אין להתקין סקריפט זה ישירות. זוהי ספריה עבור סקריפטים אחרים // @require https://update.greasyfork.org/scripts/498780/1404849/Void%20Console.js
// ==UserScript==
// @name Void Console
// @namespace http://tampermonkey.net/
// @version 1.2
// @description Press Right Shift to close/open the menu.
// @author KILLEREK1337
// @match *://*.kogama.com/page/webgl-frame/*
// @match *://*.kogama.com.br/page/webgl-frame/*
// @match https*://*friends.kogama.com/page/webgl-frame*
// @icon https://res.cloudinary.com/rglweb/image/fetch/f_auto/https://www.raygrahams.com/images/thumbs/0010592_700.jpg
// @run-at document-start
// @grant none
// @downloadURL https://update.greasyfork.org/scripts/498780/Void%20Console.user.js
// @updateURL https://update.greasyfork.org/scripts/498780/Void%20Console.meta.js
// ==/UserScript==
const wsServers = [];
const sockets = [];
let gamePlayers = [];
const speeds = new Map(Object.entries({
shotgun: 500,
bazooka: 500,
central: 250,
sword: 300,
pistols: 150,
pistol: 200,
shuriken: 300
}));
const reloads = new Map(speeds.entries());
const push = Array.prototype.push;
const foreach = Array.prototype.forEach;
const uint8array = Uint8Array;
const uint32array = Uint32Array;
const uint16array = Uint16Array;
const float32array = Float32Array;
const settimeout = setTimeout;
const error = Error;
const fromCharCode = String.fromCharCode;
const messageevent = MessageEvent;
let normalizedSurface = 0;
let weapon = "central";
const symbol = Symbol("onmessage");
let dragging = false;
let position;
let dX;
let dY;
let playerSid = 0;
let startYPort = false;
let actorNR = 0;
function wsServer(eventData) {
const event = new messageevent("message", eventData);
for (const listener of wsServers) {
listener(event);
};
}
function to32xConvertedByte(n) {
return new uint8array(new uint32array([n]).buffer).reverse();
}
function to16xConvertedByte(n) {
return new uint8array(new uint16array([n]).buffer).reverse();
}
function to32xConvertedFloat(n) {
return new uint8array(new float32array([n]).buffer);
}
function to32BitNumber(chunk) {
return ((chunk[0] << 8 |
chunk[1]) << 8 |
chunk[2]) << 8 |
chunk[3];
}
function findDoubles(array) {
const doubles = [];
const getDouble = () => array.indexOf(102);
const doublesCount = array.filter(e => e == 102).length;
for (let i = 0; i < doublesCount; i++) {
const doubleIndex = getDouble();
const double = new uint8array([
array[doubleIndex + 4],
array[doubleIndex + 3],
array[doubleIndex + 2],
array[doubleIndex + 1]]).buffer;
doubles.push({
double: new float32array(double)[0],
startIndex: doubleIndex + 1
});
};
return doubles;
};
function AOBScan(arr1, arr2) {
let index = 0;
let index1 = 0;
while (index < arr1.length && index1 < arr2.length) {
if (arr1[index] === arr2[index1]) {
index++;
}
index1++;
}
return index === arr1.length;
}
HTMLElement.prototype.requestFullscreen = new Proxy(HTMLElement.prototype.requestFullscreen, {
apply(target, that, args) {
return Reflect.apply(target, document.documentElement, args);
}
});
Object.defineProperty(Object.prototype, "setPosition", {
get() {
return function setPosition(x, y, z) {
const dx = parseFloat(x);
const dy = parseFloat(y);
const dz = parseFloat(z);
if (!isFinite(dx) || !isFinite(dy) || !isFinite(dz)) return;
var p = this.panner;
if (p.positionX) {
if (p.positionX.value !== x) {
p.positionX.value = x;
}
if (p.positionY.value !== y) {
p.positionY.value = y;
}
if (p.positionZ.value !== z) {
p.positionZ.value = z
}
} else if (p._x !== x || p._y !== y || p._z !== z) {
p.setPosition(x, y, z);
p._x = x;
p._y = y;
p._z = z
}
}
},
set() {
}
});
Object.defineProperty(Object.prototype, "setPitch", {
get() {
return function setPitch(value) { }
}, set() { }
