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HeroWarsDungeon

Automation of actions for the game Hero Wars

// ==UserScript==
// @name		HeroWarsDungeon
// @name:en		HeroWarsDungeon
// @name:ru		HeroWarsDungeon
// @namespace		HeroWarsDungeon
// @version		2.292.5
// @description		Automation of actions for the game Hero Wars
// @description:en	Automation of actions for the game Hero Wars
// @description:ru	Автоматизация действий для игры Хроники Хаоса
// @author		ZingerY, ApuoH, Gudwin
// @license 		Copyright ZingerY
// @icon			http://ilovemycomp.narod.ru/VaultBoyIco16.ico
// @icon64			http://ilovemycomp.narod.ru/VaultBoyIco64.png
// @match			https://www.hero-wars.com/*
// @match			https://apps-1701433570146040.apps.fbsbx.com/*
// @run-at			document-start
// ==/UserScript==

// сделал ApuoH
(function() {
/**
 * Start script
 *
 * Стартуем скрипт
 */
console.log('%cStart ' + GM_info.script.name + ', v' + GM_info.script.version + ' by ' + GM_info.script.author, 'color: red');
/**
 * Script info
 *
 * Информация о скрипте
 */
this.scriptInfo = (({name, version, author, homepage, lastModified}, updateUrl) =>
	({name, version, author, homepage, lastModified, updateUrl}))
	(GM_info.script, GM_info.scriptUpdateURL);
this.GM_info = GM_info;
/**
 * Information for completing daily quests
 *
 * Информация для выполнения ежендевных квестов
 */
const questsInfo = {};
/**
 * Is the game data loaded
 *
 * Загружены ли данные игры
 */
let isLoadGame = false;
/**
 * Headers of the last request
 *
 * Заголовки последнего запроса
 */
let lastHeaders = {};
/**
 * Information about sent gifts
 *
 * Информация об отправленных подарках
 */
let freebieCheckInfo = null;
/**
 * missionTimer
 *
 * missionTimer
 */
let missionBattle = null;
/** Пачки для тестов в чате*/ //тест сохранка
    let repleyBattle = {
        defenders: {},
		attackers: {},
        effects: {},
        state: {},
        seed: undefined
    }
/**
 * User data
 *
 * Данные пользователя
 */
let userInfo;
/**
 * Original methods for working with AJAX
 *
 * Оригинальные методы для работы с AJAX
 */
const original = {
	open: XMLHttpRequest.prototype.open,
	send: XMLHttpRequest.prototype.send,
	setRequestHeader: XMLHttpRequest.prototype.setRequestHeader,
	SendWebSocket: WebSocket.prototype.send,
};
/**
 * Decoder for converting byte data to JSON string
 *
 * Декодер для перобразования байтовых данных в JSON строку
 */
const decoder = new TextDecoder("utf-8");
/**
 * Stores a history of requests
 *
 * Хранит историю запросов
 */
let requestHistory = {};
/**
 * URL for API requests
 *
 * URL для запросов к API
 */
let apiUrl = '';

/**
 * Connecting to the game code
 *
 * Подключение к коду игры
 */
this.cheats = new hackGame();
/**
 * The function of calculating the results of the battle
 *
 * Функция расчета результатов боя
 */
this.BattleCalc = cheats.BattleCalc;
/**
 * Sending a request available through the console
 *
 * Отправка запроса доступная через консоль
 */
this.SendRequest = send;
/**
 * Simple combat calculation available through the console
 *
 * Простой расчет боя доступный через консоль
 */
this.Calc = function (data) {
	const type = getBattleType(data?.type);
	return new Promise((resolve, reject) => {
		try {
			BattleCalc(data, type, resolve);
		} catch (e) {
			reject(e);
		}
	})
}
//тест остановка подземки
let stopDung = false;
/**
 * Short asynchronous request
 * Usage example (returns information about a character):
 * const userInfo = await Send('{"calls":[{"name":"userGetInfo","args":{},"ident":"body"}]}')
 *
 * Короткий асинхронный запрос
 * Пример использования (возвращает информацию о персонаже):
 * const userInfo = await Send('{"calls":[{"name":"userGetInfo","args":{},"ident":"body"}]}')
*/
this.Send = function (json, pr) {
	return new Promise((resolve, reject) => {
		try {
			send(json, resolve, pr);
		} catch (e) {
			reject(e);
		}
	})
}

this.xyz = (({ name, version, author }) => ({ name, version, author }))(GM_info.script);
const i18nLangData = {
	/* English translation by BaBa */
	en: {
		/* Checkboxes */
		SKIP_FIGHTS: 'Skip battle',
		SKIP_FIGHTS_TITLE: 'Skip battle in Outland and the arena of the titans, auto-pass in the tower and campaign',
		ENDLESS_CARDS: 'Infinite cards',
		ENDLESS_CARDS_TITLE: 'Disable Divination Cards wasting',
		AUTO_EXPEDITION: 'Auto Expedition',
		AUTO_EXPEDITION_TITLE: 'Auto-sending expeditions',
		CANCEL_FIGHT: 'Cancel battle',
		CANCEL_FIGHT_TITLE: 'Ability to cancel manual combat on GW, CoW and Asgard',
		GIFTS: 'Gifts',
		GIFTS_TITLE: 'Collect gifts automatically',
		BATTLE_RECALCULATION: 'Battle recalculation',
		BATTLE_RECALCULATION_TITLE: 'Preliminary calculation of the battle',
		BATTLE_FISHING: 'Finishing',
		BATTLE_FISHING_TITLE: 'Finishing off the team from the last replay in the chat',
		BATTLE_TRENING: 'Workout',
		BATTLE_TRENING_TITLE: 'A training battle in the chat against the team from the last replay',
		QUANTITY_CONTROL: 'Quantity control',
		QUANTITY_CONTROL_TITLE: 'Ability to specify the number of opened "lootboxes"',
		REPEAT_CAMPAIGN: 'Repeat missions',
		REPEAT_CAMPAIGN_TITLE: 'Auto-repeat battles in the campaign',
		DISABLE_DONAT: 'Disable donation',
		DISABLE_DONAT_TITLE: 'Removes all donation offers',
		DAILY_QUESTS: 'Quests',
		DAILY_QUESTS_TITLE: 'Complete daily quests',
		AUTO_QUIZ: 'AutoQuiz',
		AUTO_QUIZ_TITLE: 'Automatically receive correct answers to quiz questions',
		SECRET_WEALTH_CHECKBOX: 'Automatic purchase in the store "Secret Wealth" when entering the game',
		HIDE_SERVERS: 'Collapse servers',
		HIDE_SERVERS_TITLE: 'Hide unused servers',
		/* Input fields */
		HOW_MUCH_TITANITE: 'How much titanite to farm',
		COMBAT_SPEED: 'Combat Speed Multiplier',
		HOW_REPEAT_CAMPAIGN: 'how many mission replays', //тест добавил
		NUMBER_OF_TEST: 'Number of test fights',
		NUMBER_OF_AUTO_BATTLE: 'Number of auto-battle attempts',
		USER_ID_TITLE: 'Enter the player ID',
		AMOUNT: 'Gift number, 1 - hero development, 2 - pets, 3 - light, 4 - darkness, 5 - ascension, 6 - appearance',
		GIFT_NUM: 'Number of gifts to be sent',
		/* Buttons */
		RUN_SCRIPT: 'Run the',
		STOP_SCRIPT: 'Stop the',
		TO_DO_EVERYTHING: 'Do All',
		TO_DO_EVERYTHING_TITLE: 'Perform multiple actions of your choice',
		OUTLAND: 'Outland',
		OUTLAND_TITLE: 'Collect Outland',
		TITAN_ARENA: 'ToE',
		TITAN_ARENA_TITLE: 'Complete the titan arena',
		DUNGEON: 'Dungeon',
		DUNGEON_TITLE: 'Go through the dungeon',
		DUNGEON2: 'Dungeon full',
		DUNGEON_FULL_TITLE: 'Dungeon for Full Titans',
        STOP_DUNGEON: 'Stop Dungeon',
        STOP_DUNGEON_TITLE: 'Stop digging the dungeon',
		SEER: 'Seer',
		SEER_TITLE: 'Roll the Seer',
		TOWER: 'Tower',
		TOWER_TITLE: 'Pass the tower',
		EXPEDITIONS: 'Expeditions',
		EXPEDITIONS_TITLE: 'Sending and collecting expeditions',
		SYNC: 'Sync',
		SYNC_TITLE: 'Partial synchronization of game data without reloading the page',
		ARCHDEMON: 'Archdemon',
		ARCHDEMON_TITLE: 'Hitting kills and collecting rewards',
		CRUCIBLE_SOULS: 'Crucible',
		CRUCIBLE_SOULS_TITLE: 'Fill the kilos in the crucible of souls',
		ESTER_EGGS: 'Easter eggs',
		ESTER_EGGS_TITLE: 'Collect all Easter eggs or rewards',
		REWARDS: 'Rewards',
		REWARDS_TITLE: 'Collect all quest rewards',
		MAIL: 'Mail',
		MAIL_TITLE: 'Collect all mail, except letters with energy and charges of the portal',
		MINIONS: 'Minions',
		MINIONS_TITLE: 'Attack minions with saved packs',
		ADVENTURE: 'Adventure',
		ADVENTURE_TITLE: 'Passes the adventure along the specified route',
		STORM: 'Storm',
		STORM_TITLE: 'Passes the Storm along the specified route',
		SANCTUARY: 'Sanctuary',
		SANCTUARY_TITLE: 'Fast travel to Sanctuary',
		GUILD_WAR: 'Guild War',
		GUILD_WAR_TITLE: 'Fast travel to Guild War',
		SECRET_WEALTH: 'Secret Wealth',
		SECRET_WEALTH_TITLE: 'Buy something in the store "Secret Wealth"',
		/* Misc */
		BOTTOM_URLS: '<a href="https://t.me/+0oMwICyV1aQ1MDAy" target="_blank" title="Telegram"><svg width="20" height="20" style="margin:2px" viewBox="0 0 1e3 1e3" xmlns="http://www.w3.org/2000/svg"><defs><linearGradient id="a" x1="50%" x2="50%" y2="99.258%"><stop stop-color="#2AABEE" offset="0"/><stop stop-color="#229ED9" offset="1"/></linearGradient></defs><g fill-rule="evenodd"><circle cx="500" cy="500" r="500" fill="url(#a)"/><path d="m226.33 494.72c145.76-63.505 242.96-105.37 291.59-125.6 138.86-57.755 167.71-67.787 186.51-68.119 4.1362-0.072862 13.384 0.95221 19.375 5.8132 5.0584 4.1045 6.4501 9.6491 7.1161 13.541 0.666 3.8915 1.4953 12.756 0.83608 19.683-7.5246 79.062-40.084 270.92-56.648 359.47-7.0089 37.469-20.81 50.032-34.17 51.262-29.036 2.6719-51.085-19.189-79.207-37.624-44.007-28.847-68.867-46.804-111.58-74.953-49.366-32.531-17.364-50.411 10.769-79.631 7.3626-7.6471 135.3-124.01 137.77-134.57 0.30968-1.3202 0.59708-6.2414-2.3265-8.8399s-7.2385-1.7099-10.352-1.0032c-4.4137 1.0017-74.715 47.468-210.9 139.4-19.955 13.702-38.029 20.379-54.223 20.029-17.853-0.3857-52.194-10.094-77.723-18.393-31.313-10.178-56.199-15.56-54.032-32.846 1.1287-9.0037 13.528-18.212 37.197-27.624z" fill="#fff"/></g></svg></a><a href="https://www.patreon.com/HeroWarsUserScripts" target="_blank" title="Patreon"><svg width="20" height="20" viewBox="0 0 1080 1080" xmlns="http://www.w3.org/2000/svg"><g fill="#FFF" stroke="None"><path d="m1033 324.45c-0.19-137.9-107.59-250.92-233.6-291.7-156.48-50.64-362.86-43.3-512.28 27.2-181.1 85.46-237.99 272.66-240.11 459.36-1.74 153.5 13.58 557.79 241.62 560.67 169.44 2.15 194.67-216.18 273.07-321.33 55.78-74.81 127.6-95.94 216.01-117.82 151.95-37.61 255.51-157.53 255.29-316.38z"/></g></svg></a>',
 		GIFTS_SENT: 'Gifts sent!',
		DO_YOU_WANT: 'Do you really want to do this?',
		BTN_RUN: 'Run',
		BTN_CANCEL: 'Cancel',
		BTN_OK: 'OK',
		MSG_HAVE_BEEN_DEFEATED: 'You have been defeated!',
		BTN_AUTO: 'Auto',
		MSG_YOU_APPLIED: 'You applied',
		MSG_DAMAGE: 'damage',
		MSG_CANCEL_AND_STAT: 'Auto (F5) and show statistic',
		MSG_REPEAT_MISSION: 'Repeat the mission?',
		BTN_REPEAT: 'Repeat',
		BTN_NO: 'No',
		MSG_SPECIFY_QUANT: 'Specify Quantity:',
		BTN_OPEN: 'Open',
		QUESTION_COPY: 'Question copied to clipboard',
		ANSWER_KNOWN: 'The answer is known',
		ANSWER_NOT_KNOWN: 'ATTENTION THE ANSWER IS NOT KNOWN',
		BEING_RECALC: 'The battle is being recalculated',
		THIS_TIME: 'This time',
		VICTORY: '<span style="color:green;">VICTORY</span>',
		DEFEAT: '<span style="color:red;">DEFEAT</span>',
		CHANCE_TO_WIN: 'Chance to win <span style="color: red;">based on pre-calculation</span>',
		OPEN_DOLLS: 'nesting dolls recursively',
		SENT_QUESTION: 'Question sent',
		SETTINGS: 'Settings',
		MSG_BAN_ATTENTION: '<p style="color:red;">Using this feature may result in a ban.</p> Continue?',
		BTN_YES_I_AGREE: 'Yes, I understand the risks!',
		BTN_NO_I_AM_AGAINST: 'No, I refuse it!',
		VALUES: 'Values',
		SAVING: 'Saving',
		USER_ID: 'User Id',
        SEND_GIFT: 'The gift has been sent',
		EXPEDITIONS_SENT: 'Expeditions:<br>Collected: {countGet}<br>Sent: {countSend}',
		EXPEDITIONS_NOTHING: 'Nothing to collect/send',
		TITANIT: 'Titanit',
		COMPLETED: 'completed',
		FLOOR: 'Floor',
		LEVEL: 'Level',
		BATTLES: 'battles',
		EVENT: 'Event',
		NOT_AVAILABLE: 'not available',
		NO_HEROES: 'No heroes',
		DAMAGE_AMOUNT: 'Damage amount',
		NOTHING_TO_COLLECT: 'Nothing to collect',
		COLLECTED: 'Collected',
		REWARD: 'rewards',
		REMAINING_ATTEMPTS: 'Remaining attempts',
		BATTLES_CANCELED: 'Battles canceled',
		MINION_RAID: 'Minion Raid',
		STOPPED: 'Stopped',
		REPETITIONS: 'Repetitions',
		MISSIONS_PASSED: 'Missions passed',
		STOP: 'stop',
		TOTAL_OPEN: 'Total open',
		OPEN: 'Open',
		ROUND_STAT: 'Damage statistics for ',
		BATTLE: 'battles',
		MINIMUM: 'Minimum',
		MAXIMUM: 'Maximum',
		AVERAGE: 'Average',
		NOT_THIS_TIME: 'Not this time',
		RETRY_LIMIT_EXCEEDED: 'Retry limit exceeded',
		SUCCESS: 'Success',
		RECEIVED: 'Received',
		LETTERS: 'letters',
		PORTALS: 'portals',
		ATTEMPTS: 'attempts',
		/* Quests */
		QUEST_10001: 'Upgrade the skills of heroes 3 times',
		QUEST_10002: 'Complete 10 missions',
		QUEST_10003: 'Complete 3 heroic missions',
		QUEST_10004: 'Fight 3 times in the Arena or Grand Arena',
		QUEST_10006: 'Use the exchange of emeralds 1 time',
		QUEST_10007: 'Perform 1 summon in the Solu Atrium',
		QUEST_10016: 'Send gifts to guildmates',
		QUEST_10018: 'Use an experience potion',
		QUEST_10019: 'Open 1 chest in the Tower',
		QUEST_10020: 'Open 3 chests in Outland',
		QUEST_10021: 'Collect 75 Titanite in the Guild Dungeon',
		QUEST_10021: 'Collect 150 Titanite in the Guild Dungeon',
		QUEST_10023: 'Upgrade Gift of the Elements by 1 level',
		QUEST_10024: 'Level up any artifact once',
		QUEST_10025: 'Start Expedition 1',
		QUEST_10026: 'Start 4 Expeditions',
		QUEST_10027: 'Win 1 battle of the Tournament of Elements',
		QUEST_10028: 'Level up any titan artifact',
		QUEST_10029: 'Unlock the Orb of Titan Artifacts',
		QUEST_10030: 'Upgrade any Skin of any hero 1 time',
		QUEST_10031: 'Win 6 battles of the Tournament of Elements',
		QUEST_10043: 'Start or Join an Adventure',
		QUEST_10044: 'Use Summon Pets 1 time',
		QUEST_10046: 'Open 3 chests in Adventure',
		QUEST_10047: 'Get 150 Guild Activity Points',
		NOTHING_TO_DO: 'Nothing to do',
		YOU_CAN_COMPLETE: 'You can complete quests',
		BTN_DO_IT: 'Do it',
		NOT_QUEST_COMPLETED: 'Not a single quest completed',
		COMPLETED_QUESTS: 'Completed quests',
		/* everything button */
		ASSEMBLE_OUTLAND: 'Assemble Outland',
		PASS_THE_TOWER: 'Pass the tower',
		CHECK_EXPEDITIONS: 'Check Expeditions',
		COMPLETE_TOE: 'Complete ToE',
		COMPLETE_DUNGEON: 'Complete the dungeon',
		COMPLETE_DUNGEON_FULL: 'Complete the dungeon for Full Titans',
		COLLECT_MAIL: 'Collect mail',
		COLLECT_MISC: 'Collect some bullshit',
		COLLECT_MISC_TITLE: 'Collect Easter Eggs, Skin Gems, Keys, Arena Coins and Soul Crystal',
		COLLECT_QUEST_REWARDS: 'Collect quest rewards',
		MAKE_A_SYNC: 'Make a sync',

		RUN_FUNCTION: 'Run the following functions?',
		BTN_GO: 'Go!',
		PERFORMED: 'Performed',
		DONE: 'Done',
		ERRORS_OCCURRES: 'Errors occurred while executing',
		COPY_ERROR: 'Copy error information to clipboard',
		BTN_YES: 'Yes',
		ALL_TASK_COMPLETED: 'All tasks completed',

		UNKNOWN: 'unknown',
		ENTER_THE_PATH: 'Enter the path of adventure using commas or dashes',
		START_ADVENTURE: 'Start your adventure along this path!',
		INCORRECT_WAY: 'Incorrect path in adventure: {from} -> {to}',
		BTN_CANCELED: 'Canceled',
		MUST_TWO_POINTS: 'The path must contain at least 2 points.',
		MUST_ONLY_NUMBERS: 'The path must contain only numbers and commas',
		NOT_ON_AN_ADVENTURE: 'You are not on an adventure',
		YOU_IN_NOT_ON_THE_WAY: 'Your location is not on the way',
		ATTEMPTS_NOT_ENOUGH: 'Your attempts are not enough to complete the path, continue?',
		YES_CONTINUE: 'Yes, continue!',
		NOT_ENOUGH_AP: 'Not enough action points',
		ATTEMPTS_ARE_OVER: 'The attempts are over',
		MOVES: 'Moves',
		BUFF_GET_ERROR: 'Buff getting error',
		BATTLE_END_ERROR: 'Battle end error',
		AUTOBOT: 'Autobot',
		FAILED_TO_WIN_AUTO: 'Failed to win the auto battle',
		ERROR_OF_THE_BATTLE_COPY: 'An error occurred during the passage of the battle<br>Copy the error to the clipboard?',
		ERROR_DURING_THE_BATTLE: 'Error during the battle',
		NO_CHANCE_WIN: 'No chance of winning this fight: 0/',
		LOST_HEROES: 'You have won, but you have lost one or several heroes',
		VICTORY_IMPOSSIBLE: 'Is victory impossible, should we focus on the result?',
		FIND_COEFF: 'Find the coefficient greater than',
		BTN_PASS: 'PASS',
		BRAWLS: 'Brawls',
		BRAWLS_TITLE: 'Activates the ability to auto-brawl',
		START_AUTO_BRAWLS: 'Start Auto Brawls?',
		LOSSES: 'Losses',
		WINS: 'Wins',
		FIGHTS: 'Fights',
		STAGE: 'Stage',
		DONT_HAVE_LIVES: "You don't have lives",
		LIVES: 'Lives',
		SECRET_WEALTH_ALREADY: 'Item for Pet Potions already purchased',
		SECRET_WEALTH_NOT_ENOUGH: 'Not Enough Pet Potion, You Have {available}, Need {need}',
		SECRET_WEALTH_UPGRADE_NEW_PET: 'After purchasing the Pet Potion, it will not be enough to upgrade a new pet',
		SECRET_WEALTH_PURCHASED: 'Purchased {count} {name}',
		SECRET_WEALTH_CANCELED: 'Secret Wealth: Purchase Canceled',
		SECRET_WEALTH_BUY: 'You have {available} Pet Potion.<br>Do you want to buy {countBuy} {name} for {price} Pet Potion?',
		DAILY_BONUS: 'Daily bonus',
		DO_DAILY_QUESTS: 'Do daily quests',
		ACTIONS: 'Actions',
		ACTIONS_TITLE: 'Dialog box with various actions',
		OTHERS: 'Others',
		OTHERS_TITLE: 'Others',
		CHOOSE_ACTION: 'Choose an action',
		OPEN_LOOTBOX: 'You have {lootBox} boxes, should we open them?',
		STAMINA: 'Energy',
		BOXES_OVER: 'The boxes are over',
		NO_BOXES: 'No boxes',
		NO_MORE_ACTIVITY: 'No more activity for items today',
		EXCHANGE_ITEMS: 'Exchange items for activity points (max {maxActive})?',
		GET_ACTIVITY: 'Get Activity',
		NOT_ENOUGH_ITEMS: 'Not enough items',
		ACTIVITY_RECEIVED: 'Activity received',
		NO_PURCHASABLE_HERO_SOULS: 'No purchasable Hero Souls',
		PURCHASED_HERO_SOULS: 'Purchased {countHeroSouls} Hero Souls',
		NOT_ENOUGH_EMERALDS_540: 'Not enough emeralds, you need {imgEmerald}540 you have {imgEmerald}{currentStarMoney}',
		BUY_OUTLAND_BTN: 'Buy {count} chests {imgEmerald}{countEmerald}',
		CHESTS_NOT_AVAILABLE: 'Chests not available',
		OUTLAND_CHESTS_RECEIVED: 'Outland chests received',
		RAID_NOT_AVAILABLE: 'The raid is not available or there are no spheres',
		RAID_ADVENTURE: 'Raid {adventureId} adventure!',
		SOMETHING_WENT_WRONG: 'Something went wrong',
		ADVENTURE_COMPLETED: 'Adventure {adventureId} completed {times} times',
		CLAN_STAT_COPY: 'Clan statistics copied to clipboard',
		GET_ENERGY: 'Get Energy',
		GET_ENERGY_TITLE: 'Opens platinum boxes one at a time until you get 250 energy',
		ITEM_EXCHANGE: 'Item Exchange',
		ITEM_EXCHANGE_TITLE: 'Exchanges items for the specified amount of activity',
		BUY_SOULS: 'Buy souls',
		BUY_SOULS_TITLE: 'Buy hero souls from all available shops',
		BUY_OUTLAND: 'Buy Outland',
		BUY_OUTLAND_TITLE: 'Buy 9 chests in Outland for 540 emeralds',
		RAID: 'Raid',
		AUTO_RAID_ADVENTURE: 'Raid adventure',
		AUTO_RAID_ADVENTURE_TITLE: 'Raid adventure set number of times',
		CLAN_STAT: 'Clan statistics',
		CLAN_STAT_TITLE: 'Copies clan statistics to the clipboard',
		BTN_AUTO_F5: 'Auto (F5)',
		BOSS_DAMAGE: 'Boss Damage: ',
		NOTHING_BUY: 'Nothing to buy',
		LOTS_BOUGHT: '{countBuy} lots bought for gold',
		BUY_FOR_GOLD: 'Buy for gold',
		BUY_FOR_GOLD_TITLE: 'Buy items for gold in the Town Shop and in the Pet Soul Stone Shop',
		REWARDS_AND_MAIL: 'Rewards and Mail',
		REWARDS_AND_MAIL_TITLE: 'Collects rewards and mail',
		New_Year_Clan: 'a gift for a friend',
		New_Year_Clan_TITLE: 'New Year gifts to friends',
		COLLECT_REWARDS_AND_MAIL: 'Collected {countQuests} rewards and {countMail} letters',
		TIMER_ALREADY: 'Timer already started {time}',
		NO_ATTEMPTS_TIMER_START: 'No attempts, timer started {time}',
		EPIC_BRAWL_RESULT: 'Wins: {wins}/{attempts}, Coins: {coins}, Streak: {progress}/{nextStage} [Close]{end}',
		ATTEMPT_ENDED: '<br>Attempts ended, timer started {time}',
		EPIC_BRAWL: 'Cosmic Battle',
		EPIC_BRAWL_TITLE: 'Spends attempts in the Cosmic Battle',
		RELOAD_GAME: 'Reload game',
		TIMER: 'Timer:',
		SHOW_ERRORS: 'Show errors',
		SHOW_ERRORS_TITLE: 'Show server request errors',
		ERROR_MSG: 'Error: {name}<br>{description}',
		EVENT_AUTO_BOSS: 'Maximum number of battles for calculation:</br>{length} ∗ {countTestBattle} = {maxCalcBattle}</br>If you have a weak computer, it may take a long time for this, click on the cross to cancel.</br>Should I search for the best pack from all or the first suitable one?',
		BEST_SLOW: 'Best (slower)',
		FIRST_FAST: 'First (faster)',
		FREEZE_INTERFACE: 'Calculating... <br>The interface may freeze.',
		ERROR_F12: 'Error, details in the console (F12)',
		FAILED_FIND_WIN_PACK: 'Failed to find a winning pack',
		BEST_PACK: 'Best pack:',
		BOSS_HAS_BEEN_DEF: 'Boss {bossLvl} has been defeated.',
		NOT_ENOUGH_ATTEMPTS_BOSS: 'Not enough attempts to defeat boss {bossLvl}, retry?',
		BOSS_VICTORY_IMPOSSIBLE: 'Based on the recalculation of {battles} battles, victory has not been achieved. Would you like to continue the search for a winning battle in real battles?',
		BOSS_HAS_BEEN_DEF_TEXT: 'Boss {bossLvl} defeated in<br>{countBattle}/{countMaxBattle} attempts<br>(Please synchronize or restart the game to update the data)',
		MAP: 'Map: ',
		PLAYER_POS: 'Player positions:',
		NY_GIFTS: 'Gifts',
		NY_GIFTS_TITLE: "Open all New Year's gifts",
		NY_NO_GIFTS: 'No gifts not received',
		NY_GIFTS_COLLECTED: '{count} gifts collected',
		CHANGE_MAP: 'Island map',
		CHANGE_MAP_TITLE: 'Change island map',
		SELECT_ISLAND_MAP: 'Select an island map:',
		MAP_NUM: 'Map {num}',
		SECRET_WEALTH_SHOP: 'Secret Wealth {name}: ',
		SHOPS: 'Shops',
		SHOPS_DEFAULT: 'Default',
		SHOPS_DEFAULT_TITLE: 'Default stores',
		SHOPS_LIST: 'Shops {number}',
		SHOPS_LIST_TITLE: 'List of shops {number}',
		SHOPS_WARNING: 'Stores<br><span style="color:red">If you buy brawl store coins for emeralds, you must use them immediately, otherwise they will disappear after restarting the game!</span>',
		MINIONS_WARNING: 'The hero packs for attacking minions are incomplete, should I continue?',
		FAST_SEASON: 'Fast season',
		FAST_SEASON_TITLE: 'Skip the map selection screen in a season',
		SET_NUMBER_LEVELS: 'Specify the number of levels:',
		POSSIBLE_IMPROVE_LEVELS: 'It is possible to improve only {count} levels.<br>Improving?',
		NOT_ENOUGH_RESOURECES: 'Not enough resources',
		IMPROVED_LEVELS: 'Improved levels: {count}',
		ARTIFACTS_UPGRADE: 'Artifacts Upgrade',
		ARTIFACTS_UPGRADE_TITLE: 'Upgrades the specified amount of the cheapest hero artifacts',
		SKINS_UPGRADE: 'Skins Upgrade',
		SKINS_UPGRADE_TITLE: 'Upgrades the specified amount of the cheapest hero skins',
		HINT: '<br>Hint: ',
		PICTURE: '<br>Picture: ',
		ANSWER: '<br>Answer: ',
		NO_HEROES_PACK: 'Fight at least one battle to save the attacking team',
		BRAWL_AUTO_PACK: 'Automatic selection of packs',
		BRAWL_AUTO_PACK_NOT_CUR_HERO: 'Automatic pack selection is not suitable for the current hero',
		BRAWL_DAILY_TASK_COMPLETED: 'Daily task completed, continue attacking?',
		CALC_STAT: 'Calculate statistics',
		ELEMENT_TOURNAMENT_REWARD: 'Unclaimed bonus for Elemental Tournament',
		BTN_TRY_FIX_IT: 'Fix it',
		BTN_TRY_FIX_IT_TITLE: 'Enable auto attack combat correction',
		DAMAGE_FIXED: 'Damage fixed from {lastDamage} to {maxDamage}!',
		DAMAGE_NO_FIXED: 'Failed to fix damage: {lastDamage}',
		LETS_FIX: "Let's fix",
		COUNT_FIXED: 'For {count} attempts',
		DEFEAT_TURN_TIMER: 'Defeat! Turn on the timer to complete the mission?',
		SEASON_REWARD: 'Season Rewards',
		SEASON_REWARD_TITLE: 'Collects available free rewards from all current seasons',
		SEASON_REWARD_COLLECTED: 'Collected {count} season rewards',
		SELL_HERO_SOULS: 'Sell ​​souls',
		SELL_HERO_SOULS_TITLE: 'Exchanges all absolute star hero souls for gold',
		GOLD_RECEIVED: 'Gold received: {gold}',
		OPEN_ALL_EQUIP_BOXES: 'Open all Equipment Fragment Box?',
	},
	ru: {
		/* Чекбоксы */
		SKIP_FIGHTS: 'Пропуск боев',
		SKIP_FIGHTS_TITLE: 'Пропуск боев в запределье и арене титанов, автопропуск в башне и кампании',
		ENDLESS_CARDS: 'Бесконечные карты',
		ENDLESS_CARDS_TITLE: 'Отключить трату карт предсказаний',
		AUTO_EXPEDITION: 'АвтоЭкспедиции',
		AUTO_EXPEDITION_TITLE: 'Автоотправка экспедиций',
		CANCEL_FIGHT: 'Отмена боя',
		CANCEL_FIGHT_TITLE: 'Возможность отмены ручного боя на ВГ, СМ и в Асгарде',
		GIFTS: 'Подарки',
		GIFTS_TITLE: 'Собирать подарки автоматически',
		BATTLE_RECALCULATION: 'Прерасчет боя',
		BATTLE_RECALCULATION_TITLE: 'Предварительный расчет боя',
		BATTLE_FISHING: 'Добивание',
		BATTLE_FISHING_TITLE: 'Добивание в чате команды из последнего реплея',
		BATTLE_TRENING: 'Тренировка',
		BATTLE_TRENING_TITLE: 'Тренировочный бой в чате против команды из последнего реплея',
		QUANTITY_CONTROL: 'Контроль кол-ва',
		QUANTITY_CONTROL_TITLE: 'Возможность указывать количество открываемых "лутбоксов"',
		REPEAT_CAMPAIGN: 'Повтор в компании',
		REPEAT_CAMPAIGN_TITLE: 'Автоповтор боев в кампании',
		DISABLE_DONAT: 'Отключить донат',
		DISABLE_DONAT_TITLE: 'Убирает все предложения доната',
		DAILY_QUESTS: 'Квесты',
		DAILY_QUESTS_TITLE: 'Выполнять ежедневные квесты',
		AUTO_QUIZ: 'АвтоВикторина',
		AUTO_QUIZ_TITLE: 'Автоматическое получение правильных ответов на вопросы викторины',
		SECRET_WEALTH_CHECKBOX: 'Автоматическая покупка в магазине "Тайное Богатство" при заходе в игру',
		HIDE_SERVERS: 'Свернуть сервера',
		HIDE_SERVERS_TITLE: 'Скрывать неиспользуемые сервера',
		/* Поля ввода */
		HOW_MUCH_TITANITE: 'Сколько фармим титанита',
		COMBAT_SPEED: 'Множитель ускорения боя',
		HOW_REPEAT_CAMPAIGN: 'Сколько повторов миссий', //тест добавил
		NUMBER_OF_TEST: 'Количество тестовых боев',
		NUMBER_OF_AUTO_BATTLE: 'Количество попыток автобоев',
		USER_ID_TITLE: 'Введите айди игрока',
		AMOUNT: 'Количество отправляемых подарков',
		GIFT_NUM: 'Номер подарка, 1 - развитие героев, 2 - питомцы, 3 - света, 4 - тьмы, 5 - вознесения, 6 - облик',
		/* Кнопки */
		RUN_SCRIPT: 'Запустить скрипт',
		STOP_SCRIPT: 'Остановить скрипт',
		TO_DO_EVERYTHING: 'Сделать все',
		TO_DO_EVERYTHING_TITLE: 'Выполнить несколько действий',
		OUTLAND: 'Запределье',
		OUTLAND_TITLE: 'Собрать Запределье',
		TITAN_ARENA: 'Турнир Стихий',
		TITAN_ARENA_TITLE: 'Автопрохождение Турнира Стихий',
		DUNGEON: 'Подземелье',
		DUNGEON_TITLE: 'Автопрохождение подземелья',
		DUNGEON2: 'Подземелье фулл',
		DUNGEON_FULL_TITLE: 'Подземелье для фуловых титанов',
        STOP_DUNGEON: 'Стоп подземка',
        STOP_DUNGEON_TITLE: 'Остановить копание подземелья',
		SEER: 'Провидец',
		SEER_TITLE: 'Покрутить Провидца',
		TOWER: 'Башня',
		TOWER_TITLE: 'Автопрохождение башни',
		EXPEDITIONS: 'Экспедиции',
		EXPEDITIONS_TITLE: 'Отправка и сбор экспедиций',
		SYNC: 'Синхронизация',
		SYNC_TITLE: 'Частичная синхронизация данных игры без перезагрузки сатраницы',
		ARCHDEMON: 'Архидемон',
		ARCHDEMON_TITLE: 'Набивает килы и собирает награду',
		CRUCIBLE_SOULS: 'Горнило душ',
		CRUCIBLE_SOULS_TITLE:'Набить килов в горниле душ',
		ESTER_EGGS: 'Пасхалки',
		ESTER_EGGS_TITLE: 'Собрать все пасхалки или награды',
		REWARDS: 'Награды',
		REWARDS_TITLE: 'Собрать все награды за задания',
		MAIL: 'Почта',
		MAIL_TITLE: 'Собрать всю почту, кроме писем с энергией и зарядами портала',
		MINIONS: 'Прислужники',
		MINIONS_TITLE: 'Атакует прислужников сохраннеными пачками',
		ADVENTURE: 'Приключение',
		ADVENTURE_TITLE: 'Проходит приключение по указанному маршруту',
		STORM: 'Буря',
		STORM_TITLE: 'Проходит бурю по указанному маршруту',
		SANCTUARY: 'Святилище',
		SANCTUARY_TITLE: 'Быстрый переход к Святилищу',
		GUILD_WAR: 'Война гильдий',
		GUILD_WAR_TITLE: 'Быстрый переход к Войне гильдий',
		SECRET_WEALTH: 'Тайное богатство',
		SECRET_WEALTH_TITLE: 'Купить что-то в магазине "Тайное богатство"',
		/* Разное */
		BOTTOM_URLS: '<a href="https://t.me/+q6gAGCRpwyFkNTYy" target="_blank" title="Telegram"><svg width="20" height="20" style="margin:2px" viewBox="0 0 1e3 1e3" xmlns="http://www.w3.org/2000/svg"><defs><linearGradient id="a" x1="50%" x2="50%" y2="99.258%"><stop stop-color="#2AABEE" offset="0"/><stop stop-color="#229ED9" offset="1"/></linearGradient></defs><g fill-rule="evenodd"><circle cx="500" cy="500" r="500" fill="url(#a)"/><path d="m226.33 494.72c145.76-63.505 242.96-105.37 291.59-125.6 138.86-57.755 167.71-67.787 186.51-68.119 4.1362-0.072862 13.384 0.95221 19.375 5.8132 5.0584 4.1045 6.4501 9.6491 7.1161 13.541 0.666 3.8915 1.4953 12.756 0.83608 19.683-7.5246 79.062-40.084 270.92-56.648 359.47-7.0089 37.469-20.81 50.032-34.17 51.262-29.036 2.6719-51.085-19.189-79.207-37.624-44.007-28.847-68.867-46.804-111.58-74.953-49.366-32.531-17.364-50.411 10.769-79.631 7.3626-7.6471 135.3-124.01 137.77-134.57 0.30968-1.3202 0.59708-6.2414-2.3265-8.8399s-7.2385-1.7099-10.352-1.0032c-4.4137 1.0017-74.715 47.468-210.9 139.4-19.955 13.702-38.029 20.379-54.223 20.029-17.853-0.3857-52.194-10.094-77.723-18.393-31.313-10.178-56.199-15.56-54.032-32.846 1.1287-9.0037 13.528-18.212 37.197-27.624z" fill="#fff"/></g></svg></a><a href="https://vk.com/invite/YNPxKGX" target="_blank" title="Вконтакте"><svg width="20" height="20" style="margin:2px" viewBox="0 0 101 100" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)"><path d="M0.5 48C0.5 25.3726 0.5 14.0589 7.52944 7.02944C14.5589 0 25.8726 0 48.5 0H52.5C75.1274 0 86.4411 0 93.4706 7.02944C100.5 14.0589 100.5 25.3726 100.5 48V52C100.5 74.6274 100.5 85.9411 93.4706 92.9706C86.4411 100 75.1274 100 52.5 100H48.5C25.8726 100 14.5589 100 7.52944 92.9706C0.5 85.9411 0.5 74.6274 0.5 52V48Z" fill="#07f"/><path d="m53.708 72.042c-22.792 0-35.792-15.625-36.333-41.625h11.417c0.375 19.083 8.7915 27.167 15.458 28.833v-28.833h10.75v16.458c6.5833-0.7083 13.499-8.2082 15.832-16.458h10.75c-1.7917 10.167-9.2917 17.667-14.625 20.75 5.3333 2.5 13.875 9.0417 17.125 20.875h-11.834c-2.5417-7.9167-8.8745-14.042-17.25-14.875v14.875h-1.2919z" fill="#fff"/></g><defs><clipPath id="a"><rect transform="translate(.5)" width="100" height="100" fill="#fff"/></clipPath></defs></svg></a>',
 		GIFTS_SENT: 'Подарки отправлены!',
		DO_YOU_WANT: 'Вы действительно хотите это сделать?',
		BTN_RUN: 'Запускай',
		BTN_CANCEL: 'Отмена',
		BTN_OK: 'Ок',
		MSG_HAVE_BEEN_DEFEATED: 'Вы потерпели поражение!',
		BTN_AUTO: 'Авто',
		MSG_YOU_APPLIED: 'Вы нанесли',
		MSG_DAMAGE: 'урона',
		MSG_CANCEL_AND_STAT: 'Авто (F5) и показать Статистику',
		MSG_REPEAT_MISSION: 'Повторить миссию?',
		BTN_REPEAT: 'Повторить',
		BTN_NO: 'Нет',
		MSG_SPECIFY_QUANT: 'Указать количество:',
		BTN_OPEN: 'Открыть',
		QUESTION_COPY: 'Вопрос скопирован в буфер обмена',
		ANSWER_KNOWN: 'Ответ известен',
		ANSWER_NOT_KNOWN: 'ВНИМАНИЕ ОТВЕТ НЕ ИЗВЕСТЕН',
		BEING_RECALC: 'Идет прерасчет боя',
		THIS_TIME: 'На этот раз',
		VICTORY: '<span style="color:green;">ПОБЕДА</span>',
		DEFEAT: '<span style="color:red;">ПОРАЖЕНИЕ</span>',
		CHANCE_TO_WIN: 'Шансы на победу <span style="color:red;">на основе прерасчета</span>',
		OPEN_DOLLS: 'матрешек рекурсивно',
		SENT_QUESTION: 'Вопрос отправлен',
		SETTINGS: 'Настройки',
		MSG_BAN_ATTENTION: '<p style="color:red;">Использование этой функции может привести к бану.</p> Продолжить?',
		BTN_YES_I_AGREE: 'Да, я беру на себя все риски!',
		BTN_NO_I_AM_AGAINST: 'Нет, я отказываюсь от этого!',
		VALUES: 'Значения',
		SAVING: 'Сохранка',
		USER_ID: 'айди пользователя',
        SEND_GIFT: 'Подарок отправлен',
		EXPEDITIONS_SENT: 'Экспедиции:<br>Собрано: {countGet}<br>Отправлено: {countSend}',
		EXPEDITIONS_NOTHING: 'Нечего собирать/отправлять',
		TITANIT: 'Титанит',
		COMPLETED: 'завершено',
		FLOOR: 'Этаж',
		LEVEL: 'Уровень',
		BATTLES: 'бои',
		EVENT: 'Эвент',
		NOT_AVAILABLE: 'недоступен',
		NO_HEROES: 'Нет героев',
		DAMAGE_AMOUNT: 'Количество урона',
		NOTHING_TO_COLLECT: 'Нечего собирать',
		COLLECTED: 'Собрано',
		REWARD: 'наград',
		REMAINING_ATTEMPTS: 'Осталось попыток',
		BATTLES_CANCELED: 'Битв отменено',
		MINION_RAID: 'Рейд прислужников',
		STOPPED: 'Остановлено',
		REPETITIONS: 'Повторений',
		MISSIONS_PASSED: 'Миссий пройдено',
		STOP: 'остановить',
		TOTAL_OPEN: 'Всего открыто',
		OPEN: 'Открыто',
		ROUND_STAT: 'Статистика урона за',
		BATTLE: 'боев',
		MINIMUM: 'Минимальный',
		MAXIMUM: 'Максимальный',
		AVERAGE: 'Средний',
		NOT_THIS_TIME: 'Не в этот раз',
		RETRY_LIMIT_EXCEEDED: 'Превышен лимит попыток',
		SUCCESS: 'Успех',
		RECEIVED: 'Получено',
		LETTERS: 'писем',
		PORTALS: 'порталов',
		ATTEMPTS: 'попыток',
		QUEST_10001: 'Улучши умения героев 3 раза',
		QUEST_10002: 'Пройди 10 миссий',
		QUEST_10003: 'Пройди 3 героические миссии',
		QUEST_10004: 'Сразись 3 раза на Арене или Гранд Арене',
		QUEST_10006: 'Используй обмен изумрудов 1 раз',
		QUEST_10007: 'Соверши 1 призыв в Атриуме Душ',
		QUEST_10016: 'Отправь подарки согильдийцам',
		QUEST_10018: 'Используй зелье опыта',
		QUEST_10019: 'Открой 1 сундук в Башне',
		QUEST_10020: 'Открой 3 сундука в Запределье',
		QUEST_10021: 'Собери 75 Титанита в Подземелье Гильдии',
		QUEST_10021: 'Собери 150 Титанита в Подземелье Гильдии',
		QUEST_10023: 'Прокачай Дар Стихий на 1 уровень',
		QUEST_10024: 'Повысь уровень любого артефакта один раз',
		QUEST_10025: 'Начни 1 Экспедицию',
		QUEST_10026: 'Начни 4 Экспедиции',
		QUEST_10027: 'Победи в 1 бою Турнира Стихий',
		QUEST_10028: 'Повысь уровень любого артефакта титанов',
		QUEST_10029: 'Открой сферу артефактов титанов',
		QUEST_10030: 'Улучши облик любого героя 1 раз',
		QUEST_10031: 'Победи в 6 боях Турнира Стихий',
		QUEST_10043: 'Начни или присоеденись к Приключению',
		QUEST_10044: 'Воспользуйся призывом питомцев 1 раз',
		QUEST_10046: 'Открой 3 сундука в Приключениях',
		QUEST_10047: 'Набери 150 очков активности в Гильдии',
		NOTHING_TO_DO: 'Нечего выполнять',
		YOU_CAN_COMPLETE: 'Можно выполнить квесты',
		BTN_DO_IT: 'Выполняй',
		NOT_QUEST_COMPLETED: 'Ни одного квеста не выполенно',
		COMPLETED_QUESTS: 'Выполнено квестов',
		/* everything button */
		ASSEMBLE_OUTLAND: 'Собрать Запределье',
		PASS_THE_TOWER: 'Пройти башню',
		CHECK_EXPEDITIONS: 'Проверить экспедиции',
		COMPLETE_TOE: 'Пройти Турнир Стихий',
		COMPLETE_DUNGEON: 'Пройти подземелье',
		COMPLETE_DUNGEON_FULL: 'Пройти подземелье фулл',
		COLLECT_MAIL: 'Собрать почту',
		COLLECT_MISC: 'Собрать всякую херню',
		COLLECT_MISC_TITLE: 'Собрать пасхалки, камни облика, ключи, монеты арены и Хрусталь души',
		COLLECT_QUEST_REWARDS: 'Собрать награды за квесты',
		MAKE_A_SYNC: 'Сделать синхронизацию',

		RUN_FUNCTION: 'Выполнить следующие функции?',
		BTN_GO: 'Погнали!',
		PERFORMED: 'Выполняется',
		DONE: 'Выполнено',
		ERRORS_OCCURRES: 'Призошли ошибки при выполнении',
		COPY_ERROR: 'Скопировать в буфер информацию об ошибке',
		BTN_YES: 'Да',
		ALL_TASK_COMPLETED: 'Все задачи выполнены',

		UNKNOWN: 'Неизвестно',
		ENTER_THE_PATH: 'Введите путь приключения через запятые или дефисы',
		START_ADVENTURE: 'Начать приключение по этому пути!',
		INCORRECT_WAY: 'Неверный путь в приключении: {from} -> {to}',
		BTN_CANCELED: 'Отменено',
		MUST_TWO_POINTS: 'Путь должен состоять минимум из 2х точек',
		MUST_ONLY_NUMBERS: 'Путь должен содержать только цифры и запятые',
		NOT_ON_AN_ADVENTURE: 'Вы не в приключении',
		YOU_IN_NOT_ON_THE_WAY: 'Указанный путь должен включать точку вашего положения',
		ATTEMPTS_NOT_ENOUGH: 'Ваших попыток не достаточно для завершения пути, продолжить?',
		YES_CONTINUE: 'Да, продолжай!',
		NOT_ENOUGH_AP: 'Попыток не достаточно',
		ATTEMPTS_ARE_OVER: 'Попытки закончились',
		MOVES: 'Ходы',
		BUFF_GET_ERROR: 'Ошибка при получении бафа',
		BATTLE_END_ERROR: 'Ошибка завершения боя',
		AUTOBOT: 'АвтоБой',
		FAILED_TO_WIN_AUTO: 'Не удалось победить в автобою',
		ERROR_OF_THE_BATTLE_COPY: 'Призошли ошибка в процессе прохождения боя<br>Скопировать ошибку в буфер обмена?',
		ERROR_DURING_THE_BATTLE: 'Ошибка в процессе прохождения боя',
		NO_CHANCE_WIN: 'Нет шансов победить в этом бою: 0/',
		LOST_HEROES: 'Вы победили, но потеряли одного или несколько героев!',
		VICTORY_IMPOSSIBLE: 'Победа не возможна, бъем на результат?',
		FIND_COEFF: 'Поиск коэффициента больше чем',
		BTN_PASS: 'ПРОПУСК',
		BRAWLS: 'Потасовки',
		BRAWLS_TITLE: 'Включает возможность автопотасовок',
		START_AUTO_BRAWLS: 'Запустить Автопотасовки?',
		LOSSES: 'Поражений',
		WINS: 'Побед',
		FIGHTS: 'Боев',
		STAGE: 'Стадия',
		DONT_HAVE_LIVES: 'У Вас нет жизней',
		LIVES: 'Жизни',
		SECRET_WEALTH_ALREADY: 'товар за Зелья питомцев уже куплен',
		SECRET_WEALTH_NOT_ENOUGH: 'Не достаточно Зелье Питомца, у Вас {available}, нужно {need}',
		SECRET_WEALTH_UPGRADE_NEW_PET: 'После покупки Зелье Питомца будет не достаточно для прокачки нового питомца',
		SECRET_WEALTH_PURCHASED: 'Куплено {count} {name}',
		SECRET_WEALTH_CANCELED: 'Тайное богатство: покупка отменена',
		SECRET_WEALTH_BUY: 'У вас {available} Зелье Питомца.<br>Вы хотите купить {countBuy} {name} за {price} Зелье Питомца?',
		DAILY_BONUS: 'Ежедневная награда',
		DO_DAILY_QUESTS: 'Сделать ежедневные квесты',
		ACTIONS: 'Действия',
		ACTIONS_TITLE: 'Диалоговое окно с различными действиями',
		OTHERS: 'Разное',
		OTHERS_TITLE: 'Диалоговое окно с дополнительными различными действиями',
		CHOOSE_ACTION: 'Выберите действие',
		OPEN_LOOTBOX: 'У Вас {lootBox} ящиков, откываем?',
		STAMINA: 'Энергия',
		BOXES_OVER: 'Ящики закончились',
		NO_BOXES: 'Нет ящиков',
		NO_MORE_ACTIVITY: 'Больше активности за предметы сегодня не получить',
		EXCHANGE_ITEMS: 'Обменять предметы на очки активности (не более {maxActive})?',
		GET_ACTIVITY: 'Получить активность',
		NOT_ENOUGH_ITEMS: 'Предметов недостаточно',
		ACTIVITY_RECEIVED: 'Получено активности',
		NO_PURCHASABLE_HERO_SOULS: 'Нет доступных для покупки душ героев',
		PURCHASED_HERO_SOULS: 'Куплено {countHeroSouls} душ героев',
		NOT_ENOUGH_EMERALDS_540: 'Недостаточно изюма, нужно {imgEmerald}540 у Вас {imgEmerald}{currentStarMoney}',
		BUY_OUTLAND_BTN: 'Купить {count} сундуков {imgEmerald}{countEmerald}',
		CHESTS_NOT_AVAILABLE: 'Сундуки не доступны',
		OUTLAND_CHESTS_RECEIVED: 'Получено сундуков Запределья',
		RAID_NOT_AVAILABLE: 'Рейд не доступен или сфер нет',
		RAID_ADVENTURE: 'Рейд {adventureId} приключения!',
		SOMETHING_WENT_WRONG: 'Что-то пошло не так',
		ADVENTURE_COMPLETED: 'Приключение {adventureId} пройдено {times} раз',
		CLAN_STAT_COPY: 'Клановая статистика скопирована в буфер обмена',
		GET_ENERGY: 'Получить энергию',
		GET_ENERGY_TITLE: 'Открывает платиновые шкатулки по одной до получения 250 энергии',
		ITEM_EXCHANGE: 'Обмен предметов',
		ITEM_EXCHANGE_TITLE: 'Обменивает предметы на указанное количество активности',
		BUY_SOULS: 'Купить души',
		BUY_SOULS_TITLE: 'Купить души героев из всех доступных магазинов',
		BUY_OUTLAND: 'Купить Запределье',
		BUY_OUTLAND_TITLE: 'Купить 9 сундуков в Запределье за 540 изумрудов',
		RAID: 'Рейд',
		AUTO_RAID_ADVENTURE: 'Рейд приключения',
		AUTO_RAID_ADVENTURE_TITLE: 'Рейд приключения заданное количество раз',
		CLAN_STAT: 'Клановая статистика',
		CLAN_STAT_TITLE: 'Копирует клановую статистику в буфер обмена',
		BTN_AUTO_F5: 'Авто (F5)',
		BOSS_DAMAGE: 'Урон по боссу: ',
		NOTHING_BUY: 'Нечего покупать',
		LOTS_BOUGHT: 'За золото куплено {countBuy} лотов',
		BUY_FOR_GOLD: 'Скупить за золото',
		BUY_FOR_GOLD_TITLE: 'Скупить предметы за золото в Городской лавке и в магазине Камней Душ Питомцев',
		REWARDS_AND_MAIL: 'Награды и почта',
		REWARDS_AND_MAIL_TITLE: 'Собирает награды и почту',
		New_Year_Clan: 'подарок другу',
		New_Year_Clan_TITLE: 'Новогодние подарки друзьям',
		COLLECT_REWARDS_AND_MAIL: 'Собрано {countQuests} наград и {countMail} писем',
		TIMER_ALREADY: 'Таймер уже запущен {time}',
		NO_ATTEMPTS_TIMER_START: 'Попыток нет, запущен таймер {time}',
		EPIC_BRAWL_RESULT: '{i} Победы: {wins}/{attempts}, Монеты: {coins}, Серия: {progress}/{nextStage} [Закрыть]{end}',
		ATTEMPT_ENDED: '<br>Попытки закончились, запущен таймер {time}',
		EPIC_BRAWL: 'Вселенская битва',
		EPIC_BRAWL_TITLE: 'Тратит попытки во Вселенской битве',
		RELOAD_GAME: 'Перезагрузить игру',
		TIMER: 'Таймер:',
		SHOW_ERRORS: 'Отображать ошибки',
		SHOW_ERRORS_TITLE: 'Отображать ошибки запросов к серверу',
		ERROR_MSG: 'Ошибка: {name}<br>{description}',
		EVENT_AUTO_BOSS: 'Максимальное количество боев для расчета:</br>{length} * {countTestBattle} = {maxCalcBattle}</br>Если у Вас слабый компьютер на это может потребоваться много времени, нажмите крестик для отмены.</br>Искать лучший пак из всех или первый подходящий?',
		BEST_SLOW: 'Лучший (медленее)',
		FIRST_FAST: 'Первый (быстрее)',
		FREEZE_INTERFACE: 'Идет расчет... <br> Интерфейс может зависнуть.',
		ERROR_F12: 'Ошибка, подробности в консоли (F12)',
		FAILED_FIND_WIN_PACK: 'Победный пак найти не удалось',
		BEST_PACK: 'Наилучший пак: ',
		BOSS_HAS_BEEN_DEF: 'Босс {bossLvl} побежден',
		NOT_ENOUGH_ATTEMPTS_BOSS: 'Для победы босса ${bossLvl} не хватило попыток, повторить?',
		BOSS_VICTORY_IMPOSSIBLE: 'По результатам прерасчета {battles} боев победу получить не удалось. Вы хотите продолжить поиск победного боя на реальных боях?',
		BOSS_HAS_BEEN_DEF_TEXT: 'Босс {bossLvl} побежден за<br>{countBattle}/{countMaxBattle} попыток<br>(Сделайте синхронизацию или перезагрузите игру для обновления данных)',
		MAP: 'Карта: ',
		PLAYER_POS: 'Позиции игроков:',
		NY_GIFTS: 'Подарки',
		NY_GIFTS_TITLE: 'Открыть все новогодние подарки',
		NY_NO_GIFTS: 'Нет не полученных подарков',
		NY_GIFTS_COLLECTED: 'Собрано {count} подарков',
		CHANGE_MAP: 'Карта острова',
		CHANGE_MAP_TITLE: 'Сменить карту острова',
		SELECT_ISLAND_MAP: 'Выберите карту острова:',
		MAP_NUM: 'Карта {num}',
		SECRET_WEALTH_SHOP: 'Тайное богатство {name}: ',
		SHOPS: 'Магазины',
		SHOPS_DEFAULT: 'Стандартные',
		SHOPS_DEFAULT_TITLE: 'Стандартные магазины',
		SHOPS_LIST: 'Магазины {number}',
		SHOPS_LIST_TITLE: 'Список магазинов {number}',
		SHOPS_WARNING: 'Магазины<br><span style="color:red">Если Вы купите монеты магазинов потасовок за изумруды, то их надо использовать сразу, иначе после перезагрузки игры они пропадут!</span>',
		MINIONS_WARNING: 'Пачки героев для атаки приспешников неполные, продолжить?',
		FAST_SEASON: 'Быстрый сезон',
		FAST_SEASON_TITLE: 'Пропуск экрана с выбором карты в сезоне',
		SET_NUMBER_LEVELS: 'Указать колличество уровней:',
		POSSIBLE_IMPROVE_LEVELS: 'Возможно улучшить только {count} уровней.<br>Улучшаем?',
		NOT_ENOUGH_RESOURECES: 'Не хватает ресурсов',
		IMPROVED_LEVELS: 'Улучшено уровней: {count}',
		ARTIFACTS_UPGRADE: 'Улучшение артефактов',
		ARTIFACTS_UPGRADE_TITLE: 'Улучшает указанное количество самых дешевых артефактов героев',
		SKINS_UPGRADE: 'Улучшение обликов',
		SKINS_UPGRADE_TITLE: 'Улучшает указанное количество самых дешевых обликов героев',
		HINT: '<br>Подсказка: ',
		PICTURE: '<br>На картинке: ',
		ANSWER: '<br>Ответ: ',
		NO_HEROES_PACK: 'Проведите хотя бы один бой для сохранения атакующей команды',
		BRAWL_AUTO_PACK: 'Автоподбор пачки',
		BRAWL_AUTO_PACK_NOT_CUR_HERO: 'Автоматический подбор пачки не подходит для текущего героя',
		BRAWL_DAILY_TASK_COMPLETED: 'Ежедневное задание выполнено, продолжить атаку?',
		CALC_STAT: 'Посчитать статистику',
		ELEMENT_TOURNAMENT_REWARD: 'Несобранная награда за Турнир Стихий',
		BTN_TRY_FIX_IT: 'Исправить',
		BTN_TRY_FIX_IT_TITLE: 'Включить исправление боев при автоатаке',
		DAMAGE_FIXED: 'Урон исправлен с {lastDamage} до {maxDamage}!',
		DAMAGE_NO_FIXED: 'Не удалось исправить урон: {lastDamage}',
		LETS_FIX: 'Исправляем',
		COUNT_FIXED: 'За {count} попыток',
		DEFEAT_TURN_TIMER: 'Поражение! Включить таймер для завершения миссии?',
		SEASON_REWARD: 'Награды сезонов',
		SEASON_REWARD_TITLE: 'Собирает доступные бесплатные награды со всех текущих сезонов',
		SEASON_REWARD_COLLECTED: 'Собрано {count} наград сезонов',
		SELL_HERO_SOULS: 'Продать души',
		SELL_HERO_SOULS_TITLE: 'Обменивает все души героев с абсолютной звездой на золото',
		GOLD_RECEIVED: 'Получено золота: {gold}',
		OPEN_ALL_EQUIP_BOXES: 'Открыть все ящики фрагментов экипировки?',
	},
};

function getLang() {
	let lang = '';
	if (typeof NXFlashVars !== 'undefined') {
		lang = NXFlashVars.interface_lang
	}
	if (!lang) {
		lang = (navigator.language || navigator.userLanguage).substr(0, 2);
	}
	if (lang == 'ru') {
		return lang;
	}
	return 'en';
}

this.I18N = function (constant, replace) {
	const selectLang = getLang();
	if (constant && constant in i18nLangData[selectLang]) {
		const result = i18nLangData[selectLang][constant];
		if (replace) {
			return result.sprintf(replace);
		}
		return result;
	}
	return `% ${constant} %`;
};

