Venge.io Anti-Hack Detection

Detects hackers in venge.io and reports suspicious activities.

// ==UserScript==
// @name         Venge.io Anti-Hack Detection
// @namespace    https://www.example.com
// @version      1.0
// @description  Detects hackers in venge.io and reports suspicious activities.
// @author       Your Name
// @match        https://www.venge.io/*
// @grant        GM_xmlhttpRequest
// ==/UserScript==

// Monitor player actions and detect suspicious behavior
function monitorPlayerActions() {
  // Check player actions periodically
  setInterval(() => {
    const isHackingDetected = detectHacking();

    if (isHackingDetected) {
      reportHacker('Hacking detected!');
    }
  }, 1000); // Adjust the interval as needed
}

// Detect suspicious behavior indicating hacking
function detectHacking() {
  const playerData = getPlayerData();

  // Check for suspicious behavior based on game rules and mechanics
  // For example:
  if (playerData.health <= 0 && playerData.position.y > 100) {
    return true; // Detects players with negative health but in elevated positions (potential flying hacks)
  }

  if (playerData.weapon.ammo === 0 && playerData.weapon.isShooting) {
    return true; // Detects players shooting without ammo (potential aimbot hacks)
  }

  return false;
}

// Get player data from the game's API or DOM
function getPlayerData() {
  // Implement logic to retrieve the player's data
  // For example: return window.Game.getPlayerData();
}

// Report a hacker to the server
function reportHacker(reason) {
  const hackerData = {
    player: getPlayerName(),
    reason: reason
  };

  // Send a POST request to your server to report the hacker
  GM_xmlhttpRequest({
    method: 'POST',
    url: 'https://www.example.com/report',
    headers: { 'Content-Type': 'application/json' },
    data: JSON.stringify(hackerData),
    onload: function (response) {
      console.log('Hacker reported:', response.responseText);
    }
  });
}

// Get the player's name from the game's API or DOM
function getPlayerName() {
  // Implement logic to retrieve the player's name
  // For example: return window.Game.getPlayerName();
}

// Entry point
(function () {
  monitorPlayerActions();
})();