name: "great axe",
        desc: "deal more damage and gather more resources",
        src: "great_axe_1",
        length: 140,
        width: 140,
        xOff: -8,
        yOff: 25,
        dmg: 35,
        spdMult: 1,
        range: 75,
        gather: 4,
        speed: 400
    }, {
        id: 3,
        type: 0,
        age: 2,
        name: "short sword",
        desc: "increased attack power but slower move speed",
        src: "sword_1",
        iPad: 1.3,
        length: 130,
        width: 210,
        xOff: -8,
        yOff: 46,
        dmg: 35,
        spdMult: .85,
        range: 110,
        gather: 1,
        speed: 300
    }, {
        id: 4,
        type: 0,
        age: 8,
        pre: 3,
        name: "katana",
        desc: "greater range and damage",
        src: "samurai_1",
        iPad: 1.3,
        length: 130,
        width: 210,
        xOff: -8,
        yOff: 59,
        dmg: 40,
        spdMult: .8,
        range: 118,
        gather: 1,
        speed: 300
    }, {
        id: 5,
        type: 0,
        age: 2,
        name: "polearm",
        desc: "long range melee weapon",
        src: "spear_1",
        iPad: 1.3,
        length: 130,
        width: 210,
        xOff: -8,
        yOff: 53,
        dmg: 45,
        knock: .2,
        spdMult: .82,
        range: 142,
        gather: 1,
        speed: 700
    }, {
        id: 6,
        type: 0,
        age: 2,
        name: "bat",
        desc: "fast long range melee weapon",
        src: "bat_1",
        iPad: 1.3,
        length: 110,
        width: 180,
        xOff: -8,
        yOff: 53,
        dmg: 20,
        knock: .7,
        range: 110,
        gather: 1,
        speed: 300
    }, {
        id: 7,
        type: 0,
        age: 2,
        name: "daggers",
        desc: "really fast short range weapon",
        src: "dagger_1",
        iPad: .8,
        length: 110,
        width: 110,
        xOff: 18,
        yOff: 0,
        dmg: 20,
        knock: .1,
        range: 65,
        gather: 1,
        hitSlow: .1,
        spdMult: 1.13,
        speed: 100
    }, {
        id: 8,
        type: 0,
        age: 2,
        name: "stick",
        desc: "great for gathering but very weak",
        src: "stick_1",
        length: 140,
        width: 140,
        xOff: 3,
        yOff: 24,
        dmg: 1,
        spdMult: 1,
        range: 70,
        gather: 7,
        speed: 400
    }, {
        id: 9,
        type: 1,
        age: 6,
        name: "hunting bow",
        desc: "bow used for ranged combat and hunting",
        src: "bow_1",
        req: ["wood", 4],
        length: 120,
        width: 120,
        xOff: -6,
        yOff: 0,
        projectile: 0,
        spdMult: .75,
        speed: 600
    }, {
        id: 10,
        type: 1,
        age: 6,
        name: "great hammer",
        desc: "hammer used for destroying structures",
        src: "great_hammer_1",
        length: 140,
        width: 140,
        xOff: -9,
        yOff: 25,
        dmg: 10,
        spdMult: .88,
        range: 75,
        sDmg: 7.5,
        gather: 1,
        speed: 400
    }, {
        id: 11,
        type: 1,
        age: 6,
        name: "wooden shield",
        desc: "blocks projectiles and reduces melee damage",
        src: "shield_1",
        length: 120,
        width: 120,
        shield: .2,
        xOff: 6,
        yOff: 0,
        spdMult: .7
    }, {
        id: 12,
        type: 1,
        age: 8,
        pre: 9,
        name: "crossbow",
        desc: "deals more damage and has greater range",
        src: "crossbow_1",
        req: ["wood", 5],
        aboveHand: !0,
        armS: .75,
        length: 120,
        width: 120,
        xOff: -4,
        yOff: 0,
        projectile: 2,
        spdMult: .7,
        speed: 700
    }, {
        id: 13,
        type: 1,
        age: 9,
        pre: 12,
        name: "repeater crossbow",
        desc: "high firerate crossbow with reduced damage",
        src: "crossbow_2",
        req: ["wood", 10],
        aboveHand: !0,
        armS: .75,
        length: 120,
        width: 120,
        xOff: -4,
        yOff: 0,
        projectile: 3,
        spdMult: .7,
        speed: 230
    }, {
        id: 14,
        type: 1,
        age: 6,
        name: "mc grabby",
        desc: "steals resources from enemies",
        src: "grab_1",
        length: 130,
        width: 210,
        xOff: -8,
        yOff: 53,
        dmg: 0,
        steal: 250,
        knock: .2,
        spdMult: 1.05,
        range: 125,
        gather: 0,
        speed: 700
    }, {
        id: 15,
        type: 1,
        age: 9,
        pre: 12,
        name: "musket",
        desc: "slow firerate but high damage and range",
        src: "musket_1",
        req: ["stone", 10],
        aboveHand: !0,
        rec: .35,
        armS: .6,
        hndS: .3,
        hndD: 1.6,
        length: 205,
        width: 205,
        xOff: 25,
        yOff: 0,
        projectile: 5,
        hideProjectile: !0,
        spdMult: .6,
        speed: 1500
    }],
    e.exports.list = [{
        group: e.exports.groups[0],
        name: "apple",
        desc: "restores 20 health when consumed",
        req: ["food", 10],
        consume: function(e) {
            return e.changeHealth(20, e)
        },
        scale: 22,
        holdOffset: 15
    }, {
        age: 3,
        group: e.exports.groups[0],
        name: "cookie",
        desc: "restores 40 health when consumed",
        req: ["food", 15],
        consume: function(e) {
            return e.changeHealth(40, e)
        },
        scale: 27,
        holdOffset: 15
    }, {
        age: 7,
        group: e.exports.groups[0],
        name: "cheese",
        desc: "restores 30 health and another 50 over 5 seconds",
        req: ["food", 25],
        consume: function(e) {
            return !!(e.changeHealth(30, e) || e.health < 100) && (e.dmgOverTime.dmg = -10,
            e.dmgOverTime.doer = e,
            e.dmgOverTime.time = 5,
            !0)
        },
        scale: 27,
        holdOffset: 15
    }, {
        group: e.exports.groups[1],
        name: "wood wall",
        desc: "provides protection for your village",
        req: ["wood", 10],
        projDmg: !0,
        health: 380,
        scale: 50,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 3,
        group: e.exports.groups[1],
        name: "stone wall",
        desc: "provides improved protection for your village",
        req: ["stone", 25],
        health: 900,
        scale: 50,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 7,
        pre: 1,
        group: e.exports.groups[1],
        name: "castle wall",
        desc: "provides powerful protection for your village",
        req: ["stone", 35],
        health: 1500,
        scale: 52,
        holdOffset: 20,
        placeOffset: -5
    }, {
        group: e.exports.groups[2],
        name: "spikes",
        desc: "damages enemies when they touch them",
        req: ["wood", 20, "stone", 5],
        health: 400,
        dmg: 20,
        scale: 49,
        spritePadding: -23,
        holdOffset: 8,
        placeOffset: -5
    }, {
        age: 5,
        group: e.exports.groups[2],
        name: "greater spikes",
        desc: "damages enemies when they touch them",
        req: ["wood", 30, "stone", 10],
        health: 500,
        dmg: 35,
        scale: 52,
        spritePadding: -23,
        holdOffset: 8,
        placeOffset: -5
    }, {
        age: 9,
        pre: 1,
        group: e.exports.groups[2],
        name: "poison spikes",
        desc: "poisons enemies when they touch them",
        req: ["wood", 35, "stone", 15],
        health: 600,
        dmg: 30,
        pDmg: 5,
        scale: 52,
        spritePadding: -23,
        holdOffset: 8,
        placeOffset: -5
    }, {
        age: 9,
        pre: 2,
        group: e.exports.groups[2],
        name: "spinning spikes",
        desc: "damages enemies when they touch them",
        req: ["wood", 30, "stone", 20],
        health: 500,
        dmg: 45,
        turnSpeed: .003,
        scale: 52,
        spritePadding: -23,
        holdOffset: 8,
        placeOffset: -5
    }, {
        group: e.exports.groups[3],
        name: "windmill",
        desc: "generates gold over time",
        req: ["wood", 50, "stone", 10],
        health: 400,
        pps: 1,
        turnSpeed: .0016,
        spritePadding: 25,
        iconLineMult: 12,
        scale: 45,
        holdOffset: 20,
        placeOffset: 5
    }, {
        age: 5,
        pre: 1,
        group: e.exports.groups[3],
        name: "faster windmill",
        desc: "generates more gold over time",
        req: ["wood", 60, "stone", 20],
        health: 500,
        pps: 1.5,
        turnSpeed: .0025,
        spritePadding: 25,
        iconLineMult: 12,
        scale: 47,
        holdOffset: 20,
        placeOffset: 5
    }, {
        age: 8,
        pre: 1,
        group: e.exports.groups[3],
        name: "power mill",
        desc: "generates more gold over time",
        req: ["wood", 100, "stone", 50],
        health: 800,
        pps: 2,
        turnSpeed: .005,
        spritePadding: 25,
        iconLineMult: 12,
        scale: 47,
        holdOffset: 20,
        placeOffset: 5
    }, {
        age: 5,
        group: e.exports.groups[4],
        type: 2,
        name: "mine",
        desc: "allows you to mine stone",
        req: ["wood", 20, "stone", 100],
        iconLineMult: 12,
        scale: 65,
        holdOffset: 20,
        placeOffset: 0
    }, {
        age: 5,
        group: e.exports.groups[11],
        type: 0,
        name: "sapling",
        desc: "allows you to farm wood",
        req: ["wood", 150],
        iconLineMult: 12,
        colDiv: .5,
        scale: 110,
        holdOffset: 50,
        placeOffset: -15
    }, {
        age: 4,
        group: e.exports.groups[5],
        name: "pit trap",
        desc: "pit that traps enemies if they walk over it",
        req: ["wood", 30, "stone", 30],
        trap: !0,
        ignoreCollision: !0,
        hideFromEnemy: !0,
        health: 500,
        colDiv: .2,
        scale: 50,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 4,
        group: e.exports.groups[6],
        name: "boost pad",
        desc: "provides boost when stepped on",
        req: ["stone", 20, "wood", 5],
        ignoreCollision: !0,
        boostSpeed: 1.5,
        health: 150,
        colDiv: .7,
        scale: 45,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 7,
        group: e.exports.groups[7],
        doUpdate: !0,
        name: "turret",
        desc: "defensive structure that shoots at enemies",
        req: ["wood", 200, "stone", 150],
        health: 800,
        projectile: 1,
        shootRange: 700,
        shootRate: 2200,
        scale: 43,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 7,
        group: e.exports.groups[8],
        name: "platform",
        desc: "platform to shoot over walls and cross over water",
        req: ["wood", 20],
        ignoreCollision: !0,
        zIndex: 1,
        health: 300,
        scale: 43,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 7,
        group: e.exports.groups[9],
        name: "healing pad",
        desc: "standing on it will slowly heal you",
        req: ["wood", 30, "food", 10],
        ignoreCollision: !0,
        healCol: 15,
        health: 400,
        colDiv: .7,
        scale: 45,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 9,
        group: e.exports.groups[10],
        name: "spawn pad",
        desc: "you will spawn here when you die but it will dissapear",
        req: ["wood", 100, "stone", 100],
        health: 400,
        ignoreCollision: !0,
        spawnPoint: !0,
        scale: 45,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 7,
        group: e.exports.groups[12],
        name: "blocker",
        desc: "blocks building in radius",
        req: ["wood", 30, "stone", 25],
        ignoreCollision: !0,
        blocker: 300,
        health: 400,
        colDiv: .7,
        scale: 45,
        holdOffset: 20,
        placeOffset: -5
    }, {
        age: 7,
        group: e.exports.groups[13],
        name: "teleporter",
        desc: "teleports you to a random point on the map",
        req: ["wood", 60, "stone", 60],
        ignoreCollision: !0,
        teleport: !0,
        health: 200,
        colDiv: .7,
        scale: 45,
        holdOffset: 20,
        placeOffset: -5
    }];
    for (var n = 0; n < e.exports.list.length; ++n)
        e.exports.list[n].id = n,
        e.exports.list[n].pre && (e.exports.list[n].pre = n - e.exports.list[n].pre)
}
, function(e, t) {
    e.exports = {}
}
, function(e, t) {
    var n = Math.floor
      , i = Math.abs
      , r = Math.cos
      , s = Math.sin
      , a = (Math.pow,
    Math.sqrt);
    e.exports = function(e, t, o, c, l, h) {
        var u, f;
        this.objects = t,
        this.grids = {},
        this.updateObjects = [];
        var d = c.mapScale / c.colGrid;
        this.setObjectGrids = function(e) {
            for (var t = Math.min(c.mapScale, Math.max(0, e.x)), n = Math.min(c.mapScale, Math.max(0, e.y)), i = 0; i < c.colGrid; ++i) {
                u = i * d;
                for (var r = 0; r < c.colGrid; ++r)
                    f = r * d,
                    t + e.scale >= u && t - e.scale <= u + d && n + e.scale >= f && n - e.scale <= f + d && (this.grids[i + "_" + r] || (this.grids[i + "_" + r] = []),
                    this.grids[i + "_" + r].push(e),
                    e.gridLocations.push(i + "_" + r))
            }
        }
        ,
        this.removeObjGrid = function(e) {
            for (var t, n = 0; n < e.gridLocations.length; ++n)
                (t = this.grids[e.gridLocations[n]].indexOf(e)) >= 0 && this.grids[e.gridLocations[n]].splice(t, 1)
        }
        ,
        this.disableObj = function(e) {
            if (e.active = !1,
            h) {
                e.owner && e.pps && (e.owner.pps -= e.pps),
                this.removeObjGrid(e);
                var t = this.updateObjects.indexOf(e);
                t >= 0 && this.updateObjects.splice(t, 1)
            }
        }
        ,
        this.hitObj = function(e, t) {
            for (var n = 0; n < l.length; ++n)
                l[n].active && (e.sentTo[l[n].id] && (e.active ? l[n].canSee(e) && h.send(l[n].id, "8", o.fixTo(t, 1), e.sid) : h.send(l[n].id, "12", e.sid)),
                e.active || e.owner != l[n] || l[n].changeItemCount(e.group.id, -1))
        }
        ;
        var p, g, m = [];
        this.getGridArrays = function(e, t, i) {
            u = n(e / d),
            f = n(t / d),
            m.length = 0;
            try {
                this.grids[u + "_" + f] && m.push(this.grids[u + "_" + f]),
                e + i >= (u + 1) * d && ((p = this.grids[u + 1 + "_" + f]) && m.push(p),
                f && t - i <= f * d ? (p = this.grids[u + 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p = this.grids[u + 1 + "_" + (f + 1)]) && m.push(p)),
                u && e - i <= u * d && ((p = this.grids[u - 1 + "_" + f]) && m.push(p),
                f && t - i <= f * d ? (p = this.grids[u - 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p = this.grids[u - 1 + "_" + (f + 1)]) && m.push(p)),