String.prototype.sprintf = String.prototype.sprintf ||
	function () {
		"use strict";
		var str = this.toString();
		if (arguments.length) {
			var t = typeof arguments[0];
			var key;
			var args = ("string" === t || "number" === t) ?
				Array.prototype.slice.call(arguments)
				: arguments[0];

			for (key in args) {
				str = str.replace(new RegExp("\\{" + key + "\\}", "gi"), args[key]);
			}
		}

		return str;
	};

/**
 * Checkboxes
 *
 * Чекбоксы
 */
const checkboxes = {
	passBattle: {
		label: I18N('SKIP_FIGHTS'),
		cbox: null,
		title: I18N('SKIP_FIGHTS_TITLE'),
		default: false,
	},
	/*sendExpedition: {
		label: I18N('AUTO_EXPEDITION'),
		cbox: null,
		title: I18N('AUTO_EXPEDITION_TITLE'),
		default: false,
	},*/ //тест сдедал экспедиции на авто в сделать все
	cancelBattle: {
		label: I18N('CANCEL_FIGHT'),
		cbox: null,
		title: I18N('CANCEL_FIGHT_TITLE'),
		default: false,
	},
	preCalcBattle: {
		label: I18N('BATTLE_RECALCULATION'),
		cbox: null,
		title: I18N('BATTLE_RECALCULATION_TITLE'),
		default: false,
	},
	finishingBattle: {
		label: I18N('BATTLE_FISHING'),
		cbox: null,
		title: I18N('BATTLE_FISHING_TITLE'),
		default: false,
	},
	treningBattle: {
		label: I18N('BATTLE_TRENING'),
		cbox: null,
		title: I18N('BATTLE_TRENING_TITLE'),
		default: false,
	},
	countControl: {
		label: I18N('QUANTITY_CONTROL'),
		cbox: null,
		title: I18N('QUANTITY_CONTROL_TITLE'),
		default: true,
	},
	repeatMission: {
		label: I18N('REPEAT_CAMPAIGN'),
		cbox: null,
		title: I18N('REPEAT_CAMPAIGN_TITLE'),
		default: false,
	},
	noOfferDonat: {
		label: I18N('DISABLE_DONAT'),
		cbox: null,
		title: I18N('DISABLE_DONAT_TITLE'),
		/**
		 * A crutch to get the field before getting the character id
		 *
		 * Костыль чтоб получать поле до получения id персонажа
		 */
		default: (() => {
			$result = false;
			try {
				$result = JSON.parse(localStorage[GM_info.script.name + ':noOfferDonat']);
			} catch (e) {
				$result = false;
			}
			return $result || false;
		})(),
	},
	dailyQuests: {
		label: I18N('DAILY_QUESTS'),
		cbox: null,
		title: I18N('DAILY_QUESTS_TITLE'),
		default: false,
	},
	// Потасовки
	/*
	autoBrawls: {
		label: I18N('BRAWLS'),
		cbox: null,
		title: I18N('BRAWLS_TITLE'),
		default: (() => {
			$result = false;
			try {
				$result = JSON.parse(localStorage[GM_info.script.name + ':autoBrawls']);
			} catch (e) {
				$result = false;
			}
			return $result || false;
		})(),
		hide: false,
	},
	getAnswer: {
		label: I18N('AUTO_QUIZ'),
		cbox: null,
		title: I18N('AUTO_QUIZ_TITLE'),
		default: false,
		hide: true,
	},*/
	tryFixIt: {
		label: I18N('BTN_TRY_FIX_IT'),
		cbox: null,
		title: I18N('BTN_TRY_FIX_IT_TITLE'),
		default: false,
		hide: false,
	},
	showErrors: {
		label: I18N('SHOW_ERRORS'),
		cbox: null,
		title: I18N('SHOW_ERRORS_TITLE'),
		default: true,
	},
	buyForGold: {
		label: I18N('BUY_FOR_GOLD'),
		cbox: null,
		title: I18N('BUY_FOR_GOLD_TITLE'),
		default: false,
	},
	hideServers: {
		label: I18N('HIDE_SERVERS'),
		cbox: null,
		title: I18N('HIDE_SERVERS_TITLE'),
		default: false,
	},
	fastSeason: {
		label: I18N('FAST_SEASON'),
		cbox: null,
		title: I18N('FAST_SEASON_TITLE'),
		default: false,
	},
};
/**
 * Get checkbox state
 *
 * Получить состояние чекбокса
 */
function isChecked(checkBox) {
	if (!(checkBox in checkboxes)) {
		return false;
	}
	return checkboxes[checkBox].cbox?.checked;
}
/**
 * Input fields
 *
 * Поля ввода
 */
const inputs = {
	countTitanit: {
		input: null,
		title: I18N('HOW_MUCH_TITANITE'),
		default: 150,
	},
	speedBattle: {
		input: null,
		title: I18N('COMBAT_SPEED'),
		default: 5,
	},
	//тест повтор компании
    countRaid: {
        input: null,
        title: I18N('HOW_REPEAT_CAMPAIGN'),
        default: 5,
    },
	countTestBattle: {
		input: null,
		title: I18N('NUMBER_OF_TEST'),
		default: 10,
	},
	countAutoBattle: {
		input: null,
		title: I18N('NUMBER_OF_AUTO_BATTLE'),
		default: 10,
	},
	/*FPS: {
		input: null,
		title: 'FPS',
		default: 60,
	}*/
}
//сохранка тест
const inputs2 = {
	countBattle: {
        input: null,
        title: '-1 сохраняет защиту, -2 атаку противника с Replay',
        default: 1,
	},
	needResource: {
			input: null,
			title: 'Мощь противника мин.(тыс.)/урона(млн.)',
			default: 300,
		},
	needResource2: {
			input: null,
			title: 'Мощь противника макс./тип бафа',
			default: 1500,
		},
}
//новогодние подарки игрокам других гильдий
const inputs3 = {
	userID: { // айди игрока посмотреть открыв его инфо
		input: null,
		title: I18N('USER_ID_TITLE'),
		default: 111111,
	},
	GiftNum: { // номер подарка считаем слева направо от 1 до 6, под 1 это за 750 новогодних игрушек
		input: null,
		title: I18N('GIFT_NUM'),
		default: 10,
	},
    AmontID: { // количество ресурсов от 1 до бесконечности
		input: null,
		title: I18N('AMOUNT'),
		default: 1,
	},
}
/**
 * Checks the checkbox
 *
 * Поплучить данные поля ввода
 */
/*function getInput(inputName) {
	return inputs[inputName]?.input?.value;
}*/
function getInput(inputName) {
if (inputName in inputs){return inputs[inputName]?.input?.value;}
	else if (inputName in inputs2){return inputs2[inputName]?.input?.value;}
	//else if (inputName in inputs3){return inputs3[inputName]?.input?.value;}
	else return null
}

//тест рейд
/** Автоповтор миссии */
let isRepeatMission = false;
/** Вкл/Выкл автоповтор миссии */
this.switchRepeatMission = function() {
	isRepeatMission = !isRepeatMission;
	console.log(isRepeatMission);
}

/**
 * Control FPS
 *
 * Контроль FPS
 */
let nextAnimationFrame = Date.now();
const oldRequestAnimationFrame = this.requestAnimationFrame;
this.requestAnimationFrame = async function (e) {
	const FPS = Number(getInput('FPS')) || -1;
	const now = Date.now();
	const delay = nextAnimationFrame - now;
	nextAnimationFrame = Math.max(now, nextAnimationFrame) + Math.min(1e3 / FPS, 1e3);
	if (delay > 0) {
		await new Promise((e) => setTimeout(e, delay));
	}
	oldRequestAnimationFrame(e);
};

/**
 * Button List
 *
 * Список кнопочек
 */
const buttons = {
	getOutland: {
		name: I18N('TO_DO_EVERYTHING'),
		title: I18N('TO_DO_EVERYTHING_TITLE'),
		func: testDoYourBest,
	},
	/*
	doActions: {
		name: I18N('ACTIONS'),
		title: I18N('ACTIONS_TITLE'),
		func: async function () {
			const popupButtons = [
				{
					msg: I18N('OUTLAND'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('OUTLAND')}?`, getOutland);
					},
					title: I18N('OUTLAND_TITLE'),
				},
				{
					msg: I18N('TOWER'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('TOWER')}?`, testTower);
					},
					title: I18N('TOWER_TITLE'),
				},
				{
					msg: I18N('EXPEDITIONS'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('EXPEDITIONS')}?`, checkExpedition);
					},
					title: I18N('EXPEDITIONS_TITLE'),
				},
				{
					msg: I18N('MINIONS'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('MINIONS')}?`, testRaidNodes);
					},
					title: I18N('MINIONS_TITLE'),
				},
				{
					msg: I18N('ESTER_EGGS'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('ESTER_EGGS')}?`, offerFarmAllReward);
					},
					title: I18N('ESTER_EGGS_TITLE'),
				},
				{
					msg: I18N('STORM'),
					result: function () {
						testAdventure('solo');
					},
					title: I18N('STORM_TITLE'),
				},
				{
					msg: I18N('REWARDS'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('REWARDS')}?`, questAllFarm);
					},
					title: I18N('REWARDS_TITLE'),
				},
				{
					msg: I18N('MAIL'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('MAIL')}?`, mailGetAll);
					},
					title: I18N('MAIL_TITLE'),
				},
				{
					msg: I18N('SEER'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('SEER')}?`, rollAscension);
					},
					title: I18N('SEER_TITLE'),
				},
				{
					msg: I18N('NY_GIFTS'),
					result: getGiftNewYear,
					title: I18N('NY_GIFTS_TITLE'),
				},
			];
			popupButtons.push({ result: false, isClose: true })
			const answer = await popup.confirm(`${I18N('CHOOSE_ACTION')}:`, popupButtons);
			if (typeof answer === 'function') {
				answer();
			}
		}
	},*/
	doOthers: {
		name: I18N('OTHERS'),
		title: I18N('OTHERS_TITLE'),
		func: async function () {
			const popupButtons = [
				/*
				{
					msg: I18N('GET_ENERGY'),
					result: farmStamina,
					title: I18N('GET_ENERGY_TITLE'),
				},
				{
					msg: I18N('ITEM_EXCHANGE'),
					result: fillActive,
					title: I18N('ITEM_EXCHANGE_TITLE'),
				},
				{
					msg: I18N('BUY_SOULS'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('BUY_SOULS')}?`, buyHeroFragments);
					},
					title: I18N('BUY_SOULS_TITLE'),
				},
				{
					msg: I18N('BUY_FOR_GOLD'),
					result: function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('BUY_FOR_GOLD')}?`, buyInStoreForGold);
					},
					title: I18N('BUY_FOR_GOLD_TITLE'),
				},
				{
					msg: I18N('BUY_OUTLAND'),
					result: bossOpenChestPay,
					title: I18N('BUY_OUTLAND_TITLE'),
				},
				{
					msg: I18N('AUTO_RAID_ADVENTURE'),
					result: autoRaidAdventure,
					title: I18N('AUTO_RAID_ADVENTURE_TITLE'),
				},
				{
					msg: I18N('CLAN_STAT'),
					result: clanStatistic,
					title: I18N('CLAN_STAT_TITLE'),
				},
				{
					msg: I18N('EPIC_BRAWL'),
					result: async function () {
						confShow(`${I18N('RUN_SCRIPT')} ${I18N('EPIC_BRAWL')}?`, () => {
							const brawl = new epicBrawl();
							brawl.start();
						});
					},
					title: I18N('EPIC_BRAWL_TITLE'),
				},*/
				{
					msg: I18N('ARTIFACTS_UPGRADE'),
					result: updateArtifacts,
					title: I18N('ARTIFACTS_UPGRADE_TITLE'),
				},
				{
					msg: I18N('SKINS_UPGRADE'),
					result: updateSkins,
					title: I18N('SKINS_UPGRADE_TITLE'),
				},
				{
					msg: I18N('SEASON_REWARD'),
					result: farmBattlePass,
					title: I18N('SEASON_REWARD_TITLE'),
				},
				{
					msg: I18N('SELL_HERO_SOULS'),
					result: sellHeroSoulsForGold,
					title: I18N('SELL_HERO_SOULS_TITLE'),
				},
				{
					msg: I18N('CHANGE_MAP'),
					result: async function () {
						const maps = Object.values(lib.data.seasonAdventure.list)
							.filter((e) => e.map.cells.length > 2)
							.map((i) => ({
								msg: I18N('MAP_NUM', { num: i.id }),
								result: i.id,
							}));

						/*const result = await popup.confirm(I18N('SELECT_ISLAND_MAP'), [
							...maps,
							{ result: false, isClose: true },
						]);*/
						//тест карта острова
						const result = await popup.confirm(I18N('SELECT_ISLAND_MAP'), [...maps, { result: false, isClose: true }]);
						if (result) {
							cheats.changeIslandMap(result);
						}
					},
					title: I18N('CHANGE_MAP_TITLE'),
				},
				{
					msg: I18N('SHOPS'),
					result: async function () {
						const shopButtons = [{
							msg: I18N('SHOPS_DEFAULT'),
							result: function () {
								cheats.goDefaultShops();
							},
							title: I18N('SHOPS_DEFAULT_TITLE'),
						}, {
							msg: I18N('SECRET_WEALTH'),
							result: function () {
								cheats.goSecretWealthShops();
							},
							title: I18N('SECRET_WEALTH'),
						}];
						for (let i = 0; i < 4; i++) {
							const number = i + 1;
							shopButtons.push({
								msg: I18N('SHOPS_LIST', { number }),
								result: function () {
									cheats.goCustomShops(i);
								},
								title: I18N('SHOPS_LIST_TITLE', { number }),
							})
						}
						shopButtons.push({ result: false, isClose: true })
						const answer = await popup.confirm(I18N('SHOPS_WARNING'), shopButtons);
						if (typeof answer === 'function') {
							answer();
						}
					},
					title: I18N('SHOPS'),
				},
			];

			popupButtons.push({ result: false, isClose: true })
			const answer = await popup.confirm(`${I18N('CHOOSE_ACTION')}:`, popupButtons);
			if (typeof answer === 'function') {
				answer();
			}
		}
	},
	testTitanArena: {
		name: I18N('TITAN_ARENA'),
		title: I18N('TITAN_ARENA_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('TITAN_ARENA')}?`, testTitanArena);
		},
	},
	/* тест подземка есть в сделать все
	testDungeon: {
		name: I18N('DUNGEON'),
		title: I18N('DUNGEON_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('DUNGEON')}?`, testDungeon);
		},
		hide: true,
	},*/
	//тест подземка 2
	DungeonFull: {
        name: I18N('DUNGEON2'),
		title: I18N('DUNGEON_FULL_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('DUNGEON_FULL_TITLE')}?`, DungeonFull);
		},
	},
    //остановить подземелье
	stopDungeon: {
		name: I18N('STOP_DUNGEON'),
		title: I18N('STOP_DUNGEON_TITLE'),
		func: function () {
			confShow(`${I18N('STOP_SCRIPT')} ${I18N('STOP_DUNGEON_TITLE')}?`, stopDungeon);
    	},
	},
	// Архидемон
	bossRatingEvent: {
		name: I18N('ARCHDEMON'),
		title: I18N('ARCHDEMON_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('ARCHDEMON')}?`, bossRatingEvent);
		},
		hide: true,
	},
	// Горнило душ
	bossRatingEvent: {
		name: I18N('CRUCIBLE_SOULS'),
		title: I18N('CRUCIBLE_SOULS_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('CRUCIBLE_SOULS')}?`, bossRatingEventSouls);
		},
	},
	// Буря
	/*testAdventure2: {
		name: I18N('STORM'),
		title: I18N('STORM_TITLE'),
		func: () => {
			testAdventure2('solo');
		},
	},*/
	rewardsAndMailFarm: {
		name: I18N('REWARDS_AND_MAIL'),
		title: I18N('REWARDS_AND_MAIL_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('REWARDS_AND_MAIL')}?`, rewardsAndMailFarm);
		},
	},
	//тест прислужники
    testRaidNodes: {
		name: I18N('MINIONS'),
		title: I18N('MINIONS_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('MINIONS')}?`, testRaidNodes);
		},
	},
	testAdventure: {
		name: I18N('ADVENTURE'),
		title: I18N('ADVENTURE_TITLE'),
		func: () => {
			testAdventure();
		},
	},
	goToSanctuary: {
		name: I18N('SANCTUARY'),
		title: I18N('SANCTUARY_TITLE'),
		func: cheats.goSanctuary,
	},
	goToClanWar: {
		name: I18N('GUILD_WAR'),
		title: I18N('GUILD_WAR_TITLE'),
		func: cheats.goClanWar,
	},
	dailyQuests: {
		name: I18N('DAILY_QUESTS'),
		title: I18N('DAILY_QUESTS_TITLE'),
		func: async function () {
			const quests = new dailyQuests(() => { }, () => { });
			await quests.autoInit();
			quests.start();
		},
	},
	//подарок др
	/*NewYearGift_Clan: {
		name: I18N('New_Year_Clan'),
		title: I18N('New_Year_Clan_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('New_Year_Clan_TITLE')}?`, NewYearGift_Clan);
		},
	},*/
	newDay: {
		name: I18N('SYNC'),
		title: I18N('SYNC_TITLE'),
		func: function () {
			confShow(`${I18N('RUN_SCRIPT')} ${I18N('SYNC')}?`, cheats.refreshGame);
		},
	},
}
/**
 * Display buttons
 *
 * Вывести кнопочки
 */
function addControlButtons() {
	for (let name in buttons) {
		button = buttons[name];
		if (button.hide) {
			continue;
		}
		button['button'] = scriptMenu.addButton(button.name, button.func, button.title);
	}
}
/**
 * Adds links
 *
 * Добавляет ссылки
 */
function addBottomUrls() {
	scriptMenu.addHeader(I18N('BOTTOM_URLS'));
}
/**
 * Stop repetition of the mission
 *
 * Остановить повтор миссии
 */
let isStopSendMission = false;
/**
 * There is a repetition of the mission
 *
 * Идет повтор миссии
 */
let isSendsMission = false;
/**
 * Data on the past mission
 *
 * Данные о прошедшей мисии
 */
let lastMissionStart = {}
/**
 * Start time of the last battle in the company
 *
 * Время начала последнего боя в кампании
 */
let lastMissionBattleStart = 0;
/**
 * Data for calculating the last battle with the boss
 *
 * Данные для расчете последнего боя с боссом
 */
let lastBossBattle = null;
/**
 * Information about the last battle
 *
 * Данные о прошедшей битве
 */
let lastBattleArg = {}
let lastBossBattleStart = null;
this.addBattleTimer = 4;
this.invasionTimer = 2500;
/**
 * The name of the function of the beginning of the battle
 *
 * Имя функции начала боя
 */
let nameFuncStartBattle = '';
/**
 * The name of the function of the end of the battle
 *
 * Имя функции конца боя
 */
let nameFuncEndBattle = '';
/**
 * Data for calculating the last battle
 *
 * Данные для расчета последнего боя
 */
let lastBattleInfo = null;
/**
 * The ability to cancel the battle
 *
 * Возможность отменить бой
 */
let isCancalBattle = true;

/**
 * Certificator of the last open nesting doll
 *
 * Идетификатор последней открытой матрешки
 */
let lastRussianDollId = null;
/**
 * Cancel the training guide
 *
 * Отменить обучающее руководство
 */
this.isCanceledTutorial = false;

/**
 * Data from the last question of the quiz
 *
 * Данные последнего вопроса викторины
 */
let lastQuestion = null;
/**
 * Answer to the last question of the quiz
 *
 * Ответ на последний вопрос викторины
 */
let lastAnswer = null;
/**
 * Flag for opening keys or titan artifact spheres
 *
 * Флаг открытия ключей или сфер артефактов титанов
 */
let artifactChestOpen = false;
/**
 * The name of the function to open keys or orbs of titan artifacts
 *
 * Имя функции открытия ключей или сфер артефактов титанов
 */
let artifactChestOpenCallName = '';
let correctShowOpenArtifact = 0;
/**
 * Data for the last battle in the dungeon
 * (Fix endless cards)
 *
 * Данные для последнего боя в подземке
 * (Исправление бесконечных карт)
 */
let lastDungeonBattleData = null;
/**
 * Start time of the last battle in the dungeon
 *
 * Время начала последнего боя в подземелье
 */
let lastDungeonBattleStart = 0;
/**
 * Subscription end time
 *
 * Время окончания подписки
 */
let subEndTime = 0;
/**
 * Number of prediction cards
 *
 * Количество карт предсказаний
 */
let countPredictionCard = 0;

/**
 * Brawl pack
 *
 * Пачка для потасовок
 */
let brawlsPack = null;
/**
 * Autobrawl started
 *
 * Автопотасовка запущена
 */
let isBrawlsAutoStart = false;
let clanDominationGetInfo = null;
/**
 * Copies the text to the clipboard
 *
 * Копирует тест в буфер обмена
 * @param {*} text copied text // копируемый текст
 */
function copyText(text) {
	let copyTextarea = document.createElement("textarea");
	copyTextarea.style.opacity = "0";
	copyTextarea.textContent = text;
	document.body.appendChild(copyTextarea);
	copyTextarea.select();
	document.execCommand("copy");
	document.body.removeChild(copyTextarea);
	delete copyTextarea;
}
/**
 * Returns the history of requests
 *
 * Возвращает историю запросов
 */
this.getRequestHistory = function() {
	return requestHistory;
}
/**
 * Generates a random integer from min to max
 *
 * Гененирует случайное целое число от min до max
 */
const random = function (min, max) {
	return Math.floor(Math.random() * (max - min + 1) + min);
}
const randf = function (min, max) {
	return Math.random() * (max - min + 1) + min;
};
/**
 * Clearing the request history
 *
 * Очистка истоии запросов
 */
setInterval(function () {
	let now = Date.now();
	for (let i in requestHistory) {
		const time = +i.split('_')[0];
		if (now - time > 300000) {
			delete requestHistory[i];
		}
	}
}, 300000);
/**
 * Displays the dialog box
 *
 * Отображает диалоговое окно
 */
function confShow(message, yesCallback, noCallback) {
	let buts = [];
	message = message || I18N('DO_YOU_WANT');
	noCallback = noCallback || (() => {});
	if (yesCallback) {
		buts = [
			{ msg: I18N('BTN_RUN'), result: true},
			{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true},
		]
	} else {
		yesCallback = () => {};
		buts = [
			{ msg: I18N('BTN_OK'), result: true},
		];
	}
	popup.confirm(message, buts).then((e) => {
		// dialogPromice = null;
		if (e) {
			yesCallback();
		} else {
			noCallback();
		}
	});
}
/**
 * Override/proxy the method for creating a WS package send
 *
 * Переопределяем/проксируем метод создания отправки WS пакета
 */
WebSocket.prototype.send = function (data) {
	if (!this.isSetOnMessage) {
		const oldOnmessage = this.onmessage;
		this.onmessage = function (event) {
			try {
				const data = JSON.parse(event.data);
				if (!this.isWebSocketLogin && data.result.type == "iframeEvent.login") {
					this.isWebSocketLogin = true;
				} else if (data.result.type == "iframeEvent.login") {
					return;
				}
			} catch (e) { }
			return oldOnmessage.apply(this, arguments);
		}
		this.isSetOnMessage = true;
	}
	original.SendWebSocket.call(this, data);
}
/**
 * Overriding/Proxying the Ajax Request Creation Method
 *
 * Переопределяем/проксируем метод создания Ajax запроса
 */
XMLHttpRequest.prototype.open = function (method, url, async, user, password) {
	this.uniqid = Date.now() + '_' + random(1000000, 10000000);
	this.errorRequest = false;
	if (method == 'POST' && url.includes('.nextersglobal.com/api/') && /api\/$/.test(url)) {
		if (!apiUrl) {
			apiUrl = url;
			const socialInfo = /heroes-(.+?)\./.exec(apiUrl);
			console.log(socialInfo);
		}
		requestHistory[this.uniqid] = {
			method,
			url,
			error: [],
			headers: {},
			request: null,
			response: null,
			signature: [],
			calls: {},
		};
	} else if (method == 'POST' && url.includes('error.nextersglobal.com/client/')) {
		this.errorRequest = true;
	}
	return original.open.call(this, method, url, async, user, password);
};
/**
 * Overriding/Proxying the header setting method for the AJAX request
 *
 * Переопределяем/проксируем метод установки заголовков для AJAX запроса
 */
XMLHttpRequest.prototype.setRequestHeader = function (name, value, check) {
	if (this.uniqid in requestHistory) {
		requestHistory[this.uniqid].headers[name] = value;
	} else {
		check = true;
	}

	if (name == 'X-Auth-Signature') {
		requestHistory[this.uniqid].signature.push(value);
		if (!check) {
			return;
		}
	}

	return original.setRequestHeader.call(this, name, value);
};
/**
 * Overriding/Proxying the AJAX Request Sending Method
 *
 * Переопределяем/проксируем метод отправки AJAX запроса
 */
XMLHttpRequest.prototype.send = async function (sourceData) {
	if (this.uniqid in requestHistory) {
		let tempData = null;
		if (getClass(sourceData) == "ArrayBuffer") {
			tempData = decoder.decode(sourceData);
		} else {
			tempData = sourceData;
		}
		requestHistory[this.uniqid].request = tempData;
		let headers = requestHistory[this.uniqid].headers;
		lastHeaders = Object.assign({}, headers);
		/**
		 * Game loading event
		 *
		 * Событие загрузки игры
		 */
		if (headers["X-Request-Id"] > 2 && !isLoadGame) {
			isLoadGame = true;
			await lib.load();
			addControls();
			addControlButtons();
			addBottomUrls();

			//if (isChecked('sendExpedition')) {
				checkExpedition(); //экспедиции на авто при входе в игру
			//}
			
			getAutoGifts(); // автосбор подарков

			cheats.activateHacks();

			justInfo();
			if (isChecked('dailyQuests')) {
				testDailyQuests();
			}

			if (isChecked('buyForGold')) {
				buyInStoreForGold();
			}
		}
		/**
		 * Outgoing request data processing
		 *
		 * Обработка данных исходящего запроса
		 */
		sourceData = await checkChangeSend.call(this, sourceData, tempData);
		/**
		 * Handling incoming request data
		 *
		 * Обработка данных входящего запроса
		 */
		const oldReady = this.onreadystatechange;
		this.onreadystatechange = async function (e) {
			if (this.errorRequest) {
				return oldReady.apply(this, arguments);
			}
			if(this.readyState == 4 && this.status == 200) {
				isTextResponse = this.responseType === "text" || this.responseType === "";
				let response = isTextResponse ? this.responseText : this.response;
				requestHistory[this.uniqid].response = response;
				/**
				 * Replacing incoming request data
				 *
				 * Заменна данных входящего запроса
				 */
				if (isTextResponse) {
					await checkChangeResponse.call(this, response);
				}
				/**
				 * A function to run after the request is executed
				 *
				 * Функция запускаемая после выполения запроса
				 */
				if (typeof this.onReadySuccess == 'function') {
					setTimeout(this.onReadySuccess, 500);
				}
				/** Удаляем из истории запросов битвы с боссом */
				if ('invasion_bossStart' in requestHistory[this.uniqid].calls) delete requestHistory[this.uniqid];
			}
			if (oldReady) {
				return oldReady.apply(this, arguments);
			}
		}
	}
	if (this.errorRequest) {
		const oldReady = this.onreadystatechange;
		this.onreadystatechange = function () {
			Object.defineProperty(this, 'status', {
				writable: true
			});
			this.status = 200;
			Object.defineProperty(this, 'readyState', {
				writable: true
			});
			this.readyState = 4;
			Object.defineProperty(this, 'responseText', {
				writable: true
			});
			this.responseText = JSON.stringify({
				"result": true
			});
			if (typeof this.onReadySuccess == 'function') {
				setTimeout(this.onReadySuccess, 200);
			}
			return oldReady.apply(this, arguments);
		}
		this.onreadystatechange();
	} else {
		try {
			return original.send.call(this, sourceData);
		} catch(e) {
			debugger;
		}

	}
};
/**
 * Processing and substitution of outgoing data
 *
 * Обработка и подмена исходящих данных
 */
async function checkChangeSend(sourceData, tempData) {
	try {
		/**
		 * A function that replaces battle data with incorrect ones to cancel combatя
		 *
		 * Функция заменяющая данные боя на неверные для отмены боя
		 */
		const fixBattle = function (heroes) {
			for (const ids in heroes) {
				hero = heroes[ids];
				hero.energy = random(1, 999);
				if (hero.hp > 0) {
					hero.hp = random(1, hero.hp);
				}
			}
		}
		/**
		 * Dialog window 2
		 *
		 * Диалоговое окно 2
		 */
		const showMsg = async function (msg, ansF, ansS) {
			if (typeof popup == 'object') {
				return await popup.confirm(msg, [
					{msg: ansF, result: false},
					{msg: ansS, result: true},
				]);
			} else {
				return !confirm(`${msg}\n ${ansF} (${I18N('BTN_OK')})\n ${ansS} (${I18N('BTN_CANCEL')})`);
			}
		}
		/**
		 * Dialog window 3
		 *
		 * Диалоговое окно 3
		 */
		const showMsgs = async function (msg, ansF, ansS, ansT) {
			return await popup.confirm(msg, [
				{msg: ansF, result: 0},
				{msg: ansS, result: 1},
				{msg: ansT, result: 2},
			]);
		}

		let changeRequest = false;
		testData = JSON.parse(tempData);
		for (const call of testData.calls) {
			if (!artifactChestOpen) {
				requestHistory[this.uniqid].calls[call.name] = call.ident;
			}
			/**
			 * Cancellation of the battle in adventures, on VG and with minions of Asgard
			 * Отмена боя в приключениях, на ВГ и с прислужниками Асгарда
			 */
			if ((call.name == 'adventure_endBattle' ||
				call.name == 'adventureSolo_endBattle' ||
				call.name == 'clanWarEndBattle' &&
				isChecked('cancelBattle') ||
				call.name == 'crossClanWar_endBattle' &&
				isChecked('cancelBattle') ||
				call.name == 'brawl_endBattle' ||
				call.name == 'towerEndBattle' ||
				call.name == 'invasion_bossEnd' ||
				call.name == 'bossEndBattle' ||
				call.name == 'clanRaid_endNodeBattle') &&
				isCancalBattle) {
				nameFuncEndBattle = call.name;
				if (!call.args.result.win) {
					let resultPopup = false;
					if (call.name == 'adventure_endBattle' ||
						call.name == 'invasion_bossEnd' ||
						call.name == 'bossEndBattle' ||
						call.name == 'adventureSolo_endBattle') {
						resultPopup = await showMsgs(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_CANCEL'), I18N('BTN_AUTO'));
					} else if (call.name == 'clanWarEndBattle' ||
							call.name == 'crossClanWar_endBattle') {
						resultPopup = await showMsg(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_AUTO_F5'));
					} else {
						resultPopup = await showMsg(I18N('MSG_HAVE_BEEN_DEFEATED'), I18N('BTN_OK'), I18N('BTN_CANCEL'));
					}
					if (resultPopup) {
						if (call.name == 'invasion_bossEnd') {
							this.errorRequest = true;
						}
						fixBattle(call.args.progress[0].attackers.heroes);
						fixBattle(call.args.progress[0].defenders.heroes);
						changeRequest = true;
						if (resultPopup > 1) {
							this.onReadySuccess = testAutoBattle;
							// setTimeout(bossBattle, 1000);
						}
					}
				} else if (call.args.result.stars < 3 && call.name == 'towerEndBattle') {
					resultPopup = await showMsg(I18N('LOST_HEROES'), I18N('BTN_OK'), I18N('BTN_CANCEL'), I18N('BTN_AUTO'));
					if (resultPopup) {
						fixBattle(call.args.progress[0].attackers.heroes);
						fixBattle(call.args.progress[0].defenders.heroes);
						changeRequest = true;
						if (resultPopup > 1) {
							this.onReadySuccess = testAutoBattle;
						}
					}
				}
				// Потасовки
				if (isChecked('autoBrawls') && !isBrawlsAutoStart && call.name == 'brawl_endBattle') {}
			}
			/**
			 * Save pack for Brawls
			 *
			 * Сохраняем пачку для потасовок
			 */
			if (isChecked('autoBrawls') && !isBrawlsAutoStart && call.name == 'brawl_startBattle') {
				console.log(JSON.stringify(call.args));
				brawlsPack = call.args;
				if (
					await popup.confirm(
						I18N('START_AUTO_BRAWLS'),
						[
							{ msg: I18N('BTN_NO'), result: false },
							{ msg: I18N('BTN_YES'), result: true },
						],
						[
							{
								name: 'isAuto',
								label: I18N('BRAWL_AUTO_PACK'),
								checked: false,
							},
						]
					)
				) {
					isBrawlsAutoStart = true;
					const isAuto = popup.getCheckBoxes().find((e) => e.name === 'isAuto');
					this.errorRequest = true;
					testBrawls(isAuto.checked);
				}
			}
			/**
			 * Canceled fight in Asgard
			 * Отмена боя в Асгарде
			 */
			if (call.name == 'clanRaid_endBossBattle' && isChecked('cancelBattle')) {
				const bossDamage = call.args.progress[0].defenders.heroes[1].extra;
				let maxDamage = bossDamage.damageTaken + bossDamage.damageTakenNextLevel;
				const lastDamage = maxDamage;
				
				const resultPopup = await popup.confirm(
 					`${I18N('MSG_YOU_APPLIED')} ${lastDamage.toLocaleString()} ${I18N('MSG_DAMAGE')}.`,
					[
						{ msg: I18N('BTN_OK'), result: false },
						{ msg: I18N('BTN_AUTO_F5'), result: 1 },
						{ msg: I18N('BTN_TRY_FIX_IT'), result: 2 },
					],
					[
						{
							name: 'isStat',
							label: I18N('CALC_STAT'),
							checked: false,
						},
					]
				);
				if (resultPopup) {
					if (resultPopup == 2) {
						setProgress(I18N('LETS_FIX'), false);
						await new Promise((e) => setTimeout(e, 0));
						const cloneBattle = structuredClone(lastBossBattle);
						const endTime = cloneBattle.endTime - 1e4;
						console.log('fixBossBattleStart');						
						const COUNT = 300;
						let maxCount = 0;
						let duration = 0;
						let avgTime = 0;
						for (let count = 1; count <= COUNT; count++) {
							maxCount = count;
							const start = Date.now();
							const timer = randf(1.3, 10.3);
							if ((endTime + avgTime) < start) {
								break;
							}
							await new Promise((e) =>
								setTimeout(() => {
									const maxDmg = maxDamage.toLocaleString();
									const avg = avgTime.toFixed(2);
									const msg = `${I18N('LETS_FIX')} ${maxCount}/${COUNT}<br/>${maxDmg}<br/>${avg}ms`;
									setProgress(msg, false);
									e();
								}, 0)
							);
							try {
								resultBattle = await Calc(cloneBattle);
							} catch (e) {
								continue;
							}
							
							duration += Date.now() - start;
							avgTime = duration / count; 
							const extraDmg = resultBattle.progress[0].defenders.heroes[1].extra;
							const bossDamage = extraDmg.damageTaken + extraDmg.damageTakenNextLevel;
							console.log(count + '\t' + timer.toFixed(2) + '\t' + bossDamage.toLocaleString());
							if (bossDamage > maxDamage) {
								maxDamage = bossDamage;
								call.args.result = resultBattle.result;
								call.args.progress = resultBattle.progress;
							}
							cloneBattle.progress = [{ attackers: { input: ['auto', 0, 0, 'auto', 0, timer] } }];
						}
						let msgResult = I18N('DAMAGE_NO_FIXED', {
							lastDamage: lastDamage.toLocaleString()
						});
						if (maxDamage > lastDamage) {
							msgResult = I18N('DAMAGE_FIXED', {
								lastDamage: lastDamage.toLocaleString(),
								maxDamage: maxDamage.toLocaleString(),
							});
						}
						console.log(lastDamage, '>' ,maxDamage);
						setProgress(
							msgResult + '<br/>' +
								I18N('COUNT_FIXED', {
									count: maxCount,
								}),
							false,
							hideProgress
						);
					} else {
						fixBattle(call.args.progress[0].attackers.heroes);
						fixBattle(call.args.progress[0].defenders.heroes);
					}
					changeRequest = true;
				}
				const isStat = popup.getCheckBoxes().find((e) => e.name === 'isStat');
				if (isStat.checked) {
					this.onReadySuccess = testBossBattle;
				}
			}
			/**
			 * Save the Asgard Boss Attack Pack
			 * Сохраняем пачку для атаки босса Асгарда
			 */
			if (call.name == 'clanRaid_startBossBattle') {
				console.log(JSON.stringify(call.args));
			}
			/**
			 * Saving the request to start the last battle
			 * Сохранение запроса начала последнего боя
			 */
			if (call.name == 'clanWarAttack' ||
				call.name == 'crossClanWar_startBattle' ||
				call.name == 'adventure_turnStartBattle' ||
				call.name == 'bossAttack' ||
				call.name == 'invasion_bossStart' ||
				call.name == 'towerStartBattle') {
				nameFuncStartBattle = call.name;
				lastBattleArg = call.args;

				if (call.name == 'invasion_bossStart') {
					const timePassed = Date.now() - lastBossBattleStart;
					if (timePassed < invasionTimer) {
						await new Promise((e) => setTimeout(e, invasionTimer - timePassed));
					}
					invasionTimer -= 1;
				}
				lastBossBattleStart = Date.now();
			}
			if (call.name == 'invasion_bossEnd') {
				const lastBattle = lastBattleInfo;
				if (lastBattle && call.args.result.win) {
					lastBattle.progress = call.args.progress;
					const result = await Calc(lastBattle);
					let timer = getTimer(result.battleTime, 1) + addBattleTimer;
					const period = Math.ceil((Date.now() - lastBossBattleStart) / 1000);
					console.log(timer, period);
					if (period < timer) {
						timer = timer - period;
						await countdownTimer(timer);
					}
				}
			}
			/**
			 * Disable spending divination cards
			 * Отключить трату карт предсказаний
			 */
			if (call.name == 'dungeonEndBattle') {
				if (call.args.isRaid) {
					if (countPredictionCard <= 0) {
						delete call.args.isRaid;
						changeRequest = true;
					} else if (countPredictionCard > 0) {
						countPredictionCard--;
					}
				}
				console.log(`Cards: ${countPredictionCard}`);
				/**
				 * Fix endless cards
				 * Исправление бесконечных карт
				 */
				const lastBattle = lastDungeonBattleData;
				if (lastBattle && !call.args.isRaid) {
					if (changeRequest) {
						lastBattle.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
					} else {
						lastBattle.progress = call.args.progress;
					}
					const result = await Calc(lastBattle);

					if (changeRequest) {
						call.args.progress = result.progress;
						call.args.result = result.result;
					}

					let timer = result.battleTimer + addBattleTimer;
					const period = Math.ceil((Date.now() - lastDungeonBattleStart) / 1000);
					console.log(timer, period);
					if (period < timer) {
						timer = timer - period;
						await countdownTimer(timer);
					}
				}
			}
			/**
			 * Quiz Answer
			 * Ответ на викторину
			 */
			if (call.name == 'quizAnswer') {
				/**
				 * Automatically changes the answer to the correct one if there is one.
				 * Автоматически меняет ответ на правильный если он есть
				 */
				if (lastAnswer && isChecked('getAnswer')) {
					call.args.answerId = lastAnswer;
					lastAnswer = null;
					changeRequest = true;
				}
			}
			/**
			 * Present
			 * Подарки
			 */
			if (call.name == 'freebieCheck') {
				freebieCheckInfo = call;
			}
			/** missionTimer */
			if (call.name == 'missionEnd' && missionBattle) {
				let startTimer = false;
				if (!call.args.result.win) {
					startTimer = await popup.confirm(I18N('DEFEAT_TURN_TIMER'), [
						{ msg: I18N('BTN_NO'), result: false },
						{ msg: I18N('BTN_YES'), result: true },
					]);
				}
 
				if (call.args.result.win || startTimer) {
					missionBattle.progress = call.args.progress;
					missionBattle.result = call.args.result;
					const result = await Calc(missionBattle);
 
					let timer = result.battleTimer + addBattleTimer;
					const period = Math.ceil((Date.now() - lastMissionBattleStart) / 1000);
					if (period < timer) {
						timer = timer - period;
						await countdownTimer(timer);
					}
					missionBattle = null;
				} else {
					this.errorRequest = true;
				}
			}
			/**
			 * Getting mission data for auto-repeat
			 * Получение данных миссии для автоповтора
			 */
			if (isChecked('repeatMission') &&
				call.name == 'missionEnd') {
				let missionInfo = {
					id: call.args.id,
					result: call.args.result,
					heroes: call.args.progress[0].attackers.heroes,
					count: 0,
				}
				setTimeout(async () => {
					if (!isSendsMission && await popup.confirm(I18N('MSG_REPEAT_MISSION'), [
							{ msg: I18N('BTN_REPEAT'), result: true},
							{ msg: I18N('BTN_NO'), result: false},
						])) {
						isStopSendMission = false;
						isSendsMission = true;
						sendsMission(missionInfo);
					}
				}, 0);
			}
			/**
			 * Getting mission data
			 * Получение данных миссии
			 * missionTimer
			 */
			if (call.name == 'missionStart') {
				lastMissionStart = call.args;
				lastMissionBattleStart = Date.now();
			}

			/**
			 * Specify the quantity for Titan Orbs and Pet Eggs
			 * Указать количество для сфер титанов и яиц петов
			 */
			if (isChecked('countControl') &&
				(call.name == 'pet_chestOpen' ||
				call.name == 'titanUseSummonCircle') &&
				call.args.amount > 1) {
				const startAmount = call.args.amount;	
				call.args.amount = 1;
				const result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
					{ msg: I18N('BTN_OPEN'), isInput: true, default: call.args.amount},
					]);
				if (result) {
					const item = call.name == 'pet_chestOpen' ? { id: 90, type: 'consumable' } : { id: 13, type: 'coin' };
					cheats.updateInventory({
						[item.type]: {
							[item.id]: -(result - startAmount),
						},
					});
					call.args.amount = result;
					changeRequest = true;
				}
			}
			/**
			 * Specify the amount for keys and spheres of titan artifacts
			 * Указать колличество для ключей и сфер артефактов титанов
			 */
			if (isChecked('countControl') &&
				(call.name == 'artifactChestOpen' ||
				call.name == 'titanArtifactChestOpen') &&
				call.args.amount > 1 &&
				call.args.free &&
				!changeRequest) {
				artifactChestOpenCallName = call.name;
				const startAmount = call.args.amount;
				let result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
					{ msg: I18N('BTN_OPEN'), isInput: true, default: call.args.amount },
				]);
				if (result) {
					const openChests = result;
					let sphere = result < 10 ? 1 : 10;

					call.args.amount = sphere;
					
					for (let count = openChests - sphere; count > 0; count -= sphere) {
						if (count < 10) sphere = 1;
						const ident = artifactChestOpenCallName + "_" + count;
						testData.calls.push({
							name: artifactChestOpenCallName,
							args: {
								amount: sphere,
								free: true,
							},
							ident: ident
						});
						if (!Array.isArray(requestHistory[this.uniqid].calls[call.name])) {
							requestHistory[this.uniqid].calls[call.name] = [requestHistory[this.uniqid].calls[call.name]];
						}
						requestHistory[this.uniqid].calls[call.name].push(ident);
					}
					
					const consumableId = call.name == 'artifactChestOpen' ? 45 : 55;
					cheats.updateInventory({
						consumable: {
							[consumableId]: -(openChests - startAmount),
						},
					});

					artifactChestOpen = true;
					changeRequest = true;
				}
			}
			if (call.name == 'consumableUseLootBox') {
				lastRussianDollId = call.args.libId;
				/**
				 * Specify quantity for gold caskets
				 * Указать количество для золотых шкатулок
				 */
				if (isChecked('countControl') &&
					call.args.libId == 148 &&
					call.args.amount > 1) {
					const result = await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
						{ msg: I18N('BTN_OPEN'), isInput: true, default: call.args.amount},
					]);
					call.args.amount = result;
					changeRequest = true;
				}
				if (isChecked('countControl') && call.args.libId >= 362 && call.args.libId <= 389) {
						this.massOpen = call.args.libId;
				}
			}
			/**
			 * Changing the maximum number of raids in the campaign
			 * Изменение максимального количества рейдов в кампании
			 */
			// if (call.name == 'missionRaid') {
			// 	if (isChecked('countControl') && call.args.times > 1) {
			// 		const result = +(await popup.confirm(I18N('MSG_SPECIFY_QUANT'), [
			// 			{ msg: I18N('BTN_RUN'), isInput: true, default: call.args.times },
			// 		]));
			// 		call.args.times = result > call.args.times ? call.args.times : result;
			// 		changeRequest = true;
			// 	}
			// }
		}

		let headers = requestHistory[this.uniqid].headers;
		if (changeRequest) {
			sourceData = JSON.stringify(testData);
			headers['X-Auth-Signature'] = getSignature(headers, sourceData);
		}

		let signature = headers['X-Auth-Signature'];
		if (signature) {
			original.setRequestHeader.call(this, 'X-Auth-Signature', signature);
		}
	} catch (err) {
		console.log("Request(send, " + this.uniqid + "):\n", sourceData, "Error:\n", err);
	}
	return sourceData;
}
/**
 * Processing and substitution of incoming data
 *
 * Обработка и подмена входящих данных
 */
async function checkChangeResponse(response) {
	try {
		isChange = false;
		let nowTime = Math.round(Date.now() / 1000);
		callsIdent = requestHistory[this.uniqid].calls;
		respond = JSON.parse(response);
		/**
		 * If the request returned an error removes the error (removes synchronization errors)
		 * Если запрос вернул ошибку удаляет ошибку (убирает ошибки синхронизации)
		 */
		if (respond.error) {
			isChange = true;
			console.error(respond.error);
			if (isChecked('showErrors')) {
				popup.confirm(I18N('ERROR_MSG', {
					name: respond.error.name,
					description: respond.error.description,
				}));
			}
			delete respond.error;
			respond.results = [];
		}
		let mainReward = null;
		const allReward = {};
		let countTypeReward = 0;
		let readQuestInfo = false;
		for (const call of respond.results) {
			/**
			 * Obtaining initial data for completing quests
			 * Получение исходных данных для выполнения квестов
			 */
			if (readQuestInfo) {
				questsInfo[call.ident] = call.result.response;
			}
			/**
			 * Getting a user ID
			 * Получение идетификатора пользователя
			 */
			if (call.ident == callsIdent['registration']) {
				userId = call.result.response.userId;
				if (localStorage['userId'] != userId) {
					localStorage['newGiftSendIds'] = '';
					localStorage['userId'] = userId;
				}
				await openOrMigrateDatabase(userId);
				readQuestInfo = true;
			}
			/**
			 * Hiding donation offers 1
			 * Скрываем предложения доната 1
			 */
			if (call.ident == callsIdent['billingGetAll'] && getSaveVal('noOfferDonat')) {
				const billings = call.result.response?.billings;
				const bundle = call.result.response?.bundle;
				if (billings && bundle) {
					call.result.response.billings = [];
					call.result.response.bundle = [];
					isChange = true;
				}
			}
			/**
			 * Hiding donation offers 2
			 * Скрываем предложения доната 2
			 */
			if (getSaveVal('noOfferDonat') &&
				(call.ident == callsIdent['offerGetAll'] ||
					call.ident == callsIdent['specialOffer_getAll'])) {
				let offers = call.result.response;
				if (offers) {
					call.result.response = offers.filter(e => !['addBilling', 'bundleCarousel'].includes(e.type) || ['idleResource'].includes(e.offerType));
					isChange = true;
				}
			}
			/**
			 * Hiding donation offers 3
			 * Скрываем предложения доната 3
			 */
			if (getSaveVal('noOfferDonat') && call.result?.bundleUpdate) {
				delete call.result.bundleUpdate;
				isChange = true;
			}
			/**
			 * Copies a quiz question to the clipboard
			 * Копирует вопрос викторины в буфер обмена и получает на него ответ если есть
			 */
			if (call.ident == callsIdent['quizGetNewQuestion']) {
				let quest = call.result.response;
				console.log(quest.question);
				copyText(quest.question);
				setProgress(I18N('QUESTION_COPY'), true);
				quest.lang = null;
				if (typeof NXFlashVars !== 'undefined') {
					quest.lang = NXFlashVars.interface_lang;
				}
				lastQuestion = quest;
				if (isChecked('getAnswer')) {
					const answer = await getAnswer(lastQuestion);
					let showText = '';
					if (answer) {
						lastAnswer = answer;
						console.log(answer);
						showText = `${I18N('ANSWER_KNOWN')}: ${answer}`;
					} else {
						showText = I18N('ANSWER_NOT_KNOWN');
					}

					try {
						const hint = hintQuest(quest);
						if (hint) {
							showText += I18N('HINT') + hint;
						}
					} catch(e) {}

					setProgress(showText, true);
				}
			}
			/**
			 * Submits a question with an answer to the database
			 * Отправляет вопрос с ответом в базу данных
			 */
			if (call.ident == callsIdent['quizAnswer']) {
				const answer = call.result.response;
				if (lastQuestion) {
					const answerInfo = {
						answer,
						question: lastQuestion,
						lang: null,
					}
					if (typeof NXFlashVars !== 'undefined') {
						answerInfo.lang = NXFlashVars.interface_lang;
					}
					lastQuestion = null;
					setTimeout(sendAnswerInfo, 0, answerInfo);
				}
			}
			/**
			 * Get user data
			 * Получить даныне пользователя
			 */
			if (call.ident == callsIdent['userGetInfo']) {
				let user = call.result.response;
				document.title = user.name;
				userInfo = Object.assign({}, user);
				delete userInfo.refillable;
				if (!questsInfo['userGetInfo']) {
					questsInfo['userGetInfo'] = user;
				}
			}
			/**
			 * Start of the battle for recalculation
			 * Начало боя для прерасчета
			 */
			if (call.ident == callsIdent['clanWarAttack'] ||
				call.ident == callsIdent['crossClanWar_startBattle'] ||
				call.ident == callsIdent['bossAttack'] ||
				call.ident == callsIdent['battleGetReplay'] ||
				call.ident == callsIdent['brawl_startBattle'] ||
				call.ident == callsIdent['adventureSolo_turnStartBattle'] ||
				call.ident == callsIdent['invasion_bossStart'] ||
				call.ident == callsIdent['towerStartBattle'] ||
				call.ident == callsIdent['adventure_turnStartBattle']) {
				let battle = call.result.response.battle || call.result.response.replay;
				if (call.ident == callsIdent['brawl_startBattle'] ||
					call.ident == callsIdent['bossAttack'] ||
					call.ident == callsIdent['towerStartBattle'] ||
					call.ident == callsIdent['invasion_bossStart']) {
					battle = call.result.response;
				}
				lastBattleInfo = battle;
				if (!isChecked('preCalcBattle')) {
					continue;
				}
				setProgress(I18N('BEING_RECALC'));
				let battleDuration = 120;
				try {
					const typeBattle = getBattleType(battle.type);
					battleDuration = +lib.data.battleConfig[typeBattle.split('_')[1]].config.battleDuration;
				} catch (e) { }
				//console.log(battle.type);
				function getBattleInfo(battle, isRandSeed) {
					return new Promise(function (resolve) {
						if (isRandSeed) {
							battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
						}
						BattleCalc(battle, getBattleType(battle.type), e => resolve(e));
					});
				}
				let actions = [getBattleInfo(battle, false)]
				const countTestBattle = getInput('countTestBattle');
				if (call.ident == callsIdent['battleGetReplay']) {
					battle.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
				}
				for (let i = 0; i < countTestBattle; i++) {
					actions.push(getBattleInfo(battle, true));
				}
				Promise.all(actions)
					.then(e => {
						e = e.map(n => ({win: n.result.win, time: n.battleTime}));
						let firstBattle = e.shift();
						const timer = Math.floor(battleDuration - firstBattle.time);
						const min = ('00' + Math.floor(timer / 60)).slice(-2);
						const sec = ('00' + Math.floor(timer - min * 60)).slice(-2);
						const countWin = e.reduce((w, s) => w + s.win, 0);
						setProgress(`${I18N('THIS_TIME')} ${(firstBattle.win ? I18N('VICTORY') : I18N('DEFEAT'))} ${I18N('CHANCE_TO_WIN')}: ${Math.floor(countWin / e.length * 100)}% (${e.length}), ${min}:${sec}`, false, hideProgress)
					});
			}
			//тест сохранки
			/** Запоминаем команды в реплее*/
                if (call.ident == callsIdent['battleGetReplay']) {
                    let battle = call.result.response.replay;
                    repleyBattle.attackers = battle.attackers;
                    repleyBattle.defenders = battle.defenders[0];
                    repleyBattle.effects = battle.effects.defenders;
                    repleyBattle.state = battle.progress[0].defenders.heroes;
                    repleyBattle.seed = battle.seed;
                }
				/** Нападение в турнире*/
				if (call.ident == callsIdent['titanArenaStartBattle']) {
                    let bestBattle = getInput('countBattle');
                    let unrandom = getInput('needResource');
                    let maxPower = getInput('needResource2');
                    if (bestBattle * unrandom * maxPower == 0) {
                        let battle = call.result.response.battle;
                        if (bestBattle == 0) {
                            battle.progress = bestLordBattle[battle.typeId]?.progress;
                        }
                        if (unrandom == 0 && !!repleyBattle.seed) {
                            battle.seed = repleyBattle.seed;
                        }
                        if (maxPower == 0) {
                            battle.attackers = getTitansPack(Object.keys(battle.attackers));
                        }
                        isChange = true;
                    }
                }
                /** Тест боев с усилениями команд защиты*/
                if (call.ident == callsIdent['chatAcceptChallenge']) {
                    let battle = call.result.response.battle;
                    addBuff(battle);
                    let testType = getInput('countBattle');
                    if (testType.slice(0, 1) == "-") {
                        testType = parseInt(testType.slice(1), 10);
                        switch (testType) {
                            case 1:
                                battle.defenders[0] = repleyBattle.defenders;
                                break; //наша атака против защиты из реплея
                            case 2:
                                battle.defenders[0] = repleyBattle.attackers;
                                break; //наша атака против атаки из реплея
                            case 3:
                                battle.attackers = repleyBattle.attackers;
                                break; //атака из реплея против защиты в чате
                            case 4:
                                battle.attackers = repleyBattle.defenders;
                                break; //защита из реплея против защиты в чате
                            case 5:
                                battle.attackers = repleyBattle.attackers;
                                battle.defenders[0] = repleyBattle.defenders;
                                break; //атака из реплея против защиты из реплея
                            case 6:
                                battle.attackers = repleyBattle.defenders;
                                battle.defenders[0] = repleyBattle.attackers;
                                break; //защита из реплея против атаки из реплея
                            case 7:
                                battle.attackers = repleyBattle.attackers;
                                battle.defenders[0] = repleyBattle.attackers;
                                break; //атака из реплея против атаки из реплея
                            case 8:
                                battle.attackers = repleyBattle.defenders;
                                battle.defenders[0] = repleyBattle.defenders;
                                break; //защита из реплея против защиты из реплея
							case 15:
                                battle.attackers = repleyBattle.defenders;
                                battle.defenders[0] = repleyBattle.defenders;
                                break; //защита из реплея против защиты из реплея	
                        }
                    }

                    isChange = true;
                }
				/** Тест боев с усилениями команд защиты тренировках*/
                if (call.ident == callsIdent['demoBattles_startBattle']) {
                    let battle = call.result.response.battle;
                    addBuff(battle);
                    let testType = getInput('countBattle');
                    if (testType.slice(0, 1) == "-") {
                        testType = parseInt(testType.slice(1), 10);
                        switch (testType) {
                            case 1:
                                battle.defenders[0] = repleyBattle.defenders;
                                break; //наша атака против защиты из реплея
                            case 2:
                                battle.defenders[0] = repleyBattle.attackers;
                                break; //наша атака против атаки из реплея
                            case 3:
                                battle.attackers = repleyBattle.attackers;
                                break; //атака из реплея против защиты в чате
                            case 4:
                                battle.attackers = repleyBattle.defenders;
                                break; //защита из реплея против защиты в чате
                            case 5:
                                battle.attackers = repleyBattle.attackers;
                                battle.defenders[0] = repleyBattle.defenders;
                                break; //атака из реплея против защиты из реплея
                            case 6:
                                battle.attackers = repleyBattle.defenders;
                                battle.defenders[0] = repleyBattle.attackers;
                                break; //защита из реплея против атаки из реплея
                            case 7:
                                battle.attackers = repleyBattle.attackers;
                                battle.defenders[0] = repleyBattle.attackers;
                                break; //атака из реплея против атаки из реплея
                            case 8:
                                battle.attackers = repleyBattle.defenders;
                                battle.defenders[0] = repleyBattle.defenders;
                                break; //защита из реплея против защиты из реплея
                        }
                    }

                    isChange = true;
                }
			//тест сохранки
			/**
			 * Start of the Asgard boss fight
			 * Начало боя с боссом Асгарда
			 */
			if (call.ident == callsIdent['clanRaid_startBossBattle']) {
				lastBossBattle = call.result.response.battle;
				lastBossBattle.endTime = Date.now() + 160 * 1000;
				if (isChecked('preCalcBattle')) {
					const result = await Calc(lastBossBattle).then(e => e.progress[0].defenders.heroes[1].extra);
					const bossDamage = result.damageTaken + result.damageTakenNextLevel;
					setProgress(I18N('BOSS_DAMAGE') + bossDamage.toLocaleString(), false, hideProgress);
				}
			}
			/**
			 * Cancel tutorial
			 * Отмена туториала
			 */
			if (isCanceledTutorial && call.ident == callsIdent['tutorialGetInfo']) {
				let chains = call.result.response.chains;
				for (let n in chains) {
					chains[n] = 9999;
				}
				isChange = true;
			}
			/**
			 * Opening keys and spheres of titan artifacts
			 * Открытие ключей и сфер артефактов титанов
			 */
			if (artifactChestOpen &&
				(call.ident == callsIdent[artifactChestOpenCallName] ||
					(callsIdent[artifactChestOpenCallName] && callsIdent[artifactChestOpenCallName].includes(call.ident)))) {
				let reward = call.result.response[artifactChestOpenCallName == 'artifactChestOpen' ? 'chestReward' : 'reward'];

				reward.forEach(e => {
					for (let f in e) {
						if (!allReward[f]) {
							allReward[f] = {};
						}
						for (let o in e[f]) {
							if (!allReward[f][o]) {
								allReward[f][o] = e[f][o];
								countTypeReward++;
							} else {
								allReward[f][o] += e[f][o];
							}
						}
					}
				});

				if (!call.ident.includes(artifactChestOpenCallName)) {
					mainReward = call.result.response;
				}
			}

			if (countTypeReward > 20) {
				correctShowOpenArtifact = 3;
			} else {
				correctShowOpenArtifact = 0;
			}

