/******/
(function() { // webpackBootstrap
/******/
"use strict";
/******/
var __webpack_modules__ = ({
/***/
"./src/Cow.js":
/*!********************!*\
!*** ./src/Cow.js ***!
\********************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _config_json__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./config.json */ "./src/config.json");
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./constants.js */ "./src/constants.js");
/* harmony import */
var _modules_entities_Player_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./modules/entities/Player.js */ "./src/modules/entities/Player.js");
/* harmony import */
var _modules_plugins_index_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__( /*! ./modules/plugins/index.js */ "./src/modules/plugins/index.js");
/* harmony import */
var _game_configs_index_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__( /*! ./game_configs/index.js */ "./src/game_configs/index.js");
class Cow {
constructor() {
this.config = _config_json__WEBPACK_IMPORTED_MODULE_0__
this.items = _game_configs_index_js__WEBPACK_IMPORTED_MODULE_4__
this.codec = _constants_js__WEBPACK_IMPORTED_MODULE_1__.codec
this.socket = _constants_js__WEBPACK_IMPORTED_MODULE_1__.socket
this.playersManager = _constants_js__WEBPACK_IMPORTED_MODULE_1__.playersManager
this.objectsManager = _constants_js__WEBPACK_IMPORTED_MODULE_1__.objectsManager
this.animalsManager = _constants_js__WEBPACK_IMPORTED_MODULE_1__.animalsManager
this.ticker = _constants_js__WEBPACK_IMPORTED_MODULE_1__.ticker
this.camera = _constants_js__WEBPACK_IMPORTED_MODULE_1__.camera
this.renderer = _constants_js__WEBPACK_IMPORTED_MODULE_1__.renderer
this.input = _constants_js__WEBPACK_IMPORTED_MODULE_1__.input
this.placement = _constants_js__WEBPACK_IMPORTED_MODULE_1__.placement
this.player = void 0
this.inGame = false
this._plugins = new Map([
["auto-reconect", new _modules_plugins_index_js__WEBPACK_IMPORTED_MODULE_3__.AutoReconect()]
])
}
setCodec(msgpack) {
_constants_js__WEBPACK_IMPORTED_MODULE_1__.codec.encoder = { encode: msgpack.encode }
_constants_js__WEBPACK_IMPORTED_MODULE_1__.codec.decoder = { decode: msgpack.decode }
_constants_js__WEBPACK_IMPORTED_MODULE_1__.codec.isReady = true
this.codec = _constants_js__WEBPACK_IMPORTED_MODULE_1__.codec
}
onPacket(packetName, listener) {
this.socket.handler.onPacket(packetName, listener)
}
onKeyboard(keyName, listener, options) {
return this.input.keyboard.on(keyName, listener, options)
}
sendPacket(packetName, ...content) {
this.socket.send(packetName, content)
}
placeItem(groupIndex, {
angle
} = {}, callback) {
this.placement.placeItem(groupIndex, {
angle
}, callback)
}
addRender(renderKey, renderFunc) {
this.renderer.addRender(renderKey, renderFunc)
}
setInGame(_inGame) {
if (typeof _inGame !== 'boolean') return
this._inGame = _inGame
}
getNearPlayer(checkEnemy) {
if (!this.player) return
const {
CowUtils
} = window
let players = this.playersManager.list
if (!checkEnemy) players = players.filter((player) => player.visible)
if (checkEnemy) {
players = players.filter((player) => !player.isAlly && player.visible)
}
return players.sort((a, b) => {
a = CowUtils.getDistance(a, this.player)
b = CowUtils.getDistance(b, this.player)
return a - b
})[0]
}
getNearEnemy() {
return this.getNearPlayer(true)
}
setPlayer(player) {
this.camera.setTo(player.x, player.y)
if (!(player instanceof _modules_entities_Player_js__WEBPACK_IMPORTED_MODULE_2__["default"]) || typeof this.player !== 'undefined') return
this.player = player
}
setPluginState(pluginName, state) {
if (!this._plugins.has(pluginName)) return
const plugin = this._plugins.get(pluginName)
plugin.setActiveState(state)
}
executePlugin(pluginName) {
if (!this._plugins.has(pluginName)) return
const plugin = this._plugins.get(pluginName)
if (!plugin.isActiveState) return
plugin.execute()
}
}
/* harmony default export */
__webpack_exports__["default"] = (Cow);
/***/
}),
/***/
"./src/constants.js":
/*!**************************!*\
!*** ./src/constants.js ***!
\**************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony export */
__webpack_require__.d(__webpack_exports__, {
/* harmony export */
animalsManager: function() {
return /* binding */ animalsManager;
},
/* harmony export */
camera: function() {
return /* binding */ camera;
},
/* harmony export */
codec: function() {
return /* binding */ codec;
},
/* harmony export */
cow: function() {
return /* binding */ cow;
},
/* harmony export */
input: function() {
return /* binding */ input;
},
/* harmony export */
objectsManager: function() {
return /* binding */ objectsManager;
},
/* harmony export */
placement: function() {
return /* binding */ placement;
},
/* harmony export */
playersManager: function() {
return /* binding */ playersManager;
},
/* harmony export */
renderer: function() {
return /* binding */ renderer;
},
/* harmony export */
socket: function() {
return /* binding */ socket;
},
/* harmony export */
ticker: function() {
return /* binding */ ticker;
}
/* harmony export */
});
/* harmony import */
var _Cow_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./Cow.js */ "./src/Cow.js");
/* harmony import */
var _modules_Placement_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./modules/Placement.js */ "./src/modules/Placement.js");
/* harmony import */
var _modules_Ticker_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./modules/Ticker.js */ "./src/modules/Ticker.js");
/* harmony import */
var _modules_input_Input_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__( /*! ./modules/input/Input.js */ "./src/modules/input/Input.js");
/* harmony import */
var _modules_managers_AnimalsManager_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__( /*! ./modules/managers/AnimalsManager.js */ "./src/modules/managers/AnimalsManager.js");
/* harmony import */
var _modules_managers_ObjectsManager_js__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__( /*! ./modules/managers/ObjectsManager.js */ "./src/modules/managers/ObjectsManager.js");
/* harmony import */
var _modules_managers_PlayersManager_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__( /*! ./modules/managers/PlayersManager.js */ "./src/modules/managers/PlayersManager.js");
/* harmony import */
var _modules_render_Camera_js__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__( /*! ./modules/render/Camera.js */ "./src/modules/render/Camera.js");
/* harmony import */
var _modules_render_Renderer_js__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__( /*! ./modules/render/Renderer.js */ "./src/modules/render/Renderer.js");
/* harmony import */
var _modules_socket_Socket_js__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__( /*! ./modules/socket/Socket.js */ "./src/modules/socket/Socket.js");
const codec = {
decoder: void 0,
encoder: void 0,
isReady: false
}
const socket = new _modules_socket_Socket_js__WEBPACK_IMPORTED_MODULE_9__["default"]()
const playersManager = new _modules_managers_PlayersManager_js__WEBPACK_IMPORTED_MODULE_6__["default"]()
const objectsManager = new _modules_managers_ObjectsManager_js__WEBPACK_IMPORTED_MODULE_5__["default"]()
const animalsManager = new _modules_managers_AnimalsManager_js__WEBPACK_IMPORTED_MODULE_4__["default"]()
const ticker = new _modules_Ticker_js__WEBPACK_IMPORTED_MODULE_2__["default"]()
const camera = new _modules_render_Camera_js__WEBPACK_IMPORTED_MODULE_7__["default"]()
const renderer = new _modules_render_Renderer_js__WEBPACK_IMPORTED_MODULE_8__["default"]()
const input = new _modules_input_Input_js__WEBPACK_IMPORTED_MODULE_3__["default"]()
const placement = new _modules_Placement_js__WEBPACK_IMPORTED_MODULE_1__["default"]()
const cow = new _Cow_js__WEBPACK_IMPORTED_MODULE_0__["default"]()
/***/
}),
/***/
"./src/game_configs/accessories.js":
/*!*****************************************!*\
!*** ./src/game_configs/accessories.js ***!
\*****************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
const accessories = [{
id: 12,
name: "Snowball",
price: 1e3,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1e3,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1e3,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2e3,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2e3,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: .2
}, {
id: 17,
name: "Apple Basket",
price: 3e3,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3e3,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4e3,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5e3,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6e3,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8e3,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8e3,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 1e4,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 1e4,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 1e4,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12e3,
scale: 90,
spin: !0,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: .15
}, {
id: 13,
name: "Angel Wings",
price: 15e3,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15e3,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 2e4,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: .2
}, {
id: 21,
name: "Corrupt X Wings",
price: 2e4,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: .25
}]
accessories.searchById = function(id) {
return this.find((accessory) => accessory.id === id)
}
/* harmony default export */
__webpack_exports__["default"] = (accessories);
/***/
}),
/***/
"./src/game_configs/aiTypes.js":
/*!*************************************!*\
!*** ./src/game_configs/aiTypes.js ***!