                t + i >= (f + 1) * d && (p = this.grids[u + "_" + (f + 1)]) && m.push(p),
                f && t - i <= f * d && (p = this.grids[u + "_" + (f - 1)]) && m.push(p)
            } catch (e) {}
            return m
        }
        ,
        this.add = function(n, i, r, s, a, o, c, l, u) {
            g = null;
            for (var f = 0; f < t.length; ++f)
                if (t[f].sid == n) {
                    g = t[f];
                    break
                }
            if (!g)
                for (f = 0; f < t.length; ++f)
                    if (!t[f].active) {
                        g = t[f];
                        break
                    }
            g || (g = new e(n),
            t.push(g)),
            l && (g.sid = n),
            g.init(i, r, s, a, o, c, u),
            h && (this.setObjectGrids(g),
            g.doUpdate && this.updateObjects.push(g))
        }
        ,
        this.disableBySid = function(e) {
            for (var n = 0; n < t.length; ++n)
                if (t[n].sid == e) {
                    this.disableObj(t[n]);
                    break
                }
        }
        ,
        this.removeAllItems = function(e, n) {
            for (var i = 0; i < t.length; ++i)
                t[i].active && t[i].owner && t[i].owner.sid == e && this.disableObj(t[i]);
            n && n.broadcast("13", e)
        }
        ,
        this.fetchSpawnObj = function(e) {
            for (var n = null, i = 0; i < t.length; ++i)
                if ((g = t[i]).active && g.owner && g.owner.sid == e && g.spawnPoint) {
                    n = [g.x, g.y],
                    this.disableObj(g),
                    h.broadcast("12", g.sid),
                    g.owner && g.owner.changeItemCount(g.group.id, -1);
                    break
                }
            return n
        }
        ,
        this.checkItemLocation = function(e, n, i, r, s, a, l) {
            for (var h = 0; h < t.length; ++h) {
                var u = t[h].blocker ? t[h].blocker : t[h].getScale(r, t[h].isItem);
                if (t[h].active && o.getDistance(e, n, t[h].x, t[h].y) < i + u)
                    return !1
            }
            return !(!a && 18 != s && n >= c.mapScale / 2 - c.riverWidth / 2 && n <= c.mapScale / 2 + c.riverWidth / 2)
        }
        ,
        this.addProjectile = function(e, t, n, i, r) {
            for (var s, a = items.projectiles[r], c = 0; c < projectiles.length; ++c)
                if (!projectiles[c].active) {
                    s = projectiles[c];
                    break
                }
            s || (s = new Projectile(l,o),
            projectiles.push(s)),
            s.init(r, e, t, n, a.speed, i, a.scale)
        }
        ,
        this.checkCollision = function(e, t, n) {
            n = n || 1;
            var l = e.x - t.x
              , h = e.y - t.y
              , u = e.scale + t.scale;
            if (i(l) <= u || i(h) <= u) {
                u = e.scale + (t.getScale ? t.getScale() : t.scale);
                var f = a(l * l + h * h) - u;
                if (f <= 0) {
                    if (t.ignoreCollision)
                        !t.trap || e.noTrap || t.owner == e || t.owner && t.owner.team && t.owner.team == e.team ? t.boostSpeed ? (e.xVel += n * t.boostSpeed * (t.weightM || 1) * r(t.dir),
                        e.yVel += n * t.boostSpeed * (t.weightM || 1) * s(t.dir)) : t.healCol ? e.healCol = t.healCol : t.teleport && (e.x = o.randInt(0, c.mapScale),
                        e.y = o.randInt(0, c.mapScale)) : (e.lockMove = !0,
                        t.hideFromEnemy = !1);
                    else {
                        var d = o.getDirection(e.x, e.y, t.x, t.y);
                        if (o.getDistance(e.x, e.y, t.x, t.y),
                        t.isPlayer ? (f = -1 * f / 2,
                        e.x += f * r(d),
                        e.y += f * s(d),
                        t.x -= f * r(d),
                        t.y -= f * s(d)) : (e.x = t.x + u * r(d),
                        e.y = t.y + u * s(d),
                        e.xVel *= .75,
                        e.yVel *= .75),
                        t.dmg && t.owner != e && (!t.owner || !t.owner.team || t.owner.team != e.team)) {
                            e.changeHealth(-t.dmg, t.owner, t);
                            var p = 1.5 * (t.weightM || 1);
                            e.xVel += p * r(d),
                            e.yVel += p * s(d),
                            !t.pDmg || e.skin && e.skin.poisonRes || (e.dmgOverTime.dmg = t.pDmg,
                            e.dmgOverTime.time = 5,
                            e.dmgOverTime.doer = t.owner),
                            e.colDmg && t.health && (t.changeHealth(-e.colDmg) && this.disableObj(t),
                            this.hitObj(t, o.getDirection(e.x, e.y, t.x, t.y)))
                        }
                    }
                    return t.zIndex > e.zIndex && (e.zIndex = t.zIndex),
                    !0
                }
            }
            return !1
        }
    }
}
, function(e, t, n) {
    var i = new (n(49));
    i.addWords("trash", "trash", "jew", "black", "baby", "child", "white", "porn", "pedo", "trump", "clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure", "touch", "poo", "kids", "rape", "white power", "nigga", "nig nog", "doggy", "rapist", "boner", "nigger", "nigg", "finger", "nogger", "nagger", "nig", "fag", "gai", "pole", "stripper", "penis", "vagina", "pussy", "nazi", "hitler", "stalin", "burn", "chamber", "cock", "peen", "dick", "spick", "nieger", "die", "satan", "n|ig", "nlg", "cunt", "c0ck", "fag", "lick", "condom", "anal", "shit", "phile", "little", "kids", "free KR", "tiny", "sidney", "ass", "kill", ".io", "(dot)", "[dot]", "mini", "whiore", "whore", "faggot", "github", "1337", "666", "satan", "senpa", "discord", "d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio", "vries", "asa");
    var r = Math.abs
      , s = Math.cos
      , a = Math.sin
      , o = Math.pow
      , c = Math.sqrt;
    e.exports = function(e, t, n, l, h, u, f, d, p, g, m, y, k, v) {
        this.id = e,
        this.sid = t,
        this.tmpScore = 0,
        this.team = null,
        this.skinIndex = 0,
        this.tailIndex = 0,
        this.hitTime = 0,
        this.tails = {};
        for (var w = 0; w < m.length; ++w)
            m[w].price <= 0 && (this.tails[m[w].id] = 1);
        for (this.skins = {},
        w = 0; w < g.length; ++w)
            g[w].price <= 0 && (this.skins[g[w].id] = 1);
        this.points = 0,
        this.dt = 0,
        this.hidden = !1,
        this.itemCounts = {},
        this.isPlayer = !0,
        this.pps = 0,
        this.moveDir = void 0,
        this.skinRot = 0,
        this.lastPing = 0,
        this.iconIndex = 0,
        this.skinColor = 0,
        this.spawn = function(e) {
            this.active = !0,
            this.alive = !0,
            this.lockMove = !1,
            this.lockDir = !1,
            this.minimapCounter = 0,
            this.chatCountdown = 0,
            this.shameCount = 0,
            this.shameTimer = 0,
            this.sentTo = {},
            this.gathering = 0,
            this.autoGather = 0,
            this.animTime = 0,
            this.animSpeed = 0,
            this.mouseState = 0,
            this.buildIndex = -1,
            this.weaponIndex = 0,
            this.dmgOverTime = {},
            this.noMovTimer = 0,
            this.maxXP = 300,
            this.XP = 0,
            this.age = 1,
            this.kills = 0,
            this.upgrAge = 2,
            this.upgradePoints = 0,
            this.x = 0,
            this.y = 0,
            this.zIndex = 0,
            this.xVel = 0,
            this.yVel = 0,
            this.slowMult = 1,
            this.dir = 0,
            this.dirPlus = 0,
            this.targetDir = 0,
            this.targetAngle = 0,
            this.maxHealth = 100,
            this.health = this.maxHealth,
            this.scale = n.playerScale,
            this.speed = n.playerSpeed,
            this.resetMoveDir(),
            this.resetResources(e),
            this.items = [0, 3, 6, 10],
            this.weapons = [0],
            this.shootCount = 0,
            this.weaponXP = [],
            this.reloads = {}
        }
        ,
        this.resetMoveDir = function() {
            this.moveDir = void 0
        }
        ,
        this.resetResources = function(e) {
            for (var t = 0; t < n.resourceTypes.length; ++t)
                this[n.resourceTypes[t]] = e ? 100 : 0
        }
        ,
        this.addItem = function(e) {
            var t = p.list[e];
            if (t) {
                for (var n = 0; n < this.items.length; ++n)
                    if (p.list[this.items[n]].group == t.group)
                        return this.buildIndex == this.items[n] && (this.buildIndex = e),
                        this.items[n] = e,
                        !0;
                return this.items.push(e),
                !0
            }
            return !1
        }
        ,
        this.setUserData = function(e) {
            if (e) {
                this.name = "unknown";
                var t = e.name + "sophia"
                  , r = !1
                  , s = (t = (t = (t = (t = t.slice(0, n.maxNameLength)).replace(/[^\w:\(\)\/? -]+/gim, " ")).replace(/[^\x00-\x7F]/g, " ")).trim()).toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
                for (var a of i.list)
                    if (-1 != s.indexOf(a)) {
                        r = !0;
                        break
                    }
                t.length > 0 && !r && (this.name = t),
                this.skinColor = 0,
                n.skinColors[e.skin] && (this.skinColor = e.skin)
            }
        }
        ,
        this.getData = function() {
            return [this.id, this.sid, this.name, l.fixTo(this.x, 2), l.fixTo(this.y, 2), l.fixTo(this.dir, 3), this.health, this.maxHealth, this.scale, this.skinColor]
        }
        ,
        this.setData = function(e) {
            this.id = e[0],
            this.sid = e[1],
            this.name = e[2],
            this.x = e[3],
            this.y = e[4],
            this.dir = e[5],
            this.health = e[6],
            this.maxHealth = e[7],
            this.scale = e[8],
            this.skinColor = e[9]
        }
        ;
        var b = 0;
        this.update = function(e) {
            if (this.alive) {
                if (this.shameTimer > 0 && (this.shameTimer -= e,
                this.shameTimer <= 0 && (this.shameTimer = 0,
                this.shameCount = 0)),
                (b -= e) <= 0) {
                    var t = (this.skin && this.skin.healthRegen ? this.skin.healthRegen : 0) + (this.tail && this.tail.healthRegen ? this.tail.healthRegen : 0);
                    t && this.changeHealth(t, this),
                    this.dmgOverTime.dmg && (this.changeHealth(-this.dmgOverTime.dmg, this.dmgOverTime.doer),
                    this.dmgOverTime.time -= 1,
                    this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg = 0)),
                    this.healCol && this.changeHealth(this.healCol, this),
                    b = 1e3
                }
                if (this.alive) {
                    if (this.slowMult < 1 && (this.slowMult += 8e-4 * e,
                    this.slowMult > 1 && (this.slowMult = 1)),
                    this.noMovTimer += e,
                    (this.xVel || this.yVel) && (this.noMovTimer = 0),
                    this.lockMove)
                        this.xVel = 0,
                        this.yVel = 0;
                    else {
                        var i = (this.buildIndex >= 0 ? .5 : 1) * (p.weapons[this.weaponIndex].spdMult || 1) * (this.skin && this.skin.spdMult || 1) * (this.tail && this.tail.spdMult || 1) * (this.y <= n.snowBiomeTop ? this.skin && this.skin.coldM ? 1 : n.snowSpeed : 1) * this.slowMult;
                        !this.zIndex && this.y >= n.mapScale / 2 - n.riverWidth / 2 && this.y <= n.mapScale / 2 + n.riverWidth / 2 && (this.skin && this.skin.watrImm ? (i *= .75,
                        this.xVel += .4 * n.waterCurrent * e) : (i *= .33,
                        this.xVel += n.waterCurrent * e));
                        var r = null != this.moveDir ? s(this.moveDir) : 0
                          , d = null != this.moveDir ? a(this.moveDir) : 0
                          , g = c(r * r + d * d);
                        0 != g && (r /= g,
                        d /= g),
                        r && (this.xVel += r * this.speed * i * e),
                        d && (this.yVel += d * this.speed * i * e)
                    }
                    var m;
                    this.zIndex = 0,
                    this.lockMove = !1,
                    this.healCol = 0;
                    for (var y = l.getDistance(0, 0, this.xVel * e, this.yVel * e), k = Math.min(4, Math.max(1, Math.round(y / 40))), v = 1 / k, w = 0; w < k; ++w) {
                        this.xVel && (this.x += this.xVel * e * v),
                        this.yVel && (this.y += this.yVel * e * v),
                        m = u.getGridArrays(this.x, this.y, this.scale);
                        for (var x = 0; x < m.length; ++x)
                            for (var S = 0; S < m[x].length; ++S)
                                m[x][S].active && u.checkCollision(this, m[x][S], v)
                    }
                    for (w = (I = f.indexOf(this)) + 1; w < f.length; ++w)
                        f[w] != this && f[w].alive && u.checkCollision(this, f[w]);
                    if (this.xVel && (this.xVel *= o(n.playerDecel, e),
                    this.xVel <= .01 && this.xVel >= -.01 && (this.xVel = 0)),
                    this.yVel && (this.yVel *= o(n.playerDecel, e),
                    this.yVel <= .01 && this.yVel >= -.01 && (this.yVel = 0)),
                    this.x - this.scale < 0 ? this.x = this.scale : this.x + this.scale > n.mapScale && (this.x = n.mapScale - this.scale),
                    this.y - this.scale < 0 ? this.y = this.scale : this.y + this.scale > n.mapScale && (this.y = n.mapScale - this.scale),
                    this.buildIndex < 0)
                        if (this.reloads[this.weaponIndex] > 0)
                            this.reloads[this.weaponIndex] -= e,
                            this.gathering = this.mouseState;
                        else if (this.gathering || this.autoGather) {
                            var T = !0;
                            if (null != p.weapons[this.weaponIndex].gather)
                                this.gather(f);
                            else if (null != p.weapons[this.weaponIndex].projectile && this.hasRes(p.weapons[this.weaponIndex], this.skin ? this.skin.projCost : 0)) {
                                this.useRes(p.weapons[this.weaponIndex], this.skin ? this.skin.projCost : 0),
                                this.noMovTimer = 0;
                                var I = p.weapons[this.weaponIndex].projectile
                                  , E = 2 * this.scale
                                  , M = this.skin && this.skin.aMlt ? this.skin.aMlt : 1;
