Shell Shockers Aimbot & ESP: StateFarm Client V3 - Bloom, Chat, Botting, Unban & More, shellshock.io

Fixed for 0.48.3! Advanced, Open Source, No Ads. Best cheats menu for shellshock.io in 2024. Many modules such as Aimbot, PlayerESP, AmmoESP, Chams, Nametags, Join/Leave messages, Chat Filter Disabling, AntiAFK, FOV Slider, Zooming, Co-ords, Player Stats, Auto Refill and many more whilst having unsurpassed customisation options such as binding to any key, easily editable color scheme and themes - all on the fly!

// ==UserScript==
// @name         Shell Shockers Aimbot & ESP: StateFarm Client V3 - Bloom, Chat, Botting, Unban & More, shellshock.io
// @description  Fixed for 0.48.3! Advanced, Open Source, No Ads. Best cheats menu for shellshock.io in 2024. Many modules such as Aimbot, PlayerESP, AmmoESP, Chams, Nametags, Join/Leave messages, Chat Filter Disabling, AntiAFK, FOV Slider, Zooming, Co-ords, Player Stats, Auto Refill and many more whilst having unsurpassed customisation options such as binding to any key, easily editable color scheme and themes - all on the fly!
// @author       Hydroflame521, onlypuppy7, enbyte, notfood, 1ust, OakSwingZZZ, Seq and de_Neuublue
// @namespace    http://github.com/Hydroflame522/StateFarmClient/
// @supportURL   http://github.com/Hydroflame522/StateFarmClient/issues/
// @license      GPL-3.0
// @run-at       document-start

// @grant        GM_setValue
// @grant        GM_getValue
// @grant        GM_deleteValue
// @grant        GM_listValues
// @grant        GM_info
// @grant        GM_setClipboard
// @grant        GM_openInTab

// @grant        GM.setValue
// @grant        GM.getValue
// @grant        GM.deleteValue
// @grant        GM.listValues
// @grant        GM.info
// @grant        GM.setClipboard
// @grant        GM.openInTab

// @icon         https://raw.githubusercontent.com/Hydroflame522/StateFarmClient/main/icons/StateFarmClientLogo384px.png?v=1

// @require      https://cdn.jsdelivr.net/npm/tweakpane@3.1.10/dist/tweakpane.min.js
// @require      https://cdn.jsdelivr.net/npm/@tweakpane/plugin-essentials@0.1.8/dist/tweakpane-plugin-essentials.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/crypto-js/4.1.1/crypto-js.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/jszip/3.7.1/jszip.min.js

// version naming:
    //3.#.#-pre[number] for development versions, increment for every commit (not full release) note: please increment it
    //3.#.#-release for release (in the unlikely event that happens)
// this ensures that each version of the script is counted as different

// @version      3.4.1-pre149

// @match        *://*.shellshock.io/*
// @match        *://*.shell.onlypuppy7.online/*
// @match        *://*.algebra.best/*
// @match        *://*.algebra.vip/*
// @match        *://*.biologyclass.club/*
// @match        *://*.combateggs.com/*
// @match        *://*.deadlyegg.com/*
// @match        *://*.deathegg.life/*
// @match        *://*.deathegg.world/*
// @match        *://*.eggbattle.com/*
// @match        *://*.eggboy.club/*
// @match        *://*.eggboy.me/*
// @match        *://*.eggboy.xyz/*
// @match        *://*.eggcombat.com/*
// @match        *://*.egg.dance/*
// @match        *://*.eggfacts.fun/*
// @match        *://*.egghead.institute/*
// @match        *://*.eggisthenewblack.com/*
// @match        *://*.eggsarecool.com/*
// @match        *://*.eggshock.com/*
// @match        *://*.eggshooter.best/*
// @match        *://*.eggshooter.com/*
// @match        *://*.eggwarfare.com/*
// @match        *://*.geometry.best/*
// @match        *://*.geometry.monster/*
// @match        *://*.geometry.pw/*
// @match        *://*.geometry.report/*
// @match        *://*.hardboiled.life/*
// @match        *://*.hardshell.life/*
// @match        *://*.humanorganising.org/*
// @match        *://*.mathactivity.club/*
// @match        *://*.mathactivity.xyz/*
// @match        *://*.mathdrills.info/*
// @match        *://*.mathdrills.life/*
// @match        *://*.mathfun.rocks/*
// @match        *://*.mathgames.world/*
// @match        *://*.math.international/*
// @match        *://*.mathlete.fun/*
// @match        *://*.mathlete.pro/*
// @match        *://*.overeasy.club/*
// @match        *://*.risenegg.com/*
// @match        *://*.scrambled.tech/*
// @match        *://*.scrambled.today/*
// @match        *://*.scrambled.us/*
// @match        *://*.scrambled.world/*
// @match        *://*.shellshockers.best/*
// @match        *://*.shellshockers.club/*
// @match        *://*.shellshockers.life/*
// @match        *://*.shellshockers.site/*
// @match	 *://*.shellshockers.today/*
// @match        *://*.shellshockers.us/*
// @match        *://*.shellshockers.wiki/*
// @match        *://*.shellshockers.world/*
// @match        *://*.shellshockers.xyz/*
// @match        *://*.shellsocks.com/*
// @match        *://*.softboiled.club/*
// @match        *://*.urbanegger.com/*
// @match        *://*.violentegg.club/*
// @match        *://*.violentegg.fun/*
// @match        *://*.yolk.best/*
// @match        *://*.yolk.life/*
// @match        *://*.yolk.rocks/*
// @match        *://*.yolk.tech/*
// @match        *://*.yolk.quest/*
// @match        *://*.yolk.today/*
// @match        *://*.zygote.cafe/*
// ==/UserScript==

let attemptedInjection = false;
// log("StateFarm: running (before function)");

(function () {
    if (typeof isCrackedShell !== 'undefined') alert('CrackedShell v1 is no longer supported. Upgrade to v2.');

    let crackedShell = typeof $WEBSOCKET !== 'undefined';

    if (crackedShell) {
        GM_getValue = (name) => {
            try {
                return JSON.parse(localStorage.getItem(name));
            } catch {
                return localStorage.getItem(name);
            };
        };
        GM_setValue = (name, value) => {
            if (typeof value === 'object') localStorage.setItem(name, JSON.stringify(value));
            else localStorage.setItem(name, value);
        };
        GM_listValues = () => localStorage;
        GM_deleteValue = (...a) => localStorage.removeItem(...a);
        GM_openInTab = (link) => window.open(link, '_blank');
        GM_setClipboard = (text, _, callback) => navigator.clipboard.writeText(text).then(() => callback());
        unsafeWindow = window;
    };

    const storageKey = "StateFarm_" + (unsafeWindow.document.location.host.replaceAll(".", "")) + "_";
    const log = function(...args) {
        let condition;
        try {
            condition = extract("consoleLogs");
        } catch (error) {
            condition = GM_getValue(storageKey + "DisableLogs");
        };
        if (!condition) {
            console.log(...args);
        };
    };

    let originalReplace = String.prototype.replace;
    let originalReplaceAll = String.prototype.replaceAll;

    String.prototype.originalReplace = function () {
        return originalReplace.apply(this, arguments);
    };
    String.prototype.originalReplaceAll = function () {
        return originalReplaceAll.apply(this, arguments);
    };

    log("StateFarm: running (after function)");
    //script info
    const name = "ЅtateFarm Client";
    const version = typeof (GM_info) !== 'undefined' ? GM_info.script.version : "3";
    const menuTitle = name + " v" + version;

    //INIT WEBSITE LINKS: store them here so they are easy to maintain and update!
    const discordURL = "https://dsc.gg/sfnetwork";
    const githubURL = "https://github.com/Hydroflame522/StateFarmClient";
    const downloadURL = "https://update.greasyfork.org/scripts/482982/Shell%20Shockers%20Aimbot%20%20ESP%3A%20StateFarm%20Client%20V3%20-%20Cheats%20For%20Bloom%2C%20Chat%2C%20Botting%2C%20Unbanning%20%20More.user.js";
    const updateURL = "https://update.greasyfork.org/scripts/482982/Shell%20Shockers%20Aimbot%20%20ESP%3A%20StateFarm%20Client%20V3%20-%20Cheats%20For%20Bloom%2C%20Chat%2C%20Botting%2C%20Unbanning%20%20More.meta.js";
    const scriptInfoURL = "https://greasyfork.org/scripts/482982.json";
    const featuresGuideURL = "https://github.com/Hydroflame522/StateFarmClient/tree/main?tab=readme-ov-file#-features";
    const bottingGuideURL = "https://github.com/Hydroflame522/StateFarmClient/tree/main?tab=readme-ov-file#-botting";
    const violentmonkeyURL = "https://violentmonkey.github.io/get-it/";

    const babylonURL = "https://cdn.jsdelivr.net/npm/babylonjs@7.15.0/babylon.min.js";

    const replacementLogoURL = "https://cdn.jsdelivr.net/gh/Hydroflame522/StateFarmClient@main/icons/shell-logo-replacement.png";
    const replacementLogoHalloweenURL = "https://cdn.jsdelivr.net/gh/Hydroflame522/StateFarmClient@main/icons/shell-logo-replacement-halloween.png";
    const replacementLogoChristmasURL = "https://cdn.jsdelivr.net/gh/Hydroflame522/StateFarmClient@main/icons/shell-logo-replacement-christmas.png";

    const replacementFeedURL = "https://raw.githubusercontent.com/Hydroflame522/StateFarmClient/main/ingamefeeds/";
    const commitFeedURL = "https://api.github.com/repos/Hydroflame522/StateFarmClient/commits?path=StateFarmClient.js";
    const badgeListURL = "https://cdn.jsdelivr.net/gh/Hydroflame522/StateFarmClient@main/ingamebadges/";
    const iconURL = "https://cdn.jsdelivr.net/gh/Hydroflame522/StateFarmClient@main/icons/StateFarmClientLogo384px.png";
    const itsOverURL = "https://cdn.jsdelivr.net/gh/Hydroflame522/StateFarmClient@main/assets/its%20over/ItsOver4Smaller.png";
    const sfxURL = "https://api.github.com/repos/Hydroflame522/StateFarmClient/contents/soundpacks/sfx";
    const skyboxListURL = "https://api.github.com/repos/Hydroflame522/StateFarmClient/contents/skyboxes/";

    const shellPrintURL = 'https://shellprint.villainsrule.xyz/v3/account?key=';
    const jsArchiveURL = "https://cdn.jsdelivr.net/gh/onlypuppy7/ShellShockJSArchives@main/js_archive/";
    const clientKeysURL = "https://raw.githubusercontent.com/StateFarmNetwork/client-keys/main/statefarm_";
    const sfChatURL = "https://raw.githack.com/OakSwingZZZ/StateFarmChatFiles/main/index.html";

    //startup sequence
    const startUp = function () {
        log("StateFarm: detectURLParams()");
        detectURLParams();
        log("StateFarm: mainLoop()");
        mainLoop();
        log("StateFarm: injectScript()");
        injectScript();
        document.addEventListener("DOMContentLoaded", function () {
            onContentLoaded();
            log("StateFarm: DOMContentLoaded, ran onContentLoaded, fetching sfx");
            try {
                log("fetching badge list...", badgeListURL + "badges.json");
                badgeList = fetchTextContent(badgeListURL + "badges.json");
                badgeList = JSON.parse(badgeList);
                log(badgeList);
            } catch (error) {
                log("couldnt fetch badge list :(");
            };
            try {
                log("fetching greasyfork info...", scriptInfoURL);
                scriptInfo = fetchTextContent(scriptInfoURL);
                scriptInfo = JSON.parse(scriptInfo);
                log(scriptInfo);
            } catch (error) {
                log("couldnt fetch greasyfork info :(");
            };
            
            let oldVersion = load("version");
            save("version", version);

            if (extract("statefarmUpdates")) {
                const maxAttempts = 30;
                const interval = 500;
                let attempts = 0;
            
                const checkForElement = function() {
                    const existingContainer = document.querySelector('.secondary-aside-wrap');
            
                    if (existingContainer) {
                        log('Element found:', existingContainer);
                        createAndAppendCommitHistoryBox(existingContainer);
                    } else if (attempts < maxAttempts) {
                        attempts++;
                        // log(`Attempt ${attempts}/${maxAttempts} failed. Retrying...`);
                        setTimeout(checkForElement, interval); //retry after interval
                    } else {
                        log('Element not found after maximum attempts');
                    }
                };
            
                const createAndAppendCommitHistoryBox = function(existingContainer) {
                    let commitHistoryBox = document.createElement('div');
                    commitHistoryBox.className = 'media-tabs-wrapper box_relative border-blue5 roundme_sm bg_blue6 common-box-shadow ss_margintop_sm';
                
                    let commitHistoryContent = `
                    <div class="media-tab-container display-grid align-items-center gap-sm bg_blue3">
                        <h4 class="common-box-shadow text-shadow-black-40 text_white dynamic-text" style="display: flex; align-items: center;">
                            <div class="dynamic-text" style="width: 10em; font-size: 1em;">
                                <div class="dynamic-text" style="font-size: 1em;">StateFarm Updates</div>
                            </div>
                            <a href="${discordURL}" target="_blank" style="text-decoration: none; margin-left: auto;">
                                <button class="ss_button btn_blue bevel_blue box_relative pause-screen-ui btn-account-w-icon text-shadow-none text_blue1" style="font-size: 0.75em; display: flex; align-items: center; padding: 0.5em 1em; width: 12em; margin-left: -3em;">
                                    <i class="fab fa-discord" style="font-size: 1.2em; margin-right: 0.5em;"></i>
                                    <span>Join Discord</span>
                                </button>
                            </a>
                        </h4>
                    </div>
                    <div class="media-tabs-content f_col">
                        <div class="tab-content ss_paddingright ss_paddingleft">
                            <div class="news-container f_col v_scroll" style="height: 20em; overflow-y: auto;">
                    `;
                
                    fetch(commitFeedURL).then(response => {
                        if (response.ok) return response.json();
                        else throw new Error('Failed to fetch commit history contents');
                    }).then(commitHistory => {
                        log("retrieved: commit history", commitHistory);
                
                        if (oldVersion !== version) {
                            commitHistoryContent += `
                                <a href="${githubURL}" target="_blank" style="text-decoration: none;">
                                    <div class="updated-notice" style="background-color: #28a745; color: #fff; padding: 0.75em; text-align: center; font-weight: bold; margin-bottom: 0.15em; margin-top: 0.25em; border-radius: 10px; border: 2px solid #155724;">
                                        <p style="margin: 0; font-size: 0.95em;">🎉 StateFarm has been updated (v${version})! Check out the latest updates below.</p>
                                    </div>
                                </a>
                            `;
                        }
                
                        if (scriptInfo && scriptInfo.version && scriptInfo.version !== version) {
                            commitHistoryContent += `
                            <a href="${downloadURL}" target="_blank" style="text-decoration: none;">
                                <div class="attention-notice" style="background-color: #ffcc00; color: #000; padding: 0.75em; text-align: center; font-weight: bold; margin-bottom: 0.15em; margin-top: 0.25em; border-radius: 5px; border: 2px solid #ffff00;">
                                    <p style="margin: 0; font-size: 0.95em;">🚨 A new update for StateFarm is available (v${scriptInfo.version})! Click to install it.</p>
                                </div>
                            </a>
                            `;
                        }
                
                        commitHistory.forEach(commit => {
                            const commitDate = new Date(commit.commit.author.date).toLocaleString();
                            const authorProfileURL = `https://github.com/${commit.author.login}`; //replace with actual url if available
                            const messageParts = commit.commit.message.split('\n\n', 2); //split by the first occurrence of '\n\n'
                            const title = messageParts[0]; //title part of the message
                            const description = messageParts[1] || ''; //description part of the message, defaults to empty string if not present
                
                            commitHistoryContent += `
                            <div class="commit-item" style="padding: 0.2em 0.3em; background-color: #95e2fe; border-bottom: 2px solid #0B93BD;">
                                <div style="display: flex; align-items: flex-start;">
                                    <a href="${authorProfileURL}" target="_blank" style="margin-right: 0.3em; display: flex; align-items: flex-start;">
                                        <img src="${commit.author.avatar_url}" alt="${commit.author.login}" style="width: 24px; height: 24px; border-radius: 50%;">
                                    </a>
                                    <div style="display: flex; flex-direction: column; justify-content: flex-start;">
                                        <a href="${commit.html_url}" target="_blank" style="color: #0E7697; text-decoration: none; font-size: 0.75em; font-weight: bold; line-height: 1.2;">
                                            ${title}
                                        </a>
                                        ${description ? `<p style="color: #0B93BD; font-size: 0.65em; margin: 0; line-height: 1.2;">${description}</p>` : ''}
                                        <span style="color: white; font-size: 0.75em; font-weight: bold;">
                                            by <a href="${authorProfileURL}" target="_blank" style="color: #0E7697; text-decoration: none; font-size: 0.75em;">${commit.author.login}</a> on ${commitDate}
                                        </span>
                                    </div>
                                </div>
                            </div>
                            `;
                        });
                
                        commitHistoryContent += `
                            </div>
                        </div>
                    </div>
                    `;
                
                    commitHistoryBox.innerHTML = commitHistoryContent;
                    existingContainer.appendChild(commitHistoryBox);
                    }).catch(error => {
                        log('Error:', error);
                    });
                };
                
            
                checkForElement();
                        };
            
            (async () => {
                try {
                    var response = await fetch(sfxURL);
                    if (!response.ok) throw new Error('Failed to fetch folder contents (custom sfx)');
            
                    var data = await response.json();
                    data.forEach((file) => {
                        retrievedSFX.push({ text: file.name.replace(".zip", ""), value: btoa(file.download_url) });
                    });
                    //1ust i hated your implementation and this is me showing that i reached my breaking point.
                    var response = await fetch(skyboxListURL); //when the nice guy loses his temper
                    if (!response.ok) throw new Error('Failed to fetch folder contents (custom skyboxes)');
            
                    var data = await response.json();
                    data.forEach((folder) => {
                        if (folder.type === "dir") {
                            let url = folder.url;
                            //make it into a download url
                            url = url.replace("//api.github.com/repos/", "//raw.githubusercontent.com/");
                            url = url.replace("/contents/", "/master/");
                            url = `${url.split("?")[0]}/`;
                            log(folder.name, url, folder);
                            loadedSkyboxes.push({
                                text: folder.name,
                                value: btoa(url)
                            });
                        };
                    });
            
                    initMenu(false);
                    tp.mainPanel.hidden = extract("hideAtStartup");
                } catch (error) {
                    console.error('Error:', error);
                    initMenu(false);
                    tp.mainPanel.hidden = extract("hideAtStartup");
                };
            })();            
        });

    };
    
    //INIT VARS
    const inbuiltPresets = { //Don't delete onlypuppy7's Config
        "onlypuppy7's Config": `sfChatNotifications>true<sfChatNotificationSound>true<sfChatAutoStart>true<sfChatInvitations>true<aimbot>true<aimbotTargetMode>0<aimbotVisibilityMode>1<aimbotRightClick>true<silentAimbot>false<aimbSemiSilent>false<noWallTrack>false<prediction>true<antiBloom>true<antiSwitch>true<oneKill>true<aimbotMinAngle>174<aimbotAntiSnap>0.75<antiSneak>1.8<aimbotColor>"#0000ff"<autoRefill>true<smartRefill>true<enableAutoFire>true<autoFireType>3<autoFireAccuracy>0<grenadeMax>true<grenadePower>1<playerESP>true<tracers>true<chams>false<nametags>true<targets>false<predictionESP>false<tracersType>0<tracersColor1>"#ff0000"<tracersColor2>"#00ff00"<tracersColor3>"#ffffff"<tracersColor1to2>5<tracersColor2to3>15<predictionESPColor>"#ff0000"<ammoESP>true<ammoTracers>false<ammoESPRegime>1<ammoESPColor>"#ffff00"<grenadeESP>true<grenadeTracers>false<grenadeESPRegime>2<grenadeESPColor>"#00ffff"<lookTracers>false<lookTracersRGI1>false<lookTracersColor>"#00ffff"<fov>120<zoom>15<perspective>0<perspectiveAlpha>false<perspectiveY>0.5<perspectiveZ>2<freecam>false<wireframe>false<particleSpeedMultiplier>0.35<eggSize>1<setDetail>0<enableTextures>true<renderDelay>0<revealBloom>true<showLOS>true<showMinAngle>false<highlightLeaderboard>true<showCoordinates>true<radar>false<playerStats>true<playerInfo>true<gameInfo>true<showStreams>true<chatExtend>true<chatHighlight>false<maxChat>10<disableChatFilter>true<unfilterNames>true<chatFilterBypass>false<tallChat>false<fakeMessageID>12<fakeMessageText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.1-pre94 On Top! "<fakeMessageBold>false<spamChat>false<spamChatDelay>500<spamChatText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.1-pre71 On Top! "<mockMode>false<announcer>false<autoEZ>false<cheatAccuse>false<joinMessages>true<leaveMessages>true<publicBroadcast>false<joinLeaveBranding>false<whitelist>"User-1, User-2"<enableWhitelistAimbot>false<enableWhenNoneVisible>false<enableWhitelistTracers>false<whitelistESPType>0<whitelistColor>"#e80aac"<blacklist>"User-1, User-2"<enableBlacklistAimbot>false<enableBlacklistTracers>false<blacklistESPType>0<blacklistColor>"#00ff00"<bunnyhop>true<autoWalk>false<autoStrafe>false<autoJump>false<autoJumpDelay>1<autoWeapon>0<autoGrenade>false<autoJoin>false<joinCode>"CODE"<useCustomName>false<usernameAutoJoin>"ЅtateFarmer"<autoRespawn>false<autoTeam>0<gameBlacklist>false<gameBlacklistCodes>""<leaveEmpty>false<autoLeave>false<autoLeaveDelay>300<autoGamemode>0<autoRegion>0<eggColor>0<autoStamp>0<autoHat>0<skybox>9<randomSkyBox>false<randomSkyBoxInterval>3<legacyModels>true<filter>0<gunPosition>0<muteGame>false<distanceMult>1.5<customSFX1>3<customSFX2>4<customSFX3>1<replaceLogo>true<titleAnimation>true<themeType>5<partyLightsEnabled>true<partyLightsIntensity>3.6999999999999997<loginEmailPass>"ssss"<loginDatabaseSelection>1<autoLogin>0<accountGmail>"example (NO @gmail.com)"<accountPass>"password69"<accountRecordsLogging>false<shellPrintKey>""<adBlock>true<spoofVIP>false<noAnnoyances>true<noTrack>true<antiAFK>false<quickRespawn>true<statefarmUpdates>true<replaceFeeds>true<customBadges>true<unlockSkins>false<adminSpoof>false<autoUnban>true<autoChickenWinner>true<customMacro>"log('cool');"<autoMacro>false<silentRoll>false<enableSeizureX>false<amountSeizureX>2<enableSeizureY>false<amountSeizureY>2<vardataFallback>0<vardataType>0<vardataCustom>"{}"<hideAtStartup>false<consoleLogs>false<popups>true<tooltips>true<enablePanic>false<panicURL>"https://classroom.google.com/"<selectedPreset>0<debug>false`,
        "OP7 + Server Hopper": `sfChatNotifications>true<sfChatNotificationSound>true<sfChatAutoStart>true<aimbot>true<aimbotTargetMode>0<aimbotVisibilityMode>1<aimbotRightClick>true<silentAimbot>false<aimbSemiSilent>false<noWallTrack>false<prediction>true<antiBloom>true<antiSwitch>true<oneKill>true<aimbotMinAngle>174<aimbotAntiSnap>0.75<antiSneak>1.8<aimbotColor>"#0000ff"<autoRefill>true<smartRefill>true<enableAutoFire>true<autoFireType>3<grenadeMax>true<playerESP>true<tracers>true<chams>false<nametags>true<targets>false<predictionESP>false<tracersType>0<tracersColor1>"#ff0000"<tracersColor2>"#00ff00"<tracersColor3>"#ffffff"<tracersColor1to2>5<tracersColor2to3>15<predictionESPColor>"#ff0000"<ammoESP>true<ammoTracers>false<ammoESPRegime>1<ammoESPColor>"#ffff00"<grenadeESP>true<grenadeTracers>false<grenadeESPRegime>2<grenadeESPColor>"#00ffff"<lookTracers>false<lookTracersRGI1>false<lookTracersColor>"#00ffff"<fov>120<zoom>15<perspective>0<perspectiveAlpha>false<perspectiveY>0.5<perspectiveZ>2<freecam>false<wireframe>false<particleSpeedMultiplier>0.35<eggSize>1<setDetail>0<enableTextures>true<renderDelay>0<revealBloom>true<showLOS>true<showMinAngle>false<highlightLeaderboard>true<showCoordinates>true<radar>false<playerStats>true<playerInfo>true<gameInfo>true<showStreams>true<chatExtend>true<chatHighlight>false<maxChat>10<disableChatFilter>true<unfilterNames>true<chatFilterBypass>false<tallChat>false<antiAFK>false<spamChat>false<fakeMessageID>12<fakeMessageText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.1-pre94 On Top! "<fakeMessageBold>false<spamChatDelay>500<spamChatText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.1-pre71 On Top! "<mockMode>false<announcer>false<autoEZ>false<cheatAccuse>false<joinMessages>true<leaveMessages>true<publicBroadcast>false<joinLeaveBranding>false<whitelist>"User-1, User-2"<enableWhitelistAimbot>false<enableWhenNoneVisible>false<enableWhitelistTracers>false<whitelistESPType>0<whitelistColor>"#e80aac"<blacklist>"User-1, User-2"<enableBlacklistAimbot>false<enableBlacklistTracers>false<blacklistESPType>0<blacklistColor>"#00ff00"<bunnyhop>true<autoWalk>false<autoStrafe>false<autoJump>false<autoJumpDelay>1<autoWeapon>0<autoGrenade>false<autoJoin>false<joinCode>"CODE"<useCustomName>false<usernameAutoJoin>"ЅtateFarmer"<autoRespawn>false<autoTeam>0<gameBlacklist>false<gameBlacklistCodes>""<leaveEmpty>true<autoLeave>true<autoLeaveDelay>150<autoGamemode>5<autoRegion>8<eggColor>0<autoStamp>0<autoHat>0<skybox>9<legacyModels>true<filter>2<gunPosition>0<muteGame>false<distanceMult>1.5<customSFX1>3<customSFX2>4<customSFX3>1<replaceLogo>true<titleAnimation>true<themeType>5<loginEmailPass>"ssss"<loginDatabaseSelection>1<autoLogin>0<accountGmail>"example (NO @gmail.com)"<accountPass>"password69"<accountRecordsLogging>false<shellPrintKey>""<adBlock>true<spoofVIP>false<noAnnoyances>true<noTrack>true<quickRespawn>true<statefarmUpdates>true<replaceFeeds>true<customBadges>true<unlockSkins>false<adminSpoof>false<autoUnban>true<autoChickenWinner>true<customMacro>"log('cool');"<autoMacro>false<silentRoll>false<enableSeizureX>false<amountSeizureX>2<enableSeizureY>false<amountSeizureY>2<hideAtStartup>false<consoleLogs>false<popups>true<enablePanic>false<panicURL>"https://classroom.google.com/"<selectedPreset>0<debug>false`,
        "OP7 + Server Hopper + Stream Stealth": `sfChatNotifications>true<sfChatNotificationSound>true<sfChatAutoStart>true<aimbot>true<aimbotTargetMode>0<aimbotVisibilityMode>1<aimbotRightClick>true<silentAimbot>true<aimbSemiSilent>false<noWallTrack>false<prediction>true<antiBloom>true<antiSwitch>false<oneKill>false<aimbotMinAngle>174<aimbotAntiSnap>0.75<antiSneak>1.8<aimbotColor>"#0000ff"<autoRefill>true<smartRefill>true<enableAutoFire>true<autoFireType>3<grenadeMax>true<playerESP>false<tracers>false<chams>false<nametags>true<targets>false<predictionESP>false<tracersType>0<tracersColor1>"#ff0000"<tracersColor2>"#00ff00"<tracersColor3>"#ffffff"<tracersColor1to2>5<tracersColor2to3>15<predictionESPColor>"#ff0000"<ammoESP>false<ammoTracers>false<ammoESPRegime>1<ammoESPColor>"#ffff00"<grenadeESP>false<grenadeTracers>false<grenadeESPRegime>2<grenadeESPColor>"#00ffff"<lookTracers>false<lookTracersRGI1>false<lookTracersColor>"#00ffff"<fov>120<zoom>15<perspective>0<perspectiveAlpha>false<perspectiveY>0.5<perspectiveZ>2<freecam>false<wireframe>false<particleSpeedMultiplier>0.35<eggSize>1<setDetail>0<enableTextures>true<renderDelay>0<revealBloom>false<showLOS>false<showMinAngle>false<highlightLeaderboard>true<showCoordinates>false<radar>false<playerStats>false<playerInfo>false<gameInfo>true<showStreams>false<chatExtend>true<chatHighlight>false<maxChat>10<disableChatFilter>true<unfilterNames>true<chatFilterBypass>false<tallChat>false<antiAFK>false<spamChat>false<fakeMessageID>1<fakeMessageText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.1-pre95 On Top! "<fakeMessageBold>false<spamChatDelay>500<spamChatText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.1-pre95 On Top! "<mockMode>false<announcer>false<autoEZ>false<cheatAccuse>false<joinMessages>true<leaveMessages>true<publicBroadcast>false<joinLeaveBranding>false<whitelist>"User-1, User-2"<enableWhitelistAimbot>false<enableWhenNoneVisible>false<enableWhitelistTracers>false<whitelistESPType>0<whitelistColor>"#e80aac"<blacklist>"User-1, User-2"<enableBlacklistAimbot>false<enableBlacklistTracers>false<blacklistESPType>0<blacklistColor>"#00ff00"<bunnyhop>true<autoWalk>false<autoStrafe>false<autoJump>false<autoJumpDelay>1<autoWeapon>0<autoGrenade>false<autoJoin>false<joinCode>"CODE"<useCustomName>true<usernameAutoJoin>"[sfc] onlypuppy7"<autoRespawn>false<autoTeam>0<gameBlacklist>false<gameBlacklistCodes>""<leaveEmpty>true<autoLeave>true<autoLeaveDelay>150<autoGamemode>5<autoRegion>8<eggColor>0<autoStamp>0<autoHat>0<skybox>9<legacyModels>true<filter>true<gunPosition>true<muteGame>false<distanceMult>1.5<customSFX1>3<customSFX2>4<customSFX3>1<replaceLogo>true<titleAnimation>false<themeType>5<loginEmailPass>"ssss"<loginDatabaseSelection>1<autoLogin>0<accountGmail>"example (NO @gmail.com)"<accountPass>"password69"<accountRecordsLogging>false<shellPrintKey>""<adBlock>true<spoofVIP>false<noAnnoyances>true<noTrack>true<quickRespawn>true<statefarmUpdates>true<replaceFeeds>true<customBadges>true<unlockSkins>false<adminSpoof>false<autoUnban>true<autoChickenWinner>true<customMacro>"log('cool');"<autoMacro>false<silentRoll>false<enableSeizureX>false<amountSeizureX>2<enableSeizureY>false<amountSeizureY>2<hideAtStartup>false<consoleLogs>false<popups>false<enablePanic>false<panicURL>"https://classroom.google.com/"<selectedPreset>1<debug>false`,
        "Doeshotter's Crackshot Config": `sfChatNotifications>false<sfChatNotificationSound>false<sfChatAutoStart>false<sfChatInvitations>true<aimbot>true<aimbotTargetMode>0<aimbotVisibilityMode>2<aimbotRightClick>true<silentAimbot>true<aimbSemiSilent>false<noWallTrack>false<prediction>true<antiBloom>true<antiSwitch>true<oneKill>false<aimbotMinAngle>7<antiSneak>0<aimbotAntiSnap>0<autoRefill>true<smartRefill>true<enableAutomatic>true<enableAutoFire>true<autoFireType>3<autoFireAccuracy>0.15000000000000002<grenadeMax>false<grenadePower>1<playerESP>true<tracers>false<chams>false<trajectories>true<predictionESP>false<nametags>true<nametagInfo>true<nametagInfoInterval>14<aimbotColor>"#ff0000"<aimbotRainbow>false<tracersType>2<tracersColor1Rainbow>true<tracersColor1>"#ff0000"<tracersColor2>"#0000ff"<tracersColor3>"#ffffff"<tracersColor1to2>5<tracersColor2to3>15<predictionESPColor>"#ff0000"<predictionESPColorRainbow>false<ammoESP>false<ammoTracers>false<ammoESPRegime>0<ammoESPColor>"#ffff00"<grenadeESP>false<grenadeTracers>false<grenadeESPRegime>0<grenadeESPColor>"#00ffff"<lookTracers>false<lookTracersRGI1>false<lookTracersColor>"#00ffff"<fov>72<zoom>15<perspective>0<perspectiveAlpha>false<perspectiveY>0.5<perspectiveZ>2<freecam>false<wireframe>false<particleSpeedMultiplier>1<eggSize>1<setDetail>0<enableTextures>true<renderDelay>0<revealBloom>true<showLOS>true<showMinAngle>false<highlightLeaderboard>false<showCoordinates>false<radar>false<playerStats>false<playerInfo>false<gameInfo>false<showStreams>false<minimap>false<minimapZoom>5<minimapSize>1<chatExtend>false<chatHighlight>false<maxChat>5<disableChatFilter>false<unfilterNames>false<chatFilterBypass>false<tallChat>false<fakeMessageID>1<fakeMessageText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.1-pre147 On Top! "<fakeMessageBold>false<spamChat>false<spamChatDelay>500<spamChatText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.1-pre147 On Top! "<mockMode>false<announcer>false<autoEZ>false<cheatAccuse>false<joinMessages>false<leaveMessages>false<publicBroadcast>false<joinLeaveBranding>false<whitelist>"User-1, User-2"<enableWhitelistAimbot>false<enableWhenNoneVisible>false<enableWhitelistTracers>false<whitelistESPType>0<whitelistColor>"#e80aac"<blacklist>"User-1, User-2"<enableBlacklistAimbot>false<enableBlacklistTracers>false<blacklistESPType>0<blacklistColor>"#00ff00"<bunnyhop>true<autoWalk>false<autoStrafe>false<autoJump>false<autoJumpDelay>1<autoWeapon>0<autoGrenade>false<autoJoin>false<joinCode>"CODE"<useCustomName>false<usernameAutoJoin>"ЅtateFarmer"<autoRespawn>false<autoTeam>0<gameBlacklist>false<gameBlacklistCodes>""<leaveEmpty>false<autoLeave>false<autoLeaveDelay>300<autoGamemode>0<autoRegion>0<eggColor>0<autoStamp>0<autoHat>0<skybox>true<randomSkyBox>false<randomSkyBoxInterval>3<legacyModels>false<filter>true<gunPosition>true<muteGame>false<distanceMult>1<customSFX1>true<customSFX2>true<customSFX3>true<replaceLogo>false<titleAnimation>false<themeType>5<partyLightsEnabled>false<partyLightsIntensity>0.5<loginEmailPass>"ex@gmail.com:passwd"<loginDatabaseSelection>0<autoLogin>0<accountGmail>"example (NO @gmail.com)"<accountPass>"password69"<accountRecordsLogging>false<shellPrintKey>""<adBlock>false<spoofVIP>false<noAnnoyances>true<noTrack>true<antiAFK>true<quickRespawn>true<statefarmUpdates>true<replaceFeeds>true<customBadges>true<unlockSkins>true<adminSpoof>false<autoUnban>true<autoChickenWinner>false<customMacro>"log('wow ur cool!');"<autoMacro>true<silentRoll>false<enableSeizureX>false<amountSeizureX>2<enableSeizureY>false<amountSeizureY>2<vardataFallback>0<vardataType>0<vardataCustom>"{}"<hideAtStartup>false<consoleLogs>false<popups>true<tooltips>true<enablePanic>false<panicURL>"https://classroom.google.com/"<selectedPreset>0<debug>false`,
        // ^^ no idea how to fix blue filter being on, its whatever
        // "onlypuppy7's Silent Config": `aimbot>true<aimbotTargetMode>1<aimbotVisibilityMode>1<aimbotRightClick>true<silentAimbot>true<noWallTrack>false<prediction>true<antiBloom>true<antiSwitch>false<oneKill>false<aimbotMinAngle>360<aimbotAntiSnap>0.77<antiSneak>1.8<aimbotColor>"#0000ff"<autoRefill>true<smartRefill>true<enableAutoFire>true<autoFireType>3<grenadeMax>true<playerESP>true<tracers>true<chams>false<nametags>true<targets>true<tracersType>0<tracersColor1>"#ff0000"<tracersColor2>"#00ff00"<tracersColor3>"#ffffff"<tracersColor1to2>5<tracersColor2to3>15<ammoESP>true<ammoTracers>false<ammoESPRegime>1<ammoESPColor>"#ffff00"<grenadeESP>true<grenadeTracers>false<grenadeESPRegime>0<grenadeESPColor>"#00ffff"<fov>120<zoom>15<freecam>false<wireframe>false<eggSize>1<setDetail>0<enableTextures>true<renderDelay>0<revealBloom>true<showLOS>true<showMinAngle>false<highlightLeaderboard>false<showCoordinates>true<radar>false<playerStats>true<playerInfo>true<gameInfo>true<showStreams>true<chatExtend>true<chatHighlight>false<maxChat>10<disableChatFilter>true<chatFilterBypass>false<tallChat>false<antiAFK>true<spamChat>false<spamChatDelay>500<spamChatText>"dsc.gg/s𝖿network: ЅtateFarm Client v3.4.0-pre19 On Top! "<mockMode>false<announcer>false<autoEZ>false<cheatAccuse>false<joinMessages>true<leaveMessages>true<publicBroadcast>false<joinLeaveBranding>false<whitelist>"User-1, User-2"<enableWhitelistAimbot>false<enableWhitelistTracers>false<whitelistESPType>0<whitelistColor>"#e80aac"<blacklist>"User-1, User-2"<enableBlacklistAimbot>false<enableBlacklistTracers>false<blacklistESPType>0<blacklistColor>"#00ff00"<bunnyhop>true<autoWalk>false<autoStrafe>false<autoJump>false<autoJumpDelay>1<autoWeapon>0<autoGrenade>false<autoJoin>false<joinCode>"CODE"<useCustomName>false<usernameAutoJoin>"ЅtateFarmer"<autoRespawn>false<autoTeam>0<gameBlacklist>false<gameBlacklistCodes>""<leaveEmpty>false<autoLeave>false<autoLeaveDelay>300<autoGamemode>0<autoRegion>0<eggColor>0<autoStamp>0<autoHat>0<muteGame>false<distanceMult>1<customSFX>0<adBlock>true<spoofVIP>false<unlockSkins>false<adminSpoof>false<autoUnban>true<silentRoll>false<enableSeizureX>false<amountSeizureX>2<enableSeizureY>false<amountSeizureY>2<popups>true<replaceLogo>true<titleAnimation>true<themeType>5<enablePanic>false<panicURL>"https://classroom.google.com/"<selectedPreset>0<debug>false`,
        "Hydroflame521's Config": `aimbot>true<aimbotTargetMode>0<aimbotVisibilityMode>0<aimbotRightClick>true<silentAimbot>false<noWallTrack>true<prediction>true<antiBloom>true<antiSwitch>true<oneKill>true<aimbotMinAngle>30<aimbotAntiSnap>0.77<antiSneak>1.8<aimbotColor>"#0000ff"<autoRefill>true<smartRefill>true<enableAutoFire>true<autoFireType>3<grenadeMax>true<playerESP>true<tracers>true<chams>false<nametags>true<targets>true<tracersType>1<tracersColor1>"#b200ff"<tracersColor2>"#ff0000"<tracersColor3>"#00ff4b"<tracersColor1to2>3<tracersColor2to3>20<ammoESP>true<ammoTracers>false<ammoESPRegime>1<ammoESPColor>"#ffff00"<grenadeESP>true<grenadeTracers>false<grenadeESPRegime>0<grenadeESPColor>"#00ffff"<fov>120<zoom>15<freecam>false<wireframe>false<eggSize>1<setDetail>0<enableTextures>true<renderDelay>0<revealBloom>true<showLOS>true<showMinAngle>false<highlightLeaderboard>false<showCoordinates>true<radar>false<playerStats>true<playerInfo>true<gameInfo>true<showStreams>true<chatExtend>true<chatHighlight>false<maxChat>10<disableChatFilter>true<chatFilterBypass>false<tallChat>false<antiAFK>false<spamChat>false<spamChatDelay>1440<spamChatText>"Live now at twitch.tv/ЅtateFarmNetwork! "<mockMode>false<announcer>false<autoEZ>false<cheatAccuse>false<joinMessages>true<leaveMessages>true<publicBroadcast>false<joinLeaveBranding>false<whitelist>"User-1, User-2"<enableWhitelistAimbot>false<enableWhitelistTracers>false<whitelistESPType>0<whitelistColor>"#e80aac"<blacklist>"User-1, User-2"<enableBlacklistAimbot>false<enableBlacklistTracers>false<blacklistESPType>0<blacklistColor>"#00ff00"<bunnyhop>false<autoWalk>false<autoStrafe>false<autoJump>false<autoJumpDelay>1<autoWeapon>0<autoGrenade>false<autoJoin>false<joinCode>"CODE"<useCustomName>false<usernameAutoJoin>"CaptainShell74"<autoRespawn>false<autoTeam>0<gameBlacklist>false<gameBlacklistCodes>""<leaveEmpty>false<autoLeave>false<autoLeaveDelay>240<autoGamemode>0<autoRegion>0<eggColor>0<autoStamp>0<autoHat>0<muteGame>false<distanceMult>0.59<customSFX>true<adBlock>true<spoofVIP>false<unlockSkins>false<adminSpoof>false<autoUnban>true<silentRoll>false<enableSeizureX>false<amountSeizureX>2<enableSeizureY>false<amountSeizureY>0.04772456526919999<popups>true<replaceLogo>false<titleAnimation>false<themeType>7<enablePanic>false<panicURL>"https://classroom.google.com/"<selectedPreset>0<debug>false`,
        // "Server Hopper + Non-Silent": `aimbot>true<aimbotTargetMode>0<aimbotVisibilityMode>0<aimbotRightClick>true<silentAimbot>false<noWallTrack>true<prediction>true<antiBloom>true<antiSwitch>true<oneKill>true<aimbotMinAngle>30<aimbotAntiSnap>0.77<antiSneak>1.8<aimbotColor>"#0000ff"<autoRefill>true<smartRefill>true<enableAutoFire>true<autoFireType>0<grenadeMax>true<playerESP>true<tracers>true<chams>false<nametags>true<targets>true<tracersType>0<tracersColor1>"#ff0000"<tracersColor2>"#00ff00"<tracersColor3>"#ffffff"<tracersColor1to2>5<tracersColor2to3>15<ammoESP>true<ammoTracers>false<ammoESPRegime>1<ammoESPColor>"#ffff00"<grenadeESP>true<grenadeTracers>false<grenadeESPRegime>0<grenadeESPColor>"#00ffff"<fov>120<zoom>15<freecam>false<wireframe>false<eggSize>1<setDetail>0<enableTextures>true<renderDelay>0<revealBloom>true<showLOS>true<showMinAngle>false<highlightLeaderboard>false<showCoordinates>true<radar>false<playerStats>true<playerInfo>true<gameInfo>true<showStreams>true<chatExtend>true<chatHighlight>false<maxChat>10<disableChatFilter>true<chatFilterBypass>false<tallChat>false<antiAFK>true<spamChat>false<spamChatDelay>1440<spamChatText>"Live now at twitch.tv/ЅtateFarmNetwork! "<mockMode>false<announcer>false<autoEZ>false<cheatAccuse>false<joinMessages>true<leaveMessages>true<publicBroadcast>false<joinLeaveBranding>false<whitelist>"User-1, User-2"<enableWhitelistAimbot>false<enableWhitelistTracers>false<whitelistESPType>0<whitelistColor>"#e80aac"<blacklist>"User-1, User-2"<enableBlacklistAimbot>false<enableBlacklistTracers>false<blacklistESPType>0<blacklistColor>"#00ff00"<bunnyhop>true<autoWalk>false<autoStrafe>false<autoJump>false<autoJumpDelay>1<autoWeapon>0<autoGrenade>false<autoJoin>false<joinCode>"CODE"<useCustomName>false<usernameAutoJoin>"CaptainShell74"<autoRespawn>false<autoTeam>0<gameBlacklist>false<gameBlacklistCodes>""<leaveEmpty>false<autoLeave>true<autoLeaveDelay>240<autoGamemode>0<autoRegion>0<eggColor>0<autoStamp>0<autoHat>0<muteGame>false<distanceMult>0.59<customSFX>0<adBlock>true<spoofVIP>false<unlockSkins>false<adminSpoof>false<autoUnban>true<silentRoll>false<enableSeizureX>false<amountSeizureX>2<enableSeizureY>false<amountSeizureY>0.04772456526919999<popups>true<replaceLogo>true<titleAnimation>true<themeType>2<enablePanic>false<panicURL>"https://classroom.google.com/"<selectedPreset>0<debug>false`,
        // "Server Hopper + Silent": `aimbot>true<aimbotTargetMode>1<aimbotVisibilityMode>1<aimbotRightClick>true<silentAimbot>true<noWallTrack>false<prediction>true<antiBloom>true<antiSwitch>false<oneKill>false<aimbotMinAngle>360<aimbotAntiSnap>0.77<antiSneak>1.8<aimbotColor>"#0000ff"<autoRefill>true<smartRefill>true<enableAutoFire>true<autoFireType>3<grenadeMax>true<playerESP>true<tracers>true<chams>false<nametags>true<targets>true<tracersType>0<tracersColor1>"#ff0000"<tracersColor2>"#00ff00"<tracersColor3>"#ffffff"<tracersColor1to2>5<tracersColor2to3>15<ammoESP>true<ammoTracers>false<ammoESPRegime>1<ammoESPColor>"#ffff00"<grenadeESP>true<grenadeTracers>false<grenadeESPRegime>0<grenadeESPColor>"#00ffff"<fov>120<zoom>15<freecam>false<wireframe>false<eggSize>1<setDetail>0<enableTextures>true<renderDelay>0<revealBloom>true<showLOS>true<showMinAngle>false<highlightLeaderboard>false<showCoordinates>true<radar>false<playerStats>true<playerInfo>true<gameInfo>true<showStreams>true<chatExtend>true<chatHighlight>false<maxChat>10<disableChatFilter>true<chatFilterBypass>false<tallChat>false<antiAFK>true<spamChat>false<spamChatDelay>1440<spamChatText>"Live now at twitch.tv/ЅtateFarmNetwork! "<mockMode>false<announcer>false<autoEZ>false<cheatAccuse>false<joinMessages>true<leaveMessages>true<publicBroadcast>false<joinLeaveBranding>false<whitelist>"User-1, User-2"<enableWhitelistAimbot>false<enableWhitelistTracers>false<whitelistESPType>0<whitelistColor>"#e80aac"<blacklist>"User-1, User-2"<enableBlacklistAimbot>false<enableBlacklistTracers>false<blacklistESPType>0<blacklistColor>"#00ff00"<bunnyhop>true<autoWalk>false<autoStrafe>false<autoJump>false<autoJumpDelay>1<autoWeapon>0<autoGrenade>false<autoJoin>false<joinCode>"CODE"<useCustomName>false<usernameAutoJoin>"CaptainShell74"<autoRespawn>false<autoTeam>0<gameBlacklist>false<gameBlacklistCodes>""<leaveEmpty>false<autoLeave>true<autoLeaveDelay>240<autoGamemode>0<autoRegion>0<eggColor>0<autoStamp>0<autoHat>0<muteGame>false<distanceMult>0.59<customSFX>true<adBlock>true<spoofVIP>false<unlockSkins>false<adminSpoof>false<autoUnban>true<silentRoll>false<enableSeizureX>false<amountSeizureX>2<enableSeizureY>false<amountSeizureY>0.04772456526919999<popups>true<replaceLogo>true<titleAnimation>true<themeType>2<enablePanic>false<panicURL>"https://classroom.google.com/"<selectedPreset>0<debug>false`,
    };
    const presetStorageLocation = "StateFarmUserPresets";
    let hudElementPositions = {};
    let cachedRealData = {};
    let blacklistedGameCodes = [];
    let sfChatIframe;
    let sfChatContainer;
    let sfChatUsername;
    let presetIgnore = ['sfChatUsername', 'otherSettingYouMightWantNotToBeExported'];
    log("Save key:", storageKey);
    let binding = false;
    let previousFrame = 0;
    let framesPassed = 0;
    let previousLogin = 0;
    let lastSpamMessage = [0, ""];
    let startTime = Date.now();
    let lastAutoJump = 0;
    let lastAntiAFKMessage = 0;
    let miniCamera;
    let spamMessageCount = 0;
    let currentFrameIndex = 0;
    let deciSecondsPassed = 0;
    let timeJoinedGame = 0;
    let lastSentMessage = "";
    let spamDelay = 0;
    let URLParams = "";
    let playerInfoCache = {};
    let retrievedSFX = [{ text: "Default", value: "default" }];
    let soundsSFC = {};
    let targetingComplete = false;
    let firstExecution = false;
    let username = "";
    let autoStrafeValue = [0, 0, "left"];
    let TEAMCOLORS = ["#fed838", "#40e0ff", "#ffc0a0"];
    let autoLeaveReminder = 9999;
    let lastRandomSkyBoxChangeTime = Date.now(); //in milliseconds
    const allModules = [];
    const allFolders = [];
    const F = [];
    const createAudioContext = function () { return new (window.AudioContext || window.webkitAudioContext)() };
    const audioContexts = {
        "BGM": createAudioContext(),
        "KOTC": createAudioContext(),
        "OTHER1": createAudioContext(),
        "OTHER2": createAudioContext(),
        "OTHER3": createAudioContext(),
        "OTHER4": createAudioContext(),
        "OTHER5": createAudioContext(),
        "OTHER6": createAudioContext(),
        "OTHER7": createAudioContext(),
        "OTHER8": createAudioContext(),
        "OTHER9": createAudioContext(),
        "SOUNDS": createAudioContext(),
    };
    const loadedSkyboxes =  [
        { text: 'Default', value: 'default' }
    ];
    const divertContexts = {
        "KOTC": ["kotc_capture", "kotc_capturing_opponents", "kotc_capturing_player", "kotc_contested", "kotc_pointscore", "kotc_roundend", "kotc_zonespawn"],
    };
    const L = {};
    L.CryptoJS = CryptoJS;
    delete CryptoJS;
    const functionNames = [];
    const isKeyToggled = {};
    let ESPArray = [];
    var trajectory = null;
    var trajectoryNade = null;
    let onlinePlayersArray = [];
    let bindsArray = {};
    let currentAimTime = 0;
    let nowOld = 0;
    // blank variables
    let ss = {};
    let H = {}; // obfuscated shit lol
    const tp = {}; // <-- tp = tweakpane
    let msgElement, tooltipElement, vardataOverlay, vardataPopup, closeVardataPopup, botBlacklist, botWhitelist, hash, onlineClientKeys, initialisedCustomSFX, accuracyPercentage, automatedBorder, clientID, partyLight, didStateFarm, menuInitiated, GAMECODE, noPointerPause, sneakyDespawning, resetModules, amountOnline, errorString, playersInGame, loggedGameMap, startUpComplete, isBanned, attemptedAutoUnban, coordElement, gameInfoElement, playerinfoElement, playerstatsElement, firstUseElement, minangleCircle, redCircle, crosshairsPosition, currentlyTargeting, ammo, ranOneTime, lastWeaponBox, lastChatItemLength, configMain, configBots, playerLogger;
    let whitelistPlayers, scrambledMsgEl, accountStatus, updateMenu, badgeList, scriptInfo, annoyancesRemoved, oldGa, newGame, previousDetail, previousLegacyModels, previousTitleAnimation, blacklistPlayers, playerLookingAt, forceControlKeys, forceControlKeysCache, playerNearest, enemyLookingAt, enemyNearest, AUTOMATED, ranEverySecond
    let cachedCommand = "", cachedCommandTime = Date.now();
    let activePath, findNewPath, activeNodeTarget;
    let pathfindingTargetOverride = undefined;
    let isFirstFrameAttemptingToPathfind = true;
    let despawnIfNoPath = false;
    let isLeftButtonDown = false;
    let isRightButtonDown = false;
    let configNotSet = true;
    let nameTextures = {};
    let tooltips = {};
    let amountVisible = 0;
    const weaponArray = { //this could be done differently but i cba
        eggk47: 0,
        scrambler: 1,
        freeranger: 2,
        rpegg: 3,
        whipper: 4,
        crackshot: 5,
        trihard: 6,
        random: 3, // :trol_fancy:
    };
    // const antiAFKString = "AntiAFK Message. This message is not visible to others. || ";
    const filteredList = [ //a selection of filtered words for antiafk. brimslate reports afk messages, so have fun reporting this and trying to explain this to the "eggforcers"
        'date', 'dick', 'fuck', 'fuk', 'suck', 'piss', 'hate', 'nude', 'fux', 'hate', 'pussy',
    ]; //filteredList[randomInt(0,filteredList.length-1)]
    let proxyList = [
        'shellshock.io', 'algebra.best', 'algebra.vip', 'biologyclass.club', 'combateggs.com', 'deadlyegg.com', 'deathegg.life', 'deathegg.world', 'eggbattle.com', 'eggboy.club', 'eggboy.me', 'eggboy.xyz', 'eggcombat.com', 'egg.dance',
        'eggfacts.fun', 'egghead.institute', 'eggisthenewblack.com', 'eggsarecool.com', 'eggshock.com', 'eggshooter.best', 'eggshooter.com', 'eggwarfare.com', 'geometry.best', 'geometry.monster', 'geometry.pw', 'geometry.report', 'hardboiled.life',
        'hardshell.life', 'humanorganising.org', 'mathactivity.club', 'mathactivity.xyz', 'mathdrills.info', 'mathdrills.life', 'mathfun.rocks', 'mathgames.world', 'math.international',
        'mathlete.fun', 'mathlete.pro', 'overeasy.club', 'risenegg.com', 'scrambled.tech', 'scrambled.today', 'scrambled.us', 'scrambled.world', 'shellshockers.best', 'shellshockers.club', 'shellshockers.life', 'shellshockers.site',
        'shellshockers.today', 'shellshockers.us', 'shellshockers.wiki', 'shellshockers.world', 'shellshockers.xyz', 'shellsocks.com', 'softboiled.club', 'urbanegger.com', 'violentegg.club', 'violentegg.fun', 'yolk.best', 'yolk.life',
        'yolk.rocks', 'yolk.tech', 'yolk.quest', 'yolk.today', 'zygote.cafe'
    ];
    proxyList = proxyList.filter(item => item !== unsafeWindow.location.hostname);
    proxyList = [...proxyList].sort(() => Math.random() - 0.5);
    let proxyListIndex = 0;
    const monitorObjects = {};
    //title animation
    const titleAnimationFrames = [
        '︻デ═一',
        '︻デ═一',
        'デ═一 -',
        '═一   -',
        '一    -',
        '.     -',
        '.    -',
        '.   -',
        '.    -  0',
        '.     -0',
        '.    \\/',
        '.   _-_',
        '. ___',
        '__',
        '.',
        'STATEFARMCLIEN',
        'TATEFARMCLIENT',
        'ATEFARMCLIENTV',
        'TEFARMCLIENTV3',
        'EFARMCLIENTV3 ',
        'FARMCLIENTV3 S',
        'ARMCLIENTV3 ST',
        'RMCLIENTV3 STA',
        'MCLIENTV3 STAT',
        'CLIENTV3 STATE',
        'LIENTV3 STATEF',
        'IENTV3 STATEFA',
        'ENTV3 STATEFAR',
        'NTV3 STATEFARM',
        'TV3 STATEFARMC',
        'V3 STATEFARMCL',
        '3 STATEFARMCLI',
        'STATEFARMCLIEN',
        'TATEFARMCLIENT',
        'STATEFARM',
        'CLIENT V3',
        'STATEFARM',
        'CLIENT V3',
        'STATEFARM',
        'CLIENT V3',
        'STATEFARM',
        'CLIENT V3',
        ':)',
        ';)',
        ':)',
        '⠝⠓⠗⠅ ஃ ⠟⠑⠙⠟',
        '⠑⠑⠟⠟ ஃ ⠙⠛⠟⠕',
        '⠛⠟⠍⠑ ஃ ⠅⠑⠍⠃',
        '⠅⠟⠇⠝ ஃ ⠟⠕⠗⠕',
        '⠝⠓⠗⠅ ஃ ⠟⠑⠙⠟',
        '⠑⠑⠟⠟ ஃ ⠙⠛⠟⠕',
        '⠛⠟⠍⠑ ஃ ⠅⠑⠍⠃',
        '⠅⠟⠇⠝ ஃ ⠟⠕⠗⠕',
        '( ͡° ͜ʖ ͡°)',
        '( ͠° ͟ʖ ͡°)',
        '( ͡° ͟ʖ ͡°)',
        '( ͡° ͟ʖ ͠°)一',
        '( ͡° ͟ʖ ͠°)═一',
        '( ͡° ͟ʖ ͠°)デ═一',
        '( ͡° ͟ʖ ͠°)︻デ═一',
        ' ͡° ͟ʖ ͠°)︻デ═一',
        ' ͟ʖ ͠°)︻デ═一',
        ' ͠°)︻デ═一',
        ')︻デ═一',
    ];

    const getScrambled = () => Array.from({ length: 10 }, () => String.fromCharCode(97 + Math.floor(Math.random() * 26))).join('');
    let skyboxName = getScrambled();
    let mapData = getScrambled();

