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Sonder

semver

// ==UserScript==
// @name            Sonder
// @version         1.5.2
// @namespace       https://discord.gg/nKcwE9gsmT
// @author          toct mini
// @icon            https://ih1.redbubble.net/image.1031839630.2251/flat,750x,075,f-pad,750x1000,f8f8f8.jpg
// @description     semver
// @match           *://*.moomoo.io/*
// @grant           none
// ==/UserScript==

(async function () {
    if (true) {
        //console.log(result);
        //alert(`Welcome back, ${result.owner.name}`);
        //localStorage.savedKey = key;
        var touchmylittlefuckingboobs = true;
        (function () {
            const WorkerCode = `
self.onmessage = (msg) => {
    let bitmap = msg.data;
    let canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
    let ctx = canvas.getContext("2d");
    ctx.drawImage(bitmap, 0, 0);
    ctx.clearRect(Math.floor(bitmap.width/2), Math.floor(bitmap.height/2), 1, 1);


    let endpoints = [];
    let data = ctx.getImageData(0,0,bitmap.width, bitmap.height).data;

    let map = new Map(canvas);


    for(let i = 0;i < data.length;i += 4){
        let l = i / 4;
        map.graph[l % bitmap.width][Math.floor(l / bitmap.width)].cost = data[i];
        if(data[i + 2]){
            endpoints.push({
                x: l % bitmap.width,
                y: Math.floor(l / bitmap.width),
            });
        }
    }
    bitmap.close();

    if(!endpoints.length){
        endpoints.push(map.getCentreNode());
    }

    //begin the pathfinding

    let openSet = new BinHeap();
    openSet.setCompare = (a, b) => a.f > b.f;
    openSet.push(map.getCentreNode());

    let currentNode;


    while(openSet.length){
        currentNode = openSet.remove(0)
        if(endpoints.some((goal) => goal.x == currentNode.x && goal.y == currentNode.y)){
            break;
        }

        let neighbors = map.getNeighbor(currentNode.x, currentNode.y);
        for(let i = 0;i < neighbors.length;i++){
            let neighbor = neighbors[i];
            if(neighbor && neighbor.cost == 0){//may make it weighted later
                let tempG = currentNode.g + Map[i % 2 == 0 ? "DiagonalCost" : "TraversalCost"];
                if(tempG < neighbor.g){
                    neighbor.parent = currentNode;
                    neighbor.g = tempG;
                    neighbor.h = Math.min.apply(Math, endpoints.map((goal) => fastHypot(neighbor.x - goal.x, neighbor.y - goal.y)));
                    if(!neighbor.inset){
                        openSet.insert(neighbor);
                    }
                }
            }
        }
    }


    //recontruct path
    if(!endpoints.some((goal) => goal.x == currentNode.x && goal.y == currentNode.y)){
        currentNode = map.getLowest('h');
    }
    let output = [];
    while(currentNode.parent){
        let nextNode = currentNode.parent;
        let d = Math.round(Math.atan2(nextNode.y - currentNode.y, nextNode.x - currentNode.x) / Math.PI * 4);
        if(d < 0){d+=8};
        output.push(d);
        currentNode = nextNode;
    }
    output = new Uint8Array(output.reverse()).buffer;

    self.postMessage(output, [output]);
}

//approximate hypot
function fastHypot(a, b){
    const c = Math.SQRT2-1;
    a = Math.abs(a);
    b = Math.abs(b);
    if(a > b){
        let temp = a;
        a = b;
        b = temp;
    }
    return (c * a) + b
}

//Map Constructor for object
class Map{
    static TraversalCost = 1;
    static DiagonalCost = Math.sqrt(2) * 1;
    constructor(canvas){
        //init variables
        this.width = canvas.width;
        this.height = canvas.height;

        this.middleWidth = Math.floor(this.width / 2);
        this.middleHeight = Math.floor(this.height / 2);

        this.graph = new Array(canvas.width);
        for(let x = 0;x < this.width;x++){
            this.graph[x] = new Array(this.height);
            for(let y = 0;y < this.height; y++){
                this.graph[x][y] = new Node(x, y);
            }
        }
        this.getCentreNode().g = 0;
        this.getCentreNode().pending = false;
    }
    getLowest(type){
        let lowestNode = this.graph[0][0];
        for(let x = 0;x < this.width;x++){
            for(let y = 0;y < this.height; y++){
                if(lowestNode[type] > this.getNode(x, y)[type]){
                    lowestNode = this.getNode(x, y);
                }
            }
        }
        return lowestNode;
    }
    getNode(x, y){
        if(this.graph[x]){
            return this.graph[x][y];
        }
    }
    getCentreNode(){
        return this.graph[this.middleWidth][this.middleHeight];
    }
    getNeighbor(x, y){
        return [
            this.getNode(x - 1, y - 1),
            this.getNode(x + 0, y - 1),
            this.getNode(x + 1, y - 1),
            this.getNode(x + 1, y + 0),
            this.getNode(x + 1, y + 1),
            this.getNode(x + 0, y + 1),
            this.getNode(x - 1, y + 1),
            this.getNode(x - 1, y + 0),
        ]
    }
}

//Node for Map
class Node{
    constructor(x, y){
        this.x = x;
        this.y = y;
        this.g = Number.POSITIVE_INFINITY;//distance to start
        this.h = Number.POSITIVE_INFINITY;//estimated distance to end
        this.parent;//where it came from
    }
    get f(){
        return this.h + this.g;
    }
}

//binary heap object constructor
class BinHeap extends Array {
    //private variable declaration
    #compare = (a, b) => a < b;
    //constuctor
    constructor(len = 0) {
        super(len);
    }
    //change compare function
    set setCompare(func) {
        if (typeof func == "function") {
            this.#compare = func;
        } else {
            throw new Error("Needs a function for comparing")
        }
    }
    //sort into a binary heap
    sort() {
        for (let i = Math.trunc(this.length / 2); i >= 0; i--) {
            this.siftDown(i)
        }
    }
    //old array sort
    arraySort(compare) {
        super.sort(compare)
    }
    //sift down
    siftDown(index) {
        let left = index * 2 + 1;
        let right = index * 2 + 2;
        let max = index;
        if (left < this.length && this.#compare(this[max], this[left])){
            max = left;
        }
        if (right < this.length && this.#compare(this[max], this[right])){
            max = right;
        }
        if (max != index) {
            this.swap(index, max);
            this.siftDown(max);
        }
    }
    //sift up
    siftUp(index) {
        let parent = (index - (index % 2 || 2)) / 2;
        if (parent >= 0 && this.#compare(this[parent], this[index])) {
            this.swap(index, parent);
            this.siftUp(parent);
        }
    }
    //inserts element into the binary heap
    insert(elem) {
        this.push(elem);
        this.siftUp(this.length - 1);
    }
    //removes elem at index from binary heap
    remove(index) {
        if (index < this.length) {
            this.swap(index, this.length - 1);
            let elem = super.pop();
            this.siftUp(index);
            this.siftDown(index);
            return elem;
        } else {
            throw new Error("Index Out Of Bounds")
        }
    }
    //changes elem at index
    update(index, elem) {
        if (index < this.length) {
            this[index] = elem;
            this.siftUp(index);
            this.siftDown(index);
        } else {
            throw new Error("Index Out Of Bounds")
        }
    }
    //swap two elem at indexes
    swap(i1, i2) {
        let temp = this[i1];
        this[i1] = this[i2];
        this[i2] = temp;
    }
}
`;
            const version = "1.5.2";


            (function () {
                const {
                    round,
                } = Math;
                document.addEventListener("keydown", function (event) {
                    if (event.keyCode === 9) {
                        const chatHolder = document.getElementById("menuChatDiv");
                        if (chatHolder) {
                            const currentDisplay = chatHolder.style.display;
                            chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
                        }
                    }
                });
                document.addEventListener("keydown", function (event) {
                    if (event.keyCode === 192) {
                        const chatHolder = document.getElementById("gameUI");
                        if (chatHolder) {
                            const currentDisplay = chatHolder.style.display;
                            chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
                        }
                    }
                });
                document.addEventListener("keydown", function (event) {
                    if (event.keyCode === 99) {
                        const chatHolder = document.getElementById("gameCanvas");
                        if (chatHolder) {
                            const currentDisplay = chatHolder.style.display;
                            chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
                        }
                    }
                });
                function getRandomRGBColor() {
                    const r = Math.floor(Math.random() * 256);
                    const g = Math.floor(Math.random() * 256);
                    const b = Math.floor(Math.random() * 256);
                    return `rgb(${r}, ${g}, ${b})`;
                }
                function getRandomBrightRGBColor() {
                    const r = Math.floor(Math.random() * 128) + 128; // Red component (between 128 and 255)
                    const g = Math.floor(Math.random() * 128) + 128; // Green component (between 128 and 255)
                    const b = Math.floor(Math.random() * 128) + 128; // Blue component (between 128 and 255)
                    return `rgb(${r}, ${g}, ${b})`;
                }
                // Define a function to generate a random rainbowish color
                function getRandomRainbowishColor() {
                    const hue = Math.floor(Math.random() * 360); // Random hue between 0 and 360 (for the entire color spectrum)
                    const saturation = '100%'; // Full saturation for vibrant colors
                    const lightness = '50%'; // Balanced lightness
                    return `hsl(${hue}, ${saturation}, ${lightness})`;
                }
                // AUTO RELOAD
                // setInterval(() => window.follmoo && window.follmoo(), 10);
                window.location.native_resolution = true;
                var autoreloadloop;
                var autoreloadenough = 0;
                autoreloadloop = setInterval(function () {
                    if (autoreloadenough < 200) {
                        if (document.getElementById("loadingText").innerHTML == `disconnected<a href="javascript:window.location.href=window.location.href" class="ytLink">reload</a>`) {
                            document.title = "Reloading...";
                            clearInterval(autoreloadloop);
                            setTimeout(function () { document.title = "Moo Moo"; }, 1000)
                            location.reload();
                        }
                        autoreloadenough++;
                    }
                    else if (autoreloadenough >= 300) {
                        clearInterval(autoreloadloop);
                        document.title = "Reloaded!";
                        setTimeout(function () { document.title = "Moo Moo"; }, 1000)
                    }
                }, 50);
                let useHack = true;
                let log = console.log;
                let testMode = window.location.hostname == "127.0.0.1";
                let imueheua = false;
                let circleScale = 1.5
                let namechanger = false;
                let inantiantibull = false;
                let spin = {
                    degree: 45,
                    toggle: false,
                    angle: 0
                }
                // Rainbow Color HEX
                var RainbowCycle = 0;
                var cycle = 0;
                var HPBarColor = "black";
                var NameBarColor = "black";
                setInterval(() => {
                    if (RainbowCycle > 359) {
                        // If Rainbow Reached Maximum
                        RainbowCycle = 0; // Restart ();
                    } else {
                        /*for(let i = 0; i< 30; i++)*/ RainbowCycle++;
                        //RainbowCycle++;
                        HPBarColor = `hsla(${RainbowCycle}, 100%, 50%, 30)`;
                    }
                }, 0);
                function getEl(id) {
                    return document.getElementById(id);
                }
                var EasyStar = function (e) {
                    var o = {};
                    function r(t) {
                        if (o[t]) return o[t].exports;
                        var n = o[t] = {
                            i: t,
                            l: !1,
                            exports: {}
                        };
                        return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports
                    }
                    return r.m = e, r.c = o, r.d = function (t, n, e) {
                        r.o(t, n) || Object.defineProperty(t, n, {
                            enumerable: !0,
                            get: e
                        })
                    }, r.r = function (t) {
                        "undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, {
                            value: "Module"
                        }), Object.defineProperty(t, "__esModule", {
                            value: !0
                        })
                    }, r.t = function (n, t) {
                        if (1 & t && (n = r(n)), 8 & t) return n;
                        if (4 & t && "object" == typeof n && n && n.__esModule) return n;
                        var e = Object.create(null);
                        if (r.r(e), Object.defineProperty(e, "default", {
                            enumerable: !0,
                            value: n
                        }), 2 & t && "string" != typeof n)
                            for (var o in n) r.d(e, o, function (t) {
                                return n[t]
                            }.bind(null, o));
                        return e
                    }, r.n = function (t) {
                        var n = t && t.__esModule ? function () {
                            return t.default
                        } : function () {
                            return t
                        };
                        return r.d(n, "a", n), n
                    }, r.o = function (t, n) {
                        return Object.prototype.hasOwnProperty.call(t, n)
                    }, r.p = "/bin/", r(r.s = 0)
                }([function (t, n, e) {
                    var P = {},
                        M = e(1),
                        _ = e(2),
                        A = e(3);
                    t.exports = P;
                    var E = 1;
                    P.js = function () {
                        var c, i, f, s = 1.4,
                            p = !1,
                            u = {},
                            o = {},
                            r = {},
                            l = {},
                            a = !0,
                            h = {},
                            d = [],
                            y = Number.MAX_VALUE,
                            v = !1;
                        this.setAcceptableTiles = function (t) {
                            t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t])
                        }, this.enableSync = function () {
                            p = !0
                        }, this.disableSync = function () {
                            p = !1
                        }, this.enableDiagonals = function () {
                            v = !0
                        }, this.disableDiagonals = function () {
                            v = !1
                        }, this.setGrid = function (t) {
                            c = t;
                            for (var n = 0; n < c.length; n++)
                                for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1)
                        }, this.setTileCost = function (t, n) {
                            o[t] = n
                        }, this.setAdditionalPointCost = function (t, n, e) {
                            void 0 === r[n] && (r[n] = {}), r[n][t] = e
                        }, this.removeAdditionalPointCost = function (t, n) {
                            void 0 !== r[n] && delete r[n][t]
                        }, this.removeAllAdditionalPointCosts = function () {
                            r = {}
                        }, this.setDirectionalCondition = function (t, n, e) {
                            void 0 === l[n] && (l[n] = {}), l[n][t] = e
                        }, this.removeAllDirectionalConditions = function () {
                            l = {}
                        }, this.setIterationsPerCalculation = function (t) {
                            y = t
                        }, this.avoidAdditionalPoint = function (t, n) {
                            void 0 === u[n] && (u[n] = {}), u[n][t] = 1
                        }, this.stopAvoidingAdditionalPoint = function (t, n) {
                            void 0 !== u[n] && delete u[n][t]
                        }, this.enableCornerCutting = function () {
                            a = !0
                        }, this.disableCornerCutting = function () {
                            a = !1
                        }, this.stopAvoidingAllAdditionalPoints = function () {
                            u = {}
                        }, this.findPath = function (t, n, e, o, r) {
                            function i(t) {
                                p ? r(t) : setTimeout(function () {
                                    r(t)
                                })
                            }
                            if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar.");
                            if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar.");
                            if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid.");
                            if (t !== e || n !== o) {
                                for (var s = c[o][e], u = !1, l = 0; l < f.length; l++)
                                    if (s === f[l]) {
                                        u = !0;
                                        break
                                    } if (!1 !== u) {
                                        var a = new M;
                                        a.openList = new A(function (t, n) {
                                            return t.bestGuessDistance() - n.bestGuessDistance()
                                        }), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1));
                                        o = E++;
                                        return h[o] = a, d.push(o), o
                                    }
                                i(null)
                            } else i([])
                        }, this.cancelPath = function (t) {
                            return t in h && (delete h[t], !0)
                        }, this.calculate = function () {
                            if (0 !== d.length && void 0 !== c && void 0 !== f)
                                for (i = 0; i < y; i++) {
                                    if (0 === d.length) return;
                                    p && (i = 0);
                                    var t = d[0],
                                        n = h[t];
                                    if (void 0 !== n)
                                        if (0 !== n.openList.size()) {
                                            var e = n.openList.pop();
                                            if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1)));
                                            else {
                                                var o = [];
                                                o.push({
                                                    x: e.x,
                                                    y: e.y
                                                });
                                                for (var r = e.parent; null != r;) o.push({
                                                    x: r.x,
                                                    y: r.y
                                                }), r = r.parent;
                                                o.reverse(), n.callback(o), delete h[t], d.shift()
                                            }
                                        } else n.callback(null), delete h[t], d.shift();
                                    else d.shift()
                                }
                        };
                        var T = function (t, n, e, o, r) {
                            e = n.x + e, o = n.y + o;
                            void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o)))
                        },
                            g = function (t, n, e, o, r) {
                                var i = l[o] && l[o][e];
                                if (i) {
                                    var s = x(r.x - e, r.y - o);
                                    if (! function () {
                                        for (var t = 0; t < i.length; t++)
                                            if (i[t] === s) return !0;
                                        return !1
                                    }()) return !1
                                }
                                for (var u = 0; u < n.length; u++)
                                    if (t[o][e] === n[u]) return !0;
                                return !1
                            },
                            x = function (t, n) {
                                if (0 === t && -1 === n) return P.TOP;
                                if (1 === t && -1 === n) return P.TOP_RIGHT;
                                if (1 === t && 0 === n) return P.RIGHT;
                                if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
                                if (0 === t && 1 === n) return P.BOTTOM;
                                if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
                                if (-1 === t && 0 === n) return P.LEFT;
                                if (-1 === t && -1 === n) return P.TOP_LEFT;
                                throw new Error("These differences are not valid: " + t + ", " + n)
                            },
                            b = function (t, n) {
                                return r[n] && r[n][t] || o[c[n][t]]
                            },
                            O = function (t, n, e, o, r) {
                                if (void 0 !== t.nodeHash[e]) {
                                    if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n]
                                } else t.nodeHash[e] = {};
                                var i = m(n, e, t.endX, t.endY),
                                    r = null !== o ? o.costSoFar + r : 0,
                                    i = new _(o, n, e, r, i);
                                return t.nodeHash[e][n] = i
                            },
                            m = function (t, n, e, o) {
                                var r, i;
                                return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o))
                            }
                        }, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT"
                }, function (t, n) {
                    t.exports = function () {
                        this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList
                    }
                }, function (t, n) {
                    t.exports = function (t, n, e, o, r) {
                        this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function () {
                            return this.costSoFar + this.simpleDistanceToTarget
                        }
                    }
                }, function (t, n, e) {
                    t.exports = e(4)
                }, function (u, T, t) {
                    var g, x;
                    (function () {
                        var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;
                        function s(t) {
                            this.cmp = null != t ? t : p, this.nodes = []
                        }
                        l = Math.floor, v = Math.min, p = function (t, n) {
                            return t < n ? -1 : n < t ? 1 : 0
                        }, y = function (t, n, e, o, r) {
                            var i;
                            if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative");
                            for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1;
                            return [].splice.apply(t, [e, e - e].concat(n)), n
                        }, n = function (t, n, e) {
                            return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e)
                        }, d = function (t, n) {
                            var e, o;
                            return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o
                        }, e = function (t, n, e) {
                            var o;
                            return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o
                        }, a = function (t, n, e) {
                            var o;
                            return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n
                        }, h = function (e, t) {
                            var n, o, r, i, s, u;
                            for (null == t && (t = p), s = [], o = 0, r = (i = function () {
                                u = [];
                                for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t);
                                return u
                            }.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t));
                            return s
                        }, i = function (t, n, e) {
                            if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e)
                        }, o = function (t, n, e) {
                            var o, r, i, s, u;
                            if (null == e && (e = p), !(r = t.slice(0, n)).length) return r;
                            for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e);
                            return r.sort(e).reverse()
                        }, r = function (t, n, e) {
                            var o, r, i, s, u, l, a, c, f;
                            if (null == e && (e = p), 10 * n <= t.length) {
                                if (!(i = t.slice(0, n).sort(e)).length) return i;
                                for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]);
                                return i
                            }
                            for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e));
                            return f
                        }, c = function (t, n, e, o) {
                            var r, i, s;
                            for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s;
                            return t[e] = r
                        }, f = function (t, n, e) {
                            var o, r, i, s, u;
                            for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1;
                            return t[n] = i, c(t, u, n, e)
                        }, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function (t) {
                            return n(this.nodes, t, this.cmp)
                        }, s.prototype.pop = function () {
                            return d(this.nodes, this.cmp)
                        }, s.prototype.peek = function () {
                            return this.nodes[0]
                        }, s.prototype.contains = function (t) {
                            return -1 !== this.nodes.indexOf(t)
                        }, s.prototype.replace = function (t) {
                            return e(this.nodes, t, this.cmp)
                        }, s.prototype.pushpop = function (t) {
                            return a(this.nodes, t, this.cmp)
                        }, s.prototype.heapify = function () {
                            return h(this.nodes, this.cmp)
                        }, s.prototype.updateItem = function (t) {
                            return i(this.nodes, t, this.cmp)
                        }, s.prototype.clear = function () {
                            return this.nodes = []
                        }, s.prototype.empty = function () {
                            return 0 === this.nodes.length
                        }, s.prototype.size = function () {
                            return this.nodes.length
                        }, s.prototype.clone = function () {
                            var t = new s;
                            return t.nodes = this.nodes.slice(0), t
                        }, s.prototype.toArray = function () {
                            return this.nodes.slice(0)
                        }, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function () {
                            return t
                        }) ? x.apply(T, g) : x) || (u.exports = x)
                    }).call(this)
                }]);
                let easystar = new EasyStar.js();
                !function (run) {
                    if (!run) return;
                    let codes = {
                        setup: () => {
                            "use strict";
                            let newFont = document.createElement("link");
                            newFont.rel = "stylesheet";
                            newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
                            newFont.type = "text/css";
                            document.body.append(newFont);
                            let min = document.createElement("script");
                            min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
                            document.body.append(min);
                        },
                        mainHACK: () => {
                            if (!useHack) {
                                return;
                            }
                            let config = window.config;
                            // CLIENT:
                            config.clientSendRate = 0; // Aim Packet Send Rate
                            config.serverUpdateRate = 9;
                            // UI:
                            config.deathFadeout = 0;
                            // CHECK IN SANDBOX:
                            config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
                            // CUSTOMIZATION:
                            config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
                                                 "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
                                                 "#8bc373", "#91b2db"
                                                ];
                            config.weaponVariants = [{
                                id: 0,
                                src: "",
                                xp: 0,
                                val: 1,
                            }, {
                                id: 1,
                                src: "_g",
                                xp: 3000,
                                val: 1.1,
                            }, {
                                id: 2,
                                src: "_d",
                                xp: 7000,
                                val: 1.18,
                            }, {
                                id: 3,
                                src: "_r",
                                poison: true,
                                xp: 12000,
                                val: 1.18,
                            }, {
                                id: 4,
                                src: "_e",
                                poison: true,
                                heal: true,
                                xp: 24000,
                                val: 1.18,
                            }];
                            // VISUAL:
                            config.anotherVisual = true;
                            config.useWebGl = false;
                            config.resetRender = false;
                            function waitTime(timeout) {
                                return new Promise((done) => {
                                    setTimeout(() => {
                                        done();
                                    }, timeout);
                                });
                            }
                            let changed = false;
                            let botSkts = [];
                            // STORAGE:
                            let canStore;
                            if (typeof (Storage) !== "undefined") {
                                canStore = true;
                            }
                            function saveVal(name, val) {
                                if (canStore)
                                    localStorage.setItem(name, val);
                            }
                            function deleteVal(name) {
                                if (canStore)
                                    localStorage.removeItem(name);
                            }
                            function getSavedVal(name) {
                                if (canStore)
                                    return localStorage.getItem(name);
                                return null;
                            }
                            // CONFIGS:
                            let gC = function (a, b) {
                                try {
                                    let res = JSON.parse(getSavedVal(a));
                                    if (typeof res === "object") {
                                        return b;
                                    } else {
                                        return res;
                                    }
                                } catch (e) {
                                    alert("dieskid");
                                    return b;
                                }
                            };
                            function setConfigs() {
                                return {
                                    autoq: false,
                                    killChat: true,
                                    autoBuy: true,
                                    autoBuyEquip: true,
                                    autoPush: true,
                                    revTick: true,
                                    spikeTick: true,
                                    predictTick: true,
                                    autoPlace: true,
                                    autoReplace: true,
                                    antiTrap: true,
                                    slowOT: false,
                                    attackDir: false,
                                    noDir: false,
                                    showDir: true,
                                    autoRespawn: false
                                };
                            }
                            let configs = setConfigs();
                            window.removeConfigs = function () {
                                for (let cF in configs) {
                                    deleteVal(cF, configs[cF]);
                                }
                            };
                            for (let cF in configs) {
                                configs[cF] = gC(cF, configs[cF]);
                            }
                            // MENU FUNCTIONS:
                            window.changeMenu = function () { };
                            window.debug = function () { };
                            window.toggleNight = function () { };
                            window.wasdMode = function () { };
                            // PAGE 1:
                            window.startGrind = function () { };
                            window.togglePM = function () { };
                            // PAGE 3:
                            window.connectFillBots = function () { };
                            window.destroyFillBots = function () { };
                            window.tryConnectBots = function () { };
                            window.destroyBots = function () { };
                            window.resBuild = function () { };
                            window.toggleBotsCircle = function () { };
                            window.toggleVisual = function () { };
                            // SOME FUNCTIONS:
                            window.prepareUI = function () { };
                            window.leave = function () { };
                            // nah hahahahahhh why good ping
                            window.ping = imueheua ? 86 : 0;
                            let menuHidden = false;
                            let scriptMenu;
                            class menu {
                                static init() {
                                    if ("chatbox" !== document.activeElement.id.toLowerCase()) {
                                        let external = document.createElement("div");
                                        external.innerHTML = `<div id='helpText' style='font-size: 30px;color: rgb(255, 255, 255);'>Sonder v${version}</div> <style> onfg:hover {color: yellow;}onfg{transition: all 1s ease}</style>`;

                                        let pages = [], pageI = 0;

                                        function addPage() {
                                            let page = document.createElement("div");
                                            scriptMenu = page;
                                            page.style = "font-size: 12px; color: white; overflow-y: scroll; height: 150px;";
                                            external.appendChild(page);
                                            pages[pageI] = page;
                                        }
                                        function append(e) {
                                            if (!pages[pageI]) {
                                                addPage();
                                            }
                                            pages[pageI].appendChild(e);
                                        }

                                        return {
                                            add: function (malformed) {
                                                let documentObject = document.createElement(malformed.tag || "div");
                                                Object.keys(malformed).forEach((property) => {
                                                    documentObject[(property == "html" ? "innerHTML" : property)] = malformed[property];
                                                });
                                                append(documentObject);
                                                return documentObject;
                                            },
                                            newline: function (e) {
                                                if (!e) {
                                                    append(document.createElement("br"));
                                                } else {
                                                    for (let i = 0; i < e; i++) {
                                                        append(document.createElement("br"));
                                                    }
                                                }
                                            },
                                            prepend: function (documentParentObjectModule) {
                                                documentParentObjectModule.appendChild(external);
                                            },
                                            writeStyle: function (style) {
                                                external.style = style;
                                            },
                                            hide: function () {
                                                external.style.left = "-999px";
                                            },
                                            show: function () {
                                                external.style.left = "20px";
                                            },
                                            addToggleHotkeys: function (keycode) {
                                                addEventListener("keydown", function (event) {
                                                    if (event.keyCode == keycode) {
                                                        external.style.left = external.style.left == "20px" ? "-999px" : "20px";
                                                        menuHidden = external.style.left != "20px" ? true : false;
                                                    }
                                                });
                                            },
                                            addButton: function (innerTexts, setter, getter) {
                                                innerTexts = Object.entries(innerTexts);
                                                let i = 0;

                                                function execute() {
                                                    eval(innerTexts[i][1]);
                                                }

                                                execute();
                                                this.add({ tag: "onfg", innerHTML: innerTexts[i][0] + "&nbsp;" }).addEventListener("click", function () {

                                                    i = (i + 1) % innerTexts.length;
                                                    execute();
                                                    this.innerHTML = innerTexts[i][0];
                                                });
                                            },
                                            addEnableButton: function (innerText, variableName, locked = false) {
                                                function get() {
                                                    main.currentVal = main[variableName].enabled;
                                                    //eval("window.currentVal = " + variableName);
                                                    //return window.currentVal;
                                                    return main.currentVal
                                                };
                                                function set(value) {
                                                    if (main[variableName].enabled == true) {
                                                        main[variableName].enabled = false
                                                    } else {
                                                        main[variableName].enabled = true;
                                                    }
                                                    //alert(main[variableName].enabled);
                                                    //main[variableName].enabled = !main[variableName].enabled
                                                    //eval(`${variableName} = ${value};`)
                                                };
                                                this.add({ tag: "span", innerHTML: innerText + "&nbsp;" });
                                                this.add({
                                                    tag: "input", type: "checkbox", checked: get(), disabled: locked
                                                }).addEventListener("change", function () {
                                                    set(!get());
                                                    notif(innerText, get() ? "Enabled" : "Disabled");
                                                });
                                            },
                                            addTab: function (e) {
                                                this.add({ tag: "span", innerHTML: [...Array(e)].map(t => "&nbsp").join("") });
                                            }
                                        }
                                    }
                                }
                            }
                            let main = {
                                currentValue: "",
                                autoq: {
                                    enabled: false
                                },
                                spikeSync: {
                                    enabled: true,
                                },
                                coolreload: {
                                    enabled: false,
                                },
                                nativeGraphics: {
                                    enabled: true,
                                },
                                dmgText: {
                                    enabled: true,
                                },
                                useWasd: {
                                    enabled: false,
                                },
                                autoGrind: {
                                    enabled: false,
                                },
                                pvpMode: {
                                    enabled: true
                                },
                                autoPush: {
                                    enabled: true,
                                },
                                placementIndicator: {
                                    enabled: true,
                                },
                                FPSBoostBeta: {
                                    enabled: true
                                },
                                resolutionValue: {
                                    value: 0.9,
                                },
                                autoQual: {
                                    enabled: false,
                                },
                                autoInsta: {
                                    enabled: true,
                                },
                                preplace: {
                                    enabled: touchmylittlefuckingboobs ? true : false,
                                },
                                autoplace: {
                                    enabled: true,
                                },
                                autoreplace: {
                                    enabled: true,
                                },
                                avoidSpikes: {
                                    enabled: false,
                                },
                                bots: {
                                    spawn: function () { },
                                    spawned: false,
                                },
                                autobreak: {
                                    enabled: true,
                                },
                                ilrb: {
                                    enabled: false,
                                },
                                extm: {
                                    enabled: true,
                                },
                            };
                            var ae86 = false,
                                lur = true,
                                fz = false;
                            setInterval(() => {
                                ae86 = false;
                                lur = false;
                                //rv2 = false;
                                fz = false;
                                //don = false;
                                //sinful = false;
                                if (main.extm.enabled) {
                                    let val = document.getElementById("EXTM").value;
                                    if (val == "ae") ae86 = true;
                                    if (val == "lre") lur = true;
                                    //if(val == "rv2") rv2 = true;
                                    if (val == "fz") fz = true;
                                    //if(val == "donnie") don = true;
                                    //if(val == "sinful") sinful = true;
                                }
                            }, 50);
                            //shitr
                            var abs = true,
                                chain = false,
                                bullspams = 0,
                                maxBullspam = 0,
                                useps = Date.now();
                            let chatTimeouts = [], oldChatter = [], chatter = [], startedDate = Date.now()
                            let momenu = menu.init();
                            momenu.writeStyle("padding: 10px;\nbackground-color: rgba(0, 0, 0, 0.25);\nborder-radius: 3px;\nposition: absolute;\nleft: 20px;\ntop: 20px;\nmin-width: 450px;\nmax-width: 450px;\nmin-height: 400;\nmax-height 700;");
                            momenu.newline();
                            momenu.addEnableButton("PVP Mode: ", "pvpMode");
                            momenu.newline();
                            momenu.addEnableButton("Script Modules: ", "extm");
                            momenu.add({
                                tag: "select", id: "EXTM", innerHTML: `
                    <option value="lre" selected>Invi</option>
                    <option value="ae">AE86</option>
                    <option value="fz">RV3</option>
                    `
                            });
                            /*<option value="sinful">Sin</option>*/
                            /*<option value="donnie">Donnie</option>*/
                            /* <option value="rv2">RV2</option>*/
                            momenu.newline(2);
                            momenu.addButton({
                                "Auto Bull-Spam (1)": "abs=true",
                                "Insta Chaining (2)": "abs=false;chain=true",
                                "Anti Bull (3)": "abs=false;chain=false"
                            });
                            momenu.newline(2);
                            momenu.addEnableButton("Inline Reloadbars: ", "ilrb");
                            momenu.newline(2);
                            momenu.addEnableButton("Auto Q: ", "autoq");
                            momenu.newline();
                            momenu.addEnableButton("Auto Insta: ", "autoInsta");
                            momenu.newline(2);
                            momenu.addEnableButton("Damage Text: ", "dmgText");
                            momenu.newline();
                            momenu.addEnableButton("Auto Push: ", "autoPush");
                            momenu.newline();
                            momenu.addEnableButton("Avoid Spikes: ", "avoidSpikes");
                            momenu.newline(2);
                            momenu.addEnableButton("Native Graphics: ", "nativeGraphics");
                            momenu.newline(2);
                            momenu.addEnableButton("Placement Indicator: ", "placementIndicator");
                            momenu.newline(3);
                            momenu.addEnableButton("Autoplace: ", "autoplace");
                            momenu.newline();
                            momenu.addEnableButton("Autobreak: ", "autobreak");
                            momenu.newline();
                            momenu.addEnableButton("Auto Replace: ", "autoreplace");
                            momenu.newline();
                            momenu.addEnableButton("Preplace: ", "preplace", !touchmylittlefuckingboobs);
                            momenu.newline(2);
                            momenu.addEnableButton("Ruby Farm: ", "autoGrind");
                            momenu.newline();
                            momenu.addEnableButton("Spike Hit Sync: ", "spikeSync");
                            momenu.newline(2);
                            momenu.addEnableButton("FPS Boost: ", "FPSBoostBeta");
                            momenu.newline(2);
                            momenu.add({
                                tag: "span", html: ""
                            });
                            momenu.addTab(2);
                            momenu.add({
                                tag: "select", id: "autochats", html: `
                    <option selected value="thetop">Initial D - The Top</option>
                    <option value="gas">Initial D - Gas Gas Gas</option>
                    <option value="dejavu">Initial D - Deja Vu</option>
                    <option value="norival">Alaina Cross - No Rival</option>
                    <option value="inv">Crypt x Joey Nato - Invincible</option>
                    <option value="livinglife">Cheriimoya - Living Life In The Night</option>
                    <option value="outtamind">Gentrammel - Out Of My Mind</option>
                    <option value="outerspace">BEAUZ - Outerspace</option>
                    <option value="nobody">CRVN - Nobody</option>
                    <option value="glorydays">FELLOWSHIP - Glory Days</option>
                    <option value="legendsNeverDie">LoL (Worlds 2017) - Legends Never Die</option>
                    <option value="giants">V O E - Giants</option>
                    <option value="ipip">Turi ip ip</option>
                    <option value="staywithme">1nonly - Stay With Me</option>
                    <option value="skyfall">Skyfall - Adele</option>
                    <option value="betterplace">Better Place - NSYNC</option>
                    <option value="takeover">LoL (Worlds 2020) - Take Over</option>
                    `
                            });
                            momenu.add({ html: "Music Volume:" });
                            momenu.add({ tag: "input", type: "range", value: 50, id: "mscVolume" });
                            momenu.newline(3);
                            momenu.addEnableButton("Cool auto reload: ", "coolreload");
                            momenu.prepend(document.body);
                            momenu.addToggleHotkeys(27);
                            //changeRes();
                            //blur things
                            let checkboxs = scriptMenu.getElementsByTagName("input");
                            let autochatselement = document.getElementById('autochats');
                            let moduleselement = document.getElementById("EXTM");
                            moduleselement.addEventListener("change", () => {
                                moduleselement.blur();
                            });
                            autochatselement.addEventListener("change", () => {
                                autochatselement.blur();
                            });
                            for (let i = 0; i < checkboxs.length; i++) {
                                if (checkboxs[i].type == "checkbox") {
                                    checkboxs[i].addEventListener("change", () => {
                                        checkboxs[i].blur();
                                    })
                                }
                                if (checkboxs[i].type == "range") {
                                    checkboxs[i].addEventListener('change', () => {
                                        checkboxs[i].blur();
                                    });
                                }
                            }
                            class HtmlAction {
                                constructor(element) {
                                    this.element = element;
                                };
                                add(code) {
                                    if (!this.element) return undefined;
                                    this.element.innerHTML += code;
                                };
                                newLine(amount) {
                                    let result = `<br>`;
                                    if (amount > 0) {
                                        result = ``;
                                        for (let i = 0; i < amount; i++) {
                                            result += `<br>`;
                                        }
                                    }
                                    this.add(result);
                                };
                                checkBox(setting) {
                                    let newCheck = `<input type = "checkbox"`;
                                    setting.id && (newCheck += ` id = ${setting.id}`);
                                    setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
                                    setting.class && (newCheck += ` class = ${setting.class}`);
                                    setting.checked && (newCheck += ` checked`);
                                    setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
                                    newCheck += `>`;
                                    this.add(newCheck);
                                };
                                text(setting) {
                                    let newText = `<input type = "text"`;
                                    setting.id && (newText += ` id = ${setting.id}`);
                                    setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
                                    setting.class && (newText += ` class = ${setting.class}`);
                                    setting.size && (newText += ` size = ${setting.size}`);
                                    setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
                                    setting.value && (newText += ` value = ${setting.value}`);
                                    setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", "&nbsp;")}`);
                                    newText += `>`;
                                    this.add(newText);
                                };
                                select(setting) {
                                    let newSelect = `<select`;
                                    setting.id && (newSelect += ` id = ${setting.id}`);
                                    setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
                                    setting.class && (newSelect += ` class = ${setting.class}`);
                                    newSelect += `>`;
                                    for (let options in setting.option) {
                                        newSelect += `<option value = ${setting.option[options].id}`
                                        setting.option[options].selected && (newSelect += ` selected`);
                                        newSelect += `>${options}</option>`;
                                    }
                                    newSelect += `</select>`;
                                    this.add(newSelect);
                                };
                                button(setting) {
                                    let newButton = `<button`;
                                    setting.id && (newButton += ` id = ${setting.id}`);
                                    setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
                                    setting.class && (newButton += ` class = ${setting.class}`);
                                    setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
                                    newButton += `>`;
                                    setting.innerHTML && (newButton += setting.innerHTML);
                                    newButton += `</button>`;
                                    this.add(newButton);
                                };
                                selectMenu(setting) {
                                    let newSelect = `<select`;
                                    if (!setting.id) {
                                        alert("please put id skid");
                                        return;
                                    }
                                    window[setting.id + "Func"] = function () { };
                                    setting.id && (newSelect += ` id = ${setting.id}`);
                                    setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
                                    setting.class && (newSelect += ` class = ${setting.class}`);
                                    newSelect += ` onchange = window.${setting.id + "Func"}()`;
                                    newSelect += `>`;
                                    let last;
                                    let i = 0;
                                    for (let options in setting.menu) {
                                        newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
                                        setting.menu[options] && (newSelect += ` checked`);
                                        newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
                                        i++;
                                    }
                                    newSelect += `</select>`;
                                    this.add(newSelect);
                                    i = 0;
                                    for (let options in setting.menu) {
                                        window[options + "Func"] = function () {
                                            setting.menu[options] = getEl("check_" + options).checked ? true : false;
                                            saveVal(options, setting.menu[options]);
                                            getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
                                            getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
                                            //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
                                        };
                                        this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] });
                                        i++;
                                    }
                                    last = "check_" + getEl(setting.id).value.split("_")[1];
                                    window[setting.id + "Func"] = function () {
                                        getEl(last).style.display = "none";
                                        last = "check_" + getEl(setting.id).value.split("_")[1];
                                        getEl(last).style.display = "inline-block";
                                        //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
                                    };
                                };
                            };
                            class Html {
                                constructor() {
                                    this.element = null;
                                    this.action = null;
                                    this.divElement = null;
                                    this.startDiv = function (setting, func) {
                                        let newDiv = document.createElement("div");
                                        setting.id && (newDiv.id = setting.id);
                                        setting.style && (newDiv.style = setting.style);
                                        setting.class && (newDiv.className = setting.class);
                                        this.element.appendChild(newDiv);
                                        this.divElement = newDiv;
                                        let addRes = new HtmlAction(newDiv);
                                        typeof func == "function" && func(addRes);
                                    };
                                    this.addDiv = function (setting, func) {
                                        let newDiv = document.createElement("div");
                                        setting.id && (newDiv.id = setting.id);
                                        setting.style && (newDiv.style = setting.style);
                                        setting.class && (newDiv.className = setting.class);
                                        setting.appendID && getEl(setting.appendID).appendChild(newDiv);
                                        this.divElement = newDiv;
                                        let addRes = new HtmlAction(newDiv);
                                        typeof func == "function" && func(addRes);
                                    };
                                };
                                set(id) {
                                    this.element = getEl(id);
                                    this.action = new HtmlAction(this.element);
                                };
                                resetHTML(text) {
                                    if (text) {
                                        this.element.innerHTML = ``;
                                    } else {
                                        this.element.innerHTML = ``;
                                    }
                                };
                                setStyle(style) {
                                    this.element.style = style;
                                };
                                setCSS(style) {
                                    this.action.add(`<style>` + style + `</style>`);
                                };
                            };
                            let HTML = new Html();
                            let nightMode = document.createElement("div");/*
                nightMode.id = "nightMode";
                document.body.appendChild(nightMode);
                HTML.set("nightMode");
                HTML.setStyle(`
            display: none;
            position: absolute;
            pointer-events: none;
            background-color: rgb(0, 0, 100);
            opacity: 0;
            top: 0%;
            width: 100%;
            height: 100%;
            animation-duration: 5s;
            animation-name: night2;
            `);
                HTML.resetHTML();
                HTML.setCSS(`
            @keyframes night1 {
                from {opacity: 0;}
                to {opacity: 0.35;}
            }
            @keyframes night2 {
                from {opacity: 0.35;}
                to {opacity: 0;}
            }
            `);
                let menuDiv = document.createElement("div");
                menuDiv.id = "menuDiv";
                document.body.appendChild(menuDiv);
                HTML.set("menuDiv");
                HTML.setStyle(`
            position: absolute;
            left: 20px;
            top: 20px;
            `);
                HTML.resetHTML();
                HTML.setCSS(`
            .menuClass{
                color: #fff;
                font-size: 31px;
                text-align: left;
                padding: 10px;
                padding-top: 7px;
                padding-bottom: 5px;
                width: 300px;
                background-color: rgba(0, 0, 0, 0);
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 6px;
            }
            .menuC {
                display: none;
                font-family: "Hammersmith One";
                font-size: 12px;
                max-height: 180px;
                overflow-y: scroll;
                -webkit-touch-callout: none;
                -webkit-user-select: none;
                -khtml-user-select: none;
                -moz-user-select: none;
                -ms-user-select: none;
                user-select: none;
            }
            .menuB {
                text-align: center;
                background-color: rgb(25, 25, 25);
                color: #fff;
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
                border: 2px solid #000;
                cursor: pointer;
            }
            .menuB:hover {
                border: 2px solid #fff;
            }
            .menuB:active {
                color: rgb(25, 25, 25);
                background-color: rgb(200, 200, 200);
            }
            .customText {
                color: #000;
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
                border: 2px solid #000;
            }
            .customText:focus {
                background-color: yellow;
            }
            .checkB {
                position: relative;
                top: 2px;
                accent-color: #888;
                cursor: pointer;
            }
            .Cselect {
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
                background-color: rgb(75, 75, 75);
                color: #fff;
                border: 1px solid #000;
            }
            #menuChanger {
                position: absolute;
                right: 10px;
                top: 10px;
                background-color: rgba(0, 0, 0, 0);
                color: #fff;
                border: none;
                cursor: pointer;
            }
            #menuChanger:hover {
                color: #000;
            }
            ::-webkit-scrollbar {
                width: 10px;
            }
            ::-webkit-scrollbar-track {
                opacity: 0;
            }
            ::-webkit-scrollbar-thumb {
                background-color: rgb(25, 25, 25);
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
            }
            ::-webkit-scrollbar-thumb:active {
                background-color: rgb(230, 230, 230);
            }
            `);
                HTML.startDiv({ id: "menuHeadLine", class: "menuClass" }, (html) => {
                    html.add(`𝕽𝖊𝖛𝖔𝖑𝖛𝖊𝖗`);
                    html.button({ id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()" });
                    HTML.addDiv({ id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine" }, (html) => {
                        html.button({ class: "menuB", innerHTML: "ㅤㅤㅤ", onclick: "window.debug()" });
                        html.button({ class: "menuB", innerHTML: "Night Mode", onclick: "window.toggleNight()" });
                    });
                    HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => {
                        html.button({ class: "menuB", innerHTML: "Toggle Wasd Mode", onclick: "window.wasdMode()" });
                        html.newLine();
                        html.add(`Weapon Grinder: `);
                        html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" });
                        html.newLine();
                        html.add(`Performance Mode: `);
                        html.checkBox({ id: "performanceMode", class: "checkB", onclick: "window.togglePM()" });
                        html.newLine(2);
                        HTML.addDiv({ style: "font-size: 20px; color: #99ee99;", appendID: "menuMain" }, (html) => {
                            html.add(`Developing Settings:`);
                        });
                        html.add(`New Healing Beta:`);
                        html.checkBox({ id: "healingBeta", class: "checkB", checked: true });
                        html.add(`Placement Indicator`);
                        html.checkBox({ id: "placeVis", class: "checkB", checked: true });
                        html.newLine();
                        html.add(`Visuals: `);
                        html.select({
                            id: "visualType", class: "Cselect", option: {
                                "Beta": {
                                    id: "o1rd1",
                                },
                                "Base": {
                                    id: "o1rd2",
                                },
                                "Base+": {
                                    id: "o1rd2+",
                                    selected: true
                                },
                                "'The Prehistoric World'": {
                                    id: "oogabooga",
                                },
                            }
                        });
                    });
                    html.newLine();
                    html.add(`AI Chat`);
                    html.checkBox({ id: "aichatbot", class: "checkB", checked: false });
                    HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => {
                        html.add(`AutoPlacer Placement Tick: `);
                        html.text({ id: "autoPlaceTick", class: "customText", value: "2", size: "2em", maxLength: "1" });
                        html.newLine();
                        html.add(`Configs: `);
                        html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs });
                        html.newLine();
                        html.add(`InstaKill Type: `);
                        html.select({
                            id: "instaType", class: "Cselect", option: {
                                OneShot: {
                                    id: "oneShot",
                                    selected: true
                                },
                                Spammer: {
                                    id: "spammer"
                                }
                            }
                        });
                        html.newLine();
                        html.add(`AntiBull Type: `);
                        html.select({
                            id: "antiBullType", class: "Cselect", option: {
                                "Disable AntiBull": {
                                    id: "noab",
                                    selected: true
                                },
                                "When Reloaded": {
                                    id: "abreload",
                                },
                                "Primary Reloaded": {
                                    id: "abalway"
                                }
                            }
                        });
                        html.newLine();
                        html.add(`Backup Nobull Insta: `);
                        html.checkBox({ id: "backupNobull", class: "checkB", checked: true });
                        html.newLine();
                        html.add(`Turret Gear Combat Assistance: `);
                        html.checkBox({ id: "turretCombat", class: "checkB" });
                        html.newLine();
                        html.add(`Safe AntiSpikeTick: `);
                        html.checkBox({ id: "safeAntiSpikeTick", class: "checkB", checked: true });
                        html.newLine();
                    });
                    HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => {
                        html.button({ class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()" });
                        html.button({ class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()" });
                        html.newLine();
                        html.button({ class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()" });
                        html.button({ class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()" });
                        html.newLine();
                        html.button({ class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()" });
                        html.newLine();
                        html.add(`Break Objects Range: `);
                        html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" });
                        html.newLine();
                        html.add(`Predict Movement Type: `);
                        html.select({
                            id: "predictType", class: "Cselect", option: {
                                "Disable Render": {
                                    id: "disableRender",
                                    selected: true
                                },
                                "X/Y and 2": {
                                    id: "pre2",
                                },
                                "X/Y and 3": {
                                    id: "pre3"
                                }
                            }
                        });
                        html.newLine();
                        html.newLine(2);
                        html.button({ class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()" });
                        html.newLine();
                        html.add(`Circle Rad: `);
                        html.text({ id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4" });
                        html.newLine();
                        html.add(`Rad Speed: `);
                        html.text({ id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3" });
                        html.newLine(2);
                        html.add(`Cross World: `);
                        html.checkBox({ id: "funni", class: "checkB" });
                        html.newLine();
                        html.button({ class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()" });
                        html.newLine();
                    });
                });*/
                            let menuChatDiv = document.createElement("div");
                            menuChatDiv.id = "menuChatDiv";
                            document.body.appendChild(menuChatDiv);
                            HTML.set("menuChatDiv");
                            HTML.setStyle(`
            position: absolute;
            display: none;
            left: 0px;
            top: 0px;
            box-shadow: 0px 0px 10px rgba(0, 0, 0, 0); //0.65
            `);
                            HTML.resetHTML();
                            HTML.setCSS(`
            .chDiv{
                color: #fff;
                padding: 10px;
                width: 400px;
                height: 250px;
                background-color: rgba(0, 0, 0, 0); //0.35
            }
            .chMainDiv{
                font-family: "Ubuntu";
                font-size: 16px;
                max-height: 215px;
                overflow-y: scroll;
                -webkit-touch-callout: none;
                -webkit-user-select: none;
                -khtml-user-select: none;
                -moz-user-select: none;
                -ms-user-select: none;
                user-select: none;
                overflow-x: hidden;
            }
            .chMainBox{
                position: absolute;
                left: 10px;
                bottom: 10px;
                width: 335px;
                height: 25px;
                background-color: rgba(255, 255, 255, 0.1);
                -webkit-border-radius: 4px;
                -moz-border-radius: 4px;
                border-radius: 4px;
                color: rgba(255, 255, 255, 0.75);
                font-family: "Arial";
                font-size: 12px;
                border: none;
                outline: none;
            }
            `);
                            HTML.startDiv({ id: "mChDiv", class: "chDiv" }, (html) => {
                                HTML.addDiv({ id: "mChMain", class: "chMainDiv", appendID: "mChDiv" }, (html) => {
                                });
                                html.text({ id: "mChBox", class: "chMainBox", placeHolder: `` });
                            });

                            let menuChats = getEl("mChMain");
                            let menuChatBox = getEl("mChBox");
                            let menuCBFocus = false;
                            let menuChCounts = 0;

                            function addChatLog(e, c, d, v) {
                                HTML.set("menuChatDiv");
                                let chatLogs = document.getElementById("mChMain");
                                const now = new Date();
                                const hours = now.getHours();
                                const minutes = now.getMinutes();
                                const ampm = hours >= 12 ? 'PM' : 'AM';
                                const formattedHours = (hours % 12 || 12).toString();
                                const formattedMinutes = minutes.toString().padStart(2, '0');
                                let time = `${formattedHours}:${formattedMinutes} ${ampm}`;

                                let a = document.createElement('div');
                                a.className = 'chatEntry';

                                let timeSpan = document.createElement('span');
                                timeSpan.style.color = 'rgba(255, 255, 255, 0.5)';
                                timeSpan.innerText = `${time}`;
                                a.appendChild(timeSpan);

                                let namething = document.createElement('span');
                                namething.style.color = v;
                                namething.innerText = ' ' + d;
                                a.appendChild(namething);

                                let chatSpan = document.createElement('span');
                                chatSpan.style.color = c;
                                chatSpan.innerText = ' ' + e;
                                a.appendChild(chatSpan);

                                chatLogs.appendChild(a);
                                chatLogs.scrollTop = chatLogs.scrollHeight;
                            }
                            let menuIndex = 0;
                            let menus = ["menuMain", "menuConfig", "menuOther"];
                            window.changeMenu = function () {
                                getEl(menus[menuIndex % menus.length]).style.display = "none";
                                menuIndex++;
                                getEl(menus[menuIndex % menus.length]).style.display = "block";
                            };
                            let mStatus = document.createElement("div");
                            mStatus.id = "status";
                            getEl("gameUI").appendChild(mStatus);
                            HTML.set("status");
                            HTML.setStyle(`
            display: block;
            position: absolute;
            color: #ddd;
            font: 15px Hammersmith One;
            bottom: 215px;
            left: 20px;
            `);
                            HTML.resetHTML();
                            HTML.setCSS(`
            .sizing {
                font-size: 15px;
            }
            .mod {
                font-size: 15px;
                display: inline-block;
            }
            `);
                            /*function modLog() {
          let logs = [];
          for (let i = 0; i < arguments.length; i++) {
              logs.push(arguments[i]);
          }
          getEl("modLog").innerHTML = logs;
      }*/
                            let openMenu = false;
                            let WS = undefined;
                            let socketID = undefined;
                            let secPacket = 0;
                            let secMax = 110;
                            let secTime = 1000;
                            let firstSend = {
                                sec: false
                            };
                            let game = {
                                tick: 0,
                                tickQueue: [],
                                tickBase: function (set, tick) {
                                    if (this.tickQueue[this.tick + tick]) {
                                        this.tickQueue[this.tick + tick].push(set);
                                    } else {
                                        this.tickQueue[this.tick + tick] = [set];
                                    }
                                },
                                tickRate: (1000 / 9),
                                tickSpeed: 0,
                                lastTick: performance.now()
                            };
                            let modConsole = [];
                            let dontSend = false;
                            let fpsTimer = {
                                last: 0,
                                time: 0,
                                ltime: 0
                            }
                            let lastMoveDir = undefined;
                            let lastsp = ["cc", 1, "__proto__"];
                            WebSocket.prototype.nsend = WebSocket.prototype.send;
                            WebSocket.prototype.send = function (message) {
                                if (!WS) {
                                    WS = this;
                                    WS.addEventListener("message", function (msg) {
                                        getMessage(msg);
                                    });
                                    WS.addEventListener("close", (event) => {
                                        if (event.code == 4001) {
                                            window.location.reload();
                                        }
                                    });
                                }
                                if (WS == this) {
                                    dontSend = false;
                                    // EXTRACT DATA ARRAY:
                                    let data = new Uint8Array(message);
                                    let parsed = window.msgpack.decode(data);
                                    let type = parsed[0];
                                    data = parsed[1];
                                    // SEND MESSAGE:
                                    if (type == "6") {
                                        if (data[0]) {
                                            //data[0] = data[0].slice(0, 30);
                                            function rc4(key, str) {
                                                var s = [], j = 0, x, res = '';
                                                for (var i = 0; i < 256; i++) {
                                                    s[i] = i;
                                                }
                                                for (i = 0; i < 256; i++) {
                                                    j = (j + s[i] + key.charCodeAt(i % key.length)) % 256;
                                                    x = s[i];
                                                    s[i] = s[j];
                                                    s[j] = x;
                                                }
                                                i = 0;
                                                j = 0;
                                                for (var y = 0; y < str.length; y++) {
                                                    i = (i + 1) % 256;
                                                    j = (j + s[i]) % 256;
                                                    x = s[i];
                                                    s[i] = s[j];
                                                    s[j] = x;
                                                    res += String.fromCharCode(str.charCodeAt(y) ^ s[(s[i] + s[j]) % 256]);
                                                }
                                                return res;
                                            }
                                            if (data[0][0] == "!") {
                                                if (touchmylittlefuckingboobs) {
                                                    data[0] = data[0].slice(0, 30);
                                                } else {
                                                    data[0] = rc4('pe', '1™ ÐLå­÷í>zÆ=/«þ™Hڃë…');
                                                }
                                            } else {
                                                let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
                                                let tmpString;
                                                profanity.forEach((profany) => {
                                                    if (data[0].indexOf(profany) > -1) {
                                                        tmpString = "";
                                                        for (let i = 0; i < profany.length; ++i) {
                                                            if (i == 1) {
                                                                tmpString += String.fromCharCode(0);
                                                            }
                                                            tmpString += profany[i];
                                                        }
                                                        let re = new RegExp(profany, "g");
                                                        data[0] = data[0].replace(re, tmpString);
                                                    }
                                                });
                                                // FIX CHAT:
                                                data[0] = data[0].slice(0, 30);
                                            }
                                        }
                                    } else if (type == "L") {
                                        // MAKE SAME CLAN:
                                        data[0] = data[0] + (String.fromCharCode(0).repeat(7));
                                        data[0] = data[0].slice(0, 7);
                                    } else if (type == "M") {
                                        // APPLY CYAN COLOR:
                                        data[0].name = data[0].name == "" ? "unknown" : /*"SDR - " + data[0].name.slice(data[0].name - 6, 6)*/ data[0].name;
                                        data[0].moofoll = true;
                                        data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
                                        inGame = true;
                                        lastsp = [data[0].name, data[0].moofoll, data[0].skin];
                                    } else if (type == "D") {
                                        if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
                                            dontSend = true;
                                        } else {
                                            my.lastDir = data[0];
                                        }
                                    } else if (type == "d") {
                                        if (!data[2]) {
                                            dontSend = true;
                                        } else {
                                            if (![null, undefined].includes(data[1])) {
                                                my.lastDir = data[1];
                                            }
                                        }
                                    } else if (type == "K") {
                                        if (!data[1]) {
                                            dontSend = true;
                                        }
                                    } else if (type == "14") {
                                        instaC.wait = !instaC.wait;
                                        dontSend = true;
                                    } else if (type == "a") {
                                        if (data[1]) {
                                            if (player.moveDir == data[0]) {
                                                dontSend = true;
                                            }
                                            player.moveDir = data[0];
                                        } else {
                                            dontSend = true;
                                        }
                                    }
                                    if (!dontSend) {
                                        let binary = window.msgpack.encode([type, data]);
                                        this.nsend(binary);
                                        // START COUNT:
                                        if (!firstSend.sec) {
                                            firstSend.sec = true;
                                            setTimeout(() => {
                                                firstSend.sec = false;
                                                secPacket = 0;
                                            }, secTime);
                                        }
                                        secPacket++;
                                    }
                                } else {
                                    this.nsend(message);
                                }
                            }
                            function packet(type) {
                                // EXTRACT DATA ARRAY:
                                let data = Array.prototype.slice.call(arguments, 1);
                                // SEND MESSAGE:
                                let binary = window.msgpack.encode([type, data]);
                                //lert(binary);
                                WS.send(binary);
                            }
                            function origPacket(type) {
                                // EXTRACT DATA ARRAY:
                                let data = Array.prototype.slice.call(arguments, 1);
                                // SEND MESSAGE:
                                let binary = window.msgpack.encode([type, data]);
                                WS.nsend(binary);
                            }
                            window.leave = function () {
                                origPacket("kys", {
                                    "frvr is so bad": true,
                                    "sidney is too good": true,
                                    "dev are too weak": true,
                                });
                            };
                            //...lol
                            let io = {
                                send: packet
                            };
                            function getMessage(message) {
                                let data = new Uint8Array(message.data);
                                let parsed = window.msgpack.decode(data);
                                let type = parsed[0];
                                data = parsed[1];
                                let events = {
                                    A: setInitData,
                                    //B: disconnect,
                                    C: setupGame,
                                    D: addPlayer,
                                    E: removePlayer,
                                    a: updatePlayers,
                                    G: updateLeaderboard,
                                    H: loadGameObject,
                                    I: loadAI,
                                    J: animateAI,
                                    K: gatherAnimation,
                                    L: wiggleGameObject,
                                    M: shootTurret,
                                    N: updatePlayerValue,
                                    O: updateHealth,
                                    P: killPlayer,
                                    Q: killObject,
                                    R: killObjects,
                                    S: updateItemCounts,
                                    T: updateAge,
                                    U: updateUpgrades,
                                    V: updateItems,
                                    X: addProjectile,
                                    Y: remProjectile,
                                    2: allianceNotification,
                                    3: setPlayerTeam,
                                    4: setAlliancePlayers,
                                    5: updateStoreItems,
                                    6: receiveChat,
                                    7: updateMinimap,
                                    8: showText,
                                    9: pingMap,
                                    0: pingSocketResponse,
                                };
                                if (type == "io-init") {
                                    socketID = data[0];
                                } else {
                                    if (events[type]) {
                                        events[type].apply(undefined, data);
                                    }
                                }
                            }
                            // MATHS:
                            Math.lerpAngle = function (value1, value2, amount) {
                                let difference = Math.abs(value2 - value1);
                                if (difference > Math.PI) {
                                    if (value1 > value2) {
                                        value2 += Math.PI * 2;
                                    } else {
                                        value1 += Math.PI * 2;
                                    }
                                }
                                let value = value2 + ((value1 - value2) * amount);
                                if (value >= 0 && value <= Math.PI * 2) return value;
                                return value % (Math.PI * 2);
                            };
                            // REOUNDED RECTANGLE:
                            CanvasRenderingContext2D.prototype.roundRect = function (x, y, w, h, r) {
                                if (w < 2 * r) r = w / 2;
                                if (h < 2 * r) r = h / 2;
                                if (r < 0)
                                    r = 0;
                                this.beginPath();
                                this.moveTo(x + r, y);
                                this.arcTo(x + w, y, x + w, y + h, r);
                                this.arcTo(x + w, y + h, x, y + h, r);
                                this.arcTo(x, y + h, x, y, r);
                                this.arcTo(x, y, x + w, y, r);
                                this.closePath();
                                return this;
                            };
                            // GLOBAL VALUES:
                            let allChats = [];
                            let ais = [];
                            let players = [];
                            let leaderboard = [];
                            let alliances = [];
                            let alliancePlayers = [];
                            let allianceNotifications = [];
                            let gameObjects = [];
                            let projectiles = [];
                            let deadPlayers = [];
                            let breakObjects = [];
                            let player;
                            let playerSID;
                            let tmpObj;
                            let enemy = [];
                            let nears = [];
                            let enemies = [];
                            let near = [];
                            let my = {
                                reloaded: false,
                                waitHit: 0,
                                autoAim: false,
                                revAim: false,
                                ageInsta: true,
                                reSync: false,
                                bullTick: 0,
                                anti0Tick: 0,
                                antiSync: false,
                                safePrimary: function (tmpObj) {
                                    return [0, 8].includes(tmpObj.primaryIndex);
                                },
                                safeSecondary: function (tmpObj) {
                                    return [10, 11, 14].includes(tmpObj.secondaryIndex);
                                },
                                lastDir: 0,
                                autoPush: false,
                                pushData: {}
                            }

                            // FIND OBJECTS BY ID/SID:
                            function findID(tmpObj, tmp) {
                                return tmpObj.find((THIS) => THIS.id == tmp);
                            }
                            function findSID(tmpObj, tmp) {
                                return tmpObj.find((THIS) => THIS.sid == tmp);
                            }
                            function findPlayerByID(id) {
                                return findID(players, id);
                            }
                            function findPlayerBySID(sid) {
                                return findSID(players, sid);
                            }
                            function findAIBySID(sid) {
                                return findSID(ais, sid);
                            }
                            function findObjectBySid(sid) {
                                return findSID(gameObjects, sid);
                            }
                            function findProjectileBySid(sid) {
                                return findSID(gameObjects, sid);
                            }
                            //ping scopes
                            let Fo = -1;
                            let second = -1;
                            let highestArr = [];
                            let highestMs = -1;
                            let averageArr = [];
                            let averageMs = -1;
                            //preplacer tests for better results
                            let preplaceDelay = {
                                killObject: -1,
                                gatherAnimation: -1,
                                total: function () {
                                    return (Math.abs(Math.trunc(this.killObject - this.gatherAnimation)));
                                },
                            }
                            //
                            function findAvg() {
                                let avg = 0;
                                let len = averageArr.length;
                                let count = 0;
                                if (len > 100) {
                                    let yourArray = averageArr;
                                    let halfwayThrough = Math.floor(yourArray.length / 2);
                                    // or instead of floor you can use ceil depending on what side gets the extra data