                                p.weapons[this.weaponIndex].rec && (this.xVel -= p.weapons[this.weaponIndex].rec * s(this.dir),
                                this.yVel -= p.weapons[this.weaponIndex].rec * a(this.dir)),
                                h.addProjectile(this.x + E * s(this.dir), this.y + E * a(this.dir), this.dir, p.projectiles[I].range * M, p.projectiles[I].speed * M, I, this, null, this.zIndex)
                            } else
                                T = !1;
                            this.gathering = this.mouseState,
                            T && (this.reloads[this.weaponIndex] = p.weapons[this.weaponIndex].speed * (this.skin && this.skin.atkSpd || 1))
                        }
                }
            }
        }
        ,
        this.addWeaponXP = function(e) {
            this.weaponXP[this.weaponIndex] || (this.weaponXP[this.weaponIndex] = 0),
            this.weaponXP[this.weaponIndex] += e
        }
        ,
        this.earnXP = function(e) {
            this.age < n.maxAge && (this.XP += e,
            this.XP >= this.maxXP ? (this.age < n.maxAge ? (this.age++,
            this.XP = 0,
            this.maxXP *= 1.2) : this.XP = this.maxXP,
            this.upgradePoints++,
            y.send(this.id, "16", this.upgradePoints, this.upgrAge),
            y.send(this.id, "15", this.XP, l.fixTo(this.maxXP, 1), this.age)) : y.send(this.id, "15", this.XP))
        }
        ,
        this.changeHealth = function(e, t) {
            if (e > 0 && this.health >= this.maxHealth)
                return !1;
            e < 0 && this.skin && (e *= this.skin.dmgMult || 1),
            e < 0 && this.tail && (e *= this.tail.dmgMult || 1),
            e < 0 && (this.hitTime = Date.now()),
            this.health += e,
            this.health > this.maxHealth && (e -= this.health - this.maxHealth,
            this.health = this.maxHealth),
            this.health <= 0 && this.kill(t);
            for (var n = 0; n < f.length; ++n)
                this.sentTo[f[n].id] && y.send(f[n].id, "h", this.sid, Math.round(this.health));
            return !t || !t.canSee(this) || t == this && e < 0 || y.send(t.id, "t", Math.round(this.x), Math.round(this.y), Math.round(-e), 1),
            !0
        }
        ,
        this.kill = function(e) {
            e && e.alive && (e.kills++,
            e.skin && e.skin.goldSteal ? k(e, Math.round(this.points / 2)) : k(e, Math.round(100 * this.age * (e.skin && e.skin.kScrM ? e.skin.kScrM : 1))),
            y.send(e.id, "9", "kills", e.kills, 1)),
            this.alive = !1,
            y.send(this.id, "11"),
            v()
        }
        ,
        this.addResource = function(e, t, i) {
            !i && t > 0 && this.addWeaponXP(t),
            3 == e ? k(this, t, !0) : (this[n.resourceTypes[e]] += t,
            y.send(this.id, "9", n.resourceTypes[e], this[n.resourceTypes[e]], 1))
        }
        ,
        this.changeItemCount = function(e, t) {
            this.itemCounts[e] = this.itemCounts[e] || 0,
            this.itemCounts[e] += t,
            y.send(this.id, "14", e, this.itemCounts[e])
        }
        ,
        this.buildItem = function(e) {
            var t = this.scale + e.scale + (e.placeOffset || 0)
              , n = this.x + t * s(this.dir)
              , i = this.y + t * a(this.dir);
            if (this.canBuild(e) && !(e.consume && this.skin && this.skin.noEat) && (e.consume || u.checkItemLocation(n, i, e.scale, .6, e.id, !1, this))) {
                var r = !1;
                if (e.consume) {
                    if (this.hitTime) {
                        var o = Date.now() - this.hitTime;
                        this.hitTime = 0,
                        o <= 120 ? (this.shameCount++,
                        this.shameCount >= 8 && (this.shameTimer = 3e4,
                        this.shameCount = 0)) : (this.shameCount -= 2,
                        this.shameCount <= 0 && (this.shameCount = 0))
                    }
                    this.shameTimer <= 0 && (r = e.consume(this))
                } else
                    r = !0,
                    e.group.limit && this.changeItemCount(e.group.id, 1),
                    e.pps && (this.pps += e.pps),
                    u.add(u.objects.length, n, i, this.dir, e.scale, e.type, e, !1, this);
                r && (this.useRes(e),
                this.buildIndex = -1)
            }
        }
        ,
        this.hasRes = function(e, t) {
            for (var n = 0; n < e.req.length; ) {
                if (this[e.req[n]] < Math.round(e.req[n + 1] * (t || 1)))
                    return !1;
                n += 2
            }
            return !0
        }
        ,
        this.useRes = function(e, t) {
            if (!n.inSandbox)
                for (var i = 0; i < e.req.length; )
                    this.addResource(n.resourceTypes.indexOf(e.req[i]), -Math.round(e.req[i + 1] * (t || 1))),
                    i += 2
        }
        ,
        this.canBuild = function(e) {
            return !!n.inSandbox || !(e.group.limit && this.itemCounts[e.group.id] >= e.group.limit) && this.hasRes(e)
        }
        ,
        this.gather = function() {
            this.noMovTimer = 0,
            this.slowMult -= p.weapons[this.weaponIndex].hitSlow || .3,
            this.slowMult < 0 && (this.slowMult = 0);
            for (var e, t, i, r = n.fetchVariant(this), o = r.poison, c = r.val, h = {}, g = u.getGridArrays(this.x, this.y, p.weapons[this.weaponIndex].range), m = 0; m < g.length; ++m)
                for (var y = 0; y < g[m].length; ++y)
                    if ((t = g[m][y]).active && !t.dontGather && !h[t.sid] && t.visibleToPlayer(this) && l.getDistance(this.x, this.y, t.x, t.y) - t.scale <= p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y),
                    l.getAngleDist(e, this.dir) <= n.gatherAngle)) {
                        if (h[t.sid] = 1,
                        t.health) {
                            if (t.changeHealth(-p.weapons[this.weaponIndex].dmg * c * (p.weapons[this.weaponIndex].sDmg || 1) * (this.skin && this.skin.bDmg ? this.skin.bDmg : 1), this)) {
                                for (var k = 0; k < t.req.length; )
                                    this.addResource(n.resourceTypes.indexOf(t.req[k]), t.req[k + 1]),
                                    k += 2;
                                u.disableObj(t)
                            }
                        } else {
                            this.earnXP(4 * p.weapons[this.weaponIndex].gather);
                            var v = p.weapons[this.weaponIndex].gather + (3 == t.type ? 4 : 0);
                            this.skin && this.skin.extraGold && this.addResource(3, 1),
                            this.addResource(t.type, v)
                        }
                        i = !0,
                        u.hitObj(t, e)
                    }
            for (y = 0; y < f.length + d.length; ++y)
                if ((t = f[y] || d[y - f.length]) != this && t.alive && (!t.team || t.team != this.team) && l.getDistance(this.x, this.y, t.x, t.y) - 1.8 * t.scale <= p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y),
                l.getAngleDist(e, this.dir) <= n.gatherAngle)) {
                    var w = p.weapons[this.weaponIndex].steal;
                    w && t.addResource && (w = Math.min(t.points || 0, w),
                    this.addResource(3, w),
                    t.addResource(3, -w));
                    var b = c;
                    null != t.weaponIndex && p.weapons[t.weaponIndex].shield && l.getAngleDist(e + Math.PI, t.dir) <= n.shieldAngle && (b = p.weapons[t.weaponIndex].shield);
                    var x = p.weapons[this.weaponIndex].dmg * (this.skin && this.skin.dmgMultO ? this.skin.dmgMultO : 1) * (this.tail && this.tail.dmgMultO ? this.tail.dmgMultO : 1)
                      , S = .3 * (t.weightM || 1) + (p.weapons[this.weaponIndex].knock || 0);
                    t.xVel += S * s(e),
                    t.yVel += S * a(e),
                    this.skin && this.skin.healD && this.changeHealth(x * b * this.skin.healD, this),
                    this.tail && this.tail.healD && this.changeHealth(x * b * this.tail.healD, this),
                    t.skin && t.skin.dmg && 1 == b && this.changeHealth(-x * t.skin.dmg, t),
                    t.tail && t.tail.dmg && 1 == b && this.changeHealth(-x * t.tail.dmg, t),
                    !(t.dmgOverTime && this.skin && this.skin.poisonDmg) || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg = this.skin.poisonDmg,
                    t.dmgOverTime.time = this.skin.poisonTime || 1,
                    t.dmgOverTime.doer = this),
                    !t.dmgOverTime || !o || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg = 5,
                    t.dmgOverTime.time = 5,
                    t.dmgOverTime.doer = this),
                    t.skin && t.skin.dmgK && (this.xVel -= t.skin.dmgK * s(e),
                    this.yVel -= t.skin.dmgK * a(e)),
                    t.changeHealth(-x * b, this, this)
                }
            this.sendAnimation(i ? 1 : 0)
        }
        ,
        this.sendAnimation = function(e) {
            for (var t = 0; t < f.length; ++t)
                this.sentTo[f[t].id] && this.canSee(f[t]) && y.send(f[t].id, "7", this.sid, e ? 1 : 0, this.weaponIndex)
        }
        ;
        var x = 0
          , S = 0;
        this.animate = function(e) {
            this.animTime > 0 && (this.animTime -= e,
            this.animTime <= 0 ? (this.animTime = 0,
            this.dirPlus = 0,
            x = 0,
            S = 0) : 0 == S ? (x += e / (this.animSpeed * n.hitReturnRatio),
            this.dirPlus = l.lerp(0, this.targetAngle, Math.min(1, x)),
            x >= 1 && (x = 1,
            S = 1)) : (x -= e / (this.animSpeed * (1 - n.hitReturnRatio)),
            this.dirPlus = l.lerp(0, this.targetAngle, Math.max(0, x))))
        }
        ,
        this.startAnim = function(e, t) {
            this.animTime = this.animSpeed = p.weapons[t].speed,
            this.targetAngle = e ? -n.hitAngle : -Math.PI,
            x = 0,
            S = 0
        }
        ,
        this.canSee = function(e) {
            if (!e)
                return !1;
            if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer)
                return !1;
            var t = r(e.x - this.x) - e.scale
              , i = r(e.y - this.y) - e.scale;
            return t <= n.maxScreenWidth / 2 * 1.3 && i <= n.maxScreenHeight / 2 * 1.3
        }
    }
}
, function(e, t, n) {
    const i = n(50).words
      , r = n(51).array;
    e.exports = class {
        constructor(e={}) {
            Object.assign(this, {
                list: e.emptyList && [] || Array.prototype.concat.apply(i, [r, e.list || []]),
                exclude: e.exclude || [],
                placeHolder: e.placeHolder || "*",
                regex: e.regex || /[^a-zA-Z0-9|\$|\@]|\^/g,
                replaceRegex: e.replaceRegex || /\w/g
            })
        }
        isProfane(e) {
            return this.list.filter(t=>{
                const n = new RegExp(`\\b${t.replace(/(\W)/g, "\\$1")}\\b`,"gi");
                return !this.exclude.includes(t.toLowerCase()) && n.test(e)
            }
            ).length > 0 || !1
        }
        replaceWord(e) {
            return e.replace(this.regex, "sophia").replace(this.replaceRegex, this.placeHolder)
        }
        clean(e) {
            return e.split(/\b/).map(e=>this.isProfane(e) ? this.replaceWord(e) : e).join("sophia")
        }
        addWords() {
            let e = Array.from(arguments);
            this.list.push(...e),
            e.map(e=>e.toLowerCase()).forEach(e=>{
                this.exclude.includes(e) && this.exclude.splice(this.exclude.indexOf(e), 1)
            }
            )
        }
        removeWords() {
            this.exclude.push(...Array.from(arguments).map(e=>e.toLowerCase()))
        }
    }
}
, function(e) {
    e.exports = {
        words: ["ahole", "anus", "ash0le", "ash0les", "asholes", "ass", "Ass Monkey", "Assface", "assh0le", "assh0lez", "asshole", "assholes", "assholz", "asswipe", "azzhole", "bassterds", "bastard", "bastards", "bastardz", "basterds", "basterdz", "Biatch", "bitch", "bitches", "Blow Job", "boffing", "butthole", "buttwipe", "c0ck", "c0cks", "c0k", "Carpet Muncher", "cawk", "cawks", "Clit", "cnts", "cntz", "cock", "cockhead", "cock-head", "cocks", "CockSucker", "cock-sucker", "crap", "cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s", "dildo", "dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics", "dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag", "fag1t", "faget", "fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags", "fagz", "faig", "faigs", "fart", "flipping the bird", "fuck", "fucker", "fuckin", "fucking", "fucks", "Fudge Packer", "fuk", "Fukah", "Fuken", "fuker", "Fukin", "Fukk", "Fukkah", "Fukken", "Fukker", "Fukkin", "g00k", "God-damned", "h00r", "h0ar", "h0re", "hells", "hoar", "hoor", "hoore", "jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm", "jizz", "knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian", "Lipshits", "Lipshitz", "masochist", "masokist", "massterbait", "masstrbait", "masstrbate", "masterbaiter", "masterbate", "masterbates", "Motha Fucker", "Motha Fuker", "Motha Fukkah", "Motha Fukker", "Mother Fucker", "Mother Fukah", "Mother Fuker", "Mother Fukkah", "Mother Fukker", "mother-fucker", "Mutha Fucker", "Mutha Fukah", "Mutha Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt", "nigger;", "nigur;", "niiger;", "niigr;", "orafis", "orgasim;", "orgasm", "orgasum", "oriface", "orifice", "orifiss", "packi", "packie", "packy", "paki", "pakie", "paky", "pecker", "peeenus", "peeenusss", "peenus", "peinus", "pen1s", "penas", "penis", "penis-breath", "penus", "penuus", "Phuc", "Phuck", "Phuk", "Phuker", "Phukker", "polac", "polack", "polak", "Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee", "pussy", "puuke", "puuker", "queer", "queers", "queerz", "qweers", "qweerz", "qweir", "recktum", "rectum", "retard", "sadist", "scank", "schlong", "screwing", "semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts", "sh1tter", "sh1tz", "shit", "shits", "shitter", "Shitty", "Shity", "shitz", "Shyt", "Shyte", "Shytty", "Shyty", "skanck", "skank", "skankee", "skankey", "skanks", "Skanky", "slag", "slut", "sluts", "Slutty", "slutz", "son-of-a-bitch", "tit", "turd", "va1jina", "vag1na", "vagiina", "vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p", "wh00r", "wh0re", "whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit", "arschloch", "fuck", "shit", "ass", "asshole", "b!tch", "b17ch", "b1tch", "bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink", "cipa", "clits", "cock", "cum", "cunt", "dildo", "dirsa", "ejakulate", "fatass", "fcuk", "fuk", "fux0r", "hoer", "hore", "jism", "kawk", "l3itch", "l3i+ch", "lesbian", "masturbate", "masterbat*", "masterbat3", "motherfucker", "s.o.b.", "mofo", "nazi", "nigga", "nigger", "nutsack", "phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!t", "shemale", "shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs", "b00bs", "teez", "testical", "testicle", "titt", "w00se", "jackoff", "wank", "whoar", "whore", "*damn", "*dyke", "*fuck*", "*shit*", "@$$", "amcik", "andskota", "arse*", "assrammer", "ayir", "bi7ch", "bitch*", "bollock*", "breasts", "butt-pirate", "cabron", "cazzo", "chraa", "chuj", "Cock*", "cunt*", "d4mn", "daygo", "dego", "dick*", "dike*", "dupa", "dziwka", "ejackulate", "Ekrem*", "Ekto", "enculer", "faen", "fag*", "fanculo", "fanny", "feces", "feg", "Felcher", "ficken", "fitt*", "Flikker", "foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook", "guiena", "h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon", "hui", "injun", "jizz", "kanker*", "kike", "klootzak", "kraut", "knulle", "kuk", "kuksuger", "Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo", "mamhoon", "masturbat*", "merd*", "mibun", "monkleigh", "mouliewop", "muie", "mulkku", "muschi", "nazis", "nepesaurio", "nigger*", "orospu", "paska*", "perse", "picka", "pierdol*", "pillu*", "pimmel", "piss*", "pizda", "poontsee", "poop", "porn", "p0rn", "pr0n", "preteen", "pula", "pule", "puta", "puto", "qahbeh", "queef*", "rautenberg", "schaffer", "scheiss*", "schlampe", "schmuck", "screw", "sh!t*", "sharmuta", "sharmute", "shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic", "spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*", "twat", "vittu", "wank*", "wetback*", "wichser", "wop*", "yed", "zabourah"]