\*************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony default export */
__webpack_exports__["default"] = ([{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}]);
/***/
}),
/***/
"./src/game_configs/groups.js":
/*!************************************!*\
!*** ./src/game_configs/groups.js ***!
\************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony default export */
__webpack_exports__["default"] = ([{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: !0,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: !0,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: !0,
limit: 7,
sandboxLimit: 299,
layer: 1
}, {
id: 4,
name: "mine",
place: !0,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: !0,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: !0,
limit: 12,
sandboxLimit: 299,
layer: -1
}, {
id: 7,
name: "turret",
place: !0,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: !0,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: !0,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: !0,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: !0,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: !0,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: !0,
limit: 2,
sandboxLimit: 299,
layer: -1
}]);
/***/
}),
/***/
"./src/game_configs/hats.js":
/*!**********************************!*\
!*** ./src/game_configs/hats.js ***!
\**********************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
const hats = [{
id: 45,
name: "Shame!",
dontSell: !0,
price: 0,
scale: 120,
desc: "hacks are for losers"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1e3,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: !0
}, {
id: 1,
name: "Marksman Cap",
price: 3e3,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3e3,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3e3,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4e3,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: .94,
dmgMult: .75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4e3,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5e3,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5e3,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5e3,
scale: 120,
desc: "reduces cost of projectiles",
projCost: .5
}, {
id: 7,
name: "Bull Helmet",
price: 6e3,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: .96
}, {
id: 22,
name: "Emp Helmet",
price: 6e3,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: .7
}, {
id: 12,
name: "Booster Hat",
price: 6e3,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8e3,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: .6
}, {
id: 21,
name: "Plague Mask",
price: 1e4,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 1e4,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "deal damage to players that damage you",
dmg: .45
}, {
id: 53,
name: "Turret Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: .7
}, {
id: 20,
name: "Samurai Armor",
price: 12e3,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: .78
}, {
id: 58,
name: "Dark Knight",
price: 12e3,
scale: 120,
desc: "restores health when you deal damage",
healD: .4
}, {
id: 27,
name: "Scavenger Gear",
price: 15e3,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15e3,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: .3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15e3,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: .5
}, {
id: 55,
name: "Bloodthirster",
price: 2e4,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: .25,
dmgMultO: 1.2
}, {
id: 56,
name: "Assassin Gear",
price: 2e4,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: !0,
spdMult: 1.1,
invisTimer: 1e3
}]
hats.searchById = function(id) {
return this.find((hat) => hat.id === id)
}
/* harmony default export */
__webpack_exports__["default"] = (hats);
/***/
}),
/***/
"./src/game_configs/index.js":
/*!***********************************!*\
!*** ./src/game_configs/index.js ***!
\***********************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony export */
__webpack_require__.d(__webpack_exports__, {
/* harmony export */
accessories: function() {
return /* reexport safe */ _accessories_js__WEBPACK_IMPORTED_MODULE_0__["default"];
},
/* harmony export */
aiTypes: function() {
return /* reexport safe */ _aiTypes_js__WEBPACK_IMPORTED_MODULE_1__["default"];
},
/* harmony export */
groups: function() {
return /* reexport safe */ _groups_js__WEBPACK_IMPORTED_MODULE_2__["default"];
},
/* harmony export */
hats: function() {
return /* reexport safe */ _hats_js__WEBPACK_IMPORTED_MODULE_3__["default"];
},
/* harmony export */
list: function() {
return /* reexport safe */ _list_js__WEBPACK_IMPORTED_MODULE_4__["default"];
},
/* harmony export */
projectiles: function() {
return /* reexport safe */ _projectiles_js__WEBPACK_IMPORTED_MODULE_5__["default"];
},
/* harmony export */
variants: function() {
return /* reexport safe */ _variants_js__WEBPACK_IMPORTED_MODULE_6__["default"];
},
/* harmony export */
weapons: function() {
return /* reexport safe */ _weapons_js__WEBPACK_IMPORTED_MODULE_7__["default"];
}
/* harmony export */
});
/* harmony import */
var _accessories_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./accessories.js */ "./src/game_configs/accessories.js");
/* harmony import */
var _aiTypes_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./aiTypes.js */ "./src/game_configs/aiTypes.js");
/* harmony import */
var _groups_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./groups.js */ "./src/game_configs/groups.js");
/* harmony import */
var _hats_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__( /*! ./hats.js */ "./src/game_configs/hats.js");
/* harmony import */
var _list_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__( /*! ./list.js */ "./src/game_configs/list.js");
/* harmony import */
var _projectiles_js__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__( /*! ./projectiles.js */ "./src/game_configs/projectiles.js");
/* harmony import */
var _variants_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__( /*! ./variants.js */ "./src/game_configs/variants.js");
/* harmony import */
var _weapons_js__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__( /*! ./weapons.js */ "./src/game_configs/weapons.js");
/***/
}),
/***/
"./src/game_configs/list.js":
/*!**********************************!*\
!*** ./src/game_configs/list.js ***!
\**********************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _groups_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./groups.js */ "./src/game_configs/groups.js");
const list = [{
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(e) {
return e.changeHealth(20, e)
},
scale: 22,
holdOffset: 15
}, {
age: 3,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(e) {
return e.changeHealth(40, e)
},
scale: 27,
holdOffset: 15
}, {
age: 7,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(e) {
return e.changeHealth(30, e) || e.health < 100 ? (e.dmgOverTime.dmg = -10,
e.dmgOverTime.doer = e,
e.dmgOverTime.time = 5,
!0) : !1
},
scale: 27,
holdOffset: 15
}, {
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: !0,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 3,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
pre: 1,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5
}, {
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 5,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 9,
pre: 1,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 9,
pre: 2,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: .003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: .0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5
}, {
age: 5,
pre: 1,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: .0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
age: 8,
pre: 1,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: .005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
age: 5,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0
}, {
age: 5,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: .5,
scale: 110,
holdOffset: 50,
placeOffset: -15
}, {
age: 4,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: !0,
ignoreCollision: !0,
hideFromEnemy: !0,
health: 500,
colDiv: .2,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 4,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: !0,
boostSpeed: 1.5,
health: 150,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][7],
doUpdate: !0,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: !0,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: !0,
healCol: 15,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 9,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: !0,
spawnPoint: !0,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: !0,
blocker: 300,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: !0,
teleport: !0,
health: 200,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}]
for (var i = 0; i < list.length; ++i) {
list[i].id = i
if (list[i].pre) {
list[i].pre = i - list[i].pre
}
}
/* harmony default export */
__webpack_exports__["default"] = (list);
/***/
}),
/***/
"./src/game_configs/projectiles.js":
/*!*****************************************!*\
!*** ./src/game_configs/projectiles.js ***!
\*****************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony default export */
__webpack_exports__["default"] = ([{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1e3
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}]);
/***/
}),
/***/
"./src/game_configs/variants.js":
/*!**************************************!*\
!*** ./src/game_configs/variants.js ***!
\**************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony default export */
__webpack_exports__["default"] = ([{
id: 0,
src: "",
xp: 0,
val: 1
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18
}]);
/***/
}),
/***/
"./src/game_configs/weapons.js":
/*!*************************************!*\
!*** ./src/game_configs/weapons.js ***!
\*************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony default export */
__webpack_exports__["default"] = ([{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: .85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: .8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: .2,
spdMult: .82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: .7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: .8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: .1,
range: 65,
gather: 1,
hitSlow: .1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
projectile: 0,
spdMult: .75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
spdMult: .88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: .2,
xOff: 6,
yOff: 0,
spdMult: .7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
projectile: 2,
spdMult: .7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
projectile: 3,
spdMult: .7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
steal: 250,
knock: .2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: !0,
rec: .35,
armS: .6,
hndS: .3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
projectile: 5,
hideProjectile: !0,
spdMult: .6,
speed: 1500
}]);
/***/
}),
/***/
"./src/hooks.js":
/*!**********************!*\
!*** ./src/hooks.js ***!
\**********************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./constants.js */ "./src/constants.js");
/* harmony import */
var _utils_CowUtils_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./utils/CowUtils.js */ "./src/utils/CowUtils.js");
/*// define codec
_utils_CowUtils_js__WEBPACK_IMPORTED_MODULE_1__["default"].createHook({
property: "extensionCodec",
setter: (instance) => {
if (typeof _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.encoder !== 'undefined') {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.decoder = instance
_constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.isReady = true
return
}
_constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.encoder = instance
}
})*/
// define websocket
WebSocket.prototype.send = new Proxy(window.WebSocket.prototype.send, {
apply(target, instance, args) {
if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.socket.isReady) {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.socket.setWebSocket(instance)
}
return target.apply(instance, args)
}
})
/***/
}),
/***/
"./src/modules/Placement.js":
/*!**********************************!*\
!*** ./src/modules/Placement.js ***!
