This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greasyfork.org/scripts/450822/1098282/spine-webgl.js
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var spine;
(function (spine) {
var Animation = (function () {
function Animation(name, timelines, duration) {
if (name == null)
throw new Error("name cannot be null.");
if (timelines == null)
throw new Error("timelines cannot be null.");
this.name = name;
this.timelines = timelines;
this.duration = duration;
}
Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, pose, direction) {
if (skeleton == null)
throw new Error("skeleton cannot be null.");
if (loop && this.duration != 0) {
time %= this.duration;
if (lastTime > 0)
lastTime %= this.duration;
}
var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, lastTime, time, events, alpha, pose, direction);
};
Animation.binarySearch = function (values, target, step) {
if (step === void 0) { step = 1; }
var low = 0;
var high = values.length / step - 2;
if (high == 0)
return step;
var current = high >>> 1;
while (true) {
if (values[(current + 1) * step] <= target)
low = current + 1;
else
high = current;
if (low == high)
return (low + 1) * step;
current = (low + high) >>> 1;
}
};
Animation.linearSearch = function (values, target, step) {
for (var i = 0, last = values.length - step; i <= last; i += step)
if (values[i] > target)
return i;
return -1;
};
return Animation;
}());
spine.Animation = Animation;
var MixPose;
(function (MixPose) {
MixPose[MixPose["setup"] = 0] = "setup";
MixPose[MixPose["current"] = 1] = "current";
MixPose[MixPose["currentLayered"] = 2] = "currentLayered";
})(MixPose = spine.MixPose || (spine.MixPose = {}));
var MixDirection;
(function (MixDirection) {
MixDirection[MixDirection["in"] = 0] = "in";
MixDirection[MixDirection["out"] = 1] = "out";
})(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
var TimelineType;
(function (TimelineType) {
TimelineType[TimelineType["rotate"] = 0] = "rotate";
TimelineType[TimelineType["translate"] = 1] = "translate";
TimelineType[TimelineType["scale"] = 2] = "scale";
TimelineType[TimelineType["shear"] = 3] = "shear";
TimelineType[TimelineType["attachment"] = 4] = "attachment";
TimelineType[TimelineType["color"] = 5] = "color";
TimelineType[TimelineType["deform"] = 6] = "deform";
TimelineType[TimelineType["event"] = 7] = "event";
TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
})(TimelineType = spine.TimelineType || (spine.TimelineType = {}));
var CurveTimeline = (function () {
function CurveTimeline(frameCount) {
if (frameCount <= 0)
throw new Error("frameCount must be > 0: " + frameCount);
this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
}
CurveTimeline.prototype.getFrameCount = function () {
return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
};
CurveTimeline.prototype.setLinear = function (frameIndex) {
this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
};
CurveTimeline.prototype.setStepped = function (frameIndex) {
this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
};
CurveTimeline.prototype.getCurveType = function (frameIndex) {
var index = frameIndex * CurveTimeline.BEZIER_SIZE;
if (index == this.curves.length)
return CurveTimeline.LINEAR;
var type = this.curves[index];
if (type == CurveTimeline.LINEAR)
return CurveTimeline.LINEAR;
if (type == CurveTimeline.STEPPED)
return CurveTimeline.STEPPED;
return CurveTimeline.BEZIER;
};
CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
var i = frameIndex * CurveTimeline.BEZIER_SIZE;
var curves = this.curves;
curves[i++] = CurveTimeline.BEZIER;
var x = dfx, y = dfy;
for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
curves[i] = x;
curves[i + 1] = y;
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
x += dfx;
y += dfy;
}
};
CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
percent = spine.MathUtils.clamp(percent, 0, 1);
var curves = this.curves;
var i = frameIndex * CurveTimeline.BEZIER_SIZE;
var type = curves[i];
if (type == CurveTimeline.LINEAR)
return percent;
if (type == CurveTimeline.STEPPED)
return 0;
i++;
var x = 0;
for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
x = curves[i];
if (x >= percent) {
var prevX = void 0, prevY = void 0;
if (i == start) {
prevX = 0;
prevY = 0;
}
else {
prevX = curves[i - 2];
prevY = curves[i - 1];
}
return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
}
}
var y = curves[i - 1];
return y + (1 - y) * (percent - x) / (1 - x);
};
CurveTimeline.LINEAR = 0;
CurveTimeline.STEPPED = 1;
CurveTimeline.BEZIER = 2;
CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
return CurveTimeline;
}());
spine.CurveTimeline = CurveTimeline;
var RotateTimeline = (function (_super) {
__extends(RotateTimeline, _super);
function RotateTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount << 1);
return _this;
}
RotateTimeline.prototype.getPropertyId = function () {
return (TimelineType.rotate << 24) + this.boneIndex;
};
RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
frameIndex <<= 1;
this.frames[frameIndex] = time;
this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
};
RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
var frames = this.frames;
var bone = skeleton.bones[this.boneIndex];
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
bone.rotation = bone.data.rotation;
return;
case MixPose.current:
var r_1 = bone.data.rotation - bone.rotation;
r_1 -= (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360;
bone.rotation += r_1 * alpha;
}
return;
}
if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
if (pose == MixPose.setup)
bone.rotation = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] * alpha;
else {
var r_2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] - bone.rotation;
r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
bone.rotation += r_2 * alpha;
}
return;
}
var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
var frameTime = frames[frame];
var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
r = prevRotation + r * percent;
if (pose == MixPose.setup) {
r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
bone.rotation = bone.data.rotation + r * alpha;
}
else {
r = bone.data.rotation + r - bone.rotation;
r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
bone.rotation += r * alpha;
}
};
RotateTimeline.ENTRIES = 2;
RotateTimeline.PREV_TIME = -2;
RotateTimeline.PREV_ROTATION = -1;
RotateTimeline.ROTATION = 1;
return RotateTimeline;
}(CurveTimeline));
spine.RotateTimeline = RotateTimeline;
var TranslateTimeline = (function (_super) {
__extends(TranslateTimeline, _super);
function TranslateTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
return _this;
}
TranslateTimeline.prototype.getPropertyId = function () {
return (TimelineType.translate << 24) + this.boneIndex;
};
TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
frameIndex *= TranslateTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + TranslateTimeline.X] = x;
this.frames[frameIndex + TranslateTimeline.Y] = y;
};
TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
var frames = this.frames;
var bone = skeleton.bones[this.boneIndex];
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
bone.x = bone.data.x;
bone.y = bone.data.y;
return;
case MixPose.current:
bone.x += (bone.data.x - bone.x) * alpha;
bone.y += (bone.data.y - bone.y) * alpha;
}
return;
}
var x = 0, y = 0;
if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
x = frames[frames.length + TranslateTimeline.PREV_X];
y = frames[frames.length + TranslateTimeline.PREV_Y];
}
else {
var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
x = frames[frame + TranslateTimeline.PREV_X];
y = frames[frame + TranslateTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
x += (frames[frame + TranslateTimeline.X] - x) * percent;
y += (frames[frame + TranslateTimeline.Y] - y) * percent;
}
if (pose == MixPose.setup) {
bone.x = bone.data.x + x * alpha;
bone.y = bone.data.y + y * alpha;
}
else {
bone.x += (bone.data.x + x - bone.x) * alpha;
bone.y += (bone.data.y + y - bone.y) * alpha;
}
};
TranslateTimeline.ENTRIES = 3;
TranslateTimeline.PREV_TIME = -3;
TranslateTimeline.PREV_X = -2;
TranslateTimeline.PREV_Y = -1;
TranslateTimeline.X = 1;
TranslateTimeline.Y = 2;
return TranslateTimeline;