    }
}
, function(e, t, n) {
    e.exports = {
        object: n(52),
        array: n(53),
        regex: n(54)
    }
}
, function(e, t) {
    e.exports = {
        "4r5e": 1,
        "5h1t": 1,
        "5hit": 1,
        a55: 1,
        anal: 1,
        anus: 1,
        ar5e: 1,
        arrse: 1,
        arse: 1,
        ass: 1,
        "ass-fucker": 1,
        asses: 1,
        assfucker: 1,
        assfukka: 1,
        asshole: 1,
        assholes: 1,
        asswhole: 1,
        a_s_s: 1,
        "b!tch": 1,
        b00bs: 1,
        b17ch: 1,
        b1tch: 1,
        ballbag: 1,
        balls: 1,
        ballsack: 1,
        bastard: 1,
        beastial: 1,
        beastiality: 1,
        bellend: 1,
        bestial: 1,
        bestiality: 1,
        "bi+ch": 1,
        biatch: 1,
        bitch: 1,
        bitcher: 1,
        bitchers: 1,
        bitches: 1,
        bitchin: 1,
        bitching: 1,
        bloody: 1,
        "blow job": 1,
        blowjob: 1,
        blowjobs: 1,
        boiolas: 1,
        bollock: 1,
        bollok: 1,
        boner: 1,
        boob: 1,
        boobs: 1,
        booobs: 1,
        boooobs: 1,
        booooobs: 1,
        booooooobs: 1,
        breasts: 1,
        buceta: 1,
        bugger: 1,
        bum: 1,
        "bunny fucker": 1,
        butt: 1,
        butthole: 1,
        buttmuch: 1,
        buttplug: 1,
        c0ck: 1,
        c0cksucker: 1,
        "carpet muncher": 1,
        cawk: 1,
        chink: 1,
        cipa: 1,
        cl1t: 1,
        clit: 1,
        clitoris: 1,
        clits: 1,
        cnut: 1,
        cock: 1,
        "cock-sucker": 1,
        cockface: 1,
        cockhead: 1,
        cockmunch: 1,
        cockmuncher: 1,
        cocks: 1,
        cocksuck: 1,
        cocksucked: 1,
        cocksucker: 1,
        cocksucking: 1,
        cocksucks: 1,
        cocksuka: 1,
        cocksukka: 1,
        cok: 1,
        cokmuncher: 1,
        coksucka: 1,
        coon: 1,
        cox: 1,
        crap: 1,
        cum: 1,
        cummer: 1,
        cumming: 1,
        cums: 1,
        cumshot: 1,
        cunilingus: 1,
        cunillingus: 1,
        cunnilingus: 1,
        cunt: 1,
        cuntlick: 1,
        cuntlicker: 1,
        cuntlicking: 1,
        cunts: 1,
        cyalis: 1,
        cyberfuc: 1,
        cyberfuck: 1,
        cyberfucked: 1,
        cyberfucker: 1,
        cyberfuckers: 1,
        cyberfucking: 1,
        d1ck: 1,
        damn: 1,
        dick: 1,
        dickhead: 1,
        dildo: 1,
        dildos: 1,
        dink: 1,
        dinks: 1,
        dirsa: 1,
        dlck: 1,
        "dog-fucker": 1,
        doggin: 1,
        dogging: 1,
        donkeyribber: 1,
        doosh: 1,
        duche: 1,
        dyke: 1,
        ejaculate: 1,
        ejaculated: 1,
        ejaculates: 1,
        ejaculating: 1,
        ejaculatings: 1,
        ejaculation: 1,
        ejakulate: 1,
        "f u c k": 1,
        "f u c k e r": 1,
        f4nny: 1,
        fag: 1,
        fagging: 1,
        faggitt: 1,
        faggot: 1,
        faggs: 1,
        fagot: 1,
        fagots: 1,
        fags: 1,
        fanny: 1,
        fannyflaps: 1,
        fannyfucker: 1,
        fanyy: 1,
        fatass: 1,
        fcuk: 1,
        fcuker: 1,
        fcuking: 1,
        feck: 1,
        fecker: 1,
        felching: 1,
        fellate: 1,
        fellatio: 1,
        fingerfuck: 1,
        fingerfucked: 1,
        fingerfucker: 1,
        fingerfuckers: 1,
        fingerfucking: 1,
        fingerfucks: 1,
        fistfuck: 1,
        fistfucked: 1,
        fistfucker: 1,
        fistfuckers: 1,
        fistfucking: 1,
        fistfuckings: 1,
        fistfucks: 1,
        flange: 1,
        fook: 1,
        fooker: 1,
        fuck: 1,
        fucka: 1,
        fucked: 1,
        fucker: 1,
        fuckers: 1,
        fuckhead: 1,
        fuckheads: 1,
        fuckin: 1,
        fucking: 1,
        fuckings: 1,
        fuckingshitmotherfucker: 1,
        fuckme: 1,
        fucks: 1,
        fuckwhit: 1,
        fuckwit: 1,
        "fudge packer": 1,
        fudgepacker: 1,
        fuk: 1,
        fuker: 1,
        fukker: 1,
        fukkin: 1,
        fuks: 1,
        fukwhit: 1,
        fukwit: 1,
        fux: 1,
        fux0r: 1,
        f_u_c_k: 1,
        gangbang: 1,
        gangbanged: 1,
        gangbangs: 1,
        gaylord: 1,
        gaysex: 1,
        goatse: 1,
        God: 1,
        "god-dam": 1,
        "god-damned": 1,
        goddamn: 1,
        goddamned: 1,
        hardcoresex: 1,
        hell: 1,
        heshe: 1,
        hoar: 1,
        hoare: 1,
        hoer: 1,
        homo: 1,
        hore: 1,
        horniest: 1,
        horny: 1,
        hotsex: 1,
        "jack-off": 1,
        jackoff: 1,
        jap: 1,
        "jerk-off": 1,
        jism: 1,
        jiz: 1,
        jizm: 1,
        jizz: 1,
        kawk: 1,
        knob: 1,
        knobead: 1,
        knobed: 1,
        knobend: 1,
        knobhead: 1,
        knobjocky: 1,
        knobjokey: 1,
        kock: 1,
        kondum: 1,
        kondums: 1,
        kum: 1,
        kummer: 1,
        kumming: 1,
        kums: 1,
        kunilingus: 1,
        "l3i+ch": 1,
        l3itch: 1,
        labia: 1,
        lust: 1,
        lusting: 1,
        m0f0: 1,
        m0fo: 1,
        m45terbate: 1,
        ma5terb8: 1,
        ma5terbate: 1,
        masochist: 1,
        "master-bate": 1,
        masterb8: 1,
        "masterbat*": 1,
        masterbat3: 1,
        masterbate: 1,
        masterbation: 1,
        masterbations: 1,
        masturbate: 1,
        "mo-fo": 1,
        mof0: 1,
        mofo: 1,
        mothafuck: 1,
        mothafucka: 1,
        mothafuckas: 1,
        mothafuckaz: 1,
        mothafucked: 1,
        mothafucker: 1,
        mothafuckers: 1,
        mothafuckin: 1,
        mothafucking: 1,
        mothafuckings: 1,
        mothafucks: 1,
        "mother fucker": 1,
        motherfuck: 1,
        motherfucked: 1,
        motherfucker: 1,
        motherfuckers: 1,
        motherfuckin: 1,
        motherfucking: 1,
        motherfuckings: 1,
        motherfuckka: 1,
        motherfucks: 1,
        muff: 1,
        mutha: 1,
        muthafecker: 1,
        muthafuckker: 1,
        muther: 1,
        mutherfucker: 1,
        n1gga: 1,
        n1gger: 1,
        nazi: 1,
        nigg3r: 1,
        nigg4h: 1,
        nigga: 1,
        niggah: 1,
        niggas: 1,
        niggaz: 1,
        nigger: 1,
        niggers: 1,
        nob: 1,
        "nob jokey": 1,
        nobhead: 1,
        nobjocky: 1,
        nobjokey: 1,
        numbnuts: 1,
        nutsack: 1,
        orgasim: 1,
        orgasims: 1,
        orgasm: 1,
        orgasms: 1,
        p0rn: 1,
        pawn: 1,
        pecker: 1,
        penis: 1,
        penisfucker: 1,
        phonesex: 1,
        phuck: 1,
        phuk: 1,
        phuked: 1,
        phuking: 1,
        phukked: 1,
        phukking: 1,
        phuks: 1,
        phuq: 1,
        pigfucker: 1,
        pimpis: 1,
        piss: 1,
        pissed: 1,
        pisser: 1,
        pissers: 1,
        pisses: 1,
        pissflaps: 1,
        pissin: 1,
        pissing: 1,
        pissoff: 1,
        poop: 1,
        porn: 1,
        porno: 1,
        pornography: 1,
        pornos: 1,
        prick: 1,
        pricks: 1,
        pron: 1,
        pube: 1,
        pusse: 1,
        pussi: 1,
        pussies: 1,
        pussy: 1,
        pussys: 1,
        rectum: 1,
        retard: 1,
        rimjaw: 1,
        rimming: 1,
        "s hit": 1,
        "s.o.b.": 1,
        sadist: 1,
        schlong: 1,
        screwing: 1,
        scroat: 1,
        scrote: 1,
        scrotum: 1,
        semen: 1,
        sex: 1,
        "sh!+": 1,
        "sh!t": 1,
        sh1t: 1,
        shag: 1,
        shagger: 1,
        shaggin: 1,
        shagging: 1,
        shemale: 1,
        "shi+": 1,
        shit: 1,
        shitdick: 1,
        shite: 1,
        shited: 1,
        shitey: 1,
        shitfuck: 1,
        shitfull: 1,
        shithead: 1,
        shiting: 1,
        shitings: 1,
        shits: 1,
        shitted: 1,
        shitter: 1,
        shitters: 1,
        shitting: 1,
        shittings: 1,
        shitty: 1,
        skank: 1,
        slut: 1,
        sluts: 1,
        smegma: 1,
        smut: 1,
        snatch: 1,
        "son-of-a-bitch": 1,
        spac: 1,
        spunk: 1,
        s_h_i_t: 1,
        t1tt1e5: 1,
        t1tties: 1,
        teets: 1,
        teez: 1,
        testical: 1,
        testicle: 1,
        tit: 1,
        titfuck: 1,
        tits: 1,
        titt: 1,
        tittie5: 1,
        tittiefucker: 1,
        titties: 1,
        tittyfuck: 1,
        tittywank: 1,
        titwank: 1,
        tosser: 1,
        turd: 1,
        tw4t: 1,
        twat: 1,
        twathead: 1,
        twatty: 1,
        twunt: 1,
        twunter: 1,
        v14gra: 1,
        v1gra: 1,
        vagina: 1,
        viagra: 1,
        vulva: 1,
        w00se: 1,
        wang: 1,
        wank: 1,
        wanker: 1,
        wanky: 1,
        whoar: 1,
        whore: 1,
        willies: 1,
        willy: 1,
        xrated: 1,
        xxx: 1
    }
}
, function(e, t) {
    e.exports = ["4r5e", "5h1t", "5hit", "a55", "anal", "anus", "ar5e", "arrse", "arse", "ass", "ass-fucker", "asses", "assfucker", "assfukka", "asshole", "assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch", "ballbag", "balls", "ballsack", "bastard", "beastial", "beastiality", "bellend", "bestial", "bestiality", "bi+ch", "biatch", "bitch", "bitcher", "bitchers", "bitches", "bitchin", "bitching", "bloody", "blow job", "blowjob", "blowjobs", "boiolas", "bollock", "bollok", "boner", "boob", "boobs", "booobs", "boooobs", "booooobs", "booooooobs", "breasts", "buceta", "bugger", "bum", "bunny fucker", "butt", "butthole", "buttmuch", "buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk", "chink", "cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-sucker", "cockface", "cockhead", "cockmunch", "cockmuncher", "cocks", "cocksuck", "cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka", "cocksukka", "cok", "cokmuncher", "coksucka", "coon", "cox", "crap", "cum", "cummer", "cumming", "cums", "cumshot", "cunilingus", "cunillingus", "cunnilingus", "cunt", "cuntlick", "cuntlicker", "cuntlicking", "cunts", "cyalis", "cyberfuc", "cyberfuck", "cyberfucked", "cyberfucker", "cyberfuckers", "cyberfucking", "d1ck", "damn", "dick", "dickhead", "dildo", "dildos", "dink", "dinks", "dirsa", "dlck", "dog-fucker", "doggin", "dogging", "donkeyribber", "doosh", "duche", "dyke", "ejaculate", "ejaculated", "ejaculates", "ejaculating", "ejaculatings", "ejaculation", "ejakulate", "f u c k", "f u c k e r", "f4nny", "fag", "fagging", "faggitt", "faggot", "faggs", "fagot", "fagots", "fags", "fanny", "fannyflaps", "fannyfucker", "fanyy", "fatass", "fcuk", "fcuker", "fcuking", "feck", "fecker", "felching", "fellate", "fellatio", "fingerfuck", "fingerfucked", "fingerfucker", "fingerfuckers", "fingerfucking", "fingerfucks", "fistfuck", "fistfucked", "fistfucker", "fistfuckers", "fistfucking", "fistfuckings", "fistfucks", "flange", "fook", "fooker", "fuck", "fucka", "fucked", "fucker", "fuckers", "fuckhead", "fuckheads", "fuckin", "fucking", "fuckings", "fuckingshitmotherfucker", "fuckme", "fucks", "fuckwhit", "fuckwit", "fudge packer", "fudgepacker", "fuk", "fuker", "fukker", "fukkin", "fuks", "fukwhit", "fukwit", "fux", "fux0r", "f_u_c_k", "gangbang", "gangbanged", "gangbangs", "gaylord", "gaysex", "goatse", "God", "god-dam", "god-damned", "goddamn", "goddamned", "hardcoresex", "hell", "heshe", "hoar", "hoare", "hoer", "homo", "hore", "horniest", "horny", "hotsex", "jack-off", "jackoff", "jap", "jerk-off", "jism", "jiz", "jizm", "jizz", "kawk", "knob", "knobead", "knobed", "knobend", "knobhead", "knobjocky", "knobjokey", "kock", "kondum", "kondums", "kum", "kummer", "kumming", "kums", "kunilingus", "l3i+ch", "l3itch", "labia", "lust", "lusting", "m0f0", "m0fo", "m45terbate", "ma5terb8", "ma5terbate", "masochist", "master-bate", "masterb8", "masterbat*", "masterbat3", "masterbate", "masterbation", "masterbations", "masturbate", "mo-fo", "mof0", "mofo", "mothafuck", "mothafucka", "mothafuckas", "mothafuckaz", "mothafucked", "mothafucker", "mothafuckers", "mothafuckin", "mothafucking", "mothafuckings", "mothafucks", "mother fucker", "motherfuck", "motherfucked", "motherfucker", "motherfuckers", "motherfuckin", "motherfucking", "motherfuckings", "motherfuckka", "motherfucks", "muff", "mutha", "muthafecker", "muthafuckker", "muther", "mutherfucker", "n1gga", "n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah", "niggas", "niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead", "nobjocky", "nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm", "orgasms", "p0rn", "pawn", "pecker", "penis", "penisfucker", "phonesex", "phuck", "phuk", "phuked", "phuking", "phukked", "phukking", "phuks", "phuq", "pigfucker", "pimpis", "piss", "pissed", "pisser", "pissers", "pisses", "pissflaps", "pissin", "pissing", "pissoff", "poop", "porn", "porno", "pornography", "pornos", "prick", "pricks", "pron", "pube", "pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard", "rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong", "screwing", "scroat", "scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t", "shag", "shagger", "shaggin", "shagging", "shemale", "shi+", "shit", "shitdick", "shite", "shited", "shitey", "shitfuck", "shitfull", "shithead", "shiting", "shitings", "shits", "shitted", "shitter", "shitters", "shitting",
"shittings", "shitty", "skank", "slut", "sluts", "smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk", "s_h_i_t", "t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit", "titfuck", "tits", "titt", "tittie5", "tittiefucker", "titties", "tittyfuck", "tittywank", "titwank", "tosser", "turd", "tw4t", "twat", "twathead", "twatty", "twunt", "twunter", "v14gra", "v1gra", "vagina", "viagra", "vulva", "w00se", "wang", "wank", "wanker", "wanky", "whoar", "whore", "willies", "willy", "xrated", "xxx"]