\**********************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../constants.js */ "./src/constants.js");
class Placement {
constructor() {
this.delay = 0
this.lastPlaceTick = 0
}
setDelay(_delay) {
this.delay = _delay
}
sendPlace(id, angle) {
const timeSincePlace = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.ticks - this.lastPlaceTick
if (timeSincePlace < this.delay) return
const {
packets
} = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.designations
const oldWeapon = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.weaponIndex
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.sendPacket(packets.SELECT_BUILD, id)
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.sendPacket(packets.ATTACK_STATE, 1, angle, "by cowjs")
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.sendPacket(packets.ATTACK_STATE, 0, angle, "by cowjs")
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.sendPacket(packets.SELECT_BUILD, _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.weapons[Number(oldWeapon > 8)], true)
this.lastPlaceTick = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.ticks
}
placeItem(groupIndex, {
angle
} = {}, callback) {
if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.alive) return
const itemIndex = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.items[groupIndex]
if (typeof itemIndex === 'undefined') return
const item = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.list[itemIndex]
if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.isCanBuild(item)) return
angle = typeof angle === 'undefined' ? _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.lookAngle : angle
const scale = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.scale + item.scale + (item.placeOffset || 0)
const placeX = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.x2 + (scale * Math.cos(angle))
const placeY = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.y2 + (scale * Math.sin(angle))
const isCanPlace = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.checkItemLocation(placeX, placeY, item.scale, 0.6, item.id, false)
if (!item.consume && !isCanPlace) return
this.sendPlace(item.id, angle)
callback instanceof Function && callback()
}
}
/* harmony default export */
__webpack_exports__["default"] = (Placement);
/***/
}),
/***/
"./src/modules/Ticker.js":
/*!*******************************!*\
!*** ./src/modules/Ticker.js ***!
\*******************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
class Ticker {
constructor() {
this.ticks = 0
this.tickTasks = []
this.isClear = false
}
clear() {
this.tickTasks = []
this.isClear = true
}
addTickTask(callback) {
if (!(callback instanceof Function)) return
this.tickTasks.push(callback)
}
updateTicks() {
this.ticks += 1
if (this.isClear) {
this.isClear = false
return
}
if (this.tickTasks.length) {
this.tickTasks[0]()
this.tickTasks.shift()
}
}
}
/* harmony default export */
__webpack_exports__["default"] = (Ticker);
/***/
}),
/***/
"./src/modules/entities/Animal.js":
/*!****************************************!*\
!*** ./src/modules/entities/Animal.js ***!
\****************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
/* harmony import */
var _Entity_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./Entity.js */ "./src/modules/entities/Entity.js");
class Animal extends _Entity_js__WEBPACK_IMPORTED_MODULE_1__["default"] {
constructor({
sid,
index,
x,
y,
dir
}) {
super({
sid
})
const {
CowUtils
} = window
let data = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.aiTypes[index]
if (!data) data = {}
this.sid = sid
this.x = x
this.y = y
this.name = data.name || data.src
this.startX = data?.fixedSpawn ? x : null
this.startY = data?.fixedSpawn ? y : null
this.xVel = 0
this.yVel = 0
this.zIndex = 0
this.dir = CowUtils.fixAngle(dir)
this.dirPlus = 0
this.index = index
this.src = data.src
this.weightM = data.weightM
this.speed = data.speed
this.killScore = data.killScore
this.turnSpeed = data.turnSpeed
this.scale = data.scale
this.maxHealth = data.health
this.leapForce = data.leapForce
this.health = this.maxHealth
this.chargePlayer = data.chargePlayer
this.viewRange = data.viewRange
this.drop = data.drop
this.dmg = data.dmg
this.hostile = data.hostile
this.dontRun = data.dontRun
this.hitRange = data.hitRange
this.hitDelay = data.hitDelay
this.hitScare = data.hitScare
this.spriteMlt = data.spriteMlt
this.nameScale = data.nameScale
this.colDmg = data.colDmg
this.noTrap = data.noTrap
this.spawnDelay = data.spawnDelay
this.hitWait = 0
this.waitCount = 1000
this.moveCount = 0
this.targetDir = 0
this.runFrom = null
this.chargeTarget = null
this.dmgOverTime = {}
this.visible = true
}
disable() {
this.visible = false
}
setTickData(data) {
const time = Date.now()
this.index = data[1]
this.time1 = (this.time2 === undefined) ? time : this.time2
this.time2 = time
this.x1 = this.x
this.y1 = this.y
this.x2 = data[2]
this.y2 = data[3]
this.dir1 = (this.dir2 === undefined) ? data[4] : this.dir2
this.dir2 = data[4]
this.dir = this.dir2
this.health = data[5]
this.dt = 0
this.visible = true
}
}
/* harmony default export */
__webpack_exports__["default"] = (Animal);
/***/
}),
/***/
"./src/modules/entities/Entity.js":
/*!****************************************!*\
!*** ./src/modules/entities/Entity.js ***!
\****************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
class Entity {
constructor({
id,
sid
}) {
this.id = id
this.sid = sid
this.name = "unknown"
this.dt = 0
this.x = 0
this.y = 0
this.x1 = this.x
this.y1 = this.y
this.x2 = this.x1
this.y2 = this.y1
this.dir = 0
this.dir1 = 0
this.dir2 = this.dir1
this.health = 100
this.maxHealth = this.health
this.scale = 35
this.zIndex = 0
}
get renderX() {
return this.x - _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.camera.xOffset
}
get renderY() {
return this.y - _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.camera.yOffset
}
setInitData(data) {
if (!Array.isArray(data) || !data?.length) return
this.id = data[0]
this.sid = data[1]
this.name = data[2]
this.x = data[3]
this.y = data[4]
this.dir = data[5]
this.health = data[6]
this.maxHealth = data[7]
this.scale = data[8]
if (typeof data[9] !== 'undefined') {
this.skinColor = data[9]
}
this.visible = false
}
setTo(x, y) {
if (typeof x !== 'number' || typeof y !== 'number') return
if (isNaN(x) || isNaN(y)) return
this.x = x
this.y = y
}
}
/* harmony default export */
__webpack_exports__["default"] = (Entity);
/***/
}),
/***/
"./src/modules/entities/GameObject.js":
/*!********************************************!*\
!*** ./src/modules/entities/GameObject.js ***!
\********************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants */ "./src/constants.js");
class GameObject {
constructor({
sid
}) {
const {
CowUtils
} = window
this.sid = sid
this.init = function(x, y, dir, scale, type, data, owner) {
data = typeof data === 'undefined' ? {} : data
this.x = x
this.y = y
this.dir = CowUtils.fixAngle(dir)
this.xWiggle = 0
this.yWiggle = 0
this.scale = scale
this.type = type
this.id = data.id
this.owner = owner
this.name = data.name
this.isItem = Boolean(this.id !== undefined)
this.group = data.group
this.health = data.health
this.maxHealth = data.health
this.layer = this.group !== undefined ? this.group.layer : this.type === 0 ? 3 : this.type === 2 ? 0 : this.type === 4 ? -1 : 2
this.sentTo = {}
this.gridLocations = []
this.doUpdate = data.doUpdate
this.colDiv = data.colDiv || 1
this.blocker = data.blocker
this.ignoreCollision = data.ignoreCollision
this.dontGather = data.dontGather
this.hideFromEnemy = data.hideFromEnemy
this.friction = data.friction
this.projDmg = data.projDmg
this.dmg = data.dmg
this.pDmg = data.pDmg
this.pps = data.pps
this.zIndex = data.zIndex || 0
this.turnSpeed = data.turnSpeed
this.turnSpeed2 = null
this.turnSpeed3 = null
this.req = data.req
this.trap = data.trap
this.healCol = data.healCol
this.teleport = data.teleport
this.boostSpeed = data.boostSpeed
this.projectile = data.projectile
this.shootRange = data.shootRange
this.shootRate = data.shootRate
this.shootCount = this.shootRate
this.spawnPoint = data.spawnPoint
this.visible = true
this.active = true
}
}
get renderX() {
return this.x + Number(this.xWiggle) - _constants__WEBPACK_IMPORTED_MODULE_0__.cow.camera.xOffset
}
get renderY() {
return this.y + Number(this.yWiggle) - _constants__WEBPACK_IMPORTED_MODULE_0__.cow.camera.yOffset
}
setVisible(_visible) {
if (typeof _visible !== 'boolean') return
this.visible = _visible
}
setActive(_active) {
if (typeof _active !== 'boolean') return
this.active = _active
}
getScale(scaleMult, hasColDiv) {
scaleMult = scaleMult || 1
const isVolume = this.isItem || this.type == 2 || this.type == 3 || this.type == 4
return this.scale * (isVolume ? 1 : (0.6 * scaleMult)) * (hasColDiv ? 1 : this.colDiv)
}
changeHealth(amount) {
amount = parseInt(amount)
this.health += amount
return this.health <= 0
}
doWiggle(dir) {
this.xWiggle += _constants__WEBPACK_IMPORTED_MODULE_0__.cow.config.gatherWiggle * Math.cos(dir)
this.yWiggle += _constants__WEBPACK_IMPORTED_MODULE_0__.cow.config.gatherWiggle * Math.sin(dir)
}
update() {
if (!this.visible) return
const {
renderer
} = _constants__WEBPACK_IMPORTED_MODULE_0__.cow
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, renderer.delta)
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, renderer.delta)
}
if (this.turnSpeed) {
this.dir += this.turnSpeed * renderer.delta
}
}
}
/* harmony default export */
__webpack_exports__["default"] = (GameObject);
/***/
}),
/***/
"./src/modules/entities/Player.js":
/*!****************************************!*\
!*** ./src/modules/entities/Player.js ***!