    //menu interaction functions
    //menu extraction
    const extract = function (variable, shouldUpdate) {
        if (shouldUpdate) { updateConfig() };
        return configMain[variable] || configBots[variable];
    };
    const extractDropdownList = function (variable) {
        return tp[variable + "Button"].controller_.binding.value.constraint_.constraints[0].options;
    };
    const extractAsDropdownInt = function (variable) {
        const options = extractDropdownList(variable);
        const state = extract(variable);
        for (let i = 0; i < options.length; i++) {
            if (options[i].value === state) {
                return i;
            };
        };
    };

    const beginBinding = function (value) {
        if (binding == false) {
            binding = value;
            tp[binding + "BindButton"].title = "PRESS KEY";
        };
    };
    //one day i should make this unshit. dom is not the correct way to go about this.
    //unfortunately tweakpane is a pain in the ass and has barely anything for actually extracting/changing vars
    //a way it could be done is export preset => change value => import preset
    //but doesnt account for it being a button... and dropdowns wouldnt switch properly too. laziness. the problem is that this works fine.
    //suppose i could always just log the type of module and refer to it later. you can also get the parent object from the tp object, that would save iterating over everything.
    const change = function (module, newValue) { //its important to note that every module must have a unique name (the title of the module, NOT the storeAs)
        const labels = document.querySelectorAll('.tp-lblv_l');
        const moduleButton = module + "Button";
        const moduleLabel = tp[moduleButton].label;
        for (const label of labels) {
            if (label.textContent == moduleLabel) {
                const inputContainer = label.nextElementSibling;
                const currentValue = extract(module);
                // check for checkbox
                const checkbox = inputContainer.querySelector('.tp-ckbv_i');
                if (checkbox) {
                    if (newValue == undefined) {
                        newValue = (!currentValue);
                    };
                    if (newValue !== (!!currentValue)) {
                        checkbox.click(); // Toggle checkbox
                    };
                    log(module, "checkbox", currentValue, newValue);
                    return extract(module, true);
                };
                // check for button
                const button = inputContainer.querySelector('.tp-btnv_b');
                if (button) {
                    button.click(); // Trigger button click
                    log(module, "button", currentValue, newValue);
                    return ("NOMSG"); //no change of state, dont show pop up message
                };
                // check for dropdown
                const dropdown = inputContainer.querySelector('.tp-lstv_s');
                if (dropdown) {
                    if (newValue == undefined) { //if youre going to set a list to a certain value, use the int value of the list item
                        newValue = (dropdown.selectedIndex + 1) % dropdown.options.length;
                    };
                    dropdown.selectedIndex = newValue;
                    dropdown.dispatchEvent(new Event('change')); // trigger change event for dropdown
                    log(module, "dropdown", currentValue, newValue);
                    return extract(module, true);
                };
                // check for text input
                const textInput = inputContainer.querySelector('.tp-txtv_i');
                if (textInput) {
                    textInput.value = newValue;
                    textInput.dispatchEvent(new Event('change')); // trigger change event for dropdown
                    return extract(module, true);
                };
            };
        };
    };
    document.addEventListener('mousedown', function (event) {
        if (event.button === 2) {
            isRightButtonDown = true;
        } else if (event.button === 0) {
            isLeftButtonDown = true;
        };
    }, true);
    document.addEventListener('mouseup', function (event) {
        if (event.button === 2) {
            isRightButtonDown = false;
        } else if (event.button === 0) {
            isLeftButtonDown = false;
        };
    }, true);
    //menu
    document.addEventListener("keydown", function (event) {
        event = (event.code.originalReplace("Key", ""));
        isKeyToggled[event] = true;
        if (event == "Escape") {
            noPointerPause = false; unsafeWindow.document.onpointerlockchange();
        };
    });
    document.addEventListener("keyup", function (event) {
        event = (event.code.originalReplace("Key", ""));
        isKeyToggled[event] = false;
        if (document.activeElement && document.activeElement.tagName === 'INPUT') {
            return;
        } else if (binding != false) {
            if (event == "Delete") { event = "Set Bind" };
            tp[binding + "BindButton"].title = event;
            bindsArray[binding] = event;
            save(binding + "Bind", event);
            createPopup("Bound " + tp[binding + "Button"].label + " to key: " + event);
            binding = false;
        } else {
            Object.keys(bindsArray).forEach(function (module) {
                if ((bindsArray[module] == event) && module != "zoom") {
                    let state = change(module);
                    let popupText = state;
                    if (state != "NOMSG") {
                        if (state === true || state === false || state === undefined) { state = (state ? "ON" : "OFF") };
                        popupText = "Set " + module + " to: " + state;
                        if (extract("announcer")) {
                            sendChatMessage("I just set " + module + " to " + state + "!");
                        };
                    } else {
                        switch (module) {
                            case ("hide"):
                                popupText = "Toggled StateFarm Panel"; break;
                            case ("showBotPanel"):
                                popupText = "Toggled Bot Panel"; break;
                            case ("sfChatShowHide"):
                                popupText = "Toggled SFC Chat"; break;
                            case ("panic"):
                                popupText = "Exiting to set URL..."; break;
                            default:
                                popupText = module; break;
                        };
                    };
                    createPopup(popupText);
                };
            });
        };
    });
    const initTabs = function (tab, guideData) {
        tp[tab.storeAs] = tab.location.addTab({
            pages: [
                { title: 'Modules' },
                { title: 'Binds' },
                { title: 'Guide' },
            ],
        });
        if (guideData) {
            const thePages = [];
            guideData.forEach(aPage => {
                thePages.push({ title: aPage.title });
            });
            tp[tab.storeAs + "Guide"] = tp[tab.storeAs].pages[2].addTab({ pages: thePages }); //is there a one liner for this? uhhh probabyl
            //tp[tab.storeAs + "Guide"] = tab.location.addTab({ thePages: guideData.map(page => ({ title: page.title })) });
            for (let i = 0; i < guideData.length; i++) {
                const storeAs = tab.storeAs + "Guide" + i;
                const text = (guideData[i].content || "Not set up correctly lmao");
                initModule({ location: tp[tab.storeAs + "Guide"].pages[i], storeAs: storeAs, monitor: (text.split('\n').length + 0.25), });
                monitorObjects[storeAs] = text;
                const infoElement = tp[storeAs + "Button"].controller_.view.element.children[1].children[0];
                infoElement.style.width = "270px";
                infoElement.style.setProperty("margin-left", "-110px", "important");
            };
        };
    };
    const initFolder = function (folder) {
        tp[folder.storeAs] = folder.location.addFolder({
            title: folder.title,
            expanded: load(folder.storeAs) !== null ? load(folder.storeAs) : false
        });
        allFolders.push(folder.storeAs);
    };
    const initModule = function (module) {
        if (module.requirements) {

        };

        const value = {};
        value[module.storeAs] = (module.defaultValue !== undefined ? module.defaultValue : false);

        if (module.tooltip) tooltips[module.title] = module.tooltip;

        tp[module.storeAs + "TiedModules"] = {
            showConditions: (module.showConditions || false),
            hideConditions: (module.hideConditions || false),
            enableConditions: (module.enableConditions || false),
            disableConditions: (module.disableConditions || false), //why have disable when there is already enable? enable acts like an AND operator, whereas having conditions for the opposite allows for an OR operation. it is messy, but hey it works lmao?
        };

        if (!(module.slider && module.slider.step)) { module.slider = {} };
        const config = {
            label: module.title,
            options: module.dropdown,
            min: module.slider.min,
            max: module.slider.max,
            step: module.slider.step,
            title: module.button,
        };
        if (module.button) {
            tp[(module.storeAs + "Button")] = module.location.addButton({
                label: module.title,
                title: module.button,
            }).on("click", (value) => {
                if (module.clickFunction !== undefined) { module.clickFunction(value) };
                if (module.botParam !== undefined) { updateBotParams(module.botParam) };
            });
        } else if (module.monitor) {
            monitorObjects[module.storeAs] = "Text Goes Here";
            tp[(module.storeAs + "Button")] = module.location.addMonitor(monitorObjects, module.storeAs, {
                label: '',
                expanded: true,
                multiline: true,
                lineCount: module.monitor,
            });
            setInterval(() => {
                tp[(module.storeAs + "Button")].refresh();
            }, 1000);
        } else {
            tp[module.storeAs + "Button"] = module.location.addInput(value, module.storeAs, config
            ).on("change", (value) => {
                if (module.changeFunction !== undefined) { module.changeFunction(value) };
                setTimeout(() => {
                    if (startUpComplete) {
                        if ((module.botParam !== undefined)) {
                            updateBotParams(module.botParam);
                        };
                    };
                    updateHiddenAndDisabled();
                    saveConfig();
                }, 150);
            });
        };
        allModules.push(module.storeAs);
        if (module.bindLocation) { initBind(module) };
    };
    const initBind = function (module) {
        if (resetModules) { remove(module.storeAs + "Bind") };
        const theBind = (load(module.storeAs + "Bind") || module.defaultBind || "Set Bind");
        tp[(module.storeAs + "BindButton")] = module.bindLocation.addButton({
            label: module.title,
            title: theBind,
        }).on("click", (value) => {
            beginBinding(module.storeAs);
        });
        bindsArray[module.storeAs] = theBind;
    };
    const initMenu = function (reset) {
        //INIT MENU
        //init tp.mainPanel

        resetModules = reset === true;
        menuInitiated = false;

        if (tp.mainPanel) { tp.mainPanel.dispose() };
        if (tp.botPanel) { tp.botPanel.dispose() };

        tp.mainPanel = new Tweakpane.Pane(); // eslint-disable-line
        tp.mainPanel.hidden = true;
        tp.mainPanel.title = menuTitle;
        //SFC CHAT
        initFolder({ location: tp.mainPanel, title: "StateFarm Chat", storeAs: "sfChatFolder", });
        initTabs({ location: tp.sfChatFolder, storeAs: "sfChatTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({ location: tp.sfChatTab.pages[0], title: "Username", storeAs: "sfChatUsername", tooltip: "Your username in the chatroom", defaultValue: ("Guest" + (Math.floor(Math.random() * 8999) + 1000)), });
            // initModule({ location: tp.sfChatTab.pages[0], title: "Join Chat", storeAs: "sfChatJoin", button: "Join", bindLocation: tp.sfChatTab.pages[1], clickFunction: function(){
            //     if (sfChatIframe != undefined){
            //         createPopup("Already Started. Try Showing it.");
            //     } else {
            //         startStateFarmChat();
            //     };
            // },});
            tp.sfChatTab.pages[0].addSeparator();
            initModule({
                location: tp.sfChatTab.pages[0], title: "Show/Hide", storeAs: "sfChatShowHide", tooltip: "Toggle chat panel visibility", button: "Show/Hide", bindLocation: tp.sfChatTab.pages[1], defaultBind: "K", clickFunction: function () {
                    if (sfChatContainer != undefined) {
                        if (sfChatContainer.style.display == "none") {
                            sfChatContainer.style.display = "block";
                        } else {
                            sfChatContainer.style.display = "none";
                        };
                    } else {
                        startStateFarmChat(); //its just easier this way imo
                    };
                },
            });
            tp.sfChatTab.pages[0].addSeparator();
            initModule({ location: tp.sfChatTab.pages[0], title: "Notifications", storeAs: "sfChatNotifications", tooltip: "Shows an in-game notification for every new chat message", bindLocation: tp.sfChatTab.pages[1], });
            initModule({ location: tp.sfChatTab.pages[0], title: "Notification Sound", storeAs: "sfChatNotificationSound", tooltip: "Play a sound for every new message", bindLocation: tp.sfChatTab.pages[1], });
            tp.sfChatTab.pages[0].addSeparator();
            initModule({ location: tp.sfChatTab.pages[0], title: "Auto Start Chat", storeAs: "sfChatAutoStart", tooltip: "Automatically connects to the chatroom on startup", bindLocation: tp.sfChatTab.pages[1], });
            tp.sfChatTab.pages[0].addSeparator();
            initModule({ location: tp.sfChatTab.pages[0], title: "Prompt Invitations", storeAs: "sfChatInvitations", tooltip: "Show invite prompts when someone sends a game code in the chatroom", bindLocation: tp.sfChatTab.pages[1], defaultValue: true, });
        //COMBAT MODULES
        initFolder({ location: tp.mainPanel, title: "Combat", storeAs: "combatFolder", });
        initTabs({ location: tp.combatFolder, storeAs: "combatTab" }, [
            {
                title: "Basics", content:
`This is the combat tab. Here you will find
options relating to aimbotting, and other
useful macros. Aimbot is made active by
turning it on. Using ToggleRM will give you
more control by allowing you to switch by
pressing the right mouse button.
TargetMode also allows a more intuitive
means of selecting who you will target.
The most powerful features you can use
are Predictions and Antibloom. These
improve the accuracy of the tracking.
AntiSwitch will make you lock on to a
target until they die, and if you don't want
to target anyone else after they die then
choose 1Kill too. Auto Refill helps you
stay topped up and choosing the Smart
mode allows you to refill at the moment
when you will not have a long
reload time. GrenadeMAX makes all
grenades get thrown at max strength.`},
            {
                title: "Visibility", content:
`There are a couple of options related to
visibility (Line-of-Sight). First is
TargetVisible. This tunes the aimbot to
be more strategic with where it aims.
NoWallTrack makes it such that if a
targeted player goes behind a wall, you
stop aimlocking them. There is also an
AutoFire mode with this sort of
functionality.`},
            {
                title: "Advanced", content:
`If you want to increase stealthiness,
make use of MinAngle and AntiSnap. The
first will make it so that you have to
manually move your reticle within your
specified radius to lock on. The latter
smooths snapping, which evades
detection on botter spotter scripts.
If you want to be more powerful, opt for
SilentAim. This modifies your direction
packets instead of making you lock on.
However, this can lead to slightly glitchy
movement. When this is on, MinAngle
changes to instead narrow down the
selection of targets rather than acting
as a guide.
AntiSneak is a module which, while not
always showing use, can help you in a
difficult situation. It automatically
switches targets to a player that enters
your specified range, and begins
shooting with your primary gun, and then
the pistol. Ideal use case is when you are
sniping and someone sneaks up on you
(...hence it is called... AntiSneak).`},
        ]);
            initModule({ location: tp.combatTab.pages[0], title: "Aimbot", storeAs: "aimbot", tooltip: "Locks onto targeted player", bindLocation: tp.combatTab.pages[1], defaultBind: "V", });
            initFolder({ location: tp.combatTab.pages[0], title: "Aimbot Options", storeAs: "aimbotFolder", });
                initModule({ location: tp.aimbotFolder, title: "TargetMode", storeAs: "aimbotTargetMode", tooltip: "Decides the priority for which player aimbot should target", bindLocation: tp.combatTab.pages[1], defaultBind: "T", dropdown: [{ text: "Pointing At", value: "pointingat" }, { text: "Nearest", value: "nearest" }, { text: "Lowest HP", value: "lowestHp" }, { text: "Most Kills", value: "mostKills" }], defaultValue: "pointingat", enableConditions: [["aimbot", true]], });
                initModule({ location: tp.aimbotFolder, title: "TargetVisible", storeAs: "aimbotVisibilityMode", tooltip: "A filter, applied after TargetMode helping to pick the aimbot target", bindLocation: tp.combatTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Prioritise Visible", value: "prioritise" }, { text: "Only Visible", value: "onlyvisible" }], defaultValue: "disabled", enableConditions: [["aimbot", true]] });
                tp.aimbotFolder.addSeparator();
                initModule({ location: tp.aimbotFolder, title: "ToggleRM", storeAs: "aimbotRightClick", tooltip: "Modifies aimbot to only lock when the right mouse is held", bindLocation: tp.combatTab.pages[1], enableConditions: [["aimbot", true]], });
                initModule({ location: tp.aimbotFolder, title: "SilentAim", storeAs: "silentAimbot", tooltip: "Shoots without moving the camera. ONLY visual, VERY blatant cheating. Refer to the GitHub README for more information", bindLocation: tp.combatTab.pages[1], enableConditions: [["aimbot", true]], });
                initModule({ location: tp.aimbotFolder, title: "SemiSilent", storeAs: "aimbSemiSilent", tooltip: "SilentAimbot behavior, but will move the camera after a shot has been fired", bindLocation: tp.combatTab.pages[1], enableConditions: [["aimbot", true], ["silentAimbot", true]], });
                initModule({ location: tp.aimbotFolder, title: "NoWallTrack", storeAs: "noWallTrack", tooltip: "Aimbot ignores the player if they're behind obstacles", bindLocation: tp.combatTab.pages[1], enableConditions: [["aimbot", true], ["silentAimbot", false]], });
                tp.aimbotFolder.addSeparator();
                initModule({ location: tp.aimbotFolder, title: "Prediction", storeAs: "prediction", tooltip: "Predicts where the player will be when the bullet hits them and ajusts aimbot accordingly", bindLocation: tp.combatTab.pages[1], enableConditions: [["aimbot", true]], defaultValue: true, });
                initModule({ location: tp.aimbotFolder, title: "AntiBloom", storeAs: "antiBloom", tooltip: "Locks onto the predicted bloom point. Good for shooting & moving", bindLocation: tp.combatTab.pages[1], enableConditions: [["aimbot", true]], defaultValue: true, });
                tp.aimbotFolder.addSeparator();
                initModule({ location: tp.aimbotFolder, title: "AntiSwitch", storeAs: "antiSwitch", tooltip: "Prevents the aimbot from changing the target until they die", bindLocation: tp.combatTab.pages[1], enableConditions: [["aimbot", true]], });
                initModule({ location: tp.aimbotFolder, title: "1 Kill", storeAs: "oneKill", tooltip: "Disables aimbot when the targeted player dies", bindLocation: tp.combatTab.pages[1], enableConditions: [["aimbot", true]], });
                tp.aimbotFolder.addSeparator();
                initModule({ location: tp.aimbotFolder, title: "MinAngle", storeAs: "aimbotMinAngle", tooltip: "Prevents you from snapping if the angle between you and the player is greater than this value (in degrees)", slider: { min: 0.05, max: 360, step: 1 }, defaultValue: 360, enableConditions: [["aimbot", true]], });
                initModule({ location: tp.aimbotFolder, title: "AntiSneak", storeAs: "antiSneak", tooltip: "Recommended distance under 2. This automatically kills players in the given range", slider: { min: 0, max: 5, step: 0.2 }, defaultValue: 0, enableConditions: [["aimbot", true]], });
                tp.aimbotFolder.addSeparator();
                initModule({ location: tp.aimbotFolder, title: "AntiSnap", storeAs: "aimbotAntiSnap", tooltip: "This makes snapping smooth at higher values. useful to avoid being spotted", slider: { min: 0, max: 0.99, step: 0.01 }, defaultValue: 0, enableConditions: [["aimbot", true], ["silentAimbot", false]], });
                initFolder({ location: tp.aimbotFolder, title: "AntiSnap Options", storeAs: "antisnapFolder", });
                    initModule({ location: tp.antisnapFolder, title: "AntiSnap Regime", storeAs: "aimbotAntiSnapRegime", tooltip: "Changes the method of smoothing\n\nCredit to de_Neuublue for this code", bindLocation: tp.combatTab.pages[1], dropdown: [{ text: "Linear", value: "linear" }, { text: "Slow End", value: "slowEnd" }, { text: "Fast End", value: "fastEnd" }, { text: "Time Based", value: "timeBased" }], defaultValue: "linear", enableConditions: [["aimbot", true], ["silentAimbot", false]], });
                    initModule({ location: tp.antisnapFolder, title: "Max Aim Time (ms)", storeAs: "maxAimTime", tooltip: "How long to aim for until you force the locking.", slider: { min: 10, max: 5000, step: 1 }, defaultValue: 700, enableConditions: [["aimbot", true], ["silentAimbot", false]], showConditions: [["aimbotAntiSnapRegime", "timeBased"]], });

            tp.combatTab.pages[0].addSeparator();
            initModule({ location: tp.combatTab.pages[0], title: "Auto Refill", storeAs: "autoRefill", tooltip: "This automatically reloads your gun if there is no more ammo", bindLocation: tp.combatTab.pages[1], });
            initModule({ location: tp.combatTab.pages[0], title: "Smart Refill", storeAs: "smartRefill", tooltip: "This makes your weapon refill at the best moment, which reduces reload time", bindLocation: tp.combatTab.pages[1], showConditions: [["autoRefill", true]], });
            tp.combatTab.pages[0].addSeparator();
            initModule({ location: tp.combatTab.pages[0], title: "Auto Fire", storeAs: "enableAutomatic", tooltip: "Makes every gun act like an automatic one", bindLocation: tp.combatTab.pages[1], });
            initModule({ location: tp.combatTab.pages[0], title: "Triggerbot", storeAs: "enableAutoFire", tooltip: "Automatically shoot the gun", bindLocation: tp.combatTab.pages[1], });
            initModule({ location: tp.combatTab.pages[0], title: "TriggerType", storeAs: "autoFireType", tooltip: "Picks how to shoot the gun", bindLocation: tp.combatTab.pages[1], dropdown: [{ text: "Force Automatic", value: "forceAutomatic" }, { text: "While Visible", value: "whileVisible" }, { text: "While Aimbotting", value: "whileAimbot" }, { text: "Visible and Aimbotting", value: "whileVisAimbot" }, { text: "Always", value: "always" }], defaultValue: "leftMouse", enableConditions: [["enableAutoFire", true]] });
            initModule({ location: tp.combatTab.pages[0], title: "MinAccuracy%", storeAs: "autoFireAccuracy", tooltip: "Minimum spread/accuracy before shooting. Helpful for sniper guns, bad for automatics. Leave at 0 for default.", slider: { min: 0, max: 1, step: 0.05 }, defaultValue: 0, enableConditions: [["enableAutoFire", true]], });
            tp.combatTab.pages[0].addSeparator();
            initModule({ location: tp.combatTab.pages[0], title: "GrenadeMAX", storeAs: "grenadeMax", tooltip: "Sets grenades to be thrown to max power immediately without the need of charging", bindLocation: tp.combatTab.pages[1], });
            initModule({ location: tp.combatTab.pages[0], title: "Nade Power", storeAs: "grenadePower", tooltip: "porcupane hijinks ensue — Today at 6:33 PM• goo/ber grenade power override for how long you hold ot", slider: { min: 0, max: 1, step: 0.05 }, defaultValue: 1, });
        //RENDER MODULES
        initFolder({ location: tp.mainPanel, title: "Render", storeAs: "renderFolder", });
        initTabs({ location: tp.renderFolder, storeAs: "renderTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({ location: tp.renderTab.pages[0], title: "PlayerESP", storeAs: "playerESP", tooltip: "Creates boxes around enemy players", bindLocation: tp.renderTab.pages[1], });
            initModule({ location: tp.renderTab.pages[0], title: "Tracers", storeAs: "tracers", tooltip: "Creates lines pointing from the center of the screen to the location of enemy players", bindLocation: tp.renderTab.pages[1], });
            initModule({ location: tp.renderTab.pages[0], title: "Chams", storeAs: "chams", tooltip: "Renders players through walls", bindLocation: tp.renderTab.pages[1], });
            initModule({ location: tp.renderTab.pages[0], title: "Trajectories", storeAs: "trajectories", tooltip: "Shows the path your grenade will take when thrown", bindLocation: tp.renderTab.pages[1], });
            //initModule({ location: tp.renderTab.pages[0], title: "Targets", storeAs: "targets", tooltip: "It's borked rn", bindLocation: tp.renderTab.pages[1], });
            initModule({ location: tp.renderTab.pages[0], title: "PredictionESP", storeAs: "predictionESP", tooltip: "Creates an ESP box at the predicted position of the player", bindLocation: tp.renderTab.pages[1], });
            tp.renderTab.pages[0].addSeparator();
            initModule({ location: tp.renderTab.pages[0], title: "NametagESP", storeAs: "nametags", tooltip: "Enlarges nametags and makes them appear through walls", bindLocation: tp.renderTab.pages[1], });
            initModule({ location: tp.renderTab.pages[0], title: "NametagInfo", storeAs: "nametagInfo", tooltip: "Adds extra info to nametags such as HP and score stats", bindLocation: tp.renderTab.pages[1], });
            initModule({ location: tp.renderTab.pages[0], title: "Info Update Interval", storeAs: "nametagInfoInterval", tooltip: "If the info updater lags you, increase this value to make it update less often.", slider: { min: 1, max: 180, step: 1 }, defaultValue: 20, showConditions: [["nametagInfo", true]], });
            tp.renderTab.pages[0].addSeparator();
            initFolder({ location: tp.renderTab.pages[0], title: "Player ESP/Tracers Options", storeAs: "tracersFolder", });
                initModule({ location: tp.tracersFolder, title: "TargetedColor", storeAs: "aimbotColor", tooltip: "The color used to highlight the ESP line of a targeted player. Useless if PlayerESP is disabled", defaultValue: "#0000ff", showConditions: [["aimbotRainbow", false]] });
                initModule({ location: tp.tracersFolder, title: "Targeted RGB", storeAs: "aimbotRainbow", tooltip: "Adds RGB to the ESP, for fun", defaultValue: true, bindLocation: tp.renderTab.pages[1] });
                tp.aimbotFolder.addSeparator();
                initModule({ location: tp.tracersFolder, title: "Type", storeAs: "tracersType", tooltip: "The mode for how ESP/Tracers are coloured. Different colour options present themselves based on option.\n\nStatic: Just stays as one colour.\nProximity: Fades between three colours based on how close someone is.\nVisibility: Switches between two colours if there is Line of Sight.", bindLocation: tp.renderTab.pages[1], dropdown: [{ text: "Static", value: "static" }, { text: "Proximity", value: "proximity" }, { text: "Visibility", value: "visibility" }], defaultValue: "static", disableConditions: [["tracers", false], ["playerESP", false]], });
                initModule({ location: tp.tracersFolder, title: "RGB Color 1", storeAs: "tracersColor1Rainbow", tooltip: "rainbow. 🌈", defaultValue: false, disableConditions: [["tracers", false], ["playerESP", false]], });
                initModule({ location: tp.tracersFolder, title: "Color 1", storeAs: "tracersColor1", tooltip: "Static: Just stays this colour.\nProximity: Very close colour\nVisibility: Not visible.", defaultValue: "#ff0000", disableConditions: [["tracers", false], ["playerESP", false]], showConditions: [["tracersColor1Rainbow", false]], });
                //TODO: I hate having it like that so maybe a initmodule helper func for color with creates both color opt and rainbow opt. Same with the getColors() btw ~Sq
                //also speed customisation and shit, people love customization.
                //-------- 
                initModule({ location: tp.tracersFolder, title: "Color 2", storeAs: "tracersColor2", tooltip: "Static: (Unused)\nProximity: Moderately close colour\nVisibility: Visible.", defaultValue: "#00ff00", disableConditions: [["tracers", false], ["playerESP", false]], hideConditions: [["tracersType", "static"]], });
                //initModule({ location: tp.tracersFolder, title: "C2 rainbow", storeAs: "tracersColor2Rainbow", tooltip: "🌈", defaultValue: true, disableConditions: [["tracers", false], ["playerESP", false]], hideConditions: [["tracersType", "static"]], });
                //--------
                initModule({ location: tp.tracersFolder, title: "Color 3", storeAs: "tracersColor3", tooltip: "Static: (Unused)\nProximity: Furthest colour\nVisibility: (Unused)", defaultValue: "#ffffff", disableConditions: [["tracers", false], ["playerESP", false]], showConditions: [["tracersType", "proximity"]], });
                //initModule({ location: tp.tracersFolder, title: "C3 rainbow", storeAs: "tracersColor3Rainbow", tooltip: "🌈", defaultValue: false, disableConditions: [["tracers", false], ["playerESP", false]], showConditions: [["tracersType", "proximity"]], });
                //-------ä
                initModule({ location: tp.tracersFolder, title: "Dist 1->2", storeAs: "tracersColor1to2", tooltip: "Proximity: Distance from which it fades from 1 to 2. Should be the smaller range.", slider: { min: 0, max: 30, step: 0.25 }, defaultValue: 5, showConditions: [["tracersType", "proximity"]], disableConditions: [["tracers", false], ["playerESP", false]], });
                initModule({ location: tp.tracersFolder, title: "Dist 2->3", storeAs: "tracersColor2to3", tooltip: "Proximity: Distance from which it fades from 2 to 3. Should be the larger range.", slider: { min: 0, max: 30, step: 0.25 }, defaultValue: 15, showConditions: [["tracersType", "proximity"]], disableConditions: [["tracers", false], ["playerESP", false]], });
                tp.tracersFolder.addSeparator();
                initModule({ location: tp.tracersFolder, title: "PredictionESPColor", storeAs: "predictionESPColor", tooltip: "Colour to use for the PredictionESP box", defaultValue: "#ff0000", disableConditions: [ ["predictionESP", false]], });
                initModule({ location: tp.tracersFolder, title: "PredictionESPColorRainbow", storeAs: "predictionESPColorRainbow", tooltip: "Color to use for the PredictionESP box rainbow?", defaultValue: false, disableConditions: [ ["predictionESP", false]], });

            tp.renderTab.pages[0].addSeparator();
            initFolder({ location: tp.renderTab.pages[0], title: "Ammo ESP/Tracers Options", storeAs: "tracersAmmoFolder", });
                initFolder({ location: tp.tracersAmmoFolder, title: "Ammo", storeAs: "ammoFolder", });
                    initModule({ location: tp.ammoFolder, title: "AESP", storeAs: "ammoESP", tooltip: "Displays where ammo is on the map", bindLocation: tp.renderTab.pages[1], });
                    initModule({ location: tp.ammoFolder, title: "ATracers", storeAs: "ammoTracers", tooltip: "No tooltip available", bindLocation: tp.renderTab.pages[1], });
                    tp.ammoFolder.addSeparator();
                    initModule({ location: tp.ammoFolder, title: "ARegime", storeAs: "ammoESPRegime", tooltip: "No tooltip available", bindLocation: tp.renderTab.pages[1], dropdown: [{ text: "When Depleted", value: "whendepleted" }, { text: "When Low", value: "whenlow" }, { text: "Below Max", value: "belowmax" }, { text: "Always On", value: "alwayson" },], defaultValue: "whendepleted", disableConditions: [["ammoESP", false], ["ammoTracers", false]], });
                    initModule({ location: tp.ammoFolder, title: "AColor", storeAs: "ammoESPColor", tooltip: "No tooltip available", defaultValue: "#ffff00", disableConditions: [["ammoESP", false], ["ammoTracers", false]], });
                initFolder({ location: tp.tracersAmmoFolder, title: "Grenades", storeAs: "grenadesFolder", });
                    initModule({ location: tp.grenadesFolder, title: "GESP", storeAs: "grenadeESP", tooltip: "Displays where grenade pickupables is on the map", bindLocation: tp.renderTab.pages[1], });
                    initModule({ location: tp.grenadesFolder, title: "GTracers", storeAs: "grenadeTracers", tooltip: "No tooltip available", bindLocation: tp.renderTab.pages[1], });
                    tp.grenadesFolder.addSeparator();
                    initModule({ location: tp.grenadesFolder, title: "GRegime", storeAs: "grenadeESPRegime", tooltip: "No tooltip available", bindLocation: tp.renderTab.pages[1], dropdown: [{ text: "When Depleted", value: "whendepleted" }, { text: "When Low", value: "whenlow" }, { text: "Below Max", value: "belowmax" }, { text: "Always On", value: "alwayson" },], defaultValue: "whendepleted", disableConditions: [["grenadeESP", false], ["grenadeTracers", false]], });
                    initModule({ location: tp.grenadesFolder, title: "GColor", storeAs: "grenadeESPColor", tooltip: "No tooltip available", defaultValue: "#00ffff", disableConditions: [["grenadeESP", false], ["grenadeTracers", false]], });
            tp.renderTab.pages[0].addSeparator();
            initModule({ location: tp.renderTab.pages[0], title: "Show Look Dir", storeAs: "lookTracers", tooltip: "Renders the looking direction of each player as a line", bindLocation: tp.renderTab.pages[1], });
            initFolder({ location: tp.renderTab.pages[0], title: "Look Direction Options", storeAs: "lookTracersFolder", });
                initModule({ location: tp.lookTracersFolder, title: "Render Above", storeAs: "lookTracersRGI1", tooltip: "Renders LookTracers above obstacles", bindLocation: tp.renderTab.pages[1], });
                //initModule({ location: tp.lookTracersFolder, title: "length", storeAs: "lookTracersLength", slider: { min: 0, max: 100, step: 0.25 }, defaultValue: 75, });
                initModule({ location: tp.lookTracersFolder, title: "LookTracerColor", storeAs: "lookTracersColor", tooltip: "Color of the LookTracers", defaultValue: "#00ffff", });
            tp.renderTab.pages[0].addSeparator();
            initModule({ location: tp.renderTab.pages[0], title: "FOV", storeAs: "fov", tooltip: "Controls the FOV of the game", slider: { min: 0, max: 360, step: 3 }, defaultValue: 72, });
            initModule({ location: tp.renderTab.pages[0], title: "Zoom FOV", storeAs: "zoom", tooltip: "Controls how zoomed in/out you are. Default keybind is C to zoom", slider: { min: 0, max: 72, step: 1 }, defaultValue: 15, bindLocation: tp.renderTab.pages[1], defaultBind: "C", });
            tp.renderTab.pages[0].addSeparator();
            initModule({ location: tp.renderTab.pages[0], title: "Perspective", storeAs: "perspective", tooltip: "Allows you to switch between third and first person. Think Minecraft F5!", bindLocation: tp.renderTab.pages[1], dropdown: [{ text: "1st Person (Default)", value: "firstPerson" }, { text: "3rd Person", value: "thirdPerson" }, { text: "3rd Person (Alt)", value: "thirdPersonAlt" } ], defaultValue: "disabled", defaultBind: "Digit5", });
            initFolder({ location: tp.renderTab.pages[0], title: "Perspective Options", storeAs: "perspectiveFolder", });
                // initModule({ location: tp.perspectiveFolder, title: "Alpha Effect", storeAs: "perspectiveAlpha", tooltip: "Makes players a bit transparent when in third person", bindLocation: tp.renderTab.pages[1], });
                // tp.perspectiveFolder.addSeparator();
                initModule({ location: tp.perspectiveFolder, title: "Y Offset", storeAs: "perspectiveY", tooltip: "Offset of the camera in y-direction (how far behind should it be?)", slider: { min: 0, max: 30, step: 0.25 }, defaultValue: 0.5});
                initModule({ location: tp.perspectiveFolder, title: "Z Offset", storeAs: "perspectiveZ", tooltip: "Offset of the camera in z-direction (how far above should it be?)", slider: { min: 0, max: 30, step: 0.25 }, defaultValue: 2});
            initModule({ location: tp.renderTab.pages[0], title: "CamWIP", storeAs: "freecam", tooltip: "Still a WIP (lazy devs lmaooooooooooo)", bindLocation: tp.renderTab.pages[1], });
            initModule({ location: tp.renderTab.pages[0], title: "Wireframe", storeAs: "wireframe", tooltip: "Outlines map objects to allow you to see directly though walls. Will leave rendering artifacts on the skybox, making the game basically unplayable", bindLocation: tp.renderTab.pages[1], });
            initModule({ location: tp.renderTab.pages[0], title: "Particle Speed", storeAs: "particleSpeedMultiplier", tooltip: "Adjusts speed of particles :D", slider: { min: 0.05, max: 5, step: 0.05 }, defaultValue: 1, });
            initModule({ location: tp.renderTab.pages[0], title: "Egg Size", storeAs: "eggSize", tooltip: "Changes how big eggs are. This does not affect hitboxes and is client-side only", slider: { min: 0, max: 10, step: 0.25 }, defaultValue: 1, });
            tp.renderTab.pages[0].addSeparator();
            initModule({ location: tp.renderTab.pages[0], title: "Set Detail", storeAs: "setDetail", tooltip: "Changes quality of game graphics", bindLocation: tp.renderTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Auto Detail", value: "autodetail" }, { text: "No Details", value: "nodetails" }, { text: "Shadows", value: "shadows" }, { text: "High Res", value: "highres" }, { text: "Shadows+High Res", value: "shadowshighres" }], defaultValue: "disabled" });
            initModule({ location: tp.renderTab.pages[0], title: "Textures", storeAs: "enableTextures", tooltip: "Disables some textures. primarily, the sky", bindLocation: tp.renderTab.pages[1], defaultValue: true, });
            initModule({ location: tp.renderTab.pages[0], title: "Render Delay", storeAs: "renderDelay", tooltip: "Basically, this adds extra FPS buffer", slider: { min: 0, max: 30000, step: 10 }, defaultValue: 0, });
        //HUD MODULES
        initFolder({ location: tp.mainPanel, title: "HUD", storeAs: "hudFolder", });
        initTabs({ location: tp.hudFolder, storeAs: "hudTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({ location: tp.hudTab.pages[0], title: "Show Bloom", storeAs: "revealBloom", tooltip: "Displays the next shot's bloom as a red dot onscreen", bindLocation: tp.hudTab.pages[1], });
            initModule({ location: tp.hudTab.pages[0], title: "Show LOS", storeAs: "showLOS", tooltip: "Changes the crosshair's color if the player is in an enemy's line of sight", bindLocation: tp.hudTab.pages[1], });
            initModule({ location: tp.hudTab.pages[0], title: "Show MinAngle", storeAs: "showMinAngle", tooltip: "Draws a circle representing the aimbot's minAngle to the hud", bindLocation: tp.hudTab.pages[1], });
            initModule({ showConditions: [["disabledlmao", true]], location: tp.hudTab.pages[0], title: "Leaderboard", storeAs: "highlightLeaderboard", tooltip: "Sie wurden enterbt", bindLocation: tp.hudTab.pages[1], enableConditions: [["aimbot", true]], });
            tp.hudTab.pages[0].addSeparator();
            initModule({ location: tp.hudTab.pages[0], title: "Co-ords", storeAs: "showCoordinates", tooltip: "Displays current position on the map", bindLocation: tp.hudTab.pages[1], });
            initModule({ location: tp.hudTab.pages[0], title: "RadarWIP", storeAs: "radar", tooltip: "Work-in-progress module. You should leave this off if you are not a dev", bindLocation: tp.hudTab.pages[1], });
            initModule({ location: tp.hudTab.pages[0], title: "HP Display", storeAs: "playerStats", tooltip: "Displays the health of your opponents", bindLocation: tp.hudTab.pages[1], });
            initModule({ location: tp.hudTab.pages[0], title: "PlayerInfo", storeAs: "playerInfo", tooltip: "Displays added information about the player you're targeting", bindLocation: tp.hudTab.pages[1], });
            initModule({ location: tp.hudTab.pages[0], title: "GameInfo", storeAs: "gameInfo", tooltip: "Displays extra game information", bindLocation: tp.hudTab.pages[1], });
            initModule({ location: tp.hudTab.pages[0], title: "ShowStream", storeAs: "showStreams", tooltip: "Detects & displays ongoing twitch streamers", bindLocation: tp.hudTab.pages[1], });
            tp.hudTab.pages[0].addSeparator();
            initModule({ location: tp.hudTab.pages[0], title: "MiniMap", storeAs: "minimap", tooltip: "Displays a top down view of your game", bindLocation: tp.hudTab.pages[1], });
            initModule({ location: tp.hudTab.pages[0], title: "MiniMap Zoom", storeAs: "minimapZoom", tooltip: "How much the minimap camera should zoom in", slider: { min: 0.1, max: 20, step: 0.1 }, defaultValue: 5, showConditions: [["minimap", true]], });
            initModule({ location: tp.hudTab.pages[0], title: "MiniMap Size", storeAs: "minimapSize", tooltip: "How big the minimap should be on the screen", slider: { min: 0.1, max: 5, step: 0.1 }, defaultValue: 1, showConditions: [["minimap", true]], });
        //CHAT MODULES
        initFolder({ location: tp.mainPanel, title: "Chat", storeAs: "chatFolder", });
        initTabs({ location: tp.chatFolder, storeAs: "chatTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({ location: tp.chatTab.pages[0], title: "InfiniHistory", storeAs: "chatExtend", tooltip: "Disables the default limiting of message history", bindLocation: tp.chatTab.pages[1], });
            initModule({ location: tp.chatTab.pages[0], title: "HighlightTxt", storeAs: "chatHighlight", tooltip: "Allows you to highlight text from the chat to copy somewhere else", bindLocation: tp.chatTab.pages[1], });
            // initModule({ location: tp.chatTab.pages[0], title: "RestoreScroll", storeAs: "restoreScroll", tooltip: "Dont fucking add tooltips to modules that HAVE BEEN COMMENTED OUT WTF PUPPY?", bindLocation: tp.chatTab.pages[1], });
            initModule({ location: tp.chatTab.pages[0], title: "Max Ingame", storeAs: "maxChat", tooltip: "The number of messages to show ingame (if unset, infinite history will cause issues)", slider: { min: 0, max: 30, step: 1 }, defaultValue: 5, });
            initModule({ location: tp.chatTab.pages[0], title: "ShowFiltered", storeAs: "disableChatFilter", tooltip: "View messages that are caught by the game filter in red", bindLocation: tp.chatTab.pages[1], });
            initModule({ location: tp.chatTab.pages[0], title: "UnfilterNames", storeAs: "unfilterNames", tooltip: "See filtered people's real names, highlighed in the leaderboard", bindLocation: tp.chatTab.pages[1], });
            tp.chatTab.pages[0].addSeparator();
            initModule({ location: tp.chatTab.pages[0], title: "BypassFilter", storeAs: "chatFilterBypass", tooltip: "Bypass naughty word game message filter!!!!1111 :D", bindLocation: tp.chatTab.pages[1], });
            initModule({ location: tp.chatTab.pages[0], title: "Tall Chat", storeAs: "tallChat", tooltip: "Makes the chat text taller, appends a character to all sent messages", bindLocation: tp.chatTab.pages[1], });
            tp.chatTab.pages[0].addSeparator();
            initFolder({ location: tp.chatTab.pages[0], title: "FakeMessage", storeAs: "fakeMessageFolder", });
                let listOfIDs = [];
                if (unsafeWindow.extern && unsafeWindow.extern.inGame && ss && ss.PLAYERS) {
                    ss.PLAYERS.forEach((player) => {
                        listOfIDs.push({ text: player.name, value: String(player.id) });
                        log({ text: player.name, value: player.id })
                    });
                };
                initModule({ location: tp.fakeMessageFolder, title: "Send As", storeAs: "fakeMessageID", tooltip: "Who to send fake message as", bindLocation: tp.chatTab.pages[1], dropdown: [ ...listOfIDs, { text: "MOD", value: "254" }, { text: "SERVER", value: "255" } ], defaultValue: "255" });
                initModule({ location: tp.fakeMessageFolder, title: '(Refresh List)', storeAs: 'fakeMessageRefresh', button: 'REFRESH', tooltip: "Refreshes list", bindLocation: tp.chatTab.pages[1], clickFunction: function () {
                    updateMenu = true;
                } });
                initModule({ location: tp.fakeMessageFolder, title: "Content", storeAs: "fakeMessageText", tooltip: "The content of the fake message", defaultValue: "ЅtateFarm Client On Top! ", });
                initModule({ location: tp.fakeMessageFolder, title: "Bold Text", storeAs: "fakeMessageBold", tooltip: "Bold text", bindLocation: tp.chatTab.pages[1], });
                initModule({ location: tp.fakeMessageFolder, title: 'SEND', storeAs: 'fakeMessageSend', button: 'SEND MESSAGE', tooltip: "Allows sending messages as MOD or SERVER (client sided only)", bindLocation: tp.chatTab.pages[1], clickFunction: function () {
                    if (ss.addChat && unsafeWindow.extern.inGame) {
                        try {
                            if (ss.isBadWord(extract("fakeMessageText"))) createPopup("Message would be filtered.", "error");
                            ss.addChat(extract("fakeMessageText"), !!extract("fakeMessageBold"), Number(extract("fakeMessageID")));
                        } catch (error) {
                            log("shit, sending a fake message failed. damn lmao.", error)
                        };
                    }
                } });
            tp.chatTab.pages[0].addSeparator();
            initModule({ location: tp.chatTab.pages[0], title: "Spammer", storeAs: "spamChat", tooltip: "Automatically send messages", bindLocation: tp.chatTab.pages[1], });
            initFolder({ location: tp.chatTab.pages[0], title: "Spammer Options", storeAs: "spammerFolder", });
                initModule({ location: tp.spammerFolder, title: "Delay (ms)", storeAs: "spamChatDelay", tooltip: "The interval to send messages", slider: { min: 250, max: 60000, step: 10 }, defaultValue: 500, enableConditions: [["spamChat", true]], });
                initModule({ location: tp.spammerFolder, title: "Spam Text", storeAs: "spamChatText", tooltip: "The message to spam", defaultValue: "ЅtateFarm Client On Top! ", });
            tp.chatTab.pages[0].addSeparator();
            initFolder({ location: tp.chatTab.pages[0], title: "Trolling", storeAs: "trollingFolder", });
                initModule({ location: tp.trollingFolder, title: "Mock", storeAs: "mockMode", tooltip: "Rudely mocks people talking in chat", bindLocation: tp.chatTab.pages[1], });
                initModule({ location: tp.trollingFolder, title: "Announcer", storeAs: "announcer", tooltip: "Announces when you change GUI config", bindLocation: tp.chatTab.pages[1], });
                tp.trollingFolder.addSeparator();
                initModule({ location: tp.trollingFolder, title: "AutoEZ", storeAs: "autoEZ", tooltip: "Gloats on people when you kill them", bindLocation: tp.chatTab.pages[1], });
                initModule({ location: tp.trollingFolder, title: "CheatAccuse", storeAs: "cheatAccuse", tooltip: "Accuses your killer of cheating", bindLocation: tp.chatTab.pages[1], });
            tp.chatTab.pages[0].addSeparator();
            initFolder({ location: tp.chatTab.pages[0], title: "Join/Leave Msgs Options", storeAs: "joinLeaveFolder", });
                initModule({ location: tp.joinLeaveFolder, title: "Join Msgs", storeAs: "joinMessages", tooltip: " Notify you when players join", bindLocation: tp.chatTab.pages[1], });
                initModule({ location: tp.joinLeaveFolder, title: "Leave Msgs", storeAs: "leaveMessages", tooltip: "Notify you when players leave", bindLocation: tp.chatTab.pages[1], });
                tp.joinLeaveFolder.addSeparator();
                initModule({ location: tp.joinLeaveFolder, title: "Send2Chat", storeAs: "publicBroadcast", tooltip: "Decides if these messages are shown to only you or everyone", bindLocation: tp.chatTab.pages[1], disableConditions: [["joinMessages", false], ["leaveMessages", false]], });
                initModule({ location: tp.joinLeaveFolder, title: "[SFC]Added", storeAs: "joinLeaveBranding", tooltip: "If send2chat is enabled, this will add [SFC] to the beginning of the join/leave messages", bindLocation: tp.chatTab.pages[1], disableConditions: [["joinMessages", false], ["leaveMessages", false]], });
        //LISTS MODULES
        initFolder({ location: tp.mainPanel, title: "Lists", storeAs: "listsFolder", });
        initTabs({ location: tp.listsFolder, storeAs: "listsTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({ location: tp.listsTab.pages[0], title: "Whitelist", storeAs: "whitelist", tooltip: "A list of names to use the below configuration. Separate with commas", defaultValue: "User-1, User-2", });
            initFolder({ location: tp.listsTab.pages[0], title: "Whitelist (Target Only) Options", storeAs: "whitelistFolder", });
                initModule({ location: tp.whitelistFolder, title: "WAimbot", storeAs: "enableWhitelistAimbot", tooltip: "Only will aimbot on the specified whitelist player(s). if the player(s) are all dead, you will target nothing", bindLocation: tp.listsTab.pages[1], });
                initModule({ location: tp.whitelistFolder, title: "When None Visible", storeAs: "enableWhenNoneVisible", tooltip: "Still targets non-whitelisted players if no whitelisted player is a valid target", bindLocation: tp.listsTab.pages[1], });
                initModule({ location: tp.whitelistFolder, title: "WESP", storeAs: "enableWhitelistTracers", tooltip: "A special behavior will appear to whitelisted ESP people", bindLocation: tp.listsTab.pages[1], disableConditions: [["tracers", false], ["playerESP", false]], });
                initModule({ location: tp.whitelistFolder, title: "WESPType", storeAs: "whitelistESPType", tooltip: "Make their ESP line a special color, or exclude", bindLocation: tp.listsTab.pages[1], dropdown: [{ text: "Only Include", value: "onlyinclude" }, { text: "Highlight", value: "highlight" },], defaultValue: "onlyinclude", disableConditions: [["tracers", false], ["playerESP", false]], showConditions: [["enableWhitelistTracers", true]], });
                initModule({ location: tp.whitelistFolder, title: "WHighlight", storeAs: "whitelistColor", tooltip: "The color to highlight whitelisted players in", defaultValue: "#e80aac", disableConditions: [["tracers", false], ["playerESP", false]], showConditions: [["enableWhitelistTracers", true], ["whitelistESPType", "highlight"]], });
            tp.listsTab.pages[0].addSeparator();
            initModule({ location: tp.listsTab.pages[0], title: "Blacklist", storeAs: "blacklist", tooltip: "A list of names to use the below configuration. Separate with commas", defaultValue: "User-1, User-2", });
            initFolder({ location: tp.listsTab.pages[0], title: "Blacklist (Exclude) Options", storeAs: "blacklistFolder", });
                initModule({ location: tp.blacklistFolder, title: "BAimbot", storeAs: "enableBlacklistAimbot", tooltip: "Never will aimbot on the specified whitelist player(s)", bindLocation: tp.listsTab.pages[1], });
                initModule({ location: tp.blacklistFolder, title: "BESP", storeAs: "enableBlacklistTracers", tooltip: "A special behavior will appear to blacklisted ESP people", bindLocation: tp.listsTab.pages[1], disableConditions: [["tracers", false], ["playerESP", false]], });
                initModule({ location: tp.blacklistFolder, title: "BESPType", storeAs: "blacklistESPType", tooltip: "what", bindLocation: tp.listsTab.pages[1], dropdown: [{ text: "Just Exclude", value: "justexclude" }, { text: "Highlight", value: "highlight" },], defaultValue: "justexclude", disableConditions: [["tracers", false], ["playerESP", false]], showConditions: [["enableBlacklistTracers", true]], });
                initModule({ location: tp.blacklistFolder, title: "BHighlight", storeAs: "blacklistColor", tooltip: "Color to use for blacklisted highlighting", defaultValue: "#00ff00", disableConditions: [["tracers", false], ["playerESP", false]], showConditions: [["enableBlacklistTracers", true], ["blacklistESPType", "highlight"]], });
        //AUTOMATION MODULES
        initFolder({ location: tp.mainPanel, title: "Automation", storeAs: "automationFolder", });
        initTabs({ location: tp.automationFolder, storeAs: "automationTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({
                location: tp.automationTab.pages[0], title: "Flood Report", storeAs: "floodReport", tooltip: "Mass reports everyone. o7, comrade", bindLocation: tp.automationTab.pages[1], button: "Spam Now!", clickFunction: function () {
                    createPopup("Thank you for your efforts comrade! o7");
                    spamReport();
                },
            });
            tp.automationTab.pages[0].addSeparator();
            initModule({ location: tp.automationTab.pages[0], title: "Bunnyhop", storeAs: "bunnyhop", tooltip: "Makes you automatically bunnyhop when holding down the jump button", bindLocation: tp.automationTab.pages[1], });
            initModule({ location: tp.automationTab.pages[0], title: "Auto Walk", storeAs: "autoWalk", tooltip: "Walks forward automatically", bindLocation: tp.automationTab.pages[1], });
            initModule({ location: tp.automationTab.pages[0], title: "Auto Strafe", storeAs: "autoStrafe", tooltip: "Strafes automatically", bindLocation: tp.automationTab.pages[1], });
            initModule({ location: tp.automationTab.pages[0], title: "Auto Jump", storeAs: "autoJump", tooltip: "Jumps on the specified interval", bindLocation: tp.automationTab.pages[1], });
            initModule({ location: tp.automationTab.pages[0], title: "Jump Delay", storeAs: "autoJumpDelay", tooltip: "How often should AutoJump trigger", slider: { min: 1, max: 10000, step: 1 }, defaultValue: 1, showConditions: [["autoJump", true]], });
            tp.automationTab.pages[0].addSeparator();
            initModule({ location: tp.automationTab.pages[0], title: "AutoWeapon", storeAs: "autoWeapon", tooltip: "Automatically picks a weapon", bindLocation: tp.automationTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "EggK-47", value: "eggk47" }, { text: "Scrambler", value: "scrambler" }, { text: "Free Ranger", value: "freeranger" }, { text: "RPEGG", value: "rpegg" }, { text: "Whipper", value: "whipper" }, { text: "Crackshot", value: "crackshot" }, { text: "Tri-Hard", value: "trihard" }, { text: "Randomised", value: "random" }], defaultValue: "disabled" });
            initModule({ location: tp.automationTab.pages[0], title: "AutoGrenade", storeAs: "autoGrenade", tooltip: "Automatically grenades w/ a delay", bindLocation: tp.automationTab.pages[1], });
            tp.automationTab.pages[0].addSeparator();
            initFolder({ location: tp.automationTab.pages[0], title: "Auto Join Options", storeAs: "autoJoinFolder", });
                initModule({ location: tp.autoJoinFolder, title: "Auto Join", storeAs: "autoJoin", tooltip: "Automatically joins a game", bindLocation: tp.automationTab.pages[1], });
                initModule({ location: tp.autoJoinFolder, title: "Join Code", storeAs: "joinCode", tooltip: "The gamecode used by AutoJoin", defaultValue: "CODE", enableConditions: [["autoJoin", true]], });
                initModule({ location: tp.autoJoinFolder, title: "Get Code", storeAs: "getCode", tooltip: "Get the current gamecode for the autoJoin code field, uses last code you were in if in menu", button: "Retrieve", clickFunction: function () { change("joinCode", GAMECODE) }, enableConditions: [["autoJoin", true]], });
            initFolder({ location: tp.automationTab.pages[0], title: "Auto Name Options", storeAs: "autoNamesFolder", });
                initModule({ location: tp.autoNamesFolder, title: "Use Name", storeAs: "useCustomName", tooltip: "Automaticaly names yourself", bindLocation: tp.automationTab.pages[1], });
                initModule({ location: tp.autoNamesFolder, title: "New Name", storeAs: "usernameAutoJoin", tooltip: "The name used by useCustomName", defaultValue: "ЅtateFarmer", enableConditions: [["useCustomName", true]], });
                //the name usernameAutoJoin is only kept for compatability
                initModule({ location: tp.autoNamesFolder, title: "Copy Name", storeAs: "copyName", button: "Steal Name", enableConditions: [["useCustomName", true]], tooltip: "Steals a random lobby player's name", bindLocation: tp.automationTab.pages[1], clickFunction: function(){
                    const copiedName = retrieveCopiedName();
                    log("Retrieved copied name:",copiedName);
                    change("usernameAutoJoin",(copiedName||"ЅtateFarmer"));
                },});
                initModule({ location: tp.autoNamesFolder, title: "Random Name", storeAs: "randomName", button: "Randomise Name", enableConditions: [["useCustomName", true]], tooltip: "Gets a random shell shockers default sounding name", bindLocation: tp.automationTab.pages[1], clickFunction: function(){
                    const randomisedName = unsafeWindow.extern.generateRandomName();
                    change("usernameAutoJoin",(randomisedName||"ЅtateFarmer"));
                },});
            tp.automationTab.pages[0].addSeparator();
            initModule({ location: tp.automationTab.pages[0], title: "AutoRespawn", storeAs: "autoRespawn", tooltip: "Automatically respawn", bindLocation: tp.automationTab.pages[1], });
            initModule({ location: tp.automationTab.pages[0], title: "Auto Team", storeAs: "autoTeam", tooltip: "Automatically picks a team", bindLocation: tp.automationTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Red Team", value: "red" }, { text: "Blue Team", value: "blue" }, { text: "Random Team", value: "random" }], defaultValue: "disabled" });
            tp.automationTab.pages[0].addSeparator();
            initFolder({ location: tp.automationTab.pages[0], title: "Game Blacklist Settings", storeAs: "gameBlacklistFolder", });//Game Blacklist Folder
                initModule({ location: tp.gameBlacklistFolder, title: "Blacklist On", storeAs: "gameBlacklist", tooltip: "Prevents you from joining specific games", bindLocation: tp.automationTab.pages[1], });
                initModule({ location: tp.gameBlacklistFolder, title: "Codes:", storeAs: "gameBlacklistCodes", tooltip: "The game list used by GameBlacklist, seperated with commas", defaultValue: "", });
                initModule({ location: tp.gameBlacklistFolder, title: "Get BL Code", storeAs: "getCodeBlacklist", button: "Retrieve", tooltip: "Get the current gamecode for the GameBlacklist code field, uses last code you were in if in menu", bindLocation: tp.automationTab.pages[1], clickFunction: function(){
                    if (GAMECODE != undefined && GAMECODE != null){
                      if (extract("gameBlacklistCodes") != "" && extract("gameBlacklistCodes") != undefined) { //does the list exist yet?
                          let cds = extract("gameBlacklistCodes").split(","); //get the codes as an array
                          if(cds.includes(GAMECODE)){ //the code is already in the list!
                            createPopup("Gamecode already in list!"); //notify user that we aren't adding the code'
                            return; //no need to add code to list, so gtfo
                          }
                      }
                        extract("gameBlacklistCodes") != undefined ? change("gameBlacklistCodes", extract("gameBlacklistCodes")+GAMECODE+",") : change("gameBlacklistCodes", GAMECODE+",");
                    } else {
                        createPopup("Join a game first");
                    };
                },});
                initModule({ location: tp.gameBlacklistFolder, title: "Clear BL Codes", storeAs: "clearCodeBlacklist", button: "Clear", tooltip: "Empties the GameBlacklist code list", bindLocation: tp.automationTab.pages[1], clickFunction: function(){ //capitalise PLS
                  //not a big fan of this "logic in init" thing, but it's basically the norm now + the funcs are really designed to be used this way so yh :( (Seq rant)
                  if(extract("gameBlacklistCodes") != undefined) //do we have codes yet? Otherwise the log is either gonna be pointless or error...
                    log("Clearing BL codes, cleared list: " +extract("gameBlacklistCodes")); //wouldn't be needed but allows for retrival of codes on accidental/partial deletion, and one more line of log can't hurt too much, can it?
                  change("gameBlacklistCodes", ""); //just set the blacklist to an empty String
                },});
            tp.automationTab.pages[0].addSeparator();
            initModule({ location: tp.automationTab.pages[0], title: "LeaveGame", storeAs: "leaveGame", button: "Unjoin Game", tooltip: "Leave to the menu", bindLocation: tp.automationTab.pages[1], clickFunction: function () { unsafeWindow.vueApp.onLeaveGameConfirm() }, });
            initModule({ location: tp.automationTab.pages[0], title: "LeaveEmpty", storeAs: "leaveEmpty", tooltip: "Leaves empty games", bindLocation: tp.automationTab.pages[1], });
            initModule({ location: tp.automationTab.pages[0], title: "Auto Leave", storeAs: "autoLeave", tooltip: "Automatically leaves after a specified interval", bindLocation: tp.automationTab.pages[1], });
            initModule({ location: tp.automationTab.pages[0], title: "Delay (s)", storeAs: "autoLeaveDelay", tooltip: "The interval after which autoLeave evacuates to the lobby", slider: { min: 0, max: 3600, step: 1 }, defaultValue: 300, enableConditions: [["autoLeave", true]] });
            tp.automationTab.pages[0].addSeparator();
            initModule({ location: tp.automationTab.pages[0], title: "Gamemode", storeAs: "autoGamemode", tooltip: "Picks a gamemode for autojoin", bindLocation: tp.automationTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "FFA", value: "ffa" }, { text: "Teams", value: "teams" }, { text: "Captula", value: "captula" }, { text: "KotC", value: "kotc" }, { text: "Randomised", value: "random" }], defaultValue: "disabled" });
            initModule({ location: tp.automationTab.pages[0], title: "Auto Region", storeAs: "autoRegion", tooltip: "Automatically selects a region to play in", bindLocation: tp.automationTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Chile", value: "santiago" }, { text: "Germany", value: "germany" }, { text: "Singapore", value: "singapore" }, { text: "Sydney", value: "sydney" }, { text: "US Central", value: "uscentral" }, { text: "US East", value: "useast" }, { text: "US West", value: "uswest" }, { text: "Randomised", value: "random" }], defaultValue: "disabled" });
            tp.automationTab.pages[0].addSeparator();
            initModule({ location: tp.automationTab.pages[0], title: "Egg Color", storeAs: "eggColor", tooltip: "Picks the egg color automatically", bindLocation: tp.automationTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "White", value: "white" }, { text: "Light Blue", value: "lightblue" }, { text: "Light Eggshell", value: "lighteggshell" }, { text: "Eggshell", value: "eggshell" }, { text: "Dark Eggshell", value: "darkeggshell" }, { text: "Darker Eggshell", value: "darkereggshell" }, { text: "Darkest Eggshell", value: "darkesteggshell" }, { text: "Red (VIP)", value: "red" }, { text: "Purple (VIP)", value: "purple" }, { text: "Pink (VIP)", value: "pink" }, { text: "Yellow (VIP)", value: "yellow" }, { text: "Blue (VIP)", value: "blue" }, { text: "Green (VIP)", value: "green" }, { text: "Lime (VIP)", value: "lime" }, /*{text: "Randomised", value: "random"}*/], defaultValue: "disabled" });
            initModule({ location: tp.automationTab.pages[0], title: "Auto Stamp", storeAs: "autoStamp", tooltip: "Picks the egg stamp automatically", bindLocation: tp.automationTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Target Stamp", value: "target" }, { text: "No Sign Stamp", value: "nosign" }, { text: "Question Mark Stamp?", value: "question" }, { text: "Peace Stamp", value: "peace" }, { text: "Thumbs Up Stamp", value: "thumbsup" }, { text: "Pablo Smile Stamp", value: "pablosmile" }], defaultValue: "disabled" });
            initModule({ location: tp.automationTab.pages[0], title: "Auto Hat", storeAs: "autoHat", tooltip: "Picks the egg hat automatically", bindLocation: tp.automationTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Ball Cap", value: "ballcap" }, { text: "Boat Fedora", value: "boatfedora" }, { text: "Top Hat", value: "tophat" }, { text: "Derby Hat", value: "derbyhat" }, { text: "Mountie Hat", value: "mountiehat" }, { text: "Pablo Hat", value: "pablohat" }], defaultValue: "disabled" });
        //BOTTING MODULES
        initFolder({ location: tp.mainPanel, title: "Botting", storeAs: "bottingFolder", });
        initTabs({ location: tp.bottingFolder, storeAs: "bottingTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!
But check out the GitHub guide.`},
        ]);
            initModule({ location: tp.bottingTab.pages[0], title: "Show Panel", storeAs: "showBotPanel", tooltip: "Show the bot panel", bindLocation: tp.bottingTab.pages[1], button: "Show Panel", defaultBind: "J", clickFunction: () => {
                tp.botPanel.hidden = !tp.botPanel.hidden;
            }});
            tp.bottingTab.pages[0].addSeparator();
            initModule({ location: tp.bottingTab.pages[0], title: "How To?", storeAs: "bottingGuide", tooltip: "Click for infos on how to get started and free candy", button: "Link", clickFunction: function () { GM_openInTab(bottingGuideURL, { active: true }) }, });
        //THEMING MODULES
        initFolder({ location: tp.mainPanel, title: "Theming", storeAs: "themingFolder", });
        initTabs({ location: tp.themingFolder, storeAs: "themingTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({ location: tp.themingTab.pages[0], title: "Skybox", storeAs: "skybox", tooltip: "Allows you to switch out Shell's default skybox", bindLocation: tp.themingTab.pages[1], dropdown: loadedSkyboxes, changeFunction: (newSkybox) => {
                    if (!unsafeWindow[skyboxName]) return;
                    unsafeWindow[skyboxName].material.reflectionTexture.coordinatesMode = L.BABYLON.Texture.SKYBOX_MODE;
                }});
                initModule({ location: tp.themingTab.pages[0], title: "Randomize Skybox", storeAs: "randomSkyBox", tooltip: "Switches the skybox to a random one", bindLocation: tp.themingTab.pages[1], });
                initModule({ location: tp.themingTab.pages[0], title: "Switch Interval", storeAs: "randomSkyBoxInterval", tooltip: "The interval after which the skybox is switched, given that randomSkyBox is enabled. In minutes", slider: { min: 1, max: 10, step: 0.1 }, defaultValue: 3, });
            tp.themingTab.pages[0].addSeparator();
            initModule({ location: tp.themingTab.pages[0], title: "Legacy Models", storeAs: "legacyModels", tooltip: "Switches to the old models", bindLocation: tp.themingTab.pages[1], });
            initModule({ location: tp.themingTab.pages[0], title: "Game Filter", storeAs: "filter", tooltip: "Adds a color tint to the game", bindLocation: tp.themingTab.pages[1], dropdown: [
                {text: "Default", value: 2},
                {text: "Blue", value: 3},
                {text: "Mexico", value: 4},
            ],});
            initModule({ location: tp.themingTab.pages[0], title: "Gun Position", storeAs: "gunPosition", tooltip: "Changes the position of your player's gun", bindLocation: tp.themingTab.pages[1], dropdown: [
                {text: "Right", value: "right"},
                {text: "Left", value: "left"},
                {text: "Hidden", value: "hidden"},
            ],});
            tp.themingTab.pages[0].addSeparator();
            initFolder({ location: tp.themingTab.pages[0], title: "Audio Settings", storeAs: "audioFolder", });
                initModule({ location: tp.audioFolder, title: "Mute Game", storeAs: "muteGame", tooltip: "Mute the game?", bindLocation: tp.themingTab.pages[1], });
                initModule({ location: tp.audioFolder, title: "DistanMult", storeAs: "distanceMult", tooltip: "Makes the distance when playing sfx change", slider: { min: 0.01, max: 2, step: 0.01 }, defaultValue: 1, });
                tp.audioFolder.addSeparator();
                initModule({ location: tp.audioFolder, title: "CustomSFX (1st)", storeAs: "customSFX1", tooltip: "Select a custom sound pack. Changes in-game sounds. Three pack slots available at once", bindLocation: tp.themingTab.pages[1], enableConditions: [["muteGame", false]], dropdown: JSON.parse(JSON.stringify(retrievedSFX)), });
                initModule({ location: tp.audioFolder, title: "CustomSFX (2nd)", storeAs: "customSFX2", tooltip: "Select a custom sound pack. Changes in-game sounds. Three pack slots available at once", bindLocation: tp.themingTab.pages[1], enableConditions: [["muteGame", false]], dropdown: JSON.parse(JSON.stringify(retrievedSFX)), });
                initModule({ location: tp.audioFolder, title: "CustomSFX (3rd)", storeAs: "customSFX3", tooltip: "Select a custom sound pack. Changes in-game sounds. Three pack slots available at once", bindLocation: tp.themingTab.pages[1], enableConditions: [["muteGame", false]], dropdown: JSON.parse(JSON.stringify(retrievedSFX)), });
            tp.themingTab.pages[0].addSeparator();
            initModule({ location: tp.themingTab.pages[0], title: "Replace Logo", storeAs: "replaceLogo", tooltip: "Replaces shell shockers' BORING logo with the BEAUTIFUL StateFarm logo", bindLocation: tp.themingTab.pages[1], });
            initModule({ location: tp.themingTab.pages[0], title: "Animate Title", storeAs: "titleAnimation", tooltip: "Makes the page title look cool", bindLocation: tp.themingTab.pages[1], });
            initModule({ location: tp.themingTab.pages[0], title: "Client Theme", storeAs: "themeType", tooltip: "Controls the client's UI theme", bindLocation: tp.themingTab.pages[1], dropdown: [
                {text: "Default", value: "defaultTheme"},
                {text: "Iceberg", value: "icebergTheme"},
                {text: "Jet Black", value: "jetblackTheme"},
                {text: "Light", value: "lightTheme"},
                {text: "Retro", value: "retroTheme"},
                {text: "Translucent", value: "translucentTheme"},
                {text: "StateFarmer", value: "statefarmerTheme"},
                {text: "Blurple", value: "blurpleTheme"},
                {text: "ShellFarm", value: "shellFarmTheme"},
            ], defaultValue: "defaultTheme", changeFunction: function(value) {
                applyTheme(value.value);
            }});
            tp.themingTab.pages[0].addSeparator();
            initModule({ location: tp.themingTab.pages[0], title: "Enable Party Lights", storeAs: "partyLightsEnabled", tooltip: "🥳🥳 Let the party begin 🎉🎉", bindLocation: tp.themingTab.pages[1], });
            initModule({ location: tp.themingTab.pages[0], title: "Party Lights Intensity", storeAs: "partyLightsIntensity", tooltip: "Intensity of the party 🥳", slider: { min: 0.01, max: 20, step: 0.01 }, defaultValue: 0.5, });
            tp.themingTab.pages[0].addSeparator();
            initModule({ location: tp.themingTab.pages[0], title: "World Flattening", storeAs: "worldFlattening", tooltip: "Make the world F-L-A-T", slider: { min: 0.05, max: 10, step: 0.05 }, defaultValue: 1, });
            //ACCOUNT MODULES
        initFolder({ location: tp.mainPanel, title: "Accounts", storeAs: "accountsFolder", });
        initTabs({ location: tp.accountsFolder, storeAs: "accountsTab" }, [
            {
                title: "Basics", content:
`This is the accounts tab. Here you will find
options relating to managing your thousands of
shell accounts and options that will enable you
to alt like a pro.