}
, function(e, t) {
    e.exports = /\b(4r5e|5h1t|5hit|a55|anal|anus|ar5e|arrse|arse|ass|ass-fucker|asses|assfucker|assfukka|asshole|assholes|asswhole|a_s_s|b!tch|b00bs|b17ch|b1tch|ballbag|balls|ballsack|bastard|beastial|beastiality|bellend|bestial|bestiality|bi\+ch|biatch|bitch|bitcher|bitchers|bitches|bitchin|bitching|bloody|blow job|blowjob|blowjobs|boiolas|bollock|bollok|boner|boob|boobs|booobs|boooobs|booooobs|booooooobs|breasts|buceta|bugger|bum|bunny fucker|butt|butthole|buttmuch|buttplug|c0ck|c0cksucker|carpet muncher|cawk|chink|cipa|cl1t|clit|clitoris|clits|cnut|cock|cock-sucker|cockface|cockhead|cockmunch|cockmuncher|cocks|cocksuck|cocksucked|cocksucker|cocksucking|cocksucks|cocksuka|cocksukka|cok|cokmuncher|coksucka|coon|cox|crap|cum|cummer|cumming|cums|cumshot|cunilingus|cunillingus|cunnilingus|cunt|cuntlick|cuntlicker|cuntlicking|cunts|cyalis|cyberfuc|cyberfuck|cyberfucked|cyberfucker|cyberfuckers|cyberfucking|d1ck|damn|dick|dickhead|dildo|dildos|dink|dinks|dirsa|dlck|dog-fucker|doggin|dogging|donkeyribber|doosh|duche|dyke|ejaculate|ejaculated|ejaculates|ejaculating|ejaculatings|ejaculation|ejakulate|f u c k|f u c k e r|f4nny|fag|fagging|faggitt|faggot|faggs|fagot|fagots|fags|fanny|fannyflaps|fannyfucker|fanyy|fatass|fcuk|fcuker|fcuking|feck|fecker|felching|fellate|fellatio|fingerfuck|fingerfucked|fingerfucker|fingerfuckers|fingerfucking|fingerfucks|fistfuck|fistfucked|fistfucker|fistfuckers|fistfucking|fistfuckings|fistfucks|flange|fook|fooker|fuck|fucka|fucked|fucker|fuckers|fuckhead|fuckheads|fuckin|fucking|fuckings|fuckingshitmotherfucker|fuckme|fucks|fuckwhit|fuckwit|fudge packer|fudgepacker|fuk|fuker|fukker|fukkin|fuks|fukwhit|fukwit|fux|fux0r|f_u_c_k|gangbang|gangbanged|gangbangs|gaylord|gaysex|goatse|God|god-dam|god-damned|goddamn|goddamned|hardcoresex|hell|heshe|hoar|hoare|hoer|homo|hore|horniest|horny|hotsex|jack-off|jackoff|jap|jerk-off|jism|jiz|jizm|jizz|kawk|knob|knobead|knobed|knobend|knobhead|knobjocky|knobjokey|kock|kondum|kondums|kum|kummer|kumming|kums|kunilingus|l3i\+ch|l3itch|labia|lust|lusting|m0f0|m0fo|m45terbate|ma5terb8|ma5terbate|masochist|master-bate|masterb8|masterbat*|masterbat3|masterbate|masterbation|masterbations|masturbate|mo-fo|mof0|mofo|mothafuck|mothafucka|mothafuckas|mothafuckaz|mothafucked|mothafucker|mothafuckers|mothafuckin|mothafucking|mothafuckings|mothafucks|mother fucker|motherfuck|motherfucked|motherfucker|motherfuckers|motherfuckin|motherfucking|motherfuckings|motherfuckka|motherfucks|muff|mutha|muthafecker|muthafuckker|muther|mutherfucker|n1gga|n1gger|nazi|nigg3r|nigg4h|nigga|niggah|niggas|niggaz|nigger|niggers|nob|nob jokey|nobhead|nobjocky|nobjokey|numbnuts|nutsack|orgasim|orgasims|orgasm|orgasms|p0rn|pawn|pecker|penis|penisfucker|phonesex|phuck|phuk|phuked|phuking|phukked|phukking|phuks|phuq|pigfucker|pimpis|piss|pissed|pisser|pissers|pisses|pissflaps|pissin|pissing|pissoff|poop|porn|porno|pornography|pornos|prick|pricks|pron|pube|pusse|pussi|pussies|pussy|pussys|rectum|retard|rimjaw|rimming|s hit|s.o.b.|sadist|schlong|screwing|scroat|scrote|scrotum|semen|sex|sh!\+|sh!t|sh1t|shag|shagger|shaggin|shagging|shemale|shi\+|shit|shitdick|shite|shited|shitey|shitfuck|shitfull|shithead|shiting|shitings|shits|shitted|shitter|shitters|shitting|shittings|shitty|skank|slut|sluts|smegma|smut|snatch|son-of-a-bitch|spac|spunk|s_h_i_t|t1tt1e5|t1tties|teets|teez|testical|testicle|tit|titfuck|tits|titt|tittie5|tittiefucker|titties|tittyfuck|tittywank|titwank|tosser|turd|tw4t|twat|twathead|twatty|twunt|twunter|v14gra|v1gra|vagina|viagra|vulva|w00se|wang|wank|wanker|wanky|whoar|whore|willies|willy|xrated|xxx)\b/gi
}
, function(e, t) {
    e.exports.hats = [{
        id: 45,
        name: "Shame!",
        dontSell: !0,
        price: 0,
        scale: 120,
        desc: "hacks are for losers"
    }, {
        id: 51,
        name: "Moo Cap",
        price: 0,
        scale: 120,
        desc: "coolest mooer around"
    }, {
        id: 50,
        name: "Apple Cap",
        price: 0,
        scale: 120,
        desc: "apple farms remembers"
    }, {
        id: 28,
        name: "Moo Head",
        price: 0,
        scale: 120,
        desc: "no effect"
    }, {
        id: 29,
        name: "Pig Head",
        price: 0,
        scale: 120,
        desc: "no effect"
    }, {
        id: 30,
        name: "Fluff Head",
        price: 0,
        scale: 120,
        desc: "no effect"
    }, {
        id: 36,
        name: "Pandou Head",
        price: 0,
        scale: 120,
        desc: "no effect"
    }, {
        id: 37,
        name: "Bear Head",
        price: 0,
        scale: 120,
        desc: "no effect"
    }, {
        id: 38,
        name: "Monkey Head",
        price: 0,
        scale: 120,
        desc: "no effect"
    }, {
        id: 44,
        name: "Polar Head",
        price: 0,
        scale: 120,
        desc: "no effect"
    }, {
        id: 35,
        name: "Fez Hat",
        price: 0,
        scale: 120,
        desc: "no effect"
    }, {
        id: 42,
        name: "Enigma Hat",
        price: 0,
        scale: 120,
        desc: "join the enigma army"
    }, {
        id: 43,
        name: "Blitz Hat",
        price: 0,
        scale: 120,
        desc: "hey everybody i'm blitz"
    }, {
        id: 49,
        name: "Bob XIII Hat",
        price: 0,
        scale: 120,
        desc: "like and subscribe"
    }, {
        id: 57,
        name: "Pumpkin",
        price: 50,
        scale: 120,
        desc: "Spooooky"
    }, {
        id: 8,
        name: "Bummle Hat",
        price: 100,
        scale: 120,
        desc: "no effect"
    }, {
        id: 2,
        name: "Straw Hat",
        price: 500,
        scale: 120,
        desc: "no effect"
    }, {
        id: 15,
        name: "Winter Cap",
        price: 600,
        scale: 120,
        desc: "allows you to move at normal speed in snow",
        coldM: 1
    }, {
        id: 5,
        name: "Cowboy Hat",
        price: 1e3,
        scale: 120,
        desc: "no effect"
    }, {
        id: 4,
        name: "Ranger Hat",
        price: 2e3,
        scale: 120,
        desc: "no effect"
    }, {
        id: 18,
        name: "Explorer Hat",
        price: 2e3,
        scale: 120,
        desc: "no effect"
    }, {
        id: 31,
        name: "Flipper Hat",
        price: 2500,
        scale: 120,
        desc: "have more control while in water",
        watrImm: !0
    }, {
        id: 1,
        name: "Marksman Cap",
        price: 3e3,
        scale: 120,
        desc: "increases arrow speed and range",
        aMlt: 1.3
    }, {
        id: 10,
        name: "Bush Gear",
        price: 3e3,
        scale: 160,
        desc: "allows you to disguise yourself as a bush"
    }, {
        id: 48,
        name: "Halo",
        price: 3e3,
        scale: 120,
        desc: "no effect"
    }, {
        id: 6,
        name: "Soldier Helmet",
        price: 4e3,
        scale: 120,
        desc: "reduces damage taken but slows movement",
        spdMult: .94,
        dmgMult: .75
    }, {
        id: 23,
        name: "Anti Venom Gear",
        price: 4e3,
        scale: 120,
        desc: "makes you immune to poison",
        poisonRes: 1
    }, {
        id: 13,
        name: "Medic Gear",
        price: 5e3,
        scale: 110,
        desc: "slowly regenerates health over time",
        healthRegen: 3
    }, {
        id: 9,
        name: "Miners Helmet",
        price: 5e3,
        scale: 120,
        desc: "earn 1 extra gold per resource",
        extraGold: 1
    }, {
        id: 32,
        name: "Musketeer Hat",
        price: 5e3,
        scale: 120,
        desc: "reduces cost of projectiles",
        projCost: .5
    }, {
        id: 7,
        name: "Bull Helmet",
        price: 6e3,
        scale: 120,
        desc: "increases damage done but drains health",
        healthRegen: -5,
        dmgMultO: 1.5,
        spdMult: .96
    }, {
        id: 22,
        name: "Emp Helmet",
        price: 6e3,
        scale: 120,
        desc: "turrets won't attack but you move slower",
        antiTurret: 1,
        spdMult: .7
    }, {
        id: 12,
        name: "Booster Hat",
        price: 6e3,
        scale: 120,
        desc: "increases your movement speed",
        spdMult: 1.16
    }, {
        id: 26,
        name: "Barbarian Armor",
        price: 8e3,
        scale: 120,
        desc: "knocks back enemies that attack you",
        dmgK: .6
    }, {
        id: 21,
        name: "Plague Mask",
        price: 1e4,
        scale: 120,
        desc: "melee attacks deal poison damage",
        poisonDmg: 5,
        poisonTime: 6
    }, {
        id: 46,
        name: "Bull Mask",
        price: 1e4,
        scale: 120,
        desc: "bulls won't target you unless you attack them",
        bullRepel: 1
    }, {
        id: 14,
        name: "Windmill Hat",
        topSprite: !0,
        price: 1e4,
        scale: 120,
        desc: "generates points while worn",
        pps: 1.5
    }, {
        id: 11,
        name: "Spike Gear",
        topSprite: !0,
        price: 1e4,
        scale: 120,
        desc: "deal damage to players that damage you",
        dmg: .45
    }, {
        id: 53,
        name: "Turret Gear",
        topSprite: !0,
        price: 1e4,
        scale: 120,
        desc: "you become a walking turret",
        turret: {
            proj: 1,
            range: 700,
            rate: 2500
        },
        spdMult: .7
    }, {
        id: 20,
        name: "Samurai Armor",
        price: 12e3,
        scale: 120,
        desc: "increased attack speed and fire rate",
        atkSpd: .78
    }, {
        id: 58,
        name: "Dark Knight",
        price: 12e3,
        scale: 120,
        desc: "restores health when you deal damage",
        healD: .4
    }, {
        id: 27,
        name: "Scavenger Gear",
        price: 15e3,
        scale: 120,
        desc: "earn double points for each kill",
        kScrM: 2
    }, {
        id: 40,
        name: "Tank Gear",
        price: 15e3,
        scale: 120,
        desc: "increased damage to buildings but slower movement",
        spdMult: .3,
        bDmg: 3.3
    }, {
        id: 52,
        name: "Thief Gear",
        price: 15e3,
        scale: 120,
        desc: "steal half of a players gold when you kill them",
        goldSteal: .5
    }, {
        id: 55,
        name: "Bloodthirster",
        price: 2e4,
        scale: 120,
        desc: "Restore Health when dealing damage. And increased damage",
        healD: .25,
        dmgMultO: 1.2
    }, {
        id: 56,
        name: "Assassin Gear",
        price: 2e4,
        scale: 120,
        desc: "Go invisible when not moving. Can't eat. Increased speed",
        noEat: !0,
        spdMult: 1.1,
        invisTimer: 1e3
    }],
    e.exports.accessories = [{
        id: 12,
        name: "Snowball",
        price: 1e3,
        scale: 105,
        xOff: 18,
        desc: "no effect"
    }, {
        id: 9,
        name: "Tree Cape",
        price: 1e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 10,
        name: "Stone Cape",
        price: 1e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 3,
        name: "Cookie Cape",
        price: 1500,
        scale: 90,
        desc: "no effect"
    }, {
        id: 8,
        name: "Cow Cape",
        price: 2e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 11,
        name: "Monkey Tail",
        price: 2e3,
        scale: 97,
        xOff: 25,
        desc: "Super speed but reduced damage",
        spdMult: 1.35,
        dmgMultO: .2
    }, {
        id: 17,
        name: "Apple Basket",
        price: 3e3,
        scale: 80,
        xOff: 12,
        desc: "slowly regenerates health over time",
        healthRegen: 1
    }, {
        id: 6,
        name: "Winter Cape",
        price: 3e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 4,
        name: "Skull Cape",
        price: 4e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 5,
        name: "Dash Cape",
        price: 5e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 2,
        name: "Dragon Cape",
        price: 6e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 1,
        name: "Super Cape",
        price: 8e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 7,
        name: "Troll Cape",
        price: 8e3,
        scale: 90,
        desc: "no effect"
    }, {
        id: 14,
        name: "Thorns",
        price: 1e4,
        scale: 115,
        xOff: 20,
        desc: "no effect"
    }, {
        id: 15,
        name: "Blockades",
        price: 1e4,
        scale: 95,
        xOff: 15,
        desc: "no effect"
    }, {
        id: 20,
        name: "Devils Tail",
        price: 1e4,
        scale: 95,
        xOff: 20,
        desc: "no effect"
    }, {
        id: 16,
        name: "Sawblade",
        price: 12e3,
        scale: 90,
        spin: !0,
        xOff: 0,
        desc: "deal damage to players that damage you",
        dmg: .15
    }, {
        id: 13,
        name: "Angel Wings",
        price: 15e3,
        scale: 138,
        xOff: 22,
        desc: "slowly regenerates health over time",
        healthRegen: 3
    }, {
        id: 19,
        name: "Shadow Wings",
        price: 15e3,
        scale: 138,
        xOff: 22,
        desc: "increased movement speed",
        spdMult: 1.1
    }, {
        id: 18,
        name: "Blood Wings",
        price: 2e4,
        scale: 178,
        xOff: 26,
        desc: "restores health when you deal damage",
        healD: .2
    }, {
        id: 21,
        name: "Corrupt X Wings",
        price: 2e4,
        scale: 178,
        xOff: 26,
        desc: "deal damage to players that damage you",
        dmg: .25
    }]
}
, function(e, t) {
    e.exports = function(e, t, n, i, r, s, a) {
        this.init = function(e, t, n, i, r, s, o, c, l) {
            this.active = !0,
            this.indx = e,
            this.x = t,
            this.y = n,
            this.dir = i,
            this.skipMov = !0,
            this.speed = r,
            this.dmg = s,
            this.scale = c,
            this.range = o,
            this.owner = l,
            a && (this.sentTo = {})
        }
        ;
        var o, c = [];
        this.update = function(l) {
            if (this.active) {
                var h, u = this.speed * l;
                if (this.skipMov ? this.skipMov = !1 : (this.x += u * Math.cos(this.dir),
                this.y += u * Math.sin(this.dir),
                this.range -= u,
                this.range <= 0 && (this.x += this.range * Math.cos(this.dir),
                this.y += this.range * Math.sin(this.dir),
                u = 1,
                this.range = 0,
                this.active = !1)),
                a) {
                    for (var f = 0; f < e.length; ++f)
                        !this.sentTo[e[f].id] && e[f].canSee(this) && (this.sentTo[e[f].id] = 1,
                        a.send(e[f].id, "18", s.fixTo(this.x, 1), s.fixTo(this.y, 1), s.fixTo(this.dir, 2), s.fixTo(this.range, 1), this.speed, this.indx, this.layer, this.sid));