}(CurveTimeline));
spine.TranslateTimeline = TranslateTimeline;
var ScaleTimeline = (function (_super) {
__extends(ScaleTimeline, _super);
function ScaleTimeline(frameCount) {
return _super.call(this, frameCount) || this;
}
ScaleTimeline.prototype.getPropertyId = function () {
return (TimelineType.scale << 24) + this.boneIndex;
};
ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
var frames = this.frames;
var bone = skeleton.bones[this.boneIndex];
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
bone.scaleX = bone.data.scaleX;
bone.scaleY = bone.data.scaleY;
return;
case MixPose.current:
bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
}
return;
}
var x = 0, y = 0;
if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
}
else {
var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
x = frames[frame + ScaleTimeline.PREV_X];
y = frames[frame + ScaleTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
}
if (alpha == 1) {
bone.scaleX = x;
bone.scaleY = y;
}
else {
var bx = 0, by = 0;
if (pose == MixPose.setup) {
bx = bone.data.scaleX;
by = bone.data.scaleY;
}
else {
bx = bone.scaleX;
by = bone.scaleY;
}
if (direction == MixDirection.out) {
x = Math.abs(x) * spine.MathUtils.signum(bx);
y = Math.abs(y) * spine.MathUtils.signum(by);
}
else {
bx = Math.abs(bx) * spine.MathUtils.signum(x);
by = Math.abs(by) * spine.MathUtils.signum(y);
}
bone.scaleX = bx + (x - bx) * alpha;
bone.scaleY = by + (y - by) * alpha;
}
};
return ScaleTimeline;
}(TranslateTimeline));
spine.ScaleTimeline = ScaleTimeline;
var ShearTimeline = (function (_super) {
__extends(ShearTimeline, _super);
function ShearTimeline(frameCount) {
return _super.call(this, frameCount) || this;
}
ShearTimeline.prototype.getPropertyId = function () {
return (TimelineType.shear << 24) + this.boneIndex;
};
ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
var frames = this.frames;
var bone = skeleton.bones[this.boneIndex];
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
bone.shearX = bone.data.shearX;
bone.shearY = bone.data.shearY;
return;
case MixPose.current:
bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
}
return;
}
var x = 0, y = 0;
if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
x = frames[frames.length + ShearTimeline.PREV_X];
y = frames[frames.length + ShearTimeline.PREV_Y];
}
else {
var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
x = frames[frame + ShearTimeline.PREV_X];
y = frames[frame + ShearTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
x = x + (frames[frame + ShearTimeline.X] - x) * percent;
y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
}
if (pose == MixPose.setup) {
bone.shearX = bone.data.shearX + x * alpha;
bone.shearY = bone.data.shearY + y * alpha;
}
else {
bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
}
};
return ShearTimeline;
}(TranslateTimeline));
spine.ShearTimeline = ShearTimeline;
var ColorTimeline = (function (_super) {
__extends(ColorTimeline, _super);
function ColorTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
return _this;
}
ColorTimeline.prototype.getPropertyId = function () {
return (TimelineType.color << 24) + this.slotIndex;
};
ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
frameIndex *= ColorTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + ColorTimeline.R] = r;
this.frames[frameIndex + ColorTimeline.G] = g;
this.frames[frameIndex + ColorTimeline.B] = b;
this.frames[frameIndex + ColorTimeline.A] = a;
};
ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
var slot = skeleton.slots[this.slotIndex];
var frames = this.frames;
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
slot.color.setFromColor(slot.data.color);
return;
case MixPose.current:
var color = slot.color, setup = slot.data.color;
color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
}
return;
}
var r = 0, g = 0, b = 0, a = 0;
if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
var i = frames.length;
r = frames[i + ColorTimeline.PREV_R];
g = frames[i + ColorTimeline.PREV_G];
b = frames[i + ColorTimeline.PREV_B];
a = frames[i + ColorTimeline.PREV_A];
}
else {
var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
r = frames[frame + ColorTimeline.PREV_R];
g = frames[frame + ColorTimeline.PREV_G];
b = frames[frame + ColorTimeline.PREV_B];
a = frames[frame + ColorTimeline.PREV_A];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
r += (frames[frame + ColorTimeline.R] - r) * percent;
g += (frames[frame + ColorTimeline.G] - g) * percent;
b += (frames[frame + ColorTimeline.B] - b) * percent;
a += (frames[frame + ColorTimeline.A] - a) * percent;
}
if (alpha == 1)
slot.color.set(r, g, b, a);
else {
var color = slot.color;
if (pose == MixPose.setup)
color.setFromColor(slot.data.color);
color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
}
};
ColorTimeline.ENTRIES = 5;
ColorTimeline.PREV_TIME = -5;
ColorTimeline.PREV_R = -4;
ColorTimeline.PREV_G = -3;
ColorTimeline.PREV_B = -2;
ColorTimeline.PREV_A = -1;
ColorTimeline.R = 1;
ColorTimeline.G = 2;
ColorTimeline.B = 3;
ColorTimeline.A = 4;
return ColorTimeline;
}(CurveTimeline));
spine.ColorTimeline = ColorTimeline;
var TwoColorTimeline = (function (_super) {
__extends(TwoColorTimeline, _super);
function TwoColorTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
return _this;
}
TwoColorTimeline.prototype.getPropertyId = function () {
return (TimelineType.twoColor << 24) + this.slotIndex;
};
TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
frameIndex *= TwoColorTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + TwoColorTimeline.R] = r;
this.frames[frameIndex + TwoColorTimeline.G] = g;
this.frames[frameIndex + TwoColorTimeline.B] = b;
this.frames[frameIndex + TwoColorTimeline.A] = a;
this.frames[frameIndex + TwoColorTimeline.R2] = r2;
this.frames[frameIndex + TwoColorTimeline.G2] = g2;
this.frames[frameIndex + TwoColorTimeline.B2] = b2;
};
TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
var slot = skeleton.slots[this.slotIndex];
var frames = this.frames;
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
slot.color.setFromColor(slot.data.color);
slot.darkColor.setFromColor(slot.data.darkColor);
return;
case MixPose.current:
var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
}
return;
}
var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
var i = frames.length;
r = frames[i + TwoColorTimeline.PREV_R];
g = frames[i + TwoColorTimeline.PREV_G];
b = frames[i + TwoColorTimeline.PREV_B];
a = frames[i + TwoColorTimeline.PREV_A];
r2 = frames[i + TwoColorTimeline.PREV_R2];
g2 = frames[i + TwoColorTimeline.PREV_G2];
b2 = frames[i + TwoColorTimeline.PREV_B2];
}
else {
var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
r = frames[frame + TwoColorTimeline.PREV_R];
g = frames[frame + TwoColorTimeline.PREV_G];
b = frames[frame + TwoColorTimeline.PREV_B];
a = frames[frame + TwoColorTimeline.PREV_A];
r2 = frames[frame + TwoColorTimeline.PREV_R2];
g2 = frames[frame + TwoColorTimeline.PREV_G2];
b2 = frames[frame + TwoColorTimeline.PREV_B2];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
r += (frames[frame + TwoColorTimeline.R] - r) * percent;
g += (frames[frame + TwoColorTimeline.G] - g) * percent;
b += (frames[frame + TwoColorTimeline.B] - b) * percent;
a += (frames[frame + TwoColorTimeline.A] - a) * percent;
r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
}
if (alpha == 1) {
slot.color.set(r, g, b, a);
slot.darkColor.set(r2, g2, b2, 1);
}
else {
var light = slot.color, dark = slot.darkColor;
if (pose == MixPose.setup) {
light.setFromColor(slot.data.color);
dark.setFromColor(slot.data.darkColor);
}
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
}
};
TwoColorTimeline.ENTRIES = 8;
TwoColorTimeline.PREV_TIME = -8;
TwoColorTimeline.PREV_R = -7;
TwoColorTimeline.PREV_G = -6;
TwoColorTimeline.PREV_B = -5;
TwoColorTimeline.PREV_A = -4;
TwoColorTimeline.PREV_R2 = -3;
TwoColorTimeline.PREV_G2 = -2;
TwoColorTimeline.PREV_B2 = -1;
TwoColorTimeline.R = 1;
TwoColorTimeline.G = 2;
TwoColorTimeline.B = 3;
TwoColorTimeline.A = 4;
TwoColorTimeline.R2 = 5;
TwoColorTimeline.G2 = 6;
TwoColorTimeline.B2 = 7;
return TwoColorTimeline;
}(CurveTimeline));
spine.TwoColorTimeline = TwoColorTimeline;
var AttachmentTimeline = (function () {