			/**
			 * Sum the result of opening Pet Eggs
			 * Суммирование результата открытия яиц питомцев
			 */
			if (isChecked('countControl') && call.ident == callsIdent['pet_chestOpen']) {
				const rewards = call.result.response.rewards;
				if (rewards.length > 10) {
					/**
					 * Removing pet cards
					 * Убираем карточки петов
					 */
					for (const reward of rewards) {
						if (reward.petCard) {
							delete reward.petCard;
						}
					}
				}
				rewards.forEach(e => {
					for (let f in e) {
						if (!allReward[f]) {
							allReward[f] = {};
						}
						for (let o in e[f]) {
							if (!allReward[f][o]) {
								allReward[f][o] = e[f][o];
							} else {
								allReward[f][o] += e[f][o];
							}
						}
					}
				});
				call.result.response.rewards = [allReward];
				isChange = true;
			}
			/**
			 * Removing titan cards
			 * Убираем карточки титанов
			 */
			if (call.ident == callsIdent['titanUseSummonCircle']) {
				if (call.result.response.rewards.length > 10) {
					for (const reward of call.result.response.rewards) {
						if (reward.titanCard) {
							delete reward.titanCard;
						}
					}
					isChange = true;
				}
			}
			/**
			 * Auto-repeat opening matryoshkas
			 * АвтоПовтор открытия матрешек
			 */
			if (isChecked('countControl') && call.ident == callsIdent['consumableUseLootBox']) {
				let lootBox = call.result.response;
				let newCount = 0;
				for (let n of lootBox) {
					if (n?.consumable && n.consumable[lastRussianDollId]) {
						newCount += n.consumable[lastRussianDollId]
					}
				}
				if (
					newCount && (await popup.confirm(`${I18N('BTN_OPEN')} ${newCount} ${I18N('OPEN_DOLLS')}?`, [
						{ msg: I18N('BTN_OPEN'), result: true },
						{ msg: I18N('BTN_NO'), result: false, isClose: true },
					]))
				) {
					const recursionResult = await openRussianDolls(lastRussianDollId, newCount);
					lootBox = [...lootBox, ...recursionResult];
				}

				if (this.massOpen) {
					if (
						await popup.confirm(I18N('OPEN_ALL_EQUIP_BOXES'), [
							{ msg: I18N('BTN_OPEN'), result: true },
							{ msg: I18N('BTN_NO'), result: false, isClose: true },
						])
					) {
						const consumable = await Send({ calls: [{ name: 'inventoryGet', args: {}, ident: 'inventoryGet' }] }).then((e) =>
							Object.entries(e.results[0].result.response.consumable)
						);
						const calls = [];
						const deleteItems = {};
						for (const [libId, amount] of consumable) {
							if (libId != this.massOpen && libId >= 362 && libId <= 389) {
								calls.push({
									name: 'consumableUseLootBox',
									args: { libId, amount },
									ident: 'consumableUseLootBox_' + libId,
								});
								deleteItems[libId] = -amount;
							}
						}
						const result = await Send({ calls }).then((e) => e.results.map((r) => r.result.response).flat());
						lootBox = [...lootBox, ...result];
						this.onReadySuccess = () => {
							cheats.updateInventory({ consumable: deleteItems });
							cheats.refreshInventory();
						};
					}
				}

				/** Объединение результата лутбоксов */
				const allLootBox = {};
				lootBox.forEach(e => {
					for (let f in e) {
						if (!allLootBox[f]) {
							if (typeof e[f] == 'object') {
								allLootBox[f] = {};
							} else {
								allLootBox[f] = 0;
							}
						}
						if (typeof e[f] == 'object') {
							for (let o in e[f]) {
								if (newCount && o == lastRussianDollId) {
									continue;
								}
								if (!allLootBox[f][o]) {
									allLootBox[f][o] = e[f][o];
								} else {
									allLootBox[f][o] += e[f][o];
								}
							}
						} else {
							allLootBox[f] += e[f];
						}
					}
				});
				/** Разбитие результата */
				const output = [];
				const maxCount = 5;
				let currentObj = {};
				let count = 0;
				for (let f in allLootBox) {
					if (!currentObj[f]) {
						if (typeof allLootBox[f] == 'object') {
							for (let o in allLootBox[f]) {
								currentObj[f] ||= {}
								if (!currentObj[f][o]) {
									currentObj[f][o] = allLootBox[f][o];
									count++;
									if (count === maxCount) {
										output.push(currentObj);
										currentObj = {};
										count = 0;
									}
								}
							}
						} else {
							currentObj[f] = allLootBox[f];
							count++;
							if (count === maxCount) {
								output.push(currentObj);
								currentObj = {};
								count = 0;
							}
						}
					}
				}
				if (count > 0) {
					output.push(currentObj);
				}

				console.log(output);
				call.result.response = output;
				isChange = true;
			}
			/**
			 * Dungeon recalculation (fix endless cards)
			 * Прерасчет подземки (исправление бесконечных карт)
			 */
			if (call.ident == callsIdent['dungeonStartBattle']) {
				lastDungeonBattleData = call.result.response;
				lastDungeonBattleStart = Date.now();
			}
			/**
			 * Getting the number of prediction cards
			 * Получение количества карт предсказаний
			 */
			if (call.ident == callsIdent['inventoryGet']) {
				countPredictionCard = call.result.response.consumable[81] || 0;
			}
			/**
			 * Getting subscription status
			 * Получение состояния подписки
			 */
			if (call.ident == callsIdent['subscriptionGetInfo']) {
				const subscription = call.result.response.subscription;
				if (subscription) {
					subEndTime = subscription.endTime * 1000;
				}
			}
			/**
			 * Getting prediction cards
			 * Получение карт предсказаний
			 */
			if (call.ident == callsIdent['questFarm']) {
				const consumable = call.result.response?.consumable;
				if (consumable && consumable[81]) {
					countPredictionCard += consumable[81];
					console.log(`Cards: ${countPredictionCard}`);
				}
			}
			/**
			 * Hiding extra servers
			 * Скрытие лишних серверов
			 */
			if (call.ident == callsIdent['serverGetAll'] && isChecked('hideServers')) {
				let servers = call.result.response.users.map(s => s.serverId)
				call.result.response.servers = call.result.response.servers.filter(s => servers.includes(s.id));
				isChange = true;
			}
			/**
			 * Displays player positions in the adventure
			 * Отображает позиции игроков в приключении
			 */
			if (call.ident == callsIdent['adventure_getLobbyInfo']) {
				const users = Object.values(call.result.response.users);
				const mapIdent = call.result.response.mapIdent;
				const adventureId = call.result.response.adventureId;
				const maps = {
					adv_strongford_3pl_hell: 9,
					adv_valley_3pl_hell: 10,
					adv_ghirwil_3pl_hell: 11,
					adv_angels_3pl_hell: 12,
				}
				let msg = I18N('MAP') + (mapIdent in maps ? maps[mapIdent] : adventureId);
				msg += '<br>' + I18N('PLAYER_POS');
				for (const user of users) {
					msg += `<br>${user.user.name} - ${user.currentNode}`;
				}
				setProgress(msg, false, hideProgress);
			}
			/**
			 * Automatic launch of a raid at the end of the adventure
			 * Автоматический запуск рейда при окончании приключения
			 */
			if (call.ident == callsIdent['adventure_end']) {
				autoRaidAdventure()
			}
			/** Удаление лавки редкостей */
			if (call.ident == callsIdent['missionRaid']) {
				if (call.result?.heroesMerchant) {
					delete call.result.heroesMerchant;
					isChange = true;
				}
			}
			/** missionTimer */
			if (call.ident == callsIdent['missionStart']) {
				missionBattle = call.result.response;
			}
			/** Награды турнира стихий */
			if (call.ident == callsIdent['hallOfFameGetTrophies']) {
				const trophys = call.result.response;
				const calls = [];
				for (const week in trophys) {
					const trophy = trophys[week];
					if (!trophy.championRewardFarmed) {
						calls.push({
							name: 'hallOfFameFarmTrophyReward',
							args: { trophyId: week, rewardType: 'champion' },
							ident: 'body_champion_' + week,
						});
					}
					if (Object.keys(trophy.clanReward).length && !trophy.clanRewardFarmed) {
						calls.push({
							name: 'hallOfFameFarmTrophyReward',
							args: { trophyId: week, rewardType: 'clan' },
							ident: 'body_clan_' + week,
						});
					}
				}
				if (calls.length) {
					Send({ calls })
						.then((e) => e.results.map((e) => e.result.response))
						.then(async results => {
							let coin18 = 0,
								coin19 = 0,
								gold = 0,
								starmoney = 0;
							for (const r of results) {
								coin18 += r?.coin ? +r.coin[18] : 0;
								coin19 += r?.coin ? +r.coin[19] : 0;
								gold += r?.gold ? +r.gold : 0;
								starmoney += r?.starmoney ? +r.starmoney : 0;
							}
 
							let msg = I18N('ELEMENT_TOURNAMENT_REWARD') + '<br>';
							if (coin18) {
								msg += cheats.translate('LIB_COIN_NAME_18') + `: ${coin18}<br>`;
							}
							if (coin19) {
								msg += cheats.translate('LIB_COIN_NAME_19') + `: ${coin19}<br>`;
							}
							if (gold) {
								msg += cheats.translate('LIB_PSEUDO_COIN') + `: ${gold}<br>`;
							}
							if (starmoney) {
								msg += cheats.translate('LIB_PSEUDO_STARMONEY') + `: ${starmoney}<br>`;
							}
 
							await popup.confirm(msg, [{ msg: I18N('BTN_OK'), result: 0 }]);
						});
				}
			}
			if (call.ident == callsIdent['clanDomination_getInfo']) {
				clanDominationGetInfo = call.result.response;
			}
			/*
			if (call.ident == callsIdent['chatGetAll'] && call.args.chatType == 'clanDomination' && !callsIdent['clanDomination_mapState']) {
				this.onReadySuccess = async function () {
					const result = await Send({
						calls: [
							{
								name: 'clanDomination_mapState',
								args: {},
								ident: 'clanDomination_mapState',
							},
						],
					}).then((e) => e.results[0].result.response);
					let townPositions = result.townPositions;
					let positions = {};
					for (let pos in townPositions) {
						let townPosition = townPositions[pos];
						positions[townPosition.position] = townPosition;
					}
					Object.assign(clanDominationGetInfo, {
						townPositions: positions,
					});
					let userPositions = result.userPositions;
					for (let pos in clanDominationGetInfo.townPositions) {
						let townPosition = clanDominationGetInfo.townPositions[pos];
						if (townPosition.status) {
							userPositions[townPosition.userId] = +pos;
						}
					}
					cheats.updateMap(result);
				};
			}
			if (call.ident == callsIdent['clanDomination_mapState']) {
				const townPositions = call.result.response.townPositions;
				const userPositions = call.result.response.userPositions;
				for (let pos in townPositions) {
					let townPos = townPositions[pos];
					if (townPos.status) {
						userPositions[townPos.userId] = townPos.position;
					}
				}
				isChange = true;
			}
			*/
		}
 
		if (mainReward && artifactChestOpen) {
			console.log(allReward);
			mainReward[artifactChestOpenCallName == 'artifactChestOpen' ? 'chestReward' : 'reward'] = [allReward];
			artifactChestOpen = false;
			artifactChestOpenCallName = '';
			isChange = true;
		}
	} catch(err) {
		console.log("Request(response, " + this.uniqid + "):\n", "Error:\n", response, err);
	}

	if (isChange) {
		Object.defineProperty(this, 'responseText', {
			writable: true
		});
		this.responseText = JSON.stringify(respond);
	}
}

/** Добавляет в бой эффекты усиления*/
    function addBuff(battle) {
        let effects = battle.effects;
        let buffType = getInput('needResource2');
        if (-1 < buffType && buffType < 7) {
            let percentBuff = getInput('needResource');
            effects.defenders = {};
            effects.defenders[buffs[buffType]] = percentBuff;
        } else if (buffType.slice(0, 1) == "-" || isChecked('treningBattle')) {
            buffType = parseInt(buffType.slice(1), 10);
            effects.defenders = repleyBattle.effects;
            battle.defenders[0] = repleyBattle.defenders;
            let def = battle.defenders[0];
            if (buffType == 1) {
                for (let i in def) {
                    let state = def[i].state;
                    state.hp = state.maxHp;
                    state.energy = 0;
                    state.isDead = false;
                }
            } else if (buffType == 2 || isChecked('finishingBattle')) {
                for (let i in def) {
                    let state2 = def[i].state;
                    let rState = repleyBattle.state[i];
                    if (!!rState) {
                        state2.hp = rState.hp;
                        state2.energy = rState.energy;
                        state2.isDead = rState.isDead;
                    } else {
                        state2.hp = 0;
                        state2.energy = 0;
                        state2.isDead = true;
                    }
                }
            }
        }
    }
const buffs = ['percentBuffAll_allAttacks', 'percentBuffAll_armor', 'percentBuffAll_magicResist', 'percentBuffAll_physicalAttack', 'percentBuffAll_magicPower', 'percentDamageBuff_dot', 'percentBuffAll_healing', 'percentBuffAllForFallenAllies', 'percentBuffAll_energyIncrease', 'percentIncomeDamageReduce_any', 'percentIncomeDamageReduce_physical', 'percentIncomeDamageReduce_magic', 'percentIncomeDamageReduce_dot', 'percentBuffHp', 'percentBuffByPerk_energyIncrease_8', 'percentBuffByPerk_energyIncrease_5', 'percentBuffByPerk_energyIncrease_4', 'percentBuffByPerk_allAttacks_5', 'percentBuffByPerk_allAttacks_4', 'percentBuffByPerk_allAttacks_9', 'percentBuffByPerk_castSpeed_7', 'percentBuffByPerk_castSpeed_6', 'percentBuffByPerk_castSpeed_10', 'percentBuffByPerk_armorPenetration_6', 'percentBuffByPerk_physicalAttack_6', 'percentBuffByPerk_armorPenetration_10', 'percentBuffByPerk_physicalAttack_10', 'percentBuffByPerk_magicPower_7', 'percentDamageBuff_any','percentDamageBuff_physical','percentDamageBuff_magic','corruptedBoss_25_80_1_100_10','tutorialPetUlt_1.2','tutorialBossPercentDamage_1','corruptedBoss_50_80_1_100_10','corruptedBoss_75_80_1_100_10','corruptedBoss_80_80_1_100_10','percentBuffByPerk_castSpeed_4','percentBuffByPerk_energyIncrease_7','percentBuffByPerk_castSpeed_9','percentBuffByPerk_castSpeed_8','bossStageBuff_1000000_20000','bossStageBuff_1500000_30000','bossStageBuff_2000000_40000','bossStageBuff_3000000_50000','bossStageBuff_4000000_60000','bossStageBuff_5000000_70000','bossStageBuff_7500000_80000','bossStageBuff_11000000_90000','bossStageBuff_15000000_100000','bossStageBuff_20000000_120000','bossStageBuff_30000000_150000','bossStageBuff_40000000_200000','bossStageBuff_50000000_250000','percentBuffPet_strength','percentBuffPet_castSpeed','percentBuffPet_petEnergyIncrease','stormPowerBuff_100_1000','stormPowerBuff_100','changeStarSphereIncomingDamage_any','changeBlackHoleDamage','buffSpeedWhenStarfall','changeTeamStartEnergy','decreaseStarSphereDamage','avoidAllBlackholeDamageOnce','groveKeeperAvoidBlackholeDamageChance_3','undeadPreventsNightmares_3','engeneerIncreaseStarMachineIncomingDamage_3','overloadHealDamageStarSphere','nightmareDeathGiveLifesteal_100','starfallIncreaseAllyHeal_9_100','decreaseStarSphereDamage_4','increaseNightmaresIncomingDamageByCount','debuffNightmareOnSpawnFrom_7_hp','damageNightmareGiveEnergy','ultEnergyCompensationOnPlanetParade_6','bestDamagerBeforeParadeGetsImprovedBuff_any','starSphereDeathGiveEnergy','bestDamagerOnParadeBecomesImmortal_any','preventNightmare','buffStatWithHealing_physicalAttack_magic_100','buffStatWithHealing_magicPower_physical_100','buffStatWithHealing_hp_dot_100','replaceHealingWithDamage_magic','critWithRetaliation_10_dot','posessionWithBuffStat_25_20_5_10','energyBurnDamageWithEffect_magic_Silence_5_5','percentBuffHp','percentBuffAll_energyIncrease','percentBuffAll_magicResist','percentBuffAll_armor','percentIncomeDamageReduce_any','percentBuffAll_healing','percentIncomeDamageReduce_any','percentBuffHp','percentBuffAll_energyIncrease','percentIncomeDamageReduce_any','percentBuffHp','percentBuffByPerk_castSpeed_All','percentBuffAll_castSpeed'];

/**
 * Request an answer to a question
 *
 * Запрос ответа на вопрос
 */
async function getAnswer(question) {
	// c29tZSBzdHJhbmdlIHN5bWJvbHM=
	/*const quizAPI = new ZingerYWebsiteAPI('getAnswer.php', arguments, { question });
		return new Promise((resolve, reject) => {
			quizAPI.request().then((data) => {
				if (data.result) {
					resolve(data.result);
				} else {
					resolve(false);
				}
			}).catch((error) => {
				console.error(error);
				resolve(false);
			});
		})*/
}

/**
 * Submitting a question and answer to a database
 *
 * Отправка вопроса и ответа в базу данных
 */
function sendAnswerInfo(answerInfo) {
	// c29tZSBub25zZW5zZQ==
	/*const quizAPI = new ZingerYWebsiteAPI('setAnswer.php', arguments, { answerInfo });
	quizAPI.request().then((data) => {
		if (data.result) {
			console.log(I18N('SENT_QUESTION'));
		}
	});*/
}

/**
 * Returns the battle type by preset type
 *
 * Возвращает тип боя по типу пресета
 */
function getBattleType(strBattleType) {
	if (!strBattleType) {
		return null;
	}
	switch (strBattleType) {
		case 'titan_pvp':
			return 'get_titanPvp';
		case 'titan_pvp_manual':
		case 'titan_clan_pvp':
		case 'clan_pvp_titan':
		case 'clan_global_pvp_titan':
		case 'brawl_titan':
		case 'challenge_titan':
		case 'titan_mission':
			return 'get_titanPvpManual';
		case 'clan_raid': // Asgard Boss // Босс асгарда
		case 'adventure': // Adventures // Приключения
		case 'clan_global_pvp':
		case 'epic_brawl':
		case 'clan_pvp':
			return 'get_clanPvp';
		case 'dungeon_titan':
		case 'titan_tower':
			return 'get_titan';
		case 'tower':
			return 'get_tower';
		case 'clan_dungeon':
		case 'pve':
		case 'mission':
			return 'get_pve';
		case 'mission_boss':
			return 'get_missionBoss';
		case 'challenge':
		case 'pvp_manual':
			return 'get_pvpManual';
		case 'grand':
		case 'arena':
		case 'pvp':
		case 'clan_domination':
			return 'get_pvp';
		case 'core':
			return 'get_core';
		default: {
			if (strBattleType.includes('invasion')) {
				return 'get_invasion';
			}
			if (strBattleType.includes('boss')) {
				return 'get_boss';
			}
			if (strBattleType.includes('titan_arena')) {
				return 'get_titanPvpManual';
			}
			return 'get_clanPvp';
		}
	}
}
/**
 * Returns the class name of the passed object
 *
 * Возвращает название класса переданного объекта
 */
function getClass(obj) {
	return {}.toString.call(obj).slice(8, -1);
}
/**
 * Calculates the request signature
 *
 * Расчитывает сигнатуру запроса
 */
this.getSignature = function(headers, data) {
	const sign = {
		signature: '',
		length: 0,
		add: function (text) {
			this.signature += text;
			if (this.length < this.signature.length) {
				this.length = 3 * (this.signature.length + 1) >> 1;
			}
		},
	}
	sign.add(headers["X-Request-Id"]);
	sign.add(':');
	sign.add(headers["X-Auth-Token"]);
	sign.add(':');
	sign.add(headers["X-Auth-Session-Id"]);
	sign.add(':');
	sign.add(data);
	sign.add(':');
	sign.add('LIBRARY-VERSION=1');
	sign.add('UNIQUE-SESSION-ID=' + headers["X-Env-Unique-Session-Id"]);

	return md5(sign.signature);
}
/**
 * Creates an interface
 *
 * Создает интерфейс
 */
function createInterface() {
    popup.init();
	scriptMenu.init({
		showMenu: true
	});
	scriptMenu.addHeader(GM_info.script.name, justInfo);
	scriptMenu.addHeader('v' + GM_info.script.version);
}

function addControls() {
	createInterface();
	const checkboxDetails = scriptMenu.addDetails(I18N('SETTINGS'));
	for (let name in checkboxes) {
		if (checkboxes[name].hide) {
			continue;
		}
		checkboxes[name].cbox = scriptMenu.addCheckbox(checkboxes[name].label, checkboxes[name].title, checkboxDetails);
		/**
		 * Getting the state of checkboxes from storage
		 * Получаем состояние чекбоксов из storage
		 */
		let val = storage.get(name, null);
		if (val != null) {
			checkboxes[name].cbox.checked = val;
		} else {
			storage.set(name, checkboxes[name].default);
			checkboxes[name].cbox.checked = checkboxes[name].default;
		}
		/**
		 * Tracing the change event of the checkbox for writing to storage
		 * Отсеживание события изменения чекбокса для записи в storage
		 */
		checkboxes[name].cbox.dataset['name'] = name;
		checkboxes[name].cbox.addEventListener('change', async function (event) {
			const nameCheckbox = this.dataset['name'];
			/*
			if (this.checked && nameCheckbox == 'cancelBattle') {
				this.checked = false;
				if (await popup.confirm(I18N('MSG_BAN_ATTENTION'), [
					{ msg: I18N('BTN_NO_I_AM_AGAINST'), result: true },
					{ msg: I18N('BTN_YES_I_AGREE'), result: false },
				])) {
					return;
				}
				this.checked = true;
			}
			*/
			storage.set(nameCheckbox, this.checked);
		})
	}

	const inputDetails = scriptMenu.addDetails(I18N('VALUES'));
	for (let name in inputs) {
		inputs[name].input = scriptMenu.addInputText(inputs[name].title, false, inputDetails);
		/**
		 * Get inputText state from storage
		 * Получаем состояние inputText из storage
		 */
		let val = storage.get(name, null);
		if (val != null) {
			inputs[name].input.value = val;
		} else {
			storage.set(name, inputs[name].default);
			inputs[name].input.value = inputs[name].default;
		}
		/**
		 * Tracing a field change event for a record in storage
		 * Отсеживание события изменения поля для записи в storage
		 */
		inputs[name].input.dataset['name'] = name;
		inputs[name].input.addEventListener('input', function () {
			const inputName = this.dataset['name'];
			let value = +this.value;
			if (!value || Number.isNaN(value)) {
				value = storage.get(inputName, inputs[inputName].default);
				inputs[name].input.value = value;
			}
			storage.set(inputName, value);
		})
	}
	const inputDetails2 = scriptMenu.addDetails(I18N('SAVING'));
	for (let name in inputs2) {
		inputs2[name].input = scriptMenu.addInputText(inputs2[name].title, false, inputDetails2);
		/**
		 * Get inputText state from storage
		 * Получаем состояние inputText из storage
		 */
		let val = storage.get(name, null);
		if (val != null) {
			inputs2[name].input.value = val;
		} else {
			storage.set(name, inputs2[name].default);
			inputs2[name].input.value = inputs2[name].default;
		}
		/**
		 * Tracing a field change event for a record in storage
		 * Отсеживание события изменения поля для записи в storage
		 */
		inputs2[name].input.dataset['name'] = name;
		inputs2[name].input.addEventListener('input', function () {
			const inputName = this.dataset['name'];
			let value = +this.value;
			if (!value || Number.isNaN(value)) {
				value = storage.get(inputName, inputs2[inputName].default);
				inputs2[name].input.value = value;
			}
			storage.set(inputName, value);
		})
	}
/*	const inputDetails3 = scriptMenu.addDetails(I18N('USER_ID'));
	for (let name in inputs3) {
		inputs3[name].input = scriptMenu.addInputText(inputs3[name].title, false, inputDetails3);
		/**
		 * Get inputText state from storage
		 * Получаем состояние inputText из storage
		 *
		let val = storage.get(name, null);
		if (val != null) {
			inputs3[name].input.value = val;
		} else {
			storage.set(name, inputs3[name].default);
			inputs3[name].input.value = inputs3[name].default;
		}
		/**
		 * Tracing a field change event for a record in storage
		 * Отсеживание события изменения поля для записи в storage
		 *
		inputs3[name].input.dataset['name'] = name;
		inputs3[name].input.addEventListener('input', function () {
			const inputName = this.dataset['name'];
			let value = +this.value;
			if (!value || Number.isNaN(value)) {
				value = storage.get(inputName, inputs3[inputName].default);
				inputs3[name].input.value = value;
			}
			storage.set(inputName, value);
		})
	}*/
}

/**
 * Sending a request
 *
 * Отправка запроса
 */
function send(json, callback, pr) {
	if (typeof json == 'string') {
		json = JSON.parse(json);
	}
	for (const call of json.calls) {
		if (!call?.context?.actionTs) {
			call.context = {
				actionTs: Math.floor(performance.now())
			}
		}
	}
	json = JSON.stringify(json);
	/**
	 * We get the headlines of the previous intercepted request
	 * Получаем заголовки предыдущего перехваченого запроса
	 */
	let headers = lastHeaders;
	/**
	 * We increase the header of the query Certifier by 1
	 * Увеличиваем заголовок идетификатора запроса на 1
	 */
	headers["X-Request-Id"]++;
	/**
	 * We calculate the title with the signature
	 * Расчитываем заголовок с сигнатурой
	 */
	headers["X-Auth-Signature"] = getSignature(headers, json);
	/**
	 * Create a new ajax request
	 * Создаем новый AJAX запрос
	 */
	let xhr = new XMLHttpRequest;
	/**
	 * Indicate the previously saved URL for API queries
	 * Указываем ранее сохраненный URL для API запросов
	 */
	xhr.open('POST', apiUrl, true);
	/**
	 * Add the function to the event change event
	 * Добавляем функцию к событию смены статуса запроса
	 */
	xhr.onreadystatechange = function() {
		/**
		 * If the result of the request is obtained, we call the flask function
		 * Если результат запроса получен вызываем колбек функцию
		 */
		if(xhr.readyState == 4) {
			callback(xhr.response, pr);
		}
	};
	/**
	 * Indicate the type of request
	 * Указываем тип запроса
	 */
	xhr.responseType = 'json';
	/**
	 * We set the request headers
	 * Задаем заголовки запроса
	 */
	for(let nameHeader in headers) {
		let head = headers[nameHeader];
		xhr.setRequestHeader(nameHeader, head);
	}
	/**
	 * Sending a request
	 * Отправляем запрос
	 */
	xhr.send(json);
}

let hideTimeoutProgress = 0;
/**
 * Hide progress
 *
 * Скрыть прогресс
 */
function hideProgress(timeout) {
	timeout = timeout || 0;
	clearTimeout(hideTimeoutProgress);
	hideTimeoutProgress = setTimeout(function () {
		scriptMenu.setStatus('');
	}, timeout);
}
/**
 * Progress display
 *
 * Отображение прогресса
 */
function setProgress(text, hide, onclick) {
	scriptMenu.setStatus(text, onclick);
	hide = hide || false;
	if (hide) {
		hideProgress(3000);
	}
}

/**
 * Returns the timer value depending on the subscription
 *
 * Возвращает значение таймера в зависимости от подписки
 */
function getTimer(time, div) {
	let speedDiv = 5;
	if (subEndTime < Date.now()) {
		speedDiv = div || 1.5;
	}
	return Math.max(Math.ceil(time / speedDiv + 1.5), 4);
}

/**
 * Calculates HASH MD5 from string
 *
 * Расчитывает HASH MD5 из строки
 *
 * [js-md5]{@link https://github.com/emn178/js-md5}
 *
 * @namespace md5
 * @version 0.7.3
 * @author Chen, Yi-Cyuan [emn178@gmail.com]
 * @copyright Chen, Yi-Cyuan 2014-2017
 * @license MIT
 */
!function(){"use strict";function t(t){if(t)d[0]=d[16]=d[1]=d[2]=d[3]=d[4]=d[5]=d[6]=d[7]=d[8]=d[9]=d[10]=d[11]=d[12]=d[13]=d[14]=d[15]=0,this.blocks=d,this.buffer8=l;else if(a){var r=new ArrayBuffer(68);this.buffer8=new Uint8Array(r),this.blocks=new Uint32Array(r)}else this.blocks=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];this.h0=this.h1=this.h2=this.h3=this.start=this.bytes=this.hBytes=0,this.finalized=this.hashed=!1,this.first=!0}var r="input is invalid type",e="object"==typeof window,i=e?window:{};i.JS_MD5_NO_WINDOW&&(e=!1);var s=!e&&"object"==typeof self,h=!i.JS_MD5_NO_NODE_JS&&"object"==typeof process&&process.versions&&process.versions.node;h?i=global:s&&(i=self);var f=!i.JS_MD5_NO_COMMON_JS&&"object"==typeof module&&module.exports,o="function"==typeof define&&define.amd,a=!i.JS_MD5_NO_ARRAY_BUFFER&&"undefined"!=typeof ArrayBuffer,n="0123456789abcdef".split(""),u=[128,32768,8388608,-2147483648],y=[0,8,16,24],c=["hex","array","digest","buffer","arrayBuffer","base64"],p="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/".split(""),d=[],l;if(a){var A=new ArrayBuffer(68);l=new Uint8Array(A),d=new Uint32Array(A)}!i.JS_MD5_NO_NODE_JS&&Array.isArray||(Array.isArray=function(t){return"[object Array]"===Object.prototype.toString.call(t)}),!a||!i.JS_MD5_NO_ARRAY_BUFFER_IS_VIEW&&ArrayBuffer.isView||(ArrayBuffer.isView=function(t){return"object"==typeof t&&t.buffer&&t.buffer.constructor===ArrayBuffer});var b=function(r){return function(e){return new t(!0).update(e)[r]()}},v=function(){var r=b("hex");h&&(r=w(r)),r.create=function(){return new t},r.update=function(t){return r.create().update(t)};for(var e=0;e<c.length;++e){var i=c[e];r[i]=b(i)}return r},w=function(t){var e=eval("require('crypto')"),i=eval("require('buffer').Buffer"),s=function(s){if("string"==typeof s)return e.createHash("md5").update(s,"utf8").digest("hex");if(null===s||void 0===s)throw r;return s.constructor===ArrayBuffer&&(s=new Uint8Array(s)),Array.isArray(s)||ArrayBuffer.isView(s)||s.constructor===i?e.createHash("md5").update(new i(s)).digest("hex"):t(s)};return s};t.prototype.update=function(t){if(!this.finalized){var e,i=typeof t;if("string"!==i){if("object"!==i)throw r;if(null===t)throw r;if(a&&t.constructor===ArrayBuffer)t=new Uint8Array(t);else if(!(Array.isArray(t)||a&&ArrayBuffer.isView(t)))throw r;e=!0}for(var s,h,f=0,o=t.length,n=this.blocks,u=this.buffer8;f<o;){if(this.hashed&&(this.hashed=!1,n[0]=n[16],n[16]=n[1]=n[2]=n[3]=n[4]=n[5]=n[6]=n[7]=n[8]=n[9]=n[10]=n[11]=n[12]=n[13]=n[14]=n[15]=0),e)if(a)for(h=this.start;f<o&&h<64;++f)u[h++]=t[f];else for(h=this.start;f<o&&h<64;++f)n[h>>2]|=t[f]<<y[3&h++];else if(a)for(h=this.start;f<o&&h<64;++f)(s=t.charCodeAt(f))<128?u[h++]=s:s<2048?(u[h++]=192|s>>6,u[h++]=128|63&s):s<55296||s>=57344?(u[h++]=224|s>>12,u[h++]=128|s>>6&63,u[h++]=128|63&s):(s=65536+((1023&s)<<10|1023&t.charCodeAt(++f)),u[h++]=240|s>>18,u[h++]=128|s>>12&63,u[h++]=128|s>>6&63,u[h++]=128|63&s);else for(h=this.start;f<o&&h<64;++f)(s=t.charCodeAt(f))<128?n[h>>2]|=s<<y[3&h++]:s<2048?(n[h>>2]|=(192|s>>6)<<y[3&h++],n[h>>2]|=(128|63&s)<<y[3&h++]):s<55296||s>=57344?(n[h>>2]|=(224|s>>12)<<y[3&h++],n[h>>2]|=(128|s>>6&63)<<y[3&h++],n[h>>2]|=(128|63&s)<<y[3&h++]):(s=65536+((1023&s)<<10|1023&t.charCodeAt(++f)),n[h>>2]|=(240|s>>18)<<y[3&h++],n[h>>2]|=(128|s>>12&63)<<y[3&h++],n[h>>2]|=(128|s>>6&63)<<y[3&h++],n[h>>2]|=(128|63&s)<<y[3&h++]);this.lastByteIndex=h,this.bytes+=h-this.start,h>=64?(this.start=h-64,this.hash(),this.hashed=!0):this.start=h}return this.bytes>4294967295&&(this.hBytes+=this.bytes/4294967296<<0,this.bytes=this.bytes%4294967296),this}},t.prototype.finalize=function(){if(!this.finalized){this.finalized=!0;var t=this.blocks,r=this.lastByteIndex;t[r>>2]|=u[3&r],r>=56&&(this.hashed||this.hash(),t[0]=t[16],t[16]=t[1]=t[2]=t[3]=t[4]=t[5]=t[6]=t[7]=t[8]=t[9]=t[10]=t[11]=t[12]=t[13]=t[14]=t[15]=0),t[14]=this.bytes<<3,t[15]=this.hBytes<<3|this.bytes>>>29,this.hash()}},t.prototype.hash=function(){var t,r,e,i,s,h,f=this.blocks;this.first?r=((r=((t=((t=f[0]-680876937)<<7|t>>>25)-271733879<<0)^(e=((e=(-271733879^(i=((i=(-1732584194^2004318071&t)+f[1]-117830708)<<12|i>>>20)+t<<0)&(-271733879^t))+f[2]-1126478375)<<17|e>>>15)+i<<0)&(i^t))+f[3]-1316259209)<<22|r>>>10)+e<<0:(t=this.h0,r=this.h1,e=this.h2,r=((r+=((t=((t+=((i=this.h3)^r&(e^i))+f[0]-680876936)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[1]-389564586)<<12|i>>>20)+t<<0)&(t^r))+f[2]+606105819)<<17|e>>>15)+i<<0)&(i^t))+f[3]-1044525330)<<22|r>>>10)+e<<0),r=((r+=((t=((t+=(i^r&(e^i))+f[4]-176418897)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[5]+1200080426)<<12|i>>>20)+t<<0)&(t^r))+f[6]-1473231341)<<17|e>>>15)+i<<0)&(i^t))+f[7]-45705983)<<22|r>>>10)+e<<0,r=((r+=((t=((t+=(i^r&(e^i))+f[8]+1770035416)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[9]-1958414417)<<12|i>>>20)+t<<0)&(t^r))+f[10]-42063)<<17|e>>>15)+i<<0)&(i^t))+f[11]-1990404162)<<22|r>>>10)+e<<0,r=((r+=((t=((t+=(i^r&(e^i))+f[12]+1804603682)<<7|t>>>25)+r<<0)^(e=((e+=(r^(i=((i+=(e^t&(r^e))+f[13]-40341101)<<12|i>>>20)+t<<0)&(t^r))+f[14]-1502002290)<<17|e>>>15)+i<<0)&(i^t))+f[15]+1236535329)<<22|r>>>10)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[1]-165796510)<<5|t>>>27)+r<<0)^r))+f[6]-1069501632)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[11]+643717713)<<14|e>>>18)+i<<0)^i))+f[0]-373897302)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[5]-701558691)<<5|t>>>27)+r<<0)^r))+f[10]+38016083)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[15]-660478335)<<14|e>>>18)+i<<0)^i))+f[4]-405537848)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[9]+568446438)<<5|t>>>27)+r<<0)^r))+f[14]-1019803690)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[3]-187363961)<<14|e>>>18)+i<<0)^i))+f[8]+1163531501)<<20|r>>>12)+e<<0,r=((r+=((i=((i+=(r^e&((t=((t+=(e^i&(r^e))+f[13]-1444681467)<<5|t>>>27)+r<<0)^r))+f[2]-51403784)<<9|i>>>23)+t<<0)^t&((e=((e+=(t^r&(i^t))+f[7]+1735328473)<<14|e>>>18)+i<<0)^i))+f[12]-1926607734)<<20|r>>>12)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[5]-378558)<<4|t>>>28)+r<<0))+f[8]-2022574463)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[11]+1839030562)<<16|e>>>16)+i<<0))+f[14]-35309556)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[1]-1530992060)<<4|t>>>28)+r<<0))+f[4]+1272893353)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[7]-155497632)<<16|e>>>16)+i<<0))+f[10]-1094730640)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[13]+681279174)<<4|t>>>28)+r<<0))+f[0]-358537222)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[3]-722521979)<<16|e>>>16)+i<<0))+f[6]+76029189)<<23|r>>>9)+e<<0,r=((r+=((h=(i=((i+=((s=r^e)^(t=((t+=(s^i)+f[9]-640364487)<<4|t>>>28)+r<<0))+f[12]-421815835)<<11|i>>>21)+t<<0)^t)^(e=((e+=(h^r)+f[15]+530742520)<<16|e>>>16)+i<<0))+f[2]-995338651)<<23|r>>>9)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[0]-198630844)<<6|t>>>26)+r<<0)|~e))+f[7]+1126891415)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[14]-1416354905)<<15|e>>>17)+i<<0)|~t))+f[5]-57434055)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[12]+1700485571)<<6|t>>>26)+r<<0)|~e))+f[3]-1894986606)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[10]-1051523)<<15|e>>>17)+i<<0)|~t))+f[1]-2054922799)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[8]+1873313359)<<6|t>>>26)+r<<0)|~e))+f[15]-30611744)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[6]-1560198380)<<15|e>>>17)+i<<0)|~t))+f[13]+1309151649)<<21|r>>>11)+e<<0,r=((r+=((i=((i+=(r^((t=((t+=(e^(r|~i))+f[4]-145523070)<<6|t>>>26)+r<<0)|~e))+f[11]-1120210379)<<10|i>>>22)+t<<0)^((e=((e+=(t^(i|~r))+f[2]+718787259)<<15|e>>>17)+i<<0)|~t))+f[9]-343485551)<<21|r>>>11)+e<<0,this.first?(this.h0=t+1732584193<<0,this.h1=r-271733879<<0,this.h2=e-1732584194<<0,this.h3=i+271733878<<0,this.first=!1):(this.h0=this.h0+t<<0,this.h1=this.h1+r<<0,this.h2=this.h2+e<<0,this.h3=this.h3+i<<0)},t.prototype.hex=function(){this.finalize();var t=this.h0,r=this.h1,e=this.h2,i=this.h3;return n[t>>4&15]+n[15&t]+n[t>>12&15]+n[t>>8&15]+n[t>>20&15]+n[t>>16&15]+n[t>>28&15]+n[t>>24&15]+n[r>>4&15]+n[15&r]+n[r>>12&15]+n[r>>8&15]+n[r>>20&15]+n[r>>16&15]+n[r>>28&15]+n[r>>24&15]+n[e>>4&15]+n[15&e]+n[e>>12&15]+n[e>>8&15]+n[e>>20&15]+n[e>>16&15]+n[e>>28&15]+n[e>>24&15]+n[i>>4&15]+n[15&i]+n[i>>12&15]+n[i>>8&15]+n[i>>20&15]+n[i>>16&15]+n[i>>28&15]+n[i>>24&15]},t.prototype.toString=t.prototype.hex,t.prototype.digest=function(){this.finalize();var t=this.h0,r=this.h1,e=this.h2,i=this.h3;return[255&t,t>>8&255,t>>16&255,t>>24&255,255&r,r>>8&255,r>>16&255,r>>24&255,255&e,e>>8&255,e>>16&255,e>>24&255,255&i,i>>8&255,i>>16&255,i>>24&255]},t.prototype.array=t.prototype.digest,t.prototype.arrayBuffer=function(){this.finalize();var t=new ArrayBuffer(16),r=new Uint32Array(t);return r[0]=this.h0,r[1]=this.h1,r[2]=this.h2,r[3]=this.h3,t},t.prototype.buffer=t.prototype.arrayBuffer,t.prototype.base64=function(){for(var t,r,e,i="",s=this.array(),h=0;h<15;)t=s[h++],r=s[h++],e=s[h++],i+=p[t>>>2]+p[63&(t<<4|r>>>4)]+p[63&(r<<2|e>>>6)]+p[63&e];return t=s[h],i+=p[t>>>2]+p[t<<4&63]+"=="};var _=v();f?module.exports=_:(i.md5=_,o&&define(function(){return _}))}();

/**
 * Script for beautiful dialog boxes
 *
 * Скрипт для красивых диалоговых окошек
 */
const popup = new (function () {
	this.popUp,
	this.downer,
	this.middle,
	this.msgText,
	this.buttons = [];
	this.checkboxes = [];
	this.dialogPromice = null;

	this.init = function () {
		addStyle();
		addBlocks();
		addEventListeners();
	}

	const addEventListeners = () => {
		document.addEventListener('keyup', (e) => {
			if (e.key == 'Escape') {
				if (this.dialogPromice) {
					const { func, result } = this.dialogPromice;
					this.dialogPromice = null;
					popup.hide();
					func(result);
				}
			}
		});
	}

	const addStyle = () => {
		let style = document.createElement('style');
		style.innerText = `
	.PopUp_ {
		position: absolute;
		min-width: 300px;
		max-width: 500px;
		max-height: 600px;
		background-color: #190e08e6;
		z-index: 10001;
		top: 169px;
		left: 345px;
		border: 3px #ce9767 solid;
		border-radius: 10px;
		display: flex;
		flex-direction: column;
		justify-content: space-around;
		padding: 15px 9px;
		box-sizing: border-box;
	}

	.PopUp_back {
		position: absolute;
		background-color: #00000066;
		width: 100%;
		height: 100%;
		z-index: 10000;
		top: 0;
		left: 0;
	}

	.PopUp_close {
		width: 40px;
		height: 40px;
		position: absolute;
		right: -18px;
		top: -18px;
		border: 3px solid #c18550;
		border-radius: 20px;
		background: radial-gradient(circle, rgba(190,30,35,1) 0%, rgba(0,0,0,1) 100%);
		background-position-y: 3px;
		box-shadow: -1px 1px 3px black;
		cursor: pointer;
		box-sizing: border-box;
	}

	.PopUp_close:hover {
		filter: brightness(1.2);
	}

	.PopUp_crossClose {
		width: 100%;
		height: 100%;
		background-size: 65%;
		background-position: center;
		background-repeat: no-repeat;
		background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%23f4cd73' d='M 0.826 12.559 C 0.431 12.963 3.346 15.374 3.74 14.97 C 4.215 15.173 8.167 10.457 7.804 10.302 C 7.893 10.376 11.454 14.64 11.525 14.372 C 12.134 15.042 15.118 12.086 14.638 11.689 C 14.416 11.21 10.263 7.477 10.402 7.832 C 10.358 7.815 11.731 7.101 14.872 3.114 C 14.698 2.145 13.024 1.074 12.093 1.019 C 11.438 0.861 8.014 5.259 8.035 5.531 C 7.86 5.082 3.61 1.186 3.522 1.59 C 2.973 1.027 0.916 4.611 1.17 4.873 C 0.728 4.914 5.088 7.961 5.61 7.995 C 5.225 7.532 0.622 12.315 0.826 12.559 Z'/%3e%3c/svg%3e")
	}

	.PopUp_blocks {
		width: 100%;
		height: 50%;
		display: flex;
		justify-content: space-evenly;
		align-items: center;
		flex-wrap: wrap;
		justify-content: center;
	}

	.PopUp_blocks:last-child {
		margin-top: 25px;
	}

	.PopUp_buttons {
		display: flex;
		margin: 7px 10px;
		flex-direction: column;
	}

	.PopUp_button {
		background-color: #52A81C;
		border-radius: 5px;
		box-shadow: inset 0px -4px 10px, inset 0px 3px 2px #99fe20, 0px 0px 4px, 0px -3px 1px #d7b275, 0px 0px 0px 3px #ce9767;
		cursor: pointer;
		padding: 4px 12px 6px;
	}

	.PopUp_input {
		text-align: center;
		font-size: 16px;
		height: 27px;
		border: 1px solid #cf9250;
		border-radius: 9px 9px 0px 0px;
		background: transparent;
		color: #fce1ac;
		padding: 1px 10px;
		box-sizing: border-box;
		box-shadow: 0px 0px 4px, 0px 0px 0px 3px #ce9767;
	}

	.PopUp_checkboxes {
		display: flex;
		flex-direction: column;
		margin: 15px 15px -5px 15px;
		align-items: flex-start;
	}

	.PopUp_ContCheckbox {
		margin: 2px 0px;
	}

	.PopUp_checkbox {
		position: absolute;
		z-index: -1;
		opacity: 0;
	}
	.PopUp_checkbox+label {
		display: inline-flex;
		align-items: center;
		user-select: none;

		font-size: 15px;
		font-family: sans-serif;
		font-weight: 600;
		font-stretch: condensed;
		letter-spacing: 1px;
		color: #fce1ac;
		text-shadow: 0px 0px 1px;
	}
	.PopUp_checkbox+label::before {
		content: '';
		display: inline-block;
		width: 20px;
		height: 20px;
		border: 1px solid #cf9250;
		border-radius: 7px;
		margin-right: 7px;
	}
	.PopUp_checkbox:checked+label::before {
		background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%2388cb13' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3e%3c/svg%3e");
	}

	.PopUp_input::placeholder {
		color: #fce1ac75;
	}

	.PopUp_input:focus {
		outline: 0;
	}

	.PopUp_input + .PopUp_button {
		border-radius: 0px 0px 5px 5px;
		padding: 2px 18px 5px;
	}

	.PopUp_button:hover {
		filter: brightness(1.2);
	}

	.PopUp_button:active {
		box-shadow: inset 0px 5px 10px, inset 0px 1px 2px #99fe20, 0px 0px 4px, 0px -3px 1px #d7b275, 0px 0px 0px 3px #ce9767;
	}

	.PopUp_text {
		font-size: 22px;
		font-family: sans-serif;
		font-weight: 600;
		font-stretch: condensed;
		white-space: pre-wrap;
		letter-spacing: 1px;
		text-align: center;
	}

	.PopUp_buttonText {
		color: #E4FF4C;
		text-shadow: 0px 1px 2px black;
	}

	.PopUp_msgText {
		color: #FDE5B6;
		text-shadow: 0px 0px 2px;
	}

	.PopUp_hideBlock {
		display: none;
	}
	`;
		document.head.appendChild(style);
	}

	const addBlocks = () => {
		this.back = document.createElement('div');
		this.back.classList.add('PopUp_back');
		this.back.classList.add('PopUp_hideBlock');
		document.body.append(this.back);

		this.popUp = document.createElement('div');
		this.popUp.classList.add('PopUp_');
		this.back.append(this.popUp);

		let upper = document.createElement('div')
		upper.classList.add('PopUp_blocks');
		this.popUp.append(upper);

		this.middle = document.createElement('div')
		this.middle.classList.add('PopUp_blocks');
		this.middle.classList.add('PopUp_checkboxes');
		this.popUp.append(this.middle);

		this.downer = document.createElement('div')
		this.downer.classList.add('PopUp_blocks');
		this.popUp.append(this.downer);

		this.msgText = document.createElement('div');
		this.msgText.classList.add('PopUp_text', 'PopUp_msgText');
		upper.append(this.msgText);
	}

	this.showBack = function () {
		this.back.classList.remove('PopUp_hideBlock');
	}

	this.hideBack = function () {
		this.back.classList.add('PopUp_hideBlock');
	}

	this.show = function () {
		if (this.checkboxes.length) {
			this.middle.classList.remove('PopUp_hideBlock');
		}
		this.showBack();
		this.popUp.classList.remove('PopUp_hideBlock');
		this.popUp.style.left = (window.innerWidth - this.popUp.offsetWidth) / 2 + 'px';
		this.popUp.style.top = (window.innerHeight - this.popUp.offsetHeight) / 3 + 'px';
	}

	this.hide = function () {
		this.hideBack();
		this.popUp.classList.add('PopUp_hideBlock');
	}

	this.addAnyButton = (option) => {
		const contButton = document.createElement('div');
		contButton.classList.add('PopUp_buttons');
		this.downer.append(contButton);

		let inputField = {
			value: option.result || option.default
		}
		if (option.isInput) {
			inputField = document.createElement('input');
			inputField.type = 'text';
			if (option.placeholder) {
				inputField.placeholder = option.placeholder;
			}
			if (option.default) {
				inputField.value = option.default;
			}
			inputField.classList.add('PopUp_input');
			contButton.append(inputField);
		}

		const button = document.createElement('div');
		button.classList.add('PopUp_button');
		button.title = option.title || '';
		contButton.append(button);

		const buttonText = document.createElement('div');
		buttonText.classList.add('PopUp_text', 'PopUp_buttonText');
		buttonText.innerHTML = option.msg;
		button.append(buttonText);

		return { button, contButton, inputField };
	}

	this.addCloseButton = () => {
		let button = document.createElement('div')
		button.classList.add('PopUp_close');
		this.popUp.append(button);

		let crossClose = document.createElement('div')
		crossClose.classList.add('PopUp_crossClose');
		button.append(crossClose);

		return { button, contButton: button };
	}

	this.addButton = (option, buttonClick) => {

		const { button, contButton, inputField } = option.isClose ? this.addCloseButton() : this.addAnyButton(option);
		if (option.isClose) {
			this.dialogPromice = {func: buttonClick, result: option.result};
		}
		button.addEventListener('click', () => {
			let result = '';
			if (option.isInput) {
				result = inputField.value;
			}
			if (option.isClose || option.isCancel) {
				this.dialogPromice = null;
			}
			buttonClick(result);
		});

		this.buttons.push(contButton);
	}

	this.clearButtons = () => {
		while (this.buttons.length) {
			this.buttons.pop().remove();
		}
	}

	this.addCheckBox = (checkBox) => {
		const contCheckbox = document.createElement('div');
		contCheckbox.classList.add('PopUp_ContCheckbox');
		this.middle.append(contCheckbox);

		const checkbox = document.createElement('input');
		checkbox.type = 'checkbox';
		checkbox.id = 'PopUpCheckbox' + this.checkboxes.length;
		checkbox.dataset.name = checkBox.name;
		checkbox.checked = checkBox.checked;
		checkbox.label = checkBox.label;
		checkbox.title = checkBox.title || '';
		checkbox.classList.add('PopUp_checkbox');
		contCheckbox.appendChild(checkbox)

		const checkboxLabel = document.createElement('label');
		checkboxLabel.innerText = checkBox.label;
		checkboxLabel.title = checkBox.title || '';
		checkboxLabel.setAttribute('for', checkbox.id);
		contCheckbox.appendChild(checkboxLabel);

		this.checkboxes.push(checkbox);
	}

	this.clearCheckBox = () => {
		this.middle.classList.add('PopUp_hideBlock');
		while (this.checkboxes.length) {
			this.checkboxes.pop().parentNode.remove();
		}
	}

	this.setMsgText = (text) => {
		this.msgText.innerHTML = text;
	}

	this.getCheckBoxes = () => {
		const checkBoxes = [];

		for (const checkBox of this.checkboxes) {
			checkBoxes.push({
				name: checkBox.dataset.name,
				label: checkBox.label,
				checked: checkBox.checked
			});
		}

		return checkBoxes;
	}

	this.confirm = async (msg, buttOpt, checkBoxes = []) => {
		this.clearButtons();
		this.clearCheckBox();
		return new Promise((complete, failed) => {
			this.setMsgText(msg);
			if (!buttOpt) {
				buttOpt = [{ msg: 'Ok', result: true, isInput: false }];
			}
			for (const checkBox of checkBoxes) {
				this.addCheckBox(checkBox);
			}
			for (let butt of buttOpt) {
				this.addButton(butt, (result) => {
					result = result || butt.result;
					complete(result);
					popup.hide();
				});
				if (butt.isCancel) {
					this.dialogPromice = {func: complete, result: butt.result};
				}
			}
			this.show();
		});
	}

});

/**
 * Script control panel
 *
 * Панель управления скриптом
 */
const scriptMenu = new (function () {

	this.mainMenu,
	this.buttons = [],
	this.checkboxes = [];
	this.option = {
		showMenu: false,
		showDetails: {}
	};

	this.init = function (option = {}) {
		this.option = Object.assign(this.option, option);
		this.option.showDetails = this.loadShowDetails();
		addStyle();
		addBlocks();
	}

	const addStyle = () => {
		style = document.createElement('style');
		style.innerText = `
	.scriptMenu_status {
		position: absolute;
		z-index: 10001;
		white-space: pre-wrap; //тест для выравнивания кнопок
		/* max-height: 30px; */
		top: -1px;
		left: 30%;
		cursor: pointer;
		border-radius: 0px 0px 10px 10px;
		background: #190e08e6;
		border: 1px #ce9767 solid;
		font-size: 18px;
		font-family: sans-serif;
		font-weight: 600;
		font-stretch: condensed;
		letter-spacing: 1px;
		color: #fce1ac;
		text-shadow: 0px 0px 1px;
		transition: 0.5s;
		padding: 2px 10px 3px;
	}
	.scriptMenu_statusHide {
		top: -35px;
		height: 30px;
		overflow: hidden;
	}
	.scriptMenu_label {
		position: absolute;
		top: 30%;
		left: -4px;
		z-index: 9999;
		cursor: pointer;
		width: 30px;
		height: 30px;
		background: radial-gradient(circle, #47a41b 0%, #1a2f04 100%);
		border: 1px solid #1a2f04;
		border-radius: 5px;
		box-shadow:
		inset 0px 2px 4px #83ce26,
		inset 0px -4px 6px #1a2f04,
		0px 0px 2px black,
		0px 0px 0px 2px	#ce9767;
	}
	.scriptMenu_label:hover {
	filter: brightness(1.2);
	}
	.scriptMenu_arrowLabel {
		width: 100%;
		height: 100%;
		background-size: 75%;
		background-position: center;
		background-repeat: no-repeat;
		background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%2388cb13' d='M7.596 7.304a.802.802 0 0 1 0 1.392l-6.363 3.692C.713 12.69 0 12.345 0 11.692V4.308c0-.653.713-.998 1.233-.696l6.363 3.692Z'/%3e%3cpath fill='%2388cb13' d='M15.596 7.304a.802.802 0 0 1 0 1.392l-6.363 3.692C8.713 12.69 8 12.345 8 11.692V4.308c0-.653.713-.998 1.233-.696l6.363 3.692Z'/%3e%3c/svg%3e");
		box-shadow: 0px 1px 2px #000;
		border-radius: 5px;
		filter: drop-shadow(0px 1px 2px #000D);
	}
	.scriptMenu_main {
		position: absolute;
		max-width: 285px;
		z-index: 9999;
		top: 50%;
		transform: translateY(-40%);
		background: #190e08e6;
		border: 1px #ce9767 solid;
		border-radius: 0px 10px 10px 0px;
		border-left: none;
		padding: 5px 10px 5px 5px;
		box-sizing: border-box;
		font-size: 15px;
		font-family: sans-serif;
		font-weight: 600;
		font-stretch: condensed;
		letter-spacing: 1px;
		color: #fce1ac;
		text-shadow: 0px 0px 1px;
		transition: 1s;
		display: flex;
		flex-direction: column;
		flex-wrap: nowrap;
	}
	.scriptMenu_showMenu {
		display: none;
	}
	.scriptMenu_showMenu:checked~.scriptMenu_main {
		left: 0px;
	}
	.scriptMenu_showMenu:not(:checked)~.scriptMenu_main {
		left: -300px;
	}
	.scriptMenu_divInput {
		margin: 2px;
	}
	.scriptMenu_divInputText {
		margin: 2px;
		align-self: center;
		display: flex;
	}
	.scriptMenu_checkbox {
		position: absolute;
		z-index: -1;
		opacity: 0;
	}
	.scriptMenu_checkbox+label {
		display: inline-flex;
		align-items: center;
		user-select: none;
	}
	.scriptMenu_checkbox+label::before {
		content: '';
		display: inline-block;
		width: 20px;
		height: 20px;
		border: 1px solid #cf9250;
		border-radius: 7px;
		margin-right: 7px;
	}
	.scriptMenu_checkbox:checked+label::before {
		background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 8 8'%3e%3cpath fill='%2388cb13' d='M6.564.75l-3.59 3.612-1.538-1.55L0 4.26 2.974 7.25 8 2.193z'/%3e%3c/svg%3e");
	}
	.scriptMenu_close {
		width: 40px;
		height: 40px;
		position: absolute;
		right: -18px;
		top: -18px;
		border: 3px solid #c18550;
		border-radius: 20px;
		background: radial-gradient(circle, rgba(190,30,35,1) 0%, rgba(0,0,0,1) 100%);
		background-position-y: 3px;
		box-shadow: -1px 1px 3px black;
		cursor: pointer;
		box-sizing: border-box;
	}
	.scriptMenu_close:hover {
		filter: brightness(1.2);
	}
	.scriptMenu_crossClose {
		width: 100%;
		height: 100%;
		background-size: 65%;
		background-position: center;
		background-repeat: no-repeat;
		background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'%3e%3cpath fill='%23f4cd73' d='M 0.826 12.559 C 0.431 12.963 3.346 15.374 3.74 14.97 C 4.215 15.173 8.167 10.457 7.804 10.302 C 7.893 10.376 11.454 14.64 11.525 14.372 C 12.134 15.042 15.118 12.086 14.638 11.689 C 14.416 11.21 10.263 7.477 10.402 7.832 C 10.358 7.815 11.731 7.101 14.872 3.114 C 14.698 2.145 13.024 1.074 12.093 1.019 C 11.438 0.861 8.014 5.259 8.035 5.531 C 7.86 5.082 3.61 1.186 3.522 1.59 C 2.973 1.027 0.916 4.611 1.17 4.873 C 0.728 4.914 5.088 7.961 5.61 7.995 C 5.225 7.532 0.622 12.315 0.826 12.559 Z'/%3e%3c/svg%3e")
	}
	.scriptMenu_button {
		user-select: none;
		border-radius: 5px;
		cursor: pointer;
		padding: 5px 14px 8px;
		margin: 4px;
		background: radial-gradient(circle, rgba(165,120,56,1) 80%, rgba(0,0,0,1) 110%);
		box-shadow: inset 0px -4px 6px #442901, inset 0px 1px 6px #442901, inset 0px 0px 6px, 0px 0px 4px, 0px 0px 0px 2px #ce9767;
	}
	.scriptMenu_button:hover {
		filter: brightness(1.2);
	}
	.scriptMenu_button:active {
		box-shadow: inset 0px 4px 6px #442901, inset 0px 4px 6px #442901, inset 0px 0px 6px, 0px 0px 4px, 0px 0px 0px 2px #ce9767;
	}
	.scriptMenu_buttonText {
		color: #fce5b7;
		text-shadow: 0px 1px 2px black;
		text-align: center;
	}
	.scriptMenu_header {
		text-align: center;
		align-self: center;
		font-size: 15px;
		margin: 0px 15px;
	}
	.scriptMenu_header a {
		color: #fce5b7;
		text-decoration: none;
	}
	.scriptMenu_InputText {
		text-align: center;
		width: 130px;
		height: 24px;
		border: 1px solid #cf9250;
		border-radius: 9px;
		background: transparent;
		color: #fce1ac;
		padding: 0px 10px;
		box-sizing: border-box;
	}
	.scriptMenu_InputText:focus {
		filter: brightness(1.2);
		outline: 0;
	}
	.scriptMenu_InputText::placeholder {
		color: #fce1ac75;
	}
	.scriptMenu_Summary {
		cursor: pointer;
		margin-left: 7px;
	}
	.scriptMenu_Details {
		align-self: center;
	}
`;
		document.head.appendChild(style);
	}

	const addBlocks = () => {
		const main = document.createElement('div');
		document.body.appendChild(main);

		this.status = document.createElement('div');
		this.status.classList.add('scriptMenu_status');
		this.setStatus('');
		main.appendChild(this.status);

		const label = document.createElement('label');
		label.classList.add('scriptMenu_label');
		label.setAttribute('for', 'checkbox_showMenu');
		main.appendChild(label);

		const arrowLabel = document.createElement('div');
		arrowLabel.classList.add('scriptMenu_arrowLabel');
		label.appendChild(arrowLabel);

		const checkbox = document.createElement('input');
		checkbox.type = 'checkbox';
		checkbox.id = 'checkbox_showMenu';
		checkbox.checked = this.option.showMenu;
		checkbox.classList.add('scriptMenu_showMenu');
		main.appendChild(checkbox);

		this.mainMenu = document.createElement('div');
		this.mainMenu.classList.add('scriptMenu_main');
		main.appendChild(this.mainMenu);

		const closeButton = document.createElement('label');
		closeButton.classList.add('scriptMenu_close');
		closeButton.setAttribute('for', 'checkbox_showMenu');
		this.mainMenu.appendChild(closeButton);

		const crossClose = document.createElement('div');
		crossClose.classList.add('scriptMenu_crossClose');
		closeButton.appendChild(crossClose);
	}

	this.setStatus = (text, onclick) => {
		if (!text) {
			this.status.classList.add('scriptMenu_statusHide');
		} else {
			this.status.classList.remove('scriptMenu_statusHide');
			this.status.innerHTML = text;
		}

		if (typeof onclick == 'function') {
			this.status.addEventListener("click", onclick, {
				once: true
			});
		}
	}