\****************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
/* harmony import */
var _Entity_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./Entity.js */ "./src/modules/entities/Entity.js");
/* harmony import */
var _reloads_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./reloads.js */ "./src/modules/entities/reloads.js");
class Player extends _Entity_js__WEBPACK_IMPORTED_MODULE_1__["default"] {
constructor({
id,
sid
}) {
super({
id,
sid
})
this.skinColor = void 0
this.buildIndex = -1
this.weaponIndex = 0
this.weaponVariant = 0
this.team = ""
this.skinIndex = 0
this.tailIndex = 0
this.isLeader = false
this.iconIndex = 0
this.items = [0, 3, 6, 10]
this.weapons = [0]
this.skins = {}
this.tails = {}
const defineFreeCaps = (config, capType) => {
for (let i = 0; i < config.length; ++i) {
const cap = config[i]
if (cap.price > 0) continue
this[capType][cap.id] = true
}
}
defineFreeCaps(_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.hats, "skins")
defineFreeCaps(_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.accessories, "tails")
this.itemCounts = {}
this.gold = 100
this.stone = 100
this.wood = 100
this.food = 100
this.reloads = new _reloads_js__WEBPACK_IMPORTED_MODULE_2__["default"]()
this.maxXP = 300
this.XP = 0
this.age = 1
this.kills = 0
this.upgrAge = 2
this.upgradePoints = 0
this.hitTime = null
this.shameCount = 0
this.shameTimer = 0
this.speed = 0
this.moveDir = 0
this.isPlayer = true
this.lastDeath = {}
this.createdInstance = {}
this._updateCreatedInstance()
}
get isMe() {
return Boolean(this.sid === _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.sid && _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.alive)
}
get isAlly() {
return Boolean((this.sid === _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.sid) || (this.team && this.team === _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.team))
}
get weapon() {
return _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.weapons[this.weaponIndex]
}
get lookAngle() {
return this.isMe ? _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.input.mouse.angle : (this.dir || this.dir2)
}
get skin() {
return _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.hats.searchById(this.skinIndex)
}
get tail() {
return _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.accessories.searchById(this.tailIndex)
}
_updateCreatedInstance() {
this.createdInstance = {}
const ignoreKeys = ["skins", "tails", "sid", "id", "lastDeath", "reloads"]
for (const key in this) {
if (key === "createdInstance") continue
if (ignoreKeys.includes(key)) continue
this.createdInstance[key] = this[key]
}
}
spawn() {
this.alive = true
if (!this.isMe) return
for (const key in this.createdInstance) {
const value = this.createdInstance[key]
this[key] = value
}
this._updateCreatedInstance()
this.reloads = new _reloads_js__WEBPACK_IMPORTED_MODULE_2__["default"]()
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.setInGame(true)
}
kill() {
if (!this.isMe) return
this.alive = false
this.lastDeath = {
x: this.x,
y: this.y
}
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.setInGame(false)
}
disable() {
this.visible = false
}
hasResources(item) {
for (let i = 0; i < item.req.length; i += 2) {
if (this[item.req[i]] >= Math.round(item.req[i + 1])) continue
return false
}
return true
}
isCanBuild(item) {
return this.hasResources(item)
}
setTickData(data) {
if (!Array.isArray(data) || !data?.length) return
const {
CowUtils
} = window
this.dt = 0
this.x1 = this.x
this.y1 = this.y
this.speed = CowUtils.getDistance(this.x2, this.y2, data[1], data[2])
this.x2 = data[1]
this.y2 = data[2]
this.moveDir = CowUtils.getDirection(this.x1, this.y1, this.x2, this.y2)
this.dir1 = this.dir2 !== null ? this.dir2 : data[3]
this.dir2 = data[3]
this.time1 = this.time2 !== null ? this.time2 : Date.now()
this.time2 = Date.now()
this.buildIndex = data[4]
this.weaponIndex = data[5]
this.weaponVariant = data[6]
this.team = data[7]
this.isLeader = data[8]
this.skinIndex = data[9]
this.tailIndex = data[10]
this.iconIndex = data[11]
this.zIndex = data[12]
this.visible = true
this.tick()
}
updateShame() {
const timeSinceHit = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.ticks - this.hitTime
if (timeSinceHit < 2) {
this.shameCount += 1
if (this.shameCount >= 8) {
this.shameTimer = 30000
this.shameCount = 0
}
} else {
this.shameCount = Math.max(0, this.shameCount - 2)
}
}
changeHealth(_health) {
if (this.health < _health) {
this.updateShame()
this.hitTime = 0
} else {
this.hitTime = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.ticks
}
this.health = _health
}
onGather(didHit, weaponIndex) {
const reloadType = weaponIndex > 8 ? "secondary" : "primary"
const currentReload = this.reloads[reloadType]
if (this.weaponIndex === currentReload.id) {
currentReload.count = 0
currentReload.date = Date.now()
}
const skin = this.skin
if (didHit) {
const {
CowUtils
} = window
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.eachVisible((gameObject) => {
if (!gameObject.isItem || gameObject.dontGather) return
const scale = gameObject.scale || gameObject.getScale()
const distance = CowUtils.getDistance(this, gameObject) - scale
const angle = CowUtils.getDirection(gameObject, this)
const angleDistance = CowUtils.getAngleDist(angle, this.dir2)
const isInAngle = angleDistance <= _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.gatherAngle
const isInRange = distance <= this.weapon.range
if (!isInAngle || !isInRange) return
const damage = this.weapon.dmg * (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.variants[this.weaponVariant].val || 1)
const damageAmount = damage * (this.weapon.sDmg || 1) * (skin?.bDmg || 1)
gameObject.changeHealth(-(damageAmount))
})
}
}
updateReloads() {
const reloadType = this.weaponIndex > 8 ? "secondary" : "primary"
const currentReload = this.reloads[reloadType]
if (currentReload.id != this.weapon.id) {
currentReload.setData(this.weapon, this.weaponVariant)
}
if (this.weaponVariant != currentReload.rarity) {
currentReload.rarity = this.weaponVariant
}
if (this.weaponIndex === currentReload.id && this.buildIndex === -1) {
if (currentReload.count < currentReload.max) {
currentReload.add()
}
}
this.reloads[reloadType] = currentReload
if (this.reloads.turret.count < this.reloads.turret.max) {
this.reloads.turret.add()
}
}
tick() {
this.updateReloads()
if (this.skinIndex != 45) {
if (this.shameCount === 8) {
this.shameTimer = 0
this.shameCont = 0
}
if (this.shameTimer > 0) this.shameTimer = 0
} else {
if (this.shameCount != 8) {
this.shameCount = 8
this.shameTimer = 270
}
if (this.shameTimer > 0) this.shameTimer -= 1
}
}
canSee(other) {
if (!other) return false
const dx = Math.abs(other.x - this.x) - other.scale
const dy = Math.abs(other.y - this.y) - other.scale
return dx <= (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.maxScreenWidth / 2) * 1.3 && dy <= (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.maxScreenHeight / 2) * 1.3
}
}
/* harmony default export */
__webpack_exports__["default"] = (Player);
/***/
}),
/***/
"./src/modules/entities/reloads.js":
/*!*****************************************!*\
!*** ./src/modules/entities/reloads.js ***!
\*****************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
class Reload {
constructor(id, speed, ticks) {
const tick = 111
ticks = ticks || Math.ceil(speed / tick)
this.id = id
this.count = ticks
this.date = 0
this.date2 = this.date
this.max = ticks
this.max2 = speed
this.rarity = 0
this.done = true
this.active = false
const {
CowUtils
} = window
this._default = CowUtils.removeProto(this)
}
get dif() {
return this.count / this.max
}
get smoothValue() {
if (this.done) return 1
return (this.date2 - this.date) / this.max2
}
setData(weapon, weaponVariant) {
this.id = weapon.id
this.max = weapon.speed ? Math.ceil(weapon.speed / (1e3 / 9)) : 0
this.max2 = weapon.speed
this.count = parseInt(this.max)
this.done = true
this.rarity = weaponVariant
this.active = true
}
add() {
this.count += 1
this.count = parseInt(this.count)
this.done = this.count === this.max
}
clear() {
this.count = 0
this.done = false
this.date = Date.now()
}
}
class Reloads {
constructor() {
this.primary = new Reload(5, 300),
this.secondary = new Reload(15, 1500),
this.turret = new Reload(null, 2500, 23)
}
}
/* harmony default export */
__webpack_exports__["default"] = (Reloads);
/***/
}),
/***/
"./src/modules/input/Input.js":
/*!************************************!*\
!*** ./src/modules/input/Input.js ***!