NOTE: ShellPrint is currently unsupported on
this version of StateFarm Client.`},
            {
                title: "Login DB", content:
`The Login DB allows you to alt with ease. Put
simply, it is just a list of EmailPass combos.
It is simpler than AccountRecords, but one does
not replace the other. Login DB is stored
universally across all Shell proxies, and
has a queue system. Each time an account
from this list is logged into, it moves it
to the back of the list, allowing you to
have a steady stream of fresh accounts.

PRIVACY NOTE: This database will contain some
important information. All data is stored locally
and will never be requested by the StateFarm
development team, but can theoretically be stolen
via the use of other userscripts not authorised
by the StateFarm developers. This DB is not
exposed to the Shell Shockers game (unless you
have enabled debug mode).`},
            {
                title: "AccRecord", content:
`The AccountRecords database is similar, but
different to the Login DB. Whilst the Login DB
serves to allow you to quickly switch to a new
account, AccountRecords saves information
related to accounts you've logged into. It saves
info such as your egg count, items in your
inventory and the value of your inventory.
This feature is even more advanced than the
Login DB, and is only recommended for use by
people who really know what they're doing. If
you just like aimbotting, you really don't need
to worry about this.

FYI: This will attempt to save info about any
account, but will only perform best when you
are using an account that you logged into using
StateFarm's login or account creation modules.
Other accounts will have limited info, such as
masked emails and no EmailPass combos.

PRIVACY NOTE: This database will contain some
important information. You can disable the
logging of this info in the settings. All data
is stored locally and will never be requested
by the StateFarm development team, but can
theoretically be stolen via the use of other
userscripts not authorised by the StateFarm
developers. This DB is not exposed to the
Shell Shockers game (unless you have enabled
debug mode).`},
        ]);
            initFolder({ location: tp.accountsTab.pages[0], title: "Account Login (Basic)", storeAs: "loginFolder", });
                initModule({ location: tp.loginFolder, title: 'Email:Pass', storeAs: 'loginEmailPass', tooltip: "Field for loginLogin", defaultValue: "ex@gmail.com:passwd" });
                initModule({ location: tp.loginFolder, title: 'Login Account', storeAs: 'loginLogin', tooltip: "Log into an account using email:pass without using shell's UI", button: 'LOGIN', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    let emailPass = extract("loginEmailPass");
                    if (emailPass.includes(":")) {
                        loginOrCreateWithEmailPass(emailPass);
                    } else {
                        emailPass = prompt('Your email:pass isn\'t valid. Enter your combo below or input the correct one in the box.', '');
                        if (emailPass.includes(":")) {
                            loginOrCreateWithEmailPass(emailPass);
                        }; //else fuck you. im not doing anything with that.
                    };
                } });
            tp.accountsTab.pages[0].addSeparator();
            initFolder({ location: tp.accountsTab.pages[0], title: "Account Login (Login Database)", storeAs: "loginDatabaseFolder", });
                initModule({ location: tp.loginDatabaseFolder, title: 'Login Next Account', storeAs: 'loginDatabaseLogin', button: 'LOGIN', tooltip: "Tools for managing accounts in a Database", bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    let loginDB = GM_getValue("StateFarm_LoginDB") || []; //why declare this so many times? the DBs need to be constantly rechecked, as other clients may have modified. we wouldnt want to be overwriting each other. (yes this needed to be said again)
                    let loginDBlength = loginDB.length;
                    if (loginDBlength > 0) {
                        let index = extract("loginDatabaseSelection") == "inorder" ? 0 : Math.ceil((Math.random()*0.75)*(loginDBlength-1));
                        log(`selecting index ${index}, this is out of ${loginDBlength} entries.`);
                        let [emailPass] = loginDB.splice(index, 1); //delete and retrieve
                        loginDB.push(emailPass);
                        log(`deleted and reinserted ${emailPass} at the end.`);
                        loginOrCreateWithEmailPass(emailPass);
                        GM_setValue("StateFarm_LoginDB", loginDB);
                        createPopup(`Logging in from index ${index}...`);
                    } else {
                        createPopup("LoginDB is empty!", "error");
                    };
                } });
                initModule({ location: tp.loginDatabaseFolder, title: "Selection Type", storeAs: "loginDatabaseSelection", tooltip: "Tools for managing accounts in a Database", bindLocation: tp.accountsTab.pages[1], dropdown: [{ text: "In Order", value: "inorder" }, { text: "Random", value: "random" }], defaultValue: "inorder" });
                initModule({ location: tp.loginDatabaseFolder, title: "Auto Login", storeAs: "autoLogin", tooltip: "Tools for managing accounts in a Database", bindLocation: tp.accountsTab.pages[1], dropdown: [{ text: "Disabled", value: "disabled" }, { text: "When No Account", value: "noaccount" }, { text: "Always", value: "always" }], defaultValue: "disabled" });
                tp.loginDatabaseFolder.addSeparator();
                initModule({ location: tp.loginDatabaseFolder, title: 'Export DB(JSON)', storeAs: 'loginDatabaseExport', tooltip: "Tools for managing accounts in a Database", button: 'EXPORT (COPY)', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    GM_setClipboard(JSON.stringify(GM_getValue("StateFarm_LoginDB") || []), "text", () => log("Clipboard set!"));
                    createPopup("Login DB copied to clipboard...");
                } });
                initModule({ location: tp.loginDatabaseFolder, title: 'Import Into LoginDB', storeAs: 'loginDatabaseExport', tooltip: "Tools for managing accounts in a Database", button: 'APPEND (PASTE)', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    let userInput = prompt(`Input data you would like to add to your LoginDB. This will NOT replace your current data. All data added here will be put at the end of the queue. Also make sure that this data goes here and not into the AccountRecords DB.`, 'Reminder: JSON format!');
                    try {
                        let loginDB = GM_getValue("StateFarm_LoginDB") || []; //why declare this so many times? the DBs need to be constantly rechecked, as other clients may have modified. we wouldnt want to be overwriting each other. (yes this needed to be said again)
                        let appendedData = JSON.parse(userInput);
                        appendedData.forEach(data => {
                            if (data && !loginDB.includes(data)) loginDB.push(data);
                        });
                        GM_setValue("StateFarm_LoginDB", loginDB);
                        createPopup("Success! Data appended to LoginDB.", "success");
                    } catch {
                        createPopup("Failed! Check the formatting.", "error");
                    };
                } });
                initModule({ location: tp.loginDatabaseFolder, title: 'ImportFromRecords', storeAs: 'loginDatabaseImportRecords', tooltip: "Tools for managing accounts in a Database", button: 'APPEND', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    if (prompt("This action will import any Email:Pass combos you have in AccountRecords. Make sure you want to do this, as this will potentially add a lot of new records. Type 'ok' to proceed. This cannot be reversed, export first to be safe. Note: all the new records are added to the end of the queue.") === 'ok') {
                        let accountRecords = GM_getValue("StateFarm_AccountRecords") || {}; //why declare this so many times? the DBs need to be constantly rechecked, as other clients may have modified. we wouldnt want to be overwriting each other.
                        let loginDB = GM_getValue("StateFarm_LoginDB") || []; //why declare this so many times? the DBs need to be constantly rechecked, as other clients may have modified. we wouldnt want to be overwriting each other. (yes this needed to be said again)
                        Object.entries(accountRecords).forEach(([key, account]) => {
                            let emailPass = account.emailPass;
                            if (emailPass && !loginDB.includes(emailPass)) {
                                loginDB.push(emailPass);
                            };
                        });
                        GM_setValue("StateFarm_LoginDB", loginDB);
                        createPopup("Appended from AccountDetails!", "success");
                    };
                } });
                initModule({ location: tp.loginDatabaseFolder, title: 'Delete LoginDB', storeAs: 'loginDatabaseDelete', tooltip: "Tools for managing accounts in a Database", button: 'DELETE!', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    if (prompt("WARNING! This is a destructive action! Type 'ok' if you are really sure you want to delete your LoginDB! This cannot be reversed, export first to be safe.") === 'ok') {
                        GM_setValue("StateFarm_LoginDB", []); //o7 data
                    };
                } });
                initModule({ location: tp.loginDatabaseFolder, title: 'LoginDB Info', storeAs: 'loginDatabaseInfo', tooltip: "Tools for managing accounts in a Database", button: 'INFO', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    let loginDB = GM_getValue("StateFarm_LoginDB") || []; //why declare this so many times? the DBs need to be constantly rechecked, as other clients may have modified. we wouldnt want to be overwriting each other. (yes this needed to be said again)
                    alert(`You currently have ${loginDB.length} accounts in LoginDB. For info on what this is, check the guide tab.`);
                } });
            tp.accountsTab.pages[0].addSeparator();
            initFolder({ location: tp.accountsTab.pages[0], title: "Account Generator (Basic)", storeAs: "generatorFolder", });
                initModule({ location: tp.generatorFolder, title: 'Gmail (before @)', storeAs: 'accountGmail', tooltip: "The gmail prefix", defaultValue: "example (NO @gmail.com)" });
                initModule({ location: tp.generatorFolder, title: 'Password to use', storeAs: 'accountPass', tooltip: "The account's password", defaultValue: "password69" });
                initModule({ location: tp.generatorFolder, title: 'Create (Basic)', storeAs: 'accountCreate', tooltip: "Basic Gmail account creation", button: 'CREATE', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    loginOrCreateWithEmailPass(extract("accountGmail")+"+"+getScrambled()+"@gmail.com:"+extract("accountPass"));
                } });
            tp.accountsTab.pages[0].addSeparator();
            initFolder({ location: tp.accountsTab.pages[0], title: "Account Records Database", storeAs: "accountRecordsFolder", });
                initModule({ location: tp.accountRecordsFolder, title: "Disable Logging", storeAs: "accountRecordsLogging", tooltip: "Account Records Database options. Only needed when dealing with a lot of accounts", bindLocation: tp.accountsTab.pages[1], });
                initModule({ location: tp.accountRecordsFolder, title: 'Export DB (JSON)', storeAs: 'accountRecordsExport', tooltip: "Account Records Database options. Only needed when dealing with a lot of accounts", button: 'EXPORT (COPY)', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    GM_setClipboard(JSON.stringify(GM_getValue("StateFarm_AccountRecords") || {}), "text", () => log("Clipboard set!"));
                    createPopup("AccountRecords DB copied to clipboard...");
                } });
                initModule({ location: tp.accountRecordsFolder, title: 'Import Into DB', storeAs: 'accountRecordsImport', tooltip: "Account Records Database options. Only needed when dealing with a lot of accounts", button: 'APPEND (PASTE)', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    let userInput = prompt(`Input data you would like to add to your AccountRecords DB. This will NOT replace your current data. All data added here either be added or replace existing records. Also make sure that this data goes here and not into the LoginDB.`, 'Reminder: JSON format!');
                    try {
                        let accountRecords = GM_getValue("StateFarm_AccountRecords") || {}; //why declare this so many times? the DBs need to be constantly rechecked, as other clients may have modified. we wouldnt want to be overwriting each other.
                        let appendedData = JSON.parse(userInput);
                        Object.entries(appendedData).forEach(([key, account]) => {
                            if (account) accountRecords[key] = account;
                        });
                        GM_setValue("StateFarm_AccountRecords", accountRecords);
                        createPopup("Success! Data appended to AccountRecords.", "success");
                    } catch {
                        createPopup("Failed! Check the formatting.", "error");
                    };
                } });
                initModule({ location: tp.accountRecordsFolder, title: 'Delete DB', storeAs: 'accountRecordsDelete', tooltip: "Account Records Database options. Only needed when dealing with a lot of accounts", button: 'DELETE!', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    if (prompt("WARNING! This is a destructive action! Type 'ok' if you are really sure you want to delete your AccountRecords DB! This cannot be reversed, export first to be safe.") === 'ok') {
                        GM_setValue("StateFarm_AccountRecords", {}); //o7 data
                    };
                } });
                initModule({ location: tp.accountRecordsFolder, title: 'View Info', storeAs: 'accountRecordsInfo', tooltip: "Account Records Database options. Only needed when dealing with a lot of accounts", button: 'INFO', bindLocation: tp.accountsTab.pages[1], clickFunction: function () {
                    let userInput = prompt(`This will output some information relating to what information you have in your AccountRecords DB.\nParameters: Enter 1 to only print Email:Pass list of those with items, enter 2 for those with no items.`, '');
                    let accountRecords = GM_getValue("StateFarm_AccountRecords") || {}; //why declare this so many times? the DBs need to be constantly rechecked, as other clients may have modified. we wouldnt want to be overwriting each other.
                    let tierCache = GM_getValue("StateFarm_TierCache") || {};
                    const itemCounts = {};
                    const tierCounts = {};
                    let emailPassList = [];
                    let accountCount = 0;
                    let accountWithItemsCount = 0;
                    let itemCountTotal = 0;
                    Object.entries(accountRecords).forEach(([key, account]) => {
                        if (account) {
                            let countedAccount = false; accountCount++;
                            let inventoryList=[];
                            account.inventory.forEach(item=>{inventoryList.push(item.name)});
                            if (inventoryList) {
                                for (let item of inventoryList) {
                                    if (!countedAccount) {countedAccount = true; accountWithItemsCount++};
                                    if (tierCache[item]) {
                                        item = `${item} [T${tierCache[item]}]`;
                                    };
                                    let tier = item.match(/\[T([0-9])\]/);
                                    if (tier && tier[1]) {
                                        if (tierCounts.hasOwnProperty(tier[1])) {
                                            tierCounts[tier[1]]++;
                                        } else {
                                            tierCounts[tier[1]] = 1;
                                        };
                                    };
                                    itemCountTotal++;
                                    if (itemCounts.hasOwnProperty(item)) {
                                        itemCounts[item]++;
                                    } else {
                                        itemCounts[item] = 1;
                                    };
                                };
                                if (account.emailPass && !emailPassList.includes(account.emailPass)) {
                                    if ((userInput == "1" && inventoryList.length > 0) || // with items
                                        (userInput == "2" && inventoryList.length < 1) || // no items
                                        (userInput !== "1" && userInput !== "2")) { // do them all
                                        emailPassList.push(account.emailPass);
                                    };
                                };
                            };
                        };
                    });
                    log('%c' + ' '.repeat(500), 'background: white; color: white; font-size: 50px;');
                    log('%cAccountRecords Info', 'color: red; font-size: 30px;');
                    log("Full AccountRecords:");
                    log(accountRecords);
                    log(`itemCounts (Total items: ${itemCountTotal}):`);
                    log(itemCounts);
                    log(`tierCounts:`);
                    log(tierCounts);
                    log(`tierCache:`);
                    log(tierCache);
                    log(`emailPassList (Count: ${emailPassList.length}):`);
                    log(JSON.stringify(emailPassList));
                    log('%c' + ' '.repeat(500), 'background: white; color: white; font-size: 50px;');
                    alert(`Results:\nAccounts Total: ${accountCount}; With Items: ${accountWithItemsCount}\nItem Count: ${itemCountTotal}\nOther info has been pasted into console.`);
                } });
            tp.accountsTab.pages[0].addSeparator();
            initFolder({ location: tp.accountsTab.pages[0], title: "Account Generator (ShellPrint)", storeAs: "shellPrintFolder", });
            initModule({ location: tp.shellPrintFolder, title: 'ShellPrint Key', storeAs: 'shellPrintKey', tooltip: "ShellPrint token. NOTE: ShellPrint is currently unsupported on this version of StateFarm Client", defaultValue: "" });
            initModule({ location: tp.shellPrintFolder, title: ' ', storeAs: 'getSPKey', tooltip: "ShellPrint help. NOTE: ShellPrint is currently unsupported on this version of StateFarm Client", button: 'Get a Key', clickFunction: () => GM_openInTab(discordURL, { active: true }) });
            initModule({ location: tp.shellPrintFolder, title: 'Create (ShellPrint)', storeAs: 'shellprintGen', tooltip: "Account creation using ShellPrint™ technology. NOTE: ShellPrint is currently unsupported on this version of StateFarm Client", button: 'Generate!', clickFunction: () => F.register(), bindLocation: tp.accountsTab.pages[1] });
            tp.accountsTab.pages[0].addSeparator();
        //MISC MODULES
        initFolder({ location: tp.mainPanel, title: "Misc", storeAs: "miscFolder", });
        initTabs({ location: tp.miscFolder, storeAs: "miscTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({ location: tp.miscTab.pages[0], title: "Ad Block", storeAs: "adBlock", tooltip: "Prevents the anti-adblocker code. NOTE: this will always display the VIP badge as a side effect", bindLocation: tp.miscTab.pages[1], });
            initModule({ location: tp.miscTab.pages[0], title: "VIP Spoof", storeAs: "spoofVIP", tooltip: "Makes the VIP badge visible locally (other players won't see)", bindLocation: tp.miscTab.pages[1], });
            initModule({ location: tp.miscTab.pages[0], title: "NoAnnoyances", storeAs: "noAnnoyances", tooltip: "Removes ads", bindLocation: tp.miscTab.pages[1], });
            initModule({ location: tp.miscTab.pages[0], title: "NoTrack", storeAs: "noTrack", tooltip: "Removes some user data tracking code", bindLocation: tp.miscTab.pages[1], });
            tp.miscTab.pages[0].addSeparator();
            initModule({ location: tp.chatTab.pages[0], title: "AntiAFK", storeAs: "antiAFK", tooltip: "Bypasses AFK kicks", bindLocation: tp.chatTab.pages[1], });
            initModule({ location: tp.miscTab.pages[0], title: "Quick Respawn", storeAs: "quickRespawn", tooltip: "Respawns quicker than usual", bindLocation: tp.miscTab.pages[1], });
            initModule({ location: tp.miscTab.pages[0], title: "Sneaky Despawn", storeAs: "sneakyDespawn", tooltip: "Despawns, similar to the Esc key, but you can move while despawning, not that you cannot deal damage while sneaky despawning", bindLocation: tp.miscTab.pages[1], button: "Despawn... soon!", defaultBind: "Backquote", clickFunction: function(){
                if (!(unsafeWindow.extern.gamePaused || sneakyDespawning)) {
                    sneakyDespawning = true;
                    ss.PAUSE(); createPopup("SneakyDespawn: 3 seconds.");
                    setTimeout(() => { createPopup("SneakyDespawn: 2 seconds.");
                    }, 1e3);
                    setTimeout(() => { createPopup("SneakyDespawn: 1 second.");
                    }, 2e3);
                    setTimeout(() => { createPopup("SneakyDespawn: Now despawning!");
                        document.exitPointerLock(); document.onpointerlockchange();
                        setTimeout(() => {
                            sneakyDespawning = false;
                        }, 200);
                    }, 3e3);
                };
            },});
            tp.miscTab.pages[0].addSeparator();
            initModule({ location: tp.miscTab.pages[0], title: "StateFarm Updates", storeAs: "statefarmUpdates", tooltip: "Shows a element at the home screen about statefarm's update history, notifies you when update is available", bindLocation: tp.miscTab.pages[1], defaultValue: true, });
            initModule({ location: tp.miscTab.pages[0], title: "Replace Feeds", storeAs: "replaceFeeds", tooltip: "Replaces the game menu's news and videos feed with content by the StateFarm dev team", bindLocation: tp.miscTab.pages[1], defaultValue: true, });
            initModule({ location: tp.miscTab.pages[0], title: "Custom Badges", storeAs: "customBadges", tooltip: "Enables custom StateFarm badges", bindLocation: tp.miscTab.pages[1], defaultValue: true, });
            tp.miscTab.pages[0].addSeparator();
            initModule({ location: tp.miscTab.pages[0], title: "Unlock Skins", storeAs: "unlockSkins", tooltip: "Unlocks all skins in locally (other players will not see these)", bindLocation: tp.miscTab.pages[1], });
            initModule({ location: tp.miscTab.pages[0], title: "Unlock Bros Grenade", storeAs: "brosGrenade", tooltip: "Unlocks the real bros grenade skin to your account", bindLocation: tp.miscTab.pages[1], button: "Unlock, real.", clickFunction: function(){
                extern.giveBasketBrosReward();
            },});
            initModule({ location: tp.miscTab.pages[0], title: "Admin Spoof", storeAs: "adminSpoof", tooltip: "Shows admin options such as BOOT and BAN in games. no ACTUAL functionality", bindLocation: tp.miscTab.pages[1], });
            tp.miscTab.pages[0].addSeparator();
            initModule({ location: tp.miscTab.pages[0], title: "Unban", storeAs: "unban", tooltip: "Unbans you by signing out. you will lose skins if you're not signed in", bindLocation: tp.miscTab.pages[1], button: "UNBAN NOW", clickFunction: function(){
                if (GM_getValue('StateFarm_Unbanned')) unban();
                else if (prompt("By proceeding, you will be signed out. If you don't have an account, your stats will be lost.\nEnter 'ok' to confirm this.\nThis popup will not be shown again for future unbans.") === 'ok') {
                    GM_setValue('StateFarm_Unbanned', 'true');
                    unban();
                } else {
                    alert('You did not entire "ok", so the unban was cancelled.');
                };
            },});
            initModule({ location: tp.miscTab.pages[0], title: "Auto Unban", storeAs: "autoUnban", tooltip: "Automatically detects bans & unbans in above fashion", bindLocation: tp.miscTab.pages[1],});
            initModule({ location: tp.miscTab.pages[0], title: "New Proxy", storeAs: "newProxy", tooltip: "Switches to a new shell shockers link. SF config won't be transferred", bindLocation: tp.miscTab.pages[1], button: "NEW PROXY", clickFunction: function(){
                const userConfirmed=confirm("Switching to a proxy URL. By proceeding, you will enter another URL for Shell Shockers but your data doesn't get transferred.");
                if (userConfirmed) {
                    newProxy();
                };
            },});
            initModule({ location: tp.miscTab.pages[0], title: "Reload Page", storeAs: "reload", tooltip: "Reloads the page", bindLocation: tp.miscTab.pages[1], button: "RELOAD NOW", clickFunction: function(){
                reloadPage();
            },});
            tp.miscTab.pages[0].addSeparator();
            initModule({ location: tp.miscTab.pages[0], title: "Switch Focus", storeAs: "unfocus", tooltip: "Controls the focus of the game. Allows for tabbing out without despawning", bindLocation: tp.miscTab.pages[1], button: "FOCUS/UNFOCUS", defaultBind: "P", clickFunction: function(){
                if (document.pointerLockElement !== null) { //currently locked
                    noPointerPause=true; unsafeWindow.document.exitPointerLock();
                } else if (noPointerPause) { //already unlocked?
                    noPointerPause=false;
                    unsafeWindow.canvas.requestPointerLock();
                };
            },});
            tp.miscTab.pages[0].addSeparator();
            initModule({ location: tp.miscTab.pages[0], title: "FastChickenWinner", storeAs: "chickenWinner", tooltip: "Instantly plays the chick'n winner minigame", bindLocation: tp.miscTab.pages[1], button: "Force Play", clickFunction: function(){
                unsafeWindow.extern.chwTryPlay();
                const eggElement = document.getElementById("eggOne");
                eggElement.click();eggElement.click();eggElement.click();eggElement.click();eggElement.click();eggElement.click();eggElement.click();eggElement.click();eggElement.click();
                let chicknWinnerElementLoaded = false;
                const checkInterval = setInterval(() => {
                    const chicknWinnerElement = document.getElementById('chicknWinner');
                    chicknWinnerElementLoaded = (chicknWinnerElement?.style?.display == ''); //idk, this is kind of shit? but who actually cares that much...
                    if (chicknWinnerElementLoaded) {
                        const gotWinnerOkElement = document.getElementById('gotWinnerOk');
                        if (gotWinnerOkElement) {
                            gotWinnerOkElement.click();
                        };
                        if (chicknWinnerElement.style.display == 'none') {
                            log("ermm, found");
                            clearInterval(checkInterval);
                            updateAccountRecords();
                            accountStatus = "chwDone";
                        };
                    };
                }, 100);
            },});
            initModule({ location: tp.miscTab.pages[0], title: "AutoChickenWinner", storeAs: "autoChickenWinner", tooltip: "Automatically plays the chick'n winner minigame when cooldowns are over", bindLocation: tp.miscTab.pages[1],});
            tp.miscTab.pages[0].addSeparator();
            //GM_getValue("StateFarm_GameHistory");
            initModule({ location: tp.miscTab.pages[0], title: "Get Game History", storeAs: "getGameHistory", tooltip: "Displays a list of the last few lobbies you were in", bindLocation: tp.miscTab.pages[1], button: "get", clickFunction: function(){
              let games = GM_getValue("StateFarm_GameHistory");
              //alert(GM_getValue("StateFarm_GameHistory"));
              if(!games) {
              alert("no history!");
                return;
              }
              games = JSON.parse(games);
              let gString = "";
              games.forEach(g => {
                gString+= g.code;
                if(g.amount>1) gString += ` (${g.amount})`;
                gString+= ": ";
                gString+= g.string; //omggggg

                gString+= ` (left at ${new Date(g.time).toLocaleString()} via ${g.closeCode} ${g.message})`

                gString += "\n";
              });
              console.log(gString); //debated using log(), but this is a direct user input so yhhhhhhhh
              gString+="\na copy of this list has been dumped into the console, if you wish to copy a code.";
              alert(gString);
            },});
            initModule({ location: tp.miscTab.pages[0], title: "Clear Game History", storeAs: "clearGameHistory", tooltip: "Clear your stored game history", bindLocation: tp.miscTab.pages[1], button: "clear", clickFunction: function(){
              if(!GM_getValue("StateFarm_GameHistory")) return;
              log("deleting game history: " + GM_getValue("StateFarm_GameHistory"));
              GM_deleteValue("StateFarm_GameHistory");
              createPopup("game history deleted!");
            },});
            initModule({ location: tp.miscTab.pages[0], title: "Custom Macro", storeAs: "customMacro", tooltip: "The JavaScript macro executed via executeMacro", defaultValue: "log('cool');" });
            initModule({ location: tp.miscTab.pages[0], title: "Execute Macro", storeAs: "executeMacro", tooltip: "Allows for JS code to be executed from the client itself. Runs in userscript environment, so use unsafeWindow etc.", bindLocation: tp.miscTab.pages[1], button: "EXECUTE", clickFunction: function(){
                //use at your own risk, i guess. but is this really any more dangerous than pasting something into console? not really.
                (async () => {
                    try {
                        log(extract("customMacro"));
                        // stay safe out there. this runs in the **userscript** environment. make sure to use unsafeWindow for whatever reason you may need the window object.
                        await eval(extract("customMacro")); // eslint-disable-line
                    } catch (error) {
                        console.error("Error executing code:", error);
                    }
                })();
            },}); //but yes, as you can see "macros" are just scripts you can execute for whatever purposes you need. reminds me of userscripts...
            initModule({ location: tp.miscTab.pages[0], title: "Do At Startup", storeAs: "autoMacro", tooltip: "Executes the entered macro at client startup", bindLocation: tp.miscTab.pages[1],});
            tp.miscTab.pages[0].addSeparator();
            initModule({ location: tp.miscTab.pages[0], title: "[WIP]RandomPath", storeAs: "randomPath", tooltip: "Forces a new random path (pathfinding currently disabled)", bindLocation: tp.miscTab.pages[1], button: "Random Path", clickFunction: function(){
                findNewPath = true;
            },});
            findNewPath = false;
            tp.miscTab.pages[0].addSeparator();
            initModule({ location: tp.miscTab.pages[0], title: "SilentRoll", storeAs: "silentRoll", tooltip: "Rolls around without showing it client sided", bindLocation: tp.miscTab.pages[1], });
            initFolder({ location: tp.miscTab.pages[0], title: "Seizure Options", storeAs: "seizureFolder", });
                initModule({ location: tp.seizureFolder, title: "SeizureX", storeAs: "enableSeizureX", tooltip: "Rotates the player by the specified amount around the y-axis (yaw)", bindLocation: tp.miscTab.pages[1], });
                initModule({ location: tp.seizureFolder, title: "X Amount", storeAs: "amountSeizureX", tooltip: "Amount to roll", slider: { min: -6.283185307179586, max: 6.283185307179586, step: Math.PI / 280 }, defaultValue: 2, });
                initModule({ location: tp.seizureFolder, title: "SeizureY", storeAs: "enableSeizureY", tooltip: "Rotates the player by the specified amount around the x-axis (pitch)", bindLocation: tp.miscTab.pages[1], });
                initModule({ location: tp.seizureFolder, title: "Y Amount", storeAs: "amountSeizureY", tooltip: "Amount to roll", slider: { min: -6.283185307179586, max: 6.283185307179586, step: Math.PI / 280 }, defaultValue: 2, });
        //CLIENT MODULES
        initFolder({ location: tp.mainPanel, title: "Client & About", storeAs: "clientFolder", });
        initTabs({ location: tp.clientFolder, storeAs: "clientTab" }, [
            {
                title: "WIP", content:
`Sorry! No guide yet!`},
        ]);
            initModule({ location: tp.clientTab.pages[0], title: "VarData Fallback", storeAs: "vardataFallback", tooltip: "What to try if varData loading fails", bindLocation: tp.clientTab.pages[1], dropdown: [{ text: "None", value: "none" }, { text: "Load Latest (online)", value: "loadLatest" }, { text: "Load Cached (current hash)", value: "loadCached" }, { text: "Load Cached (latest cache)", value: "loadRecent" }, { text: "Custom String", value: "loadCustom" }], defaultValue: "none", });
            initModule({ location: tp.clientTab.pages[0], title: "Fallback Behavior", storeAs: "vardataType", tooltip: "When to use fallback", bindLocation: tp.clientTab.pages[1], dropdown: [{ text: "Never", value: "never" }, { text: "Just This Once", value: "justOnce" }, { text: "Until Next Hash", value: "nextHash" }, { text: "Always", value: "always" }], defaultValue: "never", });
            initModule({ location: tp.clientTab.pages[0], title: "Custom VarData", storeAs: "vardataCustom", tooltip: "Uses the entered varData", defaultValue: "{}", enableConditions: [["vardataFallback", "loadCustom"]] });
            tp.clientTab.pages[0].addSeparator();
            initModule({ location: tp.clientTab.pages[0], title: "Hide GUI", storeAs: "hide", tooltip: "Hides the big StateFarm menu. default key to do this is H", bindLocation: tp.clientTab.pages[1], button: "Hide!", clickFunction: function () { tp.mainPanel.hidden = !tp.mainPanel.hidden }, defaultBind: "H", });
            initModule({ location: tp.clientTab.pages[0], title: "Hide at Startup", storeAs: "hideAtStartup", tooltip: "Hides the StateFarm menu by default", bindLocation: tp.clientTab.pages[1], defaultValue: false,});
            initModule({ location: tp.clientTab.pages[0], title: "No Console Logs", storeAs: "consoleLogs", tooltip: "Blocks the client frome sending messages to the browser console", bindLocation: tp.clientTab.pages[1], defaultValue: false,});
            initModule({ location: tp.clientTab.pages[0], title: "Pop-ups", storeAs: "popups", tooltip: "Disables/enables bottom-left corner popups of configs changed & notifications", bindLocation: tp.clientTab.pages[1], defaultValue: true, });
            initModule({ location: tp.clientTab.pages[0], title: "Tooltips", storeAs: "tooltips", tooltip: "Controls whether you want to see tooltips (the box displaying this very message!) (I'm just an innocent tooltip! I did nothing! Let me live! Don't disable me :( )", bindLocation: tp.clientTab.pages[1], defaultValue: true, });
            tp.clientTab.pages[0].addSeparator();
            initModule({ location: tp.clientTab.pages[0], title: "Panic", storeAs: "panic", tooltip: "Allows you to quickly exit to a set URL. great for hacking in class", bindLocation: tp.clientTab.pages[1], button: "EXIT!", clickFunction: function () { if (extract("enablePanic")) { unsafeWindow.location.replace(extract("panicURL")) } }, defaultBind: "X", enableConditions: [["enablePanic", true]], });
            initFolder({ location: tp.clientTab.pages[0], title: "Panic Options", storeAs: "panicFolder", });
                initModule({ location: tp.panicFolder, title: "Enable", storeAs: "enablePanic", tooltip: "Enable evacuation", bindLocation: tp.clientTab.pages[1], defaultValue: false, });
                initModule({ location: tp.panicFolder, title: "Set URL", storeAs: "panicURL", tooltip: "What url to evacuate to", defaultValue: "https://classroom.google.com/", enableConditions: [["enablePanic", true]], });
            tp.clientTab.pages[0].addSeparator();
            let presetList = [];
            Object.entries(inbuiltPresets).forEach(([key, value]) => {//Get all presets from inbuilt presets var
                let options = {};
                options.text = key;//not the best way to add things to a dictionary, but the only way i could get to work
                options.value = key; // idiot could've not violated eslint smfh
                presetList.push(options);
            });
            //PRESETS: OakSwingZZZ 😎
            initFolder({ location: tp.clientTab.pages[0], title: "Presets", storeAs: "presetFolder",});
                initModule({ location: tp.presetFolder, title: "Preset List", storeAs: "selectedPreset", tooltip: "A set of predefined configs made by the StateFarm developers", defaultValue: "onlypuppy7's Config", bindLocation: tp.clientTab.pages[1], dropdown: presetList, });
                initModule({ location: tp.presetFolder, title: "Apply", storeAs: "applyPreset", tooltip: "Apply the preset selected in the comboBox above", button: "Apply Preset", clickFunction: function () {
                    const userConfirmed = confirm( "Are you sure you want to continue? This will replace most of your current config." );
                        if (userConfirmed) { applySettings(inbuiltPresets[extract("selectedPreset")], true); };
                    },
                });
                tp.presetFolder.addSeparator();
                initModule({ location: tp.presetFolder, title: "Save", storeAs: "savePreset", tooltip: "Saves your current settings as a preset", button: "Save As Preset", clickFunction: function () {
                    // log("Config Main: ", configMain);
                    let saveString = '';
                    const addParam = function(module,setTo) {saveString=saveString+module+">"+JSON.stringify(setTo)+"<"};
                    Object.entries(configMain).forEach(([key, value]) => {
                        log(key, value);
                        if (typeof(value) == 'string') {
                            try {
                                let dropdown = extractAsDropdownInt(key)
                                value = dropdown;
                            } catch (error) {
                                //dont care lmaoooo
                            };
                        };
                        if (!presetIgnore.includes(key)){
                            addParam(key, value);
                        }
                    });
                    saveString = saveString.substring(0, saveString.length - 1);
                    let presetName = prompt("Name of preset:"); // asks user for name of preset
                    if (presetName == "" || presetName == null) {
                        log("User cancelled save");
                    } else {
                        let result = saveUserPreset(presetName, saveString);//saves user preset
                        addUserPresets(loadUserPresets()); //updates inbuiltPresets to include
                        log("Saved Preset: ", saveString);
                        log("User Preset Result: ", result);
                    };
                    log("InbuiltPrests:");
                    log(inbuiltPresets);
                    initMenu(false); //Reloads menu to add to dropdown list
                },});
                initModule({ location: tp.presetFolder, title: "Delete", storeAs: "deletePreset", tooltip: "Deletes a preset", button: "Remove Preset", clickFunction: function () { // Function won't do anything if they select a preset that was loaded in the gamecode
                    let currUserPresets = loadUserPresets(); //gets current presets from storage
                    delete currUserPresets[extract("selectedPreset")];//deletes
                    delete inbuiltPresets[extract("selectedPreset")];//deletes
                    save(presetStorageLocation, currUserPresets); // saves cnages to file.
                    log("Current User Presets: ",currUserPresets);
                    initMenu(false); //reloads menu
                },});
                tp.presetFolder.addSeparator();
                initModule({ location: tp.presetFolder, title: "Import", storeAs: "importPreset", tooltip: "Imports a custom preset", button: "Import Preset", clickFunction: function () {
                    let preset = prompt("Paste preset here:"); // asks user to paste preset
                    if (preset == "" || preset == null) {
                        log("User cancelled save");
                    } else {
                        const pattern = /([a-zA-Z]*>[^<]*<)+[a-zA-Z]*>[^<]*/;
                        if (pattern.test(preset)){
                            let presetName = prompt("Name of preset:"); // asks user for name of preset
                            if (presetName == "" || presetName == null) {
                                log("User cancelled save");
                            } else {
                                let result = saveUserPreset(presetName, preset);//saves user preset
                                addUserPresets(loadUserPresets()); //updates inbuiltPresets to include
                                log("Saved Preset: ", preset);
                                log("User Preset Result: ", result);
                            }
                        } else {
                            alert("Not A Valid Preset!");
                            log("Preset Not Valid");
                        };
                        initMenu(false);
                    };
                },});
                initModule({ location: tp.presetFolder, title: "Export", storeAs: "exportPreset", tooltip: "Copies your current preset to the clipboard", button: "Copy To Clipboard", clickFunction: function () {
                    let saveString = '';
                    const addParam = function(module,setTo) {saveString=saveString+module+">"+JSON.stringify(setTo)+"<"};
                    Object.entries(configMain).forEach(([key, value]) => {
                        log(key, value);
                        if (typeof(value) == 'string') {
                            try {
                                let dropdown = extractAsDropdownInt(key)
                                value = dropdown;
                            } catch (error) {
                                //dont care lmaoooo
                            };
                        };
                        if (!presetIgnore.includes(key)){
                            addParam(key, value);
                        }
                    });
                    saveString = saveString.substring(0, saveString.length - 1);
                    GM_setClipboard(saveString, "text", () => log("Clipboard set!"));
                    createPopup("Preset copied to clipboard...");
                },});
            tp.clientTab.pages[0].addSeparator();
            initFolder({ location: tp.clientTab.pages[0], title: "Creator's Links", storeAs: "linksFolder",});
                initModule({ location: tp.linksFolder, title: "Discord", storeAs: "discord", tooltip: "The official StateFarm Client Discord server", button: "Link", clickFunction: () => GM_openInTab(discordURL, { active: true }) });
                initModule({ location: tp.linksFolder, title: "GitHub", storeAs: "github", tooltip: "The official StateFarm Client GitHub Repository! Check out the devs suffering here", button: "Link", clickFunction: () => GM_openInTab(githubURL, { active: true }) });
            tp.clientTab.pages[0].addSeparator();
            initModule({ location: tp.clientTab.pages[0], title: "Reset", storeAs: "clear", tooltip: "Powerwashes StateFarm completely", button: "DELETE", clickFunction: function(){
                const userConfirmed=confirm("Are you sure you want to continue? This will clear all stored module states and keybinds.");
                if (userConfirmed) {
                    initMenu(true);
                    alert("Reset to defaults.");
                };
            },});
            initModule({ location: tp.clientTab.pages[0], title: "Debug", storeAs: "debug", tooltip: "Converts SFC into a development tool.\nExposes globalSS to the window (allowing you to manipulate many game variables directly) and also enables some extra logs.", bindLocation: tp.clientTab.pages[1], });
        tp.mainPanel.addSeparator();
        initModule({ location: tp.mainPanel, title: "Update", storeAs: "update", tooltip: "Go to the client's update page", button: "Link", clickFunction: () => GM_openInTab(downloadURL, { active: true }) });
        initModule({ location: tp.mainPanel, title: "Guide", storeAs: "documentation", tooltip: "A guide with more in-depth information on modules", button: "Link", clickFunction: () => GM_openInTab(featuresGuideURL, { active: true }) });


        tp.botPanel = new Tweakpane.Pane(); // eslint-disable-line
        tp.botPanel.title = "StateFarm Bot Control Panel";
        tp.botPanel.containerElem_.style.left = "15%";
        tp.botPanel.containerElem_.style.top = "25%";
        tp.botPanel.hidden = true;

        tp.botTabs = tp.botPanel.addTab({
            pages: [
                { title: 'Deploy' },
                { title: 'Manage' },
                { title: 'Params' },
                { title: 'Info' },
            ],
        });