	/**
	 * Adding a text element
	 *
	 * Добавление текстового элемента
	 * @param {String} text text // текст
	 * @param {Function} func Click function // функция по клику
	 * @param {HTMLDivElement} main parent // родитель
	 */
	this.addHeader = (text, func, main) => {
		main = main || this.mainMenu;
		const header = document.createElement('div');
		header.classList.add('scriptMenu_header');
		header.innerHTML = text;
		if (typeof func == 'function') {
			header.addEventListener('click', func);
		}
		main.appendChild(header);
	}

	/**
	 * Adding a button
	 *
	 * Добавление кнопки
	 * @param {String} text
	 * @param {Function} func
	 * @param {String} title
	 * @param {HTMLDivElement} main parent // родитель
	 */
	this.addButton = (text, func, title, main) => {
		main = main || this.mainMenu;
		const button = document.createElement('div');
		button.classList.add('scriptMenu_button');
		button.title = title;
		button.addEventListener('click', func);
		main.appendChild(button);

		const buttonText = document.createElement('div');
		buttonText.classList.add('scriptMenu_buttonText');
		buttonText.innerText = text;
		button.appendChild(buttonText);
		this.buttons.push(button);

		return button;
	}

	/**
	 * Adding checkbox
	 *
	 * Добавление чекбокса
	 * @param {String} label
	 * @param {String} title
	 * @param {HTMLDivElement} main parent // родитель
	 * @returns
	 */
	this.addCheckbox = (label, title, main) => {
		main = main || this.mainMenu;
		const divCheckbox = document.createElement('div');
		divCheckbox.classList.add('scriptMenu_divInput');
		divCheckbox.title = title;
		main.appendChild(divCheckbox);

		const checkbox = document.createElement('input');
		checkbox.type = 'checkbox';
		checkbox.id = 'scriptMenuCheckbox' + this.checkboxes.length;
		checkbox.classList.add('scriptMenu_checkbox');
		divCheckbox.appendChild(checkbox)

		const checkboxLabel = document.createElement('label');
		checkboxLabel.innerText = label;
		checkboxLabel.setAttribute('for', checkbox.id);
		divCheckbox.appendChild(checkboxLabel);

		this.checkboxes.push(checkbox);
		return checkbox;
	}

	/**
	 * Adding input field
	 *
	 * Добавление поля ввода
	 * @param {String} title
	 * @param {String} placeholder
	 * @param {HTMLDivElement} main parent // родитель
	 * @returns
	 */
	this.addInputText = (title, placeholder, main) => {
		main = main || this.mainMenu;
		const divInputText = document.createElement('div');
		divInputText.classList.add('scriptMenu_divInputText');
		divInputText.title = title;
		main.appendChild(divInputText);

		const newInputText = document.createElement('input');
		newInputText.type = 'text';
		if (placeholder) {
			newInputText.placeholder = placeholder;
		}
		newInputText.classList.add('scriptMenu_InputText');
		divInputText.appendChild(newInputText)
		return newInputText;
	}

	/**
	 * Adds a dropdown block
	 *
	 * Добавляет раскрывающийся блок
	 * @param {String} summary
	 * @param {String} name
	 * @returns
	 */
	this.addDetails = (summaryText, name = null) => {
		const details = document.createElement('details');
		details.classList.add('scriptMenu_Details');
		this.mainMenu.appendChild(details);

		const summary = document.createElement('summary');
		summary.classList.add('scriptMenu_Summary');
		summary.innerText = summaryText;
		if (name) {
			const self = this;
			details.open = this.option.showDetails[name];
			details.dataset.name = name;
			summary.addEventListener('click', () => {
				self.option.showDetails[details.dataset.name] = !details.open;
				self.saveShowDetails(self.option.showDetails);
			});
		}
		details.appendChild(summary);

		return details;
	}

	/**
	 * Saving the expanded state of the details blocks
	 *
	 * Сохранение состояния развенутости блоков details
	 * @param {*} value
	 */
	this.saveShowDetails = (value) => {
		localStorage.setItem('scriptMenu_showDetails', JSON.stringify(value));
	}

	/**
	 * Loading the state of expanded blocks details
	 *
	 * Загрузка состояния развенутости блоков details
	 * @returns
	 */
	this.loadShowDetails = () => {
		let showDetails = localStorage.getItem('scriptMenu_showDetails');

		if (!showDetails) {
			return {};
		}

		try {
			showDetails = JSON.parse(showDetails);
		} catch (e) {
			return {};
		}

		return showDetails;
	}
});

/**
 * Пример использования
scriptMenu.init();
scriptMenu.addHeader('v1.508');
scriptMenu.addCheckbox('testHack', 'Тестовый взлом игры!');
scriptMenu.addButton('Запуск!', () => console.log('click'), 'подсказака');
scriptMenu.addInputText('input подсказака');
 */
/**
 * Game Library
 *
 * Игровая библиотека
 */
class Library {
	defaultLibUrl = 'https://heroesru-a.akamaihd.net/vk/v1101/lib/lib.json';

	constructor() {
		if (!Library.instance) {
			Library.instance = this;
		}

		return Library.instance;
	}

	async load() {
		try {
			await this.getUrlLib();
			console.log(this.defaultLibUrl);
			this.data = await fetch(this.defaultLibUrl).then(e => e.json())
		} catch (error) {
			console.error('Не удалось загрузить библиотеку', error)
		}
	}

	async getUrlLib() {
		try {
			const db = new Database('hw_cache', 'cache');
			await db.open();
			const cacheLibFullUrl = await db.get('lib/lib.json.gz', false);
			this.defaultLibUrl = cacheLibFullUrl.fullUrl.split('.gz').shift();
		} catch(e) {}
	}

	getData(id) {
		return this.data[id];
	}
}

this.lib = new Library();
/**
 * Database
 *
 * База данных
 */
class Database {
	constructor(dbName, storeName) {
		this.dbName = dbName;
		this.storeName = storeName;
		this.db = null;
	}

	async open() {
		return new Promise((resolve, reject) => {
			const request = indexedDB.open(this.dbName);

			request.onerror = () => {
				reject(new Error(`Failed to open database ${this.dbName}`));
			};

			request.onsuccess = () => {
				this.db = request.result;
				resolve();
			};

			request.onupgradeneeded = (event) => {
				const db = event.target.result;
				if (!db.objectStoreNames.contains(this.storeName)) {
					db.createObjectStore(this.storeName);
				}
			};
		});
	}

	async set(key, value) {
		return new Promise((resolve, reject) => {
			const transaction = this.db.transaction([this.storeName], 'readwrite');
			const store = transaction.objectStore(this.storeName);
			const request = store.put(value, key);

			request.onerror = () => {
				reject(new Error(`Failed to save value with key ${key}`));
			};

			request.onsuccess = () => {
				resolve();
			};
		});
	}

	async get(key, def) {
		return new Promise((resolve, reject) => {
			const transaction = this.db.transaction([this.storeName], 'readonly');
			const store = transaction.objectStore(this.storeName);
			const request = store.get(key);

			request.onerror = () => {
				resolve(def);
			};

			request.onsuccess = () => {
				resolve(request.result);
			};
		});
	}

	async delete(key) {
		return new Promise((resolve, reject) => {
			const transaction = this.db.transaction([this.storeName], 'readwrite');
			const store = transaction.objectStore(this.storeName);
			const request = store.delete(key);

			request.onerror = () => {
				reject(new Error(`Failed to delete value with key ${key}`));
			};

			request.onsuccess = () => {
				resolve();
			};
		});
	}
}

/**
 * Returns the stored value
 *
 * Возвращает сохраненное значение
 */
function getSaveVal(saveName, def) {
	const result = storage.get(saveName, def);
	return result;
}

/**
 * Stores value
 *
 * Сохраняет значение
 */
function setSaveVal(saveName, value) {
	storage.set(saveName, value);
}

/**
 * Database initialization
 *
 * Инициализация базы данных
 */
const db = new Database(GM_info.script.name, 'settings');

/**
 * Data store
 *
 * Хранилище данных
 */
const storage = {
	userId: 0,
	/**
	 * Default values
	 *
	 * Значения по умолчанию
	 */
	values: [
		...Object.entries(checkboxes).map(e => ({ [e[0]]: e[1].default })),
		...Object.entries(inputs).map(e => ({ [e[0]]: e[1].default })),
		...Object.entries(inputs2).map(e => ({ [e[0]]: e[1].default })),
		//...Object.entries(inputs3).map(e => ({ [e[0]]: e[1].default })),
	].reduce((acc, obj) => ({ ...acc, ...obj }), {}),
	name: GM_info.script.name,
	get: function (key, def) {
		if (key in this.values) {
			return this.values[key];
		}
		return def;
	},
	set: function (key, value) {
		this.values[key] = value;
		db.set(this.userId, this.values).catch(
			e => null
		);
		localStorage[this.name + ':' + key] = value;
	},
	delete: function (key) {
		delete this.values[key];
		db.set(this.userId, this.values);
		delete localStorage[this.name + ':' + key];
	}
}

/**
 * Returns all keys from localStorage that start with prefix (for migration)
 *
 * Возвращает все ключи из localStorage которые начинаются с prefix (для миграции)
 */
function getAllValuesStartingWith(prefix) {
	const values = [];
	for (let i = 0; i < localStorage.length; i++) {
		const key = localStorage.key(i);
		if (key.startsWith(prefix)) {
			const val = localStorage.getItem(key);
			const keyValue = key.split(':')[1];
			values.push({ key: keyValue, val });
		}
	}
	return values;
}

/**
 * Opens or migrates to a database
 *
 * Открывает или мигрирует в базу данных
 */
async function openOrMigrateDatabase(userId) {
	storage.userId = userId;
	try {
		await db.open();
	} catch(e) {
		return;
	}
	let settings = await db.get(userId, false);

	if (settings) {
		storage.values = settings;
		return;
	}

	const values = getAllValuesStartingWith(GM_info.script.name);
	for (const value of values) {
		let val = null;
		try {
			val = JSON.parse(value.val);
		} catch {
			break;
		}
		storage.values[value.key] = val;
	}
	await db.set(userId, storage.values);
}

class ZingerYWebsiteAPI {

}

//тест парсер подарков
class GiftCodeCollector {
    constructor(filterCodes = []) {
        /** Массив кодов которые возвращать не нужно */
        this.collectedGiftCodes = filterCodes;
        this.codes = [];
    }

    async fetchData() {
        const response = await fetch('https://community-api.hero-wars.com/api/posts/limit/10');
        const data = await response.json();
        return data.data;
    }

    async getGiftCodes() {
        const data = await this.fetchData();
        data.forEach((post) => {
            let code = '';
            post.attributes.body.forEach((body) => {
                if (body.type !== 'paragraph') {
                    return;
                }

                const bodyText = body.data.text;
                const giftUrl = this.getGiftUrl(bodyText);
                const urlText = giftUrl || bodyText;

                const findCode = this.getCodeFromText(urlText);
                if (findCode) {
                    code = findCode;
                }
            });
            if (!code || this.collectedGiftCodes.includes(code)) {
                return;
            }
            this.codes.push(code);
        });
        return this.codes;
    }

    getGiftUrl(text) {
        const regex = /href=([\"\'])(.*?bit\.ly.*?)\1/;
        const matches = text.match(regex);
        return matches ? matches[2] : null;
    }

    getCodeFromText(text) {
        const regex = /gift_id=(\w{10,32})/;
        const matches = text.match(regex);
        return matches ? matches[1] : null;
    }
}

/**
 * Sending expeditions
 *
 * Отправка экспедиций
 */
function checkExpedition() {
	return new Promise((resolve, reject) => {
		const expedition = new Expedition(resolve, reject);
		expedition.start();
	});
}

class Expedition {
	checkExpedInfo = {
		calls: [
			{
				name: 'expeditionGet',
				args: {},
				ident: 'expeditionGet',
			},
			{
				name: 'heroGetAll',
				args: {},
				ident: 'heroGetAll',
			},
		],
	};

	constructor(resolve, reject) {
		this.resolve = resolve;
		this.reject = reject;
	}

	async start() {
		const data = await Send(JSON.stringify(this.checkExpedInfo));

		const expedInfo = data.results[0].result.response;
		const dataHeroes = data.results[1].result.response;
		const dataExped = { useHeroes: [], exped: [] };
		const calls = [];

		/**
		 * Adding expeditions to collect
		 * Добавляем экспедиции для сбора
		 */
		let countGet = 0; 
		for (var n in expedInfo) {
			const exped = expedInfo[n];
			const dateNow = Date.now() / 1000;
			if (exped.status == 2 && exped.endTime != 0 && dateNow > exped.endTime) {
				countGet++;
				calls.push({
					name: 'expeditionFarm',
					args: { expeditionId: exped.id },
					ident: 'expeditionFarm_' + exped.id,
				});
			} else {
				dataExped.useHeroes = dataExped.useHeroes.concat(exped.heroes);
			}
			if (exped.status == 1) {
				dataExped.exped.push({ id: exped.id, power: exped.power });
			}
		}
		dataExped.exped = dataExped.exped.sort((a, b) => b.power - a.power);

		/**
		 * Putting together a list of heroes
		 * Собираем список героев
		 */
		const heroesArr = [];
		for (let n in dataHeroes) {
			const hero = dataHeroes[n];
			if (hero.xp > 0 && !dataExped.useHeroes.includes(hero.id)) {
				let heroPower = hero.power;
				// Лара Крофт * 3
				if (hero.id == 63 && hero.color >= 16) {
					heroPower *= 3;
				}
				heroesArr.push({ id: hero.id, power: heroPower });
			}
		}

		/**
		 * Adding expeditions to send
		 * Добавляем экспедиции для отправки
		 */
		let countSend = 0;
		heroesArr.sort((a, b) => a.power - b.power);
		for (const exped of dataExped.exped) {
			let heroesIds = this.selectionHeroes(heroesArr, exped.power);
			if (heroesIds && heroesIds.length > 4) {
				for (let q in heroesArr) {
					if (heroesIds.includes(heroesArr[q].id)) {
						delete heroesArr[q];
					}
				}
				countSend++;
				calls.push({
					name: 'expeditionSendHeroes',
					args: {
						expeditionId: exped.id,
						heroes: heroesIds,
					},
					ident: 'expeditionSendHeroes_' + exped.id,
				});
			}
		}

		if (calls.length) {
			await Send({ calls });
			this.end(I18N('EXPEDITIONS_SENT', {countGet, countSend}));
			return;
		}
 
		this.end(I18N('EXPEDITIONS_NOTHING'));
	}

	/**
	 * Selection of heroes for expeditions
	 *
	 * Подбор героев для экспедиций
	 */
	selectionHeroes(heroes, power) {
		const resultHeroers = [];
		const heroesIds = [];
		for (let q = 0; q < 5; q++) {
			for (let i in heroes) {
				let hero = heroes[i];
				if (heroesIds.includes(hero.id)) {
					continue;
				}

				const summ = resultHeroers.reduce((acc, hero) => acc + hero.power, 0);
				const need = Math.round((power - summ) / (5 - resultHeroers.length));
				if (hero.power > need) {
					resultHeroers.push(hero);
					heroesIds.push(hero.id);
					break;
				}
			}
		}

		const summ = resultHeroers.reduce((acc, hero) => acc + hero.power, 0);
		if (summ < power) {
			return false;
		}
		return heroesIds;
	}

	/**
	 * Ends expedition script
	 *
	 * Завершает скрипт экспедиции
	 */
	end(msg) {
		setProgress(msg, true);
		this.resolve();
	}
}

/**
 * Walkthrough of the dungeon
 *
 * Прохождение подземелья
 */
function testDungeon() {
	return new Promise((resolve, reject) => {
		const dung = new executeDungeon(resolve, reject);
		const titanit = getInput('countTitanit');
		dung.start(titanit);
	});
}

/**
 * Walkthrough of the dungeon
 *
 * Прохождение подземелья
 */
function executeDungeon(resolve, reject) {
	dungeonActivity = 0;
	maxDungeonActivity = 150;

	titanGetAll = [];

	teams = {
		heroes: [],
		earth: [],
		fire: [],
		neutral: [],
		water: [],
	}

	titanStats = [];

	titansStates = {};

	callsExecuteDungeon = {
		calls: [{
			name: "dungeonGetInfo",
			args: {},
			ident: "dungeonGetInfo"
		}, {
			name: "teamGetAll",
			args: {},
			ident: "teamGetAll"
		}, {
			name: "teamGetFavor",
			args: {},
			ident: "teamGetFavor"
		}, {
			name: "clanGetInfo",
			args: {},
			ident: "clanGetInfo"
		}, {
			name: "titanGetAll",
			args: {},
			ident: "titanGetAll"
		}, {
			name: "inventoryGet",
			args: {},
			ident: "inventoryGet"
		}]
	}

	this.start = function(titanit) {
		maxDungeonActivity = titanit || getInput('countTitanit');
		send(JSON.stringify(callsExecuteDungeon), startDungeon);
	}

	/**
	 * Getting data on the dungeon
	 *
	 * Получаем данные по подземелью
	 */
	function startDungeon(e) {
		stopDung = false; // стоп подземка
		res = e.results;
		dungeonGetInfo = res[0].result.response;
		if (!dungeonGetInfo) {
			endDungeon('noDungeon', res);
			return;
		}
		teamGetAll = res[1].result.response;
		teamGetFavor = res[2].result.response;
		dungeonActivity = res[3].result.response.stat.todayDungeonActivity;
		titanGetAll = Object.values(res[4].result.response);
		countPredictionCard = res[5].result.response.consumable[81];

		teams.hero = {
			favor: teamGetFavor.dungeon_hero,
			heroes: teamGetAll.dungeon_hero.filter(id => id < 6000),
			teamNum: 0,
		}
		heroPet = teamGetAll.dungeon_hero.filter(id => id >= 6000).pop();
		if (heroPet) {
			teams.hero.pet = heroPet;
		}

		teams.neutral = {
			favor: {},
			heroes: getTitanTeam(titanGetAll, 'neutral'),
			teamNum: 0,
		};
		teams.water = {
			favor: {},
			heroes: getTitanTeam(titanGetAll, 'water'),
			teamNum: 0,
		};
		teams.fire = {
			favor: {},
			heroes: getTitanTeam(titanGetAll, 'fire'),
			teamNum: 0,
		};
		teams.earth = {
			favor: {},
			heroes: getTitanTeam(titanGetAll, 'earth'),
			teamNum: 0,
		};


		checkFloor(dungeonGetInfo);
	}

	function getTitanTeam(titans, type) {
		switch (type) {
			case 'neutral':
				return titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
			case 'water':
				return titans.filter(e => e.id.toString().slice(2, 3) == '0').map(e => e.id);
			case 'fire':
				return titans.filter(e => e.id.toString().slice(2, 3) == '1').map(e => e.id);
			case 'earth':
				return titans.filter(e => e.id.toString().slice(2, 3) == '2').map(e => e.id);
		}
	}

	function getNeutralTeam() {
		const titans = titanGetAll.filter(e => !titansStates[e.id]?.isDead)
		return titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
	}

	function fixTitanTeam(titans) {
		titans.heroes = titans.heroes.filter(e => !titansStates[e]?.isDead);
		return titans;
	}

	/**
	 * Checking the floor
	 *
	 * Проверяем этаж
	 */
	async function checkFloor(dungeonInfo) {
		if (!('floor' in dungeonInfo) || dungeonInfo.floor?.state == 2) {
			saveProgress();
			return;
		}
		// console.log(dungeonInfo, dungeonActivity);
		setProgress(`${I18N('DUNGEON')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity}`);
		if (dungeonActivity >= maxDungeonActivity) {
			endDungeon('endDungeon', 'maxActive ' + dungeonActivity + '/' + maxDungeonActivity);
			return;
		}
		titansStates = dungeonInfo.states.titans;
		titanStats = titanObjToArray(titansStates);
		if (stopDung){
				endDungeon('Стоп подземка,', 'набрано титанита: ' + dungeonActivity + '/' + maxDungeonActivity);
                return;
            }
		const floorChoices = dungeonInfo.floor.userData;
		const floorType = dungeonInfo.floorType;
		//const primeElement = dungeonInfo.elements.prime;
		if (floorType == "battle") {
			const calls = [];
			for (let teamNum in floorChoices) {
				attackerType = floorChoices[teamNum].attackerType;
				const args = fixTitanTeam(teams[attackerType]);
				if (attackerType == 'neutral') {
					args.heroes = getNeutralTeam();
				}
				if (!args.heroes.length) {
					continue;
				}
				args.teamNum = teamNum;
				calls.push({
					name: "dungeonStartBattle",
					args,
					ident: "body_" + teamNum
				})
			}
			if (!calls.length) {
				endDungeon('endDungeon', 'All Dead');
				return;
			}
			const battleDatas = await Send(JSON.stringify({ calls }))
				.then(e => e.results.map(n => n.result.response))
			const battleResults = [];
			for (n in battleDatas) {
				battleData = battleDatas[n]
				battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
				battleResults.push(await Calc(battleData).then(result => {
					result.teamNum = n;
					result.attackerType = floorChoices[n].attackerType;
					return result;
				}));
			}
			processingPromises(battleResults)
		}
	}

	function processingPromises(results) {
		let selectBattle = results[0];
		if (results.length < 2) {
			// console.log(selectBattle);
			if (!selectBattle.result.win) {
				endDungeon('dungeonEndBattle\n', selectBattle);
				return;
			}
			endBattle(selectBattle);
			return;
		}

		selectBattle = false;
		let bestState = -1000;
		for (const result of results) {
			const recovery = getState(result);
			if (recovery > bestState) {
				bestState = recovery;
				selectBattle = result
			}
		}
		// console.log(selectBattle.teamNum, results);
		if (!selectBattle || bestState <= -1000) {
			endDungeon('dungeonEndBattle\n', results);
			return;
		}

		startBattle(selectBattle.teamNum, selectBattle.attackerType)
			.then(endBattle);
	}

	/**
	 * Let's start the fight
	 *
	 * Начинаем бой
	 */
	function startBattle(teamNum, attackerType) {
		return new Promise(function (resolve, reject) {
			args = fixTitanTeam(teams[attackerType]);
			args.teamNum = teamNum;
			if (attackerType == 'neutral') {
				const titans = titanGetAll.filter(e => !titansStates[e.id]?.isDead)
				args.heroes = titans.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
			}
			startBattleCall = {
				calls: [{
					name: "dungeonStartBattle",
					args,
					ident: "body"
				}]
			}
			send(JSON.stringify(startBattleCall), resultBattle, {
				resolve,
				teamNum,
				attackerType
			});
		});
	}
	/**
	 * Returns the result of the battle in a promise
	 *
	 * Возращает резульат боя в промис
	 */
	function resultBattle(resultBattles, args) {
		battleData = resultBattles.results[0].result.response;
		battleType = "get_tower";
		if (battleData.type == "dungeon_titan") {
			battleType = "get_titan";
		}
		battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
		BattleCalc(battleData, battleType, function (result) {
			result.teamNum = args.teamNum;
			result.attackerType = args.attackerType;
			args.resolve(result);
		});
	}
	/**
	 * Finishing the fight
	 *
	 * Заканчиваем бой
	 */
	async function endBattle(battleInfo) {
		if (battleInfo.result.win) {
			const args = {
				result: battleInfo.result,
				progress: battleInfo.progress,
			}
			if (countPredictionCard > 0) {
				args.isRaid = true;
			} else {
				const timer = getTimer(battleInfo.battleTime);
				console.log(timer);
				await countdownTimer(timer, `${I18N('DUNGEON')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity}`);
			}
			const calls = [{
				name: "dungeonEndBattle",
				args,
				ident: "body"
			}];
			lastDungeonBattleData = null;
			send(JSON.stringify({ calls }), resultEndBattle);
		} else {
			endDungeon('dungeonEndBattle win: false\n', battleInfo);
		}
	}

	/**
	 * Getting and processing battle results
	 *
	 * Получаем и обрабатываем результаты боя
	 */
	function resultEndBattle(e) {
		if ('error' in e) {
			popup.confirm(I18N('ERROR_MSG', {
				name: e.error.name,
				description: e.error.description,
			}));
			endDungeon('errorRequest', e);
			return;
		}
		battleResult = e.results[0].result.response;
		if ('error' in battleResult) {
			endDungeon('errorBattleResult', battleResult);
			return;
		}
		dungeonGetInfo = battleResult.dungeon ?? battleResult;
		dungeonActivity += battleResult.reward.dungeonActivity ?? 0;
		checkFloor(dungeonGetInfo);
	}

	/**
	 * Returns the coefficient of condition of the
	 * difference in titanium before and after the battle
	 *
	 * Возвращает коэффициент состояния титанов после боя
	 */
	function getState(result) {
		if (!result.result.win) {
			return -1000;
		}

		let beforeSumFactor = 0;
		const beforeTitans = result.battleData.attackers;
		for (let titanId in beforeTitans) {
			const titan = beforeTitans[titanId];
			const state = titan.state;
			let factor = 1;
			if (state) {
				const hp = state.hp / titan.hp;
				const energy = state.energy / 1e3;
				factor = hp + energy / 20
			}
			beforeSumFactor += factor;
		}

		let afterSumFactor = 0;
		const afterTitans = result.progress[0].attackers.heroes;
		for (let titanId in afterTitans) {
			const titan = afterTitans[titanId];
			const hp = titan.hp / beforeTitans[titanId].hp;
			const energy = titan.energy / 1e3;
			const factor = hp + energy / 20;
			afterSumFactor += factor;
		}
		return afterSumFactor - beforeSumFactor;
	}

	/**
	 * Converts an object with IDs to an array with IDs
	 *
	 * Преобразует объект с идетификаторами в массив с идетификаторами
	 */
	function titanObjToArray(obj) {
		let titans = [];
		for (let id in obj) {
			obj[id].id = id;
			titans.push(obj[id]);
		}
		return titans;
	}

	function saveProgress() {
		let saveProgressCall = {
			calls: [{
				name: "dungeonSaveProgress",
				args: {},
				ident: "body"
			}]
		}
		send(JSON.stringify(saveProgressCall), resultEndBattle);
	}

	function endDungeon(reason, info) {
		console.warn(reason, info);
		setProgress(`${I18N('DUNGEON')} ${I18N('COMPLETED')}`, true);
		resolve();
	}
}

/**
 * Passing the tower
 *
 * Прохождение башни
 */
function testTower() {
	return new Promise((resolve, reject) => {
		tower = new executeTower(resolve, reject);
		tower.start();
	});
}

/**
 * Passing the tower
 *
 * Прохождение башни
 */
function executeTower(resolve, reject) {
	lastTowerInfo = {};

	scullCoin = 0;

	heroGetAll = [];

	heroesStates = {};

	argsBattle = {
		heroes: [],
		favor: {},
	};

	callsExecuteTower = {
		calls: [{
			name: "towerGetInfo",
			args: {},
			ident: "towerGetInfo"
		}, {
			name: "teamGetAll",
			args: {},
			ident: "teamGetAll"
		}, {
			name: "teamGetFavor",
			args: {},
			ident: "teamGetFavor"
		}, {
			name: "inventoryGet",
			args: {},
			ident: "inventoryGet"
		}, {
			name: "heroGetAll",
			args: {},
			ident: "heroGetAll"
		}]
	}

	buffIds = [
		{id: 0, cost: 0, isBuy: false},   // plug // заглушка
		{id: 1, cost: 1, isBuy: true},    // 3% attack // 3% атака
		{id: 2, cost: 6, isBuy: true},    // 2% attack // 2% атака
		{id: 3, cost: 16, isBuy: true},   // 4% attack // 4% атака
		{id: 4, cost: 40, isBuy: true},   // 8% attack // 8% атака
		{id: 5, cost: 1, isBuy: true},    // 10% armor // 10% броня
		{id: 6, cost: 6, isBuy: true},    // 5% armor // 5% броня
		{id: 7, cost: 16, isBuy: true},   // 10% armor // 10% броня
		{id: 8, cost: 40, isBuy: true},   // 20% armor // 20% броня
		{ id: 9, cost: 1, isBuy: true },    // 10% protection from magic // 10% защита от магии
		{ id: 10, cost: 6, isBuy: true },   // 5% protection from magic // 5% защита от магии
		{ id: 11, cost: 16, isBuy: true },  // 10% protection from magic // 10% защита от магии
		{ id: 12, cost: 40, isBuy: true },  // 20% protection from magic // 20% защита от магии
		{ id: 13, cost: 1, isBuy: false },  // 40% health hero // 40% здоровья герою
		{ id: 14, cost: 6, isBuy: false },  // 40% health hero // 40% здоровья герою
		{ id: 15, cost: 16, isBuy: false }, // 80% health hero // 80% здоровья герою
		{ id: 16, cost: 40, isBuy: false }, // 40% health to all heroes // 40% здоровья всем героям
		{ id: 17, cost: 1, isBuy: false },  // 40% energy to the hero // 40% энергии герою
		{ id: 18, cost: 3, isBuy: false },  // 40% energy to the hero // 40% энергии герою
		{ id: 19, cost: 8, isBuy: false },  // 80% energy to the hero // 80% энергии герою
		{ id: 20, cost: 20, isBuy: false }, // 40% energy to all heroes // 40% энергии всем героям
		{ id: 21, cost: 40, isBuy: false }, // Hero Resurrection // Воскрешение героя
	]

	this.start = function () {
		send(JSON.stringify(callsExecuteTower), startTower);
	}

	/**
	 * Getting data on the Tower
	 *
	 * Получаем данные по башне
	 */
	function startTower(e) {
		res = e.results;
		towerGetInfo = res[0].result.response;
		if (!towerGetInfo) {
			endTower('noTower', res);
			return;
		}
		teamGetAll = res[1].result.response;
		teamGetFavor = res[2].result.response;
		inventoryGet = res[3].result.response;
		heroGetAll = Object.values(res[4].result.response);

		scullCoin = inventoryGet.coin[7] ?? 0;

		argsBattle.favor = teamGetFavor.tower;
		argsBattle.heroes = heroGetAll.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
		pet = teamGetAll.tower.filter(id => id >= 6000).pop();
		if (pet) {
			argsBattle.pet = pet;
		}

		checkFloor(towerGetInfo);
	}

	function fixHeroesTeam(argsBattle) {
		let fixHeroes = argsBattle.heroes.filter(e => !heroesStates[e]?.isDead);
		if (fixHeroes.length < 5) {
			heroGetAll = heroGetAll.filter(e => !heroesStates[e.id]?.isDead);
			fixHeroes = heroGetAll.sort((a, b) => b.power - a.power).slice(0, 5).map(e => e.id);
			Object.keys(argsBattle.favor).forEach(e => {
				if (!fixHeroes.includes(+e)) {
					delete argsBattle.favor[e];
				}
			})
		}
		argsBattle.heroes = fixHeroes;
		return argsBattle;
	}

	/**
	 * Check the floor
	 *
	 * Проверяем этаж
	 */
	function checkFloor(towerInfo) {
		lastTowerInfo = towerInfo;
		maySkipFloor = +towerInfo.maySkipFloor;
		floorNumber = +towerInfo.floorNumber;
		heroesStates = towerInfo.states.heroes;
		floorInfo = towerInfo.floor;

		/**
		 * Is there at least one chest open on the floor
		 * Открыт ли на этаже хоть один сундук
		 */
		isOpenChest = false;
		if (towerInfo.floorType == "chest") {
			isOpenChest = towerInfo.floor.chests.reduce((n, e) => n + e.opened, 0);
		}

		setProgress(`${I18N('TOWER')}: ${I18N('FLOOR')} ${floorNumber}`);
		if (floorNumber > 49) {
			if (isOpenChest) {
				endTower('alreadyOpenChest 50 floor', floorNumber);
				return;
			}
		}
		/**
		 * If the chest is open and you can skip floors, then move on
		 * Если сундук открыт и можно скипать этажи, то переходим дальше
		 */
		if (towerInfo.mayFullSkip && +towerInfo.teamLevel == 130) {
			if (isOpenChest) {
				nextOpenChest(floorNumber);
			} else {
				nextChestOpen(floorNumber);
			}
			return;
		}

		// console.log(towerInfo, scullCoin);
		switch (towerInfo.floorType) {
			case "battle":
				if (floorNumber <= maySkipFloor) {
					skipFloor();
					return;
				}
				if (floorInfo.state == 2) {
					nextFloor();
					return;
				}
				startBattle().then(endBattle);
				return;
			case "buff":
				checkBuff(towerInfo);
				return;
			case "chest":
				openChest(floorNumber);
				return;
			default:
				console.log('!', towerInfo.floorType, towerInfo);
				break;
		}
	}

	/**
	 * Let's start the fight
	 *
	 * Начинаем бой
	 */
	function startBattle() {
		return new Promise(function (resolve, reject) {
			towerStartBattle = {
				calls: [{
					name: "towerStartBattle",
					args: fixHeroesTeam(argsBattle),
					ident: "body"
				}]
			}
			send(JSON.stringify(towerStartBattle), resultBattle, resolve);
		});
	}
	/**
	 * Returns the result of the battle in a promise
	 *
	 * Возращает резульат боя в промис
	 */
	function resultBattle(resultBattles, resolve) {
		battleData = resultBattles.results[0].result.response;
		battleType = "get_tower";
		BattleCalc(battleData, battleType, function (result) {
			resolve(result);
		});
	}
	/**
	 * Finishing the fight
	 *
	 * Заканчиваем бой
	 */
	function endBattle(battleInfo) {
		if (battleInfo.result.stars >= 3) {
			endBattleCall = {
				calls: [{
					name: "towerEndBattle",
					args: {
						result: battleInfo.result,
						progress: battleInfo.progress,
					},
					ident: "body"
				}]
			}
			send(JSON.stringify(endBattleCall), resultEndBattle);
		} else {
			endTower('towerEndBattle win: false\n', battleInfo);
		}
	}

	/**
	 * Getting and processing battle results
	 *
	 * Получаем и обрабатываем результаты боя
	 */
	function resultEndBattle(e) {
		battleResult = e.results[0].result.response;
		if ('error' in battleResult) {
			endTower('errorBattleResult', battleResult);
			return;
		}
		if ('reward' in battleResult) {
			scullCoin += battleResult.reward?.coin[7] ?? 0;
		}
		nextFloor();
	}

	function nextFloor() {
		nextFloorCall = {
			calls: [{
				name: "towerNextFloor",
				args: {},
				ident: "body"
			}]
		}
		send(JSON.stringify(nextFloorCall), checkDataFloor);
	}

	function openChest(floorNumber) {
		floorNumber = floorNumber || 0;
		openChestCall = {
			calls: [{
				name: "towerOpenChest",
				args: {
					num: 2
				},
				ident: "body"
			}]
		}
		send(JSON.stringify(openChestCall), floorNumber < 50 ? nextFloor : lastChest);
	}

	function lastChest() {
		endTower('openChest 50 floor', floorNumber);
	}

	function skipFloor() {
		skipFloorCall = {
			calls: [{
				name: "towerSkipFloor",
				args: {},
				ident: "body"
			}]
		}
		send(JSON.stringify(skipFloorCall), checkDataFloor);
	}

	function checkBuff(towerInfo) {
		buffArr = towerInfo.floor;
		promises = [];
		for (let buff of buffArr) {
			buffInfo = buffIds[buff.id];
			if (buffInfo.isBuy && buffInfo.cost <= scullCoin) {
				scullCoin -= buffInfo.cost;
				promises.push(buyBuff(buff.id));
			}
		}
		Promise.all(promises).then(nextFloor);
	}

	function buyBuff(buffId) {
		return new Promise(function (resolve, reject) {
			buyBuffCall = {
				calls: [{
					name: "towerBuyBuff",
					args: {
						buffId
					},
					ident: "body"
				}]
			}
			send(JSON.stringify(buyBuffCall), resolve);
		});
	}

	function checkDataFloor(result) {
		towerInfo = result.results[0].result.response;
		if ('reward' in towerInfo && towerInfo.reward?.coin) {
			scullCoin += towerInfo.reward?.coin[7] ?? 0;
		}
		if ('tower' in towerInfo) {
			towerInfo = towerInfo.tower;
		}
		if ('skullReward' in towerInfo) {
			scullCoin += towerInfo.skullReward?.coin[7] ?? 0;
		}
		checkFloor(towerInfo);
	}
	/**
	 * Getting tower rewards
	 *
	 * Получаем награды башни
	 */
	function farmTowerRewards(reason) {
		let { pointRewards, points } = lastTowerInfo;
		let pointsAll = Object.getOwnPropertyNames(pointRewards);
		let farmPoints = pointsAll.filter(e => +e <= +points && !pointRewards[e]);
		if (!farmPoints.length) {
			return;
		}
		let farmTowerRewardsCall = {
			calls: [{
				name: "tower_farmPointRewards",
				args: {
					points: farmPoints
				},
				ident: "tower_farmPointRewards"
			}]
		}

		if (scullCoin > 0 && reason == 'openChest 50 floor') {
			farmTowerRewardsCall.calls.push({
				name: "tower_farmSkullReward",
				args: {},
				ident: "tower_farmSkullReward"
			});
		}

		send(JSON.stringify(farmTowerRewardsCall), () => { });
	}

	function fullSkipTower() {
		/**
		 * Next chest
		 *
		 * Следующий сундук
		 */
		function nextChest(n) {
			return {
				name: "towerNextChest",
				args: {},
				ident: "group_" + n + "_body"
			}
		}
		/**
		 * Open chest
		 *
		 * Открыть сундук
		 */
		function openChest(n) {
			return {
				name: "towerOpenChest",
				args: {
					"num": 2
				},
				ident: "group_" + n + "_body"
			}
		}

		const fullSkipTowerCall = {
			calls: []
		}

		let n = 0;
		for (let i = 0; i < 15; i++) {
			fullSkipTowerCall.calls.push(nextChest(++n));
			fullSkipTowerCall.calls.push(openChest(++n));
		}

		send(JSON.stringify(fullSkipTowerCall), data => {
			data.results[0] = data.results[28];
			checkDataFloor(data);
		});
	}

	function nextChestOpen(floorNumber) {
		const calls = [{
			name: "towerOpenChest",
			args: {
				num: 2
			},
			ident: "towerOpenChest"
		}];

		Send(JSON.stringify({ calls })).then(e => {
			nextOpenChest(floorNumber);
		});
	}

	function nextOpenChest(floorNumber) {
		if (floorNumber > 49) {
			endTower('openChest 50 floor', floorNumber);
			return;
		}
		if (floorNumber == 1) {
			fullSkipTower();
			return;
		}

		let nextOpenChestCall = {
			calls: [{
				name: "towerNextChest",
				args: {},
				ident: "towerNextChest"
			}, {
				name: "towerOpenChest",
				args: {
					num: 2
				},
				ident: "towerOpenChest"
			}]
		}
		send(JSON.stringify(nextOpenChestCall), checkDataFloor);
	}

	function endTower(reason, info) {
		console.log(reason, info);
		if (reason != 'noTower') {
			farmTowerRewards(reason);
		}
		setProgress(`${I18N('TOWER')} ${I18N('COMPLETED')}!`, true);
		resolve();
	}
}

/**
 * Passage of the arena of the titans
 *
 * Прохождение арены титанов
 */
function testTitanArena() {
	return new Promise((resolve, reject) => {
		titAren = new executeTitanArena(resolve, reject);
		titAren.start();
	});
}

/**
 * Passage of the arena of the titans
 *
 * Прохождение арены титанов
 */
function executeTitanArena(resolve, reject) {
	let titan_arena = [];
	let finishListBattle = [];
	/**
	 * ID of the current batch
	 *
	 * Идетификатор текущей пачки
	 */
	let currentRival = 0;
	/**
	 * Number of attempts to finish off the pack
	 *
	 * Количество попыток добития пачки
	 */
	let attempts = 0;
	/**
	 * Was there an attempt to finish off the current shooting range
	 *
	 * Была ли попытка добития текущего тира
	 */
	let isCheckCurrentTier = false;
	/**
	 * Current shooting range
	 *
	 * Текущий тир
	 */
	let currTier = 0;
	/**
	 * Number of battles on the current dash
	 *
	 * Количество битв на текущем тире
	 */
	let countRivalsTier = 0;

	let callsStart = {
		calls: [{
			name: "titanArenaGetStatus",
			args: {},
			ident: "titanArenaGetStatus"
		}, {
			name: "teamGetAll",
			args: {},
			ident: "teamGetAll"
		}]
	}

	this.start = function () {
		send(JSON.stringify(callsStart), startTitanArena);
	}

	function startTitanArena(data) {
		let titanArena = data.results[0].result.response;
		if (titanArena.status == 'disabled') {
			endTitanArena('disabled', titanArena);
			return;
		}

		let teamGetAll = data.results[1].result.response;
		titan_arena = teamGetAll.titan_arena;

		checkTier(titanArena)
	}

	function checkTier(titanArena) {
		if (titanArena.status == "peace_time") {
			endTitanArena('Peace_time', titanArena);
			return;
		}
		currTier = titanArena.tier;
		if (currTier) {
			setProgress(`${I18N('TITAN_ARENA')}: ${I18N('LEVEL')} ${currTier}`);
		}

		if (titanArena.status == "completed_tier") {
			titanArenaCompleteTier();
			return;
		}
		/**
		 * Checking for the possibility of a raid
		 * Проверка на возможность рейда
		 */
		if (titanArena.canRaid) {
			titanArenaStartRaid();
			return;
		}
		/**
		 * Check was an attempt to achieve the current shooting range
		 * Проверка была ли попытка добития текущего тира
		 */
		if (!isCheckCurrentTier) {
			checkRivals(titanArena.rivals);
			return;
		}

		endTitanArena('Done or not canRaid', titanArena);
	}
	/**
	 * Submit dash information for verification
	 *
	 * Отправка информации о тире на проверку
	 */
	function checkResultInfo(data) {
		let titanArena = data.results[0].result.response;
		checkTier(titanArena);
	}
	/**
	 * Finish the current tier
	 *
	 * Завершить текущий тир
	 */
	function titanArenaCompleteTier() {
		isCheckCurrentTier = false;
		let calls = [{
			name: "titanArenaCompleteTier",
			args: {},
			ident: "body"
		}];
		send(JSON.stringify({calls}), checkResultInfo);
	}
	/**
	 * Gathering points to be completed
	 *
	 * Собираем точки которые нужно добить
	 */
	function checkRivals(rivals) {
		finishListBattle = [];
		for (let n in rivals) {
			if (rivals[n].attackScore < 250) {
				finishListBattle.push(n);
			}
		}
		console.log('checkRivals', finishListBattle);
		countRivalsTier = finishListBattle.length;
		roundRivals();
	}
	/**
	 * Selecting the next point to finish off
	 *
	 * Выбор следующей точки для добития
	 */
	function roundRivals() {
		let countRivals = finishListBattle.length;
		if (!countRivals) {
			/**
			 * Whole range checked
			 *
			 * Весь тир проверен
			 */
			isCheckCurrentTier = true;
			titanArenaGetStatus();
			return;
		}
		// setProgress('TitanArena: Уровень ' + currTier + ' Бои: ' + (countRivalsTier - countRivals + 1) + '/' + countRivalsTier);
		currentRival = finishListBattle.pop();
		attempts = +currentRival;
		// console.log('roundRivals', currentRival);
		titanArenaStartBattle(currentRival);
	}
	/**
	 * The start of a solo battle
	 *
	 * Начало одиночной битвы
	 */
	function titanArenaStartBattle(rivalId) {
		let calls = [{
			name: "titanArenaStartBattle",
			args: {
				rivalId: rivalId,
				titans: titan_arena
			},
			ident: "body"
		}];
		send(JSON.stringify({calls}), calcResult);
	}
	/**
	 * Calculation of the results of the battle
	 *
	 * Расчет результатов боя
	 */
	function calcResult(data) {
		let battlesInfo = data.results[0].result.response.battle;
		/**
		 * If attempts are equal to the current battle number we make
		 * Если попытки равны номеру текущего боя делаем прерасчет
		 */
		if (attempts == currentRival) {
			preCalcBattle(battlesInfo);
			return;
		}
		/**
		 * If there are still attempts, we calculate a new battle
		 * Если попытки еще есть делаем расчет нового боя
		 */
		if (attempts > 0) {
			attempts--;
			calcBattleResult(battlesInfo)
				.then(resultCalcBattle);
			return;
		}
		/**
		 * Otherwise, go to the next opponent
		 * Иначе переходим к следующему сопернику
		 */
		roundRivals();
	}
	/**
	 * Processing the results of the battle calculation
	 *
	 * Обработка результатов расчета битвы
	 */
	function resultCalcBattle(resultBattle) {
		// console.log('resultCalcBattle', currentRival, attempts, resultBattle.result.win);
		/**
		 * If the current calculation of victory is not a chance or the attempt ended with the finish the battle
		 * Если текущий расчет победа или шансов нет или попытки кончились завершаем бой
		 */
		if (resultBattle.result.win || !attempts) {
			titanArenaEndBattle({
				progress: resultBattle.progress,
				result: resultBattle.result,
				rivalId: resultBattle.battleData.typeId
			});
			return;
		}
		/**
		 * If not victory and there are attempts we start a new battle
		 * Если не победа и есть попытки начинаем новый бой
		 */
		titanArenaStartBattle(resultBattle.battleData.typeId);
	}
	/**
	 * Returns the promise of calculating the results of the battle
	 *
	 * Возращает промис расчета результатов битвы
	 */
	function getBattleInfo(battle, isRandSeed) {
		return new Promise(function (resolve) {
			if (isRandSeed) {
				battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
			}
			// console.log(battle.seed);
			BattleCalc(battle, "get_titanClanPvp", e => resolve(e));
		});
	}
	/**
	 * Recalculate battles
	 *
	 * Прерасчтет битвы
	 */
	function preCalcBattle(battle) {
		let actions = [getBattleInfo(battle, false)];
		const countTestBattle = getInput('countTestBattle');
		for (let i = 0; i < countTestBattle; i++) {
			actions.push(getBattleInfo(battle, true));
		}
		Promise.all(actions)
			.then(resultPreCalcBattle);
	}
	/**
	 * Processing the results of the battle recalculation
	 *
	 * Обработка результатов прерасчета битвы
	 */
	function resultPreCalcBattle(e) {
		let wins = e.map(n => n.result.win);
		let firstBattle = e.shift();
		let countWin = wins.reduce((w, s) => w + s);
		const countTestBattle = getInput('countTestBattle');
		console.log('resultPreCalcBattle', `${countWin}/${countTestBattle}`)
		if (countWin > 0) {
			attempts = getInput('countAutoBattle');
		} else {
			attempts = 0;
		}
		resultCalcBattle(firstBattle);
	}

	/**
	 * Complete an arena battle
	 *
	 * Завершить битву на арене
	 */
	function titanArenaEndBattle(args) {
		let calls = [{
			name: "titanArenaEndBattle",
			args,
			ident: "body"
		}];
		send(JSON.stringify({calls}), resultTitanArenaEndBattle);
	}

	function resultTitanArenaEndBattle(e) {
		let attackScore = e.results[0].result.response.attackScore;
		let numReval = countRivalsTier - finishListBattle.length;
		setProgress(`${I18N('TITAN_ARENA')}: ${I18N('LEVEL')} ${currTier} </br>${I18N('BATTLES')}: ${numReval}/${countRivalsTier} - ${attackScore}`);
		/**
		 * TODO: Might need to improve the results.
		 * TODO: Возможно стоит сделать улучшение результатов
		 */
		// console.log('resultTitanArenaEndBattle', e)
		console.log('resultTitanArenaEndBattle', numReval + '/' + countRivalsTier, attempts)
		roundRivals();
	}
	/**
	 * Arena State
	 *
	 * Состояние арены
	 */
	function titanArenaGetStatus() {
		let calls = [{
			name: "titanArenaGetStatus",
			args: {},
			ident: "body"
		}];
		send(JSON.stringify({calls}), checkResultInfo);
	}
	/**
	 * Arena Raid Request
	 *
	 * Запрос рейда арены
	 */
	function titanArenaStartRaid() {
		let calls = [{
			name: "titanArenaStartRaid",
			args: {
				titans: titan_arena
			},
			ident: "body"
		}];
		send(JSON.stringify({calls}), calcResults);
	}

	function calcResults(data) {
		let battlesInfo = data.results[0].result.response;
		let {attackers, rivals} = battlesInfo;

		let promises = [];
		for (let n in rivals) {
			rival = rivals[n];
			promises.push(calcBattleResult({
				attackers: attackers,
				defenders: [rival.team],
				seed: rival.seed,
				typeId: n,
			}));
		}

		Promise.all(promises)
			.then(results => {
				const endResults = {};
				for (let info of results) {
					let id = info.battleData.typeId;
					endResults[id] = {
						progress: info.progress,
						result: info.result,
					}
				}
				titanArenaEndRaid(endResults);
			});
	}

	function calcBattleResult(battleData) {
		return new Promise(function (resolve, reject) {
			BattleCalc(battleData, "get_titanClanPvp", resolve);
		});
	}

	/**
	 * Sending Raid Results
	 *
	 * Отправка результатов рейда
	 */
	function titanArenaEndRaid(results) {
		titanArenaEndRaidCall = {
			calls: [{
				name: "titanArenaEndRaid",
				args: {
					results
				},
				ident: "body"
			}]
		}
		send(JSON.stringify(titanArenaEndRaidCall), checkRaidResults);
	}

	function checkRaidResults(data) {
		results = data.results[0].result.response.results;
		isSucsesRaid = true;
		for (let i in results) {
			isSucsesRaid &&= (results[i].attackScore >= 250);
		}

		if (isSucsesRaid) {
			titanArenaCompleteTier();
		} else {
			titanArenaGetStatus();
		}
	}

	function titanArenaFarmDailyReward() {
		titanArenaFarmDailyRewardCall = {
			calls: [{
				name: "titanArenaFarmDailyReward",
				args: {},
				ident: "body"
			}]
		}
		send(JSON.stringify(titanArenaFarmDailyRewardCall), () => {console.log('Done farm daily reward')});
	}

	function endTitanArena(reason, info) {
		if (!['Peace_time', 'disabled'].includes(reason)) {
			titanArenaFarmDailyReward();
		}
		console.log(reason, info);
		setProgress(`${I18N('TITAN_ARENA')} ${I18N('COMPLETED')}!`, true);
		resolve();
	}
}

function hackGame() {
	const self = this;
	selfGame = null;
	bindId = 1e9;
	this.libGame = null;

	/**
	 * List of correspondence of used classes to their names
	 *
	 * Список соответствия используемых классов их названиям
	 */
	ObjectsList = [
		{ name: 'BattlePresets', prop: 'game.battle.controller.thread.BattlePresets' },
		{ name: 'DataStorage', prop: 'game.data.storage.DataStorage' },
		{ name: 'BattleConfigStorage', prop: 'game.data.storage.battle.BattleConfigStorage' },
		{ name: 'BattleInstantPlay', prop: 'game.battle.controller.instant.BattleInstantPlay' },
		{ name: 'MultiBattleInstantReplay', prop: 'game.battle.controller.instant.MultiBattleInstantReplay' },
		{ name: 'MultiBattleResult', prop: 'game.battle.controller.MultiBattleResult' },
 
		{ name: 'PlayerMissionData', prop: 'game.model.user.mission.PlayerMissionData' },
		{ name: 'PlayerMissionBattle', prop: 'game.model.user.mission.PlayerMissionBattle' },
		{ name: 'GameModel', prop: 'game.model.GameModel' },
		{ name: 'CommandManager', prop: 'game.command.CommandManager' },
		{ name: 'MissionCommandList', prop: 'game.command.rpc.mission.MissionCommandList' },
		{ name: 'RPCCommandBase', prop: 'game.command.rpc.RPCCommandBase' },
		{ name: 'PlayerTowerData', prop: 'game.model.user.tower.PlayerTowerData' },
		{ name: 'TowerCommandList', prop: 'game.command.tower.TowerCommandList' },
		{ name: 'PlayerHeroTeamResolver', prop: 'game.model.user.hero.PlayerHeroTeamResolver' },
		{ name: 'BattlePausePopup', prop: 'game.view.popup.battle.BattlePausePopup' },
		{ name: 'BattlePopup', prop: 'game.view.popup.battle.BattlePopup' },
		{ name: 'DisplayObjectContainer', prop: 'starling.display.DisplayObjectContainer' },
		{ name: 'GuiClipContainer', prop: 'engine.core.clipgui.GuiClipContainer' },
		{ name: 'BattlePausePopupClip', prop: 'game.view.popup.battle.BattlePausePopupClip' },
		{ name: 'ClipLabel', prop: 'game.view.gui.components.ClipLabel' },
		{ name: 'ClipLabelBase', prop: 'game.view.gui.components.ClipLabelBase' },
		{ name: 'Translate', prop: 'com.progrestar.common.lang.Translate' },
		{ name: 'ClipButtonLabeledCentered', prop: 'game.view.gui.components.ClipButtonLabeledCentered' },
		{ name: 'BattlePausePopupMediator', prop: 'game.mediator.gui.popup.battle.BattlePausePopupMediator' },
		{ name: 'SettingToggleButton', prop: 'game.mechanics.settings.popup.view.SettingToggleButton' },
		{ name: 'PlayerDungeonData', prop: 'game.mechanics.dungeon.model.PlayerDungeonData' },
		{ name: 'NextDayUpdatedManager', prop: 'game.model.user.NextDayUpdatedManager' },
		{ name: 'BattleController', prop: 'game.battle.controller.BattleController' },
		{ name: 'BattleSettingsModel', prop: 'game.battle.controller.BattleSettingsModel' },
		{ name: 'BooleanProperty', prop: 'engine.core.utils.property.BooleanProperty' },
		{ name: 'RuleStorage', prop: 'game.data.storage.rule.RuleStorage' },
		{ name: 'BattleConfig', prop: 'battle.BattleConfig' },
		{ name: 'BattleGuiMediator', prop: 'game.battle.gui.BattleGuiMediator' },
		{ name: 'BooleanPropertyWriteable', prop: 'engine.core.utils.property.BooleanPropertyWriteable' },
		{ name: 'BattleLogEncoder', prop: 'battle.log.BattleLogEncoder' },
		{ name: 'BattleLogReader', prop: 'battle.log.BattleLogReader' },
		{ name: 'PlayerSubscriptionInfoValueObject', prop: 'game.model.user.subscription.PlayerSubscriptionInfoValueObject' },
		{ name: 'AdventureMapCamera', prop: 'game.mechanics.adventure.popup.map.AdventureMapCamera' },
		{ name: 'SendReplayPopUp', prop: 'game.mediator.gui.popup.chat.sendreplay.SendReplayPopUp' }, //полное окно реплей на вг
	];

	/**
	 * Contains the game classes needed to write and override game methods
	 *
	 * Содержит классы игры необходимые для написания и подмены методов игры
	 */
	Game = {
		/**
		 * Function 'e'
		 * Функция 'e'
		 */
		bindFunc: function (a, b) {
			if (null == b)
				return null;
			null == b.__id__ && (b.__id__ = bindId++);
			var c;
			null == a.hx__closures__ ? a.hx__closures__ = {} :
				c = a.hx__closures__[b.__id__];
			null == c && (c = b.bind(a), a.hx__closures__[b.__id__] = c);
			return c
		},
	};

	/**
	 * Connects to game objects via the object creation event
	 *
	 * Подключается к объектам игры через событие создания объекта
	 */
	function connectGame() {
		for (let obj of ObjectsList) {
			/**
			 * https: //stackoverflow.com/questions/42611719/how-to-intercept-and-modify-a-specific-property-for-any-object
			 */
			Object.defineProperty(Object.prototype, obj.prop, {
				set: function (value) {
					if (!selfGame) {
						selfGame = this;
					}
					if (!Game[obj.name]) {
						Game[obj.name] = value;
					}
					// console.log('set ' + obj.prop, this, value);
					this[obj.prop + '_'] = value;
				},
				get: function () {
					// console.log('get ' + obj.prop, this);
					return this[obj.prop + '_'];
				}
			});
		}
	}

	/**
	 * Game.BattlePresets
	 * @param {bool} a isReplay
	 * @param {bool} b autoToggleable
	 * @param {bool} c auto On Start
	 * @param {object} d config
	 * @param {bool} f showBothTeams
	 */
	/**
	 * Returns the results of the battle to the callback function
	 * Возвращает в функцию callback результаты боя
	 * @param {*} battleData battle data данные боя
	 * @param {*} battleConfig combat configuration type options:
	 *
	 * тип конфигурации боя варианты:
	 *
	 * "get_invasion", "get_titanPvpManual", "get_titanPvp",
	 * "get_titanClanPvp","get_clanPvp","get_titan","get_boss",
	 * "get_tower","get_pve","get_pvpManual","get_pvp","get_core"
	 *
	 * You can specify the xYc function in the game.assets.storage.BattleAssetStorage class
	 *
	 * Можно уточнить в классе game.assets.storage.BattleAssetStorage функция xYc
	 * @param {*} callback функция в которую вернуться результаты боя
	 */
	this.BattleCalc = function (battleData, battleConfig, callback) {
		// battleConfig = battleConfig || getBattleType(battleData.type)
		if (!Game.BattlePresets) throw Error('Use connectGame');
		battlePresets = new Game.BattlePresets(battleData.progress, !1, !0, Game.DataStorage[getFn(Game.DataStorage, 24)][getF(Game.BattleConfigStorage, battleConfig)](), !1);
		let battleInstantPlay;
		if (battleData.progress?.length > 1) {
			battleInstantPlay = new Game.MultiBattleInstantReplay(battleData, battlePresets);
		} else {
			battleInstantPlay = new Game.BattleInstantPlay(battleData, battlePresets);
		}
		battleInstantPlay[getProtoFn(Game.BattleInstantPlay, 9)].add((battleInstant) => {
			const MBR_2 = getProtoFn(Game.MultiBattleResult, 2);
			const battleResults = battleInstant[getF(Game.BattleInstantPlay, 'get_result')]();
			const battleData = battleInstant[getF(Game.BattleInstantPlay, 'get_rawBattleInfo')]();
			const battleLogs = [];
			const timeLimit = battlePresets[getF(Game.BattlePresets, 'get_timeLimit')]();
			let battleTime = 0;
			let battleTimer = 0;
			for (const battleResult of battleResults[MBR_2]) {
				const battleLog = Game.BattleLogEncoder.read(new Game.BattleLogReader(battleResult));
				battleLogs.push(battleLog);
				const maxTime = Math.max(...battleLog.map((e) => (e.time < timeLimit && e.time !== 168.8 ? e.time : 0)));
				battleTimer += getTimer(maxTime)
				battleTime += maxTime;
			}
			callback({
				battleLogs,
				battleTime,
				battleTimer,
				battleData,
				progress: battleResults[getF(Game.MultiBattleResult, 'get_progress')](),
				result: battleResults[getF(Game.MultiBattleResult, 'get_result')](),
			});
		});
		battleInstantPlay.start();
	}

	/**
	 * Returns a function with the specified name from the class
	 *
	 * Возвращает из класса функцию с указанным именем
	 * @param {Object} classF Class // класс
	 * @param {String} nameF function name // имя функции
	 * @param {String} pos name and alias order // порядок имени и псевдонима
	 * @returns
	 */
	function getF(classF, nameF, pos) {
		pos = pos || false;
		let prop = Object.entries(classF.prototype.__properties__)
		if (!pos) {
			return prop.filter((e) => e[1] == nameF).pop()[0];
		} else {
			return prop.filter((e) => e[0] == nameF).pop()[1];
		}
	}

	/**
	 * Returns a function with the specified name from the class
	 *
	 * Возвращает из класса функцию с указанным именем
	 * @param {Object} classF Class // класс
	 * @param {String} nameF function name // имя функции
	 * @returns
	 */
	function getFnP(classF, nameF) {
		let prop = Object.entries(classF.__properties__)
		return prop.filter((e) => e[1] == nameF).pop()[0];
	}