\************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _Keyboard_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./Keyboard.js */ "./src/modules/input/Keyboard.js");
/* harmony import */
var _Mouse_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./Mouse.js */ "./src/modules/input/Mouse.js");
class Input {
constructor() {
this.keyboard = new _Keyboard_js__WEBPACK_IMPORTED_MODULE_0__["default"]()
this.mouse = new _Mouse_js__WEBPACK_IMPORTED_MODULE_1__["default"]()
}
}
/* harmony default export */
__webpack_exports__["default"] = (Input);
/***/
}),
/***/
"./src/modules/input/Keyboard.js":
/*!***************************************!*\
!*** ./src/modules/input/Keyboard.js ***!
\***************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
class Keyboard {
constructor() {
this.activeKeys = new Map()
this.events = new Map()
this.init()
}
on(keyName, listener, options = {
repeat: true
}) {
if (!(listener instanceof Function)) return
if (!this.events.has(keyName)) {
this.events.set(keyName, new Map())
}
const listeners = this.events.get(keyName)
const id = parseInt(Date.now() / 1000 + (Math.random() * 100e3))
const value = {
listener,
options
}
listeners.set(id, value)
return {
rebind: (newKeyName) => {
const listener = this.events.get(keyName).get(id)
if (this.events.get(keyName).has(id)) {
this.events.get(keyName).delete(id)
}
return this.on(newKeyName, listener.listener, listener.options)
}
}
}
trigger(code, doRepeat) {
this.events.forEach((eventsChunk, keyName) => {
if (!eventsChunk.size || keyName !== code) return
eventsChunk.forEach((event) => {
if (!event?.options?.repeat && doRepeat) return
event.listener()
})
})
}
onKeydown(event) {
if (!this.activeKeys.get(event.code)) {
this.activeKeys.set(event.code, true)
this.activeKeys.set(event.which, true)
this.trigger(event.code)
this.trigger(event.which)
}
}
onKeyup(event) {
if (this.activeKeys.get(event.code)) {
this.activeKeys.set(event.code, false)
this.activeKeys.set(event.which, false)
}
}
update() {
this.activeKeys.forEach((state, keyName) => {
if (!state) return
this.trigger(keyName, true)
})
}
init() {
window.addEventListener("keydown", this.onKeydown.bind(this))
window.addEventListener("keyup", this.onKeyup.bind(this))
}
}
/* harmony default export */
__webpack_exports__["default"] = (Keyboard);
/***/
}),
/***/
"./src/modules/input/Mouse.js":
/*!************************************!*\
!*** ./src/modules/input/Mouse.js ***!
\************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
class Mouse {
constructor() {
this.x = void 0
this.y = void 0
this.isDown = false
this.isUp = !this.isDown
this.lastClick = null
this.lastMove = null
window.addEventListener("load", this.init.bind(this))
}
get angle() {
const canvas = document.getElementById("gameCanvas") || _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.renderer.canvas
if (!canvas) return
const width = canvas.clientWidth / 2
const height = canvas.clientHeight / 2
return Math.atan2(this.y - height, this.x - width)
}
setTo(x, y) {
if (typeof x !== 'number' || typeof y !== 'number') return
this.x = x
this.y = y
this.lastMove = Date.now()
}
setState(_isDown) {
this.isDown = _isDown
this.isUp = !_isDown
this.lastClick = Date.now()
}
onMousemove(event) {
this.setTo(event.clientX, event.clientY)
}
onMousedown() {
this.setState(true)
}
onMouseup() {
this.setState(false)
}
init() {
const touchControls = document.getElementById("touch-controls-fullscreen")
touchControls.addEventListener("mousemove", this.onMousemove.bind(this))
touchControls.addEventListener("mousedown", this.onMousedown.bind(this))
touchControls.addEventListener("mouseup", this.onMouseup.bind(this))
}
}
/* harmony default export */
__webpack_exports__["default"] = (Mouse);
/***/
}),
/***/
"./src/modules/managers/AnimalsManager.js":
/*!************************************************!*\
!*** ./src/modules/managers/AnimalsManager.js ***!
\************************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
/* harmony import */
var _entities_Animal_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ../entities/Animal.js */ "./src/modules/entities/Animal.js");
/* harmony import */
var _entities_Player_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ../entities/Player.js */ "./src/modules/entities/Player.js");
class AnimalsManager {
constructor() {
this.animals = new Map()
this.animalsInStream = 0
}
get list() {
return [...this.animals.values()]
}
getById(sid) {
return this.animals.get(sid)
}
each(callback) {
this.animals.forEach(callback)
}
eachVisible(callback) {
this.each((animal) => {
if (!animal.visible) return
callback(animal)
})
}
updateAnimals(content) {
const chunkSize = 7
this.animalsInStream = 0
this.each((animal) => animal.disable())
if (!content?.length) return
for (let i = 0; i < content.length; i += chunkSize) {
const chunk = content.slice(i, i + chunkSize)
if (!this.animals.has(chunk[0])) {
const animal = new _entities_Animal_js__WEBPACK_IMPORTED_MODULE_1__["default"]({
sid: chunk[0],
index: chunk[1],
x: chunk[2],
y: chunk[3],
dir: chunk[4]
})
this.animals.set(chunk[0], animal)
continue
}
const animal = this.animals.get(chunk[0])
animal.setTickData(chunk)
animal.visible = true
this.animalsInStream += 1
}
}
interpolate() {
const {
renderer
} = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow
const lastTime = renderer.nowUpdate - (1000 / (window.config?.serverUpdateRate || 10))
this.eachVisible((animal) => {
animal.dt += renderer.delta
const rate = 170
const tmpRate = Math.min(1.7, animal.dt / rate)
const xDif = animal.x2 - animal.x1
const yDif = animal.y2 - animal.y1
animal.setTo(
animal.x1 + (xDif * tmpRate),
animal.y1 + (yDif * tmpRate)
)
})
}
update() {
this.interpolate()
}
}
/* harmony default export */
__webpack_exports__["default"] = (AnimalsManager);
/***/
}),
/***/
"./src/modules/managers/ObjectsManager.js":
/*!************************************************!*\
!*** ./src/modules/managers/ObjectsManager.js ***!
\************************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
/* harmony import */
var _entities_GameObject_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ../entities/GameObject.js */ "./src/modules/entities/GameObject.js");
class ObjectsManager {
constructor() {
this.objects = new Map()
this.objectsInStream = 0
}
get list() {
return [...this.objects.values()]
}
getById(sid) {
return this.objects.get(sid)
}
each(callback) {
this.objects.forEach(callback)
}
eachVisible(callback) {
const visibleObjects = this.list.filter((object) => object.active && object.visible)
for (let i = 0; i < visibleObjects.length; i++) {
const gameObject = visibleObjects[i]
if (!gameObject.visible || !gameObject.active) return
callback(gameObject)
}
}
disableAllObjects(sid) {
this.each((gameObject) => {
if (!gameObject.owner || gameObject.owner.sid !== sid) return
this.objects.delete(gameObject.sid)
})
}
onAddGameObject(gameObject) {}
add(sid, x, y, dir, scale, type, data, setSID, owner) {
let tmpObject = this.getById(sid)
if (!tmpObject) {
tmpObject = new _entities_GameObject_js__WEBPACK_IMPORTED_MODULE_1__["default"]({
sid
})
this.objects.set(sid, tmpObject)
}
if (setSID) tmpObject.sid = sid
tmpObject.init(x, y, dir, scale, type, data, setSID, owner)
this.onAddGameObject(tmpObject)
}
checkItemLocation(x, y, scale, scaleMult, indx, ignoreWater, getBuilding) {
const {
CowUtils
} = window
const position = {
x,
y
}
let isCanPlace = true
let building = null
this.eachVisible((gameObject) => {
if (!isCanPlace) return
const blockScale = (gameObject.blocker ? gameObject.blocker : (gameObject.isItem ? gameObject.scale : gameObject.getScale(scaleMult, gameObject.isItem)))
if (CowUtils.getDistance(position, gameObject) < (scale + blockScale)) {
isCanPlace = false
building = gameObject
}
})
if (
!ignoreWater && indx != 18 &&
y >= (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.mapScale / 2) - (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.riverWidth / 2) &&
y <= (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.mapScale / 2) + (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.riverWidth / 2)
) {
isCanPlace = false
}
return !getBuilding ? isCanPlace : building
}
update() {
this.objectsInStream = 0
this.each((gameObject) => {
if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.canSee(gameObject)) {
return gameObject.setVisible(false)
}
gameObject.setVisible(true)
this.objectsInStream += 1
// if (!gameObject.doUpdate) return
gameObject.update()
})
}
}
/* harmony default export */
__webpack_exports__["default"] = (ObjectsManager);
/***/
}),
/***/
"./src/modules/managers/PlayersManager.js":
/*!************************************************!*\
!*** ./src/modules/managers/PlayersManager.js ***!