        //DEPLOY STUFF
        initModule({ location: tp.botTabs.pages[0], title: "Bots Amount", storeAs: "numberBots", tooltip: "The number of bots/windows opened", slider: { min: 1, max: 18, step: 1 }, defaultValue: 1, });
        initModule({ location: tp.botTabs.pages[0], title: "Deploy", storeAs: "deployBots", tooltip: "Open the bot's windows. If only one opens, make sure you have popups allowed", button: "START BOTS!", bindLocation: tp.bottingTab.pages[1], clickFunction: function () { deployBots() }, });
        initModule({ location: tp.botTabs.pages[0], title: "Restart Bots", storeAs: "restartBots", tooltip: "Completely closes and restarts all bot instances", button: "RESTART BOTS", bindLocation: tp.bottingTab.pages[1], clickFunction: function () { broadcastToBots("kill"); setTimeout(function(){deployBots()}, 1000) }, });
        tp.botTabs.pages[0].addSeparator();
        initModule({ location: tp.botTabs.pages[0], title: "Window Width", storeAs: "botWindowWidth", tooltip: "Horizontal size of the bot's windows", slider: { min: 0, max: 10000, step: 1 }, defaultValue: 450, botParam: true, });
        initModule({ location: tp.botTabs.pages[0], title: "Window Height", storeAs: "botWindowHeight", tooltip: "Vertical size of the bot's windows", slider: { min: 0, max: 10000, step: 1 }, defaultValue: 300, botParam: true, });
        tp.botTabs.pages[0].addSeparator();
        initModule({ location: tp.botTabs.pages[0], title: "Use Names", storeAs: "useCustomNameBots", tooltip: "Use special customized names", defaultValue: true, botParam: true, });
        initModule({ location: tp.botTabs.pages[0], title: "Bot Name", storeAs: "botUsername", tooltip: "The names used by the bots", defaultValue: "ЅtateFarmer", enableConditions: [["useCustomNameBots", true]], });
        initModule({ location: tp.botTabs.pages[0], title: "AntiDupe", storeAs: "botAntiDupe", tooltip: "Prevents duplication of names with a random letter at the end", enableConditions: [["useCustomNameBots", true]], });
        initModule({ location: tp.botTabs.pages[0], title: "CopyNames", storeAs: "botCopyName", tooltip: "Copies names from other players in the lobby", enableConditions: [["useCustomNameBots", true]], });
        tp.botTabs.pages[0].addSeparator();
        initModule({ location: tp.botTabs.pages[0], title: "Use Macro", storeAs: "useBotMacro", tooltip: "Execute a macro at bot startup", defaultValue: true, botParam: true, });
        initModule({ location: tp.botTabs.pages[0], title: "Bot Macro", storeAs: "botMacro", tooltip: "The macro to be executed by the module above", defaultValue: "createPopup('success?');", botParam: true, });
        tp.botTabs.pages[0].addSeparator();
        initModule({ location: tp.botTabs.pages[0], title: "Proxy URL", storeAs: "proxyBots", tooltip: "Use random proxy urls for each bot instance", dropdown: [{ text: "Randomised", value: "randomised" }, { text: "Static", value: "static" },], defaultValue: "darkesteggshell", });
        tp.botTabs.pages[0].addSeparator();
        initModule({ location: tp.botTabs.pages[0], title: "Bot Color", storeAs: "eggColorBots", tooltip: "Sets the egg skin color of your bots", dropdown: [{ text: "Disabled", value: "disabled" }, { text: "White", value: "white" }, { text: "Light Blue", value: "lightblue" }, { text: "Light Eggshell", value: "lighteggshell" }, { text: "Eggshell", value: "eggshell" }, { text: "Dark Eggshell", value: "darkeggshell" }, { text: "Darker Eggshell", value: "darkereggshell" }, { text: "Darkest Eggshell", value: "darkesteggshell" }, { text: "Red (VIP)", value: "red" }, { text: "Purple (VIP)", value: "purple" }, { text: "Pink (VIP)", value: "pink" }, { text: "Yellow (VIP)", value: "yellow" }, { text: "Blue (VIP)", value: "blue" }, { text: "Green (VIP)", value: "green" }, { text: "Lime (VIP)", value: "lime" }, { text: "Randomised", value: "random" }], defaultValue: "darkesteggshell", });
        initModule({ location: tp.botTabs.pages[0], title: "Bot Stamp", storeAs: "autoStampBots", tooltip: "Sets the stamp of your bots", dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Target Stamp", value: "target" }, { text: "No Sign Stamp", value: "nosign" }, { text: "Question Mark Stamp?", value: "question" }, { text: "Peace Stamp", value: "peace" }, { text: "Thumbs Up Stamp", value: "thumbsup" }, { text: "Pablo Smile Stamp", value: "pablosmile" }, { text: "Randomised", value: "random" }], defaultValue: "pablosmile", });
        initModule({ location: tp.botTabs.pages[0], title: "Bot Hat", storeAs: "autoHatBots", tooltip: "Sets the hat of your bots", dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Ball Cap", value: "ballcap" }, { text: "Boat Fedora", value: "boatfedora" }, { text: "Top Hat", value: "tophat" }, { text: "Derby Hat", value: "derbyhat" }, { text: "Mountie Hat", value: "mountiehat" }, { text: "Pablo Hat", value: "pablohat" }, { text: "Randomised", value: "random" }], defaultValue: "pablohat", });
        //MANAGE STUFF
        initModule({ location: tp.botTabs.pages[1], title: "Close Bots", storeAs: "killBots", tooltip: "Closes all bot tabs & kills all bots", button: "CLOSE TABS", clickFunction: function () { broadcastToBots("kill") }, });
        initModule({ location: tp.botTabs.pages[1], title: "Refresh Pages", storeAs: "refreshBots", tooltip: "Reloads all bot tabs", button: "REFRESH", clickFunction: function () { broadcastToBots("refresh") }, });
        tp.botTabs.pages[1].addSeparator();
        initModule({ location: tp.botTabs.pages[1], title: "New Proxies", storeAs: "newProxyBots", tooltip: "Moves bots to new proxies", button: "NEW PROXIES", clickFunction: function () { broadcastToBots("newproxy") }, });
        initModule({ location: tp.botTabs.pages[1], title: "Unban All", storeAs: "unbanBots", tooltip: "Unbans all bots", button: "UNBAN BOTS", clickFunction: function () { broadcastToBots("unban") }, });
        initModule({ location: tp.botTabs.pages[1], title: "AutoUnbanBot", storeAs: "botAutoUnban", tooltip: "Automatically unbans all bots when they're banned", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "AutoLoginBot", storeAs: "botAutoLogin", tooltip: "Automatically logs bots into accounts", dropdown: [{ text: "Disabled", value: "disabled" }, { text: "When No Account", value: "noaccount" }, { text: "Always", value: "always" }], defaultValue: "disabled", botParam: true, });
        tp.botTabs.pages[1].addSeparator();
        initModule({ location: tp.botTabs.pages[1], title: "Don'tKillMe", storeAs: "botNoKillMe", tooltip: "Forces bots to ignore you", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "Don'tKillBot", storeAs: "botNoKillBots", tooltip: "Forces bots to ignore other bots", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "FollowMe", storeAs: "botFollowMe", tooltip: "semibroken", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "FollowBots", storeAs: "botFollowBots", tooltip: "semibroken", botParam: true, });
        tp.botTabs.pages[1].addSeparator();
        initModule({ location: tp.botTabs.pages[1], title: "Leave Games", storeAs: "leaveBots", tooltip: "Makes all bots leave their games", button: "LEAVE", clickFunction: function () { broadcastToBots("leave") }, });
        initModule({ location: tp.botTabs.pages[1], title: "Leave Empty", storeAs: "leaveEmptyBots", tooltip: "Makes bots leave empty games", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "AutoLeave", storeAs: "autoLeaveBots", tooltip: "Makes bots leave after the specified interval", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "Delay (s)", storeAs: "autoLeaveDelayBots", tooltip: "Interval to leave after", slider: { min: 0, max: 3600, step: 1 }, defaultValue: 300, enableConditions: [["autoLeaveBots", true]], botParam: true, });
        tp.botTabs.pages[1].addSeparator();
        initModule({ location: tp.botTabs.pages[1], title: "Spam Report", storeAs: "reportBots", tooltip: "Makes the bots report everyone in the lobby", button: "SPAM REPORT!", clickFunction: function () { broadcastToBots("report") }, });
        tp.botTabs.pages[1].addSeparator();
        initModule({ location: tp.botTabs.pages[1], title: "Join Game", storeAs: "botAutoJoin", tooltip: "Forces bots to join a game", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "Game Code", storeAs: "botJoinCode", tooltip: "The code of the game the bots will join. If not specified, they'll find a random game", defaultValue: "CODE", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "Get Code", storeAs: "getCodeBots", tooltip: "Get your current gameÄs ID", button: "Retrieve", clickFunction: function () { change("botJoinCode", GAMECODE) }, botParam: true, });
        tp.botTabs.pages[1].addSeparator();
        initModule({ location: tp.botTabs.pages[1], title: "GameType", storeAs: "autoGamemodeBots", tooltip: "The game type the bots join - ffa, kotc, etc. can be random or disabled", dropdown: [{ text: "Disabled", value: "disabled" }, { text: "FFA", value: "ffa" }, { text: "Teams", value: "teams" }, { text: "Captula", value: "captula" }, { text: "KotC", value: "kotc" }, { text: "Randomised", value: "random" }], defaultValue: "disabled", botParam: true, });
        initModule({ location: tp.botTabs.pages[1], title: "AutoRegion", storeAs: "autoRegionBots", tooltip: "The region the bots join - use, usc, etc. can be random or disabled", dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Chile", value: "santiago" }, { text: "Germany", value: "germany" }, { text: "Singapore", value: "singapore" }, { text: "Sydney", value: "sydney" }, { text: "US Central", value: "uscentral" }, { text: "US East", value: "useast" }, { text: "US West", value: "uswest" }, { text: "Randomised", value: "random" }], defaultValue: "disabled", botParam: true, });
        tp.botTabs.pages[1].addSeparator();
        initModule({ location: tp.botTabs.pages[1], title: "Select Team", storeAs: "botTeam", tooltip: "Automatically picks the bots' teams", botParam: true, dropdown: [{ text: "Disabled", value: "disabled" }, { text: "Red Team", value: "red" }, { text: "Blue Team", value: "blue" }, { text: "Random Team", value: "random" }], defaultValue: "disabled", });
        //PARAMS STUFF
        initModule({ location: tp.botTabs.pages[2], title: "DoPlay", storeAs: "botRespawn", tooltip: "Make the bots spawn", botParam: true, });
        initModule({ location: tp.botTabs.pages[2], title: "LowRes", storeAs: "botLowRes", tooltip: "Keeps resolution of the game low, reduces resources needed", botParam: true, })
        initModule({ location: tp.botTabs.pages[2], title: "RenderDelay", storeAs: "renderDelayBots", tooltip: "Adds a forced fps buffer, makes game laggier", slider: { min: 0, max: 30000, step: 10 }, defaultValue: 0, botParam: true, });
        initModule({ location: tp.botTabs.pages[2], title: "MuteGame", storeAs: "botMuteGame", tooltip: "Shuts the game up", botParam: true, })
        tp.botTabs.pages[2].addSeparator();
        initModule({ location: tp.botTabs.pages[2], title: "DoSeizure", storeAs: "botSeizure", tooltip: "Will the bots enable seizure mode?", botParam: true, enableConditions: [["botRespawn", true]], });
        tp.botTabs.pages[2].addSeparator();
        initModule({ location: tp.botTabs.pages[2], title: "DoTallChat", storeAs: "botTallChat", tooltip: "Enables the Tall Chat module for bots", botParam: true, });
        initModule({ location: tp.botTabs.pages[2], title: "DoMock", storeAs: "botMock", tooltip: "Makes the bots mock chatting players", botParam: true, });
        initModule({ location: tp.botTabs.pages[2], title: "DoAutoEZ", storeAs: "botAutoEZ", tooltip: "Makes the bots gloat about their kills", botParam: true, });
        initModule({ location: tp.botTabs.pages[2], title: "DoChAccuse", storeAs: "botCheatAccuse", tooltip: "Makes the bots accuse their killers when dying", botParam: true, });
        tp.botTabs.pages[2].addSeparator();
        initModule({ location: tp.botTabs.pages[2], title: "DoSpam", storeAs: "botSpam", tooltip: "Makes the bots spam", botParam: true, });
        initModule({ location: tp.botTabs.pages[2], title: "SpamText", storeAs: "spamChatTextBot", tooltip: "The message spammed by the bots", defaultValue: "ЅtateFarm Client On Top! ", botParam: true, });
        tp.botTabs.pages[2].addSeparator();
        initModule({ location: tp.botTabs.pages[2], title: "SelectWeapon", storeAs: "botWeapon", tooltip: "Makes the bots pick a weapon", dropdown: [{ text: "EggK-47", value: "eggk47" }, { text: "Scrambler", value: "scrambler" }, { text: "Free Ranger", value: "freeranger" }, { text: "RPEGG", value: "rpegg" }, { text: "Whipper", value: "whipper" }, { text: "Crackshot", value: "crackshot" }, { text: "Tri-Hard", value: "trihard" }, { text: "Randomised", value: "random" }], botParam: true, defaultValue: "eggk47", enableConditions: [["botRespawn", true]], });
        initModule({ location: tp.botTabs.pages[2], title: "DoMove", storeAs: "botAutoMove", tooltip: "Makes the bots move around", botParam: true, enableConditions: [["botRespawn", true]], });
        initModule({ location: tp.botTabs.pages[2], title: "DoShoot", storeAs: "botAutoShoot", tooltip: "Makes the bots shoot", tooltip: "Makes the bot autoshoot.", botParam: true, enableConditions: [["botRespawn", true]], });
        initModule({ location: tp.botTabs.pages[2], title: "DoAimbot", storeAs: "botAimbot", tooltip: "Makes the bots have aimbot", botParam: true, enableConditions: [["botRespawn", true]], });;
        initModule({ location: tp.botTabs.pages[2], title: "UseMinAccuracy", storeAs: "botAccuracy", tooltip: "Makes the bots only fire if the spread is lower than the given value", slider: { min: 0, max: 1, step: 0.05 }, defaultValue: 0, botParam: true, enableConditions: [["botRespawn", true]], });
        //INFO STUFF
        initModule({ location: tp.botTabs.pages[3], storeAs: "botOnline", tooltip: "Sex", monitor: 17.5, botParam: true, });

        if (!AUTOMATED) {
            if (!load("StateFarmConfigMainPanel") || reset===true) {
                saveConfig();
            } else {
                log("##############################################")
                tp.mainPanel.importPreset(load("StateFarmConfigMainPanel"));
                tp.botPanel.importPreset(load("StateFarmConfigBotPanel"));
                try {
                    let specialItems = load("StateFarmConfigSpecialItems"); //this is for the fucking shit that doesnt apply for NO reason!!
                    if (specialItems) {
                        specialItems.forEach(item => {
                            change(item[0], item[1]);
                            log(item[0], item[1]);
                        });
                    };
                } catch (error) {

                }
            };
        };

        updateConfig();

        setTimeout(() => {
            if (AUTOMATED) { //why after 500ms? perhaps we'll never know. maybe because it gives a visual indication that statefarm is statefarming.
                tp.mainPanel.hidden = true;
            };
            updateHiddenAndDisabled();
            let specialItems = load("StateFarmConfigSpecialItems"); //this is for the fucking shit that doesnt apply for NO reason!!
            if (specialItems) {
                specialItems.forEach(item => {
                    change(item[0], item[1]);
                    log(item[0], item[1]);
                });
            };
            //tooltip events
            unsafeWindow.document.querySelectorAll('.tp-lblv_l').forEach(label => {
                if (extract("debug") && !tooltips[label.innerText]) log("Warning: no tooltip assigned for module:", label.innerText);

                label.addEventListener('mouseenter', () => {
                    if (extract("tooltips")) {
                        tooltipElement.innerText = tooltips[label.innerText] || 'Tooltip parameter not found';
                        tooltipElement.style.opacity = '1';
                        const rect = label.getBoundingClientRect();
                        tooltipElement.style.top = `${rect.top + window.scrollY - 12}px`;
                        tooltipElement.style.left = `${rect.left + window.scrollX - tooltipElement.offsetWidth - 10}px`;
                    }
                });
                label.addEventListener('mouseleave', () => {
                    tooltipElement.style.opacity = '0';
                });
            });            
        }, 500);

        menuInitiated = reset == "init" ? "init" : true;
        const defaultSpamText = ("dsc.gg/s𝖿network: " + menuTitle + " On Top! ");

        if (extract("spamChatText").includes("On Top!")) { change("spamChatText", defaultSpamText) };
        if (extract("spamChatTextBot").includes("On Top!")) { change("spamChatTextBot", defaultSpamText) };
        if (extract("fakeMessageText").includes("On Top!")) { change("fakeMessageText", defaultSpamText) };

        makeDraggable(tp.mainPanel.containerElem_);
        makeDraggable(tp.botPanel.containerElem_);
    };
    const onContentLoaded = function () {
        log("StateFarm: initMenu()");
        initMenu("init");
        log("StateFarm: applyStylesAddElements()");
        applyStylesAddElements(); //set font and change menu cass, and other stuff to do with the page
        const intervalId1 = setInterval(every15Seconds, 15000);
        const intervalId2 = setInterval(everySecond, 1000);
        const intervalId3 = setInterval(everyDecisecond, 100);
        applyStateFarmLogo();
        const observer = new MutationObserver(applyStateFarmLogo);
        observer.observe(document.body, { subtree: true, childList: true });
    };
    //visual functions
    const createPopup = function (text, type) {
        log("Creating Popup Type:", type, "With Text:", text);
        try {
            if (extract("popups")) {
                const messageContainer = document.getElementById('message-container');
                const messages = messageContainer.getElementsByClassName(scrambledMsgEl);
                if (messages.length > 5) {
                    messageContainer.removeChild(messages[0]);
                };
                const clonedMsgElement = msgElement.cloneNode(true);
                clonedMsgElement.innerText = text;
                switch (type) {
                    case ("success"):
                        clonedMsgElement.style.border = '2px solid rgba(0, 255, 0, 0.5)'; break;
                    case ("error"):
                        clonedMsgElement.style.border = '2px solid rgba(255, 0, 0, 0.5)'; break;
                };
                clonedMsgElement.style.display = 'none';
                const messageOffset = (messages.length + 1) * 50;
                clonedMsgElement.style.bottom = messageOffset + "px";
                void clonedMsgElement.offsetWidth;
                clonedMsgElement.style.display = '';
                messageContainer.appendChild(clonedMsgElement);
                //reorder such that newest is lowest
                for (let i = messages.length - 1; i >= 0; i--) {
                    messages[i].style.bottom = (((messages.length - i) * 50) - 40) + "px";
                };
            };
        } catch (error) {
            // Handle the error and display an error message onscreen
            console.error("An error occurred:", error);
            alert("Bollocks! If you're getting this message, injection probably failed. To solve this, perform CTRL+F5 - this performs a hard reload. If this does not work, contact the developers.");
        };
    };
    const createPrompt = function(text, buttons, duration) {
        unsafeWindow.BAWK.play("kotc_zonespawn"); log(arguments);
        duration = duration || 5000;
        const promptElement = document.createElement('div');
        promptElement.innerText = text;
        promptElement.setAttribute('style', `
            position: absolute;
            left: 10px;
            top: 50%;
            transform: translateY(-50%);
            color: #fff;
            background: rgba(0, 0, 0, 0.7);
            font-weight: normal;
            padding: 10px;
            border-radius: 5px;
            box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
            border: 2px solid rgba(255, 255, 255, 0.5);
            animation: msg 0.5s forwards, msg 0.5s reverse forwards ${duration/1000}s;
            pointer-events: none;
            opacity: 0;
            transition: opacity 0.3s ease-in-out;
            font-family: 'Bahnschrift', sans-serif !important;
            font-size: 16px;
            z-index: 9999 !important;
            white-space: pre-wrap;
            width: 300px;
        `);
        const buttonContainer = document.createElement('div');
        buttonContainer.setAttribute('style', 'margin-top: 10px; pointer-events: auto; text-align: center;');

        const deleteButton = function(){
            document.body.removeChild(promptElement);
        };

        buttons = [...buttons,
            [`Dismiss (${Math.ceil(duration/1000)}s)`, () => deleteButton()]
        ];

        buttons.forEach(([buttonText, buttonFunction]) => {
            const button = document.createElement('button');
            button.innerText = buttonText;
            button.setAttribute('style', `
                background: #6c757d;
                color: #fff;
                border: none;
                padding: 5px 10px;
                margin-right: 5px;
                border-radius: 3px;
                cursor: pointer;
                font-family: 'Bahnschrift', sans-serif !important;
            `);
            button.onclick = buttonFunction;
            buttonContainer.appendChild(button);
        });
        promptElement.appendChild(buttonContainer);
        document.body.appendChild(promptElement);
        setTimeout(() => {
            promptElement.style.opacity = '1';
        }, 100);
        setTimeout(() => { 
            promptElement.style.opacity = '0';
            setTimeout(() => {
                deleteButton();
            }, 800);
         }, duration);
    };
    const createVarDataPopup = function (vardataButtonsInfo) {
        closeVardataPopup = () => {
            vardataPopup.style.opacity = '0';
            vardataOverlay.style.opacity = '0';
            setTimeout(() => {
                document.body.removeChild(vardataPopup);
                document.body.removeChild(vardataOverlay);
                reloadPage();
            }, 400);
        };
    
        //create vardataOverlay
        vardataOverlay = document.createElement('div');
        vardataOverlay.style.position = 'fixed';
        vardataOverlay.style.top = '0';
        vardataOverlay.style.left = '0';
        vardataOverlay.style.width = '100%';
        vardataOverlay.style.height = '100%';
        vardataOverlay.style.backgroundColor = 'rgba(0, 0, 0, 0.75)';
        vardataOverlay.style.zIndex = '9998';
        vardataOverlay.style.opacity = '0';
        vardataOverlay.style.transition = 'opacity 0.4s ease-in-out';
    
        //create vardataPopup
        vardataPopup = document.createElement('div');
        vardataPopup.style.position = 'fixed';
        vardataPopup.style.left = '50%';
        vardataPopup.style.top = '50%';
        vardataPopup.style.width = '40em';
        vardataPopup.style.transform = 'translate(-50%, -50%)';
        vardataPopup.style.color = '#fff';
        vardataPopup.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
        vardataPopup.style.padding = '15px';
        vardataPopup.style.borderRadius = '5px';
        vardataPopup.style.boxShadow = '0 2px 10px rgba(0, 0, 0, 0.2)';
        vardataPopup.style.border = '2px solid rgba(255, 255, 255, 0.5)';
        vardataPopup.style.pointerEvents = 'auto';
        vardataPopup.style.opacity = '0'; // Start invisible for fade-in effect
        vardataPopup.style.transition = 'opacity 0.4s ease-in-out'; // Fade-in transition
        vardataPopup.style.fontFamily = 'Bahnschrift, sans-serif';
        vardataPopup.style.fontSize = '16px';
        vardataPopup.style.zIndex = '9999';
        vardataPopup.style.whiteSpace = 'pre-wrap';
    
        //set vardataPopup content
        const title = "Valid VarData for this hash could not be retrieved.";
        const message = `This could be due to a conflicting script or StateFarm Client is out of date.<br>
<strong>Why am I seeing this?</strong>
StateFarm Client was unable to retrieve matching VarData from GitHub. Here are some common reasons for this happening:<br>
1. Multiple scripts are running. This is usually the most common reason.
2. There are multiple userscript managers. If you're using ViolentMonkey, check if Tampermonkey is installed and also affecting the site.<br>
<strong>What is VarData?</strong>
Shell Shockers uses obfuscation to protect its code. This makes the names of all the variables scrambled every update. VarData is an automatically generated JSON file that restores some information to make mods possible. It is maintained by the StateFarm dev team and hosted on GitHub.<br>
<strong>How do I generate VarData?</strong>
You can generate VarData by using the command "sf.vardata" in the StateFarm Network Discord bot channel.
<a href="${discordURL}" target="_blank" style="color: #1944ff; text-decoration: underline; font-size: inherit;">Join the StateFarm Network Discord server</a> to generate VarData!`;
        const message2 = `<br>Alternatively, if you know what you're doing you can enable one of these options:`;
        const image = `<img src='${itsOverURL}' style='width: 20%; height: 20%; margin-right: 15px; vertical-align: middle;'>`;
        vardataPopup.innerHTML = `${image}<strong>${title}</strong><br><small style="color: rgba(255, 255, 255, 0.7); font-size: 14px;">Hash: ${hash}</small><br><br>${message}<br>
                           <label for="vardataInput">Enter VarData:</label>
                           <div style="display: flex; align-items: center;">
                               <input type="text" id="vardataInput" style="flex: 1; padding: 5px; width: 250px; border: 1px solid rgba(255, 255, 255, 0.5); background-color: rgba(255, 255, 255, 0.1); color: #fff; border-radius: 5px; margin-right: 10px;">
                               <button id="submitVarData" style="padding: 5px 15px; background-color: rgba(255, 255, 255, 0.1); color: #fff; border: 1px solid rgba(255, 255, 255, 0.5); border-radius: 5px; cursor: pointer; transition: background-color 0.2s;">GO</button>
                           </div>${message2}`;
    
        //create buttons
        const vardataButtonContainer = document.createElement('div');
        vardataButtonContainer.style.display = 'flex';
        vardataButtonContainer.style.justifyContent = 'space-between';
        vardataButtonContainer.style.marginTop = '10px';
    
        vardataButtonsInfo.forEach(({ id, text, action }) => {
            const button = document.createElement('button');
            button.id = id;
            button.innerHTML = text;
            button.style.padding = '5px 10px';
            button.style.backgroundColor = 'rgba(255, 255, 255, 0.1)';
            button.style.color = '#fff';
            button.style.border = '1px solid rgba(255, 255, 255, 0.5)';
            button.style.borderRadius = '5px';
            button.style.cursor = 'pointer';
            button.style.transition = 'background-color 0.2s';
            button.style.flex = '1';
            button.style.marginRight = '10px';
            button.style.fontSize = '12px';
            button.style.whiteSpace = 'pre-wrap';
        
            button.addEventListener('click', action);
            button.addEventListener('mouseenter', () => button.style.backgroundColor = 'rgba(255, 255, 255, 0.3)');
            button.addEventListener('mouseleave', () => button.style.backgroundColor = 'rgba(255, 255, 255, 0.1)');
        
            vardataButtonContainer.appendChild(button);
        });
        
        vardataPopup.appendChild(vardataButtonContainer);

        const setButtonState = function (buttonId, isEnabled) {
            const button = unsafeWindow.document.getElementById(buttonId);
            if (button) {
                button.disabled = !isEnabled;
                button.style.opacity = isEnabled ? '1' : '0.5';
                button.style.pointerEvents = isEnabled ? 'auto' : 'none';
            }
        };
        
        (setTimeout(() => {
            vardataButtonsInfo.forEach(({ id, enabled }) => {
                setButtonState(id, enabled);
            });
        }, 200));

        //create checkbox
        const vardataCheckboxContainer = document.createElement('div');
        vardataCheckboxContainer.style.display = 'flex';
        vardataCheckboxContainer.style.justifyContent = 'center';
        vardataCheckboxContainer.style.alignItems = 'center';
        vardataCheckboxContainer.style.marginTop = '15px';
        vardataCheckboxContainer.style.fontSize = '16px';
    
        const checkbox = document.createElement('input');
        checkbox.type = 'checkbox';
        checkbox.id = 'rememberCheckbox';
        checkbox.style.display = 'none';
    
        const customCheckbox = document.createElement('span');
        customCheckbox.style.width = '20px';
        customCheckbox.style.height = '20px';
        customCheckbox.style.display = 'inline-block';
        customCheckbox.style.backgroundColor = 'rgba(255, 255, 255, 0.1)';
        customCheckbox.style.border = '1px solid rgba(255, 255, 255, 0.5)';
        customCheckbox.style.borderRadius = '5px';
        customCheckbox.style.marginRight = '8px';
        customCheckbox.style.cursor = 'pointer';
    
        customCheckbox.addEventListener('click', () => {
            checkbox.checked = !checkbox.checked;
            change("vardataType", checkbox.checked ? 2 : 1);
            customCheckbox.style.backgroundColor = checkbox.checked ? 'rgba(255, 255, 255, 0.8)' : 'rgba(255, 255, 255, 0.1)';
        });
    
        vardataCheckboxContainer.appendChild(customCheckbox);
        vardataCheckboxContainer.appendChild(checkbox);
        vardataCheckboxContainer.appendChild(document.createTextNode('Remember until next hash'));
        vardataPopup.appendChild(vardataCheckboxContainer);
    
        document.body.appendChild(vardataOverlay);
        document.body.appendChild(vardataPopup);

        //add inputs stuff
        const input = document.getElementById('vardataInput');
        const submitButton = document.getElementById('submitVarData');

        submitButton.addEventListener('click', () => {
            const inputValue = input.value;

            const error = function () {
                createPopup("Inputted VarData isn't valid.", "error");
            };
            
            try {
                let converted = JSON.parse(inputValue);
                if (converted.vars && converted.checksum) {
                    change("vardataCustom", inputValue);
                    change("vardataFallback", 4);
                    change("vardataType", 1); //custom isnt consistent enough
                    closeVardataPopup();
                } else {
                    error();
                };
            } catch (e) {
                error();
            }
        });

        input.addEventListener('keypress', (event) => {
            if (event.key === 'Enter') {
                submitButton.click();
            }
        });
    
        //fade anims
        setTimeout(() => {
            vardataOverlay.style.opacity = '1';
            vardataPopup.style.opacity = '1';
        }, 10);
    };

    //StateFarmChat functions
    const sfChatUsernameSet = function () {
        let tagAdded = `[Shell] ${extract("sfChatUsername")}`;
        if (sfChatUsername != tagAdded && sfChatIframe != undefined) {
            sfChatUsername = tagAdded; log(sfChatUsername);
            sfChatIframe.contentWindow.postMessage("SFCHAT-UPDATE" + JSON.stringify({ name: sfChatUsername }), "*");
        };
    };
    const startStateFarmChat = function (startHidden) {
        //UnsafewindowVars
        const makeChatDragable = function (element) {
            if (element.getAttribute("drag-true") != "true") {
                element.addEventListener("mousedown", function (e) {
                    let offsetX = e.clientX - parseInt(window.getComputedStyle(this).left);
                    let offsetY = e.clientY - parseInt(window.getComputedStyle(this).top);
                    function mouseMoveHandler(e) {
                        let newX = e.clientX - offsetX;
                        let newY = e.clientY - offsetY;
                        if (newX >= 0 && newX + element.getBoundingClientRect().width <= window.innerWidth) {
                            element.style.left = newX + "px";
                        }
                        if (newY >= 0 && newY + element.getBoundingClientRect().height <= window.innerHeight) {
                            element.style.top = newY + "px";
                        }
                    }

                    function reset() {
                        window.removeEventListener("mousemove", mouseMoveHandler);
                        window.removeEventListener("mouseup", reset);
                    }

                    window.addEventListener("mousemove", mouseMoveHandler);
                    window.addEventListener("mouseup", reset);
                });

                element.setAttribute("drag-true", "true");
            };
        };

        sfChatContainer = document.createElement("div");
        sfChatContainer.style.padding = "1px";
        let title = document.createElement("p");
        title.style.fontSize = "medium";
        title.style.color = "#D6D6D6";
        title.innerHTML = "StateFarm Chat";
        sfChatContainer.appendChild(title);
        sfChatContainer.style.backgroundColor = "#555";
        sfChatContainer.style.position = "absolute";
        sfChatContainer.style.borderRadius = "10px";
        sfChatContainer.style.textAlign = "center";
        sfChatContainer.style.top = "20px";
        sfChatContainer.style.left = "20px";
        sfChatContainer.style.zIndex = 100000000;
        if (startHidden){
            sfChatContainer.style.display = 'none';
        }

        const sendSettings = function () {
            let settings = GM_getValue("SFCHAT-SETTINGS");
            if (settings) {
                sfChatIframe.contentWindow.postMessage("SFCHAT-SETTINGS" + settings, "*");
            } else {
                sfChatIframe.contentWindow.postMessage("SFCHAT-SETTINGS", "*");
            };
        };

        makeChatDragable(sfChatContainer);
        sfChatIframe = document.createElement("iframe");
        sfChatIframe.setAttribute(
            "src", sfChatURL
        );
        sfChatIframe.id = "sfChat-iframe";
        sfChatIframe.setAttribute("style", "width: 600px; height:700px; z-index: 10000;");
        sfChatContainer.appendChild(sfChatIframe);
        document.getElementsByTagName("body")[0].appendChild(sfChatContainer);

        const startTimeout = setTimeout(function () {
            log("settings");
            sendSettings();
            let nameChange = setTimeout(function () {
                sfChatUsername = `[Shell] ${extract("sfChatUsername")}`;
                sfChatIframe.contentWindow.postMessage("SFCHAT-UPDATE" + JSON.stringify({ name: sfChatUsername }), "*");
            }, 500);
        }, 1000);

        unsafeWindow.addEventListener("message", (e) => {
            if (typeof e.data == "string"){
                if (e.data.startsWith("SFCHAT-UPDATE")) {
                    GM_setValue("SFCHAT-SETTINGS", e.data.replace(/SFCHAT-UPDATE/gm, ""));
                }
                if (e.data.startsWith("SFCHAT-REQUEST")) {
                    sendSettings();
                };
                if (e.data.startsWith("SFCHAT-MESSAGE")) {
                    let stringMessage = e.data.replace(/SFCHAT-MESSAGE/gm, "");
                    let message = JSON.parse(stringMessage);
                    if (extract("sfChatNotifications") && message.user && message.message && (sfChatContainer.style.display == "none")){
                        if (message.message.length <= 50){
                            createPopup(message.user.name + ": " + message.message);
                        } else {
                            createPopup(message.user.name + ": " + message.message.substring(0, 50) + "...");
                        }
                        if (extract("sfChatNotificationSound")){
                            unsafeWindow.BAWK.play("grenade_cellphone");
                        };
                    };

                    if (extract("sfChatInvitations")) {
                        let uppercaseMsg = message.message.toUpperCase();
                        const findCode = (input) => {
                            const allMatches = input.match(/(?:[A-Z0-9]{7})/g);
                            if (allMatches) {
                                for (const match of allMatches) {
                                    if (/[A-Z]/.test(match) && /\d/.test(match)) {
                                        return match;
                                    }
                                }
                            }
                            return null;
                        };
                        let foundCode = findCode(uppercaseMsg);
                        if (foundCode) {
                            createPrompt(`INVITE! User "${message.user.name}" has invited you to join game "${foundCode}"! (via SFChat)`, [
                                ['JOIN', () => {
                                    change("leaveGame");
                                    setTimeout(() => {
                                        vueApp.externPlayObject(
                                            2,
                                            vueApp.currentGameType,
                                            vueApp.playerName,
                                            '',
                                            foundCode,
                                        );
                                    }, 500);
                                }]
                            ], 10000);
                        };
                    };
                };
            };
        });
    };

    const applyStylesAddElements = function (themeToApply = "null") {
        const head = document.head || document.getElementsByTagName('head').pages[0];

        if (AUTOMATED) {
            automatedBorder = document.createElement('div');
            automatedBorder.setAttribute('id', 'automated-border');
            document.body.appendChild(automatedBorder);

            const automatedBorderStyle = `
                position: fixed;
                top: 0;
                left: 0;
                width: 100%;
                height: 100%;
                border: 5px solid rgba(255, 0, 0, 1);
                pointer-events: none;
                z-index: 999999999;
            `;
            automatedBorder.style.cssText = automatedBorderStyle;
        };

        //menu customisation (apply font, button widths, adjust checkbox right slightly, make menu appear on top, add anim to message)
        const styleElement = document.createElement('style');
        styleElement.textContent = `
            @font-face {
                font-family: "Bahnschrift";
                src: url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.eot");
                src: url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.eot?#iefix")format("embedded-opentype"),
                url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.woff2")format("woff2"),
                url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.woff")format("woff"),
                url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.ttf")format("truetype"),
                url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.svg#Bahnschrift")format("svg");
            }
            .tp-dfwv, .tp-sglv_i, .tp-rotv_t, .tp-fldv_t, .tp-ckbv_l, .tp-txtv_i, .tp-lblv_l, .tp-tbiv_t, .coords, .gameinfo, .playerstats, .playerinfo, .automated {
                font-family: 'Bahnschrift', sans-serif !important;
                font-size: 16px;
                z-index: 9999 !important;
            }
            .tp-rotv_m, .tp-fldv_m {
                display: none;
            }
            .tp-dfwv {
                min-width: 300px;
            }
            .tp-rotv_t {
                cursor: move;
                user-select: none;
            }
            .tp-tbiv_t {
                font-family: 'Bahnschrift';
                font-size: 13px;
            }
            .tp-lblv_v, .tp-lstv, .tp-btnv_b, .tp-btnv_t {
                font-family: 'Bahnschrift';
                font-size: 12px;
            }
            .tp-mllv {
                font-family: 'Bahnschrift';
                font-size: 12px;
                letter-spacing: -1px;
                width: 290px;
                margin-left: -130px !important;
            }
            .tp-mllv_i::-webkit-scrollbar-thumb {
                background-color: #888; /* Adjust the color as needed */
                border: 2px solid #555; /* Change the color of the border and adjust the width as needed */
            }
            .tp-mllv_i::-webkit-scrollbar-track {
                background-color: #000; /* Change the color as needed */
            }
            .tp-lblv_l {
                font-size: 14px;
                letter-spacing: -1px;
            }
            .tp-btnv {
                width: 100px;
                margin-left: 60px !important;
            }
            .tp-ckbv_w {
                margin-left: 4px !important;
            }
            .tp-dfwv, .tp-rotv, .tp-rotv_c, .tp-fldv, .tp-fldv_c, .tp-lblv, .tp-lstv, .tp-btnv, .tp-sldv {
                z-index: 99999 !important;
                white-space: nowrap !important;
            }
            @keyframes msg {
                from {
                    transform: translate(-120%, 0);
                    opacity: 0;
                }
                to {
                    transform: none;
                    opacity: 1;
                }
            }
        `;

        document.head.appendChild(styleElement);
        applyTheme();

        //initiate message div and css and shit
        msgElement = document.createElement('div'); // create the element directly
        scrambledMsgEl = getScrambled();
        msgElement.classList.add(scrambledMsgEl);
        msgElement.setAttribute('style', `
            position: absolute;
            left: 10px;
            color: #fff;
            background: rgba(0, 0, 0, 0.7);
            font-weight: normal;
            padding: 10px;
            border-radius: 5px;
            box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
            border: 2px solid rgba(255, 255, 255, 0.5);
            animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
            pointer-events: none;
            opacity: 0;
            transition: opacity 0.3s ease-in-out;
            font-family: 'Bahnschrift', sans-serif !important;
            font-size: 16px;
            z-index: 9999 !important;
        `);
        document.body.appendChild(msgElement);
        msgElement.style.display = 'none';
        const messageContainer = document.createElement('div'); //so it can be cloned. i think.
        messageContainer.id = 'message-container';
        document.body.appendChild(messageContainer);
        //initiate tooltip div and css and shit
        tooltipElement = document.createElement('div');
        tooltipElement.style.cssText = `
            position: absolute;
            color: #fff;
            background: rgba(0, 0, 0, 0.7);
            font-weight: normal;
            padding: 10px;
            border-radius: 5px;
            box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
            border: 2px solid rgba(255, 255, 255, 0.5);
            animation: fadeIn 0.5s forwards, fadeOut 0.5s reverse forwards 3s;
            pointer-events: none;
            opacity: 0;
            transition: opacity 0.3s ease-in-out;
            font-family: 'Bahnschrift', sans-serif !important;
            font-size: 16px;
            z-index: 9999999 !important;
            max-width: 300px;
            word-wrap: break-word;
        `;
        document.body.appendChild(tooltipElement);
        //initiate coord div and css and shit
        coordElement = document.createElement('div'); // create the element directly
        coordElement.classList.add('coords');
        coordElement.setAttribute('style', `
            position: fixed;
            top: 0px;
            left: 0px;
            height: auto;
            max-height: 30px;
            min-height: 30px;
            text-wrap: nowrap;
            color: #fff;
            background: rgba(0, 0, 0, 0.6);
            font-weight: bolder;
            padding: 2px;
            border-radius: 5px;
            box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
            border: 2px solid rgba(255, 255, 255, 0.5);
            z-index: 999999;
        `);
        document.body.appendChild(coordElement);
        coordElement.style.display = 'none';
        //initiate game info div and css and shit
        gameInfoElement = document.createElement('div'); // create the element directly
        gameInfoElement.classList.add('gameinfo');
        gameInfoElement.setAttribute('style', `
            position: fixed;
            bottom: 0px;
            left: 0px;
            height: auto;
            max-height: 30px;
            min-height: 30px;
            text-wrap: nowrap;
            color: #fff;
            background: rgba(0, 0, 0, 0.6);
            font-weight: bolder;
            padding: 2px;
            border-radius: 5px;
            box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
            border: 2px solid rgba(255, 255, 255, 0.5);
            z-index: 999999;
        `);
        document.body.appendChild(gameInfoElement);
        gameInfoElement.style.display = 'none';
        //initiate hp div and css and shit
        playerstatsElement = document.createElement('div'); // create the element directly
        playerstatsElement.classList.add('playerstats');
        playerstatsElement.setAttribute('style', `
            position: absolute;
            top: 20px;
            left: 280px;
            height: auto;
            min-height: 30px;
            text-wrap: nowrap;
            color: #fff;
            background: rgba(0, 0, 0, 0.6);
            font-weight: bolder;
            padding: 10px;
            border-radius: 5px;
            box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
            border: 2px solid rgba(255, 255, 255, 0.5);
            z-index: 999999;
        `);
        document.body.appendChild(playerstatsElement);
        playerstatsElement.style.display = 'none';
        //initiate player info div and css and shit
        playerinfoElement = document.createElement('div'); // create the element directly
        playerinfoElement.classList.add('playerinfo');
        playerinfoElement.setAttribute('style', `
            position: absolute;
            top: 80%;
            left: 90%;
            height: auto;
            max-height: 102;
            text-wrap: nowrap;
            color: #fff;
            background: rgba(0, 0, 0, 0.6);
            font-weight: bolder;
            padding: 10px;
            border-radius: 5px;
            box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
            border: 2px solid rgba(255, 255, 255, 0.5);
            z-index: 999999;
        `);
        document.body.appendChild(playerinfoElement);
        playerinfoElement.style.display = 'none';
        //initiate first use div and css and shit
        firstUseElement = document.createElement('div'); // create the element directly
        firstUseElement.classList.add('firstuse');
        firstUseElement.setAttribute('style', `
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background-color: rgba(0, 0, 0, 0.8);
            z-index: 99999999;
            display: flex;
            justify-content: center;
            align-items: center;
        `);
        document.body.appendChild(firstUseElement);
        firstUseElement.style.display = 'none';
        //initiate bloom indicator div and css and shit
        redCircle = document.createElement('div');
        redCircle.style.position = 'fixed';
        redCircle.style.width = '5px';
        redCircle.style.height = '5px';
        redCircle.style.borderRadius = '50%';
        redCircle.style.backgroundColor = 'red';
        redCircle.style.transform = 'translate(-50%, -50%)';
        document.body.appendChild(redCircle);
        //initiate minangle indicator div and css and shit
        minangleCircle = document.createElement('div');
        minangleCircle.style.position = 'fixed';
        minangleCircle.style.borderRadius = '100%';
        minangleCircle.style.border = 'thin solid red'
        minangleCircle.style.transform = 'translate(50%, 50%)';
        minangleCircle.style.pointerEvents = 'none';
        document.body.appendChild(minangleCircle);

        if (load("HUD-Positions") == null) {
            hudElementPositions.coordElement = { top: coordElement.getBoundingClientRect().top, left: coordElement.getBoundingClientRect().left };
            hudElementPositions.gameInfoElement = { top: gameInfoElement.getBoundingClientRect().top, left: gameInfoElement.getBoundingClientRect().left };
            hudElementPositions.playerstatsElement = { top: playerstatsElement.getBoundingClientRect().top, left: playerstatsElement.getBoundingClientRect().left };
            hudElementPositions.playerinfoElement = { top: playerinfoElement.getBoundingClientRect().top, left: playerinfoElement.getBoundingClientRect().left };
            save("HUD-Positions", hudElementPositions);
        } else {
            hudElementPositions = load("HUD-Positions");

            coordElement.style.top = hudElementPositions.coordElement.top + "px";
            gameInfoElement.style.top = hudElementPositions.gameInfoElement.top + "px";
            playerstatsElement.style.top = hudElementPositions.playerstatsElement.top + "px";
            playerinfoElement.style.top = hudElementPositions.playerinfoElement.top + "px";

            coordElement.style.left = hudElementPositions.coordElement.left + "px";
            gameInfoElement.style.left = hudElementPositions.gameInfoElement.left + "px";
            playerstatsElement.style.left = hudElementPositions.playerstatsElement.left + "px";
            playerinfoElement.style.left = hudElementPositions.playerinfoElement.left + "px";
        };
    };

    const makeDraggable = function (element, notMenu) {
        if (element) {
            let offsetX, offsetY;
            element.addEventListener('mousedown', function (e) {
                const dragElement = function (e) {
                    const x = (e.clientX - offsetX) / unsafeWindow.innerWidth * 100;
                    const y = (e.clientY - offsetY) / unsafeWindow.innerHeight * 100;
                    const maxX = 100 - (element.offsetWidth / unsafeWindow.innerWidth * 100);
                    const maxY = 100 - (element.offsetHeight / unsafeWindow.innerHeight * 100);
                    element.style.left = `${Math.max(0, Math.min(x, maxX))}%`;
                    element.style.top = `${Math.max(0, Math.min(y, maxY))}%`;
                };
                if (notMenu || e.target.classList.contains('tp-rotv_t')) {
                    offsetX = e.clientX - element.getBoundingClientRect().left;
                    offsetY = e.clientY - element.getBoundingClientRect().top;
                    document.addEventListener('mousemove', dragElement);
                    document.addEventListener('mouseup', function () {
                        document.removeEventListener('mousemove', dragElement);
                    });
                    e.preventDefault(); // Prevent text selection during drag
                };
            });
        };
    };

    const makeHudElementDragable = function (element) {
        if (element.getAttribute("drag-true") != "true") {
            element.addEventListener("mousedown", function (e) {
                let offsetX = e.clientX - parseInt(window.getComputedStyle(this).left);
                let offsetY = e.clientY - parseInt(window.getComputedStyle(this).top);

                function mouseMoveHandler(e) {
                    let newX = e.clientX - offsetX;
                    let newY = e.clientY - offsetY;
                    if (newX >= 0 && newX + element.getBoundingClientRect().width <= window.innerWidth) {
                        element.style.left = newX + "px";
                    };
                    if (newY >= 0 && newY + element.getBoundingClientRect().height <= window.innerHeight) {
                        element.style.top = newY + "px";
                    };
                };

                function reset() {
                    window.removeEventListener("mousemove", mouseMoveHandler);
                    window.removeEventListener("mouseup", reset);

                    //saves new positions
                    hudElementPositions.coordElement = { "top": coordElement.getBoundingClientRect().top, "left": coordElement.getBoundingClientRect().left };
                    hudElementPositions.gameInfoElement = { "top": gameInfoElement.getBoundingClientRect().top, "left": gameInfoElement.getBoundingClientRect().left };
                    hudElementPositions.playerstatsElement = { "top": playerstatsElement.getBoundingClientRect().top, "left": playerstatsElement.getBoundingClientRect().left };
                    hudElementPositions.playerinfoElement = { "top": playerinfoElement.getBoundingClientRect().top, "left": playerinfoElement.getBoundingClientRect().left };
                    save("HUD-Positions", hudElementPositions);
                };

                window.addEventListener("mousemove", mouseMoveHandler);
                window.addEventListener("mouseup", reset);
            });

            element.setAttribute("drag-true", "true");
        };
    };

    const applyTheme = function (setTheme) {
        setTheme = (setTheme || extract("themeType") || "defaultTheme");
        let rootTheme
        switch (setTheme) {
            case ("defaultTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(230, 7%, 17%, 1.00);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.2);
                --tp-button-background-color: hsla(230, 7%, 70%, 1.00);
                --tp-button-background-color-active: hsla(230, 7%, 85%, 1.00);
                --tp-button-background-color-focus: hsla(230, 7%, 80%, 1.00);
                --tp-button-background-color-hover: hsla(230, 7%, 75%, 1.00);
                --tp-button-foreground-color: hsla(230, 7%, 17%, 1.00);
                --tp-container-background-color: hsla(230, 7%, 75%, 0.10);
                --tp-container-background-color-active: hsla(230, 7%, 75%, 0.25);
                --tp-container-background-color-focus: hsla(230, 7%, 75%, 0.20);
                --tp-container-background-color-hover: hsla(230, 7%, 75%, 0.15);
                --tp-container-foreground-color: hsla(230, 7%, 75%, 1.00);
                --tp-groove-foreground-color: hsla(230, 7%, 75%, 0.10);
                --tp-input-background-color: hsla(230, 7%, 75%, 0.10);
                --tp-input-background-color-active: hsla(230, 7%, 75%, 0.25);
                --tp-input-background-color-focus: hsla(230, 7%, 75%, 0.20);
                --tp-input-background-color-hover: hsla(230, 7%, 75%, 0.15);
                --tp-input-foreground-color: hsla(230, 7%, 75%, 1.00);
                --tp-label-foreground-color: hsla(230, 7%, 75%, 0.70);
                --tp-monitor-background-color: hsla(230, 7%, 0%, 0.20);
                --tp-monitor-foreground-color: hsla(230, 7%, 75%, 0.70);`; break;
            case ("icebergTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(230, 20%, 11%, 1.00);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.2);
                --tp-button-background-color: hsla(230, 10%, 80%, 1.00);
                --tp-button-background-color-active: hsla(230, 10%, 95%, 1.00);
                --tp-button-background-color-focus: hsla(230, 10%, 90%, 1.00);
                --tp-button-background-color-hover: hsla(230, 10%, 85%, 1.00);
                --tp-button-foreground-color: hsla(230, 20%, 11%, 1);
                --tp-container-background-color: hsla(230, 25%, 16%, 1.00);
                --tp-container-background-color-active: hsla(230, 25%, 31%, 1.00);
                --tp-container-background-color-focus: hsla(230, 25%, 26%, 1.00);
                --tp-container-background-color-hover: hsla(230, 25%, 21%, 1.00);
                --tp-container-foreground-color: hsla(230, 10%, 80%, 1.00);
                --tp-groove-foreground-color: hsla(230, 20%, 8%, 1.00);
                --tp-input-background-color: hsla(230, 20%, 8%, 1.00);
                --tp-input-background-color-active: hsla(230, 28%, 23%, 1.00);
                --tp-input-background-color-focus: hsla(230, 28%, 18%, 1.00);
                --tp-input-background-color-hover: hsla(230, 20%, 13%, 1.00);
                --tp-input-foreground-color: hsla(230, 10%, 80%, 1.00);
                --tp-label-foreground-color: hsla(230, 12%, 48%, 1.00);
                --tp-monitor-background-color: hsla(230, 20%, 8%, 1.00);
                --tp-monitor-foreground-color: hsla(230, 12%, 48%, 1.00);`; break;
            case ("jetblackTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(0, 0%, 0%, 1.00);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.2);
                --tp-button-background-color: hsla(0, 0%, 70%, 1.00);
                --tp-button-background-color-active: hsla(0, 0%, 85%, 1);
                --tp-button-background-color-focus: hsla(0, 0%, 80%, 1.00);
                --tp-button-background-color-hover: hsla(0, 0%, 75%, 1.00);
                --tp-button-foreground-color: hsla(0, 0%, 0%, 1.00);
                --tp-container-background-color: hsla(0, 0%, 10%, 1.00);
                --tp-container-background-color-active: hsla(0, 0%, 25%, 1.00);
                --tp-container-background-color-focus: hsla(0, 0%, 20%, 1.00);
                --tp-container-background-color-hover: hsla(0, 0%, 15%, 1.00);
                --tp-container-foreground-color: hsla(0, 0%, 50%, 1.00);
                --tp-groove-foreground-color: hsla(0, 0%, 10%, 1.00);
                --tp-input-background-color: hsla(0, 0%, 10%, 1.00);
                --tp-input-background-color-active: hsla(0, 0%, 25%, 1.00);
                --tp-input-background-color-focus: hsla(0, 0%, 20%, 1.00);
                --tp-input-background-color-hover: hsla(0, 0%, 15%, 1.00);
                --tp-input-foreground-color: hsla(0, 0%, 70%, 1.00);
                --tp-label-foreground-color: hsla(0, 0%, 50%, 1.00);
                --tp-monitor-background-color: hsla(0, 0%, 8%, 1.00);
                --tp-monitor-foreground-color: hsla(0, 0%, 48%, 1.00);`; break;
            case ("lightTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(230, 5%, 90%, 1.00);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.10);
                --tp-button-background-color: hsla(230, 7%, 75%, 1.00);
                --tp-button-background-color-active: hsla(230, 7%, 60%, 1.00);
                --tp-button-background-color-focus: hsla(230, 7%, 65%, 1.00);
                --tp-button-background-color-hover: hsla(230, 7%, 70%, 1.00);
                --tp-button-foreground-color: hsla(230, 10%, 30%, 1.00);
                --tp-container-background-color: hsla(230, 15%, 30%, 0.20);
                --tp-container-background-color-active: hsla(230, 15%, 30%, 0.32);
                --tp-container-background-color-focus: hsla(230, 15%, 30%, 0.28);
                --tp-container-background-color-hover: hsla(230, 15%, 30%, 0.24);
                --tp-container-foreground-color: hsla(230, 10%, 30%, 1.00);
                --tp-groove-foreground-color: hsla(230, 15%, 30%, 0.10);
                --tp-input-background-color: hsla(230, 15%, 30%, 0.10);
                --tp-input-background-color-active: hsla(230, 15%, 30%, 0.22);
                --tp-input-background-color-focus: hsla(230, 15%, 30%, 0.18);
                --tp-input-background-color-hover: hsla(230, 15%, 30%, 0.14);
                --tp-input-foreground-color: hsla(230, 10%, 30%, 1.00);
                --tp-label-foreground-color: hsla(230, 10%, 30%, 0.70);
                --tp-monitor-background-color: hsla(230, 15%, 30%, 0.10);
                --tp-monitor-foreground-color: hsla(230, 10%, 30%, 0.50);`; break;
            case ("retroTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(40, 3%, 90%, 1.00);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.30);
                --tp-button-background-color: hsla(40, 3%, 70%, 1.00);
                --tp-button-background-color-active: hsla(40, 3%, 55%, 1.00);
                --tp-button-background-color-focus: hsla(40, 3%, 60%, 1.00);
                --tp-button-background-color-hover: hsla(40, 3%, 65%, 1.00);
                --tp-button-foreground-color: hsla(40, 3%, 20%, 1.00);
                --tp-container-background-color: hsla(40, 3%, 70%, 1.00);
                --tp-container-background-color-active: hsla(40, 3%, 55%, 1.00);
                --tp-container-background-color-focus: hsla(40, 3%, 60%, 1.00);
                --tp-container-background-color-hover: hsla(40, 3%, 65%, 1.00);
                --tp-container-foreground-color: hsla(40, 3%, 20%, 1.00);
                --tp-groove-foreground-color: hsla(40, 3%, 40%, 1.00);
                --tp-input-background-color: hsla(120, 3%, 20%, 1.00);
                --tp-input-background-color-active: hsla(120, 3%, 35%, 1.00);
                --tp-input-background-color-focus: hsla(120, 3%, 30%, 1.00);
                --tp-input-background-color-hover: hsla(120, 3%, 25%, 1.00);
                --tp-input-foreground-color: hsla(120, 40%, 60%, 1.00);
                --tp-label-foreground-color: hsla(40, 3%, 50%, 1.00);
                --tp-monitor-background-color: hsla(120, 3%, 20%, 1.00);
                --tp-monitor-foreground-color: hsla(120, 40%, 60%, 0.80);`; break;
            case ("translucentTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(0, 0%, 10%, 0.80);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.20);
                --tp-button-background-color: hsla(0, 0%, 80%, 1.00);
                --tp-button-background-color-active: hsla(0, 0%, 100%, 1.00);
                --tp-button-background-color-focus: hsla(0, 0%, 95%, 1.00);
                --tp-button-background-color-hover: hsla(0, 0%, 85%, 1.00);
                --tp-button-foreground-color: hsla(0, 0%, 0%, 0.80);
                --tp-container-background-color: hsla(0, 0%, 0%, 0.30);
                --tp-container-background-color-active: hsla(0, 0%, 0%, 0.60);
                --tp-container-background-color-focus: hsla(0, 0%, 0%, 0.50);
                --tp-container-background-color-hover: hsla(0, 0%, 0%, 0.40);
                --tp-container-foreground-color: hsla(0, 0%, 100%, 0.50);
                --tp-groove-foreground-color: hsla(0, 0%, 0%, 0.20);
                --tp-input-background-color: hsla(0, 0%, 0%, 0.30);
                --tp-input-background-color-active: hsla(0, 0%, 0%, 0.60);
                --tp-input-background-color-focus: hsla(0, 0%, 0%, 0.50);
                --tp-input-background-color-hover: hsla(0, 0%, 0%, 0.40);
                --tp-input-foreground-color: hsla(0, 0%, 100%, 0.50);
                --tp-label-foreground-color: hsla(0, 0%, 100%, 0.50);
                --tp-monitor-background-color: hsla(0, 0%, 0%, 0.30);
                --tp-monitor-foreground-color: hsla(0, 0%, 100%, 0.30);`; break;
            case ("statefarmerTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(0, 80%, 40%, 1.00);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.2);
                --tp-button-background-color: hsla(0, 0%, 100%, 1.00);
                --tp-button-background-color-active: hsla(0, 0%, 85%, 1.00);
                --tp-button-background-color-focus: hsla(0, 0%, 90%, 1.00);
                --tp-button-background-color-hover: hsla(0, 0%, 95%, 1.00);
                --tp-button-foreground-color: hsla(230, 20%, 11%, 1.00);
                --tp-container-background-color: hsla(0, 0%, 0%, 0.20);
                --tp-container-background-color-active: hsla(0, 0%, 0%, 0.35);
                --tp-container-background-color-focus: hsla(0, 0%, 0%, 0.30);
                --tp-container-background-color-hover: hsla(0, 0%, 0%, 0.25);
                --tp-container-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-groove-foreground-color: hsla(0, 0%, 0%, 0.50);
                --tp-input-background-color: hsla(0, 0%, 0%, 0.50);
                --tp-input-background-color-active: hsla(0, 0%, 0%, 0.65);
                --tp-input-background-color-focus: hsla(0, 0%, 0%, 0.60);
                --tp-input-background-color-hover: hsla(0, 0%, 0%, 0.55);
                --tp-input-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-label-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-monitor-background-color: hsla(0, 0%, 0%, 0.50);
                --tp-monitor-foreground-color: hsla(0, 0%, 100%, 0.50);`; break;
            case ("blurpleTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(255, 68%, 39%, 1.00);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.2);
                --tp-button-background-color: hsla(0, 0%, 100%, 1.00);
                --tp-button-background-color-active: hsla(0, 0%, 85%, 1.00);
                --tp-button-background-color-focus: hsla(0, 0%, 90%, 1.00);
                --tp-button-background-color-hover: hsla(0, 0%, 95%, 1.00);
                --tp-button-foreground-color: hsla(230, 20%, 11%, 1.00);
                --tp-container-background-color: hsla(0, 0%, 0%, 0.20);
                --tp-container-background-color-active: hsla(0, 0%, 0%, 0.35);
                --tp-container-background-color-focus: hsla(0, 0%, 0%, 0.30);
                --tp-container-background-color-hover: hsla(0, 0%, 0%, 0.25);
                --tp-container-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-groove-foreground-color: hsla(0, 0%, 0%, 0.50);
                --tp-input-background-color: hsla(0, 0%, 0%, 0.50);
                --tp-input-background-color-active: hsla(0, 0%, 0%, 0.65);
                --tp-input-background-color-focus: hsla(0, 0%, 0%, 0.60);
                --tp-input-background-color-hover: hsla(0, 0%, 0%, 0.55);
                --tp-input-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-label-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-monitor-background-color: hsla(0, 0%, 0%, 0.50);
                --tp-monitor-foreground-color: hsla(0, 0%, 100%, 0.50);`; break;
            case ("shellFarmTheme"):
                rootTheme = `
                --tp-base-background-color: hsla(198, 100%, 50%, 1.00);
                --tp-base-shadow-color: hsla(0, 0%, 0%, 0.2);
                --tp-button-background-color: hsla(0, 0%, 100%, 1.00);
                --tp-button-background-color-active: hsla(0, 0%, 85%, 1.00);
                --tp-button-background-color-focus: hsla(0, 0%, 90%, 1.00);
                --tp-button-background-color-hover: hsla(0, 0%, 95%, 1.00);
                --tp-button-foreground-color: hsla(230, 20%, 11%, 1.00);
                --tp-container-background-color: hsla(0, 0%, 0%, 0.20);
                --tp-container-background-color-active: hsla(0, 0%, 0%, 0.35);
                --tp-container-background-color-focus: hsla(0, 0%, 0%, 0.30);
                --tp-container-background-color-hover: hsla(0, 0%, 0%, 0.25);
                --tp-container-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-groove-foreground-color: hsla(0, 0%, 0%, 0.50);
                --tp-input-background-color: hsla(0, 0%, 0%, 0.50);
                --tp-input-background-color-active: hsla(0, 0%, 0%, 0.65);
                --tp-input-background-color-focus: hsla(0, 0%, 0%, 0.60);
                --tp-input-background-color-hover: hsla(0, 0%, 0%, 0.55);
                --tp-input-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-label-foreground-color: hsla(0, 0%, 100%, 0.90);
                --tp-monitor-background-color: hsla(0, 0%, 0%, 0.50);
                --tp-monitor-foreground-color: hsla(0, 0%, 100%, 0.50);`; break;
        };