function AttachmentTimeline(frameCount) {
this.frames = spine.Utils.newFloatArray(frameCount);
this.attachmentNames = new Array(frameCount);
}
AttachmentTimeline.prototype.getPropertyId = function () {
return (TimelineType.attachment << 24) + this.slotIndex;
};
AttachmentTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
this.frames[frameIndex] = time;
this.attachmentNames[frameIndex] = attachmentName;
};
AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
var slot = skeleton.slots[this.slotIndex];
if (direction == MixDirection.out && pose == MixPose.setup) {
var attachmentName_1 = slot.data.attachmentName;
slot.setAttachment(attachmentName_1 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_1));
return;
}
var frames = this.frames;
if (time < frames[0]) {
if (pose == MixPose.setup) {
var attachmentName_2 = slot.data.attachmentName;
slot.setAttachment(attachmentName_2 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_2));
}
return;
}
var frameIndex = 0;
if (time >= frames[frames.length - 1])
frameIndex = frames.length - 1;
else
frameIndex = Animation.binarySearch(frames, time, 1) - 1;
var attachmentName = this.attachmentNames[frameIndex];
skeleton.slots[this.slotIndex]
.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
};
return AttachmentTimeline;
}());
spine.AttachmentTimeline = AttachmentTimeline;
var zeros = null;
var DeformTimeline = (function (_super) {
__extends(DeformTimeline, _super);
function DeformTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount);
_this.frameVertices = new Array(frameCount);
if (zeros == null)
zeros = spine.Utils.newFloatArray(64);
return _this;
}
DeformTimeline.prototype.getPropertyId = function () {
return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
};
DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
this.frames[frameIndex] = time;
this.frameVertices[frameIndex] = vertices;
};
DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
var slot = skeleton.slots[this.slotIndex];
var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
return;
var verticesArray = slot.attachmentVertices;
if (verticesArray.length == 0)
alpha = 1;
var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length;
var frames = this.frames;
if (time < frames[0]) {
var vertexAttachment = slotAttachment;
switch (pose) {
case MixPose.setup:
verticesArray.length = 0;
return;
case MixPose.current:
if (alpha == 1) {
verticesArray.length = 0;
break;
}
var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount);
if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++)
vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha;
}
else {
alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++)
vertices_1[i] *= alpha;
}
}
return;
}
var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) {
spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount);
}
else if (pose == MixPose.setup) {
var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) {
var setupVertices_1 = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++) {
var setup = setupVertices_1[i_1];
vertices[i_1] = setup + (lastVertices[i_1] - setup) * alpha;
}
}
else {
for (var i_2 = 0; i_2 < vertexCount; i_2++)
vertices[i_2] = lastVertices[i_2] * alpha;
}
}
else {
for (var i_3 = 0; i_3 < vertexCount; i_3++)
vertices[i_3] += (lastVertices[i_3] - vertices[i_3]) * alpha;
}
return;
}
var frame = Animation.binarySearch(frames, time);
var prevVertices = frameVertices[frame - 1];
var nextVertices = frameVertices[frame];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
if (alpha == 1) {
for (var i_4 = 0; i_4 < vertexCount; i_4++) {
var prev = prevVertices[i_4];
vertices[i_4] = prev + (nextVertices[i_4] - prev) * percent;
}
}
else if (pose == MixPose.setup) {
var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) {
var setupVertices_2 = vertexAttachment.vertices;
for (var i_5 = 0; i_5 < vertexCount; i_5++) {
var prev = prevVertices[i_5], setup = setupVertices_2[i_5];
vertices[i_5] = setup + (prev + (nextVertices[i_5] - prev) * percent - setup) * alpha;
}
}
else {
for (var i_6 = 0; i_6 < vertexCount; i_6++) {
var prev = prevVertices[i_6];
vertices[i_6] = (prev + (nextVertices[i_6] - prev) * percent) * alpha;
}
}
}
else {
for (var i_7 = 0; i_7 < vertexCount; i_7++) {
var prev = prevVertices[i_7];
vertices[i_7] += (prev + (nextVertices[i_7] - prev) * percent - vertices[i_7]) * alpha;
}
}
};
return DeformTimeline;
}(CurveTimeline));
spine.DeformTimeline = DeformTimeline;
var EventTimeline = (function () {
function EventTimeline(frameCount) {
this.frames = spine.Utils.newFloatArray(frameCount);
this.events = new Array(frameCount);
}
EventTimeline.prototype.getPropertyId = function () {
return TimelineType.event << 24;
};
EventTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
EventTimeline.prototype.setFrame = function (frameIndex, event) {
this.frames[frameIndex] = event.time;
this.events[frameIndex] = event;
};
EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
if (firedEvents == null)
return;
var frames = this.frames;
var frameCount = this.frames.length;
if (lastTime > time) {
this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, pose, direction);
lastTime = -1;
}
else if (lastTime >= frames[frameCount - 1])
return;
if (time < frames[0])
return;
var frame = 0;
if (lastTime < frames[0])
frame = 0;
else {
frame = Animation.binarySearch(frames, lastTime);
var frameTime = frames[frame];
while (frame > 0) {
if (frames[frame - 1] != frameTime)
break;
frame--;
}
}
for (; frame < frameCount && time >= frames[frame]; frame++)
firedEvents.push(this.events[frame]);
};
return EventTimeline;
}());
spine.EventTimeline = EventTimeline;
var DrawOrderTimeline = (function () {
function DrawOrderTimeline(frameCount) {
this.frames = spine.Utils.newFloatArray(frameCount);
this.drawOrders = new Array(frameCount);
}
DrawOrderTimeline.prototype.getPropertyId = function () {
return TimelineType.drawOrder << 24;
};
DrawOrderTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
this.frames[frameIndex] = time;
this.drawOrders[frameIndex] = drawOrder;
};
DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
var drawOrder = skeleton.drawOrder;
var slots = skeleton.slots;
if (direction == MixDirection.out && pose == MixPose.setup) {
spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
return;
}
var frames = this.frames;
if (time < frames[0]) {
if (pose == MixPose.setup)
spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
return;
}
var frame = 0;
if (time >= frames[frames.length - 1])
frame = frames.length - 1;
else
frame = Animation.binarySearch(frames, time) - 1;
var drawOrderToSetupIndex = this.drawOrders[frame];
if (drawOrderToSetupIndex == null)
spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
else {
for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
drawOrder[i] = slots[drawOrderToSetupIndex[i]];
}
};
return DrawOrderTimeline;
}());
spine.DrawOrderTimeline = DrawOrderTimeline;
var IkConstraintTimeline = (function (_super) {
__extends(IkConstraintTimeline, _super);
function IkConstraintTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
return _this;
}
IkConstraintTimeline.prototype.getPropertyId = function () {
return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
};
IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection) {
frameIndex *= IkConstraintTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
};
IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
var frames = this.frames;
var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
constraint.mix = constraint.data.mix;
constraint.bendDirection = constraint.data.bendDirection;
return;
case MixPose.current:
constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
constraint.bendDirection = constraint.data.bendDirection;
}
return;
}
if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
if (pose == MixPose.setup) {
constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
constraint.bendDirection = direction == MixDirection.out ? constraint.data.bendDirection
: frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
}
else {
constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
if (direction == MixDirection["in"])
constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
}
return;
}