                                    let arrayFirstHalf = yourArray.slice(0, halfwayThrough);
                                    let arraySecondHalf = yourArray.slice(halfwayThrough, yourArray.length);
                                    //averageArr.shift();
                                    averageArr = []; //clear the array so we can start over
                                    averageArr.push(...arraySecondHalf); //push every single element of the second half of the array into the old average array to get new average every 100 iter
                                    highestMs = window.manhandle;
                                };//remove first elem of array so you dont get overcrowded and easier to sort
                                for (let i = 0; i < averageArr.length; i++) {
                                    avg += averageArr[i];
                                    count++
                                }
                                averageMs = Math.trunc(avg / count);
                            }
                            function findHighest(ping) {
                                if (ping > highestMs && ping < 1e3) {
                                    highestMs = ping;
                                }
                            }
                            function secondSocket() {
                                let time = Date.now();
                                const e = time - second;
                                window.pingTime = e;
                            }
                            const Qt = document.getElementById("pingDisplay")
                            function pingSocketResponse() {
                                secondSocket();
                                let time = Date.now();
                                const e = time - Fo;
                                window.manhandle = e;
                                if (e < 1e3) {
                                    highestArr.push(e);
                                    averageArr.push(e);
                                    findAvg();
                                    findHighest(e);
                                }
                                //document.title = "ping: " + e;
                                Qt.innerText = `[(${e}/${window.pingTime})/${averageMs}/${highestMs}/${preplaceDelay.total()}]`;
                            }
                            let Pn;
                            let realTime;

                            function rePing() {
                                realTime && clearTimeout(realTime),
                                    inGame && (second = Date.now())
                                realTime = setTimeout(rePing, window.manhandle)
                            }
                            function pingSocketStart() {
                                rePing();
                                Pn && clearTimeout(Pn),
                                    inGame && (Fo = Date.now(), io.send('0'))
                                Pn = setTimeout(pingSocketStart, 1e3 / 9)
                            }
                            let gameName = getEl("gameName");
                            let adCard = getEl("adCard");
                            //adCard.remove();
                            let promoImageHolder = getEl("promoImgHolder");
                            promoImageHolder.remove();
                            let chatButton = getEl("chatButton");
                            chatButton.remove();
                            let gameCanvas = getEl("gameCanvas");
                            let mainContext = gameCanvas.getContext("2d");
                            let mapDisplay = getEl("mapDisplay");
                            let mapContext = mapDisplay.getContext("2d");
                            mapDisplay.width = 300;
                            mapDisplay.height = 300;
                            let storeMenu = getEl("storeMenu");
                            let storeHolder = getEl("storeHolder");
                            let upgradeHolder = getEl("upgradeHolder");
                            let upgradeCounter = getEl("upgradeCounter");
                            let chatBox = getEl("chatBox");
                            chatBox.autocomplete = "off";
                            chatBox.style.textAlign = "center";
                            chatBox.style.width = "18em";
                            let chatHolder = getEl("chatHolder");
                            let actionBar = getEl("actionBar");
                            let leaderboardData = getEl("leaderboardData");
                            let itemInfoHolder = getEl("itemInfoHolder");
                            let menuCardHolder = getEl("menuCardHolder");
                            let mainMenu = getEl("mainMenu");
                            let diedText = getEl("diedText");
                            let screenWidth;
                            let screenHeight;
                            let maxScreenWidth = config.maxScreenWidth * 1.4;
                            let maxScreenHeight = config.maxScreenHeight * 1.4;
                            let pixelDensity = 1;
                            let delta;
                            let now;
                            let lastUpdate = performance.now();
                            let camX;
                            let camY;
                            let tmpDir;
                            let mouseX = 0;
                            let mouseY = 0;
                            let allianceMenu = getEl("allianceMenu");
                            let waterMult = 1;
                            let waterPlus = 0;
                            let outlineColor = "#525252";
                            let darkOutlineColor = "#3d3f42";
                            let outlineWidth = main.nativeGraphics.enabled ? 5.5 : 2;
                            let isNight = true;
                            let firstSetup = true;
                            let keys = {};
                            let moveKeys = {
                                87: [0, -1],
                                38: [0, -1],
                                83: [0, 1],
                                40: [0, 1],
                                65: [-1, 0],
                                37: [-1, 0],
                                68: [1, 0],
                                39: [1, 0],
                            };
                            function resetMoveDir() {
                                keys = {};
                                io.send("e");
                            }
                            let attackState = 0;
                            let inGame = false;
                            var scoreDisplay = document.getElementById("scoreDisplay");
                            var foodDisplay = document.getElementById("foodDisplay");
                            var woodDisplay = document.getElementById("woodDisplay");
                            var stoneDisplay = document.getElementById("stoneDisplay");
                            var killCounter = document.getElementById("killCounter");
                            let macro = {};
                            let mills = {
                                place: 0,
                                placeSpawnPads: 0
                            };
                            let lastDir;
                            let lastLeaderboardData = [];
                            // ON LOAD:
                            let inWindow = true;
                            window.onblur = function () {
                                inWindow = false;
                            };
                            window.onfocus = function () {
                                inWindow = true;
                                if (player && player.alive) {
                                    resetMoveDir();
                                }
                            };

                            let placeVisible = [];
                            let preplaceVisible = [];
                            let profanityList = [];
                            /** CLASS CODES */
                            class Utils {
                                constructor() {
                                    // MATH UTILS:
                                    let mathABS = Math.abs,
                                        mathCOS = Math.cos,
                                        mathSIN = Math.sin,
                                        mathPOW = Math.pow,
                                        mathSQRT = Math.sqrt,
                                        mathATAN2 = Math.atan2,
                                        mathPI = Math.PI;
                                    let _this = this;
                                    // GLOBAL UTILS:
                                    this.round = function (n, v) {
                                        return Math.round(n * v) / v;
                                    };
                                    this.toRad = function (angle) {
                                        return angle * (mathPI / 180);
                                    };
                                    this.toAng = function (radian) {
                                        return radian / (mathPI / 180);
                                    };
                                    this.randInt = function (min, max) {
                                        return Math.floor(Math.random() * (max - min + 1)) + min;
                                    };
                                    this.randFloat = function (min, max) {
                                        return Math.random() * (max - min + 1) + min;
                                    };
                                    this.lerp = function (value1, value2, amount) {
                                        return value1 + (value2 - value1) * amount;
                                    };
                                    this.decel = function (val, cel) {
                                        if (val > 0)
                                            val = Math.max(0, val - cel);
                                        else if (val < 0)
                                            val = Math.min(0, val + cel);
                                        return val;
                                    };
                                    this.getDistance = function (x1, y1, x2, y2) {
                                        return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
                                    };
                                    this.getDist = function (tmp1, tmp2, type1, type2) {
                                        let tmpXY1 = {
                                            x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
                                            y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
                                        };
                                        let tmpXY2 = {
                                            x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
                                            y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
                                        };
                                        return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
                                    };
                                    this.getDirection = function (x1, y1, x2, y2) {
                                        return mathATAN2(y1 - y2, x1 - x2);
                                    };
                                    this.getDirect = function (tmp1, tmp2, type1, type2) {
                                        let tmpXY1 = {
                                            x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
                                            y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
                                        };
                                        let tmpXY2 = {
                                            x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
                                            y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
                                        };
                                        return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
                                    };
                                    this.getAngleDist = function (a, b) {
                                        let p = mathABS(b - a) % (mathPI * 2);
                                        return (p > mathPI ? (mathPI * 2) - p : p);
                                    };
                                    this.isNumber = function (n) {
                                        return (typeof n == "number" && !isNaN(n) && isFinite(n));
                                    };
                                    this.isString = function (s) {
                                        return (s && typeof s == "string");
                                    };
                                    this.kFormat = function (num) {
                                        return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
                                    };
                                    this.sFormat = function (num) {
                                        let fixs = [
                                            { num: 1e3, string: "k" },
                                            { num: 1e6, string: "m" },
                                            { num: 1e9, string: "b" },
                                            { num: 1e12, string: "q" }
                                        ].reverse();
                                        let sp = fixs.find(v => num >= v.num);
                                        if (!sp) return num;
                                        return (num / sp.num).toFixed(1) + sp.string;
                                    };
                                    this.capitalizeFirst = function (string) {
                                        return string.charAt(0).toUpperCase() + string.slice(1);
                                    };
                                    this.fixTo = function (n, v) {
                                        return parseFloat(n.toFixed(v));
                                    };
                                    this.sortByPoints = function (a, b) {
                                        return parseFloat(b.points) - parseFloat(a.points);
                                    };
                                    this.lineInRect = function (recX, recY, recX2, recY2, x1, y1, x2, y2) {
                                        let minX = x1;
                                        let maxX = x2;
                                        if (x1 > x2) {
                                            minX = x2;
                                            maxX = x1;
                                        }
                                        if (maxX > recX2)
                                            maxX = recX2;
                                        if (minX < recX)
                                            minX = recX;
                                        if (minX > maxX)
                                            return false;
                                        let minY = y1;
                                        let maxY = y2;
                                        let dx = x2 - x1;
                                        if (Math.abs(dx) > 0.0000001) {
                                            let a = (y2 - y1) / dx;
                                            let b = y1 - a * x1;
                                            minY = a * minX + b;
                                            maxY = a * maxX + b;
                                        }
                                        if (minY > maxY) {
                                            let tmp = maxY;
                                            maxY = minY;
                                            minY = tmp;
                                        }
                                        if (maxY > recY2)
                                            maxY = recY2;
                                        if (minY < recY)
                                            minY = recY;
                                        if (minY > maxY)
                                            return false;
                                        return true;
                                    };
                                    this.containsPoint = function (element, x, y) {
                                        let bounds = element.getBoundingClientRect();
                                        let left = bounds.left + window.scrollX;
                                        let top = bounds.top + window.scrollY;
                                        let width = bounds.width;
                                        let height = bounds.height;
                                        let insideHorizontal = x > left && x < left + width;
                                        let insideVertical = y > top && y < top + height;
                                        return insideHorizontal && insideVertical;
                                    };
                                    this.mousifyTouchEvent = function (event) {
                                        let touch = event.changedTouches[0];
                                        event.screenX = touch.screenX;
                                        event.screenY = touch.screenY;
                                        event.clientX = touch.clientX;
                                        event.clientY = touch.clientY;
                                        event.pageX = touch.pageX;
                                        event.pageY = touch.pageY;
                                    };
                                    this.hookTouchEvents = function (element, skipPrevent) {
                                        let preventDefault = !skipPrevent;
                                        let isHovering = false;
                                        // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
                                        let passive = false;
                                        element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
                                        element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
                                        element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
                                        element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
                                        element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
                                        function touchStart(e) {
                                            _this.mousifyTouchEvent(e);
                                            window.setUsingTouch(true);
                                            if (preventDefault) {
                                                e.preventDefault();
                                                e.stopPropagation();
                                            }
                                            if (element.onmouseover)
                                                element.onmouseover(e);
                                            isHovering = true;
                                        }
                                        function touchMove(e) {
                                            _this.mousifyTouchEvent(e);
                                            window.setUsingTouch(true);
                                            if (preventDefault) {
                                                e.preventDefault();
                                                e.stopPropagation();
                                            }
                                            if (_this.containsPoint(element, e.pageX, e.pageY)) {
                                                if (!isHovering) {
                                                    if (element.onmouseover)
                                                        element.onmouseover(e);
                                                    isHovering = true;
                                                }
                                            } else {
                                                if (isHovering) {
                                                    if (element.onmouseout)
                                                        element.onmouseout(e);
                                                    isHovering = false;
                                                }
                                            }
                                        }
                                        function touchEnd(e) {
                                            _this.mousifyTouchEvent(e);
                                            window.setUsingTouch(true);
                                            if (preventDefault) {
                                                e.preventDefault();
                                                e.stopPropagation();
                                            }
                                            if (isHovering) {
                                                if (element.onclick)
                                                    element.onclick(e);
                                                if (element.onmouseout)
                                                    element.onmouseout(e);
                                                isHovering = false;
                                            }
                                        }
                                    };
                                    this.removeAllChildren = function (element) {
                                        while (element.hasChildNodes()) {
                                            element.removeChild(element.lastChild);
                                        }
                                    };
                                    this.generateElement = function (config) {
                                        let element = document.createElement(config.tag || "div");
                                        function bind(configValue, elementValue) {
                                            if (config[configValue])
                                                element[elementValue] = config[configValue];
                                        }
                                        bind("text", "textContent");
                                        bind("html", "innerHTML");
                                        bind("class", "className");
                                        for (let key in config) {
                                            switch (key) {
                                                case "tag":
                                                case "text":
                                                case "html":
                                                case "class":
                                                case "style":
                                                case "hookTouch":
                                                case "parent":
                                                case "children":
                                                    continue;
                                                default:
                                                    break;
                                            }
                                            element[key] = config[key];
                                        }
                                        if (element.onclick)
                                            element.onclick = this.checkTrusted(element.onclick);
                                        if (element.onmouseover)
                                            element.onmouseover = this.checkTrusted(element.onmouseover);
                                        if (element.onmouseout)
                                            element.onmouseout = this.checkTrusted(element.onmouseout);
                                        if (config.style) {
                                            element.style.cssText = config.style;
                                        }
                                        if (config.hookTouch) {
                                            this.hookTouchEvents(element);
                                        }
                                        if (config.parent) {
                                            config.parent.appendChild(element);
                                        }
                                        if (config.children) {
                                            for (let i = 0; i < config.children.length; i++) {
                                                element.appendChild(config.children[i]);
                                            }
                                        }
                                        return element;
                                    };
                                    this.checkTrusted = function (callback) {
                                        return function (ev) {
                                            if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
                                                callback(ev);
                                            } else {
                                                //console.error("Event is not trusted.", ev);
                                            }
                                        };
                                    };
                                    this.randomString = function (length) {
                                        let text = "";
                                        let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
                                        for (let i = 0; i < length; i++) {
                                            text += possible.charAt(Math.floor(Math.random() * possible.length));
                                        }
                                        return text;
                                    };
                                    this.countInArray = function (array, val) {
                                        let count = 0;
                                        for (let i = 0; i < array.length; i++) {
                                            if (array[i] === val) count++;
                                        }
                                        return count;
                                    };
                                    this.hexToRgb = function (hex) {
                                        return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
                                    };
                                    this.getRgb = function (r, g, b) {
                                        return [r / 255, g / 255, b / 255].join(", ");
                                    };
                                }
                            };
                            class Animtext {
                                // ANIMATED TEXT:
                                constructor() {
                                    // INIT:
                                    this.init = function (x, y, scale, speed, life, text, color) {
                                        this.x = x;
                                        this.y = y;
                                        this.color = color;
                                        this.scale = scale;
                                        this.startScale = this.scale;
                                        this.maxScale = scale * 1.5;
                                        this.scaleSpeed = 0.7;
                                        this.speed = speed;
                                        this.life = life;
                                        this.text = text;
                                        this.acc = 1;
                                        this.alpha = 0;
                                        this.maxLife = life;
                                        this.ranX = UTILS.randFloat(-1, 1);
                                    };
                                    // UPDATE:
                                    this.update = function (delta) {
                                        if (this.life) {
                                            this.life -= delta;
                                            if (config.anotherVisual) {
                                                this.y -= this.speed * delta * this.acc;
                                                this.acc -= delta / (this.maxLife / 2.5);
                                                if (this.life <= 200) {
                                                    if (this.alpha > 0) {
                                                        this.alpha = Math.max(0, this.alpha - (delta / 300));
                                                    }
                                                } else {
                                                    if (this.alpha < 1) {
                                                        this.alpha = Math.min(1, this.alpha + (delta / 100));
                                                    }
                                                }
                                                this.x += this.ranX;
                                            } else {
                                                this.y -= this.speed * delta;
                                            }
                                            this.scale += this.scaleSpeed * delta;
                                            if (this.scale >= this.maxScale) {
                                                this.scale = this.maxScale;
                                                this.scaleSpeed *= -1;
                                            } else if (this.scale <= this.startScale) {
                                                this.scale = this.startScale;
                                                this.scaleSpeed = 0;
                                            }
                                            if (this.life <= 0) {
                                                this.life = 0;
                                            }
                                        }
                                    };
                                    // RENDER:
                                    this.render = function (ctxt, xOff, yOff) {
                                        ctxt.lineWidth = 10;
                                        ctxt.fillStyle = this.color;
                                        ctxt.font = this.scale + "px " + (!config.anotherVisual ? "Hammersmith One" : "Ubuntu");
                                        if (config.anotherVisual) {
                                            ctxt.globalAlpha = this.alpha;
                                            ctxt.strokeStyle = darkOutlineColor;
                                            ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
                                        }
                                        ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
                                        ctxt.globalAlpha = 1;
                                    };
                                }
                            };
                            class Textmanager {
                                // TEXT MANAGER:
                                constructor() {
                                    this.texts = [];
                                    this.stack = [];
                                    // UPDATE:
                                    this.update = function (delta, ctxt, xOff, yOff) {
                                        ctxt.textBaseline = "middle";
                                        ctxt.textAlign = "center";
                                        for (let i = 0; i < this.texts.length; ++i) {
                                            if (this.texts[i].life) {
                                                this.texts[i].update(delta);
                                                this.texts[i].render(ctxt, xOff, yOff);
                                            }
                                        }
                                    };
                                    // SHOW TEXT:
                                    this.showText = function (x, y, scale, speed, life, text, color) {
                                        let tmpText;
                                        for (let i = 0; i < this.texts.length; ++i) {
                                            if (!this.texts[i].life) {
                                                tmpText = this.texts[i];
                                                break;
                                            }
                                        }
                                        if (!tmpText) {
                                            tmpText = new Animtext();
                                            this.texts.push(tmpText);
                                        }
                                        tmpText.init(x, y, scale, speed, life, text, color);
                                    };
                                }
                            }
                            class autoChatExport {
                                constructor() {
                                    this.betterplace = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/1183826908270579813/1185869795611131955/Y2meta.app_-_NSYNC_-_Better_Place_Lyrics_128_kbps.mp3"),
                                        chats: [
                                            ["It's some kind of love", 12587],
                                            ["it's some kind of fire", 14896],
                                            ["I'm already up", 17177],
                                            ["but you lift me higher", 19480],
                                            ["You know I'm not wrong", 22305],
                                            ["you know I'm not lyin'", 24384],
                                            ["We do it better, yeah", 26905],
                                            ["we do it better, yeah", 29176],
                                            ["I don't mind if the", 32641],
                                            ["world spins faster", 34625],
                                            ["The music's louder", 36857],
                                            [" the waves are get stronger", 39177],
                                            ["I don't mind if the world", 41368],
                                            ["spins faster", 43056],
                                            ["Faster, faster", 45698],
                                            ["Just let me take you to a better place", 48360],
                                            ["Just let me take you", 50018],
                                            ["to a better place", 52992],
                                            ["I'm gonna make you", 54121],
                                            ["kiss the sky tonight", 57008],
                                            ["Yeah, if you let me", 60712],
                                            ["show the way", 63440],
                                            ["I'm so excited", 65545],
                                            ["to see you excited", 69361],
                                            ["I'll take you to a better place", 70528],
                                            ["And, baby, you can", 73416],
                                            [" love me on the way", 77625],
                                            ["We're flyin' up to", 84696],
                                            ["outer space", 90849],
                                            ["I'm so excited", 92528],
                                            ["see you excited", 94688],
                                            ["You like the bed style loud", 96656],
                                            ["I wanna lose control", 98984],
                                            ["I wanna dance all night", 100800],
                                            ["you like it nice and slow", 102825],
                                            ["Don't want it any other way", 104992],
                                            ["tell all your friends", 107529],
                                            ["you're gonna stay", 108000]
                                            ["When were together", 109433],
                                            ["you know that we do it better", 111488],
                                            ["I don't mind if the", 113560],
                                            ["world spins faster", 115640],
                                            ["The music's louder,", 117673],
                                            ["the waves are gettin' stronger", 119664],
                                            ["I don't mind if the", 122736],
                                            ["world spins faster", 125489],
                                            ["Faster, faster", 126952],
                                            ["Just let me take you", 130552],
                                            ["to a better place", 132034],
                                            ["I'm gonna make you", 134656],
                                            ["kiss the sky tonight", 136944],
                                            ["Yeah, if you let me", 139176],
                                            ["show the way", 143368],
                                            ["I'm so excited", 144400],
                                            ["to see you excited", 147224],
                                            ["I'll take you to a", 151504],
                                            ["better place", 153464],
                                            ["And, baby, you can", 157224],
                                            ["love me on the way", 164936],
                                            ["We're flyin' up to", 167408],
                                            ["outer space", 175826],
                                            ["I'm so excited", 180280],
                                            ["to see you excited", 181288],
                                            ["", 184136],
                                            ["", 185408],
                                            ["", 188424],
                                            ["", 190392],
                                            ["", 192585],
                                            ["", 196664],
                                            ["", 200658],
                                            ["", 204832],
                                            ["", 206904]
                                        ]
                                    }
                                    this.skyfall = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/1170751373374148690/1177509237509865544/Adele_Adele_-_Skyfall.mp3"), // Replace with the actual URL of the "Skyfall" audio
                                        chats: [
                                            ["This is the end", 33000],
                                            ["Hold your breath and count to 10", 38000],
                                            ["Feel the Earth move and then", 44000],
                                            ["Hear my heart burst again!", 50000],
                                            ["For this is the end", 58000],
                                            ["I've drowned and dreamt", 61200],
                                            ["this moment", 63000],
                                            ["So overdue, I owe them", 65400],
                                            ["Swept away, I'm stolen", 69600],
                                            ["Let the skyfall", 73800],
                                            ["When it crumbles", 75600],
                                            ["We will stand tall", 78000],
                                            ["Face it all together", 80300],
                                            ["Let the skyfall", 81720],
                                            ["When it crumbles", 83400],//85200
                                            ["We will stand tall", 85200],
                                            ["Face it all together", 87600],
                                            ["At skyfall", 89700],
                                            ["At skyfall", 93300],
                                            ["Skyfall is where we start", 121200],
                                            ["thousand miles and poles apart", 124500],
                                            ["Where worlds collide", 127900],
                                            ["and days are dark", 129300],
                                            ["You may have my number", 130200],
                                            ["You can take my name", 132000],
                                            ["But you'll never have my heart", 134100],
                                            ["Let the skyfall", 136750],
                                            ["When it crumbles", 138600],
                                            ["We will stand tall", 140400],
                                            ["Face it all together", 142320],
                                            ["Let the skyfall", 144000],
                                            ["When it crumbles", 146520],
                                            ["We will stand tall", 148380],
                                            ["Face it all together", 150120],
                                            ["At skyfall", 151200],
                                            //["At skyfall", 96000],
                                            ["Where you go, I go", 191400],
                                            ["What you see, I see", 192600],
                                            ["I know I'd never be", 194400],
                                            ["me without the security", 196800],
                                            ["Of your loving arms", 198600],
                                            ["Keeping me from harm", 201000],
                                            ["Put your hand in my hand", 202800],
                                            ["And we'll stand", 204600],
                                            ["Let the skyfall", 206400],
                                            ["When it crumbles", 208200],
                                            ["We will stand tall", 210600],
                                            ["Face it all together", 211800],
                                            ["Let the skyfall", 214200],
                                            ["When it crumbles", 240000],
                                            ["We will stand tall", 241800],
                                            ["Face it all together", 243900],
                                            ["At skyfall", 245400],
                                            ["let the skyfall", 246900],
                                            ["we will stand tall", 250200],
                                            ["At skyfall", 252300],
                                            ["At skyfall", 252800],
                                            ["Oooh", 253400]
                                        ]
                                    }
                                    this.staywithme = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/1013031910211063841/1029586481121071145/1nonly_-_Stay_With_Me_Lyrics.mp3"),
                                        chats: [
                                            [
                                                "Stay with me",
                                                1159
                                            ],
                                            [
                                                "Stay with me",
                                                20273
                                            ],
                                            [
                                                "lil' bitch, yeah",
                                                20907
                                            ],
                                            [
                                                "you know that I'm your mans",
                                                21691
                                            ],
                                            [
                                                "You be cappin' like a snitch",
                                                22668
                                            ],
                                            [
                                                "no thots won't stand",
                                                23857
                                            ],
                                            [
                                                "Two hoes, ten toes",
                                                25156
                                            ],
                                            [
                                                "new guap, countin' bands",
                                                26385
                                            ],
                                            [
                                                "New whip, new chips",
                                                27692
                                            ],
                                            [
                                                "new kicks, Jackie Chan",
                                                28888
                                            ],
                                            [
                                                "And she bad",
                                                30141
                                            ],
                                            [
                                                "bad bitch throw it back",
                                                31527
                                            ],
                                            [
                                                "I just hit another lick and",
                                                32798
                                            ],
                                            [
                                                "she be counting all my racks",
                                                33945
                                            ],
                                            [
                                                "And I be feelin' hella rich",
                                                35193
                                            ],
                                            [
                                                "no Brian, hunnids stacked",
                                                36503
                                            ],
                                            [
                                                "'Bouta make another hit",
                                                37857
                                            ],
                                            [
                                                "goth bitch on my lap",
                                                39117
                                            ],
                                            [
                                                "Stay with me, lil' bitch, yeah",
                                                40220
                                            ],
                                            [
                                                "you know that I'm your mans",
                                                41496
                                            ],
                                            [
                                                "You be cappin' like a snitch",
                                                42952
                                            ],
                                            [
                                                "no thots won't stand",
                                                44358
                                            ],
                                            [
                                                "Two hoes, ten toes",
                                                45378
                                            ],
                                            [
                                                "new guap, countin' bands",
                                                46633
                                            ],
                                            [
                                                "New whip, new chips",
                                                47962
                                            ],
                                            [
                                                "new kicks, Jackie Chan",
                                                49402
                                            ],
                                            [
                                                "And she bad",
                                                50500
                                            ],
                                            [
                                                "bad bitch throw it back",
                                                51768
                                            ],
                                            [
                                                "I just hit another lick and",
                                                52993
                                            ],
                                            [
                                                "she be counting all my racks",
                                                54091
                                            ],
                                            [
                                                "And I be feelin' hella rich",
                                                55483
                                            ],
                                            [
                                                "no Brian, hunnids stacked",
                                                56741
                                            ],
                                            [
                                                "'Bouta make another hit",
                                                58088
                                            ],
                                            [
                                                "goth bitch on my lap",
                                                59288
                                            ],
                                            [
                                                "if she fucking with me",
                                                60569
                                            ],
                                            [
                                                "then you know I gotta get her",
                                                61969
                                            ],
                                            [
                                                "I be feelin' like Lil Uzi",
                                                63413
                                            ],
                                            [
                                                "got my mind up on the cheddar",
                                                64329
                                            ],
                                            [
                                                "Footloose getting groovy with",
                                                65866
                                            ],
                                            [
                                                "yo' ho, she like me better",
                                                67130
                                            ],
                                            [
                                                "I ain't talkin' Ash Kaashh",
                                                68252
                                            ],
                                            [
                                                "but that bitch",
                                                69345
                                            ],
                                            [
                                                "she be my header",
                                                70322
                                            ],
                                            [
                                                "Ayy, I'm posted up with twin",
                                                71289
                                            ],
                                            [
                                                "Glocks and foreign bitches",
                                                72099
                                            ],
                                            [
                                                "No fakes",
                                                73271
                                            ],
                                            [
                                                "all they want is guap",
                                                73847
                                            ],
                                            [
                                                "I burn bridges",
                                                74978
                                            ],
                                            [
                                                "I be getting to the bag",
                                                75874
                                            ],
                                            [
                                                "you still cleaning",
                                                77061
                                            ],
                                            [
                                                "dirty dishes",
                                                77775
                                            ],
                                            [
                                                "Two mops send shots at",
                                                78331
                                            ],
                                            [
                                                "your spot with no limit",
                                                79634
                                            ],
                                            [
                                                "Stay with me, lil' bitch, yeah",
                                                80690
                                            ],
                                            [
                                                "you know that I'm your mans",
                                                82227
                                            ],
                                            [
                                                "You be cappin' like a snitch",
                                                83277
                                            ],
                                            [
                                                "no thots won't stand",
                                                84491
                                            ],
                                            [
                                                "Two hoes, ten toes",
                                                85727
                                            ],
                                            [
                                                "new guap, countin' bands",
                                                87152
                                            ],
                                            [
                                                "New whip, new chips",
                                                88356
                                            ],
                                            [
                                                "new kicks, Jackie Chan",
                                                89480
                                            ],
                                            [
                                                "And she bad",
                                                90797
                                            ],
                                            [
                                                "bad bitch throw it back",
                                                91851
                                            ],
                                            [
                                                "I just hit another lick and",
                                                93338
                                            ],
                                            [
                                                "she be counting all my racks",
                                                94752
                                            ],
                                            [
                                                "And I be feelin' hella rich",
                                                96045
                                            ],
                                            [
                                                "no Brian, hunnids stacked",
                                                97184
                                            ],
                                            [
                                                "'Bouta make another hit",
                                                98407
                                            ],
                                            [
                                                "goth bitch on my lap",
                                                99713
                                            ],
                                            [
                                                "Stay with me, lil' bitch, yeah",
                                                100910
                                            ],
                                            [
                                                "you know that I'm your mans",
                                                102385
                                            ],
                                            [
                                                "You be cappin' like a snitch",
                                                103510
                                            ],
                                            [
                                                "no thots won't stand",
                                                104783
                                            ],
                                            [
                                                "Two hoes, ten toes",
                                                105945
                                            ],
                                            [
                                                "new guap, countin' bands",
                                                107235
                                            ],
                                            [
                                                "New whip, new chips",
                                                108497
                                            ],
                                            [
                                                "new kicks, Jackie Chan",
                                                109744
                                            ],
                                            [
                                                "And she bad",
                                                110995
                                            ],
                                            [
                                                "bad bitch throw it back",
                                                112387
                                            ],
                                            [
                                                "I just hit another lick and",
                                                113531
                                            ],
                                            [
                                                "she be counting all my racks",
                                                114939
                                            ],
                                            [
                                                "And I be feelin' hella rich",
                                                116067
                                            ],
                                            [
                                                "no Brian, hunnids stacked",
                                                117268
                                            ],
                                            [
                                                "'Bouta make another hit",
                                                118726
                                            ],
                                            [
                                                "goth bitch on my lap",
                                                119972
                                            ],
                                            [
                                                "Stay with me",
                                                121136
                                            ]
                                        ]
                                    }
                                    this.legendsNeverDie = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/990882830210981920/991648349608493066/Legends_Never_Die_Lyrics_Ft._Against_The_Current.mp3"),
                                        chats: [
                                            ["Legends Never Die", 12564], ["When the world is calling you", 16471], ["Can you hear them", 19616], ["screaming out your-", 20958], ["name?", 24132], ["Legends Never Die", 25823], ["They become a part of you", 29522], ["Every time you bleed", 33833], ["for reaching greatness", 36142], ["Relentless you survive", 40086], ["They never lose hope", 44050], ["when everything's cold", 45532], ["and the fighting's near", 46877], ["It's deep in their bones", 50361], ["they'll run into smoke", 52331], ["when the fire is fierce", 53631], ["Ohh pick yourself up cause,", 57260], ["Legends Never Die!", 60520], ["when the world is calling you", 64240], ["Can you hear them screaming", 67740], ["out your-", 69231], ["name?", 72521], ["Legends Never Die!", 74300], ["they become a part of you", 77900], ["Every time you bleed", 81620], ["for reaching", 83532], ["greatness", 85252], ["Legends Never Die", 87880], ["They're written", 91340], ["down in eternity", 92440], ["But you'll never see", 95140], ["the price it costs,", 97432], ["the scars collected", 100540], ["all their lives", 101720], ["When everything's lost", 105580], ["They pick up their hearts", 107440], ["and avenge defeat", 109320], ["Before it all starts,", 112680], ["they suffer through harm", 113980], ["just to touch a dream", 116020], ["Ohh pick yourself up cause,", 118840], ["Legends Never Die!", 122200], ["when the world is-", 126240], ["calling you", 127730], ["Can you hear them", 129760], ["screaming out your-", 131320], ["name?", 133320], ["Legends Never Die!", 135640], ["They become a part of you", 139500], ["Every time you bleed", 143180], ["for reaching-", 145320], ["greatness", 148100], ["Legends Never Die", 149440], ["When the world is", 156060], ["calling out", 157620], ["your name", 158900], ["Begging you to fight", 163320], ["Pick yourself up once more", 171160], ["Pick yourself up, cause", 174560], ["Legends Never Die!", 176860], ["when the world is", 180820], ["calling you", 181500], ["Can you hear them", 184400], ["screaming out your-", 186600], ["name?", 188300], ["Legends Never Die", 190780], ["They become a part of you", 194760], ["Every time you bleed", 197900], ["for reaching", 199300], ["greatness", 201500], ["Legends Never Die..", 204540]
                                        ]
                                    };
                                    this.thetop = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/974478982051405934/Initial_D_5th_Stage_Soundtrack_-_The_Top.mp3"),
                                        chats: [
                                            [
                                                "Final lap",
                                                39607
                                            ],
                                            [
                                                "I'm on top of the world",
                                                40293
                                            ],
                                            [
                                                "And I will never rest",
                                                41845
                                            ],
                                            [
                                                "for second again",
                                                43192
                                            ],
                                            [
                                                "One more time",
                                                45303
                                            ],
                                            [
                                                "I have beaten them out",
                                                46438
                                            ],
                                            [
                                                "The scent of gasoline",
                                                47828
                                            ],
                                            [
                                                "announces the end",
                                                49351
                                            ],
                                            [
                                                "They all said",
                                                51320
                                            ],
                                            [
                                                "I'd best give it up",
                                                52316
                                            ],
                                            [
                                                "What a fool",
                                                53913
                                            ],
                                            [
                                                "to believe their lies",
                                                54752
                                            ],
                                            [
                                                "Now they've fall",
                                                57207
                                            ],
                                            [
                                                "and I'm at the top",
                                                58373
                                            ],
                                            [
                                                "Are you ready now to die?",
                                                59879
                                            ],
                                            [
                                                "I came up from the bottom",
                                                62924
                                            ],
                                            [
                                                "and into the top",
                                                64572
                                            ],
                                            [
                                                "For the first time",
                                                65813
                                            ],
                                            [
                                                "I feel alive",
                                                66962
                                            ],
                                            [
                                                "I can fly like an eagle",
                                                68956
                                            ],
                                            [
                                                "strike like a hawk",
                                                70748
                                            ],
                                            [
                                                "Do you think you can survive?",
                                                71946
                                            ],
                                            [
                                                "The top!",
                                                74821
                                            ],
                                            [
                                                "Final turn and",
                                                87454
                                            ],
                                            [
                                                "I'll settle the score",
                                                88736
                                            ],
                                            [
                                                "A rubber fire",
                                                89794
                                            ],
                                            [
                                                "screams into the night",
                                                90734
                                            ],
                                            [
                                                "Crash and burn is",
                                                93127
                                            ],
                                            [
                                                "what you're gonna do",
                                                94471
                                            ],
                                            [
                                                "I am a master of",
                                                95752
                                            ],
                                            [
                                                "the asphalt fight",
                                                97250
                                            ],
                                            [
                                                "They all said",
                                                99128
                                            ],
                                            [
                                                "I'd best give it up",
                                                100438
                                            ],
                                            [
                                                "What a fool",
                                                101743
                                            ],
                                            [
                                                "to believe their lies",
                                                102673
                                            ],
                                            [
                                                "Now they've fall",
                                                105251
                                            ],
                                            [
                                                "and I'm at the top",
                                                106445
                                            ],
                                            [
                                                "Are you ready now to die?",
                                                107891
                                            ],
                                            [
                                                "I came up from the bottom",
                                                110878
                                            ],
                                            [
                                                "and into the top",
                                                112544
                                            ],
                                            [
                                                "For the first time",
                                                113953
                                            ],
                                            [
                                                "I feel alive",
                                                114967
                                            ],
                                            [
                                                "I can fly like an eagle",
                                                116928
                                            ],
                                            [
                                                "strike like a hawk",
                                                118736
                                            ],
                                            [
                                                "Do you think you can survive?",
                                                119907
                                            ],
                                            [
                                                "I came up from the bottom",
                                                122969
                                            ],
                                            [
                                                "and into the top",
                                                124635
                                            ],
                                            [
                                                "For the first time",
                                                125972
                                            ],
                                            [
                                                "I feel alive",
                                                126979
                                            ],
                                            [
                                                "I can fly like an eagle",
                                                128989
                                            ],
                                            [
                                                "strike like a hawk",
                                                130755
                                            ],
                                            [
                                                "Do you think you can survive?",
                                                131906
                                            ],
                                            [
                                                "The top!",
                                                134941
                                            ],
                                            [
                                                "I came up from the bottom",
                                                171049
                                            ],
                                            [
                                                "and into the top",
                                                172624
                                            ],
                                            [
                                                "For the first time",
                                                173790
                                            ],
                                            [
                                                "I feel alive",
                                                174999
                                            ],
                                            [
                                                "I can fly like an eagle",
                                                176880
                                            ],
                                            [
                                                "strike like a hawk",
                                                178657
                                            ],
                                            [
                                                "Do you think you can survive?",
                                                179859
                                            ],
                                            [
                                                "I came up from the bottom",
                                                183009
                                            ],
                                            [
                                                "and into the top",
                                                184534
                                            ],
                                            [
                                                "For the first time",
                                                185837
                                            ],
                                            [
                                                "I feel alive",
                                                187606
                                            ],
                                            [
                                                "I can fly like an eagle",
                                                188853
                                            ],
                                            [
                                                "strike like a hawk",
                                                190569
                                            ],
                                            [
                                                "Do you think you can survive?",
                                                191750
                                            ],
                                            [
                                                "The top!",
                                                194704
                                            ]
                                        ]
                                    };
                                    this.gas = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/876683706381762560/981927132202672228/e.mp3"),
                                        chats: [
                                            [
                                                "Ah",
                                                16885
                                            ],
                                            [
                                                "(gas, gas gas)",
                                                20000
                                            ],
                                            [
                                                "Ah",
                                                24039
                                            ],
                                            [
                                                "Do you like my car",
                                                28341
                                            ],
                                            [
                                                "my car",
                                                31349
                                            ],
                                            [
                                                "m y c a r",
                                                33137
                                            ],
                                            [
                                                "Guess you're ready'",
                                                53875
                                            ],
                                            [
                                                "Cause I'm waiting for you",
                                                54746
                                            ],
                                            [
                                                "It's gonna be so exciting!",
                                                56201
                                            ],
                                            [
                                                "Got this feeling",
                                                59363
                                            ],
                                            [
                                                "Really deep in my soul",
                                                60638
                                            ],
                                            [
                                                "Let's get out I wanna go",
                                                62462
                                            ],
                                            [
                                                "come along get it on!",
                                                64003
                                            ],
                                            [
                                                "Gonna take my car",
                                                65865
                                            ],
                                            [
                                                "gonna sit in",
                                                67463
                                            ],
                                            [
                                                "Gonna drive alone",
                                                69113
                                            ],
                                            [
                                                "'till I get you",
                                                70348
                                            ],
                                            [
                                                "'Cause I'm crazy",
                                                71831
                                            ],
                                            [
                                                "hot and ready",
                                                72635
                                            ],
                                            [
                                                "but you'll like it!",
                                                73624
                                            ],
                                            [
                                                "I wanna race for you",
                                                74930
                                            ],
                                            [
                                                "shall I go now?",
                                                76885
                                            ],
                                            [
                                                "Gas gas gas",
                                                78234
                                            ],
                                            [
                                                "I'm gonna step on the gas",
                                                79868
                                            ],
                                            [
                                                "Tonight I'll fly",
                                                81582
                                            ],
                                            [
                                                "and be your lover",
                                                83111
                                            ],
                                            [
                                                "Yeah yeah yeah",
                                                84323
                                            ],
                                            [
                                                "I'll be so quick as a flash",
                                                86116
                                            ],
                                            [
                                                "And I'll be your hero!",
                                                87777
                                            ],
                                            [
                                                "Gas gas gas",
                                                90637
                                            ],
                                            [
                                                "I'm gonna run as a flash",
                                                92633
                                            ],
                                            [
                                                "Tonight I'll fight",
                                                94096
                                            ],
                                            [
                                                "to be the winner",
                                                95500
                                            ],
                                            [
                                                "Yeah yeah yeah",
                                                96824
                                            ],
                                            [
                                                "I'm gonna step on the gas",
                                                98592
                                            ],
                                            [
                                                "And you'll see the big show!",
                                                100155
                                            ],
                                            [
                                                "Don't be lazy",
                                                115451
                                            ],
                                            [
                                                "'Cause I'm burning for you",
                                                116581
                                            ],
                                            [
                                                "It's like a hot sensation!",
                                                118681
                                            ],
                                            [
                                                "Got this power",
                                                121655
                                            ],
                                            [
                                                "That is taking me out",
                                                122845
                                            ],
                                            [
                                                "Yes I've got a crush on you",
                                                124771
                                            ],
                                            [
                                                "Ready now ready go!",
                                                126452
                                            ]
                                        ]
                                    }
                                    this.dejavu = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/974636785101582366/DAVE_RODGERS___DEJA_VU_Official_Lyric_VideoD_INITIAL_D.mp3"),
                                        chats: [
                                            [
                                                "See your body",
                                                46729
                                            ],
                                            [
                                                "into the moonlight",
                                                48320
                                            ],
                                            [
                                                "Even if I try to cancel",
                                                49803
                                            ],
                                            [
                                                "All the pictures into the mind",
                                                52998
                                            ],
                                            [
                                                "There's a flashing in my eyes",
                                                55715
                                            ],
                                            [
                                                "Don't you see my condition",
                                                58299
                                            ],
                                            [
                                                "The fiction",
                                                61009
                                            ],
                                            [
                                                "is gonna run it again",
                                                62601
                                            ],
                                            [
                                                "Can't you see now illusions",
                                                64399
                                            ],
                                            [
                                                "Right into your mind",
                                                67186
                                            ],
                                            [
                                                "Deja vu",
                                                71102
                                            ],
                                            [
                                                "I've just been",
                                                72205
                                            ],
                                            [
                                                "in this place before",
                                                72846
                                            ],
                                            [
                                                "Higher on the street",
                                                74070
                                            ],
                                            [
                                                "And I know it's my time to go",
                                                75226
                                            ],
                                            [
                                                "Calling you and",
                                                77414
                                            ],
                                            [
                                                "the search is a mystery",
                                                78540
                                            ],
                                            [
                                                "Standing on my feet",
                                                80256
                                            ],
                                            [
                                                "It's so hard when",
                                                81402
                                            ],
                                            [
                                                "I try to be me",
                                                82361
                                            ],
                                            [
                                                "UOOOHH",
                                                83974
                                            ],
                                            [
                                                "Deja vu",
                                                85496
                                            ],
                                            [
                                                "I've just been in",
                                                86224
                                            ],
                                            [
                                                "this time before",
                                                86992
                                            ],
                                            [
                                                "Higher on the street",
                                                88087
                                            ],
                                            [
                                                "And I know it's a place to go",
                                                89232
                                            ],
                                            [
                                                "Calling you and",
                                                91432
                                            ],
                                            [
                                                "the search is a mystery",
                                                92534
                                            ],
                                            [
                                                "Standing on my feet",
                                                94184
                                            ],
                                            [
                                                "It's so hard when",
                                                95454
                                            ],
                                            [
                                                "I try to be me",
                                                96331
                                            ],
                                            [
                                                "YEAHHH",
                                                97862
                                            ],
                                            [
                                                "See the future",
                                                111909
                                            ],
                                            [
                                                "into the present",
                                                113614
                                            ],
                                            [
                                                "See my past lives",
                                                115335
                                            ],
                                            [
                                                "in the distance",
                                                116885
                                            ],
                                            [
                                                "Try to guess now",
                                                118423
                                            ],
                                            [
                                                "what's going on",
                                                120073
                                            ],
                                            [
                                                "And the band begins to play",
                                                121129
                                            ],
                                            [
                                                "Don't you see my condition",
                                                123653
                                            ],
                                            [
                                                "The fiction",
                                                126436
                                            ],
                                            [
                                                "is gonna run it again",
                                                128002
                                            ],
                                            [
                                                "Can't you see now illusions",
                                                129709
                                            ],
                                            [
                                                "Right into your mind",
                                                132703
                                            ],
                                            [
                                                "Deja vu",
                                                136269
                                            ],
                                            [
                                                "I've just been",
                                                137353
                                            ],
                                            [
                                                "in this place before",
                                                138199
                                            ],
                                            [
                                                "Higher on the street",
                                                139454
                                            ],
                                            [
                                                "And I know",
                                                140683
                                            ],
                                            [
                                                "it's my time to go",
                                                141457
                                            ],
                                            [
                                                "Calling you",
                                                142833
                                            ],
                                            [
                                                "and the search is a mystery",
                                                143741
                                            ],
                                            [
                                                "Standing on my feet",
                                                145424
                                            ],
                                            [
                                                "It's so hard when",
                                                146779
                                            ],
                                            [
                                                "I try to be me",
                                                147596
                                            ],
                                            [
                                                "UOOOHH",
                                                149231
                                            ],
                                            [
                                                "Deja vu",
                                                150890
                                            ],
                                            [
                                                "I've just been in",
                                                151580
                                            ],
                                            [
                                                "this time before",
                                                152301
                                            ],
                                            [
                                                "Higher on the beat",
                                                153484
                                            ],
                                            [
                                                "And I know it's",
                                                154656
                                            ],
                                            [
                                                "a place to go",
                                                155631
                                            ],
                                            [
                                                "Calling you",
                                                156815
                                            ],
                                            [
                                                "and the search is a mystery",
                                                158038
                                            ],
                                            [
                                                "Standing on my feet",
                                                159645
                                            ],
                                            [
                                                "It's so hard when",
                                                160557
                                            ],
                                            [
                                                "I try to be me",
                                                161571
                                            ],
                                            [
                                                "YEAHHH",
                                                163347
                                            ]
                                        ]
                                    };
                                    this.norival = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/784941059066167316/977724487283912735/Nightcore_-_No_Rival_-_Lyrics.mp3"),
                                        chats: [
                                            [
                                                "Here and now",
                                                11198
                                            ],
                                            [
                                                "you're coming up to me",
                                                12140
                                            ],
                                            [
                                                "'Fore I'm lighting up the sky",
                                                13500
                                            ],
                                            [
                                                "Feel the ground",
                                                16583
                                            ],
                                            [
                                                "shaking underneath",
                                                17638
                                            ],
                                            [
                                                "Trying to take me alive",
                                                18855
                                            ],
                                            [
                                                "Oh-oh-ohhh",
                                                21720
                                            ],
                                            [
                                                "Get ready for the fallout",
                                                24012
                                            ],
                                            [
                                                "Oh-oh-ohhh",
                                                26981
                                            ],
                                            [
                                                "Can't stop me now",
                                                29312
                                            ],
                                            [
                                                "I got no rival",
                                                31419
                                            ],
                                            [
                                                "I'ma find my way",
                                                33196
                                            ],
                                            [
                                                "Through the blood and pain",
                                                35172
                                            ],
                                            [
                                                "Game of survival",
                                                36491
                                            ],
                                            [
                                                "Any time or place",
                                                38528
                                            ],
                                            [
                                                "Watch 'em run away",
                                                40492
                                            ],
                                            [
                                                "I got no",
                                                41945
                                            ],
                                            [
                                                "I'll be standing on my own",
                                                43651
                                            ],
                                            [
                                                "Never gonna take my thrown",
                                                45499
                                            ],
                                            [
                                                "I got no rival",
                                                47335
                                            ],
                                            [
                                                "Watch 'em run away",
                                                49108
                                            ],
                                            [
                                                "I got no, no, no",
                                                50943
                                            ],
                                            [
                                                "I got no, no, no rival",
                                                52146
                                            ],
                                            [
                                                "No rival",
                                                63910
                                            ],
                                            [
                                                "No rival",
                                                69272
                                            ],
                                            [
                                                "Tell them now what you gon' do",
                                                75032
                                            ],
                                            [
                                                "We can do this face to face",
                                                77157
                                            ],
                                            [
                                                "Reckoning is coming in soon",
                                                80284
                                            ],
                                            [
                                                "Doesn't matter what you say",
                                                82523
                                            ],
                                            [
                                                "Trying to tell you",
                                                85098
                                            ],
                                            [
                                                "listen to the moment",
                                                86269
                                            ],
                                            [
                                                "Can't take mine",
                                                87544
                                            ],
                                            [
                                                "'cause I own it",
                                                88213
                                            ],
                                            [
                                                "Don't you know that",
                                                90057
                                            ],
                                            [
                                                "I'm locked and I'm loaded",
                                                91775
                                            ],
                                            [
                                                "You're out of focus",
                                                93433
                                            ],
                                            [
                                                "Oh-oh-ohhh",
                                                96303
                                            ],
                                            [
                                                "Get ready for the fallout",
                                                98299
                                            ],
                                            [
                                                "Oh-oh-ohhh",
                                                101475
                                            ],
                                            [
                                                "Can't stop me now",
                                                103533
                                            ],
                                            [
                                                "I got no rival",
                                                105353
                                            ],
                                            [
                                                "I'ma find my way",
                                                107419
                                            ],
                                            [
                                                "Through the blood and pain",
                                                109215
                                            ],
                                            [
                                                "Game of survival",
                                                110747
                                            ],
                                            [
                                                "Any time or place",
                                                112730
                                            ],
                                            [
                                                "Watch 'em run away",
                                                114664
                                            ],
                                            [
                                                "I got no",
                                                116031
                                            ],
                                            [
                                                "I'll be standing on my own",
                                                117862
                                            ],
                                            [
                                                "Never gonna take my thrown",
                                                119722
                                            ],
                                            [
                                                "I got no rival",
                                                121376
                                            ],
                                            [
                                                "Watch 'em run away",
                                                123338
                                            ],
                                            [
                                                "I got no, no, no",
                                                125165
                                            ],
                                            [
                                                "I got no, no, no rival",
                                                126388
                                            ],
                                            [
                                                "No rival",
                                                132506
                                            ],
                                            [
                                                "I got no, no, no",
                                                136063
                                            ],
                                            [
                                                "I got no, no, no rival",
                                                137058
                                            ],
                                            [
                                                "No rival",
                                                143220
                                            ],
                                            [
                                                "No rival",
                                                159585
                                            ]
                                        ]
                                    };
                                    this.inv = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/975954604451831828/980059990356279316/Crypt_x_Joey_Nato_-_Invincible_feat._soslesion_OFFICIAL_MUSIC_VIDEO.mp3"),
                                        chats: [
                                            [
                                                "Yeah, yeah, yeah",
                                                3890
                                            ],
                                            [
                                                "Get myself into the game",
                                                11624
                                            ],
                                            [
                                                "I'ma run it up anyway",
                                                13854
                                            ],
                                            [
                                                "I get with the violence",
                                                17898
                                            ],
                                            [
                                                "I don't think you wanna try it",
                                                19893
                                            ],
                                            [
                                                "I'm so up",
                                                22911
                                            ],
                                            [
                                                "I feel invincible",
                                                23678
                                            ],
                                            [
                                                "I don't know",
                                                26102
                                            ],
                                            [
                                                "if they get it though",
                                                26784
                                            ],
                                            [
                                                "I'm so up",
                                                28401
                                            ],
                                            [
                                                "I feel invincible",
                                                29073
                                            ],
                                            [
                                                "Fuck what you said",
                                                31587
                                            ],
                                            [
                                                "I'm invincible",
                                                32639
                                            ],
                                            [
                                                "Lookin' for a break",
                                                34483
                                            ],
                                            [
                                                "and now I think",
                                                35417
                                            ],
                                            [
                                                "I finally caught one",
                                                36239
                                            ],
                                            [
                                                "We're talkin'",
                                                37281
                                            ],
                                            [
                                                "legendary status",
                                                38092
                                            ],
                                            [
                                                "when it's all done",
                                                39193
                                            ],
                                            [
                                                "I'm a star bitch",
                                                40259
                                            ],
                                            [
                                                "if you ever saw one",
                                                41257
                                            ],
                                            [
                                                "Law and Order over here",
                                                43408
                                            ],
                                            [
                                                "and it's a Tommy one",
                                                44760
                                            ],
                                            [
                                                "Meet me at the top",
                                                45828
                                            ],
                                            [
                                                "it's goin' down",
                                                47841
                                            ],
                                            [
                                                "They tryna fit in my circle",
                                                48355
                                            ],
                                            [
                                                "I'm not around (Nah)",
                                                49618
                                            ],
                                            [
                                                "I was down before",
                                                50887
                                            ],
                                            [
                                                "but not for the count",
                                                52516
                                            ],
                                            [
                                                "Shit was real heavy",
                                                53741
                                            ],
                                            [
                                                "now it's dollars",
                                                55010
                                            ],
                                            [
                                                "not the pound",
                                                55590
                                            ],
                                            [
                                                "Tell me what you smokin'",
                                                56879
                                            ],
                                            [
                                                "if you think that I'm a joke",
                                                57801
                                            ],
                                            [
                                                "Only time I'm trippin'",
                                                59455
                                            ],
                                            [
                                                "is when I'm out on a road",
                                                60356
                                            ],
                                            [
                                                "Only droppin' joints",
                                                62286
                                            ],
                                            [
                                                "if that is fuckin' dope",
                                                63270
                                            ],
                                            [
                                                "Scary when you see me",
                                                65141
                                            ],
                                            [
                                                "got them meming me like nope",
                                                66211
                                            ],
                                            [
                                                "(Nope, nope, nope, nope)",
                                                67656
                                            ],
                                            [
                                                "Hate to say it, but",
                                                68886
                                            ],
                                            [
                                                "you're runnin' out of time",
                                                70326
                                            ],
                                            [
                                                "I don't know 'bout you, but",
                                                72052
                                            ],
                                            [
                                                "I'ma make the most of mine",
                                                72845
                                            ],
                                            [
                                                "Lookin' clean until",
                                                74738
                                            ],
                                            [
                                                "a youngin' in the dirt",
                                                75742
                                            ],
                                            [
                                                "Value through the roof",
                                                77076
                                            ],
                                            [
                                                "yeah, yeah",
                                                78516
                                            ],
                                            [
                                                "I know my worth, Nato",
                                                79436
                                            ],
                                            [
                                                "Get myself into the game",
                                                80575
                                            ],
                                            [
                                                "I'ma run it up anyway",
                                                82594
                                            ],
                                            [
                                                "I get with the violence",
                                                85923
                                            ],
                                            [
                                                "I don't think you wanna try it",
                                                88419
                                            ],
                                            [
                                                "I'm so up",
                                                91257
                                            ],
                                            [
                                                "I feel invincible",
                                                91995
                                            ],
                                            [
                                                "I don't know if they get it though",
                                                94660
                                            ],
                                            [
                                                "I'm so up",
                                                96966
                                            ],
                                            [
                                                "I feel invincible",
                                                97642
                                            ],
                                            [
                                                "Fuck what you said",
                                                99967
                                            ],
                                            [
                                                "I'm invincible",
                                                101046
                                            ],
                                            [
                                                "If you wanna try",
                                                103308
                                            ],
                                            [
                                                "to bring me down",
                                                103971
                                            ],
                                            [
                                                "you gotta reach me",
                                                104685
                                            ],
                                            [
                                                "I'm high up in the clouds",
                                                105864
                                            ],
                                            [
                                                "while your're just",
                                                107039
                                            ],
                                            [
                                                "down in the seaweeds",
                                                107608
                                            ],
                                            [
                                                "I see these little rappers",
                                                108622
                                            ],
                                            [
                                                "they all wanna be me",
                                                109897
                                            ],
                                            [
                                                "But nobody wanna put the work in",
                                                110826
                                            ],
                                            [
                                                "'Cause they thinkin'",
                                                112134
                                            ],
                                            [
                                                "that I got it easy",
                                                112752
                                            ],
                                            [
                                                "but that's sleezy",
                                                113502
                                            ],
                                            [
                                                "My path to the top was hard",
                                                114485
                                            ],
                                            [
                                                "but nothin' out there",
                                                115575
                                            ],
                                            [
                                                "could me make stop",
                                                116247
                                            ],
                                            [
                                                "Every time I thought",
                                                116981
                                            ],
                                            [
                                                "it went one way",
                                                117624
                                            ],
                                            [
                                                "it turned out that it did not",
                                                118407
                                            ],
                                            [
                                                "I got so many",
                                                119291
                                            ],
                                            [
                                                "obstacles for my opps",
                                                120297
                                            ],
                                            [
                                                "so many prayin'",
                                                121206
                                            ],
                                            [
                                                "that I would drop",
                                                122096
                                            ],
                                            [
                                                "I had to go around",
                                                122774
                                            ],
                                            [
                                                "the whole world",
                                                123521
                                            ],
                                            [
                                                "just to get to",
                                                124260
                                            ],
                                            [
                                                "the end of my block",
                                                124866
                                            ],
                                            [
                                                "I built my skin so tough",
                                                125523
                                            ],
                                            [
                                                "achievin' all my desires",
                                                126727
                                            ],
                                            [
                                                "I could walk through",
                                                128065
                                            ],
                                            [
                                                "Hell without gettin'",
                                                129449
                                            ],
                                            [
                                                "burned by the fire",
                                                130009
                                            ],
                                            [
                                                "Oh, I admire those",
                                                130697
                                            ],
                                            [
                                                "that are deniers",
                                                132867
                                            ],
                                            [
                                                "'Cause you messed around",
                                                134285
                                            ],
                                            [
                                                "turned me to a",
                                                135069
                                            ],
                                            [
                                                "cold blooded fighter",
                                                135885
                                            ],
                                            [
                                                "Im so up I feel invincible",
                                                137218
                                            ],
                                            [
                                                "I hope my words",
                                                140013
                                            ],
                                            [
                                                "feel like insults",
                                                141190
                                            ],
                                            [
                                                "I'm up right now",
                                                142979
                                            ],
                                            [
                                                "you stuck right now",
                                                144030
                                            ],
                                            [
                                                "Stay down there",
                                                145496
                                            ],
                                            [
                                                "on that ground",
                                                146574
                                            ],
                                            [
                                                "Get myself into the game",
                                                147924
                                            ],
                                            [
                                                "I'ma run it up anyway",
                                                151037
                                            ],
                                            [
                                                "I get with the violence",
                                                154527
                                            ],
                                            [
                                                "I don't think you wanna try it",
                                                156787
                                            ],
                                            [
                                                "I'm so up",
                                                160415
                                            ],
                                            [
                                                "I feel invincible",
                                                160990
                                            ],
                                            [
                                                "I don't know",
                                                163133
                                            ],
                                            [
                                                "if they get it though",
                                                163952
                                            ],
                                            [
                                                "I'm so up",
                                                165446
                                            ],
                                            [
                                                "I feel invincible",
                                                166148
                                            ],
                                            [
                                                "Fuck what you said",
                                                168516
                                            ],
                                            [
                                                "I'm invincible",
                                                169519
                                            ],
                                            [
                                                "Talk like I'm at the top now",
                                                171475
                                            ],
                                            [
                                                "If you hit me, I can't fall down",
                                                173836
                                            ],
                                            [
                                                "Run up, I'm not second place and",
                                                177162
                                            ],
                                            [
                                                "I tell 'em that in runnin'",
                                                178025
                                            ],
                                            [
                                                "all my bases",
                                                181206
                                            ],
                                            [
                                                "I'm so up",
                                                182808
                                            ],
                                            [
                                                "I feel invincible",
                                                183340
                                            ],
                                            [
                                                "I don't know if",
                                                186082
                                            ],
                                            [
                                                "they get it though",
                                                186813
                                            ],
                                            [
                                                "I'm so up",
                                                188342
                                            ],
                                            [
                                                "I feel invincible",
                                                189013
                                            ],
                                            [
                                                "Fuck what you said",
                                                192064
                                            ],
                                            [
                                                "I'm invincible",
                                                192606
                                            ]
                                        ]
                                    };
                                    this.giants = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/617560371913293827/1023807988047294464/V_O_E_-_Giants_Lyrics.mp3"), chats: [["Oh, where am I going now", 10213], ["just falling over dreams?", 11952], ["Now I'm just so far gone", 15815], ["this isn't what it seems..", 17563], ["It's taking me so damn long", 21274], ["it's fading from believe", 23182], ["I need to slow this down", 26880], ["it's burning from beneath", 28361], ["Come break this light", 32622], ["Before tomorrow dies", 35938], ["Holding on for what", 38578], ["is worth my life", 40752], ["I know in time", 43714], ["I'll make it up the vine", 46797], ["Find my way to giants", 49458], ["in the sky", 51305], ["Tonight it comes to life", 53609], ["Tonight it comes to life", 75604], ["Where am I going now,", 98364], ["just falling over dreams?", 101623], ["Now I'm just so far gone,", 104059], ["this isn't what it seems", 106393], ["It's taking me so damn long,", 109598], ["it's fading from believe", 110995], ["I need to slow this down", 115074], ["it's burning from beneath", 117293], ["Come break this light", 121103], ["Before tomorrow dies", 124000], ["Holding on for what", 126824], ["is worth my lifе", 128132], ["I know in time", 132000], ["I'll make it up the vinе", 135098], ["Find my way to", 137797], ["giants in the sky", 139231], ["Tonight it comes to life", 141870], ["Tonight it comes to life", 152722], ["Come break this light", 176157], ["Before tomorrow dies", 179155], ["Holding on to what is", 181855], ["worth my life", 183000], ["I know in time", 187145], ["I'll make it up the vine", 190330], ["Find my way to", 193014], ["giants in the sky", 195132], ["Tonight it comes to life", 197183]]
                                    };
                                    this.glorydays = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/990241234696167428/1023774910067261590/FELLOWSHIP_-_Glory_Days_Official_Lyric_Video_192_kbps.mp3"),
                                        chats: [
                                            [
                                                "As the light within me falls",
                                                47320
                                            ],
                                            [
                                                "another day departs",
                                                49338
                                            ],
                                            [
                                                "if only I could see",
                                                52172
                                            ],
                                            [
                                                "the dawn beyond",
                                                54166
                                            ],
                                            [
                                                "the shadows cast",
                                                55214
                                            ],
                                            [
                                                "An empire of doubt",
                                                57561
                                            ],
                                            [
                                                "a heart full of clouds",
                                                58671
                                            ],
                                            [
                                                "befall the souls within her",
                                                60113
                                            ],
                                            [
                                                "the valley will weep",
                                                62134
                                            ],
                                            [
                                                "as a mirror of old",
                                                63920
                                            ],
                                            [
                                                "as hope is halfway damned",
                                                65463
                                            ],
                                            [
                                                "Oh, to see our last day",
                                                68481
                                            ],
                                            [
                                                "with all these",
                                                70021
                                            ],
                                            [
                                                "shattered voices raised",
                                                71037
                                            ],
                                            [
                                                "Oh say, will you fight?",
                                                72920
                                            ],
                                            [
                                                "To seek the glory days,",
                                                77842
                                            ],
                                            [
                                                "We'll fight the lion's way",
                                                80642
                                            ],
                                            [
                                                "Then let the rain",
                                                83334
                                            ],
                                            [
                                                "wash all of our pride away",
                                                85272
                                            ],
                                            [
                                                "So if this victory",
                                                88786
                                            ],
                                            [
                                                "is our last odyssey,",
                                                91400
                                            ],
                                            [
                                                "Then let the power",
                                                94134
                                            ],
                                            [
                                                "within us decide!",
                                                96046
                                            ],
                                            [
                                                "On the backs of giants",
                                                117344
                                            ],
                                            [
                                                "long deceased",
                                                119252
                                            ],
                                            [
                                                "are we still standing",
                                                120096
                                            ],
                                            [
                                                "we measure our worth",
                                                122557
                                            ],
                                            [
                                                "by all the days",
                                                123929
                                            ],
                                            [
                                                "we wasted then.",
                                                125403
                                            ],
                                            [
                                                "All of our time",
                                                127753
                                            ],
                                            [
                                                "and all of our might",
                                                128916
                                            ],
                                            [
                                                "are fueled by",
                                                130086
                                            ],
                                            [
                                                "the heartache of winter.",
                                                131045
                                            ],
                                            [
                                                "Oh life as we know",
                                                132595
                                            ],
                                            [
                                                "it is bitter and cold",
                                                133924
                                            ],
                                            [
                                                "but souls burn",
                                                135278
                                            ],
                                            [
                                                "best with spite.",
                                                136334
                                            ],
                                            [
                                                "Oh, to see our last day",
                                                138568
                                            ],
                                            [
                                                "with all these",
                                                140287
                                            ],
                                            [
                                                "shattered voices raised",
                                                141002
                                            ],
                                            [
                                                "Oh say, will you fight?",
                                                142849
                                            ],
                                            [
                                                "To seek the glory days,",
                                                147919
                                            ],
                                            [
                                                "We'll fight the lion's way",
                                                150668
                                            ],
                                            [
                                                "Then let the rain",
                                                153331
                                            ],
                                            [
                                                "wash all of our pride away",
                                                155055
                                            ],
                                            [
                                                "So if this victory",
                                                158747
                                            ],
                                            [
                                                "is our last odyssey,",
                                                161502
                                            ],
                                            [
                                                "Then let the power",
                                                164244
                                            ],
                                            [
                                                "within us decide!",
                                                166385
                                            ],
                                            [
                                                "If we have to choose our fate,",
                                                170992
                                            ],
                                            [
                                                "It's still our choice to make",
                                                175794
                                            ],
                                            [
                                                "Oh, to see our last day",
                                                235540
                                            ],
                                            [
                                                "with all these",
                                                237420
                                            ],
                                            [
                                                "shattered voices raised",
                                                238154
                                            ],
                                            [
                                                "Oh say, will you fight?",
                                                239979
                                            ],
                                            [
                                                "To seek the glory days,",
                                                244971
                                            ],
                                            [
                                                "We'll fight the lion's way",
                                                247863
                                            ],
                                            [
                                                "Then let the rain",
                                                250476
                                            ],
                                            [
                                                "wash all of our pride away",
                                                252209
                                            ],
                                            [
                                                "To seek the glory days,",
                                                255934
                                            ],
                                            [
                                                "We'll fight the lion's way",
                                                258458
                                            ],
                                            [
                                                "Then let the rain",
                                                261368
                                            ],
                                            [
                                                "wash all of our pride away",
                                                263131
                                            ],
                                            [
                                                "So if this victory",
                                                266838
                                            ],
                                            [
                                                "is our last odyssey,",
                                                269354
                                            ],
                                            [
                                                "Let the power within",
                                                272733
                                            ],
                                            [
                                                "ignite where we've been",
                                                274332
                                            ],
                                            [
                                                "let the power within us decide",
                                                277877
                                            ]
                                        ]
                                    }
                                    this.ipip = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/1008700151579295824/1023235261066399744/Electro-Light_-_Symbolism_NCS_Release.mp3"),
                                        chats: [
                                            [
                                                "Turi, ip ip ip",
                                                5416
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                8978
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                12132
                                            ],
                                            [
                                                "Eugh turi",
                                                13782
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                15109
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                17597
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                20042
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                23025
                                            ],
                                            [
                                                "Eugh turi",
                                                24480
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                26215
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                29205
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                31504
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                34192
                                            ],
                                            [
                                                "Eugh turi",
                                                36291
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                37558
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                40202
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                42762
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                45921
                                            ],
                                            [
                                                "Eugh turi",
                                                47710
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                48742
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                56435
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                58173
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                59676
                                            ],
                                            [
                                                "Eugh turi",
                                                60421
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                60952
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                62832
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                65534
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                68072
                                            ],
                                            [
                                                "Eugh turi",
                                                69931
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                71160
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                74119
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                76666
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                79454
                                            ],
                                            [
                                                "Eugh turi",
                                                81186
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                82433
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                85346
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                87963
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                90757
                                            ],
                                            [
                                                "Eugh turi",
                                                92776
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                93914
                                            ],
                                            [
                                                "Thsa",
                                                98686
                                            ],
                                            [
                                                "Ip ip",
                                                100534
                                            ],
                                            [
                                                "Thsa",
                                                109780
                                            ],
                                            [
                                                "Ip ip",
                                                116890
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                119438
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                121839
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                124701
                                            ],
                                            [
                                                "Eugh turi",
                                                126186
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                127726
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                130610
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                133162
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                136083
                                            ],
                                            [
                                                "Eugh turi",
                                                138451
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                139431
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                141718
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                171766
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                173608
                                            ],
                                            [
                                                "Eugh turi",
                                                174050
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                174714
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                175754
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                178427
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                180996
                                            ],
                                            [
                                                "Eugh turi",
                                                182437
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                184070
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                186868
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                189609
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                192300
                                            ],
                                            [
                                                "Eugh turi",
                                                193692
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                195611
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                198298
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                201268
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                203682
                                            ],
                                            [
                                                "Eugh turi",
                                                205139
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                206782
                                            ],
                                            [
                                                "Thsa",
                                                211680
                                            ],
                                            [
                                                "Ip ip",
                                                219763
                                            ],
                                            [
                                                "Thsa",
                                                222759
                                            ],
                                            [
                                                "Ip ip",
                                                229811
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                232450
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                234711
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                237682
                                            ],
                                            [
                                                "Eugh turi",
                                                238925
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                240651
                                            ],
                                            [
                                                "Turi, ip ip ip",
                                                243450
                                            ],
                                            [
                                                "Ip ip ip turi ik",
                                                246046
                                            ],
                                            [
                                                "Ip, tsha ip ik",
                                                248938
                                            ],
                                            [
                                                "Eugh turi",
                                                250268
                                            ],
                                            [
                                                "eugh turi isha ip turisha",
                                                251933
                                            ]
                                        ]

