BLAEO API

Useful library for communicating with the BLAEO API.

Ce script ne devrait pas être installé directement. C'est une librairie créée pour d'autres scripts. Elle doit être inclus avec la commande // @require https://update.greasyfork.org/scripts/406057/823678/BLAEO%20API.js

// ==UserScript==
// @name BLAEO API
// @namespace https://rafaelgssa.gitlab.io/monkey-scripts
// @version 2.1.5
// @author rafaelgssa
// @description Useful library for communicating with the BLAEO API.
// @match *://*/*
// @require https://greasemonkey.github.io/gm4-polyfill/gm4-polyfill.js
// @require https://greasyfork.org/scripts/405813-monkey-utils/code/Monkey%20Utils.js
// @require https://greasyfork.org/scripts/405802-monkey-dom/code/Monkey%20DOM.js
// @require https://greasyfork.org/scripts/405822-monkey-requests/code/Monkey%20Requests.js
// @grant GM.xmlHttpRequest
// @grant GM_xmlhttpRequest
// ==/UserScript==

/* global Requests */

/**
 * @typedef {Object} UserIdentification
 * @property {string} [steamId]
 * @property {string} [username]
 *
 * @typedef {BlaeoUser} GetUserResponse
 *
 * @typedef {Object} BlaeoUser
 * @property {string} id
 * @property {string} display_name
 * @property {string} steamgifts_name
 * @property {string} steam_name
 * @property {string} steam_id
 * @property {BlaeoUserStatistics} statistics
 *
 * @typedef {Object} BlaeoUserStatistics
 * @property {number} games
 * @property {number} uncategorized
 * @property {number} never_played
 * @property {number} unfinished
 * @property {number} beaten
 * @property {number} completed
 * @property {number} wont_play
 * @property {number} categorized
 *
 * @typedef {Object} GetGameResponse
 * @property {string} owner
 * @property {Omit<BlaeoGame, 'id'>} game
 *
 * @typedef {Object} GetGamesResponse
 * @property {BlaeoGame[]} games
 *
 * @typedef {Object} BlaeoGame
 * @property {string} id
 * @property {number} steam_id
 * @property {string} name
 * @property {number} playtime
 * @property {BlaeoGameProgress} [progress]
 * @property {BlaeoGameAchievements} [achievements]
 *
 * @typedef {'uncategorized' | 'never played' | 'unfinished' | 'beaten' | 'completed' | 'wont play'} BlaeoGameProgress
 *
 * @typedef {Object} BlaeoGameAchievements
 * @property {number} unlocked
 * @property {number} total
 *
 * @typedef {Object} GetRecentlyPlayedResponse
 * @property {BlaeoRecentlyPlayed[]} playtimes
 *
 * @typedef {Object} BlaeoRecentlyPlayed
 * @property {number} steam_id
 * @property {string} name
 * @property {number} minutes
 * @property {BlaeoGameProgress} progress_before
 * @property {BlaeoGameProgress} progress_now
 */

// eslint-disable-next-line
const BlaeoApi = (() => {
	const BLAEO_URL = 'https://www.backlog-assassins.net';

	let _xcsrfToken = '';
	let _authenticityToken = '';
	let _utf8 = '';

	/**
	 * Initializes the API.
	 */
	const init = () => {
		const xcsrfTokenField = /** @type {HTMLMetaElement | null} */ (document.querySelector(
			'[name="csrf-token"]'
		));
		const authenticityTokenField = /** @type {HTMLInputElement | null} */ (document.querySelector(
			'[name="authenticity_token"]'
		));
		const utf8Field = /** @type {HTMLInputElement | null} */ (document.querySelector(
			'[name="utf8"]'
		));
		if (xcsrfTokenField) {
			_xcsrfToken = xcsrfTokenField.content;
		}
		if (authenticityTokenField) {
			_authenticityToken = authenticityTokenField.value;
		}
		if (utf8Field) {
			_utf8 = utf8Field.value;
		}
	};

