// ==UserScript==
// @name Master Mills
// @namespace Auto-Place Mills for Moomoo.io
// @version 0.3
// @author Master Mue
// @description Just Auto-Mills for Moomoo.io
// @match *://moomoo.io/*
// @match *://*.moomoo.io/*
// @require https://cdn.jsdelivr.net/npm/msgpack-lite@0.1.26/dist/msgpack.min.js
// @require https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// @grant none
// @icon https://static.wikia.nocookie.net/moom/images/6/68/Windmill.png/revision/latest?cb=20190211160349
// ==/UserScript==
//--------------------------------------------------------------------------------------------------
document.getElementById('gameName').innerHTML = "💥Just Mills!💥";
document.getElementById("promoImgHolder").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD
(() => {
// Constants and Variables
let ws = null;
let x = 0;
let y = 0;
let msgpack5 = window.msgpack;
let scale = 45;
let placeOffset = 5;
let autoMill = false;
let moreMill = false;
let Allplayers = [];
let players = [];
//--------------------------------------------------------------------------------------------------
const inventory = {
primary: null,
secondary: null,
food: null,
wall: null,
spike: null,
mill: null,
mine: null,
boostPad: null,
trap: null,
turret: null,
teleporter: null,
spawnpad: null
};
const vars = {
camX: 0,
camY: 0
};
const myPlayer = {
sid: null,
x: null,
y: null,
dir: null,
buildIndex: null,
weaponIndex: null,
weaponVariant: null,
team: null,
isLeader: null,
skinIndex: null,
tailIndex: null,
iconIndex: null
};
//--------------------------------------------------------------------------------------------------
// Helper Functions
/**
* Utility function to join arrays
* @param {Array} message - The array to join
* @returns {Array} - Joined array
*/
const join = message => Array.isArray(message) ? [...message] : [...message];
/**
* Hook function for WebSocket
* @param {object} ms - WebSocket message
*/
const hookWS = ms => {
let tmpData = msgpack5.decode(new Uint8Array(ms.data));
if ((ms = undefined) || (tmpData = (ms = tmpData.length > 1 ? [tmpData[0], ...join(tmpData[1])] : tmpData)[0]) || ms) {
if ("C" == tmpData && null === myPlayer.sid && (myPlayer.sid = ms[1]) || "a" == tmpData) {
for (tmpData = 0; tmpData < ms[1].length / 13; tmpData++) {
let data = ms[1].slice(13 * tmpData, 13 * (tmpData + 1));
if (data[0] == myPlayer.sid) {
Object.assign(myPlayer, {
x: data[1],
y: data[2],
dir: data[3],
buildIndex: data[4],
weaponIndex: data[5],
weaponVariant: data[6],
team: data[7],
isLeader: data[8],
skinIndex: data[9],
tailIndex: data[10],
iconIndex: data[11]
});
}
}
}
vars.camX || (vars.camX = myPlayer.x);
vars.camY || (vars.camY = myPlayer.y);
//--------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
if (y !== myPlayer.y || x !== myPlayer.x) {
//--------------------------------------------------------------------------------------------------
// AUTO MILL CODE:
if (autoMill) {
let angle = Math.atan2(y - myPlayer.y, x - myPlayer.x);
place(inventory.mill, angle + Math.PI / 2.5);
place(inventory.mill, angle);
place(inventory.mill, angle - Math.PI / 2.5);
}
x = myPlayer.x;
y = myPlayer.y;
}
if(moreMill){
place(inventory.mill);
}
}
cacheItems();
}
//--------------------------------------------------------------------------------------------------
/**
* Function to emit a packet
* @param {string} event - Event type
* @param {*} a - Parameter a
* @param {*} b - Parameter b
* @param {*} c - Parameter c
* @param {*} m - Parameter m
* @param {*} r - Parameter r
*/
const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));
/**
* Function to place an item
* @param {number} event - Event type
* @param {number} l - Angle
*/
const place = (event, l) => {
emit("G", event, false);
emit("d", 1, l);
emit("d", 0, l);
emit("G", myPlayer.weaponIndex, true);
};
const hit = function (ang) {
emit("d", 1, ang);
emit("d", 0, ang);
emit("G", myPlayer.weaponIndex, true);
};
/**
* Function to send a chat message
* @param {string} event - The chat message
*/
const chat = event => emit("6", event);