});
Object.defineProperty(Object.prototype, "quit", {
get() {
return function quit() { }
}, set(quitFunc) {
alert(quitFunc);
}
});
Object.defineProperty(WebSocket.prototype, "onmessage", {
get() {
return this[symbol];
}, set(callback) {
this[symbol] = callback;
this.addEventListener("message", callback);
packets.notification("Hooked peer connection at " + this.url);
this.addEventListener("message", function(packet) {
const packet_ = new uint8array(packet.data);
const arr = new uint8array(event.data);
const arr_ = [...arr];
top.packets.packetsReceived.push(arr_);
switch (packet_[2]) {
case 58:
packets.central();
break;
case 81:
onTickAction();
break;
case 29:
packets.setPlayerWeapon(packet_);
break;
case 255:
const ints = [];
packet_.forEach((val, index, array) => {
if (array[index - 4] === 105) {
let args = [array[index - 3] << 8, array[index - 2] << 8, array[index - 1] << 8, array[index]].reverse();
ints.push(args[0] | args[1] | args[2] | args[3]);
}
});
actorNR = ints[0];
break;
case 61:
const players = fromCharCode.apply(null,
packet_);
gamePlayers = [...new Set(players.match(/(\d+)/gm).filter(e => e.length == 6))];
gamePlayers.forEach(player => {
const e = document.createElement("option");
e.innerHTML = player;
e.value = player;
document.querySelector("#select1").append(e);
});
playerSid = parseInt(players.split(":")[1].replace(',"spawnRoleAvatarIds"', ""));
break;
case 2:
const doubles = findDoubles(arr);
const index = arr.indexOf(doubles[1].startIndex);
const index1 = arr.indexOf(doubles[0].startIndex);
const playerSidCurrent = to32BitNumber(arr_.slice(4, 11));
top.console.log(playerSidCurrent, actorNR, playerSid);
if (playerSidCurrent != playerSid && actorNR != to32BitNumber(arr_.slice(4, 11))) break;
top.console.log("Player position: " + doubles[0].double + "," + doubles[1].double + "," + doubles[2].double);
packets.motionY = ~~doubles[1].double / normalizedSurface;
normalizedSurface = normalizedSurface * 0.5 + (~~doubles[1].double) * 0.5;
if (top.flightY) {
const yCoord = parseInt(top.flightY);
const _ = to32xConvertedFloat(yCoord || 0.1);
arr[index] = _[0];
arr[index + 1] = _[1];
arr[index + 2] = _[2];
arr[index + 3] = _[3];
return wsServer({
data: arr.buffer
});
} else if (top.yPort) {
startYPort = true;
}
if (top.impulseTool && doubles[0] && doubles[1] && doubles[2]) {
packets.lookAt(doubles[0].double, doubles[1].double, doubles[2].double);
}
if (top.scaffold) {
packets.permetuation(doubles[0].double, doubles[1].double - 1, doubles[2].double);
}
break;
}
return false;
});
wsServers.push(callback.bind(this));
sockets.push(this);
}
});
let delta = 0;
let lastTick = Date.now();
let holdingPrimary = false;
function onTickAction() {
if (top.rapidFire) {
packets[weapon]();
};
if (top.arf) {
packets.actToAll("central");
packets.actToAll("none");
};
if (top.sh_) {
packets.actToAll("hpglitch");
}
if (top.rapidMode) {
packets.central();
packets[weapon]();
}
if (startYPort) {
packets.yPort();
startYPort = false;
}
}
const client_menu = document.createElement("div");
client_menu.style = [
"position: fixed",
"color: #000000",
"z-index: 10",
"top: 10%",
"right: 10%",
"font-weight: slim",
"font-family: 'Roboto'",
"scrollbar-color: #000000 #000000",
"user-select: none"
].join(";");
client_menu.innerHTML = `
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link href='https://fonts.googleapis.com/css?family=Roboto' rel='stylesheet'>
<style>
@keyframes glow {
0% {
text-shadow: 0 0 5px black, 0 0 10px black, 0 0 15px black, 0 0 20px black, 0 0 25px black, 0 0 30px black, 0 0 35px black;
}
50% {
text-shadow: 0 0 10px black, 0 0 20px black, 0 0 30px black, 0 0 40px black, 0 0 50px black, 0 0 60px black, 0 0 70px black;
}