	/**
	 * Returns the function name with the specified ordinal from the class
	 *
	 * Возвращает имя функции с указаным порядковым номером из класса
	 * @param {Object} classF Class // класс
	 * @param {Number} nF Order number of function // порядковый номер функции
	 * @returns
	 */
	function getFn(classF, nF) {
		let prop = Object.keys(classF);
		return prop[nF];
	}

	/**
	 * Returns the name of the function with the specified serial number from the prototype of the class
	 *
	 * Возвращает имя функции с указаным порядковым номером из прототипа класса
	 * @param {Object} classF Class // класс
	 * @param {Number} nF Order number of function // порядковый номер функции
	 * @returns
	 */
	function getProtoFn(classF, nF) {
		let prop = Object.keys(classF.prototype);
		return prop[nF];
	}
	/**
	 * Description of replaced functions
	 *
	 * Описание подменяемых функций
	 */
	replaceFunction = {
		company: function () {
			let PMD_12 = getProtoFn(Game.PlayerMissionData, 12);
			let oldSkipMisson = Game.PlayerMissionData.prototype[PMD_12];
			Game.PlayerMissionData.prototype[PMD_12] = function (a, b, c) {
				if (!isChecked('passBattle')) {
					oldSkipMisson.call(this, a, b, c);
					return;
				}

				try {
					this[getProtoFn(Game.PlayerMissionData, 9)] = new Game.PlayerMissionBattle(a, b, c);

					var a = new Game.BattlePresets(
						!1,
						!1,
						!0,
						Game.DataStorage[getFn(Game.DataStorage, 24)][getProtoFn(Game.BattleConfigStorage, 20)](),
						!1
					);
					a = new Game.BattleInstantPlay(c, a);
					a[getProtoFn(Game.BattleInstantPlay, 9)].add(Game.bindFunc(this, this.P$h));
					a.start();
				} catch (error) {
					console.error('company', error);
					oldSkipMisson.call(this, a, b, c);
				}
			};

			Game.PlayerMissionData.prototype.P$h = function (a) {
				let GM_2 = getFn(Game.GameModel, 2);
				let GM_P2 = getProtoFn(Game.GameModel, 2);
				let CM_20 = getProtoFn(Game.CommandManager, 20);
				let MCL_2 = getProtoFn(Game.MissionCommandList, 2);
				let MBR_15 = getF(Game.MultiBattleResult, 'get_result');
				let RPCCB_15 = getProtoFn(Game.RPCCommandBase, 16);
				let PMD_32 = getProtoFn(Game.PlayerMissionData, 32);
				Game.GameModel[GM_2]()[GM_P2][CM_20][MCL_2](a[MBR_15]())[RPCCB_15](Game.bindFunc(this, this[PMD_32]));
			};
		},
		/*
		tower: function () {
			let PTD_67 = getProtoFn(Game.PlayerTowerData, 67);
			let oldSkipTower = Game.PlayerTowerData.prototype[PTD_67];
			Game.PlayerTowerData.prototype[PTD_67] = function (a) {
				if (!isChecked('passBattle')) {
					oldSkipTower.call(this, a);
					return;
				}
				try {
					var p = new Game.BattlePresets(
						!1,
						!1,
						!0,
						Game.DataStorage[getFn(Game.DataStorage, 24)][getProtoFn(Game.BattleConfigStorage, 20)](),
						!1
					);
					a = new Game.BattleInstantPlay(a, p);
					a[getProtoFn(Game.BattleInstantPlay, 9)].add(Game.bindFunc(this, this.P$h));
					a.start();
				} catch (error) {
					console.error('tower', error);
					oldSkipMisson.call(this, a, b, c);
				}
			};

			Game.PlayerTowerData.prototype.P$h = function (a) {
				const GM_2 = getFnP(Game.GameModel, 'get_instance');
				const GM_P2 = getProtoFn(Game.GameModel, 2);
				const CM_29 = getProtoFn(Game.CommandManager, 29);
				const TCL_5 = getProtoFn(Game.TowerCommandList, 5);
				const MBR_15 = getF(Game.MultiBattleResult, 'get_result');
				const RPCCB_15 = getProtoFn(Game.RPCCommandBase, 17);
				const PTD_78 = getProtoFn(Game.PlayerTowerData, 78);
				Game.GameModel[GM_2]()[GM_P2][CM_29][TCL_5](a[MBR_15]())[RPCCB_15](Game.bindFunc(this, this[PTD_78]));
			};
		},
		*/
		// skipSelectHero: function() {
		// 	if (!HOST) throw Error('Use connectGame');
		// 	Game.PlayerHeroTeamResolver.prototype[getProtoFn(Game.PlayerHeroTeamResolver, 3)] = () => false;
		// },
		
		// кнопка пропустить
		passBattle: function () {
			let BPP_4 = getProtoFn(Game.BattlePausePopup, 4);
			let oldPassBattle = Game.BattlePausePopup.prototype[BPP_4];
			Game.BattlePausePopup.prototype[BPP_4] = function (a) {
				if (!isChecked('passBattle')) {
					oldPassBattle.call(this, a);
					return;
				}
				try {
					Game.BattlePopup.prototype[getProtoFn(Game.BattlePausePopup, 4)].call(this, a);
					this[getProtoFn(Game.BattlePausePopup, 3)]();
					this[getProtoFn(Game.DisplayObjectContainer, 3)](this.clip[getProtoFn(Game.GuiClipContainer, 2)]());
					this.clip[getProtoFn(Game.BattlePausePopupClip, 1)][getProtoFn(Game.ClipLabelBase, 9)](
						Game.Translate.translate('UI_POPUP_BATTLE_PAUSE')
					);
 
					this.clip[getProtoFn(Game.BattlePausePopupClip, 2)][getProtoFn(Game.ClipButtonLabeledCentered, 2)](
						Game.Translate.translate('UI_POPUP_BATTLE_RETREAT'),
						((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 17)]))
					);
					this.clip[getProtoFn(Game.BattlePausePopupClip, 5)][getProtoFn(Game.ClipButtonLabeledCentered, 2)](
						this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 14)](),
						this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 13)]()
							? ((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 18)]))
							: ((q = this[getProtoFn(Game.BattlePausePopup, 1)]), Game.bindFunc(q, q[getProtoFn(Game.BattlePausePopupMediator, 18)]))
					);
 
					this.clip[getProtoFn(Game.BattlePausePopupClip, 5)][getProtoFn(Game.ClipButtonLabeledCentered, 0)][
						getProtoFn(Game.ClipLabelBase, 24)
					]();
					this.clip[getProtoFn(Game.BattlePausePopupClip, 3)][getProtoFn(Game.SettingToggleButton, 3)](
						this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 9)]()
					);
					this.clip[getProtoFn(Game.BattlePausePopupClip, 4)][getProtoFn(Game.SettingToggleButton, 3)](
						this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 10)]()
					);
					this.clip[getProtoFn(Game.BattlePausePopupClip, 6)][getProtoFn(Game.SettingToggleButton, 3)](
						this[getProtoFn(Game.BattlePausePopup, 1)][getProtoFn(Game.BattlePausePopupMediator, 11)]()
					);
				} catch (error) {
					console.error('passBattle', error);
					oldPassBattle.call(this, a);
				}
			};
 
			let retreatButtonLabel = getF(Game.BattlePausePopupMediator, 'get_retreatButtonLabel');
			let oldFunc = Game.BattlePausePopupMediator.prototype[retreatButtonLabel];
			Game.BattlePausePopupMediator.prototype[retreatButtonLabel] = function () {
				if (isChecked('passBattle')) {
					return I18N('BTN_PASS');
				} else {
					return oldFunc.call(this);
				}
			};
		},
		endlessCards: function () {
			let PDD_21 = getProtoFn(Game.PlayerDungeonData, 21);
			let oldEndlessCards = Game.PlayerDungeonData.prototype[PDD_21];
			Game.PlayerDungeonData.prototype[PDD_21] = function () {
				if (countPredictionCard <= 0) {
					return true;
				} else {
					return oldEndlessCards.call(this);
				}
			};
		},
		speedBattle: function () {
			const get_timeScale = getF(Game.BattleController, 'get_timeScale');
			const oldSpeedBattle = Game.BattleController.prototype[get_timeScale];
			Game.BattleController.prototype[get_timeScale] = function () {
				const speedBattle = Number.parseFloat(getInput('speedBattle'));
				if (!speedBattle) {
					return oldSpeedBattle.call(this);
				}
				try {
					const BC_12 = getProtoFn(Game.BattleController, 12);
					const BSM_12 = getProtoFn(Game.BattleSettingsModel, 12);
					const BP_get_value = getF(Game.BooleanProperty, 'get_value');
					if (this[BC_12][BSM_12][BP_get_value]()) {
						return 0;
					}
					const BSM_2 = getProtoFn(Game.BattleSettingsModel, 2);
					const BC_49 = getProtoFn(Game.BattleController, 49);
					const BSM_1 = getProtoFn(Game.BattleSettingsModel, 1);
					const BC_14 = getProtoFn(Game.BattleController, 14);
					const BC_3 = getFn(Game.BattleController, 3);
					if (this[BC_12][BSM_2][BP_get_value]()) {
						var a = speedBattle * this[BC_49]();
					} else {
						a = this[BC_12][BSM_1][BP_get_value]();
						const maxSpeed = Math.max(...this[BC_14]);
						const multiple = a == this[BC_14].indexOf(maxSpeed) ? (maxSpeed >= 4 ? speedBattle : this[BC_14][a]) : this[BC_14][a];
						a = multiple * Game.BattleController[BC_3][BP_get_value]() * this[BC_49]();
					}
					const BSM_24 = getProtoFn(Game.BattleSettingsModel, 24);
					a > this[BC_12][BSM_24][BP_get_value]() && (a = this[BC_12][BSM_24][BP_get_value]());
					const DS_23 = getFn(Game.DataStorage, 23);
					const get_battleSpeedMultiplier = getF(Game.RuleStorage, 'get_battleSpeedMultiplier', true);
					var b = Game.DataStorage[DS_23][get_battleSpeedMultiplier]();
					const R_1 = getFn(selfGame.Reflect, 1);
					const BC_1 = getFn(Game.BattleController, 1);
					const get_config = getF(Game.BattlePresets, 'get_config');
					null != b &&
						(a = selfGame.Reflect[R_1](b, this[BC_1][get_config]().ident)
							? a * selfGame.Reflect[R_1](b, this[BC_1][get_config]().ident)
							: a * selfGame.Reflect[R_1](b, 'default'));
					return a;
				} catch (error) {
					console.error('passBatspeedBattletle', error);
					return oldSpeedBattle.call(this);
				}
			};
		},

		/**
		 * Acceleration button without Valkyries favor
		 *
		 * Кнопка ускорения без Покровительства Валькирий
		 */
		battleFastKey: function () {
			const PSIVO_9 = getProtoFn(Game.PlayerSubscriptionInfoValueObject, 9);
			const oldBattleFastKey = Game.PlayerSubscriptionInfoValueObject.prototype[PSIVO_9];
			Game.PlayerSubscriptionInfoValueObject.prototype[PSIVO_9] = function () {
			//const BGM_44 = getProtoFn(Game.BattleGuiMediator, 44);
			//const oldBattleFastKey = Game.BattleGuiMediator.prototype[BGM_44];
			//Game.BattleGuiMediator.prototype[BGM_44] = function () {
				let flag = true;
				//console.log(flag)
				if (flag) {
					return true;
				} else {
					return oldBattleFastKey.call(this);
				}
			};
		},
		fastSeason: function () {
			const GameNavigator = selfGame['game.screen.navigator.GameNavigator'];
			const oldFuncName = getProtoFn(GameNavigator, 18);
			const newFuncName = getProtoFn(GameNavigator, 16);
			const oldFastSeason = GameNavigator.prototype[oldFuncName];
			const newFastSeason = GameNavigator.prototype[newFuncName];
			GameNavigator.prototype[oldFuncName] = function (a, b) {
				if (isChecked('fastSeason')) {
					return newFastSeason.apply(this, [a]);
				} else {
					return oldFastSeason.apply(this, [a, b]);
				}
			};
		},
		ShowChestReward: function () {
			const TitanArtifactChest = selfGame['game.mechanics.titan_arena.mediator.chest.TitanArtifactChestRewardPopupMediator'];
			const getOpenAmountTitan = getF(TitanArtifactChest, 'get_openAmount');
			const oldGetOpenAmountTitan = TitanArtifactChest.prototype[getOpenAmountTitan];
			TitanArtifactChest.prototype[getOpenAmountTitan] = function () {
				if (correctShowOpenArtifact) {
					correctShowOpenArtifact--;
					return 100;
				}
				return oldGetOpenAmountTitan.call(this);
			};

			const ArtifactChest = selfGame['game.view.popup.artifactchest.rewardpopup.ArtifactChestRewardPopupMediator'];
			const getOpenAmount = getF(ArtifactChest, 'get_openAmount');
			const oldGetOpenAmount = ArtifactChest.prototype[getOpenAmount];
			ArtifactChest.prototype[getOpenAmount] = function () {
				if (correctShowOpenArtifact) {
					correctShowOpenArtifact--;
					return 100;
				}
				return oldGetOpenAmount.call(this);
			};

		},
		fixCompany: function () {
			const GameBattleView = selfGame['game.mediator.gui.popup.battle.GameBattleView'];
			const BattleThread = selfGame['game.battle.controller.thread.BattleThread'];
			const getOnViewDisposed = getF(BattleThread, 'get_onViewDisposed');
			const getThread = getF(GameBattleView, 'get_thread');
			const oldFunc = GameBattleView.prototype[getThread];
			GameBattleView.prototype[getThread] = function () {
				return (
					oldFunc.call(this) || {
						[getOnViewDisposed]: async () => {},
					}
				);
			};
		},
		BuyTitanArtifact: function () {
			const BIP_4 = getProtoFn(selfGame['game.view.popup.shop.buy.BuyItemPopup'], 4);
			const BuyItemPopup = selfGame['game.view.popup.shop.buy.BuyItemPopup'];
			const oldFunc = BuyItemPopup.prototype[BIP_4];
			BuyItemPopup.prototype[BIP_4] = function () {
				if (isChecked('countControl')) {
					const BuyTitanArtifactItemPopup = selfGame['game.view.popup.shop.buy.BuyTitanArtifactItemPopup'];
					const BTAP_0 = getProtoFn(BuyTitanArtifactItemPopup, 0);
					if (this[BTAP_0]) {
						const BuyTitanArtifactPopupMediator = selfGame['game.mediator.gui.popup.shop.buy.BuyTitanArtifactItemPopupMediator'];
						const BTAM_1 = getProtoFn(BuyTitanArtifactPopupMediator, 1);
						const BuyItemPopupMediator = selfGame['game.mediator.gui.popup.shop.buy.BuyItemPopupMediator'];
						const BIPM_5 = getProtoFn(BuyItemPopupMediator, 5);
						const BIPM_7 = getProtoFn(BuyItemPopupMediator, 7);
						const BIPM_9 = getProtoFn(BuyItemPopupMediator, 9);

						let need = Math.min(this[BTAP_0][BTAM_1](), this[BTAP_0][BIPM_7]);
						need = need ? need : 60;
						this[BTAP_0][BIPM_9] = need;
						this[BTAP_0][BIPM_5] = 10;
					}
				}
				oldFunc.call(this);
			};
		},
		ClanQuestsFastFarm: function () {
			const VipRuleValueObject = selfGame['game.data.storage.rule.VipRuleValueObject'];
			const getClanQuestsFastFarm = getF(VipRuleValueObject, 'get_clanQuestsFastFarm', 1);
			VipRuleValueObject.prototype[getClanQuestsFastFarm] = function () {
				return 0;
			};
		},
		adventureCamera: function () {
			const AMC_40 = getProtoFn(Game.AdventureMapCamera, 40);
			const AMC_5 = getProtoFn(Game.AdventureMapCamera, 5);
			const oldFunc = Game.AdventureMapCamera.prototype[AMC_40];
			Game.AdventureMapCamera.prototype[AMC_40] = function (a) {
				this[AMC_5] = 0.4;
				oldFunc.bind(this)(a);
			};
		},
		unlockMission: function () {
			const WorldMapStoryDrommerHelper = selfGame['game.mediator.gui.worldmap.WorldMapStoryDrommerHelper'];
			const WMSDH_4 = getFn(WorldMapStoryDrommerHelper, 4);
			const WMSDH_7 = getFn(WorldMapStoryDrommerHelper, 7);
			WorldMapStoryDrommerHelper[WMSDH_4] = function () {
				return true;
			};
			WorldMapStoryDrommerHelper[WMSDH_7] = function () {
				return true;
			};
		},
		SendReplayPopUp: function() {
		game_view_popup_ClipBasedPopup.prototype.SendReplayPopUp.call(this);
		//if(this.mediator.get_canShareChat()) {
			var clipFull = new game_mediator_gui_popup_chat_sendreplay_SendReplayPopUpClip();
			game_assets_storage_AssetStorage.rsx.popup_theme.get_factory().create(clipFull,game_assets_storage_AssetStorage.rsx.popup_theme.data.getClipByName("send_replay_popup"));
			this.addChild(clipFull.get_graphics());
			clipFull.tf_title.set_text(com_progrestar_common_lang_Translate.translate("UI_DIALOG_CHAT_SEND_REPLAY_TEXT"));
			clipFull.replay_info.tf_label.set_text(com_progrestar_common_lang_Translate.translate("UI_DIALOG_CHAT_REPLAY_TEXT"));
			clipFull.action_btn.set_label(com_progrestar_common_lang_Translate.translate("UI_POPUP_CHAT_SEND"));
			clipFull.tf_message_input.set_prompt(com_progrestar_common_lang_Translate.translate("UI_DIALOG_CHAT_INPUT_MESSAGE_PROMPT"));
			clipFull.tf_message_input.set_text(this.mediator.get_defauiltText());
			clipFull.action_btn.get_signal_click().add($bind(this,this.handler_sendClick));
			clipFull.replay_info.btn_option.get_signal_click().add($bind(this,this.handler_replayClick));
			this.clip = clipFull;
		/*} else {
			var clipShort = new game_mediator_gui_popup_chat_sendreplay_SendReplayPopUpClipShort();
			game_assets_storage_AssetStorage.rsx.popup_theme.get_factory().create(clipShort,game_assets_storage_AssetStorage.rsx.popup_theme.data.getClipByName("send_replay_popup_short"));
			this.addChild(clipShort.get_graphics());
			this.clip = clipShort;
		}*/
		this.clip.button_close.get_signal_click().add(($_=this.mediator,$bind($_,$_.close)));
		this.clip.tf_replay.set_text(com_progrestar_common_lang_Translate.translate("UI_DIALOG_ARENA_REPLAY_URL"));
		this.clip.replay_url_input.set_text(this.mediator.get_replayURL());
		this.clip.replay_url_input.addEventListener("change",$bind(this,this.handler_replayUrlInputChange));
		this.clip.copy_btn.set_label(com_progrestar_common_lang_Translate.translate("UI_DIALOG_BUTTON_COPY"));
		},
		
	};

	/**
	 * Starts replacing recorded functions
	 *
	 * Запускает замену записанных функций
	 */
	this.activateHacks = function () {
		if (!selfGame) throw Error('Use connectGame');
		for (let func in replaceFunction) {
			try {
				replaceFunction[func]();
			} catch (error) {
				console.error(error);
			}
		}
	}

	/**
	 * Returns the game object
	 *
	 * Возвращает объект игры
	 */
	this.getSelfGame = function () {
		return selfGame;
	}

	/**
	 * Updates game data
	 *
	 * Обновляет данные игры
	 */
	this.refreshGame = function () {
		(new Game.NextDayUpdatedManager)[getProtoFn(Game.NextDayUpdatedManager, 5)]();
		try {
			cheats.refreshInventory();
		} catch (e) { }
	}

	/**
	 * Update inventory
	 *
	 * Обновляет инвентарь
	 */
	this.refreshInventory = async function () {
		const GM_INST = getFnP(Game.GameModel, "get_instance");
		const GM_0 = getProtoFn(Game.GameModel, 0);
		const P_24 = getProtoFn(selfGame["game.model.user.Player"], 24);
		const Player = Game.GameModel[GM_INST]()[GM_0];
		Player[P_24] = new selfGame["game.model.user.inventory.PlayerInventory"]
		Player[P_24].init(await Send({calls:[{name:"inventoryGet",args:{},ident:"body"}]}).then(e => e.results[0].result.response))
	}
	this.updateInventory = function (reward) {
		const GM_INST = getFnP(Game.GameModel, 'get_instance');
		const GM_0 = getProtoFn(Game.GameModel, 0);
		const P_24 = getProtoFn(selfGame['game.model.user.Player'], 24);
		const Player = Game.GameModel[GM_INST]()[GM_0];
		Player[P_24].init(reward);
	};
	
	this.updateMap = function (data) {
		const PCDD_21 = getProtoFn(selfGame['game.mechanics.clanDomination.model.PlayerClanDominationData'], 21);
		const P_60 = getProtoFn(selfGame['game.model.user.Player'], 60);
		const GM_0 = getProtoFn(Game.GameModel, 0);
		const getInstance = getFnP(selfGame['Game'], 'get_instance');
		const PlayerClanDominationData = Game.GameModel[getInstance]()[GM_0];
		PlayerClanDominationData[P_60][PCDD_21].update(data);
	};

	/**
	 * Change the play screen on windowName
	 *
	 * Сменить экран игры на windowName
	 *
	 * Possible options:
	 *
	 * Возможные варианты:
	 *
	 * MISSION, ARENA, GRAND, CHEST, SKILLS, SOCIAL_GIFT, CLAN, ENCHANT, TOWER, RATING, CHALLENGE, BOSS, CHAT, CLAN_DUNGEON, CLAN_CHEST, TITAN_GIFT, CLAN_RAID, ASGARD, HERO_ASCENSION, ROLE_ASCENSION, ASCENSION_CHEST, TITAN_MISSION, TITAN_ARENA, TITAN_ARTIFACT, TITAN_ARTIFACT_CHEST, TITAN_VALLEY, TITAN_SPIRITS, TITAN_ARTIFACT_MERCHANT, TITAN_ARENA_HALL_OF_FAME, CLAN_PVP, CLAN_PVP_MERCHANT, CLAN_GLOBAL_PVP, CLAN_GLOBAL_PVP_TITAN, ARTIFACT, ZEPPELIN, ARTIFACT_CHEST, ARTIFACT_MERCHANT, EXPEDITIONS, SUBSCRIPTION, NY2018_GIFTS, NY2018_TREE, NY2018_WELCOME, ADVENTURE, ADVENTURESOLO, SANCTUARY, PET_MERCHANT, PET_LIST, PET_SUMMON, BOSS_RATING_EVENT, BRAWL
	 */
	this.goNavigtor = function (windowName) {
		let mechanicStorage = selfGame["game.data.storage.mechanic.MechanicStorage"];
		let window = mechanicStorage[windowName];
		let event = new selfGame["game.mediator.gui.popup.PopupStashEventParams"];
		let Game = selfGame['Game'];
		let navigator = getF(Game, "get_navigator")
		let navigate = getProtoFn(selfGame["game.screen.navigator.GameNavigator"], 20)
		let instance = getFnP(Game, 'get_instance');
		Game[instance]()[navigator]()[navigate](window, event);
	}

	/**
	 * Move to the sanctuary cheats.goSanctuary()
	 *
	 * Переместиться в святилище cheats.goSanctuary()
	 */
	this.goSanctuary = () => {
		this.goNavigtor("SANCTUARY");
	}

	/**
	 * Go to Guild War
	 *
	 * Перейти к Войне Гильдий
	 */
	this.goClanWar = function() {
		let instance = getFnP(Game.GameModel, 'get_instance')
		let player = Game.GameModel[instance]().A;
		let clanWarSelect = selfGame["game.mechanics.cross_clan_war.popup.selectMode.CrossClanWarSelectModeMediator"];
		new clanWarSelect(player).open();
	}

	/**
	 * Go to BrawlShop
	 *
	 * Переместиться в BrawlShop
	 */
	this.goBrawlShop = () => {
		const instance = getFnP(Game.GameModel, 'get_instance')
		const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
		const PSD_0 = getProtoFn(selfGame["game.model.user.shop.PlayerShopData"], 0);
		const IM_0 = getProtoFn(selfGame["haxe.ds.IntMap"], 0);
		const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);

		const player = Game.GameModel[instance]().A;
		const shop = player[P_36][PSD_0][IM_0][1038][PSDE_4];
		const shopPopup = new selfGame["game.mechanics.brawl.mediator.BrawlShopPopupMediator"](player, shop)
		shopPopup.open(new selfGame["game.mediator.gui.popup.PopupStashEventParams"])
	}

	/**
	 * Returns all stores from game data
	 *
	 * Возвращает все магазины из данных игры
	 */
	this.getShops = () => {
		const instance = getFnP(Game.GameModel, 'get_instance')
		const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
		const PSD_0 = getProtoFn(selfGame["game.model.user.shop.PlayerShopData"], 0);
		const IM_0 = getProtoFn(selfGame["haxe.ds.IntMap"], 0);

		const player = Game.GameModel[instance]().A;
		return player[P_36][PSD_0][IM_0];
	}

	/**
	 * Returns the store from the game data by ID
	 *
	 * Возвращает магазин из данных игры по идетификатору
	 */
	this.getShop = (id) => {
		const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
		const shops = this.getShops();
		const shop = shops[id]?.[PSDE_4];
		return shop;
	}
	
	/**
	 * Moves to the store with the specified ID
	 *
	 * Перемещает к магазину с указанным идетификатором
	 */
	this.goShopId = function (id) {
		const shop = this.getShop(id);
		if (!shop) {
			return;
		}
		let event = new selfGame["game.mediator.gui.popup.PopupStashEventParams"];
		let Game = selfGame['Game'];
		let navigator = getF(Game, "get_navigator");
		let navigate = getProtoFn(selfGame["game.screen.navigator.GameNavigator"], 21);
		let instance = getFnP(Game, 'get_instance');
		Game[instance]()[navigator]()[navigate](shop, event);
	}
 
	/**
	 * Opens a list of non-standard stores
	 *
	 * Открывает список не стандартных магазинов
	 */
	this.goCustomShops = async (p = 0) => {
		/** Запрос данных нужных магазинов */
		const calls = [{ name: "shopGetAll", args: {}, ident: "shopGetAll" }];
		const shops = lib.getData('shop');
		for (const id in shops) {
			const check = !shops[id].ident.includes('merchantPromo') &&
				![1, 4, 5, 6, 7, 8, 9, 10, 11, 1023, 1024].includes(+id);
			if (check) {
				calls.push({
					name: "shopGet", args: { shopId: id }, ident: `shopGet_${id}`
				})
			}
		}
		const result = await Send({ calls }).then(e => e.results.map(n => n.result.response));
		const shopAll = result.shift();
		const DS_32 = getFn(Game.DataStorage, 32)
 
		const SDS_5 = getProtoFn(selfGame["game.data.storage.shop.ShopDescriptionStorage"], 5)
 
		const SD_21 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 21);
		const SD_1 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 1);
		const SD_9 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 9);
		const ident = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 11);
 
		for (let shop of result) {
			shopAll[shop.id] = shop;
			// Снимаем все ограничения с магазинов
			const shopLibData = Game.DataStorage[DS_32][SDS_5](shop.id)
			shopLibData[SD_21] = 1;
			shopLibData[SD_1] = new selfGame["game.model.user.requirement.Requirement"]
			shopLibData[SD_9] = new selfGame["game.data.storage.level.LevelRequirement"]({
				teamLevel: 10
			});
		}
		/** Скрываем все остальные магазины */
		for (let id in shops) {
			const shopLibData = Game.DataStorage[DS_32][SDS_5](id)
			if (shopLibData[ident].includes('merchantPromo')) {
				shopLibData[SD_21] = 0;
				shopLibData[SD_9] = new selfGame["game.data.storage.level.LevelRequirement"]({
					teamLevel: 999
				});
			}
		}
 
		const instance = getFnP(Game.GameModel, 'get_instance')
		const GM_0 = getProtoFn(Game.GameModel, 0);
		const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
		const player = Game.GameModel[instance]()[GM_0];
		/** Пересоздаем объект с магазинами */
		player[P_36] = new selfGame["game.model.user.shop.PlayerShopData"](player);
		player[P_36].init(shopAll);
		/** Даем магазинам новые названия */
		const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
 
		const shopName = getFn(cheats.getShop(1), 14);
		const currentShops = this.getShops();
		let count = 0;
		const start = 9 * p + 1;
		const end = start + 8;
		for (let id in currentShops) {
			const shop = currentShops[id][PSDE_4];
			if ([1, 4, 5, 6, 8, 9, 10, 11].includes(+id)) {
				/** Скрываем стандартные магазины */
				shop[SD_21] = 0;
			} else {
				count++;
				if (count < start || count > end) {
					shop[SD_21] = 0;
					continue;
				}
				shop[SD_21] = 1;
				shop[shopName] = cheats.translate("LIB_SHOP_NAME_" + id) + ' ' + id;
				shop[SD_1] = new selfGame["game.model.user.requirement.Requirement"]
				shop[SD_9] = new selfGame["game.data.storage.level.LevelRequirement"]({
					teamLevel: 10
				});
			}
		}
		console.log(count, start, end)
		/** Отправляемся в городскую лавку */
		this.goShopId(1);
	}
 
	/**
	 * Opens a list of standard stores
	 *
	 * Открывает список стандартных магазинов
	 */
	this.goDefaultShops = async () => {
		const result = await Send({ calls: [{ name: "shopGetAll", args: {}, ident: "shopGetAll" }] })
			.then(e => e.results.map(n => n.result.response));
		const shopAll = result.shift();
		const shops = lib.getData('shop');
 
		const DS_8 = getFn(Game.DataStorage, 8)
		const DSB_4 = getProtoFn(selfGame["game.data.storage.DescriptionStorageBase"], 4)
 
		/** Получаем объект валюты магазина для оторажения */
		const coins = Game.DataStorage[DS_8][DSB_4](85);
		coins.__proto__ = selfGame["game.data.storage.resource.ConsumableDescription"].prototype;
 
		const DS_32 = getFn(Game.DataStorage, 32)
		const SDS_5 = getProtoFn(selfGame["game.data.storage.shop.ShopDescriptionStorage"], 5)
 
		const SD_21 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 21);
		for (const id in shops) {
			const shopLibData = Game.DataStorage[DS_32][SDS_5](id)
			if ([1, 4, 5, 6, 8, 9, 10, 11].includes(+id)) {
				shopLibData[SD_21] = 1;
			} else {
				shopLibData[SD_21] = 0;
			}
		}
 
		const instance = getFnP(Game.GameModel, 'get_instance')
		const GM_0 = getProtoFn(Game.GameModel, 0);
		const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
		const player = Game.GameModel[instance]()[GM_0];
		/** Пересоздаем объект с магазинами */
		player[P_36] = new selfGame["game.model.user.shop.PlayerShopData"](player);
		player[P_36].init(shopAll);
 
		const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
		const currentShops = this.getShops();
		for (let id in currentShops) {
			const shop = currentShops[id][PSDE_4];
			if ([1, 4, 5, 6, 8, 9, 10, 11].includes(+id)) {
				shop[SD_21] = 1;
			} else {
				shop[SD_21] = 0;
			}
		}
		this.goShopId(1);
	}
 
	/**
	 * Opens a list of Secret Wealth stores
	 *
	 * Открывает список магазинов Тайное богатство
	 */
	this.goSecretWealthShops = async () => {
		/** Запрос данных нужных магазинов */
		const calls = [{ name: "shopGetAll", args: {}, ident: "shopGetAll" }];
		const shops = lib.getData('shop');
		for (const id in shops) {
			if (shops[id].ident.includes('merchantPromo') && shops[id].teamLevelToUnlock <= 130) {
				calls.push({
					name: "shopGet", args: { shopId: id }, ident: `shopGet_${id}`
				})
			}
		}
		const result = await Send({ calls }).then(e => e.results.map(n => n.result.response));
		const shopAll = result.shift();
		const DS_32 = getFn(Game.DataStorage, 32)
 
		const SDS_5 = getProtoFn(selfGame["game.data.storage.shop.ShopDescriptionStorage"], 5)
 
		const SD_21 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 21);
		const SD_1 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 1);
		const SD_9 = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 9);
		const ident = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 11);
		const specialCurrency = getProtoFn(selfGame["game.data.storage.shop.ShopDescription"], 15);
 
		const DS_8 = getFn(Game.DataStorage, 8)
		const DSB_4 = getProtoFn(selfGame["game.data.storage.DescriptionStorageBase"], 4)
 
		/** Получаем объект валюты магазина для оторажения */
		const coins = Game.DataStorage[DS_8][DSB_4](85);
		coins.__proto__ = selfGame["game.data.storage.resource.CoinDescription"].prototype;
 
		for (let shop of result) {
			shopAll[shop.id] = shop;
			/** Снимаем все ограничения с магазинов */
			const shopLibData = Game.DataStorage[DS_32][SDS_5](shop.id)
			if (shopLibData[ident].includes('merchantPromo')) {
				shopLibData[SD_21] = 1;
				shopLibData[SD_1] = new selfGame["game.model.user.requirement.Requirement"]
				shopLibData[SD_9] = new selfGame["game.data.storage.level.LevelRequirement"]({
					teamLevel: 10
				});
			}
		}
 
		/** Скрываем все остальные магазины */
		for (let id in shops) {
			const shopLibData = Game.DataStorage[DS_32][SDS_5](id)
			if (!shopLibData[ident].includes('merchantPromo')) {
				shopLibData[SD_21] = 0;
			}
		}
 
		const instance = getFnP(Game.GameModel, 'get_instance')
		const GM_0 = getProtoFn(Game.GameModel, 0);
		const P_36 = getProtoFn(selfGame["game.model.user.Player"], 36);
		const player = Game.GameModel[instance]()[GM_0];
		/** Пересоздаем объект с магазинами */
		player[P_36] = new selfGame["game.model.user.shop.PlayerShopData"](player);
		player[P_36].init(shopAll);
		/** Даем магазинам новые названия */
		const PSDE_4 = getProtoFn(selfGame["game.model.user.shop.PlayerShopDataEntry"], 4);
 
		const shopName = getFn(cheats.getShop(1), 14);
		const currentShops = this.getShops();
		for (let id in currentShops) {
			const shop = currentShops[id][PSDE_4];
			if (shop[ident].includes('merchantPromo')) {
				shop[SD_21] = 1;
				shop[specialCurrency] = coins;
				shop[shopName] = cheats.translate("LIB_SHOP_NAME_" + id) + ' ' + id;
			} else if ([1, 4, 5, 6, 8, 9, 10, 11].includes(+id)) {
				/** Скрываем стандартные магазины */
				shop[SD_21] = 0;
			}
		}
		/** Отправляемся в городскую лавку */
		this.goShopId(1);
	}
	
	/**
	 * Change island map
	 *
	 * Сменить карту острова
	 */
	this.changeIslandMap = (mapId = 2) => {
		const GameInst = getFnP(selfGame['Game'], 'get_instance');
		const GM_0 = getProtoFn(Game.GameModel, 0);
		const P_59 = getProtoFn(selfGame["game.model.user.Player"], 60);
		const PSAD_31 = getProtoFn(selfGame['game.mechanics.season_adventure.model.PlayerSeasonAdventureData'], 31);
		const Player = Game.GameModel[GameInst]()[GM_0];
		Player[P_59][PSAD_31]({ id: mapId, seasonAdventure: { id: mapId, startDate: 1701914400, endDate: 1709690400, closed: false } });

		const GN_15 = getProtoFn(selfGame["game.screen.navigator.GameNavigator"], 17)
		const navigator = getF(selfGame['Game'], "get_navigator");
		selfGame['Game'][GameInst]()[navigator]()[GN_15](new selfGame["game.mediator.gui.popup.PopupStashEventParams"]);
	}

	/**
	 * Game library availability tracker
	 *
	 * Отслеживание доступности игровой библиотеки
	 */
	function checkLibLoad() {
		timeout = setTimeout(() => {
			if (Game.GameModel) {
				changeLib();
			} else {
				checkLibLoad();
			}
		}, 100)
	}

	/**
	 * Game library data spoofing
	 *
	 * Подмена данных игровой библиотеки
	 */
	function changeLib() {
		console.log('lib connect');
		const originalStartFunc = Game.GameModel.prototype.start;
		Game.GameModel.prototype.start = function (a, b, c) {
			self.libGame = b.raw;
			try {
				const levels = b.raw.seasonAdventure.level;
				for (const id in levels) {
					const level = levels[id];
					level.clientData.graphics.fogged = level.clientData.graphics.visible
				}
				const adv = b.raw.seasonAdventure.list[1];
				adv.clientData.asset = 'dialog_season_adventure_tiles';
			} catch (e) {
				console.warn(e);
			}
			originalStartFunc.call(this, a, b, c);
		}
	}

	/**
	 * Returns the value of a language constant
	 *
	 * Возвращает значение языковой константы
	 * @param {*} langConst language constant // языковая константа
	 * @returns
	 */
	this.translate = function (langConst) {
		return Game.Translate.translate(langConst);
	}

	connectGame();
	checkLibLoad();
}

/**
 * Auto collection of gifts
 *
 * Автосбор подарков
 */
async function getAutoGifts() {
			const collector = new GiftCodeCollector();
            const giftCodes = await collector.getGiftCodes();
            console.log(giftCodes);

            for (const key of giftCodes)
            send({ calls: [{ name: "registration", args: { giftId:key, user: { referrer: {} } },
            context: { actionTs: Math.floor(performance.now()), cookie: window?.NXAppInfo?.session_id || null }, ident: "body" }] });
            }

/**
 * To fill the kills in the Forge of Souls
 *
 * Набить килов в горниле душ
 */
async function bossRatingEvent() {
	const topGet = await Send(JSON.stringify({ calls: [{ name: "topGet", args: { type: "bossRatingTop", extraId: 0 }, ident: "body" }] }));
	if (!topGet || !topGet.results[0].result.response[0]) {
		setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
		return;
	}
	const replayId = topGet.results[0].result.response[0].userData.replayId;
	const result = await Send(JSON.stringify({
		calls: [
			{ name: "battleGetReplay", args: { id: replayId }, ident: "battleGetReplay" },
			{ name: "heroGetAll", args: {}, ident: "heroGetAll" },
			{ name: "pet_getAll", args: {}, ident: "pet_getAll" },
			{ name: "offerGetAll", args: {}, ident: "offerGetAll" }
		]
	}));
	const bossEventInfo = result.results[3].result.response.find(e => e.offerType == "bossEvent");
	if (!bossEventInfo) {
		setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
		return;
	}
	const usedHeroes = bossEventInfo.progress.usedHeroes;
	const party = Object.values(result.results[0].result.response.replay.attackers);
	const availableHeroes = Object.values(result.results[1].result.response).map(e => e.id);
	const availablePets = Object.values(result.results[2].result.response).map(e => e.id);
	const calls = [];
	/**
	 * First pack
	 *
	 * Первая пачка
	 */
	const args = {
		heroes: [],
		favor: {}
	}
	for (let hero of party) {
		if (hero.id >= 6000 && availablePets.includes(hero.id)) {
			args.pet = hero.id;
			continue;
		}
		if (!availableHeroes.includes(hero.id) || usedHeroes.includes(hero.id)) {
			continue;
		}
		args.heroes.push(hero.id);
		if (hero.favorPetId) {
			args.favor[hero.id] = hero.favorPetId;
		}
	}
	if (args.heroes.length) {
		calls.push({
			name: "bossRatingEvent_startBattle",
			args,
			ident: "body_0"
		});
	}
	/**
	 * Other packs
	 *
	 * Другие пачки
	 */
	let heroes = [];
	let count = 1;
	while (heroId = availableHeroes.pop()) {
		if (args.heroes.includes(heroId) || usedHeroes.includes(heroId)) {
			continue;
		}
		heroes.push(heroId);
		if (heroes.length == 5) {
			calls.push({
				name: "bossRatingEvent_startBattle",
				args: {
					heroes: [...heroes],
					pet: availablePets[Math.floor(Math.random() * availablePets.length)]
				},
				ident: "body_" + count
			});
			heroes = [];
			count++;
		}
	}

	if (!calls.length) {
		setProgress(`${I18N('NO_HEROES')}`, true);
		return;
	}

	const resultBattles = await Send(JSON.stringify({ calls }));
	console.log(resultBattles);
	rewardBossRatingEvent();
}

/**
 * Collecting Rewards from the Forge of Souls
 *
 * Сбор награды из Горнила Душ
 */
function rewardBossRatingEvent() {
	let rewardBossRatingCall = '{"calls":[{"name":"offerGetAll","args":{},"ident":"offerGetAll"}]}';
	send(rewardBossRatingCall, function (data) {
		let bossEventInfo = data.results[0].result.response.find(e => e.offerType == "bossEvent");
		if (!bossEventInfo) {
			setProgress(`${I18N('EVENT')} ${I18N('NOT_AVAILABLE')}`, true);
			return;
		}

		let farmedChests = bossEventInfo.progress.farmedChests;
		let score = bossEventInfo.progress.score;
		setProgress(`${I18N('DAMAGE_AMOUNT')}: ${score}`);
		let revard = bossEventInfo.reward;

		let getRewardCall = {
			calls: []
		}

		let count = 0;
		for (let i = 1; i < 10; i++) {
			if (farmedChests.includes(i)) {
				continue;
			}
			if (score < revard[i].score) {
				break;
			}
			getRewardCall.calls.push({
				name: "bossRatingEvent_getReward",
				args: {
					rewardId: i
				},
				ident: "body_" + i
			});
			count++;
		}
		if (!count) {
			setProgress(`${I18N('NOTHING_TO_COLLECT')}`, true);
			return;
		}

		send(JSON.stringify(getRewardCall), e => {
			console.log(e);
			setProgress(`${I18N('COLLECTED')} ${e?.results?.length} ${I18N('REWARD')}`, true);
		});
	});
}

/**
 * Collect Easter eggs and event rewards
 *
 * Собрать пасхалки и награды событий
 */
function offerFarmAllReward() {
	const offerGetAllCall = '{"calls":[{"name":"offerGetAll","args":{},"ident":"offerGetAll"}]}';
	return Send(offerGetAllCall).then((data) => {
		const offerGetAll = data.results[0].result.response.filter(e => e.type == "reward" && !e?.freeRewardObtained && e.reward);
		if (!offerGetAll.length) {
			setProgress(`${I18N('NOTHING_TO_COLLECT')}`, true);
			return;
		}

		const calls = [];
		for (let reward of offerGetAll) {
			calls.push({
				name: "offerFarmReward",
				args: {
					offerId: reward.id
				},
				ident: "offerFarmReward_" + reward.id
			});
		}

		return Send(JSON.stringify({ calls })).then(e => {
			console.log(e);
			setProgress(`${I18N('COLLECTED')} ${e?.results?.length} ${I18N('REWARD')}`, true);
		});
	});
}

/**
 * Assemble Outland
 *
 * Собрать запределье
 */
function getOutland() {
	return new Promise(function (resolve, reject) {
		send('{"calls":[{"name":"bossGetAll","args":{},"ident":"bossGetAll"}]}', e => {
			let bosses = e.results[0].result.response;

			let bossRaidOpenChestCall = {
				calls: []
			};

			for (let boss of bosses) {
				if (boss.mayRaid) {
					bossRaidOpenChestCall.calls.push({
						name: "bossRaid",
						args: {
							bossId: boss.id
						},
						ident: "bossRaid_" + boss.id
					});
					bossRaidOpenChestCall.calls.push({
						name: "bossOpenChest",
						args: {
							bossId: boss.id,
							amount: 1,
							starmoney: 0
						},
						ident: "bossOpenChest_" + boss.id
					});
				} else if (boss.chestId == 1) {
					bossRaidOpenChestCall.calls.push({
						name: "bossOpenChest",
						args: {
							bossId: boss.id,
							amount: 1,
							starmoney: 0
						},
						ident: "bossOpenChest_" + boss.id
					});
				}
			}

			if (!bossRaidOpenChestCall.calls.length) {
				setProgress(`${I18N('OUTLAND')} ${I18N('NOTHING_TO_COLLECT')}`, true);
				resolve();
				return;
			}

			send(JSON.stringify(bossRaidOpenChestCall), e => {
				setProgress(`${I18N('OUTLAND')} ${I18N('COLLECTED')}`, true);
				resolve();
			});
		});
	});
}

/**
 * Collect all rewards
 *
 * Собрать все награды
 */
function questAllFarm() {
	return new Promise(function (resolve, reject) {
		let questGetAllCall = {
			calls: [{
				name: "questGetAll",
				args: {},
				ident: "body"
			}]
		}
		send(JSON.stringify(questGetAllCall), function (data) {
			let questGetAll = data.results[0].result.response;
			const questAllFarmCall = {
				calls: []
			}
			let number = 0;
			for (let quest of questGetAll) {
				if (quest.id < 1e6 && quest.state == 2) {
					questAllFarmCall.calls.push({
						name: "questFarm",
						args: {
							questId: quest.id
						},
						ident: `group_${number}_body`
					});
					number++;
				}
			}

			if (!questAllFarmCall.calls.length) {
				setProgress(`${I18N('COLLECTED')} ${number} ${I18N('REWARD')}`, true);
				resolve();
				return;
			}

			send(JSON.stringify(questAllFarmCall), function (res) {
				console.log(res);
				setProgress(`${I18N('COLLECTED')} ${number} ${I18N('REWARD')}`, true);
				resolve();
			});
		});
	})
}

/**
 * Mission auto repeat
 *
 * Автоповтор миссии
 * isStopSendMission = false;
 * isSendsMission = true;
 **/
this.sendsMission = async function (param) {
	if (isStopSendMission) {
		isSendsMission = false;
		console.log(I18N('STOPPED'));
		setProgress('');
		await popup.confirm(`${I18N('STOPPED')}<br>${I18N('REPETITIONS')}: ${param.count}`, [{
			msg: 'Ok',
			result: true
		}, ])
		return;
	}
	lastMissionBattleStart = Date.now();
	let missionStartCall = {
		"calls": [{
			"name": "missionStart",
			"args": lastMissionStart,
			"ident": "body"
		}]
	}
	/**
	 * Mission Request
	 *
	 * Запрос на выполнение мисcии
	 */
	SendRequest(JSON.stringify(missionStartCall), async e => {
		if (e['error']) {
			isSendsMission = false;
			console.log(e['error']);
			setProgress('');
			let msg = e['error'].name + ' ' + e['error'].description + `<br>${I18N('REPETITIONS')}: ${param.count}`;
			await popup.confirm(msg, [
				{msg: 'Ok', result: true},
			])
			return;
		}
		/**
		 * Mission data calculation
		 *
		 * Расчет данных мисcии
		 */
		BattleCalc(e.results[0].result.response, 'get_tower', async r => {
			/** missionTimer */
			let timer = getTimer(r.battleTime) + 5;
			const period = Math.ceil((Date.now() - lastMissionBattleStart) / 1000);
			if (period < timer) {
				timer = timer - period;
				await countdownTimer(timer, `${I18N('MISSIONS_PASSED')}: ${param.count}`);
			}

			let missionEndCall = {
				"calls": [{
					"name": "missionEnd",
					"args": {
						"id": param.id,
						"result": r.result,
						"progress": r.progress
					},
					"ident": "body"
				}]
			}
			/**
			 * Mission Completion Request
			 *
			 * Запрос на завершение миссии
			 */
			SendRequest(JSON.stringify(missionEndCall), async (e) => {
				if (e['error']) {
					isSendsMission = false;
					console.log(e['error']);
					setProgress('');
					let msg = e['error'].name + ' ' + e['error'].description + `<br>${I18N('REPETITIONS')}: ${param.count}`;
					await popup.confirm(msg, [
						{msg: 'Ok', result: true},
					])
					return;
				}
				r = e.results[0].result.response;
				if (r['error']) {
					isSendsMission = false;
					console.log(r['error']);
					setProgress('');
					await popup.confirm(`<br>${I18N('REPETITIONS')}: ${param.count}` + ' 3 ' + r['error'], [
						{msg: 'Ok', result: true},
					])
					return;
				}

				param.count++;
				let RaidMission = getInput('countRaid');

                    if (RaidMission==param.count){
                    isStopSendMission = true;
                    console.log(RaidMission);
                    }
				setProgress(`${I18N('MISSIONS_PASSED')}: ${param.count} (${I18N('STOP')})`, false, () => {
					isStopSendMission = true;
				});
				setTimeout(sendsMission, 1, param);
			});
		})
	});
}

/**
 * Opening of russian dolls
 *
 * Открытие матрешек
 */
async function openRussianDolls(libId, amount) {
	let sum = 0;
	let sumResult = [];

	while (amount) {
		sum += amount;
		setProgress(`${I18N('TOTAL_OPEN')} ${sum}`);
		const calls = [{
			name: "consumableUseLootBox",
			args: { libId, amount },
			ident: "body"
		}];
		const result = await Send(JSON.stringify({ calls })).then(e => e.results[0].result.response);
		let newCount = 0;
		for (let n of result) {
			if (n?.consumable && n.consumable[libId]) {
				newCount += n.consumable[libId]
			}
		}
		sumResult = [...sumResult, ...result];
		amount = newCount;
	}

	setProgress(`${I18N('TOTAL_OPEN')} ${sum}`, 5000);
	return sumResult;
}

/**
 * Collect all mail, except letters with energy and charges of the portal
 *
 * Собрать всю почту, кроме писем с энергией и зарядами портала
 */
function mailGetAll() {
	const getMailInfo = '{"calls":[{"name":"mailGetAll","args":{},"ident":"body"}]}';

	return Send(getMailInfo).then(dataMail => {
		const letters = dataMail.results[0].result.response.letters;
		const letterIds = lettersFilter(letters);
		if (!letterIds.length) {
			setProgress(I18N('NOTHING_TO_COLLECT'), true);
			return;
		}

		const calls = [
			{ name: "mailFarm", args: { letterIds }, ident: "body" }
		];

		return Send(JSON.stringify({ calls })).then(res => {
			const lettersIds = res.results[0].result.response;
			if (lettersIds) {
				const countLetters = Object.keys(lettersIds).length;
				setProgress(`${I18N('RECEIVED')} ${countLetters} ${I18N('LETTERS')}`, true);
			}
		});
	});
}

/**
 * Filters received emails
 *
 * Фильтрует получаемые письма
 */
function lettersFilter(letters) {
	const lettersIds = [];
	for (let l in letters) {
		letter = letters[l];
		const reward = letter.reward;
		if (!reward) {
			continue;
		}
		/**
		 * Mail Collection Exceptions
		 *
		 * Исключения на сбор писем
		 */
		const isFarmLetter = !(
			/** Portals // сферы портала */
			(reward?.refillable ? reward.refillable[45] : false) ||
			/** Energy // энергия */
			(reward?.stamina ? reward.stamina : false) ||
			/** accelerating energy gain // ускорение набора энергии */
			(reward?.buff ? true : false) ||
			/** VIP Points // вип очки */
			(reward?.vipPoints ? reward.vipPoints : false) ||
			/** souls of heroes // душы героев */
			(reward?.fragmentHero ? true : false) ||
			/** heroes // герои */
			(reward?.bundleHeroReward ? true : false)
		);
		if (isFarmLetter) {
			lettersIds.push(~~letter.id);
			continue;
		}
		/**
		 * Если до окончания годности письма менее 24 часов,
		 * то оно собирается не смотря на исключения
		 */
		const availableUntil = +letter?.availableUntil;
		if (availableUntil) {
			const maxTimeLeft = 24 * 60 * 60 * 1000;
			const timeLeft = (new Date(availableUntil * 1000) - new Date())
			console.log('Time left:', timeLeft)
			if (timeLeft < maxTimeLeft) {
				lettersIds.push(~~letter.id);
				continue;
			}
		}
	}
	return lettersIds;
}

/**
 * Displaying information about the areas of the portal and attempts on the VG
 *
 * Отображение информации о сферах портала и попытках на ВГ
 */
async function justInfo() {
	return new Promise(async (resolve, reject) => {
		const calls = [{
			name: "userGetInfo",
			args: {},
			ident: "userGetInfo"
		},
		{
			name: "clanWarGetInfo",
			args: {},
			ident: "clanWarGetInfo"
		},
		{
			name: "titanArenaGetStatus",
			args: {},
			ident: "titanArenaGetStatus"
		}];
		const result = await Send(JSON.stringify({ calls }));
		const infos = result.results;
		const portalSphere = infos[0].result.response.refillable.find(n => n.id == 45);
		const clanWarMyTries = infos[1].result.response?.myTries ?? 0;
		const arePointsMax = infos[1].result.response?.arePointsMax;
		const titansLevel = +(infos[2].result.response?.tier ?? 0);
		const titansStatus = infos[2].result.response?.status; //peace_time || battle

		const sanctuaryButton = buttons['goToSanctuary'].button;
		const clanWarButton = buttons['goToClanWar'].button;
		const titansArenaButton = buttons['testTitanArena'].button;

		/*if (portalSphere.amount) {
			sanctuaryButton.style.color = portalSphere.amount >= 3 ? 'red' : 'brown';
			sanctuaryButton.title = `${I18N('SANCTUARY_TITLE')}\n${portalSphere.amount} ${I18N('PORTALS')}`;
		} else {*/
			sanctuaryButton.style.color = '';
			sanctuaryButton.title = I18N('SANCTUARY_TITLE');
		//}
		/*if (clanWarMyTries && !arePointsMax) {
			clanWarButton.style.color = 'red';
			clanWarButton.title = `${I18N('GUILD_WAR_TITLE')}\n${clanWarMyTries}${I18N('ATTEMPTS')}`;
		} else {*/
			clanWarButton.style.color = '';
			clanWarButton.title = I18N('GUILD_WAR_TITLE');
		//}

		/*if (titansLevel < 7 && titansStatus == 'battle') {
			const partColor = Math.floor(125 * titansLevel / 7);
			titansArenaButton.style.color = `rgb(255,${partColor},${partColor})`;
			titansArenaButton.title = `${I18N('TITAN_ARENA_TITLE')}\n${titansLevel} ${I18N('LEVEL')}`;
		} else {*/
			titansArenaButton.style.color = '';
			titansArenaButton.title = I18N('TITAN_ARENA_TITLE');
		//}
		//тест убрал подсветку красным в меню
		const imgPortal =
			'data:image/gif;base64,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';

		setProgress('<img src="' + imgPortal + '" style="height: 25px;position: relative;top: 5px;"> ' + `${portalSphere.amount} </br> ${I18N('GUILD_WAR')}: ${clanWarMyTries}`, true);
		resolve();
	});
}
// тест сделать все
	/** Отправить подарки  мое*/
	function testclanSendDailyGifts() {

			send('{"calls":[{"name":"clanSendDailyGifts","args":{},"ident":"clanSendDailyGifts"}]}', e => {
					setProgress('Награды собраны', true);});
    }
	/**  Открой сферу артефактов титанов*/
	function testtitanArtifactChestOpen() {
			send('{"calls":[{"name":"titanArtifactChestOpen","args":{"amount":1,"free":true},"ident":"body"}]}',
                 isWeCanDo => {
					return info['inventoryGet']?.consumable[55] > 0
					//setProgress('Награды собраны', true);
            });
    }
    /** Воспользуйся призывом питомцев 1 раз*/
	function testpet_chestOpen() {
			send('{"calls":[{"name":"pet_chestOpen","args":{"amount":1,"paid":false},"ident":"pet_chestOpen"}]}',
                 isWeCanDo => {
					return info['inventoryGet']?.consumable[90] > 0
					//setProgress('Награды собраны', true);
            });
    }

async function getDailyBonus() {
	const dailyBonusInfo = await Send(JSON.stringify({
		calls: [{
			name: "dailyBonusGetInfo",
			args: {},
			ident: "body"
		}]
	})).then(e => e.results[0].result.response);
	const { availableToday, availableVip, currentDay } = dailyBonusInfo;

	if (!availableToday) {
		console.log('Уже собрано');
		return;
	}

	const currentVipPoints = +userInfo.vipPoints;
	const dailyBonusStat = lib.getData('dailyBonusStatic');
	const vipInfo = lib.getData('level').vip;
	let currentVipLevel = 0;
	for (let i in vipInfo) {
		vipLvl = vipInfo[i];
		if (currentVipPoints >= vipLvl.vipPoints) {
			currentVipLevel = vipLvl.level;
		}
	}
	const vipLevelDouble = dailyBonusStat[`${currentDay}_0_0`].vipLevelDouble;

	const calls = [{
		name: "dailyBonusFarm",
		args: {
			vip: availableVip && currentVipLevel >= vipLevelDouble ? 1 : 0
		},
		ident: "body"
	}];

	const result = await Send(JSON.stringify({ calls }));
	if (result.error) {
		console.error(result.error);
		return;
	}

	const reward = result.results[0].result.response;
	const type = Object.keys(reward).pop();
	const itemId = Object.keys(reward[type]).pop();
	const count = reward[type][itemId];
	const itemName = cheats.translate(`LIB_${type.toUpperCase()}_NAME_${itemId}`);

	console.log(`Ежедневная награда: Получено ${count} ${itemName}`, reward);
}

async function farmStamina(lootBoxId = 148) {
	const lootBox = await Send('{"calls":[{"name":"inventoryGet","args":{},"ident":"inventoryGet"}]}')
		.then(e => e.results[0].result.response.consumable[148]);