//--------------------------------------------------------------------------------------------------
/**
* Cache the player's items
*/
const cacheItems = () => {
for (let c = 0; c < 9; c++) {
var _document$getElementB;
if (((_document$getElementB = document.getElementById(`actionBarItem${c}`)) === null || _document$getElementB === void 0 ? void 0 : _document$getElementB.offsetParent) !== null) {
inventory.primary = c;
}
}
for (let s = 9; s < 16; s++) {
var _document$getElementB2;
if (((_document$getElementB2 = document.getElementById(`actionBarItem${s}`)) === null || _document$getElementB2 === void 0 ? void 0 : _document$getElementB2.offsetParent) !== null) {
inventory.secondary = s;
}
}
for (let P = 16; P < 19; P++) {
var _document$getElementB3;
if (((_document$getElementB3 = document.getElementById(`actionBarItem${P}`)) === null || _document$getElementB3 === void 0 ? void 0 : _document$getElementB3.offsetParent) !== null) {
inventory.food = P - 16;
}
}
for (let f = 19; f < 22; f++) {
var _document$getElementB4;
if (((_document$getElementB4 = document.getElementById(`actionBarItem${f}`)) === null || _document$getElementB4 === void 0 ? void 0 : _document$getElementB4.offsetParent) !== null) {
inventory.wall = f - 16;
}
}
for (let _ = 22; _ < 26; _++) {
var _document$getElementB5;
if (((_document$getElementB5 = document.getElementById(`actionBarItem${_}`)) === null || _document$getElementB5 === void 0 ? void 0 : _document$getElementB5.offsetParent) !== null) {
inventory.spike = _ - 16;
}
}
for (let u = 26; u < 29; u++) {
var _document$getElementB6;
if (((_document$getElementB6 = document.getElementById(`actionBarItem${u}`)) === null || _document$getElementB6 === void 0 ? void 0 : _document$getElementB6.offsetParent) !== null) {
inventory.mill = u - 16;
}
}
for (let I = 29; I < 31; I++) {
var _document$getElementB7;
if (((_document$getElementB7 = document.getElementById(`actionBarItem${I}`)) === null || _document$getElementB7 === void 0 ? void 0 : _document$getElementB7.offsetParent) !== null) {
inventory.mine = I - 16;
}
}
for (let p = 31; p < 33; p++) {
var _document$getElementB8;
if (((_document$getElementB8 = document.getElementById(`actionBarItem${p}`)) === null || _document$getElementB8 === void 0 ? void 0 : _document$getElementB8.offsetParent) !== null) {
inventory.boostPad = p - 16;
}
}
for (let x = 31; x < 33; x++) {
var _document$getElementB9;
if (((_document$getElementB9 = document.getElementById(`actionBarItem${x}`)) === null || _document$getElementB9 === void 0 ? void 0 : _document$getElementB9.offsetParent) !== null) {
inventory.trap = x - 16;
}
}
for (let g = 33; g < 35; g++) {
var _document$getElementB10;
if (((_document$getElementB10 = document.getElementById(`actionBarItem${g}`)) === null || _document$getElementB10 === void 0 ? void 0 : _document$getElementB10.offsetParent) !== null && g !== 36) {
inventory.turret = g - 16;
}
}
for (let y = 36; y < 39; y++) {
var _document$getElementB10;
if (((_document$getElementB10 = document.getElementById(`actionBarItem${y}`)) === null || _document$getElementB10 === void 0 ? void 0 : _document$getElementB10.offsetParent) !== null && y !== 36) {
inventory.teleporter = y - 16;
}
}
inventory.spawnpad = 36;
};
//--------------------------------------------------------------------------------------------------
// Auto Mill
document.addEventListener("keydown", event => {
if (event.keyCode === 77 && document.activeElement.id.toLowerCase() !== 'chatbox') {//M
autoMill = !autoMill;
}
if (event.keyCode === 70 && document.activeElement.id.toLowerCase() !== 'chatbox'){//N
moreMill = true;
}
});
document.addEventListener("keyup", event => {
if (event.keyCode === 70 && document.activeElement.id.toLowerCase() !== 'chatbox'){//N
moreMill = false;
}
});
//--------------------------------------------------------------------------------------------------
// Override WebSocket's send method
document.msgpack = window.msgpack;
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function (event) {
ws || (document.ws = this, ws = this, document.ws.addEventListener("message", hookWS));
this.oldSend(event);
};
})();