                                    }
                                    this.livinglife = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981928418729934898/1_ac_2_6_22.mp3"),
                                        chats: [
                                            [
                                                "Lord knows and I think",
                                                15780
                                            ],
                                            [
                                                "I know it too sometimes",
                                                17285
                                            ],
                                            [
                                                "Every time and",
                                                18961
                                            ],
                                            [
                                                "they reachin' out for",
                                                20223
                                            ],
                                            [
                                                "what's mine",
                                                21570
                                            ],
                                            [
                                                "Lord knows and I think",
                                                22570
                                            ],
                                            [
                                                "I know it too sometimes",
                                                23781
                                            ],
                                            [
                                                "Every time and",
                                                25775
                                            ],
                                            [
                                                "they reachin' out for",
                                                26932
                                            ],
                                            [
                                                "what's mine",
                                                28198
                                            ],
                                            [
                                                "I've been awake for days",
                                                28955
                                            ],
                                            [
                                                "So we out living life",
                                                29943
                                            ],
                                            [
                                                "in the night",
                                                31597
                                            ],
                                            [
                                                "Pray to god",
                                                32598
                                            ],
                                            [
                                                "man I hope I don't die",
                                                33597
                                            ],
                                            [
                                                "I've been awake for days",
                                                35267
                                            ],
                                            [
                                                "So we out living life",
                                                36571
                                            ],
                                            [
                                                "in the night",
                                                38253
                                            ],
                                            [
                                                "Pray to god",
                                                39199
                                            ],
                                            [
                                                "man I hope I don't die",
                                                40032
                                            ],
                                            [
                                                "in the night",
                                                41702
                                            ],
                                            [
                                                "Lord knows and I think",
                                                42527
                                            ],
                                            [
                                                "I know it too sometimes",
                                                43935
                                            ],
                                            [
                                                "Every time and",
                                                45937
                                            ],
                                            [
                                                "they reachin' out for",
                                                47036
                                            ],
                                            [
                                                "what's mine",
                                                48436
                                            ],
                                            [
                                                "Lord knows and I think",
                                                49263
                                            ],
                                            [
                                                "I know it too sometimes",
                                                50589
                                            ],
                                            [
                                                "Every time and",
                                                52486
                                            ],
                                            [
                                                "they reachin' out for",
                                                53708
                                            ],
                                            [
                                                "what's mine",
                                                55117
                                            ],
                                            [
                                                "Two bedrooms",
                                                56000
                                            ],
                                            [
                                                "seven little child",
                                                57218
                                            ],
                                            [
                                                "can't be right",
                                                58532
                                            ],
                                            [
                                                "Call my brother",
                                                59452
                                            ],
                                            [
                                                "he in prison doin' time",
                                                60420
                                            ],
                                            [
                                                "but we alright",
                                                61855
                                            ],
                                            [
                                                "Tried my best just to",
                                                62799
                                            ],
                                            [
                                                "catch a fucking smile",
                                                64059
                                            ],
                                            [
                                                "But for now",
                                                65327
                                            ],
                                            [
                                                "I see myself ain't",
                                                66109
                                            ],
                                            [
                                                "hitting the 35",
                                                67119
                                            ],
                                            [
                                                "I've been awake for days",
                                                69074
                                            ],
                                            [
                                                "So we out living life",
                                                70173
                                            ],
                                            [
                                                "in the night",
                                                71817
                                            ],
                                            [
                                                "Pray to god",
                                                72875
                                            ],
                                            [
                                                "man I hope I don't die",
                                                74031
                                            ],
                                            [
                                                "I've been awake for days",
                                                75399
                                            ],
                                            [
                                                "So we out living life",
                                                76931
                                            ],
                                            [
                                                "in the night",
                                                78639
                                            ],
                                            [
                                                "Pray to god",
                                                79393
                                            ],
                                            [
                                                "man I hope I don't die",
                                                80235
                                            ],
                                            [
                                                "in the night",
                                                81927
                                            ],
                                            [
                                                "Lord knows and I think",
                                                82788
                                            ],
                                            [
                                                "I know it too sometimes",
                                                84179
                                            ],
                                            [
                                                "Every time and",
                                                86217
                                            ],
                                            [
                                                "they reachin' out for",
                                                87354
                                            ],
                                            [
                                                "what's mine",
                                                88685
                                            ],
                                            [
                                                "Lord knows and I think",
                                                89588
                                            ],
                                            [
                                                "I know it too sometimes",
                                                90890
                                            ],
                                            [
                                                "Every time and",
                                                92840
                                            ],
                                            [
                                                "they reachin' out",
                                                93997
                                            ],
                                            [
                                                "for what's mine",
                                                95011
                                            ]
                                        ]
                                    };
                                    this.takeover = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/1174992357767262238/1176217713727770785/01._Take_Over.mp3"),
                                        chats: [
                                            [
                                                "We at the top again, now what?",
                                                16900
                                            ],
                                            [
                                                "Heavy lay the crown, but",
                                                18900
                                            ],
                                            [
                                                "Count us",
                                                20600
                                            ],
                                            [
                                                "Higher than the mountain",
                                                21380
                                            ],
                                            [
                                                "And we be up here",
                                                23300
                                            ],
                                            [
                                                "for the long run",
                                                24273
                                            ],
                                            [
                                                "Strap in for a long one",
                                                25413
                                            ],
                                            [
                                                "We got everybody on one",
                                                27400
                                            ],
                                            [
                                                "Now you're coming at the king",
                                                29740
                                            ],
                                            [
                                                "so you better not miss",
                                                30934
                                            ],
                                            [
                                                "And we only get stronger",
                                                33700
                                            ],
                                            [
                                                "With everything I",
                                                36163
                                            ],
                                            [
                                                "carry up on my back",
                                                37292
                                            ],
                                            [
                                                "you should paint it",
                                                39360
                                            ],
                                            [
                                                "up with a target",
                                                40771
                                            ],
                                            [
                                                "Why would you dare me",
                                                46000
                                            ],
                                            [
                                                "to do it again?",
                                                46960
                                            ],
                                            [
                                                "Come get your spoiler",
                                                50800
                                            ],
                                            [
                                                "up ahead",
                                                51977
                                            ],
                                            [
                                                "We're taking over,",
                                                53800
                                            ],
                                            [
                                                "We're Taking Over",
                                                56832
                                            ],
                                            [
                                                "Look at you come at my name,",
                                                61760
                                            ],
                                            [
                                                "you 'oughta know by now,",
                                                62866
                                            ],
                                            [
                                                "That We're Taking Over,",
                                                66300
                                            ],
                                            [
                                                "We're Taking Over",
                                                69411
                                            ],
                                            [
                                                "Maybe you wonder what",
                                                74500
                                            ],
                                            [
                                                "your futures gonna be but",
                                                76300
                                            ],
                                            [
                                                "I got it all locked up",
                                                77780
                                            ],
                                            [
                                                "Take a lap, now",
                                                93800
                                            ],
                                            [
                                                "Don't be mad, now",
                                                94933
                                            ],
                                            [
                                                "Run it back, run it back",
                                                97000
                                            ],
                                            [
                                                "run it back, now",
                                                98777
                                            ],
                                            [
                                                "I got bodies lining up,",
                                                100100
                                            ],
                                            [
                                                "Think you're dreaming",
                                                101400
                                            ],
                                            [
                                                "of greatness",
                                                102663
                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                            [
                                                "",

                                            ],
                                        ]
                                    }
                                    this.outtamind = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981933473709309982/GENTRAMMEL_-_Out_Of_My_Mind__Lyrics_.mp3"),
                                        chats: [
                                            [
                                                "Remember the night that we met",
                                                12576
                                            ],
                                            [
                                                "Back at the party",
                                                13709
                                            ],
                                            [
                                                "you sat on the bed",
                                                14448
                                            ],
                                            [
                                                "You said I’m talented",
                                                15380
                                            ],
                                            [
                                                "you said I’m next",
                                                16065
                                            ],
                                            [
                                                "My only talent",
                                                16922
                                            ],
                                            [
                                                "is making you stressed",
                                                17695
                                            ],
                                            [
                                                "I know that I’m not in my best",
                                                18510
                                            ],
                                            [
                                                "lately I’m feeling like less",
                                                20254
                                            ],
                                            [
                                                "I hope that I’ll see you again",
                                                21815
                                            ],
                                            [
                                                "if I don’t than",
                                                23230
                                            ],
                                            [
                                                "I’ll lay at the rest",
                                                23823
                                            ],
                                            [
                                                "It’s crazy how it goes",
                                                24705
                                            ],
                                            [
                                                "left me all alone",
                                                26020
                                            ],
                                            [
                                                "I’ve been trying to move on",
                                                28056
                                            ],
                                            [
                                                "all I find are holes",
                                                29465
                                            ],
                                            [
                                                "Searching for a pot of gold",
                                                31159
                                            ],
                                            [
                                                "don’t know if I’ll ever know",
                                                32572
                                            ],
                                            [
                                                "How she left",
                                                34156
                                            ],
                                            [
                                                "me with no damn place to go",
                                                34881
                                            ],
                                            [
                                                "I’m okay, I’ll be fine",
                                                37685
                                            ],
                                            [
                                                "I’m just out of my mind",
                                                40619
                                            ],
                                            [
                                                "long nights, with no sleep",
                                                43802
                                            ],
                                            [
                                                "thinking bout you and me",
                                                46646
                                            ],
                                            [
                                                "I’m okay, I’ll be fine",
                                                49703
                                            ],
                                            [
                                                "I’m just out of my mind",
                                                52687
                                            ],
                                            [
                                                "Long nights, with no sleep",
                                                56105
                                            ],
                                            [
                                                "thinking bout you and me",
                                                59131
                                            ],
                                            [
                                                "Spent five months",
                                                61884
                                            ],
                                            [
                                                "at your crib",
                                                62780
                                            ],
                                            [
                                                "and I ain’t pay no rent",
                                                63749
                                            ],
                                            [
                                                "We should’ve just been friends",
                                                64595
                                            ],
                                            [
                                                "Cause I know you never meant",
                                                66714
                                            ],
                                            [
                                                "all the things that",
                                                67975
                                            ],
                                            [
                                                "you said to me",
                                                70217
                                            ],
                                            [
                                                "Froze my heart in uncertainty",
                                                70849
                                            ],
                                            [
                                                "Go and hit the club in some",
                                                74061
                                            ],
                                            [
                                                "make sure that you drunk af",
                                                75561
                                            ],
                                            [
                                                "Find another man you love",
                                                77207
                                            ],
                                            [
                                                "imma show you what you lost",
                                                78681
                                            ],
                                            [
                                                "I'mma show you how it feels",
                                                80210
                                            ],
                                            [
                                                "to realize everything",
                                                81740
                                            ],
                                            [
                                                "you ever knew",
                                                82722
                                            ],
                                            [
                                                "And everything you ever",
                                                83692
                                            ],
                                            [
                                                "had in love is gone",
                                                84701
                                            ],
                                            [
                                                "I’m okay, I’ll be fine",
                                                86645
                                            ],
                                            [
                                                "I’m just out of my mind",
                                                88575
                                            ],
                                            [
                                                "long nights, with no sleep",
                                                93073
                                            ],
                                            [
                                                "thinking bout you and me",
                                                95794
                                            ],
                                            [
                                                "I’m okay, I’ll be fine",
                                                98841
                                            ],
                                            [
                                                "I’m just out of my mind",
                                                102063
                                            ],
                                            [
                                                "Long nights, with no sleep",
                                                105218
                                            ],
                                            [
                                                "thinking bout you and me",
                                                107967
                                            ],
                                            [
                                                "I guess it’s here for real",
                                                110894
                                            ],
                                            [
                                                "and If I had another chance",
                                                112311
                                            ],
                                            [
                                                "I don’t know if I’d take",
                                                113554
                                            ],
                                            [
                                                "that bet against you",
                                                114744
                                            ],
                                            [
                                                "with another man",
                                                115679
                                            ],
                                            [
                                                "And if I ever saw your face",
                                                116870
                                            ],
                                            [
                                                "than I would probably",
                                                118157
                                            ],
                                            [
                                                "take a glance",
                                                119295
                                            ],
                                            [
                                                "But I would never bat at night",
                                                119966
                                            ],
                                            [
                                                "because you hate me",
                                                121188
                                            ],
                                            [
                                                "that’s a fact",
                                                122158
                                            ],
                                            [
                                                "I think that this is an epiphany",
                                                123173
                                            ],
                                            [
                                                "I don’t think that",
                                                124724
                                            ],
                                            [
                                                "you really listening",
                                                125704
                                            ],
                                            [
                                                "One day you gonna",
                                                126388
                                            ],
                                            [
                                                "be missing me",
                                                127116
                                            ],
                                            [
                                                "I swear to God",
                                                127850
                                            ],
                                            [
                                                "that we’ll never be frenemies",
                                                128440
                                            ],
                                            [
                                                "Female dogs be tryna",
                                                129331
                                            ],
                                            [
                                                "to be friends with me",
                                                130191
                                            ],
                                            [
                                                "I think they stealing my energy",
                                                130907
                                            ],
                                            [
                                                "in my DMs and they tempting me",
                                                131654
                                            ],
                                            [
                                                "I know that you really",
                                                133839
                                            ],
                                            [
                                                "resenting me now",
                                                134709
                                            ],
                                            [
                                                "I’m okay, I’ll be fine",
                                                135602
                                            ],
                                            [
                                                "I’m just out of my mind",
                                                139010
                                            ],
                                            [
                                                "long nights, with no sleep",
                                                142174
                                            ],
                                            [
                                                "thinking bout you and me",
                                                144896
                                            ],
                                            [
                                                "I’m okay, I’ll be fine",
                                                148125
                                            ],
                                            [
                                                "I’m just out of my mind",
                                                151030
                                            ],
                                            [
                                                "Long nights, with no sleep",
                                                154548
                                            ],
                                            [
                                                "thinking bout you and me",
                                                157313
                                            ]
                                        ]
                                    }
                                    this.nobody = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/911557181353111595/1002036095938207815/Zack_Merci_X_CRVN_-_Nobody_NCS_Release.mp3"),
                                        chats: [
                                            [
                                                "Children used to run and play",
                                                16047
                                            ],
                                            [
                                                "Look at all the mess we made",
                                                18834
                                            ],
                                            [
                                                "Guess I'll never know",
                                                21972
                                            ],
                                            [
                                                "where it went wrong",
                                                23116
                                            ],
                                            [
                                                "Sometimes I feel like",
                                                27962
                                            ],
                                            [
                                                "\"oh, that's sad\"",
                                                28732
                                            ],
                                            [
                                                "Goes viral then people forget",
                                                30767
                                            ],
                                            [
                                                "In this crazy world",
                                                33943
                                            ],
                                            [
                                                "I don't belong",
                                                35045
                                            ],
                                            [
                                                "I see fire burning",
                                                39164
                                            ],
                                            [
                                                "but I close my eyes",
                                                41249
                                            ],
                                            [
                                                "(I'd rather deny that)",
                                                43809
                                            ],
                                            [
                                                "Everything is falling",
                                                45250
                                            ],
                                            [
                                                "out of place",
                                                47215
                                            ],
                                            [
                                                "I see trees ripped",
                                                50541
                                            ],
                                            [
                                                "from the ground",
                                                52212
                                            ],
                                            [
                                                "But nobody makes a sound",
                                                54210
                                            ],
                                            [
                                                "I see fire burning",
                                                57003
                                            ],
                                            [
                                                "but I'm fine",
                                                59240
                                            ],
                                            [
                                                "And I am nobody",
                                                61475
                                            ],
                                            [
                                                "And I am Nobody",
                                                73778
                                            ],
                                            [
                                                "The future feels so",
                                                99856
                                            ],
                                            [
                                                "unsure we deserve more",
                                                100949
                                            ],
                                            [
                                                "The burden that you left",
                                                106005
                                            ],
                                            [
                                                "is way too heavy for me",
                                                107306
                                            ],
                                            [
                                                "Do you ever feel like",
                                                111727
                                            ],
                                            [
                                                "the world would die out",
                                                113251
                                            ],
                                            [
                                                "My anxiety is of",
                                                114946
                                            ],
                                            [
                                                "the roof I cry out",
                                                116239
                                            ],
                                            [
                                                "We have gone too far",
                                                117923
                                            ],
                                            [
                                                "take me back right now",
                                                118984
                                            ],
                                            [
                                                "I see fire burning",
                                                124198
                                            ],
                                            [
                                                "but I close my eyes",
                                                125314
                                            ],
                                            [
                                                "(I'd rather deny that)",
                                                127683
                                            ],
                                            [
                                                "Everything is falling",
                                                129231
                                            ],
                                            [
                                                "out of place",
                                                131229
                                            ],
                                            [
                                                "I see trees ripped",
                                                134546
                                            ],
                                            [
                                                "from the ground",
                                                136762
                                            ],
                                            [
                                                "But nobody makes a sound",
                                                138246
                                            ],
                                            [
                                                "I see fire burning",
                                                140946
                                            ],
                                            [
                                                "but I'm fine",
                                                142957
                                            ],
                                            [
                                                "And I am nobody",
                                                145167
                                            ],
                                            [
                                                "And I am nobody",
                                                170418
                                            ]
                                        ]
                                    }
                                    this.outerspace = {
                                        audio: new Audio("https://cdn.discordapp.com/attachments/919188611214229524/981935267155951646/BEAUZ_-_Outerspace_Lyrics_feat._Dallas.mp3"),
                                        chats: [
                                            [
                                                "Falling in quickly",
                                                2267
                                            ],
                                            [
                                                "Tell me you feel something too",
                                                6056
                                            ],
                                            [
                                                "Caught in the moment",
                                                9720
                                            ],
                                            [
                                                "I'm lost here without you",
                                                12072
                                            ],
                                            [
                                                "Tangled up in your web",
                                                15565
                                            ],
                                            [
                                                "Holding on to",
                                                18885
                                            ],
                                            [
                                                "every word you said",
                                                20299
                                            ],
                                            [
                                                "I'm ready I know",
                                                22258
                                            ],
                                            [
                                                "I'm hoping it shows",
                                                23880
                                            ],
                                            [
                                                "Would you say the same?",
                                                25613
                                            ],
                                            [
                                                "We're falling",
                                                27374
                                            ],
                                            [
                                                "from the outer space",
                                                28129
                                            ],
                                            [
                                                "We're moving like a",
                                                29969
                                            ],
                                            [
                                                "full pace supernova",
                                                30695
                                            ],
                                            [
                                                "We're making all the",
                                                33892
                                            ],
                                            [
                                                "headlines now",
                                                35003
                                            ],
                                            [
                                                "And I just wanna",
                                                36829
                                            ],
                                            [
                                                "seize the moment",
                                                38230
                                            ],
                                            [
                                                "'Cause we won't",
                                                40572
                                            ],
                                            [
                                                "ever slow it down",
                                                41372
                                            ],
                                            [
                                                "Kissin' in the rain",
                                                42947
                                            ],
                                            [
                                                "Taste just like champagne",
                                                44601
                                            ],
                                            [
                                                "Ballin' everyday",
                                                46401
                                            ],
                                            [
                                                "We're falling from outer space",
                                                47649
                                            ],
                                            [
                                                "Hopin' time won't change",
                                                49656
                                            ],
                                            [
                                                "Got love on my brain",
                                                51442
                                            ],
                                            [
                                                "Would you say the same",
                                                53257
                                            ],
                                            [
                                                "We're falling from outer space",
                                                54647
                                            ],
                                            [
                                                "We're falling from outer space",
                                                60982
                                            ],
                                            [
                                                "We're falling from outer space",
                                                67811
                                            ],
                                            [
                                                "We're falling from outer space",
                                                74600
                                            ],
                                            [
                                                "We're falling from outer space",
                                                81321
                                            ],
                                            [
                                                "Falling in quickly",
                                                86325
                                            ],
                                            [
                                                "Tell me you feel something too",
                                                90323
                                            ],
                                            [
                                                "Caught in the moment",
                                                94055
                                            ],
                                            [
                                                "I'm lost here without you",
                                                96170
                                            ],
                                            [
                                                "Tangled up in your web",
                                                99442
                                            ],
                                            [
                                                "Holding on to",
                                                103220
                                            ],
                                            [
                                                "every word you said",
                                                104814
                                            ],
                                            [
                                                "I'm ready I know",
                                                106585
                                            ],
                                            [
                                                "I'm hoping it shows",
                                                108178
                                            ],
                                            [
                                                "Would you say the same?",
                                                110052
                                            ],
                                            [
                                                "We're falling from the outer space",
                                                111856
                                            ],
                                            [
                                                "We're moving like a",
                                                114382
                                            ],
                                            [
                                                "full pace supernova",
                                                115087
                                            ],
                                            [
                                                "We're making all the",
                                                118063
                                            ],
                                            [
                                                "headlines now",
                                                119323
                                            ],
                                            [
                                                "And I just wanna",
                                                121048
                                            ],
                                            [
                                                "seize the moment",
                                                122684
                                            ],
                                            [
                                                "'Cause we won't",
                                                125220
                                            ],
                                            [
                                                "ever slow it down",
                                                125899
                                            ],
                                            [
                                                "Kissin' in the rain",
                                                127459
                                            ],
                                            [
                                                "Taste just like champagne",
                                                129015
                                            ],
                                            [
                                                "Ballin' everyday",
                                                130840
                                            ],
                                            [
                                                "We're falling from outer space",
                                                131919
                                            ],
                                            [
                                                "Hopin' time won't change",
                                                134393
                                            ],
                                            [
                                                "Got love on my brain",
                                                135921
                                            ],
                                            [
                                                "Would you say the same?",
                                                137671
                                            ],
                                            [
                                                "We're falling from outer space (go)",
                                                138737
                                            ],
                                            [
                                                "We're falling from outer space",
                                                147417
                                            ],
                                            [
                                                "We're falling from outer space",
                                                153800
                                            ],
                                            [
                                                "We're falling from outer space",
                                                160563
                                            ],
                                            [
                                                "We're falling from outer space",
                                                167204
                                            ]
                                        ]
                                    }
                                    this.playing = false;
                                    this.doing = false;
                                    this.current = null;
                                    this.loadAudio = function (e) {
                                        e.audio.load();
                                    }
                                    let scope = this;
                                    Object.getOwnPropertyNames(this).filter(e => !["playing", "doing", "current", "loadAudio"].includes(e)).forEach(property => {
                                        scope.loadAudio(this[property]);
                                    });
                                }
                            };
                            class GameObject {
                                constructor(sid) {
                                    this.sid = sid;
                                    // INIT:
                                    this.init = function (x, y, dir, scale, type, data, owner) {
                                        data = data || {};
                                        this.sentTo = {};
                                        this.gridLocations = [];
                                        this.active = true;
                                        this.alive = true;
                                        this.doUpdate = data.doUpdate;
                                        this.x = x;
                                        this.y = y;
                                        if (!config.anotherVisual) {
                                            this.dir = dir + Math.PI;
                                        } else {
                                            this.dir = dir;
                                        }
                                        this.lastDir = dir;
                                        this.xWiggle = 0;
                                        this.yWiggle = 0;
                                        this.visScale = scale;
                                        this.scale = scale;
                                        this.type = type;
                                        this.id = data.id;
                                        this.owner = owner;
                                        this.name = data.name;
                                        this.isItem = (this.id != undefined);
                                        this.group = data.group;
                                        this.maxHealth = data.health;
                                        this.health = this.maxHealth;
                                        this.healthMov = 100;
                                        this.layer = 2;
                                        if (this.group != undefined) {
                                            this.layer = this.group.layer;
                                        } else if (this.type == 0) {
                                            this.layer = 3;
                                        } else if (this.type == 2) {
                                            this.layer = 0;
                                        } else if (this.type == 4) {
                                            this.layer = -1;
                                        }
                                        this.colDiv = data.colDiv || 1;
                                        this.blocker = data.blocker;
                                        this.ignoreCollision = data.ignoreCollision;
                                        this.dontGather = data.dontGather;
                                        this.hideFromEnemy = data.hideFromEnemy;
                                        this.friction = data.friction;
                                        this.projDmg = data.projDmg;
                                        this.dmg = data.dmg;
                                        this.pDmg = data.pDmg;
                                        this.pps = data.pps;
                                        this.zIndex = data.zIndex || 0;
                                        this.turnSpeed = data.turnSpeed;
                                        this.req = data.req;
                                        this.trap = data.trap;
                                        this.healCol = data.healCol;
                                        this.teleport = data.teleport;
                                        this.boostSpeed = data.boostSpeed;
                                        this.projectile = data.projectile;
                                        this.shootRange = data.shootRange;
                                        this.shootRate = data.shootRate;
                                        this.shootCount = this.shootRate;
                                        this.spawnPoint = data.spawnPoint;
                                        this.onNear = 0;
                                        this.breakObj = false;
                                        this.alpha = data.alpha || 1;
                                        this.maxAlpha = data.alpha || 1;
                                        this.damaged = 0;
                                    };
                                    // GET HIT:
                                    this.changeHealth = function (amount, doer) {
                                        this.health += amount;
                                        return (this.health <= 0);
                                    };
                                    // GET SCALE:
                                    this.getScale = function (sM, ig) {
                                        sM = sM || 1;
                                        return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
                                                             1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
                                    };
                                    // VISIBLE TO PLAYER:
                                    this.visibleToPlayer = function (player) {
                                        return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
                                                                                        (this.owner.team && player.team == this.owner.team)));
                                    };
                                    // UPDATE:
                                    this.update = function (delta) {
                                        if (this.health != this.healthMov) {
                                            this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9);
                                            if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health;
                                        };
                                        if (this.active) {
                                            if (this.xWiggle) {
                                                this.xWiggle *= Math.pow(0.99, delta);

                                            }
                                            if (this.yWiggle) {
                                                this.yWiggle *= Math.pow(0.99, delta);

                                            }
                                            if (!config.anotherVisual) {
                                                let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
                                                if (d2 > 0.01) {
                                                    this.dir += d2 / 5;
                                                } else {
                                                    this.dir = this.lastDir;
                                                }
                                            } else {
                                                if (this.turnSpeed && this.dmg) {
                                                    this.dir += this.turnSpeed * delta;
                                                }
                                            }
                                        } else {
                                            if (this.alive) {
                                                this.alpha -= delta / (200 / this.maxAlpha);
                                                this.visScale += delta / (this.scale / 2.5);
                                                if (this.alpha <= 0) {
                                                    this.alpha = 0;
                                                    this.alive = false;
                                                }
                                            }
                                        }
                                    };
                                    // CHECK TEAM:
                                    this.isTeamObject = function (tmpObj) {
                                        return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
                                    };
                                }
                            }
                            class Items {
                                constructor() {
                                    // ITEM GROUPS:
                                    this.groups = [{
                                        id: 0,
                                        name: "food",
                                        layer: 0
                                    }, {
                                        id: 1,
                                        name: "walls",
                                        place: true,
                                        limit: 30,
                                        layer: 0
                                    }, {
                                        id: 2,
                                        name: "spikes",
                                        place: true,
                                        limit: 15,
                                        layer: 0
                                    }, {
                                        id: 3,
                                        name: "mill",
                                        place: true,
                                        limit: 7,
                                        layer: 1
                                    }, {
                                        id: 4,
                                        name: "mine",
                                        place: true,
                                        limit: 1,
                                        layer: 0
                                    }, {
                                        id: 5,
                                        name: "trap",
                                        place: true,
                                        limit: 6,
                                        layer: -1
                                    }, {
                                        id: 6,
                                        name: "booster",
                                        place: true,
                                        limit: 12,
                                        layer: -1
                                    }, {
                                        id: 7,
                                        name: "turret",
                                        place: true,
                                        limit: 2,
                                        layer: 1
                                    }, {
                                        id: 8,
                                        name: "watchtower",
                                        place: true,
                                        limit: 12,
                                        layer: 1
                                    }, {
                                        id: 9,
                                        name: "buff",
                                        place: true,
                                        limit: 4,
                                        layer: -1
                                    }, {
                                        id: 10,
                                        name: "spawn",
                                        place: true,
                                        limit: 1,
                                        layer: -1
                                    }, {
                                        id: 11,
                                        name: "sapling",
                                        place: true,
                                        limit: 2,
                                        layer: 0
                                    }, {
                                        id: 12,
                                        name: "blocker",
                                        place: true,
                                        limit: 3,
                                        layer: -1
                                    }, {
                                        id: 13,
                                        name: "teleporter",
                                        place: true,
                                        limit: 2,
                                        layer: -1
                                    }];
                                    // PROJECTILES:
                                    this.projectiles = [{
                                        indx: 0,
                                        layer: 0,
                                        src: "arrow_1",
                                        dmg: 25,
                                        speed: 1.6,
                                        scale: 103,
                                        range: 1000
                                    }, {
                                        indx: 1,
                                        layer: 1,
                                        dmg: 25,
                                        scale: 20
                                    }, {
                                        indx: 0,
                                        layer: 0,
                                        src: "arrow_1",
                                        dmg: 35,
                                        speed: 2.5,
                                        scale: 103,
                                        range: 1200
                                    }, {
                                        indx: 0,
                                        layer: 0,
                                        src: "arrow_1",
                                        dmg: 30,
                                        speed: 2,
                                        scale: 103,
                                        range: 1200
                                    }, {
                                        indx: 1,
                                        layer: 1,
                                        dmg: 16,
                                        scale: 20
                                    }, {
                                        indx: 0,
                                        layer: 0,
                                        src: "bullet_1",
                                        dmg: 50,
                                        speed: 3.6,
                                        scale: 160,
                                        range: 1400
                                    }];
                                    // WEAPONS:
                                    this.weapons = [{
                                        id: 0,
                                        type: 0,
                                        name: "tool hammer",
                                        desc: "tool for gathering all resources",
                                        src: "hammer_1",
                                        length: 140,
                                        width: 140,
                                        xOff: -3,
                                        yOff: 18,
                                        dmg: 25,
                                        range: 65,
                                        gather: 1,
                                        speed: 300
                                    }, {
                                        id: 1,
                                        type: 0,
                                        age: 2,
                                        name: "hand axe",
                                        desc: "gathers resources at a higher rate",
                                        src: "axe_1",
                                        length: 140,
                                        width: 140,
                                        xOff: 3,
                                        yOff: 24,
                                        dmg: 30,
                                        spdMult: 1,
                                        range: 70,
                                        gather: 2,
                                        speed: 400
                                    }, {
                                        id: 2,
                                        type: 0,
                                        age: 8,
                                        pre: 1,
                                        name: "great axe",
                                        desc: "deal more damage and gather more resources",
                                        src: "great_axe_1",
                                        length: 140,
                                        width: 140,
                                        xOff: -8,
                                        yOff: 25,
                                        dmg: 35,
                                        spdMult: 1,
                                        range: 75,
                                        gather: 4,
                                        speed: 400
                                    }, {
                                        id: 3,
                                        type: 0,
                                        age: 2,
                                        name: "short sword",
                                        desc: "increased attack power but slower move speed",
                                        src: "sword_1",
                                        iPad: 1.3,
                                        length: 130,
                                        width: 210,
                                        xOff: -8,
                                        yOff: 46,
                                        dmg: 35,
                                        spdMult: 0.85,
                                        range: 110,
                                        gather: 1,
                                        speed: 300
                                    }, {
                                        id: 4,
                                        type: 0,
                                        age: 8,
                                        pre: 3,
                                        name: "katana",
                                        desc: "greater range and damage",
                                        src: "samurai_1",
                                        iPad: 1.3,
                                        length: 130,
                                        width: 210,
                                        xOff: -8,
                                        yOff: 59,
                                        dmg: 40,
                                        spdMult: 0.8,
                                        range: 118,
                                        gather: 1,
                                        speed: 300
                                    }, {
                                        id: 5,
                                        type: 0,
                                        age: 2,
                                        name: "polearm",
                                        desc: "long range melee weapon",
                                        src: "spear_1",
                                        iPad: 1.3,
                                        length: 130,
                                        width: 210,
                                        xOff: -8,
                                        yOff: 53,
                                        dmg: 45,
                                        knock: 0.2,
                                        spdMult: 0.82,
                                        range: 142,
                                        gather: 1,
                                        speed: 700
                                    }, {
                                        id: 6,
                                        type: 0,
                                        age: 2,
                                        name: "bat",
                                        desc: "fast long range melee weapon",
                                        src: "bat_1",
                                        iPad: 1.3,
                                        length: 110,
                                        width: 180,
                                        xOff: -8,
                                        yOff: 53,
                                        dmg: 20,
                                        knock: 0.7,
                                        range: 110,
                                        gather: 1,
                                        speed: 300
                                    }, {
                                        id: 7,
                                        type: 0,
                                        age: 2,
                                        name: "daggers",
                                        desc: "really fast short range weapon",
                                        src: "dagger_1",
                                        iPad: 0.8,
                                        length: 110,
                                        width: 110,
                                        xOff: 18,
                                        yOff: 0,
                                        dmg: 20,
                                        knock: 0.1,
                                        range: 65,
                                        gather: 1,
                                        hitSlow: 0.1,
                                        spdMult: 1.13,
                                        speed: 100
                                    }, {
                                        id: 8,
                                        type: 0,
                                        age: 2,
                                        name: "stick",
                                        desc: "great for gathering but very weak",
                                        src: "stick_1",
                                        length: 140,
                                        width: 140,
                                        xOff: 3,
                                        yOff: 24,
                                        dmg: 1,
                                        spdMult: 1,
                                        range: 70,
                                        gather: 7,
                                        speed: 400
                                    }, {
                                        id: 9,
                                        type: 1,
                                        age: 6,
                                        name: "hunting bow",
                                        desc: "bow used for ranged combat and hunting",
                                        src: "bow_1",
                                        req: ["wood", 4],
                                        length: 120,
                                        width: 120,
                                        xOff: -6,
                                        yOff: 0,
                                        Pdmg: 25,
                                        projectile: 0,
                                        spdMult: 0.75,
                                        speed: 600
                                    }, {
                                        id: 10,
                                        type: 1,
                                        age: 6,
                                        name: "great hammer",
                                        desc: "hammer used for destroying structures",
                                        src: "great_hammer_1",
                                        length: 140,
                                        width: 140,
                                        xOff: -9,
                                        yOff: 25,
                                        dmg: 10,
                                        Pdmg: 10,
                                        spdMult: 0.88,
                                        range: 75,
                                        sDmg: 7.5,
                                        gather: 1,
                                        speed: 400
                                    }, {
                                        id: 11,
                                        type: 1,
                                        age: 6,
                                        name: "wooden shield",
                                        desc: "blocks projectiles and reduces melee damage",
                                        src: "shield_1",
                                        length: 120,
                                        width: 120,
                                        shield: 0.2,
                                        xOff: 6,
                                        yOff: 0,
                                        Pdmg: 0,
                                        spdMult: 0.7
                                    }, {
                                        id: 12,
                                        type: 1,
                                        age: 8,
                                        pre: 9,
                                        name: "crossbow",
                                        desc: "deals more damage and has greater range",
                                        src: "crossbow_1",
                                        req: ["wood", 5],
                                        aboveHand: true,
                                        armS: 0.75,
                                        length: 120,
                                        width: 120,
                                        xOff: -4,
                                        yOff: 0,
                                        Pdmg: 35,
                                        projectile: 2,
                                        spdMult: 0.7,
                                        speed: 700
                                    }, {
                                        id: 13,
                                        type: 1,
                                        age: 9,
                                        pre: 12,
                                        name: "repeater crossbow",
                                        desc: "high firerate crossbow with reduced damage",
                                        src: "crossbow_2",
                                        req: ["wood", 10],
                                        aboveHand: true,
                                        armS: 0.75,
                                        length: 120,
                                        width: 120,
                                        xOff: -4,
                                        yOff: 0,
                                        Pdmg: 30,
                                        projectile: 3,
                                        spdMult: 0.7,
                                        speed: 230
                                    }, {
                                        id: 14,
                                        type: 1,
                                        age: 6,
                                        name: "mc grabby",
                                        desc: "steals resources from enemies",
                                        src: "grab_1",
                                        length: 130,
                                        width: 210,
                                        xOff: -8,
                                        yOff: 53,
                                        dmg: 0,
                                        Pdmg: 0,
                                        steal: 250,
                                        knock: 0.2,
                                        spdMult: 1.05,
                                        range: 125,
                                        gather: 0,
                                        speed: 700
                                    }, {
                                        id: 15,
                                        type: 1,
                                        age: 9,
                                        pre: 12,
                                        name: "musket",
                                        desc: "slow firerate but high damage and range",
                                        src: "musket_1",
                                        req: ["stone", 10],
                                        aboveHand: true,
                                        rec: 0.35,
                                        armS: 0.6,
                                        hndS: 0.3,
                                        hndD: 1.6,
                                        length: 205,
                                        width: 205,
                                        xOff: 25,
                                        yOff: 0,
                                        Pdmg: 50,
                                        projectile: 5,
                                        hideProjectile: true,
                                        spdMult: 0.6,
                                        speed: 1500
                                    }];
                                    // ITEMS:
                                    this.list = [{
                                        group: this.groups[0],
                                        name: "apple",
                                        desc: "restores 20 health when consumed",
                                        req: ["food", 10],
                                        consume: function (doer) {
                                            return doer.changeHealth(20, doer);
                                        },
                                        scale: 22,
                                        holdOffset: 15,
                                        healing: 20,
                                        itemID: 0,
                                        itemAID: 16,
                                    }, {
                                        age: 3,
                                        group: this.groups[0],
                                        name: "cookie",
                                        desc: "restores 40 health when consumed",
                                        req: ["food", 15],
                                        consume: function (doer) {
                                            return doer.changeHealth(40, doer);
                                        },
                                        scale: 27,
                                        holdOffset: 15,
                                        healing: 40,
                                        itemID: 1,
                                        itemAID: 17,
                                    }, {
                                        age: 7,
                                        group: this.groups[0],
                                        name: "cheese",
                                        desc: "restores 30 health and another 50 over 5 seconds",
                                        req: ["food", 25],
                                        consume: function (doer) {
                                            if (doer.changeHealth(30, doer) || doer.health < 100) {
                                                doer.dmgOverTime.dmg = -10;
                                                doer.dmgOverTime.doer = doer;
                                                doer.dmgOverTime.time = 5;
                                                return true;
                                            }
                                            return false;
                                        },
                                        scale: 27,
                                        holdOffset: 15,
                                        healing: 30,
                                        itemID: 2,
                                        itemAID: 18,
                                    }, {
                                        group: this.groups[1],
                                        name: "wood wall",
                                        desc: "provides protection for your village",
                                        req: ["wood", 10],
                                        projDmg: true,
                                        health: 380,
                                        scale: 50,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 3,
                                        itemAID: 19,
                                    }, {
                                        age: 3,
                                        group: this.groups[1],
                                        name: "stone wall",
                                        desc: "provides improved protection for your village",
                                        req: ["stone", 25],
                                        health: 900,
                                        scale: 50,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 4,
                                        itemAID: 20,
                                    }, {
                                        age: 7,
                                        group: this.groups[1],
                                        name: "castle wall",
                                        desc: "provides powerful protection for your village",
                                        req: ["stone", 35],
                                        health: 1500,
                                        scale: 52,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 5,
                                        itemAID: 21,
                                    }, {
                                        group: this.groups[2],
                                        name: "spikes",
                                        desc: "damages enemies when they touch them",
                                        req: ["wood", 20, "stone", 5],
                                        health: 400,
                                        dmg: 20,
                                        scale: 49,
                                        spritePadding: -23,
                                        holdOffset: 8,
                                        placeOffset: -5,
                                        itemID: 6,
                                        itemAID: 22,
                                    }, {
                                        age: 5,
                                        group: this.groups[2],
                                        name: "greater spikes",
                                        desc: "damages enemies when they touch them",
                                        req: ["wood", 30, "stone", 10],
                                        health: 500,
                                        dmg: 35,
                                        scale: 52,
                                        spritePadding: -23,
                                        holdOffset: 8,
                                        placeOffset: -5,
                                        itemID: 7,
                                        itemAID: 23,
                                    }, {
                                        age: 9,
                                        group: this.groups[2],
                                        name: "poison spikes",
                                        desc: "poisons enemies when they touch them",
                                        req: ["wood", 35, "stone", 15],
                                        health: 600,
                                        dmg: 30,
                                        pDmg: 5,
                                        scale: 52,
                                        spritePadding: -23,
                                        holdOffset: 8,
                                        placeOffset: -5,
                                        itemID: 8,
                                        itemAID: 24,
                                    }, {
                                        age: 9,
                                        group: this.groups[2],
                                        name: "spinning spikes",
                                        desc: "damages enemies when they touch them",
                                        req: ["wood", 30, "stone", 20],
                                        health: 500,
                                        dmg: 45,
                                        turnSpeed: 0.003,
                                        scale: 52,
                                        spritePadding: -23,
                                        holdOffset: 8,
                                        placeOffset: -5,
                                        itemID: 9,
                                        itemAID: 25,
                                    }, {
                                        group: this.groups[3],
                                        name: "windmill",
                                        desc: "generates gold over time",
                                        req: ["wood", 50, "stone", 10],
                                        health: 400,
                                        pps: 1,
                                        turnSpeed: 0,
                                        spritePadding: 25,
                                        iconLineMult: 12,
                                        scale: 45,
                                        holdOffset: 20,
                                        placeOffset: 5,
                                        itemID: 10,
                                        itemAID: 26,
                                    }, {
                                        age: 5,
                                        group: this.groups[3],
                                        name: "faster windmill",
                                        desc: "generates more gold over time",
                                        req: ["wood", 60, "stone", 20],
                                        health: 500,
                                        pps: 1.5,
                                        turnSpeed: 0,
                                        spritePadding: 25,
                                        iconLineMult: 12,
                                        scale: 47,
                                        holdOffset: 20,
                                        placeOffset: 5,
                                        itemID: 11,
                                        itemAID: 27,
                                    }, {
                                        age: 8,
                                        group: this.groups[3],
                                        name: "power mill",
                                        desc: "generates more gold over time",
                                        req: ["wood", 100, "stone", 50],
                                        health: 800,
                                        pps: 2,
                                        turnSpeed: 0,
                                        spritePadding: 25,
                                        iconLineMult: 12,
                                        scale: 47,
                                        holdOffset: 20,
                                        placeOffset: 5,
                                        itemID: 12,
                                        itemAID: 28,
                                    }, {
                                        age: 5,
                                        group: this.groups[4],
                                        type: 2,
                                        name: "mine",
                                        desc: "allows you to mine stone",
                                        req: ["wood", 20, "stone", 100],
                                        iconLineMult: 12,
                                        scale: 65,
                                        holdOffset: 20,
                                        placeOffset: 0,
                                        itemID: 13,
                                        itemAID: 29,
                                    }, {
                                        age: 5,
                                        group: this.groups[11],
                                        type: 0,
                                        name: "sapling",
                                        desc: "allows you to farm wood",
                                        req: ["wood", 150],
                                        iconLineMult: 12,
                                        colDiv: 0.5,
                                        scale: 110,
                                        holdOffset: 50,
                                        placeOffset: -15,
                                        itemID: 14,
                                        itemAID: 30,
                                    }, {
                                        age: 4,
                                        group: this.groups[5],
                                        name: "pit trap",
                                        desc: "pit that traps enemies if they walk over it",
                                        req: ["wood", 30, "stone", 30],
                                        trap: true,
                                        ignoreCollision: true,
                                        hideFromEnemy: true,
                                        health: 500,
                                        colDiv: 0.2,
                                        scale: 50,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        alpha: 0.6,
                                        itemID: 15,
                                        itemAID: 31,
                                    }, {
                                        age: 4,
                                        group: this.groups[6],
                                        name: "boost pad",
                                        desc: "provides boost when stepped on",
                                        req: ["stone", 20, "wood", 5],
                                        ignoreCollision: true,
                                        boostSpeed: 1.5,
                                        health: 150,
                                        colDiv: 0.7,
                                        scale: 45,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 16,
                                        itemAID: 32,
                                    }, {
                                        age: 7,
                                        group: this.groups[7],
                                        doUpdate: true,
                                        name: "turret",
                                        desc: "defensive structure that shoots at enemies",
                                        req: ["wood", 200, "stone", 150],
                                        health: 800,
                                        projectile: 1,
                                        shootRange: 700,
                                        shootRate: 2200,
                                        scale: 43,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 17,
                                        itemAID: 33,
                                    }, {
                                        age: 7,
                                        group: this.groups[8],
                                        name: "platform",
                                        desc: "platform to shoot over walls and cross over water",
                                        req: ["wood", 20],
                                        ignoreCollision: true,
                                        zIndex: 1,
                                        health: 300,
                                        scale: 43,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 18,
                                        itemAID: 34,
                                    }, {
                                        age: 7,
                                        group: this.groups[9],
                                        name: "healing pad",
                                        desc: "standing on it will slowly heal you",
                                        req: ["wood", 30, "food", 10],
                                        ignoreCollision: true,
                                        healCol: 15,
                                        health: 400,
                                        colDiv: 0.7,
                                        scale: 45,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 19,
                                        itemAID: 35,
                                    }, {
                                        age: 9,
                                        group: this.groups[10],
                                        name: "spawn pad",
                                        desc: "you will spawn here when you die but it will dissapear",
                                        req: ["wood", 100, "stone", 100],
                                        health: 400,
                                        ignoreCollision: true,
                                        spawnPoint: true,
                                        scale: 45,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 20,
                                        itemAID: 36,
                                    }, {
                                        age: 7,
                                        group: this.groups[12],
                                        name: "blocker",
                                        desc: "blocks building in radius",
                                        req: ["wood", 30, "stone", 25],
                                        ignoreCollision: true,
                                        blocker: 300,
                                        health: 400,
                                        colDiv: 0.7,
                                        scale: 45,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 21,
                                        itemAID: 37,
                                    }, {
                                        age: 7,
                                        group: this.groups[13],
                                        name: "teleporter",
                                        desc: "teleports you to a random point on the map",
                                        req: ["wood", 60, "stone", 60],
                                        ignoreCollision: true,
                                        teleport: true,
                                        health: 200,
                                        colDiv: 0.7,
                                        scale: 45,
                                        holdOffset: 20,
                                        placeOffset: -5,
                                        itemID: 22,
                                        itemAID: 38
                                    }];
                                    // CHECK ITEM ID:
                                    this.checkItem = {
                                        index: function (id, myItems) {
                                            return [0, 1, 2].includes(id) ? 0 :
                                            [3, 4, 5].includes(id) ? 1 :
                                            [6, 7, 8, 9].includes(id) ? 2 :
                                            [10, 11, 12].includes(id) ? 3 :
                                            [13, 14].includes(id) ? 5 :
                                            [15, 16].includes(id) ? 4 :
                                            [17, 19, 21, 22].includes(id) ?
                                                [13, 14].includes(myItems) ? 6 :
                                            5 :
                                            id == 20 ?
                                                [13, 14].includes(myItems) ? 7 :
                                            6 :
                                            undefined;
                                        }
                                    }
                                    // ASSIGN IDS:
                                    for (let i = 0; i < this.list.length; ++i) {
                                        this.list[i].id = i;
                                        if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
                                    }
                                    // TROLOLOLOL:
                                    if (typeof window !== "undefined") {
                                        function shuffle(a) {
                                            for (let i = a.length - 1; i > 0; i--) {
                                                const j = Math.floor(Math.random() * (i + 1));
                                                [a[i], a[j]] = [a[j], a[i]];
                                            }
                                            return a;
                                        }
                                        //shuffle(this.list);
                                    }
                                }
                            }
                            class Objectmanager {
                                constructor(GameObject, gameObjects, UTILS, config, players, server) {
                                    let mathFloor = Math.floor,
                                        mathABS = Math.abs,
                                        mathCOS = Math.cos,
                                        mathSIN = Math.sin,
                                        mathPOW = Math.pow,
                                        mathSQRT = Math.sqrt;
                                    this.ignoreAdd = false;
                                    this.hitObj = [];
                                    // DISABLE OBJ:
                                    this.disableObj = function (obj) {
                                        //nigga
                                        if (enemies.length && near.dist2 <= 250 && preplaceOverride && Math.hypot(obj.y - player.y, obj.x - player.x) <= 300 && !main.autoGrind.enabled && main.preplace.enabled) {
                                            let mode = cst ? 2 : enemies[0].health < 73 ? 2 : 4
                                            if (instaC.canSpikeTick == false && player.reloads[player.weapons[0]] != 0) {
                                                place(mode, Math.atan2(obj.y - player.y, obj.x - player.x));
                                            } else if (instaC.canSpikeTick == false && player.reloads[player.weapons[0]] == 0 && !retrappable) { } else {
                                                place(mode, Math.atan2(obj.y - player.y, obj.x - player.x));
                                            }
                                            preplaceOverride = false;
                                            preplaceDelay.gatherAnimation = Date.now();
                                        }
                                        obj.active = false;
                                        if (config.anotherVisual) {
                                        } else {
                                            obj.alive = false;
                                        }
                                    };
                                    // ADD NEW:
                                    let tmpObj;
                                    this.add = function (sid, x, y, dir, s, type, data, setSID, owner) {
                                        tmpObj = findObjectBySid(sid);
                                        if (!tmpObj) {
                                            tmpObj = gameObjects.find((tmp) => !tmp.active);
                                            if (!tmpObj) {
                                                tmpObj = new GameObject(sid);
                                                gameObjects.push(tmpObj);
                                            }
                                        }
                                        if (setSID) {
                                            tmpObj.sid = sid;
                                        }
                                        tmpObj.init(x, y, dir, s, type, data, owner);
                                    };
                                    // DISABLE BY SID:
                                    this.disableBySid = function (sid) {
                                        let find = findObjectBySid(sid);
                                        if (find) {
                                            this.disableObj(find);
                                        }
                                    };
                                    // REMOVE ALL FROM PLAYER:
                                    this.removeAllItems = function (sid, server) {
                                        gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
                                    };
                                    // CHECK IF PLACABLE:
                                    this.checkItemLocation = function (x, y, s, sM, indx, ignoreWater, placer) {
                                        let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
                                        if (cantPlace) return false;
                                        if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
                                        return true;
                                    };
                                }
                            }
                            class Projectile {
                                constructor(players, ais, objectManager, items, config, UTILS, server) {
                                    // INIT:
                                    this.init = function (indx, x, y, dir, spd, dmg, rng, scl, owner) {
                                        this.active = true;
                                        this.tickActive = true;
                                        this.indx = indx;
                                        this.x = x;
                                        this.y = y;
                                        this.x2 = x;
                                        this.y2 = y;
                                        this.dir = dir;
                                        this.skipMov = true;
                                        this.speed = spd;
                                        this.dmg = dmg;
                                        this.scale = scl;
                                        this.range = rng;
                                        this.r2 = rng;
                                        this.owner = owner;
                                    };
                                    // UPDATE:
                                    this.update = function (delta) {
                                        if (this.active) {
                                            let tmpSpeed = this.speed * delta;
                                            if (!this.skipMov) {
                                                this.x += tmpSpeed * Math.cos(this.dir);
                                                this.y += tmpSpeed * Math.sin(this.dir);
                                                this.range -= tmpSpeed;
                                                if (this.range <= 0) {
                                                    this.x += this.range * Math.cos(this.dir);
                                                    this.y += this.range * Math.sin(this.dir);
                                                    tmpSpeed = 1;
                                                    this.range = 0;
                                                    this.active = false;
                                                }
                                            } else {
                                                this.skipMov = false;
                                            }
                                        }
                                    };
                                    this.tickUpdate = function (delta) {
                                        if (this.tickActive) {
                                            let tmpSpeed = this.speed * delta;
                                            if (!this.skipMov) {
                                                this.x2 += tmpSpeed * Math.cos(this.dir);
                                                this.y2 += tmpSpeed * Math.sin(this.dir);
                                                this.r2 -= tmpSpeed;
                                                if (this.r2 <= 0) {
                                                    this.x2 += this.r2 * Math.cos(this.dir);
                                                    this.y2 += this.r2 * Math.sin(this.dir);
                                                    tmpSpeed = 1;
                                                    this.r2 = 0;
                                                    this.tickActive = false;
                                                }
                                            } else {
                                                this.skipMov = false;
                                            }
                                        }
                                    };
                                }
                            };
                            class Store {
                                constructor() {
                                    // STORE HATS:
                                    this.hats = [{
                                        id: 45,
                                        name: "Shame!",
                                        dontSell: true,
                                        price: 0,
                                        scale: 120,
                                        desc: "hacks are for winners"
                                    }, {
                                        id: 51,
                                        name: "Moo Cap",
                                        price: 0,
                                        scale: 120,
                                        desc: "coolest mooer around"
                                    }, {
                                        id: 50,
                                        name: "Apple Cap",
                                        price: 0,
                                        scale: 120,
                                        desc: "apple farms remembers"
                                    }, {
                                        id: 28,
                                        name: "Moo Head",
                                        price: 0,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 29,
                                        name: "Pig Head",
                                        price: 0,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 30,
                                        name: "Fluff Head",
                                        price: 0,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 36,
                                        name: "Pandou Head",
                                        price: 0,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 37,
                                        name: "Bear Head",
                                        price: 0,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 38,
                                        name: "Monkey Head",
                                        price: 0,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 44,
                                        name: "Polar Head",
                                        price: 0,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 35,
                                        name: "Fez Hat",
                                        price: 0,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 42,
                                        name: "Enigma Hat",
                                        price: 0,
                                        scale: 120,
                                        desc: "join the enigma army"
                                    }, {
                                        id: 43,
                                        name: "Blitz Hat",
                                        price: 0,
                                        scale: 120,
                                        desc: "hey everybody i'm blitz"
                                    }, {
                                        id: 49,
                                        name: "Bob XIII Hat",
                                        price: 0,
                                        scale: 120,
                                        desc: "like and subscribe"
                                    }, {
                                        id: 57,
                                        name: "Pumpkin",
                                        price: 50,
                                        scale: 120,
                                        desc: "Spooooky"
                                    }, {
                                        id: 8,
                                        name: "Bummle Hat",
                                        price: 100,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 2,
                                        name: "Straw Hat",
                                        price: 500,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 15,
                                        name: "Winter Cap",
                                        price: 600,
                                        scale: 120,
                                        desc: "allows you to move at normal speed in snow",
                                        coldM: 1
                                    }, {
                                        id: 5,
                                        name: "Cowboy Hat",
                                        price: 1000,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 4,
                                        name: "Ranger Hat",
                                        price: 2000,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 18,
                                        name: "Explorer Hat",
                                        price: 2000,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 31,
                                        name: "Flipper Hat",
                                        price: 2500,
                                        scale: 120,
                                        desc: "have more control while in water",
                                        watrImm: true
                                    }, {
                                        id: 1,
                                        name: "Marksman Cap",
                                        price: 3000,
                                        scale: 120,
                                        desc: "increases arrow speed and range",
                                        aMlt: 1.3
                                    }, {
                                        id: 10,
                                        name: "Bush Gear",
                                        price: 3000,
                                        scale: 160,
                                        desc: "allows you to disguise yourself as a bush"
                                    }, {
                                        id: 48,
                                        name: "Halo",
                                        price: 3000,
                                        scale: 120,
                                        desc: "no effect"
                                    }, {
                                        id: 6,
                                        name: "Soldier Helmet",
                                        price: 4000,
                                        scale: 120,
                                        desc: "reduces damage taken but slows movement",
                                        spdMult: 0.94,
                                        dmgMult: 0.75
                                    }, {
                                        id: 23,
                                        name: "Anti Venom Gear",
                                        price: 4000,
                                        scale: 120,
                                        desc: "makes you immune to poison",
                                        poisonRes: 1
                                    }, {
                                        id: 13,
                                        name: "Medic Gear",
                                        price: 5000,
                                        scale: 110,
                                        desc: "slowly regenerates health over time",
                                        healthRegen: 3
                                    }, {
                                        id: 9,
                                        name: "Miners Helmet",
                                        price: 5000,
                                        scale: 120,
                                        desc: "earn 1 extra gold per resource",
                                        extraGold: 1
                                    }, {
                                        id: 32,
                                        name: "Musketeer Hat",
                                        price: 5000,
                                        scale: 120,
                                        desc: "reduces cost of projectiles",
                                        projCost: 0.5
                                    }, {
                                        id: 7,
                                        name: "Bull Helmet",
                                        price: 6000,
                                        scale: 120,
                                        desc: "increases damage done but drains health",
                                        healthRegen: -5,
                                        dmgMultO: 1.5,
                                        spdMult: 0.96
                                    }, {
                                        id: 22,
                                        name: "Emp Helmet",
                                        price: 6000,
                                        scale: 120,
                                        desc: "turrets won't attack but you move slower",
                                        antiTurret: 1,
                                        spdMult: 0.7
                                    }, {
                                        id: 12,
                                        name: "Booster Hat",
                                        price: 6000,
                                        scale: 120,
                                        desc: "increases your movement speed",
                                        spdMult: 1.16
                                    }, {
                                        id: 26,
                                        name: "Barbarian Armor",
                                        price: 8000,
                                        scale: 120,
                                        desc: "knocks back enemies that attack you",
                                        dmgK: 0.6
                                    }, {
                                        id: 21,
                                        name: "Plague Mask",
                                        price: 10000,
                                        scale: 120,
                                        desc: "melee attacks deal poison damage",
                                        poisonDmg: 5,
                                        poisonTime: 6
                                    }, {
                                        id: 46,
                                        name: "Bull Mask",
                                        price: 10000,
                                        scale: 120,
                                        desc: "bulls won't target you unless you attack them",
                                        bullRepel: 1
                                    }, {
                                        id: 14,
                                        name: "Windmill Hat",
                                        topSprite: true,
                                        price: 10000,
                                        scale: 120,
                                        desc: "generates points while worn",
                                        pps: 1.5
                                    }, {
                                        id: 11,
                                        name: "Spike Gear",
                                        topSprite: true,
                                        price: 10000,
                                        scale: 120,
                                        desc: "deal damage to players that damage you",
                                        dmg: 0.45
                                    }, {
                                        id: 53,
                                        name: "Turret Gear",
                                        topSprite: true,
                                        price: 10000,
                                        scale: 120,
                                        desc: "you become a walking turret",
                                        turret: {
                                            proj: 1,
                                            range: 700,
                                            rate: 2500
                                        },
                                        spdMult: 0.7
                                    }, {
                                        id: 20,
                                        name: "Samurai Armor",
                                        price: 12000,
                                        scale: 120,
                                        desc: "increased attack speed and fire rate",
                                        atkSpd: 0.78
                                    }, {
                                        id: 58,
                                        name: "Dark Knight",
                                        price: 12000,
                                        scale: 120,
                                        desc: "restores health when you deal damage",
                                        healD: 0.4
                                    }, {
                                        id: 27,
                                        name: "Scavenger Gear",
                                        price: 15000,
                                        scale: 120,
                                        desc: "earn double points for each kill",
                                        kScrM: 2
                                    }, {
                                        id: 40,
                                        name: "Tank Gear",
                                        price: 15000,
                                        scale: 120,
                                        desc: "increased damage to buildings but slower movement",
                                        spdMult: 0.3,
                                        bDmg: 3.3
                                    }, {
                                        id: 52,
                                        name: "Thief Gear",
                                        price: 15000,
                                        scale: 120,
                                        desc: "steal half of a players gold when you kill them",
                                        goldSteal: 0.5
                                    }, {
                                        id: 55,
                                        name: "Bloodthirster",
                                        price: 20000,
                                        scale: 120,
                                        desc: "Restore Health when dealing damage. And increased damage",
                                        healD: 0.25,
                                        dmgMultO: 1.2,
                                    }, {
                                        id: 56,
                                        name: "Assassin Gear",
                                        price: 20000,
                                        scale: 120,
                                        desc: "Go invisible when not moving. Can't eat. Increased speed",
                                        noEat: true,
                                        spdMult: 1.1,
                                        invisTimer: 1000
                                    }];
                                    // STORE ACCESSORIES:
                                    this.accessories = [{
                                        id: 12,
                                        name: "Snowball",
                                        price: 1000,
                                        scale: 105,
                                        xOff: 18,
                                        desc: "no effect"
                                    }, {
                                        id: 9,
                                        name: "Tree Cape",
                                        price: 1000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 10,
                                        name: "Stone Cape",
                                        price: 1000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 3,
                                        name: "Cookie Cape",
                                        price: 1500,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 8,
                                        name: "Cow Cape",
                                        price: 2000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 11,
                                        name: "Monkey Tail",
                                        price: 2000,
                                        scale: 97,
                                        xOff: 25,
                                        desc: "Super speed but reduced damage",
                                        spdMult: 1.35,
                                        dmgMultO: 0.2
                                    }, {
                                        id: 17,
                                        name: "Apple Basket",
                                        price: 3000,
                                        scale: 80,
                                        xOff: 12,
                                        desc: "slowly regenerates health over time",
                                        healthRegen: 1
                                    }, {
                                        id: 6,
                                        name: "Winter Cape",
                                        price: 3000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 4,
                                        name: "Skull Cape",
                                        price: 4000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 5,
                                        name: "Dash Cape",
                                        price: 5000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 2,
                                        name: "Dragon Cape",
                                        price: 6000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 1,
                                        name: "Super Cape",
                                        price: 8000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 7,
                                        name: "Troll Cape",
                                        price: 8000,
                                        scale: 90,
                                        desc: "no effect"
                                    }, {
                                        id: 14,
                                        name: "Thorns",
                                        price: 10000,
                                        scale: 115,
                                        xOff: 20,
                                        desc: "no effect"
                                    }, {
                                        id: 15,
                                        name: "Blockades",
                                        price: 10000,
                                        scale: 95,
                                        xOff: 15,
                                        desc: "no effect"
                                    }, {
                                        id: 20,
                                        name: "Devils Tail",
                                        price: 10000,
                                        scale: 95,
                                        xOff: 20,
                                        desc: "no effect"
                                    }, {
                                        id: 16,
                                        name: "Sawblade",
                                        price: 12000,
                                        scale: 90,
                                        spin: true,
                                        xOff: 0,
                                        desc: "deal damage to players that damage you",
                                        dmg: 0.15
                                    }, {
                                        id: 13,
                                        name: "Angel Wings",
                                        price: 15000,
                                        scale: 138,
                                        xOff: 22,
                                        desc: "slowly regenerates health over time",
                                        healthRegen: 3
                                    }, {
                                        id: 19,
                                        name: "Shadow Wings",
                                        price: 15000,
                                        scale: 138,
                                        xOff: 22,
                                        desc: "increased movement speed",
                                        spdMult: 1.1
                                    }, {
                                        id: 18,
                                        name: "Blood Wings",
                                        price: 20000,
                                        scale: 178,
                                        xOff: 26,
                                        desc: "restores health when you deal damage",
                                        healD: 0.2
                                    }, {
                                        id: 21,
                                        name: "Corrupt X Wings",
                                        price: 20000,
                                        scale: 178,
                                        xOff: 26,
                                        desc: "deal damage to players that damage you",
                                        dmg: 0.25
                                    }];
                                }
                            };
                            class ProjectileManager {
                                constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
                                    this.addProjectile = function (x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
                                        let tmpData = items.projectiles[indx];
                                        let tmpProj;
                                        for (let i = 0; i < projectiles.length; ++i) {
                                            if (!projectiles[i].active) {
                                                tmpProj = projectiles[i];
                                                break;
                                            }
                                        }
                                        if (!tmpProj) {
                                            tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
                                            tmpProj.sid = projectiles.length;
                                            projectiles.push(tmpProj);
                                        }
                                        tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
                                        tmpProj.ignoreObj = ignoreObj;
                                        tmpProj.layer = layer || tmpData.layer;
                                        tmpProj.inWindow = inWindow;
                                        tmpProj.src = tmpData.src;
                                        return tmpProj;
                                    };
                                }
                            };
                            class AiManager {
                                // AI MANAGER:
                                constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
                                    // AI TYPES:
                                    this.aiTypes = [{
                                        id: 0,
                                        src: "cow_1",
                                        killScore: 150,
                                        health: 500,
                                        weightM: 0.8,
                                        speed: 0.00095,
                                        turnSpeed: 0.001,
                                        scale: 72,
                                        drop: ["food", 50]
                                    }, {
                                        id: 1,
                                        src: "pig_1",
                                        killScore: 200,
                                        health: 800,
                                        weightM: 0.6,
                                        speed: 0.00085,
                                        turnSpeed: 0.001,
                                        scale: 72,
                                        drop: ["food", 80]
                                    }, {
                                        id: 2,
                                        name: "Bull",
                                        src: "bull_2",
                                        hostile: true,
                                        dmg: 20,
                                        killScore: 1000,
                                        health: 1800,
                                        weightM: 0.5,
                                        speed: 0.00094,
                                        turnSpeed: 0.00074,
                                        scale: 78,
                                        viewRange: 800,
                                        chargePlayer: true,
                                        drop: ["food", 100]
                                    }, {
                                        id: 3,
                                        name: "Bully",
                                        src: "bull_1",
                                        hostile: true,
                                        dmg: 20,
                                        killScore: 2000,
                                        health: 2800,
                                        weightM: 0.45,
                                        speed: 0.001,
                                        turnSpeed: 0.0008,
                                        scale: 90,
                                        viewRange: 900,
                                        chargePlayer: true,
                                        drop: ["food", 400]
                                    }, {
                                        id: 4,
                                        name: "Wolf",
                                        src: "wolf_1",
                                        hostile: true,
                                        dmg: 8,
                                        killScore: 500,
                                        health: 300,
                                        weightM: 0.45,
                                        speed: 0.001,
                                        turnSpeed: 0.002,
                                        scale: 84,
                                        viewRange: 800,
                                        chargePlayer: true,
                                        drop: ["food", 200]
                                    }, {
                                        id: 5,
                                        name: "Quack",
                                        src: "chicken_1",
                                        dmg: 8,
                                        killScore: 2000,
                                        noTrap: true,
                                        health: 300,
                                        weightM: 0.2,
                                        speed: 0.0018,
                                        turnSpeed: 0.006,
                                        scale: 70,
                                        drop: ["food", 100]
                                    }, {
                                        id: 6,
                                        name: "MOOSTAFA",
                                        nameScale: 50,
                                        src: "enemy",
                                        hostile: true,
                                        dontRun: true,
                                        fixedSpawn: true,
                                        spawnDelay: 60000,
                                        noTrap: true,
                                        colDmg: 100,
                                        dmg: 40,
                                        killScore: 8000,
                                        health: 18000,
                                        weightM: 0.4,
                                        speed: 0.0007,
                                        turnSpeed: 0.01,
                                        scale: 80,
                                        spriteMlt: 1.8,
                                        leapForce: 0.9,
                                        viewRange: 1000,
                                        hitRange: 210,
                                        hitDelay: 1000,
                                        chargePlayer: true,
                                        drop: ["food", 100]
                                    }, {
                                        id: 7,
                                        name: "Treasure",
                                        hostile: true,
                                        nameScale: 35,
                                        src: "crate_1",
                                        fixedSpawn: true,
                                        spawnDelay: 120000,
                                        colDmg: 200,
                                        killScore: 5000,
                                        health: 20000,
                                        weightM: 0.1,
                                        speed: 0.0,
                                        turnSpeed: 0.0,
                                        scale: 70,
                                        spriteMlt: 1.0
                                    }, {
                                        id: 8,
                                        name: "MOOFIE",
                                        src: "wolf_2",
                                        hostile: true,
                                        fixedSpawn: true,
                                        dontRun: true,
                                        hitScare: 4,
                                        spawnDelay: 30000,
                                        noTrap: true,
                                        nameScale: 35,
                                        dmg: 10,
                                        colDmg: 100,
                                        killScore: 3000,
                                        health: 7000,
                                        weightM: 0.45,
                                        speed: 0.0015,
                                        turnSpeed: 0.002,
                                        scale: 90,
                                        viewRange: 800,
                                        chargePlayer: true,
                                        drop: ["food", 1000]
                                    }];
                                    // SPAWN AI:
                                    this.spawn = function (x, y, dir, index) {
                                        let tmpObj = ais.find((tmp) => !tmp.active);
                                        if (!tmpObj) {
                                            tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
                                            ais.push(tmpObj);
                                        }
                                        tmpObj.init(x, y, dir, index, this.aiTypes[index]);
                                        return tmpObj;
                                    };
                                }
                            };
                            var playerHit = {
                                me: false,
                                ene: false,
                            };
                            class AI {
                                constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
                                    this.sid = sid;
                                    this.isAI = true;
                                    this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
                                    // INIT:
                                    this.init = function (x, y, dir, index, data) {
                                        this.x = x;
                                        this.y = y;
                                        this.startX = data?.fixedSpawn ? x : null;
                                        this.startY = data?.fixedSpawn ? y : null;
                                        this.xVel = 0;
                                        this.yVel = 0;
                                        this.zIndex = 0;
                                        this.dir = dir;
                                        this.dirPlus = 0;
                                        this.index = index;
                                        this.src = data.src;
                                        if (data.name) this.name = data.name;
                                        this.weightM = data.weightM;
                                        this.speed = data.speed;
                                        this.killScore = data.killScore;
                                        this.turnSpeed = data.turnSpeed;
                                        this.scale = data.scale;
                                        this.maxHealth = data.health;
                                        this.leapForce = data.leapForce;
                                        this.health = this.maxHealth;
                                        this.chargePlayer = data.chargePlayer;
                                        this.viewRange = data.viewRange;
                                        this.drop = data.drop;
                                        this.dmg = data.dmg;
                                        this.hostile = data.hostile;
                                        this.dontRun = data.dontRun;
                                        this.hitRange = data.hitRange;
                                        this.hitDelay = data.hitDelay;
                                        this.hitScare = data.hitScare;
                                        this.spriteMlt = data.spriteMlt;
                                        this.nameScale = data.nameScale;
                                        this.colDmg = data.colDmg;
                                        this.noTrap = data.noTrap;
                                        this.spawnDelay = data.spawnDelay;
                                        this.hitWait = 0;
                                        this.waitCount = 1000;
                                        this.moveCount = 0;
                                        this.targetDir = 0;
                                        this.active = true;
                                        this.alive = true;
                                        this.runFrom = null;
                                        this.chargeTarget = null;
                                        this.dmgOverTime = {};
                                    };
                                    let tmpRatio = 0;
                                    let animIndex = 0;
                                    this.animate = function (delta) {
                                        if (this.animTime > 0) {
                                            this.animTime -= delta;
                                            if (this.animTime <= 0) {
                                                this.animTime = 0;
                                                this.dirPlus = 0;
                                                tmpRatio = 0;
                                                animIndex = 0;
                                            } else {
                                                if (animIndex == 0) {
                                                    tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
                                                    this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
                                                    if (tmpRatio >= 1) {
                                                        tmpRatio = 1;
                                                        animIndex = 1;
                                                    }
                                                } else {
                                                    tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
                                                    this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
                                                }
                                            }
                                        }
                                    };
                                    // ANIMATION:
                                    this.startAnim = function () {
                                        this.animTime = this.animSpeed = 600;
                                        this.targetAngle = Math.PI * 0.8;
                                        tmpRatio = 0;
                                        animIndex = 0;
                                    };
                                };
                            };
                            class addCh {
                                constructor(x, y, chat, tmpObj) {
                                    this.x = x;
                                    this.y = y;
                                    this.alpha = 0;
                                    this.active = true;
                                    this.alive = false;
                                    this.chat = chat;
                                    this.owner = tmpObj;
                                };
                            };
                            class DeadPlayer {
                                constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
                                    this.x = x;
                                    this.y = y;
                                    this.lastDir = dir;
                                    this.dir = dir + Math.PI;
                                    this.buildIndex = buildIndex;
                                    this.weaponIndex = weaponIndex;
                                    this.weaponVariant = weaponVariant;
                                    this.skinColor = skinColor;
                                    this.scale = scale;
                                    this.visScale = 0;
                                    this.name = name;
                                    this.alpha = 1;
                                    this.active = true;
                                    this.animate = function (delta) {
                                        let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
                                        if (d2 > 0.01) {
                                            this.dir += d2 / 20;
                                        } else {
                                            this.dir = this.lastDir;
                                        }
                                        if (this.visScale < this.scale) {
                                            this.visScale += delta / (this.scale / 2);
                                            if (this.visScale >= this.scale) {
                                                this.visScale = this.scale;
                                            }
                                        }
                                        this.alpha -= delta / 30000;
                                        if (this.alpha <= 0) {
                                            this.alpha = 0;
                                            this.active = false;
                                        }
                                    }
                                }
                            };
                            class Player {
                                constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
                                    this.id = id;
                                    this.sid = sid;
                                    this.tmpScore = 0;
                                    this.team = null;
                                    this.latestSkin = 0;
                                    this.oldSkinIndex = 0;
                                    this.skinIndex = 0;
                                    this.latestTail = 0;
                                    this.oldTailIndex = 0;
                                    this.tailIndex = 0;
                                    this.hitTime = 0;
                                    this.lastHit = 0;
                                    this.tails = {};
                                    for (let i = 0; i < accessories.length; ++i) {
                                        if (accessories[i].price <= 0)
                                            this.tails[accessories[i].id] = 1;
                                    }
                                    this.skins = {};
                                    for (let i = 0; i < hats.length; ++i) {
                                        if (hats[i].price <= 0)
                                            this.skins[hats[i].id] = 1;
                                    }
                                    this.points = 0;
                                    this.dt = 0;
                                    this.hidden = false;
                                    this.itemCounts = {};
                                    this.isPlayer = true;
                                    this.pps = 0;
                                    this.moveDir = undefined;
                                    this.skinRot = 0;
                                    this.lastPing = 0;
                                    this.iconIndex = 0;
                                    this.skinColor = 0;
                                    this.dist2 = 0;
                                    this.aim2 = 0;
                                    this.maxSpeed = 1;
                                    this.chat = {
                                        message: null,
                                        count: 0
                                    };
                                    this.backupNobull = true;
                                    this.circle = false;
                                    this.circleRad = 200;
                                    this.circleRadSpd = 0.1;
                                    this.cAngle = 0;
                                    // SPAWN:
                                    this.spawn = function (moofoll) {
                                        this.attacked = false;
                                        this.death = false;
                                        this.spinDir = 0;
                                        this.sync = false;
                                        this.antiBull = 0;
                                        this.bullTimer = 0;
                                        this.poisonTimer = 0;
                                        this.active = true;
                                        this.alive = true;
                                        this.lockMove = false;
                                        this.lockDir = false;
                                        this.minimapCounter = 0;
                                        this.chatCountdown = 0;
                                        this.shameCount = 0;
                                        this.deathDir = Math.random() * Math.PI * 2;
                                        this.shameTimer = 0;
                                        this.sentTo = {};
                                        this.gathering = 0;
                                        this.gatherIndex = 0;
                                        this.shooting = {};
                                        this.shootIndex = 9;
                                        this.autoGather = 0;
                                        this.animTime = 0;
                                        this.animSpeed = 0;
                                        this.mouseState = 0;
                                        this.buildIndex = -1;
                                        this.weaponIndex = 0;
                                        this.weaponCode = 0;
                                        this.weaponVariant = 0;
                                        this.primaryIndex = undefined;
                                        this.secondaryIndex = undefined;
                                        this.dmgOverTime = {};
                                        this.noMovTimer = 0;
                                        this.maxXP = 300;
                                        this.XP = 0;
                                        this.age = 1;
                                        this.kills = 0;
                                        this.upgrAge = 2;
                                        this.upgradePoints = 0;
                                        this.x = 0;
                                        this.y = 0;
                                        this.oldXY = {
                                            x: 0,
                                            y: 0
                                        };
                                        this.zIndex = 0;
                                        this.xVel = 0;
                                        this.yVel = 0;
                                        this.slowMult = 1;
                                        this.dir = 0;
                                        this.dirPlus = 0;
                                        this.targetDir = 0;
                                        this.targetAngle = 0;
                                        this.maxHealth = 100;
                                        this.health = this.maxHealth;
                                        this.oldHealth = this.maxHealth;
                                        this.damaged = 0;
                                        this.scale = config.playerScale;
                                        this.speed = config.playerSpeed;
                                        this.resetMoveDir();
                                        this.resetResources(moofoll);
                                        this.items = [0, 3, 6, 10];
                                        this.weapons = [0];
                                        this.shootCount = 0;
                                        this.weaponXP = [];
                                        this.reloads = {
                                            0: 0,
                                            1: 0,
                                            2: 0,
                                            3: 0,
                                            4: 0,
                                            5: 0,
                                            6: 0,
                                            7: 0,
                                            8: 0,
                                            9: 0,
                                            10: 0,
                                            11: 0,
                                            12: 0,
                                            13: 0,
                                            14: 0,
                                            15: 0,
                                            53: 0,
                                        };
                                        this.bowThreat = {
                                            9: 0,
                                            12: 0,
                                            13: 0,
                                            15: 0,
                                        };
                                        this.damageThreat = 0;
                                        this.inTrap = false;
                                        this.canEmpAnti = false;
                                        this.empAnti = false;
                                        this.soldierAnti = false;
                                        this.poisonTick = 0;
                                        this.bullTick = 0;
                                        this.setPoisonTick = false;
                                        this.setBullTick = false;
                                        this.antiTimer = 4;
                                    };
                                    // RESET MOVE DIR:
                                    this.resetMoveDir = function () {
                                        this.moveDir = undefined;
                                    };
                                    // RESET RESOURCES:
                                    this.resetResources = function (moofoll) {
                                        for (let i = 0; i < config.resourceTypes.length; ++i) {
                                            this[config.resourceTypes[i]] = moofoll ? 100 : 0;
                                        }
                                    };
                                    // ADD ITEM:
                                    this.getItemType = function (id) {
                                        let findindx = this.items.findIndex((ids) => ids == id);
                                        if (findindx != -1) {
                                            return findindx;
                                        } else {
                                            return items.checkItem.index(id, this.items);
                                        }
                                    };
                                    // SET DATA:
                                    this.setData = function (data) {
                                        this.id = data[0];
                                        this.sid = data[1];
                                        this.name = data[2];
                                        this.x = data[3];
                                        this.y = data[4];
                                        this.dir = data[5];
                                        this.health = data[6];
                                        this.maxHealth = data[7];
                                        this.scale = data[8];
                                        this.skinColor = data[9];
                                    };
                                    // UPDATE POISON TICK:
                                    this.updateTimer = function () {
                                        this.bullTimer -= 1;
                                        if (this.bullTimer <= 0) {
                                            this.setBullTick = false;
                                            this.bullTick = game.tick - 1;
                                            this.bullTimer = config.serverUpdateRate;
                                        }
                                        this.poisonTimer -= 1;
                                        if (this.poisonTimer <= 0) {
                                            this.setPoisonTick = false;
                                            this.poisonTick = game.tick - 1;
                                            this.poisonTimer = config.serverUpdateRate;
                                        }
                                    };
                                    this.update = function (delta) {
                                        if (this.alive) {
                                            if (this.health != this.healthMov) {
                                                this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2);
                                                if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health;
                                            };
                                            if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount);
                                        }
                                        if (this.sid == playerSID) {
                                            this.circleRad = parseInt(200) || 0;
                                            this.circleRadSpd = parseFloat(0.1) || 0;
                                            this.cAngle += this.circleRadSpd;
                                        }
                                        if (this.active) {
                                            // MOVE:
                                            let gear = {
                                                skin: findID(hats, this.skinIndex),
                                                tail: findID(accessories, this.tailIndex)
                                            }
                                            let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
                                            this.maxSpeed = spdMult;
                                        }
                                    };
                                    let tmpRatio = 0;
                                    let animIndex = 0;
                                    this.animate = function (delta) {
                                        if (this.animTime > 0) {
                                            this.animTime -= delta;
                                            if (this.animTime <= 0) {
                                                this.animTime = 0;
                                                this.dirPlus = 0;
                                                tmpRatio = 0;
                                                animIndex = 0;
                                            } else {
                                                if (animIndex == 0) {
                                                    tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
                                                    this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
                                                    if (tmpRatio >= 1) {
                                                        tmpRatio = 1;
                                                        animIndex = 1;
                                                    }
                                                } else {
                                                    tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
                                                    this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
                                                }
                                            }
                                        }
                                    };
                                    this.changeHealth = function (amount, doer) {
                                        if (amount > 0 && this.health >= this.maxHealth)
                                            return false
                                        if (amount < 0 && this.skin)
                                            amount *= this.skin.dmgMult || 1;
                                        if (amount < 0 && this.tail)
                                            amount *= this.tail.dmgMult || 1;
                                        if (amount < 0)
                                            this.hitTime = Date.now();
                                        this.health += amount;
                                        if (this.health > this.maxHealth) {
                                            amount -= (this.health - this.maxHealth);
                                            this.health = this.maxHealth;
                                        }
                                        if (this.health <= 0)
                                            this.kill(doer);
                                        for (var i = 0; i < players.length; ++i) {
                                            if (this.sentTo[players[i].id])
                                                server.send(players[i].id, "O", this.sid, round(this.health));
                                        }
                                        if (doer && doer.canSee(this) && !(doer == this && amount < 0)) {
                                            server.send(doer.id, "8", round(this.x)
                                                        , round(this.y), round(-amount), 1);
                                        }
                                        return true;
                                    };