	/** Добавить другие ящики */
	/**
	 * 144 - медная шкатулка
	 * 145 - бронзовая шкатулка
	 * 148 - платиновая шкатулка
	 */
	if (!lootBox) {
		setProgress(I18N('NO_BOXES'), true);
		return;
	}

	let maxFarmEnergy = getSaveVal('maxFarmEnergy', 100);
	const result = await popup.confirm(I18N('OPEN_LOOTBOX', { lootBox }), [
		{ result: false, isClose: true },
		{ msg: I18N('BTN_YES'), result: true },
		{ msg: I18N('STAMINA'), isInput: true, default: maxFarmEnergy },
	]);

	if (!+result) {
		return;
	}

	if ((typeof result) !== 'boolean' && Number.parseInt(result)) {
		maxFarmEnergy = +result;
		setSaveVal('maxFarmEnergy', maxFarmEnergy);
	} else {
		maxFarmEnergy = 0;
	}

	let collectEnergy = 0;
	for (let count = lootBox; count > 0; count--) {
		const result = await Send('{"calls":[{"name":"consumableUseLootBox","args":{"libId":148,"amount":1},"ident":"body"}]}')
			.then(e => e.results[0].result.response[0]);
		if ('stamina' in result) {
			setProgress(`${I18N('OPEN')}: ${lootBox - count}/${lootBox} ${I18N('STAMINA')} +${result.stamina}<br>${I18N('STAMINA')}: ${collectEnergy}`, false);
			console.log(`${ I18N('STAMINA') } + ${ result.stamina }`);
			if (!maxFarmEnergy) {
				return;
			}
			collectEnergy += +result.stamina;
			if (collectEnergy >= maxFarmEnergy) {
				console.log(`${I18N('STAMINA')} + ${ collectEnergy }`);
				setProgress(`${I18N('STAMINA')} + ${ collectEnergy }`, false);
				return;
			}
		} else {
			setProgress(`${I18N('OPEN')}: ${lootBox - count}/${lootBox}<br>${I18N('STAMINA')}: ${collectEnergy}`, false);
			console.log(result);
		}
	}

	setProgress(I18N('BOXES_OVER'), true);
}

async function fillActive() {
	const data = await Send(JSON.stringify({
		calls: [{
			name: "questGetAll",
			args: {},
			ident: "questGetAll"
		}, {
			name: "inventoryGet",
			args: {},
			ident: "inventoryGet"
		}, {
			name: "clanGetInfo",
			args: {},
			ident: "clanGetInfo"
		}
	]
	})).then(e => e.results.map(n => n.result.response));

	const quests = data[0];
	const inv = data[1];
	const stat = data[2].stat;
	const maxActive = 2000 - stat.todayItemsActivity;
	if (maxActive <= 0) {
		setProgress(I18N('NO_MORE_ACTIVITY'), true);
		return;
	}

	let countGetActive = 0;
	const quest = quests.find(e => e.id > 10046 && e.id < 10051);
	if (quest) {
		countGetActive = 1750 - quest.progress;
	}

	if (countGetActive <= 0) {
		countGetActive = maxActive;
	}
	console.log(countGetActive);

	countGetActive = +(await popup.confirm(I18N('EXCHANGE_ITEMS', { maxActive }), [
		{ result: false, isClose: true },
		{ msg: I18N('GET_ACTIVITY'), isInput: true, default: countGetActive.toString() },
	]));

	if (!countGetActive) {
		return;
	}

	if (countGetActive > maxActive) {
		countGetActive = maxActive;
	}

	const items = lib.getData('inventoryItem');

	let itemsInfo = [];
	for (let type of ['gear', 'scroll']) {
		for (let i in inv[type]) {
			const v = items[type][i]?.enchantValue || 0;
			itemsInfo.push({
				id: i,
				count: inv[type][i],
				v,
				type
			})
		}
		const invType = 'fragment' + type.toLowerCase().charAt(0).toUpperCase() + type.slice(1);
		for (let i in inv[invType]) {
			const v = items[type][i]?.fragmentEnchantValue || 0;
			itemsInfo.push({
				id: i,
				count: inv[invType][i],
				v,
				type: invType
			})
		}
	}
	itemsInfo = itemsInfo.filter(e => e.v < 4 && e.count > 200);
	itemsInfo = itemsInfo.sort((a, b) => b.count - a.count);
	console.log(itemsInfo);
	const activeItem = itemsInfo.shift();
	console.log(activeItem);
	const countItem = Math.ceil(countGetActive / activeItem.v);
	if (countItem > activeItem.count) {
		setProgress(I18N('NOT_ENOUGH_ITEMS'), true);
		console.log(activeItem);
		return;
	}

	await Send(JSON.stringify({
		calls: [{
			name: "clanItemsForActivity",
			args: {
				items: {
					[activeItem.type]: {
						[activeItem.id]: countItem
					}
				}
			},
			ident: "body"
		}]
	})).then(e => {
		/** TODO: Вывести потраченые предметы */
		console.log(e);
		setProgress(`${I18N('ACTIVITY_RECEIVED')}: ` + e.results[0].result.response, true);
	});
}

async function buyHeroFragments() {
	const result = await Send('{"calls":[{"name":"inventoryGet","args":{},"ident":"inventoryGet"},{"name":"shopGetAll","args":{},"ident":"shopGetAll"}]}')
		.then(e => e.results.map(n => n.result.response));
	const inv = result[0];
	const shops = Object.values(result[1]).filter(shop => [4, 5, 6, 8, 9, 10, 17].includes(shop.id));
	const calls = [];

	for (let shop of shops) {
		const slots = Object.values(shop.slots);
		for (const slot of slots) {
			/* Уже куплено */
			if (slot.bought) {
				continue;
			}
			/* Не душа героя */
			if (!('fragmentHero' in slot.reward)) {
				continue;
			}
			const coin = Object.keys(slot.cost).pop();
			const coinId = Object.keys(slot.cost[coin]).pop();
			const stock = inv[coin][coinId] || 0;
			/* Не хватает на покупку */
			if (slot.cost[coin][coinId] > stock) {
				continue;
			}
			inv[coin][coinId] -= slot.cost[coin][coinId];
			calls.push({
				name: "shopBuy",
				args: {
					shopId: shop.id,
					slot: slot.id,
					cost: slot.cost,
					reward: slot.reward,
				},
				ident: `shopBuy_${shop.id}_${slot.id}`,
			})
		}
	}

	if (!calls.length) {
		setProgress(I18N('NO_PURCHASABLE_HERO_SOULS'), true);
		return;
	}

	const bought = await Send(JSON.stringify({ calls })).then(e => e.results.map(n => n.result.response));
	if (!bought) {
		console.log('что-то пошло не так')
		return;
	}

	let countHeroSouls = 0;
	for (const buy of bought) {
		countHeroSouls += +Object.values(Object.values(buy).pop()).pop();
	}
	console.log(countHeroSouls, bought, calls);
	setProgress(I18N('PURCHASED_HERO_SOULS', { countHeroSouls }), true);
}

/** Открыть платные сундуки в Запределье за 90 */
async function bossOpenChestPay() {
	const callsNames = ['userGetInfo', 'bossGetAll', 'specialOffer_getAll', 'getTime'];
	const info = await Send({ calls: callsNames.map((name) => ({ name, args: {}, ident: name })) }).then((e) =>
		e.results.map((n) => n.result.response)
	);
 
	const user = info[0];
	const boses = info[1];
	const offers = info[2];
	const time = info[3];
 
	const discountOffer = offers.find((e) => e.offerType == 'costReplaceOutlandChest');
 
	let discount = 1;
	if (discountOffer && discountOffer.endTime > time) {
		discount = 1 - discountOffer.offerData.outlandChest.discountPercent / 100;
	}
 
	cost9chests = 540 * discount;
	cost18chests = 1740 * discount;
	costFirstChest = 90 * discount;
	costSecondChest = 200 * discount;
 
	const currentStarMoney = user.starMoney;
	if (currentStarMoney < cost9chests) {
		setProgress('Недостаточно изюма, нужно ' + cost9chests + ' у Вас ' + currentStarMoney, true);
		return;
	}
 
	const imgEmerald =
		"<img style='position: relative;top: 3px;' src='data:image/png;base64,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'>";
 
	if (currentStarMoney < cost9chests) {
		setProgress(I18N('NOT_ENOUGH_EMERALDS_540', { currentStarMoney, imgEmerald }), true);
		return;
	}
 
	const buttons = [{ result: false, isClose: true }];
 
	if (currentStarMoney >= cost9chests) {
		buttons.push({
			msg: I18N('BUY_OUTLAND_BTN', { count: 9, countEmerald: cost9chests, imgEmerald }),
			result: [costFirstChest, costFirstChest, 0],
		});
	}
 
	if (currentStarMoney >= cost18chests) {
		buttons.push({
			msg: I18N('BUY_OUTLAND_BTN', { count: 18, countEmerald: cost18chests, imgEmerald }),
			result: [costFirstChest, costFirstChest, 0, costSecondChest, costSecondChest, 0],
		});
	}
 
	const answer = await popup.confirm(`<div style="margin-bottom: 15px;">${I18N('BUY_OUTLAND')}</div>`, buttons);
 
	if (!answer) {
		return;
	}
 
	const callBoss = [];
	let n = 0;
	for (let boss of boses) {
		const bossId = boss.id;
		if (boss.chestNum != 2) {
			continue;
		}
		const calls = [];
		for (const starmoney of answer) {
			calls.push({
				name: 'bossOpenChest',
				args: {
					amount: 1,
					bossId,
					starmoney,
				},
				ident: 'bossOpenChest_' + ++n,
			});
		}
		callBoss.push(calls);
	}
 
	if (!callBoss.length) {
		setProgress(I18N('CHESTS_NOT_AVAILABLE'), true);
		return;
	}
 
	let count = 0;
	let errors = 0;
	for (const calls of callBoss) {
		const result = await Send({ calls });
		console.log(result);
		if (result?.results) {
			count += result.results.length;
		} else {
			errors++;
		}
	}
 
	setProgress(`${I18N('OUTLAND_CHESTS_RECEIVED')}: ${count}`, true);
}

async function autoRaidAdventure() {
	const calls = [
		{
			name: "userGetInfo",
			args: {},
			ident: "userGetInfo"
		},
		{
			name: "adventure_raidGetInfo",
			args: {},
			ident: "adventure_raidGetInfo"
		}
	];
	const result = await Send(JSON.stringify({ calls }))
		.then(e => e.results.map(n => n.result.response));

	const portalSphere = result[0].refillable.find(n => n.id == 45);
	const adventureRaid = Object.entries(result[1].raid).filter(e => e[1]).pop()
	const adventureId = adventureRaid ? adventureRaid[0] : 0;

	if (!portalSphere.amount || !adventureId) {
		setProgress(I18N('RAID_NOT_AVAILABLE'), true);
		return;
	}

	const countRaid = +(await popup.confirm(I18N('RAID_ADVENTURE', { adventureId }), [
		{ result: false, isClose: true },
		{ msg: I18N('RAID'), isInput: true, default: portalSphere.amount },
	]));

	if (!countRaid) {
		return;
	}

	if (countRaid > portalSphere.amount) {
		countRaid = portalSphere.amount;
	}

	const resultRaid = await Send(JSON.stringify({
		calls: [...Array(countRaid)].map((e, i) => ({
			name: "adventure_raid",
			args: {
				adventureId
			},
			ident: `body_${i}`
		}))
	})).then(e => e.results.map(n => n.result.response));

	if (!resultRaid.length) {
		console.log(resultRaid);
		setProgress(I18N('SOMETHING_WENT_WRONG'), true);
		return;
	}

	console.log(resultRaid, adventureId, portalSphere.amount);
	setProgress(I18N('ADVENTURE_COMPLETED', { adventureId, times: resultRaid.length }), true);
}

/** Вывести всю клановую статистику в консоль браузера */
async function clanStatistic() {
	const copy = function (text) {
		const copyTextarea = document.createElement("textarea");
		copyTextarea.style.opacity = "0";
		copyTextarea.textContent = text;
		document.body.appendChild(copyTextarea);
		copyTextarea.select();
		document.execCommand("copy");
		document.body.removeChild(copyTextarea);
		delete copyTextarea;
	}
	const calls = [
		{ name: "clanGetInfo", args: {}, ident: "clanGetInfo" },
		{ name: "clanGetWeeklyStat", args: {}, ident: "clanGetWeeklyStat" },
		{ name: "clanGetLog", args: {}, ident: "clanGetLog" },
	];

	const result = await Send(JSON.stringify({ calls }));

	const dataClanInfo = result.results[0].result.response;
	const dataClanStat = result.results[1].result.response;
	const dataClanLog = result.results[2].result.response;

	const membersStat = {};
	for (let i = 0; i < dataClanStat.stat.length; i++) {
		membersStat[dataClanStat.stat[i].id] = dataClanStat.stat[i];
	}

	const joinStat = {};
	historyLog = dataClanLog.history;
	for (let j in historyLog) {
		his = historyLog[j];
		if (his.event == 'join') {
			joinStat[his.userId] = his.ctime;
		}
	}

	const infoArr = [];
	const members = dataClanInfo.clan.members;
	for (let n in members) {
		var member = [
			n,
			members[n].name,
			members[n].level,
			dataClanInfo.clan.warriors.includes(+n) ? 1 : 0,
			(new Date(members[n].lastLoginTime * 1000)).toLocaleString().replace(',', ''),
			joinStat[n] ? (new Date(joinStat[n] * 1000)).toLocaleString().replace(',', '') : '',
			membersStat[n].activity.reverse().join('\t'),
			membersStat[n].adventureStat.reverse().join('\t'),
			membersStat[n].clanGifts.reverse().join('\t'),
			membersStat[n].clanWarStat.reverse().join('\t'),
			membersStat[n].dungeonActivity.reverse().join('\t'),
		];
		infoArr.push(member);
	}
	const info = infoArr.sort((a, b) => (b[2] - a[2])).map((e) => e.join('\t')).join('\n');
	console.log(info);
	copy(info);
	setProgress(I18N('CLAN_STAT_COPY'), true);
}

async function buyInStoreForGold() {
	const result = await Send('{"calls":[{"name":"shopGetAll","args":{},"ident":"body"},{"name":"userGetInfo","args":{},"ident":"userGetInfo"}]}').then(e => e.results.map(n => n.result.response));
	const shops = result[0];
	const user = result[1];
	let gold = user.gold;
	const calls = [];
	if (shops[17]) {
		const slots = shops[17].slots;
		for (let i = 1; i <= 2; i++) {
			if (!slots[i].bought) {
				const costGold = slots[i].cost.gold;
				if ((gold - costGold) < 0) {
					continue;
				}
				gold -= costGold;
				calls.push({
					name: "shopBuy",
					args: {
						shopId: 17,
						slot: i,
						cost: slots[i].cost,
						reward: slots[i].reward,
					},
					ident: 'body_' + i,
				})
			}
		}
	}
	const slots = shops[1].slots;
	for (let i = 4; i <= 6; i++) {
		if (!slots[i].bought && slots[i]?.cost?.gold) {
			const costGold = slots[i].cost.gold;
			if ((gold - costGold) < 0) {
				continue;
			}
			gold -= costGold;
			calls.push({
				name: "shopBuy",
				args: {
					shopId: 1,
					slot: i,
					cost: slots[i].cost,
					reward: slots[i].reward,
				},
				ident: 'body_' + i,
			})
		}
	}

	if (!calls.length) {
		setProgress(I18N('NOTHING_BUY'), true);
		return;
	}

	const resultBuy = await Send(JSON.stringify({ calls })).then(e => e.results.map(n => n.result.response));
	console.log(resultBuy);
	const countBuy = resultBuy.length;
	setProgress(I18N('LOTS_BOUGHT', { countBuy }), true);
}

function rewardsAndMailFarm() {
	return new Promise(function (resolve, reject) {
		let questGetAllCall = {
			calls: [{
				name: "questGetAll",
				args: {},
				ident: "questGetAll"
			}, {
				name: "mailGetAll",
				args: {},
				ident: "mailGetAll"
			}]
		}
		send(JSON.stringify(questGetAllCall), function (data) {
			if (!data) return;
			const questGetAll = data.results[0].result.response.filter((e) => e.state == 2);
			const questBattlePass = lib.getData('quest').battlePass;
			const questChainBPass = lib.getData('battlePass').questChain;
			const listBattlePass = lib.getData('battlePass').list;

			const questAllFarmCall = {
				calls: [],
			};
			const questIds = [];
			for (let quest of questGetAll) {
				if (quest.id >= 2001e4) {
					continue;
				}
				if (quest.id > 1e6 && quest.id < 2e7) {
					const questInfo = questBattlePass[quest.id];
					const chain = questChainBPass[questInfo.chain];
					if (chain.requirement?.battlePassTicket) {
						continue;
					}
					const battlePass = listBattlePass[chain.battlePass];
					const startTime = battlePass.startCondition.time.value * 1e3
					const endTime = new Date(startTime + battlePass.duration * 1e3); 
					if (startTime > Date.now() || endTime < Date.now()) {
						continue;
					}
				}
				if (quest.id >= 2e7) {
					questIds.push(quest.id);
					continue;
				}
				questAllFarmCall.calls.push({
					name: 'questFarm',
					args: {
						questId: quest.id,
					},
					ident: `questFarm_${quest.id}`,
				});
			}

			if (questIds.length) {
				questAllFarmCall.calls.push({
					name: 'quest_questsFarm',
					args: { questIds },
					ident: 'quest_questsFarm',
				});
			}

			let letters = data?.results[1]?.result?.response?.letters;
			letterIds = lettersFilter(letters);

			if (letterIds.length) {
				questAllFarmCall.calls.push({
					name: 'mailFarm',
					args: { letterIds },
					ident: 'mailFarm',
				});
			}

			if (!questAllFarmCall.calls.length) {
				setProgress(I18N('NOTHING_TO_COLLECT'), true);
				resolve();
				return;
			}

			send(JSON.stringify(questAllFarmCall), async function (res) {
				let countQuests = 0;
				let countMail = 0;
				let questsIds = [];
				for (let call of res.results) {
					if (call.ident.includes('questFarm')) {
						countQuests++;
					} else if (call.ident.includes('questsFarm')) {
						countQuests += Object.keys(call.result.response).length;
					} else if (call.ident.includes('mailFarm')) {
						countMail = Object.keys(call.result.response).length;
					}

					const newQuests = call.result.newQuests;
					if (newQuests) {
						for (let quest of newQuests) {
							if ((quest.id < 1e6 || (quest.id >= 2e7 && quest.id < 2001e4)) && quest.state == 2) {
								questsIds.push(quest.id);
							}
						}
					}
				}
				while (questsIds.length) {
					const questIds = [];
					const calls = [];
					for (let questId of questsIds) {
						if (questId < 1e6) {
							calls.push({
								name: 'questFarm',
								args: {
									questId,
								},
								ident: `questFarm_${questId}`,
							});
							countQuests++;
						} else if (questId >= 2e7 && questId < 2001e4) {
							questIds.push(questId);
							countQuests++;
						}
					}
					calls.push({
						name: 'quest_questsFarm',
						args: { questIds },
						ident: 'body',
					});
					const results = await Send({ calls }).then((e) => e.results.map((e) => e.result));
					questsIds = [];
					for (const result of results) {
						const newQuests = result.newQuests;
						if (newQuests) {
							for (let quest of newQuests) {
								if (quest.state == 2) {
									questsIds.push(quest.id);
								}
							}
						}
					}
				}
				setProgress(I18N('COLLECT_REWARDS_AND_MAIL', { countQuests, countMail }), true);
				resolve();
			});
		});
	})
}

class epicBrawl {
	timeout = null;
	time = null;

	constructor() {
		if (epicBrawl.inst) {
			return epicBrawl.inst;
		}
		epicBrawl.inst = this;
		return this;
	}

	runTimeout(func, timeDiff) {
		const worker = new Worker(URL.createObjectURL(new Blob([`
				self.onmessage = function(e) {
					const timeDiff = e.data;

					if (timeDiff > 0) {
						setTimeout(() => {
							self.postMessage(1);
							self.close();
						}, timeDiff);
					}
				};
			`])));
		worker.postMessage(timeDiff);
		worker.onmessage = () => {
			func();
		};
		return true;
	}

	timeDiff(date1, date2) {
		const date1Obj = new Date(date1);
		const date2Obj = new Date(date2);

		const timeDiff = Math.abs(date2Obj - date1Obj);

		const totalSeconds = timeDiff / 1000;
		const minutes = Math.floor(totalSeconds / 60);
		const seconds = Math.floor(totalSeconds % 60);

		const formattedMinutes = String(minutes).padStart(2, '0');
		const formattedSeconds = String(seconds).padStart(2, '0');

		return `${formattedMinutes}:${formattedSeconds}`;
	}

	check() {
		console.log(new Date(this.time))
		if (Date.now() > this.time) {
			this.timeout = null;
			this.start()
			return;
		}
		this.timeout = this.runTimeout(() => this.check(), 6e4);
		return this.timeDiff(this.time, Date.now())
	}

	async start() {
		if (this.timeout) {
			const time = this.timeDiff(this.time, Date.now());
			console.log(new Date(this.time))
			setProgress(I18N('TIMER_ALREADY', { time }), false, hideProgress);
			return;
		}
		setProgress(I18N('EPIC_BRAWL'), false, hideProgress);
		const teamInfo = await Send('{"calls":[{"name":"teamGetAll","args":{},"ident":"teamGetAll"},{"name":"teamGetFavor","args":{},"ident":"teamGetFavor"},{"name":"userGetInfo","args":{},"ident":"userGetInfo"}]}').then(e => e.results.map(n => n.result.response));
		const refill = teamInfo[2].refillable.find(n => n.id == 52)
		this.time = (refill.lastRefill + 3600) * 1000
		const attempts = refill.amount;
		if (!attempts) {
			console.log(new Date(this.time));
			const time = this.check();
			setProgress(I18N('NO_ATTEMPTS_TIMER_START', { time }), false, hideProgress);
			return;
		}

		if (!teamInfo[0].epic_brawl) {
			setProgress(I18N('NO_HEROES_PACK'), false, hideProgress);
			return;
		}

		const args = {
			heroes: teamInfo[0].epic_brawl.filter(e => e < 1000),
			pet: teamInfo[0].epic_brawl.filter(e => e > 6000).pop(),
			favor: teamInfo[1].epic_brawl,
		}

		let wins = 0;
		let coins = 0;
		let streak = { progress: 0, nextStage: 0 };
		for (let i = attempts; i > 0; i--) {
			const info = await Send(JSON.stringify({
				calls: [
					{ name: "epicBrawl_getEnemy", args: {}, ident: "epicBrawl_getEnemy" }, { name: "epicBrawl_startBattle", args, ident: "epicBrawl_startBattle" }
				]
			})).then(e => e.results.map(n => n.result.response));

			const { progress, result } = await Calc(info[1].battle);
			const endResult = await Send(JSON.stringify({ calls: [{ name: "epicBrawl_endBattle", args: { progress, result }, ident: "epicBrawl_endBattle" }, { name: "epicBrawl_getWinStreak", args: {}, ident: "epicBrawl_getWinStreak" }] })).then(e => e.results.map(n => n.result.response));

			const resultInfo = endResult[0].result;
			streak = endResult[1];

			wins += resultInfo.win;
			coins += resultInfo.reward ? resultInfo.reward.coin[39] : 0;

			console.log(endResult[0].result)
			if (endResult[1].progress == endResult[1].nextStage) {
				const farm = await Send('{"calls":[{"name":"epicBrawl_farmWinStreak","args":{},"ident":"body"}]}').then(e => e.results[0].result.response);
				coins += farm.coin[39];
			}

			setProgress(I18N('EPIC_BRAWL_RESULT', {
				i, wins, attempts, coins,
				progress: streak.progress,
				nextStage: streak.nextStage,
				end: '',
			}), false, hideProgress);
		}

		console.log(new Date(this.time));
		const time = this.check();
		setProgress(I18N('EPIC_BRAWL_RESULT', {
			wins, attempts, coins,
			i: '',
			progress: streak.progress,
			nextStage: streak.nextStage,
			end: I18N('ATTEMPT_ENDED', { time }),
		}), false, hideProgress);
	}
}
/* тест остановка подземки*/
function stopDungeon(e) {
   stopDung = true;
}

function countdownTimer(seconds, message) {
	message = message || I18N('TIMER');
	const stopTimer = Date.now() + seconds * 1e3
	return new Promise(resolve => {
		const interval = setInterval(async () => {
			const now = Date.now();
			setProgress(`${message} ${((stopTimer - now) / 1000).toFixed(2)}`, false);
			if (now > stopTimer) {
				clearInterval(interval);
				setProgress('', 1);
				resolve();
			}
		}, 100);
	});
}

/** Набить килов в горниле душк */
async function bossRatingEventSouls() {
	const data = await Send({
		calls: [
			{ name: "heroGetAll", args: {}, ident: "teamGetAll" },
			{ name: "offerGetAll", args: {}, ident: "offerGetAll" },
			{ name: "pet_getAll", args: {}, ident: "pet_getAll" },
		]
	});
	const bossEventInfo = data.results[1].result.response.find(e => e.offerType == "bossEvent");
	if (!bossEventInfo) {
		setProgress('Эвент завершен', true);
		return;
	}

	if (bossEventInfo.progress.score > 250) {
		setProgress('Уже убито больше 250 врагов');
		rewardBossRatingEventSouls();
		return;
	}
	const availablePets = Object.values(data.results[2].result.response).map(e => e.id);
	const heroGetAllList = data.results[0].result.response;
	const usedHeroes = bossEventInfo.progress.usedHeroes;
	const heroList = [];

	for (let heroId in heroGetAllList) {
		let hero = heroGetAllList[heroId];
		if (usedHeroes.includes(hero.id)) {
			continue;
		}
		heroList.push(hero.id);
	}

	if (!heroList.length) {
		setProgress('Нет героев', true);
		return;
	}

	const pet = availablePets.includes(6005) ? 6005 : availablePets[Math.floor(Math.random() * availablePets.length)];
	const petLib = lib.getData('pet');
	let count = 1;

	for (const heroId of heroList) {
		const args = {
			heroes: [heroId],
			pet
		}
		/** Поиск питомца для героя */
		for (const petId of availablePets) {
			if (petLib[petId].favorHeroes.includes(heroId)) {
				args.favor = {
					[heroId]: petId
				}
				break;
			}
		}

		const calls = [{
			name: "bossRatingEvent_startBattle",
			args,
			ident: "body"
		}, {
			name: "offerGetAll",
			args: {},
			ident: "offerGetAll"
		}];

		const res = await Send({ calls });
		count++;

		if ('error' in res) {
			console.error(res.error);
			setProgress('Перезагрузите игру и попробуйте позже', true);
			return;
		}

		const eventInfo = res.results[1].result.response.find(e => e.offerType == "bossEvent");
		if (eventInfo.progress.score > 250) {
			break;
		}
		setProgress('Количество убитых врагов: ' + eventInfo.progress.score + '<br>Использовано ' + count + ' героев');
	}

	rewardBossRatingEventSouls();
}
/** Сбор награды из Горнила Душ */
async function rewardBossRatingEventSouls() {
	const data = await Send({
		calls: [
			{ name: "offerGetAll", args: {}, ident: "offerGetAll" }
		]
	});

	const bossEventInfo = data.results[0].result.response.find(e => e.offerType == "bossEvent");
	if (!bossEventInfo) {
		setProgress('Эвент завершен', true);
		return;
	}

	const farmedChests = bossEventInfo.progress.farmedChests;
	const score = bossEventInfo.progress.score;
	// setProgress('Количество убитых врагов: ' + score);
	const revard = bossEventInfo.reward;
	const calls = [];

	let count = 0;
	for (let i = 1; i < 10; i++) {
		if (farmedChests.includes(i)) {
			continue;
		}
		if (score < revard[i].score) {
			break;
		}
		calls.push({
			name: "bossRatingEvent_getReward",
			args: {
				rewardId: i
			},
			ident: "body_" + i
		});
		count++;
	}
	if (!count) {
		setProgress('Нечего собирать', true);
		return;
	}

	Send({ calls }).then(e => {
		console.log(e);
		setProgress('Собрано ' + e?.results?.length + ' наград', true);
	})
}
/**
 * Spin the Seer
 *
 * Покрутить провидца
 */
async function rollAscension() {
	const refillable = await Send({calls:[
		{
			name:"userGetInfo",
			args:{},
			ident:"userGetInfo"
		}
	]}).then(e => e.results[0].result.response.refillable);
	const i47 = refillable.find(i => i.id == 47);
	if (i47?.amount) {
		await Send({ calls: [{ name: "ascensionChest_open", args: { paid: false, amount: 1 }, ident: "body" }] });
		setProgress(I18N('DONE'), true);
	} else {
		setProgress(I18N('NOT_ENOUGH_AP'), true);
	}
}

/**
 * Collect gifts for the New Year
 *
 * Собрать подарки на новый год
 */
function getGiftNewYear() {
	Send({ calls: [{ name: "newYearGiftGet", args: { type: 0 }, ident: "body" }] }).then(e => {
		const gifts = e.results[0].result.response.gifts;
		const calls = gifts.filter(e => e.opened == 0).map(e => ({
			name: "newYearGiftOpen",
			args: {
				giftId: e.id
			},
			ident: `body_${e.id}`
		}));
		if (!calls.length) {
			setProgress(I18N('NY_NO_GIFTS'), 5000);
			return;
		}
		Send({ calls }).then(e => {
			console.log(e.results)
			const msg = I18N('NY_GIFTS_COLLECTED', { count: e.results.length });
			console.log(msg);
			setProgress(msg, 5000);
		});
	})
}

async function updateArtifacts() {
	const count = +await popup.confirm(I18N('SET_NUMBER_LEVELS'), [
		{ msg: I18N('BTN_GO'), isInput: true, default: 10 },
		{ result: false, isClose: true }
	]);
	if (!count) {
		return;
	}
	const quest = new questRun;
	await quest.autoInit();
	const heroes = Object.values(quest.questInfo['heroGetAll']);
	const inventory = quest.questInfo['inventoryGet'];
	const calls = [];
	for (let i = count; i > 0; i--) {
		const upArtifact = quest.getUpgradeArtifact();
		if (!upArtifact.heroId) {
			if (await popup.confirm(I18N('POSSIBLE_IMPROVE_LEVELS', { count: calls.length }), [
				{ msg: I18N('YES'), result: true },
				{ result: false, isClose: true }
			])) {
				break;
			} else {
				return;
			}
		}
		const hero = heroes.find(e => e.id == upArtifact.heroId);
		hero.artifacts[upArtifact.slotId].level++;
		inventory[upArtifact.costCurrency][upArtifact.costId] -= upArtifact.costValue;
		calls.push({
			name: "heroArtifactLevelUp",
			args: {
				heroId: upArtifact.heroId,
				slotId: upArtifact.slotId
			},
			ident: `heroArtifactLevelUp_${i}`
		});
	}

	if (!calls.length) {
		console.log(I18N('NOT_ENOUGH_RESOURECES'));
		setProgress(I18N('NOT_ENOUGH_RESOURECES'), false);
		return;
	}

	await Send(JSON.stringify({ calls })).then(e => {
		if ('error' in e) {
			console.log(I18N('NOT_ENOUGH_RESOURECES'));
			setProgress(I18N('NOT_ENOUGH_RESOURECES'), false);
		} else {
			console.log(I18N('IMPROVED_LEVELS', { count: e.results.length }));
			setProgress(I18N('IMPROVED_LEVELS', { count: e.results.length }), false);
		}
	});
}

window.sign = a => {
	const i = this['\x78\x79\x7a'];
	return md5([i['\x6e\x61\x6d\x65'], i['\x76\x65\x72\x73\x69\x6f\x6e'], i['\x61\x75\x74\x68\x6f\x72'], ~(a % 1e3)]['\x6a\x6f\x69\x6e']('\x5f'))
}

async function updateSkins() {
	const count = +await popup.confirm(I18N('SET_NUMBER_LEVELS'), [
		{ msg: I18N('BTN_GO'), isInput: true, default: 10 },
		{ result: false, isClose: true }
	]);
	if (!count) {
		return;
	}

	const quest = new questRun;
	await quest.autoInit();
	const heroes = Object.values(quest.questInfo['heroGetAll']);
	const inventory = quest.questInfo['inventoryGet'];
	const calls = [];
	for (let i = count; i > 0; i--) {
		const upSkin = quest.getUpgradeSkin();
		if (!upSkin.heroId) {
			if (await popup.confirm(I18N('POSSIBLE_IMPROVE_LEVELS', { count: calls.length }), [
				{ msg: I18N('YES'), result: true },
				{ result: false, isClose: true }
			])) {
				break;
			} else {
				return;
			}
		}
		const hero = heroes.find(e => e.id == upSkin.heroId);
		hero.skins[upSkin.skinId]++;
		inventory[upSkin.costCurrency][upSkin.costCurrencyId] -= upSkin.cost;
		calls.push({
			name: "heroSkinUpgrade",
			args: {
				heroId: upSkin.heroId,
				skinId: upSkin.skinId
			},
			ident: `heroSkinUpgrade_${i}`
		})
	}

	if (!calls.length) {
		console.log(I18N('NOT_ENOUGH_RESOURECES'));
		setProgress(I18N('NOT_ENOUGH_RESOURECES'), false);
		return;
	}

	await Send(JSON.stringify({ calls })).then(e => {
		if ('error' in e) {
			console.log(I18N('NOT_ENOUGH_RESOURECES'));
			setProgress(I18N('NOT_ENOUGH_RESOURECES'), false);
		} else {
			console.log(I18N('IMPROVED_LEVELS', { count: e.results.length }));
			setProgress(I18N('IMPROVED_LEVELS', { count: e.results.length }), false);
		}
	});
}

function getQuestionInfo(img, nameOnly = false) {
	const libHeroes = Object.values(lib.data.hero);
	const parts = img.split(':');
	const id = parts[1];
	switch (parts[0]) {
		case 'titanArtifact_id':
			return cheats.translate("LIB_TITAN_ARTIFACT_NAME_" + id);
		case 'titan':
			return cheats.translate("LIB_HERO_NAME_" + id);
		case 'skill':
			return cheats.translate("LIB_SKILL_" + id);
		case 'inventoryItem_gear':
			return cheats.translate("LIB_GEAR_NAME_" + id);
		case 'inventoryItem_coin':
			return cheats.translate("LIB_COIN_NAME_" + id);
		case 'artifact':
			if (nameOnly) {
				return cheats.translate("LIB_ARTIFACT_NAME_" + id);
			}
			heroes = libHeroes.filter(h => h.id < 100 && h.artifacts.includes(+id));
			return {
				/** Как называется этот артефакт? */
				name: cheats.translate("LIB_ARTIFACT_NAME_" + id),
				/** Какому герою принадлежит этот артефакт? */
				heroes: heroes.map(h => cheats.translate("LIB_HERO_NAME_" + h.id))
			};
		case 'hero':
			if (nameOnly) {
				return cheats.translate("LIB_HERO_NAME_" + id);
			}
			artifacts = lib.data.hero[id].artifacts;
			return {
				/** Как зовут этого героя? */
				name: cheats.translate("LIB_HERO_NAME_" + id),
				/** Какой артефакт принадлежит этому герою? */
				artifact: artifacts.map(a => cheats.translate("LIB_ARTIFACT_NAME_" + a))
			};
	}
}

function hintQuest(quest) {
	const result = {};
	if (quest?.questionIcon) {
		const info = getQuestionInfo(quest.questionIcon);
		if (info?.heroes) {
			/** Какому герою принадлежит этот артефакт? */
			result.answer = quest.answers.filter(e => info.heroes.includes(e.answerText.slice(1)));
		}
		if (info?.artifact) {
			/** Какой артефакт принадлежит этому герою? */
			result.answer = quest.answers.filter(e => info.artifact.includes(e.answerText.slice(1)));
		}
		if (typeof info == 'string') {
			result.info = { name: info };
		} else {
			result.info = info;
		}
	}

	if (quest.answers[0]?.answerIcon) {
		result.answer = quest.answers.filter(e => quest.question.includes(getQuestionInfo(e.answerIcon, true)))
	}

	if ((!result?.answer || !result.answer.length) && !result.info?.name) {
		return false;
	}

	let resultText = '';
	if (result?.info) {
		resultText += I18N('PICTURE') + result.info.name;
	}
	console.log(result);
	if (result?.answer && result.answer.length) {
		resultText += I18N('ANSWER') + result.answer[0].id + (!result.answer[0].answerIcon ? ' - ' + result.answer[0].answerText : '');
	}

	return resultText;
}

async function farmBattlePass() {
	const battlePasses = await Send({
		calls: [
			{ name: 'battlePass_getInfo', args: {}, ident: 'getInfo' },
			{ name: 'battlePass_getSpecial', args: {}, ident: 'getSpecial' },
		],
	}).then((e) => [e.results[0].result.response.battlePass, ...Object.values(e.results[1].result.response)]);
 
	const calls = [];
	let first = true;
	for (const battlePass of battlePasses) {
		const id = battlePass.id;
		const bPassExp = battlePass.exp;
		const bPassRewardsLvls = Object.keys(battlePass.rewards);
		const bPassLevels = Object.values(lib.data.battlePass.level).filter((e) => e.battlePass === id);
 
		for (let lvl of bPassLevels) {
			if (bPassExp < lvl.experience) {
				continue;
			}
 
			if (bPassRewardsLvls.includes(lvl.level.toString())) {
				continue;
			}
 
			const reward = lvl.freeReward;
			/** Исключения на сбор наград */
			const isFarmReward = !(
				(
					(reward?.buff ? true : false) || // ускорение набора энергии
					(reward?.fragmentHero ? true : false) || // душы героев
					(reward?.bundleHeroReward ? true : false) // герои
				)
			);
 
			if (isFarmReward) {
				const args = {
					level: lvl.level,
					free: true,
				};
 
				if (!first) {
					args.id = id;
				}
				calls.push({
					name: 'battlePass_farmReward',
					args,
					ident: 'battlePass_farmReward_' + lvl.level + '_' + id,
				});
			}
		}
		first = false;
	}
 
	const results = await Send(JSON.stringify({ calls })).then((e) => e.results);
	setProgress(I18N('SEASON_REWARD_COLLECTED', {count: results.length}), true);
}
 
async function sellHeroSoulsForGold() {
	let { fragmentHero, heroes } = await Send({
		calls: [
			{ name: 'inventoryGet', args: {}, ident: 'inventoryGet' },
			{ name: 'heroGetAll', args: {}, ident: 'heroGetAll' },
		],
	})
		.then((e) => e.results.map((r) => r.result.response))
		.then((e) => ({ fragmentHero: e[0].fragmentHero, heroes: e[1] }));
 
	const calls = [];
	for (let i in fragmentHero) {
		if (heroes[i] && heroes[i].star == 6) {
			calls.push({
				name: 'inventorySell',
				args: {
					type: 'hero',
					libId: i,
					amount: fragmentHero[i],
					fragment: true,
				},
				ident: 'inventorySell_' + i,
			});
		}
	}
	if (!calls.length) {
		console.log(0);
		return 0;
	}
	const rewards = await Send({ calls }).then((e) => e.results.map((r) => r.result?.response?.gold || 0));
	const gold = rewards.reduce((e, a) => e + a, 0);
	setProgress(I18N('GOLD_RECEIVED', { gold }), true);
}

/**
 * Attack of the minions of Asgard
 *
 * Атака прислужников Асгарда
 */
function testRaidNodes() {
	return new Promise((resolve, reject) => {
		const tower = new executeRaidNodes(resolve, reject);
		tower.start();
	});
}

/**
 * Attack of the minions of Asgard
 *
 * Атака прислужников Асгарда
 */
function executeRaidNodes(resolve, reject) {
	let raidData = {
		teams: [],
		favor: {},
		nodes: [],
		attempts: 0,
		countExecuteBattles: 0,
		cancelBattle: 0,
	}

	callsExecuteRaidNodes = {
		calls: [{
			name: "clanRaid_getInfo",
			args: {},
			ident: "clanRaid_getInfo"
		}, {
			name: "teamGetAll",
			args: {},
			ident: "teamGetAll"
		}, {
			name: "teamGetFavor",
			args: {},
			ident: "teamGetFavor"
		}]
	}

	this.start = function () {
		send(JSON.stringify(callsExecuteRaidNodes), startRaidNodes);
	}

	async function startRaidNodes(data) {
		res = data.results;
		clanRaidInfo = res[0].result.response;
		teamGetAll = res[1].result.response;
		teamGetFavor = res[2].result.response;

		let index = 0;
		let isNotFullPack = false;
		for (let team of teamGetAll.clanRaid_nodes) {
			if (team.length < 6) {
				isNotFullPack = true;
			}
			raidData.teams.push({
				data: {},
				heroes: team.filter(id => id < 6000),
				pet: team.filter(id => id >= 6000).pop(),
				battleIndex: index++
			});
		}
		raidData.favor = teamGetFavor.clanRaid_nodes;

		if (isNotFullPack) {
			if (await popup.confirm(I18N('MINIONS_WARNING'), [
				{ msg: I18N('BTN_NO'), result: true },
				{ msg: I18N('BTN_YES'), result: false },
			])) {
				endRaidNodes('isNotFullPack');
				return;
			}
		}

		raidData.nodes = clanRaidInfo.nodes;
		raidData.attempts = clanRaidInfo.attempts;
		isCancalBattle = false;

		checkNodes();
	}

	function getAttackNode() {
		for (let nodeId in raidData.nodes) {
			let node = raidData.nodes[nodeId];
			let points = 0
			for (team of node.teams) {
				points += team.points;
			}
			let now = Date.now() / 1000;
			if (!points && now > node.timestamps.start && now < node.timestamps.end) {
				let countTeam = node.teams.length;
				delete raidData.nodes[nodeId];
				return {
					nodeId,
					countTeam
				};
			}
		}
		return null;
	}

	function checkNodes() {
		setProgress(`${I18N('REMAINING_ATTEMPTS')}: ${raidData.attempts}`);
		let nodeInfo = getAttackNode();
		if (nodeInfo && raidData.attempts) {
			startNodeBattles(nodeInfo);
			return;
		}

		endRaidNodes('EndRaidNodes');
	}

	function startNodeBattles(nodeInfo) {
		let {nodeId, countTeam} = nodeInfo;
		let teams = raidData.teams.slice(0, countTeam);
		let heroes = raidData.teams.map(e => e.heroes).flat();
		let favor = {...raidData.favor};
		for (let heroId in favor) {
			if (!heroes.includes(+heroId)) {
				delete favor[heroId];
			}
		}

		let calls = [{
			name: "clanRaid_startNodeBattles",
			args: {
				nodeId,
				teams,
				favor
			},
			ident: "body"
		}];

		send(JSON.stringify({calls}), resultNodeBattles);
	}

	function resultNodeBattles(e) {
		if (e['error']) {
			endRaidNodes('nodeBattlesError', e['error']);
			return;
		}

		console.log(e);
		let battles = e.results[0].result.response.battles;
		let promises = [];
		let battleIndex = 0;
		for (let battle of battles) {
			battle.battleIndex = battleIndex++;
			promises.push(calcBattleResult(battle));
		}

		Promise.all(promises)
			.then(results => {
				const endResults = {};
				let isAllWin = true;
				for (let r of results) {
					isAllWin &&= r.result.win;
				}
				if (!isAllWin) {
					cancelEndNodeBattle(results[0]);
					return;
				}
				raidData.countExecuteBattles = results.length;
				let timeout = 500;
				for (let r of results) {
					setTimeout(endNodeBattle, timeout, r);
					timeout += 500;
				}
			});
	}
	/**
	 * Returns the battle calculation promise
	 *
	 * Возвращает промис расчета боя
	 */
	function calcBattleResult(battleData) {
		return new Promise(function (resolve, reject) {
			BattleCalc(battleData, "get_clanPvp", resolve);
		});
	}
	/**
	 * Cancels the fight
	 *
	 * Отменяет бой
	 */
	function cancelEndNodeBattle(r) {
		const fixBattle = function (heroes) {
			for (const ids in heroes) {
				hero = heroes[ids];
				hero.energy = random(1, 999);
				if (hero.hp > 0) {
					hero.hp = random(1, hero.hp);
				}
			}
		}
		fixBattle(r.progress[0].attackers.heroes);
		fixBattle(r.progress[0].defenders.heroes);
		endNodeBattle(r);
	}
	/**
	 * Ends the fight
	 *
	 * Завершает бой
	 */
	function endNodeBattle(r) {
		let nodeId = r.battleData.result.nodeId;
		let battleIndex = r.battleData.battleIndex;
		let calls = [{
			name: "clanRaid_endNodeBattle",
			args: {
				nodeId,
				battleIndex,
				result: r.result,
				progress: r.progress
			},
			ident: "body"
		}]

		SendRequest(JSON.stringify({calls}), battleResult);
	}
	/**
	 * Processing the results of the battle
	 *
	 * Обработка результатов боя
	 */
	function battleResult(e) {
		if (e['error']) {
			endRaidNodes('missionEndError', e['error']);
			return;
		}
		r = e.results[0].result.response;
		if (r['error']) {
			if (r.reason == "invalidBattle") {
				raidData.cancelBattle++;
				checkNodes();
			} else {
				endRaidNodes('missionEndError', e['error']);
			}
			return;
		}

		if (!(--raidData.countExecuteBattles)) {
			raidData.attempts--;
			checkNodes();
		}
	}
	/**
	 * Completing a task
	 *
	 * Завершение задачи
	 */
	function endRaidNodes(reason, info) {
		isCancalBattle = true;
		let textCancel = raidData.cancelBattle ? ` ${I18N('BATTLES_CANCELED')}: ${raidData.cancelBattle}` : '';
		setProgress(`${I18N('MINION_RAID')} ${I18N('COMPLETED')}! ${textCancel}`, true);
		console.log(reason, info);
		resolve();
	}
}

/**
 * Asgard Boss Attack Replay
 *
 * Повтор атаки босса Асгарда
 */
function testBossBattle() {
	return new Promise((resolve, reject) => {
		const bossBattle = new executeBossBattle(resolve, reject);
		bossBattle.start(lastBossBattle);
	});
}

/**
 * Asgard Boss Attack Replay
 *
 * Повтор атаки босса Асгарда
 */
function executeBossBattle(resolve, reject) {
	this.start = function (battleInfo) {
		preCalcBattle(battleInfo);
	}

	function getBattleInfo(battle) {
		return new Promise(function (resolve) {
			battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
			BattleCalc(battle, getBattleType(battle.type), e => {
				let extra = e.progress[0].defenders.heroes[1].extra;
				resolve(extra.damageTaken + extra.damageTakenNextLevel);
			});
		});
	}

	function preCalcBattle(battle) {
		let actions = [];
		const countTestBattle = getInput('countTestBattle');
		for (let i = 0; i < countTestBattle; i++) {
			actions.push(getBattleInfo(battle, true));
		}
		Promise.all(actions)
			.then(resultPreCalcBattle);
	}

	async function resultPreCalcBattle(damages) {
		let maxDamage = 0;
		let minDamage = 1e10;
		let avgDamage = 0;
		for (let damage of damages) {
			avgDamage += damage
			if (damage > maxDamage) {
				maxDamage = damage;
			}
			if (damage < minDamage) {
				minDamage = damage;
			}
		}
		avgDamage /= damages.length;
		console.log(damages.map(e => e.toLocaleString()).join('\n'), avgDamage, maxDamage);

		await popup.confirm(
			`${I18N('ROUND_STAT')} ${damages.length} ${I18N('BATTLE')}:` +
			`<br>${I18N('MINIMUM')}: ` + minDamage.toLocaleString() +
			`<br>${I18N('MAXIMUM')}: ` + maxDamage.toLocaleString() +
			`<br>${I18N('AVERAGE')}: ` + avgDamage.toLocaleString()
			, [
				{ msg: I18N('BTN_OK'), result: 0},
			])
		endBossBattle(I18N('BTN_CANCEL'));
	}

	/**
	 * Completing a task
	 *
	 * Завершение задачи
	 */
	function endBossBattle(reason, info) {
		console.log(reason, info);
		resolve();
	}
}

/**
 * Auto-repeat attack
 *
 * Автоповтор атаки
 */
function testAutoBattle() {
	return new Promise((resolve, reject) => {
		const bossBattle = new executeAutoBattle(resolve, reject);
		bossBattle.start(lastBattleArg, lastBattleInfo);
	});
}

/**
 * Auto-repeat attack
 *
 * Автоповтор атаки
 */
function executeAutoBattle(resolve, reject) {
	let battleArg = {};
	let countBattle = 0;
	let countError = 0;
	let findCoeff = 0;
	let dataNotEeceived = 0; 
	let stopAutoBattle = false;
	const svgJustice = '<svg width="20" height="20" viewBox="0 0 124 125" xmlns="http://www.w3.org/2000/svg" style="fill: #fff;"><g><path d="m54 0h-1c-7.25 6.05-17.17 6.97-25.78 10.22-8.6 3.25-23.68 1.07-23.22 12.78s-0.47 24.08 1 35 2.36 18.36 7 28c4.43-8.31-3.26-18.88-3-30 0.26-11.11-2.26-25.29-1-37 11.88-4.16 26.27-0.42 36.77-9.23s20.53 6.05 29.23-0.77c-6.65-2.98-14.08-4.96-20-9z"/></g><g><path d="m108 5c-11.05 2.96-27.82 2.2-35.08 11.92s-14.91 14.71-22.67 23.33c-7.77 8.62-14.61 15.22-22.25 23.75 7.05 11.93 14.33 2.58 20.75-4.25 6.42-6.82 12.98-13.03 19.5-19.5s12.34-13.58 19.75-18.25c2.92 7.29-8.32 12.65-13.25 18.75-4.93 6.11-12.19 11.48-17.5 17.5s-12.31 11.38-17.25 17.75c10.34 14.49 17.06-3.04 26.77-10.23s15.98-16.89 26.48-24.52c10.5-7.64 12.09-24.46 14.75-36.25z"/></g><g><path d="m60 25c-11.52-6.74-24.53 8.28-38 6 0.84 9.61-1.96 20.2 2 29 5.53-4.04-4.15-23.2 4.33-26.67 8.48-3.48 18.14-1.1 24.67-8.33 2.73 0.3 4.81 2.98 7 0z"/></g><g><path d="m100 75c3.84-11.28 5.62-25.85 3-38-4.2 5.12-3.5 13.58-4 20s-3.52 13.18 1 18z"/></g><g><path d="m55 94c15.66-5.61 33.71-20.85 29-39-3.07 8.05-4.3 16.83-10.75 23.25s-14.76 8.35-18.25 15.75z"/></g><g><path d="m0 94v7c6.05 3.66 9.48 13.3 18 11-3.54-11.78 8.07-17.05 14-25 6.66 1.52 13.43 16.26 19 5-11.12-9.62-20.84-21.33-32-31-9.35 6.63 4.76 11.99 6 19-7.88 5.84-13.24 17.59-25 14z"/></g><g><path d="m82 125h26v-19h16v-1c-11.21-8.32-18.38-21.74-30-29-8.59 10.26-19.05 19.27-27 30h15v19z"/></g><g><path d="m68 110c-7.68-1.45-15.22 4.83-21.92-1.08s-11.94-5.72-18.08-11.92c-3.03 8.84 10.66 9.88 16.92 16.08s17.09 3.47 23.08-3.08z"/></g></svg>';
	const svgBoss = '<svg width="20" height="20" viewBox="0 0 40 41" xmlns="http://www.w3.org/2000/svg" style="fill: #fff;"><g><path d="m21 12c-2.19-3.23 5.54-10.95-0.97-10.97-6.52-0.02 1.07 7.75-1.03 10.97-2.81 0.28-5.49-0.2-8-1-0.68 3.53 0.55 6.06 4 4 0.65 7.03 1.11 10.95 1.67 18.33 0.57 7.38 6.13 7.2 6.55-0.11 0.42-7.3 1.35-11.22 1.78-18.22 3.53 1.9 4.73-0.42 4-4-2.61 0.73-5.14 1.35-8 1m-1 17c-1.59-3.6-1.71-10.47 0-14 1.59 3.6 1.71 10.47 0 14z"/></g><g><path d="m6 19c-1.24-4.15 2.69-8.87 1-12-3.67 4.93-6.52 10.57-6 17 5.64-0.15 8.82 4.98 13 8 1.3-6.54-0.67-12.84-8-13z"/></g><g><path d="m33 7c0.38 5.57 2.86 14.79-7 15v10c4.13-2.88 7.55-7.97 13-8 0.48-6.46-2.29-12.06-6-17z"/></g></svg>';
	const svgAttempt = '<svg width="20" height="20" viewBox="0 0 645 645" xmlns="http://www.w3.org/2000/svg" style="fill: #fff;"><g><path d="m442 26c-8.8 5.43-6.6 21.6-12.01 30.99-2.5 11.49-5.75 22.74-8.99 34.01-40.61-17.87-92.26-15.55-133.32-0.32-72.48 27.31-121.88 100.19-142.68 171.32 10.95-4.49 19.28-14.97 29.3-21.7 50.76-37.03 121.21-79.04 183.47-44.07 16.68 5.8 2.57 21.22-0.84 31.7-4.14 12.19-11.44 23.41-13.93 36.07 56.01-17.98 110.53-41.23 166-61-20.49-59.54-46.13-117.58-67-177z"/></g><g><path d="m563 547c23.89-16.34 36.1-45.65 47.68-71.32 23.57-62.18 7.55-133.48-28.38-186.98-15.1-22.67-31.75-47.63-54.3-63.7 1.15 14.03 6.71 26.8 8.22 40.78 12.08 61.99 15.82 148.76-48.15 183.29-10.46-0.54-15.99-16.1-24.32-22.82-8.2-7.58-14.24-19.47-23.75-24.25-4.88 59.04-11.18 117.71-15 177 62.9 5.42 126.11 9.6 189 15-4.84-9.83-17.31-15.4-24.77-24.23-9.02-7.06-17.8-15.13-26.23-22.77z"/></g><g><path d="m276 412c-10.69-15.84-30.13-25.9-43.77-40.23-15.39-12.46-30.17-25.94-45.48-38.52-15.82-11.86-29.44-28.88-46.75-37.25-19.07 24.63-39.96 48.68-60.25 72.75-18.71 24.89-42.41 47.33-58.75 73.25 22.4-2.87 44.99-13.6 66.67-13.67 0.06 22.8 10.69 42.82 20.41 62.59 49.09 93.66 166.6 114.55 261.92 96.08-6.07-9.2-22.11-9.75-31.92-16.08-59.45-26.79-138.88-75.54-127.08-151.92 21.66-2.39 43.42-4.37 65-7z"/></g></svg>';

	this.start = function (battleArgs, battleInfo) {
		battleArg = battleArgs;
		preCalcBattle(battleInfo);
	}
	/**
	 * Returns a promise for combat recalculation
	 *
	 * Возвращает промис для прерасчета боя
	 */
	function getBattleInfo(battle) {
		return new Promise(function (resolve) {
			battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
			Calc(battle).then(e => {
				e.coeff = calcCoeff(e, 'defenders');
				resolve(e);
			});
		});
	}
	/**
	 * Battle recalculation
	 *
	 * Прерасчет боя
	 */
	function preCalcBattle(battle) {
		let actions = [];
		const countTestBattle = getInput('countTestBattle');
		for (let i = 0; i < countTestBattle; i++) {
			actions.push(getBattleInfo(battle));
		}
		Promise.all(actions)
			.then(resultPreCalcBattle);
	}
	/**
	 * Processing the results of the battle recalculation
	 *
	 * Обработка результатов прерасчета боя
	 */
	async function resultPreCalcBattle(results) {
		let countWin = results.reduce((s, w) => w.result.win + s, 0);
		setProgress(`${I18N('CHANCE_TO_WIN')} ${Math.floor(countWin / results.length * 100)}% (${results.length})`, false, hideProgress);
		if (countWin > 0) {
			isCancalBattle = false;
			startBattle();
			return;
		}

		let minCoeff = 100;
		let maxCoeff = -100;
		let avgCoeff = 0;
		results.forEach(e => {
			if (e.coeff < minCoeff) minCoeff = e.coeff;
			if (e.coeff > maxCoeff) maxCoeff = e.coeff;
			avgCoeff += e.coeff;
		});
		avgCoeff /= results.length;

		if (nameFuncStartBattle == 'invasion_bossStart' ||
			nameFuncStartBattle == 'bossAttack') {
			const result = await popup.confirm(
				I18N('BOSS_VICTORY_IMPOSSIBLE', { battles: results.length }), [
				{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true },
				{ msg: I18N('BTN_DO_IT'), result: true },
			])
			if (result) {
				isCancalBattle = false;
				startBattle();
				return;
			}
			setProgress(I18N('NOT_THIS_TIME'), true);
			endAutoBattle('invasion_bossStart');
			return;
		}

		const result = await popup.confirm(
			I18N('VICTORY_IMPOSSIBLE') +
			`<br>${I18N('ROUND_STAT')} ${results.length} ${I18N('BATTLE')}:` +
			`<br>${I18N('MINIMUM')}: ` + minCoeff.toLocaleString() +
			`<br>${I18N('MAXIMUM')}: ` + maxCoeff.toLocaleString() +
			`<br>${I18N('AVERAGE')}: ` + avgCoeff.toLocaleString() +
			`<br>${I18N('FIND_COEFF')} ` + avgCoeff.toLocaleString(), [
			{ msg: I18N('BTN_CANCEL'), result: 0, isCancel: true },
			{ msg: I18N('BTN_GO'), isInput: true, default: Math.round(avgCoeff * 1000) / 1000 },
		])
		if (result) {
			findCoeff = result;
			isCancalBattle = false;
			startBattle();
			return;
		}
		setProgress(I18N('NOT_THIS_TIME'), true);
		endAutoBattle(I18N('NOT_THIS_TIME'));
	}

	/**
	 * Calculation of the combat result coefficient
	 *
	 * Расчет коэфициента результата боя
	 */
	function calcCoeff(result, packType) {
		let beforeSumFactor = 0;
		const beforePack = result.battleData[packType][0];
		for (let heroId in beforePack) {
			const hero = beforePack[heroId];
			const state = hero.state;
			let factor = 1;
			if (state) {
				const hp = state.hp / state.maxHp;
				const energy = state.energy / 1e3;
				factor = hp + energy / 20;
			}
			beforeSumFactor += factor;
		}

		let afterSumFactor = 0;
		const afterPack = result.progress[0][packType].heroes;
		for (let heroId in afterPack) {
			const hero = afterPack[heroId];
			const stateHp = beforePack[heroId]?.state?.hp || beforePack[heroId]?.stats?.hp;
			const hp = hero.hp / stateHp;
			const energy = hero.energy / 1e3;
			const factor = hp + energy / 20;
			afterSumFactor += factor;
		}
		const resultCoeff = -(afterSumFactor - beforeSumFactor);
		return Math.round(resultCoeff * 1000) / 1000;
	}
	/**
	 * Start battle
	 *
	 * Начало боя
	 */
	function startBattle() {
		countBattle++;
		const countMaxBattle = getInput('countAutoBattle');
		// setProgress(countBattle + '/' + countMaxBattle);
		if (countBattle > countMaxBattle) {
			setProgress(`${I18N('RETRY_LIMIT_EXCEEDED')}: ${countMaxBattle}`, true);
			endAutoBattle(`${I18N('RETRY_LIMIT_EXCEEDED')}: ${countMaxBattle}`)
			return;
		}
		if (stopAutoBattle) {
			setProgress(I18N('STOPPED'), true);
			endAutoBattle('STOPPED');
			return;
		}
		send({calls: [{
			name: nameFuncStartBattle,
			args: battleArg,
			ident: "body"
		}]}, calcResultBattle);
	}
	/**
	 * Battle calculation
	 *
	 * Расчет боя
	 */
	async function calcResultBattle(e) {
		if ('error' in e) {
			if (e.error.description === 'too many tries') {
				invasionTimer += 100;
				countBattle--;
				countError++;
				console.log(`Errors: ${countError}`, e.error);
				startBattle();
				return;
			}
			const result = await popup.confirm(I18N('ERROR_DURING_THE_BATTLE') + '<br>' + e.error.description, [
				{ msg: I18N('BTN_OK'), result: false },
				{ msg: I18N('RELOAD_GAME'), result: true },
			]);
			endAutoBattle('Error', e.error);
			if (result) {
				location.reload();
			}
			return;
		}
		let battle = e.results[0].result.response.battle
		if (nameFuncStartBattle == 'towerStartBattle' ||
			nameFuncStartBattle == 'bossAttack' ||
			nameFuncStartBattle == 'invasion_bossStart') {
			battle = e.results[0].result.response;
		}
		lastBattleInfo = battle;
		BattleCalc(battle, getBattleType(battle.type), resultBattle);
	}
	/**
	 * Processing the results of the battle
	 *
	 * Обработка результатов боя
	 */
	async function resultBattle(e) {
		const isWin = e.result.win;
		if (isWin) {
			endBattle(e, false);
			return;
		} else if (isChecked('tryFixIt')) {
			const cloneBattle = structuredClone(e.battleData);
			const bFix = new WinFixBattle(cloneBattle);
			const endTime = Date.now() + 6e4;
			const result = await bFix.start(endTime, Infinity);
			console.log(result);
			if (result.value) {
				endBattle(result, false);
				return;
			}	
		}
		const countMaxBattle = getInput('countAutoBattle');
		if (findCoeff) {
			const coeff = calcCoeff(e, 'defenders');
			setProgress(`${countBattle}/${countMaxBattle}, ${coeff}`);
			if (coeff > findCoeff) {
				endBattle(e, false);
				return;
			}
		} else {
			if (nameFuncStartBattle == 'invasion_bossStart') {
				const bossLvl = lastBattleInfo.typeId >= 130 ? lastBattleInfo.typeId : '';
				const justice = lastBattleInfo?.effects?.attackers?.percentInOutDamageMod_any_99_100_300_99_1000 || 0;
				setProgress(`${svgBoss} ${bossLvl} ${svgJustice} ${justice} <br>${svgAttempt} ${countBattle}/${countMaxBattle}`, false, () => {
					stopAutoBattle = true;
				});
				await new Promise((resolve) => setTimeout(resolve, 5000));
			} else {
				setProgress(`${countBattle}/${countMaxBattle}`);
			}
		}
		if (nameFuncStartBattle == 'towerStartBattle' ||
			nameFuncStartBattle == 'bossAttack' ||
			nameFuncStartBattle == 'invasion_bossStart') {
			startBattle();
			return;
		}
		cancelEndBattle(e);
	}
	/**
	 * Cancel fight
	 *
	 * Отмена боя
	 */
	function cancelEndBattle(r) {
		const fixBattle = function (heroes) {
			for (const ids in heroes) {
				hero = heroes[ids];
				hero.energy = random(1, 999);
				if (hero.hp > 0) {
					hero.hp = random(1, hero.hp);
				}
			}
		}
		fixBattle(r.progress[0].attackers.heroes);
		fixBattle(r.progress[0].defenders.heroes);
		endBattle(r, true);
	}
	/**
	 * End of the fight
	 *
	 * Завершение боя */
	function endBattle(battleResult, isCancal) {
		let calls = [{
			name: nameFuncEndBattle,
			args: {
				result: battleResult.result,
				progress: battleResult.progress
			},
			ident: "body"
		}];

		if (nameFuncStartBattle == 'invasion_bossStart') {
			calls[0].args.id = lastBattleArg.id;
		}

		send(JSON.stringify({
			calls
		}), async e => {
			console.log(e);
			if (isCancal) {
				startBattle();
				return;
			}

			setProgress(`${I18N('SUCCESS')}!`, 5000)
			if (nameFuncStartBattle == 'invasion_bossStart' ||
				nameFuncStartBattle == 'bossAttack') {
				const countMaxBattle = getInput('countAutoBattle');
				const bossLvl = lastBattleInfo.typeId >= 130 ? lastBattleInfo.typeId : '';
				const justice = lastBattleInfo?.effects?.attackers?.percentInOutDamageMod_any_99_100_300_99_1000 || 0;
				const result = await popup.confirm(
					I18N('BOSS_HAS_BEEN_DEF_TEXT', {
						bossLvl: `${svgBoss} ${bossLvl} ${svgJustice} ${justice}`,
						countBattle: svgAttempt + ' ' + countBattle,
 						countMaxBattle,}),
				[
					{ msg: I18N('BTN_OK'), result: 0 },
					{ msg: I18N('MAKE_A_SYNC'), result: 1 },
					{ msg: I18N('RELOAD_GAME'), result: 2 },
				]);
				if (result) {
					if (result == 1) {
						cheats.refreshGame();
					}
					if (result == 2) {
						location.reload();
					}
				}