        //menu customisation (apply font, button widths, adjust checkbox right slightly, make menu appear on top, add anim to message)
        const styleElement = document.createElement('style');
        styleElement.textContent = `
            :root { ${rootTheme} }
        `;
        document.head.appendChild(styleElement);
    };
    const temp = document.createElement('div');
    temp.innerHTML = `
<style>
.notif {
    position: absolute;
    border: 5px solid lightblue;
    left: 70%;
    top: 85%;
    transform: translate(-50%, -50%);
    display: flex;
    align-items: center;
    justify-content: center;
    color: #fff;
    text-align: center;
    background: rgba(0, 0, 0, 0.6);
    font-weight: bolder;
    padding: 15px;
    z-index: 999999;
    border-radius: 2vw;
    overflow: auto;
    resize: both;
    backdrop-filter: blur(4px);
    overflow: hidden;
    min-width: 10vw;
    min-height: 4vh;
    pointer-events: none;
}
.MiniMap {
    position: absolute;
    left: 50%;
    top: 50%;
    transform: translate(-50%, -50%);
    width: 1000px;
    height:1000px;
    display: flex;
    align-items: center;
    justify-content: center;
    color: #fff;
    text-align: center;
    background: rgba(0, 0, 0, 0);
    font-weight: bolder;
    padding: 15px;
    z-index: 999999;
    border-radius: 2vw;
    overflow: auto;
    overflow: hidden;
    pointer-events: none;
}
.playerDot {
position: absolute;
width: 0;
height: 0;
border-left: 10px solid transparent;
border-right: 10px solid transparent;
border-bottom: 20px solid green;
color: white;
transform: translate(-50%, -50%);
z-index: 999999;
}
</style>
<div id = "minimap" class="MiniMap"></div>
<div id = "playerDot" class="playerDot">playerdot</div>
`;
    const mapEl = temp.querySelector('.MiniMap');
    let myPlayerDot = temp.querySelector('.playerDot');
    const playerDotsMap = new Map();
    window.addEventListener('DOMContentLoaded', async function () {
        while (temp.children.length > 0) {
            document.body.appendChild(temp.children[0]);
        }
    });
    function updateRadar(player, myPlayer) {
        const windowWidth = window.innerWidth;
        const windowHeight = window.innerHeight;
        // Check if a player dot with the unique ID already exists, then do flow of control
        let xPosition = (player[H.x] / 100) * windowWidth; xPosition += (windowWidth + xPosition) / 2;
        let yPosition = (player[H.z] / 100) * windowHeight; yPosition += (windowHeight + yPosition) / 2;
        if (!player[H.playing] || !player) {
            if (playerDotsMap.has(player.uniqueId)) {
                const playerDotToRemove = playerDotsMap.get(player.uniqueId);
                mapEl.removeChild(playerDotToRemove); // Remove the dot from the DOM
                playerDotsMap.delete(player.uniqueId); // Remove the dot from the map
            };
        } else if (player === myPlayer) {
            myPlayerDot.style.left = `${xPosition}px`;
            myPlayerDot.style.top = `${yPosition}px`;
            myPlayerDot.textContent = myPlayer.name;
            myPlayerDot.style.transform = 'translate(-50%, -50%) rotate(' + yawToDeg(player[H.yaw]) + 'deg)';
        } else if (playerDotsMap.has(player.uniqueId)) {
            // If it exists, update its position
            const existingPlayerDot = playerDotsMap.get(player.uniqueId);
            existingPlayerDot.style.left = `${xPosition}px`;
            existingPlayerDot.style.top = `${yPosition}px`;
            //existingPlayerDot.style.transform = 'translate(-50%, -50%) rotate(' + yawToDeg(player[H.yaw]) + 'deg)'; // could uncomment but then names unreadable,
        } else {
            // If it doesn't exist, create a new player dot element
            const newPlayerDot = document.createElement('div');
            newPlayerDot.className = 'playerDot';
            newPlayerDot.style.border = player.team === 1 ? '5px solid blue' : '5px solid red';

            newPlayerDot.style.left = `${xPosition}px`;
            newPlayerDot.style.top = `${yPosition}px`;
            newPlayerDot.textContent = player.name;
            // append to the MiniMap element, for later purposes once we can set inside the element instead
            mapEl.appendChild(newPlayerDot);

            // Store in the Map
            playerDotsMap.set(player.uniqueId, newPlayerDot);
        };
    };
    function yawToDeg(yaw) {
        let yaw_degrees = yaw * 180.0 / Math.PI; // conversion to degrees
        if (yaw_degrees < 0) yaw_degrees += 360.0; // convert negative to positive angles
        return yaw_degrees;
    };
    const hslToRgb = function(h, s, l) {
        var r, g, b;
        if (s === 0) {
            r = g = b = l;
        } else {
            function hue2rgb(p, q, t) {
                if (t < 0) t += 1;
                if (t > 1) t -= 1;
                if (t < 1 / 6) return p + (q - p) * 6 * t;
                if (t < 1 / 2) return q;
                if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
                return p;
            };
            var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
            var p = 2 * l - q;
            r = hue2rgb(p, q, h + 1 / 3);
            g = hue2rgb(p, q, h);
            b = hue2rgb(p, q, h - 1 / 3);
        };
        return new L.BABYLON.Color3(r, g, b);
    };
    /**
     * 
     * @param {String} colorSelectName name of the color module. Will be used for extract. EG. aimbotColor
     * @param {String} isRainbowName name of the rainbow checkbox mod. Will be used for extract.
     */
    const getColor = function (colorSelectName, isRainbowName) {
        //non rainbow
        if (!extract(isRainbowName)) return extract(colorSelectName);
        //rainbow
        const time = Date.now();
        const r = (time % 1000) / 1000;
        const g = (time % 2000) / 2000;
        const b = (time % 3000) / 3000;
        const rS = time % 2000 < 1000 ? 1 - r : r;
        const gS = time % 4000 < 2000 ? 1 - g : g;
        const bS = time % 6000 < 3000 ? 1 - b : b;
        const rF = Math.round(rS * 255);
        const gF = Math.round(gS * 255);
        const bF = Math.round(bS * 255);
        //hacky bc it's prob gonna get converted back to rgb but not gonna rewrite color code................................
        const componentToHex = (c) => {
            var hex = c.toString(16);
            return hex.length == 1 ? "0" + hex : hex;
        };
        const rgbToHex = (r, g, b) => {
            return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
        };
        return rgbToHex(rF, gF, bF);
    };
    const applyStateFarmLogo = function () {
        if (extract("replaceLogo")) {
            const images = document.getElementsByTagName('img');
            let imgURL = replacementLogoURL;
            const month = new Date().getMonth();
            if (replacementLogoHalloweenURL && replacementLogoHalloweenURL !== "" && month == 9) imgURL = replacementLogoHalloweenURL;
            if (replacementLogoChristmasURL && replacementLogoChristmasURL !== "" && month == 11) imgURL = replacementLogoChristmasURL;
            
            for (let i = 0; i < images.length; i++) {
                const src = images[i].getAttribute('src');
                if (src && src.includes('img/logo.svg')) {
                    images[i].setAttribute('src', imgURL);
                };
            };
            const logoDiv = document.getElementById('logo');
            if (logoDiv) {
                const logoImg = logoDiv.querySelector('img');
                if (logoImg) {
                    logoImg.setAttribute('src', imgURL);
                    logoImg.setAttribute('width', 300);
                    logoImg.setAttribute('height', 104);
                };
            };
        };
    };
    //1337 H4X
    const getSearchParam = function (param) {
        const queryParams = new URLSearchParams(unsafeWindow.location.search);
        return queryParams.get(param);
    };
    const fetchTextContent = function (url) {
        try {
            var xhr = new XMLHttpRequest();
            xhr.open('GET', url, false);
            xhr.send();
            if (xhr.status === 200) {
                return xhr.responseText;
            } else {
                console.error("Error fetching " + url);
                return null;
            };
        } catch (err) {
            return null
        };
    };
    const findKeyByValue = function (obj, value) {
        for (const key in obj) {
            if (obj[key] === value) {
                return key;
            };
        };
        return null; // Return null if the value is not found
    };
    const newProxy = function () {
        unsafeWindow.location.replace(unsafeWindow.location.href.replace(unsafeWindow.location.hostname, proxyList[3]));
    };
    const unban = function () {
        log("STATEFARM UNBANNING...");
        updateAccountRecords();
        unsafeWindow.extern.signOut();
        accountStatus = "logged out";
        setTimeout(() => {
            const banPopup = document.getElementById("bannedPopup");
            if (banPopup) { banPopup.style.display = 'none' }; //hide it
        }, 10000);
    };
    const reloadPage = function () {
        unsafeWindow.location.reload(true);
    };
    const spamReport = function () {
        (async function () {
            const sleep = function (ms) {
                return new Promise(resolve => setTimeout(resolve, ms));
            };
            let playerList = document.getElementById("playerList").children;
            for (let i = 0; i < playerList.length; i++) {
                playerList[i].click();
                await sleep(400);
                document.getElementsByClassName("ss_button btn_medium btn_red bevel_red")[0].click();
                await sleep(400);
                document.getElementsByClassName("ss_checkbox label")[randomInt(0, 3)].click();
                await sleep(400);
                document.getElementsByClassName("ss_button btn_medium btn_green bevel_green")[0].click();
                await sleep(400);
                document.getElementById("genericPopup").children[2].children[1].click();
            };
        })();
    };

    const broadcastToBots = function (command) {
        const commandTime = Date.now();
        log("StateFarm: sending command to bots:", command, "| at time:", commandTime);
        GM_setValue("StateFarm_Command", command);
        GM_setValue("StateFarm_CommandTime", commandTime);
    };

    const hexToRgb = function (hex) {
        hex = hex.replace(/^#/, '');
        const bigint = parseInt(hex, 16);
        const r = (bigint >> 16) & 255;
        const g = (bigint >> 8) & 255;
        const b = bigint & 255;
        return [r / 255, g / 255, b / 255];
    };
    const fadeBetweenColors = function (color1, color2, progress) {
        const rgb1 = hexToRgb(color1);
        const rgb2 = hexToRgb(color2);
        const resultRgb = [
            rgb1[0] + (rgb2[0] - rgb1[0]) * progress,
            rgb1[1] + (rgb2[1] - rgb1[1]) * progress,
            rgb1[2] + (rgb2[2] - rgb1[2]) * progress
        ];
        return resultRgb;
    };
    const distancePlayers = function (player, yMultiplier) {
        if (player && player[H.actor] && player[H.actor][H.mesh]) {
            yMultiplier = yMultiplier || 1;
            let vector = getDirectionVectorFacingTarget(player);
            return Math.hypot(vector.x, vector.y * yMultiplier, vector.z); //pythagoras' theorem in 3 dimensions. no one owns maths, zert.
        } else log("fuck2", player); return 0;
    };
    const setPrecision = function (value) { return Math.round(value * 8192) / 8192 }; //required precision
    const calculateYaw = function (pos) {
        return setPrecision(Math.mod(Math.atan2(pos.x, pos.z), Math.PI2));
    };
    const calculatePitch = function (pos) {
        return setPrecision(-Math.atan2(pos.y, Math.hypot(pos.x, pos.z)) % 1.5);
    };
    const getAngularDifference = function (obj1, obj2) { //this is super scuffed
        return Math.abs(obj1[H.yaw] - obj2.yawReal) + Math.abs(obj1[H.pitch] - obj2.pitchReal);
    };
    const getDirectionVectorFacingTarget = function (target, vectorPassed, offsetY) {
        if (vectorPassed || (target && target[H.actor] && target[H.actor][H.mesh])) { //in case of zizzy's weird error
            target = vectorPassed ? target : target[H.actor][H.mesh].position;
            offsetY = offsetY || 0;
            return {
                x: - (target.x - ss.MYPLAYER[H.actor][H.mesh].position.x),
                y: - (target.y - ss.MYPLAYER[H.actor][H.mesh].position.y + offsetY),
                z: - (target.z - ss.MYPLAYER[H.actor][H.mesh].position.z),
            };
        } else { //we really dont want this happening tho
            log("fuck");
            // log(vectorPassed);
            // log(target);
            // console.trace();
            return {
                x: 0,
                y: 0,
                z: 0,
            };
        };
    };
    const deg2rad = function (deg) {
        return deg * (Math.PI / 180);
    };
    const reverseString = function (str) { return str.split("").reverse().join("") };
    const isPartialMatch = function (array, searchString) {
        return array.some(item => item !== "" && searchString.toLowerCase().includes(item.toLowerCase()));
    };
    const findBadgesForUsername = function(username) {
        let found = [];
        if (badgeList && username) {
            username = username.toLowerCase().replaceAll("_","").replaceAll(" ","");
            for (const [key, userList] of Object.entries(badgeList)) {
                for (const user of userList) {
                    if (username.includes(user.toLowerCase())) {
                        found.push(key);
                    };
                };
            };
        };
        return found;
    };

    const playAudio = function (name, panner, contextName) {
        contextName = findStringInLists(divertContexts, name) || "OTHER"+randomInt(1,9)
        let audioContext;
        audioContext = audioContexts[contextName];
        let source = audioContext.createBufferSource();
        source.buffer = soundsSFC[name];

        const newPanner = audioContext.createPanner();
        audioContext.listener.setPosition(0, 0, 0);

        if (panner) {
            newPanner.context.listener.setPosition(panner.context.listener.positionX.value, panner.context.listener.positionY.value, panner.context.listener.positionZ.value);
            newPanner.setPosition(
                panner.context.listener.positionX.value - ((panner.context.listener.positionX.value - panner.positionX.value) * extract("distanceMult")),
                panner.context.listener.positionY.value - ((panner.context.listener.positionY.value - panner.positionY.value) * extract("distanceMult")),
                panner.context.listener.positionZ.value - ((panner.context.listener.positionZ.value - panner.positionZ.value) * extract("distanceMult")),
            );
            newPanner.setOrientation(panner.orientationX.value, panner.orientationY.value, panner.orientationZ.value);
            newPanner.refDistance = panner.refDistance;
            newPanner.maxDistance = panner.maxDistance;
            newPanner.rolloffFactor = panner.rolloffFactor;
            newPanner.coneInnerAngle = panner.coneInnerAngle;
            newPanner.coneOuterAngle = panner.coneOuterAngle;
            newPanner.coneOuterGain = panner.coneOuterGain;
        };
        if (audioContext.state === 'suspended') {
            audioContext.resume();
        };
        // log(contextName);
        source.connect(newPanner);
        newPanner.connect(audioContext.destination);
        source.start();
    };
    const playerMatchesList = function (array, player) {
        let nameMatched = isPartialMatch(array, player.name);
        let idMatched = isPartialMatch(array, player.uniqueId);
        return nameMatched || idMatched;
    };
    const randomInt = function (min, max) {
        return Math.floor(Math.random() * (max - min + 1)) + min;
    };
    const radianAngleDiff = function (angle1, angle2) {
        const fullCircle = 2 * Math.PI;
        // Normalize angles to be within [0, 2π)
        angle1 = (angle1 % fullCircle + fullCircle) % fullCircle;
        angle2 = (angle2 % fullCircle + fullCircle) % fullCircle;
        // Find the absolute angular difference
        let diff = Math.abs(angle1 - angle2);
        // Ensure the difference is within [0, π)
        diff = Math.min(diff, fullCircle - diff);
        // Determine the sign of the difference correctly
        if ((angle1 - angle2 + fullCircle) % fullCircle > Math.PI) {
            return -diff;
        } else {
            return diff;
        };
    };
    clientID = (getScrambled() + "noID");
    const createAnonFunction = function (name, func) {
        const funcName = getScrambled();
        unsafeWindow[funcName] = func;
        unsafeWindow[funcName] = function () {
            try {
                return func.apply(this, arguments);
            } catch (error) {
                log("Error in anonymous function:", error);
            }
        };
    
        F[name] = unsafeWindow[funcName];
        functionNames[name] = funcName
    };
    const processChatItem = function (text, playerName, playerTeam, highlightColor) {
        let chatItem = document.createElement("div");
        let playerNameSpan = document.createElement("span");
        let playerInfoContainer = document.createElement("div");
        let serverIcon = document.createElement("i");

        chatItem.classList.add("chat-item");
        playerInfoContainer.style.display = "inline-block";

        playerNameSpan.classList.add("chat-player-name", "ss_marginright_xs");
        playerNameSpan.textContent = playerName + " ";

        playerInfoContainer.style.color = ss.teamColors.text[playerTeam];
        playerInfoContainer.appendChild(serverIcon);
        playerInfoContainer.appendChild(playerNameSpan);

        let messageSpan = document.createElement("span");
        messageSpan.innerHTML = text;
        chatItem.style.fontStyle = "italic";
        messageSpan.style.backgroundColor = highlightColor;
        playerInfoContainer.style.backgroundColor = highlightColor;

        chatItem.appendChild(playerInfoContainer);
        chatItem.appendChild(messageSpan);

        document.getElementById("chatOut").appendChild(chatItem);

        if (document.querySelector(".chat-container")) {
            document.querySelector(".chat-container").scrollTop = document.querySelector(".chat-container").scrollHeight;
        };
    };

    var vertexVector1, vertexVector2, vertexVector3, vertexVector4, vertexVector5, vertexVector6, vertexVector7, vertexVector8;
    const updateOrCreateLinesESP = function (object, type, color) {
        let newPosition, newScene, newParent
        if (type == "playerESP") {
            newPosition = object[H.actor][H.mesh].position;
            newScene = object[H.actor].scene;
            newParent = object[H.actor][H.mesh];
        } else if (type == "pPredESP") { //objects will be player.pred, object of BABYLON.TransformNode. https://doc.babylonjs.com/typedoc/classes/BABYLON.TransformNode
            newPosition = object.getAbsolutePosition(); //we now use the TN's absolutePosition instead of an own var. It's just cleaner this way imo
            newScene = object.getScene(); //getters, yummy
            newParent = object; //will be the TransformNode stored in player.pred, so we can keep this as parent.
        }  else {
            newPosition = object.position;
            newScene = object._scene;
            newParent = object;
        };
        if (!object.generatedESP) {
            //tracers
            const tracerLines = L.BABYLON.MeshBuilder.CreateLines("tracerLines", { points: [newPosition, crosshairsPosition] }, newScene);
            tracerLines.color = new L.BABYLON.Color3(1, 1, 1);
            tracerLines.renderingGroupId = 1;
            object.tracerLines = tracerLines;
            //ESP
            //FUCK WIREFRAME BOXES! LIBERTYMUTUAL dictates we making our own MANUALLY bitch! to hell with those diagonal lines
            const boxSize = {
                playerESP: { width: 0.5, height: 0.75, depth: 0.5 },
                pPredESP: { width: 0.5, height: 0.75, depth: 0.5 },
                ammoESP: { width: 0.25, height: 0.35, depth: 0.25 },
            };
            const boxOffset = {
                playerESP: 0,
                pPredESP: 0,
                ammoESP: -0.05,
            };
            vertexVector1 = vertexVector1 || new L.BABYLON.Vector3(0, 0, 0);
            vertexVector1.x = -boxSize[type].width / 2; vertexVector1.y = boxOffset[type]; vertexVector1.z = -boxSize[type].depth / 2;

            vertexVector2 = vertexVector2 || new L.BABYLON.Vector3(0, 0, 0);
            vertexVector2.x = boxSize[type].width / 2; vertexVector2.y = boxOffset[type]; vertexVector2.z = -boxSize[type].depth / 2;

            vertexVector3 = vertexVector3 || new L.BABYLON.Vector3(0, 0, 0);
            vertexVector3.x = boxSize[type].width / 2; vertexVector3.y = boxOffset[type] + boxSize[type].height; vertexVector3.z = -boxSize[type].depth / 2;

            vertexVector4 = vertexVector4 || new L.BABYLON.Vector3(0, 0, 0);
            vertexVector4.x = -boxSize[type].width / 2; vertexVector4.y = boxOffset[type] + boxSize[type].height; vertexVector4.z = -boxSize[type].depth / 2;

            vertexVector5 = vertexVector5 || new L.BABYLON.Vector3(0, 0, 0);
            vertexVector5.x = -boxSize[type].width / 2; vertexVector5.y = boxOffset[type]; vertexVector5.z = boxSize[type].depth / 2;

            vertexVector6 = vertexVector6 || new L.BABYLON.Vector3(0, 0, 0);
            vertexVector6.x = boxSize[type].width / 2; vertexVector6.y = boxOffset[type]; vertexVector6.z = boxSize[type].depth / 2;

            vertexVector7 = vertexVector7 || new L.BABYLON.Vector3(0, 0, 0);
            vertexVector7.x = boxSize[type].width / 2; vertexVector7.y = boxOffset[type] + boxSize[type].height; vertexVector7.z = boxSize[type].depth / 2;

            vertexVector8 = vertexVector8 || new L.BABYLON.Vector3(0, 0, 0);
            vertexVector8.x = -boxSize[type].width / 2; vertexVector8.y = boxOffset[type] + boxSize[type].height; vertexVector8.z = boxSize[type].depth / 2;

            const vertices = [
                vertexVector1,
                vertexVector2,
                vertexVector3,
                vertexVector4,
                vertexVector5,
                vertexVector6,
                vertexVector7,
                vertexVector8
            ];
            const lines = [];
            for (let i = 0; i < 4; i++) {
                lines.push([vertices[i], vertices[(i + 1) % 4]]);
                lines.push([vertices[i + 4], vertices[(i + 1) % 4 + 4]]);
                lines.push([vertices[i], vertices[i + 4]]);
            };
            const box = L.BABYLON.MeshBuilder.CreateLineSystem(getScrambled(), { lines }, newScene);
            box.color = new L.BABYLON.Color3(1, 1, 1);
            box.position.y = boxOffset[type];
            box.renderingGroupId = 1;
            box.parent = newParent;
            object.box = box;
            //TARGETS
            let target;
            if (type == "playerESP") {
                target = L.BABYLON.MeshBuilder.CreateSphere(getScrambled(), { diameter: 0.05 }, newScene);
                target.material = new L.BABYLON.StandardMaterial(getScrambled(), newScene);
                target.material.diffuseColor = new L.BABYLON.Color3(1, 0, 0);
                target.material.alpha = 0.5;
                target.position.y = 0.3;
                target.renderingGroupId = 1;
                target.parent = newParent;
                object.target = target;
            };
            /*---fwltv2---*/
            if (type == "playerESP"){
                //create line. other shit later
                const l = L.BABYLON.MeshBuilder.CreateLines(getScrambled(),{points: [new L.BABYLON.Vector3(0, 0, 0),new L.BABYLON.Vector3(0, 0, 0)]}, newScene); //empty lines. will be edited l8er
                //l.renderingGroupId = 1;

                object.lookDirLine = l;
                //line will be updated every call, not just creation. I hate this but fuck you
            }
            /*----------------------*/
            //stuff
            object.generatedESP = true;
            ESPArray.push([object, tracerLines, box, target, object.lookDirLine]);
        };
        if (object.lookDirLine && extract("lookTracers")){ //no need to update if module disabled. Raycasts aren't the best thing to run every frame without any use...
            const TRACE_LENGTH_MULTIPLIER = 75; //how long is the trace max?
            const playerEye = object[H.actor].eye; // BABYLON.TransformNode (https://doc.babylonjs.com/typedoc/classes/BABYLON.TransformNode). TN of the "eye", as shell calls it. Basically camera pos.

            let conclusion /*:trol:*/ = playerEye.forward.clone(); // BABYLON.Vector3 (https://doc.babylonjs.com/typedoc/classes/BABYLON.Vector3). this vector is NORMALIZED
            conclusion= conclusion.scale(TRACE_LENGTH_MULTIPLIER); //scale by the multiplier to extend the normalized vector. TODO: make multiplier customizable by USER
            conclusion= conclusion.add(playerEye.absolutePosition); //add pos so we are relative to eye

            //RAYCAST
            const rayToGround = ss.RAYS[H.rayCollidesWithMap](object[H.actor].eye.absolutePosition, conclusion, ss.RAYS.grenadeCollidesWithCell); //does player look at object, if yes, where?
            const g = playerEye.absolutePosition; //easier access
            // console.log("RAYCAST", g, g.x, g._x)
            if(rayToGround){
                object.lookDirLine.setVerticesData(L.BABYLON.VertexBuffer.PositionKind, [g.x, g.y, g.z, rayToGround.pick.pickedPoint.x, rayToGround.pick.pickedPoint.y, rayToGround.pick.pickedPoint.z]);
                //set line to correct points, with the map collision as endpoint
            }
            if(!rayToGround){
                const f = conclusion;//easier acess
                object.lookDirLine.setVerticesData(L.BABYLON.VertexBuffer.PositionKind, [g.x, g.y, g.z, f.x, f.y, f.z]);
                //set line to correct points, with the max dist scaled dirVec3 as endpoint
            }

            object.lookDirLine.color = new L.BABYLON.Color3(...hexToRgb(extract("lookTracersColor"))); //updaté line colo(u)r
            object.lookDirLine.renderingGroupId = extract("lookTracersRGI1")? 1 : 0; //render in front shell?
            //I dont really like the implementation without parenting, but IDK how the fuck bab's parenting system works and we need to update anyway. :/
        }
        object.tracerLines.setVerticesData(L.BABYLON.VertexBuffer.PositionKind, [crosshairsPosition.x, crosshairsPosition.y, crosshairsPosition.z, newPosition.x, newPosition.y, newPosition.z]);
          object.tracerLines.color = new L.BABYLON.Color3(...color);
          object.box.color = new L.BABYLON.Color3(...color);
    };

    const obfuscateEmail = function(email) {
        const parts = email.split('@');
        const modifiedFirstPart = parts[0].substring(0, 1) +
                                    parts[0].substring(1, parts[0].length - 1).replace(/./g, '*') +
                                    parts[0].substring(parts[0].length - 1);
        return modifiedFirstPart + '@' + parts[1];
    };
    const updateAccountRecords = function(key, value) {
        let currentEmail = load("MostRecentEmail");
        let maskedEmail = unsafeWindow.extern.account.maskedEmail;
        if (currentEmail && obfuscateEmail(currentEmail) == maskedEmail) {
            log("no change in email");
            //do nothing i guess. its good.
        } else {
            log("not using obfuscated email (sadly)");
            currentEmail = maskedEmail; //better than nothing, eh? :<
        };
        log("the email is:", currentEmail);

        let accountRecords = GM_getValue("StateFarm_AccountRecords") || {};
        let tierCache = GM_getValue("StateFarm_TierCache") || {};

        let accountDetails = accountRecords[currentEmail] || {};
        accountDetails.inventory = JSON.parse(JSON.stringify(unsafeWindow.extern.account.inventory));
        accountDetails.eggCount = unsafeWindow.extern.account.currentBalance;
        delete accountDetails.inventoryWorth;
        accountDetails.dateCreated = unsafeWindow.extern.account.dateCreated;
        accountDetails.eggsSpent = unsafeWindow.extern.account.eggsSpent;
        accountDetails.totalWorth = accountDetails.eggCount + accountDetails.eggsSpent;
        accountDetails.inventoryList = [];
        accountDetails.inventory.forEach(item => {
            let itemName = item.name;
            if (tierCache[itemName] !== undefined) itemName = itemName+" [T"+tierCache[itemName]+"]";
            accountDetails.inventoryList.push(itemName);
        });
        if (key && value) {
            accountDetails[key] = value;
        };

        accountRecords[currentEmail] = accountDetails;
        GM_setValue("StateFarm_AccountRecords", accountRecords);
    };

    const getRoomAsString = function () {
        return findKeyByValue(unsafeWindow.extern.GameType, unsafeWindow.vueApp.game.gameType) + ", " + unsafeWindow.vueData.currentRegionId + ", " + unsafeWindow.vueApp.game.mapName + ", team" + unsafeWindow.vueApp.game.team;
    };

    const every15Seconds = function () {
        //i forgot myself what this is for
        // if (extract("debug")) log("goodness", extract("antiAFK"), extern.inGame, (document.getElementById("spectate").style.display == "none"), ss, ss.MYPLAYER, ss.MYPLAYER.ws, (!ss.MYPLAYER[H.playing]));
        if (extract("antiAFK") && extern.inGame && (document.getElementById("spectate").style.display == "none") && ss && ss.MYPLAYER && ss.MYPLAYER.ws && (!ss.MYPLAYER[H.playing])) {
            if (extract("debug")) log("lets'r try'r to keep alive'r");
            let out = ss.commOut.getBuffer();
            out.packInt8(ss.SERVERCODES.keepAlive);
            out.send(ss.MYPLAYER.ws);
        };
    };
    const everySecond = function () {
        if (extract("debug")) {
            unsafeWindow.globalSS = {};
            unsafeWindow.globalSS.ss = ss;
            unsafeWindow.globalSS.H = H;
            unsafeWindow.globalSS.F = F;
            unsafeWindow.globalSS.L = L;
            unsafeWindow.globalSS.tp = tp;
            unsafeWindow.globalSS.initMenu = initMenu;
            unsafeWindow.globalSS.extractAsDropdownInt = extractAsDropdownInt;
            unsafeWindow.globalSS.extract = extract;
            unsafeWindow.globalSS.extractDropdownList = extractDropdownList;
            unsafeWindow.globalSS.save = save;
            unsafeWindow.globalSS.load = load;
            unsafeWindow.globalSS.GM_listValues = GM_listValues;
            unsafeWindow.globalSS.GM_getValue = GM_getValue;
            unsafeWindow.globalSS.GM_setValue = GM_setValue;
            unsafeWindow.globalSS.GM = GM;
            unsafeWindow.globalSS.crackedShell = crackedShell;
            unsafeWindow.globalSS.createPopup = createPopup;
            unsafeWindow.globalSS.remove = remove;
            unsafeWindow.globalSS.change = change;
            unsafeWindow.globalSS.unban = unban;
            if (typeof GM_info !== 'undefined') unsafeWindow.globalSS.GM_info = GM_info;
            unsafeWindow.globalSS.getScrambled = getScrambled;
            unsafeWindow.globalSS.soundsSFC = soundsSFC;
            unsafeWindow.globalSS.accountStatus = accountStatus;
            unsafeWindow.globalSS.cachedRealData = cachedRealData;
            unsafeWindow.globalSS.retrievedSFX = retrievedSFX;
            unsafeWindow.globalSS.findBadgesForUsername = findBadgesForUsername;
            unsafeWindow.globalSS.badgeList = badgeList;
            unsafeWindow.globalSS.crosshairsPosition = crosshairsPosition;
            unsafeWindow.globalSS.predictGrenade = predictGrenade;
            unsafeWindow.globalSS.miniCamera = miniCamera;
            // unsafeWindow.globalSS.pathfindingInfo = {
            //     activePath: activePath,
            //     pathfindingTargetOverride: pathfindingTargetOverride,
            //     activePath: activePath,
            //     activeNodeTarget: activeNodeTarget,
            //     mapNodes: GLOBAL_NODE_LIST,
            // };
        };
        save("DisableLogs", extract("consoleLogs"));
        if (extract('sfChatAutoStart') && !sfChatContainer){
            startStateFarmChat(true);
        };
        startUpComplete = (!document.getElementById("progressBar"));
        let botsDict = GM_getValue("StateFarm_BotStatus");
        sfChatUsernameSet();
        if (!botsDict) botsDict = {};
        if (AUTOMATED) {
            if (clientID) {
                const autoLeave = extract("autoLeave") ? " AL: " + Math.round(((timeJoinedGame + (1000 * extract("autoLeaveDelay"))) - Date.now()) / 100) / 10 : "";
                const newArray = {
                    noConfig: ((botsDict[clientID] && configNotSet) ? (
                        (botsDict[clientID].noConfig > Date.now()) ? botsDict[clientID].noConfig : Date.now()
                    ) : 0),
                    username: ((ss && ss.MYPLAYER && ss.MYPLAYER.name) || (unsafeWindow.vueApp.playerName)),
                    uniqueId: ((ss && ss.MYPLAYER && ss.MYPLAYER.uniqueId) || "value_undefined"),
                    startTime: startTime,
                    timecode: Date.now(),
                    status: ((isBanned && "banned") ||
                        (unsafeWindow.extern.inGame && (((ss.MYPLAYER && ss.MYPLAYER[H.playing]) ? "playing " : (unsafeWindow.vueApp.game.respawnTime + "s cooldown ")) + GAMECODE + autoLeave + " (" + getRoomAsString() + ")")) ||
                        (errorString || "idle")),
                };

                delete botsDict[clientID];

                clientID = (unsafeWindow.vueData.firebaseId || clientID);

                botsDict[clientID] = newArray;
            };
            if (attemptedInjection && automatedBorder && automatedBorder.style && automatedBorder.style.borderColor == "rgb(255, 0, 0)") {
                automatedBorder.style.borderColor = 'rgba(0, 255, 0, 1)';
            };
        } else {
            let oldBlacklist = botBlacklist;
            botBlacklist = "";
            let oldWhitelist = botWhitelist;
            botWhitelist = "";
            if (extract("botNoKillMe")) {
                botBlacklist += botBlacklist + ((ss && ss.MYPLAYER && ss.MYPLAYER.uniqueId) || "value_undefined") + ",";
            };
            if (extract("botFollowMe")) {
                botWhitelist += botWhitelist + ((ss && ss.MYPLAYER && ss.MYPLAYER.uniqueId) || "value_undefined") + ",";
            };
            monitorObjects.botOnline = "";
            amountOnline = 0;
            const botsArray = Object.keys(botsDict).sort();
            for (let i in botsArray) {
                if (i !== "shallowClone") {
                    i = Number(i);
                    const botID = botsArray[i];
                    const data = botsDict[botID];
                    if (data.noConfig) {
                        updateBotParams();
                        botsDict[botID].noConfig = Date.now() + 5000;
                    };
                    if (extract("botNoKillBots") && data.uniqueId !== "value_undefined") {
                        botBlacklist += data.uniqueId + ",";
                    };
                    if (extract("botFollowBots") && data.uniqueId !== "value_undefined") {
                        botWhitelist += data.uniqueId + ",";
                    };
                    if ((data.timecode + 10000) < Date.now()) { //give up on this bot lmao
                        delete botsDict[botID];
                    } else if ((data.timecode + 4000) < Date.now()) { //maybe it will come back
                        botsDict[botID].status = "not responding " + (Date.now() - data.timecode) + "ms elapsed";
                    }; //bot is doing fine... hopefully
                    amountOnline += 1;
                    monitorObjects.botOnline = monitorObjects.botOnline + "\n" + data.username + " [..." + botID.slice(-4) + "]: " + data.status;
                };
            };
            if (oldBlacklist !== botBlacklist) {
                log("old:", oldBlacklist, "new:", botBlacklist);
                updateBotParams();
            };
            if (oldWhitelist !== botWhitelist) {
                log("old:", oldWhitelist, "new:", botWhitelist);
                updateBotParams();
            };
            monitorObjects.botOnline = ((amountOnline) + " bots online.") + monitorObjects.botOnline;
        };
        GM_setValue("StateFarm_BotStatus", botsDict);

        allFolders.forEach(function (name) {
            save(name, tp[name].expanded);
        });

        coordElement.style.display = "none";
        gameInfoElement.style.display = "none";
        playerstatsElement.style.display = "none";
        playerinfoElement.style.display = "none";
        redCircle.style.display = "none";
        firstUseElement.style.display = "none";

        makeHudElementDragable(coordElement);
        makeHudElementDragable(gameInfoElement);
        makeHudElementDragable(playerstatsElement);
        makeHudElementDragable(playerinfoElement);

        if (extract("gameBlacklistCodes") != "" && extract("gameBlacklistCodes") != undefined) {
            let input = extract("gameBlacklistCodes");
            input = input.split(",");
            input.forEach(function (code) {
                if (code != "" && code.length == 7) {
                    blacklistedGameCodes.push(code);
                }
            });
        };

        if (extract("noAnnoyances") && !annoyancesRemoved) {
            const styleElement = document.createElement('style');
            styleElement.textContent = `
            /* remove ads because annoying stop adding spyware yarg */
                .house-small,
                #big-house-ad,
                .house-ad-wrapper,
                .display-ad-container,
                .respawn-one,
                .respawn-two,
                #ShellShockers_LoadingScreen_HouseAds,
                #display-ad-header-home,
                .display-ad-header-home,
                #display-ad-header-equip,
                #shellshockers_respawn_banner_3_ad {
                    display: none;
                }
            `;
            document.head.appendChild(styleElement);
            annoyancesRemoved = true;
        };

        const fetchAndProcessAudioFromZip = async function (zipURL) {
            try {
                const response = await fetch(zipURL);
                if (!response.ok) {
                    throw new Error('Failed to fetch ZIP:', response.statusText);
                };
                const arrayBuffer = await response.arrayBuffer();
                const zip = await JSZip.loadAsync(arrayBuffer); // eslint-disable-line
                const mp3Files = Object.keys(zip.files).filter(fileName => fileName.endsWith('.mp3'));
                const jsonFiles = Object.keys(zip.files).filter(fileName => fileName.endsWith('.json'));
                const totalRequests = mp3Files.length + jsonFiles.length;
                let config = {};

                if (jsonFiles.length > 0) {
                    const jsonFileData = await zip.file(jsonFiles[0]).async('string');
                    config = { ...config, ...JSON.parse(jsonFileData) };
                };

                let loadedCount = 0;

                mp3Files.forEach(async (fileName, index) => {
                    const fileData = await zip.file(fileName).async('arraybuffer');
                    const audioBuffer = await audioContexts.SOUNDS.decodeAudioData(fileData);
                    const key = fileName.replace('.mp3', '');
                    audioBuffer.disablePanning = !!config.disablePanning;
                    soundsSFC[key] = audioBuffer;
                    log("Loaded sound for:", key);
                    loadedCount++;

                    if (loadedCount === totalRequests) {
                        createPopup("Loaded Custom SFX!", "success");
                        log("LOADED!");
                    };
                });
            } catch (error) {
                console.error('Error fetching/decoding audio from ZIP:', error);
            };
        };

        let customSFXConfig = `${extract("customSFX1")}+${extract("customSFX2")}+${extract("customSFX3")}`;
        if (initialisedCustomSFX !== customSFXConfig) {
            initialisedCustomSFX = customSFXConfig;
            log("STARTING TO LOAD CUSTOM SFX...", initialisedCustomSFX);
            soundsSFC = {};
            if (extract("customSFX3") !== true && extract("customSFX3") !== "default") { //wa wa wa repeated code YOU FUNCTION IT THEN I DONT CARE!!!!! -onlypuppy7
                createPopup("Loading Custom SFX...");
                fetchAndProcessAudioFromZip(atob(extract("customSFX3")));
            };
            if (extract("customSFX2") !== true && extract("customSFX2") !== "default") {
                createPopup("Loading Custom SFX...");
                fetchAndProcessAudioFromZip(atob(extract("customSFX2")));
            };
            if (extract("customSFX1") !== true && extract("customSFX1") !== "default") {
                createPopup("Loading Custom SFX...");
                fetchAndProcessAudioFromZip(atob(extract("customSFX1")));
            };
        };

        if (startUpComplete && ss && ss.MYPLAYER && unsafeWindow.extern.inGame) {
            if (extract("mockMode")) {
                let textAfterLastColon = document.getElementById("chatOut").children[document.getElementById("chatOut").children.length - 1].children[1].textContent;
                let chatName = document.getElementById("chatOut").children[document.getElementById("chatOut").children.length - 1].children[0].textContent.slice(0, -2);
                // log("Chat Name:", chatName);
                if (chatName && chatName !== username && textAfterLastColon !== "joined." && textAfterLastColon !== "left." && !handleChat(textAfterLastColon)) {
                    sendChatMessage(textAfterLastColon);
                }; //mockMode, this will copy and send the chat into message when joining, but doesn't show to other players, so it's fine. solvable with an if statement bool
            };
            // if (extract("antiAFK")) {
            //     if (Date.now() > (lastAntiAFKMessage + 270000)) {
            //         if (sendChatMessage(antiAFKString + filteredList[randomInt(0, filteredList.length - 1)])) {
            //             lastAntiAFKMessage = Date.now();
            //         };
            //     };
            // };
            if (extract("gameInfo")) {
                let gameInfoText = GAMECODE + " | " + playersInGame + "/18 | " + (18 - playersInGame) + " slots remaining. | Server: " + unsafeWindow.vueData.currentRegionId + " | Gamemode: " + findKeyByValue(unsafeWindow.extern.GameType, unsafeWindow.vueApp.game.gameType) + " | Map: " + unsafeWindow.vueApp.game.mapName + " | Time in game: " + (Math.floor((Date.now() - timeJoinedGame) / 1000)) + "s" + (extract("autoLeave") ? " | AutoLeave: " + (Math.ceil(((timeJoinedGame + (1000 * extract("autoLeaveDelay"))) - Date.now()) / 1000)) + "s" : "");
                gameInfoElement.innerText = gameInfoText;
                void gameInfoElement.offsetWidth;
                gameInfoElement.style.display = '';
            };
            if (extract("leaveEmpty")) {
                if (playersInGame == 1 || playersInGame == 2) { //if literally empty or there is one person remaining
                    createPopup("Left empty game. [LeaveEmpty]")
                    change("leaveGame");
                    playersInGame = 0;
                };
            };
            if (extract("autoLeave")) {
                const remaining = ((timeJoinedGame + (1000 * extract("autoLeaveDelay"))) - Date.now()) / 1000;
                if (remaining <= 0) {
                    createPopup("AutoLeave: Leaving now...");
                    change("leaveGame");
                } else if (autoLeaveReminder > 5 && remaining <= 5) {
                    createPopup("AutoLeave: 5 seconds remaining!");
                } else if (autoLeaveReminder > 10 && remaining <= 10) {
                    createPopup("AutoLeave: 10 seconds remaining");
                };
                // log(autoLeaveReminder, remaining);
                autoLeaveReminder = remaining;
            };

            //credits: @2lars and @macintosh2 in the discord :)
            if ((extract("autoTeam") !== "disabled") && ss.MYPLAYER.team !== 0) {
                if ((extract("autoTeam") == "random") ||
                    (extract("autoTeam") == "red") && (ss.MYPLAYER.team == 1) ||
                    (extract("autoTeam") == "blue") && (ss.MYPLAYER.team == 2)) {
                    unsafeWindow.extern.switchTeam();
                };
            };
            if (!ss.MYPLAYER[H.playing]) {
                GAMECODE = unsafeWindow.vueApp.game.shareLinkPopup.url.slice(-7);
                if (extract("autoRespawn")) {
                    var button = document.querySelector('.ss_button.btn_big.btn-dark-bevel.btn-respawn.ss_button.btn_green.bevel_green');
                    if (button) {
                        button.click();
                    };
                };
            };

            Array.from(document.getElementById("playerList").children).forEach(playerListItem => {
                const playerSlotNameElement = playerListItem.children[0];
                if (playerSlotNameElement) {
                    let highlightSpan = playerSlotNameElement.querySelector('span');
                    if (!highlightSpan) {
                        highlightSpan = document.createElement('span');
                        highlightSpan.textContent = playerSlotNameElement.textContent;
                        playerSlotNameElement.textContent = '';
                        playerSlotNameElement.appendChild(highlightSpan);
                    };
                    if (extract("unfilterNames") && ss.isBadWord(playerListItem.textContent)) {
                        highlightSpan.style.backgroundColor = "rgba(255, 255, 255, 0.6)";
                        highlightSpan.style.color = 'red';
                    } else {
                        highlightSpan.style.backgroundColor = '';
                        highlightSpan.style.color = '';
                    };
                };
            });

            // addStreamsToInGameUI(); //broken rn anyways

            const pausedGameUI   = document.querySelector('.paused-game-ui');
            const hasZIndex1     = pausedGameUI.classList.contains('z-index-1');
            const hasZIndex10000 = pausedGameUI.classList.contains('z-index-10000');
            if (extract("restoreScroll") && (hasZIndex1 || !hasZIndex10000)) {
                pausedGameUI.classList.remove('z-index-1', 'z-index-10000');
                pausedGameUI.classList.add("z-index-10000");
            } else if ((!extract("restoreScroll")) && (hasZIndex10000 || !hasZIndex1)) {
                pausedGameUI.classList.remove('z-index-1', 'z-index-10000');
                pausedGameUI.classList.add("z-index-1");
            };

            if (extract("minimap")) {
                if (!miniCamera) {
                    var camPos = new L.BABYLON.Vector3(0, -20, 0);
                    miniCamera = new L.BABYLON.ArcRotateCamera("minimapCamera", L.BABYLON.Tools.ToRadians(-90), L.BABYLON.Tools.ToRadians(0), 30, camPos, ss.SCENE);
                    miniCamera.mode = L.BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
                    ss.SCENE.activeCameras.push(miniCamera);
                    miniCamera.parent = ss.MYPLAYER[H.actor][H.mesh];
                };
                miniCamera._skipRendering = false;
                
                let cameraScale = extract("minimapZoom");

                miniCamera.orthoLeft = -cameraScale;
                miniCamera.orthoRight = cameraScale;
                miniCamera.orthoBottom =- cameraScale;
                miniCamera.orthoTop = cameraScale;

                let mapScale = extract("minimapSize");

                var relativeWidth = 200 / window.innerWidth;
                var relativeHeight = 200 / window.innerHeight;

                miniCamera.viewport = new L.BABYLON.Viewport(0.2, 0.2, relativeWidth * mapScale, relativeHeight * mapScale);
            } else if (miniCamera) {
                miniCamera._skipRendering = true;
            };
        } else {
            if (!document.getElementById("progressBar")) {
                if (extract("autoJoin") && (extract("autoLogin") == "disabled" || unsafeWindow.vueApp.accountCreated !== null)) {
                    unsafeWindow.vueApp.externPlayObject(
                        (extract("joinCode").length === 7) ? 2 : 0,
                        unsafeWindow.vueApp.currentGameType,
                        unsafeWindow.vueApp.playerName,
                        '',
                        (extract("joinCode").length === 7) ? extract("joinCode") : '',
                    );
                };
            };
            if (extract("autoRegion") !== "disabled") {
                const region = (extract("autoRegion") == "random" ? extractDropdownList("autoRegion")[randomInt(1, 7)].value : extract("autoRegion"));
                unsafeWindow.vueData.currentRegionId = region;
            };
            if (extract("autoGamemode") !== "disabled") {
                const gamemode = ((extract("autoGamemode") == "random") ? randomInt(0, 3) : (extractAsDropdownInt("autoGamemode") - 1));
                unsafeWindow.vueApp.onGameTypeChanged(gamemode);
            };
        };

        if (startUpComplete) {
            // check if it is a user's first time to run the script
            if (GM_getValue("StateFarm_firstRun") !== 1) {
                firstExecution = true;
            };

            if ((extract("legacyModels") !== previousLegacyModels)) {
                let models = [3000, 3100, 3400, 3600, 3800, 4000, 4200];
                models.forEach(ID => {
                    let item = unsafeWindow.extern.catalog.findItemById(ID);
                    item.item_data.meshName.replaceAll("_Legacy","");
                    if (extract("legacyModels")) item.item_data.meshName = `${item.item_data.meshName}_Legacy`;
                });
            };
            previousLegacyModels = extract("legacyModels");

            if ((extract("setDetail") !== previousDetail) && (extract("setDetail") !== "disabled")) {
                unsafeWindow.vueApp.settingsUi.togglers.misc[3].value = false;
                if (extract("setDetail") == "autodetail") {
                    unsafeWindow.vueApp.settingsUi.togglers.misc[3].value = true;
                } else if (extract("setDetail") == "nodetails") {
                    unsafeWindow.vueApp.settingsUi.togglers.misc[4].value = false;
                    unsafeWindow.vueApp.settingsUi.togglers.misc[5].value = false;
                } else if (extract("setDetail") == "shadows") {
                    unsafeWindow.vueApp.settingsUi.togglers.misc[4].value = true;
                    unsafeWindow.vueApp.settingsUi.togglers.misc[5].value = false;
                } else if (extract("setDetail") == "highres") {
                    unsafeWindow.vueApp.settingsUi.togglers.misc[4].value = false;
                    unsafeWindow.vueApp.settingsUi.togglers.misc[5].value = true;
                } else if (extract("setDetail") == "shadowshighres") {
                    unsafeWindow.vueApp.settingsUi.togglers.misc[4].value = true;
                    unsafeWindow.vueApp.settingsUi.togglers.misc[5].value = true;
                };
                unsafeWindow.extern.applyUiSettings(unsafeWindow.vueApp.settingsUi);
            };
            previousDetail = extract("setDetail");

            if (previousTitleAnimation !== extract("titleAnimation")) {
                let existingFavicons = document.querySelectorAll("link[rel*='icon']");
                existingFavicons.forEach(function (favicon) {
                    favicon.parentNode.removeChild(favicon);
                });
                let favicon = document.createElement('link');
                favicon.type = 'image/x-icon';
                favicon.rel = 'shortcut icon';
                if (extract("titleAnimation")) {
                    favicon.href = (GM_info?.script?.icon || iconURL);
                } else {
                    favicon.href = 'https://www.google.com/s2/favicons?domain=shellshock.io';
                };
                document.getElementsByTagName('head')[0].appendChild(favicon);
                previousTitleAnimation = extract("titleAnimation");
            };
        };

        const banPopup = document.getElementById("bannedPopup");
        if (attemptedInjection && banPopup && unsafeWindow.vueApp?.bannedPopup?.expire && (unsafeWindow.vueApp.bannedPopup.expire !== "")) isBanned = true;
        if (isBanned && extract("autoUnban") && (!attemptedAutoUnban) && unsafeWindow.vueApp?.bannedPopup) {
            log("eep!");
            banPopup.textContent = 'StateFarm AutoUnban:\nYou now have a new database\nID for unban. Enjoy! :)\nBan message will be automatically removed from screen in 15 seconds.';
            unban();
            attemptedAutoUnban = true;
            createPopup("AutoUnban: Attempting to Unban...");
            setTimeout(() => {
                createPopup("AutoUnban: Removed ban message.");
                banPopup.style.display = "none";
                attemptedAutoUnban = false;
                isBanned = false;
                unsafeWindow.vueApp.bannedPopup.expire = "";
            }, 15000);
        };

        if (extract("eggColor") !== "disabled" && ss?.USERDATA) {
            const color = extract("eggColor") == "random" ? randomInt(0, 6) : extractAsDropdownInt("eggColor") - 1;
            if (color !== ss.USERDATA.playerAccount.colorIdx) {
                unsafeWindow.extern.setShellColor(color);
                unsafeWindow.vueApp.onBackClick();
            };
        };
        if (extract("autoStamp") !== "disabled" && ss?.USERDATA) {
            const stampID = 2000 + (extract("autoStamp") == "random" ? randomInt(1, 6) : extractAsDropdownInt("autoStamp"));
            if (ss.USERDATA && ss.USERDATA.playerAccount) {
                if (stampID !== ((ss.USERDATA.playerAccount.stampItem && ss.USERDATA.playerAccount.stampItem?.id) || -1)) {
                    ss.USERDATA.playerAccount.stampItem = unsafeWindow.extern.catalog.findItemById(stampID);
                    unsafeWindow.vueApp.onBackClick();
                };
            };
        };
        if (extract("autoHat") !== "disabled" && ss?.USERDATA) {
            const hatID = 1000 + (extract("autoHat") == "random" ? randomInt(1, 6) : extractAsDropdownInt("autoHat"));
            if (ss.USERDATA && ss.USERDATA.playerAccount) {
                if (hatID !== ((ss.USERDATA.playerAccount.hatItem && ss.USERDATA.playerAccount.hatItem?.id) || -1)) {
                    ss.USERDATA.playerAccount.hatItem = unsafeWindow.extern.catalog.findItemById(hatID);
                    unsafeWindow.vueApp.onBackClick();
                };
            };
        };
        if (extract("useCustomName")) {
            unsafeWindow.vueApp?.setPlayerName(extract("usernameAutoJoin"));
        };
        if ((!ranEverySecond) && startUpComplete) {
            if (extract("autoChickenWinner")) {
                log("automatically do chw");
                change("chickenWinner");
            };
            updateAccountRecords();
            if (extract("autoMacro")) {
                log("automatically do your macro");
                change("executeMacro");
            };

            log("swapping out google analytics...");
            oldGa = unsafeWindow.ga;
            unsafeWindow.ga = F.interceptGa;

            const vueAppisUpgraded = Object.getOwnPropertyDescriptor(vueApp, 'isUpgraded')?.get;
            Object.defineProperty(vueApp, 'isUpgraded', {
                get: function() {
                    if ((!extract("spoofVIP")) && vueAppisUpgraded) {
                        return vueAppisUpgraded.call(vueApp);
                    } else {
                        return true;
                    }
                }
            });

            const vueAppisSubscriber = Object.getOwnPropertyDescriptor(vueApp, 'isSubscriber')?.get;
            Object.defineProperty(vueApp, 'isSubscriber', {
                get: function() {
                    if ((!extract("spoofVIP")) && vueAppisSubscriber) {
                        return vueAppisSubscriber.call(vueApp);
                    } else {
                        return true;
                    }
                }
            });

            const vueDataisSubscriber = Object.getOwnPropertyDescriptor(vueData, 'isSubscriber')?.get;
            Object.defineProperty(vueData, 'isSubscriber', {
                get: function() {
                    if ((!extract("spoofVIP")) && vueDataisSubscriber) {
                        return vueDataisSubscriber.call(vueData);
                    } else {
                        return true;
                    }
                }
            });

            ranEverySecond = true;
        };