var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
if (pose == MixPose.setup) {
constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
constraint.bendDirection = direction == MixDirection.out ? constraint.data.bendDirection : frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
}
else {
constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
if (direction == MixDirection["in"])
constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
}
};
IkConstraintTimeline.ENTRIES = 3;
IkConstraintTimeline.PREV_TIME = -3;
IkConstraintTimeline.PREV_MIX = -2;
IkConstraintTimeline.PREV_BEND_DIRECTION = -1;
IkConstraintTimeline.MIX = 1;
IkConstraintTimeline.BEND_DIRECTION = 2;
return IkConstraintTimeline;
}(CurveTimeline));
spine.IkConstraintTimeline = IkConstraintTimeline;
var TransformConstraintTimeline = (function (_super) {
__extends(TransformConstraintTimeline, _super);
function TransformConstraintTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
return _this;
}
TransformConstraintTimeline.prototype.getPropertyId = function () {
return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
};
TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
frameIndex *= TransformConstraintTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
};
TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
var frames = this.frames;
var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
if (time < frames[0]) {
var data = constraint.data;
switch (pose) {
case MixPose.setup:
constraint.rotateMix = data.rotateMix;
constraint.translateMix = data.translateMix;
constraint.scaleMix = data.scaleMix;
constraint.shearMix = data.shearMix;
return;
case MixPose.current:
constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
}
return;
}
var rotate = 0, translate = 0, scale = 0, shear = 0;
if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
var i = frames.length;
rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
}
else {
var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
}
if (pose == MixPose.setup) {
var data = constraint.data;
constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
}
else {
constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
constraint.translateMix += (translate - constraint.translateMix) * alpha;
constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
constraint.shearMix += (shear - constraint.shearMix) * alpha;
}
};
TransformConstraintTimeline.ENTRIES = 5;
TransformConstraintTimeline.PREV_TIME = -5;
TransformConstraintTimeline.PREV_ROTATE = -4;
TransformConstraintTimeline.PREV_TRANSLATE = -3;
TransformConstraintTimeline.PREV_SCALE = -2;
TransformConstraintTimeline.PREV_SHEAR = -1;
TransformConstraintTimeline.ROTATE = 1;
TransformConstraintTimeline.TRANSLATE = 2;
TransformConstraintTimeline.SCALE = 3;
TransformConstraintTimeline.SHEAR = 4;
return TransformConstraintTimeline;
}(CurveTimeline));
spine.TransformConstraintTimeline = TransformConstraintTimeline;
var PathConstraintPositionTimeline = (function (_super) {
__extends(PathConstraintPositionTimeline, _super);
function PathConstraintPositionTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
return _this;
}
PathConstraintPositionTimeline.prototype.getPropertyId = function () {
return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
};
PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
frameIndex *= PathConstraintPositionTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
};
PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
var frames = this.frames;
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
constraint.position = constraint.data.position;
return;
case MixPose.current:
constraint.position += (constraint.data.position - constraint.position) * alpha;
}
return;
}
var position = 0;
if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES])
position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
else {
var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
}
if (pose == MixPose.setup)
constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
else
constraint.position += (position - constraint.position) * alpha;
};
PathConstraintPositionTimeline.ENTRIES = 2;
PathConstraintPositionTimeline.PREV_TIME = -2;
PathConstraintPositionTimeline.PREV_VALUE = -1;
PathConstraintPositionTimeline.VALUE = 1;
return PathConstraintPositionTimeline;
}(CurveTimeline));
spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
var PathConstraintSpacingTimeline = (function (_super) {
__extends(PathConstraintSpacingTimeline, _super);
function PathConstraintSpacingTimeline(frameCount) {
return _super.call(this, frameCount) || this;
}
PathConstraintSpacingTimeline.prototype.getPropertyId = function () {
return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
};
PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
var frames = this.frames;
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
constraint.spacing = constraint.data.spacing;
return;
case MixPose.current:
constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
}
return;
}
var spacing = 0;
if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES])
spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
else {
var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
}
if (pose == MixPose.setup)
constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
else
constraint.spacing += (spacing - constraint.spacing) * alpha;
};
return PathConstraintSpacingTimeline;
}(PathConstraintPositionTimeline));
spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
var PathConstraintMixTimeline = (function (_super) {
__extends(PathConstraintMixTimeline, _super);
function PathConstraintMixTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
return _this;
}
PathConstraintMixTimeline.prototype.getPropertyId = function () {
return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
};
PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
frameIndex *= PathConstraintMixTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
};
PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
var frames = this.frames;
var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
if (time < frames[0]) {
switch (pose) {
case MixPose.setup:
constraint.rotateMix = constraint.data.rotateMix;
constraint.translateMix = constraint.data.translateMix;
return;
case MixPose.current:
constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
}
return;
}
var rotate = 0, translate = 0;
if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
}
else {
var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
}
if (pose == MixPose.setup) {
constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
}
else {
constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
constraint.translateMix += (translate - constraint.translateMix) * alpha;
}
};
PathConstraintMixTimeline.ENTRIES = 3;
PathConstraintMixTimeline.PREV_TIME = -3;
PathConstraintMixTimeline.PREV_ROTATE = -2;
PathConstraintMixTimeline.PREV_TRANSLATE = -1;
PathConstraintMixTimeline.ROTATE = 1;
PathConstraintMixTimeline.TRANSLATE = 2;
return PathConstraintMixTimeline;
}(CurveTimeline));
spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AnimationState = (function () {
function AnimationState(data) {
this.tracks = new Array();
this.events = new Array();
this.listeners = new Array();
this.queue = new EventQueue(this);
this.propertyIDs = new spine.IntSet();
this.mixingTo = new Array();
this.animationsChanged = false;
this.timeScale = 1;
this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
this.data = data;
}
AnimationState.prototype.update = function (delta) {
delta *= this.timeScale;
var tracks = this.tracks;
for (var i = 0, n = tracks.length; i < n; i++) {
var current = tracks[i];
if (current == null)
continue;
current.animationLast = current.nextAnimationLast;
current.trackLast = current.nextTrackLast;
var currentDelta = delta * current.timeScale;
if (current.delay > 0) {
current.delay -= currentDelta;
if (current.delay > 0)
continue;
currentDelta = -current.delay;
current.delay = 0;
}
var next = current.next;
if (next != null) {
var nextTime = current.trackLast - next.delay;
if (nextTime >= 0) {
next.delay = 0;
next.trackTime = nextTime + delta * next.timeScale;
current.trackTime += currentDelta;