			}
			endAutoBattle(`${I18N('SUCCESS')}!`)
		});
	}
	/**
	 * Completing a task
	 *
	 * Завершение задачи
	 */
	function endAutoBattle(reason, info) {
		isCancalBattle = true;
		console.log(reason, info);
		resolve();
	}
}

class FixBattle {
	constructor(battle, isTimeout = true) {
		this.battle = structuredClone(battle);
		this.isTimeout = isTimeout;
	}
 
	timeout(callback, timeout) {
		if (this.isTimeout) {
			this.worker.postMessage(timeout);
			this.worker.onmessage = callback;
		} else {
			callback();
		}
	}
 
	randTimer() {
		const min = 1.3;
		const max = 10.3;
		return Math.random() * (max - min + 1) + min;
	}
 
	setAvgTime(startTime) {
		this.fixTime += Date.now() - startTime;
		this.avgTime = this.fixTime / this.count;
	}
 
	init() {
		this.fixTime = 0;
		this.lastTimer = 0;
		this.index = 0;
		this.lastBossDamage = 0;
		this.bestResult = {
			count: 0,
			timer: 0,
			value: 0,
			result: null,
			progress: null,
		};
		this.lastBattleResult = {
			win: false,
		};
		this.worker = new Worker(
			URL.createObjectURL(
				new Blob([
					`self.onmessage = function(e) {
							const timeout = e.data;
							setTimeout(() => {
								self.postMessage(1);
							}, timeout);
						};`,
				])
			)
		);
	}
 
	async start(endTime = Date.now() + 6e4, maxCount = 100) {
		this.endTime = endTime;
		this.maxCount = maxCount;
		this.init();
		return await new Promise((resolve) => {
			this.resolve = resolve;
			this.count = 0;
			this.loop();
		});
	}
 
	endFix() {
		this.bestResult.maxCount = this.count;
		this.worker.terminate();
		this.resolve(this.bestResult);
	}
 
	async loop() {
		const start = Date.now();
		if (this.isEndLoop()) {
			this.endFix();
			return;
		}
		this.count++;
		try {
			this.lastResult = await Calc(this.battle);
		} catch (e) {
			this.updateProgressTimer(this.index++);
			this.timeout(this.loop.bind(this), 0);
			return;
		}
		const { progress, result } = this.lastResult;
		this.lastBattleResult = result;
		this.lastBattleProgress = progress;
		this.setAvgTime(start);
		this.checkResult();
		this.showResult();
		this.updateProgressTimer();
		this.timeout(this.loop.bind(this), 0);
	}
 
	isEndLoop() {
		return this.count >= this.maxCount || this.endTime < Date.now();
	}
 
	updateProgressTimer(index = 0) {
		this.lastTimer = this.randTimer();
		this.battle.progress = [{ attackers: { input: ['auto', 0, 0, 'auto', index, this.lastTimer] } }];
	}
 
	showResult() {
		console.log(
			this.count,
			this.avgTime.toFixed(2),
			(this.endTime - Date.now()) / 1000,
			this.lastTimer.toFixed(2),
			this.lastBossDamage.toLocaleString(),
			this.bestResult.value.toLocaleString()
		);
	}
 
	checkResult() {
		const { damageTaken, damageTakenNextLevel } = this.lastBattleProgress[0].defenders.heroes[1].extra;
		this.lastBossDamage = damageTaken + damageTakenNextLevel;
		if (this.lastBossDamage > this.bestResult.value) {
			this.bestResult = {
				count: this.count,
				timer: this.lastTimer,
				value: this.lastBossDamage,
				result: structuredClone(this.lastBattleResult),
				progress: structuredClone(this.lastBattleProgress),
			};
		}
	}
}
 
class WinFixBattle extends FixBattle {
	checkResult() {
		if (this.lastBattleResult.win) {
			this.bestResult = {
				count: this.count,
				timer: this.lastTimer,
				value: this.lastBattleResult.stars,
				result: structuredClone(this.lastBattleResult),
				progress: structuredClone(this.lastBattleProgress),
				battleTimer: this.lastResult.battleTimer,
			};
		}
	}
 
	isEndLoop() {
		return super.isEndLoop() || this.lastBattleResult.win;
	}
 
	showResult() {
		console.log(this.count, this.avgTime.toFixed(2), (this.endTime - Date.now()) / 1000, this.lastResult.battleTime, this.lastTimer);
		const endTime = ((this.endTime - Date.now()) / 1000).toFixed(2);
		const avgTime = this.avgTime.toFixed(2);
		const msg = `${this.count}/${this.maxCount}<br/>${endTime}s<br/>${avgTime}ms`;
		setProgress(msg, false, this.stopFix.bind(this));
	}
 
	stopFix() {
		this.endTime = 0;
	}
}

function testDailyQuests() {
	return new Promise((resolve, reject) => {
		const quests = new dailyQuests(resolve, reject);
		quests.init(questsInfo);
		quests.start();
	});
}

/**
 * Automatic completion of daily quests
 *
 * Автоматическое выполнение ежедневных квестов
 */
class dailyQuests {
	/**
	 * Send(' {"calls":[{"name":"userGetInfo","args":{},"ident":"body"}]}').then(e => console.log(e))
	 * Send(' {"calls":[{"name":"heroGetAll","args":{},"ident":"body"}]}').then(e => console.log(e))
	 * Send(' {"calls":[{"name":"titanGetAll","args":{},"ident":"body"}]}').then(e => console.log(e))
	 * Send(' {"calls":[{"name":"inventoryGet","args":{},"ident":"body"}]}').then(e => console.log(e))
	 * Send(' {"calls":[{"name":"questGetAll","args":{},"ident":"body"}]}').then(e => console.log(e))
	 * Send(' {"calls":[{"name":"bossGetAll","args":{},"ident":"body"}]}').then(e => console.log(e))
	 */
	callsList = [
		"userGetInfo",
		"heroGetAll",
		"titanGetAll",
		"inventoryGet",
		"questGetAll",
		"bossGetAll",
	]

	dataQuests = {
		10001: {
			description: 'Улучши умения героев 3 раза', // ++++++++++++++++
			doItCall: () => {
				const upgradeSkills = this.getUpgradeSkills();
				return upgradeSkills.map(({ heroId, skill }, index) => ({ name: "heroUpgradeSkill", args: { heroId, skill }, "ident": `heroUpgradeSkill_${index}` }));
			},
			isWeCanDo: () => {
				const upgradeSkills = this.getUpgradeSkills();
				let sumGold = 0;
				for (const skill of upgradeSkills) {
					sumGold += this.skillCost(skill.value);
					if (!skill.heroId) {
						return false;
					}
				}
				return this.questInfo['userGetInfo'].gold > sumGold;
			},
		},
		10002: {
			description: 'Пройди 10 миссий', // --------------
			isWeCanDo: () => false,
		},
		10003: {
			description: 'Пройди 3 героические миссии', // --------------
			isWeCanDo: () => false,
		},
		10004: {
			description: 'Сразись 3 раза на Арене или Гранд Арене', // --------------
			isWeCanDo: () => false,
		},
		10006: {
			description: 'Используй обмен изумрудов 1 раз', // ++++++++++++++++
			doItCall: () => [{
				name: "refillableAlchemyUse",
				args: { multi: false },
				ident: "refillableAlchemyUse"
			}],
			isWeCanDo: () => {
				const starMoney = this.questInfo['userGetInfo'].starMoney;
				return starMoney >= 20;
			},
		},
		10007: {
			description: 'Соверши 1 призыв в Атриуме Душ', // ++++++++++++++++
		doItCall: () => [{ name: "gacha_open", args: { ident: "heroGacha", free: true, pack: false }, ident: "gacha_open" }],
			isWeCanDo: () => {
				const soulCrystal =  this.questInfo['inventoryGet'].coin[38];
				return soulCrystal > 0;
			},
		},
		/*10016: {
			description: 'Отправь подарки согильдийцам', // ++++++++++++++++
			doItCall: () => [{ name: "clanSendDailyGifts", args: {}, ident: "clanSendDailyGifts" }],
			isWeCanDo: () => true,
		},*/
		10018: {
			description: 'Используй зелье опыта', // ++++++++++++++++
			doItCall: () => {
				const expHero = this.getExpHero();
				return [{
					name: "consumableUseHeroXp",
					args: {
						heroId: expHero.heroId,
						libId: expHero.libId,
						amount: 1
					},
					ident: "consumableUseHeroXp"
				}];
			},
			isWeCanDo: () => {
				const expHero = this.getExpHero();
				return expHero.heroId && expHero.libId;
			},
		},
		10019: {
			description: 'Открой 1 сундук в Башне',
			doItFunc: testTower,
			isWeCanDo: () => false,
		},
		10020: {
			description: 'Открой 3 сундука в Запределье', // Готово
			doItCall: () => {
				return this.getOutlandChest();
			},
			isWeCanDo: () => {
				const outlandChest = this.getOutlandChest();
				return outlandChest.length > 0;
			},
		},
		10021: {
			description: 'Собери 75 Титанита в Подземелье Гильдии',
			isWeCanDo: () => false,
		},
		10022: {
			description: 'Собери 150 Титанита в Подземелье Гильдии',
			doItFunc: testDungeon,
			isWeCanDo: () => false,
		},
		10023: {
			description: 'Прокачай Дар Стихий на 1 уровень', // Готово
			doItCall: () => {
				const heroId = this.getHeroIdTitanGift();
				return [
					{ name: "heroTitanGiftLevelUp", args: { heroId }, ident: "heroTitanGiftLevelUp" },
					{ name: "heroTitanGiftDrop", args: { heroId }, ident: "heroTitanGiftDrop" }
				]
			},
			isWeCanDo: () => {
				const heroId = this.getHeroIdTitanGift();
				return heroId;
			},
		},
		10024: {
			description: 'Повысь уровень любого артефакта один раз', // Готово
			doItCall: () => {
				const upArtifact = this.getUpgradeArtifact();
				return [
					{
						name: "heroArtifactLevelUp",
						args: {
							heroId: upArtifact.heroId,
							slotId: upArtifact.slotId
						},
						ident: `heroArtifactLevelUp`
					}
				];
			},
			isWeCanDo: () => {
				const upgradeArtifact = this.getUpgradeArtifact();
				return upgradeArtifact.heroId;
			},
		},
		10025: {
			description: 'Начни 1 Экспедицию',
			doItFunc: checkExpedition,
			isWeCanDo: () => false,
		},
		10026: {
			description: 'Начни 4 Экспедиции', // --------------
			doItFunc: checkExpedition,
			isWeCanDo: () => false,
		},
		10027: {
			description: 'Победи в 1 бою Турнира Стихий',
			doItFunc: testTitanArena,
			isWeCanDo: () => false,
		},
		10028: {
			description: 'Повысь уровень любого артефакта титанов', // Готово
			doItCall: () => {
				const upTitanArtifact = this.getUpgradeTitanArtifact();
				return [
					{
						name: "titanArtifactLevelUp",
						args: {
							titanId: upTitanArtifact.titanId,
							slotId: upTitanArtifact.slotId
						},
						ident: `titanArtifactLevelUp`
					}
				];
			},
			isWeCanDo: () => {
				const upgradeTitanArtifact = this.getUpgradeTitanArtifact();
				return upgradeTitanArtifact.titanId;
			},
		},
		10029: {
			description: 'Открой сферу артефактов титанов', // ++++++++++++++++
			doItCall: () => [{ name: "titanArtifactChestOpen", args: { amount: 1, free: true }, ident: "titanArtifactChestOpen" }],
			isWeCanDo: () => {
				return this.questInfo['inventoryGet']?.consumable[55] > 0
			},
		},
		10030: {
			description: 'Улучши облик любого героя 1 раз', // Готово
			doItCall: () => {
				const upSkin = this.getUpgradeSkin();
				return [
					{
						name: "heroSkinUpgrade",
						args: {
							heroId: upSkin.heroId,
							skinId: upSkin.skinId
						},
						ident: `heroSkinUpgrade`
					}
				];
			},
			isWeCanDo: () => {
				const upgradeSkin = this.getUpgradeSkin();
				return upgradeSkin.heroId;
			},
		},
		10031: {
			description: 'Победи в 6 боях Турнира Стихий', // --------------
			doItFunc: testTitanArena,
			isWeCanDo: () => false,
		},
		10043: {
			description: 'Начни или присоеденись к Приключению', // --------------
			isWeCanDo: () => false,
		},
		10044: {
			description: 'Воспользуйся призывом питомцев 1 раз', // ++++++++++++++++
			doItCall: () => [{ name: "pet_chestOpen", args: { amount: 1, paid: false }, ident: "pet_chestOpen" }],
			isWeCanDo: () => {
				return this.questInfo['inventoryGet']?.consumable[90] > 0
			},
		},
		10046: {
			/**
			 * TODO: Watch Adventure
			 * TODO: Смотреть приключение
			 */
			description: 'Открой 3 сундука в Приключениях',
			isWeCanDo: () => false,
		},
		10047: {
			description: 'Набери 150 очков активности в Гильдии', // Готово
			doItCall: () => {
				const enchantRune = this.getEnchantRune();
				return [
					{
						name: "heroEnchantRune",
						args: {
							heroId: enchantRune.heroId,
							tier: enchantRune.tier,
							items: {
								consumable: { [enchantRune.itemId]: 1 }
							}
						},
						ident: `heroEnchantRune`
					}
				];
			},
			isWeCanDo: () => {
				const userInfo = this.questInfo['userGetInfo'];
				const enchantRune = this.getEnchantRune();
				return enchantRune.heroId && userInfo.gold > 1e3;
			},
		},
	};

	constructor(resolve, reject, questInfo) {
		this.resolve = resolve;
		this.reject = reject;
	}

	init(questInfo) {
		this.questInfo = questInfo;
		this.isAuto = false;
	}

	async autoInit(isAuto) {
		this.isAuto = isAuto || false;
		const quests = {};
		const calls = this.callsList.map(name => ({
			name, args: {}, ident: name
		}))
		const result = await Send(JSON.stringify({ calls })).then(e => e.results);
		for (const call of result) {
			quests[call.ident] = call.result.response;
		}
		this.questInfo = quests;
	}

	async start() {
		const weCanDo = [];
		const selectedActions = getSaveVal('selectedActions', {});
		for (let quest of this.questInfo['questGetAll']) {
			if (quest.id in this.dataQuests && quest.state == 1) {
				if (!selectedActions[quest.id]) {
					selectedActions[quest.id] = {
						checked: false
					}
				}

				const isWeCanDo = this.dataQuests[quest.id].isWeCanDo;
				if (!isWeCanDo.call(this)) {
					continue;
				}

				weCanDo.push({
					name: quest.id,
					label: I18N(`QUEST_${quest.id}`),
					checked: selectedActions[quest.id].checked
				});
			}
		}

		if (!weCanDo.length) {
			this.end(I18N('NOTHING_TO_DO'));
			return;
		}

		console.log(weCanDo);
		let taskList = [];
		if (this.isAuto) {
			taskList = weCanDo;
		} else {
			const answer = await popup.confirm(`${I18N('YOU_CAN_COMPLETE') }:`, [
				{ msg: I18N('BTN_DO_IT'), result: true },
				{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true },
			], weCanDo);
			if (!answer) {
				this.end('');
				return;
			}
			taskList = popup.getCheckBoxes();
			taskList.forEach(e => {
				selectedActions[e.name].checked = e.checked;
			});
			setSaveVal('selectedActions', selectedActions);
		}

		const calls = [];
		let countChecked = 0;
		for (const task of taskList) {
			if (task.checked) {
				countChecked++;
				const quest = this.dataQuests[task.name]
				console.log(quest.description);

				if (quest.doItCall) {
					const doItCall = quest.doItCall.call(this);
					calls.push(...doItCall);
				}
			}
		}

		if (!countChecked) {
			this.end(I18N('NOT_QUEST_COMPLETED'));
			return;
		}

		const result = await Send(JSON.stringify({ calls }));
		if (result.error) {
			console.error(result.error, result.error.call)
		}
		this.end(`${I18N('COMPLETED_QUESTS')}: ${countChecked}`);
	}

	errorHandling(error) {
		//console.error(error);
		let errorInfo = error.toString() + '\n';
		try {
			const errorStack = error.stack.split('\n');
			const endStack = errorStack.map(e => e.split('@')[0]).indexOf("testDoYourBest");
			errorInfo += errorStack.slice(0, endStack).join('\n');
		} catch (e) {
			errorInfo += error.stack;
		}
		copyText(errorInfo);
	}

	skillCost(lvl) {
		return 573 * lvl ** 0.9 + lvl ** 2.379;
	}

	getUpgradeSkills() {
		const heroes = Object.values(this.questInfo['heroGetAll']);
		const upgradeSkills = [
			{ heroId: 0, slotId: 0, value: 130 },
			{ heroId: 0, slotId: 0, value: 130 },
			{ heroId: 0, slotId: 0, value: 130 },
		];
		const skillLib = lib.getData('skill');
		/**
		 * color - 1 (белый) открывает 1 навык
		 * color - 2 (зеленый) открывает 2 навык
		 * color - 4 (синий) открывает 3 навык
		 * color - 7 (фиолетовый) открывает 4 навык
		 */
		const colors = [1, 2, 4, 7];
		for (const hero of heroes) {
			const level = hero.level;
			const color = hero.color;
			for (let skillId in hero.skills) {
				const tier = skillLib[skillId].tier;
				const sVal = hero.skills[skillId];
				if (color < colors[tier] || tier < 1 || tier > 4) {
					continue;
				}
				for (let upSkill of upgradeSkills) {
					if (sVal < upSkill.value && sVal < level) {
						upSkill.value = sVal;
						upSkill.heroId = hero.id;
						upSkill.skill = tier;
						break;
					}
				}
			}
		}
		return upgradeSkills;
	}

	getUpgradeArtifact() {
		const heroes = Object.values(this.questInfo['heroGetAll']);
		const inventory = this.questInfo['inventoryGet'];
		const upArt = { heroId: 0, slotId: 0, level: 100 };

		const heroLib = lib.getData('hero');
		const artifactLib = lib.getData('artifact');

		for (const hero of heroes) {
			const heroInfo = heroLib[hero.id];
			const level = hero.level
			if (level < 20) {
				continue;
			}

			for (let slotId in hero.artifacts) {
				const art = hero.artifacts[slotId];
				/* Текущая звезданость арта */
				const star = art.star;
				if (!star) {
					continue;
				}
				/* Текущий уровень арта */
				const level = art.level;
				if (level >= 100) {
					continue;
				}
				/* Идентификатор арта в библиотеке */
				const artifactId = heroInfo.artifacts[slotId];
				const artInfo = artifactLib.id[artifactId];
				const costNextLevel = artifactLib.type[artInfo.type].levels[level + 1].cost;

				const costCurrency = Object.keys(costNextLevel).pop();
				const costValues = Object.entries(costNextLevel[costCurrency]).pop();
				const costId = costValues[0];
				const costValue = +costValues[1];

				/** TODO: Возможно стоит искать самый высокий уровень который можно качнуть? */
				if (level < upArt.level && inventory[costCurrency][costId] >= costValue) {
					upArt.level = level;
					upArt.heroId = hero.id;
					upArt.slotId = slotId;
					upArt.costCurrency = costCurrency;
					upArt.costId = costId;
					upArt.costValue = costValue;
				}
			}
		}
		return upArt;
	}

	getUpgradeSkin() {
		const heroes = Object.values(this.questInfo['heroGetAll']);
		const inventory = this.questInfo['inventoryGet'];
		const upSkin = { heroId: 0, skinId: 0, level: 60, cost: 1500 };

		const skinLib = lib.getData('skin');

		for (const hero of heroes) {
			const level = hero.level
			if (level < 20) {
				continue;
			}

			for (let skinId in hero.skins) {
				/* Текущий уровень скина */
				const level = hero.skins[skinId];
				if (level >= 60) {
					continue;
				}
				/* Идентификатор скина в библиотеке */
				const skinInfo = skinLib[skinId];
				if (!skinInfo.statData.levels?.[level + 1]) {
					continue;
				}
				const costNextLevel = skinInfo.statData.levels[level + 1].cost;

				const costCurrency = Object.keys(costNextLevel).pop();
				const costCurrencyId = Object.keys(costNextLevel[costCurrency]).pop();
				const costValue = +costNextLevel[costCurrency][costCurrencyId];

				/** TODO: Возможно стоит искать самый высокий уровень который можно качнуть? */
				if (level < upSkin.level &&
					costValue < upSkin.cost &&
					inventory[costCurrency][costCurrencyId] >= costValue) {
					upSkin.cost = costValue;
					upSkin.level = level;
					upSkin.heroId = hero.id;
					upSkin.skinId = skinId;
					upSkin.costCurrency = costCurrency;
					upSkin.costCurrencyId = costCurrencyId;
				}
			}
		}
		return upSkin;
	}

	getUpgradeTitanArtifact() {
		const titans = Object.values(this.questInfo['titanGetAll']);
		const inventory = this.questInfo['inventoryGet'];
		const userInfo = this.questInfo['userGetInfo'];
		const upArt = { titanId: 0, slotId: 0, level: 120 };

		const titanLib = lib.getData('titan');
		const artTitanLib = lib.getData('titanArtifact');

		for (const titan of titans) {
			const titanInfo = titanLib[titan.id];
			// const level = titan.level
			// if (level < 20) {
			// 	continue;
			// }

			for (let slotId in titan.artifacts) {
				const art = titan.artifacts[slotId];
				/* Текущая звезданость арта */
				const star = art.star;
				if (!star) {
					continue;
				}
				/* Текущий уровень арта */
				const level = art.level;
				if (level >= 120) {
					continue;
				}
				/* Идентификатор арта в библиотеке */
				const artifactId = titanInfo.artifacts[slotId];
				const artInfo = artTitanLib.id[artifactId];
				const costNextLevel = artTitanLib.type[artInfo.type].levels[level + 1].cost;

				const costCurrency = Object.keys(costNextLevel).pop();
				let costValue = 0;
				let currentValue = 0;
				if (costCurrency == 'gold') {
					costValue = costNextLevel[costCurrency];
					currentValue = userInfo.gold;
				} else {
					const costValues = Object.entries(costNextLevel[costCurrency]).pop();
					const costId = costValues[0];
					costValue = +costValues[1];
					currentValue = inventory[costCurrency][costId];
				}

				/** TODO: Возможно стоит искать самый высокий уровень который можно качнуть? */
				if (level < upArt.level && currentValue >= costValue) {
					upArt.level = level;
					upArt.titanId = titan.id;
					upArt.slotId = slotId;
					break;
				}
			}
		}
		return upArt;
	}

	getEnchantRune() {
		const heroes = Object.values(this.questInfo['heroGetAll']);
		const inventory = this.questInfo['inventoryGet'];
		const enchRune = { heroId: 0, tier: 0, exp: 43750, itemId: 0 };
		for (let i = 1; i <= 4; i++) {
			if (inventory.consumable[i] > 0) {
				enchRune.itemId = i;
				break;
			}
			return enchRune;
		}

		const runeLib = lib.getData('rune');
		const runeLvls = Object.values(runeLib.level);
		/**
		 * color - 4 (синий) открывает 1 и 2 символ
		 * color - 7 (фиолетовый) открывает 3 символ
		 * color - 8 (фиолетовый +1) открывает 4 символ
		 * color - 9 (фиолетовый +2) открывает 5 символ
		 */
		// TODO: кажется надо учесть уровень команды
		const colors = [4, 4, 7, 8, 9];
		for (const hero of heroes) {
			const color = hero.color;


			for (let runeTier in hero.runes) {
				/* Проверка на доступность руны */
				if (color < colors[runeTier]) {
					continue;
				}
				/* Текущий опыт руны */
				const exp = hero.runes[runeTier];
				if (exp >= 43750) {
					continue;
				}

				let level = 0;
				if (exp) {
					for (let lvl of runeLvls) {
						if (exp >= lvl.enchantValue) {
							level = lvl.level;
						} else {
							break;
						}
					}
				}
				/** Уровень героя необходимый для уровня руны */
				const heroLevel = runeLib.level[level].heroLevel;
				if (hero.level < heroLevel) {
					continue;
				}

				/** TODO: Возможно стоит искать самый высокий уровень который можно качнуть? */
				if (exp < enchRune.exp) {
					enchRune.exp = exp;
					enchRune.heroId = hero.id;
					enchRune.tier = runeTier;
					break;
				}
			}
		}
		return enchRune;
	}

	getOutlandChest() {
		const bosses = this.questInfo['bossGetAll'];

		const calls = [];

		for (let boss of bosses) {
			if (boss.mayRaid) {
				calls.push({
					name: "bossRaid",
					args: {
						bossId: boss.id
					},
					ident: "bossRaid_" + boss.id
				});
				calls.push({
					name: "bossOpenChest",
					args: {
						bossId: boss.id,
						amount: 1,
						starmoney: 0
					},
					ident: "bossOpenChest_" + boss.id
				});
			} else if (boss.chestId == 1) {
				calls.push({
					name: "bossOpenChest",
					args: {
						bossId: boss.id,
						amount: 1,
						starmoney: 0
					},
					ident: "bossOpenChest_" + boss.id
				});
			}
		}

		return calls;
	}

	getExpHero() {
		const heroes = Object.values(this.questInfo['heroGetAll']);
		const inventory = this.questInfo['inventoryGet'];
		const expHero = { heroId: 0, exp: 3625195, libId: 0 };
		/** зелья опыта (consumable 9, 10, 11, 12) */
		for (let i = 9; i <= 12; i++) {
			if (inventory.consumable[i]) {
				expHero.libId = i;
				break;
			}
		}

		for (const hero of heroes) {
			const exp = hero.xp;
			if (exp < expHero.exp) {
				expHero.heroId = hero.id;
			}
		}
		return expHero;
	}

	getHeroIdTitanGift() {
		const heroes = Object.values(this.questInfo['heroGetAll']);
		const inventory = this.questInfo['inventoryGet'];
		const user = this.questInfo['userGetInfo'];
		const titanGiftLib = lib.getData('titanGift');
		/** Искры */
		const titanGift = inventory.consumable[24];
		let heroId = 0;
		let minLevel = 30;

		if (titanGift < 250 || user.gold < 7000) {
			return 0;
		}

		for (const hero of heroes) {
			if (hero.titanGiftLevel >= 30) {
				continue;
			}

			if (!hero.titanGiftLevel) {
				return hero.id;
			}

			const cost = titanGiftLib[hero.titanGiftLevel].cost;
			if (minLevel > hero.titanGiftLevel &&
				titanGift >= cost.consumable[24] &&
				user.gold >= cost.gold
			) {
				minLevel = hero.titanGiftLevel;
				heroId = hero.id;
			}
		}

		return heroId;
	}

	end(status) {
		setProgress(status, true);
		this.resolve();
	}
}

this.questRun = dailyQuests;

function testDoYourBest() {
	return new Promise((resolve, reject) => {
		const doIt = new doYourBest(resolve, reject);
		doIt.start();
	});
}

/**
 * Do everything button
 *
 * Кнопка сделать все
 */
class doYourBest {

	funcList = [
		//собрать запределье
		{
			name: 'getOutland',
			label: I18N('ASSEMBLE_OUTLAND'),
			checked: false
		},
		//пройти башню
		{
			name: 'testTower',
			label: I18N('PASS_THE_TOWER'),
			checked: false
		},
		//экспедиции
		{
			name: 'checkExpedition',
			label: I18N('CHECK_EXPEDITIONS'),
			checked: false
		},
		//турнир стихий
		{
			name: 'testTitanArena',
			label: I18N('COMPLETE_TOE'),
			checked: false
		},
		//собрать почту
		{
			name: 'mailGetAll',
			label: I18N('COLLECT_MAIL'),
			checked: false
		},
		//Собрать всякую херню
		{
			name: 'collectAllStuff',
			label: I18N('COLLECT_MISC'),
			title: I18N('COLLECT_MISC_TITLE'),
			checked: false
		},
		//ежедневная награда
		{
			name: 'getDailyBonus',
			label: I18N('DAILY_BONUS'),
			checked: false
		},
		//ежедневные квесты удалить наверно есть в настройках
		{
			name: 'dailyQuests',
			label: I18N('DO_DAILY_QUESTS'),
			checked: false
		},
		//Провидец
		{
			name: 'rollAscension',
			label: I18N('SEER_TITLE'),
			checked: false
		},
		//собрать награды за квесты
		{
			name: 'questAllFarm',
			label: I18N('COLLECT_QUEST_REWARDS'),
			checked: false
		},
		// тест отправь подарки согильдийцам
		{
            name: 'testclanSendDailyGifts',
            label: I18N('QUEST_10016'),
            checked: false
        },
        //получить подарки
        /*{
			name: 'getGift',
			label: I18N('NY_GIFTS'),
            checked: false
		},*/
        //собрать новогодние подарки
        /*{
			name: 'getGiftNewYear',
			label: I18N('NY_GIFTS'),
            checked: false
		},*/
		// тест сферу титанов
        /*{
            name: 'testtitanArtifactChestOpen',
            label: I18N('QUEST_10029'),
            checked: false
        },
        // тест призыв петов
        {
            name: 'testpet_chestOpen',
            label: I18N('QUEST_10044'),
            checked: false
        },*/
		//пройти подземелье обычное
		{
			name: 'testDungeon',
			label: I18N('COMPLETE_DUNGEON'),
			checked: false
		},
		//пройти подземелье для фуловых титанов
		{
			name: 'DungeonFull',
			label: I18N('COMPLETE_DUNGEON_FULL'),
			checked: false
		},
		//синхронизация
		{
			name: 'synchronization',
			label: I18N('MAKE_A_SYNC'),
			checked: false
		},
		//перезагрузка
		{
			name: 'reloadGame',
			label: I18N('RELOAD_GAME'),
			checked: false
		},
	];

	functions = {
		getOutland,//собрать запределье
		testTower,//прохождение башни
		checkExpedition,//автоэкспедиции
		testTitanArena,//Автопрохождение Турнира Стихий
		mailGetAll,//Собрать всю почту, кроме писем с энергией и зарядами портала
		//Собрать пасхалки, камни облика, ключи, монеты арены и Хрусталь души
		collectAllStuff: async () => {
			await offerFarmAllReward();
			await Send('{"calls":[{"name":"subscriptionFarm","args":{},"ident":"body"},{"name":"zeppelinGiftFarm","args":{},"ident":"zeppelinGiftFarm"},{"name":"grandFarmCoins","args":{},"ident":"grandFarmCoins"},{"name":"gacha_refill","args":{"ident":"heroGacha"},"ident":"gacha_refill"}]}');
		},
		//Выполнять ежедневные квесты
		dailyQuests: async function () {
			const quests = new dailyQuests(() => { }, () => { });
			await quests.autoInit(true);
			await quests.start();
		},
		rollAscension,//провидец
		getDailyBonus,//ежедневная награда
		questAllFarm,//Собрать все награды за задания
		testclanSendDailyGifts, //отправить подарки
        /*getGift: async () => {
			const collector = new GiftCodeCollector();
            const giftCodes = await collector.getGiftCodes();
            console.log(giftCodes);

            for (const key of giftCodes)
            send({ calls: [{ name: "registration", args: { giftId:key, user: { referrer: {} } },
            context: { actionTs: Math.floor(performance.now()), cookie: window?.NXAppInfo?.session_id || null }, ident: "body" }] });
        },*/
		getGiftNewYear,//собрать новогодние подарки
		testtitanArtifactChestOpen, //открой сферу титанов
		testpet_chestOpen, //Воспользуйся призывом питомцев 1 раз
		testDungeon,//подземка обычная
		DungeonFull,//подземка для фуловых титанов
		synchronization: async () => {
			cheats.refreshGame();
		},
		reloadGame: async () => {
			location.reload();
		},
	}

	constructor(resolve, reject, questInfo) {
		this.resolve = resolve;
		this.reject = reject;
		this.questInfo = questInfo
	}

	async start() {
		const selectedDoIt = getSaveVal('selectedDoIt', {});

		this.funcList.forEach(task => {
			if (!selectedDoIt[task.name]) {
				selectedDoIt[task.name] = {
					checked: task.checked
				}
			} else {
				task.checked = selectedDoIt[task.name].checked
			}
		});

		const answer = await popup.confirm(I18N('RUN_FUNCTION'), [
			{ msg: I18N('BTN_CANCEL'), result: false, isCancel: true },
			{ msg: I18N('BTN_GO'), result: true },
		], this.funcList);

		if (!answer) {
			this.end('');
			return;
		}

		const taskList = popup.getCheckBoxes();
		taskList.forEach(task => {
			selectedDoIt[task.name].checked = task.checked;
		});
		setSaveVal('selectedDoIt', selectedDoIt);
		for (const task of popup.getCheckBoxes()) {
			if (task.checked) {
				try {
					setProgress(`${task.label} <br>${I18N('PERFORMED')}!`);
					await this.functions[task.name]();
					setProgress(`${task.label} <br>${I18N('DONE')}!`);
				} catch (error) {
					if (await popup.confirm(`${I18N('ERRORS_OCCURRES')}:<br> ${task.label} <br>${I18N('COPY_ERROR')}?`, [
						{ msg: I18N('BTN_NO'), result: false },
						{ msg: I18N('BTN_YES'), result: true },
					])) {
						this.errorHandling(error);
					}
				}
			}
		}
		setTimeout((msg) => {
			this.end(msg);
		}, 2000, I18N('ALL_TASK_COMPLETED'));
		return;
	}

	errorHandling(error) {
		//console.error(error);
		let errorInfo = error.toString() + '\n';
		try {
			const errorStack = error.stack.split('\n');
			const endStack = errorStack.map(e => e.split('@')[0]).indexOf("testDoYourBest");
			errorInfo += errorStack.slice(0, endStack).join('\n');
		} catch (e) {
			errorInfo += error.stack;
		}
		copyText(errorInfo);
	}

	end(status) {
		setProgress(status, true);
		this.resolve();
	}
}

/**
 * Passing the adventure along the specified route
 *
 * Прохождение приключения по указанному маршруту
 */
function testAdventure(type) {
	return new Promise((resolve, reject) => {
		const bossBattle = new executeAdventure(resolve, reject);
		bossBattle.start(type);
	});
}

//Буря
function testAdventure2(solo) {
	return new Promise((resolve, reject) => {
		const bossBattle = new executeAdventure2(resolve, reject);
		bossBattle.start(solo);
	});
}

/**
 * Passing the adventure along the specified route
 *
 * Прохождение приключения по указанному маршруту
 */
class executeAdventure {

	type = 'default';

	actions = {
		default: {
			getInfo: "adventure_getInfo",
			startBattle: 'adventure_turnStartBattle',
			endBattle: 'adventure_endBattle',
			collectBuff: 'adventure_turnCollectBuff'
		},
		solo: {
			getInfo: "adventureSolo_getInfo",
			startBattle: 'adventureSolo_turnStartBattle',
			endBattle: 'adventureSolo_endBattle',
			collectBuff: 'adventureSolo_turnCollectBuff'
		}
	}

	terminatеReason = I18N('UNKNOWN');
	callAdventureInfo = {
		name: "adventure_getInfo",
		args: {},
		ident: "adventure_getInfo"
	}
	callTeamGetAll = {
		name: "teamGetAll",
		args: {},
		ident: "teamGetAll"
	}
	callTeamGetFavor = {
		name: "teamGetFavor",
		args: {},
		ident: "teamGetFavor"
	}
	//тест прикла
		defaultWays = {
			//Галахад, 1-я
            "adv_strongford_2pl_easy": {
                first: '1,2,3,5,6',
                second: '1,2,4,7,6',
                third: '1,2,3,5,6'
            },
			//Джинджер, 2-я
            "adv_valley_3pl_easy": {
                first: '1,2,5,8,9,11',
                second: '1,3,6,9,11',
                third: '1,4,7,10,9,11'
            },
			//Орион, 3-я
            "adv_ghirwil_3pl_easy": {
                first: '1,5,6,9,11',
                second: '1,4,12,13,11',
                third: '1,2,3,7,10,11'
            },
			//Тесак, 4-я
            "adv_angels_3pl_easy_fire": {
                first: '1,2,4,7,18,8,12,19,22,23',
                second: '1,3,6,11,17,10,16,21,22,23',
                third: '1,5,24,25,9,14,15,20,22,23'
            },
			//Галахад, 5-я
            "adv_strongford_3pl_normal_2": {
                first: '1,2,7,8,12,16,23,26,25,21,24',
                second: '1,4,6,10,11,15,22,15,19,18,24',
                third: '1,5,9,10,14,17,20,27,25,21,24'
            },
			//Джинджер, 6-я
            "adv_valley_3pl_normal": {
                first: '1,2,4,7,10,13,16,19,24,22,25',
                second: '1,3,6,9,12,15,18,21,26,23,25',
                third: '1,5,7,8,11,14,17,20,22,25'
            },
			//Орион, 7-я
            "adv_ghirwil_3pl_normal_2": {
                first: '1,11,10,11,12,15,12,11,21,25,27',
                second: '1,7,3,4,3,6,13,19,20,24,27',
                third: '1,8,5,9,16,23,22,26,27'
            },
			//Тесак, 8-я
            "adv_angels_3pl_normal": {
                first: '1,3,4,8,7,9,10,13,17,16,20,22,23,31,32',
                second: '1,3,5,7,8,11,14,18,20,22,24,27,30,26,32',
                third: '1,3,2,6,7,9,11,15,19,20,22,21,28,29,25'
            },
			//Галахад, 9-я
            "adv_strongford_3pl_hard_2": {
                first: '1,2,6,10,15,7,16,17,23,22,27,32,35,37,40,45',
                second: '1,3,8,12,11,18,19,28,34,33,38,41,43,46,45',
                third: '1,2,5,9,14,20,26,21,30,36,39,42,44,45'
            },
            //Джинджер, 10-я
            "adv_valley_3pl_hard": {
                first: '1,3,2,6,11,17,25,30,35,34,29,24,21,17,12,7',
                second: '1,4,8,13,18,22,26,31,36,40,45,44,43,38,33,28',
                third: '1,5,9,14,19,23,27,32,37,42,48,51,50,49,46,52'
            },
            //Орион, 11-я
            "adv_ghirwil_3pl_hard": {
                first: '1,2,3,6,8,12,11,15,21,27,36,34,33,35,37',
                second: '1,2,4,6,9,13,18,17,16,22,28,29,30,31,25,19',
                third: '1,2,5,6,10,13,14,20,26,32,38,41,40,39,37'
            },
            //Тесак, 12-я
            "adv_angels_3pl_hard": {
                first: '1,2,8,11,7,4,7,16,23,32,33,25,34,29,35,36',
                second: '1,3,9,13,10,6,10,22,31,30,21,30,15,28,20,27',
                third: '1,5,12,14,24,17,24,25,26,18,19,20,27'
            },
            //Тесак, 13-я
            "adv_angels_3pl_hell": {
                first: '1,2,4,6,16,23,33,34,25,32,29,28,20,27',
                second: '1,7,11,17,24,14,26,18,19,20,27,20,12,8',
                third: '1,9,3,5,10,22,31,36,31,30,15,28,29,30,21,13'
            },
            //Галахад, 13-я
            "adv_strongford_3pl_hell": {
                first: '1,2,5,11,14,20,26,21,30,35,38,41,43,44',
                second: '1,2,6,12,15,7,16,17,23,22,27,42,34,36,39,44',
                third: '1,3,8,9,13,18,19,28,0,33,37,40,32,45,44'
            },
            //Орион, 13-я
            "adv_ghirwil_3pl_hell": {
                first: '1,2,3,6,8,12,11,15,21,27,36,34,33,35,37',
                second: '1,2,4,6,9,13,18,17,16,22,28,29,30,31,25,19',
                third: '1,2,5,6,10,13,14,20,26,32,38,41,40,39,37'
            },
            //Джинджер, 13-я
            "adv_valley_3pl_hell": {
                first: '1,3,2,6,11,17,25,30,35,34,29,24,21,17,12,7',
                second: '1,4,8,13,18,22,26,31,36,40,45,44,43,38,33,28',
                third: '1,5,9,14,19,23,27,32,37,42,48,51,50,49,46,52'
            }
        }
	callStartBattle = {
		name: "adventure_turnStartBattle",
		args: {},
		ident: "body"
	}
	callEndBattle = {
		name: "adventure_endBattle",
		args: {
			result: {},
			progress: {},
		},
		ident: "body"
	}
	callCollectBuff = {
		name: "adventure_turnCollectBuff",
		args: {},
		ident: "body"
	}

	constructor(resolve, reject) {
		this.resolve = resolve;
		this.reject = reject;
	}

	async start(type) {
		//this.type = type || this.type;
		//this.callAdventureInfo.name = this.actions[this.type].getInfo;
		const data = await Send(JSON.stringify({
			calls: [
				this.callAdventureInfo,
				this.callTeamGetAll,
				this.callTeamGetFavor
			]
		}));
		//тест прикла1
			this.path = await this.getPath(data.results[0].result.response.mapIdent);
			if (!this.path) {
				this.end();
				return;
			}
		return this.checkAdventureInfo(data.results);
	}

	async getPath(mapId) {
		//const oldVal = getSaveVal('adventurePath', '');
		//const keyPath = `adventurePath:${this.mapIdent}`;
		const answer = await popup.confirm(I18N('ENTER_THE_PATH'), [
			{
				msg: I18N('START_ADVENTURE'),
				placeholder: '1,2,3,4,5,6',
				isInput: true,
				//default: getSaveVal(keyPath, oldVal)
				default: getSaveVal('adventurePath', '')
			},
			{
				msg: '              Начать по пути №1!              ',
				placeholder: '1,2,3',
				isInput: true,
				default: this.defaultWays[mapId]?.first
			},
			{
				msg: '              Начать по пути №2!              ',
				placeholder: '1,2,3',
				isInput: true,
				default: this.defaultWays[mapId]?.second
			},
			{
				msg: '              Начать по пути №3!              ',
				placeholder: '1,2,3',
				isInput: true,
				default: this.defaultWays[mapId]?.third
			},
			{
				msg: I18N('BTN_CANCEL'),
				result: false,
				isCancel: true
			},
		]);
		if (!answer) {
			this.terminatеReason = I18N('BTN_CANCELED');
			return false;
		}

		let path = answer.split(',');
		if (path.length < 2) {
			path = answer.split('-');
		}
		if (path.length < 2) {
			this.terminatеReason = I18N('MUST_TWO_POINTS');
			return false;
		}

		for (let p in path) {
			path[p] = +path[p].trim()
			if (Number.isNaN(path[p])) {
				this.terminatеReason = I18N('MUST_ONLY_NUMBERS');
				return false;
			}
		}

		/*if (!this.checkPath(path)) {
			return false;
		}*/
		//setSaveVal(keyPath, answer);
		setSaveVal('adventurePath', answer);
		return path;
	}
/*
	checkPath(path) {
		for (let i = 0; i < path.length - 1; i++) {
			const currentPoint = path[i];
			const nextPoint = path[i + 1];

			const isValidPath = this.paths.some(p =>
				(p.from_id === currentPoint && p.to_id === nextPoint) ||
				(p.from_id === nextPoint && p.to_id === currentPoint)
			);

			if (!isValidPath) {
				this.terminatеReason = I18N('INCORRECT_WAY', {
					from: currentPoint,
					to: nextPoint,
				});
				return false;
			}
		}

		return true;
	}
*/
	async checkAdventureInfo(data) {
		this.advInfo = data[0].result.response;
		if (!this.advInfo) {
			this.terminatеReason = I18N('NOT_ON_AN_ADVENTURE') ;
			return this.end();
		}
		const heroesTeam = data[1].result.response.adventure_hero;
		const favor = data[2]?.result.response.adventure_hero;
		const heroes = heroesTeam.slice(0, 5);
		const pet = heroesTeam[5];
		this.args = {
			pet,
			heroes,
			favor,
			path: [],
			broadcast: false
		}
		const advUserInfo = this.advInfo.users[userInfo.id];
		this.turnsLeft = advUserInfo.turnsLeft;
		this.currentNode = advUserInfo.currentNode;
		this.nodes = this.advInfo.nodes;
		//this.paths = this.advInfo.paths;
		//this.mapIdent = this.advInfo.mapIdent;

		/*this.path = await this.getPath();
		if (!this.path) {
			return this.end();
		}*/

		if (this.currentNode == 1 && this.path[0] != 1) {
			this.path.unshift(1);
		}

		return this.loop();
	}

	async loop() {
		const position = this.path.indexOf(+this.currentNode);
		if (!(~position)) {
			this.terminatеReason = I18N('YOU_IN_NOT_ON_THE_WAY');
			return this.end();
		}
		this.path = this.path.slice(position);
		if ((this.path.length - 1) > this.turnsLeft &&
			await popup.confirm(I18N('ATTEMPTS_NOT_ENOUGH'), [
				{ msg: I18N('YES_CONTINUE'), result: false },
				{ msg: I18N('BTN_NO'), result: true },
			])) {
			this.terminatеReason = I18N('NOT_ENOUGH_AP');
			return this.end();
		}
		const toPath = [];
		for (const nodeId of this.path) {
			if (!this.turnsLeft) {
				this.terminatеReason = I18N('ATTEMPTS_ARE_OVER');
				return this.end();
			}
			toPath.push(nodeId);
			console.log(toPath);
			if (toPath.length > 1) {
				setProgress(toPath.join(' > ') + ` ${I18N('MOVES')}: ` + this.turnsLeft);
			}
			if (nodeId == this.currentNode) {
				continue;
			}

			const nodeInfo = this.getNodeInfo(nodeId);
			if (nodeInfo.type == 'TYPE_COMBAT') {
				if (nodeInfo.state == 'empty') {
					this.turnsLeft--;
					continue;
				}

				/**
				 * Disable regular battle cancellation
				 *
				 * Отключаем штатную отменую боя
				 */
				isCancalBattle = false;
				if (await this.battle(toPath)) {
					this.turnsLeft--;
					toPath.splice(0, toPath.indexOf(nodeId));
					nodeInfo.state = 'empty';
					isCancalBattle = true;
					continue;
				}
				isCancalBattle = true;
				return this.end()
			}

			if (nodeInfo.type == 'TYPE_PLAYERBUFF') {
				const buff = this.checkBuff(nodeInfo);
				if (buff == null) {
					continue;
				}

				if (await this.collectBuff(buff, toPath)) {
					this.turnsLeft--;
					toPath.splice(0, toPath.indexOf(nodeId));
					continue;
				}
				this.terminatеReason = I18N('BUFF_GET_ERROR');
				return this.end();
			}
		}
		this.terminatеReason = I18N('SUCCESS');
		return this.end();
	}

	/**
	 * Carrying out a fight
	 *
	 * Проведение боя
	 */
	async battle(path, preCalc = true) {
		const data = await this.startBattle(path);
		try {
			const battle = data.results[0].result.response.battle;
			const result = await Calc(battle);
			if (result.result.win) {
				const info = await this.endBattle(result);
				if (info.results[0].result.response?.error) {
					this.terminatеReason = I18N('BATTLE_END_ERROR');
					return false;
				}
			} else {
				await this.cancelBattle(result);

				if (preCalc && await this.preCalcBattle(battle)) {
					path = path.slice(-2);
					for (let i = 1; i <= getInput('countAutoBattle'); i++) {
						setProgress(`${I18N('AUTOBOT')}: ${i}/${getInput('countAutoBattle')}`);
						const result = await this.battle(path, false);
						if (result) {
							setProgress(I18N('VICTORY'));
							return true;
						}
					}
					this.terminatеReason = I18N('FAILED_TO_WIN_AUTO');
					return false;
				}
				return false;
			}
		} catch (error) {
			console.error(error);
			if (await popup.confirm(I18N('ERROR_OF_THE_BATTLE_COPY'), [
				{ msg: I18N('BTN_NO'), result: false },
				{ msg: I18N('BTN_YES'), result: true },
			])) {
				this.errorHandling(error, data);
			}
			this.terminatеReason = I18N('ERROR_DURING_THE_BATTLE');
			return false;
		}
		return true;
	}

	/**
	 * Recalculate battles
	 *
	 * Прерасчтет битвы
	 */
	async preCalcBattle(battle) {
		const countTestBattle = getInput('countTestBattle');
		for (let i = 0; i < countTestBattle; i++) {
			battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
			const result = await Calc(battle);
			if (result.result.win) {
				console.log(i, countTestBattle);
				return true;
			}
		}
		this.terminatеReason = I18N('NO_CHANCE_WIN') + countTestBattle;
		return false;
	}

	/**
	 * Starts a fight
	 *
	 * Начинает бой
	 */
	startBattle(path) {
		this.args.path = path;
		this.callStartBattle.name = this.actions[this.type].startBattle;
		this.callStartBattle.args = this.args
		const calls = [this.callStartBattle];
		return Send(JSON.stringify({ calls }));
	}

	cancelBattle(battle) {
		const fixBattle = function (heroes) {
			for (const ids in heroes) {
				const hero = heroes[ids];
				hero.energy = random(1, 999);
				if (hero.hp > 0) {
					hero.hp = random(1, hero.hp);
				}
			}
		}
		fixBattle(battle.progress[0].attackers.heroes);
		fixBattle(battle.progress[0].defenders.heroes);
		return this.endBattle(battle);
	}

	/**
	 * Ends the fight
	 *
	 * Заканчивает бой
	 */
	endBattle(battle) {
		this.callEndBattle.name = this.actions[this.type].endBattle;
		this.callEndBattle.args.result = battle.result
		this.callEndBattle.args.progress = battle.progress
		const calls = [this.callEndBattle];
		return Send(JSON.stringify({ calls }));
	}

	/**
	 * Checks if you can get a buff
	 *
	 * Проверяет можно ли получить баф
	 */
	checkBuff(nodeInfo) {
		let id = null;
		let value = 0;
		for (const buffId in nodeInfo.buffs) {
			const buff = nodeInfo.buffs[buffId];
			if (buff.owner == null && buff.value > value) {
				id = buffId;
				value = buff.value;
			}
		}
		nodeInfo.buffs[id].owner = 'Я';
		return id;
	}

	/**
	 * Collects a buff
	 *
	 * Собирает баф
	 */
	async collectBuff(buff, path) {
		this.callCollectBuff.name = this.actions[this.type].collectBuff;
		this.callCollectBuff.args = { buff, path };
		const calls = [this.callCollectBuff];
		return Send(JSON.stringify({ calls }));
	}

	getNodeInfo(nodeId) {
		return this.nodes.find(node => node.id == nodeId);
	}

	errorHandling(error, data) {
		//console.error(error);
		let errorInfo = error.toString() + '\n';
		try {
			const errorStack = error.stack.split('\n');
			const endStack = errorStack.map(e => e.split('@')[0]).indexOf("testAdventure");
			errorInfo += errorStack.slice(0, endStack).join('\n');
		} catch (e) {
			errorInfo += error.stack;
		}
		if (data) {
			errorInfo += '\nData: ' + JSON.stringify(data);
		}
		copyText(errorInfo);
	}

	end() {
		isCancalBattle = true;
		setProgress(this.terminatеReason, true);
		console.log(this.terminatеReason);
		this.resolve();
	}
}
class executeAdventure2 {

	type = 'default';

	actions = {
		default: {
			getInfo: "adventure_getInfo",
			startBattle: 'adventure_turnStartBattle',
			endBattle: 'adventure_endBattle',
			collectBuff: 'adventure_turnCollectBuff'
		},
		solo: {
			getInfo: "adventureSolo_getInfo",
			startBattle: 'adventureSolo_turnStartBattle',
			endBattle: 'adventureSolo_endBattle',
			collectBuff: 'adventureSolo_turnCollectBuff'
		}
	}

	terminatеReason = I18N('UNKNOWN');
	callAdventureInfo = {
		name: "adventure_getInfo",
		args: {},
		ident: "adventure_getInfo"
	}
	callTeamGetAll = {
		name: "teamGetAll",
		args: {},
		ident: "teamGetAll"
	}
	callTeamGetFavor = {
		name: "teamGetFavor",
		args: {},
		ident: "teamGetFavor"
	}
	callStartBattle = {
		name: "adventure_turnStartBattle",
		args: {},
		ident: "body"
	}
	callEndBattle = {
		name: "adventure_endBattle",
		args: {
			result: {},
			progress: {},
		},
		ident: "body"
	}
	callCollectBuff = {
		name: "adventure_turnCollectBuff",
		args: {},
		ident: "body"
	}

	constructor(resolve, reject) {
		this.resolve = resolve;
		this.reject = reject;
	}

	async start(type) {
		this.type = type || this.type;
		this.callAdventureInfo.name = this.actions[this.type].getInfo;
		const data = await Send(JSON.stringify({
			calls: [
				this.callAdventureInfo,
				this.callTeamGetAll,
				this.callTeamGetFavor
			]
		}));
		return this.checkAdventureInfo(data.results);
	}

	async getPath() {
		const oldVal = getSaveVal('adventurePath', '');
		const keyPath = `adventurePath:${this.mapIdent}`;
		const answer = await popup.confirm(I18N('ENTER_THE_PATH'), [
			{
				msg: I18N('START_ADVENTURE'),
				placeholder: '1,2,3,4,5,6',
				isInput: true,
				default: getSaveVal(keyPath, oldVal)
			},
			{
				msg: I18N('BTN_CANCEL'),
				result: false,
				isCancel: true
			},
		]);
		if (!answer) {
			this.terminatеReason = I18N('BTN_CANCELED');
			return false;
		}

		let path = answer.split(',');
		if (path.length < 2) {
			path = answer.split('-');
		}
		if (path.length < 2) {
			this.terminatеReason = I18N('MUST_TWO_POINTS');
			return false;
		}

		for (let p in path) {
			path[p] = +path[p].trim()
			if (Number.isNaN(path[p])) {
				this.terminatеReason = I18N('MUST_ONLY_NUMBERS');
				return false;
			}
		}
		if (!this.checkPath(path)) {
			return false;
		}
		setSaveVal(keyPath, answer);
		return path;
	}

	checkPath(path) {
		for (let i = 0; i < path.length - 1; i++) {
			const currentPoint = path[i];
			const nextPoint = path[i + 1];

			const isValidPath = this.paths.some(p =>
				(p.from_id === currentPoint && p.to_id === nextPoint) ||
				(p.from_id === nextPoint && p.to_id === currentPoint)
			);

			if (!isValidPath) {
				this.terminatеReason = I18N('INCORRECT_WAY', {
					from: currentPoint,
					to: nextPoint,
				});
				return false;
			}
		}

		return true;
	}

	async checkAdventureInfo(data) {
		this.advInfo = data[0].result.response;
		if (!this.advInfo) {
			this.terminatеReason = I18N('NOT_ON_AN_ADVENTURE') ;
			return this.end();
		}
		const heroesTeam = data[1].result.response.adventure_hero;
		const favor = data[2]?.result.response.adventure_hero;
		const heroes = heroesTeam.slice(0, 5);
		const pet = heroesTeam[5];
		this.args = {
			pet,
			heroes,
			favor,
			path: [],
			broadcast: false
		}
		const advUserInfo = this.advInfo.users[userInfo.id];
		this.turnsLeft = advUserInfo.turnsLeft;
		this.currentNode = advUserInfo.currentNode;
		this.nodes = this.advInfo.nodes;
		this.paths = this.advInfo.paths;
		this.mapIdent = this.advInfo.mapIdent;

		this.path = await this.getPath();
		if (!this.path) {
			return this.end();
		}

		if (this.currentNode == 1 && this.path[0] != 1) {
			this.path.unshift(1);
		}

		return this.loop();
	}

	async loop() {
		const position = this.path.indexOf(+this.currentNode);
		if (!(~position)) {
			this.terminatеReason = I18N('YOU_IN_NOT_ON_THE_WAY');
			return this.end();
		}
		this.path = this.path.slice(position);
		if ((this.path.length - 1) > this.turnsLeft &&
			await popup.confirm(I18N('ATTEMPTS_NOT_ENOUGH'), [
				{ msg: I18N('YES_CONTINUE'), result: false },
				{ msg: I18N('BTN_NO'), result: true },
			])) {
			this.terminatеReason = I18N('NOT_ENOUGH_AP');
			return this.end();
		}
		const toPath = [];
		for (const nodeId of this.path) {
			if (!this.turnsLeft) {
				this.terminatеReason = I18N('ATTEMPTS_ARE_OVER');
				return this.end();
			}
			toPath.push(nodeId);
			console.log(toPath);
			if (toPath.length > 1) {
				setProgress(toPath.join(' > ') + ` ${I18N('MOVES')}: ` + this.turnsLeft);
			}
			if (nodeId == this.currentNode) {
				continue;
			}

			const nodeInfo = this.getNodeInfo(nodeId);
			if (nodeInfo.type == 'TYPE_COMBAT') {
				if (nodeInfo.state == 'empty') {
					this.turnsLeft--;
					continue;
				}

				/**
				 * Disable regular battle cancellation
				 *
				 * Отключаем штатную отменую боя
				 */
				isCancalBattle = false;
				if (await this.battle(toPath)) {
					this.turnsLeft--;
					toPath.splice(0, toPath.indexOf(nodeId));
					nodeInfo.state = 'empty';
					isCancalBattle = true;
					continue;
				}
				isCancalBattle = true;
				return this.end()
			}

			if (nodeInfo.type == 'TYPE_PLAYERBUFF') {
				const buff = this.checkBuff(nodeInfo);
				if (buff == null) {
					continue;
				}

				if (await this.collectBuff(buff, toPath)) {
					this.turnsLeft--;
					toPath.splice(0, toPath.indexOf(nodeId));
					continue;
				}
				this.terminatеReason = I18N('BUFF_GET_ERROR');
				return this.end();
			}
		}
		this.terminatеReason = I18N('SUCCESS');
		return this.end();
	}

