Greasy Fork is available in English.

king1490

sus

Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/449336/1080219/king1490.js

// ==UserScript==
// @name         king1490
// @match        https://*.tankionline.com/*
// @grant        none
// @icon         https://www.google.com/s2/favicons?sz=64&domain=tankionline.com
// @version      4.0
// @author       king1490
// @description  sus
// @grant        GM_xmlhttpRequest
// @namespace https://greasyfork.org/users/914747
// ==/UserScript==

var button = document.getElementById('iMouseTrick');

setInterval(function(){
   button.click(); 
},150)
class commons{
    getRoot = null
    getReactRoot = null
    getChatState = null
    searchObject = null
    }


    class game{
    getTankPhysics = null
    getTank = null
    getWorld = null
    getPlayers = null
    getMapBoundary = null
    getBattleState = null
    }


    class hacks{
    rapidUpdate = null
    hopper = null
    rico = null
    //oldSmoky (with elevation increase) = null
    //Paladin = null
    //clicker = null
    //



    }



    commons.searchObject = function(object,item){
    try {
    for(let i=0; i<object.length;i++){
    if(object[i].hasOwnProperty(item))
    return object[i]

    }
    } catch (error) {

    }
    }
    commons.getRoot = function(){
    root = document.querySelector("#root")
    return root
    }

    commons.getReactRoot = function(){
    return root._reactRootContainer._internalRoot.current.memoizedState.element.type.prototype.store.subscribers.array_hd7ov6$_0

    }


    game.getTank = function(){
    return commons.searchObject(commons.getReactRoot(),"tank").tank




    }

    game.getWorld = function(){
    return game.getTank().world

    }


    game.getPlayers = function(){
    return game.getWorld().physicsScene_0.bodies_0.array_hd7ov6$_0



    }
    game.getBattleState = function(){

    return commons.getReactRoot().at(1).state.inBattle
    }

    game.isNotOpenChat = function ()
    {
        return (document.getElementsByClassName("sc-bwzfXH iokmvL").item(0) == null);
    }

    game.getTankPhysics = function(){
    return game.getTank().components_0.array[5].tankPhysicsComponent_tczrao$_0
    }


let zhpressCount = 0
    hacks.hopper = function(){
            for (let i = 0; i < game.getTank().components_0.array.length; i++)
        try{game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxAngle = 1.5
            game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxScale = 8
            game.getTank().components_0.array[i].params_m76zm3$_0.optimalSurfaceDistance = 50
           } catch (error) {
           }}
           document.addEventListener('keydown', function (event) { if (event.key === '8'){
            zhpressCount ++
            if(zhpressCount%2==1){
            window.dh = setInterval(hacks.hopper,1)

            }

            if(zhpressCount%2==0){

            clearInterval(window.dh)

            }
            }})

hacks.rico = function(){
    for (let i = 0; i < game.getTank().components_0.array.length; i++)
try{game.getTank().components_0.array[i].recoilForce_0 = 7000000
   } catch (error) {
   }}
let yhpressCount = 0

  document.addEventListener('keydown', function (event) { if (event.key === '9'){
            yhpressCount ++
            if(yhpressCount%2==1){
            window.bh = setInterval(Clicker,1)

            }

            if(yhpressCount%2==0){

            clearInterval(window.bh)

            }
            }})



root = document.querySelector("#root")
stateWindow = document.createElement("div")
stateWindow_style={
    display: "flex",
    backgroundColor: "rgb(12 12 12 / 28%)",
    height:"40%",
    width:"20%",
    position:"fixed",
    right:"40%",
    transform:"translate(-50%,-50%)",
    borderRadius:"40px",
    borderBottom:"2px solid purple",
    borderLeft:"2px solid purple",
    borderTop:"2px solid purple",
    borderRight:"2px solid purple",
    borderWidth:"2px",
    top: "70%",
    backdropFilter: "10px blur"

}
stateWindow.style.outline = "3px solid blue"
//Object.assign():
Object.assign(stateWindow.style,stateWindow_style);
root.appendChild(stateWindow)

function draggable(el) {
  el.addEventListener('mousedown', function(e) {
    var offsetX = e.clientX - parseInt(window.getComputedStyle(this).left);
    var offsetY = e.clientY - parseInt(window.getComputedStyle(this).top);

    function mouseMoveHandler(e) {
      el.style.top = (e.clientY - offsetY) + 'px';
      el.style.left = (e.clientX - offsetX) + 'px';
    }

    function reset() {
      window.removeEventListener('mousemove', mouseMoveHandler);
      window.removeEventListener('mouseup', reset);
    }

    window.addEventListener('mousemove', mouseMoveHandler);
    window.addEventListener('mouseup', reset);
  });
}

draggable(stateWindow)


title = document.createElement("span")
title.innerText = "Hunter's"
stateWindow.appendChild(title)

title_style = {

color:"white",
textAlign:"fixed",
fontSize : "20px",
padding: "16px 20%",
fontWeight: "1000"





}



Object.assign(title.style,title_style)


Scrusader = document.createElement("span")
Sshaft = document.createElement("span")
Sares = document.createElement("span")
Sstriker = document.createElement("span")
Smammoth = document.createElement("span")
Sgauss = document.createElement("span")
Srico = document.createElement("span")
Shopper = document.createElement("span")
Sclose = document.createElement("span")



label_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"white",
fontWeight: "1000"
}

