Delete Timer Brofist.io

No Timer For Brofist.io 2PL Another Code $("#startTime").remove();

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Review: Good - script works

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Posted: 08. 10. 2018

Help With Jaime Argila's Script

Jaime's new version isn't working. IDK if he is just working on it and it's a rough draft or it's a hard copy. I figured I might get some help with another script expert such as you. Here is the code posted below.

// ==UserScript== // @name Best brofist.io hacks 2018 (2 Player Adventure) // @namespace Best brofist.io hacks 2018 (2 Player Adventure) // @include http://brofist.io/modes/twoPlayer/c/index.html // @version 6 // @description Enjoy! (Fixed! WORKING! I think I can test it later today) // @grant none // ==/UserScript==
//Code below vvvvvvv document.onkeydown = function(event) { if (event.keyCode == 38) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.force=[0, 700]; } if (event.keyCode == 40) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.force=[0, -700]; } if (event.keyCode == 49) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.position[0] = gp.pWorld.islandManager.islands[0].bodies[0].spawn.refP.p.position[0]; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.position[1] = gp.pWorld.islandManager.islands[0].bodies[0].spawn.refP.p.position[1]; } if (event.keyCode == 50) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.position[0] = gp.pWorld.islandManager.islands[0].bodies[0].exitGate.exitGateCounter.refP.p.position[0]; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.position[1] = gp.pWorld.islandManager.islands[0].bodies[0].exitGate.exitGateCounter.refP.p.position[1]; } if (event.keyCode == 51) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.invMass = 0; } if (event.keyCode == 52) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.invMass = 1; } if (event.keyCode == 53) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.angle = 3.14159; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.gravityScale = -1; } if (event.keyCode == 54) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.angle = 0; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.gravityScale = 1; } if (event.keyCode == 55){ Object.defineProperty(gp.pWorld.islandManager.islands[0].bodies[0], 'ghost', {enumerable:!1,configurable:!0,writable:!1,value:!0}); gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.gravityScale=0; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.collisionResponse=0; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.invMass = 0; } if (event.keyCode == 56){ Object.defineProperty(gp.pWorld.islandManager.islands[0].bodies[0], 'ghost', {enumerable:!1,configurable:!0,writable:!1,value:!1}); gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.gravityScale=1; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.collisionResponse=1; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.invMass = 1; } };

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Posted: 08. 10. 2018

Anything that you tell me please give to Jaime too. He made this and not me as you know. I just wanted to make sure it got done faster. IDK I just want some old Two Player Adventure hacks again. Not trying to... I don't remember the words, but I still love your scripts. In case you took it the wrong way of something that IDK.

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