// ==UserScript==
// @name Shell Shockers Basic Aimbot + ESP: LibertyMutualV1
// @namespace https://github.com/onlypuppy7/LibertyMutualShellShockers/
// @license GPL-3.0
// @version 1.3.0
// @author onlypuppy7
// @description UPDATED FOR 0.50.0! Fed up of a popular script injecting ads into your game? Need a simple script to modify or use? FOSS ESP, Tracers and Aimbot. Hold right mouse button to aimlock.
// @match https://shellshock.io/*
// @grant none
// @run-at document-start
// @icon https://github.com/onlypuppy7/LibertyMutualShellShockers/blob/main/scripticon.jpg?raw=true
// @require https://cdnjs.cloudflare.com/ajax/libs/crypto-js/4.1.1/crypto-js.min.js
// @require https://cdn.jsdelivr.net/npm/babylonjs@7.15.0/babylon.min.js
// ==/UserScript==
//Usage: Hold right mouse button to aimlock
//This script is more of a template than a functioning tool. If you're modifying this, you can add a GUI to start!
(function () {
let originalReplace = String.prototype.replace;
String.prototype.originalReplace = function() {
return originalReplace.apply(this, arguments);
};
const enableESP=true; //turn to false for off
const enableTracers=true; //turn to false for off
//Credit for script injection code: AI. ChatGPT prompt: "tampermonkey script. how can i make it grab a javascript file as it's loaded. if it detects the javascript file, make it apply modifications to it via regex? using XMLHttpRequest"
//Credit for idea to use XMLHttpRequest: A3+++
const originalXHROpen = XMLHttpRequest.prototype.open;
const originalXHRGetResponse = Object.getOwnPropertyDescriptor(XMLHttpRequest.prototype, 'response');
let shellshockjs
XMLHttpRequest.prototype.open = function(...args) {
const url = args[1];
if (url && url.includes("js/shellshock.js")) {
shellshockjs = this;
};
originalXHROpen.apply(this, args);
};
Object.defineProperty(XMLHttpRequest.prototype, 'response', {
get: function() {
if (this===shellshockjs) {
return applyLibertyMutual(originalXHRGetResponse.get.call(this));
};
return originalXHRGetResponse.get.call(this);
}
});
//VAR STUFF
let F=[];
let H={};
let functionNames=[];
let ESPArray=[];
let RMB=false;
//Credit: AI. ChatGPT prompt: "make javascript tampermonkey code that sets a variable RMB to true while right mouse button is being held"
document.addEventListener('mousedown', function(event) {
if (event.button === 2) {
RMB = true;
}
});
document.addEventListener('mouseup', function(event) {
if (event.button === 2) {
RMB = false;
}
});
//scrambled... geddit????
const getScrambled=function(){return Array.from({length: 10}, () => String.fromCharCode(97 + Math.floor(Math.random() * 26))).join('')}
const createAnonFunction=function(name,func){
const funcName=getScrambled();
window[funcName]=func;
F[name]=window[funcName];
functionNames[name]=funcName
};
const findKeyWithProperty = function(obj, propertyToFind) {
for (const key in obj) {
if (obj.hasOwnProperty(key)) {
if (key === propertyToFind) {
return [key];
} else if (
typeof obj[key] === 'object' &&
obj[key] !== null &&
obj[key].hasOwnProperty(propertyToFind)
) {
return key;
};
};
};
// Property not found
return null;
};
const fetchTextContent = function(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false); // Make the request synchronous
xhr.send();
if (xhr.status === 200) {
return xhr.responseText;
} else {
console.error("Error fetching text content. Status:", xhr.status);
return null;
};
};
const applyLibertyMutual = function(js) {
let hash = CryptoJS.SHA256(js).toString(CryptoJS.enc.Hex);
let clientKeys;
onlineClientKeys = fetchTextContent("https://raw.githubusercontent.com/StateFarmNetwork/client-keys/main/libertymutual_"+hash+".json"); //credit: me :D
if (onlineClientKeys == "value_undefined" || onlineClientKeys == null) {