        //block ads or something kek
        localStorage.timesPlayed = 0;
    };
    const everyDecisecond = function () {
        updateConfig(); deciSecondsPassed++;

        if (extract("titleAnimation")) {
            if (deciSecondsPassed % 3 == 0) {
                unsafeWindow.document.title = titleAnimationFrames[currentFrameIndex];
                currentFrameIndex = (currentFrameIndex + 1) % titleAnimationFrames.length;
            };
        } else if (unsafeWindow.document.title != "Shell Shockers 🍳 Multiplayer io game") {
            unsafeWindow.document.title = "Shell Shockers 🍳 Multiplayer io game";
        };

        if (startUpComplete && (!unsafeWindow.extern.inGame) && extract("autoLogin") !== "disabled" && (extract("autoLogin") == "always" || extract("autoLogin") == "noaccount" && unsafeWindow.vueApp.accountCreated == null)) {
            if ((previousLogin + 5000) < Date.now()) {
                unban();
                change("loginDatabaseLogin");
                previousLogin = Date.now();
            };
        };

        if (ss && ss?.MYPLAYER && unsafeWindow?.extern?.inGame) {
            //innertext stuff, fairly resource intensive. disable these for performance
            if (extract("playerStats")) {
                let playerStates = "";
                ss.PLAYERS.forEach(player => {
                    if (player && (player !== ss.MYPLAYER) && (player[H.hp] > 0) && ((!ss.MYPLAYER.team) || (player.team !== ss.MYPLAYER.team))) {
                        playerStates = playerStates + player.name + ": " + Math.round(player[H.hp]) + " HP\n";
                    };
                });
                if (playerStates == "") { playerStates = "No Enemy Players" };
                playerstatsElement.innerText = playerStates;
                void playerstatsElement.offsetWidth;
                playerstatsElement.style.display = '';
            };
            if (extract("playerInfo")) {
                let playerInfoString = "";
                const player = currentlyTargeting || playerLookingAt || undefined
                if (player && player.distance && player[H.playing]) {
                    playerInfoString = playerInfoString + player.name + "\n"
                    playerInfoString = playerInfoString + "HP: " + Math.round(player[H.hp]) + "\n"
                    playerInfoString = playerInfoString + "Distance: " + player.distance.toFixed(3) + "\n"
                    playerInfoString = playerInfoString + "AngleDiff: " + player.angleDiff.toFixed(3) + "\n"
                };
                if (playerInfoString == "") { playerInfoString = "Not Looking At Player" };
                playerinfoElement.innerText = playerInfoString;
                void playerinfoElement.offsetWidth;
                playerinfoElement.style.display = '';
            };
            if (ss.MYPLAYER && ss.MYPLAYER[H.actor] && ss.MYPLAYER[H.actor][H.mesh] && extract("showCoordinates")) {
                const fonx = Number((ss.MYPLAYER[H.actor][H.mesh].position.x).toFixed(3));
                const fony = Number((ss.MYPLAYER[H.actor][H.mesh].position.y).toFixed(3));
                const fonz = Number((ss.MYPLAYER[H.actor][H.mesh].position.z).toFixed(3));
                const yaw = Number((ss.MYPLAYER[H.yaw]).toFixed(3)); //could i function this? yea
                const pitch = Number((ss.MYPLAYER[H.pitch]).toFixed(3));
                const personalCoordinate = `XYZ: ${fonx}, ${fony}, ${fonz} Rot: ${yaw}, ${pitch} Acc: ${Number(accuracyPercentage).toFixed(3)}`;
                coordElement.innerText = personalCoordinate;
                void coordElement.offsetWidth;
                coordElement.style.display = '';
            };
            // create an info box for the first execution, i have 69697935 iq
            if (firstExecution == true) {
                firstUseElement.innerHTML = `
            <style>
            @font-face {
                font-family: "Bahnschrift";
                src: url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.eot");
                src: url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.eot?#iefix")format("embedded-opentype"),
                url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.woff2")format("woff2"),
                url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.woff")format("woff"),
                url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.ttf")format("truetype"),
                url("https://db.onlinewebfonts.com/t/0a6ee448d1bd65c56f6cf256a7c6f20a.svg#Bahnschrift")format("svg");
            }
            .overlay {
                position: fixed;
                top: 0;
                left: 0;
                width: 100%;
                height: 100%;
                background-color: rgba(0, 0, 0, 0.7);
                z-index: 9999;
                display: flex;
                justify-content: center;
                align-items: center;
                opacity: 1;
            }
            .overlay-content {
                text-align: center;
                color: white;
            }
            h100 {
                color: white;
                font-weight: bold;
                font-family: Bahnschrift;
                font-size: 36px;
            }
            a {
                text-decoration: none;
                font-family: Bahnschrift;
                font-size: 24px;
            }
            p {
                text-decoration: none;
                font-family: Bahnschrift;
                font-size: 15px;
            }
        </style>
        </head>
        <body>

            <div class="overlay">
                <div class="overlay-content">
                    <h100>Welcome to StateFarmClient V3</h100>
                    <br>
                    <br>
                    <a href="https://discord.gg/EMy9swEwB6">Discord&emsp;</a>
                    <a href="https://github.com/Hydroflame522/StateFarmClient">Github&emsp;</a>
                    <a href="https://greasyfork.org/en/scripts/482982">Greasyfork&emsp;</a>
                    <a href="https://www.youtube.com/channel/UCGWtU3Dp3unyefuaBpwGMDw">Youtube</a>
                    <br>
                    <br>
                    <p>Press 'Escape' to close</p>
                </div>
            </div>
        </body>
            `
                firstUseElement.style.display = '';
                document.addEventListener('keydown', function (event) {
                    if (event.keyCode === 27) {
                        firstUseElement.style.opacity = '0';
                        firstUseElement.style.display = "none";
                        setTimeout(function () {
                            firstUseElement.parentNode.removeChild(firstUseElement);
                        }, 1000)
                    }
                    GM_setValue("StateFarm_firstRun", 1);
                });
            };
        };
        if (AUTOMATED) { //i know what youre saying looking at this. i am the greatest programmer to have ever lived
            if (GM_getValue("StateFarm_CommandTime") > cachedCommandTime) {
                // alert("New command incoming");
                cachedCommand = GM_getValue("StateFarm_Command");
                cachedCommandTime = GM_getValue("StateFarm_CommandTime");
                log("Command received:", cachedCommand);
                handleCommand(cachedCommand);
            } else {
                // uncommment if needed
                // log("No new command, cached command:", cachedCommand, "cached time:", cachedCommandTime, "diff to now:", Date.now() - cachedCommandTime);
            };
        };
    };

    const handleCommand = function (command) {
        let args = command.split(" ");

        switch (args[0]) {
            case "setconfig":
                let receivedConfig = decodeURIComponent(unsafeWindow.escape(window.atob(args[1]))); // eslint-disable-line
                if (URLParams !== "") { receivedConfig = URLParams + "<" + receivedConfig };
                log("StateFarm: Change in Bot Panel detected.", receivedConfig);
                applySettings(receivedConfig);
                configNotSet = false;
                break;
            case "ping":
                createPopup("Pong! " + ((Date.now() - cachedCommandTime)) + "ms", "success");
                break;
            case "kill":
                unsafeWindow.close();
                break;
            case "leave":
                change("leaveGame");
                break;
            case "unban":
                unban();
                break;
            case "newproxy":
                newProxy();
                break;
            case "refresh":
                reloadPage();
                break;
            case "report":
                spamReport();
                break;
            case "join":
                if (args[1]) unsafeWindow.vueApp.externPlayObject(0, 0, unsafeWindow.vueApp.playerName, -1, args[1]);
                else alert("Invalid code");
                break;
            case "repeat":
                if (args[1]) {
                    sendChatMessage(args.slice(1).join(" "));
                } else {
                    sendChatMessage("Invalid repeat message");
                }
                break;
                /*
            case "pathtarget": // pathfinding target
                let option = args[1]; // eslint-disable-line
                if (option) {
                    if (option === "set") {
                        let x = args[2];
                        let y = args[3];
                        let z = args[4];
                        if (x && y && z) {
                            pathfindingTargetOverride = { x: x, y: y, z: z };
                            isFirstFrameAttemptingToPathfind = true;
                        } else {
                            sendChatMessage("Invalid pathtarget coordinates")
                        };
                    };
                };
                break;
            case "clearpath":
                clearPath();
                break;
            case "clearpath_t":
                clearPath_andTarget();
                break;
            case "setpathdespawn":
                if (args[1]) {
                    if (args[1] === "true") {
                        despawnIfNoPath = true;
                    } else if (args[1] === "false") {
                        despawnIfNoPath = false;
                    } else if (args[1] === "toggle") {
                        despawnIfNoPath = !despawnIfNoPath;
                    } else {
                        sendChatMessage("Invalid setpathdespawn argument");
                    }
                } else {
                    sendChatMessage("Invalid setpathdespawn message");
                };
                */
        };
    };

    const updateConfig = function () {
        configMain = tp.mainPanel.exportPreset();
        configBots = tp.botPanel.exportPreset();
    };

    const updateHiddenAndDisabledHelper = function (array) { //determines if all conditions are met
        let conditionMet = false;
        array.forEach(condition => {
            if ((extract(condition[0]) ? extract(condition[0]) : false) !== condition[1]) {
                conditionMet = true;
                return;
            };
        });
        return conditionMet;
    };
    const updateHiddenAndDisabled = function () {
        //the format for hidden/disabled modules is as follows:
        //hidden/disabled is an array of arrays. within each of the items, there is the condition required for the module to be shown
        //eg: [["aimbot",true],...] (will only be shown if extract("aimbot")==true)
        if (menuInitiated) {
            allModules.forEach(module => {
                const tiedModules = tp[module + "TiedModules"];
                if (tiedModules) {
                    if (tiedModules.showConditions) {
                        tp[module + "Button"].hidden = updateHiddenAndDisabledHelper(tiedModules.showConditions);
                    };
                    if (tiedModules.hideConditions) {
                        tp[module + "Button"].hidden = !updateHiddenAndDisabledHelper(tiedModules.hideConditions);
                    };
                    if (tiedModules.enableConditions) {
                        tp[module + "Button"].disabled = updateHiddenAndDisabledHelper(tiedModules.enableConditions);
                    };
                    if (tiedModules.disableConditions) {
                        tp[module + "Button"].disabled = !updateHiddenAndDisabledHelper(tiedModules.disableConditions);
                    };
                };
            });
        };
    };
    const loginOrCreateWithEmailPass = function (emailPass) {
        let email, pass;
        [email, pass] = emailPass.split(":");
        log("gonna create/login an account that will send/has email to", email, "with the password", pass);
        save("MostRecentEmail", email);
        //try both. who cares about some stupid errors?
        unsafeWindow.firebase.auth().createUserWithEmailAndPassword(email, pass)
            .then(response => {
                log("success?!?!?!? created account");
                setTimeout(function(){
                    updateAccountRecords("emailPass", emailPass);
                    accountStatus = "created account";
                }, 2000);
            })
            .catch(() => { });
        unsafeWindow.firebase.auth().signInWithEmailAndPassword(email, pass)
            .then(response => {
                log("success?!?!?!? signed in");
                setTimeout(function(){
                    updateAccountRecords("emailPass", emailPass);
                    accountStatus = "created account";
                }, 2000);
                accountStatus = "signed in";
            })
            .catch(() => { });
    };
    const saveConfig = function () {
        if (menuInitiated !== "init") {
            if (retrievedSFX && retrievedSFX.length > 1) {
                save("StateFarmConfigSpecialItems", [
                    ["customSFX1", extractAsDropdownInt("customSFX1") || 0],
                    ["customSFX2", extractAsDropdownInt("customSFX2") || 0],
                    ["customSFX3", extractAsDropdownInt("customSFX3") || 0],
                    ["skybox",     extractAsDropdownInt("skybox")     || 0],
                    ["filter",     extractAsDropdownInt("filter")     || 0],
                ]);
            };
        };
        save("StateFarmConfigMainPanel", tp.mainPanel.exportPreset());
        save("StateFarmConfigBotPanel", tp.botPanel.exportPreset());
    };
    const save = function (key, value) {
        if (AUTOMATED) { return undefined };
        if (JSON.parse(localStorage.getItem(key)) !== undefined) { localStorage.removeItem(key) }; //dont need that anymore lmao
        GM_setValue(storageKey + key, value);
    };
    const load = function (key) {
        if (AUTOMATED) { key = getScrambled() };
        return GM_getValue(storageKey + key) || JSON.parse(localStorage.getItem(key)); //localstorage is for legacy purposes *only*
    };
    const remove = function (key) {
        if (AUTOMATED) { return undefined };
        GM_deleteValue(storageKey + key);
        if (JSON.parse(localStorage.getItem(key)) !== undefined) { localStorage.removeItem(key) }; //legacy
    };
    const addUserPresets = function (presets) { //adds presets from dict to inbilt presets, can be called multiple times to update
        if (presets != null) {
            Object.entries(presets).forEach(([key, value]) => {
                inbuiltPresets[key] = value;
            });
        };
    };
    const loadUserPresets = function () { //gets user presets
        let result = load(presetStorageLocation);
        log("Loaded StateFarmUserPresets: ", result);
        return load(presetStorageLocation);
    };
    const saveUserPreset = function (presetName, preset) {
        let currentPresets = loadUserPresets(); //gets current saved presets
        if (currentPresets == null) { // if it does not exist, makes it
            let presets = {};
            presets[presetName] = preset;
            save(presetStorageLocation, presets);
            return presets;
        } else { //otherwise it appends it
            currentPresets[presetName] = preset;
            save(presetStorageLocation, currentPresets);
            return currentPresets;
        };
    };
    //Updates inbuiltPresets to include user presets
    addUserPresets(loadUserPresets());
    const sendChatMessage = function (text) { //basic method (simulates legit method of sending message)
        let chatThing = document.getElementById('chatIn');
        if (chatThing.value.includes("unlock")) {
            createPopup("Message send failed: Account too new! (try ShellPrint or LoginDB)", "error");
            return false;
        } else if (ss.MYPLAYER.chatLines > 2) {
            createPopup("Chat Cooldown: " + (ss.MYPLAYER.chatLines - 2) + " remaining.", "error");
            return false;
        } else {
            try {
                lastSentMessage = text;
                if (chatThing && unsafeWindow.extern.startChat) {
                    unsafeWindow.extern.startChat();
                    chatThing.value = text;
                    chatThing.dispatchEvent(new KeyboardEvent('keydown', {
                        key: 'Enter',
                        code: 'Enter',
                        keyCode: 13,
                        which: 13,
                        bubbles: true,
                        cancelable: true,
                    }));
                    return true;
                } else {
                    return false;
                };
            } catch (error) {
                return false;
            };
        };
    };
    const addStreamsToInGameUI = function () {
        let inGameUIElement = document.getElementById("inGameUI");
        let streams = document.getElementById("stream_scroll").children;
        if (inGameUIElement && streams.length > 0) {
            for (let i = 0; i < streams.length; i++) {
                let hrefValue = streams[i].querySelector('a').href;
                let nameValue = streams[i].querySelector(".stream_name").textContent;
                const streamElement = inGameUIElement.querySelector('div[data-name="' + nameValue + '"]');
                if (extract("showStreams") && !streamElement) {
                    let containerDiv = document.createElement("div");
                    let nameDiv = document.createElement("div");
                    nameDiv.textContent = nameValue;
                    nameDiv.setAttribute('data-href', hrefValue);
                    nameDiv.style.color = 'white';
                    nameDiv.style.cursor = 'pointer';
                    nameDiv.style.textDecoration = 'none';
                    nameDiv.addEventListener('mouseover', function () { nameDiv.style.textDecoration = 'underline'; nameDiv.style.color = 'blue' });
                    nameDiv.addEventListener('mouseout', function () { nameDiv.style.textDecoration = 'none'; nameDiv.style.color = 'white' });
                    nameDiv.addEventListener('click', () => GM_openInTab(hrefValue, { active: true }));
                    containerDiv.setAttribute('data-name', nameValue);
                    containerDiv.appendChild(nameDiv);
                    containerDiv.appendChild(nameDiv);
                    inGameUIElement.appendChild(containerDiv);
                } else if (!extract("showStreams") && streamElement) {
                    inGameUIElement.removeChild(streamElement);
                };
            };
        };
    };
    const highlightTargetOnLeaderboard = function (target, aimbot) {
        let playerArray = [];
        ss.PLAYERS.forEach(player => {
            if (player && (target !== ss.MYPLAYER) && player[H.playing] && (player[H.hp] > 0) && ((!ss.MYPLAYER.team) || (player.team !== ss.MYPLAYER.team))) {
                const uniqueId = player.uniqueId;
                const name = player.name;
                const hp = player[H.hp]
                playerArray.push({ player, uniqueId, name, hp });
            };
        });
        Array.from(document.getElementById("playerList").children).forEach(playerListItem => {
            if (aimbot && target?.name && target[H.playing] === playerListItem.textContent.slice(0, -3)) {//need to slice otherwise won't match properly
                playerListItem.style.backgroundColor = 'blue';
            } else {
                playerListItem.style.backgroundColor = '';
            };
            // log(playerArray.find(player => player.name === playerListItem.textContent.slice(0, -3))?[H.hp]);
        });
    };
    const highlightCrossHairReticleDot = function (bool) {
        let dot = document.getElementById("reticleDot");
        let crosshair = document.getElementById("crosshairContainer");
        let setTo = '';
        if (bool === true) {
            setTo = "green";
        } else if (bool === false) {
            setTo = "red";
        };
        dot.style.backgroundColor = setTo;
        Array.from(crosshair.children).forEach(part => {
            part.style.backgroundColor = setTo;
        });
    };
    const handleChat = function (textAfterLastColon) {
        const responses = {
            "report": "report me? pffft. i'm not even human",
            "aimbot": "what aimboot?",
            "bot": "you're a booooT",
            "stop": "u stop",
            "cheater": "Ho Ho Ho! Santa's Here! And I'm gonna give you a present! A ban! <AdminSpoof enabled>",
            "cheat": "oh youre gonna cheat accuse? keep yapping",
            "hack": "oh youre gonna cheat accuse? keep yapping",
            "hax": "oh youre gonna cheat accuse? keep yapping",
            "nice": "its not that good.",
            "copy": "ERROR: maximum number of loops reached",
            "stupid": "as an AI, i am much smarter than you.",
            "dumb": "you cant calculate the square root of 967 as fast as i can",
            "moron": "lets see you perform a billion operations a second",
            "idiot": "to be fair, i cant talk as much as you",
            "mod": "you can't defeat me?",
            "admin": "you cant block irl",
            "eggfor": "imagine ur in an argument irl and u try to call the mods",
            "bro": "brooooo what",
            "spam": "me, spamming? im just chatting",
            "mute": "you dont want to listen to me talk? how weak hahaha",
            "ban": "ban me? no free speech these days",
            "message": "bleep bloop. are you a robot?",
            "lol": "lolzedong",
            "dude": "dudeinator3000: what is your request",
            "what": "dude what",
            "annoy": "im not that bad",
            "mock": "im not doing anything wrong",
            "wtf": "watch your profanity",
            "bad": "ur not just bad at that",
            "suck": "pretty sure you cant say that??",
            "i'm": "yes you are",
            "im": "yes you are",
            "i am": "yes you are",
            "u r": "no im not. proof?",
            "you r": "no im not. proof?",
            "you are": "no im not. proof?",
            "you're": "no im not. proof?",
            "do you": "truthfully, no i dont.",
            "do u": "honestly, yes i do.",
            "imagine": "imagine who asked",
            "f u": "funny uncleburger",
            "gg": "good grief",
            "shut up": "B͇͈͉͍͎̽̾̿̀́͂̓̈́͆͊͋͌͗ͅ͏͎͗͏͇͇̽̾̿̀́̽̿̀̀́̽̀͆̓̈́̓͋͌ͅ͏͌͏͎͉͗͗͌̓̓̓̓̓́̿",
            "shush": "cant be bothered to be quiet",
            "nuh": "uh huh",
            "proof": "after looking at this proof, i can confidently say its 100% fake.",
            "real": "pretty sure its fake. you have no proof.",
            "fake": "pretty sure its real. you have enough proof.",
            "true": "its false. everyone knows this. why dont you?",
            "false": "its true. everyone knows this. why dont you?",
            "test": "testing me? do it on rats instead.",
            "gift": "\"not everything in life is free\" - me, today",
            "free": "\"not everything in life is free\" - me, today",
            "toxic": "thats really rude",
            "level": "[Your rank is: Subpar Human]",
            "rank": "[Your rank is: Subpar Human]",
            "clan": "[Your clan is: The Gay Nobodies]",
            "smart": "well, i mean, i am quite clever..",
            "clever": "well, i mean, i am quite clever..",
            "hello": "i dont need your stupid greetings.",
            "bye": "wa wa wa you'll see everyone later anyway",
            "thank": "why are you so thankful? grow up!!",
            "please": "you: \"please, please pleeease??\", why dont you PLEASE GET THE POINT",
            "sorry": "why are you sorry all the time? just live your life.",
            "help": "help yourself",
            "kill": "more like kill everyone with the new godmode exploit",
            "kys": "more like kill everyone with the new godmode exploit",
            "kek": ":trol_4k:",
            "bwd": "cool company. i have coffees with wizups every day",
            "wiz": "E X H A U S T P I P E",
            "stroke": "im just stroking",
            "flip": "please dont say that my parents are watching",
            "frick": "please dont say that im streaming rn",
            "harri": "yeah i beat him in a 1v1, 10:1, very easy",
            "chill": "you think i can just CALM DOWN?!?",
            "stfu": "just reported u for swearing",
            "look": "im looking but im not seeing",
            "watch": "are you quite alright up there? i dont have EYES",
            "yap": "i dont yap 😭",
            "yip": "i dont yip 😢",
            "bark": "i dont bark 💀",
            "nigg": "WHOA we cant have racism in our egg game! tone it down yo",
            "fuck": "phrase that more elegantly before talking to me",
            "shit": "yea i ѕhit on ur grave. and ur friends' ones too.",
            "piss": "ima be pisѕing on ur grave icl",
            "dick": "i refuse to comment",
            "sex": "i refuse to comment",
            "pussy": "i refuse to comment",
            "loser": "ive been speccing u, cheater",
            "code": "A1BXDQ is the code",
            "rip": "rest in small pieces",
            "aight": "aight has a lot of letters for one syllable. think about it.",
            "alright": "alright, pack it up boys",
            "omg": "oh my GAWWWD!",
            "npc": "literally you rn:",
            "wth": "ur an npc",
            "ayo": "ur an npc",
            "yes": "no, what do you mean? elaborate you npc",
            "bruh": "did you just say bruh? that is a racist remark",
            "noob": "1v1 me you bot",
            "lmfao": "who is this LMFAO, and is he working with LMBAO?",
            "zert": "we're just better",
            "huh": "huh, are u bot?",
            "your mom": "Yo mama's so poor, she can't even afford to pay attention",
            "your mum": "Yo mama's so poor, she can't even afford to pay attention",
            "shut": "you shaddup you lil' twerrrrrrp",
            "dang": "ching chong bing bong wing wong",
            "trash": "you good sir, are rubbish",
            "damn": "damns are for the fishies",
            "care": "yes you do you bot",
            "go away": "no, you go away u bot",
            "...": "an ellipsis wooow you're so fancy i bet youre sooo smart",
            "literally": "can you literally just be quiet",
            "hah": "its not that funny, take a seat",
            "leave": "i'll leave if you leave",
            "hey": "hey is for horses",
            "mess": "you might not want to mess with me",
            "statefarm": "i am not using StateFarm, definitely not on greasyfork",
            "client": "i am not using ЅtateFarm, definitely not on greasyfork",
            "script": "i am not using ЅtateFarm, definitely not on greasyfork",
            "troll": "yea i sometimes do trolling. but its not that funny",
            "well done": "thanks g",
            "patch": "the patch is coming soon..! sooner..!! soonest..!!!",
            "phrase": "sorry if i have a somewhat \"mechanical\" manner of speech",
            "response": "sorry if i have a somewhat \"mechanical\" manner of speech",
            "commu": "404. response not found.",
            "that was": "was it though?",
            "that is": "is it though?",
            "how": "i want to know too",
            "shell": "thats what we're playing",
            "weird": "ur odd",
            "lag": "get better internet pooron lol",
            "wth": "watch your heckin profanity",
            "kid": "hi im chris hansen. why dont you take a seat for me?",
            "pedo": "hi im chris hansen. why dont you take a seat for me?",
            "minor": "hi im chris hansen. why dont you take a seat for me?",
            "boy": "OH GOD YOU SAID BOY IM REPORTING YOU FOR SEXISM",
            "girl": "OH GOD YOU SAID GIRL IM REPORTING YOU FOR SEXISM",
            "monkey": "get outta ur rainforest",
            "trash": "nah ur father took the recycling with him when he left",
            "father": "look in a mirror for a lack of father figure",
            "dad": "look in a mirror for a lack of father figure",
            "mad": "imagine getting mad over an egg game",
            "deathlylove": "he has a deathly love for men",
            "better": "that's me",
            "angry": "imagine getting angry over an egg game",
            "sad": "imagine getting sad over an egg game",
            "happy": "imagine getting happy over an egg game",
            "love": "imagine feeling love in an egg game",
            "hate": "imagine feeling hatred in an egg game",
            "buck": "bucks arent even rare",
            "flame": "ive got so many flames, i give them away",
            "albino": "albinos are way too common. i just dont know what to do with them!",
            "server": "the server is down",
            "perfect": "i cant say i agree",
            "think": "i cant say i agree",
            "4k": "sorry, maximum resolution is 360p. upgrade to ЅtateFarm Pro for 480p!",
            "gen": "sorry, this requires an active ЅtateFarm Pro subscription",
            "tf": "toasted fries",
            "1v1": 'no ew go away',
            'doescolder': 'doescolder is a cutie',
            'puppy': 'who?',
            'seq': 'seq is a cutie',
            "black": "im not programmed to be racis- oops, no im not a bot",
            "esp": "you think people can see thru walls? thats absurd",
            "why": "why are you asking me? are you lonely?",
            "?": "ask a better question",
            "oh": "ohhhhhh yeahh!!!",
            "no": "ohhhhhh yeeesss",
            "@": "very clever lmaoo",
            "ssh": "Enter statefarm_bot@192.168.0.18's password:",
            "pass": "\\*grins, leans back into chair\\* We're in.",
        };

        const foundKeywords = Object.keys(responses).filter(keyword =>
            textAfterLastColon.toLowerCase().includes(keyword.toLowerCase())
        );

        if (foundKeywords.length > 0) {
            const firstKeyword = foundKeywords[0];
            sendChatMessage(responses[firstKeyword]);
            // log(firstKeyword);
            return true;
        };
        return false;
    };
    const constructChatPacket = function (str) {
        if (str.length > 255) {
            log('%c UH OH UR PACKET IS TOO LONG!!!!', css);
            str.length = 255;
        };

        var arr = new Uint8Array(2 * str.length + 2);
        arr[0] = ss.SERVERCODES.chat;
        arr[1] = str.length;

        for (var i = 0; i < str.length; i++) {
            arr[2 * i + 2] = str[i].charCodeAt(0) & 255;
            arr[2 * i + 3] = str[i].charCodeAt(0) >> 8 & 255; // ripped straight outta packInt16
        };
        // log(arr);
        return arr;
    };
    const extractChatPacket = function (packet) {
        var pack_arr;
        if (!(packet instanceof ArrayBuffer)) pack_arr = new Uint8Array(packet);
        else pack_arr = packet;
        var str = "";
        for (var i = 0; i < pack_arr[1]; i++) {
            str += String.fromCharCode(pack_arr[2 * i + 2] + (pack_arr[2 * i + 3] << 8)); // ripped straight outta unpackInt16 (thanks github copilot)
        };
        return str;
    };
    const chatPacketHandler = function (packet) {
        let string = extractChatPacket(packet);
        // if (string.includes(antiAFKString)) {
        //     log(packet)
        //     log("AntiAFK replacement...", string.originalReplace(antiAFKString, ""));
        //     var constructed = constructChatPacket(string.originalReplace(antiAFKString, ""));
        //     log(constructed)
        //     return constructed;
        // };
        return packet;
    };
    const modifyPacket = function (data) {
        if (!ss || !ss.SERVERCODES || (data instanceof String)) { // avoid server comm, ping, etc. necessary to load
            return data;
        };


        if (data.byteLength == 0) {
            return data;
        };

        var arr = new Uint8Array(data);

        // if (arr[0]!==17) {
        //     log(arr)
        // };

        if (arr[0] == ss.SERVERCODES.throwGrenade) { // comm code 27 = client to server grenade throw
            if (extract("grenadeMax")) {
                arr[1] = 255 * (0 || extract("grenadePower"));
                log("StateFarm: modified a grenade packet to be at full power");
                return arr.buffer;
            } else {
                log("StateFarm: didn't modify grenade packet")
            };
        } else if (arr[0] == ss.SERVERCODES.chat) {
            log('%c Chat packet sent, chat handler!!!', css);
            return chatPacketHandler(data);
        } else {

        };

        return data;
    };
    //dead code
    /*
    const is39Packet = function (packetData) { // packet only sent if we are in-game
        if (packetData instanceof String) { // avoid server comm, ping, etc. necessary to load
            return false;
        };

        if (packetData.byteLength == 0) {
            return false;
        };

        var arr = new Uint8Array(packetData);
        return arr[0] == 39;
    };
    const ghostSpamToggle = function () { }
    ghostSpamToggle.enabled = false;
    */
    WebSocket.prototype._send = WebSocket.prototype.send;
    WebSocket.prototype.send = function (data) {
        var modified = modifyPacket(data);
        this._send(modified);

        /*
        if (is39Packet(data) && ghostSpamToggle.enabled) {
            for (var i = 0; i < 5; i++) {
                this._send(constructChatPacket("spammeroonie number #" + new Date().getTime() % 1000));
            };
        };
        */
    };

    // [sfc] PREDICTION CODE

    const predictBloom = function (yaw, pitch) { //outputs the difference in yaw/pitch from the bloom
        let seed = ss.MYPLAYER[H.randomGen].seed;
        let numbers = [];
        const accuracy = ss.MYPLAYER.weapon.accuracy;
        for (var i = 0; i < 3; i++) { //generate from seed the values used to scatter shot
            seed = (seed * 9301 + 49297) % 233280;
            numbers.push(((seed / 233280) - 0.5) * accuracy);
        };
        const range = ss.MYPLAYER.weapon.constructor.range;
        const playerRotationMatrix = L.BABYLON.Matrix.RotationYawPitchRoll(yaw, pitch, 0);
        const rangeMatrix = L.BABYLON.Matrix.Translation(0, 0, range);
        const playerAndRangeMatrix = rangeMatrix.multiply(playerRotationMatrix);
        const bloomMatrix = L.BABYLON.Matrix.RotationYawPitchRoll(numbers[0], numbers[1], numbers[2]);
        const finalBulletMatrix = playerAndRangeMatrix.multiply(bloomMatrix);
        const finalBulletTranslation = finalBulletMatrix.getTranslation();
        const bulletYaw = calculateYaw(finalBulletTranslation);
        const bulletPitch = calculatePitch(finalBulletTranslation);
        const bulletYawDiff = radianAngleDiff(yaw, bulletYaw)
        const bulletPitchDiff = radianAngleDiff(pitch, bulletPitch);

        //log("current accuracy: ",accuracy)
        //log("input yaw: ",yaw)
        //log("input pitch: ",pitch)
        //log("calculated bullet yaw: ",bulletYaw)
        //log("calculated bullet pitch: ",bulletPitch)
        //log("therefore yaw diff: ",bulletYawDiff)
        //log("therefore pitch diff: ",bulletPitchDiff)

        return [bulletYawDiff, bulletPitchDiff];
    };
    const applyBloom = function (dir, multiplier) { //multiplier can be set to -1 to invert
        const bloomValues = predictBloom(dir.yawReal, dir.pitchReal);
        return {
            yawReal: dir.yawReal + (bloomValues[0] * multiplier),
            pitchReal: dir.pitchReal + (bloomValues[1] * multiplier),
        };
    };
    var velocityVector, newPos, cappedVector, rayVector; //assuming that reusing doesnt leak memory
    const predictPosition = function (player) { //outputs the prediction for where a player will be in the time it takes for a bullet to reach them
        velocityVector = velocityVector || new L.BABYLON.Vector3(0, 0, 0);
        velocityVector.x = player.dx; velocityVector.y = player.dy; velocityVector.z = player.dz;
        const bulletSpeed = ss.MYPLAYER.weapon.constructor.velocity;
        const timeDiff = distancePlayers(player, 1) / bulletSpeed + 1;
        newPos = newPos || new L.BABYLON.Vector3(0, 0, 0)
        newPos.x = player[H.x], newPos.y = player[H.y], newPos.z = player[H.z],
        newPos = newPos.add(velocityVector.scale(timeDiff));
        newPos.y = player[H.y];
        cappedVector = cappedVector || new L.BABYLON.Vector3(0, 0, 0);
        cappedVector.x = velocityVector.x, cappedVector.y = 0.29, cappedVector.z = velocityVector.z;
        Math.capVector3(cappedVector);
        const terminalVelocity = -cappedVector.y;
        const timeAccelerating = Math.min(timeDiff, (terminalVelocity - velocityVector.y) / -0.012);
        if(player.onGround==0){ //if player on ground we don't need to predict y because it's gonna stay same. the new pos y value has already been set to current y so no need to do anything when on ground.
            const predictedY = velocityVector.y * timeAccelerating + timeAccelerating * (timeAccelerating) * -0.012 / 2 + newPos.y + terminalVelocity * Math.max(timeDiff - timeAccelerating, 0);
            rayVector = rayVector || new L.BABYLON.Vector3(0, 0, 0);
            rayVector.x = 0, rayVector.y = predictedY - newPos.y, rayVector.z = 0;
            const rayToGround = ss.RAYS[H.rayCollidesWithMap](newPos, rayVector, ss.RAYS.grenadeCollidesWithCell);
            newPos.y = Math.max(rayToGround ? rayToGround.pick.pickedPoint.y : 0, predictedY) - 0.072;
        }
        // log(velocityVector, bulletSpeed, timeDiff, cappedVector, terminalVelocity, timeAccelerating, predictedY, rayToGround, newPos);
        return newPos;
    };
    const getLineOfSight = function (target, usePrediction) { //returns true if no wall collisions
        // credit for code: de_neuublue/crackware
        if (target && target[H.actor] && target[H.actor][H.bodyMesh] && target[H.actor][H.bodyMesh].renderOverlay && target[H.actor][H.bodyMesh].overlayColor.g == 1) return; //check if player is spawned in fully

        let myPlayerPosition = ss.MYPLAYER[H.actor][H.mesh].position;
        let targetPosition = extract("prediction") ? predictPosition(target) : target[H.actor][H.mesh].position; //set to always use prediction for now
        // let targetPosition = usePrediction ? predictPosition(target) : target[H.actor][H.mesh].position;

        let directionVector = getDirectionVectorFacingTarget(targetPosition, true);
        
        //NOTE: i dont really know HOW good this is of a fix! at least it will only affect aimbot and not anything else :pensive:
        directionVector.x = -directionVector.x;
        directionVector.y = -directionVector.y;
        directionVector.z = -directionVector.z;

        let rotationMatrix = L.BABYLON.Matrix.RotationYawPitchRoll(calculateYaw(directionVector), calculatePitch(directionVector), 0);
        let directionMatrix = L.BABYLON.Matrix.Translation(0, 0, ss.MYPLAYER.weapon.constructor.range).multiply(rotationMatrix);
        directionVector = directionMatrix.getTranslation();
        let position = L.BABYLON.Matrix.Translation(0, .1, 0).multiply(rotationMatrix).add(L.BABYLON.Matrix.Translation(myPlayerPosition.x, myPlayerPosition.y + 0.3, myPlayerPosition.z)).getTranslation();

        let rayCollidesWithMap = ss.RAYS[H.rayCollidesWithMap](position, directionVector, ss.RAYS.projectileCollidesWithCell);
        let distanceToMap = rayCollidesWithMap ? L.BABYLON.Vector3.DistanceSquared(position, rayCollidesWithMap.pick.pickedPoint) : Infinity;
        let distanceToTarget = L.BABYLON.Vector3.DistanceSquared(position, targetPosition)
        return distanceToTarget < distanceToMap
    };
    const getAimbot = function (target) {
        let targetPosition = extract("prediction") ? predictPosition(target) : target[H.actor][H.mesh].position;
        let directionVector = getDirectionVectorFacingTarget(targetPosition, true, -0.05);

        let direction = {
            yawReal: calculateYaw(directionVector),
            pitchReal: calculatePitch(directionVector),
        };

        if (extract("antiBloom") && ss.MYPLAYER.weapon.constructor.standardMeshName !== "dozenGauge") {
            direction = applyBloom(direction, 1);
        };

        return direction;
    };
    var v1grenade, v2grenade, v3grenade, finalPos;
    const predictGrenade = function (player = ss.MYPLAYER, grenadeThrowPower = 0) {
        var rotMat = L.BABYLON.Matrix.RotationYawPitchRoll(player[H.yaw], -player[H.pitch], 0);
        var vec = L.BABYLON.Matrix.Translation(0, .1, 1).multiply(rotMat).getTranslation();
        var posMat = L.BABYLON.Matrix.Translation(0, -.10, -.1);
        var pos = (posMat = (posMat = posMat.multiply(rotMat)).add(L.BABYLON.Matrix.Translation(player[H.x], player[H.y] + 0.3, player[H.z]))).getTranslation();
        var speed = .13 * grenadeThrowPower + .08;

        vec.x *= speed;
        vec.y *= speed;
        vec.z *= speed;
        pos.x = Math.floor(256 * pos.x) / 256;
        pos.y = Math.floor(256 * pos.y) / 256;
        pos.z = Math.floor(256 * pos.z) / 256;
        vec.x = Math.floor(256 * vec.x) / 256;
        vec.y = Math.floor(256 * vec.y) / 256;
        vec.z = Math.floor(256 * vec.z) / 256;

        v1grenade = v1grenade || new L.BABYLON.Vector3();
        v2grenade = v2grenade || new L.BABYLON.Vector3();
        v3grenade = v3grenade || new L.BABYLON.Vector3();

        var ttl = 75;
        var resting = false;
        var active = true;

        var grenadeCollidesWithCell = ss.RAYS.grenadeCollidesWithCell;
        var rayCollidesWithMap = ss.RAYS[H.rayCollidesWithMap];

        var x = pos.x;
        var y = pos.y;
        var z = pos.z;
        var dx = -vec.x*2;
        var dy = vec.y*2;
        var dz = -vec.z*2;

        const update = function () {
            // log("update", 1)
            if (ttl <= 0) {
                active = false;
                return;
            };
            // log("update", 2)
            if (!resting) {
                var pdx2 = dx;
                var pdy = dy;
                var pdz2 = dz;
                var ndx = 0.5 * (dx + pdx2);
                var ndy = 0.5 * (dy + pdy);
                var ndz = 0.5 * (dz + pdz2);
                var vel = Math.length3(ndx, ndy, ndz);
                // log("update", 3)
                if (!collidesWithMap()) {
                    x += ndx;
                    y += ndy;
                    z += ndz;
                    dy -= 0.012;
                    // log("update", 4)
                };
                // log("update", 5)
                dx *= 0.96;
                dz *= 0.96;
            };
        };

        const collidesWithMap = function () {
            // log("collidesWithMap", 1)
            v1grenade.set(x, y - 0.07, z);
            v2grenade.set(dx, dy, dz);
            v3grenade.set(dx, dy, dz);
            // log("collidesWithMap", 2)
            var res = rayCollidesWithMap(v1grenade, v2grenade, grenadeCollidesWithCell);
            // log("collidesWithMap", 3)
            if (res) {
                // log("collidesWithMap", 3)
                if (res.normal.y == 1 && v3grenade.length() < 0.05) {
                    // log("collidesWithMap", 4)
                    resting = true;
                } else {
                    // log("collidesWithMap", 5)
                    v3grenade.subtractInPlace(res.normal.scale(1.6 * res.dot));
                    dx = v3grenade.x * 0.98;
                    dy = v3grenade.y;
                    dz = v3grenade.z * 0.98;
                    return res;
                }
            }
            // log("collidesWithMap", 6)
            return false;
        };

        // log(
        //     "pos", {
        //         x, y, z
        //     },
        //     "velocity", {
        //         dx, dy, dz
        //     },
        //     "speed", speed,
        //     "vec", vec,
        //     "ttl", ttl,
        //     "resting", resting,
        //     "active", active
        // );

        var result = {
            positions: [],
            finalPos: null,
        };

        // log("about to predict grenade");

        while (active || ttl > 0) {
            /*
            log(
                "pos", {
                    x, y, z
                },
                "velocity", {
                    dx, dy, dz
                },
                "speed", speed,
                "vec", vec,
                "ttl", ttl,
                "resting", resting,
                "active", active
            );
            */
            // log(ttl, active, 1);
            result.positions.push({x, y, z});
            // log(ttl, active, 2);
            update();
            // log(ttl, active, 3);
            ttl--;
            // log(ttl, active, 4);
        };

        finalPos = finalPos || new L.BABYLON.Vector3();
        finalPos.x = x; finalPos.y = y; finalPos.z = z;

        result.finalPos = finalPos;

        // log(result);

        return result;
    };

    const setupNameSpriteNew = function (actor) {
        let player = actor[H.player_];

        // log("hrmmmm setupNameSpriteNew", player.name);

        var tx = player.id % 4 * 512;
        var ty = 2048 - Math.floor(player.id / 4) * 256;

        if (actor && actor?.nameSprite && actor?.nameSprite?.color) {
            ss.nameTexture.clearRect(tx, ty - 256, 512, 256);

            let teamColorsNameSprite = [
                "white",
                "rgba(0, 191, 255, 1)",
                "rgba(255, 64, 64, 1)",
            ];

            if (extract("nametagInfo")) {
                actor.drawTextOnNameTexture(
                    player.name,                       // text
                    0, 32,                             // x/y
                    50,                                // size
                    teamColorsNameSprite[player.team], // colour
                    true                               // center
                );

                let health = player[H.hp] + player.hardBoiledValue;
                let healthColour = (player.hardBoiledValue > 0) ? "blue" : (health > 30 ? "white" : "red");
                if (player[H.hp] > 100) healthColour = "green";

                //health (right side)
                actor.drawTextOnNameTexture(
                    health.toFixed(0),                  // text
                    85, 75,                             // x/y
                    60,                                 // size
                    healthColour,                       // colour
                    true                                // center
                );

                //current kills
                actor.drawTextOnNameTexture(
                    player.score,                        // text
                    -95, 75,                             // x/y
                    60,                                  // size
                    "yellow",                            // colour
                    true                                 // center
                );

                //streak and kdr (middle top)
                actor.drawTextOnNameTexture(
                    `${player.bestGameStreak} | ${(Math.min(player.totalKills / (player.totalDeaths || 1), 99)).toFixed(1)}`,                  // text
                    -20, 100,                           // x/y
                    25,                                 // size
                    "yellow",                           // colour
                    true                                // center
                );

                //ammo (middle bottom)
                actor.drawTextOnNameTexture(
                    `${player.weapon.ammo.rounds} / ${player.weapon.ammo.store}`,                  // text
                    -20, 75,                              // x/y
                    25,                                 // size
                    "yellow",                       // colour
                    true                                // center
                );
            } else {
                actor.drawTextOnNameTexture(
                    player.name,                       // text
                    0, 32,                             // x/y
                    60,                                // size
                    "white",                           // colour
                    true                               // center
                );
            };
        };
    };
    /*
    const updateTeamNew = function (actor, oldUpdateTeam) {
        log("aaaaaa updateTeamNew");
        oldUpdateTeam();
        actor.nameSprite.color = ss.teamColors.textColor[0];
    };
    */

    const injectScript = function () {
        //TODO: replace with anon functions
        createAnonFunction('fixCamera', function () {
            return isKeyToggled[bindsArray.zoom] && (extract("zoom") * (Math.PI / 180)) || (extract("fov") * (Math.PI / 180)) || 1.25;
        });
        createAnonFunction('getChatLimit', function () {
            return (extract("chatExtend") && 999999) || 4;
        });
        createAnonFunction('getDisableChatFilter', function () {
            return extract("disableChatFilter");
        });
        createAnonFunction('getSkinHack', function () {
            try {
                return extract("unlockSkins");
            } catch {
                return false;
            };
        });
        createAnonFunction('getAdminSpoof', function () {
            try {
                return extract('adminSpoof');
            } catch {
                return false;
            };
        });
        createAnonFunction('shouldNotCull', function () {
            return true;
        });
        createAnonFunction('shouldInputSpace', function () {
            return !document.activeElement.classList.contains('tp-txtv_i');
        });
        createAnonFunction('getPointerEscape', function () {
            let verdict = (sneakyDespawning ? false : (noPointerPause || (unsafeWindow.extern.inGame && !document.getElementById("healthContainer").style.display == 'block')));
            // log("verdict", verdict, sneakyDespawning, (noPointerPause || (unsafeWindow.extern.inGame && !document.getElementById("healthContainer").style.display == 'block')), noPointerPause, unsafeWindow.extern.inGame, !document.getElementById("healthContainer").style.display == 'block');
            return verdict;
        });
        createAnonFunction('setNewGame', function () {
            newGame = true; log("NEWGAME");
            timeJoinedGame = Date.now();
            if (ss.SCENE && ss.SCENE.skyboxTextureThing) ss.SCENE.skyboxTextureThing = false;
        });
        createAnonFunction('realPlayerData', function (playerData) {
            cachedRealData[playerData[H.uniqueId_]] = {
                name: playerData[H.name_],
                uniqueId: playerData[H.uniqueId_],
            };
        });
        createAnonFunction('interceptSignedIn', function (args) {
            if (extract("debug")) log("signedIn", args);
        });
        createAnonFunction('interceptGa', function () {
            if (arguments['3'] == 'Reward item') {
                let itemName = arguments['4'].slice(0, -4);
                let tier = arguments['4'].slice(-1);

                let accountRecords = GM_getValue("StateFarm_AccountRecords") || {};
                let itemCount = 0;
                Object.entries(accountRecords).forEach(([key, account]) => {
                    if (account) {
                        account.inventory.forEach(item=>{
                            if (item.name == itemName) {
                                itemCount++
                            };
                        });
                    };
                });

                log(`[${unsafeWindow.extern.account.inventory.length}, ${unsafeWindow.extern.account.currentBalance}] SFcw result: item: ${itemName} is tier ${tier} (${itemCount} of this item)`);
                let tierCache = GM_getValue("StateFarm_TierCache") || {};
                tierCache[itemName] = tier;
                GM_setValue("StateFarm_TierCache", tierCache);
            };
            if (arguments['3'] == 'Reward amount') {
                log(`[${unsafeWindow.extern.account.inventory.length}, ${unsafeWindow.extern.account.currentBalance}] SFcw result: eggs: ${arguments['4']}`);
            };
            if (arguments['3'] == 'Reward') {
                log(`[${unsafeWindow.extern.account.inventory.length}, ${unsafeWindow.extern.account.currentBalance}] SFcw reward: ${arguments['4']}`);
            };
            if (!extract("noTrack")) oldGa.apply(this, arguments); //does google really need to know that we cracked the egg in the middle instead of the one on the right?
        });
        createAnonFunction('interceptDeath', (KILLER, DEAD) => {
            if (DEAD.name === KILLER.name === ss.MYPLAYER.name) return; // killed self (with grenade)