Object.assign(Scrusader.style,label_style)
Object.assign(Sshaft.style,label_style)
Object.assign(Sstriker.style,label_style)
Object.assign(Sares.style,label_style)
Object.assign(Smammoth.style,label_style)
Object.assign(Sgauss.style,label_style)
Object.assign(Srico.style,label_style)
Object.assign(Shopper.style,label_style)

Scrusader.innerText = "NULL [NULL]:"
Sshaft.innerText = "NULL [NULL]:"
Sstriker.innerText = "NULL [NULL]:"
Sares.innerText = "NULL [NULL]:"
Sclose.innerText = "Close [0]"
Smammoth.innerText = "NULL [NULL]:"
Sgauss.innerText = "NULL [NULL]:"
Shopper.innerText = "Clicker [8]:"
Srico.innerText = "battle clicker [9]:"


Scrusader.style.bottom = "75%"
Sshaft.style.bottom = "70%"
Sstriker.style.bottom = "65%"
Sares.style.bottom = "60%"
Sclose.style.bottom = "60%"
Smammoth.style.bottom = "55%"
Sgauss.style.bottom = "50%"
Shopper.style.bottom = "45%"
Srico.style.bottom = "40%"


stateWindow.appendChild(Scrusader)
stateWindow.appendChild(Sshaft)
stateWindow.appendChild(Sares)
stateWindow.appendChild(Sstriker)
stateWindow.appendChild(Sclose)
stateWindow.appendChild(Smammoth)
stateWindow.appendChild(Sgauss)
stateWindow.appendChild(Shopper)
stateWindow.appendChild(Srico)


onOff_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"red",
right:"0%",
fontWeight: "1000"

}


State1 = document.createElement("span")
State7 = document.createElement("span")
State10 = document.createElement("span")
State6 = document.createElement("span")
state2 = document.createElement("span")
State3 = document.createElement("span")
State4 = document.createElement("span")
State8 = document.createElement("span")
State9 = document.createElement("span")



Object.assign(State1.style,onOff_style)
Object.assign(State7.style,onOff_style)
Object.assign(State10.style,onOff_style)
Object.assign(State6.style,onOff_style)
Object.assign(State3.style,onOff_style)
Object.assign(State4.style,onOff_style)
Object.assign(State8.style,onOff_style)
Object.assign(State9.style,onOff_style)



State1.innerText = "NULL"
State7.innerText = "NULL"
State6.innerText = "NULL"
State10.innerText = "NULL"
State3.innerText = "NULL"
State4.innerText = "NULL"
State8.innerText = "OFF"
State9.innerText = "OFF"


stateWindow.appendChild(State1)
stateWindow.appendChild(State7)
stateWindow.appendChild(State6)
stateWindow.appendChild(State10)
stateWindow.appendChild(State3)
stateWindow.appendChild(State4)
stateWindow.appendChild(State8)
stateWindow.appendChild(State9)



State1.style.bottom = "75%"
State7.style.bottom = "70%"
State6.style.bottom = "65%"
State10.style.bottom = "60%"
State3.style.bottom = "55%"
State4.style.bottom = "50%"
State8.style.bottom = "45%"
State9.style.bottom = "40%"




s5p = 0
s7p = 0
s10p = 0
s6p = 0
s3p = 0
s4p = 0
s8p = 0
s9p = 0


document.addEventListener('keydown', (e) => { if (e.keyCode === 35 && game.isNotOpenChat()){
s6p+=1
if(s6p%2==1){
State6.innerText = "NULL"
State6.style.color = "#00D000"
window.hy = setInterval(hacks.striker,1)


}

if(s6p%2==0){

clearInterval(window.hy)
State6.innerText = "NULL"
State6.style.color = "#FF0000"
}







}})





document.addEventListener('keydown', (e) => { if (e.keyCode === 117 && game.isNotOpenChat()){
s4p+=1
if(s4p%2==1){
State4.innerText = "NULL"
State4.style.color = "#00D000"
window.hq = setInterval(hacks.gauss,1)


}

if(s4p%2==0){

clearInterval(window.hq)
State4.innerText = "NULL"
State4.style.color = "#FF0000"
}







}})


document.addEventListener('keydown', (e) => { if (e.keyCode === 56 && game.isNotOpenChat()){
s8p+=1
if(s8p%2==1){
State8.innerText = "ON"
State8.style.color = "#00D000"
window.hv = setInterval(hacks.hopper,1)


}

if(s8p%2==0){

clearInterval(window.hv)
State8.innerText = "OFF"
State8.style.color = "#FF0000"
}







}})


document.addEventListener('keydown', (e) => { if (e.keyCode === 57 && game.isNotOpenChat()){
s9p+=1
if(s9p%2==1){
State9.innerText = "ON"
State9.style.color = "#00D000"
window.ha = setInterval(hacks.rico,1)


}

if(s9p%2==0){

clearInterval(window.ha)
State9.innerText = "OFF"
State9.style.color = "#FF0000"
}







}})

WpressCount = 0
document.addEventListener('keydown', (e) => { if (e.keyCode === 48 && game.isNotOpenChat()){
WpressCount ++
if(WpressCount%2==1){
root.appendChild(stateWindow)


}

if(WpressCount%2==0){

root.removeChild(stateWindow)

}


}})