Voxiom.IO Aimbot, ESP & X-Ray

Let's you see players and items behind walls in voxiom.io. Comes with an aimbot that locks aim at nearest enemy and auto fires at them. Also shows ores and names of the items that are far far away.

< Feedback on Voxiom.IO Aimbot, ESP & X-Ray

Question/comment

§
Posted: 06.01.2024
var playerImage = document.createElement('canvas');

function checkTeam(entity) {
    return new Promise((resolve, reject) => {
        var img = new Image();
        img.crossOrigin = "Anonymous";
        var result = "unknown color";

        img.onload = function() {
            playerImage.width = this.width;
            playerImage.height = this.height;

            var ctx = playerImage.getContext('2d');
            ctx.drawImage(this, 0, 0, this.width, this.height);

            // Resmin tüm piksellerinin verilerini al
            var imageData = ctx.getImageData(0, 0, this.width, this.height).data;

            // Mavi ve kırmızı pikselleri kontrol et
            var hasBlue = false;
            var hasRed = false;

            for (var i = 0; i < imageData.length; i += 4) {
                var red = imageData[i];
                var green = imageData[i + 1];
                var blue = imageData[i + 2];

                if (blue > red && blue > green) {
                    hasBlue = true;
                } else if (red > blue && red > green) {
                    hasRed = true;
                }

                if (hasBlue && hasRed) {
                    break;
                }
            }

            if (hasBlue) {
                result = "blue";
            } else if (hasRed) {
                result = "red";
            }

            // Promise'i çöz ve sonucu iletim
            resolve(result);
        };

        for (const child of entity[childrenKey]) {
            try {
                console.log(child.material.map.image.currentSrc);
                img.src = child.material.map.image.currentSrc;
            } catch (error) {
                // Hata durumunda Promise'i reddet
                reject(error);
            }
        }
    });
}


                checkTeam(entity)
                    .then((result) => {
                    entity.teamColor = result;
                    console.log(result);
                })
                    .catch((error) => {
                    console.error(error);
                });


doesn't work, but it looks like we have a chance to pull the team color with this method.

solve the team problem as soon as possible and add fov to the game, we can't aim under the ground. or add anti wall

§
Posted: 07.01.2024

it's also more optimized

document.addEventListener('mousedown', event => isRightDown = event.button === 2);
document.addEventListener('mouseup', event => isRightDown = (event.button === 2) ? false : isRightDown);
§
Posted: 07.01.2024
Edited: 07.01.2024

and we can simulate automatic ignition.

const canvasElement = renderer.domElement;

        // Mousedown olayını oluştur
        const mousedownEvent = new MouseEvent('mousedown', {
            bubbles: true,
            cancelable: true,
            button: 0 // Fare düğmesi: 0 sol, 1 orta, 2 sağ
        });

        // Canvas elementine mousedown olayını tetikle
        canvasElement.dispatchEvent(mousedownEvent);

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