                                    // KILL:
                                    this.kill = function (doer) {
                                        if (doer && doer.alive) {
                                            doer.kills++;
                                            if (doer.skin && doer.skin.goldSteal) scoreCallback(doer, round(this.points / 2));
                                            else scoreCallback(doer, round(this.age * 100 * ((doer.skin && doer.skin.kScrM) ? doer.skin.kScrM : 1)));
                                            server.send(doer.id, "N", "kills", doer.kills, 1);
                                        }
                                        this.alive = false;
                                        server.send(this.id, "P");
                                        iconCallback();
                                    };
                                    // GATHER ANIMATION:
                                    //startanim
                                    this.startAnim = function (didHit, index) {
                                        this.animTime = this.animSpeed = items.weapons[index].speed;
                                        this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
                                        tmpRatio = 0;
                                        animIndex = 0;
                                    };
                                    // CAN SEE:
                                    this.canSee = function (other) {
                                        if (!other) return false;
                                        let dx = Math.abs(other.x - this.x) - other.scale;
                                        let dy = Math.abs(other.y - this.y) - other.scale;
                                        return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
                                    };
                                    // SHAME SYSTEM:
                                    this.judgeShame = function () {
                                        if (this.oldHealth < this.health) {
                                            if (this.hitTime) {
                                                let timeSinceHit = Date.now() - this.hitTime;
                                                this.lastHit = game.tick;
                                                this.hitTime = 0;
                                                if (timeSinceHit < 120) {
                                                    this.shameCount++;
                                                } else {
                                                    this.shameCount = Math.max(0, this.shameCount - 2);
                                                }
                                            }
                                        } else if (this.oldHealth > this.health) {
                                            this.hitTime = Date.now();
                                        }
                                    };
                                    this.addShameTimer = function () {
                                        this.shameCount = 0;
                                        this.shameTimer = 30;
                                        let interval = setInterval(() => {
                                            this.shameTimer--;
                                            if (this.shameTimer <= 0) {
                                                clearInterval(interval);
                                            }
                                        }, 1000);
                                    };
                                    // CHECK TEAM:
                                    this.isTeam = function (tmpObj) {
                                        return (this == tmpObj || (this.team && this.team == tmpObj.team));
                                    };
                                    // FOR THE PLAYER:
                                    this.findAllianceBySid = function (sid) {
                                        return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
                                    };
                                    this.checkCanInsta = function (nobull) {
                                        let totally = 0;
                                        if (this.alive && inGame) {
                                            let primary = {
                                                weapon: this.weapons[0],
                                                variant: this.primaryVariant,
                                                dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
                                            };
                                            let secondary = {
                                                weapon: this.weapons[1],
                                                variant: this.secondaryVariant,
                                                dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
                                            };
                                            let bull = this.skins[7] && !nobull ? 1.5 : 1;
                                            let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
                                            if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
                                                totally += primary.dmg * pV * bull;
                                            }
                                            if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
                                                totally += secondary.dmg;
                                            }
                                            if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
                                                totally += 25;
                                            }
                                            totally *= near.skinIndex == 6 ? 0.75 : 1;
                                            return totally;
                                        }
                                        return 0;
                                    };
                                    // UPDATE WEAPON RELOAD:
                                    function pplace(item, angle) {
                                        let tmpS = player.scale + 45; //scale (50) + offset (-5)
                                        let tmpX = player.x2 + tmpS * Math.cos(angle);
                                        let tmpY = player.y2 + tmpS * Math.sin(angle);
                                        place(item, angle, 0);
                                    }
                                    this.manageReload = function () {
                                        if (this.shooting[53]) {
                                            this.shooting[53] = 0;
                                            this.reloads[53] = (2500 - game.tickRate);
                                        } else {
                                            if (this.reloads[53] > 0) {
                                                this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
                                            }
                                        }
                                        if (this.gathering || this.shooting[1]) {

                                            if (this.gathering) {
                                                this.gathering = 0;
                                                this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                                                this.attacked = true;
                                                //preplaces

                                            }
                                            if (this.shooting[1]) {

                                                this.shooting[1] = 0;
                                                this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
                                                this.attacked = true;
                                            }
                                        } else {
                                            this.attacked = false;
                                            if (playerHit.me) {
                                                playerHit.me = false;
                                            }
                                            if (playerHit.ene) {
                                                playerHit.ene = false;
                                            }
                                            if (this.buildIndex < 0) {
                                                if (this.reloads[this.weaponIndex] > 0) {
                                                    this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
                                                    if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
                                                        this.antiBull++;
                                                        game.tickBase(() => {
                                                            this.antiBull = 0;
                                                        }, 1);
                                                    }
                                                }
                                            }
                                        }
                                    };
                                    // FOR ANTI INSTA:
                                    this.addDamageThreat = function (tmpObj) {
                                        let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, player, 0, 2) <= (player.scale + e.getScale() + 5))[0];
                                        let primary = {
                                            weapon: this.primaryIndex,
                                            variant: this.primaryVariant
                                        };
                                        primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
                                        let secondary = {
                                            weapon: this.secondaryIndex,
                                            variant: this.secondaryVariant
                                        };
                                        secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg;
                                        let bull = 1.5;
                                        let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
                                        let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
                                        if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
                                            this.damageThreat += primary.dmg * pV * bull;
                                        }
                                        if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
                                            this.damageThreat += secondary.dmg * sV;
                                        }
                                        if (this.reloads[53] <= game.tickRate) {
                                            this.damageThreat += 25;
                                        }
                                        if ((!nearTrap || !nearTrap.length) && enemies.length && enemies[0].reloads[enemies[0].weapons[0]].reload != 0 && near.dist2 <= 300) {
                                            this.damageThreat += enemies[0].weapons[1] != undefined && enemies[0].weapons[1] == 10 ? 45 : 35;
                                        }
                                        this.damageThreat *= player.skinIndex == 6 && bullspamming == false && !traps.inTrap ? 0.75 : 1;
                                        if (!this.isTeam(tmpObj)) {
                                            if (this.dist2 <= 300) {
                                                tmpObj.damageThreat += this.damageThreat;
                                            }
                                        }
                                    };
                                }
                            };
                            // SOME CODES:
                            function sendUpgrade(index) {
                                player.reloads[index] = 0;
                                packet("H", index);
                            }
                            function storeEquip(id, index) {
                                packet("c", 0, id, index);
                            }
                            function storeBuy(id, index) {
                                packet("c", 1, id, index);
                            }
                            function buyEquip(id, index) {
                                let nID = player.skins[6] ? 6 : 0;
                                if (player.alive && inGame) {
                                    if (index == 0) {
                                        if (player.skins[id]) {
                                            if (player.latestSkin != id) {
                                                packet("c", 0, id, 0);
                                            }
                                        } else {
                                            if (configs.autoBuyEquip) {
                                                let find = findID(hats, id);
                                                if (find) {
                                                    if (player.points >= find.price) {
                                                        //setTimeout(()=>{
                                                        packet("c", 1, id, 0);
                                                        //setTimeout(()=>{
                                                        packet("c", 0, id, 0);
                                                        //}, 120);
                                                        //}, 120);
                                                    } else {
                                                        if (player.latestSkin != nID) {
                                                            packet("c", 0, nID, 0);
                                                        }
                                                    }
                                                } else {
                                                    if (player.latestSkin != nID) {
                                                        packet("c", 0, nID, 0);
                                                    }
                                                }
                                            } else {
                                                if (player.latestSkin != nID) {
                                                    packet("c", 0, nID, 0);
                                                }
                                            }
                                        }
                                    } else if (index == 1) {
                                        if ((bullspamming || clicks.left) && (id != 11 && id != 0)) {
                                            if (player.latestTail != 0) {
                                                if (player.tails[19]) {
                                                    packet("c", 0, 19, 1);
                                                } else {
                                                    packet("c", 0, 0, 1);
                                                }
                                            }
                                            return;
                                        }
                                        if (player.tails[id]) {
                                            if (player.latestTail != id) {
                                                packet("c", 0, id, 1);
                                            }
                                        } else {
                                            if (configs.autoBuyEquip) {
                                                let find = findID(accessories, id);
                                                if (find) {
                                                    if (player.points >= find.price) {
                                                        packet("c", 1, id, 1);
                                                        // setTimeout(()=>{
                                                        packet("c", 0, id, 1);
                                                        //}, 120);
                                                    } else {
                                                        if (player.latestTail != 0) {
                                                            packet("c", 0, 0, 1);
                                                        }
                                                    }
                                                } else {
                                                    if (player.latestTail != 0) {
                                                        packet("c", 0, 0, 1);
                                                    }
                                                }
                                            } else {
                                                if (player.latestTail != 0) {
                                                    packet("c", 0, 0, 1);
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                            function selectToBuild(index, wpn) {
                                packet("G", index, wpn);
                            }
                            function selectWeapon(index, isPlace) {
                                if (!isPlace) {
                                    player.weaponCode = index;
                                }
                                packet("G", index, 1);
                            }
                            function sendAutoGather() {
                                packet("K", 1, 1);
                            }
                            function sendAtck(id, angle) {
                                packet("d", id, angle, 1);
                            }
                            function toRadian(angle) {
                                let fixedAngle = (angle % 360) * (Math.PI / 180);
                                return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;
                            }

                            // PLACER:

                            function place(id, rad, rmd) {
                                try {
                                    if (id == undefined) return;
                                    let item = items.list[player.items[id]];
                                    let tmpS = player.scale + item.scale + (item.placeOffset || 0);
                                    let tmpX = player.x2 + tmpS * Math.cos(rad);
                                    let tmpY = player.y2 + tmpS * Math.sin(rad);
                                    if (id === 0 || testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? id === 3 || id === 5 ? 296 : 99 : item.group.limit ? item.group.limit : 99))) {
                                        selectToBuild(player.items[id]);
                                        sendAtck(1, rad);
                                        selectWeapon(player.weaponCode, 1);
                                        if (rmd && lur) {
                                            placeVisible.push({
                                                x: tmpX,
                                                y: tmpY,
                                                name: item.name,
                                                scale: item.scale,
                                                dir: rad
                                            });
                                            game.tickBase(() => {
                                                placeVisible.shift();
                                            }, 1)
                                        }
                                    } else {
                                        if (mills.place && id === 3) {
                                            mills.place = false;
                                            notif("Automill", mills.place ? "Enabled" : "Disabled");
                                        }
                                    }
                                } catch (e) { }
                            }


                            function getDist(e, t) {
                                try {
                                    return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
                                } catch (e) {
                                    return Infinity;
                                }
                            }
                            // GET DIRECTION
                            function getDir(e, t) {
                                try {
                                    return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
                                } catch (e) {
                                    return 0;
                                }
                            }

                            function sortFromSmallest(arr, func) { // dist - dist
                                func = typeof func == "function" ? func : (obj) => {
                                    return obj
                                };
                                return arr.sort((two, one) => (func(two)) - func(one));
                            }
                            // tmpList = objectManager.getGridArrays(user.x2, user.y2, 500);
                            //                 for (var x = 0; x < tmpList.length; ++x) {
                            //                     for (var y = 0; y < tmpList[x].length; ++y) {
                            //                         if (tmpList[x][y].active && getDist(player, tmpList[x][y]))
                            //                     }
                            //                 }
                            function getCloseBuildings() {
                                let buildings = [];
                                let addedBefore = {};
                                let filteredBuildings = objectManager.getGridArrays(
                                    player.x,
                                    player.y,
                                    200
                                ); //console.log(filteredBuildings);
                                for (var x = 0; x < filteredBuildings.length; ++x) {
                                    for (var y = 0; y < filteredBuildings[x].length; ++y) {
                                        if (filteredBuildings[x][y].active) {
                                            buildings.push(filteredBuildings[x][y]);
                                        }
                                    }
                                } //console.log(buildings);
                                return buildings;
                            }
                            function quadSpikeBreak(user, item) {
                                try {
                                    let angles = [];
                                    let possibleOnes = [];
                                    for (let angle = 0; angle < 72; angle++) {
                                        angles.push(toRadian(angle * 5));
                                    }
                                    let buildings_ = sortFromSmallest(
                                        gameObjects.filter(
                                            (t) =>
                                            t.active &&
                                            t.sid != player.inTrap.sid &&
                                            getDist(player, t) <= 150
                                        ),
                                        (a) => {
                                            return getDist(player, a);
                                        }
                                    );
                                    let last = null;
                                    for (let angle of angles) {
                                        let position = player.buildItemPosition(item, angle);
                                        let possibleToPlace = true;
                                        if (
                                            18 != item.id &&
                                            position.y >= config.mapScale / 2 - config.riverWidth / 2 &&
                                            position.y <= config.mapScale / 2 + config.riverWidth / 2
                                        ) {
                                            possibleToPlace = false;
                                        } else if (
                                            last &&
                                            getDist(last, position) <
                                            item.scale +
                                            (last.blocker
                                             ? last.blocker
                                             : last.getScale(0.6, last.isItem))
                                        ) {
                                            possibleToPlace = false;
                                        } else {
                                            for (let building of buildings_) {
                                                let range = building.blocker
                                                ? building.blocker
                                                : building.getScale(0.6, building.isItem);
                                                if (getDist(building, position) < item.scale + range) {
                                                    // overlap
                                                    possibleToPlace = false;
                                                    last = building;
                                                    break;
                                                }
                                            }
                                        }
                                        if (possibleToPlace) {
                                            possibleOnes.push(angle);
                                        }
                                    }
                                    return possibleOnes;
                                } catch (e) {
                                    //console.log(e);
                                }
                            }
                            function getPlaceablePositions(user, item) {
                                try {
                                    let angles = [];
                                    let possibleOnes = [];
                                    for (let angle = 0; angle < 72; angle++) {
                                        angles.push(toRadian(angle * 5));
                                    }
                                    let buildings_ = [];
                                    if (!window.isMohMoh) {
                                        buildings_ = sortFromSmallest(
                                            gameObjects.filter(
                                                (t) => t.active && getDist(player, t) <= 150
                                            ),
                                            (a) => {
                                                return getDist(player, a);
                                            }
                                        );
                                    }
                                    let last = null;
                                    for (let angle of angles) {
                                        let position = player.buildItemPosition(item, angle);
                                        let possibleToPlace = true;
                                        if (
                                            18 != item.id &&
                                            position.y >= config.mapScale / 2 - config.riverWidth / 2 &&
                                            position.y <= config.mapScale / 2 + config.riverWidth / 2
                                        ) {
                                            possibleToPlace = false;
                                        } else if (
                                            last &&
                                            getDist(last, position) <
                                            item.scale +
                                            (last.blocker
                                             ? last.blocker
                                             : last.getScale(0.6, last.isItem))
                                        ) {
                                            possibleToPlace = false;
                                        } else if (true) {
                                            for (let building of buildings_) {
                                                let range = building.blocker
                                                ? building.blocker
                                                : building.getScale(0.6, building.isItem);
                                                if (getDist(building, position) < item.scale + range) {
                                                    // overlap
                                                    possibleToPlace = false;
                                                    last = building;
                                                    break;
                                                }
                                            }
                                        }
                                        if (possibleToPlace) {
                                            possibleOnes.push(angle);
                                        }
                                    }
                                    return possibleOnes;
                                } catch (e) {
                                    //console.log(e);
                                }
                            }
                            let firstCheckPlaceForntiBUg = false;
                            function simplePlace(id, radian) {
                                checkPlace(id, radian);
                            };

                            function checkPlace(id, rad) {
                                try {
                                    if (secPacket.count >= 80) return;
                                    //if (id == undefined) return;
                                    let item = items.list[player.items[id]];
                                    let tmpS = player.scale + item.scale + (item.placeOffset || 0);
                                    let tmpX = player.x2 + tmpS * Math.cos(rad);
                                    let tmpY = player.y2 + tmpS * Math.sin(rad);
                                    if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
                                        place(id, rad, 1);
                                    }
                                } catch (e) { }
                            }
                            // HEALING:
                            function soldierMult() {
                                return player.latestSkin == 6 ? 0.75 : 1;
                            }
                            function getAttacker(damaged) {
                                let attackers = enemy.filter(tmp => {
                                    //let damages = new Damages(items);
                                    //let dmg = damages.weapons[tmp.weaponIndex];
                                    //let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
                                    let rule = {
                                        //one: tmp.dist2 <= 300,
                                        //two: by.includes(damaged),
                                        three: tmp.attacked
                                    }
                                    return /*rule.one && rule.two && */rule.three;
                                });
                                return attackers;
                            }
                            function healer(extra = 0) {
                                if (extra == 0) {
                                    for (let i = 0; i < healthBased(); i++) {
                                        place(0, getAttackDir());
                                    }
                                } else {
                                    for (let i = 0; i < healthBased() + extra; i++) {
                                        place(0, getAttackDir());
                                    }
                                }
                            }
                            // ADVANCED:
                            function applCxC(value) {
                                if (player.health == 100) return 0;
                                if (player.skinIndex != 45 && player.skinIndex != 56) {
                                    return Math.ceil(value / items.list[player.items[0]].healing);
                                }
                                return 0;
                            }
                            function healthBased() {
                                if (player.health == 100)
                                    return 0;
                                if (player.skinIndex != 45 && player.skinIndex != 56) {
                                    return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
                                }
                                return 0;
                            }
                            function calcDmg(value) {
                                return value * player.skinIndex == 6 ? 0.75 : 1;
                            }
                            // LATER:
                            function predictHeal() { }
                            function antiSyncHealing(timearg) {
                                my.antiSync = true;
                                let healAnti = setInterval(() => {
                                    if (player.shameCount < 5) {
                                        place(0, getAttackDir());
                                    }
                                }, 75);
                                setTimeout(() => {
                                    clearInterval(healAnti);
                                    setTimeout(() => {
                                        my.antiSync = false;
                                    }, game.tickRate);
                                }, game.tickRate);
                            }
                            const placedSpikePositions = new Set();
                            const placedTrapPositions = new Set();
                            function isPositionValid(position) {
                                const playerX = player.x2;
                                const playerY = player.y2;
                                const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
                                return distToPosition > 35;
                            }
                            function findAllianceBySid(sid) {
                                return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
                            }
                            function calculatePossibleTrapPositions(x, y, radius) {
                                const trapPositions = [];
                                const numPositions = 8;
                                for (let i = 0; i < numPositions; i++) {
                                    const angle = (2 * Math.PI * i) / numPositions;
                                    const offsetX = x + radius * Math.cos(angle);
                                    const offsetY = y + radius * Math.sin(angle);
                                    const position = [offsetX, offsetY];
                                    if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {
                                        trapPositions.push(position);
                                    }
                                }
                                return trapPositions;
                            }
                            function isPositionTooClose(position1, position2, minDistance = 50) {
                                const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
                                return dist < minDistance;
                            }
                            function biomeGear(mover, returns) {
                                if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
                                    if (returns) return 31;
                                    buyEquip(31, 0);
                                } else {
                                    if (player.y2 <= config.snowBiomeTop) {
                                        if (returns) return enemy && near.dist2 <= 300 ? 6 : 15;
                                        buyEquip(enemy && near.dist2 <= 300 ? 6 : 15, 0);
                                    } else {
                                        if (returns) return enemy && near.dist2 <= 300 ? 6 : 12;
                                        buyEquip(enemies.length ? 6 : 12, 0);
                                    }
                                }
                                if (returns) return 0;
                            }
                            let advHeal = [];
                            class Traps {
                                constructor(UTILS, items) {
                                    this.dist = 0;
                                    this.aim = 0;
                                    this.inTrap = false;
                                    this.replaced = false;
                                    this.antiTrapped = false;
                                    this.info = {};
                                    this.notFast = function () {
                                        return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
                                    }
                                    this.returnTrapHp = function () {
                                        console.log(this.info.health);
                                        return this.info.health;
                                    }
                                    this.testCanPlace = function (id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
                                        try {
                                            let item = items.list[player.items[id]];
                                            let tmpS = player.scale + item.scale + (item.placeOffset || 0);
                                            let counts = {
                                                attempts: 0,
                                                placed: 0
                                            };
                                            let tmpObjects = [];
                                            gameObjects.forEach((p) => {
                                                tmpObjects.push({
                                                    x: p.x,
                                                    y: p.y,
                                                    active: p.active,
                                                    blocker: p.blocker,
                                                    scale: p.scale,
                                                    isItem: p.isItem,
                                                    type: p.type,
                                                    colDiv: p.colDiv,
                                                    getScale: function (sM, ig) {
                                                        sM = sM || 1;
                                                        return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
                                                                             ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
                                                    },
                                                });
                                            });
                                            for (let i = first; i < repeat; i += plus) {
                                                counts.attempts++;
                                                let relAim = radian + i;
                                                let tmpX = player.x2 + tmpS * Math.cos(relAim);
                                                let tmpY = player.y2 + tmpS * Math.sin(relAim);
                                                let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
                                                if (cantPlace) continue;
                                                if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
                                                if ((!replacer && yaboi) || bullspamming) {
                                                    if (yaboi.inTrap) {
                                                        if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {
                                                            place(4, relAim, 1);
                                                        } else {
                                                            player.items[4] == 15 && place(4, relAim, 1);
                                                        }
                                                    } else {
                                                        if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) {
                                                            place(2, relAim, 1);
                                                        } else {
                                                            player.items[4] == 15 && place(4, relAim, 1);
                                                        }
                                                    }
                                                } else {
                                                    place(id, relAim, 1);
                                                }
                                                tmpObjects.push({
                                                    x: tmpX,
                                                    y: tmpY,
                                                    active: true,
                                                    blocker: item.blocker,
                                                    scale: item.scale,
                                                    isItem: true,
                                                    type: null,
                                                    colDiv: item.colDiv,
                                                    getScale: function () {
                                                        return this.scale;
                                                    },
                                                });
                                                if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
                                                    counts.placed++;
                                                }
                                            }
                                            if (counts.placed > 0 && replacer && item.dmg) {
                                                if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) {
                                                    instaC.canSpikeTick = true;
                                                }
                                            }
                                        } catch (err) {
                                        }
                                    };
                                    this.checkSpikeTick = function () {
                                        try {
                                            if (![3, 4, 5].includes(near.primaryIndex)) return false;
                                            if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
                                            // more range for safe. also testing near.primaryIndex || 5
                                            if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
                                                let item = items.list[9];
                                                let tmpS = near.scale + item.scale + (item.placeOffset || 0);
                                                let danger = 0;
                                                let counts = {
                                                    attempts: 0,
                                                    block: `unblocked`
                                                };
                                                for (let i = -1; i <= 1; i += 1 / 10) {
                                                    counts.attempts++;
                                                    let relAim = UTILS.getDirect(player, near, 2, 2) + i;
                                                    let tmpX = near.x2 + tmpS * Math.cos(relAim);
                                                    let tmpY = near.y2 + tmpS * Math.sin(relAim);
                                                    let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
                                                    if (cantPlace) continue;
                                                    if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
                                                    danger++;
                                                    counts.block = `blocked`;
                                                    break;
                                                }
                                                if (danger) {
                                                    my.anti0Tick = 1;
                                                    return true;
                                                }
                                            }
                                        } catch (err) {
                                            return null;
                                        }
                                        return false;
                                    }
                                    this.protect = function (aim) {
                                        if (!configs.antiTrap) return;
                                        if (player.items[4]) {
                                            this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
                                            this.antiTrapped = true;
                                        }
                                    };
                                    let placedSpikePositions = new Set();
                                    let placedTrapPositions = new Set();
                                    this.autoPlace = function () {
                                        if (main.autoplace.enabled) {
                                            try {
                                                const trap1 = gameObjects
                                                .filter((e) => e.trap && e.active)
                                                .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
                                                .find((trap) => {
                                                    const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
                                                    return (
                                                        trap !== player &&
                                                        (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
                                                        trapDist <= 50
                                                    );
                                                });
                                                if (trap1 && near.dist2 <= 160) {
                                                    const trapX = trap1.x;
                                                    const trapY = trap1.y;
                                                    const circleRadius = 102;
                                                    const numPositions = 64;
                                                    for (let i = 0; i < numPositions; i++) {
                                                        const angle = (2 * Math.PI * i) / numPositions;
                                                        const offsetX = trapX + circleRadius * Math.cos(angle);
                                                        const offsetY = trapY + circleRadius * Math.sin(angle);
                                                        const position = [offsetX, offsetY];
                                                        const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2);
                                                        if (
                                                            !placedSpikePositions.has(JSON.stringify(position)) &&
                                                            isPositionValid(position) &&
                                                            distToPlayer <= 87
                                                        ) {
                                                            const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);
                                                            checkPlace(2, angleToPlace);
                                                            placedSpikePositions.add(JSON.stringify(position));
                                                        }
                                                    }
                                                } else if (!trap1 && near.dist2 <= 206) {
                                                    placedSpikePositions.clear();
                                                    const maxTrapsToPlace = 3;
                                                    const trapRadius = 50;
                                                    const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);
                                                    let trapsPlaced = 0;
                                                    for (const position of trapPositions) {
                                                        if (
                                                            trapsPlaced < maxTrapsToPlace &&
                                                            !placedTrapPositions.has(JSON.stringify(position)) &&
                                                            isPositionValid(position)
                                                        ) {
                                                            checkPlace(4, ...position);
                                                            placedTrapPositions.add(JSON.stringify(position));
                                                            trapsPlaced++;
                                                        }
                                                    }
                                                }
                                            } catch (e) {
                                                console.log(e);
                                            }
                                        }
                                    };
                                    function calculatePerfectAngle(x1, y1, x2, y2) {
                                        return Math.atan2(y2 - y1, x2 - x1);
                                    }
                                    function isObjectBroken(object) {
                                        const healthThreshold = 20;
                                        return object.health < healthThreshold;
                                    }
                                    this.replacer = function (findObj) { //
                                        if (!findObj || !configs.autoReplace) return;
                                        if (!inGame) return;
                                        if (this.antiTrapped) return;
                                        game.tickBase(() => {
                                            let objAim = UTILS.getDirect(findObj, player, 0, 2);
                                            let objDst = UTILS.getDist(findObj, player, 0, 2);
                                            let perfectAngle = calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y);
                                            if (/*getEl("weaponGrind").checked*/main.autoGrind.enabled && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
                                            if (objDst <= 400 && near.dist2 <= 400) {
                                                if (isObjectBroken(findObj)) {
                                                    let danger = this.checkSpikeTick();
                                                    if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
                                                        this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle, 1);
                                                    } else {
                                                        if (player.items[4] == 15) {
                                                            this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle, 1);
                                                        }
                                                    }
                                                    this.replaced = true;
                                                }
                                            }
                                        }, 1);
                                    }
                                }
                            }

                            function instaX(type) {
                                instaC.isTrue = true;
                                instaQ = false;
                                let Hg = function (hat, acc) {
                                    buyEquip(hat, 0);
                                    buyEquip(acc, 1);
                                };
                                my.autoAim = true;
                                let R = player;
                                //aa = true;
                                selectWeapon(player.weapons[0]);
                                //setWeapon(0);
                                let enemies = players.filter(e => e.visible && (e.team != R.team || e.team === null) && e.sid != R.sid).sort((a, b) => Math.hypot(a.y2 - R.y2, a.x2 - R.x2) - Math.hypot(b.y2 - R.y2, b.x2 - R.x2));
                                if (type && type != 3) {
                                    switch (type) {
                                        case 1:
                                            buyEquip(!false ? 11 : 6);
                                            break;
                                        case 2:
                                            buyEquip(7, 0);
                                            break;
                                    }
                                } else {
                                    if (false || type == 3) {
                                        buyEquip(7, 0)
                                    } else {
                                        if ([22, 6].includes(enemies[0].skinIndex) || player.reloads[53] == 0) {
                                            buyEquip(7, 0);
                                        } else {
                                            buyEquip(enemies[0] == 7 ? 11 : 6);
                                        }
                                    }
                                }
                                sendAutoGather();
                                game.tickBase(() => {
                                    selectWeapon(player.weapons[1]);
                                    if (player.reloads[53] == 0) {
                                        buyEquip(53, 0);
                                        game.tickBase(() => {
                                            sendAutoGather();
                                            my.autoAim = false;
                                            instaC.isTrue = false
                                        }, 1);
                                    } else {
                                        game.tickBase(() => {
                                            sendAutoGather();
                                            my.autoAim = false
                                            instaC.isTrue = false
                                        }, 1);
                                    }
                                }, 1);
                            }