                    for (c.length = 0,
                    f = 0; f < e.length + t.length; ++f)
                        !(o = e[f] || t[f - e.length]).alive || o == this.owner || this.owner.team && o.team == this.owner.team || s.lineInRect(o.x - o.scale, o.y - o.scale, o.x + o.scale, o.y + o.scale, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u * Math.sin(this.dir)) && c.push(o);
                    for (var d = n.getGridArrays(this.x, this.y, this.scale), p = 0; p < d.length; ++p)
                        for (var g = 0; g < d[p].length; ++g)
                            h = (o = d[p][g]).getScale(),
                            o.active && this.ignoreObj != o.sid && this.layer <= o.layer && c.indexOf(o) < 0 && !o.ignoreCollision && s.lineInRect(o.x - h, o.y - h, o.x + h, o.y + h, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u * Math.sin(this.dir)) && c.push(o);
                    if (c.length > 0) {
                        var m = null
                          , y = null
                          , k = null;
                        for (f = 0; f < c.length; ++f)
                            k = s.getDistance(this.x, this.y, c[f].x, c[f].y),
                            (null == y || k < y) && (y = k,
                            m = c[f]);
                        if (m.isPlayer || m.isAI) {
                            var v = .3 * (m.weightM || 1);
                            m.xVel += v * Math.cos(this.dir),
                            m.yVel += v * Math.sin(this.dir),
                            null != m.weaponIndex && i.weapons[m.weaponIndex].shield && s.getAngleDist(this.dir + Math.PI, m.dir) <= r.shieldAngle || m.changeHealth(-this.dmg, this.owner, this.owner)
                        } else
                            for (m.projDmg && m.health && m.changeHealth(-this.dmg) && n.disableObj(m),
                            f = 0; f < e.length; ++f)
                                e[f].active && (m.sentTo[e[f].id] && (m.active ? e[f].canSee(m) && a.send(e[f].id, "8", s.fixTo(this.dir, 2), m.sid) : a.send(e[f].id, "12", m.sid)),
                                m.active || m.owner != e[f] || e[f].changeItemCount(m.group.id, -1));
                        for (this.active = !1,
                        f = 0; f < e.length; ++f)
                            this.sentTo[e[f].id] && a.send(e[f].id, "19", this.sid, s.fixTo(y, 1))
                    }
                }
            }
        }
    }
}
, function(e, t) {
    e.exports = function(e, t, n, i, r, s, a, o, c) {
        this.addProjectile = function(l, h, u, f, d, p, g, m, y) {
            for (var k, v = s.projectiles[p], w = 0; w < t.length; ++w)
                if (!t[w].active) {
                    k = t[w];
                    break
                }
            return k || ((k = new e(n,i,r,s,a,o,c)).sid = t.length,
            t.push(k)),
            k.init(p, l, h, u, d, v.dmg, f, v.scale, g),
            k.ignoreObj = m,
            k.layer = y || v.layer,
            k.src = v.src,
            k
        }
    }
}
, function(e, t) {
    e.exports.obj = function(e, t) {
        var n;
        this.sounds = [],
        this.active = !0,
        this.play = function(t, i, r) {
            i && this.active && ((n = this.sounds[t]) || (n = new Howl({
                src: ".././sound/" + t + ".mp3"
            }),
            this.sounds[t] = n),
            r && n.isPlaying || (n.isPlaying = !0,
            n.play(),
            n.volume((i || 1) * e.volumeMult),
            n.loop(r)))
        }
        ,
        this.toggleMute = function(e, t) {
            (n = this.sounds[e]) && n.mute(t)
        }
        ,
        this.stop = function(e) {
            (n = this.sounds[e]) && (n.stop(),
            n.isPlaying = !1)
        }
    }
}
, function(e, t, n) {
    var i = n(60)
      , r = n(67);
    function s(e, t, n, i, r) {
        "localhost" == location.hostname && (window.location.hostname = "127.0.0.1"),
        this.debugLog = !1,
        this.baseUrl = e,
        this.lobbySize = n,
        this.devPort = t,
        this.lobbySpread = i,
        this.rawIPs = !!r,
        this.server = void 0,
        this.gameIndex = void 0,
        this.callback = void 0,
        this.errorCallback = void 0,
        this.processServers(vultr.servers)
    }
    s.prototype.regionInfo = {
        0: {
            name: "Local",
            latitude: 0,
            longitude: 0
        },
        "vultr:1": {
            name: "New Jersey",
            latitude: 40.1393329,
            longitude: -75.8521818
        },
        "vultr:2": {
            name: "Chicago",
            latitude: 41.8339037,
            longitude: -87.872238
        },
        "vultr:3": {
            name: "Dallas",
            latitude: 32.8208751,
            longitude: -96.8714229
        },
        "vultr:4": {
            name: "Seattle",
            latitude: 47.6149942,
            longitude: -122.4759879
        },
        "vultr:5": {
            name: "Los Angeles",
            latitude: 34.0207504,
            longitude: -118.691914
        },
        "vultr:6": {
            name: "Atlanta",
            latitude: 33.7676334,
            longitude: -84.5610332
        },
        "vultr:7": {
            name: "Amsterdam",
            latitude: 52.3745287,
            longitude: 4.7581878
        },
        "vultr:8": {
            name: "London",
            latitude: 51.5283063,
            longitude: -.382486
        },
        "vultr:9": {
            name: "Frankfurt",
            latitude: 50.1211273,
            longitude: 8.496137
        },
        "vultr:12": {
            name: "Silicon Valley",
            latitude: 37.4024714,
            longitude: -122.3219752
        },
        "vultr:19": {
            name: "Sydney",
            latitude: -33.8479715,
            longitude: 150.651084
        },
        "vultr:24": {
            name: "Paris",
            latitude: 48.8588376,
            longitude: 2.2773454
        },
        "vultr:25": {
            name: "Tokyo",
            latitude: 35.6732615,
            longitude: 139.569959
        },
        "vultr:39": {
            name: "Miami",
            latitude: 25.7823071,
            longitude: -80.3012156
        },
        "vultr:40": {
            name: "Singapore",
            latitude: 1.3147268,
            longitude: 103.7065876
        }
    },
    s.prototype.start = function(e, t) {
        this.callback = e,
        this.errorCallback = t;
        var n = this.parseServerQuery();
        n ? (this.log("Found server in query."),
        this.password = n[3],
        this.connect(n[0], n[1], n[2])) : (this.log("Pinging servers..."),
        this.pingServers())
    }
    ,
    s.prototype.parseServerQuery = function() {
        var e = i.parse(location.href, !0)
          , t = e.query.server;
        if ("string" == typeof t) {
            var n = t.split(":");
            if (3 == n.length) {
                var r = n[0]
                  , s = parseInt(n[1])
                  , a = parseInt(n[2]);
                return "0" == r || r.startsWith("vultr:") || (r = "vultr:" + r),
                [r, s, a, e.query.password]
            }
            this.errorCallback("Invalid number of server parameters in " + t)
        }
    }
    ,
    s.prototype.findServer = function(e, t) {
        var n = this.servers[e];
        if (Array.isArray(n)) {
            for (var i = 0; i < n.length; i++) {
                var r = n[i];
                if (r.index == t)
                    return r
            }
            console.warn("Could not find server in region " + e + " with index " + t + ".")
        } else
            this.errorCallback("No server list for region " + e)
    }
    ,
    s.prototype.pingServers = function() {
        var e = this
          , t = [];
        for (var n in this.servers)
            if (this.servers.hasOwnProperty(n)) {
                var i = this.servers[n]
                  , r = i[Math.floor(Math.random() * i.length)];
                null != r ? function(i, r) {
                    var s = new XMLHttpRequest;
                    s.onreadystatechange = function(i) {
                        var s = i.target;
                        if (4 == s.readyState)
                            if (200 == s.status) {
                                for (var a = 0; a < t.length; a++)
                                    t[a].abort();
                                e.log("Connecting to region", r.region);
                                var o = e.seekServer(r.region);
                                e.connect(o[0], o[1], o[2])
                            } else
                                console.warn("Error pinging " + r.ip + " in region " + n)
                    }
                    ;
                    var a = "//" + e.serverAddress(r.ip, !0) + ":" + e.serverPort(r) + "/ping";
                    s.open("GET", a, !0),
                    s.send(null),
                    e.log("Pinging", a),
                    t.push(s)
                }(0, r) : console.log("No target server for region " + n)
            }
    }
    ,
    s.prototype.seekServer = function(e, t, n) {
        null == n && (n = "random"),
        null == t && (t = !1);
        const i = ["random"];
        var r = this.lobbySize
          , s = this.lobbySpread
          , a = this.servers[e].flatMap((function(e) {
            var t = 0;
            return e.games.map((function(n) {
                var i = t++;
                return {
                    region: e.region,
                    index: e.index * e.games.length + i,
                    gameIndex: i,
                    gameCount: e.games.length,
                    playerCount: n.playerCount,
                    isPrivate: n.isPrivate
                }
            }
            ))
        }
        )).filter((function(e) {
            return !e.isPrivate
        }
        )).filter((function(e) {
            return !t || 0 == e.playerCount && e.gameIndex >= e.gameCount / 2
        }
        )).filter((function(e) {
            return "random" == n || i[e.index % i.length].key == n
        }
        )).sort((function(e, t) {
            return t.playerCount - e.playerCount
        }
        )).filter((function(e) {
            return e.playerCount < r
        }
        ));
        if (t && a.reverse(),
        0 != a.length) {
            var o = Math.min(s, a.length)
              , c = Math.floor(Math.random() * o)
              , l = a[c = Math.min(c, a.length - 1)]
              , h = l.region
              , u = (c = Math.floor(l.index / l.gameCount),
            l.index % l.gameCount);
            return this.log("Found server."),
            [h, c, u]
        }
        this.errorCallback("No open servers.")
    }
    ,
    s.prototype.connect = function(e, t, n) {
        if (!this.connected) {
            var i = this.findServer(e, t);
            null != i ? (this.log("Connecting to server", i, "with game index", n),
            i.games[n].playerCount >= this.lobbySize ? this.errorCallback("Server is already full.") : (window.history.replaceState(document.title, document.title, this.generateHref(e, t, n, this.password)),
            this.server = i,
            this.gameIndex = n,
            this.log("Calling callback with address", this.serverAddress(i.ip), "on port", this.serverPort(i), "with game index", n),
            this.callback(this.serverAddress(i.ip), this.serverPort(i), n))) : this.errorCallback("Failed to find server for region " + e + " and index " + t)
        }
    }
    ,
    s.prototype.switchServer = function(e, t, n, i) {
        this.switchingServers = !0,
        window.location.href = this.generateHref(e, t, n, i)
    }
    ,
    s.prototype.generateHref = function(e, t, n, i) {
        var r = "/?server=" + (e = this.stripRegion(e)) + ":" + t + ":" + n;
        return i && (r += "&password=" + encodeURIComponent(i)),
        r
    }
    ,
    s.prototype.serverAddress = function(e, t) {
        return "127.0.0.1" == e || "7f000001" == e || "903d62ef5d1c2fecdcaeb5e7dd485eff" == e ? window.location.hostname : this.rawIPs ? t ? "ip_" + this.hashIP(e) + "." + this.baseUrl : e : "ip_" + e + "." + this.baseUrl
    }
    ,
    s.prototype.serverPort = function(e) {
        return 0 == e.region ? this.devPort : location.protocol.startsWith("https") ? 443 : 80
    }
    ,
    s.prototype.processServers = function(e) {
        for (var t = {}, n = 0; n < e.length; n++) {
            var i = e[n]
              , r = t[i.region];
            null == r && (r = [],
            t[i.region] = r),
            r.push(i)
        }
        for (var s in t)
            t[s] = t[s].sort((function(e, t) {
                return e.index - t.index
            }
            ));
        this.servers = t
    }
    ,
    s.prototype.ipToHex = function(e) {
        return e.split(".").map(e=>("00" + parseInt(e).toString(16)).substr(-2)).join("").toLowerCase()
    }
    ,
    s.prototype.hashIP = function(e) {
        return r(this.ipToHex(e))
    }
    ,
    s.prototype.log = function() {
        return this.debugLog ? console.log.apply(void 0, arguments) : console.verbose ? console.verbose.apply(void 0, arguments) : void 0
    }
    ,
    s.prototype.stripRegion = function(e) {
        return e.startsWith("vultr:") ? e = e.slice(6) : e.startsWith("do:") && (e = e.slice(3)),
        e
    }
    ,
    window.testVultrClient = function() {
        var e = 1;
        function t(t, n) {
            (t = "" + t) == (n = "" + n) ? console.log(`Assert ${e} passed.`) : console.warn(`Assert ${e} failed. Expected ${n}, got ${t}.`),
            e++
        }
        var n = new s("test.io",-1,5,1,!1);
        n.errorCallback = function(e) {}
        ,
        n.processServers(function(e) {
            var t = [];
            for (var n in e)
                for (var i = e[n], r = 0; r < i.length; r++)
                    t.push({
                        ip: n + ":" + r,
                        scheme: "testing",
                        region: n,
                        index: r,
                        games: i[r].map(e=>({
                            playerCount: e,
                            isPrivate: !1
                        }))
                    });
            return t
        }({
            1: [[0, 0, 0, 0], [0, 0, 0, 0]],
            2: [[5, 1, 0, 0], [0, 0, 0, 0]],
            3: [[5, 0, 1, 5], [0, 0, 0, 0]],
            4: [[5, 1, 1, 5], [1, 0, 0, 0]],
            5: [[5, 1, 1, 5], [1, 0, 4, 0]],
            6: [[5, 5, 5, 5], [2, 3, 1, 4]],
            7: [[5, 5, 5, 5], [5, 5, 5, 5]]
        })),
        t(n.seekServer(1, !1), [1, 0, 0]),
        t(n.seekServer(1, !0), [1, 1, 3]),
        t(n.seekServer(2, !1), [2, 0, 1]),
        t(n.seekServer(2, !0), [2, 1, 3]),
        t(n.seekServer(3, !1), [3, 0, 2]),
        t(n.seekServer(3, !0), [3, 1, 3]),
        t(n.seekServer(4, !1), [4, 0, 1]),
        t(n.seekServer(4, !0), [4, 1, 3]),
        t(n.seekServer(5, !1), [5, 1, 2]),
        t(n.seekServer(5, !0), [5, 1, 3]),
        t(n.seekServer(6, !1), [6, 1, 3]),
        t(n.seekServer(6, !0), void 0),
        t(n.seekServer(7, !1), void 0),
        t(n.seekServer(7, !0), void 0),
        console.log("Tests passed.")