this.setCurrent(i, next, true);
while (next.mixingFrom != null) {
next.mixTime += currentDelta;
next = next.mixingFrom;
}
continue;
}
}
else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
tracks[i] = null;
this.queue.end(current);
this.disposeNext(current);
continue;
}
if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) {
var from = current.mixingFrom;
current.mixingFrom = null;
while (from != null) {
this.queue.end(from);
from = from.mixingFrom;
}
}
current.trackTime += currentDelta;
}
this.queue.drain();
};
AnimationState.prototype.updateMixingFrom = function (to, delta) {
var from = to.mixingFrom;
if (from == null)
return true;
var finished = this.updateMixingFrom(from, delta);
from.animationLast = from.nextAnimationLast;
from.trackLast = from.nextTrackLast;
if (to.mixTime > 0 && (to.mixTime >= to.mixDuration || to.timeScale == 0)) {
if (from.totalAlpha == 0 || to.mixDuration == 0) {
to.mixingFrom = from.mixingFrom;
to.interruptAlpha = from.interruptAlpha;
this.queue.end(from);
}
return finished;
}
from.trackTime += delta * from.timeScale;
to.mixTime += delta * to.timeScale;
return false;
};
AnimationState.prototype.apply = function (skeleton) {
if (skeleton == null)
throw new Error("skeleton cannot be null.");
if (this.animationsChanged)
this._animationsChanged();
var events = this.events;
var tracks = this.tracks;
var applied = false;
for (var i = 0, n = tracks.length; i < n; i++) {
var current = tracks[i];
if (current == null || current.delay > 0)
continue;
applied = true;
var currentPose = i == 0 ? spine.MixPose.current : spine.MixPose.currentLayered;
var mix = current.alpha;
if (current.mixingFrom != null)
mix *= this.applyMixingFrom(current, skeleton, currentPose);
else if (current.trackTime >= current.trackEnd && current.next == null)
mix = 0;
var animationLast = current.animationLast, animationTime = current.getAnimationTime();
var timelineCount = current.animation.timelines.length;
var timelines = current.animation.timelines;
if (mix == 1) {
for (var ii = 0; ii < timelineCount; ii++)
timelines[ii].apply(skeleton, animationLast, animationTime, events, 1, spine.MixPose.setup, spine.MixDirection["in"]);
}
else {
var timelineData = current.timelineData;
var firstFrame = current.timelinesRotation.length == 0;
if (firstFrame)
spine.Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
var timelinesRotation = current.timelinesRotation;
for (var ii = 0; ii < timelineCount; ii++) {
var timeline = timelines[ii];
var pose = timelineData[ii] >= AnimationState.FIRST ? spine.MixPose.setup : currentPose;
if (timeline instanceof spine.RotateTimeline) {
this.applyRotateTimeline(timeline, skeleton, animationTime, mix, pose, timelinesRotation, ii << 1, firstFrame);
}
else {
spine.Utils.webkit602BugfixHelper(mix, pose);
timeline.apply(skeleton, animationLast, animationTime, events, mix, pose, spine.MixDirection["in"]);
}
}
}
this.queueEvents(current, animationTime);
events.length = 0;
current.nextAnimationLast = animationTime;
current.nextTrackLast = current.trackTime;
}
this.queue.drain();
return applied;
};
AnimationState.prototype.applyMixingFrom = function (to, skeleton, currentPose) {
var from = to.mixingFrom;
if (from.mixingFrom != null)
this.applyMixingFrom(from, skeleton, currentPose);
var mix = 0;
if (to.mixDuration == 0) {
mix = 1;
currentPose = spine.MixPose.setup;
}
else {
mix = to.mixTime / to.mixDuration;
if (mix > 1)
mix = 1;
}
var events = mix < from.eventThreshold ? this.events : null;
var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
var animationLast = from.animationLast, animationTime = from.getAnimationTime();
var timelineCount = from.animation.timelines.length;
var timelines = from.animation.timelines;
var timelineData = from.timelineData;
var timelineDipMix = from.timelineDipMix;
var firstFrame = from.timelinesRotation.length == 0;
if (firstFrame)
spine.Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
var timelinesRotation = from.timelinesRotation;
var pose;
var alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha = 0;
from.totalAlpha = 0;
for (var i = 0; i < timelineCount; i++) {
var timeline = timelines[i];
switch (timelineData[i]) {
case AnimationState.SUBSEQUENT:
if (!attachments && timeline instanceof spine.AttachmentTimeline)
continue;
if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
continue;
pose = currentPose;
alpha = alphaMix;
break;
case AnimationState.FIRST:
pose = spine.MixPose.setup;
alpha = alphaMix;
break;
case AnimationState.DIP:
pose = spine.MixPose.setup;
alpha = alphaDip;
break;
default:
pose = spine.MixPose.setup;
alpha = alphaDip;
var dipMix = timelineDipMix[i];
alpha *= Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
break;
}
from.totalAlpha += alpha;
if (timeline instanceof spine.RotateTimeline)
this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i << 1, firstFrame);
else {
spine.Utils.webkit602BugfixHelper(alpha, pose);
timeline.apply(skeleton, animationLast, animationTime, events, alpha, pose, spine.MixDirection.out);
}
}
if (to.mixDuration > 0)
this.queueEvents(from, animationTime);
this.events.length = 0;
from.nextAnimationLast = animationTime;
from.nextTrackLast = from.trackTime;
return mix;
};
AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, pose, timelinesRotation, i, firstFrame) {
if (firstFrame)
timelinesRotation[i] = 0;
if (alpha == 1) {
timeline.apply(skeleton, 0, time, null, 1, pose, spine.MixDirection["in"]);
return;
}
var rotateTimeline = timeline;
var frames = rotateTimeline.frames;
var bone = skeleton.bones[rotateTimeline.boneIndex];
if (time < frames[0]) {
if (pose == spine.MixPose.setup)
bone.rotation = bone.data.rotation;
return;
}
var r2 = 0;
if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
else {
var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
var frameTime = frames[frame];
var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
r2 = prevRotation + r2 * percent + bone.data.rotation;
r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
}
var r1 = pose == spine.MixPose.setup ? bone.data.rotation : bone.rotation;
var total = 0, diff = r2 - r1;
if (diff == 0) {
total = timelinesRotation[i];
}
else {
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
var lastTotal = 0, lastDiff = 0;
if (firstFrame) {
lastTotal = 0;
lastDiff = diff;
}
else {
lastTotal = timelinesRotation[i];
lastDiff = timelinesRotation[i + 1];
}
var current = diff > 0, dir = lastTotal >= 0;
if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
if (Math.abs(lastTotal) > 180)
lastTotal += 360 * spine.MathUtils.signum(lastTotal);
dir = current;
}
total = diff + lastTotal - lastTotal % 360;
if (dir != current)
total += 360 * spine.MathUtils.signum(lastTotal);
timelinesRotation[i] = total;
}
timelinesRotation[i + 1] = diff;
r1 += total * alpha;
bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
};
AnimationState.prototype.queueEvents = function (entry, animationTime) {
var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
var duration = animationEnd - animationStart;
var trackLastWrapped = entry.trackLast % duration;
var events = this.events;
var i = 0, n = events.length;
for (; i < n; i++) {
var event_1 = events[i];
if (event_1.time < trackLastWrapped)
break;
if (event_1.time > animationEnd)
continue;
this.queue.event(entry, event_1);
}
var complete = false;
if (entry.loop)
complete = duration == 0 || trackLastWrapped > entry.trackTime % duration;
else
complete = animationTime >= animationEnd && entry.animationLast < animationEnd;
if (complete)
this.queue.complete(entry);
for (; i < n; i++) {
var event_2 = events[i];
if (event_2.time < animationStart)
continue;
this.queue.event(entry, events[i]);
}
};
AnimationState.prototype.clearTracks = function () {
var oldDrainDisabled = this.queue.drainDisabled;
this.queue.drainDisabled = true;
for (var i = 0, n = this.tracks.length; i < n; i++)
this.clearTrack(i);
this.tracks.length = 0;
this.queue.drainDisabled = oldDrainDisabled;
this.queue.drain();
};
AnimationState.prototype.clearTrack = function (trackIndex) {
if (trackIndex >= this.tracks.length)
return;
var current = this.tracks[trackIndex];
if (current == null)
return;
this.queue.end(current);
this.disposeNext(current);
var entry = current;
while (true) {