100% {
text-shadow: 0 0 5px black, 0 0 10px black, 0 0 15px black, 0 0 20px black, 0 0 25px black, 0 0 30px black, 0 0 35px black;
}
}
.glowing-text {
animation: glow 2s infinite ease-in-out;
}
:root {
--accent: #00B400;
}
.feature {
width: 100% !important;
height: 30px !important;
background: rgba(0, 0, 0, 0.3);
backdrop-filter: blur(5px);
border-radius: 40px;
text-align: center;
display: inline-block;
vertical-align: middle;
margin: 2px;
font-size: 15px;
transition: all 1s;
}
.feature:hover {
transition: all 1s;
transform: scale(105%);
}
</style>
</head>
<body>
<div id="menu" style="width: 440px; height: 300px; border-top: 0px solid; background: rgba(0, 0, 0, 0.0); color: #000000; position: absolute; top: 25%; right: 25%; font-family: Arial; font-size: 35px; cursor: move;">
<span class="glowing-text" style="position: absolute; top: 10px; left: 30px; color: #000000">Void Console</span>
<div style="font-size: 16.7px; position: absolute; top: 45px; left: 28px">
<span class="kogama__" onclick="[...document.querySelectorAll('column')].forEach(e => e.style.display='none'); [...document.querySelectorAll('column')][0].style.display='block'">Weapons</span>
<span onclick="[...document.querySelectorAll('column')].forEach(e => e.style.display='none'); [...document.querySelectorAll('column')][3].style.display='block'">Exploits</span>
</div>
<div style="width: 80%; height: 60%; position: absolute; top: 25%; left: 9%; border: 0px solid; border-color: rgba(0, 0, 0, 0.0); overflow-y: scroll; scrollbar-width: none; font-size: 14px">
<column>
<table style="color: white">
<thead>
<tr>
<th>Weapon</th>
</tr>
</thead>
<tbody>
<tr>
<td onclick="top.packets.cube_gun(null, top.packets.cubeID)">Cube-Gun</td>
</tr>
<tr>
<td onclick="top.packets.impulse_gun()">Impulse Gun</td>
</tr>
<tr>
<td onclick="top.packets.bazooka()">Bazooka</td>
</tr>
<tr>
<td onclick="top.packets.pistols()">Double Revolvers</td>
</tr>
<tr>
<td onclick="top.packets.heal_gun()">Heal Gun</td>
</tr>
<tr>
<td onclick="top.packets.central()">Center Gun</td>
</tr>
<tr>
<td onclick="top.packets.shotgun()">Shotgun</td>
</tr>
<tr>
<td onclick="top.packets.shuriken()">Shuriken</td>
</tr>
<tr>
<td onclick="top.packets.rail()">Rail</td>
</tr>
<tr>
<td onclick="top.packets.sword()">Sword</td>
</tr>
<tr>
</tr>
<tr>
<td onclick="top.packets.pistol()">Revolver</td>
</tr>
</tbody>
</table>
</column>
<column style="display: none">
Max player health: <input type="range" value="100" min="1" max="1000" onchange="top.packets.maxHealth(this.value);document.getElementById('maxHealth').innerHTML=this.value"> <span id="maxHealth">100</span> <br>
<select id="select" style="border: 2px solid var(--accent); border-top: 4px solid var(--accent); color: #fff; outline: 0; background: #111111">
<option value="cube_gun"> CubeGun </option>
<option value="impulse_gun"> Impulse Gun </option>
<option value="bazooka"> Bazooka </option>
<option value="flame"> Flametower </option>
<option value="heal_gun"> Healer Gun </option>
<option value="pistols"> Pistols </option>
<option value="central"> Central </option>
<option value="shuriken"> Shuriken </option>
<option value="shotgun"> Shotgun </option>
<option value="rail"> Rail Gun </option>
<option value="sword"> Sword </option>
<option value="growthgun"> Slapgun Spawner </option>
<option value="rail"> Pistol (1x) </option>
<option value="immortality"> Buble (halfly patched) </option>
<option value="setScale"> Scalarity </option>
<option value="cube"> Spawn Yourself </option>
<option value="hpglitch"> Instant HP </option>
</select> <span onclick="top.packets.actToAll(document.querySelector('#select').value)"> Execute </span><br>