    }
    ;
    var a = function(e, t) {
        return e.concat(t)
    };
    Array.prototype.flatMap = function(e) {
        return function(e, t) {
            return t.map(e).reduce(a, [])
        }(e, this)
    }
    ,
    e.exports = s
}
, function(e, t, n) {
    "use strict";
    var i = n(61)
      , r = n(63);
    function s() {
        this.protocol = null,
        this.slashes = null,
        this.auth = null,
        this.host = null,
        this.port = null,
        this.hostname = null,
        this.hash = null,
        this.search = null,
        this.query = null,
        this.pathname = null,
        this.path = null,
        this.href = null
    }
    t.parse = v,
    t.resolve = function(e, t) {
        return v(e, !1, !0).resolve(t)
    }
    ,
    t.resolveObject = function(e, t) {
        return e ? v(e, !1, !0).resolveObject(t) : t
    }
    ,
    t.format = function(e) {
        return r.isString(e) && (e = v(e)),
        e instanceof s ? e.format() : s.prototype.format.call(e)
    }
    ,
    t.Url = s;
    var a = /^([a-z0-9.+-]+:)/i
      , o = /:[0-9]*$/
      , c = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/
      , l = ["{", "}", "|", "\\", "^", "`"].concat(["<", ">", '"', "`", " ", "\r", "\n", "\t"])
      , h = ["'"].concat(l)
      , u = ["%", "/", "?", ";", "#"].concat(h)
      , f = ["/", "?", "#"]
      , d = /^[+a-z0-9A-Z_-]{0,63}$/
      , p = /^([+a-z0-9A-Z_-]{0,63})(.*)$/
      , g = {
        javascript: !0,
        "javascript:": !0
    }
      , m = {
        javascript: !0,
        "javascript:": !0
    }
      , y = {
        http: !0,
        https: !0,
        ftp: !0,
        gopher: !0,
        file: !0,
        "http:": !0,
        "https:": !0,
        "ftp:": !0,
        "gopher:": !0,
        "file:": !0
    }
      , k = n(64);
    function v(e, t, n) {
        if (e && r.isObject(e) && e instanceof s)
            return e;
        var i = new s;
        return i.parse(e, t, n),
        i
    }
    s.prototype.parse = function(e, t, n) {
        if (!r.isString(e))
            throw new TypeError("Parameter 'url' must be a string, not " + typeof e);
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          , o = -1 !== s && s < e.indexOf("#") ? "?" : "#"
          , l = e.split(o);
        l[0] = l[0].replace(/\\/g, "/");
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        if (v = v.trim(),
        !n && 1 === e.split("#").length) {
            var w = c.exec(v);
            if (w)
                return this.path = v,
                this.href = v,
                this.pathname = w[1],
                w[2] ? (this.search = w[2],
                this.query = t ? k.parse(this.search.substr(1)) : this.search.substr(1)) : t && (this.search = "",
                this.query = {}),
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            var S = "//" === v.substr(0, 2);
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            this.slashes = !0)
        }
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            for (var T, I, E = -1, M = 0; M < f.length; M++)
                -1 !== (A = v.indexOf(f[M])) && (-1 === E || A < E) && (E = A);
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            M = 0; M < u.length; M++) {
                var A;
                -1 !== (A = v.indexOf(u[M])) && (-1 === E || A < E) && (E = A)
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            v = v.slice(E),
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                            break
                        }
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              , z = this.hostname || "";
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            this.href += this.host,
            P && (this.hostname = this.hostname.substr(1, this.hostname.length - 2),
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        if (!g[x])
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            C = h.length; M < C; M++) {
                var H = h[M];
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                    V === H && (V = escape(H)),
                    v = v.split(H).join(V)
                }
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        this.query = v.substr(Y + 1),
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        this.query = {}),
        v && (this.pathname = v),
        y[x] && this.hostname && !this.pathname && (this.pathname = "/"),
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            F = this.pathname || "";
            var W = this.search || "";
            this.path = F + W
        }
        return this.href = this.format(),
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        var e = this.auth || "";
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          , i = this.hash || ""
          , s = !1
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        this.query && r.isObject(this.query) && Object.keys(this.query).length && (a = k.stringify(this.query));
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        }
        if (n.hash = e.hash,
        "" === e.href)
            return n.href = n.format(),
            n;
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            for (var c = Object.keys(e), l = 0; l < c.length; l++) {
                var h = c[l];
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            }
            return y[n.protocol] && n.hostname && !n.pathname && (n.path = n.pathname = "/"),
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                for (var u = Object.keys(e), f = 0; f < u.length; f++) {
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          , w = e.host || e.pathname && "/" === e.pathname.charAt(0)
          , b = w || v || n.host && e.pathname
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          , S = n.pathname && n.pathname.split("/") || []
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        n.port = null,
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        e.port = null,
        e.host && ("" === p[0] ? p[0] = e.host : p.unshift(e.host)),
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        b = b && ("" === p[0] || "" === S[0])),
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            n.host = e.host || "" === e.host ? e.host : n.host,
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            S = p;
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            S || (S = []),
            S.pop(),
            S = S.concat(p),
            n.search = e.search,
            n.query = e.query;
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            n.search = e.search,
            n.query = e.query,
            r.isNull(n.pathname) && r.isNull(n.search) || (n.path = (n.pathname ? n.pathname : "") + (n.search ? n.search : "")),
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            n;
        if (!S.length)
            return n.pathname = null,
            n.search ? n.path = "/" + n.search : n.path = null,
            n.href = n.format(),
            n;
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        var P, B = "" === S[0] || S[0] && "/" === S[0].charAt(0);
        return T && (n.hostname = n.host = B ? "" : S.length ? S.shift() : "",
        (P = !!(n.host && n.host.indexOf("@") > 0) && n.host.split("@")) && (n.auth = P.shift(),
        n.host = n.hostname = P.shift())),
        (b = b || n.host && S.length) && !B && S.unshift(""),
        S.length ? n.pathname = S.join("/") : (n.pathname = null,
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        r.isNull(n.pathname) && r.isNull(n.search) || (n.path = (n.pathname ? n.pathname : "") + (n.search ? n.search : "")),
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        n.slashes = n.slashes || e.slashes,
        n.href = n.format(),
        n
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    ,
    s.prototype.parseHost = function() {
        var e = this.host
          , t = o.exec(e);
        t && (":" !== (t = t[0]) && (this.port = t.substr(1)),
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        e && (this.hostname = e)
    }
}
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            var a = "object" == typeof i && i;
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            function m(e) {
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            function k(e, t) {
                var n = e.split("@")
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                e = n[1]),
                i + y((e = e.replace(f, ".")).split("."), t).join(".")
            }
            function v(e) {
                for (var t, n, i = [], r = 0, s = e.length; r < s; )
                    (t = e.charCodeAt(r++)) >= 55296 && t <= 56319 && r < s ? 56320 == (64512 & (n = e.charCodeAt(r++))) ? i.push(((1023 & t) << 10) + (1023 & n) + 65536) : (i.push(t),
                    r--) : i.push(t);
                return i
            }
            function w(e) {
                return y(e, (function(e) {
                    var t = "";
                    return e > 65535 && (t += g((e -= 65536) >>> 10 & 1023 | 55296),
                    e = 56320 | 1023 & e),
                    t + g(e)
                }
                )).join("")
            }
            function b(e) {
                return e - 48 < 10 ? e - 22 : e - 65 < 26 ? e - 65 : e - 97 < 26 ? e - 97 : l
            }
            function x(e, t) {
                return e + 22 + 75 * (e < 26) - ((0 != t) << 5)
            }
            function S(e, t, n) {
                var i = 0;
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                    e = p(e / 35);
                return p(i + 36 * e / (e + 38))
            }
            function T(e) {
                var t, n, i, r, s, a, o, h, u, f, d = [], g = e.length, y = 0, k = 128, v = 72;
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                    e.charCodeAt(i) >= 128 && m("not-basic"),
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                    for (s = y,
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                }
                return w(d)
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                s = 72,
                a = 0; a < y; ++a)
                    (d = e[a]) < 128 && T.push(g(d));
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                r && T.push("-"); i < y; ) {
                    for (o = c,
                    a = 0; a < y; ++a)
                        (d = e[a]) >= t && d < o && (o = d);
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                    t = o,
                    a = 0; a < y; ++a)
                        if ((d = e[a]) < t && ++n > c && m("overflow"),
                        d == t) {
                            for (h = n,
                            u = l; !(h < (f = u <= s ? 1 : u >= s + 26 ? 26 : u - s)); u += l)
                                b = h - f,
                                w = l - f,
                                T.push(g(x(f + b % w, 0))),
                                h = p(b / w);
                            T.push(g(x(h, 0))),
                            s = S(n, k, i == r),
                            n = 0,
                            ++i
                        }
                    ++n,
                    ++t
                }
                return T.join("")
            }
            o = {
                version: "1.4.1",
                ucs2: {
                    decode: v,
                    encode: w
                },
                decode: T,
                encode: I,
                toASCII: function(e) {
                    return k(e, (function(e) {
                        return u.test(e) ? "xn--" + I(e) : e
                    }
                    ))
                },
                toUnicode: function(e) {
                    return k(e, (function(e) {
                        return h.test(e) ? T(e.slice(4).toLowerCase()) : e
                    }
                    ))
                }
            },
            void 0 === (r = function() {
                return o
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        }()
    }
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        e.paths = [],
        e.children || (e.children = []),
        Object.defineProperty(e, "loaded", {
            enumerable: !0,
            get: function() {
                return e.l
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        }),
        Object.defineProperty(e, "id", {
            enumerable: !0,
            get: function() {
                return e.i
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        }),
        e.webpackPolyfill = 1),
        e
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}
, function(e, t, n) {
    "use strict";
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        isString: function(e) {
            return "string" == typeof e
        },
        isObject: function(e) {
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        isNull: function(e) {
            return null === e
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        isNullOrUndefined: function(e) {
            return null == e
        }
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}
, function(e, t, n) {
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}
, function(e, t, n) {
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        n = n || "=";
        var a = {};
        if ("string" != typeof e || 0 === e.length)
            return a;
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        var c = 1e3;
        s && "number" == typeof s.maxKeys && (c = s.maxKeys);
        var l = e.length;
        c > 0 && l > c && (l = c);
        for (var h = 0; h < l; ++h) {
            var u, f, d, p, g = e[h].replace(o, "%20"), m = g.indexOf(n);
            m >= 0 ? (u = g.substr(0, m),
            f = g.substr(m + 1)) : (u = g,
            f = ""),
            d = decodeURIComponent(u),
            p = decodeURIComponent(f),
            i(a, d) ? r(a[d]) ? a[d].push(p) : a[d] = [a[d], p] : a[d] = p
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        return a
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    var r = Array.isArray || function(e) {
        return "[object Array]" === Object.prototype.toString.call(e)
    }
}
, function(e, t, n) {
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    var i = function(e) {
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        case "string":
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            return e ? "true" : "false";
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            return isFinite(e) ? e : "";
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            return ""
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    e.exports = function(e, t, n, o) {
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        n = n || "=",
        null === e && (e = void 0),
        "object" == typeof e ? s(a(e), (function(a) {
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        )).join(t) : o ? encodeURIComponent(i(o)) + n + encodeURIComponent(i(e)) : ""
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    var r = Array.isArray || function(e) {
        return "[object Array]" === Object.prototype.toString.call(e)
    }
    ;
    function s(e, t) {
        if (e.map)
            return e.map(t);
        for (var n = [], i = 0; i < e.length; i++)
            n.push(t(e[i], i));
        return n
    }
    var a = Object.keys || function(e) {
        var t = [];
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            Object.prototype.hasOwnProperty.call(e, n) && t.push(n);
        return t
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}
, function(e, t, n) {
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                  , w = u
                  , b = f;
                h = y(h = y(h = y(h = y(h = m(h = m(h = m(h = m(h = g(h = g(h = g(h = g(h = p(h = p(h = p(h = p(h, u = p(u, f = p(f, l = p(l, h, u, f, o[d + 0], 7, -680876936), h, u, o[d + 1], 12, -389564586), l, h, o[d + 2], 17, 606105819), f, l, o[d + 3], 22, -1044525330), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 4], 7, -176418897), h, u, o[d + 5], 12, 1200080426), l, h, o[d + 6], 17, -1473231341), f, l, o[d + 7], 22, -45705983), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 8], 7, 1770035416), h, u, o[d + 9], 12, -1958414417), l, h, o[d + 10], 17, -42063), f, l, o[d + 11], 22, -1990404162), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 12], 7, 1804603682), h, u, o[d + 13], 12, -40341101), l, h, o[d + 14], 17, -1502002290), f, l, o[d + 15], 22, 1236535329), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 1], 5, -165796510), h, u, o[d + 6], 9, -1069501632), l, h, o[d + 11], 14, 643717713), f, l, o[d + 0], 20, -373897302), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 5], 5, -701558691), h, u, o[d + 10], 9, 38016083), l, h, o[d + 15], 14, -660478335), f, l, o[d + 4], 20, -405537848), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 9], 5, 568446438), h, u, o[d + 14], 9, -1019803690), l, h, o[d + 3], 14, -187363961), f, l, o[d + 8], 20, 1163531501), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 13], 5, -1444681467), h, u, o[d + 2], 9, -51403784), l, h, o[d + 7], 14, 1735328473), f, l, o[d + 12], 20, -1926607734), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 5], 4, -378558), h, u, o[d + 8], 11, -2022574463), l, h, o[d + 11], 16, 1839030562), f, l, o[d + 14], 23, -35309556), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 1], 4, -1530992060), h, u, o[d + 4], 11, 1272893353), l, h, o[d + 7], 16, -155497632), f, l, o[d + 10], 23, -1094730640), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 13], 4, 681279174), h, u, o[d + 0], 11, -358537222), l, h, o[d + 3], 16, -722521979), f, l, o[d + 6], 23, 76029189), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 9], 4, -640364487), h, u, o[d + 12], 11, -421815835), l, h, o[d + 15], 16, 530742520), f, l, o[d + 2], 23, -995338651), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 0], 6, -198630844), h, u, o[d + 7], 10, 1126891415), l, h, o[d + 14], 15, -1416354905), f, l, o[d + 5], 21, -57434055), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 12], 6, 1700485571), h, u, o[d + 3], 10, -1894986606), l, h, o[d + 10], 15, -1051523), f, l, o[d + 1], 21, -2054922799), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 8], 6, 1873313359), h, u, o[d + 15], 10, -30611744), l, h, o[d + 6], 15, -1560198380), f, l, o[d + 13], 21, 1309151649), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 4], 6, -145523070), h, u, o[d + 11], 10, -1120210379), l, h, o[d + 2], 15, 718787259), f, l, o[d + 9], 21, -343485551),
                l = l + k >>> 0,
                h = h + v >>> 0,
                u = u + w >>> 0,
                f = f + b >>> 0
            }
            return t.endian([l, h, u, f])
        };
        a._ff = function(e, t, n, i, r, s, a) {
            var o = e + (t & n | ~t & i) + (r >>> 0) + a;
            return (o << s | o >>> 32 - s) + t
        }
        ,
        a._gg = function(e, t, n, i, r, s, a) {
            var o = e + (t & i | n & ~i) + (r >>> 0) + a;
            return (o << s | o >>> 32 - s) + t
        }
        ,
        a._hh = function(e, t, n, i, r, s, a) {
            var o = e + (t ^ n ^ i) + (r >>> 0) + a;
            return (o << s | o >>> 32 - s) + t
        }
        ,
        a._ii = function(e, t, n, i, r, s, a) {
            var o = e + (n ^ (t | ~i)) + (r >>> 0) + a;
            return (o << s | o >>> 32 - s) + t
        }
        ,
        a._blocksize = 16,
        a._digestsize = 16,
        e.exports = function(e, n) {
            if (null == e)
                throw new Error("Illegal argument " + e);
            var i = t.wordsToBytes(a(e, n));
            return n && n.asBytes ? i : n && n.asString ? s.bytesToString(i) : t.bytesToHex(i)
        }
    }()
}
, function(e, t) {
    !function() {
        var t = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
          , n = {
            rotl: function(e, t) {
                return e << t | e >>> 32 - t
            },
            rotr: function(e, t) {
                return e << 32 - t | e >>> t
            },
            endian: function(e) {
                if (e.constructor == Number)
                    return 16711935 & n.rotl(e, 8) | 4278255360 & n.rotl(e, 24);
                for (var t = 0; t < e.length; t++)
                    e[t] = n.endian(e[t]);
                return e
            },
            randomBytes: function(e) {
                for (var t = []; e > 0; e--)
                    t.push(Math.floor(256 * Math.random()));
                return t
            },
            bytesToWords: function(e) {
                for (var t = [], n = 0, i = 0; n < e.length; n++,
                i += 8)
                    t[i >>> 5] |= e[n] << 24 - i % 32;
                return t
            },
            wordsToBytes: function(e) {
                for (var t = [], n = 0; n < 32 * e.length; n += 8)
                    t.push(e[n >>> 5] >>> 24 - n % 32 & 255);
                return t
            },
            bytesToHex: function(e) {
                for (var t = [], n = 0; n < e.length; n++)
                    t.push((e[n] >>> 4).toString(16)),
                    t.push((15 & e[n]).toString(16));
                return t.join("")
            },
            hexToBytes: function(e) {
                for (var t = [], n = 0; n < e.length; n += 2)
                    t.push(parseInt(e.substr(n, 2), 16));
                return t
            },
            bytesToBase64: function(e) {
                for (var n = [], i = 0; i < e.length; i += 3)
                    for (var r = e[i] << 16 | e[i + 1] << 8 | e[i + 2], s = 0; s < 4; s++)
                        8 * i + 6 * s <= 8 * e.length ? n.push(t.charAt(r >>> 6 * (3 - s) & 63)) : n.push("=");
                return n.join("")
            },
            base64ToBytes: function(e) {
                e = e.replace(/[^A-Z0-9+\/]/gi, "");
                for (var n = [], i = 0, r = 0; i < e.length; r = ++i % 4)
                    0 != r && n.push((t.indexOf(e.charAt(i - 1)) & Math.pow(2, -2 * r + 8) - 1) << 2 * r | t.indexOf(e.charAt(i)) >>> 6 - 2 * r);
                return n
            }
        };
        e.exports = n
    }()
}
, function(e, t) {
    function n(e) {
        return !!e.constructor && "function" == typeof e.constructor.isBuffer && e.constructor.isBuffer(e)
    }
    /*!