	/**
	 * Retrieves information about a user.
	 * @param {UserIdentification} identification The identification of the user.
	 * @returns {Promise<BlaeoUser | undefined>} The information about the user, if successful.
	 */
	const getUser = async (identification) => {
		const userPath = _getUserPath(identification);
		const response = /** @type {ExtendedResponse<GetUserResponse>} */ (await Requests.GET(
			`${BLAEO_URL}/users/${userPath}.json`
		));
		return response.json;
	};

	/**
	 * Retrieves information about a user's game.
	 * @param {UserIdentification} identification The identification of the user.
	 * @param {number} id The Steam ID of the game.
	 * @returns {Promise<Omit<BlaeoGame, 'id'> | undefined>} The information about the game, if successful.
	 */
	const getGame = async (identification, id) => {
		const userPath = _getUserPath(identification);
		const response = /** @type {ExtendedResponse<GetGameResponse>} */ (await Requests.GET(
			`${BLAEO_URL}/users/${userPath}/games/${id}.json`,
			{
				headers: {
					Accept: 'text/html, application/xhtml+xml, application/xml;q=0.9, */*;q=0.8',
				},
			}
		));
		return response.json && response.json.game;
	};

	/**
	 * Retrieves a user's games.
	 * @param {UserIdentification} identification The identification of the user.
	 * @returns {Promise<BlaeoGame[] | undefined>} The user's games, if successful.
	 */
	const getGames = async (identification) => {
		const userPath = _getUserPath(identification);
		const response = /** @type {ExtendedResponse<GetGamesResponse>} */ (await Requests.GET(
			`${BLAEO_URL}/users/${userPath}/games.json`
		));
		return response.json && response.json.games;
	};

	/**
	 * Retrieves a user's recently played games.
	 * @param {UserIdentification} identification The identification of the user.
	 * @returns {Promise<BlaeoRecentlyPlayed[] | undefined>} The user's recently played games, if successful.
	 */
	const getRecentlyPlayed = async (identification) => {
		const userPath = _getUserPath(identification);
		const response = /** @type {ExtendedResponse<GetRecentlyPlayedResponse>} */ (await Requests.GET(
			`${BLAEO_URL}/users/${userPath}/played.json`
		));
		return response.json && response.json.playtimes;
	};

	/**
	 * Searches for games in a user's library.
	 * @param {UserIdentification} identification The identification of the user.
	 * @param {string} query The query string to search for.
	 * @returns {Promise<HTMLUListElement | undefined>} An element containing the list of matches, if successful.
	 */
	const searchGames = async (identification, query) => {
		const userPath = _getUserPath(identification);
		const response = await Requests.GET(`${BLAEO_URL}/users/${userPath}/games/filter?q=${query}`);
		if (!response.dom) {
			return;
		}
		const listEl = /** @type {HTMLUListElement | null} */ (response.dom.querySelector('.games'));
		return listEl || undefined;
	};

	/**
	 * Previews a markdown post for a user.
	 * @param {UserIdentification} identification The identification of the user.
	 * @param {string} markdown The markdown string of the post.
	 * @returns {Promise<HTMLDivElement | undefined>} An element containing the preview, if successful.
	 */
	const previewPost = async (identification, markdown) => {
		const userPath = _getUserPath(identification);
		const response = await Requests.POST(`${BLAEO_URL}/posts/preview.${userPath}`, {
			headers: {
				'Content-Type': 'application/x-www-form-urlencoded; charset=UTF-8',
				'X-CSRF-Token': _xcsrfToken,
			},
			body: Requests.convertToQuery({
				authenticity_token: _authenticityToken,
				utf8: _utf8,
				'post[text]': encodeURIComponent(markdown),
			}),
		});
		if (!response.dom) {
			return;
		}
		const previewEl = /** @type {HTMLDivElement | null} */ (response.dom.querySelector(
			'.markdown'
		));
		return previewEl || undefined;
	};

	/**
	 * Returns the path for a user based on the identification method.
	 * @param {UserIdentification} identification The identification of the user.
	 * @returns {string} The path for the user.
	 */
	const _getUserPath = ({ steamId, username }) => {
		return steamId ? `+${steamId}` : username;
	};

	return {
		BLAEO_URL,
		init,
		getUser,
		getGame,
		getGames,
		getRecentlyPlayed,
		searchGames,
		previewPost,
	};
})();