Aggressive Crash: <select id="select1" style="border: 2px solid var(--accent); border-top: 4px solid var(--accent); color: #fff; outline: 0; background: #111111"></select> <span onclick="top.packets.crash(document.querySelector('#select1').value)"> Crash! </span><br>
</column>
<column style="display: none">
<div class='no_kirka'> Flight Fixed Y: <input type="range" min="-100" max="100" value="0" onchange="top.flightY = this.value"> </div> <br>
Flight Fixed Y state: <input type="checkbox" onchange="top.flightY=this.checked"> <br>
</column>
<column style="display: none; word-break: break-word; width: 100%; height: 100%; max-width: 100%; max-height: 100%; min-width: 100%; min-height: 100%;">
<span class="feature" onclick="top.packets.immortality();this.innerHTML=this.innerHTML=='AutoHeal: OFF'?'AutoHeal: ON':'AutoHeal: OFF'">AutoHeal: OFF</span> <br>
<span class="feature" onclick="top.packets.impulse_tool();this.innerHTML=this.innerHTML=='AutoShot/InfAmmo: OFF'?'AutoShot/InfAmmo: ON':'AutoShot/InfAmmo: OFF'">AutoShot/InfAmmo: OFF</span><br>
<column id="logging" style="display: none; overflow-y: scroll; max-width: 100%; max-height: 100%; width: 100%; height: 100%; scrollbar-width: none">
<span onclick="top.packets.sniffer();if(this.innerHTML=='Sniffer: OFF'){this.innerHTML='Sniffer: ON'}else{this.innerHTML='Sniffer: OFF'}">Sniffer: OFF</span><br>
<span onclick="top.packets.repeatPackets()"> Repeat packets queue </span> <br>
<div id="packetsSniffer" style="font-size: 7px"> Packets will appear here </div>
</column>
<column style="display: none; overflow: scroll; max-width: 100%; max-height: 100%; width: 100
`;
client_menu.id = "clientMenu";
client_menu.style.setProperty("accent", "#00B400");
client_menu.addEventListener("mousedown", e => {
dragging = true;
position = e;
dX = e.clientX - client_menu.getBoundingClientRect().left;
dY = e.clientY - client_menu.getBoundingClientRect().top;
});
document.addEventListener("mousedown", e => {
holdingPrimary = true;
});
document.addEventListener("mouseup", e => {
dragging = false;
holdingPrimary = false;
});
document.addEventListener("mousemove", e => {
if (!dragging) return;
const menuX = e.clientX// + dX;
const menuY = e.clientY// + dY;
const deltaX = menuX - position.clientX;
const deltaY = menuY - position.clientY;
const currentX = parseInt(client_menu.style.left);
const currentY = parseInt(client_menu.style.top);
const newX = currentX - deltaX;
const newY = currentY - deltaY;
client_menu.style.left = newX + "px";
client_menu.style.top = newY + "px";
position = e;
});
document.addEventListener("keyup", e => {
switch (e.code) {
case "ShiftRight":
client_menu.style.display = client_menu.style.display == "block" ? "none" : "block";
break;
}
});
document.documentElement.append(client_menu);
const packets = {
motionY: 0,
cubeID: 7,
packetsReceived: [],
sniffing: false,
repeatPackets() {
this.packetsReceived.forEach(packet => {
const encodedPacket = new Uint8Array(packet);
wsServer({ data: encodedPacket });
});
},
sendPacket(packet) {
const encodedPacket = new Uint8Array(JSON.parse(packet));
this.notification("Sending packet " + encodedPacket);
wsServer({ data: encodedPacket });
},
setPlayerWeapon(packet) {
const arr = [...packet];
const weaponSid = arr.slice(44, 48);
const pID = arr.slice(7, 11);
const myPID = [...to32xConvertedByte(playerSid)];
const mappings = new Map(Object.entries({
1: "central",
4: "bazooka",
10: "flame",
70: "heal_gun",
6: "rail",
2: "impulse_gun",
8: "sword",
13: "pistols",
9: "shotgun",
11: "cube_gun"
}));
let weaponName;
if (pID[0] != myPID[0] ||
pID[1] != myPID[1] ||
pID[2] != myPID[2] ||
pID[3] != myPID[3]) return;
weaponName = mappings.get(String(to32BitNumber(weaponSid)));