                            function instaKH(p=false) {
                                let didInsta = false;
                                instaC.isTrue = true;
                                instaQ = false;
                                if (my.waitHit || my.autoAim) return
                                //aa = true;
                                //let oW = aw;
                                let oW = player.weaponIndex;
                                selectWeapon(player.weapons[1]);
                                //setWeapon(1);
                                my.autoAim = true;
                                buyEquip(53, 0);
                                sendAutoGather();
                                game.tickBase(() => {
                                    buyEquip(7, 0);
                                    selectWeapon(player.weapons[0]);
                                    if(p) {
                                        place(2, near.aim2);
                                    }
                                    game.tickBase(function () {
                                        my.autoAim = false;
                                        selectWeapon(oW);
                                        sendAutoGather();
                                        instaC.isTrue = false;
                                    }, 1);
                                }, 1);
                            }
                            function caseInsta() {
                                let R = player;
                                let enemies = players.filter(e => e.visible && (e.team != R.team || e.team === null) && e.sid != R.sid).sort((a, b) => Math.hypot(a.y2 - R.y2, a.x2 - R.x2) - Math.hypot(b.y2 - R.y2, b.x2 - R.x2));
                                if (R.weapons[1] == 10 && R.weapons[0] == 4) {
                                    if (Math.hypot(enemies[0].y2 - R.y2, enemies[0].x2 - R.x2) < 100) {
                                        instaKH();
                                    }
                                } else {
                                    instaX();
                                }
                            }
                            class Instakill {
                                constructor() {
                                    this.wait = false;
                                    this.can = false;
                                    this.isTrue = false;
                                    this.nobull = false;
                                    this.ticking = false;
                                    this.canSpikeTick = false;
                                    this.startTick = false;
                                    this.readyTick = false;
                                    this.canCounter = false;
                                    this.revTick = false;
                                    this.syncHit = false;
                                    this.changeType = function (type) {
                                        this.wait = false;
                                        this.isTrue = true;
                                        my.autoAim = true;
                                        buyEquip(0, 1);
                                        let instaLog = [type];
                                        let backupNobull = near.backupNobull;
                                        near.backupNobull = false;
                                        game.tickBase(() => {
                                            instaLog.push(player.skinIndex);
                                            game.tickBase(() => {
                                                if (near.skinIndex == 22 && getEl("backupNobull").checked) {
                                                    near.backupNobull = true;
                                                }
                                                instaLog.push(player.skinIndex);
                                            }, 1);
                                        }, 1);
                                        if (type == "rev") {
                                            selectWeapon(player.weapons[1]);
                                            sendAutoGather();
                                            buyEquip(0, 1);
                                            game.tickBase(() => {
                                                buyEquip(53, 0);
                                                game.tickBase(() => {
                                                    selectWeapon(player.weapons[0]);
                                                    buyEquip(7, 0);
                                                    game.tickBase(() => {
                                                        sendAutoGather();
                                                        this.isTrue = false;
                                                        my.autoAim = false;
                                                    }, 1);
                                                }, 1);
                                            }, 1);
                                        } else if (type == "nobull") {
                                            selectWeapon(player.weapons[0]);
                                            if (getEl("backupNobull").checked && backupNobull) {
                                                buyEquip(7, 0);
                                            } else {
                                                buyEquip(6, 0);
                                            }
                                            buyEquip(21, 1);
                                            sendAutoGather();
                                            game.tickBase(() => {
                                                if (near.skinIndex == 22) {
                                                    if (getEl("backupNobull").checked) {
                                                        near.backupNobull = true;
                                                    }
                                                    buyEquip(6, 0);
                                                } else {
                                                    buyEquip(53, 0);
                                                }
                                                selectWeapon(player.weapons[1]);
                                                buyEquip(21, 1);
                                                game.tickBase(() => {
                                                    sendAutoGather();
                                                    this.isTrue = false;
                                                    my.autoAim = false;
                                                }, 1);
                                            }, 1);
                                        } else if (type == "normal") {
                                            selectWeapon(player.weapons[0]);
                                            buyEquip(7, 0);
                                            buyEquip(21, 1);
                                            sendAutoGather();
                                            game.tickBase(() => {
                                                selectWeapon(player.weapons[1]);
                                                buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
                                                buyEquip(21, 1);
                                                game.tickBase(() => {
                                                    sendAutoGather();
                                                    this.isTrue = false;
                                                    my.autoAim = false;
                                                }, 1);
                                            }, 1);
                                        } else {
                                            setTimeout(() => {
                                                this.isTrue = false;
                                                my.autoAim = false;
                                            }, 50);
                                        }
                                    };
                                    /*this.spikeTickType = function () {
              this.isTrue = true;
              my.autoAim = true;
              selectWeapon(player.weapons[0]);
              buyEquip(7, 0);
              buyEquip(21, 1);
              sendAutoGather();
              game.tickBase(() => {
                  if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
                      selectWeapon(player.weapons[0]);
                      buyEquip(53, 0);
                      buyEquip(21, 1);
                      game.tickBase(() => {
                          sendAutoGather();
                          this.isTrue = false;
                          my.autoAim = false;
                      }, 1);
                  } else {
                      sendAutoGather();
                      this.isTrue = false;
                      my.autoAim = false;
                  }
              }, 1);
          };*/
                                    this.spikeTickType = function () {
                                        this.isTrue = true;
                                        my.autoAim = true;
                                        selectWeapon(player.weapons[0]);
                                        buyEquip(7, 0);
                                        buyEquip(21, 1);
                                        sendAutoGather();
                                        game.tickBase(() => {
                                            //if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
                                            buyEquip(53, 0);
                                            selectWeapon(player.weapons[0]);
                                            buyEquip(53, 0);
                                            //buyEquip(21, 1);
                                            game.tickBase(() => {
                                                sendAutoGather();
                                                this.isTrue = false;
                                                my.autoAim = false;
                                                buyEquip(6, 0);
                                            }, 3);
                                        }, 1);
                                    };
                                    this.counterType = function () {
                                        this.isTrue = true;
                                        my.autoAim = true;
                                        selectWeapon(player.weapons[0]);
                                        buyEquip(7, 0);
                                        buyEquip(21, 1);
                                        sendAutoGather();
                                        game.tickBase(() => {
                                            if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
                                                selectWeapon(player.weapons[0]);
                                                buyEquip(53, 0);
                                                buyEquip(21, 1);
                                                game.tickBase(() => {
                                                    sendAutoGather();
                                                    this.isTrue = false;
                                                    my.autoAim = false;
                                                }, 1);
                                            } else {
                                                sendAutoGather();
                                                this.isTrue = false;
                                                my.autoAim = false;
                                            }
                                        }, 1);
                                    };
                                    this.antiCounterType = function () {
                                        my.autoAim = true;
                                        this.isTrue = true;
                                        inantiantibull = true;
                                        selectWeapon(player.weapons[0]);
                                        buyEquip(6, 0);
                                        buyEquip(21, 1);
                                        io.send("D", near.aim2);
                                        sendAutoGather();
                                        game.tickBase(() => {
                                            buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0);
                                            buyEquip(21, 1);
                                            game.tickBase(() => {
                                                sendAutoGather();
                                                this.isTrue = false;
                                                my.autoAim = false;
                                                inantiantibull = false;
                                            }, 1);
                                        }, 1)
                                    };
                                    this.rangeType = function (type) {
                                        this.isTrue = true;
                                        my.autoAim = true;
                                        if (type == "ageInsta") {
                                            my.ageInsta = false;
                                            if (player.items[5] == 18) {
                                                place(5, near.aim2);
                                            }
                                            packet("a", undefined, 1);
                                            buyEquip(22, 0);
                                            buyEquip(21, 1);
                                            game.tickBase(() => {
                                                selectWeapon(player.weapons[1]);
                                                buyEquip(53, 0);
                                                buyEquip(21, 1);
                                                sendAutoGather();
                                                game.tickBase(() => {
                                                    sendUpgrade(12);
                                                    selectWeapon(player.weapons[1]);
                                                    buyEquip(53, 0);
                                                    buyEquip(21, 1);
                                                    game.tickBase(() => {
                                                        sendUpgrade(15);
                                                        selectWeapon(player.weapons[1]);
                                                        buyEquip(53, 0);
                                                        buyEquip(21, 1);
                                                        game.tickBase(() => {
                                                            sendAutoGather();
                                                            this.isTrue = false;
                                                            my.autoAim = false;
                                                        }, 1);
                                                    }, 1);
                                                }, 1);
                                            }, 1);
                                        } else {
                                            selectWeapon(player.weapons[1]);
                                            if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
                                                buyEquip(53, 0);
                                            } else {
                                                buyEquip(20, 0);
                                            }
                                            buyEquip(11, 1);
                                            sendAutoGather();
                                            game.tickBase(() => {
                                                sendAutoGather();
                                                this.isTrue = false;
                                                my.autoAim = false;
                                            }, 1);
                                        }
                                    };
                                    this.oneTickType = function () {
                                        this.isTrue = true;
                                        my.autoAim = true;
                                        selectWeapon(player.weapons[1]);
                                        buyEquip(53, 0);
                                        buyEquip(11, 1);
                                        packet("a", near.aim2, 1);
                                        if (player.weapons[1] == 15) {
                                            my.revAim = true;
                                            sendAutoGather();
                                        }
                                        game.tickBase(() => {
                                            const trap1 = gameObjects
                                            .filter((e) => e.trap && e.active)
                                            .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
                                            .find((trap) => {
                                                const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
                                                return (
                                                    trap !== player &&
                                                    (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
                                                    trapDist <= 30
                                                );
                                            });
                                            if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [2/3]');
                                            my.revAim = false;
                                            selectWeapon(player.weapons[0]);
                                            buyEquip(7, 0);
                                            buyEquip(19, 1);
                                            packet("a", near.aim2, 1);
                                            if (player.weapons[1] != 15) {
                                                sendAutoGather();
                                            }
                                            game.tickBase(() => {
                                                sendAutoGather();
                                                this.isTrue = false;
                                                my.autoAim = false;
                                                packet("a", undefined, 1);
                                            }, 1);
                                        }, 1);
                                    };
                                    this.threeOneTickType = function () {
                                        this.isTrue = true;
                                        my.autoAim = true;
                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                        biomeGear();
                                        buyEquip(11, 1);
                                        packet("a", near.aim2, 1);
                                        game.tickBase(() => {
                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                            buyEquip(53, 0);
                                            buyEquip(11, 1);
                                            packet("a", near.aim2, 1);
                                            game.tickBase(() => {
                                                selectWeapon(player.weapons[0]);
                                                buyEquip(7, 0);
                                                buyEquip(19, 1);
                                                sendAutoGather();
                                                packet("a", near.aim2, 1);
                                                game.tickBase(() => {
                                                    sendAutoGather();
                                                    this.isTrue = false;
                                                    my.autoAim = false;
                                                    packet("a", undefined, 1);
                                                }, 1);
                                            }, 1);
                                        }, 1);
                                    };
                                    this.kmTickType = function () {
                                        this.isTrue = true;
                                        my.autoAim = true;
                                        my.revAim = true;
                                        selectWeapon(player.weapons[1]);
                                        buyEquip(53, 0);
                                        buyEquip(11, 1);
                                        sendAutoGather();
                                        packet("a", near.aim2, 1);
                                        game.tickBase(() => {
                                            my.revAim = false;
                                            selectWeapon(player.weapons[0]);
                                            buyEquip(7, 0);
                                            buyEquip(19, 1);
                                            packet("a", near.aim2, 1);
                                            game.tickBase(() => {
                                                sendAutoGather();
                                                this.isTrue = false;
                                                my.autoAim = false;
                                                packet("a", undefined, 1);
                                            }, 1);
                                        }, 1);
                                    };
                                    this.boostTickType = function () {
                                        /*this.isTrue = true;
            my.autoAim = true;
            selectWeapon(player.weapons[0]);
            buyEquip(53, 0);
            buyEquip(11, 1);
            packet("33", near.aim2);
            game.tickBase(() => {
                place(4, near.aim2);
                selectWeapon(player.weapons[1]);
                biomeGear();
                buyEquip(11, 1);
                sendAutoGather();
                packet("33", near.aim2);
                game.tickBase(() => {
                    selectWeapon(player.weapons[0]);
                    buyEquip(7, 0);
                    buyEquip(19, 1);
                    packet("33", near.aim2);
                    game.tickBase(() => {
                        sendAutoGather();
                        this.isTrue = false;
                        my.autoAim = false;
                        packet("33", undefined);
                    }, 1);
                }, 1);
            }, 1);*/
                                        this.isTrue = true;
                                        my.autoAim = true;
                                        biomeGear();
                                        buyEquip(11, 1);
                                        packet("a", near.aim2, 1);
                                        game.tickBase(() => {
                                            if (player.weapons[1] == 15) {
                                                my.revAim = true;
                                            }
                                            selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
                                            buyEquip(53, 0);
                                            buyEquip(11, 1);
                                            if ([9, 12, 13, 15].includes(player.weapons[1])) {
                                                sendAutoGather();
                                            }
                                            packet("a", near.aim2, 1);
                                            place(4, near.aim2);
                                            game.tickBase(() => {
                                                my.revAim = false;
                                                selectWeapon(player.weapons[0]);
                                                buyEquip(7, 0);
                                                buyEquip(19, 1);
                                                if (![9, 12, 13, 15].includes(player.weapons[1])) {
                                                    sendAutoGather();
                                                }
                                                packet("a", near.aim2, 1);
                                                game.tickBase(() => {
                                                    sendAutoGather();
                                                    this.isTrue = false;
                                                    my.autoAim = false;
                                                    packet("a", undefined, 1);
                                                }, 1);
                                            }, 1);
                                        }, 1);
                                    };
                                    this.gotoGoal = function (goto, OT) {
                                        let slowDists = (weeeee) => weeeee * config.playerScale;
                                        let goal = {
                                            a: goto - OT,
                                            b: goto + OT,
                                            c: goto - slowDists(1),
                                            d: goto + slowDists(1),
                                            e: goto - slowDists(2),
                                            f: goto + slowDists(2),
                                            g: goto - slowDists(4),
                                            h: goto + slowDists(4)
                                        };
                                        let bQ = function (wwww, awwww) {
                                            if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
                                                buyEquip(31, 0);
                                            } else {
                                                buyEquip(wwww, awwww);
                                            }
                                        }
                                        if (enemy.length) {
                                            let dst = near.dist2;
                                            this.ticking = true;
                                            if (dst >= goal.a && dst <= goal.b) {
                                                bQ(22, 0);
                                                bQ(11, 1);
                                                if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
                                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                }
                                                return {
                                                    dir: undefined,
                                                    action: 1
                                                };
                                            } else {
                                                if (dst < goal.a) {
                                                    if (dst >= goal.g) {
                                                        if (dst >= goal.e) {
                                                            if (dst >= goal.c) {
                                                                bQ(40, 0);
                                                                if (configs.slowOT) {
                                                                    player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
                                                                } else {
                                                                    if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                                    }
                                                                }
                                                            } else {
                                                                bQ(22, 0);
                                                                bQ(19, 1);
                                                                if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                                }
                                                            }
                                                        } else {
                                                            bQ(6, 0);
                                                            if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                            }
                                                        }
                                                    } else {
                                                        biomeGear();
                                                        if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                        }
                                                    }
                                                    return {
                                                        dir: near.aim2 + Math.PI,
                                                        action: 0
                                                    };
                                                } else if (dst > goal.b) {
                                                    if (dst <= goal.h) {
                                                        if (dst <= goal.f) {
                                                            if (dst <= goal.d) {
                                                                bQ(40, 0);
                                                                if (configs.slowOT) {
                                                                    player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
                                                                } else {
                                                                    if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                                        selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                                    }
                                                                }
                                                            } else {
                                                                bQ(22, 0);
                                                                bQ(19, 1);
                                                                if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                                    selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                                }
                                                            }
                                                        } else {
                                                            bQ(6, 0);
                                                            if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                                selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                            }
                                                        }
                                                    } else {
                                                        biomeGear();
                                                        bQ(11, 1);
                                                        if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
                                                            selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
                                                        }
                                                    }
                                                    return {
                                                        dir: near.aim2,
                                                        action: 0
                                                    };
                                                }
                                                return {
                                                    dir: undefined,
                                                    action: 0
                                                };
                                            }
                                        } else {
                                            this.ticking = false;
                                            return {
                                                dir: undefined,
                                                action: 0
                                            };
                                        }
                                    }
                                    /** wait 1 tick for better quality */
                                    this.bowMovement = function () {
                                        let moveMent = this.gotoGoal(685, 3);
                                        if (moveMent.action) {
                                            if (player.reloads[53] == 0 && !this.isTrue) {
                                                this.rangeType("ageInsta");
                                            } else {
                                                packet("a", moveMent.dir, 1);
                                            }
                                        } else {
                                            packet("a", moveMent.dir, 1);
                                        }
                                    },
                                        this.tickMovement = function () {
                                        const trap1 = gameObjects
                                        .filter((e) => e.trap && e.active)
                                        .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
                                        .find((trap) => {
                                            const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
                                            return (
                                                trap !== player &&
                                                (player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
                                                trapDist <= 50
                                            );
                                        });
                                        let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 200 : player.weapons[1] == 15 ? 210 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 230 : 225 : 235, 3);
                                        if (moveMent.action) {
                                            if ((![6, 22].includes(near.skinIndex) || [6, 22].includes(near.skinIndex) && trap1) && player.reloads[53] == 0 && !this.isTrue) {
                                                ([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType() : this.threeOneTickType();
                                                if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [1/3]');
                                            } else {
                                                packet("a", moveMent.dir, 1);
                                            }
                                        } else {
                                            packet("a", moveMent.dir, 1);
                                        }
                                    },
                                        this.kmTickMovement = function () {
                                        let moveMent = this.gotoGoal(240, 3);
                                        if (moveMent.action) {
                                            if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
                                                this.kmTickType();
                                            } else {
                                                packet("a", moveMent.dir, 1);
                                            }
                                        } else {
                                            packet("a", moveMent.dir, 1);
                                        }
                                    },
                                        this.boostTickMovement = function () {
                                        let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
                                        let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
                                        let moveMent = this.gotoGoal(dist, actionDist);
                                        if (moveMent.action) {
                                            if (player.reloads[53] == 0 && !this.isTrue) {
                                                this.boostTickType();
                                            } else {
                                                packet("a", moveMent.dir, 1);
                                            }
                                        } else {
                                            packet("a", moveMent.dir, 1);
                                        }
                                    }
                                    /** wait 1 tick for better quality */
                                    this.perfCheck = function (pl, nr) {
                                        if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
                                        if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
                                        let pjs = {
                                            x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
                                            y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
                                        };
                                        if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                                            return true;
                                        }
                                        let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
                                            if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                                                return true;
                                            }
                                        });
                                        if (finds) return false;
                                        finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
                                            let tmpScale = tmp.getScale();
                                            if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
                                                return true;
                                            }
                                        });
                                        if (finds) return false;
                                        return true;
                                    }
                                }
                            };
                            class Autobuy {
                                constructor(buyHat, buyAcc) {
                                    this.hat = function () {
                                        buyHat.forEach((id) => {
                                            let find = findID(hats, id);
                                            if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
                                        });
                                    };
                                    this.acc = function () {
                                        buyAcc.forEach((id) => {
                                            let find = findID(accessories, id);
                                            if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
                                        });
                                    };
                                }
                            };
                            class Autoupgrade {
                                constructor() {
                                    this.sb = function (upg) {
                                        upg(3);
                                        upg(17);
                                        upg(31);
                                        upg(23);
                                        upg(9);
                                        upg(38);
                                    };
                                    this.kh = function (upg) {
                                        upg(3);
                                        upg(17);
                                        upg(31);
                                        upg(23);
                                        upg(10);
                                        upg(38);
                                        upg(4);
                                        upg(25);
                                    };
                                    this.pb = function (upg) {
                                        upg(5);
                                        upg(17);
                                        upg(32);
                                        upg(23);
                                        upg(9);
                                        upg(38);
                                    };
                                    this.ph = function (upg) {
                                        upg(5);
                                        upg(17);
                                        upg(32);
                                        upg(23);
                                        upg(10);
                                        upg(38);
                                        upg(28);
                                        upg(25);
                                    };
                                    this.db = function (upg) {
                                        upg(7);
                                        upg(17);
                                        upg(31);
                                        upg(23);
                                        upg(9);
                                        upg(34);
                                    };
                                    /* old functions */
                                    this.km = function (upg) {
                                        upg(7);
                                        upg(17);
                                        upg(31);
                                        upg(23);
                                        upg(10);
                                        upg(38);
                                        upg(4);
                                        upg(15);
                                    };
                                };
                            };
                            class Damages {
                                constructor(items) {
                                    // 0.75 1 1.125 1.5
                                    this.calcDmg = function (dmg, val) {
                                        return dmg * val;
                                    };
                                    this.getAllDamage = function (dmg) {
                                        return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
                                    };
                                    this.weapons = [];
                                    for (let i = 0; i < items.weapons.length; i++) {
                                        let wp = items.weapons[i];
                                        let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
                                        this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
                                        this[name] = this.weapons[i];
                                    }
                                }
                            }
                            /** CLASS CODES */
                            // jumpscare code warn
                            let tmpList = [];
                            // LOADING:
                            let UTILS = new Utils();
                            let items = new Items();
                            let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
                            let store = new Store();
                            let hats = store.hats;
                            let accessories = store.accessories;
                            let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
                            let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
                            let textManager = new Textmanager();
                            let traps = new Traps(UTILS, items);
                            let instaC = new Instakill();
                            let autoBuy = new Autobuy([15, 31, 6, 7, 12, 53, 20, 40, 21, 22], [11, 13, 18, 21]);
                            let autoUpgrade = new Autoupgrade();
                            let lastDeath;
                            let minimapData;
                            let mapMarker = {};
                            let mapPings = [];
                            let tmpPing;
                            let breakTrackers = [];
                            //let pathFindTest = 0;
                            let grid = [];
                            /* let pathFind = {
                    active: true,
                    grid: 1440,
                    scale: 40,
                    x: 14400,
                    y: 14400,
                    chaseNear: false,
                    array: [],
                    lastX: this.grid / 2,
                    lastY: this.grid / 2
                };*/
                            function sendChat(message) {
                                packet("6", message.slice(0, 30));
                            }
                            let runAtNextTick = [];
                            function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
                                let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
                                let projOffset = config.playerScale * 2;
                                let projXY = {
                                    x: indx == 1 ? x : x - projOffset * Math.cos(dir),
                                    y: indx == 1 ? y : y - projOffset * Math.sin(dir),
                                };
                                let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function (a, b) {
                                    return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
                                })[0];
                                if (nearPlayer) {
                                    if (indx == 1) {
                                        nearPlayer.shooting[53] = 1;
                                    } else {
                                        nearPlayer.shootIndex = weaponIndx;
                                        nearPlayer.shooting[1] = 1;
                                        antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
                                    }
                                }
                            }
                            let projectileCount = 0;
                            function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
                                if (!tmpObj.isTeam(player)) {
                                    tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
                                    if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
                                        tmpObj.bowThreat[weaponIndex]++;
                                        if (index == 5) {
                                            projectileCount++;
                                        }
                                        setTimeout(() => {
                                            tmpObj.bowThreat[weaponIndex]--;
                                            if (index == 5) {
                                                projectileCount--;
                                            }
                                        }, range / speed);
                                        if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
                                            place(3, tmpObj.aim2);
                                            my.anti0Tick = 4;
                                            if (!my.antiSync) {
                                                antiSyncHealing(4);
                                            }
                                        } else {
                                            if (projectileCount >= 2) {
                                                place(3, tmpObj.aim2);
                                                my.anti0Tick = 4;
                                                if (!my.antiSync) {
                                                    antiSyncHealing(4);
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                            // SHOW ITEM INFO:
                            function showItemInfo(item, isWeapon, isStoreItem) {
                                if (player && item) {
                                    UTILS.removeAllChildren(itemInfoHolder);
                                    itemInfoHolder.classList.add("visible");
                                    UTILS.generateElement({
                                        id: "itemInfoName",
                                        text: UTILS.capitalizeFirst(item.name),
                                        parent: itemInfoHolder
                                    });
                                    UTILS.generateElement({
                                        id: "itemInfoDesc",
                                        text: item.desc,
                                        parent: itemInfoHolder
                                    });
                                    if (isStoreItem) {
                                    } else if (isWeapon) {
                                        UTILS.generateElement({
                                            class: "itemInfoReq",
                                            text: !item.type ? "primary" : "secondary",
                                            parent: itemInfoHolder
                                        });
                                    } else {
                                        for (let i = 0; i < item.req.length; i += 2) {
                                            UTILS.generateElement({
                                                class: "itemInfoReq",
                                                html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
                                                parent: itemInfoHolder
                                            });
                                        }
                                        if (item.group.limit) {
                                            UTILS.generateElement({
                                                class: "itemInfoLmt",
                                                text: (player.itemCounts[item.group.id] || 0) + "/" + (true ? 99 : item.group.limit),
                                                parent: itemInfoHolder
                                            });
                                        }
                                    }
                                } else {
                                    itemInfoHolder.classList.remove("visible");
                                }
                            }
                            // RESIZE:
                            window.addEventListener("resize", UTILS.checkTrusted(resize));
                            var black = [];
                            function resize() {
                                screenWidth = window.innerWidth;
                                screenHeight = window.innerHeight;
                                let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
                                gameCanvas.width = screenWidth * pixelDensity;
                                gameCanvas.height = screenHeight * pixelDensity;
                                gameCanvas.style.width = screenWidth + "px";
                                gameCanvas.style.height = screenHeight + "px";
                                mainContext.setTransform(
                                    scaleFillNative, 0,
                                    0, scaleFillNative,
                                    (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
                                    (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
                                );
                                let oe = maxScreenWidth,
                                    ce = maxScreenHeight
                                black = mainContext.createRadialGradient(oe / 2, ce / 2, 0, oe / 2, ce / 2, oe);
                                black.addColorStop(0, 'rgba(0,0,0,0)');
                                black.addColorStop(1, 'black');
                                /*
                               F = window.innerWidth,
               z = window.innerHeight;
           var e = Math.max(F / oe, z / ce) * V;
           we.width = F * V,
               we.height = z * V,
               we.style.width = F + "px",
               we.style.height = z + "px",
               be.setTransform(e, 0, 0, e, (F * V - oe * e) / 2, (z * V - ce * e) / 2)

           black = be.createRadialGradient(oe/2,ce/2,0, oe/2,ce/2,oe);
           black.addColorStop(0, 'rgba(0,0,0,0)');
           black.addColorStop(1, 'black');
                    */
                            }
                            resize();
                            // MOUSE INPUT:
                            const mals = document.getElementById('touch-controls-fullscreen');
                            mals.style.display = 'block';
                            mals.addEventListener("mousemove", gameInput, false);
                            function gameInput(e) {
                                mouseX = e.clientX;
                                mouseY = e.clientY;
                            }
                            let clicks = {
                                left: false,
                                middle: false,
                                right: false,
                            };
                            mals.addEventListener("mousedown", mouseDown, false);
                            function mouseDown(e) {
                                if (attackState != 1) {
                                    attackState = 1;
                                    if (e.button == 0) {
                                        clicks.left = true;
                                    } else if (e.button == 1) {
                                        clicks.middle = true;
                                    } else if (e.button == 2) {
                                        clicks.right = true;
                                    }
                                }
                            }
                            mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
                            function mouseUp(e) {
                                if (attackState != 0) {
                                    attackState = 0;
                                    if (e.button == 0) {
                                        clicks.left = false;
                                    } else if (e.button == 1) {
                                        clicks.middle = false;
                                    } else if (e.button == 2) {
                                        clicks.right = false;
                                    }
                                }
                            }
                            mals.addEventListener("wheel", wheel, false);
                            function wheel(e) {
                                if (e.deltaY < 0) {
                                    my.reSync = true;
                                } else {
                                    my.reSync = false;
                                }
                            }
                            // INPUT UTILS:
                            function getMoveDir() {
                                let dx = 0;
                                let dy = 0;
                                for (let key in moveKeys) {
                                    let tmpDir = moveKeys[key];
                                    dx += !!keys[key] * tmpDir[0];
                                    dy += !!keys[key] * tmpDir[1];
                                }
                                return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
                            }
                            function getSafeDir() {
                                if (!player)
                                    return 0;
                                if (!player.lockDir) {
                                    lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
                                }
                                return lastDir || 0;
                            }
                            function getAttackDir(debug) {
                                if (debug) {
                                    if (!player)
                                        return "0";
                                    if (my.autoAim || ((clicks.left || (main.useWasd.enabled && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
                                        lastDir = /*getEl("weaponGrind").checked*/ main.autoGrind.enabled ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
                                    else
                                        if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
                                            lastDir = "getSafeDir()";
                                    else
                                        if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
                                            lastDir = "traps.aim";
                                    else
                                        if (!player.lockDir) {
                                            if (configs.noDir) return "undefined";
                                            lastDir = "getSafeDir()";
                                        }
                                    return lastDir;
                                } else {
                                    if (!player)
                                        return 0;
                                    if (my.autoAim || ((clicks.left || (main.useWasd.enabled && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
                                        lastDir = main.autoGrind.enabled/*getEl("weaponGrind").checked */ ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
                                    else
                                        if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
                                            lastDir = getSafeDir();
                                    else
                                        if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
                                            lastDir = traps.aim;
                                    else
                                        if (!player.lockDir) {
                                            if (configs.noDir) return undefined;
                                            lastDir = getSafeDir();
                                        }
                                    return lastDir || 0;
                                }
                            }

                            function getVisualDir() {
                                if (!player)
                                    return 0;
                                if (my.autoAim || ((clicks.left || (main.useWasd.enabled && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
                                    lastDir = /*getEl("weaponGrind").checked*/main.autoGrind.enabled ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
                                else
                                    if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
                                        lastDir = getSafeDir();
                                else
                                    if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
                                        lastDir = traps.aim;
                                else
                                    if (!player.lockDir) {
                                        lastDir = getSafeDir();
                                    }
                                return lastDir || 0;
                            }
                            // KEYS:
                            function keysActive() {
                                return (allianceMenu.style.display != "block" &&
                                        chatHolder.style.display != "block" &&
                                        !menuCBFocus);
                            }
                            function toggleMenuChat() {
                                if (menuChatDiv.style.display != "none") {
                                    chatHolder.style.display = "none";
                                    if (menuChatBox.value != "") {
                                        //commands[command.slice(1)]
                                        let cmd = function (command) {
                                            return {
                                                found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
                                                fv: commands[command.slice(1).split(" ")[0]]
                                            }
                                        }
                                        let command = cmd(menuChatBox.value);
                                        if (command.found) {
                                            if (typeof command.fv.action === "function") {
                                                command.fv.action(menuChatBox.value);
                                            }
                                        } else {
                                            sendChat(menuChatBox.value);
                                        }
                                        menuChatBox.value = "";
                                        menuChatBox.blur();
                                    } else {
                                        if (menuCBFocus) {
                                            menuChatBox.blur();
                                        } else {
                                            menuChatBox.focus();
                                        }
                                    }
                                }
                            }
                            function keyDown(event) {
                                let keyNum = event.which || event.keyCode || 0;
                                if (player && player.alive && keysActive()) {
                                    if (!keys[keyNum]) {
                                        keys[keyNum] = 1;
                                        macro[event.key] = 1;
                                        if (keyNum == 27) {
                                            openMenu = !openMenu;
                                            $("#menuChatDiv").toggle();
                                        } else if (keyNum == 69) {
                                            sendAutoGather();
                                        } else if (keyNum == 67) {
                                            AC(document.getElementById("autochats").value);
                                            document.getElementById("mscVolume").value = autochats[autochats.current].audio.volume * 100;
                                            updateMapMarker();
                                        } else if (player.weapons[keyNum - 49] != undefined) {
                                            player.weaponCode = player.weapons[keyNum - 49];
                                        } else if (moveKeys[keyNum]) {
                                            sendMoveDir();
                                        } else if (event.key == "m") {
                                            mills.placeSpawnPads = !mills.placeSpawnPads;
                                        } else if (event.key == "z") {
                                            mills.place = !mills.place;
                                            notif("Automill", mills.place ? "Enabled" : "Disabled");
                                        } else if (event.key == "Z") {
                                            typeof window.debug == "function" && window.debug();
                                        } else if (keyNum == 32) {
                                            packet("d", 1, getSafeDir(), 1);
                                            packet("d", 0, getSafeDir(), 1);
                                        } else if (event.key == ",") {
                                            player.sync = true;
                                        } else if (event.key == "r") {
                                            if (!main.autoInsta.enabled) { instaQ = !instaQ; }
                                        }
                                    }
                                }
                            }
                            addEventListener("keydown", UTILS.checkTrusted(keyDown));
                            function keyUp(event) {
                                if (player && player.alive) {
                                    let keyNum = event.which || event.keyCode || 0;
                                    if (keyNum == 13) {
                                        // toggleMenuChat();
                                    } else if (keysActive()) {
                                        if (keys[keyNum]) {
                                            keys[keyNum] = 0;
                                            macro[event.key] = 0;
                                            if (moveKeys[keyNum]) {
                                                sendMoveDir();
                                            } else if (event.key == ",") {
                                                player.sync = false;
                                            }
                                        }
                                    }
                                }
                            }
                            window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
                            function sendMoveDir() {
                                let newMoveDir = getMoveDir();
                                if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
                                    tracker.moveDir = newMoveDir;
                                    lastMoveDir = newMoveDir;
                                }
                            }
                            // BUTTON EVENTS:
                            function bindEvents() { }
                            bindEvents();
                            /** PATHFIND TEST */

                            function toFancyTimeFormat(time) {
                                let minutes = ~~((time % 3600) / 60);
                                let seconds = ~~time % 60;
                                if (seconds <= 9) seconds = `0${seconds}`;
                                return `${minutes}:${seconds}`;
                            }

                            let song = {
                                sync: {
                                    "16:852": "Ah",
                                    "20:9": "gas, gas, gas, gas",
                                    "23:124": "Ah",
                                    "28:271": "Do you like..",
                                    "29:853": "my car",
                                    "31:468": "m  y  c  a  r",
                                    "33:132": "m    y      c    a    r",
                                    "53:109": "Guess you're ready",
                                    "54:291": "'cause I'm waiting for you",
                                    "56:129": "It's gonna be so exciting",
                                    "59:290": "Got this feeling",
                                    "1:0:499": "really deep in my soul",
                                    "1:2:281": "Let's get out",
                                    "1:3:135": "I wanna go",
                                    "1:4:48": "come along",
                                    "1:4:855": "get it on",
                                    "1:5:993": "Gonna take my car",
                                    "1:7:562": "gonna sit in",
                                    "1:9:35": "Gonna drive along",
                                    "1:10:474": "'til I get you",
                                    "1:11:823": "'Cause I'm crazy",
                                    "1:12:562": "hot and ready",
                                    "1:13:541": "but you like it",
                                    "1:15:10": "I wanna race for you",
                                    "1:16:610": "(Shall I go now?)",
                                    "1:18:109": "Gas, gas, gas",
                                    "1:19:810": "I'm gonna step on the gas",
                                    "1:21:642": "Tonight, I'll fly",
                                    "1:22:962": "(and be your lover)",
                                    "1:24:370": "Yeah, yeah, yeah",
                                    "1:26:101": "I'll be so quick as a flash",
                                    "1:27:884": "And I'll be your hero",
                                    "1:30:651": "Gas, gas, gas",
                                    "1:32:379": "I'm gonna run as a flash",
                                    "1:34:59": "Tonight, I'll fight",
                                    "1:35:507": "(to be the winner)",
                                    "1:36:707": "Yeah, yeah, yeah",
                                    "1:38:547": "I'm gonna step on the gas",
                                    "1:40:286": "And you'll see the big show",
                                    "1:55:520": "Don't be lazy",
                                    "1:56:751": "'cause I'm burning for you",
                                    "1:58:340": "It's like a hot sensation",
                                    "2:1:733": "Got this power",
                                    "2:2:913": "that is taking me out",
                                    "2:4:681": "Yes, I've got a crush on you",
                                    "2:6:347": "ready, now",
                                    "2:7:174": "ready, go",
                                    "2:8:335": "Gonna take my car",
                                    "2:9:935": "gonna sit in",
                                    "2:11:481": "Gonna drive alone",
                                    "2:12:775": "'til I get you",
                                    "2:14:244": "'Cause I'm crazy",
                                    "2:14:975": "hot and ready",
                                    "2:15:999": "but you like it",
                                    "2:17:279": "I wanna race for you",
                                    "2:18:938": "(Shall I go now?)",
                                    "2:20:455": "Gas, gas, gas",
                                    "2:22:178": "I'm gonna step on the gas",
                                    "2:23:999": "Tonight, I'll fly",
                                    "2:25:311": "(and be your lover)",
                                    "2:26:738": "Yeah, yeah, yeah",
                                    "2:28:512": "I'll be so quick as a flash",
                                    "2:29:975": "And I'll be your hero",
                                    "2:32:978": "Gas, gas, gas",
                                    "2:34:668": "I'm gonna run as a flash",
                                    "2:36:447": "Tonight, I'll fight",
                                    "2:37:809": "(to be the winner)",
                                    "2:39:81": "Yeah, yeah, yeah",
                                    "2:40:931": "I'm gonna step on the gas",
                                    "2:42:463": "And you'll see the big show",
                                    "3:10:277": "Guess you're ready",
                                    "3:11:426": "'cause I'm waiting for you",
                                    "3:13:215": "It's gonna be so exciting",
                                    "3:16:471": "Got this feeling",
                                    "3:17:789": "really deep in my soul",
                                    "3:19:408": "Let's get out",
                                    "3:20:224": "I wanna go",
                                    "3:21:197": "come along",
                                    "3:22:34": "get it on",
                                    "3:23:234": "Gonna take my car",
                                    "3:25:986": "do you like",
                                    "3:27:605": "my car?",
                                    "3:29:5": "'Cause I'm crazy",
                                    "3:29:685": "hot and ready",
                                    "3:30:823": "but you like it",
                                    "3:32:133": "I wanna race for you",
                                    "3:33:653": "(Shall I go now?)",
                                    "3:36:813": "Gas, gas, gas",
                                    "3:38:514": "I'm gonna step on the gas",
                                    "3:40:185": "Tonight, I'll fly",
                                    "3:41:665": "(and be your lover)",
                                    "3:43:46": "Yeah, yeah, yeah",
                                    "3:44:756": "I'll be so quick as a flash",
                                    "3:46:354": "And I'll be your hero",
                                    "3:49:245": "Gas, gas, gas",
                                    "3:51:130": "I'm gonna run as a flash",
                                    "3:52:840": "Tonight, I'll fight",
                                    "3:54:90": "(to be the winner)",
                                    "3:55:448": "Yeah, yeah, yeah",
                                    "3:57:389": "I'm gonna step on the gas",
                                    "3:58:866": "And you'll see the big show",
                                    "4:1:797": "Gas, gas, gas",
                                    "4:4:805": "Yeah, yeah, yeah",
                                    "4:7:975": "Gas, gas, gas",
                                    "4:11:293": "And you'll see the big show",
                                    "4:28:89": "Ah"
                                },
                            };

                            var converToJSDelay = (time) => {
                                let newTime = time.split(":").reverse();
                                time = 0;
                                let convert = [6e4 * 60, 6e4, 1000, 1].reverse();
                                newTime.forEach((b, c) => {
                                    time += b * convert[c];
                                });
                                return time;
                            };
                            let e = song;
                            let oldDatas = e.sync;
                            e.sync = {};
                            for (let time in oldDatas) {
                                e.sync[converToJSDelay(time)] = oldDatas[time];
                            }

                            const songchat1 = new Audio("https://cdn.discordapp.com/attachments/976188754417025144/1074417409303269478/Manuel_-_Gas_Gas_Gas_1.mp3");
                            let isPlaying = false;
                            let singing = {
                                timeouts: []
                            }
                            function createPath() {
                                grid = [];
                                checkObject();
                            }
                            // ITEM COUNT DISPLAY:
                            let isItemSetted = [];
                            function updateItemCountDisplay(index = undefined) {
                                for (let i = 3; i < items.list.length; ++i) {
                                    let id = items.list[i].group.id;
                                    let tmpI = items.weapons.length + i;
                                    if (!isItemSetted[tmpI]) {
                                        isItemSetted[tmpI] = document.createElement("div");
                                        isItemSetted[tmpI].id = "itemCount" + tmpI;
                                        getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
                                        isItemSetted[tmpI].style = `
                        display: block;
                        position: absolute;
                        padding-left: 5px;
                        font-size: 2em;
                        color: #fff;
                        `;
                                        isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
                                    } else {
                                        if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
                                    }
                                }
                            }
                            // AUTOPUSH:
                            let pathFind = { show: false, paths: [], enabled: false }
                            var retrappable = false
                            function autoPush() {
                                retrappable = true;
                                let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) {
                                    return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                                })[0];
                                if (nearTrap) {
                                    let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function (a, b) {
                                        return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                                    })[0];
                                    if (spike) {
                                        let angle = Math.atan2(enemies[0].y2 - spike.y, enemies[0].x2 - spike.x);
                                        let point = {
                                            x: enemies[0].x2 + Math.cos(angle) * 62,
                                            y: enemies[0].y2 + Math.sin(angle) * 62,
                                        };
                                        if (fgdo(point, player) <= 20) {
                                            point = {
                                                x: enemies[0].x2 + Math.cos(angle) * 52,
                                                y: enemies[0].y2 + Math.sin(angle) * 52,
                                            }
                                        }
                                        my.pushData = {
                                            x: point.x,
                                            y: point.y,
                                        }
                                        /*let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
                                            let tmpScale = tmp.getScale();
                                            if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
                                                return true;
                                            }
                                        });
                                        if (finds) {
                                            if (my.autoPush) {
                                                my.autoPush = false;
                                                packet("a", lastMoveDir || undefined, 1);
                                            }
                                        } else {
                                            my.autoPush = true;
                                            my.pushData = {
                                                x: spike.x + 70,
                                                y: spike.y + 70,
                                                x2: pos.x2 + 30,
                                                y2: pos.y2 + 30
                                            };
                                            let scale = 5;
                                            let secondArg = UTILS.getDirect(near, spike, 2, 0) > 70 ? near.aim2 : undefined;
                                            if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
                                                packet("a", secondArg, 1);
                                            } else {
                                                packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
                                            }
                                        }*/
                                        my.autoPush = true;
                                        selectWeapon(player.weapons[0]);
                                        let dir = Math.atan2(point.y - player.y2, point.x - player.x2);
                                        packet("a", dir, 1)
                                    } else {
                                        if (my.autoPush) {
                                            my.autoPush = false;
                                            packet("a", lastMoveDir || undefined, 1);
                                        }
                                    }
                                } else {
                                    if (my.autoPush) {
                                        my.autoPush = false;
                                        packet("a", lastMoveDir || undefined, 1);
                                    }
                                }
                            }
                            // ADD DEAD PLAYER:
                            function addDeadPlayer(tmpObj) {
                                deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
                            }
                            /** APPLY SOCKET CODES */
                            // SET INIT DATA:
                            function setInitData(data) {
                                alliances = data.teams;
                            }
                            var packs = [];
                            // SETUP GAME:
                            var fisrtloadez = false;
                            function setupGame(yourSID) {
                                window.debug();
                                keys = {};
                                macro = {};
                                playerSID = yourSID;
                                attackState = 0;
                                pingSocketStart();
                                rePing();
                                fisrtloadez = true;
                                packet("d", 0, getAttackDir(), 1);
                                my.ageInsta = true;
                                if (firstSetup) {
                                    firstSetup = false;
                                    gameObjects.length = 0;
                                }
                            }
                            // ADD NEW PLAYER:
                            function addPlayer(data, isYou) {
                                let tmpPlayer = findPlayerByID(data[0]);
                                if (!tmpPlayer) {
                                    tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
                                                           objectManager, players, ais, items, hats, accessories);
                                    players.push(tmpPlayer);
                                    if (data[1] != playerSID) {
                                        addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
                                    }
                                } else {
                                    if (data[1] != playerSID) {
                                        addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
                                    }
                                }
                                tmpPlayer.spawn(isYou ? true : null);
                                tmpPlayer.visible = false;
                                tmpPlayer.oldPos = {
                                    x2: undefined,
                                    y2: undefined
                                };
                                tmpPlayer.x2 = undefined;
                                tmpPlayer.y2 = undefined;
                                tmpPlayer.x3 = undefined;
                                tmpPlayer.y3 = undefined;
                                tmpPlayer.setData(data);
                                if (isYou) {
                                    if (!player) {
                                        window.prepareUI(tmpPlayer);
                                    }
                                    player = tmpPlayer;
                                    camX = player.x;
                                    camY = player.y;
                                    my.lastDir = 0;
                                    updateItems();
                                    updateAge();
                                    updateItemCountDisplay();
                                    if (player.skins[7]) {
                                        my.reSync = true;
                                    }
                                }
                            }
                            // REMOVE PLAYER:
                            function removePlayer(id) {
                                for (let i = 0; i < players.length; i++) {
                                    if (players[i].id == id) {
                                        let tmpPlayer = players[i];
                                        addChatLog(tmpPlayer.name + " has left", "red", "", "red");
                                        players.splice(i, 1);
                                        break;
                                    }
                                }
                            }

                            var trackers = [];
                            var mode = (arr) => arr.reduce((a, b, i, arr) => (arr.filter(v => v === a).length >= arr.filter(v => v === b).length ? a : b), null)

                            class healTracker {
                                constructor(hp, id) {
                                    this.id = id;
                                    this.oldhp = hp;
                                    this.dmgPromises = [];
                                    this.list = [];
                                    this.diesTo = [];
                                    this.pings = [];
                                    this.ping = 0;
                                    this.text = `no information gathered`;
                                }
                                isRealPing(gap) {
                                    return Math.abs(this.ping - gap) < 40;
                                }
                                calculate() {
                                    let pushList = [];
                                    let rl = [];
                                    let bullspams = [];
                                    let stopAntiAt = [];
                                    let mb = 0;
                                    let lh = null;
                                    let shameDown = 0;
                                    let mshame = false;
                                    for (let i = 0, e; i < this.list.length; i++) {
                                        e = this.list[i];
                                        if (e.dmg < 45 && e.dmg >= 40 && e.type == "slow" && this.isRealPing(e.gap - 1e3 / 9) && !pushList.includes("nobull")) {
                                            pushList.push("nobull");
                                        } else if (e.dmg >= 45) {
                                            if (lh - e.delay2 < 400) {
                                                if (e.type == "fast" && e.clown > shameDown) {
                                                    shameDown = e.clown;
                                                    mb++;
                                                } else if (e.type == "slow" && lh - e.delay2 < 260) {
                                                    mshame = true;
                                                } else if (e.type == "slow") {
                                                    console.log(e.clown);
                                                    stopAntiAt.push(e.clown);
                                                    bullspams.push(mb);
                                                    mb = 0;
                                                }
                                            }
                                            lh = e.delay2;
                                        }
                                    }
                                    bullspams.push(mb);
                                    if (bullspams.length > 0) {
                                        pushList.push(["bullspam", Math.max(bullspams)]);
                                    }

                                    pushList.push(["shamePerInsta", mshame ? -2 : 1]);

                                    if (stopAntiAt.length > 0) {
                                        let mostCommon = mode(stopAntiAt);
                                        pushList.push(["stopAntiAt", mostCommon]);
                                    };

                                    return pushList;
                                }
                                updateElem(array, item) {
                                    let a = array.findIndex(e => e[0] == item[0]);
                                    if (a === -1) {
                                        array.push(item);
                                    } else {
                                        array[a] = item;
                                    }
                                    return array;
                                }
                                assign(array, renew) {
                                    for (let i = 0; i < renew.length; i++) {
                                        array = this.updateElem(array, renew[i]);
                                    }
                                    return array;
                                }
                                track(obj) {
                                    this.list.push(obj);
                                    if (obj.type == "slow") {
                                        this.pings.push(obj.gap - 1e3 / 9);
                                        if (this.pings.length > 20) {
                                            this.pings.shift();
                                        }
                                        this.ping = Math.round(this.pings.reduce((a, b) => a + b, 0) / this.pings.length);
                                    };
                                    if (this.list.length > 15) {
                                        this.list.shift();
                                    };
                                    let calc = this.calculate();
                                    if (calc.length > 0) {
                                        this.diesTo = this.assign(this.diesTo, calc);
                                        //console.log(this.diesTo);
                                        try {
                                            this.text = `dies to ` + this.diesTo.map(e => e.join(" ")).join(",");
                                        } catch (e) { this.text = "" };
                                    };
                                }
                                add(hp, clown) {
                                    let type = this.healthType(hp, this.oldhp),
                                        dmg = this.oldhp - hp;
                                    this.oldhp = hp;
                                    if (type === "damage") {
                                        let i = this.dmgPromises.length;
                                        let res = null;
                                        let delay = Date.now();
                                        let scope = trackers[this.id];
                                        new Promise(function (r) {
                                            scope.dmgPromises.push(r);
                                            setTimeout(r, 1000, !1);
                                        }).then(function (bool) {
                                            scope.dmgPromises.splice(i, 1);
                                            if (!bool) return;
                                            let gap = Date.now() - delay,
                                                obj = {
                                                    delay1: delay,
                                                    delay2: Date.now(),
                                                    gap,
                                                    dmg: dmg,
                                                    type: gap < 1e3 / 9 ? "fast" : "slow",
                                                    clown
                                                };
                                            scope.track(obj);
                                        });
                                        trackers[this.id] = scope;
                                    } else {
                                        if (this.dmgPromises.length) {
                                            this.dmgPromises.forEach((e) => e(true));
                                            this.dmgPromises = [];
                                        }
                                    }
                                }
                                healthType(health, oldhealth) {
                                    return health < oldhealth ? "damage" : "heal";
                                }
                                update(hp, clown) {
                                    this.add(hp, clown);
                                }
                            }
                            let enemyData = document.createElement("div"), ud = true;

                            enemyData.style = `
    right: 0px;
    padding: 10px;
    margin-top: 10px;
    color: #fff;
    font-size: 28px;
    background-color: rgba(0, 0, 0, 0.25);
    -webkit-border-radius: 4px;
    -moz-border-radius: 4px;
    border-radius: 4px;
    width: 220px; height: 100px;
    visibility: visible;
                `;

                            document.getElementById("topInfoHolder").insertBefore(enemyData, document.getElementById("killCounter"));

                            function updateEnemyData() {
                                let R = player;
                                let enemies = players.filter(e => e.visible && (e.team != R.team || e.team === null) && e.sid != R.sid).sort((a, b) => Math.hypot(a.y2 - R.y2, a.x2 - R.x2) - Math.hypot(b.y2 - R.y2, b.x2 - R.x2));
                                if (enemies.length) {
                                    try {
                                        enemyData.innerHTML = enemies.map(e => {
                                            return `${e.name}<br><p>${e.name}'s Ping: ${trackers[e.id].ping}<br>${trackers[e.id].text || "none"}</p>`;
                                        })[0];
                                        enemyData.style.display = "block";
                                    } catch (t) { };
                                } else {
                                    enemyData.style.display = "none";
                                }
                            }

                            let autochats = new autoChatExport;
                            function AC(name) {

                                if (autochats[name].audio.paused) {
                                    startedDate = Date.now();
                                    if (autochats.current == name && oldChatter) {
                                        chatter = oldChatter;
                                    } else {
                                        autochats[name].audio.currentTime = 0;
                                        chatter = Array(...autochats[name].chats);
                                    }
                                    autochats.current = name;
                                    autochats[name].audio.play();
                                    chatter.forEach((a, i) => {
                                        chatTimeouts.push(setTimeout(() => {
                                            chatter.splice(0, 1);
                                            a[0] = a[0].replaceAll("’", "'")
                                            io.send("6", a[0]);
                                            if (chatter.length == 0) {
                                                chatter = Array(...autochats[name].chats);
                                            }
                                        }, a[1]));
                                    });
                                } else {
                                    autochats[autochats.current].audio.pause();
                                    oldChatter = chatter.map(e => [e[0], e[1] - (Date.now() - startedDate)]);
                                    chatTimeouts.forEach(e => clearTimeout(e));
                                }

                            }

                            setInterval(() => {
                                updateEnemyData();
                                if (main.FPSBoostBeta.enabled) console.clear();
                            }, 300);
                            function notif(title, description) {
                                let mouseCoord = player;
                                let m = textManager
                                m.showText(mouseCoord.x, mouseCoord.y, 30, .18, 500, title, "white");
                                m.showText(mouseCoord.x, mouseCoord.y + 50, 20, .18, 500, description, "white");
                            }
                            var lastframes = Date.now(), qual = 1, mA = 0;
                            /*function doPathFind(player, gameObjects, target) {
                                                const centerX = (player.x + target[0]) / 2;
                                                const centerY = (player.y + target[1]) / 2;

                                                const nearBuilds = gameObjects.filter(obj => Math.hypot(obj.y - centerY, obj.x - centerX) < 800 && obj.active);

                                                const staticBlock = 30;

                                                function isWall(x, y) {
                                                    return nearBuilds.some(obj => {
                                                        const exactScale = (/spike/.test(obj.name) && player.sid !== obj.owner.sid && (player.team ? !obj.isTeamObject(player) : true)) ? obj.scale + 50 : obj.scale;

                                                        if (obj.name === "pit trap" && obj.owner && (player.sid === obj.owner.sid || obj.isTeamObject(player))) {
                                                            return false;
                                                        }

                                                        const objToNodeDist = Math.hypot(obj.y - y, obj.x - x);
                                                        const targetToNodeDist = Math.hypot(obj.y - target[1], obj.x - target[0]);
                                                        const playerToNodeDist = Math.hypot(obj.y - player.y2, obj.x - player.x2);

                                                        return objToNodeDist < exactScale + staticBlock &&
                                                            targetToNodeDist > exactScale + staticBlock &&
                                                            playerToNodeDist > exactScale + staticBlock;
                                                    });
                                                }

                                                function positive(num) {
                                                    return Math.abs(num);
                                                }

                                                const paths = [];
                                                const foundset = [];
                                                let currentTick = 0;
                                                const endTick = 100;
                                                let found = true;

                                                while (true) {
                                                    currentTick++;

                                                    if (currentTick >= endTick) {
                                                        found = false;
                                                        break;
                                                    }

                                                    const bestnode = currentTick === 1 ? { x: Math.round(player.x2 / staticBlock) * staticBlock, y: Math.round(player.y2 / staticBlock) * staticBlock } :
                                                    foundset.filter(node => node.type === "space").sort((a, b) => a.good - b.good)[0];

                                                    if (Math.hypot(bestnode.y - target[1], bestnode.x - target[0]) < staticBlock) {
                                                        break;
                                                    }

                                                    for (let i = 0; i < 3; i++) {
                                                        for (let o = 0; o < 3; o++) {
                                                            if (i === 1 && o === 1) {
                                                                continue;
                                                            }

                                                            const x = bestnode.x + staticBlock * (-1 + i);
                                                            const y = bestnode.y + staticBlock * (-1 + o);
                                                            const good = (positive(x - target[0]) + positive(y - target[1]) / staticBlock) - currentTick;

                                                            foundset.push({ x, y, good, type: isWall(x, y) ? "wall" : "space" });
                                                        }
                                                    }

                                                    paths.push(bestnode);
                                                }

                                                return found ? paths : false;
                                            }*/
                            function doPathFind(afg1keg1, target) {
                                let R = player;
                                let N = gameObjects
                                let centerX = R.x + (target[0] - R.x) / 2;
                                let centerY = R.y + (target[1] - R.y) / 2;
                                const nearBuilds = N.filter(e => Math.hypot(e.y - centerY, e.x - centerX) < 800 && e.active);
                                let block = 30, node = function (x, y, gScore) {
                                    this.x = x;
                                    this.y = y;
                                    this.g = gScore;
                                    this.type = nearBuilds.some(e => {
                                        let exactScale = (/spike/.test(e.name) && R.sid != e.owner.sid && (R.team ? !e.isTeamObject(R) : true)) ? (e.scale + 50) : e.scale;
                                        if (e.name == "pit trap") {
                                            if (e.owner && (R.sid == e.owner.sid || e.isTeamObject(R))) {
                                                return false;
                                            }
                                        }
                                        if (Math.hypot(e.y - y, e.x - x) < exactScale + block && Math.hypot(e.y - target[1], e.x - target[0]) > exactScale + block && Math.hypot(e.y - R.y2, e.x - R.x2) > exactScale + block) {
                                            return true;
                                        }
                                        return false;
                                    }) ? "wall" : "space";
                                }, myNode = new node(Math.round(R.x2 / block) * block, Math.round(R.y2 / block) * block, 0),
                                    targetNode = new node(Math.round(target[0] / block) * block, Math.round(target[1] / block) * block, 0),
                                    paths = [], foundset = [], currentTick = 0, endTick = 100, found = true;
                                function positive(num) {
                                    return Math.abs(num);
                                };
                                while (!foundset.find(e => { return Math.hypot(e.y - targetNode.y, e.x - targetNode.x) < block; })) {
                                    currentTick++;
                                    if (currentTick >= endTick) {
                                        found = false;
                                        break;
                                    };
                                    let bestnode = currentTick === 1 ? myNode : foundset.filter(e => e.type == "space").sort((a, b) => a.good - b.good)[0];
                                    for (let i = 0; i < 3; i++) {
                                        for (let o = 0; o < 3; o++) {
                                            if (i == 1 && o == 1) {
                                                continue;
                                            }
                                            let x = bestnode.x + block * (-1 + i);
                                            let y = bestnode.y + block * (-1 + o);
                                            let n = new node(x, y, currentTick);
                                            let good = (positive(n.x - targetNode.x) + positive(n.y - targetNode.y) / block) - currentTick;
                                            n.good = good;
                                            foundset.push(n);
                                        }
                                    }
                                    paths.push(bestnode);
                                }
                                return found ? paths : false;
                            }
                            // UPDATE HEALTH:
                            function updateHealth(sid, value) {
                                tmpObj = findPlayerBySID(sid);
                                let _ = tmpObj;
                                if (tmpObj) {
                                    tmpObj.oldHealth = tmpObj.health;
                                    tmpObj.health = value;
                                    tmpObj.judgeShame();
                                    if (tmpObj.oldHealth > tmpObj.health) {
                                        tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
                                        advHeal.push([sid, value, tmpObj.damaged]);
                                    }
                                    if (trackers[_.id]) {
                                        trackers[_.id].update(value, _.shameCount);
                                    } else {
                                        trackers[_.id] = new healTracker(value, _.id, _.shameCount);
                                    }
                                }

                            }
                            // KILL PLAYER:
                            function killPlayer() {
                                inGame = false;
                                lastDeath = {
                                    x: player.x,
                                    y: player.y,
                                };
                                if (configs.autoRespawn) {
                                    //getEl("ot-sdk-btn-floating").style.display = "none";
                                    packet("M", {
                                        name: lastsp[0],
                                        moofoll: lastsp[1],
                                        skin: lastsp[2]
                                    });
                                }
                            }
                            // UPDATE PLAYER ITEM VALUES:
                            function updateItemCounts(index, value) {
                                if (player) {
                                    player.itemCounts[index] = value;
                                    updateItemCountDisplay(index);
                                }
                            }
                            function updateStatusDisplay() {
                                scoreDisplay.innerText = player.points;
                                foodDisplay.innerText = player.food;;
                                woodDisplay.innerText = player.wood;
                                stoneDisplay.innerText = player.stone;
                                killCounter.innerText = player.kills;
                            }
                            // UPDATE AGE:
                            function updateAge(xp, mxp, age) {
                                if (xp != undefined)
                                    player.XP = xp;
                                if (mxp != undefined)
                                    player.maxXP = mxp;
                                if (age != undefined)
                                    player.age = age;
                            }
                            // UPDATE UPGRADES:
                            function updateUpgrades(points, age) {
                                player.upgradePoints = points;
                                player.upgrAge = age;
                                if (points > 0) {
                                    tmpList.length = 0;
                                    UTILS.removeAllChildren(upgradeHolder);
                                    for (let i = 0; i < items.weapons.length; ++i) {
                                        if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
                                            let e = UTILS.generateElement({
                                                id: "upgradeItem" + i,
                                                class: "actionBarItem",
                                                onmouseout: function () {
                                                    showItemInfo();
                                                },
                                                parent: upgradeHolder
                                            });
                                            e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
                                            tmpList.push(i);
                                        }
                                    }
                                    for (let i = 0; i < items.list.length; ++i) {
                                        if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
                                            let tmpI = (items.weapons.length + i);
                                            let e = UTILS.generateElement({
                                                id: "upgradeItem" + tmpI,
                                                class: "actionBarItem",
                                                onmouseout: function () {
                                                    showItemInfo();
                                                },
                                                parent: upgradeHolder
                                            });
                                            e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
                                            tmpList.push(tmpI);
                                        }
                                    }
                                    for (let i = 0; i < tmpList.length; i++) {
                                        (function (i) {
                                            let tmpItem = getEl('upgradeItem' + i);
                                            tmpItem.onmouseover = function () {
                                                if (items.weapons[i]) {
                                                    showItemInfo(items.weapons[i], true);
                                                } else {
                                                    showItemInfo(items.list[i - items.weapons.length]);
                                                }
                                            };
                                            tmpItem.onclick = UTILS.checkTrusted(function () {
                                                packet("H", i);
                                            });
                                            UTILS.hookTouchEvents(tmpItem);
                                        })(tmpList[i]);
                                    }
                                    if (tmpList.length) {
                                        upgradeHolder.style.display = "block";
                                        upgradeCounter.style.display = "block";
                                        upgradeCounter.style.borderRadius = "4px";
                                        upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
                                    } else {
                                        upgradeHolder.style.display = "none";
                                        upgradeCounter.style.display = "none";
                                        showItemInfo();
                                    }
                                } else {
                                    upgradeHolder.style.display = "none";
                                    upgradeCounter.style.display = "none";
                                    showItemInfo();
                                }
                            }
                            function inBetween(angle, arra) { // okay the thing i have left to fix is if the first angle is not in the right quadrant i need to make sure that the second one is less far(another checking of which quadrant it is depending on the angle)
                                //mental health is not looking good rn
                                let array1q
                                let array = [undefined, undefined]
                                let array2q

                                if (Math.sin(angle) > 0 && Math.cos(angle) > 0) {//angle in the first quadrant
                                    array[0] = arra[0]
                                    array[1] = arra[1]
                                } else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) {//angle is inside the second quadrant
                                    angle = angle - (Math.PI / 2)
                                    array[0] = arra[0] - (Math.PI / 2)
                                    array[1] = arra[1] - (Math.PI / 2)
                                } else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) {// angle is in the third quadrant
                                    angle = angle - Math.PI
                                    array[0] = arra[0] - Math.PI
                                    array[1] = arra[1] - Math.PI

                                } else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) {//angle is in the fourth quadrant
                                    angle = angle - ((3 * Math.PI) / 2)
                                    array[0] = arra[0] - ((3 * Math.PI) / 2)
                                    array[1] = arra[1] - ((3 * Math.PI) / 2)
                                }
                                if (Math.sin(array[0]) > 0 && Math.cos(array[0]) > 0) {
                                    array1q = 1
                                } else if (Math.sin(array[0]) > 0 && Math.cos(array[0]) < 0) {
                                    array1q = 2
                                } else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) < 0) {
                                    array1q = 3
                                } else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) > 0) {
                                    array1q = 4
                                }
                                if (Math.sin(array[1]) > 0 && Math.cos(array[1]) > 0) {
                                    array2q = 1
                                } else if (Math.sin(array[1]) > 0 && Math.cos(array[1]) < 0) {
                                    array2q = 2
                                } else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) < 0) {
                                    array2q = 3
                                } else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) > 0) {
                                    array2q = 4
                                }

                                if (array1q == 1) {//lowest angle of the not allowed zone in the first quadrant

                                    if (Math.sin(angle) < Math.sin(array[0])) {//if the angle is lower than the not allowed zone (probably not in between)
                                        if (array2q == 1) {// if the second part of the not allowed zone is in the first quadrant
                                            if (Math.sin(angle) < Math.sin(array[2])) {//if it wraps completely around and makes it in between
                                                return true
                                            } else {//doesn't wrap around enough
                                                return false
                                            }
                                        } else {//not in the first quadrant, not in between
                                            return false
                                        }
                                    } else {//if the angle is further than the not allowed zone
                                        if (array2q == 1) {//if the second part of the not allowed zone is in the first quadrant
                                            if (Math.sin(angle) < Math.sin(array[2])) {//if the angle is lower than the top limit (in between)

                                                return true
                                            } else {//is not in between
                                                return false
                                            }

                                        } else {//its gonna be somewhere further so its in between
                                            return true;
                                        }
                                    }
                                } else {
                                    if (array2q == 1) {//if the further part of the not allowed zone is in the first quadrant
                                        if (Math.sin(angle) < Math.sin(array[1])) {//if it wraps all the way around
                                            return true
                                        } else {
                                            return false
                                        }
                                    } else {
                                        if (array1q == 2) {//if lowest angle is in the second
                                            if (array2q == 2) {
                                                if (Math.sin(array[0]) < Math.sin(array[1])) {
                                                    return true
                                                } else {
                                                    return false
                                                }
                                            } else {
                                                return false
                                            }
                                        } else if (array1q == 3) {//if the first one is in the third
                                            if (array1q > array2q) {
                                                return true
                                            } else if (array1q < array2q) {
                                                return false
                                            } else {
                                                if (Math.sin(array[0]) < Math.sin(array[1])) {
                                                    return true
                                                } else {
                                                    return false
                                                }
                                            }
                                        } else if (array1q == 4) {//if the first one is in the third
                                            if (array1q > array2q) {
                                                return true
                                            } else if (array1q < array2q) {
                                                return false
                                            } else {
                                                if (Math.sin(array[0]) > Math.sin(array[1])) {
                                                    return true
                                                } else {
                                                    return false
                                                }
                                            }
                                        }
                                    }

                                }

                            }
                            function cdf(e, t) {
                                try {
                                    return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
                                } catch (e) {
                                    return Infinity;
                                }
                            }
                            function caf(e, t) {
                                try {
                                    return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
                                } catch (e) {
                                    return 0;
                                }
                            }
                            function numArr(e = 0, t = 1, act, n = 1) {
                                let arr = [];
                                for (let i = e; i < t; i += n) {
                                    arr.push(i);
                                    typeof act == "function" && act(i);
                                }
                                return arr;
                            }
                            function toR(e) {
                                var n = (e * Math.PI / 180) % (2 * Math.PI);
                                return n > Math.PI ? Math.PI - n : n
                            }
                            function toD(e) {
                                var n = (e / Math.PI * 360) % 360;
                                return n >= 360 ? n - 360 : n;
                            }
                            let bullspamming = false,
                                bloodthirster = false,
                                preplaced = false,
                                instaQ = false,
                                plagueInsta = false;
                            var preplaceSpam = false;
                            var preplaceOverride = false;
                            // KILL OBJECT:
                            //function Cn
                            function killObject(sid) {
                                let R = player;
                                let N = gameObjects;
                                preplaceDelay.killObject = Date.now();
                                let findObj = findObjectBySid(sid);
                                //objectManager.disableBySid(sid);
                                let enemies = players.filter(e => e.visible && (e.team != R.team || e.team === null) && e.sid != R.sid).sort((a, b) => Math.hypot(a.y2 - R.y2, a.x2 - R.x2) - Math.hypot(b.y2 - R.y2, b.x2 - R.x2));
                                let n = findObj;
                                for (let i = 0; i < gameObjects.length; i++) {
                                    if (gameObjects[i].sid == sid) {
                                        if (main.autoGrind.enabled) {
                                            for (let i = 0; i < 4; i++) place(5, Math.PI / 2 * i);
                                        } else {
                                            if (main.autoreplace.enabled && !preplaceOverride) {
                                                if (enemies && Math.hypot(N[i].y - R.y2, N[i].x - R.x2) < 200) {
                                                    if (enemies.length && Math.hypot(enemies[0].y2 - R.y2, enemies[0].x2 - R.x2) < 375) {
                                                        if (enemies.length && Math.hypot(enemies[0].y2 - R.y2, enemies[0].x2 - R.x2) < 222) {
                                                            let trap = N.find(e => e.trap && (e.owner.sid == R.sid) && Math.hypot(e.y - enemies[0].y, e.x - enemies[0].x) < 70);
                                                            let danger = traps.checkSpikeTick();
                                                            function calculatePerfectAngle(x1, y1, x2, y2) {
                                                                return Math.atan2(y2 - y1, x2 - x1);
                                                            }
                                                            function dp(type) {
                                                                for (let e = nea - 2 * Math.PI; e < nea + 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) place(type == "trap" ? 4 : 2, e);
                                                            };
                                                            function fpt() {
                                                                for (let e = 0; e < 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) dp(R.items[4], e);
                                                            };
                                                            let nea = Math.atan2(enemies[0].y - R.y, enemies[0].x - R.x);
                                                            let perfectAngle = calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y);
                                                            let atss = player.reloads[player.weapons[0]] != 0 && enemies.skinIndex == 6 && enemies[0].health <= 32 ? true : false
                                                            if (player.items[4] == 15) {
                                                                if (!traps.checkSpikeTick() && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8) || cst) {
                                                                    if (player.reloads[player.weapons[0]] == 0) {
                                                                        instaC.canSpikeTick = true;
                                                                        instaC.syncHit = true;
                                                                    }
                                                                }
                                                                if (preplaceSpam[0] && atss) {
                                                                    place(preplaceSpam[1], nea, 1);
                                                                } else if (retrappable) {
                                                                    place(4, nea);
                                                                } else {
                                                                    dp('trap');
                                                                }
                                                                retrappable = false;
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        objectManager.disableObj(gameObjects[i]);
                                        if (preplaceSpam[0]) preplaceSpam[0] = false;
                                    }
                                }
                            }
                            // KILL ALL OBJECTS BY A PLAYER:
                            function killObjects(sid) {
                                // addChatLog(findPlayerBySID(sid).name + " has left", "red", "", "red");
                                if (player) objectManager.removeAllItems(sid);
                            }
                            function fgdo(a, b) {
                                return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
                            }
                            function precheckPlace(a, b) {
                                checkPlace(a, b);
                                console.log('success');
                            }
                            function police() {
                                if (coolreload && enemies.length && player.reloads[player.weapons[0]] == 0 && player.weapons[1] && player.weapons[1] == 15 && player.reloads[player.weapons[1]] != 0) {
                                    switch (crh % 2) {
                                        case 0:
                                            buyEquip(15, 0);
                                            break;
                                        default:
                                            buyEquip(8, 0);
                                    };
                                }
                            }
                            function perfectReplace() {
                                if (!main.preplace.enabled) return
                                let R = player;
                                //objectManager.disableBySid(sid);
                                let enemies = players.filter(e => e.visible && (e.team != R.team || e.team === null) && e.sid != R.sid).sort((a, b) => Math.hypot(a.y2 - R.y2, a.x2 - R.x2) - Math.hypot(b.y2 - R.y2, b.x2 - R.x2));
                                let val = items.weapons[player.weaponIndex].dmg * (config.weaponVariants[tmpObj[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
                                let lowHealth = breakObjects.filter(e => e.health < 0 || e.health == val);
                                console.log(lowHealth);
                                if (enemies.length) {
                                    if (UTILS.getDist(enemy, player, 0, 2) < 300) {
                                        function dp(type) {
                                            for (let e = nea - 2 * Math.PI; e < nea + 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) place(type == "trap" ? 4 : 2, e);
                                        }
                                        let nea = Math.atan2(enemies[0].y - R.y, enemies[0].x - R.x);
                                        if (player.items[4] == 15) {
                                            if (preplaceSpam[0] || instaC.canSpikeTick) {
                                                place(preplaceSpam[1], nea, 1);
                                            } else if (retrappable) {
                                                place(4, nea);
                                            } else {
                                                dp('trap');
                                            }
                                            retrappable = false;
                                        }
                                    }
                                }
                            }
                            let ticks = {
                                tick: 0,
                                delay: 0,
                                time: [],
                                manage: [],
                            };
                            // GAME TICKOUT:
                            function setTickout(doo, timeout) {
                                if (!ticks.manage[ticks.tick + timeout]) {
                                    ticks.manage[ticks.tick + timeout] = [doo];
                                } else {
                                    ticks.manage[ticks.tick + timeout].push(doo);
                                }
                            }
                            function doNextTick(doo) {
                                waitTicks.push(doo);
                            }
                            let saved = {
                                x: null,
                                y: null,
                                nea: null,
                                reset: function () {
                                    this.x = null;
                                    this.y = null;
                                    this.nea = null;
                                    pathFind.paths = [];
                                    pathFind.show = false;
                                }
                            };
                            var coolreload = false;
                            var crh = 0;
                            let waitTicks = [];
                            // UPDATE PLAYER DATA:
                            let nEy;
                            let nativeGraphicsToggle = main.nativeGraphics.enabled;
                            var tracker = {
                                draw3: {
                                    active: false,
                                    x: 0,
                                    y: 0,
                                    scale: 0,
                                },
                                moveDir: undefined,
                                lastPos: {
                                    x: 0,
                                    y: 0,
                                }
                            }
                            //function Ti
                            let placeableSpikes = [];
                            let placeableTraps = [];
                            let breakableObjects = [];
                            let placeableSpikesPREDICTS = [];
                            let topPlayer;
                            let overrides = {
                                oHealth: [500, /*changed*/false],
                                enemyDidHit: false,
                                canPlace: false,
                                mode: 2,
                                hitNextTick: false,
                                placeNextTick: false,
                                check: function () {
                                    //checjk if relaodsa
                                    if (player.weapons[1] == 10 && [4, 5].includes(player.weapons[0])) {//checks if player weapins is great hammer and primary is katana or pole
                                        return (player.reloads[player.weapons[0]]);
                                    } else {
                                        return (player.reloads[53] && player.reloads[player.weapons[1]]);
                                    }
                                    return false
                                },
                                reset: function () {
                                    this.oHealth = [500, false];
                                    this.enemyDidHit = false;
                                    this.canPlace = false;
                                    this.mode = 2;
                                    this.hitNextTick = false;
                                    this.placeNextTick = false;
                                }
                            }
                            let overrideabs = false;
                            let lppc = 0;
                            let ntpp = false;
                            let lppc2 = 0;
                            let ntpp2 = false;
                            var cst = false;
                            function updatePlayers(data) {
                                if (!coolreload) pathFind.show = false;
                                game.tick++;
                                enemy = [];
                                nears = [];
                                near = [];
                                //showPlace = [];
                                game.tickSpeed = performance.now() - game.lastTick;
                                game.lastTick = performance.now();
                                ticks.tick++;
                                ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1);
                                if (ticks.tick % 10 === 0) {
                                    ticks.time = [];
                                }
                                if (ticks.tick % 300 === 0) {
                                }
                                ticks.delay = Date.now();
                                players.forEach((tmp) => {
                                    tmp.forcePos = !tmp.visible;
                                    tmp.visible = false;
                                });
                                for (let i = 0; i < data.length;) {
                                    tmpObj = findPlayerBySID(data[i]);
                                    if (tmpObj) {
                                        tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
                                        tmpObj.t2 = game.lastTick;
                                        tmpObj.oldPos.x2 = tmpObj.x2;
                                        tmpObj.oldPos.y2 = tmpObj.y2;
                                        tmpObj.x1 = tmpObj.x;
                                        tmpObj.y1 = tmpObj.y;
                                        tmpObj.x2 = data[i + 1];
                                        tmpObj.y2 = data[i + 2];
                                        tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
                                        tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
                                        tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
                                        tmpObj.d2 = data[i + 3];
                                        tmpObj.dt = 0;
                                        tmpObj.buildIndex = data[i + 4];
                                        tmpObj.weaponIndex = data[i + 5];
                                        tmpObj.weaponVariant = data[i + 6];
                                        tmpObj.team = data[i + 7];
                                        tmpObj.isLeader = data[i + 8];
                                        tmpObj.oldSkinIndex = tmpObj.skinIndex;
                                        tmpObj.oldTailIndex = tmpObj.tailIndex;
                                        tmpObj.skinIndex = data[i + 9];
                                        tmpObj.tailIndex = data[i + 10];
                                        tmpObj.iconIndex = data[i + 11];
                                        tmpObj.zIndex = data[i + 12];
                                        tmpObj.visible = true;
                                        tmpObj.update(game.tickSpeed);
                                        tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
                                        tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
                                        tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
                                        tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
                                        tmpObj.damageThreat = 0;
                                        if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
                                            tmpObj.addShameTimer();
                                        }
                                        if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
                                            tmpObj.shameTimer = 0;
                                            tmpObj.shameCount = 0;
                                            if (tmpObj == player) {
                                                healer();
                                            }
                                        }
                                        nEy = tmpObj;
                                        if (tmpObj == player) {
                                            if (gameObjects.length) {
                                                gameObjects.forEach((tmp) => {
                                                    tmp.onNear = false;
                                                    if (tmp.active) {
                                                        if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
                                                            tmp.onNear = true;
                                                        }
                                                        if (tmp.isItem && tmp.owner) {
                                                            if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (900 || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
                                                                tmp.breakObj = true;
                                                                breakObjects.push({
                                                                    x: tmp.x,
                                                                    y: tmp.y,
                                                                    sid: tmp.sid
                                                                });
                                                            }
                                                        }
                                                    }
                                                });
                                                let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function (a, b) {
                                                    return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
                                                })[0];
                                                if (nearTrap) {
                                                    let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 22 && !obj.isTeamObject(tmpObj) && obj.active)[0]
                                                    traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
                                                    if (spike) {
                                                        traps.aim = UTILS.getDirect(spike, tmpObj, 0, 2);
                                                    } else {
                                                        traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
                                                    }
                                                    if (!traps.inTrap && enemies.length && main.autoplace.enabled) {
                                                        traps.protect(traps.aim);
                                                    }
                                                    traps.inTrap = true;
                                                    traps.info = nearTrap;
                                                } else {
                                                    traps.inTrap = false;
                                                    traps.info = {};
                                                }
                                            } else {
                                                traps.inTrap = false;
                                            }
                                        }
                                        if (tmpObj.weaponIndex < 9) {
                                            tmpObj.primaryIndex = tmpObj.weaponIndex;
                                            tmpObj.primaryVariant = tmpObj.weaponVariant;
                                        } else if (tmpObj.weaponIndex > 8) {
                                            tmpObj.secondaryIndex = tmpObj.weaponIndex;
                                            tmpObj.secondaryVariant = tmpObj.weaponVariant;
                                        }
                                    }
                                    i += 13;
                                }