var from = entry.mixingFrom;
if (from == null)
break;
this.queue.end(from);
entry.mixingFrom = null;
entry = from;
}
this.tracks[current.trackIndex] = null;
this.queue.drain();
};
AnimationState.prototype.setCurrent = function (index, current, interrupt) {
var from = this.expandToIndex(index);
this.tracks[index] = current;
if (from != null) {
if (interrupt)
this.queue.interrupt(from);
current.mixingFrom = from;
current.mixTime = 0;
if (from.mixingFrom != null && from.mixDuration > 0)
current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
from.timelinesRotation.length = 0;
}
this.queue.start(current);
};
AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
var animation = this.data.skeletonData.findAnimation(animationName);
if (animation == null)
throw new Error("Animation not found: " + animationName);
return this.setAnimationWith(trackIndex, animation, loop);
};
AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
if (animation == null)
throw new Error("animation cannot be null.");
var interrupt = true;
var current = this.expandToIndex(trackIndex);
if (current != null) {
if (current.nextTrackLast == -1) {
this.tracks[trackIndex] = current.mixingFrom;
this.queue.interrupt(current);
this.queue.end(current);
this.disposeNext(current);
current = current.mixingFrom;
interrupt = false;
}
else
this.disposeNext(current);
}
var entry = this.trackEntry(trackIndex, animation, loop, current);
this.setCurrent(trackIndex, entry, interrupt);
this.queue.drain();
return entry;
};
AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
var animation = this.data.skeletonData.findAnimation(animationName);
if (animation == null)
throw new Error("Animation not found: " + animationName);
return this.addAnimationWith(trackIndex, animation, loop, delay);
};
AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
if (animation == null)
throw new Error("animation cannot be null.");
var last = this.expandToIndex(trackIndex);
if (last != null) {
while (last.next != null)
last = last.next;
}
var entry = this.trackEntry(trackIndex, animation, loop, last);
if (last == null) {
this.setCurrent(trackIndex, entry, true);
this.queue.drain();
}
else {
last.next = entry;
if (delay <= 0) {
var duration = last.animationEnd - last.animationStart;
if (duration != 0) {
if (last.loop)
delay += duration * (1 + ((last.trackTime / duration) | 0));
else
delay += duration;
delay -= this.data.getMix(last.animation, animation);
}
else
delay = 0;
}
}
entry.delay = delay;
return entry;
};
AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
return entry;
};
AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
if (delay <= 0)
delay -= mixDuration;
var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
entry.mixDuration = mixDuration;
entry.trackEnd = mixDuration;
return entry;
};
AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
var oldDrainDisabled = this.queue.drainDisabled;
this.queue.drainDisabled = true;
for (var i = 0, n = this.tracks.length; i < n; i++) {
var current = this.tracks[i];
if (current != null)
this.setEmptyAnimation(current.trackIndex, mixDuration);
}
this.queue.drainDisabled = oldDrainDisabled;
this.queue.drain();
};
AnimationState.prototype.expandToIndex = function (index) {
if (index < this.tracks.length)
return this.tracks[index];
spine.Utils.ensureArrayCapacity(this.tracks, index - this.tracks.length + 1, null);
this.tracks.length = index + 1;
return null;
};
AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
var entry = this.trackEntryPool.obtain();
entry.trackIndex = trackIndex;
entry.animation = animation;
entry.loop = loop;
entry.eventThreshold = 0;
entry.attachmentThreshold = 0;
entry.drawOrderThreshold = 0;
entry.animationStart = 0;
entry.animationEnd = animation.duration;
entry.animationLast = -1;
entry.nextAnimationLast = -1;
entry.delay = 0;
entry.trackTime = 0;
entry.trackLast = -1;
entry.nextTrackLast = -1;
entry.trackEnd = Number.MAX_VALUE;
entry.timeScale = 1;
entry.alpha = 1;
entry.interruptAlpha = 1;
entry.mixTime = 0;
entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
return entry;
};
AnimationState.prototype.disposeNext = function (entry) {
var next = entry.next;
while (next != null) {
this.queue.dispose(next);
next = next.next;
}
entry.next = null;
};
AnimationState.prototype._animationsChanged = function () {
this.animationsChanged = false;
var propertyIDs = this.propertyIDs;
propertyIDs.clear();
var mixingTo = this.mixingTo;
for (var i = 0, n = this.tracks.length; i < n; i++) {
var entry = this.tracks[i];
if (entry != null)
entry.setTimelineData(null, mixingTo, propertyIDs);
}
};
AnimationState.prototype.getCurrent = function (trackIndex) {
if (trackIndex >= this.tracks.length)
return null;
return this.tracks[trackIndex];
};
AnimationState.prototype.addListener = function (listener) {
if (listener == null)
throw new Error("listener cannot be null.");
this.listeners.push(listener);
};
AnimationState.prototype.removeListener = function (listener) {
var index = this.listeners.indexOf(listener);
if (index >= 0)
this.listeners.splice(index, 1);
};
AnimationState.prototype.clearListeners = function () {
this.listeners.length = 0;
};
AnimationState.prototype.clearListenerNotifications = function () {
this.queue.clear();
};
AnimationState.emptyAnimation = new spine.Animation("<empty>", [], 0);
AnimationState.SUBSEQUENT = 0;
AnimationState.FIRST = 1;
AnimationState.DIP = 2;
AnimationState.DIP_MIX = 3;
return AnimationState;
}());
spine.AnimationState = AnimationState;
var TrackEntry = (function () {
function TrackEntry() {
this.timelineData = new Array();
this.timelineDipMix = new Array();
this.timelinesRotation = new Array();
}
TrackEntry.prototype.reset = function () {
this.next = null;
this.mixingFrom = null;
this.animation = null;
this.listener = null;
this.timelineData.length = 0;
this.timelineDipMix.length = 0;
this.timelinesRotation.length = 0;
};
TrackEntry.prototype.setTimelineData = function (to, mixingToArray, propertyIDs) {
if (to != null)
mixingToArray.push(to);
var lastEntry = this.mixingFrom != null ? this.mixingFrom.setTimelineData(this, mixingToArray, propertyIDs) : this;
if (to != null)
mixingToArray.pop();
var mixingTo = mixingToArray;
var mixingToLast = mixingToArray.length - 1;
var timelines = this.animation.timelines;
var timelinesCount = this.animation.timelines.length;
var timelineData = spine.Utils.setArraySize(this.timelineData, timelinesCount);
this.timelineDipMix.length = 0;
var timelineDipMix = spine.Utils.setArraySize(this.timelineDipMix, timelinesCount);
outer: for (var i = 0; i < timelinesCount; i++) {
var id = timelines[i].getPropertyId();
if (!propertyIDs.add(id))
timelineData[i] = AnimationState.SUBSEQUENT;
else if (to == null || !to.hasTimeline(id))
timelineData[i] = AnimationState.FIRST;
else {
for (var ii = mixingToLast; ii >= 0; ii--) {
var entry = mixingTo[ii];
if (!entry.hasTimeline(id)) {
if (entry.mixDuration > 0) {
timelineData[i] = AnimationState.DIP_MIX;
timelineDipMix[i] = entry;
continue outer;
}
}
}
timelineData[i] = AnimationState.DIP;
}
}
return lastEntry;
};
TrackEntry.prototype.hasTimeline = function (id) {
var timelines = this.animation.timelines;
for (var i = 0, n = timelines.length; i < n; i++)
if (timelines[i].getPropertyId() == id)
return true;
return false;
};
TrackEntry.prototype.getAnimationTime = function () {
if (this.loop) {
var duration = this.animationEnd - this.animationStart;
if (duration == 0)
return this.animationStart;
return (this.trackTime % duration) + this.animationStart;
}
return Math.min(this.trackTime + this.animationStart, this.animationEnd);
};
TrackEntry.prototype.setAnimationLast = function (animationLast) {
this.animationLast = animationLast;
this.nextAnimationLast = animationLast;
};
TrackEntry.prototype.isComplete = function () {
return this.trackTime >= this.animationEnd - this.animationStart;
};
TrackEntry.prototype.resetRotationDirections = function () {
this.timelinesRotation.length = 0;
};
return TrackEntry;
}());
spine.TrackEntry = TrackEntry;
var EventQueue = (function () {
function EventQueue(animState) {
this.objects = [];
this.drainDisabled = false;
this.animState = animState;
}
EventQueue.prototype.start = function (entry) {
this.objects.push(EventType.start);