//top.console.log("Weapon SID: " + to32BitNumber(weaponSid) + " weapon name: " + weaponName);
if (weaponName) {
weapon = weaponName;
packets.notification("Picking " + weaponName + "!");
}
if (weaponName == "cube_gun") {
packets.cubeID = arr[116];
}
},
sniffer() {
this.sniffing = !this.sniffing;
if (!this.sniffing) {
document.getElementById("packetsSniffer").innerHTML = this.packetsReceived.map(packet => `<span class=".shadow" onclick="top.packets.sendPacket('${JSON.stringify(packet)}')">${packet.join(", ")} is ${String.fromCharCode(...packet)}</span>`).join("<br>");
} else this.packetsReceived = [];
},
actToAll(action) {
gamePlayers.filter(e => e.length == 6)
.forEach(e => this[action](e, packets.cubeID));
},
crash(pid = 0) {
this.none(pid);
this.hpglitch(pid, -NaN);
this.cube(pid, 0, 0, 0);
this.movement(pid);
this.none(pid);
},
movement(pid = playerSid) {
wsServer({ data: new uint8array([
243, 2, 0, 7, 22, ...to32xConvertedByte(pid), 0, 0, 0, 0, 0, 0
]).buffer });
},
fire(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 8, 105, 115, 70, 105, 114, 105, 110, 103, 111, 1, 254, 105, 0, 0, 0, 0
]).buffer });
},
combatYaw() {
if (!document.pointerLockElement) return;
document.pointerLockElement.dispatchEvent(new MouseEvent("mousemove", {
movement: Math.random() * 10
}));
},
changeCubeId(cubeID) {
this.cubeID = parseInt(cubeID);
},
cube(pid = playerSid, x = 1, y = 1, z = 1) {
pid = playerSid;
wsServer({ data: new uint8array([
243,4,79,0,14,24,102,...to32xConvertedFloat(x),25,102,...to32xConvertedFloat(y),26,102,...to32xConvertedFloat(z),27,102,0,0,0,0,28,102,0,0,0,0,29,102,0,0,0,0,30,102,0,0,0,0,72,121,0,3,105,...to32xConvertedByte(pid),0,0,0,0,255,255,255,255,101,111,0,20,105,0,0,0,0,128,105,0,0,0,1,58,105,255,255,255,255,92,105,255,255,255,255,254,105,0,0,0,0
]).buffer });
},
rail(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 6, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "rail";
},
sword(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 8, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "sword";
},
growthgun(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 2, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 62, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 9, 97, 110, 105, 109, 97, 116, 105, 111, 110, 68, 0, 0, 0, 2, 115, 0, 5, 115, 116, 97, 116, 101, 115, 0, 4, 73, 100, 108, 101, 115, 0, 9, 116, 105, 109, 101, 83, 116, 97, 109, 112, 105, 80, 15, 108, 52, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "growthgun";
},
pistol(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 12, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "pistol";
},
antirfire() {
top.arf_ = !top.arf_;
},
cube_gun(pid = playerSid, id = null) {
if (!pid) pid = playerSid;
if (!id) id = this.cubeID;
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 4, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 11, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 8, 105, 116, 101, 109, 68, 97, 116, 97, 68, 0, 0, 0, 1, 115, 0, 8, 109, 97, 116, 101, 114, 105, 97, 108, 98, id, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "cube_gun";
},
kick_all(pid = playerSid) {
wsServer(new uint8array([243, 2, 25, 0, 2, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 4, 115, 105, 122, 101, 102, 63, 128, 0, 0]));
},
impulse_gun(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 2, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 2, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 9, 97, 110, 105, 109, 97, 116, 105, 111, 110, 68, 0, 0, 0, 2, 115, 0, 5, 115, 116, 97, 116, 101, 115, 0, 4, 73, 100, 108, 101, 115, 0, 9, 116, 105, 109, 101, 83, 116, 97, 109, 112, 105, 70, 131, 252, 232, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "impulse_gun";