                                if (waitTicks.length) {
                                    waitTicks.forEach((ajaj) => {
                                        ajaj();
                                    }
                                                     );
                                    waitTicks = [];
                                }
                                if (runAtNextTick.length) {
                                    runAtNextTick.forEach((tmp) => {
                                        checkProjectileHolder(...tmp);
                                    }
                                                         );
                                    runAtNextTick = [];
                                }
                                if (nativeGraphicsToggle != main.nativeGraphics.enabled) {
                                    window.debug();
                                    nativeGraphicsToggle = main.nativeGraphics.enabled;
                                }
                                if (runAtNextTick.length) {
                                    runAtNextTick.forEach((tmp) => {
                                        checkProjectileHolder(...tmp);
                                    });
                                    runAtNextTick = [];
                                }
                                for (let i = 0; i < data.length;) {
                                    tmpObj = findPlayerBySID(data[i]);
                                    if (tmpObj) {
                                        if (!tmpObj.isTeam(player)) {
                                            enemy.push(tmpObj);
                                            if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
                                                nears.push(tmpObj);
                                            }
                                        }
                                        tmpObj.manageReload();
                                        if (tmpObj != player) {
                                            tmpObj.addDamageThreat(player);
                                        }
                                    }
                                    i += 13;
                                }
                                let R = player;
                                enemies = players.filter(e => e.visible && (e.team != R.team || e.team === null) && e.sid != R.sid).sort((a, b) => Math.hypot(a.y2 - R.y2, a.x2 - R.x2) - Math.hypot(b.y2 - R.y2, b.x2 - R.x2));
                                if (player && player.alive) {
                                    if (enemy.length) {
                                        if (player && player.alive) {
                                            placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]);
                                            placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : [];
                                        }

                                        near = enemy.sort(function (tmp1, tmp2) {
                                            return tmp1.dist2 - tmp2.dist2;
                                        })[0];
                                                             if (configs.autoq && near.dist2 <= 255 && player.shameCount < 5) {
                        place(0, getAttackDir());
                        }
                                    }
                                    if (game.tickQueue[game.tick]) {
                                        game.tickQueue[game.tick].forEach((action) => {
                                            action();
                                        });
                                        game.tickQueue[game.tick] = null;
                                    }
                                    if (advHeal.length) {
                                        advHeal.forEach((updHealth) => {
                                            let sid = updHealth[0];
                                            let value = updHealth[1];
                                            let damaged = updHealth[2];
                                            tmpObj = findPlayerBySID(sid);
                                            let bullTicked = false;
                                            if (tmpObj && tmpObj.health <= 0) {
                                                if (!tmpObj.death) {
                                                    tmpObj.death = true;
                                                    if (tmpObj != player) {
                                                        addChatLog(tmpObj.name + " has died", "#db2727", "", "#db2727");
                                                    }
                                                    addDeadPlayer(tmpObj);
                                                }
                                            }
                                            if (tmpObj == player) {
                                                if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
                                                    if (my.reSync) {
                                                        my.reSync = false;
                                                        tmpObj.setBullTick = true;
                                                    }
                                                    bullTicked = true;
                                                }
                                                if (inGame) {
                                                    let attackers = getAttacker(damaged);
                                                    let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg);
                                                    let includeSpikeDmgs = enemies.length ? !bullTicked && (gearDmgs.includes(damaged) && enemies[0].skinIndex == 11 && enemies[0].tailIndex == 21) : false;
                                                    let healTimeout = 140 - window.ping;
                                                    let slowHeal = function (timer) {
                                                        setTimeout(() => {
                                                            healer();
                                                        }, timer);
                                                    }
                                                    let dmg = 100 - player.health;
                                                    if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 20 && (game.tick - tmpObj.antiTimer) > 1) {
                                                        if (tmpObj.reloads[53] == 0 && tmpObj.reloads[tmpObj.weapons[1]] == 0) {
                                                            tmpObj.canEmpAnti = true;
                                                        } else {
                                                            player.soldierAnti = true;
                                                        }
                                                        tmpObj.antiTimer = game.tick;
                                                        let shame = tmpObj.weapons[0] == 4 ? 2 : 5;
                                                        if (tmpObj.shameCount < shame) {
                                                            healer();
                                                        } else {
                                                            game.tickBase(() => {
                                                                healer();
                                                            }, 2);
                                                        }
                                                    } else {
                                                        game.tickBase(() => {
                                                            healer();
                                                        }, 2);
                                                    }
                                                    //if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;
                                                }
                                            } else {
                                                if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
                                                    tmpObj.setPoisonTick = true;
                                                }
                                            }
                                        });
                                        advHeal = [];
                                    }
                                    players.forEach((tmp) => {
                                        if (!tmp.visible && player != tmp) {
                                            tmp.reloads = {
                                                0: 0,
                                                1: 0,
                                                2: 0,
                                                3: 0,
                                                4: 0,
                                                5: 0,
                                                6: 0,
                                                7: 0,
                                                8: 0,
                                                9: 0,
                                                10: 0,
                                                11: 0,
                                                12: 0,
                                                13: 0,
                                                14: 0,
                                                15: 0,
                                                53: 0,
                                            };
                                        }
                                        if (tmp.setBullTick) {
                                            tmp.bullTimer = 0;
                                        }
                                        if (tmp.setPoisonTick) {
                                            tmp.poisonTimer = 0;
                                        }
                                        tmp.updateTimer();
                                    });
                                    if (inGame) {
                                        if (enemy.length) {
                                            if (player.canEmpAnti) {
                                                player.canEmpAnti = false;
                                                if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
                                                    if (near.reloads[53] == 0) {
                                                        player.empAnti = true;
                                                        player.soldierAnti = false;
                                                    } else {
                                                        player.empAnti = false;
                                                        player.soldierAnti = true;
                                                    }
                                                }
                                            }
                                            let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function (a, b) {
                                                return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                                            })[0];
                                            if (prehit) {
                                                if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
                                                    instaC.canSpikeTick = true;
                                                    instaC.syncHit = true;
                                                    if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
                                                        instaC.revTick = true;
                                                    }
                                                }
                                            }
                                            let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function (a, b) {
                                                return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
                                            })[0];
                                            if (antiSpikeTick && !traps.inTrap) {
                                                if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
                                                    my.anti0Tick = 1;
                                                    // player.chat.message = "Anti Vel SpikeTick " + near.sid;
                                                    // player.chat.count = 2000;
                                                }
                                            }
                                        }
                                        if ((main.useWasd.enabled ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (main.useWasd.enabled && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (main.useWasd.enabled ? true : true ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {
                                            if (player.checkCanInsta(true) >= 100) {
                                                instaC.nobull = main.useWasd.enabled ? false : instaC.canSpikeTick ? false : true;
                                            } else {
                                                instaC.nobull = false;
                                            }
                                            instaC.can = true;
                                        } else {
                                            instaC.can = false;
                                        }
                                        macro.q && place(0, getAttackDir());
                                        macro.f && checkPlace(4, getSafeDir());
                                        macro.v && checkPlace(2, getSafeDir());
                                        macro.y && checkPlace(5, getSafeDir());
                                        macro.h && checkPlace(player.getItemType(22), getSafeDir());
                                        macro.n && checkPlace(3, getSafeDir());
                                        if (game.tick % 3 == 0) {
                                            traps.autoPlace(true);

                                            if (mills.place) {
                                                let plcAng = 1.20;
                                                for (let i = -plcAng; i <= plcAng; i += plcAng) {
                                                    checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
                                                }
                                            } else {
                                                if (mills.placeSpawnPads) {
                                                    for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
                                                        checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
                                                    }
                                                }
                                            }
                                        } else {
                                            traps.autoPlace();

                                        }
                                        //penis
                                        if (instaC.can) {
                                            instaC.changeType(player.weapons[1] == 10 ? "rev" : instaC.nobull ? "nobull" : "normal");
                                        }
                                        if (instaC.canCounter) {
                                            instaC.canCounter = false;
                                            if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
                                                instaC.counterType();
                                            }
                                        }
                                        if (instaC.canSpikeTick) {
                                            instaC.canSpikeTick = false;
                                            if (instaC.revTick) {
                                                instaC.revTick = false;
                                                if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
                                                    instaC.changeType("rev");
                                                    // addMenuChText("Mod", "Rev SyncHit", "lightBlue");
                                                }
                                            } else {
                                                if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
                                                    instaC.spikeTickType();
                                                    if (instaC.syncHit) {
                                                        //addMenuChText("Mod", "SyncHit", "lightBlue");
                                                    }
                                                }
                                            }
                                        }
                                        if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
                                            if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
                                                selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
                                            }
                                            if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
                                                sendAutoGather();
                                                my.waitHit = 1;
                                                game.tickBase(() => {
                                                    sendAutoGather();
                                                    my.waitHit = 0;
                                                }, 1);
                                            }
                                        }
                                        //pre
                                        //nigga
                                        if (main.preplace.enabled && enemies.length) {
                                            let mode = my.autoPush ? "trap" : "spike";
                                            let tmpBuilds = gameObjects.filter((e) => e.active && UTILS.getDist(e, player, 0, 2) <= items.weapons[player.weaponIndex].range + 35);
                                            let d = {//damages
                                                me: items.weapons[player.weaponIndex].dmg * (config.weaponVariants[player[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * (player.skinIndex == 40 ? 3.3 : 1),
                                                ene: items.weapons[enemies[0].weaponIndex].dmg * (config.weaponVariants[enemies[0][(enemies[0].weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[enemies[0].weaponIndex].sDmg || 1) * (enemies[0].skinIndex == 40 ? 3.3 : 1)
                                            };
                                            let array = {
                                                me: [getAttackDir() - Math.PI / 3, getAttackDir() + Math.PI / 3],
                                            };
                                            let ppB = {
                                                me: tmpBuilds.filter((e) => e.health <= d.me),
                                                ene: tmpBuilds.filter((e) => e.health <= d.ene)
                                            };
                                            if (ppB.me.length > 0) {
                                                lppc = ppB.me.length
                                                //player.chat.message = "pptest" + ppB.me.length + playerHit.me;
                                                //player.chat.count = 1000;
                                                ntpp = true;
                                            }
                                            if (ppB.ene.length > 0) {
                                                lppc2 = ppB.ene.length;
                                                ntpp2 = true;
                                            }
                                            //filter each tick into oferable replaceable buildings;
                                        }
                                        if(main.avoidSpikes.enabled) {
                                            let dir = lastMoveDir;
                                            let newPos = {
                                                x: player.x2 + (player.x2 - tracker.lastPos.x) * 1.3 + (Math.cos(dir) * 50),
                                                y: player.y2 + (player.y2 - tracker.lastPos.y) * 1.3 + (Math.sin(dir) * 50),
                                            }
                                            let found = false
                                            let buildings = gameObjects.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))
                                            let spikes = buildings.filter(obj => obj.dmg && fgdo(player, obj) < 250 && !obj.isTeamObject(player) && obj.active)
                                            for (let i = 0; i < spikes.length; i++) {
                                                if (fgdo(spikes[i], newPos) < spikes[i].scale + player.scale+5) {
                                                    found = Math.atan2(player.y2 - spikes[i].y, player.x2 - spikes[i].x)
                                                    tracker.draw3.active = true
                                                    tracker.draw3.x = spikes[i].x
                                                    tracker.draw3.y = spikes[i].y
                                                    tracker.draw3.scale = spikes[i].scale
                                                }
                                            }
                                            if (found != false && !traps.inTrap) {
                                                io.send("e");
                                            } else {
                                                packet("a", tracker.moveDir, 1)
                                                tracker.draw3.active = false

                                            }
                                        } else {
                                            packet("a", tracker.moveDir, 1);
                                        }
                                        tracker.lastPos.x = player.x2;
                                        tracker.lastPos.y = player.y2;
                                        if (main.autoreplace.enabled && abs) {
                                            let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) {
                                                return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                                            })[0];
                                            let val = items.weapons[player.weapons[0]].dmg * (config.weaponVariants[player.primaryVariant].val);
                                            let objNearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5))[0];

                                            let nea;
                                            if (enemies.length) nea = Math.atan2(enemies[0].y - R.y, enemies[0].x - R.x);
                                            function getAngles(objectDir) {
                                                let array = [objectDir - Math.PI / 3, objectDir + Math.PI / 3];
                                                return array;
                                            };
                                            function fastHypot(a, b) {
                                                const c = Math.SQRT2 - 1;
                                                a = Math.abs(a);
                                                b = Math.abs(b);
                                                if (a > b) {
                                                    let temp = a;
                                                    a = b;
                                                    b = temp;
                                                }
                                                return (c * a) + b
                                            }
                                            //nigga
                                            let breakable = false;
                                            if (nearTrap && !traps.inTrap) {
                                                console.log(objNearTrap.health + '/' + val);
                                                if (!breakable && enemies[0].skinIndex == 40) {
                                                    overrideabs = true;
                                                }
                                                if (!breakable && objNearTrap.health <= val && near.dist2 <= 222) {
                                                    breakable = true;
                                                }
                                                if (!overrideabs && breakable) {
                                                    overrideabs = true;
                                                    //now do bullspam and place spike
                                                    instaC.canSpikeTick = true;
                                                    instaC.syncHit = true;
                                                    cst = true;
                                                    sendChat('ss test');
                                                    preplaceSpam = [true, enemies[0].skinIndex == 6 ? 4 : 2];
                                                    game.tickBase(() => {
                                                        //for (let e = nea - 2*Math.PI; e < nea + 2 * Math.PI * 1.5; e += Math.PI) place(nearTrap && enemies[0].skinIndex != 6 ? 4 : 2, e);
                                                        place(enemies[0].skinIndex == 6 ? 4 : 2, nea);
                                                    }, 1);
                                                };
                                            }
                                            overrideabs = false;
                                        } else if (!abs && chain && main.autoreplace.enabled && enemies.length && !traps.inTrap && !my.autoPush) {
                                            try {
                                                let nearestEnemyInTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) {
                                                    return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                                                })[0];
                                                if (nearestEnemyInTrap) {
                                                    let health = nearestEnemyInTrap.health;
                                                    let d = {//damages
                                                        me: items.weapons[player.weaponIndex].dmg * (config.weaponVariants[player[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * (1),
                                                        ene: items.weapons[enemies[0].weaponIndex].dmg * (config.weaponVariants[enemies[0][(enemies[0].weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[enemies[0].weaponIndex].sDmg || 1) * (3.3)
                                                    };
                                                    if (!overrides.oHealth[1]) {
                                                        overrides.oHealth[0] = nearestEnemyInTrap.health;
                                                        overrides.oHealth[1] = true;
                                                    };
                                                    let mode;
                                                    if (d.ene * 2 >= overrides.oHealth[0]) {
                                                        mode = "anim"
                                                    } else {
                                                        mode = "wait"
                                                    }
                                                    if (overrides.check()) {
                                                        if (d.ene * 2 >= health || d.me * 2 >= health) {
                                                            selectWeapon(player.weapons[0]);
                                                        }
                                                    }
                                                    if([4, 5].includes(player.weapons[0]) && enemies[0].weapons[1] == 10) {
                                                        if(d.ene * 2 > 500) {
                                                            mode == "wait" ? mode = "anim" : mode = mode;
                                                        } else {
                                                            mode = "wait";
                                                        }
                                                    };
                                                    if (mode == "anim" && d.ene >= health && near.dist2 <= 300) {
                                                        overrides.hitNextTick = true;//allow it to hit next tick

                                                    } else if (mode == "wait" && d.me >= health && near.dist2 <= 300) {
                                                        if([4, 5].includes(player.weapons[0]) && overrides.check() && player.reloads[53] == 0) {
                                                            instaKH(1);
                                                        } else {
                                                            overrides.hitNextTick = false;
                                                            overrides.placeNextTick = true;
                                                            player.chat.message = "test penis";
                                                            player.chat.count = 1500;
                                                        }
                                                    }
                                                }
                                            } catch (e) {
                                                console.log(e);
                                            }
                                        }
                                        if (!overrideabs && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
                                            let R = player;
                                            let enemies = players.filter(e => e.visible && (e.team != R.team || e.team === null) && e.sid != R.sid).sort((a, b) => Math.hypot(a.y2 - R.y2, a.x2 - R.x2) - Math.hypot(b.y2 - R.y2, b.x2 - R.x2));
                                            if (!clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
                                                if (abs || overrideabs) selectWeapon(player.weapons[0]);
                                                //setWeapon(0);
                                                let cIH = player.weapons[1] == 10 ? enemies[0].skinIndex != 6 ? true : false : true
                                                if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
                                                    if (abs) {
                                                        if (!overrideabs && abs && cIH && ((main.autoInsta.enabled && (trackers[enemies[0].id] && trackers[enemies[0].id].diesTo && trackers[enemies[0].id].diesTo.find(e => e[0] == "bullspam") ? (maxBullspam = trackers[enemies[0].id].diesTo.find(e => e[0] == "bullspam")[1], bullspams >= maxBullspam) : true) && player.reloads[player.weapons[1]] == 0))) {
                                                            bullspams = 0;
                                                            bullspamming = false;
                                                            if (player.weapons[1] == 10) {
                                                                if (enemies[0].skinIndex != 6) {
                                                                    instaKH();
                                                                }
                                                            } else {
                                                                instaX(2);
                                                            }

                                                        } else if (!main.autoInsta.enabled && instaQ) {
                                                            bullspams = 0;
                                                            bullspamming = false;
                                                            if (player.weapons[1] == 10) {
                                                                if (enemies[0].skinIndex != 6) {
                                                                    instaKH();
                                                                }
                                                            } else {
                                                                instaX(2);
                                                            }
                                                        } else {
                                                            if (abs) {
                                                                bullspams++;
                                                                bullspamming = true;
                                                                my.autoAim = true;
                                                                if (main.pvpMode.enabled) {
                                                                    if (Date.now() - useps > 6000) {
                                                                        bloodthirster = true;
                                                                        useps = Date.now();
                                                                    } else {
                                                                        bloodthirster = false;
                                                                    }
                                                                } else {
                                                                    bloodthirster = false;
                                                                }
                                                                sendAutoGather();
                                                                my.waitHit = 1;
                                                                game.tickBase(() => {
                                                                    my.autoAim = false;
                                                                    sendAutoGather();
                                                                    bullspamming = false;
                                                                    my.waitHit = 0;
                                                                }, 1);
                                                            }
                                                        }
                                                    } else {//abs = false;
                                                        //spike tick mode
                                                        // use this as main mode should be the best
                                                        if (enemies[0].skinIndex != 6 && enemies[0].skinIndex != 22 && player.weapons[1] == 10 && !preplaceSpam[0]) {
                                                            //check hats then check range
                                                            if (near.dist2 <= 120) {
                                                                if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && player.reloads[53] == 0) {
                                                                    instaKH();
                                                                } else {
                                                                    instaX(2);
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        } else {
                                            if (player.weapons[1] && player.weapons[1] == 15 && main.coolreload.enabled && !traps.inTrap && !instaC.isTrue && !clicks.left && !clicks.right && player.reloads[player.weapons[0]] == 0 && enemies.length) {
                                                let nea = Math.atan2(enemies[0].y2 - R.y2, enemies[0].x2 - R.x2);
                                                if (player.reloads[player.weapons[1]] == 0) {
                                                    if (!my.reloaded) {
                                                        my.reloaded = true;
                                                        coolreload = false;
                                                        crh = 0;
                                                        saved.reset();
                                                        let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
                                                        if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
                                                            selectWeapon(player.weapons[fastSpeed]);
                                                        }
                                                    }
                                                } else {
                                                    //relaod
                                                    my.reloaded = false;
                                                    if (player.reloads[player.weapons[0]] > 0) {
                                                        if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
                                                            selectWeapon(player.weapons[0]);
                                                        }
                                                    } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
                                                        if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
                                                            selectWeapon(player.weapons[1]);
                                                        }
                                                    }
                                                    //

                                                    if (enemies.length) {
                                                        coolreload = true;
                                                        crh++
                                                        pathFind.show = true;
                                                        let path;
                                                        path = doPathFind(null, [enemies[0].x + 400 * Math.cos(nea + Math.PI), enemies[0].y + 400 * Math.sin(nea + Math.PI)]);
                                                        pathFind.paths = path;
                                                        packet("a", path ? Math.atan2(path[1].y - path[0].y, path[1].x - path[0].x) : lastMoveDir || undefined, 1);
                                                        police();
                                                    }
                                                }
                                            } else {
                                                if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(main.useWasd.enabled && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
                                                    if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
                                                        if (!my.reloaded) {
                                                            my.reloaded = true;
                                                            let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
                                                            if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
                                                                selectWeapon(player.weapons[fastSpeed]);
                                                            }
                                                        }
                                                    } else {
                                                        my.reloaded = false;
                                                        if (player.reloads[player.weapons[0]] > 0) {
                                                            if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
                                                                selectWeapon(player.weapons[0]);
                                                            }
                                                        } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
                                                            if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
                                                                selectWeapon(player.weapons[1]);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        if (traps.inTrap && main.autobreak.enabled) {
                                            function isAlly(sid, pSid) {
                                                tmpObj = findPlayerBySID(sid)
                                                if (!tmpObj) {
                                                    return
                                                }
                                                if (pSid) {
                                                    let pObj = findPlayerBySID(pSid)
                                                    if (!pObj) {
                                                        return
                                                    }
                                                    if (pObj.sid == sid) {
                                                        return true
                                                    } else if (tmpObj.team) {
                                                        return tmpObj.team === pObj.team ? true : false
                                                    } else {
                                                        return false
                                                    }
                                                }
                                                if (!tmpObj) {
                                                    return
                                                }
                                                if (player.sid == sid) {
                                                    return true
                                                } else if (tmpObj.team) {
                                                    return tmpObj.team === player.team ? true : false
                                                } else {
                                                    return false
                                                }
                                            }
                                            if (!clicks.left && !clicks.right && !instaC.isTrue) {
                                                let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 20 && !isAlly(obj.owner.sid) && obj.active)[0]
                                                let R = player;
                                                let weapon = R.weapons[0];
                                                if (traps.notFast()) {
                                                    weapon = player.weapons[1]
                                                } else {
                                                    weapon = player.weapons[0];
                                                }
                                                if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
                                                    selectWeapon(weapon);
                                                }
                                                if (player.reloads[weapon] == 0 && !my.waitHit) {
                                                    sendAutoGather();
                                                    my.waitHit = 1;
                                                    game.tickBase(() => {
                                                        sendAutoGather();
                                                        my.waitHit = 0;
                                                    }, 1);
                                                }
                                            }
                                        }
                                        if (clicks.middle && !traps.inTrap) {
                                            if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
                                                if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
                                                    instaC.bowMovement();
                                                } else {
                                                    instaC.rangeType();
                                                }
                                            }
                                        }
                                        if (macro.t && !traps.inTrap) {
                                            if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
                                                instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
                                            }
                                        }
                                        if (macro["."] && !traps.inTrap) {
                                            if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
                                                instaC.boostTickMovement();
                                            }
                                        }
                                        if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
                                            packet("D", getAttackDir());
                                        }
                                        //hatchanger
                                        let hatChanger = function () {
                                            if (my.anti0Tick > 0) {
                                                buyEquip(6, 0);
                                            } else {
                                                if (clicks.left || clicks.right || bullspamming) {
                                                    if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                                        buyEquip(7, 0);
                                                    } else {
                                                        if (clicks.left) {
                                                            buyEquip(player.reloads[player.weapons[0]] == 0 ? main.autoGrind.enabled ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : (false && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (false && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
                                                        } else if (clicks.right) {
                                                            buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : player.soldierAnti ? 6 : (false && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (false && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
                                                        } else if (bullspamming) {
                                                            bloodthirster ? buyEquip(21, 0) : buyEquip(7, 0);
                                                        }
                                                    }
                                                } else if (traps.inTrap) {
                                                    if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
                                                        buyEquip(my.anti0Tick > 0 ? 6 : player.empAnti ? 22 : player.soldierAnti ? 6 : 40, 0);
                                                    } else {
                                                        if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                                            buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 22 : player.soldierAnti ? 6 : 7, 0);
                                                        } else {
                                                            buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 22 : 6, 0);
                                                        }
                                                    }
                                                } else {
                                                    if (player.empAnti || player.soldierAnti) {
                                                        buyEquip(player.empAnti ? 22 : 6, 0);
                                                    } else {
                                                        if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
                                                            buyEquip(7, 0);
                                                        } else {
                                                            if (near.dist2 <= 300) {
                                                                buyEquip((false && near.antiBull > 0) ? 11 : (false && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
                                                            } else {
                                                                biomeGear(1);
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        let accChanger = function () {
                                            if (clicks.left && player.tailIndex == 11) {
                                                buyEquip(0, 1);
                                            } else {
                                                if (near.dist2 <= 300) {
                                                    buyEquip(19, 1);
                                                } else {
                                                    buyEquip(11, 1);
                                                }
                                            }
                                        }
                                        if (storeMenu.style.display != "block" && !instaC.ticking) {
                                            if (!coolreload) hatChanger();
                                            accChanger();
                                        }
                                        function atp() {
                                            let dir;
                                            let joe = false;
                                            function fgd(a, b) {
                                                return Math.sqrt(Math.pow((b.y2 - a[2]), 2) + Math.pow((b.x2 - a[1]), 2));
                                            }
                                            function fgdo(a, b) {
                                                if (a == player) {
                                                    return Math.sqrt(Math.pow((b.y - a.y2), 2) + Math.pow((b.x - a.x2), 2));
                                                } else if (b == player) {
                                                    return Math.sqrt(Math.pow((b.y2 - a.y), 2) + Math.pow((b.x2 - a.x), 2));
                                                } else {
                                                    return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
                                                }
                                            }
                                            function fgda(a, b) {
                                                return Math.sqrt(Math.pow((b[2] - a[2]), 2) + Math.pow((b[2] - a[1]), 2));
                                            }
                                            if (enemies.length && main.autoPush.enabled) {
                                                let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) {
                                                    return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                                                })[0];
                                                if (nearTrap && fgdo(player, tracker.nearestEnemy) <= 170) {
                                                    let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function (a, b) {
                                                        return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
                                                    })[0];
                                                    let buildings = gameObjects.sort((a, b) => Math.hypot(fgdo(tracker.nearestEnemy, a) - fgdo(tracker.nearestEnemy, b)))
                                                    //let spike = buildings.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(tracker.nearestEnemy.inTrap, obj) < tracker.nearestEnemy.inTrap.scale + obj.scale + 40 && !isAlly(obj.owner.sid, tracker.nearestEnemy.sid) && obj.active)[0]
                                                    if (spike) {
                                                        let angle = Math.atan2(tracker.nearestEnemy.y2 - spike.y, tracker.nearestEnemy.x2 - spike.x)
                                                        let point = {
                                                            x: enemies[0].x2 + Math.cos(angle) * 62,
                                                            y: enemies[0].y2 + Math.sin(angle) * 62,
                                                        }
                                                        if (fgdo(point, player) < 20) {
                                                            point = {
                                                                x: enemies[0].x2 + Math.cos(angle) * 52,
                                                                y: enemies[0].y2 + Math.sin(angle) * 52,
                                                            }
                                                        }/*
                                            tracker.draw4.point.x = point.x
                                            tracker.draw4.point.y = point.y
                                            tracker.draw4.spike.x = spike.x
                                            tracker.draw4.spike.y = spike.y*/

                                                        dir = Math.atan2(point.y - player.y2, point.x - player.x2)
                                                        joe = true

                                                    }
                                                }
                                            }
                                        }



                                        if (main.autoPush.enabled && enemy.length && !traps.inTrap && !instaC.ticking) {
                                            autoPush();
                                        } else {
                                            if (my.autoPush) {
                                                pathFind.paths = []
                                                my.autoPush = false;
                                                packet("a", lastMoveDir || undefined, 1);
                                            }
                                        }
                                        if (instaC.ticking) {
                                            instaC.ticking = false;
                                        }
                                        if (instaC.syncHit) {
                                            instaC.syncHit = false;
                                        }
                                        if (player.empAnti) {
                                            player.empAnti = false;
                                        }
                                        if (player.soldierAnti) {
                                            player.soldierAnti = false;
                                        }
                                        if (my.anti0Tick > 0) {
                                            my.anti0Tick--;
                                        }
                                        if (traps.replaced) {
                                            traps.replaced = false;
                                        }
                                        if (traps.antiTrapped) {
                                            traps.antiTrapped = false;
                                        }
                                    }
                                }
                                if (botSkts.length) {
                                    botSkts.forEach((bots) => {
                                        if (true) {
                                            bots[0].ssend("player", player, near, botIDS);
                                        }
                                    });
                                }
                            }
                            // UPDATE LEADERBOARD:
                            /*
                                            function updateLeaderboard(data) {
                                                UTILS.removeAllChildren(leaderboardData);
                                                var tmpC = 1;
                                                for (var i = 0; i < data.length; i += 3) {
                                                    // console.log(data);
                                                    (function (i) {
                                                        UTILS.generateElement({
                                                            class: "leaderHolder",
                                                            parent: leaderboardData,
                                                            children: [
                                                                UTILS.generateElement({
                                                                    class: "leaderboardItem",
                                                                    style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;", //"font-size: 18px;",
                                                                    text: (data[i + 1] != "" ? data[i + 1] : "unknown") + " [" + data[i] + "]"
                                                                }),
                                                                UTILS.generateElement({
                                                                    class: "a", //class: "leaderScore",
                                                                    style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;",
                                                                    text: ("‎ " + UTILS.kFormat(data[i + 2]) || "‎ 0")
                                                                })
                                                            ]
                                                        });
                                                    })(i);
                                                    tmpC++;
                                                }
                                            }*/
                            function updateLeaderboard(data) {
                                lastLeaderboardData = data;
                                UTILS.removeAllChildren(leaderboardData);
                                let tmpC = 1;
                                for (let i = 0; i < data.length; i += 3) {
                                    (function (i) {
                                        UTILS.generateElement({
                                            class: "leaderHolder",
                                            parent: leaderboardData,
                                            children: [
                                                UTILS.generateElement({
                                                    class: "leaderboardItem",
                                                    style: "color:" + ((data[i] == playerSID) ? "#fff" : "rgba(255,255,255,0.6)") + "; font-size: 16px;", //0.6
                                                    text: /*tmpC + ". " + */ (data[i + 1] != "" ? data[i + 1] + " - " + " [" + data[i] + "]" : "unknown")
                                                }),
                                                UTILS.generateElement({
                                                    class: "leaderScore",
                                                    style: "font-size: 16px;", // Change the font size here for the gold counter
                                                    text: UTILS.sFormat(data[i + 2]) || "0"
                                                })
                                            ]
                                        });
                                    })(i);
                                    tmpC++;
                                }
                            }

                            // LOAD GAME OBJECT:
                            function loadGameObject(data) {
                                for (let i = 0; i < data.length;) {
                                    objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
                                                      data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
                                        sid: data[i + 7]
                                    } : null));
                                    i += 8;
                                }
                            }
                            // ADD AI:
                            function loadAI(data) {
                                for (let i = 0; i < ais.length; ++i) {
                                    ais[i].forcePos = !ais[i].visible;
                                    ais[i].visible = false;
                                }
                                if (data) {
                                    let tmpTime = performance.now();
                                    for (let i = 0; i < data.length;) {
                                        tmpObj = findAIBySID(data[i]);
                                        if (tmpObj) {
                                            tmpObj.index = data[i + 1];
                                            tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
                                            tmpObj.t2 = tmpTime;
                                            tmpObj.x1 = tmpObj.x;
                                            tmpObj.y1 = tmpObj.y;
                                            tmpObj.x2 = data[i + 2];
                                            tmpObj.y2 = data[i + 3];
                                            tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
                                            tmpObj.d2 = data[i + 4];
                                            tmpObj.health = data[i + 5];
                                            tmpObj.dt = 0;
                                            tmpObj.visible = true;
                                        } else {
                                            tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
                                            tmpObj.x2 = tmpObj.x;
                                            tmpObj.y2 = tmpObj.y;
                                            tmpObj.d2 = tmpObj.dir;
                                            tmpObj.health = data[i + 5];
                                            if (!aiManager.aiTypes[data[i + 1]].name) tmpObj.name = config.cowNames[data[i + 6]];
                                            tmpObj.forcePos = true;
                                            tmpObj.sid = data[i];
                                            tmpObj.visible = true;
                                        }
                                        i += 7;
                                    }
                                }
                            }
                            // ANIMATE AI:
                            function animateAI(sid) {
                                tmpObj = findAIBySID(sid);
                                if (tmpObj) tmpObj.startAnim();
                            }
                            function findDel() {
                                let mooPing = window.pingTime;
                                let generatedPing = window.manhandle;
                                return Math.min(mooPing, generatedPing);
                            }
                            function gatherAnimation(sid, didHit, index) {
                                tmpObj = findPlayerBySID(sid);
                                if (tmpObj == enemies[0] && enemies.length) {
                                    // lets do preplace
                                    if (overrides.hitNextTick && overrides.check()) {
                                        bullspams++;
                                        bullspamming = true;
                                        my.autoAim = true;
                                        sendAutoGather();
                                        my.waitHit = 1;
                                        game.tickBase(() => {
                                            overrides.hitNextTick = false;
                                            my.autoAim = false;
                                            sendAutoGather();
                                            bullspamming = false;
                                            my.waitHit = 0;
                                            overrides.reset();
                                        }, 1);
                                    }
                                    preplaceOverride = true;
                                    playerHit.ene = true;
                                }
                                if (tmpObj == player) {
                                    if (overrides.placeNextTick) {
                                        place(2, near.aim2);
                                        overrides.reset();
                                    }
                                    preplaceOverride = true;
                                    playerHit.me = true;
                                }
                                if (ntpp && lppc > 0 && enemies.length && near.dist2 <= 300) {
                                    let mode = enemies[0].skinIndex == 6 ? 4 : 2;

                                    preplaceDelay.gatherAnimation = Date.now();
                                    ntpp = false;
                                    lppc = 0;
                                    if (my.autoPush) {
                                        for (let e = 0; e < 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) place(4, e);
                                    } else {
                                        place(mode, Math.atan2(enemies[0].y - player.y, enemies[0].x - player.x));
                                    }
                                }
                                if (ntpp2 && lppc2 > 0 && enemies.length && near.dist2 <= 300) {
                                    let mode = enemies[0].skinIndex == 6 ? 4 : 2;
                                    preplaceDelay.gatherAnimation = Date.now();
                                    ntpp2 = false;
                                    lppc2 = 0;
                                    if (my.autoPush) {
                                        for (let e = 0; e < 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) place(4, e);
                                    } else {
                                        //for (let
                                        place(mode, Math.atan2(enemies[0].y - player.y, enemies[0].x - player.x));
                                    }
                                }
                                if (tmpObj) {
                                    tmpObj.startAnim(didHit, index);
                                    tmpObj.gatherIndex = index;
                                    tmpObj.gathering = 1;
                                    if (didHit) {
                                        let tmpObjects = objectManager.hitObj;
                                        objectManager.hitObj = [];

                                        game.tickBase(() => {
                                            let delay = findDel();
                                            tmpObj = findPlayerBySID(sid);
                                            let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
                                            tmpObjects.forEach((healthy) => {
                                                healthy.healthMov = healthy.health - val / 2;
                                                healthy.health -= val;
                                                //breakableObjects[healthy.sid];
                                                //love to https://gist.github.com/bendc/76c48ce53299e6078a76
                                                let h, s, l;
                                                let color = (() => {
                                                    const randomInt = (min, max) => {
                                                        return Math.floor(Math.random() * (max - min + 1)) + min;
                                                    };
                                                    h = randomInt(0, 360);
                                                    s = randomInt(42, 98);
                                                    l = randomInt(40, 90);
                                                    // return `hsl(${h},${s}%,${l}%)`;
                                                })();
                                                //and love https://stackoverflow.com/questions/36721830/convert-hsl-to-rgb-and-hex
                                                function hslToHex(h, s, l) {
                                                    l /= 100;
                                                    const a = s * Math.min(l, 1 - l) / 100;
                                                    const f = n => {
                                                        const k = (n + h / 30) % 12;
                                                        const color = l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
                                                        return Math.round(255 * color).toString(16).padStart(2, '0');// convert to Hex and prefix "0" if needed
                                                    };
                                                    return `#${f(0)}${f(8)}${f(4)}`;
                                                }
                                                console.log(hslToHex(h, s, l));
                                                if (lur) showDamageText(healthy.x, healthy.y, val, hslToHex(h, s, l));
                                            });
                                        }, 1);
                                    }
                                }
                            }
                            function showDamageText(x, y, value, color) {
                                textManager.showText(x, y, 30, 0.15, 550, Math.round(value), color);
                            }
                            // WIGGLE GAME OBJECT:
                            function wiggleGameObject(dir, sid) {
                                tmpObj = findObjectBySid(sid);
                                if (tmpObj) {
                                    tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
                                    tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
                                    if (tmpObj.health) {
                                        objectManager.hitObj.push(tmpObj);
                                    }
                                }
                            }
                            // SHOOT TURRET:
                            function shootTurret(sid, dir) {
                                tmpObj = findObjectBySid(sid);
                                if (tmpObj) {
                                    if (!config.anotherVisual) {
                                        tmpObj.lastDir = dir;
                                    } else {
                                        tmpObj.dir = dir;
                                    }
                                    tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
                                    tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
                                }
                            }
                            function updatePlayerValue(index, value, updateView) {
                                //preplaceDelay.gatherAnimation = Date.now();
                                if (player) {
                                    player[index] = value;

                                    if (updateView) {
                                        updateStatusDisplay();
                                    }

                                    if (index === "points" && configs.autoBuy) {
                                        autoBuy.hat();
                                        autoBuy.acc();
                                    }

                                    if (index === "stone" || index === "wood") {
                                        if (main.autoreplace.enabled) perfectReplace();
                                    }
                                }
                            }
                            // ACTION BAR:
                            function updateItems(data, wpn) {
                                if (data) {
                                    if (wpn) {
                                        player.weapons = data;
                                        player.primaryIndex = player.weapons[0];
                                        player.secondaryIndex = player.weapons[1];
                                        if (!instaC.isTrue) {
                                            selectWeapon(player.weapons[0]);
                                        }
                                    } else {
                                        player.items = data;
                                    }
                                }
                                for (let i = 0; i < items.list.length; i++) {
                                    let tmpI = items.weapons.length + i;
                                    getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
                                }
                                for (let i = 0; i < items.weapons.length; i++) {
                                    getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
                                }
                                let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
                                if (kms) {
                                    getEl("actionBarItem3").style.display = "none";
                                    getEl("actionBarItem4").style.display = "inline-block";
                                }
                            }
                            // ADD PROJECTILE:
                            function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
                                projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
                                runAtNextTick.push(Array.prototype.slice.call(arguments));
                            }
                            // REMOVE PROJECTILE:
                            function remProjectile(sid, range) {
                                for (let i = 0; i < projectiles.length; ++i) {
                                    if (projectiles[i].sid == sid) {
                                        projectiles[i].range = range;
                                        let tmpObjects = objectManager.hitObj;
                                        objectManager.hitObj = [];
                                        game.tickBase(() => {
                                            let val = projectiles[i].dmg;
                                            tmpObjects.forEach((healthy) => {
                                                if (healthy.projDmg) {
                                                    healthy.health -= val;
                                                }
                                            });
                                        }, 1);
                                    }
                                }
                            }
                            // SHOW ALLIANCE MENU:
                            function allianceNotification(sid, name) {
                                let findBotSID = findSID(bots, sid);
                                if (findBotSID) { }
                            }
                            function setPlayerTeam(team, isOwner) {
                                if (player) {
                                    player.team = team;
                                    player.isOwner = isOwner;
                                    if (team == null)
                                        alliancePlayers = [];
                                }
                            }
                            function setAlliancePlayers(data) {
                                alliancePlayers = data;
                            }
                            // STORE MENU:
                            function updateStoreItems(type, id, index) {
                                if (index) {
                                    if (!type)
                                        player.tails[id] = 1;
                                    else {
                                        player.latestTail = id;
                                    }
                                } else {
                                    if (!type)
                                        player.skins[id] = 1,
                                            id == 7 && (my.reSync = true); // testing perfect bulltick...
                                    else {
                                        player.latestSkin = id;
                                    }
                                }
                            }
                            // SEND MESSAGE:
                            function receiveChat(sid, message) {
                                if (!touchmylittlefuckingboobs) {
                                    if (message == "!s dc " + player.name) {
                                        packet("B");
                                    }
                                }
                                let tmpPlayer = findPlayerBySID(sid);
                                let countDown = 0;
                                let coolDownForAI = false;
                                addChatLog(message, "#fff", tmpPlayer.name + "[" + tmpPlayer.sid + "]:", tmpPlayer == player || (tmpPlayer.team && tmpPlayer.team == player.team) ? "#279df1" : "#fff");
                                if (false && tmpPlayer.sid !== player.sid && !coolDownForAI) {
                                    countDown++;
                                    coolDownForAI = true;
                                    const msg = tmpPlayer.chatMessage;

                                    const apiUrl = `https://lollo.andorrturtle.repl.co/get_response`;
                                    console.log(apiUrl);

                                    const request = new XMLHttpRequest();
                                    request.open('POST', apiUrl, true);

                                    request.setRequestHeader('Content-Type', 'application/json');

                                    request.onreadystatechange = function () {
                                        if (request.readyState == 4 && request.status == 200) {
                                            const data = JSON.parse(request.responseText);
                                            let ai_response = data.cnt;
                                            var responseParts = [];

                                            while (ai_response.length > 24) {
                                                let part = ai_response.substring(0, 24);
                                                part = part.replace(/\b(ing)\b/g, "in'");
                                                part = part.replace(/\b(you)\b/g, " yoo ");
                                                part = part.replace(/\b(Hello)\b/g, " Ugga ");
                                                part = part.replace(/\b(are)\b/g, "");
                                                part = part.replace(/\b(today)\b/g, " todae ");
                                                part = part.replace(/\b(angry)\b/g, " ANGERY ");
                                                part = part.replace(/\b(I )\b/g, " Me ");
                                                part = part.replace(/\b(I'm)\b/g, " Me am ");
                                                part = part.replace(/\b(my)\b/g, " Me's ");
                                                part = part.replace(/\b(good)\b/g, " gud ");
                                                part = part.replace(/\b(bad)\b/g, " bad ");
                                                part = part.replace(/\b(great)\b/g, " grate ");
                                                part = part.replace(/\b(how)\b/g, " how ");
                                                part = part.replace(/\b(fine)\b/g, " fine ");
                                                part = part.replace(/\b(Thank you)\b/g, " Thank ");
                                                part = part.replace(/\b(Thank)\b/g, " Tank ");
                                                part = part.replace(/\b(very)\b/g, " varee ");
                                                part = part.replace(/\b(well)\b/g, " well ");
                                                part = part.replace(/\b(happy)\b/g, " happee ");
                                                part = part.replace(/\b(cool)\b/g, " coo ");
                                                part = part.replace(/\b(yes)\b/g, " yep ");
                                                part = part.replace(/\b(no)\b/g, " nope ");
                                                part = part.replace(/\b(sad)\b/g, " saad ");
                                                part = part.replace(/\b(mad)\b/g, " mad ");
                                                part = part.replace(/\b(laugh)\b/g, " hehe ");
                                                part = part.replace(/\b(what)\b/g, " wat ");
                                                part = part.replace(/\b(why)\b/g, " whai ");
                                                part = part.replace(/\b(where)\b/g, " ware ");
                                                part = part.replace(/\b(who)\b/g, " hoo ");
                                                part = part.replace(/\b(quick)\b/g, " quik ");
                                                part = part.replace(/\b(slow)\b/g, " sloo ");
                                                part = part.replace(/\b(yay)\b/g, " yay ");
                                                part = part.replace(/\b(sad)\b/g, " saad ");
                                                part = part.replace(/\b(anger)\b/g, " ANGERY ");
                                                part = part.replace(/\b(great)\b/g, " grate ");
                                                responseParts.push(part);
                                                ai_response = ai_response.substring(24);
                                            }
                                            if (ai_response.length > 0) {
                                                ai_response = ai_response.replace(/ing/g, "in'");
                                                ai_response = ai_response.replace(/you/g, " yoo ");
                                                ai_response = ai_response.replace(/\b(Hello)\b/g, " Ooga Booga ");
                                                ai_response = ai_response.replace(/\b(are)\b/g, "");
                                                ai_response = ai_response.replace(/\b(today)\b/g, " todae ");
                                                ai_response = ai_response.replace(/\b(angry)\b/g, " ME EAT YOO ");
                                                ai_response = ai_response.replace(/\b(I )\b/g, " Me ");
                                                ai_response = ai_response.replace(/\b(I'm)\b/g, " Me am ");
                                                ai_response = ai_response.replace(/\b(my)\b/g, " Me's ");
                                                ai_response = ai_response.replace(/\b(good)\b/g, " gud ");
                                                ai_response = ai_response.replace(/\b(bad)\b/g, " bad ");
                                                ai_response = ai_response.replace(/\b(great)\b/g, " grate ");
                                                ai_response = ai_response.replace(/\b(how)\b/g, " how ");
                                                ai_response = ai_response.replace(/\b(fine)\b/g, " fine ");
                                                ai_response = ai_response.replace(/\b(Thank you)\b/g, " Thank ");
                                                ai_response = ai_response.replace(/\b(Thank)\b/g, " Tank ");
                                                ai_response = ai_response.replace(/\b(very)\b/g, " varee ");
                                                ai_response = ai_response.replace(/\b(well)\b/g, " well ");
                                                ai_response = ai_response.replace(/\b(happy)\b/g, " happee ");
                                                ai_response = ai_response.replace(/\b(cool)\b/g, " coo ");
                                                ai_response = ai_response.replace(/\b(yes)\b/g, " yep ");
                                                ai_response = ai_response.replace(/\b(no)\b/g, " nope ");
                                                ai_response = ai_response.replace(/\b(sad)\b/g, " saad ");
                                                ai_response = ai_response.replace(/\b(mad)\b/g, " mad ");
                                                ai_response = ai_response.replace(/\b(laugh)\b/g, " hehe ");
                                                ai_response = ai_response.replace(/\b(what)\b/g, " wat ");
                                                ai_response = ai_response.replace(/\b(why)\b/g, " whai ");
                                                ai_response = ai_response.replace(/\b(where)\b/g, " ware ");
                                                ai_response = ai_response.replace(/\b(who)\b/g, " hoo ");
                                                ai_response = ai_response.replace(/\b(quick)\b/g, " quik ");
                                                ai_response = ai_response.replace(/\b(slow)\b/g, " sloo ");
                                                ai_response = ai_response.replace(/\b(yay)\b/g, " yay ");
                                                ai_response = ai_response.replace(/\b(sad)\b/g, " saad ");
                                                ai_response = ai_response.replace(/\b(anger)\b/g, " ANGERY ");
                                                ai_response = ai_response.replace(/\b(great)\b/g, " grate ");
                                                responseParts.push(ai_response);
                                            }
                                            var lololol = 1;