            if (DEAD.name == ss.MYPLAYER.name) { // you died
                if (extract("cheatAccuse")) sendChatMessage(`${KILLER.name} might be cheating, everyone report`);
            } else if (KILLER.name == ss.MYPLAYER.name) { // you killed someone
                unsafeWindow.BAWK.play("on_killed_enemy");
                if (extract("autoEZ")) sendChatMessage(`imagine dying ${DEAD.name}, couldn't be me`);
            };
        });
        createAnonFunction('interceptDrawTextOnNameTexture', (nameTexture, args, player) => {
            // log("balls", args[0], player, nameTexture, [args]);
            nameTextures[args[0]] = [nameTexture, [args]];
        });
        createAnonFunction('interceptAudio', function (name, panner, somethingelse) {
            // log(0, name, panner, somethingelse);
            let customAudio = soundsSFC[name];
            if (panner && panner.positionX && extract("distanceMult") !== 1) {
                panner.setPosition(
                    panner.context.listener.positionX.value - ((panner.context.listener.positionX.value - panner.positionX.value) * extract("distanceMult")),
                    panner.context.listener.positionY.value - ((panner.context.listener.positionY.value - panner.positionY.value) * extract("distanceMult")),
                    panner.context.listener.positionZ.value - ((panner.context.listener.positionZ.value - panner.positionZ.value) * extract("distanceMult")),
                );
            };
            if (extract("muteGame")) {
                name = "silence";
            } else if (customAudio) {
                if (customAudio.disablePanning) {
                    playAudio(name);
                } else {
                    playAudio(name, panner);
                };
                name = "silence";
            };
            return [name, panner, somethingelse];
        });
        createAnonFunction('beforeFiring', function (MYPLAYER) {
            if (extract("aimbot") && (extract("aimbotRightClick") ? isRightButtonDown : true) && (targetingComplete || extract("silentAimbot")) && ss.MYPLAYER[H.playing] && currentlyTargeting && currentlyTargeting[H.playing]) {
                const aimbot = getAimbot(currentlyTargeting);
                // credit for code: de_neuublue
                let diffYaw = Math.radDifference(ss.MYPLAYER[H.yaw], aimbot.yawReal) * 180 / Math.PI;
                let diffPositive = diffYaw > 0 // a turn to the left if positive
                diffYaw *= diffPositive ? 1 : -1;
                for (let i = 0; i < 3; i++) {
                    let state = ss.MYPLAYER[H.stateBuffer][Math.mod(ss.MYPLAYER.stateIdx - i, 256)];
                    let newControlKeys = 0;
                    if (diffYaw > 157.5) {
                        newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.left ? ss.CONTROLKEYSENUM.right : 0
                        newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.right ? ss.CONTROLKEYSENUM.left : 0
                        newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.up ? ss.CONTROLKEYSENUM.down : 0
                        newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.down ? ss.CONTROLKEYSENUM.up : 0
                    } else if (diffYaw > 112.5) {
                        if (diffPositive) {
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.left ? ss.CONTROLKEYSENUM.up + ss.CONTROLKEYSENUM.right : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.right ? ss.CONTROLKEYSENUM.down + ss.CONTROLKEYSENUM.left : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.up ? ss.CONTROLKEYSENUM.down + ss.CONTROLKEYSENUM.right : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.down ? ss.CONTROLKEYSENUM.up + ss.CONTROLKEYSENUM.left : 0
                        } else {
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.left ? ss.CONTROLKEYSENUM.down + ss.CONTROLKEYSENUM.right : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.right ? ss.CONTROLKEYSENUM.up + ss.CONTROLKEYSENUM.left : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.up ? ss.CONTROLKEYSENUM.down + ss.CONTROLKEYSENUM.left : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.down ? ss.CONTROLKEYSENUM.up + ss.CONTROLKEYSENUM.right : 0
                        }
                    } else if (diffYaw > 67.5) {
                        if (diffPositive) {
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.left ? ss.CONTROLKEYSENUM.up : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.right ? ss.CONTROLKEYSENUM.down : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.up ? ss.CONTROLKEYSENUM.right : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.down ? ss.CONTROLKEYSENUM.left : 0
                        } else {
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.left ? ss.CONTROLKEYSENUM.down : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.right ? ss.CONTROLKEYSENUM.up : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.up ? ss.CONTROLKEYSENUM.left : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.down ? ss.CONTROLKEYSENUM.right : 0
                        }
                    } else if (diffYaw > 22.5) {
                        if (diffPositive) {
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.left ? ss.CONTROLKEYSENUM.up + ss.CONTROLKEYSENUM.left : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.right ? ss.CONTROLKEYSENUM.down + ss.CONTROLKEYSENUM.right : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.up ? ss.CONTROLKEYSENUM.up + ss.CONTROLKEYSENUM.right : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.down ? ss.CONTROLKEYSENUM.down + ss.CONTROLKEYSENUM.left : 0
                        } else {
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.left ? ss.CONTROLKEYSENUM.down + ss.CONTROLKEYSENUM.left : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.right ? ss.CONTROLKEYSENUM.up + ss.CONTROLKEYSENUM.right : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.up ? ss.CONTROLKEYSENUM.up + ss.CONTROLKEYSENUM.left : 0
                            newControlKeys |= ss.CONTROLKEYS & ss.CONTROLKEYSENUM.down ? ss.CONTROLKEYSENUM.down + ss.CONTROLKEYSENUM.right : 0
                        };
                    };
                    // log(ss.CONTROLKEYS, newControlKeys);
                    state.controlKeys |= newControlKeys;
                    state[H.yaw] = setPrecision(aimbot.yawReal);
                    state[H.pitch] = setPrecision(aimbot.pitchReal);
                    ss.MYPLAYER[H.stateBuffer][Math.mod(ss.MYPLAYER.stateIdx - i, 256)] = state;
                };
                if(extract("aimbSemiSilent") && extract("silentAimbot")){
                    ss.MYPLAYER[H.yaw] = getAimbot(currentlyTargeting).yawReal;
                    ss.MYPLAYER[H.pitch] = getAimbot(currentlyTargeting).pitchReal;
                }
                log("force update?");
                ss.SERVERSYNC();
            };
        });
        createAnonFunction('onConnectFail', function (ERRORCODE, ERRORARRAY) {
            const terminationMessage = findKeyByValue(ERRORARRAY, ERRORCODE); //don't want to fuck with errorString so here's a new var! 
            if (ERRORCODE !== ERRORARRAY.mainMenu) {
                errorString = terminationMessage;
                log("StateFarm has detected a connection error...", errorString, ERRORCODE, ERRORARRAY);
                if (document.getElementById("genericPopup").textContent === ' Game Not Found Sorry! This game ID is either invalid, or no longer exists.  OK ') {
                    document.getElementById("genericPopup").children[1].textContent = 'joinCode not found! check your autoJoin settings and get a new code';
                    document.getElementById("genericPopup").children[2].children[1].textContent = "heeheeheehaw";
                    document.getElementById("genericPopup").children[0].children[1].textContent = 'MAKE NEW AUTOJOIN CODE';
                };
                if (extract("autoUnban") && (errorString == "sessionNotFound" || errorString == "readyBeforeReady")) {
                    if (!attemptedAutoUnban) {
                        isBanned = true;
                    } else if (isBanned) {
                        log("StateFarm: Gonna refresh, could be banned but you can't play with this error anyways.");
                        createPopup("AutoUnban: Reloading page in 5 seconds...");
                        attemptedAutoUnban = true;
                        setTimeout(() => {
                            if (extract("autoUnban")) { //you get a bit of time to stop it
                                createPopup("AutoUnban: Reloading page now.");
                                reloadPage(); attemptedAutoUnban = false;
                            } else {
                                createPopup("AutoUnban: Reload page cancelled.");
                            };
                        }, 5000);
                    };
                };
                createPopup("Leaving due to connection error " + ERRORCODE + " (" + errorString + ")" + ".");
                change("leaveGame");
            };
            //GAME HISTORY gr
            if(!GAMECODE || GAMECODE==undefined) return;
            const HISTORY_MAX_ENTRIES = 6;
            let history = GM_getValue("StateFarm_GameHistory");
            if(history) history = JSON.parse(history); //should be an ARRAY kxdnfgoisdhngfiosdhjgoisdhgfjo
            if(!history) history = [];
            const recent = history[0]; // first indeX
            if(history.length>0 && recent.code && recent.code == GAMECODE){
              ++recent.amount;
              recent.time = Date.now();
              recent.message = terminationMessage;
              recent.closeCode = ERRORCODE;
            } else {
              const arrElem = {
                amount: 1,
                code: GAMECODE,
                string: getRoomAsString(),
                time: Date.now(),
                message: terminationMessage,
                closeCode: ERRORCODE
              };
            history.unshift(arrElem);
            }
            while(history.length > HISTORY_MAX_ENTRIES) history.pop();
            GM_setValue("StateFarm_GameHistory", JSON.stringify(history));
        });
        createAnonFunction('modifyChat', function (msg) {
            if (msg[0] === '%') { //message is a command
                let command = msg.slice(1);
                msg = ""; //dont send anything
                if (command != "pts") {
                    broadcastToBots(command);
                } else {
                    handleCommand('pathtarget set 9 1 9')
                }
            } else {
                if (msg !== lastSentMessage) { //not spammed or afked
                    //NOTE: never, NEVER, never under any otherworldly circumstances use Notepad++ for editing nested stuff like this. IT WILL FUCK UP THE FORMATTING
			//ITS STILL FUCKED UP IN THE GH EDITOR WTF PLEASE END ME 
			//TODO: FIX THIS FUCKING FORMATTING fuckfuckFUCK
                    if(extract("chatFilterBypass")) msg=msg.replaceAll("fuck", "ꬵսсk"); //special case bc they check f.ck; this basically just gets the f from the nonexacts.
                    if (extract("chatFilterBypass") && ss.isBadWord(msg)) { //apply filter bypass
                        //#freedomOfSpeech #againstInternetCensorship 
                        //Bl*e W*zard D*gital will not c*nsor me!!!!! 
    			        const exactLookAlikes = {
	    		            //(almost) exact lookalikes, will make it look better if it is enough
		    	            'a': 'а', 'c': 'с', 'e': 'е', 
			                'h': 'հ', 'i': 'і', 'j': 'ј',
			                'n': '𝗇', 'o': 'о', 'p': 'р',
    			            'q': 'q', 'u': 'ս',  'w': 'ԝ',
	    		            'y': 'у',
    		    	        //uppercase
	    		            'B': 'В', 'D': 'ꓓ', 'E': 'Е',
    	    		        'H': 'Η', 'I': 'І', 'J': 'Ј', 
	    	    	        'U': '𐓎',
		    	            'V': 'ⴸ', 'W': 'Ԝ', 'X': 'Χ', 'Y': 'Υ',
			                'Z': 'Ζ', 
    			        }; 
                        const lookAlikes = {
                            //nvm, found this complete list on reddit: https://www.reddit.com/r/Unicode/comments/gpgmb7/unique_unicode_chars_that_look_the_exact_same_as/
				//should literally cover 100% of the thing now, still keeping fallback though
                            		'0': 'O',
		        	        '1': '𝟷', '2': '𝟸', '3': 'Ꝫ', '4': '4',
			                '5': '𝟻', '6': '𝟨', '7': '𝟽', '8': '𝟪',
    			            '9': '𝟫', '@': '@',
		    	        'b': 'ᖯ',
        			        'd': '𝚍', 'f': 'ꬵ', 'g': '𝗀',
	        		        'k': '𝚔',
		        	        'l': 'ⅼ', 'm': 'm', 'r': '𝗋', 's': '𐑈',
			                't': '𝚝', 'v': '∨',
    	    		        'x': 'ⅹ',  'z': '𝗓', 'A': '𐊠',
	        		        'C': '𐊢', 
    		          	    'F': '𐊇', 'G': 'Ԍ', 'K': 'Κ', 'L': 'Ⅼ', 'M': 'Μ',
	    	    	        'N': 'Ν', 'O': 'Ο', 'P': 'Ρ', 'Q': '𝖰',
    	    	    	    'R': '𖼵', 'S': 'Ѕ', 'T': 'Τ', 
                        };
                        let onlyReplace = msg;
	    	            //exact
		                for (let char in exactLookAlikes) {
                            //replace all chars with lookalikes
		    	            onlyReplace = onlyReplace.replaceAll(char, exactLookAlikes[char]); 
                        };
    		            //did that work?
	    	            if(ss.isBadWord(onlyReplace)){
		    	            log("chatFilterBypass: exacts were not enough, trying full...");
    		    	        for (let char in lookAlikes) {
	    		                onlyReplace = onlyReplace.replaceAll(char, lookAlikes[char]); 
		    	            };
    		            };
                        if(!ss.isBadWord(onlyReplace)){ 
                        //did the lookalike replace do the job? Set it as the new message
		        	    log("chatFilterBypass: lookalike replace worked!");
                            msg = onlyReplace;
                        };
                        if(ss.isBadWord(onlyReplace)){
                            //if lookalike replace did NOT work, we use the old method.
		    	            log("chatFilterBypass: lookalike did NOT work, falling back to reverse...");
                            const UNICODE_RTL_OVERRIDE = '\u202e'
                            msg = ([UNICODE_RTL_OVERRIDE,].concat(reverseString(msg).split(""))).join("");
                        };
                    };  
                };
                
                if (extract("tallChat") && !(msg.includes("᥊"))) {
                    msg = msg + "᥊";
                };
            };
            return msg;
        });
        createAnonFunction('modifyControls', function (CONTROLKEYS) {
            // if (AUTOMATED) { CONTROLKEYS=0 };
            if (startUpComplete) {
                if (forceControlKeys) {
                    forceControlKeysCache = true;
                    return forceControlKeys;
                } else if (forceControlKeysCache) {
                    forceControlKeysCache = false;
                    return 0;
                } else {
                    if (extract("autoWalk")) { CONTROLKEYS |= ss.CONTROLKEYSENUM.up };
                    // credit for code: de_neuublue
                    if (extract("bunnyhop") && isKeyToggled.Space) {
                        CONTROLKEYS |= ss.CONTROLKEYSENUM.jump;
                    };
                    if (extract("autoJump")) {
                        if (Date.now() > (lastAutoJump + extract("autoJumpDelay"))) {
                            CONTROLKEYS |= ss.CONTROLKEYSENUM.jump;
                            lastAutoJump = Date.now();
                        };
                    };
                    if (extract("autoStrafe")) {
                        if (Date.now() > (autoStrafeValue[0])) {
                            if (autoStrafeValue[1] == 0) { //decide new strafe delay
                                autoStrafeValue[0] = Date.now() + randomInt(500, 3000);
                                autoStrafeValue[2] = (Math.random() > 0.5) ? "left" : "right";
                                autoStrafeValue[1] = 1;
                            } else if (autoStrafeValue[1] == 1) { //time to start strafe
                                autoStrafeValue[3] = Date.now() + randomInt(500, 2000);
                                autoStrafeValue[1] = 2;
                            } else if (autoStrafeValue[1] == 2 && Date.now() < autoStrafeValue[3]) { //do strafe
                                CONTROLKEYS |= ss.CONTROLKEYSENUM[autoStrafeValue[2]];
                            } else if (autoStrafeValue[1] == 2) { //stop strafe
                                CONTROLKEYS &= ~ss.CONTROLKEYSENUM.left;
                                CONTROLKEYS &= ~ss.CONTROLKEYSENUM.right;
                                autoStrafeValue[1] = 0;
                            };
                        };
                    };
                    return CONTROLKEYS;
                };
            };
        });
        createAnonFunction('adBlocker', function (input) {
            if (input == 10 && sneakyDespawning) {
                return 1;
            } else if (extract("adBlock")) {
                if (typeof (input) == 'boolean') {
                    return true;
                } else if (input == 10) {
                    return 5;
                } else if (input == "adsBlocked") {
                    return false;
                };
            };
            return input;
        });
        createAnonFunction("quickRespawn", function (input) {
            if (input == 3e3) {
                return sneakyDespawning ? 0 : 3e3;
            } else if (input == 5 && sneakyDespawning) {
                return 1;
            } else if (extract("quickRespawn")) {
                if (input == 5) {
                    return 4;
                };
            };
            return input;
        });
        createAnonFunction('gameBlacklisted', function (t) {
            let result = false;
            if (blacklistedGameCodes.length >= 1) {
                blacklistedGameCodes.forEach(function (code) {
                    if (t.id == code) {
                        log("Blacklisted Game: ", t.id, code);
                        result = true;
                        return true;
                    }
                });
            };

            return extract('gameBlacklist') == false || extract('gameBlacklist') == undefined ? false : result;
        });
      createAnonFunction("getParticleSpeedMultiplier", function(){
        return extract("particleSpeedMultiplier");
      });


        const originalXHROpen = XMLHttpRequest.prototype.open; //wtf??? libertymutual collab??????
        const originalXHRGetResponse = Object.getOwnPropertyDescriptor(XMLHttpRequest.prototype, 'response');
        let shellshockjs;
        XMLHttpRequest.prototype.open = function (...args) { //outgoing
            const url = args[1];
            try {
                if (extract("debug")) log("====XMLHTTPREQUEST====", url, args);
            } catch (error) { }; //phooey.
            if (url) {
                let refresh = `?${Date.now()}`;

                if (url.includes("js/shellshock.js")) shellshockjs = this;

                let replaceFeeds = false;
                try {
                    replaceFeeds = extract("replaceFeeds");
                } catch (error) { };
                if (replaceFeeds) {
                    if (url.includes("data/shellYouTube.json")) args[1]   = replacementFeedURL+"shellYouTube.json"+refresh;
                    else if (url.includes("data/shellNews.json")) args[1] = replacementFeedURL+"shellNews.json"+refresh;
                };
            };
            originalXHROpen.apply(this, args);
        };
        Object.defineProperty(XMLHttpRequest.prototype, 'response', { //incoming
            get: function () {
                if (this === shellshockjs) {
                    return applyStateFarm(originalXHRGetResponse.get.call(this));
                };
                return originalXHRGetResponse.get.call(this);
            }
        });
        const applyStateFarm = function (js) {
            log('%cATTEMPTING TO START STATEFARM', 'color: magenta; font-weight: bold; font-size: 1.5em; text-decoration: underline;');
            let match;
            let clientKeys;

            let originalJS = js;
            if (typeof isCrackedShell !== 'undefined') originalJS = fetchTextContent('/js/shellshock.og.js');

            const getVardata = function (hash) {
                return fetchTextContent(clientKeysURL + hash + ".json?v=" + Date.now());
            };

            hash = L.CryptoJS.SHA256(originalJS).toString(L.CryptoJS.enc.Hex); // eslint-disable-line
            onlineClientKeys = getVardata(hash);

            const vardataCache = GM_getValue("StateFarm_VarDataCache") || {};
            const previousHash = GM_getValue("StateFarm_PreviousHash") || "";

            if (onlineClientKeys == "value_undefined" || onlineClientKeys == null) {
                onlineClientKeys = getVardata("latest");

                const vardataFallback = extract("vardataFallback");
                const customVarData = extract("vardataCustom");
                let vardataType = extract("vardataType");

                if (vardataType == "justOnce") change("vardataType", 0);
                if (vardataType == "nextHash" && hash !== previousHash) {
                    change("vardataType", 0);
                    vardataType = "never";
                };

                let convertedCustom;

                try {
                    convertedCustom = JSON.parse(customVarData);
                    log("did convert");
                } catch (e) {
                    log("did not convert");
                    convertedCustom = false;
                };

                const cachedForHash = vardataCache && vardataCache[hash];
                const cachedRecent = vardataCache && vardataCache.latest;

                log(cachedForHash, cachedRecent)

                if (vardataType != "never" && convertedCustom && vardataFallback == "loadCustom" && convertedCustom.vars && convertedCustom.checksum) {
                    clientKeys = convertedCustom;
                } else if (vardataType != "never" && onlineClientKeys && vardataFallback == "loadLatest") {
                    //l8er dealt with
                } else if (vardataType != "never" && cachedForHash && vardataFallback == "loadCached") {
                    clientKeys = JSON.parse(cachedForHash);
                } else if (vardataType != "never" && cachedRecent && vardataFallback == "loadRecent") {
                    clientKeys = JSON.parse(cachedRecent);
                } else {
                    const vardataButtonsInfo = [
                        { id: 'loadLatest', enabled: !!onlineClientKeys, text: 'Load Latest\n(online)', action: () => {
                            change("vardataFallback", 1);
                            if (extract("vardataType") == "never") change("vardataType", 1);
                            closeVardataPopup();
                        }},
                        { id: 'loadCached', enabled: !!vardataCache[hash], text: 'Load Cached\n(this hash)', action: () => {
                            change("vardataFallback", 2);
                            if (extract("vardataType") == "never") change("vardataType", 1);
                            closeVardataPopup();
                        }},
                        { id: 'loadRecent', enabled: !!vardataCache.latest, text: 'Load Cached\n(most recent)', action: () => {
                            change("vardataFallback", 3);
                            if (extract("vardataType") == "never") change("vardataType", 1);
                            closeVardataPopup();
                        }}
                    ];

                    createVarDataPopup(vardataButtonsInfo);
    
                    return;
                };
            };

            if (onlineClientKeys && !clientKeys) clientKeys = JSON.parse(onlineClientKeys);

            GM_setValue("StateFarm_PreviousHash", hash);

            if (vardataCache && onlineClientKeys) {
                vardataCache[clientKeys.checksum] = onlineClientKeys;
                vardataCache.latest = onlineClientKeys;
                GM_setValue("StateFarm_VarDataCache", vardataCache);
            };

            // removed feature
            //         log("maybe they did a hash??");
            //         try {
            //             const archivedJS = fetchTextContent(`${jsArchiveURL}${userInput}.js`);
            //             log("did that just work??");
            //             js = archivedJS;
            //             hash = userInput.split("_")[5];
            //             onlineClientKeys = getVardata(hash);
            //             clientKeys = JSON.parse(onlineClientKeys);
            //         } catch {
            //             //at this point, fuck it. it's not happening
            //         };

            log(hash, onlineClientKeys, clientKeys);

            H = clientKeys.vars;

            let injectionString = "";

            try {
                //SERVERSYNC
                match = new RegExp(`!${H.CULL}&&(.+?\\}\\})`).exec(js);
                log("SERVERSYNC:", match);
                H.SERVERSYNC = match ? match[1].replace(/[a-zA-Z$_\.\[\]]+shots/, 0) : "function(){log('no serversync womp womp')}";
                //PAUSE
                match = new RegExp(`,setTimeout\\(\\(\\(\\)=>\\{([=A-z0-9\\(\\),\\{ \\.;!\\|\\?:\\}]+send\\([a-zA-Z$_]+\\))`).exec(js);
                log("PAUSE:", match);
                H.PAUSE = match ? `function(){${match[1]}}` : "function(){log('no pause womp womp')}";
    
                const variableNameRegex = /^[a-zA-Z0-9_$\[\]"\\]*$/;
                for (let name in H) {
                    let deobf = H[name];
                    if (name == "SERVERSYNC" || name == "PAUSE" || variableNameRegex.test(deobf)) { //serversync should only be defined just before...
                        injectionString = `${injectionString}${name}:  (() => { let variable = "value_undefined"; try { eval("variable = ${deobf};"); } catch (error) { return "value_undefined"; }; return variable; })(),`;
                    } else {
                        alert("Message from the StateFarm Devs: WARNING! The keys inputted contain non-variable characters! There is a possibility that this could run code unintended by the StateFarm team, although possibly there is also a mistake. Do NOT proceed with using this, and report to the StateFarm developers what is printed in the console.");
                        log("REPORT THIS IN THE DISCORD SERVER:", name, deobf, clientKeys);
                        const crashplease = "balls";
                        crashplease = "balls2";
                    };
                };
    
                log('%cSTATEFARM INJECTION STAGE 1: GATHER VARS', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
    
                const modifyJS = function (find, replace) {
                    let oldJS = js;
                    try {
                        js = js.originalReplaceAll(find, replace);
                    } catch (err) {
                        log("%cReplacement failed! Likely a required var was not found. Attempted to replace " + find + " with: " + replace, 'color: red; font-weight: bold; font-size: 0.6em; text-decoration: italic;');
                    };
                    if (oldJS !== js) {
                        log("%cReplacement successful! Injected code: replaced: " + find + " with: " + replace, 'color: green; font-weight: bold; font-size: 0.6em; text-decoration: italic;');
                    } else {
                        log("%cReplacement failed! Attempted to replace " + find + " with: " + replace, 'color: red; font-weight: bold; font-size: 0.6em; text-decoration: italic;');
                    };
                };
    
                const f = function (varName) { return varName.replace("$", "\\$") };
    
                log('%cSTATEFARM INJECTION STAGE 2: INJECT VAR RETRIEVAL FUNCTION AND MAIN LOOP', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
                //hook for main loop function in render loop
                modifyJS(f(H.SCENE) + '.' + f(H.render), `window["${functionNames.retrieveFunctions}"]({${injectionString}},true)||${f(H.SCENE)}.render`);
                modifyJS('log("After Game Ready"),', `log("After Game Ready"),window["${functionNames.retrieveFunctions}"]({${injectionString}}),`);
                log('%cSuccess! Variable retrieval and main loop hooked.', 'color: green; font-weight: bold;');
                log('%cSTATEFARM INJECTION STAGE 3: INJECT CULL INHIBITION', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
                //stop removal of objects
                modifyJS(`${f(H.CULL)})r`, `${functionNames.shouldNotCull}())r`);
                log('%cSuccess! Cull inhibition hooked ' + f(H.CULL), 'color: green; font-weight: bold;');
                log('%cSTATEFARM INJECTION STAGE 4: INJECT OTHER FUNCTIONS', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
                //hook for modifications just before firing
                modifyJS('fire(){var', 'fire(){window.' + functionNames.beforeFiring + '(this.player);var');
                //hook for fov mods
                modifyJS(/\.fov\s*=\s*1\.25/g, '.fov = window.' + functionNames.fixCamera + '()');
                modifyJS(/\.fov\s*\+\s*\(1\.25/g, '.fov + (window.' + functionNames.fixCamera + '()');
                //chat mods: disable chat culling
                const chatCull = /return\}[a-zA-Z$_]+\.length>4/.exec(js)[0];
                modifyJS(chatCull, chatCull.originalReplace('4', `window.${functionNames.getChatLimit}()`));
                //chat mods: disable filter (credit to A3+++ for this finding)
                modifyJS(`!${f(H._filterFunction)}(${f(H._insideFilterFunction)})`, `((!${f(H._filterFunction)}(${f(H._insideFilterFunction)}))||window.${functionNames.getDisableChatFilter}())`);
                //chat mods: make filtered text red
                let [_, elm, str] = js.match(/\)\),([a-zA-Z$_]+)\.innerHTML=([a-zA-Z$_]+),/);
                modifyJS(_, _ + `${f(H._filterFunction)}(${str})&&window.${functionNames.getDisableChatFilter}()&&!arguments[3]&&(${elm}.style.color="red"),`);
                //skins
                match = js.match(/inventory\[[a-zA-Z$_]+\].id===[a-zA-Z$_]+.id\)return!0;return!1/);
                if (match) { modifyJS(match[0], match[0] + `||window.${functionNames.getSkinHack}()`) };
                //reset join/leave msgs
                modifyJS(',console.log("joinGame()', ',window.' + functionNames.setNewGame + '(),console.log("value changed, also joinGame()');
                //bypass chat filter
                modifyJS('value.trim();', 'value.trim();' + f(H._chat) + '=window.' + functionNames.modifyChat + '(' + f(H._chat) + ');')
                //hook for control interception
                match = new RegExp(`\\.prototype\\.${f(H._update)}=function\\([a-zA-Z$_,]+\\)\\{`).exec(js)[0];
                log("player update function:", match);
                modifyJS(match, `${match}${f(H.CONTROLKEYS)}=window.${functionNames.modifyControls}(${f(H.CONTROLKEYS)});`);
                //admin spoof lol
                modifyJS('isGameOwner(){return ', 'isGameOwner(){return window.' + functionNames.getAdminSpoof + '()?true:')
                modifyJS('adminRoles(){return ', 'adminRoles(){return window.' + functionNames.getAdminSpoof + '()?255:')
                //grab reason for connect fail
                const FUNCTIONPARAM = new RegExp('function ' + f(H._connectFail) + '\\(([a-zA-Z$_]+)\\)').exec(js)[1];
                log("FUNCTIONPARAM:", FUNCTIONPARAM);
                modifyJS('function ' + f(H._connectFail) + '(' + f(FUNCTIONPARAM) + '){', 'function ' + f(H._connectFail) + '(' + f(FUNCTIONPARAM) + '){window.' + functionNames.onConnectFail + '(' + f(FUNCTIONPARAM) + ',' + f(H.ERRORARRAY) + ');')
                //get rid of tutorial popup because its a stupid piece of shit
                modifyJS(',vueApp.onTutorialPopupClick()', '');
                //annoying shit
                modifyJS('alert', 'console.log');
                //pointer escape
                modifyJS('onpointerlockchange=function(){', 'onpointerlockchange=function(){if (window.' + functionNames.getPointerEscape + '(arguments)) {return};');
                //death hook
                const DEATHARGS = new RegExp('function ' + f(H._deathFunction) + '\\(([a-zA-Z$_]+,[a-zA-Z$_]+)\\)').exec(js)[1];
                log("DEATHARGS", DEATHARGS);
                modifyJS('function ' + f(H._deathFunction) + '(' + DEATHARGS + '){', 'function ' + f(H._deathFunction) + '(' + f(DEATHARGS) + '){window.' + functionNames.interceptDeath + '(' + f(DEATHARGS) + ');');
                //vip spoof/no ads credit absolutely goes to OakSwingZZZ
                modifyJS('adsBlocked=' + FUNCTIONPARAM, 'adsBlocked=' + functionNames.adBlocker + '("adsBlocked")');
                modifyJS('"user-has-adblock"', functionNames.adBlocker + '("user-has-adblock")');
                modifyJS('layed=!1', 'layed=window.' + functionNames.adBlocker + '(!1)');
                modifyJS('showAdBlockerVideo', 'hideAdBlockerVideo'); //hello eggs bullshit
                modifyJS(H.USERDATA + '.playerAccount.isUpgraded()', functionNames.adBlocker + '(' + f(H.USERDATA) + '.playerAccount.isUpgraded())');
                //respawn time stuff
                modifyJS('5:10', functionNames.quickRespawn + '(5):' + functionNames.adBlocker + '(10)');
                modifyJS(',3e3),console.log', `,window.${functionNames.quickRespawn}(3e3)),console.log`);
                // modifyJS(H.respawnTime+'=Math.max',H.respawnTime+'=Math.min');
    
                //Modifies matchmaker JS to block gamecodes.
                match = js.match(/region,([a-zA-Z$_]+)\(([a-zA-Z$_]+)/); //im so sorry i thought i was slick
                if (match) {
                    modifyJS('region,', `region,window.${functionNames.gameBlacklisted}(${match[2]})?(${match[2]}.uuid="${getScrambled()}",${match[1]}(${match[2]}),vueApp.hideSpinner()):`);
                };
                //intercept and replace audio
                match = js.match(/static play\(([a-zA-Z$_,]+)\){/);
                log("AUDIO INTERCEPTION", match);
                modifyJS(match[0], `${match[0]}[${match[1]}] = window.${functionNames.interceptAudio}(${match[1]});`);
                modifyJS('"IFRAME"==document.activeElement.tagName', `("IFRAME"==document.activeElement.tagName&&document.activeElement.id!=='sfChat-iframe')`);
                // skybox (yay)
                modifyJS(`infiniteDistance=!0;`, `infiniteDistance=!0;window["${skyboxName}"]=${H.skybox};`);
                modifyJS(`.name)}vueApp`, `.name)}window["${mapData}"]=${H.mapData};vueApp`);
                //intercept player names before they are censored
                modifyJS(`:{}};if(${H.playerData}.`, `:{}};window.${functionNames.realPlayerData}(${H.playerData});if(${H.playerData}.`);
                //intercept player names before they are censored
                modifyJS(`"transparent")},`, `"transparent");window.${functionNames.interceptDrawTextOnNameTexture}(${H.nameTexture}, arguments, this.${H.player_})},`);
                //intercept signedIn function
                modifyJS(`if(this.isAnonymous`, `window.${functionNames.interceptSignedIn}(arguments);if(this.isAnonymous`);
    
                modifyJS(`="SPACE",`,`="SPACE",window.${functionNames.shouldInputSpace}()&&`)
    
                modifyJS(/tp-/g, '');
                modifyJS(`window.location.href="https://free`, `let ballsack="https://free`);

                // modifyJS(`${H.Grenade}.prototype.remove=function(){`, `${H.Grenade}.prototype.remove=function(){console.log("nade explosion", this, this.x, this.y, this.z);`);
                // modifyJS(`this.grenadePool.retrieve`, `window.cock=arguments;this.grenadePool.retrieve`);

                match = js.match(/0===[a-zA-Z0-9$_]+\)return!1;/);
                log("COLLIDER", match);
                modifyJS(match[0], match[0] + "var iterations=0;");
                modifyJS(">=0);){", ">=0);){iterations++;if (iterations >= 1e3) {console.log('oops lol');return false};")
    
                //intercept updateParticles for particle speed control
                //deobf is: updateParticles(manager, delta)
                match = js.match(/function [a-zA-Z$_]+\([a-zA-Z$_]+,[a-zA-Z$_]+\)\{for\(var [a-zA-Z$_]+=0;[a-zA-Z$_]+<[a-zA-Z$_]+\.sprites/); //this should only give one match.
                const splitted = match[0].split("{"); //split right bevor function opens to inject delta manipulator. Might not be the best way but it works fine.
                const delta = splitted[0].charAt(splitted[0].length - 2); //name of the delta argument.
                modifyJS(match[0], splitted[0] + "{" //add curly bracket because the split removed it. ehhhhhh
                  +`${delta}=${delta}*window.${functionNames.getParticleSpeedMultiplier}();` //get mutiplier value for delta.
                  +splitted[1]
                )
    
                log(H);
                log(js);
    
                attemptedInjection = true;
                return js;
            } catch (error) {
                log(error);
                change("vardataType", 0);
                alert("Bollocks! If you're getting this message, injection probably failed. To solve this, perform CTRL+F5 - this performs a hard reload. Check your VarData too! If this does not work, contact the developers.");
                createPopup("Reloading page in 5 seconds...");
                setTimeout(() => {
                    reloadPage();
                }, 5000);
            };
        };
    };

    //dead code
    /*
    JSON.safeStringify = (obj, indent = 2) => {
        let cache = [];
        const retVal = JSON.stringify(
            obj,
            (key, value) =>
                typeof value === "object" && value !== null
                    ? cache.includes(value)
                        ? undefined // Duplicate reference found, discard key
                        : cache.push(value) && value // Store value in our collection
                    : value,
            indent
        );
        cache = null;
        return retVal;
    };
    */

    const deployBots = async () => {
        updateBotParams();
        if (!load("firstTimeBots")) {
            save("firstTimeBots", true);
            GM_openInTab(bottingGuideURL, { active: true });
        };

        GM_setValue("StateFarm_BotStatus", {});

        log("Deploying " + extract("numberBots") + " bots...");

        let botNames = [];
        for (let i = 0; i < extract("numberBots"); i++) {
            let name = (extract("botUsername"));
            if (extract("botCopyName")) {
                name = retrieveCopiedName();
                if (!name) {
                    alert("StateFarm: Cannot copy names if you haven't been in a game!");
                    return;
                };
            };
            botNames.push(name);
        };

        let canMassBot = undefined;

        for (let i = 0; i < extract("numberBots"); i++) {
            let leftOffset = ((i % 15) * 100);
            // let topOffset=((i%3)*100);
            let topOffset = 0;
            let proxyURL = extract("proxyBots") == "static" ? window.location.host : proxyList[proxyListIndex] ;
            proxyListIndex = (proxyListIndex + 1) % proxyList.length;
            let params = "?AUTOMATED=true&StateFarm=";
            let name = botNames[i];
            if (extract("botAntiDupe")) { name = name + String.fromCharCode(97 + Math.floor(Math.random() * 26)) };

            const addParam = function (module, setTo, noEnding) { params = params + module + ">" + JSON.stringify(setTo) + (noEnding ? "" : "<") };

            addParam("eggColor", extract("eggColorBots") == "random" ? randomInt(1, 7) : extractAsDropdownInt("eggColorBots"));
            addParam("autoStamp", extract("autoStampBots") == "random" ? randomInt(0, 6) : extractAsDropdownInt("autoStampBots"));
            addParam("autoHat", extract("autoHatBots") == "random" ? randomInt(0, 6) : extractAsDropdownInt("autoHatBots"));

            addParam("usernameAutoJoin", name, true);

            log("PARAMS:", params)
            if (typeof isCrackedShell === 'undefined') {
                unsafeWindow.open("https://" + proxyURL + "/" + params, '_blank', `width=${extract("botWindowWidth")}},height=${extract("botWindowHeight")},left=` + leftOffset + ',top=' + topOffset)
            } else {
                try {
                    if (canMassBot === undefined) {
                        let data = await fetch(`https://${getScrambled().replace([0-9], '')}.${location.host}/mod/data`);
                        data = await data.json();
                        if (!data.success) {
                            alert('You are not on a version of CrackedShell that supports botting.');
                            canMassBot = false;
                            return;
                        } else canMassBot = true;
                    };
                } catch (err) {
                    log(err);
                    canMassBot = false;
                    alert('You are not on a version of CrackedShell that supports botting.');
                };

                if (canMassBot === true)
                    unsafeWindow.open(`https://${getScrambled().replace([0-9], '')}.${location.host}/${params}&cs=${new URLSearchParams(new URL(location.href).searchParams).get('cs')}`, '_blank', `width=${extract("botWindowWidth")}},height=${extract("botWindowHeight")},left=` + leftOffset + ',top=' + topOffset);
            };
        };
    };

    const constructBotParams = function () {
        const addParam = function (module, setTo, noEnding) { params = params + module + ">" + JSON.stringify(setTo) + (noEnding ? "" : "<") };
        let params = "";

        addParam("autoFireType", 1); //while visible
        addParam("adBlock", true);

        //blacklist stuff
        addParam("blacklist", botBlacklist);
        addParam("enableBlacklistAimbot", true);
        //whitelist stuff
        addParam("whitelist", botWhitelist);
        addParam("enableWhitelistAimbot", true);
        addParam("enableWhenNoneVisible", true);
        //do aimbot
        addParam("aimbotTargetMode", 1);
        addParam("aimbotVisibilityMode", 1);
        addParam("prediction", extract("botAimbot"));
        addParam("aimbot", extract("botAimbot"));
        addParam("antiBloom", extract("botAimbot"));
        addParam("grenadeMax", extract("botAimbot"));
        addParam("autoRefill", extract("botAimbot"));
        addParam("autoFireAccuracy", extract("botAccuracy"));
        //do shoot
        addParam("antiSneak", extract("botAutoShoot") ? 1.4 : 0);
        addParam("enableAutoFire", extract("botAutoShoot"));
        addParam("autoGrenade", extract("botAutoShoot"));
        //automove
        addParam("autoWalk", extract("botAutoMove"));
        addParam("autoStrafe", extract("botAutoMove"));
        addParam("autoJump", extract("botAutoMove"));
        addParam("autoJumpDelay", 1500);
        //low res
        addParam("enableTextures", !extract("botLowRes"));
        addParam("setDetail", extract("botLowRes") ? 2 : 0);
        //seizure
        addParam("enableSeizureX", extract("botSeizure"));
        addParam("enableSeizureY", extract("botSeizure"));

        addParam("renderDelay", extract("renderDelayBots"));
        addParam("muteGame", extract("botMuteGame"));
        addParam("autoJoin", extract("botAutoJoin"));
        addParam("mockMode", extract("botMock"));
        addParam("autoRespawn", extract("botRespawn"));
        addParam("autoEZ", extract("botAutoEZ"));
        addParam("cheatAccuse", extract("botCheatAccuse"));
        addParam("joinCode", extract("botJoinCode"));
        addParam("autoWeapon", extractAsDropdownInt("botWeapon") + 1);
        addParam("autoTeam", extractAsDropdownInt("botTeam"));
        addParam("autoUnban", extract("botAutoUnban"));
        addParam("autoLogin", extractAsDropdownInt("botAutoLogin"));
        addParam("loginDatabaseSelection", 1);
        addParam("autoRegion", extractAsDropdownInt("autoRegionBots"));
        addParam("autoGamemode", extractAsDropdownInt("autoGamemodeBots"));
        addParam("useCustomName", extract("useCustomNameBots"));
        addParam("autoMacro", extract("useBotMacro"));
        addParam("customMacro", extract("botMacro").replaceAll(">","{greater}").replaceAll("<","{less}"));
        addParam("leaveEmpty", extract("leaveEmptyBots"));
        addParam("autoLeave", extract("autoLeaveBots"));
        addParam("autoLeaveDelay", extract("autoLeaveDelayBots"));
        addParam("spamChat", extract("botSpam"));
        addParam("spamChatText", extract("spamChatTextBot"));
        addParam("tallChat", extract("botTallChat"), true);

        return params;
    };

    const detectURLParams = function () {
        if (getSearchParam("AUTOMATED") == "true") {
            log("Automated Window!");
            AUTOMATED = true;
        };
        let customSettings = getSearchParam("StateFarm")
        if (customSettings !== null) {
            customSettings = customSettings.split("|");
            URLParams = customSettings[0];
            log("StateFarm: Custom Settings in URL!", URLParams);
            /*
            let setVars=[];
            let setBinds=[];
            if (customSettings[0]) {setVars=customSettings[0].split("<")};
            if (customSettings[1]) {setVars=customSettings[0].split("<")};
            log(setVars,setBinds);
            setBinds.forEach(element=>{ //not yet done
            });
            */
        };
    };

    const applySettings = function (receivedConfig, reset, secondPassThru) {
        log(AUTOMATED, receivedConfig);
        let settings = receivedConfig.split("<");
        if (reset) { initMenu(true); log("StateFarm: clearing before applying settings") };
        settings.forEach(element => {
            element = element.split(">");
            if (element[0] == "customMacro") {element[1] = element[1].replaceAll("{less}","<").replaceAll("{greater}",">")};
            try {
                change(element[0], JSON.parse(element[1]));
            } catch (error) {
                log("fuck that was an error", element[0], error);
            };
        });
        createPopup("Custom StateFarm Settings Applying...");
        if (!secondPassThru) {
            setTimeout(() => {
                if (receivedConfig) {
                    applySettings(receivedConfig, false, true);
                };
            }, 150);
        };
    };

    const updateBotParams = function () {
        if (AUTOMATED) { // nuh uh.
            createPopup("Automated window cannot config bots.", "error");
        } else {
            const botParams = constructBotParams();
            broadcastToBots("setconfig " + btoa(unsafeWindow.unescape(encodeURIComponent(botParams))));
            log("StateFarm: attempted to set bot params.");
        };
    };

    const retrieveCopiedName = function () {
        const playerSlots = document.querySelectorAll('.playerSlot--name');
        const mapNames = Array.from(playerSlots).map(playerSlot => playerSlot.textContent.trim());
        return mapNames[Math.floor(Math.random() * mapNames.length)];
    };

    //dead code (for now ig)

    // const pathfindingCode = function () { //wrapped in a function just to stop its execution
    //     loggedGameMap = false;
    
    //     // begin pathfinding
    
    //     const BinaryHeap = function(scoreFunction) {
    //         this.content = [];
    //         this.scoreFunction = scoreFunction;
    //     };
    
    //     BinaryHeap.prototype = {
    //         push: function (element) {
    //             // Add the new element to the end of the array.
    //             this.content.push(element);
    //             // Allow it to bubble up.
    //             this.bubbleUp(this.content.length - 1);
    //         },
    
    //         rescoreElement: function (node) {
    //             this.sinkDown(this.content.indexOf(node));
    //         },
    
    //         pop: function () {
    //             // Store the first element so we can return it later.
    //             var result = this.content[0];
    //             // Get the element at the end of the array.
    //             var end = this.content.pop();
    //             // If there are any elements left, put the end element at the
    //             // start, and let it sink down.
    //             if (this.content.length > 0) {
    //                 this.content[0] = end;
    //                 this.sinkDown(0);
    //             }
    //             return result;
    //         },
    
    //         remove: function (node) {
    //             var length = this.content.length;
    //             // To remove a value, we must search through the array to find
    //             // it.
    //             for (var i = 0; i < length; i++) {
    //                 if (this.content[i] != node) continue;
    //                 // When it is found, the process seen in 'pop' is repeated
    //                 // to fill up the hole.
    //                 var end = this.content.pop();
    //                 // If the element we popped was the one we needed to remove,
    //                 // we're done.
    //                 if (i == length - 1) break;
    //                 // Otherwise, we replace the removed element with the popped
    //                 // one, and allow it to float up or sink down as appropriate.
    //                 this.content[i] = end;
    //                 this.bubbleUp(i);
    //                 this.sinkDown(i);
    //                 break;
    //             }
    //         },
    
    //         size: function () {
    //             return this.content.length;
    //         },
    
    //         bubbleUp: function (n) {
    //             // Fetch the element that has to be moved.
    //             var element = this.content[n], score = this.scoreFunction(element);
    //             // When at 0, an element can not go up any further.
    //             while (n > 0) {
    //                 // Compute the parent element's index, and fetch it.
    //                 var parentN = Math.floor((n + 1) / 2) - 1,
    //                     parent = this.content[parentN];
    //                 // If the parent has a lesser score, things are in order and we
    //                 // are done.
    //                 if (score >= this.scoreFunction(parent)) break;
    
    //                 // Otherwise, swap the parent with the current element and
    //                 // continue.
    //                 this.content[parentN] = element;
    //                 this.content[n] = parent;
    //                 n = parentN;
    //             }
    //         },
    
    //         includes: function (n) {
    //             return this.content.includes(n);
    //         },
    
    //         sinkDown: function (n) {
    //             // Look up the target element and its score.
    //             var length = this.content.length,
    //                 element = this.content[n],
    //                 elemScore = this.scoreFunction(element);
    
    //             while (true) {
    //                 // Compute the indices of the child elements.
    //                 var child2N = (n + 1) * 2, child1N = child2N - 1;
    //                 // This is used to store the new position of the element,
    //                 // if any.
    //                 var swap = null;
    //                 // If the first child exists (is inside the array)...
    //                 if (child1N < length) {
    //                     // Look it up and compute its score.
    //                     var child1 = this.content[child1N],
    //                         child1Score = this.scoreFunction(child1);
    //                     // If the score is less than our element's, we need to swap.
    //                     if (child1Score < elemScore) swap = child1N;
    //                 }
    //                 // Do the same checks for the other child.
    //                 if (child2N < length) {
    //                     var child2 = this.content[child2N],
    //                         child2Score = this.scoreFunction(child2);
    //                     if (child2Score < (swap == null ? elemScore : child1Score)) swap = child2N;
    //                 }
    
    //                 // No need to swap further, we are done.
    //                 if (swap == null) break;
    
    //                 // Otherwise, swap and continue.
    //                 this.content[n] = this.content[swap];
    //                 this.content[swap] = element;
    //                 n = swap;
    //             };
    //         }
    //     };
    
    //     const isNodeAir = function(item) {
    //         return item.mesh === undefined
    //     };
    
    //     const canTravelThroughNode = function(item) {
    //         return isNodeAir(item) || item.mesh.name.includes("none")
    //     };
    
    //     class Position {
    //         constructor(x, y, z) {
    //             this.x = x;
    //             this.y = y;
    //             this.z = z;
    //         }
    //     }
    
    //     var GLOBAL_NODE_LIST = [];
    
    //     class MapNode {
    //         constructor(position, linked, map) {
    //             this.position = position;
    //             this.linked = linked;
    //             GLOBAL_NODE_LIST.push(this);
    //             this.add_children_from_map_data(map);
    //             this.f = undefined;
    //             this.g = undefined;
    //             this.h = undefined;
    //         }
    //         add_link(node) {
    //             this.linked.push(node);
    //         }
    //         remove_link(node) {
    //             this.linked = this.linked.filter(item => item !== node);
    //         }
    //         can_move(node) {
    //             return this.linked.includes(node);
    //         }
    //         add_children_from_map_data(map_data) {
    //             // for each thing around us in a 3x3x3 cube, add a link if it's air and it's not above us
    //             let found_node = 0; let found_link = 0
    //             for (var x = -1; x <= 1; x++) {
    //                 for (var y = -1; y <= 0; y++) {
    //                     for (var z = -1; z <= 1; z++) {
    //                         if (x == 0 && y == 0 && z == 0) {
    //                             continue;
    //                         };
    //                         if (Math.abs(x) + Math.abs(y) + Math.abs(z) > 1) {
    //                             continue;
    //                         };
    //                         var map_data_x = this.position.x + x;
    //                         var map_data_y = this.position.y + y;
    //                         var map_data_z = this.position.z + z;
    //                         if (map_data_x < 0 || map_data_y < 0 || map_data_z < 0) {
    //                             continue;
    
    //                         };
    //                         if (map_data_x >= map_data.length || map_data_y >= map_data[0].length || map_data_z >= map_data[0][0].length) {
    //                             continue;
    //                         };
    
    //                         var attemptedNode = map_data[map_data_x][map_data_y][map_data_z];
    
    //                         if (!canTravelThroughNode(attemptedNode)) {
    //                             ;continue;
    //                         }
    
    //                         /* for the tested node:
    //                             continue if:
    //                                 can't travel through it
    //                                 a nonsolid is directly below it
    //                         */
    
    //                         try {
    //                             var node_below_checked_node = map_data[map_data_x][map_data_y - 1][map_data_z];
    //                         } catch (error) {
    //                             log(error)
    //                             continue;
    //                         };
    
    //                         var is_air_directly_below = isNodeAir(node_below_checked_node); // self explanatory
    //                         var is_solid_directly_below = !is_air_directly_below ? node_below_checked_node.mesh.name.includes("full") : false;
    //                         var is_partial_directly_below = !is_air_directly_below && !is_solid_directly_below
    
    //                         var node_directly_below_node_doing_the_checking;
    
    //                         try {
    //                             node_directly_below_node_doing_the_checking = map_data[this.position.x][this.position.y - 1][this.position.z];
    //                         } catch (error) {
    //                             log(error);
    //                             node_directly_below_node_doing_the_checking = {};
    //                         };
    
    //                         var is_solid_directly_below_node_doing_checking = !isNodeAir(node_directly_below_node_doing_the_checking) && node_directly_below_node_doing_the_checking.mesh.name.includes("full");
    
    //                         var is_valid_candidate = (
    //                             is_solid_directly_below ||
    //                             y == -1 && !is_partial_directly_below ||
    //                             (is_air_directly_below || is_solid_directly_below) && is_solid_directly_below_node_doing_checking
    //                             // TODO: when falling long distances this can cause it to crash
    //                             // ideally if there's a partial below it prunes back to the start of the fall
    //                             // that's hard
    //                             // i just want this to work
    //                         );
    
    //                         if (y == -1 && !is_partial_directly_below) {
    //                             // log('weird case, looking downwards to x/y/z from x/y/z', map_data_x, map_data_y, map_data_z, this.position.x, this.position.y, this.position.z, 'is air directly below?', is_air_directly_below, 'is solid directly below?', is_solid_directly_below, 'is partial directly below?', is_partial_directly_below, 'is valid candidate?', is_valid_candidate)
    //                             //shit lags, lol
    //                         };
    
    //                         // if the node is already in the list, add a link to it. Otherwise create it and then add a link to it.
    //                         // if it's air / equivalent to air we can create it (but not necessarily link to it)
    //                         if (GLOBAL_NODE_LIST.some(item => item.position.x == map_data_x && item.position.y == map_data_y && item.position.z == map_data_z)) { // eslint-disable-line
    //                             // ^^ this node already exists, link to it
    //                             if (is_valid_candidate) {
    //                                 found_link++;
    //                                 this.add_link(GLOBAL_NODE_LIST.find(item => item.position.x == map_data_x && item.position.y == map_data_y && item.position.z == map_data_z)); // eslint-disable-line
    //                                 }
    
    //                             } else {
    
    //                                 found_node++;
    
    //                                 var new_node = new MapNode(new Position(map_data_x, map_data_y, map_data_z), [], map_data);
    //                                 // the new node doesn't exist yet
    //                                 // we create it
    //                                 // if it's possible to move to we add the link
    
    //                                 if (is_valid_candidate) {
    //                                     found_link++;
    //                                     this.add_link(new_node);
    
    //                                 };
    //                             };
    //                     };
    //                 };
    //             };
    //             // log("done with recursive for node at x/y/z", this.position.x, this.position.y, this.position.z, "found", found_node, "new nodes and", found_link, "links, this is the nth node created", GLOBAL_NODE_LIST.length)
    //             //shit lags, lol
    //         }
    //     };
    
    //     const get_node_at = function(position) {
    //         return GLOBAL_NODE_LIST.find(item => item.position.x == position.x && item.position.y == position.y && item.position.z == position.z);
    //     };
    
    //     const get_player_position = function(player) {
    //         var x = Math.floor(player[H.actor][H.mesh].position.x);
    //         var y = Math.floor(player[H.actor][H.mesh].position.y);
    //         var z = Math.floor(player[H.actor][H.mesh].position.z);
    //         return new Position(x, y, z);
    //     }
    
    //     const get_player_linked_nodes = function(player) {
    //         var position = get_player_position(player);
    //         var node = get_node_at(position);
    //         if (node) {
    //             return node.linked;
    //         } else {
    //             return [];
    //         };
    //     };
    
    //     var map_data_created = false;
    
    //     // kazowie
    
    //     const TaxicabDist3D = function(pos1, pos2) {
    //         return Math.abs(pos1.x - pos2.x) + Math.abs(pos1.y - pos2.y) + Math.abs(pos1.z - pos2.z);
    //     };
    
    //     const pathTo = function(node) {
    //         var current = node;
    //         var path = [];
    //         while (current.parent) {
    //             path.unshift(current);
    //             if (current.parent === undefined) { log("parent undefined; path nodes successfully acquired:", path.length) }
    //             current = current.parent;
    //         }
    //         //log("done")
    //         return path;
    //     };
    
    //     const getHeap = function() {
    //         return new BinaryHeap(function (node) {
    //             return node.f;
    //         });
    //     };
    
    //     const cleanList = function(items) {
    //         for (var i = 0; i < items.length; i++) {
    //             var item = items[i];
    //             item.f = undefined;
    //             item.g = undefined;
    //             item.h = undefined;
    //             item.closed = undefined;
    //             item.parent = undefined;
    //             item.visited = undefined;
    //         };
    //     };
    
    //     const AStar = function(start, goal) {
    //         log("astar called")
    //         cleanList(GLOBAL_NODE_LIST)
    //         // start and goal are map nodes
    //         // map data is the list of all the nodes
    //         // each node has a .linked indicating which nodes can be traveled to from it
    //         // returns a list of nodes to travel through, ordered from start to goal
    //         // if no path is found, returns null
    
    //         var closed_set = [];
    
    
    //         var heuristic = TaxicabDist3D;
    //         var open_heap = getHeap();
    
    //         start.h = heuristic(start.position, goal.position);
    //         start.g = 0;
    //         start.f = start.g + start.h;
    
    //         open_heap.push(start);
    
    
    //         while (open_heap.size() != 0) {
    //             var current = open_heap.pop();
    
    //             if (current === goal) {
    //                 log("done with astar - path found")
    //                 var val = pathTo(current);
    //                 log("path length:", val.length)
    //                 print_node_list(val);
    //                 return val;
    //             }
    
    //             closed_set.push(current);
    
    //             var neighbors = current.linked;
    
    //             for (var i = 0; i < neighbors.length; i++) {
    //                 var neighbor = neighbors[i];
    
    //                 if (closed_set.includes(neighbor)) {
    //                     continue;
    //                 }
    
    //                 var tentative_g_score = current.g + 1;
    //                 var visited = neighbor.visited;
    //                 if (!visited || tentative_g_score < neighbor.g) {
    //                     neighbor.visited = true;
    //                     neighbor.parent = current;
    //                     neighbor.g = tentative_g_score;
    //                     neighbor.h = heuristic(neighbor.position, goal.position);
    //                     neighbor.f = neighbor.g + neighbor.h;
    //                     if (!visited) {
    //                         open_heap.push(neighbor);
    //                     } else {
    //                         open_heap.rescoreElement(neighbor);
    //                     };
    //                 };
    //             };
    //         };
    
    //         log("done with astar - no path found")
    //         // return null if no path has been found
    //         return null
    //     };
    
    //     const print_node_list = function(list) {
    //         var output = "";
    //         log("printing node list, length:", list.length, "list:", list);
    //         for (var i = 0; i < list.length; i++) {
    //             output += list[i].position.x + ", " + list[i].position.y + ", " + list[i].position.z + "\n";
    //         };
    //         log(output);
    //     };
    
    //     const create_red_line_between_nodes = function(ss, node1, node2) {
    //         // const tracerLines = L.BABYLON.MeshBuilder.CreateLines("tracerLines", { points: [newPosition, crosshairsPosition] }, newScene);
    //         let pos1 = [node1.position.x - 0.5, node1.position.y - 0.5, node1.position.z - 0.5];
    //         let pos2 = [node2.position.x - 0.5, node2.position.y - 0.5, node2.position.z - 0.5];
    //         if (window.pathLines === undefined) {
    //             let node_lines = L.BABYLON.MeshBuilder.CreateLines(new Date().getTime().toString(), { points: [ss.MYPLAYER[H.actor][H.mesh].position, pos2] }, ss.MYPLAYER[H.actor].scene);
    //             node_lines.color = new L.BABYLON.Color3(1, 0, 0);
    //             node_lines.renderingGroupId = 1;
    //             window.pathLines = [node_lines];
    //         } else {
    //             let node_lines = L.BABYLON.MeshBuilder.CreateLines(new Date().getTime().toString(), { points: [ss.MYPLAYER[H.actor][H.mesh].position, pos2] }, ss.MYPLAYER[H.actor].scene);
    //             node_lines.color = new L.BABYLON.Color3(1, 0, 0);
    //             node_lines.renderingGroupId = 1;
    //             window.pathLines.push(node_lines);
    //         };
    //     };
    
    //     const create_pathfinding_lines = function(ss, path) {
    //         for (var i = 0; i < path.length - 1; i++) {
    //             create_red_line_between_nodes(ss, path[i], path[i + 1]);
    //         };
    //     };
    
    //     // end pathfinding

    //     const createMapData = function () {
    //         if (!map_data_created) {
    //             log("Creating map data");
    //             new MapNode(new Position(ss.GAMEMAP.data.length - 1, ss.GAMEMAP.data[0].length - 1, ss.GAMEMAP.data[0][0].length - 1), [], ss.GAMEMAP.data);
    //             map_data_created = true;
    //             return true;
    //         }
    //     }

    //     const mapStuff = function () {

    //         //log("node = " + get_node_at(get_player_position(ss.MYPLAYER)), "nodelist len = " + GLOBAL_NODE_LIST.length);

    //         if (findNewPath && !activePath && !activeNodeTarget && get_node_at(get_player_position(ss.MYPLAYER))) {

    //             let player_pos = get_player_position(ss.MYPLAYER);
    //             let player_node = get_node_at(player_pos);
    //             if (player_node) {
    //                 let position = {
    //                     x: player_pos.x + Math.floor(Math.random() * 5) - 1,
    //                     y: player_pos.y,
    //                     z: player_pos.z + Math.floor(Math.random() * 5) - 1
    //                 }
    //                 // check if node at position exists
    //                 let random_node = get_node_at(position);