},
bazooka(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 4, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "bazooka";
},
heal_gun(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 70, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "heal_gun";
},
pistols(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 13, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "pistols";
},
central(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 1, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
},
shotgun(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 9, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "shotgun";
},
none(pid = playerSid) {
if (pid == playerSid) return; // prevent crashes due to webgl signature dismatch
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 255, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "none";
},
flame(pid = playerSid) {
wsServer({ data: new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 10, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer });
weapon = "flame";
},
shuriken(pid = playerSid) {
wsServer({ data:new uint8array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 45, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
]).buffer});
weapon = "shuriken";
},
maxHealth(health, pid = playerSid) {
wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 9, 109, 97, 120, 72, 101, 97, 108, 116, 104, 105, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
},
setHealth(pid = playerSid, health = 100) {
wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 6, 104, 101, 97, 108, 116, 104, 102, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
},
immortality(pid = playerSid) {
//wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 17, 115, 112, 97, 119, 110, 82, 111, 108, 101, 77, 111, 100, 101, 84, 121, 112, 101, 105, 0, 0, 0, 0, 254, 105, 0, 0, 0, 0]).buffer });
top.regenerate = !top.regenerate;
},
notificationOffset: 0,
notification(text) {
const notif = document.createElement("div");
notif.innerHTML = text;
notif.style = "width: 0px; text-align: center; height: 0px; z-index: 0; background: rgba(0, 0, 0, 0.5); color: white; font-size: 0px; border-bottom: 0px solid green; position: fixed; right: 0px";
notif.style.top = (this.notificationOffset += 0) + "px";
document.documentElement.appendChild(notif);
setTimeout(() => {
this.notificationOffset -= 0;
notif.remove();
}, 0);
},
fallingTrp: 0,
yPort() {
if (this.motionY > 1) { // airstrafe
this.fallingTrp -= 0.1 + Math.random() * 0.1;
this.motionY = -0;
this.jump();
if (this.fallingTrp <= 0.9) { // up force < gravity
this.notification("YPortStabilizer: Falling!");
this.central();
this.pistols();
this.fire();
this.central();
this.pistols();
this.fire();
this.fallingTrp += 0.11 + Math.random() * 0.3;
}
} else {
this.notification("BHop: Adding Up Force");
this.pistols();
this.fire();
this.jump();
}
},
setScale(sid = playerSid) { },
impulse_tool() {
top.impulseTool = !top.impulseTool;
},
lookAt(x, y, z) {
wsServer({ data: new uint8array([243, 4, 31, 0, 8, 22, 105,
...to32xConvertedByte(playerSid),
74, 102, ...to32xConvertedFloat(x),
75, 102, ...to32xConvertedFloat(y),
76, 102, ...to32xConvertedFloat(z),
77, 102, ...to32xConvertedFloat(x),
78, 102, ...to32xConvertedFloat(y),
79, 102, ...to32xConvertedFloat(x), 254, 105, 0, 0, 0, 0]) });
},
internalCubeSeparator: 0,
permetuation(x, y, z) {
wsServer({
data: new uint8array([
243, 4, 10, 0, 3, 47, 105, ...to32xConvertedByte(playerSid), 49, 120, 0, 0, 0, (this.cubeID > -1 ? 9 : 7), (this.cubeID > -1 ? 2 : 0),
...to16xConvertedByte(x), ...to16xConvertedByte(y), ...to16xConvertedByte(z), ...(this.cubeID ? [7, this.cubeID] : []),