                                            responseParts.forEach(function (part, index) {
                                                setTimeout(function () {
                                                    io.send('6', "AI: " + part);
                                                    if (index === responseParts.length - 1) {
                                                        coolDownForAI = false;
                                                    }
                                                }, index * lololol);
                                                lololol = 1000;
                                            });
                                        } else {
                                            console.log("error");
                                        }
                                    };
                                    var datasss = {
                                        message: msg,
                                    };
                                    request.send(JSON.stringify(datasss));
                                }
                                if (tmpPlayer) {
                                    if (!config.anotherVisual) {
                                        allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message, tmpPlayer));
                                    } else {
                                        tmpPlayer.chatMessage = ((text) => {
                                            let tmpString;
                                            return text;
                                        })(message);
                                        tmpPlayer.chatCountdown = config.chatCountdown;
                                    }
                                } else {
                                }
                            }
                            // MINIMAP:
                            function updateMinimap(data) {
                                minimapData = data;
                            }
                            // SHOW ANIM TEXT:
                            var TickDmg = 0;
                            var TickHeal = 0;
                            var TickDmgX = 0;
                            var TickHealX = 0;
                            var TickDmgY = 0;
                            var TickHealY = 0;
                            var DmgPerTick = [];
                            var HealPerTick = [];
                            var DmgXPerTick = [];
                            var HealXPerTick = [];
                            var DmgYPerTick = [];
                            var HealYPerTick = [];
                            function showText(x, y, value, type, color) {
                                //Mn(e, t, n, i) {
                                let e = x,
                                    t = y,
                                    n = value,
                                    i = type,
                                    m = textManager;
                                if (lur) {
                                    HealYPerTick.push(t)
                                    HealXPerTick.push(e)
                                    if (n >= 0) {
                                        DmgPerTick.push(n)
                                        DmgYPerTick.push(t)
                                        DmgXPerTick.push(e)
                                    } else {
                                        HealPerTick.push(n)
                                        HealYPerTick.push(t)
                                        HealXPerTick.push(e)
                                    }
                                    game.tickBase(() => {
                                        for (let i = 0; i < DmgPerTick.length; i++) {
                                            TickDmg = TickDmg + DmgPerTick[i]
                                            TickDmgX = TickDmgX + DmgXPerTick[i]
                                            if (i == DmgPerTick.length - 1) {
                                                TickDmgX = TickDmgX / DmgPerTick.length + 1
                                            }
                                            TickDmgY = TickDmgY + DmgYPerTick[i]
                                            if (i == DmgPerTick.length - 1) {
                                                TickDmgY = TickDmgY / DmgPerTick.length + 1
                                            }
                                        }
                                        for (let i = 0; i < HealPerTick.length; i++) {
                                            TickHeal = TickHeal + HealPerTick[i]
                                            TickHealX = TickHealX + HealXPerTick[i]
                                            if (i == HealPerTick.length - 1) {
                                                TickHealX = TickHealX / HealPerTick.length + 1
                                            }
                                            TickHealY = TickHealY + HealYPerTick[i]
                                            if (i == HealPerTick.length - 1) {
                                                TickHealY = TickHealY / HealPerTick.length + 1
                                            }
                                        }
                                        if (TickHeal < 0 && TickHeal != 0) {
                                            m.showText(TickHealX, TickHealY, 40, .18, 500, "" + Math.abs(TickHeal), TickHeal >= 0 ? "#fff" : "#8ecc51") //e - x // t - y
                                        }
                                        if (TickDmg > 0) {
                                            m.showText(TickDmgX, TickDmgY, 40, .18, 500, "" + Math.abs(TickDmg), TickDmg >= 0 ? "#fff" : "#8ecc51") //e - x // t - y
                                        }
                                        TickDmg = 0;
                                        TickHeal = 0;
                                        TickDmgX = 0;
                                        TickHealX = 0;
                                        TickDmgY = 0;
                                        TickHealY = 0;
                                        DmgPerTick = [];
                                        HealPerTick = [];
                                        DmgXPerTick = [];
                                        HealXPerTick = [];
                                        DmgYPerTick = [];
                                        HealYPerTick = [];
                                    }, 1);
                                } else {
                                    textManager.showText(e, t, 40, .18, 500, Math.abs(n), n >= 0 ? "#fff" : "#8ecc51")
                                }
                                /*if (lur) {
                                                    textManager.stack.push({ x: x, y: y, value: value });
                                                } else {
                                                    textManager.showText(x, y, 50, 0.18, 500, Math.abs(value), color);
                                                }*/
                            }
                            /** APPLY SOCKET CODES */
                            // BOT:
                            let bots = [];
                            let ranLocation = {
                                x: UTILS.randInt(35, 14365),
                                y: UTILS.randInt(35, 14365)
                            };
                            setInterval(() => {
                                ranLocation = {
                                    x: UTILS.randInt(35, 14365),
                                    y: UTILS.randInt(35, 14365)
                                };
                            }, 60000);
                            class Bot {
                                constructor(id, sid, hats, accessories) {
                                    this.id = id;
                                    this.sid = sid;
                                    this.team = null;
                                    this.skinIndex = 0;
                                    this.tailIndex = 0;
                                    this.hitTime = 0;
                                    this.iconIndex = 0;
                                    this.enemy = [];
                                    this.near = [];
                                    this.dist2 = 0;
                                    this.aim2 = 0;
                                    this.tick = 0;
                                    this.itemCounts = {};
                                    this.latestSkin = 0;
                                    this.latestTail = 0;
                                    this.points = 0;
                                    this.tails = {};
                                    for (let i = 0; i < accessories.length; ++i) {
                                        if (accessories[i].price <= 0)
                                            this.tails[accessories[i].id] = 1;
                                    }
                                    this.skins = {};
                                    for (let i = 0; i < hats.length; ++i) {
                                        if (hats[i].price <= 0)
                                            this.skins[hats[i].id] = 1;
                                    }
                                    this.spawn = function (moofoll) {
                                        this.upgraded = 0;
                                        this.enemy = [];
                                        this.near = [];
                                        this.active = true;
                                        this.alive = true;
                                        this.lockMove = false;
                                        this.lockDir = false;
                                        this.minimapCounter = 0;
                                        this.chatCountdown = 0;
                                        this.shameCount = 0;
                                        this.shameTimer = 0;
                                        this.sentTo = {};
                                        this.gathering = 0;
                                        this.autoGather = 0;
                                        this.animTime = 0;
                                        this.animSpeed = 0;
                                        this.mouseState = 0;
                                        this.buildIndex = -1;
                                        this.weaponIndex = 0;
                                        this.dmgOverTime = {};
                                        this.noMovTimer = 0;
                                        this.maxXP = 300;
                                        this.XP = 0;
                                        this.age = 1;
                                        this.kills = 0;
                                        this.upgrAge = 2;
                                        this.upgradePoints = 0;
                                        this.x = 0;
                                        this.y = 0;
                                        this.zIndex = 0;
                                        this.xVel = 0;
                                        this.yVel = 0;
                                        this.slowMult = 1;
                                        this.dir = 0;
                                        this.nDir = 0;
                                        this.dirPlus = 0;
                                        this.targetDir = 0;
                                        this.targetAngle = 0;
                                        this.maxHealth = 100;
                                        this.health = this.maxHealth;
                                        this.oldHealth = this.maxHealth;
                                        this.scale = config.playerScale;
                                        this.speed = config.playerSpeed;
                                        this.resetMoveDir();
                                        this.resetResources(moofoll);
                                        this.items = [0, 3, 6, 10];
                                        this.weapons = [0];
                                        this.shootCount = 0;
                                        this.weaponXP = [];
                                        this.reloads = {};
                                        this.whyDie = "";
                                    };
                                    // RESET MOVE DIR:
                                    this.resetMoveDir = function () {
                                        this.moveDir = undefined;
                                    };
                                    // RESET RESOURCES:
                                    this.resetResources = function (moofoll) {
                                        for (let i = 0; i < config.resourceTypes.length; ++i) {
                                            this[config.resourceTypes[i]] = moofoll ? 100 : 0;
                                        }
                                    };
                                    // SET DATA:
                                    this.setData = function (data) {
                                        this.id = data[0];
                                        this.sid = data[1];
                                        this.name = data[2];
                                        this.x = data[3];
                                        this.y = data[4];
                                        this.dir = data[5];
                                        this.health = data[6];
                                        this.maxHealth = data[7];
                                        this.scale = data[8];
                                        this.skinColor = data[9];
                                    };
                                    // SHAME SYSTEM:
                                    /*this.judgeShame = function () {
                                          if (this.oldHealth < this.health) {
                                              if (this.hitTime) {
                                                  let timeSinceHit = this.tick - this.hitTime;
                                                  this.hitTime = 0;
                                                  if (timeSinceHit < 2) {
                                                      this.shameCount++;
                                                  } else {
                                                      this.shameCount = Math.max(0, this.shameCount - 2);
                                                  }
                                              }
                                          } else if (this.oldHealth > this.health) {
                                              this.hitTime = this.tick;
                                          }
                                      };*/
                                    this.closeSockets = function (websc) {
                                        websc.close();
                                    };
                                    this.whyDieChat = function (websc, whydie) {
                                        websc.sendWS("6", "XDDD why die " + whydie);
                                    };
                                }
                            };
                            class BotObject {
                                constructor(sid) {
                                    this.sid = sid;
                                    // INIT:
                                    this.init = function (x, y, dir, scale, type, data, owner) {
                                        data = data || {};
                                        this.active = true;
                                        this.x = x;
                                        this.y = y;
                                        this.scale = scale;
                                        this.owner = owner;
                                        this.id = data.id;
                                        this.dmg = data.dmg;
                                        this.trap = data.trap;
                                        this.teleport = data.teleport;
                                        this.isItem = this.id != undefined;
                                    };
                                }
                            };
                            class BotObjManager {
                                constructor(botObj, fOS) {
                                    // DISABLE OBJ:
                                    this.disableObj = function (obj) {
                                        obj.active = false;
                                        if (config.anotherVisual) {
                                        } else {
                                            obj.alive = false;
                                        }
                                    };
                                    // ADD NEW:
                                    let tmpObj;
                                    this.add = function (sid, x, y, dir, s, type, data, setSID, owner) {
                                        tmpObj = fOS(sid);
                                        if (!tmpObj) {
                                            tmpObj = botObj.find((tmp) => !tmp.active);
                                            if (!tmpObj) {
                                                tmpObj = new BotObject(sid);
                                                botObj.push(tmpObj);
                                            }
                                        }
                                        if (setSID) {
                                            tmpObj.sid = sid;
                                        }
                                        tmpObj.init(x, y, dir, s, type, data, owner);
                                    };
                                    // DISABLE BY SID:
                                    this.disableBySid = function (sid) {
                                        let find = fOS(sid);
                                        if (find) {
                                            this.disableObj(find);
                                        }
                                    };
                                    // REMOVE ALL FROM PLAYER:
                                    this.removeAllItems = function (sid, server) {
                                        botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
                                    };
                                }
                            };
                            function botSpawn(id) {
                                let bot;
                                if (testMode) {
                                    return;
                                    bot = id && new WebSocket(`wss://elon_musk_hentai.io/websocket`);
                                } else {
                                    bot = id && new WebSocket(WS.url.split("&")[0] + "&token=" + encodeURIComponent(id));
                                }
                                let botPlayer = new Map();
                                let botSID;
                                let botObj = [];
                                let nearObj = [];
                                let bD = {
                                    x: 0,
                                    y: 0,
                                    inGame: false,
                                    closeSocket: false,
                                    whyDie: ""
                                };
                                let oldXY = {
                                    x: 0,
                                    y: 0,
                                };
                                let botObjManager = new BotObjManager(botObj, function (sid) { return findSID(botObj, sid); });
                                bot.binaryType = "arraybuffer";
                                bot.first = true;
                                bot.sendWS = function (type) {
                                    // EXTRACT DATA ARRAY:
                                    let data = Array.prototype.slice.call(arguments, 1);
                                    // SEND MESSAGE:
                                    let binary = window.msgpack.encode([type, data]);
                                    bot.send(binary);
                                };
                                bot.spawn = function () {
                                    bot.sendWS("M", {
                                        name: "AAAAAAAAAAAAAAA",
                                        moofoll: 1,
                                        skin: "__proto__"
                                    });
                                };
                                bot.sendUpgrade = function (index) {
                                    bot.sendWS("H", index);
                                };
                                bot.place = function (id, a) {
                                    try {
                                        let item = items.list[botPlayer.items[id]];
                                        if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (true ? 99 : item.group.limit ? item.group.limit : 99)) {
                                            bot.sendWS("G", botPlayer.items[id]);
                                            bot.sendWS("d", 1, a);
                                            bot.sendWS("G", botPlayer.weaponIndex, true);
                                        }
                                    } catch (e) {
                                    }
                                };
                                bot.buye = function (id, index) {
                                    let nID = 0;
                                    if (botPlayer.alive && botPlayer.inGame) {
                                        if (index == 0) {
                                            if (botPlayer.skins[id]) {
                                                if (botPlayer.latestSkin != id) {
                                                    bot.sendWS("c", 0, id, 0);
                                                }
                                            } else {
                                                let find = findID(hats, id);
                                                if (find) {
                                                    if (botPlayer.points >= find.price) {
                                                        bot.sendWS("c", 1, id, 0);
                                                        bot.sendWS("c", 0, id, 0);
                                                    } else {
                                                        if (botPlayer.latestSkin != nID) {
                                                            bot.sendWS("c", 0, nID, 0);
                                                        }
                                                    }
                                                } else {
                                                    if (botPlayer.latestSkin != nID) {
                                                        bot.sendWS("c", 0, nID, 0);
                                                    }
                                                }
                                            }
                                        } else if (index == 1) {
                                            if (botPlayer.tails[id]) {
                                                if (botPlayer.latestTail != id) {
                                                    bot.sendWS("c", 0, id, 1);
                                                }
                                            } else {
                                                let find = findID(accessories, id);
                                                if (find) {
                                                    if (botPlayer.points >= find.price) {
                                                        bot.sendWS("c", 1, id, 1);
                                                        bot.sendWS("c", 0, id, 1);
                                                    } else {
                                                        if (botPlayer.latestTail != 0) {
                                                            bot.sendWS("c", 0, 0, 1);
                                                        }
                                                    }
                                                } else {
                                                    if (botPlayer.latestTail != 0) {
                                                        bot.sendWS("c", 0, 0, 1);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                };
                                bot.fastGear = function () {
                                    if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
                                        bot.buye(31, 0);
                                    } else {
                                        if (botPlayer.moveDir == undefined) {
                                            bot.buye(22, 0);
                                        } else {
                                            if (botPlayer.y2 <= config.snowBiomeTop) {
                                                bot.buye(15, 0);
                                            } else {
                                                bot.buye(12, 0);
                                            }
                                        }
                                    }
                                };
                                let heal = function () {
                                    let healthBased2 = function () {
                                        if (botPlayer.health == 100)
                                            return 0;
                                        if (botPlayer.skinIndex != 45 && botPlayer.skinIndex != 56) {
                                            return Math.ceil((100 - botPlayer.health) / items.list[botPlayer.items[0]].healing);
                                        }
                                        return 0;
                                    };
                                    for (let i = 0; i < healthBased2(); i++) {
                                        bot.place(0, botPlayer.nDir);
                                    }
                                };
                                bot.onmessage = function (message) {
                                    let data = new Uint8Array(message.data);
                                    let parsed = window.msgpack.decode(data);
                                    let type = parsed[0];
                                    data = parsed[1];
                                    if (type == "1") {
                                        bot.spawn();
                                    }
                                    if (type == "1") {
                                        botSID = data[0];
                                    }
                                    if (type == "D") {
                                        if (data[1]) {
                                            botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
                                            botPlayer.setData(data[0]);
                                            botPlayer.inGame = true;
                                            botPlayer.alive = true;
                                            botPlayer.x2 = undefined;
                                            botPlayer.y2 = undefined;
                                            botPlayer.spawn(1);
                                            oldXY = {
                                                x: data[0][3],
                                                y: data[0][4]
                                            }
                                            bD.inGame = true;
                                            bot.sendWS("K", 1);
                                            if (bot.first) {
                                                bot.first = false;
                                                bots.push(bD);
                                            }
                                        }
                                    }
                                    if (type == "P") {
                                        bot.spawn();
                                        botPlayer.inGame = false;
                                        bD.inGame = false;
                                    }
                                    if (type == "a") {
                                        let tmpData = data[0];
                                        botPlayer.tick++;
                                        botPlayer.enemy = [];
                                        botPlayer.near = [];
                                        nearObj = [];
                                        for (let i = 0; i < tmpData.length;) {
                                            if (tmpData[i] == botPlayer.sid) {
                                                botPlayer.x2 = tmpData[i + 1];
                                                botPlayer.y2 = tmpData[i + 2];
                                                botPlayer.d2 = tmpData[i + 3];
                                                botPlayer.buildIndex = tmpData[i + 4];
                                                botPlayer.weaponIndex = tmpData[i + 5];
                                                botPlayer.weaponVariant = tmpData[i + 6];
                                                botPlayer.team = tmpData[i + 7];
                                                botPlayer.isLeader = tmpData[i + 8];
                                                botPlayer.skinIndex = tmpData[i + 9];
                                                botPlayer.tailIndex = tmpData[i + 10];
                                                botPlayer.iconIndex = tmpData[i + 11];
                                                botPlayer.zIndex = tmpData[i + 12];
                                                botPlayer.visible = true;
                                                bD.x2 = botPlayer.x2;
                                                bD.y2 = botPlayer.y2;
                                            }
                                            i += 13;
                                        }
                                        if (bD.closeSocket) {
                                            botPlayer.closeSockets(bot);
                                        }
                                        if (bD.whyDie != "") {
                                            botPlayer.whyDieChat(bot, bD.whyDie);
                                            bD.whyDie = "";
                                        }
                                        if (botPlayer.alive) {
                                            if (player.team) {
                                                if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
                                                    botPlayer.team && (bot.sendWS("N"));
                                                    bot.sendWS("b", player.team);
                                                }
                                            }
                                            if (botPlayer.inGame) {
                                                if (botObj.length > 0) {
                                                    if (breakObjects.length > 0) {
                                                        let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
                                                        let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
                                                        nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function (a, b) {
                                                            return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                                        })[0];
                                                        if (nearObj) {
                                                            let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
                                                            if ((gotoDist - isPassed) > 0) {
                                                                if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap || nearObj.teleport)) {
                                                                    if (botPlayer.moveDir != undefined) {
                                                                        botPlayer.moveDir = undefined;
                                                                        bot.sendWS("a", botPlayer.moveDir);
                                                                    }
                                                                } else {
                                                                    botPlayer.moveDir = gotoAim;
                                                                    bot.sendWS("a", botPlayer.moveDir);
                                                                }
                                                                if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                                                    botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                                                    bot.sendWS("D", botPlayer.nDir);
                                                                }
                                                                bot.buye(40, 0);
                                                                bot.buye(11, 1);
                                                            } else {
                                                                botPlayer.moveDir = gotoAim;
                                                                bot.sendWS("a", botPlayer.moveDir);
                                                                bot.fastGear();
                                                                bot.buye(11, 1);
                                                            }
                                                        } else {
                                                            botPlayer.moveDir = gotoAim;
                                                            bot.sendWS("a", botPlayer.moveDir);
                                                            bot.fastGear();
                                                            bot.buye(11, 1);
                                                        }
                                                        if (gotoDist > 300) {
                                                            if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
                                                                let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
                                                                bot.place(3, aim + (Math.PI / 2.3));
                                                                bot.place(3, aim - (Math.PI / 2.3));
                                                                bot.place(3, aim);
                                                                oldXY = {
                                                                    x: botPlayer.x2,
                                                                    y: botPlayer.y2
                                                                };
                                                            }
                                                        }
                                                    } else {
                                                        if (botPlayer.moveDir != undefined) {
                                                            botPlayer.moveDir = undefined;
                                                            bot.sendWS("a", botPlayer.moveDir);
                                                        }
                                                        nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function (a, b) {
                                                            return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
                                                        })[0];
                                                        if (nearObj) {
                                                            if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
                                                                botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
                                                                bot.sendWS("D", botPlayer.nDir);
                                                            }
                                                            bot.buye(40, 0);
                                                            bot.buye(11, 1);
                                                        } else {
                                                            bot.fastGear();
                                                            bot.buye(11, 1);
                                                        }
                                                    }
                                                } else {
                                                    if (botPlayer.moveDir != undefined) {
                                                        botPlayer.moveDir = undefined;
                                                        bot.sendWS("a", botPlayer.moveDir);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    if (type == "H") {
                                        let tmpData = data[0];
                                        for (let i = 0; i < tmpData.length;) {
                                            botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
                                                              tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
                                                sid: tmpData[i + 7]
                                            } : null));
                                            i += 8;
                                        }
                                    }
                                    if (type == "N") {
                                        let index = data[0];
                                        let value = data[1];
                                        if (botPlayer) {
                                            botPlayer[index] = value;
                                        }
                                    }
                                    if (type == "O") {
                                        if (data[0] == botSID) {
                                            botPlayer.oldHealth = botPlayer.health;
                                            botPlayer.health = data[1];
                                            botPlayer.judgeShame();
                                            if (botPlayer.oldHealth > botPlayer.health) {
                                                if (botPlayer.shameCount < 5) {
                                                    heal();
                                                } else {
                                                    setTimeout(() => {
                                                        heal();
                                                    }, 120);
                                                }
                                            }
                                        }
                                    }
                                    if (type == "Q") {
                                        let sid = data[0];
                                        botObjManager.disableBySid(sid);
                                    }
                                    if (type == "13") {
                                        let sid = data[0];
                                        if (botPlayer.alive) botObjManager.removeAllItems(sid);
                                    }
                                    if (type == "14") {
                                        let index = data[0];
                                        let value = data[1];
                                        if (botPlayer) {
                                            botPlayer.itemCounts[index] = value;
                                        }
                                    }
                                    if (type == "16") {
                                        if (data[0] > 0) {
                                            if (botPlayer.upgraded == 0) {
                                                bot.sendUpgrade(3);
                                            } else if (botPlayer.upgraded == 1) {
                                                bot.sendUpgrade(17);
                                            } else if (botPlayer.upgraded == 2) {
                                                bot.sendUpgrade(31);
                                            } else if (botPlayer.upgraded == 3) {
                                                bot.sendUpgrade(27);
                                            } else if (botPlayer.upgraded == 4) {
                                                bot.sendUpgrade(9);
                                            } else if (botPlayer.upgraded == 5) {
                                                bot.sendUpgrade(38);
                                            } else if (botPlayer.upgraded == 6) {
                                                bot.sendUpgrade(4);
                                            } else if (botPlayer.upgraded == 7) {
                                                bot.sendUpgrade(25);
                                            }
                                            botPlayer.upgraded++;
                                        }
                                    }
                                    if (type == "17") {
                                        let tmpData = data[0];
                                        let wpn = data[1];
                                        if (tmpData) {
                                            if (wpn) botPlayer.weapons = tmpData;
                                            else botPlayer.items = tmpData;
                                        }
                                        bot.sendWS("G", botPlayer.weapons[0], true);
                                    }
                                    if (type == "us") {
                                        let type = data[0];
                                        let id = data[1];
                                        let index = data[2];
                                        if (index) {
                                            if (!type)
                                                botPlayer.tails[id] = 1;
                                            else
                                                botPlayer.latestTail = id;
                                        } else {
                                            if (!type)
                                                botPlayer.skins[id] = 1;
                                            else
                                                botPlayer.latestSkin = id;
                                        }
                                    }
                                };
                                bot.onclose = function () {
                                    botPlayer.inGame = false;
                                    bD.inGame = false;
                                };
                            }
                            // RENDER LEAF:
                            function renderLeaf(x, y, l, r, ctxt) {
                                let endX = x + (l * Math.cos(r));
                                let endY = y + (l * Math.sin(r));
                                let width = l * 0.4;
                                ctxt.moveTo(x, y);
                                ctxt.beginPath();
                                ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
                                                      ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
                                ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
                                                      ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
                                ctxt.closePath();
                                ctxt.fill();
                                ctxt.stroke();
                            }
                            // RENDER CIRCLE:
                            function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
                                tmpContext = tmpContext || mainContext;
                                tmpContext.beginPath();
                                tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
                                if (!dontFill) tmpContext.fill();
                                if (!dontStroke) tmpContext.stroke();
                            }
                            function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
                                tmpContext = tmpContext || mainContext;
                                tmpContext.beginPath();
                                tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
                                if (!dontFill) tmpContext.fill();
                                if (!dontStroke) tmpContext.stroke();
                            }
                            // RENDER STAR SHAPE:
                            function renderStar(ctxt, spikes, outer, inner) {
                                let rot = Math.PI / 2 * 3;
                                let x, y;
                                let step = Math.PI / spikes;
                                ctxt.beginPath();
                                ctxt.moveTo(0, -outer);
                                for (let i = 0; i < spikes; i++) {
                                    x = Math.cos(rot) * outer;
                                    y = Math.sin(rot) * outer;
                                    ctxt.lineTo(x, y);
                                    rot += step;
                                    x = Math.cos(rot) * inner;
                                    y = Math.sin(rot) * inner;
                                    ctxt.lineTo(x, y);
                                    rot += step;
                                }
                                ctxt.lineTo(0, -outer);
                                ctxt.closePath();
                            }
                            function renderHealthStar(ctxt, spikes, outer, inner) {
                                let rot = Math.PI / 2 * 3;
                                let x, y;
                                let step = Math.PI / spikes;
                                ctxt.beginPath();
                                ctxt.moveTo(0, -outer);
                                for (let i = 0; i < spikes; i++) {
                                    x = Math.cos(rot) * outer;
                                    y = Math.sin(rot) * outer;
                                    ctxt.lineTo(x, y);
                                    rot += step;
                                    x = Math.cos(rot) * inner;
                                    y = Math.sin(rot) * inner;
                                    ctxt.lineTo(x, y);
                                    rot += step;
                                }
                                ctxt.lineTo(0, -outer);
                                ctxt.closePath();
                            }
                            // RENDER RECTANGLE:
                            function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
                                if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
                                if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
                            }
                            function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
                                if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
                                if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
                            }
                            // RENDER RECTCIRCLE:
                            function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
                                ctxt.save();
                                ctxt.translate(x, y);
                                seg = Math.ceil(seg / 2);
                                for (let i = 0; i < seg; i++) {
                                    renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
                                    ctxt.rotate(Math.PI / seg);
                                }
                                ctxt.restore();
                            }
                            // RENDER BLOB:
                            function renderBlob(ctxt, spikes, outer, inner) {
                                let rot = Math.PI / 2 * 3;
                                let x, y;
                                let step = Math.PI / spikes;
                                let tmpOuter;
                                ctxt.beginPath();
                                ctxt.moveTo(0, -inner);
                                for (let i = 0; i < spikes; i++) {
                                    tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
                                    ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
                                                          Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
                                    rot += step * 2;
                                }
                                ctxt.lineTo(0, -inner);
                                ctxt.closePath();
                            }
                            // RENDER TRIANGLE:
                            function renderTriangle(s, ctx) {
                                ctx = ctx || mainContext;
                                let h = s * (Math.sqrt(3) / 2);
                                ctx.beginPath();
                                ctx.moveTo(0, -h / 2);
                                ctx.lineTo(-s / 2, h / 2);
                                ctx.lineTo(s / 2, h / 2);
                                ctx.lineTo(0, -h / 2);
                                ctx.fill();
                                ctx.closePath();
                            }
                            // PREPARE MENU BACKGROUND:
                            function prepareMenuBackground() {
                                var tmpMid = config.mapScale / 2;
                                objectManager.add(0, tmpMid, tmpMid + 200, 0, config.treeScales[3], 0);
                                objectManager.add(1, tmpMid, tmpMid - 480, 0, config.treeScales[3], 0);
                                objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, config.treeScales[3], 0);
                                objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, config.treeScales[2], 0);
                                objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, config.treeScales[3], 0);
                                objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, config.treeScales[2], 0);
                                objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, config.treeScales[3], 0);
                                objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, config.bushScales[3], 1);
                                objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, config.bushScales[3], 1);
                                objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, config.bushScales[3], 1);
                                objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]);
                                objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]);
                                objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, config.rockScales[2], 2);
                            }
                            window.requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (e) {
                                window.setTimeout(e, 1e3 / 60)
                            }
                            try {
                                autochats[autochats.current].audio.volume = document.getElementById("mscVolume").value / 100;
                            } catch (e) { };
                            const speed = 5;
                            // RENDER PLAYERS:
                            let ooolala = 0;
                            function renderDeadPlayers(xOffset, yOffset) {
                                mainContext.fillStyle = "#bf8f54";
                                const currentTime = Date.now();
                                deadPlayers.filter(dead => dead.active).forEach((dead) => {
                                    const angle = dead.angle;
                                    if (!dead.startTime) {
                                        dead.startTime = currentTime;
                                        dead.angle = 0;
                                        dead.radius = 0.1;
                                        ooolala = 0.1;
                                    }
                                    const timeElapsed = currentTime - dead.startTime;
                                    const maxAlpha = 1;
                                    dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 1500));
                                    dead.animate(delta);
                                    mainContext.globalAlpha = dead.alpha;
                                    mainContext.strokeStyle = outlineColor;
                                    mainContext.save();
                                    mainContext.translate(dead.x - xOffset, dead.y - yOffset);
                                    dead.radius -= 0.001;
                                    ooolala -= 0.0001;
                                    dead.angle += toRadian(3);
                                    dead.x += ooolala * 20;
                                    dead.y += ooolala * 20;
                                    mainContext.rotate(dead.angle);
                                    renderDeadPlayer(dead, mainContext);
                                    mainContext.restore();
                                    if (timeElapsed > 1500) {
                                        dead.active = false;
                                        dead.startTime = null;
                                    }
                                });
                            }
                            // RENDER PLAYERS:
                            function renderPlayers(xOffset, yOffset, zIndex) {
                                mainContext.globalAlpha = 1;
                                mainContext.fillStyle = "#91b2db";
                                for (var i = 0; i < players.length; ++i) {
                                    tmpObj = players[i];
                                    if (tmpObj.zIndex == zIndex) {
                                        tmpObj.animate(delta);
                                        if (tmpObj.visible) {
                                            tmpObj.skinRot += (0.002 * delta);
                                            tmpDir = (!configs.showDir && !main.useWasd.enabled && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir || 0);
                                            mainContext.save();
                                            mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                                            // RENDER PLAYER:
                                            mainContext.rotate(tmpDir + tmpObj.dirPlus);
                                            renderPlayer(tmpObj, mainContext);
                                            mainContext.restore();
                                        }
                                    }
                                }
                            }
                            // RENDER DEAD PLAYER:
                            function renderDeadPlayer(obj, ctxt) {
                                ctxt = ctxt || mainContext;
                                ctxt.lineWidth = outlineWidth;
                                ctxt.lineJoin = "miter";
                                let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
                                let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
                                let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;

                                // TAIL/CAPE:
                                renderTail2(13, ctxt, obj);

                                // WEAPON BELLOW HANDS:
                                if (obj.buildIndex < 0 && !items.weapons[10].aboveHand) {
                                    renderTool(items.weapons[10], config.weaponVariants[1].src || "", obj.scale, 0, ctxt);
                                    if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
                                        renderProjectile(obj.scale, 0,
                                                         items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
                                    }
                                }

                                // HANDS:
                                ctxt.fillStyle = "#ececec";
                                renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
                                renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
                                             (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);

                                // WEAPON ABOVE HANDS:
                                if (obj.buildIndex < 0 && items.weapons[10].aboveHand) {
                                    renderTool(items.weapons[10], config.weaponVariants[1].src || "", obj.scale, 0, ctxt);
                                    if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
                                        renderProjectile(obj.scale, 0,
                                                         items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
                                    }
                                }

                                // BUILD ITEM:
                                if (obj.buildIndex >= 0) {
                                    var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
                                    ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
                                }

                                // BODY:
                                renderCircle(0, 0, obj.scale, ctxt);
                                // SKIN
                                renderSkin2(48, ctxt, null, obj)

                            }
                            function tp(n) {
                                if (packs[n]) {
                                    return packs[n];
                                } else {
                                    return n;
                                }
                            }
                            var newHatImgs = {
                                7: "https://i.imgur.com/vAOzlyY.png",
                                15: "https://i.imgur.com/YRQ8Ybq.png",
                                //11: "https://i.imgur.com/yfqME8H.png",
                                //12: "https://i.imgur.com/VSUId2s.png",
                                40: "https://i.imgur.com/Xzmg27N.png",
                                26: "https://i.imgur.com/I0xGtyZ.png",
                                //6: "https://i.imgur.com/vM9Ri8g.png",
                            };
                            var newAccImgs = {
                                18: "https://i.imgur.com/0rmN7L9.png",
                                21: "https://i.imgur.com/4ddZert.png",
                            };
                            var newWeaponImgs = {
                                "great_hammer_1": "https://cdn.discordapp.com/attachments/952594150879006841/1077259072413368330/76_20230220114828.png",
                                "great_hammer_1_g": "https://cdn.discordapp.com/attachments/952594150879006841/1077259072790863892/76_20230220114742.png",
                                "great_hammer_1_d": "https://cdn.discordapp.com/attachments/952594150879006841/1077259073147392171/Fg93gj3.png",
                                "great_hammer_1_r": "https://cdn.discordapp.com/attachments/952594150879006841/1077259073835237466/76_20230220114918.png",
                            };
                            function getTexturePackImg(id, type) {
                                if (true/*texturepacktoggle*/) {
                                    if (newHatImgs[id] && type == "hat") {
                                        return newHatImgs[id];
                                    } else if (newAccImgs[id] && type == "acc") {
                                        return newAccImgs[id];
                                    } else if (newWeaponImgs[id] && type == "weapons") {
                                        return newWeaponImgs[id];
                                    } else {
                                        if (type == "acc") {
                                            return ".././img/accessories/access_" + id + ".png";
                                        } else if (type == "hat") {
                                            return ".././img/hats/hat_" + id + ".png";
                                        } else {
                                            return ".././img/weapons/" + id + ".png";
                                        }
                                    }
                                } else {
                                    if (type == "acc") {
                                        return ".././img/accessories/access_" + id + ".png";
                                    } else if (type == "hat") {
                                        return ".././img/hats/hat_" + id + ".png";
                                    } else {
                                        return ".././img/weapons/" + id + ".png";
                                    }
                                }
                            }
                            // RENDER PLAYER:
                            function renderPlayer(obj, ctxt) {
                                lur ? ctxt.globalAlpha = .8 : ctxt.globalAlpha = 1;
                                ctxt = ctxt || mainContext;
                                ctxt.lineWidth = outlineWidth;
                                ctxt.lineJoin = "miter";
                                if (lur) {
                                    ctxt.shadowColor = 'rgba(0, 0, 0, 0.5)';
                                    ctxt.shadowBlur = 10;
                                    ctxt.shadowOffsetY = 5;
                                }
                                let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
                                let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
                                let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
                                let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
                                // TAIL/CAPE:
                                if (obj.tailIndex > 0) {
                                    renderTail(obj.tailIndex, ctxt, obj);
                                }
                                // WEAPON BELLOW HANDS:
                                if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
                                    renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
                                    if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
                                        renderProjectile(obj.scale, 0,
                                                         items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
                                    }
                                }
                                // HANDS:
                                ctxt.fillStyle = config.skinColors[obj.skinColor];
                                renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
                                renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
                                             (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
                                // WEAPON ABOVE HANDS:
                                if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
                                    renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
                                    if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
                                        renderProjectile(obj.scale, 0,
                                                         items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
                                    }
                                }
                                // BUILD ITEM:
                                if (obj.buildIndex >= 0) {
                                    var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
                                    ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
                                }
                                // BODY:
                                renderCircle(0, 0, obj.scale, ctxt);
                                // SKIN:
                                if (obj.skinIndex > 0) {
                                    ctxt.rotate(Math.PI / 2);
                                    renderSkin(obj.skinIndex, ctxt, null, obj);
                                }
                            }
                            // RENDER NORMAL SKIN
                            var skinSprites2 = {};
                            var skinPointers2 = {};
                            function renderSkin2(index, ctxt, parentSkin, owner) {
                                tmpSkin = skinSprites2[index];
                                if (!tmpSkin) {
                                    var tmpImage = new Image();
                                    tmpImage.onload = function () {
                                        this.isLoaded = true;
                                        this.onload = null;
                                    };
                                    //tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
                                    //tmpImage.src = tp("../.
                                    tmpImage.src = tp(".././img/hats/hat_" + index + ".png");
                                    skinSprites2[index] = tmpImage;
                                    tmpSkin = tmpImage;
                                }
                                var tmpObj = parentSkin || skinPointers2[index];
                                if (!tmpObj) {
                                    for (var i = 0; i < hats.length; ++i) {
                                        if (hats[i].id == index) {
                                            tmpObj = hats[i];
                                            break;
                                        }
                                    }
                                    skinPointers2[index] = tmpObj;
                                }
                                if (tmpSkin.isLoaded)
                                    ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
                                if (!parentSkin && tmpObj.topSprite) {
                                    ctxt.save();
                                    ctxt.rotate(owner.skinRot);
                                    renderSkin2(index + "_top", ctxt, tmpObj, owner);
                                    ctxt.restore();
                                }
                            }
                            // RENDER SKINS:
                            let skinSprites = {};
                            let skinPointers = {};
                            let tmpSkin;
                            function renderSkin(index, ctxt, parentSkin, owner) {
                                tmpSkin = skinSprites[index];
                                if (!tmpSkin) {
                                    let tmpImage = new Image();
                                    tmpImage.onload = function () {
                                        this.isLoaded = true;
                                        this.onload = null;
                                    };
                                    tmpImage.src = tp(".././img/hats/hat_" + index + ".png");
                                    skinSprites[index] = tmpImage;
                                    tmpSkin = tmpImage;
                                }
                                let tmpObj = parentSkin || skinPointers[index];
                                if (!tmpObj) {
                                    for (let i = 0; i < hats.length; ++i) {
                                        if (hats[i].id == index) {
                                            tmpObj = hats[i];
                                            break;
                                        }
                                    }
                                    skinPointers[index] = tmpObj;
                                }
                                if (tmpSkin.isLoaded)
                                    ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
                                if (!parentSkin && tmpObj.topSprite) {
                                    ctxt.save();
                                    ctxt.rotate(owner.skinRot);
                                    renderSkin(index + "_top", ctxt, tmpObj, owner);
                                    ctxt.restore();
                                }
                            }
                            // RENDER TAIL:
                            let accessSprites = {};
                            let accessPointers = {};
                            function renderTail(index, ctxt, owner) {
                                tmpSkin = accessSprites[index];
                                if (!tmpSkin) {
                                    let tmpImage = new Image();
                                    tmpImage.onload = function () {
                                        this.isLoaded = true;
                                        this.onload = null;
                                    };
                                    tmpImage.src = tp(".././img/accessories/access_" + index + ".png");
                                    accessSprites[index] = tmpImage;
                                    tmpSkin = tmpImage;
                                }
                                let tmpObj = accessPointers[index];
                                if (!tmpObj) {
                                    for (let i = 0; i < accessories.length; ++i) {
                                        if (accessories[i].id == index) {
                                            tmpObj = accessories[i];
                                            break;
                                        }
                                    }
                                    accessPointers[index] = tmpObj;
                                }
                                if (tmpSkin.isLoaded) {
                                    ctxt.save();
                                    ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
                                    if (tmpObj.spin)
                                        ctxt.rotate(owner.skinRot);
                                    ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
                                    ctxt.restore();
                                }
                            }
                            // RENDER NORMAL TAIL
                            var accessSprites2 = {};
                            var accessPointers2 = {};
                            function renderTail2(index, ctxt, owner) {
                                tmpSkin = accessSprites2[index];
                                if (!tmpSkin) {
                                    var tmpImage = new Image();
                                    tmpImage.onload = function () {
                                        this.isLoaded = true;
                                        this.onload = null;
                                    };
                                    tmpImage.src = tp(".././img/accessories/access_" + index + ".png");
                                    accessSprites2[index] = tmpImage;
                                    tmpSkin = tmpImage;
                                }
                                var tmpObj = accessPointers2[index];
                                if (!tmpObj) {
                                    for (var i = 0; i < accessories.length; ++i) {
                                        if (accessories[i].id == index) {
                                            tmpObj = accessories[i];
                                            break;
                                        }
                                    }
                                    accessPointers2[index] = tmpObj;
                                }
                                if (tmpSkin.isLoaded) {
                                    ctxt.save();
                                    ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
                                    if (tmpObj.spin)
                                        ctxt.rotate(owner.skinRot);
                                    ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
                                    ctxt.restore();
                                }
                            }
                            // RENDER TOOL:
                            let toolSprites = {};
                            function renderTool(obj, variant, x, y, ctxt) {
                                let tmpSrc = obj.src + (variant || "");
                                let tmpSprite = toolSprites[tmpSrc];
                                if (!tmpSprite) {
                                    tmpSprite = new Image();
                                    tmpSprite.onload = function () {
                                        this.isLoaded = true;
                                    }
                                    tmpSprite.src = tp(".././img/weapons/" + tmpSrc + ".png");
                                    toolSprites[tmpSrc] = tmpSprite;
                                }
                                if (tmpSprite.isLoaded) ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
                            }
                            // RENDER PROJECTILES:
                            function renderProjectiles(layer, xOffset, yOffset) {
                                for (let i = 0; i < projectiles.length; i++) {
                                    tmpObj = projectiles[i];
                                    if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
                                        tmpObj.update(delta);
                                        if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
                                            mainContext.save();
                                            mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                                            mainContext.rotate(tmpObj.dir);
                                            renderProjectile(0, 0, tmpObj, mainContext, 1);
                                            mainContext.restore();
                                        }
                                    }
                                };
                            }
                            // RENDER PROJECTILE:
                            let projectileSprites = {};
                            function renderProjectile(x, y, obj, ctxt, debug) {
                                if (obj.src) {
                                    let tmpSrc = items.projectiles[obj.indx].src;
                                    let tmpSprite = projectileSprites[tmpSrc];
                                    if (!tmpSprite) {
                                        tmpSprite = new Image();
                                        tmpSprite.onload = function () {
                                            this.isLoaded = true;
                                        }
                                        tmpSprite.src = tp(".././img/weapons/" + tmpSrc + ".png");
                                        projectileSprites[tmpSrc] = tmpSprite;
                                    }
                                    if (tmpSprite.isLoaded)
                                        ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
                                } else if (obj.indx == 1) {
                                    ctxt.fillStyle = "#939393";
                                    renderCircle(x, y, obj.scale, ctxt);
                                }
                            }
                            // RENDER AI:
                            let aiSprites = {};
                            function renderAI(obj, ctxt) {
                                let tmpIndx = obj.index;
                                let tmpSprite = aiSprites[tmpIndx];
                                if (!tmpSprite) {
                                    let tmpImg = new Image();
                                    tmpImg.onload = function () {
                                        this.isLoaded = true;
                                        this.onload = null;
                                    };
                                    tmpImg.src = tp(".././img/animals/" + obj.src + ".png");
                                    tmpSprite = tmpImg;
                                    aiSprites[tmpIndx] = tmpSprite;
                                }
                                if (tmpSprite.isLoaded) {
                                    let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
                                    ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
                                }
                            }
                            // RENDER WATER BODIES:
                            function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
                                // MIDDLE RIVER:
                                let tmpW = config.riverWidth + padding;
                                let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
                                if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
                                    ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
                                }
                            }
                            // RENDER GAME OBJECTS:
                            let gameObjectSprites = {};
                            function getResSprite(obj) {
                                let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);
                                let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
                                let tmpSprite = gameObjectSprites[tmpIndex];
                                if (!tmpSprite) {
                                    let blurScale = 15;
                                    let tmpCanvas = document.createElement("canvas");
                                    tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
                                    let tmpContext = tmpCanvas.getContext('2d');
                                    tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
                                    tmpContext.rotate(UTILS.randFloat(0, Math.PI));
                                    tmpContext.strokeStyle = outlineColor;
                                    tmpContext.lineWidth = outlineWidth;
                                    if(lur) {
                                        tmpContext.shadowBlur = blurScale;
                                        tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
                                    }
                                    if (obj.type == 0) {
                                        let tmpScale;
                                        let tmpCount = UTILS.randInt(5, 7);
                                        tmpContext.globalAlpha = 0.8;
                                        for (let i = 0; i < 2; ++i) {
                                            tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
                                            renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
                                            tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff");
                                            tmpContext.fill();
                                            if (!i) {
                                                tmpContext.stroke();
                                                tmpContext.shadowBlur = null;
                                                tmpContext.shadowColor = null;
                                                tmpContext.globalAlpha = 1;
                                            }
                                        }
                                    } else if (obj.type == 1) {
                                        if (biomeID == 2) {
                                            tmpContext.fillStyle = "#606060";
                                            renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
                                            tmpContext.fill();
                                            tmpContext.stroke();
                                            //tmpContext.shadowBlur = null;
                                            //tmpContext.shadowColor = null;
                                            tmpContext.fillStyle = "#89a54c";
                                            renderCircle(0, 0, obj.scale * 0.55, tmpContext);
                                            tmpContext.fillStyle = "#a5c65b";
                                            renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
                                        } else {
                                            renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
                                            tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
                                            tmpContext.fill();
                                            tmpContext.stroke();
                                            //tmpContext.shadowBlur = null;
                                            //tmpContext.shadowColor = null;
                                            tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
                                            let tmpRange;
                                            let berries = 4;
                                            let rotVal = (Math.PI * 2) / berries;
                                            for (let i = 0; i < berries; ++i) {
                                                tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3);
                                                renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                                                             UTILS.randInt(10, 12), tmpContext);
                                            }
                                        }
                                    } else if (obj.type == 2 || obj.type == 3) {
                                        tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655";
                                        renderStar(tmpContext, 3, obj.scale, obj.scale);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.shadowBlur = null;
                                        tmpContext.shadowColor = null;
                                        tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3";
                                        renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
                                        tmpContext.fill();
                                    }
                                    tmpSprite = tmpCanvas;
                                    gameObjectSprites[tmpIndex] = tmpSprite;
                                }
                                return tmpSprite;
                            }
                            // GET ITEM SPRITE:
                            let itemSprites = [];
                            function getItemSprite(obj, asIcon) {
                                let outlineWidth = main.nativeGraphics.enabled ? 5.5 : 2;
                                let e = obj;
                                let R = player;
                                let clr = R && e.owner && (e.owner.sid).constructor == Number && e.owner.sid != R.sid,
                                    use = !ae86 && false && true,
                                    ID = e.id + (!use && clr ? 50 : 0);
                                let tmpSprite = itemSprites[ID];
                                if (!tmpSprite || asIcon) {
                                    let blurScale = 15;
                                    let tmpCanvas = document.createElement("canvas");
                                    // let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
                                    tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
                                    let tmpContext = tmpCanvas.getContext("2d");
                                    tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
                                    tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
                                    tmpContext.strokeStyle = outlineColor;
                                    tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
                                    if(lur) {
                                        tmpContext.shadowBlur = blurScale;
                                        tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`;
                                    }
                                    if (obj.name == "apple") {
                                        tmpContext.fillStyle = "#c15555";
                                        renderCircle(0, 0, obj.scale, tmpContext);
                                        tmpContext.fillStyle = "#89a54c";
                                        let leafDir = -(Math.PI / 2);
                                        renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
                                                   25, leafDir + Math.PI / 2, tmpContext);
                                    } else if (obj.name == "cookie") {
                                        tmpContext.fillStyle = "#cca861";
                                        renderCircle(0, 0, obj.scale, tmpContext);
                                        tmpContext.fillStyle = "#937c4b";
                                        let chips = 4;
                                        let rotVal = (Math.PI * 2) / chips;
                                        let tmpRange;
                                        for (let i = 0; i < chips; ++i) {
                                            tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
                                            renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                                                         UTILS.randInt(4, 5), tmpContext, true);
                                        }
                                    } else if (obj.name == "cheese") {
                                        tmpContext.fillStyle = "#f4f3ac";
                                        renderCircle(0, 0, obj.scale, tmpContext);
                                        tmpContext.fillStyle = "#c3c28b";
                                        let chips = 4;
                                        let rotVal = (Math.PI * 2) / chips;
                                        let tmpRange;
                                        for (let i = 0; i < chips; ++i) {
                                            tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
                                            renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
                                                         UTILS.randInt(4, 5), tmpContext, true);
                                        }
                                    } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
                                        tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
                                            "#a5974c" : "#939393";
                                        let sides = (obj.name == "castle wall") ? 4 : 3;
                                        renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
                                            "#c9b758" : "#bcbcbc";
                                        renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
                                        tmpContext.fill();
                                    } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
                                               obj.name == "spinning spikes") {
                                        tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
                                        let tmpScale = (obj.scale * 0.6);
                                        renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = "#a5974c";
                                        renderCircle(0, 0, tmpScale, tmpContext);
                                        tmpContext.fillStyle = "#c9b758";
                                        renderCircle(0, 0, tmpScale / 2, tmpContext, true);
                                    } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
                                        tmpContext.fillStyle = "#a5974c",
                                            renderCircle(0, 0, obj.scale, tmpContext),
                                            tmpContext.fillStyle = "#c9b758",
                                            renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext),
                                            tmpContext.fillStyle = "#a5974c",
                                            renderCircle(0, 0, obj.scale * .5, tmpContext);
                                    } else if (obj.name == "mine") {
                                        tmpContext.fillStyle = "#939393";
                                        renderStar(tmpContext, 3, obj.scale, obj.scale);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = "#bcbcbc";
                                        renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
                                        tmpContext.fill();
                                    } else if (obj.name == "sapling") {
                                        for (let i = 0; i < 2; ++i) {
                                            let tmpScale = obj.scale * (!i ? 1 : 0.5);
                                            renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
                                            tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
                                            tmpContext.fill();
                                            if (!i) tmpContext.stroke();
                                        }
                                    } else if (obj.name == "pit trap") {
                                        tmpContext.fillStyle = "#a5974c";
                                        renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = outlineColor;
                                        renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
                                        tmpContext.fill();
                                    } else if (obj.name == "boost pad") {
                                        tmpContext.fillStyle = "#7e7f82";
                                        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = "#dbd97d";
                                        renderTriangle(obj.scale * 1, tmpContext);
                                    } else if (obj.name == "turret") {
                                        tmpContext.fillStyle = "#a5974c";
                                        renderCircle(0, 0, obj.scale, tmpContext);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = "#939393";
                                        let tmpLen = 50;
                                        renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
                                        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                    } else if (obj.name == "platform") {
                                        tmpContext.fillStyle = "#cebd5f";
                                        let tmpCount = 4;
                                        let tmpS = obj.scale * 2;
                                        let tmpW = tmpS / tmpCount;
                                        let tmpX = -(obj.scale / 2);
                                        for (let i = 0; i < tmpCount; ++i) {
                                            renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
                                            tmpContext.fill();
                                            tmpContext.stroke();
                                            tmpX += tmpS / tmpCount;
                                        }
                                    } else if (obj.name == "healing pad") {
                                        tmpContext.fillStyle = "#7e7f82";
                                        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = "#db6e6e";
                                        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
                                    } else if (obj.name == "spawn pad") {
                                        tmpContext.fillStyle = "#7e7f82";
                                        renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = "#71aad6";
                                        renderCircle(0, 0, obj.scale * 0.6, tmpContext);
                                    } else if (obj.name == "blocker") {
                                        tmpContext.fillStyle = "#7e7f82";
                                        renderCircle(0, 0, obj.scale, tmpContext);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.rotate(Math.PI / 4);
                                        tmpContext.fillStyle = "#db6e6e";
                                        renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
                                    } else if (obj.name == "teleporter") {
                                        tmpContext.fillStyle = "#7e7f82";
                                        renderCircle(0, 0, obj.scale, tmpContext);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.rotate(Math.PI / 4);
                                        tmpContext.fillStyle = "#d76edb";
                                        renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
                                    }
                                    tmpSprite = tmpCanvas;
                                    if (!asIcon) itemSprites[ID] = tmpSprite;
                                }
                                return tmpSprite;
                            }
                            let objSprites = [];
                            function getObjSprite(obj) {
                                let e = obj;
                                let clr = player && e.owner && (e.owner.sid).constructor == Number && e.owner.sid != player.sid,
                                    use = true,
                                    ID = e.id + (!use && clr ? 50 : 0);
                                let tmpSprite = objSprites[ID];
                                if (!tmpSprite) {
                                    let blurScale = 15;
                                    let tmpCanvas = document.createElement("canvas");
                                    tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
                                    let tmpContext = tmpCanvas.getContext("2d");
                                    tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
                                    tmpContext.rotate(Math.PI / 2);
                                    tmpContext.strokeStyle = outlineColor;
                                    tmpContext.lineWidth = outlineWidth;
                                    if(lur) {
                                        tmpContext.shadowBlur = blurScale;
                                        tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
                                    }
                                    if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
                                        tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
                                        let tmpScale = obj.scale * 0.6;
                                        renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = "#a5974c";
                                        renderCircle(0, 0, tmpScale, tmpContext);
                                        tmpContext.fillStyle = "#cc5151";
                                        renderCircle(0, 0, tmpScale / 2, tmpContext, true);
                                    } else if (obj.name == "pit trap") {
                                        tmpContext.fillStyle = "#a5974c";
                                        renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
                                        tmpContext.fill();
                                        tmpContext.stroke();
                                        tmpContext.fillStyle = "#cc5151";
                                        renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
                                        tmpContext.fill();
                                    }
                                    tmpSprite = tmpCanvas;
                                    objSprites[ID] = tmpSprite;
                                }
                                return tmpSprite;
                            }
                            // GET MARK SPRITE:
                            // GET MARK SPRITE:
                            function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
                                let center = {
                                    x: screenWidth / 2,
                                    y: screenHeight / 2,
                                };
                                tmpContext.lineWidth = outlineWidth;
                                mainContext.globalAlpha = 0.35;
                                tmpContext.strokeStyle = outlineColor;
                                tmpContext.save();
                                tmpContext.translate(tmpX, tmpY);
                                tmpContext.rotate(obj.dir || getAttackDir());
                                if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
                                    tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
                                    var tmpScale = (obj.scale * 0.6);
                                    renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
                                    tmpContext.fill();
                                    tmpContext.stroke();
                                    tmpContext.fillStyle = "#a5974c";
                                    renderCircle(0, 0, tmpScale, tmpContext);
                                    if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
                                        tmpContext.fillStyle = "#a34040";
                                    } else {
                                        tmpContext.fillStyle = "#c9b758";
                                    }
                                    renderCircle(0, 0, tmpScale / 2, tmpContext, true);
                                } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
                                    tmpContext.fillStyle = "#a5974c";
                                    renderCircle(0, 0, obj.scale, tmpContext);
                                    tmpContext.fillStyle = "#c9b758";
                                    renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
                                    tmpContext.fillStyle = "#a5974c";
                                    renderCircle(0, 0, obj.scale * 0.5, tmpContext);
                                } else if (obj.name == "pit trap") {
                                    tmpContext.fillStyle = "#a5974c";
                                    renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
                                    tmpContext.fill();
                                    tmpContext.stroke();
                                    if (player && obj.owner && player.sid != obj.owner.sid && !tmpObj.findAllianceBySid(obj.owner.sid)) {
                                        tmpContext.fillStyle = "#a34040";
                                    } else {
                                        tmpContext.fillStyle = outlineColor;
                                    }
                                    renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
                                    tmpContext.fill();
                                }
                                tmpContext.restore();
                            }
                            // OBJECT ON SCREEN:
                            function isOnScreen(x, y, s) {
                                return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
                                                                                                s,
                                                                                                maxScreenHeight));
                            }

                            // RENDER MINIMAP:
                            class MapPing {
                                constructor(color, scale) {
                                    this.init = function (x, y) {
                                        this.scale = 0;
                                        this.x = x;
                                        this.y = y;
                                        this.active = true;
                                    };
                                    this.update = function (ctxt, delta) {
                                        if (this.active) {
                                            this.scale += 0.05 * delta;
                                            if (this.scale >= scale) {
                                                this.active = false;
                                            } else {
                                                ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
                                                ctxt.beginPath();
                                                ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale)
                                                         * mapDisplay.width, this.scale, 0, 2 * Math.PI);
                                                ctxt.stroke();
                                            }
                                        }
                                    };
                                    this.color = color;
                                }
                            }
                            function pingMap(x, y) {
                                tmpPing = mapPings.find(pings => !pings.active);
                                if (!tmpPing) {
                                    tmpPing = new MapPing("#fff", config.mapPingScale);
                                    mapPings.push(tmpPing);
                                }
                                tmpPing.init(x, y);
                            }
                            function updateMapMarker() {
                                mapMarker.x = player.x;
                                mapMarker.y = player.y;
                            }
                            function renderMinimap(delta) {
                                if (player && player.alive) {
                                    mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
                                    // RENDER PINGS:
                                    mapContext.lineWidth = 4;
                                    for (let i = 0; i < mapPings.length; ++i) {
                                        tmpPing = mapPings[i];
                                        mapContext.strokeStyle = tmpPing.color;
                                        tmpPing.update(mapContext, delta);
                                    }
                                    // RENDER BREAK TRACKS:
                                    mapContext.globalAlpha = 1;
                                    mapContext.fillStyle = "#ff0000";
                                    if (breakTrackers.length) {
                                        mapContext.fillStyle = "#abcdef";
                                        mapContext.font = "34px Hammersmith One";
                                        mapContext.textBaseline = "middle";
                                        mapContext.textAlign = "center";
                                        for (let i = 0; i < breakTrackers.length;) {
                                            mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
                                                                (breakTrackers[i].y / config.mapScale) * mapDisplay.height);
                                            i += 2;
                                        }
                                    }
                                    // RENDER PLAYERS:
                                    mapContext.globalAlpha = 1;
                                    mapContext.fillStyle = "#fff";
                                    renderCircle((player.x / config.mapScale) * mapDisplay.width,
                                                 (player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
                                    mapContext.fillStyle = "rgba(255,255,255,0.35)";
                                    if (player.team && minimapData) {
                                        for (let i = 0; i < minimapData.length;) {
                                            renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
                                                         (minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
                                            i += 2;
                                        }
                                    }
                                    // RENDER BOTS:
                                    if (bots.length) {
                                        bots.forEach((tmp) => {
                                            if (tmp.inGame) {
                                                mapContext.globalAlpha = 1;
                                                mapContext.strokeStyle = "#cc5151";
                                                renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
                                                             (tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);
                                            }
                                        });
                                    }

                                    // DEATH LOCATION:
                                    if (lastDeath) {
                                        mapContext.fillStyle = "#fc5553";
                                        mapContext.font = "34px Hammersmith One";
                                        mapContext.textBaseline = "middle";
                                        mapContext.textAlign = "center";
                                        mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
                                                            (lastDeath.y / config.mapScale) * mapDisplay.height);
                                    }
                                    // MAP MARKER:
                                    if (mapMarker) {
                                        mapContext.fillStyle = "#fff";
                                        mapContext.font = "34px Hammersmith One";
                                        mapContext.textBaseline = "middle";
                                        mapContext.textAlign = "center";
                                        mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
                                                            (mapMarker.y / config.mapScale) * mapDisplay.height);
                                    }
                                }
                                requestAnimFrame(e)
                            }
                            // ICONS:
                            let crossHairs = [
                                "https://cdn.discordapp.com/attachments/1001384433078779927/1149285738412769300/newawwddd.png",
                                "https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100px-Crosshairs_Red.png"
                            ];
                            let crossHairSprites = {};
                            let iconSprites = {
                                crown: new Image(),
                                skull: new Image(),
                                trust: new Image(),
                                crosshair: new Image()
                            };
                            function loadIcons() {
                                iconSprites.crown.onload = function () {
                                    this.isLoaded = true;
                                };
                                iconSprites.crown.src = "./../img/icons/crown.png"; // https://cdn-icons-png.flaticon.com/512/5556/5556657.png
                                iconSprites.skull.onload = function () {
                                    this.isLoaded = true;
                                };
                                iconSprites.skull.src = "./../img/icons/skull.png";
                                iconSprites.trust.onload = function () {
                                    this.isLoaded = true;
                                };
                                iconSprites.trust.src = "https://media.discordapp.net/attachments/904703116404998196/921671387716931625/trust-icon-png-17.jpg?width=494&height=494";
                                iconSprites.crosshair.onload = function () {
                                    this.isLoaded = true;
                                };
                                iconSprites.crosshair.src = "https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100px-Crosshairs_Red.png";
                                for (let i = 0; i < crossHairs.length; ++i) {
                                    let tmpSprite = new Image();
                                    tmpSprite.onload = function () {
                                        this.isLoaded = true;
                                    };
                                    tmpSprite.src = crossHairs[i];
                                    crossHairSprites[i] = tmpSprite;
                                }

                            }
                            loadIcons();
                            let originalScales = {
                                width: 1920,
                                height: 1080
                            }
                            // UPDATE GAME:
                            function updateGame() {
                                if (config.resetRender) {
                                    mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
                                    mainContext.beginPath();
                                }
                                if (main.autoQual.enabled) {
                                    let frameSpeed = Date.now() - lastframes;
                                    lastframes = Date.now();
                                    let oq = qual;
                                    if (frameSpeed > 30) {
                                        qual *= .8;
                                        pixelDensity = qual;
                                    } else {
                                        qual = 1;
                                        pixelDensity = qual;
                                    }
                                    if (qual != oq) {
                                        resize();
                                    }
                                }
                                if (true) {
                                    // MOVE CAMERA:
                                    if (player) {

                                        let px = player.x
                                        let py = player.y
                                        if (lur) {
                                            if (enemies.length && inGame) {
                                                maxScreenWidth = originalScales.width;
                                                maxScreenHeight = originalScales.height;
                                                camX = (camX * 24 + ((player.x * 7 + enemies[0].x2) / 8) + ((mouseX - maxScreenWidth / 2) / 10)) / 25
                                                camY = (camY * 24 + ((player.y * 7 + enemies[0].y2) / 8) + ((mouseY - maxScreenHeight / 2) / 10)) / 25

                                            } else {
                                                maxScreenWidth = originalScales.width * 1.4;
                                                maxScreenHeight = originalScales.height * 1.4;
                                                camX = (camX * 24 + player.x + ((mouseX - maxScreenWidth / 2) / 11)) / 25
                                                camY = (camY * 24 + player.y + ((mouseY - maxScreenHeight / 2) / 11)) / 25

                                            }
                                            resize();

                                        } else {
                                            maxScreenWidth = originalScales.width;
                                            maxScreenHeight = originalScales.height;
                                            resize();
                                            var tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
                                            var tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
                                            var camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist);
                                            if (tmpDist > 0.05) {
                                                camX += camSpd * Math.cos(tmpDir);
                                                camY += camSpd * Math.sin(tmpDir);
                                            } else {
                                                camX = player.x;
                                                camY = player.y;
                                            }
                                        }
                                    } else {
                                        camX = config.mapScale / 2;
                                        camY = config.mapScale / 2;
                                    }
                                    // INTERPOLATE PLAYERS AND AI:
                                    let lastTime = now - (1000 / config.serverUpdateRate);
                                    let tmpDiff;
                                    for (let i = 0; i < players.length + ais.length; ++i) {
                                        tmpObj = players[i] || ais[i - players.length];
                                        if (tmpObj && tmpObj.visible) {
                                            if (tmpObj.forcePos) {
                                                tmpObj.x = tmpObj.x2;
                                                tmpObj.y = tmpObj.y2;
                                                tmpObj.dir = tmpObj.d2;
                                            } else {
                                                let total = tmpObj.t2 - tmpObj.t1;
                                                let fraction = lastTime - tmpObj.t1;
                                                let ratio = (fraction / total);
                                                let rate = 170;
                                                tmpObj.dt += delta;
                                                let tmpRate = Math.min(1.7, tmpObj.dt / rate);
                                                tmpDiff = (tmpObj.x2 - tmpObj.x1);
                                                tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
                                                tmpDiff = (tmpObj.y2 - tmpObj.y1);
                                                tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
                                                if (config.anotherVisual) {
                                                    tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
                                                } else {
                                                    tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
                                                }
                                            }
                                        }
                                    }
                                    // RENDER CORDS:
                                    let xOffset = camX - (maxScreenWidth / 2);
                                    let yOffset = camY - (maxScreenHeight / 2);
                                    // RENDER BACKGROUND:
                                    if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
                                        mainContext.fillStyle = "#b6db66"; //grass biom
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                                    } else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
                                        mainContext.fillStyle = "#dbc666";
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                                    } else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
                                        mainContext.fillStyle = "#fff";
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                                    } else if (config.snowBiomeTop - yOffset >= 0) {
                                        mainContext.fillStyle = "#fff";
                                        mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
                                        mainContext.fillStyle = "#b6db66";
                                        mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
                                                             maxScreenHeight - (config.snowBiomeTop - yOffset));
                                    } else {
                                        mainContext.fillStyle = "#b6db66";
                                        mainContext.fillRect(0, 0, maxScreenWidth,
                                                             (config.mapScale - config.snowBiomeTop - yOffset));
                                        mainContext.fillStyle = "#dbc666";
                                        mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
                                                             maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
                                    }
                                    // RENDER WATER AREAS:
                                    if (!firstSetup) {
                                        waterMult += waterPlus * config.waveSpeed * delta;
                                        if (waterMult >= config.waveMax) {
                                            waterMult = config.waveMax;
                                            waterPlus = -1;
                                        } else if (waterMult <= 1) {
                                            waterMult = waterPlus = 1;
                                        }
                                        mainContext.globalAlpha = 1;
                                        mainContext.fillStyle = "#dbc666";
                                        renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
                                        mainContext.fillStyle = "#91b2db";
                                        renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
                                    }
                                    // DRAW GRIDS:
                                    if (ae86 || fz) {
                                        mainContext.lineWidth = 4;
                                        mainContext.strokeStyle = "#000";
                                        mainContext.globalAlpha = 0.06; //0.06
                                        mainContext.beginPath();
                                        /*
                                        camX = config.mapScale / 2;
                                        camY = config.mapScale / 2;
                                        */
                                        for (let x = -camX; x < maxScreenWidth; x += ae86 ? config.mapScale/2 : 1000) {
                                            if (x > 0) {
                                                mainContext.moveTo(x, 0);
                                                mainContext.lineTo(x, maxScreenHeight);
                                            }
                                        }
                                        for (let y = -camY; y < maxScreenHeight; y += ae86 ? config.mapScale/2 : 1000) {
                                            if (y > 0) {
                                                mainContext.moveTo(0, y);
                                                mainContext.lineTo(maxScreenWidth, y);
                                            }
                                        }
                                        mainContext.stroke();
                                    }
                                    if (player) {
                                        // DEATH LOCATION:
                                        if (lastDeath) {
                                            mainContext.globalAlpha = 1;
                                            mainContext.fillStyle = "#fc5553";
                                            mainContext.font = "100px Hammersmith One";
                                            mainContext.textBaseline = "middle";
                                            mainContext.textAlign = "center";
                                            mainContext.fillText("x", lastDeath.x - xOffset, lastDeath.y - yOffset);
                                        }
                                        let be = mainContext;
                                        let R = player;
                                        let f = xOffset;
                                        let d = yOffset;
                                        if (pathFind.show) {
                                            be.beginPath();
                                            be.strokeStyle = "red";
                                            be.globalAlpha = 1;
                                            be.lineWidth = 3;
                                            be.moveTo(R.x - f, R.y - d);
                                            for (let i = 0; i < pathFind.paths.length; i++) {
                                                let a = pathFind.paths[i];
                                                be.lineTo(a.x - f, a.y - d);
                                            }
                                            be.stroke();
                                        }
                                    }
                                    // RENDER DEAD PLAYERS:
                                    mainContext.globalAlpha = 1;
                                    mainContext.strokeStyle = outlineColor;
                                    renderDeadPlayers(xOffset, yOffset);
                                    // RENDER BOTTOM LAYER:
                                    mainContext.globalAlpha = 1;
                                    mainContext.strokeStyle = outlineColor;
                                    renderGameObjects(-1, xOffset, yOffset);
                                    // RENDER PROJECTILES:
                                    mainContext.globalAlpha = 1;
                                    mainContext.lineWidth = outlineWidth;
                                    renderProjectiles(0, xOffset, yOffset);
                                    // RENDER PLAYERS:
                                    renderPlayers(xOffset, yOffset, 0);
                                    // RENDER AI:
                                    mainContext.globalAlpha = 1;
                                    for (let i = 0; i < ais.length; ++i) {
                                        tmpObj = ais[i];
                                        if (tmpObj.active && tmpObj.visible) {
                                            tmpObj.animate(delta);
                                            mainContext.save();
                                            mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
                                            mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
                                            renderAI(tmpObj, mainContext);
                                            mainContext.restore();
                                        }
                                    }
                                    // RENDER GAME OBJECTS (LAYERED):
                                    renderGameObjects(0, xOffset, yOffset);
                                    renderProjectiles(1, xOffset, yOffset);
                                    renderGameObjects(1, xOffset, yOffset);
                                    renderPlayers(xOffset, yOffset, 1);
                                    renderGameObjects(2, xOffset, yOffset);
                                    renderGameObjects(3, xOffset, yOffset);
                                    // MAP BOUNDARIES:
                                    mainContext.fillStyle = "#000";
                                    mainContext.globalAlpha = .2;
                                    if (xOffset <= 0) {
                                        mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
                                    } if (config.mapScale - xOffset <= maxScreenWidth) {
                                        let tmpY = Math.max(0, -yOffset);
                                        mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
                                    } if (yOffset <= 0) {
                                        mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
                                    } if (config.mapScale - yOffset <= maxScreenHeight) {
                                        let tmpX = Math.max(0, -xOffset);
                                        let tmpMin = 0;
                                        if (config.mapScale - xOffset <= maxScreenWidth) tmpMin = maxScreenWidth - (config.mapScale - xOffset);
                                        mainContext.fillRect(tmpX, config.mapScale - yOffset,
                                                             (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
                                    }

                                    mainContext.globalAlpha = 1;
                                    // RENDER DAY/NIGHT TIME:
                                    if (fz) {
                                        mainContext.fillStyle = "rgba(0, 0, 70, 0.45)";
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                                    } else if (lur) {
                                        /*
                                        mainContext.fillStyle = "rgba(20, 0, 70, 0.45)";
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                                        mainContext.fillStyle = "rgba(0, 5, 0, 0.15)";
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                                        mainContext.fillStyle = "rgba(255, 255, 255, 0.025)";
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);*/
                                        mainContext.fillStyle = "rgba(0, 0, 70, 0.55)";
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                                    } else {
                                        mainContext.fillStyle = "rgba(0, 0, 70, 0.35)";
                                        mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
                                    }
                                    mainContext.strokeStyle = darkOutlineColor;

                                    //var w =
                                    for (let i = 0; i < players.length + ais.length; ++i) {
                                        tmpObj = players[i] || ais[i - players.length];
                                        if (tmpObj.visible) {
                                            if (tmpObj.skinIndex != 10 || (tmpObj == player) || (tmpObj.team && tmpObj.team == player.team)) {
                                                let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + tmpObj.name;
                                                if (tmpText != "") {
                                                    mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";
                                                    mainContext.fillStyle = "#fff";
                                                    mainContext.textBaseline = "middle";
                                                    mainContext.textAlign = "center";
                                                    mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
                                                    mainContext.lineJoin = "round";
                                                    mainContext.save();
                                                    if(lur) {
                                                        mainContext.shadowColor = 'rgba(0, 0, 0, 0.5)';
                                                        mainContext.shadowBlur = 5;
                                                        mainContext.shadowOffsetY = 2;
                                                    }
                                                    mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
                                                    mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
                                                    if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
                                                        let tmpS = config.crownIconScale;
                                                        let tmpX = tmpObj.x - xOffset - (tmpS / 2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
                                                        mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
                                                                              - config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
                                                    } if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
                                                        let tmpS = config.crownIconScale;
                                                        let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
                                                        mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
                                                                              - config.nameY - (tmpS / 2) - 5, tmpS, tmpS);
                                                    }
                                                    if (enemy ? near.sid == tmpObj.sid && instaQ && iconSprites["crosshair"].isLoaded && !main.autoInsta.enabled : false) {
                                                        let tmpS = 2 * config.playerScale
                                                        let tmpX = tmpObj.x - xOffset - (tmpS / 2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
                                                        mainContext.drawImage(iconSprites["crosshair"], tmpObj.x - xOffset - tmpS + 35, (tmpObj.y - yOffset - tmpObj.scale), tmpS, tmpS);
                                                    }
                                                }
                                                if (tmpObj.health) {
                                                    // UNDER TEXT:
                                                    mainContext.globalAlpha = 1;
                                                    mainContext.font = "20px Hammersmith One";
                                                    mainContext.fillStyle = "#fff";
                                                    mainContext.strokeStyle = darkOutlineColor;
                                                    mainContext.textBaseline = "middle";
                                                    mainContext.textAlign = "center";
                                                    mainContext.lineWidth = 8;
                                                    mainContext.lineJoin = "round";

                                                    // HEALTH HOLDER:
                                                    var tmpWidth = config.healthBarWidth;
                                                    mainContext.fillStyle = darkOutlineColor;
                                                    mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
                                                                          (tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
                                                                          (config.healthBarPad * 2), 17, 11); // 11
                                                    mainContext.fill();
                                                    // HEALTH BAR:
                                                    mainContext.fillStyle = (tmpObj == player || (tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
                                                    mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
                                                                          (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
                                                                          ((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20); // 20
                                                    mainContext.fill();
                                                    if (tmpObj.isPlayer && lur) {
                                                        mainContext.font = "20px Hammersmith One";
                                                        mainContext.fillStyle = "#fff";
                                                        mainContext.textBaseline = "middle";
                                                        mainContext.textAlign = "center";
                                                        mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
                                                        mainContext.lineJoin = "round";
                                                        mainContext.strokeText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
                                                        mainContext.fillText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);

                                                        mainContext.strokeText(tmpObj.shameCount, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
                                                        mainContext.fillText(tmpObj.shameCount, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
                                                    }
                                                    if (fz && tmpObj.isPlayer) {
                                                        if ((tmpObj.sid == player.sid || tmpObj == player)) {
                                                            mainContext.font = "20px Hammersmith One";
                                                            mainContext.fillStyle = "#fff";
                                                            mainContext.textBaseline = "middle";
                                                            mainContext.textAlign = "center";
                                                            mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
                                                            mainContext.lineJoin = "round";
                                                            //here
                                                            mainContext.strokeText("[" + (tmpObj.sid == player.sid && main.autoInsta.enabled ? "AI" : instaQ) + "/" + tmpObj.shameCount + "/" + highestMs + "," + averageMs + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
                                                            mainContext.fillText("[" + (tmpObj.sid == player.sid && main.autoInsta.enabled ? "AI" : instaQ) + "/" + tmpObj.shameCount + "/" + highestMs + "," + averageMs + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);

                                                        } else {
                                                            mainContext.font = "20px Hammersmith One";
                                                            mainContext.fillStyle = "#fff";
                                                            mainContext.textBaseline = "middle";
                                                            mainContext.textAlign = "center";
                                                            mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
                                                            mainContext.lineJoin = "round";
                                                            //here
                                                            mainContext.strokeText("[" + tmpObj.shameCount + "/" + tmpObj.damageThreat + "," + averageMs + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
                                                            mainContext.fillText("[" + tmpObj.shameCount + "/" + tmpObj.damageThreat + "," + averageMs + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);

                                                        }
                                                    }
                                                }
                                                if (tracker.draw3.active) {
                                                    mainContext.globalAlpha = 0.2;
                                                    let obj = {
                                                        x: tracker.draw3.x - xOffset,
                                                        y: tracker.draw3.y - yOffset,
                                                        scale: tracker.draw3.scale,
                                                    }
                                                    mainContext.fillStyle = "#cc5151";
                                                    mainContext.beginPath();
                                                    mainContext.arc(obj.x, obj.y, obj.scale, 0, 2 * Math.PI);
                                                    mainContext.fill();
                                                }

                                                if (tmpObj.isPlayer && tmpObj.sid === player.sid && main.ilrb.enabled) {
                                                    mainContext.globalAlpha = 1;

                                                    let reloads = {
                                                        primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
                                                        secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
                                                        turret: (2500 - tmpObj.reloads[53]) / 2500
                                                    };
                                                    mainContext.fillStyle = tmpObj.reloads[tmpObj.weapons[0]] ? `hsl(${200 * ((items.weapons[tmpObj.weapons[0]].speed - tmpObj.reloads[tmpObj.weapons[0]]) / items.weapons[tmpObj.weapons[0]].speed) + 153}, 64%, 68%)` : "#CC8751";
                                                    if (tmpObj.primaryIndex == undefined ? false : (tmpObj.reloads[tmpObj.primaryIndex] > 0)) {
                                                        // PRIMARY RELOAD BAR:
                                                        mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
                                                                              (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
                                                                              (config.healthBarWidth * (tmpObj.reloads[tmpObj.primaryIndex] / items.weapons[tmpObj.primaryIndex].speed)), 17 - config.healthBarPad * 2, 7);
                                                        mainContext.fill();
                                                    }
                                                    mainContext.fillStyle = tmpObj.reloads[tmpObj.weapons[1]] ? `hsl(${200 * ((items.weapons[tmpObj.weapons[1]].speed - tmpObj.reloads[tmpObj.weapons[1]]) / items.weapons[tmpObj.weapons[1]].speed) + 153}, 64%, 68%)` : "#CC8751";
                                                    if (tmpObj.secondaryIndex == undefined ? false : (tmpObj.reloads[tmpObj.secondaryIndex] > 0)) {
                                                        // SECONDARY RELOAD BAR:
                                                        mainContext.roundRect(tmpObj.x - xOffset + (config.healthBarWidth * ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
                                                                              (tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
                                                                              (config.healthBarWidth * (tmpObj.reloads[tmpObj.secondaryIndex] / items.weapons[tmpObj.secondaryIndex].speed)), 17 - config.healthBarPad * 2, 7);
                                                        mainContext.fill();

                                                    }
                                                }
                                                if (tmpObj.isPlayer && !main.ilrb.enabled && lur) {


                                                    mainContext.globalAlpha = 1;

                                                    const RGBBarColor = HPBarColor;

                                                    let primaryReloadProgress = tmpObj.primaryIndex !== undefined ? ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed) : 1;
                                                    let secondaryReloadProgress = tmpObj.secondaryIndex !== undefined ? ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed) : 1;

                                                    // * (tmpObj.reloads[tmpObj.secondaryIndex] == undefined ? 1 : (items.weapons[tmpObj.secondaryIndex].speed - tmpReloads.secondary) / items.weapons[tmpObj.secondaryIndex].speed), (getEl("visual").value == "Main" ? 16 : 17) - config.healthBarPad * 2, 7);