\************************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
/* harmony import */
var _entities_Player_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ../entities/Player.js */ "./src/modules/entities/Player.js");
class PlayersManager {
constructor() {
this.players = new Map()
this.playersInStream = 0
}
get list() {
return [...this.players.values()]
}
getById(sid) {
return this.players.get(sid)
}
each(callback) {
this.players.forEach(callback)
}
eachVisible(callback) {
this.each((player) => {
if (!player.visible) return
callback(player)
})
}
addPlayer(content, isYou) {
if (!this.players.has(content[1])) {
this.players.set(content[1], new _entities_Player_js__WEBPACK_IMPORTED_MODULE_1__["default"]({
id: content[0],
sid: content[1]
}))
}
const player = this.players.get(content[1])
player.visible = false
player.x2 = void 0
player.y2 = void 0
player.spawn()
player.setInitData(content)
if (isYou) {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.setPlayer(player)
}
}
removePlayer(sid) {
if (!this.players.has(sid)) return
this.players.delete(sid)
}
updatePlayers(content) {
const chunkSize = 13
this.playersInStream = 0
this.eachVisible((player) => {
player.disable()
})
for (let i = 0; i < content.length; i += chunkSize) {
const chunk = content.slice(i, i + chunkSize)
if (!this.players.has(chunk[0])) continue
const player = this.players.get(chunk[0])
player.setTickData(chunk)
this.playersInStream += 1
}
}
interpolate() {
const {
CowUtils
} = window
const {
renderer
} = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow
const lastTime = renderer.nowUpdate - (1000 / (window.config?.serverUpdateRate || 10))
this.eachVisible((player) => {
player.dt += renderer.delta
const total = player.time2 - player.time1
const fraction = lastTime - player.time1
const ratio = total / fraction
const rate = 170
const tmpRate = Math.min(1.7, player.dt / rate)
const xDif = player.x2 - player.x1
const yDif = player.y2 - player.y1
player.setTo(
player.x1 + (xDif * tmpRate),
player.y1 + (yDif * tmpRate)
)
player.dir = CowUtils.lerpAngle(player.dir2, player.dir1, Math.min(1.2, ratio))
})
}
update() {
this.interpolate()
this.eachVisible((player) => {
const reloadType = player.weaponIndex > 8 ? "secondary" : "primary"
const currentReload = player.reloads[reloadType]
if (player.weaponIndex === currentReload.id) {
if (currentReload.count < currentReload.max) {
currentReload.date2 = Date.now()
}
}
})
}
}
/* harmony default export */
__webpack_exports__["default"] = (PlayersManager);
/***/
}),
/***/
"./src/modules/plugins/AutoReconect.js":
/*!*********************************************!*\
!*** ./src/modules/plugins/AutoReconect.js ***!
\*********************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _Plugin_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./Plugin.js */ "./src/modules/plugins/Plugin.js");
class AutoReconect extends _Plugin_js__WEBPACK_IMPORTED_MODULE_0__["default"] {
constructor() {
super({
name: "auto-reconect",
description: "Automatically reloads the page after the connection is closed or the game could not be logged in",
once: true
})
}
execute() {
super.execute(() => {
location.reload()
})
}
}
/* harmony default export */
__webpack_exports__["default"] = (AutoReconect);
/***/
}),
/***/
"./src/modules/plugins/Plugin.js":
/*!***************************************!*\
!*** ./src/modules/plugins/Plugin.js ***!
\***************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
class Plugin {
constructor({
name,
description,
once,
isCanChangeActiveState = true
}) {
this.name = name
this.description = description
this.once = once
this._isCanChangeActiveState = isCanChangeActiveState
this.isActiveState = false
this.lastActive = null
}
setActiveState(state) {
if (!this._isCanChangeActiveState) return
this.isActiveState = state
}
execute(callback) {
if (this.once && this.lastActive) return
if (callback instanceof Function) {
callback()
}
this.lastActive = Date.now()
}
}
/* harmony default export */
__webpack_exports__["default"] = (Plugin);
/***/
}),
/***/
"./src/modules/plugins/index.js":
/*!**************************************!*\
!*** ./src/modules/plugins/index.js ***!
\**************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony export */
__webpack_require__.d(__webpack_exports__, {
/* harmony export */
AutoReconect: function() {
return /* reexport safe */ _AutoReconect_js__WEBPACK_IMPORTED_MODULE_0__["default"];
}
/* harmony export */
});
/* harmony import */
var _AutoReconect_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./AutoReconect.js */ "./src/modules/plugins/AutoReconect.js");
/***/
}),
/***/
"./src/modules/render/Camera.js":
/*!**************************************!*\
!*** ./src/modules/render/Camera.js ***!
\**************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
class Camera {
constructor() {
this.x = 0
this.y = 0
this.distance = 0
this.angle = 0
this.speed = 0
this.xOffset = 0
this.yOffset = 0
}
setTo(x, y) {
this.x = x
this.y = y
}
update() {
if (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.alive) {
const {
CowUtils
} = window
this.distance = CowUtils.getDistance(this, _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player)
this.angle = CowUtils.getDirection(_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player, this)
this.speed = Math.min(this.distance * .01 * _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.renderer.delta, this.distance)
if (this.distance > .05) {
this.x += this.speed * Math.cos(this.angle)
this.y += this.speed * Math.sin(this.angle)
} else {
this.setTo(
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.x,
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.y
)
}
} else {
this.setTo(
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.mapScale / 2,
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.mapScale / 2
)
}
this.xOffset = this.x - _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.maxScreenWidth / 2
this.yOffset = this.y - _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.maxScreenHeight / 2
}
}
/* harmony default export */
__webpack_exports__["default"] = (Camera);
/***/
}),
/***/
"./src/modules/render/Renderer.js":
/*!****************************************!*\
!*** ./src/modules/render/Renderer.js ***!
\****************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
class Renderer {
constructor() {
this.canvas = void 0
this.context = void 0
this.renders = new Map()
this.nowUpdate = void 0
this.lastUpdate = this.nowUpdate
this.delta = 0
window.addEventListener("load", this.init.bind(this))
}
addRender(renderKey, renderFunc) {
if (typeof renderKey !== 'string') return
if (!(renderFunc instanceof Function)) return
if (!this.renders.has(renderKey)) {
this.renders.set(renderKey, new Map())
}
const rendersChunk = this.renders.get(renderKey)
rendersChunk.set(rendersChunk.size + 1, renderFunc)
}
_updateAll() {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.camera.update()
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.update()
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.update()
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.animalsManager.update()
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.input.keyboard.update()
}
updateFrame() {
this.nowUpdate = Date.now()
this.delta = this.nowUpdate - this.lastUpdate
this.lastUpdate = this.nowUpdate
requestAnimationFrame(this.updateFrame.bind(this))
this._updateAll()
if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player) return
this.renders.forEach((rendersChunk) => {
if (!rendersChunk.size) return
rendersChunk.forEach((render) => {
render()
})
})
}
init() {
this.canvas = document.getElementById("gameCanvas")
this.context = this.canvas.getContext("2d")
this.updateFrame()
}
}
/* harmony default export */
__webpack_exports__["default"] = (Renderer);
/***/
}),
/***/
"./src/modules/socket/Handler.js":
/*!***************************************!*\
!*** ./src/modules/socket/Handler.js ***!
\***************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
/* harmony import */
var _events_getEvents_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./events/getEvents.js */ "./src/modules/socket/events/getEvents.js");
class Handler {
static handlerKeys = {
"socket-open": "onSocketOpen",
"socket-message": "onSocketMessage",
"socket-close": "onSocketClose"
}
constructor({
socket
}) {
this.socket = socket
this.packetsListeners = new Map()
this.firstMessage = false
}
onPacket(packetName, listener) {
if (typeof packetName !== 'string') return
if (!(listener instanceof Function)) return
if (!this.packetsListeners.has(packetName)) {
this.packetsListeners.set(packetName, new Map())
}
const listeners = this.packetsListeners.get(packetName)
listeners.set(listeners.size + 1, listener)
}
onSocketOpen() {}
onSocketMessage(event) {
if (!this.firstMessage) {
const events = (0, _events_getEvents_js__WEBPACK_IMPORTED_MODULE_1__["default"])()
for (const event in events) {
this.onPacket(event, events[event])
}
this.firstMessage = true
}
const {
data
} = event
if (!(data instanceof ArrayBuffer)) return
const binary = new Uint8Array(data)
const decoded = _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.decoder.decode(binary)
if (!decoded.length) return
const type = decoded[0]
const content = decoded[1]
this.packetsListeners.forEach((packetListeners, packetName) => {
if (!packetListeners.size) return
if (packetName !== type) return
packetListeners.forEach((packetListener) => {
packetListener(...content)
})
})
}
onSocketClose() {
const {
plugins
} = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.designations
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.executePlugin(plugins.AUTO_RECONECT)
}
handle(handlerKey, event) {
const listenerName = Handler.handlerKeys[handlerKey]
if (typeof listenerName === 'undefined') return
const listener = this[listenerName]
if (!(listener instanceof Function)) return
listener.call(this, event)
}
}
/* harmony default export */
__webpack_exports__["default"] = (Handler);
/***/
}),
/***/
"./src/modules/socket/Manager.js":
/*!***************************************!*\
!*** ./src/modules/socket/Manager.js ***!