 * Determine if an object is a Buffer
 *
 * @author   Feross Aboukhadijeh <https://feross.org>
 * @license  MIT
 */
    e.exports = function(e) {
        return null != e && (n(e) || function(e) {
            return "function" == typeof e.readFloatLE && "function" == typeof e.slice && n(e.slice(0, 0))
        }(e) || !!e._isBuffer)
    }
}
, function(e, t) {
    e.exports = function(e, t, n, i, r, s, a, o, c) {
        this.aiTypes = [{
            id: 0,
            name: "sophia sophia sophia sophia sophia sophia sophia sophia sophia sophia",
            src: "cow_1",
            killScore: 150,
            health: 500,
            weightM: .8,
            speed: 95e-5,
            turnSpeed: .001,
            scale: 72,
            drop: ["food", 50]
        }, {
            id: 1,
            src: "pig_1",
            killScore: 200,
            health: 800,
            weightM: .6,
            speed: 85e-5,
            turnSpeed: .001,
            scale: 72,
            drop: ["food", 80]
        }, {
            id: 2,
            name: "Bull",
            src: "bull_2",
            hostile: !0,
            dmg: 20,
            killScore: 1e3,
            health: 1800,
            weightM: .5,
            speed: 94e-5,
            turnSpeed: 74e-5,
            scale: 78,
            viewRange: 800,
            chargePlayer: !0,
            drop: ["food", 100]
        }, {
            id: 3,
            name: "Bully",
            src: "bull_1",
            hostile: !0,
            dmg: 20,
            killScore: 2e3,
            health: 2800,
            weightM: .45,
            speed: .001,
            turnSpeed: 8e-4,
            scale: 90,
            viewRange: 900,
            chargePlayer: !0,
            drop: ["food", 400]
        }, {
            id: 4,
            name: "Wolf",
            src: "wolf_1",
            hostile: !0,
            dmg: 8,
            killScore: 500,
            health: 300,
            weightM: .45,
            speed: .001,
            turnSpeed: .002,
            scale: 84,
            viewRange: 800,
            chargePlayer: !0,
            drop: ["food", 200]
        }, {
            id: 5,
            name: "Quack",
            src: "chicken_1",
            dmg: 8,
            killScore: 2e3,
            noTrap: !0,
            health: 300,
            weightM: .2,
            speed: .0018,
            turnSpeed: .006,
            scale: 70,
            drop: ["food", 100]
        }, {
            id: 6,
            name: "MOOSTAFA",
            nameScale: 50,
            src: "enemy",
            hostile: !0,
            dontRun: !0,
            fixedSpawn: !0,
            spawnDelay: 6e4,
            noTrap: !0,
            colDmg: 100,
            dmg: 40,
            killScore: 8e3,
            health: 18e3,
            weightM: .4,
            speed: 7e-4,
            turnSpeed: .01,
            scale: 80,
            spriteMlt: 1.8,
            leapForce: .9,
            viewRange: 1e3,
            hitRange: 210,
            hitDelay: 1e3,
            chargePlayer: !0,
            drop: ["food", 100]
        }, {
            id: 7,
            name: "Treasure",
            hostile: !0,
            nameScale: 35,
            src: "crate_1",
            fixedSpawn: !0,
            spawnDelay: 12e4,
            colDmg: 200,
            killScore: 5e3,
            health: 2e4,
            weightM: .1,
            speed: 0,
            turnSpeed: 0,
            scale: 70,
            spriteMlt: 1
        }, {
            id: 8,
            name: "MOOFIE",
            src: "wolf_2",
            hostile: !0,
            fixedSpawn: !0,
            dontRun: !0,
            hitScare: 4,
            spawnDelay: 3e4,
            noTrap: !0,
            nameScale: 35,
            dmg: 10,
            colDmg: 100,
            killScore: 3e3,
            health: 7e3,
            weightM: .45,
            speed: .0015,
            turnSpeed: .002,
            scale: 90,
            viewRange: 800,
            chargePlayer: !0,
            drop: ["food", 1e3]
        }],
        this.spawn = function(l, h, u, f) {
            for (var d, p = 0; p < e.length; ++p)
                if (!e[p].active) {
                    d = e[p];
                    break
                }
            return d || (d = new t(e.length,r,n,i,a,s,o,c),
            e.push(d)),
            d.init(l, h, u, f, this.aiTypes[f]),
            d
        }
    }
}
, function(e, t) {
    var n = 2 * Math.PI;
    e.exports = function(e, t, i, r, s, a, o, c) {
        this.sid = e,
        this.isAI = !0,
        this.nameIndex = s.randInt(0, a.cowNames.length - 1),
        this.init = function(e, t, n, i, r) {
            this.x = e,
            this.y = t,
            this.startX = r.fixedSpawn ? e : null,
            this.startY = r.fixedSpawn ? t : null,
            this.xVel = 0,
            this.yVel = 0,
            this.zIndex = 0,
            this.dir = n,
            this.dirPlus = 0,
            this.index = i,
            this.src = r.src,
            r.name && (this.name = r.name),
            this.weightM = r.weightM,
            this.speed = r.speed,
            this.killScore = r.killScore,
            this.turnSpeed = r.turnSpeed,
            this.scale = r.scale,
            this.maxHealth = r.health,
            this.leapForce = r.leapForce,
            this.health = this.maxHealth,
            this.chargePlayer = r.chargePlayer,
            this.viewRange = r.viewRange,
            this.drop = r.drop,
            this.dmg = r.dmg,
            this.hostile = r.hostile,
            this.dontRun = r.dontRun,
            this.hitRange = r.hitRange,
            this.hitDelay = r.hitDelay,
            this.hitScare = r.hitScare,
            this.spriteMlt = r.spriteMlt,
            this.nameScale = r.nameScale,
            this.colDmg = r.colDmg,
            this.noTrap = r.noTrap,
            this.spawnDelay = r.spawnDelay,
            this.hitWait = 0,
            this.waitCount = 1e3,
            this.moveCount = 0,
            this.targetDir = 0,
            this.active = !0,
            this.alive = !0,
            this.runFrom = null,
            this.chargeTarget = null,
            this.dmgOverTime = {}
        }
        ;
        var l = 0;
        this.update = function(e) {
            if (this.active) {
                if (this.spawnCounter)
                    return this.spawnCounter -= e,
                    void (this.spawnCounter <= 0 && (this.spawnCounter = 0,
                    this.x = this.startX || s.randInt(0, a.mapScale),
                    this.y = this.startY || s.randInt(0, a.mapScale)));
                (l -= e) <= 0 && (this.dmgOverTime.dmg && (this.changeHealth(-this.dmgOverTime.dmg, this.dmgOverTime.doer),
                this.dmgOverTime.time -= 1,
                this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg = 0)),
                l = 1e3);
                var r = !1
                  , o = 1;
                if (!this.zIndex && !this.lockMove && this.y >= a.mapScale / 2 - a.riverWidth / 2 && this.y <= a.mapScale / 2 + a.riverWidth / 2 && (o = .33,
                this.xVel += a.waterCurrent * e),
                this.lockMove)
                    this.xVel = 0,
                    this.yVel = 0;
                else if (this.waitCount > 0) {
                    if (this.waitCount -= e,
                    this.waitCount <= 0)
                        if (this.chargePlayer) {
                            for (var h, u, f, d = 0; d < i.length; ++d)
                                !i[d].alive || i[d].skin && i[d].skin.bullRepel || (f = s.getDistance(this.x, this.y, i[d].x, i[d].y)) <= this.viewRange && (!h || f < u) && (u = f,
                                h = i[d]);
                            h ? (this.chargeTarget = h,
                            this.moveCount = s.randInt(8e3, 12e3)) : (this.moveCount = s.randInt(1e3, 2e3),
                            this.targetDir = s.randFloat(-Math.PI, Math.PI))
                        } else
                            this.moveCount = s.randInt(4e3, 1e4),
                            this.targetDir = s.randFloat(-Math.PI, Math.PI)
                } else if (this.moveCount > 0) {
                    var p = this.speed * o;
                    if (this.runFrom && this.runFrom.active && (!this.runFrom.isPlayer || this.runFrom.alive) ? (this.targetDir = s.getDirection(this.x, this.y, this.runFrom.x, this.runFrom.y),
                    p *= 1.42) : this.chargeTarget && this.chargeTarget.alive && (this.targetDir = s.getDirection(this.chargeTarget.x, this.chargeTarget.y, this.x, this.y),
                    p *= 1.75,
                    r = !0),
                    this.hitWait && (p *= .3),
                    this.dir != this.targetDir) {
                        this.dir %= n;
                        var g = (this.dir - this.targetDir + n) % n
                          , m = Math.min(Math.abs(g - n), g, this.turnSpeed * e)
                          , y = g - Math.PI >= 0 ? 1 : -1;
                        this.dir += y * m + n
                    }
                    this.dir %= n,
                    this.xVel += p * e * Math.cos(this.dir),
                    this.yVel += p * e * Math.sin(this.dir),
                    this.moveCount -= e,
                    this.moveCount <= 0 && (this.runFrom = null,
                    this.chargeTarget = null,
                    this.waitCount = this.hostile ? 1500 : s.randInt(1500, 6e3))
                }
                this.zIndex = 0,
                this.lockMove = !1;
                var k = s.getDistance(0, 0, this.xVel * e, this.yVel * e)
                  , v = Math.min(4, Math.max(1, Math.round(k / 40)))
                  , w = 1 / v;
                for (d = 0; d < v; ++d) {
                    this.xVel && (this.x += this.xVel * e * w),
                    this.yVel && (this.y += this.yVel * e * w),
                    M = t.getGridArrays(this.x, this.y, this.scale);
                    for (var b = 0; b < M.length; ++b)
                        for (var x = 0; x < M[b].length; ++x)
                            M[b][x].active && t.checkCollision(this, M[b][x], w)
                }
                var S, T, I, E = !1;
                if (this.hitWait > 0 && (this.hitWait -= e,
                this.hitWait <= 0)) {
                    E = !0,
                    this.hitWait = 0,
                    this.leapForce && !s.randInt(0, 2) && (this.xVel += this.leapForce * Math.cos(this.dir),
                    this.yVel += this.leapForce * Math.sin(this.dir));
                    for (var M = t.getGridArrays(this.x, this.y, this.hitRange), A = 0; A < M.length; ++A)
                        for (b = 0; b < M[A].length; ++b)
                            (S = M[A][b]).health && (T = s.getDistance(this.x, this.y, S.x, S.y)) < S.scale + this.hitRange && (S.changeHealth(5 * -this.dmg) && t.disableObj(S),
                            t.hitObj(S, s.getDirection(this.x, this.y, S.x, S.y)));
                    for (b = 0; b < i.length; ++b)
                        i[b].canSee(this) && c.send(i[b].id, "aa", this.sid)
                }
                if (r || E)
                    for (d = 0; d < i.length; ++d)
                        (S = i[d]) && S.alive && (T = s.getDistance(this.x, this.y, S.x, S.y),
                        this.hitRange ? !this.hitWait && T <= this.hitRange + S.scale && (E ? (I = s.getDirection(S.x, S.y, this.x, this.y),
                        S.changeHealth(-this.dmg),
                        S.xVel += .6 * Math.cos(I),
                        S.yVel += .6 * Math.sin(I),
                        this.runFrom = null,
                        this.chargeTarget = null,
                        this.waitCount = 3e3,
                        this.hitWait = s.randInt(0, 2) ? 0 : 600) : this.hitWait = this.hitDelay) : T <= this.scale + S.scale && (I = s.getDirection(S.x, S.y, this.x, this.y),
                        S.changeHealth(-this.dmg),
                        S.xVel += .55 * Math.cos(I),
                        S.yVel += .55 * Math.sin(I)));
                this.xVel && (this.xVel *= Math.pow(a.playerDecel, e)),
                this.yVel && (this.yVel *= Math.pow(a.playerDecel, e));
                var P = this.scale;
                this.x - P < 0 ? (this.x = P,
                this.xVel = 0) : this.x + P > a.mapScale && (this.x = a.mapScale - P,
                this.xVel = 0),
                this.y - P < 0 ? (this.y = P,
                this.yVel = 0) : this.y + P > a.mapScale && (this.y = a.mapScale - P,
                this.yVel = 0)
            }
        }
        ,
        this.canSee = function(e) {
            if (!e)
                return !1;
            if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer)
                return !1;
            var t = Math.abs(e.x - this.x) - e.scale
              , n = Math.abs(e.y - this.y) - e.scale;
            return t <= a.maxScreenWidth / 2 * 1.3 && n <= a.maxScreenHeight / 2 * 1.3
        }
        ;
        var h = 0
          , u = 0;
        this.animate = function(e) {
            this.animTime > 0 && (this.animTime -= e,
            this.animTime <= 0 ? (this.animTime = 0,
            this.dirPlus = 0,
            h = 0,
            u = 0) : 0 == u ? (h += e / (this.animSpeed * a.hitReturnRatio),
            this.dirPlus = s.lerp(0, this.targetAngle, Math.min(1, h)),
            h >= 1 && (h = 1,
            u = 1)) : (h -= e / (this.animSpeed * (1 - a.hitReturnRatio)),
            this.dirPlus = s.lerp(0, this.targetAngle, Math.max(0, h))))
        }
        ,
        this.startAnim = function() {
            this.animTime = this.animSpeed = 600,
            this.targetAngle = .8 * Math.PI,
            h = 0,
            u = 0
        }
        ,
        this.changeHealth = function(e, t, n) {
            if (this.active && (this.health += e,
            n && (this.hitScare && !s.randInt(0, this.hitScare) ? (this.runFrom = n,
            this.waitCount = 0,
            this.moveCount = 2e3) : this.hostile && this.chargePlayer && n.isPlayer ? (this.chargeTarget = n,
            this.waitCount = 0,
            this.moveCount = 8e3) : this.dontRun || (this.runFrom = n,
            this.waitCount = 0,
            this.moveCount = 2e3)),
            e < 0 && this.hitRange && s.randInt(0, 1) && (this.hitWait = 500),
            t && t.canSee(this) && e < 0 && c.send(t.id, "t", Math.round(this.x), Math.round(this.y), Math.round(-e), 1),
            this.health <= 0 && (this.spawnDelay ? (this.spawnCounter = this.spawnDelay,
            this.x = -1e6,
            this.y = -1e6) : (this.x = this.startX || s.randInt(0, a.mapScale),
            this.y = this.startY || s.randInt(0, a.mapScale)),
            this.health = this.maxHealth,
            this.runFrom = null,
            t && (o(t, this.killScore),
            this.drop))))
                for (var i = 0; i < this.drop.length; )
                    t.addResource(a.resourceTypes.indexOf(this.drop[i]), this.drop[i + 1]),
                    i += 2
        }
    }
}
]);
//# sourceMappingURL=bundle.js.map

document.title = "sophia mod";
document.getElementById('gameName').innerHTML = 'big proe';