No Timer For Brofist.io 2PL Another Code $("#startTime").remove();
< Feedback on Delete Timer Brofist.io
Anything that you tell me please give to Jaime too. He made this and not me as you know. I just wanted to make sure it got done faster. IDK I just want some old Two Player Adventure hacks again. Not trying to... I don't remember the words, but I still love your scripts. In case you took it the wrong way of something that IDK.
Help With Jaime Argila's Script
Jaime's new version isn't working. IDK if he is just working on it and it's a rough draft or it's a hard copy. I figured I might get some help with another script expert such as you. Here is the code posted below.
// ==UserScript== // @name Best brofist.io hacks 2018 (2 Player Adventure) // @namespace Best brofist.io hacks 2018 (2 Player Adventure) // @include http://brofist.io/modes/twoPlayer/c/index.html // @version 6 // @description Enjoy! (Fixed! WORKING! I think I can test it later today) // @grant none // ==/UserScript==
//Code below vvvvvvv document.onkeydown = function(event) { if (event.keyCode == 38) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.force=[0, 700]; } if (event.keyCode == 40) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.force=[0, -700]; } if (event.keyCode == 49) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.position[0] = gp.pWorld.islandManager.islands[0].bodies[0].spawn.refP.p.position[0]; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.position[1] = gp.pWorld.islandManager.islands[0].bodies[0].spawn.refP.p.position[1]; } if (event.keyCode == 50) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.position[0] = gp.pWorld.islandManager.islands[0].bodies[0].exitGate.exitGateCounter.refP.p.position[0]; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.position[1] = gp.pWorld.islandManager.islands[0].bodies[0].exitGate.exitGateCounter.refP.p.position[1]; } if (event.keyCode == 51) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.invMass = 0; } if (event.keyCode == 52) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.invMass = 1; } if (event.keyCode == 53) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.angle = 3.14159; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.gravityScale = -1; } if (event.keyCode == 54) { gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.angle = 0; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.gravityScale = 1; } if (event.keyCode == 55){ Object.defineProperty(gp.pWorld.islandManager.islands[0].bodies[0], 'ghost', {enumerable:!1,configurable:!0,writable:!1,value:!0}); gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.gravityScale=0; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.collisionResponse=0; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.invMass = 0; } if (event.keyCode == 56){ Object.defineProperty(gp.pWorld.islandManager.islands[0].bodies[0], 'ghost', {enumerable:!1,configurable:!0,writable:!1,value:!1}); gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.gravityScale=1; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.collisionResponse=1; gp.pWorld.islandManager.islands[0].bodies[0].player.gpData.p.invMass = 1; } };