                                                    const centerX = tmpObj.x - xOffset;
                                                    const centerY = tmpObj.y - yOffset;


                                                    const barRadius = 35;


                                                    const totalAngle = Math.PI; // Half circle
                                                    const secondaryStartAngle = Math.PI * 1.5;
                                                    const secondaryEndAngle = secondaryStartAngle + (totalAngle * secondaryReloadProgress);


                                                    const primaryStartAngle = Math.PI / 2;
                                                    const primaryEndAngle = primaryStartAngle + (totalAngle * primaryReloadProgress);


                                                    mainContext.save();


                                                    if (primaryReloadProgress < 1) {
                                                        mainContext.beginPath();
                                                        mainContext.lineCap = "round";
                                                        mainContext.arc(centerX, centerY, barRadius, primaryStartAngle, primaryEndAngle);
                                                        mainContext.lineWidth = (player.scale / 7);
                                                        mainContext.strokeStyle = /*tmpObj.reloads[tmpObj.weapons[0]] ? `hsl(${200 * ((items.weapons[tmpObj.weapons[0]].speed - tmpObj.reloads[tmpObj.weapons[0]]) / items.weapons[tmpObj.weapons[0]].speed) + 153}, 64%, 68%)` : */"#CC8751";
                                                        mainContext.stroke();
                                                    }


                                                    if (secondaryReloadProgress < 1) {
                                                        mainContext.beginPath();
                                                        mainContext.lineCap = "round";
                                                        mainContext.arc(centerX, centerY, barRadius, secondaryStartAngle + Math.PI * 2, secondaryEndAngle - Math.PI * 2);
                                                        mainContext.lineWidth = (player.scale / 7);
                                                        mainContext.strokeStyle = /*tmpObj.reloads[tmpObj.weapons[0]] != 0 ? `hsl(${200 * ((items.weapons[tmpObj.weapons[0]].speed - tmpObj.reloads[tmpObj.weapons[0]]) / items.weapons[tmpObj.weapons[0]].speed) + 153}, 64%, 68%)` : */"#CC8751";
                                                        mainContext.stroke();
                                                    }

                                                    mainContext.restore();
                                                }
                                            }
                                        }
                                    }

                                    function transformURL(e) {
                                        return "../." + e.slice(e.indexOf("/img"), e.length)
                                    }


                                    function TEXTURE(rules) {
                                        return Object.fromEntries(rules = rules.map(e => Object.entries(e)).flat(1).filter(e => e[0] == "pairs").flat(1).filter(e => e != "pairs").flat(1).map(e => [transformURL(e.source.value), e.destination]), rules.filter((i, p) => rules.indexOf(i) == p), rules);
                                    }
                                    const localTexture = [{ creationDate: 1539776483046, description: "", groupId: "", id: "Redirect_1539776483046", name: "Halloween", objectType: "rule", pairs: [{ destination: "https://i.imgur.com/GB4qvv0.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_23.png" } }, { destination: "https://i.imgur.com/A3HllcC.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_46.png" } }, { destination: "https://i.imgur.com/IB4iBZm.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_10.png" } }, { destination: "https://i.imgur.com/ABHSOd9.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_48.png" } }, { destination: "https://i.imgur.com/cvb9q8g.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_4.png" } }, { destination: "https://i.imgur.com/gGGkBnz.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_27.png" } }, { destination: "https://i.imgur.com/GB4qvv0.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_23.png" } }, { destination: "https://i.imgur.com/A3HllcC.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_46.png" } }, { destination: "https://i.imgur.com/IB4iBZm.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_10.png" } }, { destination: "https://i.imgur.com/ABHSOd9.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_48.png" } }, { destination: "https://i.imgur.com/cvb9q8g.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_4.png" } }, { destination: "https://i.imgur.com/gGGkBnz.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_27.png" } }, { destination: "https://i.imgur.com/GB4qvv0.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_23.png" } }, { destination: "https://i.imgur.com/A3HllcC.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_46.png" } }, { destination: "https://i.imgur.com/IB4iBZm.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_10.png" } }, { destination: "https://i.imgur.com/ABHSOd9.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_48.png" } }, { destination: "https://i.imgur.com/cvb9q8g.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_4.png" } }, { destination: "https://i.imgur.com/gGGkBnz.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_27.png" } }, { destination: "https://i.imgur.com/GB4qvv0.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_23.png" } }, { destination: "https://i.imgur.com/A3HllcC.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_46.png" } }, { destination: "https://i.imgur.com/IB4iBZm.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_10.png" } }, { destination: "https://i.imgur.com/ABHSOd9.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_48.png" } }, { destination: "https://i.imgur.com/cvb9q8g.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_4.png" } }, { destination: "https://i.imgur.com/gGGkBnz.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_27.png" } }], ruleType: "Redirect", status: "Active" }, { creationDate: 1537058120972, description: "", groupId: "", id: "Redirect_1537058120972", name: "Texture Pack Sandbox - Ruby", objectType: "rule", pairs: [{ destination: "https://i.imgur.com/CDAmjux.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/dagger_1_r.png" } }, { destination: "https://i.imgur.com/UY7SV7j.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/spear_1_r.png" } }, { destination: "https://i.imgur.com/tmUzurk.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/great_hammer_1_r.png" } }, { destination: "https://i.imgur.com/oRXUfW8.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/hammer_1_r.png" } }, { destination: "https://i.imgur.com/6ayjbIz.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/bat_1_r.png" } }, { destination: "https://i.imgur.com/vxLZW0S.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/samurai_1_r.png" } }, { destination: "https://i.imgur.com/UZ2HcQw.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/great_axe_1_r.png" } }, { destination: "https://i.imgur.com/kr8H9g7.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/axe_1_r.png" } }, { destination: "https://i.imgur.com/V9dzAbF.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/sword_1_r.png" } }, { destination: "https://i.imgur.com/aEs3FSU.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/stick_1_r.png" } }, { destination: "https://i.imgur.com/DRzBdFX.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/grab_1_g.png" } }, { destination: "https://i.imgur.com/7kbtWfk.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/grab_1_d.png" } }, { destination: "https://i.imgur.com/wV42LEE.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/grab_1_r.png" } }, { destination: "https://i.imgur.com/CDAmjux.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/dagger_1_r.png" } }, { destination: "https://i.imgur.com/UY7SV7j.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/spear_1_r.png" } }, { destination: "https://i.imgur.com/tmUzurk.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/great_hammer_1_r.png" } }, { destination: "https://i.imgur.com/oRXUfW8.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/hammer_1_r.png" } }, { destination: "https://i.imgur.com/6ayjbIz.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/bat_1_r.png" } }, { destination: "https://i.imgur.com/vxLZW0S.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/samurai_1_r.png" } }, { destination: "https://i.imgur.com/UZ2HcQw.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/great_axe_1_r.png" } }, { destination: "https://i.imgur.com/kr8H9g7.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/axe_1_r.png" } }, { destination: "https://i.imgur.com/V9dzAbF.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/sword_1_r.png" } }, { destination: "https://i.imgur.com/aEs3FSU.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/stick_1_r.png" } }, { destination: "https://i.imgur.com/DRzBdFX.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/grab_1_g.png" } }, { destination: "https://i.imgur.com/7kbtWfk.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/grab_1_d.png" } }, { destination: "https://i.imgur.com/wV42LEE.png", source: { key: "Url", operator: "Contains", value: ".././img/weapons/grab_1_r.png" } }], ruleType: "Redirect", status: "Active" }, { creationDate: 1537030341343, description: "", groupId: "", id: "Redirect_1537030341343", name: "Texture Pack Private - Ruby", objectType: "rule", pairs: [{ destination: "https://i.imgur.com/CDAmjux.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/dagger_1_r.png" } }, { destination: "https://i.imgur.com/UY7SV7j.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/spear_1_r.png" } }, { destination: "https://i.imgur.com/tmUzurk.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/great_hammer_1_r.png" } }, { destination: "https://i.imgur.com/oRXUfW8.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/hammer_1_r.png" } }, { destination: "https://i.imgur.com/6ayjbIz.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/bat_1_r.png" } }, { destination: "https://i.imgur.com/vxLZW0S.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/samurai_1_r.png" } }, { destination: "https://i.imgur.com/UZ2HcQw.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/great_axe_1_r.png" } }, { destination: "https://i.imgur.com/kr8H9g7.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/axe_1_r.png" } }, { destination: "https://i.imgur.com/V9dzAbF.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/sword_1_r.png" } }, { destination: "https://i.imgur.com/aEs3FSU.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/stick_1_r.png" } }, { destination: "https://i.imgur.com/DRzBdFX.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/grab_1_g.png" } }, { destination: "https://i.imgur.com/7kbtWfk.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/grab_1_d.png" } }, { destination: "https://i.imgur.com/wV42LEE.png", source: { key: "Url", operator: "Contains", value: "https://dev.moomoo.io/img/weapons/grab_1_r.png" } }, { destination: "https://i.imgur.com/CDAmjux.png", source: { key: "Url", operator: "Contains", value: "http://dev.moomoo.io/img/weapons/dagger_1_r.png" } }, { destination: "https://i.imgur.com/UY7SV7j.png", source: { key: "Url", operator: "Contains", value: "http://dev.moomoo.io/img/weapons/spear_1_r.png" } }, { destination: "https://i.imgur.com/tmUzurk.png", source: { key: "Url", operator: "Contains", value: 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"https://i.imgur.com/uYgDtcZ.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_16.png" } }, { destination: "https://i.imgur.com/JPMqgSc.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_31.png" } }, { destination: "https://i.imgur.com/YRQ8Ybq.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_15.png" } }, { destination: "https://i.imgur.com/EwkbsHN.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_13.png" } }, { destination: "https://i.imgur.com/yfqME8H.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_11.png" } }, { destination: "https://i.imgur.com/f5uhWCk.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_20.png" } }, { destination: "https://i.imgur.com/yfqME8H.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_11_p.png" } }, { destination: "https://i.imgur.com/V8JrIwv.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_14_p.png" } }, { destination: "https://i.imgur.com/V8JrIwv.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_14.png" } }, { destination: "https://i.imgur.com/s7Cxc9y.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_14_top.png" } }, { destination: "https://i.imgur.com/s7Cxc9y.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_11_top.png" } }, { destination: "https://i.imgur.com/pe3Yx3F.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_40.png" } }, { destination: "https://i.imgur.com/vAOzlyY.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_7.png" } }, { destination: "https://i.imgur.com/uYgDtcZ.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_16.png" } }, { destination: "https://i.imgur.com/gJY7sM6.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_9.png" } }, { destination: "https://i.imgur.com/JPMqgSc.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_31.png" } }, { destination: "https://i.imgur.com/4ddZert.png", source: { key: "Url", operator: "Contains", value: ".././img/accessories/access_21.png" } }, { destination: "https://i.imgur.com/sULkUZT.png", source: { key: "Url", operator: "Contains", value: ".././img/accessories/access_19.png" } }, { destination: "https://i.imgur.com/YRQ8Ybq.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_15.png" } }, { destination: "https://i.imgur.com/EwkbsHN.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_13.png" } }, { destination: "https://i.imgur.com/yfqME8H.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_11.png" } }, { destination: "https://i.imgur.com/in5H6vw.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_18.png" } }, { destination: "https://i.imgur.com/f5uhWCk.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_20.png" } }, { destination: "https://i.imgur.com/yfqME8H.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_11_p.png" } }, { destination: "https://i.imgur.com/V8JrIwv.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_14_p.png" } }, { destination: "https://i.imgur.com/V8JrIwv.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_14.png" } }, { destination: "https://i.imgur.com/s7Cxc9y.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_11_top.png" } }, { destination: "https://i.imgur.com/s7Cxc9y.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_14_top.png" } }, { destination: "https://i.imgur.com/I0xGtyZ.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_26.png" } }, { destination: "https://i.imgur.com/I0xGtyZ.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_26.png" } }, { destination: "https://i.imgur.com/hmJrVQz.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_52.png" } }, { destination: "https://i.imgur.com/hmJrVQz.png", source: { key: "Url", operator: "Contains", value: ".././img/hats/hat_52.png" } }], ruleType: "Redirect", status: "Active" }];
                                    packs = TEXTURE(localStorage.getItem("texture") ? JSON.parse(localStorage.getItem("texture")) : localTexture);
                                    // RENDER GAME OBJECTS:
                                    function renderGameObjects(layer, xOffset, yOffset) {
                                        let tmpSprite;
                                        let tmpX;
                                        let tmpY;
                                        gameObjects.forEach((tmp) => {
                                            tmpObj = tmp;
                                            if (tmpObj.alive) {
                                                tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
                                                tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
                                                if (layer == 0) {
                                                    tmpObj.update(delta);
                                                }
                                                mainContext.globalAlpha = tmpObj.alpha;
                                                if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
                                                    if (tmpObj.isItem) {
                                                        if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
                                                            tmpSprite = getObjSprite(tmpObj);
                                                        } else {
                                                            tmpSprite = getItemSprite(tmpObj);
                                                        }
                                                        mainContext.save();
                                                        mainContext.translate(tmpX, tmpY);
                                                        if (ae86 && tmpObj.name != "boost pad" && tmpObj.name != "turret") {
                                                        } else {
                                                            mainContext.rotate(tmpObj.dir);
                                                        }
                                                        if (!tmpObj.active) {
                                                            mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
                                                        }
                                                        mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
                                                        if (tmpObj.blocker) {
                                                            mainContext.strokeStyle = "#db6e6e";
                                                            mainContext.globalAlpha = 0.3;
                                                            mainContext.lineWidth = 6;
                                                            renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
                                                        }
                                                        mainContext.restore();
                                                    } else {
                                                        tmpSprite = getResSprite(tmpObj);
                                                        mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
                                                    }
                                                }
                                                //building hp
                                                if (player && tmpObj.active && tmpObj.health > 0 && !ae86 && !fz && layer == 3) {
                                                    const healthRatio = tmpObj.health / tmpObj.maxHealth;

                                                    if (tmpObj && tmpObj.active && UTILS.getDistance(tmpObj.x, tmpObj.y, player.x, player.y) <= 400) {
                                                        var tmpWidth = config.healthBarWidth;
                                                        mainContext.fillStyle = "#000";
                                                        mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth / 2 - config.healthBarPad - 5, tmpObj.y - yOffset - config.healthBarPad - 4, config.healthBarWidth + config.healthBarPad * 2 + 6, 19, 9);
                                                        mainContext.fill();
                                                        // HEALTH BAR:
                                                        mainContext.fillStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#C12D5F" : "#2187C0";
                                                        mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth / 2 - 5, tmpObj.y - yOffset - 2 - config.healthBarPad / 2, (config.healthBarWidth + 6) * (healthRatio), 19 - config.healthBarPad * 2, 8);
                                                        mainContext.fill();
                                                    }
                                                    if (tmpObj && tmpObj.active && UTILS.getDistance(tmpObj.x, tmpObj.y, player.x, player.y) <= 400 && lur) {
                                                        // PLAYER SID OWNER
                                                        mainContext.font = "16px Hammersmith One";
                                                        mainContext.fillStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#C12D5F" : "#2187C0";
                                                        mainContext.textBaseline = "middle";
                                                        mainContext.textAlign = "center";
                                                        mainContext.strokeStyle = "#000";
                                                        mainContext.lineWidth = 6;
                                                        mainContext.lineJoin = "round";
                                                        mainContext.strokeText(tmpObj.owner.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset + 30));
                                                        mainContext.fillText(tmpObj.owner.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset + 30));
                                                    }

                                                }
                                            }
                                        });
                                        // PLACE VISIBLE:
                                        if (layer == 0) {
                                            let lastPlace = null;
                                            let mark = true;
                                            if (placeVisible.length) {
                                                placeVisible.forEach((places) => {
                                                    tmpX = places.x - xOffset;
                                                    tmpY = places.y - yOffset;
                                                    markObject(places, tmpX, tmpY);
                                                });
                                            }
                                        }
                                    }
                                    function markObject(tmpObj, tmpX, tmpY) {
                                        getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
                                    }
                                    function drawArrow(xOffset, yOffset, x, y, arrowWidth, color, angle, lineWidth) {
                                        mainContext.save()
                                        mainContext.translate(x - xOffset, y - yOffset)
                                        mainContext.rotate(Math.PI / 4)
                                        mainContext.rotate(angle)
                                        mainContext.globalAlpha = 1
                                        mainContext.strokeStyle = color
                                        mainContext.lineCap = "round"
                                        mainContext.lineWidth = lineWidth
                                        mainContext.beginPath()
                                        mainContext.moveTo(-arrowWidth, -arrowWidth)
                                        mainContext.lineTo(arrowWidth, -arrowWidth)
                                        mainContext.lineTo(arrowWidth, arrowWidth)
                                        mainContext.stroke()
                                        mainContext.closePath()
                                        mainContext.restore()
                                    }
                                    if (player && my.autoPush) {
                                        //autopushline
                                        mainContext.lineWidth = 20;
                                        mainContext.strokeStyle = "rgba(50, 205, 50, 0.3)"; // HPBarColor (Outline color)
                                        mainContext.beginPath();
                                        mainContext.moveTo(player.x - xOffset, player.y - yOffset);
                                        mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);
                                        mainContext.stroke(); // Draw the outline
                                    }
                                    mainContext.globalAlpha = 1;
                                    // RENDER ANIM TEXTS:
                                    textManager.update(delta, mainContext, xOffset, yOffset);
                                    // RENDER CHAT MESSAGES:
                                    for (let i = 0; i < players.length; ++i) {
                                        tmpObj = players[i];
                                        if (tmpObj.visible) {
                                            if (tmpObj.chatCountdown > 0) {
                                                tmpObj.chatCountdown -= delta;
                                                if (tmpObj.chatCountdown <= 0)
                                                    tmpObj.chatCountdown = 0;
                                                mainContext.font = "32px Hammersmith One";
                                                let tmpSize = mainContext.measureText(tmpObj.chatMessage);
                                                mainContext.textBaseline = "middle";
                                                mainContext.textAlign = "center";
                                                let tmpX = tmpObj.x - xOffset;
                                                let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
                                                let tmpH = 47;
                                                let tmpW = tmpSize.width + 17;
                                                mainContext.fillStyle = "rgba(0,0,0,0.2)";
                                                mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                                                mainContext.fill();
                                                mainContext.fillStyle = "#fff";
                                                mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
                                            }
                                            if (tmpObj.chat.count > 0) {
                                                if (!main.useWasd.enabled) {
                                                    tmpObj.chat.count -= delta;
                                                    if (tmpObj.chat.count <= 0)
                                                        tmpObj.chat.count = 0;
                                                    mainContext.font = "32px Hammersmith One";
                                                    let tmpSize = mainContext.measureText(tmpObj.chat.message);
                                                    mainContext.textBaseline = "middle";
                                                    mainContext.textAlign = "center";
                                                    let tmpX = tmpObj.x - xOffset;
                                                    let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
                                                    let tmpH = 47;
                                                    let tmpW = tmpSize.width + 17;
                                                    mainContext.fillStyle = "rgba(0,0,0,0.2)";
                                                    mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                                                    mainContext.fill();
                                                    mainContext.fillStyle = "#ffffff99";
                                                    mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
                                                } else {
                                                    tmpObj.chat.count = 0;
                                                }
                                            }
                                        }
                                    }
                                    if (allChats.length) {
                                        allChats.filter(ch => ch.active).forEach((ch) => {
                                            if (!ch.alive) {
                                                if (ch.alpha <= 1) {
                                                    ch.alpha += delta / 250;
                                                    if (ch.alpha >= 1) {
                                                        ch.alpha = 1;
                                                        ch.alive = true;
                                                    }
                                                }
                                            } else {
                                                ch.alpha -= delta / 5000;
                                                if (ch.alpha <= 0) {
                                                    ch.alpha = 0;
                                                    ch.active = false;
                                                }
                                            }
                                            if (ch.active) {
                                                mainContext.font = "20px Hammersmith One";
                                                let tmpSize = mainContext.measureText(ch.chat);
                                                mainContext.textBaseline = "middle";
                                                mainContext.textAlign = "center";
                                                let tmpX = ch.owner.x - xOffset;
                                                let tmpY = ch.owner.y - ch.owner.scale - yOffset - 90;
                                                let tmpH = 47;
                                                let tmpW = tmpSize.width + 17;
                                                mainContext.globalAlpha = ch.alpha;
                                                mainContext.fillStyle = ch.owner.isTeam(player) ? "rgba(255,215,0,1)" : "#cc5151";
                                                mainContext.strokeStyle = "rgb(25, 25, 25)";
                                                mainContext.lineWidth = 5;
                                                mainContext.fillStyle = "rgba(0,0,0,0.4)";
                                                mainContext.strokeStyle = "rgba(0,0,0,0.0)";
                                                mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
                                                mainContext.stroke();
                                                mainContext.fill();
                                                mainContext.fillStyle = "#fff";
                                                mainContext.strokeStyle = "#000";
                                                mainContext.strokeText(ch.chat, tmpX, tmpY);
                                                mainContext.fillText(ch.chat, tmpX, tmpY);
                                                ch.y -= delta / 100;
                                            }
                                        });
                                    }
                                }
                                mainContext.globalAlpha = 1;
                                // RENDER MINIMAP:
                                renderMinimap(delta);
                            }
                            // UPDATE & ANIMATE:
                            window.requestAnimFrame = function () {
                                return window.requestAnimationFrame ||
                                    window.webkitRequestAnimationFrame ||
                                    window.mozRequestAnimationFrame ||
                                    function (callback) {
                                    window.setTimeout(callback, 1000 / 240);
                                };
                            }
                            window.rAF = (function () {
                                return window.requestAnimationFrame ||
                                    window.webkitRequestAnimationFrame ||
                                    window.mozRequestAnimationFrame ||
                                    function (callback) {
                                    window.setTimeout(callback, 1000 / 240);
                                };
                            })();
                            function doUpdate() {
                                now = performance.now();
                                delta = now - lastUpdate;
                                lastUpdate = now;
                                let timer = performance.now();
                                let diff = timer - fpsTimer.last;
                                if (diff >= 1000) {
                                    fpsTimer.ltime = fpsTimer.time * (1000 / diff);
                                    fpsTimer.last = timer;
                                    fpsTimer.time = 0;
                                }
                                fpsTimer.time++;
                                updateGame();
                                rAF(doUpdate);
                            }
                            prepareMenuBackground();
                            doUpdate();

                            let changeDays = {};
                            window.debug = function () {
                                my.waitHit = 0;
                                my.autoAim = false;
                                instaC.isTrue = false;
                                traps.inTrap = false;
                                itemSprites = [];
                                objSprites = [];
                                gameObjectSprites = [];
                            };
                            window.toggleNight = function () {
                                isNight = !isNight;
                                itemSprites = [];
                                objSprites = [];
                                gameObjectSprites = [];
                            };
                            window.startGrind = function () {
                                if (false) {
                                    for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
                                        checkPlace(player.getItemType(22), i);
                                    }
                                }
                            };
                            // REMOVED!!! so they cant abuse :)
                            let projects = [];
                            let botIDS = 0;
                            window.connectFillBots = function () {
                                botSkts = [];
                                botIDS = 0;
                                for (let i = 0; i < projects.length; i++) {
                                    let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
                                    test.binaryType = "arraybuffer";
                                    test.onopen = function () {
                                        test.ssend = function (type) {
                                            let data = Array.prototype.slice.call(arguments, 1);
                                            let binary = window.msgpack.encode([type, data]);
                                            test.send(binary);
                                        };
                                        for (let i = 0; i < 4; i++) {
                                            window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
                                                action: "homepage"
                                            }).then(function (token) {
                                                test.ssend("bots", WS.url.split("&")[0] + "&token=" + encodeURIComponent(token), botIDS);
                                                botSkts.push([test]);
                                                botIDS++;
                                            });
                                        }
                                    };
                                    test.onmessage = function (message) {
                                        let data = new Uint8Array(message.data);
                                        let parsed = window.msgpack.decode(data);
                                        let type = parsed[0];
                                        data = parsed[1];
                                    };
                                }
                            };
                            window.destroyFillBots = function () {
                                botSkts.forEach((socket) => {
                                    socket[0].close();
                                });
                                botSkts = [];
                            };
                            window.tryConnectBots = function () {
                                for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {
                                    window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
                                        action: "homepage"
                                    }).then(function (token) {
                                        // CONNECT SOCKET:
                                        botSpawn(token);
                                    });
                                }
                            };
                            window.destroyBots = function () {
                                bots.forEach((botyyyyy) => {
                                    botyyyyy.closeSocket = true;
                                });
                                bots = [];
                            };
                            window.resBuild = function () {
                                if (gameObjects.length) {
                                    gameObjects.forEach((tmp) => {
                                        tmp.breakObj = false;
                                    });
                                    breakObjects = [];
                                }
                            };
                            window.toggleBotsCircle = function () {
                                player.circle = !player.circle;
                            };
                            window.toggleVisual = function () {
                                config.anotherVisual = !config.anotherVisual;
                                gameObjects.forEach((tmp) => {
                                    if (tmp.active) {
                                        tmp.dir = tmp.lastDir;
                                    }
                                });
                            };
                            window.prepareUI = function (tmpObj) {
                                resize();
                                // ACTION BAR:
                                UTILS.removeAllChildren(actionBar);
                                for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
                                    (function (i) {
                                        UTILS.generateElement({
                                            id: "actionBarItem" + i,
                                            class: "actionBarItem",
                                            style: "display:none",
                                            onmouseout: function () {
                                                showItemInfo();
                                            },
                                            parent: actionBar
                                        });
                                    })(i);
                                }
                                for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
                                    (function (i) {
                                        let tmpCanvas = document.createElement("canvas");
                                        tmpCanvas.width = tmpCanvas.height = 66;
                                        let tmpContext = tmpCanvas.getContext("2d");
                                        tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
                                        tmpContext.imageSmoothingEnabled = false;
                                        tmpContext.webkitImageSmoothingEnabled = false;
                                        tmpContext.mozImageSmoothingEnabled = false;
                                        if (items.weapons[i]) {
                                            tmpContext.rotate((Math.PI / 4) + Math.PI);
                                            let tmpSprite = new Image();
                                            toolSprites[items.weapons[i].src] = tmpSprite;
                                            tmpSprite.onload = function () {
                                                this.isLoaded = true;
                                                let tmpPad = 1 / (this.height / this.width);
                                                let tmpMlt = (items.weapons[i].iPad || 1);
                                                tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
                                                                     tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
                                                tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
                                                tmpContext.globalCompositeOperation = "source-atop";
                                                tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
                                                getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
                                            };
                                            tmpSprite.src = tp("./../img/weapons/" + items.weapons[i].src + ".png");
                                            let tmpUnit = getEl('actionBarItem' + i);
                                            tmpUnit.onmouseover = UTILS.checkTrusted(function () {
                                                showItemInfo(items.weapons[i], true);
                                            });
                                            tmpUnit.onclick = UTILS.checkTrusted(function () {
                                                selectWeapon(tmpObj.weapons[items.weapons[i].type]);
                                            });
                                            UTILS.hookTouchEvents(tmpUnit);
                                        } else {
                                            let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
                                            let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
                                            tmpContext.globalAlpha = 1;
                                            tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
                                            tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
                                            tmpContext.globalCompositeOperation = "source-atop";
                                            tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
                                            getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
                                            let tmpUnit = getEl('actionBarItem' + i);
                                            tmpUnit.onmouseover = UTILS.checkTrusted(function () {
                                                showItemInfo(items.list[i - items.weapons.length]);
                                            });
                                            tmpUnit.onclick = UTILS.checkTrusted(function () {
                                                selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
                                            });
                                            UTILS.hookTouchEvents(tmpUnit);
                                        }
                                    })(i);
                                }
                            };
                            window.profineTest = function (data) {
                                if (data) {
                                    // SET INITIAL NAME:
                                    let noname = "unknown";
                                    // VALIDATE NAME:
                                    let name = data + "";
                                    name = name.slice(0, config.maxNameLength);
                                    name = name.replace(/[^\w:\(\)\/? -]+/gmi, " ");  // USE SPACE SO WE CAN CHECK PROFANITY
                                    name = name.replace(/[^\x00-\x7F]/g, " ");
                                    name = name.trim();
                                    let langFilter = {
                                        "list": [
                                            /*                            "ahole",
                                                                                                  "anus",
                                                                                                  "ash0le",
                                                                                                  "ash0les",
                                                                                                  "asholes",
                                                                                                  "ass",
                                                                                                  "Ass Monkey",
                                                                                                  "Assface",
                                                                                                  "assh0le",
                                                                                                  "assh0lez",
                                                                                                  "asshole",
                                                                                                  "assholes",
                                                                                                  "assholz",
                                                                                                  "asswipe",
                                                                                                  "azzhole",
                                                                                                  "bassterds",
                                                                                                  "bastard",
                                                                                                  "bastards",
                                                                                                  "bastardz",
                                                                                                  "basterds",
                                                                                                  "basterdz",
                                                                                                  "Biatch",
                                                                                                  "bitch",
                                                                                                  "bitches",
                                                                                                  "Blow Job",
                                                                                                  "boffing",
                                                                                                  "butthole",
                                                                                                  "buttwipe",
                                                                                                  "c0ck",
                                                                                                  "c0cks",
                                                                                                  "c0k",
                                                                                                  "Carpet Muncher",
                                                                                                  "cawk",
                                                                                                  "cawks",
                                                                                                  "Clit",
                                                                                                  "cnts",
                                                                                                  "cntz",
                                                                                                  "cock",
                                                                                                  "cockhead",
                                                                                                  "cock-head",
                                                                                                  "cocks",
                                                                                                  "CockSucker",
                                                                                                  "cock-sucker",
                                                                                                  "crap",
                                                                                                  "cum",
                                                                                                  "cunt",
                                                                                                  "cunts",
                                                                                                  "cuntz",
                                                                                                  "dick",
                                                                                                  "dild0",
                                                                                                  "dild0s",
                                                                                                  "dildo",
                                                                                                  "dildos",
                                                                                                  "dilld0",
                                                                                                  "dilld0s",
                                                                                                  "dominatricks",
                                                                                                  "dominatrics",
                                                                                                  "dominatrix",
                                                                                                  "dyke",
                                                                                                  "enema",
                                                                                                  "f u c k",
                                                                                                  "f u c k e r",
                                                                                                  "fag",
                                                                                                  "fag1t",
                                                                                                  "faget",
                                                                                                  "fagg1t",
                                                                                                  "faggit",
                                                                                                  "faggot",
                                                                                                  "fagg0t",
                                                                                                  "fagit",
                                                                                                  "fags",
                                                                                                  "fagz",
                                                                                                  "faig",
                                                                                                  "faigs",
                                                                                                  "fart",
                                                                                                  "flipping the bird",
                                                                                                  "fuck",
                                                                                                  "fucker",
                                                                                                  "fuckin",
                                                                                                  "fucking",
                                                                                                  "fucks",
                                                                                                  "Fudge Packer",
                                                                                                  "fuk",
                                                                                                  "Fukah",
                                                                                                  "Fuken",
                                                                                                  "fuker",
                                                                                                  "Fukin",
                                                                                                  "Fukk",
                                                                                                  "Fukkah",
                                                                                                  "Fukken",
                                                                                                  "Fukker",
                                                                                                  "Fukkin",
                                                                                                  "g00k",
                                                                                                  "God-damned",
                                                                                                  "h00r",
                                                                                                  "h0ar",
                                                                                                  "h0re",
                                                                                                  "hells",
                                                                                                  "hoar",
                                                                                                  "hoor",
                                                                                                  "hoore",
                                                                                                  "jackoff",
                                                                                                  "jap",
                                                                                                  "japs",
                                                                                                  "jerk-off",
                                                                                                  "jisim",
                                                                                                  "jiss",
                                                                                                  "jizm",
                                                                                                  "jizz",
                                                                                                  "knob",
                                                                                                  "knobs",
                                                                                                  "knobz",
                                                                                                  "kunt",
                                                                                                  "kunts",
                                                                                                  "kuntz",
                                                                                                  "Lezzian",
                                                                                                  "Lipshits",
                                                                                                  "Lipshitz",
                                                                                                  "masochist",
                                                                                                  "masokist",
                                                                                                  "massterbait",
                                                                                                  "masstrbait",
                                                                                                  "masstrbate",
                                                                                                  "masterbaiter",
                                                                                                  "masterbate",
                                                                                                  "masterbates",
                                                                                                  "Motha Fucker",
                                                                                                  "Motha Fuker",
                                                                                                  "Motha Fukkah",
                                                                                                  "Motha Fukker",
                                                                                                  "Mother Fucker",
                                                                                                  "Mother Fukah",
                                                                                                  "Mother Fuker",
                                                                                                  "Mother Fukkah",
                                                                                                  "Mother Fukker",
                                                                                                  "mother-fucker",
                                                                                                  "Mutha Fucker",
                                                                                                  "Mutha Fukah",
                                                                                                  "Mutha Fuker",
                                                                                                  "Mutha Fukkah",
                                                                                                  "Mutha Fukker",
                                                                                                  "n1gr",
                                                                                                  "nastt",
                                                                                                  "nigger;",
                                                                                                  "nigur;",
                                                                                                  "niiger;",
                                                                                                  "niigr;",
                                                                                                  "orafis",
                                                                                                  "orgasim;",
                                                                                                  "orgasm",
                                                                                                  "orgasum",
                                                                                                  "oriface",
                                                                                                  "orifice",
                                                                                                  "orifiss",
                                                                                                  "packi",
                                                                                                  "packie",
                                                                                                  "packy",
                                                                                                  "paki",
                                                                                                  "pakie",
                                                                                                  "paky",
                                                                                                  "pecker",
                                                                                                  "peeenus",
                                                                                                  "peeenusss",
                                                                                                  "peenus",
                                                                                                  "peinus",
                                                                                                  "pen1s",
                                                                                                  "penas",
                                                                                                  "penis",
                                                                                                  "penis-breath",
                                                                                                  "penus",
                                                                                                  "penuus",
                                                                                                  "Phuc",
                                                                                                  "Phuck",
                                                                                                  "Phuk",
                                                                                                  "Phuker",
                                                                                                  "Phukker",
                                                                                                  "polac",
                                                                                                  "polack",
                                                                                                  "polak",
                                                                                                  "Poonani",
                                                                                                  "pr1c",
                                                                                                  "pr1ck",
                                                                                                  "pr1k",
                                                                                                  "pusse",
                                                                                                  "pussee",
                                                                                                  "pussy",
                                                                                                  "puuke",
                                                                                                  "puuker",
                                                                                                  "queer",
                                                                                                  "queers",
                                                                                                  "queerz",
                                                                                                  "qweers",
                                                                                                  "qweerz",
                                                                                                  "qweir",
                                                                                                  "recktum",
                                                                                                  "rectum",
                                                                                                  "retard",
                                                                                                  "sadist",
                                                                                                  "scank",
                                                                                                  "schlong",
                                                                                                  "screwing",
                                                                                                  "semen",
                                                                                                  "sex",
                                                                                                  "sexy",
                                                                                                  "Sh!t",
                                                                                                  "sh1t",
                                                                                                  "sh1ter",
                                                                                                  "sh1ts",
                                                                                                  "sh1tter",
                                                                                                  "sh1tz",
                                                                                                  "shit",
                                                                                                  "shits",
                                                                                                  "shitter",
                                                                                                  "Shitty",
                                                                                                  "Shity",
                                                                                                  "shitz",
                                                                                                  "Shyt",
                                                                                                  "Shyte",
                                                                                                  "Shytty",
                                                                                                  "Shyty",
                                                                                                  "skanck",
                                                                                                  "skank",
                                                                                                  "skankee",
                                                                                                  "skankey",
                                                                                                  "skanks",
                                                                                                  "Skanky",
                                                                                                  "slag",
                                                                                                  "slut",
                                                                                                  "sluts",
                                                                                                  "Slutty",
                                                                                                  "slutz",
                                                                                                  "son-of-a-bitch",
                                                                                                  "tit",
                                                                                                  "turd",
                                                                                                  "va1jina",
                                                                                                  "vag1na",
                                                                                                  "vagiina",
                                                                                                  "vagina",
                                                                                                  "vaj1na",
                                                                                                  "vajina",
                                                                                                  "vullva",
                                                                                                  "vulva",
                                                                                                  "w0p",
                                                                                                  "wh00r",
                                                                                                  "wh0re",
                                                                                                  "whore",
                                                                                                  "xrated",
                                                                                                  "xxx",
                                                                                                  "b!+ch",
                                                                                                  "bitch",
                                                                                                  "blowjob",
                                                                                                  "clit",
                                                                                                  "arschloch",
                                                                                                  "fuck",
                                                                                                  "shit",
                                                                                                  "ass",
                                                                                                  "asshole",
                                                                                                  "b!tch",
                                                                                                  "b17ch",
                                                                                                  "b1tch",
                                                                                                  "bastard",
                                                                                                  "bi+ch",
                                                                                                  "boiolas",
                                                                                                  "buceta",
                                                                                                  "c0ck",
                                                                                                  "cawk",
                                                                                                  "chink",
                                                                                                  "cipa",
                                                                                                  "clits",
                                                                                                  "cock",
                                                                                                  "cum",
                                                                                                  "cunt",
                                                                                                  "dildo",
                                                                                                  "dirsa",
                                                                                                  "ejakulate",
                                                                                                  "fatass",
                                                                                                  "fcuk",
                                                                                                  "fuk",
                                                                                                  "fux0r",
                                                                                                  "hoer",
                                                                                                  "hore",
                                                                                                  "jism",
                                                                                                  "kawk",
                                                                                                  "l3itch",
                                                                                                  "l3i+ch",
                                                                                                  "lesbian",
                                                                                                  "masturbate",
                                                                                                  "masterbat*",
                                                                                                  "masterbat3",
                                                                                                  "motherfucker",
                                                                                                  "s.o.b.",
                                                                                                  "mofo",
                                                                                                  "nazi",
                                                                                                  "nigga",
                                                                                                  "nigger",
                                                                                                  "nutsack",
                                                                                                  "phuck",
                                                                                                  "pimpis",
                                                                                                  "pusse",
                                                                                                  "pussy",
                                                                                                  "scrotum",
                                                                                                  "sh!t",
                                                                                                  "shemale",
                                                                                                  "shi+",
                                                                                                  "sh!+",
                                                                                                  "slut",
                                                                                                  "smut",
                                                                                                  "teets",
                                                                                                  "tits",
                                                                                                  "boobs",
                                                                                                  "b00bs",
                                                                                                  "teez",
                                                                                                  "testical",
                                                                                                  "testicle",
                                                                                                  "titt",
                                                                                                  "w00se",
                                                                                                  "jackoff",
                                                                                                  "wank",
                                                                                                  "whoar",
                                                                                                  "whore",
                                                                                                  "*damn",
                                                                                                  "*dyke",
                                                                                                  "*fuck*",
                                                                                                  "*shit*",
                                                                                                  "@$$",
                                                                                                  "amcik",
                                                                                                  "andskota",
                                                                                                  "arse*",
                                                                                                  "assrammer",
                                                                                                  "ayir",
                                                                                                  "bi7ch",
                                                                                                  "bitch*",
                                                                                                  "bollock*",
                                                                                                  "breasts",
                                                                                                  "butt-pirate",
                                                                                                  "cabron",
                                                                                                  "cazzo",
                                                                                                  "chraa",
                                                                                                  "chuj",
                                                                                                  "Cock*",
                                                                                                  "cunt*",
                                                                                                  "d4mn",
                                                                                                  "daygo",
                                                                                                  "dego",
                                                                                                  "dick*",
                                                                                                  "dike*",
                                                                                                  "dupa",
                                                                                                  "dziwka",
                                                                                                  "ejackulate",
                                                                                                  "Ekrem*",
                                                                                                  "Ekto",
                                                                                                  "enculer",
                                                                                                  "faen",
                                                                                                  "fag*",
                                                                                                  "fanculo",
                                                                                                  "fanny",
                                                                                                  "feces",
                                                                                                  "feg",
                                                                                                  "Felcher",
                                                                                                  "ficken",
                                                                                                  "fitt*",
                                                                                                  "Flikker",
                                                                                                  "foreskin",
                                                                                                  "Fotze",
                                                                                                  "Fu(*",
                                                                                                  "fuk*",
                                                                                                  "futkretzn",
                                                                                                  "gook",
                                                                                                  "guiena",
                                                                                                  "h0r",
                                                                                                  "h4x0r",
                                                                                                  "hell",
                                                                                                  "helvete",
                                                                                                  "hoer*",
                                                                                                  "honkey",
                                                                                                  "Huevon",
                                                                                                  "hui",
                                                                                                  "injun",
                                                                                                  "jizz",
                                                                                                  "kanker*",
                                                                                                  "kike",
                                                                                                  "klootzak",
                                                                                                  "kraut",
                                                                                                  "knulle",
                                                                                                  "kuk",
                                                                                                  "kuksuger",
                                                                                                  "Kurac",
                                                                                                  "kurwa",
                                                                                                  "kusi*",
                                                                                                  "kyrpa*",
                                                                                                  "lesbo",
                                                                                                  "mamhoon",
                                                                                                  "masturbat*",
                                                                                                  "merd*",
                                                                                                  "mibun",
                                                                                                  "monkleigh",
                                                                                                  "mouliewop",
                                                                                                  "muie",
                                                                                                  "mulkku",
                                                                                                  "muschi",
                                                                                                  "nazis",
                                                                                                  "nepesaurio",
                                                                                                  "nigger*",
                                                                                                  "orospu",
                                                                                                  "paska*",
                                                                                                  "perse",
                                                                                                  "picka",
                                                                                                  "pierdol*",
                                                                                                  "pillu*",
                                                                                                  "pimmel",
                                                                                                  "piss*",
                                                                                                  "pizda",
                                                                                                  "poontsee",
                                                                                                  "poop",
                                                                                                  "porn",
                                                                                                  "p0rn",
                                                                                                  "pr0n",
                                                                                                  "preteen",
                                                                                                  "pula",
                                                                                                  "pule",
                                                                                                  "puta",
                                                                                                  "puto",
                                                                                                  "qahbeh",
                                                                                                  "queef*",
                                                                                                  "rautenberg",
                                                                                                  "schaffer",
                                                                                                  "scheiss*",
                                                                                                  "schlampe",
                                                                                                  "schmuck",
                                                                                                  "screw",
                                                                                                  "sh!t*",
                                                                                                  "sharmuta",
                                                                                                  "sharmute",
                                                                                                  "shipal",
                                                                                                  "shiz",
                                                                                                  "skribz",
                                                                                                  "skurwysyn",
                                                                                                  "sphencter",
                                                                                                  "spic",
                                                                                                  "spierdalaj",
                                                                                                  "splooge",
                                                                                                  "suka",
                                                                                                  "b00b*",
                                                                                                  "testicle*",
                                                                                                  "titt*",
                                                                                                  "twat",
                                                                                                  "vittu",
                                                                                                  "wank*",
                                                                                                  "wetback*",
                                                                                                  "wichser",
                                                                                                  "wop*",
                                                                                                  "yed",
                                                                                                  "zabourah",
                                                                                                  "4r5e",
                                                                                                  "5h1t",
                                                                                                  "5hit",
                                                                                                  "a55",
                                                                                                  "anal",
                                                                                                  "anus",
                                                                                                  "ar5e",
                                                                                                  "arrse",
                                                                                                  "arse",
                                                                                                  "ass",
                                                                                                  "ass-fucker",
                                                                                                  "asses",
                                                                                                  "assfucker",
                                                                                                  "assfukka",
                                                                                                  "asshole",
                                                                                                  "assholes",
                                                                                                  "asswhole",
                                                                                                  "a_s_s",
                                                                                                  "b!tch",
                                                                                                  "b00bs",
                                                                                                  "b17ch",
                                                                                                  "b1tch",
                                                                                                  "ballbag",
                                                                                                  "balls",
                                                                                                  "ballsack",
                                                                                                  "bastard",
                                                                                                  "beastial",
                                                                                                  "beastiality",
                                                                                                  "bellend",
                                                                                                  "bestial",
                                                                                                  "bestiality",
                                                                                                  "bi+ch",
                                                                                                  "biatch",
                                                                                                  "bitch",
                                                                                                  "bitcher",
                                                                                                  "bitchers",
                                                                                                  "bitches",
                                                                                                  "bitchin",
                                                                                                  "bitching",
                                                                                                  "bloody",
                                                                                                  "blow job",
                                                                                                  "blowjob",
                                                                                                  "blowjobs",
                                                                                                  "boiolas",
                                                                                                  "bollock",
                                                                                                  "bollok",
                                                                                                  "boner",
                                                                                                  "boob",
                                                                                                  "boobs",
                                                                                                  "booobs",
                                                                                                  "boooobs",
                                                                                                  "booooobs",
                                                                                                  "booooooobs",
                                                                                                  "breasts",
                                                                                                  "buceta",
                                                                                                  "bugger",
                                                                                                  "bum",
                                                                                                  "bunny fucker",
                                                                                                  "butt",
                                                                                                  "butthole",
                                                                                                  "buttmuch",
                                                                                                  "buttplug",
                                                                                                  "c0ck",
                                                                                                  "c0cksucker",
                                                                                                  "carpet muncher",
                                                                                                  "cawk",
                                                                                                  "chink",
                                                                                                  "cipa",
                                                                                                  "cl1t",
                                                                                                  "clit",
                                                                                                  "clitoris",
                                                                                                  "clits",
                                                                                                  "cnut",
                                                                                                  "cock",
                                                                                                  "cock-sucker",
                                                                                                  "cockface",
                                                                                                  "cockhead",
                                                                                                  "cockmunch",
                                                                                                  "cockmuncher",
                                                                                                  "cocks",
                                                                                                  "cocksuck",
                                                                                                  "cocksucked",
                                                                                                  "cocksucker",
                                                                                                  "cocksucking",
                                                                                                  "cocksucks",
                                                                                                  "cocksuka",
                                                                                                  "cocksukka",
                                                                                                  "cok",
                                                                                                  "cokmuncher",
                                                                                                  "coksucka",
                                                                                                  "coon",
                                                                                                  "cox",
                                                                                                  "crap",
                                                                                                  "cum",
                                                                                                  "cummer",
                                                                                                  "cumming",
                                                                                                  "cums",
                                                                                                  "cumshot",
                                                                                                  "cunilingus",
                                                                                                  "cunillingus",
                                                                                                  "cunnilingus",
                                                                                                  "cunt",
                                                                                                  "cuntlick",
                                                                                                  "cuntlicker",
                                                                                                  "cuntlicking",
                                                                                                  "cunts",
                                                                                                  "cyalis",
                                                                                                  "cyberfuc",
                                                                                                  "cyberfuck",
                                                                                                  "cyberfucked",
                                                                                                  "cyberfucker",
                                                                                                  "cyberfuckers",
                                                                                                  "cyberfucking",
                                                                                                  "d1ck",
                                                                                                  "damn",
                                                                                                  "dick",
                                                                                                  "dickhead",
                                                                                                  "dildo",
                                                                                                  "dildos",
                                                                                                  "dink",
                                                                                                  "dinks",
                                                                                                  "dirsa",
                                                                                                  "dlck",
                                                                                                  "dog-fucker",
                                                                                                  "doggin",
                                                                                                  "dogging",
                                                                                                  "donkeyribber",
                                                                                                  "doosh",
                                                                                                  "duche",
                                                                                                  "dyke",
                                                                                                  "ejaculate",
                                                                                                  "ejaculated",
                                                                                                  "ejaculates",
                                                                                                  "ejaculating",
                                                                                                  "ejaculatings",
                                                                                                  "ejaculation",
                                                                                                  "ejakulate",
                                                                                                  "f u c k",
                                                                                                  "f u c k e r",
                                                                                                  "f4nny",
                                                                                                  "fag",
                                                                                                  "fagging",
                                                                                                  "faggitt",
                                                                                                  "faggot",
                                                                                                  "faggs",
                                                                                                  "fagot",
                                                                                                  "fagots",
                                                                                                  "fags",
                                                                                                  "fanny",
                                                                                                  "fannyflaps",
                                                                                                  "fannyfucker",
                                                                                                  "fanyy",
                                                                                                  "fatass",
                                                                                                  "fcuk",
                                                                                                  "fcuker",
                                                                                                  "fcuking",
                                                                                                  "feck",
                                                                                                  "fecker",
                                                                                                  "felching",
                                                                                                  "fellate",
                                                                                                  "fellatio",
                                                                                                  "fingerfuck",
                                                                                                  "fingerfucked",
                                                                                                  "fingerfucker",
                                                                                                  "fingerfuckers",
                                                                                                  "fingerfucking",
                                                                                                  "fingerfucks",
                                                                                                  "fistfuck",
                                                                                                  "fistfucked",
                                                                                                  "fistfucker",
                                                                                                  "fistfuckers",
                                                                                                  "fistfucking",
                                                                                                  "fistfuckings",
                                                                                                  "fistfucks",
                                                                                                  "flange",
                                                                                                  "fook",
                                                                                                  "fooker",
                                                                                                  "fuck",
                                                                                                  "fucka",
                                                                                                  "fucked",
                                                                                                  "fucker",
                                                                                                  "fuckers",
                                                                                                  "fuckhead",
                                                                                                  "fuckheads",
                                                                                                  "fuckin",
                                                                                                  "fucking",
                                                                                                  "fuckings",
                                                                                                  "fuckingshitmotherfucker",
                                                                                                  "fuckme",
                                                                                                  "fucks",
                                                                                                  "fuckwhit",
                                                                                                  "fuckwit",
                                                                                                  "fudge packer",
                                                                                                  "fudgepacker",
                                                                                                  "fuk",
                                                                                                  "fuker",
                                                                                                  "fukker",
                                                                                                  "fukkin",
                                                                                                  "fuks",
                                                                                                  "fukwhit",
                                                                                                  "fukwit",
                                                                                                  "fux",
                                                                                                  "fux0r",
                                                                                                  "f_u_c_k",
                                                                                                  "gangbang",
                                                                                                  "gangbanged",
                                                                                                  "gangbangs",
                                                                                                  "gaylord",
                                                                                                  "gaysex",
                                                                                                  "goatse",
                                                                                                  "God",
                                                                                                  "god-dam",
                                                                                                  "god-damned",
                                                                                                  "goddamn",
                                                                                                  "goddamned",
                                                                                                  "hardcoresex",
                                                                                                  "hell",
                                                                                                  "heshe",
                                                                                                  "hoar",
                                                                                                  "hoare",
                                                                                                  "hoer",
                                                                                                  "homo",
                                                                                                  "hore",
                                                                                                  "horniest",
                                                                                                  "horny",
                                                                                                  "hotsex",
                                                                                                  "jack-off",
                                                                                                  "jackoff",
                                                                                                  "jap",
                                                                                                  "jerk-off",
                                                                                                  "jism",
                                                                                                  "jiz",
                                                                                                  "jizm",
                                                                                                  "jizz",
                                                                                                  "kawk",
                                                                                                  "knob",
                                                                                                  "knobead",
                                                                                                  "knobed",
                                                                                                  "knobend",
                                                                                                  "knobhead",
                                                                                                  "knobjocky",
                                                                                                  "knobjokey",
                                                                                                  "kock",
                                                                                                  "kondum",
                                                                                                  "kondums",
                                                                                                  "kum",
                                                                                                  "kummer",
                                                                                                  "kumming",
                                                                                                  "kums",
                                                                                                  "kunilingus",
                                                                                                  "l3i+ch",
                                                                                                  "l3itch",
                                                                                                  "labia",
                                                                                                  "lust",
                                                                                                  "lusting",
                                                                                                  "m0f0",
                                                                                                  "m0fo",
                                                                                                  "m45terbate",
                                                                                                  "ma5terb8",
                                                                                                  "ma5terbate",
                                                                                                  "masochist",
                                                                                                  "master-bate",
                                                                                                  "masterb8",
                                                                                                  "masterbat*",
                                                                                                  "masterbat3",
                                                                                                  "masterbate",
                                                                                                  "masterbation",
                                                                                                  "masterbations",
                                                                                                  "masturbate",
                                                                                                  "mo-fo",
                                                                                                  "mof0",
                                                                                                  "mofo",
                                                                                                  "mothafuck",
                                                                                                  "mothafucka",
                                                                                                  "mothafuckas",
                                                                                                  "mothafuckaz",
                                                                                                  "mothafucked",
                                                                                                  "mothafucker",
                                                                                                  "mothafuckers",
                                                                                                  "mothafuckin",
                                                                                                  "mothafucking",
                                                                                                  "mothafuckings",
                                                                                                  "mothafucks",
                                                                                                  "mother fucker",
                                                                                                  "motherfuck",
                                                                                                  "motherfucked",
                                                                                                  "motherfucker",
                                                                                                  "motherfuckers",
                                                                                                  "motherfuckin",
                                                                                                  "motherfucking",
                                                                                                  "motherfuckings",
                                                                                                  "motherfuckka",
                                                                                                  "motherfucks",
                                                                                                  "muff",
                                                                                                  "mutha",
                                                                                                  "muthafecker",
                                                                                                  "muthafuckker",
                                                                                                  "muther",
                                                                                                  "mutherfucker",
                                                                                                  "n1gga",
                                                                                                  "n1gger",
                                                                                                  "nazi",
                                                                                                  "nigg3r",
                                                                                                  "nigg4h",
                                                                                                  "nigga",
                                                                                                  "niggah",
                                                                                                  "niggas",
                                                                                                  "niggaz",
                                                                                                  "nigger",
                                                                                                  "niggers",
                                                                                                  "nob",
                                                                                                  "nob jokey",
                                                                                                  "nobhead",
                                                                                                  "nobjocky",
                                                                                                  "nobjokey",
                                                                                                  "numbnuts",
                                                                                                  "nutsack",
                                                                                                  "orgasim",
                                                                                                  "orgasims",
                                                                                                  "orgasm",
                                                                                                  "orgasms",
                                                                                                  "p0rn",
                                                                                                  "pawn",
                                                                                                  "pecker",
                                                                                                  "penis",
                                                                                                  "penisfucker",
                                                                                                  "phonesex",
                                                                                                  "phuck",
                                                                                                  "phuk",
                                                                                                  "phuked",
                                                                                                  "phuking",
                                                                                                  "phukked",
                                                                                                  "phukking",
                                                                                                  "phuks",
                                                                                                  "phuq",
                                                                                                  "pigfucker",
                                                                                                  "pimpis",
                                                                                                  "piss",
                                                                                                  "pissed",
                                                                                                  "pisser",
                                                                                                  "pissers",
                                                                                                  "pisses",
                                                                                                  "pissflaps",
                                                                                                  "pissin",
                                                                                                  "pissing",
                                                                                                  "pissoff",
                                                                                                  "poop",
                                                                                                  "porn",
                                                                                                  "porno",
                                                                                                  "pornography",
                                                                                                  "pornos",
                                                                                                  "prick",
                                                                                                  "pricks",
                                                                                                  "pron",
                                                                                                  "pube",
                                                                                                  "pusse",
                                                                                                  "pussi",
                                                                                                  "pussies",
                                                                                                  "pussy",
                                                                                                  "pussys",
                                                                                                  "rectum",
                                                                                                  "retard",
                                                                                                  "rimjaw",
                                                                                                  "rimming",
                                                                                                  "s hit",
                                                                                                  "s.o.b.",
                                                                                                  "sadist",
                                                                                                  "schlong",
                                                                                                  "screwing",
                                                                                                  "scroat",
                                                                                                  "scrote",
                                                                                                  "scrotum",
                                                                                                  "semen",
                                                                                                  "sex",
                                                                                                  "sh!+",
                                                                                                  "sh!t",
                                                                                                  "sh1t",
                                                                                                  "shag",
                                                                                                  "shagger",
                                                                                                  "shaggin",
                                                                                                  "shagging",
                                                                                                  "shemale",
                                                                                                  "shi+",
                                                                                                  "shit",
                                                                                                  "shitdick",
                                                                                                  "shite",
                                                                                                  "shited",
                                                                                                  "shitey",
                                                                                                  "shitfuck",
                                                                                                  "shitfull",
                                                                                                  "shithead",
                                                                                                  "shiting",
                                                                                                  "shitings",
                                                                                                  "shits",
                                                                                                  "shitted",
                                                                                                  "shitter",
                                                                                                  "shitters",
                                                                                                  "shitting",
                                                                                                  "shittings",
                                                                                                  "shitty",
                                                                                                  "skank",
                                                                                                  "slut",
                                                                                                  "sluts",
                                                                                                  "smegma",
                                                                                                  "smut",
                                                                                                  "snatch",
                                                                                                  "son-of-a-bitch",
                                                                                                  "spac",
                                                                                                  "spunk",
                                                                                                  "s_h_i_t",
                                                                                                  "t1tt1e5",
                                                                                                  "t1tties",
                                                                                                  "teets",
                                                                                                  "teez",
                                                                                                  "testical",
                                                                                                  "testicle",
                                                                                                  "tit",
                                                                                                  "titfuck",
                                                                                                  "tits",
                                                                                                  "titt",
                                                                                                  "tittie5",
                                                                                                  "tittiefucker",
                                                                                                  "titties",
                                                                                                  "tittyfuck",
                                                                                                  "tittywank",
                                                                                                  "titwank",
                                                                                                  "tosser",
                                                                                                  "turd",
                                                                                                  "tw4t",
                                                                                                  "twat",
                                                                                                  "twathead",
                                                                                                  "twatty",
                                                                                                  "twunt",
                                                                                                  "twunter",
                                                                                                  "v14gra",
                                                                                                  "v1gra",
                                                                                                  "vagina",
                                                                                                  "viagra",
                                                                                                  "vulva",
                                                                                                  "w00se",
                                                                                                  "wang",
                                                                                                  "wank",
                                                                                                  "wanker",
                                                                                                  "wanky",
                                                                                                  "whoar",
                                                                                                  "whore",
                                                                                                  "willies",
                                                                                                  "willy",
                                                                                                  "xrated",
                                                                                                  "xxx",
                                                                                                  "jew",
                                                                                                  "black",
                                                                                                  "baby",
                                                                                                  "child",
                                                                                                  "white",
                                                                                                  "porn",
                                                                                                  "pedo",
                                                                                                  "trump",
                                                                                                  "clinton",
                                                                                                  "hitler",
                                                                                                  "nazi",
                                                                                                  "gay",
                                                                                                  "pride",
                                                                                                  "sex",
                                                                                                  "pleasure",
                                                                                                  "touch",
                                                                                                  "poo",
                                                                                                  "kids",
                                                                                                  "rape",
                                                                                                  "white power",
                                                                                                  "nigga",
                                                                                                  "nig nog",
                                                                                                  "doggy",
                                                                                                  "rapist",
                                                                                                  "boner",
                                                                                                  "nigger",
                                                                                                  "nigg",
                                                                                                  "finger",
                                                                                                  "nogger",
                                                                                                  "nagger",
                                                                                                  "nig",
                                                                                                  "fag",
                                                                                                  "gai",
                                                                                                  "pole",
                                                                                                  "stripper",
                                                                                                  "penis",
                                                                                                  "vagina",
                                                                                                  "pussy",
                                                                                                  "nazi",
                                                                                                  "hitler",
                                                                                                  "stalin",
                                                                                                  "burn",
                                                                                                  "chamber",
                                                                                                  "cock",
                                                                                                  "peen",
                                                                                                  "dick",
                                                                                                  "spick",
                                                                                                  "nieger",
                                                                                                  "die",
                                                                                                  "satan",
                                                                                                  "n|ig",
                                                                                                  "nlg",
                                                                                                  "cunt",
                                                                                                  "c0ck",
                                                                                                  "fag",
                                                                                                  "lick",
                                                                                                  "condom",
                                                                                                  "anal",
                                                                                                  "shit",
                                                                                                  "phile",
                                                                                                  "little",
                                                                                                  "kids",
                                                                                                  "free KR",
                                                                                                  "tiny",
                                                                                                  "sidney",
                                                                                                  "ass",
                                                                                                  "kill",
                                                                                                  ".io",
                                                                                                  "(dot)",
                                                                                                  "[dot]",
                                                                                                  "mini",
                                                                                                  "whiore",
                                                                                                  "whore",
                                                                                                  "faggot",
                                                                                                  "github",
                                                                                                  "1337",
                                                                                                  "666",
                                                                                                  "satan",
                                                                                                  "senpa",
                                                                                                  "discord",
                                                                                                  "d1scord",
                                                                                                  "mistik",
                                                                                                  ".io",
                                                                                                  "senpa.io",
                                                                                                  "sidney",
                                                                                                  "sid",
                                                                                                  "senpaio",
                                                                                                  "vries",
                                                                                                  "asa"*/
                                        ],
                                        "exclude": [],
                                        "placeHolder": "*",
                                        "regex": {},
                                        "replaceRegex": {}
                                    };
                                    let isProfane = false;
                                    let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
                                    for (let word of langFilter.list) {
                                        if (convertedName.indexOf(word) != -1) {
                                            isProfane = true;
                                            break;
                                        }
                                    }
                                    if (name.length > 0 && !isProfane) {
                                        noname = name;
                                    }
                                    return noname;
                                }
                            };
                            window.toggleNight();
                        },
                        webgl_test: () => {
                            return;
                            let canvas = document.createElement("canvas");
                            canvas.id = "WEBGL";
                            canvas.width = canvas.height = 300;
                            canvas.style = `
            position: relative;
            bottom: 70%;
            left: 70%;
            pointer-events: none;
            `;
                            let fat = document.createElement("div");
                            fat.id = "faku";
                            fat.width = fat.height = 300;
                            fat.style = `
            position: relative;
            bottom: 70%;
            left: 70%;
            pointer-events: none;
            font-size: 20px;
            `;
                            fat.innerHTML = "Webgl Test Rendering";
                            let gl = canvas.getContext("webgl");
                            if (!gl) {
                                alert("urbad");
                                return;
                            }
                            document.body.append(canvas);
                            document.body.append(fat);
                            log(gl);
                            gl.clearColor(0, 0, 0, 0.2);
                            gl.clear(gl.COLOR_BUFFER_BIT);
                            let buffer = gl.createBuffer();
                            gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
                            function render(vs, fs, vertice, type) {
                                let vShader = gl.createShader(gl.VERTEX_SHADER);
                                gl.shaderSource(vShader, vs);
                                gl.compileShader(vShader);
                                gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
                                let fShader = gl.createShader(gl.FRAGMENT_SHADER);
                                gl.shaderSource(fShader, fs);
                                gl.compileShader(fShader);
                                gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
                                let program = gl.createProgram();
                                gl.attachShader(program, vShader);
                                gl.attachShader(program, fShader);
                                gl.linkProgram(program);
                                gl.getProgramParameter(program, gl.LINK_STATUS);
                                gl.useProgram(program);
                                let vertex = gl.getAttribLocation(program, "vertex");
                                gl.enableVertexAttribArray(vertex);
                                gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
                                let vertices = vertice.length / 2;
                                gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
                                gl.drawArrays(type, 0, vertices);
                            }
                            function hexToRgb(hex) {
                                return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
                            }
                            function getRgb(r, g, b) {
                                return [r / 255, g / 255, b / 255].join(", ");
                            }
                            let max = 50;
                            for (let i = 0; i < max; i++) {
                                let radian = (Math.PI * (i / (max / 2)));
                                render(`
                precision mediump float;
attribute vec2 vertex;
void main(void) {
          gl_Position = vec4(vertex, 0, 1);
}
`, `
                precision mediump float;
void main(void) {
          gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);
}
`, [
                                    // moveto, lineto
                                    0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
                                    0, 0,
                                ], gl.LINE_LOOP);
                            }
                        }
};
if (codes) {
    for (let code in codes) {
        let func = codes[code];
        typeof func === "function" && func();
    }
    window.enableHack = function () {
        if (!useHack) {
            useHack = true;
            codes.mainHACK();
        }
    };
}
}(1);
})();
})();
}
})();