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MH: Labyrinth Door Data Collector

Mousehunt data collection tool for avilible labyrinth doors

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Autor
Warden Slayer
Installationen heute
0
Installationen gesamt
204
Bewertungen
1 0 0
Version
1.2.8
Erstellt am
18.07.2019
Letzte Aktualisierung
16.10.2023
Lizenz
n/a
Wird angewandt auf

Mousehunt data collection tool for available labyrinth doors. Collects how many of each clue you have and the details of the available doors to choose.
The data is automatically submitted to the data collection google sheet here,
https://docs.google.com/spreadsheets/d/1yVWhPkiVcjy1_68WtujT60JmAimwVL9-63qJz4UZurM/edit?ts=5d93900f#gid=1676444860

Door data is only copied when in an intersection.
Data must change between submits or else it won't go through.

The "Collecting Door Data" working indicator, shown beneath the cavern fungus (see attached image), will let you know if the script is running.



=======================================================
FYI Nerd facts you don't need to care about anymore
=======================================================
The door data is dubmitted in the following order:
(#Fealty,#Tech,#Scholar,#Treasury,#Farming,#DeadEnd,Door1-length,Door1-quality,Door1-type,Door2-length,Door2-quality,Door2-type,Door3-length,Door3-quality,Door3-type,Shuffle-Flag)

Example result string
9,8,0,0,0,8,S,P,M,S,P,S,M,P,Y,0

Also here is the Key for the various faction/hallway types
fealty = y
tech = h
scholar = s
treasury = t
farming = f
dead end (blocked/no door) = m

In order to get the shuffle flag correctly, a journal entry with the shuffle cube use must be present.
Shuffle-Flag = 0 -> no shuffle occurred
Shuffle-Flag = 1 -> shuffle has occurred

Want to contribute to my MH scripts? Here is my github repo
https://github.com/WardenSlayer/Mousehunt-UserScripts