\***************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
class Manager {
static triggerKeys = {
"set-websocket": "onWebSocketSetted"
}
constructor({
socket
}) {
this.socket = socket
}
onWebSocketSetted() {
const {
handler
} = this.socket
this.socket.onEvent("open", handler.handle.bind(handler, "socket-open"))
this.socket.onEvent("message", handler.handle.bind(handler, "socket-message"))
this.socket.onEvent("close", handler.handle.bind(handler, "socket-close"))
}
trigger(triggerKey, ...props) {
const listenerName = Manager.triggerKeys[triggerKey]
if (typeof listenerName === 'undefined') return
const listener = this[listenerName]
if (!(listener instanceof Function)) return
listener.call(this, ...props)
}
}
/* harmony default export */
__webpack_exports__["default"] = (Manager);
/***/
}),
/***/
"./src/modules/socket/Socket.js":
/*!**************************************!*\
!*** ./src/modules/socket/Socket.js ***!
\**************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
/* harmony import */
var _Handler_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./Handler.js */ "./src/modules/socket/Handler.js");
/* harmony import */
var _Manager_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./Manager.js */ "./src/modules/socket/Manager.js");
class Socket {
constructor() {
this.websocket = void 0
this.socketId = void 0
this.handler = new _Handler_js__WEBPACK_IMPORTED_MODULE_1__["default"]({
socket: this
})
this.manager = new _Manager_js__WEBPACK_IMPORTED_MODULE_2__["default"]({
socket: this
})
}
get isCreated() {
return Boolean(typeof this.websocket !== 'undefined')
}
get isReady() {
return Boolean(this.websocket?.readyState === 1)
}
send(type, content) {
if (!this.isReady) return
const encoded = _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.encoder.encode([type, content])
this.websocket.send(encoded)
}
onEvent(eventKey, listener) {
if (!this.isCreated) return
if (eventKey.startsWith("on")) {
this.websocket[eventKey] = listener
return
}
this.websocket.addEventListener(eventKey, listener)
}
setSocketId(_socketId) {
if (typeof _socketId !== 'number') return
this.socketId = _socketId
}
setWebSocket(_websocket) {
if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.isReady) return
if (this.websocket instanceof WebSocket) return
if (!(_websocket instanceof WebSocket)) return
if (!/moomoo/.test(_websocket.url)) return
this.websocket = _websocket
this.manager.trigger("set-websocket")
}
}
/* harmony default export */
__webpack_exports__["default"] = (Socket);
/***/
}),
/***/
"./src/modules/socket/events/animals/loadAI.js":
/*!*****************************************************!*\
!*** ./src/modules/socket/events/animals/loadAI.js ***!
\*****************************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function loadAI(content) {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.animalsManager.updateAnimals(content)
}
/* harmony default export */
__webpack_exports__["default"] = (loadAI);
/***/
}),
/***/
"./src/modules/socket/events/game_object/addProjectile.js":
/*!****************************************************************!*\
!*** ./src/modules/socket/events/game_object/addProjectile.js ***!
\****************************************************************/
/***/
(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
const isTurret = range == 700 && speed == 1.5 && indx === 1
const {
CowUtils
} = window
const offset = 70
const position = {
x: indx == 1 ? x : x - offset * Math.cos(dir),
y: indx == 1 ? y : y - offset * Math.sin(dir),
}
const reloadType = isTurret ? "turret" : "secondary"
const nearPlayer = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.list
.filter((player) => player.visible && CowUtils.getDistance(position.x, position.y, player.x2, player.y2) <= player.scale)
.sort((a, b) => {
a = CowUtils.getDistance(position.x, position.y, a.x2, a.y2)
b = CowUtils.getDistance(position.x, position.y, b.x2, b.y2)
return a - b
})[0]
if (nearPlayer) {
nearPlayer.reloads[reloadType].clear()
}
}
/* harmony default export */
__webpack_exports__["default"] = (addProjectile);
/***/
}),
/***/
"./src/modules/socket/events/game_object/killObject.js":
/*!*************************************************************!*\
!*** ./src/modules/socket/events/game_object/killObject.js ***!
\*************************************************************/
/***/
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function killObject(sid) {
const gameObject = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.getById(sid)
if (!gameObject) return
gameObject.setActive(false)
}
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__webpack_exports__["default"] = (killObject);
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}),
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"./src/modules/socket/events/game_object/killObjects.js":
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(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
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function killObjects(sid) {
if (!sid) return
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.disableAllObjects(sid)
}
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function loadGameObject(content) {
const chunkSize = 8
for (let i = 0; i < content.length; i += chunkSize) {
const chunk = content.slice(i, i + chunkSize)
chunk[6] = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.list[chunk[6]]
if (chunk[7] >= 0) {
chunk[7] = {
sid: chunk[7]
}
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_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.add(...chunk)
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function wiggleGameObject(dir, sid) {
const gameObject = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.getById(sid)
if (!gameObject) return
gameObject.doWiggle(dir)
}
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var _animals_loadAI_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./animals/loadAI.js */ "./src/modules/socket/events/animals/loadAI.js");
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var _game_object_addProjectile_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./game_object/addProjectile.js */ "./src/modules/socket/events/game_object/addProjectile.js");
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var _game_object_killObject_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__( /*! ./game_object/killObject.js */ "./src/modules/socket/events/game_object/killObject.js");
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var _game_object_killObjects_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__( /*! ./game_object/killObjects.js */ "./src/modules/socket/events/game_object/killObjects.js");
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var _game_object_loadGameObject_js__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__( /*! ./game_object/loadGameObject.js */ "./src/modules/socket/events/game_object/loadGameObject.js");
/* harmony import */
var _game_object_wiggleGameObject_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__( /*! ./game_object/wiggleGameObject.js */ "./src/modules/socket/events/game_object/wiggleGameObject.js");
/* harmony import */
var _player_addPlayer_js__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__( /*! ./player/addPlayer.js */ "./src/modules/socket/events/player/addPlayer.js");
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var _player_gatherAnimation_js__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__( /*! ./player/gatherAnimation.js */ "./src/modules/socket/events/player/gatherAnimation.js");
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var _player_killPlayer_js__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__( /*! ./player/killPlayer.js */ "./src/modules/socket/events/player/killPlayer.js");
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var _player_removePlayer_js__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__( /*! ./player/removePlayer.js */ "./src/modules/socket/events/player/removePlayer.js");
/* harmony import */
var _player_updateHealth_js__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__( /*! ./player/updateHealth.js */ "./src/modules/socket/events/player/updateHealth.js");
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var _player_updatePlayers_js__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__( /*! ./player/updatePlayers.js */ "./src/modules/socket/events/player/updatePlayers.js");
/* harmony import */
var _stats_updateItemCounts_js__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__( /*! ./stats/updateItemCounts.js */ "./src/modules/socket/events/stats/updateItemCounts.js");
/* harmony import */
var _stats_updateItems_js__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__( /*! ./stats/updateItems.js */ "./src/modules/socket/events/stats/updateItems.js");
/* harmony import */
var _stats_updatePlayerValue_js__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__( /*! ./stats/updatePlayerValue.js */ "./src/modules/socket/events/stats/updatePlayerValue.js");
/* harmony import */
var _system_setupGame_js__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__( /*! ./system/setupGame.js */ "./src/modules/socket/events/system/setupGame.js");
function getEvents() {
const events = {}
const {
packets
} = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.designations
events[packets.SETUP_GAME] = _system_setupGame_js__WEBPACK_IMPORTED_MODULE_16__["default"]
events[packets.ADD_PLAYER] = _player_addPlayer_js__WEBPACK_IMPORTED_MODULE_7__["default"]
events[packets.KILL_PLAYER] = _player_killPlayer_js__WEBPACK_IMPORTED_MODULE_9__["default"]
events[packets.REMOVE_PLAYER] = _player_removePlayer_js__WEBPACK_IMPORTED_MODULE_10__["default"]
events[packets.UPDATE_PLAYERS] = _player_updatePlayers_js__WEBPACK_IMPORTED_MODULE_12__["default"]
events[packets.UPDATE_ITEM_COUNTS] = _stats_updateItemCounts_js__WEBPACK_IMPORTED_MODULE_13__["default"]
events[packets.UPDATE_PLAYER_VALUE] = _stats_updatePlayerValue_js__WEBPACK_IMPORTED_MODULE_15__["default"]