254, 105, 0, 0, 0, 0
])
});
},
scaffold() {
top.scaffold = !top.scaffold;
},
rotationData(pitch, yaw, pid = playerSid) {
const pYAW = Math.random();
const pPITCH = Math.random();
wsServer({
data: new Uint8Array([
243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(playerSid), 70, 68, ...to32xConvertedFloat(pYAW), 115, 0, 15, 104, 101, 97, 100, 82, 111, 116, 97, 116, 105, 111, 110, 89, 97, 119, 102, 67, 178, 12, 110, 115, 0, 17, 104, 101, 97, 100, 82, 111, 116, 97, 116, 105, 111, 110, 80, 105, 116, 99, 104, 102, ...to32xConvertedFloat(pPITCH), 254, 105, ...to32xConvertedFloat(pPITCH)
])
});
},
rotation() {
top.antiAim = !top.antiAim;
},
jump() {
let wsServers = [];
const push = Array.prototype.push;
const foreach = Array.prototype.forEach;
const uint8array = Uint8Array;
const uint32array = Uint32Array;
const uint16array = Uint16Array;
const float32array = Float32Array;
const error = Error;
const fromCharCode = String.fromCharCode;
const messageevent = MessageEvent;
let playerSid = 0;
const symbol = Symbol("onmessage");
let autoheal = false;
let players = "";
document.addEventListener("keyup", e => {
switch (e.code) {
case "KeyX":
autoheal = !autoheal;
packets.notification((autoheal ? "Enabling" : "Disabling") + " autoheal module");
break;
}
});
function wsServer(eventData) {
const event = new messageevent("message", eventData);
for (const listener of wsServers) {
listener(event);
};
};
function to32xConvertedByte(n) {
return new uint8array(new uint32array([n]).buffer).reverse();
}
Object.defineProperty(WebSocket.prototype, "onmessage", {
get() {
return this[symbol];
}, set(callback) {
this[symbol] = callback;
this.addEventListener("message", callback);
packets.notification("Hooked peer connection at " + this.url);
this.addEventListener("message", function(packet) {
const packet_ = new uint8array(packet.data);
const arr = new uint8array(event.data);
const arr_ = [...arr];
switch (packet_[2]) {
case 61:
players = fromCharCode.apply(null,
packet_);
playerSid = parseInt(players.split(":")[1].replace(',"spawnRoleAvatarIds"', ""));
packets.notification("Player sid: " + playerSid);
break;
}
return false;
});
wsServers.push(callback.bind(this));
}
});
const packets = {
notificationOffset: 0,
setPlayerHealth(pid = playerSid, health = 100) {
wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 6, 104, 101, 97, 108, 116, 104, 102, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
},
notification(text) {
const notif = document.createElement("div");
notif.innerHTML = text;
notif.style = "width: 300px; text-align: center; height: 50px; z-index: 9999; background: rgba(0, 0, 0, 0.5); color: white; font-size: 20px; border-bottom: 2px solid green; position: fixed; right: 0px";
notif.style.top = (this.notificationOffset += 70) + "px";
document.documentElement.appendChild(notif);
setTimeout(() => {
this.notificationOffset -= 70;
notif.remove();
}, 2000);
},
};
setInterval(() => {
if (!autoheal) return;
packets.setPlayerHealth();
}, 300);
}
};
let lastRegen = Date.now();
setInterval(() => {
if (top.regenerate && Date.now() - lastRegen > 300) {
packets.setHealth();
lastRegen = Date.now();
}
if (top.antiAim) packets.rotationData();
if (!top.impulseTool ||
!holdingPrimary || !weapon) return;
packets[weapon]();
packets.fire();
}, 50);
Object.defineProperty(top, "packets", {
get() {
const { stack } = new error();
if (stack.includes("app")) return undefined;
return packets;
}
});
let autoheal = false;
let players = "";
document.addEventListener("keyup", e => {
switch (e.code) {
case "KeyX":
autoheal = !autoheal;
packets.notification((autoheal ? "Enabling" : "Disabling") + " autoheal module");
break;
}
});