let userInput = prompt('Valid keys could not be retrieved online. Enter keys if you have them. Join the StateFarm Network Discord server to generate keys! https://discord.gg/HYJG3jXVJF', '');
if (userInput !== null && userInput !== '') {
alert('Aight, let\'s try this. If it is invalid, it will just crash.');
clientKeys = JSON.parse(userInput);
} else {
alert('You did not enter anything, this is gonna crash lmao.');
};
} else {
clientKeys = JSON.parse(onlineClientKeys);
};
H = clientKeys.vars;
let injectionString="";
const modifyJS = function(find,replace) {
let oldJS = js;
js = js.originalReplace(find,replace);
if (oldJS !== js) {
console.log("%cReplacement successful! Injected code: "+replace, 'color: green; font-weight: bold; font-size: 0.6em; text-decoration: italic;');
} else {
console.log("%cReplacement failed! Attempted to replace "+find+" with: "+replace, 'color: red; font-weight: bold; font-size: 0.6em; text-decoration: italic;');
};
};
console.log('%cATTEMPTING TO START LIBERTYMUTUAL', 'color: magenta; font-weight: bold; font-size: 1.5em; text-decoration: underline;');
const variableNameRegex = /^[a-zA-Z_$][a-zA-Z0-9_$]*$/;
for (let name in H) {
deobf = H[name];
if (variableNameRegex.test(deobf)) {
injectionString = `${injectionString}${name}: (() => { try { return ${deobf}; } catch (error) { return "value_undefined"; } })(),`;
} else {
alert("Message from the LibertyMutual Devs: WARNING! The keys inputted contain non-variable characters! There is a possibility that this could run code unintended by the LibertyMutual team, although possibly there is also a mistake. Do NOT proceed with using this, and report to the LibertyMutual developers what is printed in the console.");
console.log("REPORT THIS IN THE DISCORD SERVER:", clientKeys);
const crashplease = "balls";
crashplease = "balls2";
};
};
console.log(injectionString);
console.log('%cLIBERTYMUTUAL INJECTION: INJECT VAR RETRIEVAL FUNCTION AND MAIN LOOP', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
modifyJS(H.SCENE+'.render',`window["${functionNames.retrieveFunctions}"]({${injectionString}},true)||${H.SCENE}.render`);
console.log('%cSuccess! Variable retrieval and main loop hooked.', 'color: green; font-weight: bold;');
modifyJS(`{if(${H.CULL})`,`{if(true)`);
console.log('%cSuccess! Cull inhibition hooked.', 'color: green; font-weight: bold;');
modifyJS("Not playing in iframe", "LIBERTYMUTUAL ACTIVE!");
// console.log(js);
console.log(H);
return js;
};
createAnonFunction("retrieveFunctions",function(vars) { ss=vars ; F.LIBERTYMUTUAL() });
createAnonFunction("LIBERTYMUTUAL",function() {
// globalSS = ss;
ss.PLAYERS.forEach(PLAYER=>{
if (PLAYER.hasOwnProperty("ws")) {
ss.MYPLAYER = PLAYER
};
});
H.actor = findKeyWithProperty(ss.MYPLAYER,H.mesh);
let TARGETED;
let CROSSHAIRS=new BABYLON.Vector3();
CROSSHAIRS.copyFrom(ss.MYPLAYER[H.actor][H.mesh].position);
// eye level
CROSSHAIRS.y += 0.4;
const forwardOffset = -5;
const yaw = ss.MYPLAYER[H.yaw];
const pitch = -ss.MYPLAYER[H.pitch];
const forwardX = Math.sin(yaw) * Math.cos(pitch);
const forwardY = Math.sin(pitch);
const forwardZ = Math.cos(yaw) * Math.cos(pitch);
CROSSHAIRS.x += forwardX * forwardOffset;
CROSSHAIRS.y += forwardY * forwardOffset;
CROSSHAIRS.z += forwardZ * forwardOffset;
const timecode=Date.now();
let minValue=99999;
ss.PLAYERS.forEach(PLAYER=>{
if (PLAYER) {
PLAYER.timecode=timecode;
//Partial credit for enemy player filtering: PacyTense. Also just common sense.
if ((PLAYER!==ss.MYPLAYER) && ((ss.MYPLAYER.team==0)||(PLAYER.team!==ss.MYPLAYER.team))) {
//ESP CODE
if ((!PLAYER.generatedESP)) {
//Credit for box from lines code: AI. ChatGPT prompt: "how can i create a box out of lines in babylon.js?"