    //                 if (!(player_node === random_node) && random_node) {
    //                     log("location, target:")
    //                     print_node_list([player_node, random_node])
    //                     activePath = AStar(player_node, random_node);
    //                     if (activePath) {
    //                         log("setting active node target");
    //                         print_node_list(activePath);
    //                         activeNodeTarget = activePath[0];
    //                         log("list printed, target set, creating pathfinding lines")
    //                         create_pathfinding_lines(ss, activePath);
    //                         findNewPath = false;
    //                         log("found path to random node")
    //                     } else {
    //                         log("unable to find path to random node")
    //                     }
    //                 } else {
    //                     log("player node / random node not air")
    //                 }
    //             } else {
    //                 log("player not on air node currently")
    //             }
    //         }


    //         if (pathfindingTargetOverride !== undefined) {
    //             createMapData();
    //             let player_node = get_node_at(get_player_position(ss.MYPLAYER));
    //             let target_node = get_node_at(pathfindingTargetOverride);
    //             if (player_node && target_node && !activePath) {
    //                 let path = AStar(player_node, target_node);

    //                 if (path) {
    //                     if (path.length > 0) {
    //                         activePath = path;
    //                         activeNodeTarget = path[0];
    //                     } else {
    //                         log('already at target')
    //                         activePath = null;
    //                         activeNodeTarget = null;
    //                         pathfindingTargetOverride = undefined;
    //                     }
    //                 } else {
    //                     if (despawnIfNoPath) {
    //                         sendChatMessage("despawnIfNoPath");
    //                     }
    //                 }
    //             } else {
    //                 if (!activePath) {
    //                     if (player_node) {
    //                         log("playernode good")
    //                     }
    //                     if (target_node) {
    //                         log("targetnode good")
    //                     }
    //                     if (!player_node) {
    //                         log("playernode bad")
    //                     }
    //                     if (!target_node) {
    //                         log("targetnode bad")
    //                     }
    //                 }
    //             }
    //         }

    //         if (activeNodeTarget && activePath) {
    //             //log("found target and path");
    //             let player_node = get_node_at(get_player_position(ss.MYPLAYER));
    //             if (player_node == activeNodeTarget || activePath.includes(player_node)) { // if we are at the target or have somehow skipped ahead in the list
    //                 if (player_node == activeNodeTarget) {
    //                     activeNodeTarget = activePath.shift();
    //                     log("update target");
    //                     if (activePath.length == 0) {
    //                         log("path completed");
    //                         activePath = null;
    //                         activeNodeTarget = null;
    //                         pathfindingTargetOverride = undefined;
    //                     }
    //                 } else {
    //                     while (activePath.includes(player_node)) {
    //                         activeNodeTarget = activePath.shift();
    //                     }
    //                     if (activePath.length == 0) {
    //                         log("path completed");
    //                         activePath = null;
    //                         activeNodeTarget = null;
    //                         pathfindingTargetOverride = undefined;
    //                     }

    //                 }
    //             } else {
    //                 //log("not at target");
    //             }
    //             /* if (!(activePath.includes(get_node_at(get_player_position(ss.MYPLAYER))))) { // went off path somehow, need to find new path
    //                 findNewPath = true;
    //                 activePath = null;
    //                 activeNodeTarget = null;
    //                 log("went off path, finding new path")
    //             } */
    //         }

    //         if (activeNodeTarget) {
    //             // look towards the node
    //             if (isFirstFrameAttemptingToPathfind) {
    //                 /* let vec = new L.BABYLON.Vector3(0, 0, 1)
    //                 let calcYaw = calculateYaw(vec);
    //                 let calcPitch = calculatePitch(vec);
    //                 ss.MYPLAYER[H.yaw] = 0;
    //                 ss.MYPLAYER[H.pitch] = 0; */
    //                 isFirstFrameAttemptingToPathfind = false;

    //             } else {
    //                 //log("looking towards node");

    //                 let playerPosition = get_player_position(ss.MYPLAYER);
    //                 let directionVector = new L.BABYLON.Vector3(activeNodeTarget.position.x - playerPosition.x, activeNodeTarget.position.y - playerPosition.y, activeNodeTarget.position.z - playerPosition.z);
    //                 /* log(`
    //                 --PATHING UPDATE--
    //                 target: ${activeNodeTarget.position.x}, ${activeNodeTarget.position.y}, ${activeNodeTarget.position.z}
    //                 current: ${playerPosition.x}, ${playerPosition.y}, ${playerPosition.z}
    //                 directionVector: ${directionVector.x}, ${directionVector.y}, ${directionVector.z}
    //                     calc yaw: ${calculateYaw(directionVector)}
    //                 targ -> current diff:
    //                     `) */
    //                 //shit lags, lol
    //                 ss.MYPLAYER[H.yaw] = calculateYaw(directionVector);
    //                 ss.MYPLAYER[H.pitch] = 0;
    //                 forceControlKeys = ss.CONTROLKEYSENUM.up;
    //             }
    //         };
    //     };
        
    //     const clearPath = function () {
    //         activePath = undefined;
    //         activeNodeTarget = undefined;
    //     };
    //     const clearPath_andTarget = function () {
    //         clearPath();
    //         pathfindingTargetOverride = undefined;
    //     };
    // };


    const findKeyWithProperty = function (obj, propertyToFind) {
        for (const key in obj) {
            if (obj[key] === null || obj[key] === undefined) {
                continue;
            };
            if (!!obj[key] && (typeof (obj[key]) == 'object' || typeof (obj[key]) == 'function') && obj[key].hasOwnProperty(propertyToFind)) {
                return key;
            };
        };
        // Property not found
        return null;
    };

    const findStringInLists = function (dictWithLists, str) {
        for (const key in dictWithLists) {
            if (dictWithLists.hasOwnProperty(key)) {
                const list = dictWithLists[key];
                if (list.includes(str)) {
                    return key; // Return the key where the string is found
                };
            };
        };
        return null; // Return null if the string is not found in any list
    };

    const mainLoop = function () {
        const oneTime = function () {
            //xd lmao
            if (ss.MYPLAYER) {
                log('%cSTATEFARM IS ATTEMPTING TO LOAD L.BABYLON', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
                var script = document.createElement("script");
                script.src = babylonURL;
                script.onload = function () {
                    if (unsafeWindow.BABYLON) {
                        L.BABYLON = unsafeWindow.BABYLON;
                        delete unsafeWindow.BABYLON;

                        log("Babylon.js loaded successfully");
                        log(L.BABYLON.Engine.Version);

                        log('%cSTATEFARM SUCCESSFULLY LOADED BABYLON!', 'color: green; font-weight: bold; font-size: 1.2em; text-decoration: underline;');

                        H.actor = findKeyWithProperty(ss.MYPLAYER, H.mesh);
                        // Math.capVector3 = Math[H.capVector3];

                        log("StateFarm: found vars:", H);

                        crosshairsPosition = new L.BABYLON.Vector3();
                        Object.defineProperty(ss.MYPLAYER.scene, 'forceWireframe', {
                            get: () => {
                                return extract("wireframe");
                            }
                        });

                        if (AUTOMATED) {
                            automatedBorder.style.borderColor = 'rgba(0, 0, 255, 1)';
                        };

                    } else {
                        log('%cSTATEFARM COULD NOT LOAD L.BABYLON', 'color: red; font-weight: bold; font-size: 1.2em; text-decoration: underline;');
                    };
                };
                document.body.appendChild(script);
                ranOneTime = true;
            };
        };


        const initVars = function () {

            isBanned = false; //cant be banned if in a game /shrug
            errorString = undefined; //no error if ur playing
            forceControlKeys = undefined; //reset every frame

            if (newGame) {
                onlinePlayersArray = [];
                miniCamera = null;
            };
            if (extract("debug") && (typeof playerLogger === 'undefined')) {
                playerLogger = [];
            };
            const weaponBox = document.getElementById("weaponBox");
            const chatContainer = document.getElementById('chatOut');
            const chatItems = chatContainer.getElementsByClassName('chat-item');
            if ((weaponBox.style.display != lastWeaponBox) || (chatItems.length != lastChatItemLength)) {
                lastWeaponBox = weaponBox.style.display;
                lastChatItemLength = chatItems.length;

                const maxChat = extract("maxChat");
                const maxMessages = (weaponBox.style.display === "block" && maxChat) || 9999999;

                const startIndex = Math.max(0, chatItems.length - maxMessages);

                for (let i = chatItems.length - 1; i >= 0; i--) {
                    const chatIndex = i - startIndex;
                    const isInRange = chatIndex >= 0 && chatIndex < maxMessages;
                    chatItems[i].style.display = isInRange ? '' : 'none';
                };
            };

            if (didStateFarm) {
                if (!loggedGameMap) {
                    log(ss.GAMEMAP.width, ss.GAMEMAP.height, ss.GAMEMAP.data);
                    loggedGameMap = true;
                };
                username = ss.MYPLAYER?.name;

                crosshairsPosition.copyFrom(ss.MYPLAYER[H.actor][H.mesh].position);

                // //eye level
                crosshairsPosition.y += 0.4;
                const forwardOffset = -5; 
                const yaw = ss.MYPLAYER[H.yaw];
                const pitch = -ss.MYPLAYER[H.pitch];
                const forwardX = Math.sin(yaw) * Math.cos(pitch);
                const forwardY = Math.sin(pitch);
                const forwardZ = Math.cos(yaw) * Math.cos(pitch);
                crosshairsPosition.x += forwardX * forwardOffset;
                crosshairsPosition.y += forwardY * forwardOffset;
                crosshairsPosition.z += forwardZ * forwardOffset;

                ammo = ss.MYPLAYER.weapon.ammo;

                whitelistPlayers = (extract("whitelist") || "").split(',');
                blacklistPlayers = (extract("blacklist") || "").split(',');

                ss.MYPLAYER[H.actor].scene.texturesEnabled = extract("enableTextures");
            };
        };
        const updateLinesESP = function () {
            const objExists = Date.now();

            //update playerESP boxes, tracer lines, colors
            ss.PLAYERS.forEach(player => {
                if (player && (player !== ss.MYPLAYER) && player[H.playing] && (player[H.hp] > 0) && ((!ss.MYPLAYER.team) || (player.team !== ss.MYPLAYER.team))) {
                    const whitelisted = (extract("whitelistESPType") == "highlight" || !extract("enableWhitelistTracers") || playerMatchesList(whitelistPlayers, player));
                    const blacklisted = (extract("blacklistESPType") == "justexclude" && extract("enableBlacklistTracers") && playerMatchesList(blacklistPlayers, player));
                    const passedLists = whitelisted && (!blacklisted);
                    const tracersType = extract("tracersType");

                    //predEsp
                    if (extract("predictionESP")) { //important note here is that we only create/update the predESP if the module is toggled on. saves resources from predictPosition raycast
                      if (!player.pred) { //do we need a new TN as parent?
                        const pPTransformNode = new L.BABYLON.TransformNode("pPredTNode", player[H.actor].scene); //TN's are literally perfect for this wtf
                        pPTransformNode.parent = player[H.actor][H.mesh]; //parent to the player's mesh. Not really needed, but good practise.
                        player.pred = pPTransformNode; //why use object actually? All the info is stored right in the TN :)
                      };
                      if (player.pred && player.pred.getScene()) { //does pred exist and is on a valid scene? not really needed, as we literally
                        //create the thing above if this is not the case, but eh. Better safe than sorry
                        player.pred.setAbsolutePosition(predictPosition(player)); //transformNode is attached to mesh, so we need absolute pos here.
                        updateOrCreateLinesESP(player.pred, "pPredESP", hexToRgb(getColor("predictionESPColor", "predictionESPColorRainbow"))); //I love names. pPredESP, pPTransformNode. Truly nice
                        player.pred.exists = objExists; //make sure the lines don't get picked up by the ESPLines Garbage collector afterwards
                        player.pred.tracerLines.visibility = false; //they just don't work for this.
                      };
                    };

                    let color, progress;
                    if (extract("enableWhitelistTracers") && extract("whitelistESPType") == "highlight" && playerMatchesList(whitelistPlayers, player)) {
                        color = hexToRgb(extract("whitelistColor"));
                    } else if (extract("enableBlacklistTracers") && extract("blacklistESPType") == "highlight" && playerMatchesList(blacklistPlayers, player)) {
                        color = hexToRgb(extract("blacklistColor"));
                    } else if (tracersType == "proximity") {
                        const distance = distancePlayers(player);
                        if (distance < extract("tracersColor1to2")) { //fade between first set
                            progress = (distance / extract("tracersColor1to2"));
                            color = fadeBetweenColors(extract("tracersColor1"), extract("tracersColor2"), progress); //ye fade look dumb dumb with fade
                        } else if (distance < extract("tracersColor2to3")) { //fade between second set
                            progress = ((distance - extract("tracersColor1to2")) / (extract("tracersColor2to3") - extract("tracersColor1to2")));
                            color = fadeBetweenColors(extract("tracersColor2"), extract("tracersColor3"), progress);
                        } else {
                            color = hexToRgb(extract("tracersColor3"));
                        };
                    } else if (tracersType == "static") {
                        color = hexToRgb(getColor("tracersColor1", "tracersColor1Rainbow"));
                    } else if (tracersType == "visibility") {
                        color = getLineOfSight(player) ? hexToRgb(getColor("tracersColor2", "tracersColor2Rainbow")) : hexToRgb(getColor("tracersColor1", "tracersColor1Rainbow") )
                    };
                    updateOrCreateLinesESP(player, "playerESP", color);

                    player.tracerLines.visibility = player[H.playing] && extract("tracers") && passedLists;
                    player.lookDirLine.visibility = player[H.playing] && extract("lookTracers") && passedLists;
                    player.box.visibility = extract("playerESP") && passedLists;
                    // player.target.visibility = extract("targets") && passedLists;
                    player.target.visibility = false;

                    if (player[H.actor]) {
                        let eggSize = extract("eggSize")
                        player[H.actor][H.bodyMesh].scaling._x = eggSize;
                        player[H.actor][H.bodyMesh].scaling._y = eggSize;
                        player[H.actor][H.bodyMesh].scaling._z = eggSize;
                    };

                    player[H.actor][H.bodyMesh].renderingGroupId = extract("chams") ? 1 : 0;

                    player.exists = objExists;
                };
                if (player) {
                    if (!ss.SETTINGS.safeNames) {
                    };
                    if (extract("unfilterNames")) { player.name = (cachedRealData[player.uniqueId]?.name || player.name);
                    } else player.name = (player?.normalName || player.name);
                    if (extract("nametags") && player[H.actor] && player[H.actor].nameSprite) { //taken from shellshock.js, so var names are weird
                        player[H.actor].nameSprite._manager.renderingGroupId = 1;
                        player[H.actor].nameSprite.renderingGroupId = 1;
                        var h = Math.length3(player[H.x] - ss.MYPLAYER[H.x], player[H.y] - ss.MYPLAYER[H.y], player[H.z] - ss.MYPLAYER[H.z]),
                            d = Math.pow(h, 1.25) * 2;
                        player[H.actor].nameSprite.width = d / 10 + .6;
                        player[H.actor].nameSprite.height = d / 20 + .3;
                        ss.MYPLAYER[H.actor].scene.activeCamera.fov = 0.75
                    };
                    if (!player.logged) {
                        player.logged = true;
                        if (extract("debug")) {
                            playerLogger.push(player);
                            log("Logged player: " + player.name, player)
                        }; //if youre a l33t kiddy who did a search for the term "logger", this does not in fact log any of the user's info. it just keeps track of players who joined and prints them to console.
                        if (extract("joinMessages") && (!newGame)) {
                            if (extract("publicBroadcast")) {
                                sendChatMessage((extract("joinLeaveBranding") ? "[SFC] " : "") + player.name + " joined.")
                            } else {
                                processChatItem("joined.", player.name, player.team, "rgba(0, 255, 0, 0.2)");
                            };
                        };
                        onlinePlayersArray.push([player, player.name, player.team]);
                        
                        player[H.actor].setupNameSprite = (()=>{
                            setupNameSpriteNew(player[H.actor])
                        });
                        player[H.actor].setupNameSprite();
                        // let oldUpdateTeam = player[H.actor].updateTeam;
                        // player[H.actor].updateTeam = (()=>{
                        //     updateTeamNew(player[H.actor], oldUpdateTeam)
                        // });
                    };

                    if (framesPassed % extract("nametagInfoInterval") === 0) {
                        //cache triggers
                        let playerInfo = {
                            score: player.score,
                            totalDeaths: player.totalDeaths,
                            bestGameStreak: player.bestGameStreak,
    
                            team: player.team,
    
                            hp: player[H.hp],
                            hardBoiledValue: player.hardBoiledValue,

                            shouldReplace: extract("nametagInfo"), //replace with the extract l8r
                        };
    
                        let playerInfoOld = playerInfoCache[player.uniqueId];
    
                        if ((playerInfoOld) && (
                            (playerInfo.shouldReplace != playerInfoOld.shouldReplace) || ((playerInfo.shouldReplace) && (
                                (playerInfo.score != playerInfoOld.score) ||
                                (playerInfo.totalDeaths != playerInfoOld.totalDeaths) ||
                                (playerInfo.bestGameStreak != playerInfoOld.bestGameStreak) ||
                                (playerInfo.team != playerInfoOld.team) ||
                                (playerInfo.hp != playerInfoOld.hp) ||
                                (playerInfo.hardBoiledValue != playerInfoOld.hardBoiledValue)
                            ))
                        )) {
                            player[H.actor].setupNameSprite();
                        };
    
                        playerInfoCache[player.uniqueId] = playerInfo;

                        if (player[H.actor]?.nameSprite?.color) {
                            playerInfo.shouldReplace ? 
                                (player[H.actor].nameSprite.color = ss.teamColors.textColor[0]) :
                                (player[H.actor].nameSprite.color = ss.teamColors.textColor[player.team]);
                        }
                    };

                    player.isOnline = objExists;
                };
            });
            playersInGame = onlinePlayersArray.length;
            for (let i = 0; i < onlinePlayersArray.length; i++) {
                if (onlinePlayersArray[i][0] && onlinePlayersArray[i][0].isOnline == objExists) { //player still online
                    onlinePlayersArray[i][2] = onlinePlayersArray[i][0].team;
                } else {
                    if (extract("leaveMessages") && (!newGame)) {
                        if (extract("publicBroadcast")) {
                            sendChatMessage((extract("joinLeaveBranding") ? "[SFC] " : "") + onlinePlayersArray[i][1] + " left.")
                        } else {
                            processChatItem("left.", onlinePlayersArray[i][1], onlinePlayersArray[i][2], "rgba(255, 0, 0, 0.2)");
                        };
                    };
                    onlinePlayersArray.splice(i, 1);
                };
            };
            //update ammoESP boxes, tracer lines, colors
            if (extract("ammoESP") || extract("ammoTracers") || extract("grenadeESP") || extract("grenadeTracers")) {
                ss.OBJECTSVAR.getShadowMap()[H.renderList].forEach(item => {
                    if (item.isEnabled && item.isEnabled() && item.sourceMesh && item.sourceMesh.name && (item.sourceMesh.name == "grenadeItem" || item.sourceMesh.name == "ammo")) { //this is what we want
                        const itemType = item.sourceMesh.name;
                        let color = itemType == "ammo" && extract("ammoESPColor") || extract("grenadeESPColor");
                        color = hexToRgb(color);

                        updateOrCreateLinesESP(item, "ammoESP", color)

                        let willBeVisible = false;

                        if (itemType == "ammo") { //ammo
                            const regime = extract("ammoESPRegime");
                            if (regime == "whendepleted" && ammo.store == 0) {
                                willBeVisible = true;
                            } else if (regime == "whenlow" && ammo.store <= ammo.capacity) {
                                willBeVisible = true;
                            } else if (regime == "belowmax" && ammo.store < ammo.storeMax) {
                                willBeVisible = true;
                            } else if (regime == "alwayson") {
                                willBeVisible = true;
                            };
                        } else { //grenades
                            const regime = extract("grenadeESPRegime");
                            if (regime == "whendepleted" && ss.MYPLAYER.grenadeCount == 0) {
                                willBeVisible = true;
                            } else if (regime == "whenlow" && ss.MYPLAYER.grenadeCount <= 1) {
                                willBeVisible = true;
                            } else if (regime == "belowmax" && ss.MYPLAYER.grenadeCount < ss.MYPLAYER.grenadeCapacity) {
                                willBeVisible = true;
                            } else if (regime == "alwayson") {
                                willBeVisible = true;
                            };
                        };

                        item.box.visibility = willBeVisible && (itemType == "ammo" && extract("ammoESP") || extract("grenadeESP"));
                        item.tracerLines.visibility = willBeVisible && (itemType == "ammo" && extract("ammoTracers") || extract("grenadeTracers"));

                        item.exists = objExists;
                    };
                });
            };
            //trajectories
            if (trajectory) {
                trajectory.dispose();
                trajectory = null;
            };
            if (extract("trajectories") && ss.MYPLAYER.grenadeCount >= 1 && ss.MYPLAYER[H.playing]) {
                if (!trajectoryNade) {
                    const clone = ss.cloneMesh('grenadeItem', ss.SCENE, null);
                    if (clone) {
                        clone.setEnabled(true);
                        trajectoryNade = clone;
                        trajectoryNade.renderOverlay = true;
                        trajectoryNade.renderingGroupId = 1;
                    };
                };

                let power = 0;

                if (document.getElementById("grenadeThrowContainer").style.visibility === "visible") {
                    power = ss.grenadeThrowPower;
                } else if (extract("grenadeMax")) {
                    power = extract("grenadePower");
                };

                const result = predictGrenade(ss.MYPLAYER, power);
                const lines = [result.positions];
                trajectory = L.BABYLON.MeshBuilder.CreateLineSystem("trajectory", { lines: lines }, ss.SCENE);
                trajectory.color = new L.BABYLON.Color3(1, 0, 0);
                trajectory.renderingGroupId = 1;

                trajectoryNade.position = result.finalPos;
            } else if (trajectoryNade) {
                trajectoryNade.dispose();
                trajectoryNade = null;
            };
            // log("done updating lines")
            //garbage collection
            for (let i = 0; i < ESPArray.length; i++) {
                if (ESPArray[i][0] && ESPArray[i][0].exists == objExists) { //obj still exists and still relevant
                    //do nothing, lol
                } else {
                    if (ESPArray[i][0]) { //obj still exists but no longer relevant
                        log('%cRemoving tracer line due to irrelevant object', 'color: white; background: red');
                        ESPArray[i][0].generatedESP = false;
                    } else { //obj no longer exists
                        log('%cRemoving tracer line due to no longer exists', 'color: white; background: red');
                    };
                    ESPArray[i][1].dispose(); //tracer
                    ESPArray[i][2].dispose(); //esp box
                    if (ESPArray[i][3]) { ESPArray[i][3].dispose() }; //target
                    if (ESPArray[i][4]) { ESPArray[i][4].dispose() }; //look linetrace forward line
                    ESPArray.splice(i, 1);
                };
            }; newGame = false;
        };
        createAnonFunction("retrieveFunctions", function (vars, doStateFarm) {
            ss = vars;

            // unsafeWindow.vueApp._showGenericPopup = unsafeWindow.vueApp.showGenericPopup; //this just doesnt work

            // unsafeWindow.vueApp.showGenericPopup = (...args) => {
            //     if (args[0] === 'session_expired') return;
            //     return unsafeWindow.vueApp._showGenericPopup(...args);
            // };

            if (doStateFarm) {
                didStateFarm = true;
                return F.STATEFARM();
            } else {
                log("StateFarm: creating silence audio");
                unsafeWindow.BAWK.sounds.silence = Object.assign({}, unsafeWindow.BAWK.sounds.ammo);
                unsafeWindow.BAWK.sounds.silence.end = 0.001;
            };
        });

        createAnonFunction("register", async () => {
            let wait = (ms) => new Promise((res) => setTimeout(res, ms));

            document.body.insertAdjacentHTML('beforeend', `
                <style>
                    .shellprintOverlay {
                        position: fixed;
                        top: 0;
                        left: 0;
                        width: 100%;
                        height: 100%;
                        background-color: rgba(0, 0, 0);
                        z-index: 9999999;
                        display: flex;
                        flex-direction: column;
                        justify-content: center;
                        align-items: center;
                    }

                    .shellprintText {
                        color: white;
                        font-weight: bold;
                        font-family: 'Nunito';
                        font-size: 20px;
                    }

                    .shellprintStatus {
                        color: white;
                        font-weight: bold;
                        font-family: 'Nunito';
                        font-size: 36px;
                    }
                </style>

                <div class="shellprintOverlay">
                    <span class="shellprintText">[ ShellPrint @ discord.gg/XAyZ6ndEd4 ]</span>
                    <span class="shellprintStatus"></span>
                </div>
            `);

            const shellprint = {
                write: (p) => document.querySelector('.shellprintStatus').innerText = p, // eslint-disable-line

                remove: () => {
                    let style = (s, t) => document.querySelector('.shellprintOverlay').style[s] = t; // eslint-disable-line
                    style('visibility', 'hidden');
                    style('opacity', 0);
                    style('transition', 'visibility 0s 1s, opacity 1s linear');
                    setTimeout(() => document.querySelector('.shellprintOverlay').remove(), 1001);
                }
            };

            shellprint.write('Fetching Account...');

            let account;

            try {
                account = await (await fetch(shellPrintURL + extract('shellPrintKey'), {
                    method: 'POST'
                })).json();
            } catch {};

            if (!account) {
                shellprint.write('ShellPrint is currently broken. Try again later.');
                setTimeout(() => shellprint.remove(), 2000);
                return;
            } else if (!account.success) {
                shellprint.write(account.error || 'Unknown error.');
                setTimeout(() => shellprint.remove(), 2000);
                return;
            };

            shellprint.write('Fetched Account! 🎉 Signing in....');

            let signIn = async () => {
                try {
                    await unsafeWindow.firebase.auth().signInWithEmailAndPassword(account.email, account.password);
                } catch {
                    await signIn();
                };
            };

            await signIn();

            shellprint.write('Fully signed in! 🎉');
            await wait(1000);
            shellprint.remove();
        });

        const applySkybox = () => {
            //check if we should switch
            const delta2 = Date.now() - lastRandomSkyBoxChangeTime;
            const desire = extract("randomSkyBoxInterval") ? extract("randomSkyBoxInterval") * 60 * 1000 : -1; //stored in minutes, so *60 -> seconds *1000 -> milliseconds.
            if (
                extract("randomSkyBox") &&
                delta2 != -1 &&
                delta2 > desire
            ) {
                const newIdx = randomInt(0, loadedSkyboxes.length - 1);
                log("skybox change overdue for " + (delta2 - desire) + "ms. New skybox index chosen: " + newIdx);
                change("skybox", newIdx); //maybe not the best to overwrite the actual module setting, but eh, don't want to rewrite the entire thing....
                lastRandomSkyBoxChangeTime = Date.now();
            };
            if (!unsafeWindow[skyboxName]) return;
            if (!(extract('skybox') === 'default' || extract('skybox') === true || ss.SCENE.skyboxTextureThing == extract('skybox'))) {
                let url = `${atob(extract("skybox"))}/skybox`;
                unsafeWindow[skyboxName].material.reflectionTexture = new L.BABYLON.CubeTexture(url, ss.SCENE);
                unsafeWindow[skyboxName].material.reflectionTexture.coordinatesMode = L.BABYLON.Texture.SKYBOX_MODE;
                ss.SCENE.skyboxTextureThing = extract('skybox');
            };
        };

        createAnonFunction("STATEFARM", function () {
            ss.PLAYERS.forEach((PLAYER) => (PLAYER.hasOwnProperty("ws")) ? (ss.MYPLAYER = PLAYER) : null);

            if (!ranOneTime) {
                oneTime();
            } else if (typeof (L.BABYLON) !== 'undefined') {
                initVars();
                updateLinesESP();
                // mapStuff();
                applySkybox();

                let isVisible;
                const player = currentlyTargeting || playerLookingAt || undefined;
                if (player && player[H.playing]) {
                    isVisible = getLineOfSight(player);
                };
                highlightCrossHairReticleDot(extract("showLOS") ? isVisible : null);

                if (extract("radar")) {
                    myPlayerDot.style.display = 'block';
                    ss.PLAYERS.forEach(player => { updateRadar(player, ss.MYPLAYER) });
                } else {
                    ss.PLAYERS.forEach(player => {
                        if (playerDotsMap.has(player.uniqueId)) {
                            const playerDotToRemove = playerDotsMap.get(player.uniqueId);
                            mapEl.removeChild(playerDotToRemove);
                            playerDotsMap.delete(player.uniqueId);
                        }
                    });
                    myPlayerDot.style.display = 'none';
                };

                if (extract("freecam")) {
                    ss.MYPLAYER[H.actor][H.mesh].position.y = ss.MYPLAYER[H.actor][H.mesh].position.y + 1;
                };

                //credit to helloworld for the idea (worked it out on my own tho :P)
                if (ss.MYPLAYER[H.playing]) {
                    //camera adjustments
                    ss.CAMERA.position.y = extract("perspective") !== "firstPerson" ? extract("perspectiveY") || 0 : 0;
                    ss.CAMERA.position.z = extract("perspective") !== "firstPerson" ? extract("perspective") == "thirdPerson" ? (extract("perspectiveZ") || 0) : (-extract("perspectiveZ")) || 0 : 0;
                    ss.CAMERA.rotation.x = extract("perspective") == "thirdPersonAlt" ? Math.PI : 0;

                    //adjust for scoping
                    if (ss.MYPLAYER.scope) {
                        let finalFov = 0.4;
                        let ourFov = (extract("fov") * (Math.PI / 180));
                        let currentFov = ss.CAMERA.fov;
                        let percentage = (currentFov - finalFov) / ourFov;

                        // log(percentage, finalFov, ourFov, currentFov);

                        ss.CAMERA.position.y = ss.CAMERA.position.y * percentage; //i thought this would make a sick transition but it actually wasnt that cool
                        ss.CAMERA.position.z = ss.CAMERA.position.z * percentage;
                        ss.CAMERA.rotation.x = ss.CAMERA.rotation.x * percentage;
                    };

                    //rendering
                    ss.MYPLAYER[H.actor].gunContainer._children[0].renderingGroupId = extract("perspective") !== "firstPerson" ? 0 : 2;
                    ss.MYPLAYER[H.actor].gunContainer._children[2].renderingGroupId = extract("perspective") !== "firstPerson" ? 0 : 2;
                    if (!ss.MYPLAYER.stampApplied) ss.MYPLAYER[H.actor].applyStamp(ss.MYPLAYER.stampItem); ss.MYPLAYER.stampApplied = true;
                    if (!ss.MYPLAYER[H.actor].hat) {
                        ss.MYPLAYER[H.actor].wearHat(ss.MYPLAYER.hatItem);
                    } else {
                        ss.MYPLAYER[H.actor].hat.visibility = extract("perspective") !== "firstPerson" ? 1 : 0;
                    };
                    //alpha effect, it sucks and doesnt work the way i wanted it to
                    /*
                    ss.MYPLAYER[H.actor].hands.material.alphaMode = 5;
                    ss.MYPLAYER[H.actor][H.bodyMesh].material.alphaMode = 5;
                    ss.MYPLAYER[H.actor].hands.material.alpha = ((extract("perspective") !== "firstPerson") && extract("perspectiveAlpha")) ? .5 : 1;
                    ss.MYPLAYER[H.actor][H.bodyMesh].material.alpha = ((extract("perspective") !== "firstPerson") && extract("perspectiveAlpha")) ? .5 : 1;
                    */
                };

                let filter = typeof(extract("filter")) == 'number' ? extract("filter") : 2;
                if (ss.SCENE && ss.SCENE.appliedFilter !== filter) {
                    ss.SCENE.materials.forEach(material => {
                        material.alphaMode = filter;
                    }); ss.SCENE.appliedFilter = filter;
                };

                if (ss.MYPLAYER && ss.MYPLAYER[H.actor] && ss.MYPLAYER[H.actor][H.mesh]) {
                    ss.MYPLAYER[H.actor][H.mesh].scaling._y = extract("worldFlattening"); //this used to be left side gun but for some reason it just affects the world IDK

                    ss.MYPLAYER[H.actor].gunContainer.scaling._x = extract("gunPosition") == "hidden" ? 0 : 1;
                    ss.MYPLAYER[H.actor].gunContainer.scaling._y = extract("gunPosition") == "hidden" ? 0 : 1;
                    ss.MYPLAYER[H.actor].gunContainer.scaling._x = extract("gunPosition") == "hidden" ? 0 : 1;
                };

                if (extract("spamChat")) {
                    if (document.getElementById("chatIn").style.visibility == 'visible') {
                        if (spamDelay < Date.now()) {
                            if (Date.now() > (lastSpamMessage[0] + extract("spamChatDelay"))) {
                                let possibleMessages = extract("spamChatText").split("|");
                                let chosenMessage = possibleMessages[spamMessageCount % possibleMessages.length];
                                if (chosenMessage == lastSpamMessage[1]) { chosenMessage += String.fromCharCode(97 + Math.floor(Math.random() * 26)) };
                                sendChatMessage(chosenMessage);
                                lastSpamMessage = [Date.now(), chosenMessage];
                                spamMessageCount += 1;
                            };
                        } else if (spamDelay < Date.now() - 250) {
                            spamDelay = Date.now() + 250;
                        };
                    };
                };
                if (extract("chatHighlight")) {
                    document.getElementById("chatOut").style.userSelect = "text"
                };
                if (extract("autoRefill")) {
                    //log(ss.MYPLAYER.weapon);
                    if (ammo.rounds == 0) {
                        ss.MYPLAYER.reload();
                    } else if (extract("smartRefill")) {
                        let smartRefillMinAmmo = {
                            eggk47: 1,
                            dozenGauge: 0,
                            csg1: 1,
                            rpegg: 0,
                            smg: 1,
                            m24: 0,
                            aug: 3,
                            cluck9mm: 1
                        };
                        if (ammo.rounds <= smartRefillMinAmmo[ss.MYPLAYER.weapon.constructor.standardMeshName]) {
                            ss.MYPLAYER.reload();
                        };
                    };
                };
                if (extract("autoGrenade") && isVisible && (ss.MYPLAYER.grenadeCount > 0)) {
                    ss.MYPLAYER.throwGrenade();
                };
                if ((extract("autoWeapon") !== "disabled") && (!ss.MYPLAYER[H.playing])) {
                    weaponArray.random = randomInt(0, 6);
                    document.querySelectorAll('.weapon_img')[weaponArray[extract("autoWeapon")]].parentNode.click();
                };
                if (extract("revealBloom") || extract("showMinAngle")) {
                    const distCenterToOuter = 2 * (200 / ss.CAMERA.fov);
                    const bloomValues = predictBloom(ss.MYPLAYER[H.yaw], ss.MYPLAYER[H.pitch]);
                    // Set the new position of the circle
                    const centerX = (unsafeWindow.innerWidth / 2);
                    const centerY = (unsafeWindow.innerHeight / 2);
                    const offsettedX = centerX - (2 * distCenterToOuter * bloomValues[0]);
                    const offsettedY = centerY - (2 * distCenterToOuter * bloomValues[1]);
                    if (extract("revealBloom")) {
                        redCircle.style.display = '';
                        redCircle.style.bottom = offsettedY + 'px';
                        redCircle.style.right = offsettedX + 'px';
                    } else {
                        redCircle.style.display = 'none';
                    };
                    if (extract("showMinAngle")) {
                        minangleCircle.style.display = '';
                        let idkWhatThisIs = 25 * (1.25 / ss.CAMERA.fov);
                        minangleCircle.style.width = extract("aimbotMinAngle") * idkWhatThisIs + 'px';
                        minangleCircle.style.height = extract("aimbotMinAngle") * idkWhatThisIs + 'px';
                        minangleCircle.style.bottom = centerY + 'px';
                        minangleCircle.style.right = centerX + 'px';
                    };
                };
                if (!extract("showMinAngle")) {
                    minangleCircle.style.display = 'none';
                };
                const playerSlots = document.querySelectorAll('#playerList .playerSlot');
                playerSlots.forEach(slot => {
                    const usernameElement = slot.querySelector('.playerSlot--name');
                    let username = usernameElement ? usernameElement.textContent.trim() : "";
                    const badgeURLs = Array.from(findBadgesForUsername(username)).reverse();
                    const existingBadges = slot.querySelectorAll('.badge-image');

                    if ((!extract("customBadges")) || (badgeURLs && badgeURLs.length < 1)) {
                        existingBadges.forEach(badge => badge.remove());
                    } else if (extract("customBadges") && username && badgeURLs && badgeURLs.length > 0 && existingBadges && existingBadges.length < 1) {
                        existingBadges.forEach(badge => badge.remove());
                        const eggIcon = !!(slot.querySelector('.playerSlot--icons .fas.fa-egg:not(.hidden)') || slot.querySelector('.playerSlot--icons .fab.fa-twitch:not(.hidden)'));
                        log(eggIcon, username)
                        badgeURLs.forEach((badgeURL, index) => {
                            const badgeImage = document.createElement('img');
                            badgeImage.src = badgeListURL + badgeURL;
                            badgeImage.className = 'badge-image';
                            badgeImage.style.position = 'absolute';
                            badgeImage.style.height = 'auto';
                            badgeImage.style.width = 'auto';
                            badgeImage.style.maxHeight = '100%';
                            badgeImage.style.maxWidth = '100%';
                            badgeImage.style.right = `${-13 - index * 8 - (eggIcon ? 10 : 0)}%`;
                            badgeImage.style.top = '50%';
                            badgeImage.style.transform = 'translateY(-50%)';
                            slot.style.position = 'relative';
                            slot.appendChild(badgeImage);
                        });
                    };
                });

                let partyLightsIntensity = extract("partyLightsIntensity") || 0;

                if (extract("partyLightsEnabled") && partyLightsIntensity > 0 && !ss.SCENE.lights.find(light => light.name === "light")) {
                    log("Lets party :joe_cool:");
                    partyLight = new L.BABYLON.PointLight("light", new L.BABYLON.Vector3(0, 10, 0), ss.SCENE);
                    partyLight.diffuse = new L.BABYLON.Color3(1, 0, 0);
                    partyLight.specular = new L.BABYLON.Color3(1, 1, 1);
                };
                if (partyLight) {
                    partyLight.intensity = partyLightsIntensity;
                    var hue = (Date.now() / 1000) % 1;
                    partyLight.diffuse = hslToRgb(hue, 1, 0.5);
                };

                try {
                    let minAccuracy = ss.MYPLAYER.weapon.accuracyMin + ss.MYPLAYER.weapon.accuracyLoss;
                    accuracyPercentage = (ss.MYPLAYER.weapon.accuracy - minAccuracy) / (ss.MYPLAYER.weapon.accuracyMax - minAccuracy);
                    accuracyPercentage = Math.max(0, accuracyPercentage);
                } catch (error) {
                    accuracyPercentage = 1;
                };

                // playerNearest=undefined; //currently unused and not defined
                // enemyLookingAt=undefined; //currently unused and not defined

                let playerLookingAtMinimum = 999999;
                playerLookingAt = undefined; //used for player info

                let enemyMinimumDistance = 999999;
                enemyNearest = undefined; //used for antisneak

                let previousTarget = currentlyTargeting;

                let selectNewTarget = (!extract("antiSwitch") || !currentlyTargeting);
                if (selectNewTarget) currentlyTargeting = false;
                let isDoingAimbot = (extract("aimbot") && (extract("aimbotRightClick") ? isRightButtonDown : true) && ss.MYPLAYER[H.playing]);
                // log(targetingComplete);

                const targetType = extract("aimbotTargetMode");
                const visibilityMode = extract("aimbotVisibilityMode");

                let enemyMinimumValue = ((targetType == "pointingat") && (extract("silentAimbot"))) ? deg2rad(extract("aimbotMinAngle")) : 10000; //used for selecting target (either pointingat or nearest)

                let didAimbot
                const candidates = [];
                amountVisible = 0;

                ss.PLAYERS.forEach(player => { //iterate over all players to filter out players that we definitely wont target, and also calc some stats for later use
                    if (player && (player !== ss.MYPLAYER) && player[H.playing] && (player[H.hp] > 0)) {
                        const whitelisted = (extract("enableWhenNoneVisible") || !extract("enableWhitelistAimbot") || extract("enableWhitelistAimbot") && playerMatchesList(whitelistPlayers, player));
                        const blacklisted = (extract("enableBlacklistAimbot") && playerMatchesList(blacklistPlayers, player));
                        const passedLists = (whitelisted) && (!blacklisted);
                        player.distance = distancePlayers(player);
                        player.adjustedDistance = distancePlayers(player, 2);
                        const directionVector = getDirectionVectorFacingTarget(player);

                        player.angleDiff = getAngularDifference(ss.MYPLAYER, { yawReal: calculateYaw(directionVector), pitchReal: calculatePitch(directionVector) });
                        player.isVisible = getLineOfSight(player, extract("prediction"));

                        if (player.angleDiff < playerLookingAtMinimum) {
                            playerLookingAtMinimum = player.angleDiff;
                            playerLookingAt = player;
                        };

                        if (passedLists) { //is possibly an an enemy
                            if (isDoingAimbot) { //is doing aimbot and we care about getting a new target
                                if (player.adjustedDistance < enemyMinimumValue) { //for antisneak, not targeting
                                    enemyMinimumDistance = player.adjustedDistance;
                                    enemyNearest = player;
                                };
                                if (selectNewTarget) {
                                    candidates.push(player);
                                    if ( player.isVisible ) { amountVisible += 1 };
                                };
                            };
                        };
                    };
                });

                candidates.forEach(player => {
                    const valueToUse = (
                        (targetType == "nearest" && (
                            player.adjustedDistance
                        )) || 
                        (targetType == "pointingat" && (
                            player.angleDiff
                        )) || 
                        (targetType == "lowestHp" && (
                            player[H.hp]
                        )) || 
                        (targetType == "mostKills" && (
                            -player.score
                        ))
                    );
                    let visibleValue =  ((!ss.MYPLAYER.team) || (player.team !== ss.MYPLAYER.team));
                    if (visibilityMode == "disabled") { //we dont care about that shit
                        //go ahead
                    } else if (amountVisible < 1) { //none of candidates are visible
                        const whitelisted = (!extract("enableWhitelistAimbot") || extract("enableWhitelistAimbot") && playerMatchesList(whitelistPlayers, player));
                        //log(player.name, whitelisted, visibleValue) //grrrr no console spam
                        visibleValue = (whitelisted && extract("enableWhenNoneVisible")) || (visibilityMode == "onlyvisible" ? false : visibleValue); //there are no visible candidates, so either select none if "onlyvisible" or ignore this altogether
                    } else { //some are visible
                        visibleValue = visibleValue && player.isVisible; //assuming now that either "prioritise" or "onlyvisible" are enabled, as "onlyvisible"'s use case fulfilled in previous statement
                    };
                    if (visibleValue) {
                        if (valueToUse < enemyMinimumValue) {
                            enemyMinimumValue = valueToUse;
                            currentlyTargeting = player;
                        };
                    };
                });

                const deltaTime = performance.now() - nowOld;
                nowOld += deltaTime;

                if (isDoingAimbot) {
                    if (currentlyTargeting && currentlyTargeting[H.playing] && currentlyTargeting[H.actor]) { //found a target
                        didAimbot = true;
                        currentAimTime += deltaTime;
                        if (currentlyTargeting.generatedESP) {
                            if (extract("tracers")) {
                                currentlyTargeting.tracerLines.color = new L.BABYLON.Color3(...hexToRgb(getColor("aimbotColor", "aimbotRainbow")));
                            };
                            if (extract("playerESP")) {
                                currentlyTargeting.box.color = new L.BABYLON.Color3(...hexToRgb(getColor("aimbotColor", "aimbotRainbow")));
                            };
                        };
                        if ((!extract("silentAimbot")) && (!extract("noWallTrack") || getLineOfSight(player, true)) && (targetingComplete || (deg2rad(extract("aimbotMinAngle")) > currentlyTargeting?.angleDiff))) {
                            const aimbot = getAimbot(currentlyTargeting);

                            let antiSnap = (1 - (extract("aimbotAntiSnap") || 0));
            
                            //new method: neuublue / https://github.com/AimTuxOfficial/AimTux/blob/master/src/Hacks/aimbot.cpp
    
                            const yawDiff = Math.radDifference(aimbot.yawReal, ss.MYPLAYER[H.yaw]);
                            const pitchDiff = Math.radDifference(aimbot.pitchReal, ss.MYPLAYER[H.pitch]);

                            if (extract("aimbotAntiSnapRegime") != "slowEnd") { // not slow end
                                antiSnap /= ((yawDiff ** 2 + pitchDiff ** 2) ** 0.5) * 4; // constant
                                if (extract("aimbotAntiSnapRegime") == "fastEnd") antiSnap *= antiSnap * 10; // fast end
                                else if (extract("aimbotAntiSnapRegime") == "timeBased") antiSnap *= currentAimTime / extract("maxAimTime"); // time based
                                antiSnap = Math.min(1, antiSnap);
                            };
    
                            ss.MYPLAYER[H.yaw] = setPrecision(ss.MYPLAYER[H.yaw] + yawDiff * antiSnap);
                            ss.MYPLAYER[H.pitch] = setPrecision(ss.MYPLAYER[H.pitch] + pitchDiff * antiSnap);

                            if (previousTarget !== currentlyTargeting) { targetingComplete = false };

                            //old method for antisnap
                            /*
                            const distanceBetweenPlayers = distancePlayers(currentlyTargeting);
                            const lerp = function (start, end, alpha) {
                                let value = (1 - alpha) * start + alpha * end;
                                if ((Math.abs(end - start) < (0.2 / (distanceBetweenPlayers))) || (targetingComplete)) {
                                    value = end; targetingComplete = true;
                                };
                                return value;
                            };

                            ss.MYPLAYER[H.yaw] = setPrecision(lerp(ss.MYPLAYER[H.yaw], aimbot.yawReal, antiSnap));
                            ss.MYPLAYER[H.pitch] = setPrecision(lerp(ss.MYPLAYER[H.pitch], aimbot.pitchReal, antiSnap));
                            */
                        };
                        if (enemyMinimumDistance < extract("antiSneak")) {
                            currentlyTargeting = enemyNearest;
                            if (ammo.rounds === 0) { //basically after MAGDUMP, switch to pistol, if that is empty reload and keep shootin'
                                if (ss.MYPLAYER.weaponIdx === 0) { ss.MYPLAYER.swapWeapon(1); }
                                else { ss.MYPLAYER.reload(); }
                            };
                            ss.MYPLAYER.pullTrigger();
                            // log("ANTISNEAK---->", enemyNearest?.name, enemyMinimumDistance);
                        };
                    } else {
                        currentAimTime -= deltaTime;
                        if (extract("oneKill")) {
                            currentlyTargeting = "dead";
                        } else {
                            currentlyTargeting = false;
                        };
                    };
                } else {
                    currentAimTime -= deltaTime;
                    currentlyTargeting = false;
                    targetingComplete = false;
                    if (extract("enableSeizureX")) {
                        ss.MYPLAYER[H.yaw] += extract("amountSeizureX")
                    };
                    if (extract("enableSeizureY")) {
                        ss.MYPLAYER[H.pitch] += extract("amountSeizureY")
                    };
                };
                currentAimTime = Math.clamp(currentAimTime, 0, extract("maxAimTime"));
                highlightTargetOnLeaderboard(currentlyTargeting, (extract("highlightLeaderboard")) ? didAimbot : false);
                if (extract("upsideDown")) { //sorta useless
                    if (ss.MYPLAYER[H.pitch] < 1.5 && ss.MYPLAYER[H.pitch] > -1.5) {
                        ss.MYPLAYER[H.pitch] = Math.PI;
                    };
                };
                if (extract("silentRoll")) {
                    ss.MYPLAYER[H.pitch] += 2 * Math.PI;
                };
                if (extract("enableAutoFire")) {
                    let autoFireType = extract("autoFireType");
                    let doAutoFire = false
                    if (autoFireType == "always") {
                        doAutoFire = true;
                    } else if (autoFireType == "whileAimbot" && didAimbot) {
                        doAutoFire = true;
                    } else if (autoFireType == "whileVisible" && isVisible) {
                        doAutoFire = true;
                    } else if (autoFireType == "whileVisAimbot" && isVisible && didAimbot) {
                        doAutoFire = true;
                    };
                    if (doAutoFire) {
                        if ((ammo.rounds > 0) || (ammo.store > 0)) { //i fucking hate tweakpane. "errrm actually when a slider is 0 it becomes undefined" go fuck yourself.
                            ((accuracyPercentage >= (extract("autoFireAccuracy") || 0))) && ss.MYPLAYER.pullTrigger();
                        } else {
                            ss.MYPLAYER.melee();
                        };
                    };
                };
                //method by de_Neuublue
                if (extract("enableAutomatic")) {
                    if (ss.MYPLAYER.weapon.constructor.originallySemi == null) {
                        ss.MYPLAYER.weapon.constructor.originallySemi = !ss.MYPLAYER.weapon.constructor.automatic;
                    };
                    ss.MYPLAYER.weapon.constructor.automatic = true;
                } else if (ss.MYPLAYER.weapon.constructor.originallySemi) {
                    ss.MYPLAYER.weapon.constructor.originallySemi = null;
                    ss.MYPLAYER.weapon.constructor.automatic = false;
                };

                if (updateMenu) {
                    updateMenu = false; initMenu(false);
                    tp.mainPanel.hidden = extract("hideAtStartup");
                };

                let doRender = true;

                if ((extract("renderDelay") > 10) && (Date.now() < (previousFrame + extract("renderDelay")))) { //because bots lmao
                    doRender = false;
                } else {
                    previousFrame = Date.now();
                };

                framesPassed++;

                return (!doRender);
            };
        });
    };

    var css = "text-shadow: -1px -1px hsl(0,100%,50%), 1px 1px hsl(5.4, 100%, 50%), 3px 2px hsl(10.8, 100%, 50%), 5px 3px hsl(16.2, 100%, 50%), 7px 4px hsl(21.6, 100%, 50%), 9px 5px hsl(27, 100%, 50%), 11px 6px hsl(32.4, 100%, 50%), 13px 7px hsl(37.8, 100%, 50%), 14px 8px hsl(43.2, 100%, 50%), 16px 9px hsl(48.6, 100%, 50%), 18px 10px hsl(54, 100%, 50%), 20px 11px hsl(59.4, 100%, 50%), 22px 12px hsl(64.8, 100%, 50%), 23px 13px hsl(70.2, 100%, 50%), 25px 14px hsl(75.6, 100%, 50%), 27px 15px hsl(81, 100%, 50%), 28px 16px hsl(86.4, 100%, 50%), 30px 17px hsl(91.8, 100%, 50%), 32px 18px hsl(97.2, 100%, 50%), 33px 19px hsl(102.6, 100%, 50%), 35px 20px hsl(108, 100%, 50%), 36px 21px hsl(113.4, 100%, 50%), 38px 22px hsl(118.8, 100%, 50%), 39px 23px hsl(124.2, 100%, 50%), 41px 24px hsl(129.6, 100%, 50%), 42px 25px hsl(135, 100%, 50%), 43px 26px hsl(140.4, 100%, 50%), 45px 27px hsl(145.8, 100%, 50%), 46px 28px hsl(151.2, 100%, 50%), 47px 29px hsl(156.6, 100%, 50%), 48px 30px hsl(162, 100%, 50%), 49px 31px hsl(167.4, 100%, 50%), 50px 32px hsl(172.8, 100%, 50%), 51px 33px hsl(178.2, 100%, 50%), 52px 34px hsl(183.6, 100%, 50%), 53px 35px hsl(189, 100%, 50%), 54px 36px hsl(194.4, 100%, 50%), 55px 37px hsl(199.8, 100%, 50%), 55px 38px hsl(205.2, 100%, 50%), 56px 39px hsl(210.6, 100%, 50%), 57px 40px hsl(216, 100%, 50%), 57px 41px hsl(221.4, 100%, 50%), 58px 42px hsl(226.8, 100%, 50%), 58px 43px hsl(232.2, 100%, 50%), 58px 44px hsl(237.6, 100%, 50%), 59px 45px hsl(243, 100%, 50%), 59px 46px hsl(248.4, 100%, 50%), 59px 47px hsl(253.8, 100%, 50%), 59px 48px hsl(259.2, 100%, 50%), 59px 49px hsl(264.6, 100%, 50%), 60px 50px hsl(270, 100%, 50%), 59px 51px hsl(275.4, 100%, 50%), 59px 52px hsl(280.8, 100%, 50%), 59px 53px hsl(286.2, 100%, 50%), 59px 54px hsl(291.6, 100%, 50%), 59px 55px hsl(297, 100%, 50%), 58px 56px hsl(302.4, 100%, 50%), 58px 57px hsl(307.8, 100%, 50%), 58px 58px hsl(313.2, 100%, 50%), 57px 59px hsl(318.6, 100%, 50%), 57px 60px hsl(324, 100%, 50%), 56px 61px hsl(329.4, 100%, 50%), 55px 62px hsl(334.8, 100%, 50%), 55px 63px hsl(340.2, 100%, 50%), 54px 64px hsl(345.6, 100%, 50%), 53px 65px hsl(351, 100%, 50%), 52px 66px hsl(356.4, 100%, 50%), 51px 67px hsl(361.8, 100%, 50%), 50px 68px hsl(367.2, 100%, 50%), 49px 69px hsl(372.6, 100%, 50%), 48px 70px hsl(378, 100%, 50%), 47px 71px hsl(383.4, 100%, 50%), 46px 72px hsl(388.8, 100%, 50%), 45px 73px hsl(394.2, 100%, 50%), 43px 74px hsl(399.6, 100%, 50%), 42px 75px hsl(405, 100%, 50%), 41px 76px hsl(410.4, 100%, 50%), 39px 77px hsl(415.8, 100%, 50%), 38px 78px hsl(421.2, 100%, 50%), 36px 79px hsl(426.6, 100%, 50%), 35px 80px hsl(432, 100%, 50%), 33px 81px hsl(437.4, 100%, 50%), 32px 82px hsl(442.8, 100%, 50%), 30px 83px hsl(448.2, 100%, 50%), 28px 84px hsl(453.6, 100%, 50%), 27px 85px hsl(459, 100%, 50%), 25px 86px hsl(464.4, 100%, 50%), 23px 87px hsl(469.8, 100%, 50%), 22px 88px hsl(475.2, 100%, 50%), 20px 89px hsl(480.6, 100%, 50%), 18px 90px hsl(486, 100%, 50%), 16px 91px hsl(491.4, 100%, 50%), 14px 92px 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    //start init thingamajigs
    log("StateFarm: startUp()", attemptedInjection);
    startUp();
    log("StateFarm: after startUp()", attemptedInjection);

    if (typeof GM_info !== 'undefined' && GM_info?.scriptHandler == "Tampermonkey") {
        let count = GM_getValue("StateFarm_TampermonkeyWarnings") || 0;
        count++;
        if (count <= 3) {
            let userConfirmed = confirm("StateFarm Client: Tampermonkey detected! StateFarm Client does not support this manager, use Violentmonkey instead. Press OK to be redirected to the Violentmonkey website. You can continue to use Tampermonkey, but expect unreliable results. For more information, visit our Discord server: "+discordURL);
            if (userConfirmed) {
                GM_openInTab(violentmonkeyURL, { active: true });
            };
            alert(`This alert will show three times in total. Please install Violentmonkey before reporting issues. ${3-count} more warnings.`);
        };
        GM_setValue("StateFarm_TampermonkeyWarnings", count); //continue counting for the lulz
    };

    setTimeout(() => {
        if (!attemptedInjection) {
            log("Injection didn't work for whatever reason, let's try again.");
            reloadPage();
        };
    }, 30000);
})();
// log("StateFarm: after function", attemptedInjection);