events[packets.UPDATE_HEALTH] = _player_updateHealth_js__WEBPACK_IMPORTED_MODULE_11__["default"]
events[packets.UPDATE_ITEMS] = _stats_updateItems_js__WEBPACK_IMPORTED_MODULE_14__["default"]
events[packets.GATHER_ANIMATION] = _player_gatherAnimation_js__WEBPACK_IMPORTED_MODULE_8__["default"]
events[packets.ADD_PROJECTILE] = _game_object_addProjectile_js__WEBPACK_IMPORTED_MODULE_2__["default"]
events[packets.LOAD_GAME_OBJECT] = _game_object_loadGameObject_js__WEBPACK_IMPORTED_MODULE_5__["default"]
events[packets.KILL_OBJECT] = _game_object_killObject_js__WEBPACK_IMPORTED_MODULE_3__["default"]
events[packets.KILL_OBJECTS] = _game_object_killObjects_js__WEBPACK_IMPORTED_MODULE_4__["default"]
events[packets.WIGGLE_GAME_OBJECT] = _game_object_wiggleGameObject_js__WEBPACK_IMPORTED_MODULE_6__["default"]
events[packets.LOAD_AI] = _animals_loadAI_js__WEBPACK_IMPORTED_MODULE_1__["default"]
return events
}
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__webpack_exports__["default"] = (getEvents);
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function addPlayer(content, isYou) {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.addPlayer(content, isYou)
}
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function gatherAnimation(sid, didHit, index) {
const player = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.getById(sid)
if (!player) return
player.onGather(didHit, index)
}
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__webpack_exports__["default"] = (gatherAnimation);
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"./src/modules/socket/events/player/killPlayer.js":
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(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function killPlayer() {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.kill()
}
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__webpack_exports__["default"] = (killPlayer);
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}),
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"./src/modules/socket/events/player/removePlayer.js":
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__webpack_require__.r(__webpack_exports__);
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function removePlayer(id) {
if (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.players.size <= 1) return
const player = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.list.find((player) => player.id === id)
if (!player) return
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.removePlayer(player.sid)
}
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__webpack_exports__["default"] = (removePlayer);
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"./src/modules/socket/events/player/updateHealth.js":
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(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function updateHealth(sid, value) {
const player = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.getById(sid)
if (!player) return
player.changeHealth(value)
}
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__webpack_exports__["default"] = (updateHealth);
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"./src/modules/socket/events/player/updatePlayers.js":
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(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function updatePlayers(content) {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.updatePlayers(content)
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.updateTicks()
}
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__webpack_exports__["default"] = (updatePlayers);
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}),
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"./src/modules/socket/events/stats/updateItemCounts.js":
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(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function updateItemCounts(index, value) {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.itemCounts[index] = value
}
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__webpack_exports__["default"] = (updateItemCounts);
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"./src/modules/socket/events/stats/updateItems.js":
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(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
/* harmony import */
var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function updateItems(data, isWeapon) {
if (!data?.length) return
const type = isWeapon ? "weapons" : "items"
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player[type] = data
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"./src/modules/socket/events/stats/updatePlayerValue.js":
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(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function updatePlayerValue(index, value, updateView) {
if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player) return
_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player[index] = value
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"./src/modules/socket/events/system/setupGame.js":
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__webpack_require__.r(__webpack_exports__);
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");
function setupGame(socketId) {
_constants_js__WEBPACK_IMPORTED_MODULE_0__.socket.setSocketId(socketId)
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(function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
__webpack_require__.r(__webpack_exports__);
class CowUtils {
static removeProto(object) {
if (!(object instanceof Object)) return
return JSON.parse(JSON.stringify(object))
}
static randInt(min, max) {
return Math.floor(CowUtils.randFloat(min, max))
}
static randFloat(min, max) {
if (typeof max === 'undefined') {
max = min
min = 0
}
return (Math.random() * (max - min + 1)) + min
}
static toRadians(degree) {
return degree * 0.01745329251
}
static lerp(value1, value2, amount) {
return value1 + (value2 - value1) * amount
}
static kFormat(value) {
value = parseFloat(value)
return value > 999 ? `${(value / 1000).toFixed(1)}k` : value
}
static fixAngle(angle) {
return Math.atan2(Math.cos(angle), Math.sin(angle))
}
static getDistance(x1, y1, x2, y2) {
if (x1 instanceof Object && y1 instanceof Object) {
return Math.hypot(x1.y - y1.y, x1.x - y1.x)
}
return Math.hypot(y1 - y2, x1 - x2)
}
static getDirection(x1, y1, x2, y2) {
if (x1 instanceof Object && y1 instanceof Object) {
return Math.atan2(x1.y - y1.y, x1.x - y1.x)
}
return Math.atan2(y1 - y2, x1 - x2)
}
static getAngleDist(angleBetween, targetLookDir) {
const difference = Math.abs(targetLookDir - angleBetween) % (Math.PI * 2)
return (difference > Math.PI ? (Math.PI * 2) - difference : difference)
}
static lerpAngle(value1, value2, amount) {
const difference = Math.abs(value2 - value1)
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2
} else {
value1 += Math.PI * 2
}
}
const value = value2 + ((value1 - value2) * amount)
if (value >= 0 && value <= (Math.PI * 2)) return value
return (value % (Math.PI * 2))
}
static createHook({
property,
proto = Object.prototype,
setter,
getter
}) {
const symbol = Symbol(property)
Object.defineProperty(proto, property, {
get() {
typeof getter === 'function' && getter(this, this[symbol])
return this[symbol]
},
set(value) {
typeof setter === 'function' && setter(this, value)
this[symbol] = value
}
})
return symbol
}
}
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__webpack_exports__["default"] = (CowUtils);
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}),
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(function(module) {
module.exports = JSON.parse('{"NAME":"Cow.JS","VERSION":"1.0.0","maxScreenWidth":1920,"maxScreenHeight":1080,"mapScale":14400,"riverWidth":724,"gatherAngle":1.208304866765305,"hitAngle":1.5707963267948966,"shieldAngle":1.0471975511965976,"gatherWiggle":10,"designations":{"plugins":{"AUTO_RECONECT":"auto-reconect","CHECK_PLACEMENT":"check-placement"},"packets":{"INIT_DATA":"A","DISCONNECT":"B","SETUP_GAME":"C","ADD_PLAYER":"D","REMOVE_PLAYER":"E","UPDATE_PLAYERS":"a","UPDATE_LEADERBOARD":"G","LOAD_GAME_OBJECT":"H","LOAD_AI":"I","ANIMATE_AI":"J","GATHER_ANIMATION":"K","WIGGLE_GAME_OBJECT":"L","SHOOT_TURRET":"M","UPDATE_PLAYER_VALUE":"N","UPDATE_HEALTH":"O","KILL_PLAYER":"P","KILL_OBJECT":"Q","KILL_OBJECTS":"R","UPDATE_ITEM_COUNTS":"S","UPDATE_AGE":"T","UPDATE_UPGRADES":"U","UPDATE_ITEMS":"V","ADD_PROJECTILE":"X","REMOVE_PROJECTILE":"Y","SERVER_SHUTDOWN_NOTICE":"Z","ADD_ALLIANCE":"g","DELETE_ALLIANCE":"1","ALLIANCE_NOTIFICATION":"2","SET_PLAYER_TEAM":"3","SET_ALLIANCE_PLAYERS":"4","UPDATE_STORE_ITEMS":"5","RECEIVE_CHAT":"6","UPDATE_MINIMAP":"7","SHOW_TEXT":"8","PING_MAP":"9","PING_SOCKET_RESPONSE":"0","ALLIANCE_JOIN_REQUEST":"P","KICK_FROM_CLAN":"Q","SEND_ALLIANCE_JOIN":"b","CREATE_ALLIANCE":"L","LEAVE_ALLIANCE":"N","STORE_EQUIP":"c","CHAT_MESSAGE":"6","RMD":"E","ATTACK_STATE":"d","MOVE_DIR":"a","MAP_PING":"S","AUTO_ATTACK":"K","SELECT_BUILD":"G","SPAWN":"M","SELECT_UPGRADE":"H","LOOK_DIR":"D","PING_SOCKET":"0"},"items":{"FOOD":0,"WALL":1,"SPIKE":2,"MILL":3,"TRAP":4,"TURRET":5}}}');
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__webpack_require__.r(__webpack_exports__);
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var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./constants.js */ "./src/constants.js");
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var _utils_CowUtils_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./utils/CowUtils.js */ "./src/utils/CowUtils.js");
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var _hooks_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./hooks.js */ "./src/hooks.js");
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linksContainer.innerHTML = html.replace(/(v\d\.\d\.\d)/gi, `$1 </a> | <a href="#" target="_blank" class="menuLink" style="color: #9f1a1a">${_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.NAME}</a>`)
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