this.objects.push(entry);
this.animState.animationsChanged = true;
};
EventQueue.prototype.interrupt = function (entry) {
this.objects.push(EventType.interrupt);
this.objects.push(entry);
};
EventQueue.prototype.end = function (entry) {
this.objects.push(EventType.end);
this.objects.push(entry);
this.animState.animationsChanged = true;
};
EventQueue.prototype.dispose = function (entry) {
this.objects.push(EventType.dispose);
this.objects.push(entry);
};
EventQueue.prototype.complete = function (entry) {
this.objects.push(EventType.complete);
this.objects.push(entry);
};
EventQueue.prototype.event = function (entry, event) {
this.objects.push(EventType.event);
this.objects.push(entry);
this.objects.push(event);
};
EventQueue.prototype.drain = function () {
if (this.drainDisabled)
return;
this.drainDisabled = true;
var objects = this.objects;
var listeners = this.animState.listeners;
for (var i = 0; i < objects.length; i += 2) {
var type = objects[i];
var entry = objects[i + 1];
switch (type) {
case EventType.start:
if (entry.listener != null && entry.listener.start)
entry.listener.start(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].start)
listeners[ii].start(entry);
break;
case EventType.interrupt:
if (entry.listener != null && entry.listener.interrupt)
entry.listener.interrupt(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].interrupt)
listeners[ii].interrupt(entry);
break;
case EventType.end:
if (entry.listener != null && entry.listener.end)
entry.listener.end(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].end)
listeners[ii].end(entry);
case EventType.dispose:
if (entry.listener != null && entry.listener.dispose)
entry.listener.dispose(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].dispose)
listeners[ii].dispose(entry);
this.animState.trackEntryPool.free(entry);
break;
case EventType.complete:
if (entry.listener != null && entry.listener.complete)
entry.listener.complete(entry);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].complete)
listeners[ii].complete(entry);
break;
case EventType.event:
var event_3 = objects[i++ + 2];
if (entry.listener != null && entry.listener.event)
entry.listener.event(entry, event_3);
for (var ii = 0; ii < listeners.length; ii++)
if (listeners[ii].event)
listeners[ii].event(entry, event_3);
break;
}
}
this.clear();
this.drainDisabled = false;
};
EventQueue.prototype.clear = function () {
this.objects.length = 0;
};
return EventQueue;
}());
spine.EventQueue = EventQueue;
var EventType;
(function (EventType) {
EventType[EventType["start"] = 0] = "start";
EventType[EventType["interrupt"] = 1] = "interrupt";
EventType[EventType["end"] = 2] = "end";
EventType[EventType["dispose"] = 3] = "dispose";
EventType[EventType["complete"] = 4] = "complete";
EventType[EventType["event"] = 5] = "event";
})(EventType = spine.EventType || (spine.EventType = {}));
var AnimationStateAdapter2 = (function () {
function AnimationStateAdapter2() {
}
AnimationStateAdapter2.prototype.start = function (entry) {
};
AnimationStateAdapter2.prototype.interrupt = function (entry) {
};
AnimationStateAdapter2.prototype.end = function (entry) {
};
AnimationStateAdapter2.prototype.dispose = function (entry) {
};
AnimationStateAdapter2.prototype.complete = function (entry) {
};
AnimationStateAdapter2.prototype.event = function (entry, event) {
};
return AnimationStateAdapter2;
}());
spine.AnimationStateAdapter2 = AnimationStateAdapter2;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AnimationStateData = (function () {
function AnimationStateData(skeletonData) {
this.animationToMixTime = {};
this.defaultMix = 0;
if (skeletonData == null)
throw new Error("skeletonData cannot be null.");
this.skeletonData = skeletonData;
}
AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
var from = this.skeletonData.findAnimation(fromName);
if (from == null)
throw new Error("Animation not found: " + fromName);
var to = this.skeletonData.findAnimation(toName);
if (to == null)
throw new Error("Animation not found: " + toName);
this.setMixWith(from, to, duration);
};
AnimationStateData.prototype.setMixWith = function (from, to, duration) {
if (from == null)
throw new Error("from cannot be null.");
if (to == null)
throw new Error("to cannot be null.");
var key = from.name + "." + to.name;
this.animationToMixTime[key] = duration;
};
AnimationStateData.prototype.getMix = function (from, to) {
var key = from.name + "." + to.name;
var value = this.animationToMixTime[key];
return value === undefined ? this.defaultMix : value;
};
return AnimationStateData;
}());
spine.AnimationStateData = AnimationStateData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AssetManager = (function () {
function AssetManager(textureLoader, pathPrefix) {
if (pathPrefix === void 0) { pathPrefix = ""; }
this.assets = {};
this.errors = {};
this.toLoad = 0;
this.loaded = 0;
this.textureLoader = textureLoader;
this.pathPrefix = pathPrefix;
}
AssetManager.downloadText = function (url, success, error) {
var request = new XMLHttpRequest();
request.open("GET", url, true);
request.onload = function () {
if (request.status == 200) {
success(request.responseText);
}
else {
error(request.status, request.responseText);
}
};
request.onerror = function () {
error(request.status, request.responseText);
};
request.send();
};
AssetManager.downloadBinary = function (url, success, error) {
var request = new XMLHttpRequest();
request.open("GET", url, true);
request.responseType = "arraybuffer";
request.onload = function () {
if (request.status == 200) {
success(new Uint8Array(request.response));
}
else {
error(request.status, request.responseText);
}
};
request.onerror = function () {
error(request.status, request.responseText);
};
request.send();
};
AssetManager.prototype.loadText = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.pathPrefix + path;
this.toLoad++;
AssetManager.downloadText(path, function (data) {
_this.assets[path] = data;
if (success)
success(path, data);
_this.toLoad--;
_this.loaded++;
}, function (state, responseText) {
_this.errors[path] = "Couldn't load text " + path + ": status " + status + ", " + responseText;
if (error)
error(path, "Couldn't load text " + path + ": status " + status + ", " + responseText);
_this.toLoad--;
_this.loaded++;
});
};
AssetManager.prototype.loadData = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.pathPrefix + path;
this.toLoad++;
var request = new XMLHttpRequest();
request.onreadystatechange = function () {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
_this.assets[path] = request.response;
if (success)
success(path, request.response);
}
else {
_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.response;
if (error)
error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.response);
}
_this.toLoad--;
_this.loaded++;
}
};
request.open("GET", path, true);
request.responseType = 'arraybuffer';
request.send();
};
AssetManager.prototype.loadTexture = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.pathPrefix + path;
this.toLoad++;
var img = new Image();
img.crossOrigin = "anonymous";
img.onload = function (ev) {
var texture = _this.textureLoader(img);
_this.assets[path] = texture;
_this.toLoad--;
_this.loaded++;
if (success)
success(path, img);
};
img.onerror = function (ev) {
_this.errors[path] = "Couldn't load image " + path;
_this.toLoad--;
_this.loaded++;
if (error)
error(path, "Couldn't load image " + path);
};
img.src = path;
};
AssetManager.prototype.loadTextureData = function (path, data, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.pathPrefix + path;
this.toLoad++;
var img = new Image();
img.onload = function (ev) {
var texture = _this.textureLoader(img);
_this.assets[path] = texture;
_this.toLoad--;
_this.loaded++;
if (success)
success(path, img);
};
img.onerror = function (ev) {
_this.errors[path] = "Couldn't load image " + path;
_this.toLoad--;
_this.loaded++;
if (error)
error(path, "Couldn't load image " + path);
};
img.src = data;
};
AssetManager.prototype.loadTextureAtlas = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
var parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
path = this.pathPrefix + path;
this.toLoad++;
AssetManager.downloadText(path, function (atlasData) {