//ESP BOXES
const boxSize = {width: 0.4, height: 0.65, depth: 0.4};
const vertices = [
new BABYLON.Vector3(-boxSize.width / 2, 0, -boxSize.depth / 2),
new BABYLON.Vector3(boxSize.width / 2, 0, -boxSize.depth / 2),
new BABYLON.Vector3(boxSize.width / 2, 0 + boxSize.height, -boxSize.depth / 2),
new BABYLON.Vector3(-boxSize.width / 2, 0 + boxSize.height, -boxSize.depth / 2),
new BABYLON.Vector3(-boxSize.width / 2, 0, boxSize.depth / 2),
new BABYLON.Vector3(boxSize.width / 2, 0, boxSize.depth / 2),
new BABYLON.Vector3(boxSize.width / 2, 0 + boxSize.height, boxSize.depth / 2),
new BABYLON.Vector3(-boxSize.width / 2, 0 + boxSize.height, boxSize.depth / 2),
];
const lines = [];
for (let i = 0; i < 4; i++) {
lines.push([vertices[i], vertices[(i + 1) % 4]]);
lines.push([vertices[i + 4], vertices[(i + 1) % 4 + 4]]);
lines.push([vertices[i], vertices[i + 4]]);
};
const box = BABYLON.MeshBuilder.CreateLineSystem(getScrambled(), { lines }, PLAYER[H.actor].scene);
//ChatGPT prompt: "how can i make an object anchored to another object, change its color, and have it render on top of everything else? babylon.js"
box.color = new BABYLON.Color3(1, 1, 1);
box.renderingGroupId = 1;
box.parent=PLAYER[H.actor][H.mesh];
//TRACER LINES
const tracers=BABYLON.MeshBuilder.CreateLines('lines', { points: [PLAYER[H.actor][H.mesh].position, CROSSHAIRS] }, PLAYER[H.actor].scene);
tracers.color=new BABYLON.Color3(1, 1, 1);
tracers.alwaysSelectAsActiveMesh = true;
tracers.renderingGroupId=1;
PLAYER.box=box;
PLAYER.tracers=tracers;
PLAYER.generatedESP=true;
ESPArray.push([box,tracers,PLAYER]);
};
//update the lines
PLAYER.tracers.setVerticesData(BABYLON.VertexBuffer.PositionKind, [CROSSHAIRS.x, CROSSHAIRS.y, CROSSHAIRS.z, PLAYER[H.actor][H.mesh].position.x, PLAYER[H.actor][H.mesh].position.y, PLAYER[H.actor][H.mesh].position.z]);
PLAYER.box.visibility=enableESP;
PLAYER.tracers.visibility=(PLAYER[H.playing]&&enableTracers);
//AIMBOT CODE
//Credit: This section is mostly common sense, and could be made by most decent programmers. It is still worth mentioning PacyTense used a functionally equivalent thing similar to this this before me 4 years ago.
const distance=Math.hypot(PLAYER[H.x]-ss.MYPLAYER[H.x], PLAYER[H.y]-ss.MYPLAYER[H.y], PLAYER[H.z]-ss.MYPLAYER[H.z]);
if (distance<minValue) {
TARGETED=PLAYER;
minValue=distance;
};
};
};
if (RMB && TARGETED && TARGETED[H.playing]) {
//3D maths
const directionVector={
[H.x]: -(TARGETED[H.x]-ss.MYPLAYER[H.x]),
[H.y]: -(TARGETED[H.y]-ss.MYPLAYER[H.y]-0.05),
[H.z]: -(TARGETED[H.z]-ss.MYPLAYER[H.z]),
};
ss.MYPLAYER[H.yaw]=F.calculateYaw(directionVector);
ss.MYPLAYER[H.pitch]=F.calculatePitch(directionVector);
};
});
for ( let i=0;i<ESPArray.length;i++) {
if (ESPArray[i][2] && ESPArray[i][2].timecode==timecode) { //still exists
} else {
//Credit for info: AI. ChatGPT prompt: "how can i delete an object in babylon.js?"
ESPArray[i][0].dispose();
ESPArray[i][1].dispose();
ESPArray.splice(i,1);
};
};
});
createAnonFunction("setPrecision",function (value) { return Math.floor(value * 8192) / 8192 }); //required precision
createAnonFunction("calculateYaw",function (pos) {
return F.setPrecision(Math.mod(Math.atan2(pos[H.x],pos[H.z]), Math.PI2));
});
createAnonFunction("calculatePitch",function (pos) {
return F.setPrecision(-Math.atan2(pos[H.y],Math.hypot(pos[H.x],pos[H.z]))%1.5);
});
})();