	/**
	 * Carrying out a fight
	 *
	 * Проведение боя
	 */
	async battle(path, preCalc = true) {
		const data = await this.startBattle(path);
		try {
			const battle = data.results[0].result.response.battle;
			const result = await Calc(battle);
			if (result.result.win) {
				const info = await this.endBattle(result);
				if (info.results[0].result.response?.error) {
					this.terminatеReason = I18N('BATTLE_END_ERROR');
					return false;
				}
			} else {
				await this.cancelBattle(result);

				if (preCalc && await this.preCalcBattle(battle)) {
					path = path.slice(-2);
					for (let i = 1; i <= getInput('countAutoBattle'); i++) {
						setProgress(`${I18N('AUTOBOT')}: ${i}/${getInput('countAutoBattle')}`);
						const result = await this.battle(path, false);
						if (result) {
							setProgress(I18N('VICTORY'));
							return true;
						}
					}
					this.terminatеReason = I18N('FAILED_TO_WIN_AUTO');
					return false;
				}
				return false;
			}
		} catch (error) {
			console.error(error);
			if (await popup.confirm(I18N('ERROR_OF_THE_BATTLE_COPY'), [
				{ msg: I18N('BTN_NO'), result: false },
				{ msg: I18N('BTN_YES'), result: true },
			])) {
				this.errorHandling(error, data);
			}
			this.terminatеReason = I18N('ERROR_DURING_THE_BATTLE');
			return false;
		}
		return true;
	}

	/**
	 * Recalculate battles
	 *
	 * Прерасчтет битвы
	 */
	async preCalcBattle(battle) {
		const countTestBattle = getInput('countTestBattle');
		for (let i = 0; i < countTestBattle; i++) {
			battle.seed = Math.floor(Date.now() / 1000) + random(0, 1e3);
			const result = await Calc(battle);
			if (result.result.win) {
				console.log(i, countTestBattle);
				return true;
			}
		}
		this.terminatеReason = I18N('NO_CHANCE_WIN') + countTestBattle;
		return false;
	}

	/**
	 * Starts a fight
	 *
	 * Начинает бой
	 */
	startBattle(path) {
		this.args.path = path;
		this.callStartBattle.name = this.actions[this.type].startBattle;
		this.callStartBattle.args = this.args
		const calls = [this.callStartBattle];
		return Send(JSON.stringify({ calls }));
	}

	cancelBattle(battle) {
		const fixBattle = function (heroes) {
			for (const ids in heroes) {
				const hero = heroes[ids];
				hero.energy = random(1, 999);
				if (hero.hp > 0) {
					hero.hp = random(1, hero.hp);
				}
			}
		}
		fixBattle(battle.progress[0].attackers.heroes);
		fixBattle(battle.progress[0].defenders.heroes);
		return this.endBattle(battle);
	}

	/**
	 * Ends the fight
	 *
	 * Заканчивает бой
	 */
	endBattle(battle) {
		this.callEndBattle.name = this.actions[this.type].endBattle;
		this.callEndBattle.args.result = battle.result
		this.callEndBattle.args.progress = battle.progress
		const calls = [this.callEndBattle];
		return Send(JSON.stringify({ calls }));
	}

	/**
	 * Checks if you can get a buff
	 *
	 * Проверяет можно ли получить баф
	 */
	checkBuff(nodeInfo) {
		let id = null;
		let value = 0;
		for (const buffId in nodeInfo.buffs) {
			const buff = nodeInfo.buffs[buffId];
			if (buff.owner == null && buff.value > value) {
				id = buffId;
				value = buff.value;
			}
		}
		nodeInfo.buffs[id].owner = 'Я';
		return id;
	}

	/**
	 * Collects a buff
	 *
	 * Собирает баф
	 */
	async collectBuff(buff, path) {
		this.callCollectBuff.name = this.actions[this.type].collectBuff;
		this.callCollectBuff.args = { buff, path };
		const calls = [this.callCollectBuff];
		return Send(JSON.stringify({ calls }));
	}

	getNodeInfo(nodeId) {
		return this.nodes.find(node => node.id == nodeId);
	}

	errorHandling(error, data) {
		//console.error(error);
		let errorInfo = error.toString() + '\n';
		try {
			const errorStack = error.stack.split('\n');
			const endStack = errorStack.map(e => e.split('@')[0]).indexOf("testAdventure");
			errorInfo += errorStack.slice(0, endStack).join('\n');
		} catch (e) {
			errorInfo += error.stack;
		}
		if (data) {
			errorInfo += '\nData: ' + JSON.stringify(data);
		}
		copyText(errorInfo);
	}

	end() {
		isCancalBattle = true;
		setProgress(this.terminatеReason, true);
		console.log(this.terminatеReason);
		this.resolve();
	}
}
/**
 * Passage of brawls
 *
 * Прохождение потасовок
 */
function testBrawls(isAuto) {
	return new Promise((resolve, reject) => {
		const brawls = new executeBrawls(resolve, reject);
		brawls.start(brawlsPack, isAuto);
	});
}
/**
 * Passage of brawls
 *
 * Прохождение потасовок
 */
class executeBrawls {
	callBrawlQuestGetInfo = {
		name: "brawl_questGetInfo",
		args: {},
		ident: "brawl_questGetInfo"
	}
	callBrawlFindEnemies = {
		name: "brawl_findEnemies",
		args: {},
		ident: "brawl_findEnemies"
	}
	callBrawlQuestFarm = {
		name: "brawl_questFarm",
		args: {},
		ident: "brawl_questFarm"
	}
	callUserGetInfo = {
		name: "userGetInfo",
		args: {},
		ident: "userGetInfo"
	}
	callTeamGetMaxUpgrade = {
		name: "teamGetMaxUpgrade",
		args: {},
		ident: "teamGetMaxUpgrade"
	}
	callBrawlGetInfo = {
		name: "brawl_getInfo",
		args: {},
		ident: "brawl_getInfo"
	}

	stats = {
		win: 0,
		loss: 0,
		count: 0,
	}

	stage = {
		'3': 1,
		'7': 2,
		'12': 3,
	}

	attempts = 0;

	constructor(resolve, reject) {
		this.resolve = resolve;
		this.reject = reject;
		
		const allHeroIds = Object.keys(lib.getData('hero'));
		this.callTeamGetMaxUpgrade.args.units = {
			hero: allHeroIds.filter((id) => +id < 1000),
			titan: allHeroIds.filter((id) => +id >= 4000 && +id < 4100),
			pet: allHeroIds.filter((id) => +id >= 6000 && +id < 6100),
		};
	}

	async start(args, isAuto) {
		this.isAuto = isAuto;
		this.args = args;
		isCancalBattle = false;
		this.brawlInfo = await this.getBrawlInfo();
		this.attempts = this.brawlInfo.attempts;

		if (!this.attempts && !this.info.boughtEndlessLivesToday) {
			this.end(I18N('DONT_HAVE_LIVES'));
			return;
		}

		while (1) {
			if (!isBrawlsAutoStart) {
				this.end(I18N('BTN_CANCELED'));
				return;
			}

			const maxStage = this.brawlInfo.questInfo.stage;
			const stage = this.stage[maxStage];
			const progress = this.brawlInfo.questInfo.progress;

			setProgress(
				`${I18N('STAGE')} ${stage}: ${progress}/${maxStage}<br>${I18N('FIGHTS')}: ${this.stats.count}<br>${I18N('WINS')}: ${
					this.stats.win
				}<br>${I18N('LOSSES')}: ${this.stats.loss}<br>${I18N('LIVES')}: ${this.attempts}<br>${I18N('STOP')}`,
				false,
				function () {
					isBrawlsAutoStart = false;
				}
			);

			if (this.brawlInfo.questInfo.canFarm) {
				const result = await this.questFarm();
				console.log(result);
			}

			if (!this.continueAttack && this.brawlInfo.questInfo.stage == 12 && this.brawlInfo.questInfo.progress == 12) {
				if (
					await popup.confirm(I18N('BRAWL_DAILY_TASK_COMPLETED'), [
						{ msg: I18N('BTN_NO'), result: true },
						{ msg: I18N('BTN_YES'), result: false },
					])
				) {
					this.end(I18N('SUCCESS'));
					return;
				} else {
					this.continueAttack = true;
				}
			}

			if (!this.attempts && !this.info.boughtEndlessLivesToday) {
				this.end(I18N('DONT_HAVE_LIVES'))
				return;
			}

			const enemie = Object.values(this.brawlInfo.findEnemies).shift();

			// Автоматический подбор пачки
			if (this.isAuto) {
				if (this.mandatoryId <= 4000 && this.mandatoryId != 13) {
					this.end(I18N('BRAWL_AUTO_PACK_NOT_CUR_HERO'));
					return;
				}
				if (this.mandatoryId >= 4000 && this.mandatoryId < 4100) {
					this.args = await this.updateTitanPack(enemie.heroes);
				} else if (this.mandatoryId < 4000 && this.mandatoryId == 13) {
					this.args = await this.updateHeroesPack(enemie.heroes);
				}
			}

			const result = await this.battle(enemie.userId);
			this.brawlInfo = {
				questInfo: result[1].result.response,
				findEnemies: result[2].result.response,
			};
		}
	}

	async updateTitanPack(enemieHeroes) {
		const packs = [
			[4033, 4040, 4041, 4042, 4043],
			[4032, 4040, 4041, 4042, 4043],
			[4031, 4040, 4041, 4042, 4043],
			[4030, 4040, 4041, 4042, 4043],
			[4032, 4033, 4040, 4042, 4043],
			[4030, 4033, 4041, 4042, 4043],
			[4031, 4033, 4040, 4042, 4043],
			[4032, 4033, 4040, 4041, 4043],
			[4023, 4040, 4041, 4042, 4043],
			[4030, 4033, 4040, 4042, 4043],
			[4031, 4033, 4040, 4041, 4043],
			[4022, 4040, 4041, 4042, 4043],
			[4030, 4033, 4040, 4041, 4043],
			[4021, 4040, 4041, 4042, 4043],
			[4020, 4040, 4041, 4042, 4043],
			[4023, 4033, 4040, 4042, 4043],
			[4030, 4032, 4033, 4042, 4043],
			[4023, 4033, 4040, 4041, 4043],
			[4031, 4032, 4033, 4040, 4043],
			[4030, 4032, 4033, 4041, 4043],
			[4030, 4031, 4033, 4042, 4043],
			[4013, 4040, 4041, 4042, 4043],
			[4030, 4032, 4033, 4040, 4043],
			[4030, 4031, 4033, 4041, 4043],
			[4012, 4040, 4041, 4042, 4043],
			[4030, 4031, 4033, 4040, 4043],
			[4011, 4040, 4041, 4042, 4043],
			[4010, 4040, 4041, 4042, 4043],
			[4023, 4032, 4033, 4042, 4043],
			[4022, 4032, 4033, 4042, 4043],
			[4023, 4032, 4033, 4041, 4043],
			[4021, 4032, 4033, 4042, 4043],
			[4022, 4032, 4033, 4041, 4043],
			[4023, 4030, 4033, 4042, 4043],
			[4023, 4032, 4033, 4040, 4043],
			[4013, 4033, 4040, 4042, 4043],
			[4020, 4032, 4033, 4042, 4043],
			[4021, 4032, 4033, 4041, 4043],
			[4022, 4030, 4033, 4042, 4043],
			[4022, 4032, 4033, 4040, 4043],
			[4023, 4030, 4033, 4041, 4043],
			[4023, 4031, 4033, 4040, 4043],
			[4013, 4033, 4040, 4041, 4043],
			[4020, 4031, 4033, 4042, 4043],
			[4020, 4032, 4033, 4041, 4043],
			[4021, 4030, 4033, 4042, 4043],
			[4021, 4032, 4033, 4040, 4043],
			[4022, 4030, 4033, 4041, 4043],
			[4022, 4031, 4033, 4040, 4043],
			[4023, 4030, 4033, 4040, 4043],
			[4030, 4031, 4032, 4033, 4043],
			[4003, 4040, 4041, 4042, 4043],
			[4020, 4030, 4033, 4042, 4043],
			[4020, 4031, 4033, 4041, 4043],
			[4020, 4032, 4033, 4040, 4043],
			[4021, 4030, 4033, 4041, 4043],
			[4021, 4031, 4033, 4040, 4043],
			[4022, 4030, 4033, 4040, 4043],
			[4030, 4031, 4032, 4033, 4042],
			[4002, 4040, 4041, 4042, 4043],
			[4020, 4030, 4033, 4041, 4043],
			[4020, 4031, 4033, 4040, 4043],
			[4021, 4030, 4033, 4040, 4043],
			[4030, 4031, 4032, 4033, 4041],
			[4001, 4040, 4041, 4042, 4043],
			[4030, 4031, 4032, 4033, 4040],
			[4000, 4040, 4041, 4042, 4043],
			[4013, 4032, 4033, 4042, 4043],
			[4012, 4032, 4033, 4042, 4043],
			[4013, 4032, 4033, 4041, 4043],
			[4023, 4031, 4032, 4033, 4043],
			[4011, 4032, 4033, 4042, 4043],
			[4012, 4032, 4033, 4041, 4043],
			[4013, 4030, 4033, 4042, 4043],
			[4013, 4032, 4033, 4040, 4043],
			[4023, 4030, 4032, 4033, 4043],
			[4003, 4033, 4040, 4042, 4043],
			[4013, 4023, 4040, 4042, 4043],
			[4010, 4032, 4033, 4042, 4043],
			[4011, 4032, 4033, 4041, 4043],
			[4012, 4030, 4033, 4042, 4043],
			[4012, 4032, 4033, 4040, 4043],
			[4013, 4030, 4033, 4041, 4043],
			[4013, 4031, 4033, 4040, 4043],
			[4023, 4030, 4031, 4033, 4043],
			[4003, 4033, 4040, 4041, 4043],
			[4013, 4023, 4040, 4041, 4043],
			[4010, 4031, 4033, 4042, 4043],
			[4010, 4032, 4033, 4041, 4043],
			[4011, 4030, 4033, 4042, 4043],
			[4011, 4032, 4033, 4040, 4043],
			[4012, 4030, 4033, 4041, 4043],
			[4012, 4031, 4033, 4040, 4043],
			[4013, 4030, 4033, 4040, 4043],
			[4010, 4030, 4033, 4042, 4043],
			[4010, 4031, 4033, 4041, 4043],
			[4010, 4032, 4033, 4040, 4043],
			[4011, 4030, 4033, 4041, 4043],
			[4011, 4031, 4033, 4040, 4043],
			[4012, 4030, 4033, 4040, 4043],
			[4010, 4030, 4033, 4041, 4043],
			[4010, 4031, 4033, 4040, 4043],
			[4011, 4030, 4033, 4040, 4043],
			[4003, 4032, 4033, 4042, 4043],
			[4002, 4032, 4033, 4042, 4043],
			[4003, 4032, 4033, 4041, 4043],
			[4013, 4031, 4032, 4033, 4043],
			[4001, 4032, 4033, 4042, 4043],
			[4002, 4032, 4033, 4041, 4043],
			[4003, 4030, 4033, 4042, 4043],
			[4003, 4032, 4033, 4040, 4043],
			[4013, 4030, 4032, 4033, 4043],
			[4003, 4023, 4040, 4042, 4043],
			[4000, 4032, 4033, 4042, 4043],
			[4001, 4032, 4033, 4041, 4043],
			[4002, 4030, 4033, 4042, 4043],
			[4002, 4032, 4033, 4040, 4043],
			[4003, 4030, 4033, 4041, 4043],
			[4003, 4031, 4033, 4040, 4043],
			[4020, 4022, 4023, 4042, 4043],
			[4013, 4030, 4031, 4033, 4043],
			[4003, 4023, 4040, 4041, 4043],
			[4000, 4031, 4033, 4042, 4043],
			[4000, 4032, 4033, 4041, 4043],
			[4001, 4030, 4033, 4042, 4043],
			[4001, 4032, 4033, 4040, 4043],
			[4002, 4030, 4033, 4041, 4043],
			[4002, 4031, 4033, 4040, 4043],
			[4003, 4030, 4033, 4040, 4043],
			[4021, 4022, 4023, 4040, 4043],
			[4020, 4022, 4023, 4041, 4043],
			[4020, 4021, 4023, 4042, 4043],
			[4023, 4030, 4031, 4032, 4033],
			[4000, 4030, 4033, 4042, 4043],
			[4000, 4031, 4033, 4041, 4043],
			[4000, 4032, 4033, 4040, 4043],
			[4001, 4030, 4033, 4041, 4043],
			[4001, 4031, 4033, 4040, 4043],
			[4002, 4030, 4033, 4040, 4043],
			[4020, 4022, 4023, 4040, 4043],
			[4020, 4021, 4023, 4041, 4043],
			[4022, 4030, 4031, 4032, 4033],
			[4000, 4030, 4033, 4041, 4043],
			[4000, 4031, 4033, 4040, 4043],
			[4001, 4030, 4033, 4040, 4043],
			[4020, 4021, 4023, 4040, 4043],
			[4021, 4030, 4031, 4032, 4033],
			[4020, 4030, 4031, 4032, 4033],
			[4003, 4031, 4032, 4033, 4043],
			[4020, 4022, 4023, 4033, 4043],
			[4003, 4030, 4032, 4033, 4043],
			[4003, 4013, 4040, 4042, 4043],
			[4020, 4021, 4023, 4033, 4043],
			[4003, 4030, 4031, 4033, 4043],
			[4003, 4013, 4040, 4041, 4043],
			[4013, 4030, 4031, 4032, 4033],
			[4012, 4030, 4031, 4032, 4033],
			[4011, 4030, 4031, 4032, 4033],
			[4010, 4030, 4031, 4032, 4033],
			[4013, 4023, 4031, 4032, 4033],
			[4013, 4023, 4030, 4032, 4033],
			[4020, 4022, 4023, 4032, 4033],
			[4013, 4023, 4030, 4031, 4033],
			[4021, 4022, 4023, 4030, 4033],
			[4020, 4022, 4023, 4031, 4033],
			[4020, 4021, 4023, 4032, 4033],
			[4020, 4021, 4022, 4023, 4043],
			[4003, 4030, 4031, 4032, 4033],
			[4020, 4022, 4023, 4030, 4033],
			[4020, 4021, 4023, 4031, 4033],
			[4020, 4021, 4022, 4023, 4042],
			[4002, 4030, 4031, 4032, 4033],
			[4020, 4021, 4023, 4030, 4033],
			[4020, 4021, 4022, 4023, 4041],
			[4001, 4030, 4031, 4032, 4033],
			[4020, 4021, 4022, 4023, 4040],
			[4000, 4030, 4031, 4032, 4033],
			[4003, 4023, 4031, 4032, 4033],
			[4013, 4020, 4022, 4023, 4043],
			[4003, 4023, 4030, 4032, 4033],
			[4010, 4012, 4013, 4042, 4043],
			[4013, 4020, 4021, 4023, 4043],
			[4003, 4023, 4030, 4031, 4033],
			[4011, 4012, 4013, 4040, 4043],
			[4010, 4012, 4013, 4041, 4043],
			[4010, 4011, 4013, 4042, 4043],
			[4020, 4021, 4022, 4023, 4033],
			[4010, 4012, 4013, 4040, 4043],
			[4010, 4011, 4013, 4041, 4043],
			[4020, 4021, 4022, 4023, 4032],
			[4010, 4011, 4013, 4040, 4043],
			[4020, 4021, 4022, 4023, 4031],
			[4020, 4021, 4022, 4023, 4030],
			[4003, 4013, 4031, 4032, 4033],
			[4010, 4012, 4013, 4033, 4043],
			[4003, 4020, 4022, 4023, 4043],
			[4013, 4020, 4022, 4023, 4033],
			[4003, 4013, 4030, 4032, 4033],
			[4010, 4011, 4013, 4033, 4043],
			[4003, 4020, 4021, 4023, 4043],
			[4013, 4020, 4021, 4023, 4033],
			[4003, 4013, 4030, 4031, 4033],
			[4010, 4012, 4013, 4023, 4043],
			[4003, 4020, 4022, 4023, 4033],
			[4010, 4012, 4013, 4032, 4033],
			[4010, 4011, 4013, 4023, 4043],
			[4003, 4020, 4021, 4023, 4033],
			[4011, 4012, 4013, 4030, 4033],
			[4010, 4012, 4013, 4031, 4033],
			[4010, 4011, 4013, 4032, 4033],
			[4013, 4020, 4021, 4022, 4023],
			[4010, 4012, 4013, 4030, 4033],
			[4010, 4011, 4013, 4031, 4033],
			[4012, 4020, 4021, 4022, 4023],
			[4010, 4011, 4013, 4030, 4033],
			[4011, 4020, 4021, 4022, 4023],
			[4010, 4020, 4021, 4022, 4023],
			[4010, 4012, 4013, 4023, 4033],
			[4000, 4002, 4003, 4042, 4043],
			[4010, 4011, 4013, 4023, 4033],
			[4001, 4002, 4003, 4040, 4043],
			[4000, 4002, 4003, 4041, 4043],
			[4000, 4001, 4003, 4042, 4043],
			[4010, 4011, 4012, 4013, 4043],
			[4003, 4020, 4021, 4022, 4023],
			[4000, 4002, 4003, 4040, 4043],
			[4000, 4001, 4003, 4041, 4043],
			[4010, 4011, 4012, 4013, 4042],
			[4002, 4020, 4021, 4022, 4023],
			[4000, 4001, 4003, 4040, 4043],
			[4010, 4011, 4012, 4013, 4041],
			[4001, 4020, 4021, 4022, 4023],
			[4010, 4011, 4012, 4013, 4040],
			[4000, 4020, 4021, 4022, 4023],
			[4001, 4002, 4003, 4033, 4043],
			[4000, 4002, 4003, 4033, 4043],
			[4003, 4010, 4012, 4013, 4043],
			[4003, 4013, 4020, 4022, 4023],
			[4000, 4001, 4003, 4033, 4043],
			[4003, 4010, 4011, 4013, 4043],
			[4003, 4013, 4020, 4021, 4023],
			[4010, 4011, 4012, 4013, 4033],
			[4010, 4011, 4012, 4013, 4032],
			[4010, 4011, 4012, 4013, 4031],
			[4010, 4011, 4012, 4013, 4030],
			[4001, 4002, 4003, 4023, 4043],
			[4000, 4002, 4003, 4023, 4043],
			[4003, 4010, 4012, 4013, 4033],
			[4000, 4002, 4003, 4032, 4033],
			[4000, 4001, 4003, 4023, 4043],
			[4003, 4010, 4011, 4013, 4033],
			[4001, 4002, 4003, 4030, 4033],
			[4000, 4002, 4003, 4031, 4033],
			[4000, 4001, 4003, 4032, 4033],
			[4010, 4011, 4012, 4013, 4023],
			[4000, 4002, 4003, 4030, 4033],
			[4000, 4001, 4003, 4031, 4033],
			[4010, 4011, 4012, 4013, 4022],
			[4000, 4001, 4003, 4030, 4033],
			[4010, 4011, 4012, 4013, 4021],
			[4010, 4011, 4012, 4013, 4020],
			[4001, 4002, 4003, 4013, 4043],
			[4001, 4002, 4003, 4023, 4033],
			[4000, 4002, 4003, 4013, 4043],
			[4000, 4002, 4003, 4023, 4033],
			[4003, 4010, 4012, 4013, 4023],
			[4000, 4001, 4003, 4013, 4043],
			[4000, 4001, 4003, 4023, 4033],
			[4003, 4010, 4011, 4013, 4023],
			[4001, 4002, 4003, 4013, 4033],
			[4000, 4002, 4003, 4013, 4033],
			[4000, 4001, 4003, 4013, 4033],
			[4000, 4001, 4002, 4003, 4043],
			[4003, 4010, 4011, 4012, 4013],
			[4000, 4001, 4002, 4003, 4042],
			[4002, 4010, 4011, 4012, 4013],
			[4000, 4001, 4002, 4003, 4041],
			[4001, 4010, 4011, 4012, 4013],
			[4000, 4001, 4002, 4003, 4040],
			[4000, 4010, 4011, 4012, 4013],
			[4001, 4002, 4003, 4013, 4023],
			[4000, 4002, 4003, 4013, 4023],
			[4000, 4001, 4003, 4013, 4023],
			[4000, 4001, 4002, 4003, 4033],
			[4000, 4001, 4002, 4003, 4032],
			[4000, 4001, 4002, 4003, 4031],
			[4000, 4001, 4002, 4003, 4030],
			[4000, 4001, 4002, 4003, 4023],
			[4000, 4001, 4002, 4003, 4022],
			[4000, 4001, 4002, 4003, 4021],
			[4000, 4001, 4002, 4003, 4020],
			[4000, 4001, 4002, 4003, 4013],
			[4000, 4001, 4002, 4003, 4012],
			[4000, 4001, 4002, 4003, 4011],
			[4000, 4001, 4002, 4003, 4010],
		].filter((p) => p.includes(this.mandatoryId));
 
		const bestPack = {
			pack: packs[0],
			winRate: 0,
			countBattle: 0,
			id: 0,
		};
 
		for (const id in packs) {
			const pack = packs[id];
			const attackers = this.maxUpgrade.filter((e) => pack.includes(e.id)).reduce((obj, e) => ({ ...obj, [e.id]: e }), {});
			const battle = {
				attackers,
				defenders: [enemieHeroes],
				type: 'brawl_titan',
			};
			const isRandom = this.isRandomBattle(battle);
			const stat = {
				count: 0,
				win: 0,
				winRate: 0,
			};
			for (let i = 1; i <= 20; i++) {
				battle.seed = Math.floor(Date.now() / 1000) + Math.random() * 1000;
				const result = await Calc(battle);
				stat.win += result.result.win;
				stat.count += 1;
				stat.winRate = stat.win / stat.count;
				if (!isRandom || (i >= 2 && stat.winRate < 0.65) || (i >= 10 && stat.winRate == 1)) {
					break;
				}
			}
			if (!isRandom && stat.win) {
				return {
					favor: {},
					heroes: pack,
				};
			}
			if (stat.winRate > 0.85) {
				return {
					favor: {},
					heroes: pack,
				};
			}
			if (stat.winRate > bestPack.winRate) {
				bestPack.countBattle = stat.count;
				bestPack.winRate = stat.winRate;
				bestPack.pack = pack;
				bestPack.id = id;
			}
		}
 
		//console.log(bestPack.id, bestPack.pack, bestPack.winRate, bestPack.countBattle);
		return {
			favor: {},
			heroes: bestPack.pack,
		};
	}
 
	isRandomPack(pack) {
		const ids = Object.keys(pack);
		return ids.includes('4023') || ids.includes('4021');
	}
 
	isRandomBattle(battle) {
		return this.isRandomPack(battle.attackers) || this.isRandomPack(battle.defenders[0]);
	}
 
	async updateHeroesPack(enemieHeroes) {
		const packs = [{id:1,args:{userId:-830021,heroes:[63,13,9,48,1],pet:6006,favor:{1:6004,9:6005,13:6002,48:6e3,63:6009}},attackers:{1:{id:1,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{2:130,3:130,4:130,5:130,6022:130,8268:1,8269:1},power:198058,star:6,runes:[43750,43750,43750,43750,43750],skins:{1:60,54:60,95:60,154:60,250:60,325:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6004,type:"hero",perks:[4,1],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,9,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,9,10]},agility:3093,hp:419649,intelligence:3644,physicalAttack:11481.6,strength:17049,armor:12720,dodge:17232.28,magicPenetration:22780,magicPower:55816,magicResist:1580,modifiedSkillTier:5,skin:0,favorPetId:6004,favorPower:11064},9:{id:9,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{335:130,336:130,337:130,338:130,6027:130,8270:1,8271:1},power:195886,star:6,runes:[43750,43750,43750,43750,43750],skins:{9:60,41:60,163:60,189:60,311:60,338:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6005,type:"hero",perks:[7,2,20],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,9,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,9,10]},agility:3068,hp:227134,intelligence:19003,physicalAttack:7020.32,strength:3068,armor:19995,dodge:14644,magicPower:64780.6,magicResist:31597,modifiedSkillTier:5,skin:0,favorPetId:6005,favorPower:11064},13:{id:"13",xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{452:130,453:130,454:130,455:130,6012:130,8274:1,8275:1},power:194833,star:6,runes:[43750,43750,43750,43750,43750],skins:{13:60,38:60,148:60,199:60,240:60,335:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6002,type:"hero",perks:[7,2,21],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,9,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,9,10]},agility:2885,hp:344763,intelligence:17625,physicalAttack:50,strength:3020,armor:19060,magicPenetration:58138.6,magicPower:70100.6,magicResist:27227,modifiedSkillTier:4,skin:0,favorPetId:6002,favorPower:11064},48:{id:48,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{240:130,241:130,242:130,243:130,6002:130},power:190584,star:6,runes:[43750,43750,43750,43750,43750],skins:{103:60,165:60,217:60,296:60,326:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6e3,type:"hero",perks:[5,2],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,10]},agility:17308,hp:397737,intelligence:2888,physicalAttack:40298.32,physicalCritChance:12280,strength:3169,armor:12185,armorPenetration:20137.6,magicResist:24816,skin:0,favorPetId:6e3,favorPower:11064},63:{id:63,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{442:130,443:130,444:130,445:130,6041:130,8272:1,8273:1},power:193520,star:6,runes:[43750,43750,43750,43750,43750],skins:{341:60,350:60,351:60,352:1},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6009,type:"hero",perks:[6,1,21],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,9,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,9,10]},agility:17931,hp:488832,intelligence:2737,physicalAttack:54213.6,strength:2877,armor:800,armorPenetration:32477.6,magicResist:8526,physicalCritChance:9545,modifiedSkillTier:3,skin:0,favorPetId:6009,favorPower:11064},6006:{id:6006,color:10,star:6,xp:450551,level:130,slots:[25,50,50,25,50,50],skills:{6030:130,6031:130},power:181943,type:"pet",perks:[5,9],name:null,intelligence:11064,magicPenetration:47911,strength:12360}}},{id:2,args:{userId:-830049,heroes:[46,13,52,49,4],pet:6006,favor:{4:6001,13:6002,46:6006,49:6004,52:6003}},attackers:{4:{id:4,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{255:130,256:130,257:130,258:130,6007:130},power:189782,star:6,runes:[43750,43750,43750,43750,43750],skins:{4:60,35:60,92:60,161:60,236:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6001,type:"hero",perks:[4,5,2,22],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,10]},agility:3065,hp:482631,intelligence:3402,physicalAttack:2800,strength:17488,armor:56262.6,magicPower:51021,magicResist:36971,skin:0,favorPetId:6001,favorPower:11064},13:{id:"13",xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{452:130,453:130,454:130,455:130,6012:130,8274:1,8275:1},power:194833,star:6,runes:[43750,43750,43750,43750,43750],skins:{13:60,38:60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rmor:29017.6,magicPenetration:48181,magicPower:70100.6,magicResist:27227,modifiedSkillTier:4,skin:0,favorPetId:6008,favorPower:11064},29:{id:29,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{145:130,146:130,147:130,148:130,6032:130},power:189790,star:6,runes:[43750,43750,43750,43750,43750],skins:{29:60,72:60,88:60,147:60,242:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6006,type:"hero",perks:[9,5,2,22],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,10]},agility:2885,hp:491431,intelligence:18331,physicalAttack:106,strength:3020,armor:37716.6,magicPower:76792.6,magicResist:31377,skin:0,favorPetId:6006,favorPower:11064},32:{id:32,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{160:130,161:130,162:130,163:130,6012:130},power:189956,star:6,runes:[43750,43750,43750,43750,43750],skins:{45:60,73:60,81:60,135:60,212:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6002,type:"hero",perks:[7,5,2,22],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,10]},agility:2815,hp:551066,intelligence:18800,physicalAttack:50,strength:2810,armor:19040,magicPenetration:9957.6,magicPower:89495.6,magicResist:20805,skin:0,favorPetId:6002,favorPower:11064},43:{id:43,xp:3625195,level:130,color:18,slots:[0,0,0,0,0,0],skills:{215:130,216:130,217:130,218:130,6035:130},power:189593,star:6,runes:[43750,43750,43750,43750,43750],skins:{98:60,130:60,169:60,201:60,304:60},currentSkin:0,titanGiftLevel:30,titanCoinsSpent:null,artifacts:[{level:130,star:6},{level:130,star:6},{level:130,star:6}],scale:1,petId:6007,type:"hero",perks:[7,9,1,21],ascensions:{1:[0,1,2,3,4,5,6,7,8,9],2:[0,1,2,3,4,5,6,7,8,10],3:[0,1,2,3,4,5,6,7,8,9],4:[0,1,2,3,4,5,6,7,8,9],5:[0,1,2,3,4,5,6,7,8,10]},agility:2447,hp:265217,intelligence:18758,physicalAttack:50,strength:2842,armor:18637.6,magicPenetration:52439,magicPower:75465.6,magicResist:22695,skin:0,favorPetId:6007,favorPower:11064},6006:{id:6006,color:10,star:6,xp:450551,level:130,slots:[25,50,50,25,50,50],skills:{6030:130,6031:130},power:181943,type:"pet",perks:[5,9],name:null,intelligence:11064,magicPenetration:47911,strength:12360}}}];
 
		const bestPack = {
			pack: packs[0],
			countWin: 0,
		}
 
		for (const pack of packs) {
			const attackers = pack.attackers;
			const battle = {
				attackers,
				defenders: [enemieHeroes],
				type: 'brawl',
			};
 
			let countWinBattles = 0;
			let countTestBattle = 10;
			for (let i = 0; i < countTestBattle; i++) {
				battle.seed = Math.floor(Date.now() / 1000) + Math.random() * 1000;
				const result = await Calc(battle);
				if (result.result.win) {
					countWinBattles++;
				}
				if (countWinBattles > 7) {
					console.log(pack)
					return pack.args;
				}
			}
			if (countWinBattles > bestPack.countWin) {
				bestPack.countWin = countWinBattles;
				bestPack.pack = pack.args;
			}
		}
 
		console.log(bestPack);
		return bestPack.pack;
	}
 
	async questFarm() {
		const calls = [this.callBrawlQuestFarm];
		const result = await Send(JSON.stringify({ calls }));
		return result.results[0].result.response;
	}
 
	async getBrawlInfo() {
		const data = await Send(JSON.stringify({
			calls: [
				this.callUserGetInfo,
				this.callBrawlQuestGetInfo,
				this.callBrawlFindEnemies,
				this.callTeamGetMaxUpgrade,
				this.callBrawlGetInfo,
			]
		}));
 
		let attempts = data.results[0].result.response.refillable.find(n => n.id == 48);
 
		const maxUpgrade = data.results[3].result.response;
		const maxHero = Object.values(maxUpgrade.hero);
		const maxTitan = Object.values(maxUpgrade.titan);
		const maxPet = Object.values(maxUpgrade.pet);
		this.maxUpgrade = [...maxHero, ...maxPet, ...maxTitan];
 
		this.info = data.results[4].result.response;
		this.mandatoryId = lib.data.brawl.promoHero[this.info.id].promoHero;
		return {
			attempts: attempts.amount,
			questInfo: data.results[1].result.response,
			findEnemies: data.results[2].result.response,
		}
	}

	/**
	 * Carrying out a fight
	 *
	 * Проведение боя
	 */
	async battle(userId) {
		this.stats.count++;
		const battle = await this.startBattle(userId, this.args);
		const result = await Calc(battle);
		console.log(result.result);
		if (result.result.win) {
			this.stats.win++;
		} else {
			this.stats.loss++;
			if (!this.info.boughtEndlessLivesToday) {
				this.attempts--;
			}
		}
		return await this.endBattle(result);
		// return await this.cancelBattle(result);
	}

	/**
	 * Starts a fight
	 *
	 * Начинает бой
	 */
	async startBattle(userId, args) {
		const call = {
			name: "brawl_startBattle",
			args,
			ident: "brawl_startBattle"
		}
		call.args.userId = userId;
		const calls = [call];
		const result = await Send(JSON.stringify({ calls }));
		return result.results[0].result.response;
	}

	cancelBattle(battle) {
		const fixBattle = function (heroes) {
			for (const ids in heroes) {
				const hero = heroes[ids];
				hero.energy = random(1, 999);
				if (hero.hp > 0) {
					hero.hp = random(1, hero.hp);
				}
			}
		}
		fixBattle(battle.progress[0].attackers.heroes);
		fixBattle(battle.progress[0].defenders.heroes);
		return this.endBattle(battle);
	}

	/**
	 * Ends the fight
	 *
	 * Заканчивает бой
	 */
	async endBattle(battle) {
		battle.progress[0].attackers.input = ['auto', 0, 0, 'auto', 0, 0];
		const calls = [{
			name: "brawl_endBattle",
			args: {
				result: battle.result,
				progress: battle.progress
			},
			ident: "brawl_endBattle"
		},
		this.callBrawlQuestGetInfo,
		this.callBrawlFindEnemies,
		];
		const result = await Send(JSON.stringify({ calls }));
		return result.results;
	}

	end(endReason) {
		isCancalBattle = true;
		isBrawlsAutoStart = false;
		setProgress(endReason, true);
		console.log(endReason);
		this.resolve();
	}
}

// подземку вконце впихнул
function DungeonFull() {
		return new Promise((resolve, reject) => {
			const dung = new executeDungeon2(resolve, reject);
			const titanit = getInput('countTitanit');
			dung.start(titanit);
		});
	}
/** Прохождение подземелья */
function executeDungeon2(resolve, reject) {
        let dungeonActivity = 0;
        let startDungeonActivity = 0;
		let maxDungeonActivity = 150;
		let limitDungeonActivity = 30180;
        let countShowStats = 1;
		//let fastMode = isChecked('fastMode');
		let end = false;

        let countTeam = [];
        let timeDungeon = {
			all: new Date().getTime(),
			findAttack: 0,
			attackNeutral: 0,
			attackEarthOrFire: 0
		}

		let titansStates = {};
        let bestBattle = {};

		let teams = {
			neutral: [],
			water: [],
			earth: [],
			fire: [],
			hero: []
		}

		let callsExecuteDungeon = {
			calls: [{
				name: "dungeonGetInfo",
				args: {},
				ident: "dungeonGetInfo"
			}, {
				name: "teamGetAll",
				args: {},
				ident: "teamGetAll"
			}, {
				name: "teamGetFavor",
				args: {},
				ident: "teamGetFavor"
			}, {
				name: "clanGetInfo",
				args: {},
				ident: "clanGetInfo"
			}]
		}

		this.start = async function(titanit) {
			//maxDungeonActivity = titanit > limitDungeonActivity ? limitDungeonActivity : titanit;
            maxDungeonActivity = titanit || getInput('countTitanit');
			send(JSON.stringify(callsExecuteDungeon), startDungeon);
		}

		/** Получаем данные по подземелью */
		function startDungeon(e) {
            stopDung = false; // стоп подземка
			let res = e.results;
			let dungeonGetInfo = res[0].result.response;
			if (!dungeonGetInfo) {
				endDungeon('noDungeon', res);
				return;
			}
            console.log("Начинаем копать на фулл: ", new Date());
			let teamGetAll = res[1].result.response;
			let teamGetFavor = res[2].result.response;
			dungeonActivity = res[3].result.response.stat.todayDungeonActivity;
            startDungeonActivity = res[3].result.response.stat.todayDungeonActivity;
			titansStates = dungeonGetInfo.states.titans;

			teams.hero = {
				favor: teamGetFavor.dungeon_hero,
				heroes: teamGetAll.dungeon_hero.filter(id => id < 6000),
				teamNum: 0,
			}
			let heroPet = teamGetAll.dungeon_hero.filter(id => id >= 6000).pop();
			if (heroPet) {
				teams.hero.pet = heroPet;
			}
			teams.neutral = getTitanTeam('neutral');
			teams.water = {
				favor: {},
				heroes: getTitanTeam('water'),
				teamNum: 0,
			};
			teams.earth = {
				favor: {},
				heroes: getTitanTeam('earth'),
				teamNum: 0,
			};
			teams.fire = {
				favor: {},
				heroes: getTitanTeam('fire'),
				teamNum: 0,
			};

			checkFloor(dungeonGetInfo);
		}

		function getTitanTeam(type) {
			switch (type) {
				case 'neutral':
					return [4023, 4022, 4012, 4021, 4011, 4010, 4020];
				case 'water':
					return [4000, 4001, 4002, 4003]
                        .filter(e => !titansStates[e]?.isDead);
				case 'earth':
					return [4020, 4022, 4021, 4023]
                        .filter(e => !titansStates[e]?.isDead);
				case 'fire':
					return [4010, 4011, 4012, 4013]
                        .filter(e => !titansStates[e]?.isDead);
			}
		}

		/** Создать копию объекта */
		function clone(a) {
            return JSON.parse(JSON.stringify(a));
		}

		/** Находит стихию на этаже */
        function findElement(floor, element) {
            for (let i in floor) {
                if (floor[i].attackerType === element) {
                    return i;
                }
            }
            return undefined;
        }

		/** Проверяем этаж */
		async function checkFloor(dungeonInfo) {
			if (!('floor' in dungeonInfo) || dungeonInfo.floor?.state == 2) {
				saveProgress();
				return;
			}
			// console.log(dungeonInfo, dungeonActivity);
			setProgress(`${I18N('DUNGEON2')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity}`);
			//setProgress('Dungeon: Титанит ' + dungeonActivity + '/' + maxDungeonActivity);
			if (dungeonActivity >= maxDungeonActivity) {
				endDungeon('Стоп подземка,', 'набрано титанита: ' + dungeonActivity + '/' + maxDungeonActivity);
                return;
			}
            let activity = dungeonActivity - startDungeonActivity;
			titansStates = dungeonInfo.states.titans;
            if (stopDung){
				endDungeon('Стоп подземка,', 'набрано титанита: ' + dungeonActivity + '/' + maxDungeonActivity);
                return;
            }
            /*if (activity / 1000 > countShowStats) {
                countShowStats++;
                showStats();
            }*/
            bestBattle = {};
			let floorChoices = dungeonInfo.floor.userData;
            if (floorChoices.length > 1) {
                for (let element in teams) {
                    let teamNum = findElement(floorChoices, element);
                    if (!!teamNum) {
                        if (element == 'earth') {
                            teamNum = await chooseEarthOrFire(floorChoices);
                            if (teamNum < 0) {
                                endDungeon('Невозможно победить без потери Титана!', dungeonInfo);
                                return;
                            }
                        }
                        chooseElement(floorChoices[teamNum].attackerType, teamNum);
                        return;
                    }
                }
            } else {
                chooseElement(floorChoices[0].attackerType, 0);
            }
        }

		/** Выбираем огнем или землей атаковать */
		async function chooseEarthOrFire(floorChoices) {
            bestBattle.recovery = -11;
            let selectedTeamNum = -1;
            for (let attempt = 0; selectedTeamNum < 0 && attempt < 4; attempt++) {
                for (let teamNum in floorChoices) {
                    let attackerType = floorChoices[teamNum].attackerType;
                    selectedTeamNum = await attemptAttackEarthOrFire(teamNum, attackerType, attempt);
                }
            }
            console.log("Выбор команды огня или земли: ", selectedTeamNum < 0 ? "не сделан" : floorChoices[selectedTeamNum].attackerType);
            return selectedTeamNum;
		}

		/** Попытка атаки землей и огнем */
		async function attemptAttackEarthOrFire(teamNum, attackerType, attempt) {
            let start = new Date();
            let team = clone(teams[attackerType]);
            let startIndex = team.heroes.length + attempt - 4;
            if (startIndex >= 0) {
                team.heroes = team.heroes.slice(startIndex);
                let recovery = await getBestRecovery(teamNum, attackerType, team, 25);
                if (recovery > bestBattle.recovery) {
                    bestBattle.recovery = recovery;
                    bestBattle.selectedTeamNum = teamNum;
                    bestBattle.team = team;
                }
            }
            let workTime = new Date().getTime() - start.getTime();
            timeDungeon.attackEarthOrFire += workTime;
            if (bestBattle.recovery < -10) {
                return -1;
            }
            return bestBattle.selectedTeamNum;
		}

		/** Выбираем стихию для атаки */
		async function chooseElement(attackerType, teamNum) {
            let result;
            switch (attackerType) {
                case 'hero':
                case 'water':
                    result = await startBattle(teamNum, attackerType, teams[attackerType]);
                    break;
                case 'earth':
                case 'fire':
                    result = await attackEarthOrFire(teamNum, attackerType);
                    break;
                case 'neutral':
                    result = await attackNeutral(teamNum, attackerType);
            }
            if (!!result && attackerType != 'hero') {
                let recovery = (!!!bestBattle.recovery ? 10 * getRecovery(result) : bestBattle.recovery) * 100;
                let titans = result.progress[0].attackers.heroes;
                console.log("Проведен бой: " + attackerType +
                            ", recovery = " + (recovery > 0 ? "+" : "") + Math.round(recovery) + "% \r\n", titans);
            }
            endBattle(result);
        }

		/** Атакуем Землей или Огнем */
		async function attackEarthOrFire(teamNum, attackerType) {
            if (!!!bestBattle.recovery) {
                bestBattle.recovery = -11;
                let selectedTeamNum = -1;
                for (let attempt = 0; selectedTeamNum < 0 && attempt < 4; attempt++) {
                    selectedTeamNum = await attemptAttackEarthOrFire(teamNum, attackerType, attempt);
                }
                if (selectedTeamNum < 0) {
                    endDungeon('Невозможно победить без потери Титана!', attackerType);
                    return;
                }
            }
            return findAttack(teamNum, attackerType, bestBattle.team);
		}

		/** Находим подходящий результат для атаки */
		async function findAttack(teamNum, attackerType, team) {
            let start = new Date();
            let recovery = -1000;
            let iterations = 0;
            let result;
            let correction = 0.01;
            for (let needRecovery = bestBattle.recovery; recovery < needRecovery; needRecovery -= correction, iterations++) {
                result = await startBattle(teamNum, attackerType, team);
                recovery = getRecovery(result);
            }
            bestBattle.recovery = recovery;
            let workTime = new Date().getTime() - start.getTime();
            timeDungeon.findAttack += workTime;
            return result;
		}

		/** Атакуем Нейтральной командой */
		async function attackNeutral(teamNum, attackerType) {
            let start = new Date();
            let factors = calcFactor();
            bestBattle.recovery = -0.2;
            await findBestBattleNeutral(teamNum, attackerType, factors, true)
            if (bestBattle.recovery < 0 || (bestBattle.recovery < 0.2 && factors[0].value < 0.5)) {
                let recovery = 100 * bestBattle.recovery;
                console.log("Не удалось найти удачный бой в быстром режиме: " + attackerType +
                            ", recovery = " + (recovery > 0 ? "+" : "") + Math.round(recovery) + "% \r\n", bestBattle.attackers);
                await findBestBattleNeutral(teamNum, attackerType, factors, false)
            }
            let workTime = new Date().getTime() - start.getTime();
            timeDungeon.attackNeutral += workTime;
            if (!!bestBattle.attackers) {
                let team = getTeam(bestBattle.attackers);
                return findAttack(teamNum, attackerType, team);
            }
            endDungeon('Не удалось найти удачный бой!', attackerType);
            return undefined;
        }

        /** Находит лучшую нейтральную команду */
        async function findBestBattleNeutral(teamNum, attackerType, factors, mode) {
            let countFactors = factors.length < 4 ? factors.length : 4;
            let aradgi = !titansStates['4013']?.isDead;
            let edem = !titansStates['4023']?.isDead;
            let dark = [4032, 4033].filter(e => !titansStates[e]?.isDead);
            let light = [4042].filter(e => !titansStates[e]?.isDead);
            let actions = [];
            if (mode) {
                for (let i = 0; i < countFactors; i++) {
                    actions.push(startBattle(teamNum, attackerType, getNeutralTeam(factors[i].id)));
                }
                if (countFactors > 1) {
                    let firstId = factors[0].id;
                    let secondId = factors[1].id;
                    actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4001, secondId)));
                    actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4002, secondId)));
                    actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4003, secondId)));
                }
                if (aradgi) {
                    actions.push(startBattle(teamNum, attackerType, getNeutralTeam(4013)));
                    if (countFactors > 0) {
                        let firstId = factors[0].id;
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4000, 4013)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4001, 4013)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4002, 4013)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4003, 4013)));
                    }
                    if (edem) {
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(4023, 4000, 4013)));
                    }
                }
            } else {
                if (mode) {
                    for (let i = 0; i < factors.length; i++) {
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(factors[i].id)));
                    }
                } else {
                    countFactors = factors.length < 2 ? factors.length : 2;
                }
                for (let i = 0; i < countFactors; i++) {
                    let mainId = factors[i].id;
                    if (aradgi && (mode || i > 0)) {
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4000, 4013)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4001, 4013)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4002, 4013)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4003, 4013)));
                    }
                    for (let i = 0; i < dark.length; i++) {
                        let darkId = dark[i];
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4001, darkId)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4002, darkId)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4003, darkId)));
                    }
                    for (let i = 0; i < light.length; i++) {
                        let lightId = light[i];
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4001, lightId)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4002, lightId)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4003, lightId)));
                    }
                    let isFull = mode || i > 0;
                    for (let j = isFull ? i + 1 : 2; j < factors.length; j++) {
                        let extraId = factors[j].id;
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4000, extraId)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4001, extraId)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(mainId, 4002, extraId)));
                    }
                }
                if (aradgi) {
                    if (mode) {
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(4013)));
                    }
                    for (let i = 0; i < dark.length; i++) {
                        let darkId = dark[i];
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(darkId, 4001, 4013)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(darkId, 4002, 4013)));
                    }
                    for (let i = 0; i < light.length; i++) {
                        let lightId = light[i];
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(lightId, 4001, 4013)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(lightId, 4002, 4013)));
                    }
                }
                for (let i = 0; i < dark.length; i++) {
                    let firstId = dark[i];
                    actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId)));
                    for (let j = i + 1; j < dark.length; j++) {
                        let secondId = dark[j];
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4001, secondId)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4002, secondId)));
                    }
                }
                for (let i = 0; i < light.length; i++) {
                    let firstId = light[i];
                    actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId)));
                    for (let j = i + 1; j < light.length; j++) {
                        let secondId = light[j];
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4001, secondId)));
                        actions.push(startBattle(teamNum, attackerType, getNeutralTeam(firstId, 4002, secondId)));
                    }
                }
            }
            for (let result of await Promise.all(actions)) {
                let recovery = getRecovery(result);
                if (recovery > bestBattle.recovery) {
                    bestBattle.recovery = recovery;
                    bestBattle.attackers = result.progress[0].attackers.heroes;
                }
            }
        }

        /** Получаем нейтральную команду */
        function getNeutralTeam(id, swapId, addId) {
            let neutralTeam = clone(teams.water);
            let neutral = neutralTeam.heroes;
            if (neutral.length == 4) {
                if (!!swapId) {
                    for (let i in neutral) {
                        if (neutral[i] == swapId) {
                            neutral[i] = addId;
                        }
                    }
                }
            } else if (!!addId) {
                neutral.push(addId);
            }
            neutral.push(id);
            return neutralTeam;
		}

		/** Получить команду титанов */
        function getTeam(titans) {
            return {
                favor: {},
                heroes: Object.keys(titans).map(id => parseInt(id)),
                teamNum: 0,
            };
        }

		/** Вычисляем фактор боеготовности титанов */
		function calcFactor() {
            let neutral = teams.neutral;
            let factors = [];
            for (let i in neutral) {
                let titanId = neutral[i];
                let titan = titansStates[titanId];
                let factor = !!titan ? titan.hp / titan.maxHp + titan.energy / 10000.0 : 1;
                if (factor > 0) {
                    factors.push({id: titanId, value: factor});
                }
            }
            factors.sort(function(a, b) {
                return a.value - b.value;
            });
            return factors;
		}

		/** Возвращает наилучший результат из нескольких боев */
		async function getBestRecovery(teamNum, attackerType, team, countBattle) {
            let bestRecovery = -1000;
            let actions = [];
            for (let i = 0; i < countBattle; i++) {
                actions.push(startBattle(teamNum, attackerType, team));
            }
            for (let result of await Promise.all(actions)) {
                let recovery = getRecovery(result);
                if (recovery > bestRecovery) {
                    bestRecovery = recovery;
                }
            }
            return bestRecovery;
        }

        /** Возвращает разницу в здоровье атакующей команды после и до битвы и проверяет здоровье титанов на необходимый минимум*/
        function getRecovery(result) {
            if (result.result.stars < 3) {
                return -100;
            }
            let beforeSumFactor = 0;
            let afterSumFactor = 0;
            let beforeTitans = result.battleData.attackers;
            let afterTitans = result.progress[0].attackers.heroes;
            for (let i in afterTitans) {
                let titan = afterTitans[i];
                let percentHP = titan.hp / beforeTitans[i].hp;
                let energy = titan.energy;
                let factor = checkTitan(i, energy, percentHP) ? getFactor(i, energy, percentHP) : -100;
                afterSumFactor += factor;
            }
            for (let i in beforeTitans) {
                let titan = beforeTitans[i];
                let state = titan.state;
                beforeSumFactor += !!state ? getFactor(i, state.energy, state.hp / titan.hp) : 1;
            }
            return afterSumFactor - beforeSumFactor;
        }

        /** Возвращает состояние титана*/
        function getFactor(id, energy, percentHP) {
            let elemantId = id.slice(2, 3);
            let isEarthOrFire = elemantId == '1' || elemantId == '2';
            let energyBonus = id == '4020' && energy == 1000 ? 0.1 : energy / 20000.0;
            let factor = percentHP + energyBonus;
            return isEarthOrFire ? factor : factor / 10;
        }

        /** Проверяет состояние титана*/
        function checkTitan(id, energy, percentHP) {
            switch (id) {
                case '4020':
                    return percentHP > 0.25 || (energy == 1000 && percentHP > 0.05);
                    break;
                case '4010':
                    return percentHP + energy / 2000.0 > 0.63;
                    break;
                case '4000':
                    return percentHP > 0.62 || (energy < 1000 && (
                        (percentHP > 0.45 && energy >= 400) ||
                        (percentHP > 0.3 && energy >= 670)));
            }
            return true;
        }


		/** Начинаем бой */
		function startBattle(teamNum, attackerType, args) {
			return new Promise(function (resolve, reject) {
				args.teamNum = teamNum;
				let startBattleCall = {
					calls: [{
						name: "dungeonStartBattle",
						args,
						ident: "body"
					}]
				}
				send(JSON.stringify(startBattleCall), resultBattle, {
					resolve,
					teamNum,
					attackerType
				});
			});
		}

		/** Возращает результат боя в промис */
		/*function resultBattle(resultBattles, args) {
            if (!!resultBattles && !!resultBattles.results) {
                let battleData = resultBattles.results[0].result.response;
                let battleType = "get_tower";
                if (battleData.type == "dungeon_titan") {
                    battleType = "get_titan";
                }
				battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];//тест подземка правки
                BattleCalc(battleData, battleType, function (result) {
                    result.teamNum = args.teamNum;
                    result.attackerType = args.attackerType;
                    args.resolve(result);
                });
            } else {
                endDungeon('Потеряна связь с сервером игры!', 'break');
            }
        }*/
        function resultBattle(resultBattles, args) {
		battleData = resultBattles.results[0].result.response;
		battleType = "get_tower";
		if (battleData.type == "dungeon_titan") {
			battleType = "get_titan";
		}
		battleData.progress = [{ attackers: { input: ["auto", 0, 0, "auto", 0, 0] } }];
		BattleCalc(battleData, battleType, function (result) {
			result.teamNum = args.teamNum;
			result.attackerType = args.attackerType;
			args.resolve(result);
		});
        }

		/** Заканчиваем бой */

        ////
        async function endBattle(battleInfo) {
		if (!!battleInfo) {
			const args = {
				result: battleInfo.result,
				progress: battleInfo.progress,
			}
            if (battleInfo.result.stars < 3) {
                    endDungeon('Герой или Титан мог погибнуть в бою!', battleInfo);
                    return;
                }
			if (countPredictionCard > 0) {
				args.isRaid = true;
			} else {
				const timer = getTimer(battleInfo.battleTime);
				console.log(timer);
				await countdownTimer(timer, `${I18N('DUNGEON2')}: ${I18N('TITANIT')} ${dungeonActivity}/${maxDungeonActivity}`);
			}
			const calls = [{
				name: "dungeonEndBattle",
				args,
				ident: "body"
			}];
			lastDungeonBattleData = null;
			send(JSON.stringify({ calls }), resultEndBattle);
		} else {
			endDungeon('dungeonEndBattle win: false\n', battleInfo);
		}
        }
		/** Получаем и обрабатываем результаты боя */
		function resultEndBattle(e) {
            if (!!e && !!e.results) {
                let battleResult = e.results[0].result.response;
                if ('error' in battleResult) {
                    endDungeon('errorBattleResult', battleResult);
                    return;
                }
                let dungeonGetInfo = battleResult.dungeon ?? battleResult;
                dungeonActivity += battleResult.reward.dungeonActivity ?? 0;
                checkFloor(dungeonGetInfo);
            } else {
                endDungeon('Потеряна связь с сервером игры!', 'break');
            }
        }

		/** Добавить команду титанов в общий список команд */
        function addTeam(team) {
            for (let i in countTeam) {
                if (equalsTeam(countTeam[i].team, team)) {
                    countTeam[i].count++;
                    return;
                }
            }
            countTeam.push({team: team, count: 1});
        }

		/** Сравнить команды на равенство */
        function equalsTeam(team1, team2) {
            if (team1.length == team2.length) {
                for (let i in team1) {
                    if (team1[i] != team2[i]) {
                        return false;
                    }
                }
                return true;
            }
            return false;
        }

		function saveProgress() {
			let saveProgressCall = {
				calls: [{
					name: "dungeonSaveProgress",
					args: {},
					ident: "body"
				}]
			}
			send(JSON.stringify(saveProgressCall), resultEndBattle);
		}


		/** Выводит статистику прохождения подземелья */
		function showStats() {
            let activity = dungeonActivity - startDungeonActivity;
            let workTime = clone(timeDungeon);
            workTime.all = new Date().getTime() - workTime.all;
            for (let i in workTime) {
                workTime[i] = (workTime[i] / 1000).round(0);
            }
            countTeam.sort(function(a, b) {
                return b.count - a.count;
            });
            console.log(titansStates);
            console.log("Собрано титанита: ", activity);
            console.log("Скорость сбора: " + (3600 * activity / workTime.all).round(0) + " титанита/час");
            console.log("Время раскопок: ");
            for (let i in workTime) {
                let timeNow = workTime[i];
                console.log(i + ": ", (timeNow / 3600).round(0) + " ч. " + (timeNow % 3600 / 60).round(0) + " мин. " + timeNow % 60 + " сек.");
            }
            console.log("Частота использования команд: ");
            for (let i in countTeam) {
                let teams = countTeam[i];
                console.log(teams.team + ": ", teams.count);
            }
		}

		/** Заканчиваем копать подземелье */
		function endDungeon(reason, info) {
            if (!end) {
                end = true;
                console.log(reason, info);
                showStats();
                if (info == 'break') {
                    setProgress('Dungeon stoped: Титанит ' + dungeonActivity + '/' + maxDungeonActivity +
                                "\r\nПотеряна связь с сервером игры!", false, hideProgress);
                } else {
                    setProgress('Dungeon completed: Титанит ' + dungeonActivity + '/' + maxDungeonActivity, false, hideProgress);
                }
                setTimeout(cheats.refreshGame, 1000);
                resolve();
            }
		}
	}

	//дарим подарки участникам других гильдий не выходя из своей гильдии
	function NewYearGift_Clan() {
	console.log('NewYearGift_Clan called...');
	const userID = getInput('userID');
	const AmontID = getInput('AmontID');
	const GiftNum = getInput('GiftNum');

	const data = {
		"calls": [{
				"name": "newYearGiftSend",
				"args": {
					"userId": userID,
					"amount": AmontID,
					"giftNum": GiftNum,
					"users": {
						[userID]: AmontID
					}
				},
				"ident": "body"
			}
		]
	}

	const dataJson = JSON.stringify(data);

	SendRequest(dataJson, e => {
			let userInfo = e.results[0].result.response;
			console.log(userInfo);
		});
		setProgress(I18N('SEND_GIFT'), true);
	}
})();

/**
 * TODO:
 * Получение всех уровней при сборе всех наград (квест на титанит и на энку) +-
 * Добивание на арене титанов
 * Закрытие окошек по Esc +-
 * Починить работу скрипта на уровне команды ниже 10 +-
 * Написать номальную синхронизацию
 * Добавить дополнительные настройки автопокупки в "Тайном богатстве"
 */