var pagesLoaded = { count: 0 };
var atlasPages = new Array();
try {
var atlas = new spine.TextureAtlas(atlasData, function (path) {
atlasPages.push(parent + "/" + path);
var image = document.createElement("img");
image.width = 16;
image.height = 16;
return new spine.FakeTexture(image);
});
}
catch (e) {
var ex = e;
_this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
if (error)
error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
_this.toLoad--;
_this.loaded++;
return;
}
var _loop_1 = function (atlasPage) {
var pageLoadError = false;
_this.loadTexture(atlasPage, function (imagePath, image) {
pagesLoaded.count++;
if (pagesLoaded.count == atlasPages.length) {
if (!pageLoadError) {
try {
var atlas = new spine.TextureAtlas(atlasData, function (path) {
return _this.get(parent + "/" + path);
});
_this.assets[path] = atlas;
if (success)
success(path, atlas);
_this.toLoad--;
_this.loaded++;
}
catch (e) {
var ex = e;
_this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
if (error)
error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
_this.toLoad--;
_this.loaded++;
}
}
else {
_this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
if (error)
error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
_this.toLoad--;
_this.loaded++;
}
}
}, function (imagePath, errorMessage) {
pageLoadError = true;
pagesLoaded.count++;
if (pagesLoaded.count == atlasPages.length) {
_this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
if (error)
error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
_this.toLoad--;
_this.loaded++;
}
});
};
for (var _i = 0, atlasPages_1 = atlasPages; _i < atlasPages_1.length; _i++) {
var atlasPage = atlasPages_1[_i];
_loop_1(atlasPage);
}
}, function (state, responseText) {
_this.errors[path] = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
if (error)
error(path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
_this.toLoad--;
_this.loaded++;
});
};
AssetManager.prototype.get = function (path) {
path = this.pathPrefix + path;
return this.assets[path];
};
AssetManager.prototype.remove = function (path) {
path = this.pathPrefix + path;
var asset = this.assets[path];
if (asset.dispose)
asset.dispose();
this.assets[path] = null;
};
AssetManager.prototype.removeAll = function () {
for (var key in this.assets) {
var asset = this.assets[key];
if (asset.dispose)
asset.dispose();
}
this.assets = {};
};
AssetManager.prototype.isLoadingComplete = function () {
return this.toLoad == 0;
};
AssetManager.prototype.getToLoad = function () {
return this.toLoad;
};
AssetManager.prototype.getLoaded = function () {
return this.loaded;
};
AssetManager.prototype.dispose = function () {
this.removeAll();
};
AssetManager.prototype.hasErrors = function () {
return Object.keys(this.errors).length > 0;
};
AssetManager.prototype.getErrors = function () {
return this.errors;
};
return AssetManager;
}());
spine.AssetManager = AssetManager;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AtlasAttachmentLoader = (function () {
function AtlasAttachmentLoader(atlas) {
this.atlas = atlas;
}
AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
var region = this.atlas.findRegion(path);
if (region == null)
throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
region.renderObject = region;
var attachment = new spine.RegionAttachment(name);
attachment.setRegion(region);
return attachment;
};
AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
var region = this.atlas.findRegion(path);
if (region == null)
throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
region.renderObject = region;
var attachment = new spine.MeshAttachment(name);
attachment.region = region;
return attachment;
};
AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
return new spine.BoundingBoxAttachment(name);
};
AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
return new spine.PathAttachment(name);
};
AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
return new spine.PointAttachment(name);
};
AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
return new spine.ClippingAttachment(name);
};
return AtlasAttachmentLoader;
}());
spine.AtlasAttachmentLoader = AtlasAttachmentLoader;
})(spine || (spine = {}));
var spine;
(function (spine) {
var BlendMode;
(function (BlendMode) {
BlendMode[BlendMode["Normal"] = 0] = "Normal";
BlendMode[BlendMode["Additive"] = 1] = "Additive";
BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
BlendMode[BlendMode["Screen"] = 3] = "Screen";
})(BlendMode = spine.BlendMode || (spine.BlendMode = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var Bone = (function () {
function Bone(data, skeleton, parent) {
this.children = new Array();
this.x = 0;
this.y = 0;
this.rotation = 0;
this.scaleX = 0;
this.scaleY = 0;
this.shearX = 0;
this.shearY = 0;
this.ax = 0;
this.ay = 0;
this.arotation = 0;
this.ascaleX = 0;
this.ascaleY = 0;
this.ashearX = 0;
this.ashearY = 0;
this.appliedValid = false;
this.a = 0;
this.b = 0;
this.worldX = 0;
this.c = 0;
this.d = 0;
this.worldY = 0;
this.sorted = false;
if (data == null)
throw new Error("data cannot be null.");
if (skeleton == null)
throw new Error("skeleton cannot be null.");
this.data = data;
this.skeleton = skeleton;
this.parent = parent;
this.setToSetupPose();
}
Bone.prototype.update = function () {
this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
};
Bone.prototype.updateWorldTransform = function () {
this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
};
Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
this.ax = x;
this.ay = y;
this.arotation = rotation;
this.ascaleX = scaleX;
this.ascaleY = scaleY;
this.ashearX = shearX;
this.ashearY = shearY;
this.appliedValid = true;
var parent = this.parent;
if (parent == null) {
var rotationY = rotation + 90 + shearY;
var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
var skeleton = this.skeleton;
if (skeleton.flipX) {
x = -x;
la = -la;
lb = -lb;
}
if (skeleton.flipY) {
y = -y;
lc = -lc;
ld = -ld;
}
this.a = la;
this.b = lb;
this.c = lc;
this.d = ld;
this.worldX = x + skeleton.x;
this.worldY = y + skeleton.y;
return;
}
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
this.worldX = pa * x + pb * y + parent.worldX;
this.worldY = pc * x + pd * y + parent.worldY;
switch (this.data.transformMode) {
case spine.TransformMode.Normal: {
var rotationY = rotation + 90 + shearY;
var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
return;
}
case spine.TransformMode.OnlyTranslation: {
var rotationY = rotation + 90 + shearY;
this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
break;
}
case spine.TransformMode.NoRotationOrReflection: {
var s = pa * pa + pc * pc;
var prx = 0;
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
}
else {
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
}
var rx = rotation + shearX - prx;
var ry = rotation + shearY - prx + 90;
var la = spine.MathUtils.cosDeg(rx) * scaleX;
var lb = spine.MathUtils.cosDeg(ry) * scaleY;
var lc = spine.MathUtils.sinDeg(rx) * scaleX;
var ld = spine.MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;
}
case spine.TransformMode.NoScale:
case spine.TransformMode.NoScaleOrReflection: {
var cos = spine.MathUtils.cosDeg(rotation);
var sin = spine.MathUtils.sinDeg(rotation);
var za = pa * cos + pb * sin;
var zc = pc * cos + pd * sin;
var s = Math.sqrt(za * za + zc * zc);
if (s > 0.00001)
s = 1 / s;
za *= s;
zc *= s;
s = Math.sqrt(za * za + zc * zc);
var r = Math.PI / 2 + Math.atan2(zc, za);
var zb = Math.cos(r) * s;
var zd = Math.sin(r) * s;
var la = spine.MathUtils.cosDeg(shearX) * scaleX;
var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
return;
}
}
if (this.skeleton.flipX) {
this.a = -this.a;
this.b = -this.b;
}
if (this.skeleton.flipY) {
this.c = -this.c;
this.d = -this.d;
}
};
Bone.prototype.setToSetupPose = function () {
var data = this.data;
this.x = data.x;
this.y = data.y;
this.rotation = data.rotation;
this.scaleX = data.scaleX;
this.scaleY = data.scaleY;
this.shearX = data.shearX;
this.shearY = data.shearY;
};
Bone.prototype.getWorldRotationX = function () {
return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
};
Bone.prototype.getWorldRotationY = function () {
return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
};
Bone.prototype.getWorldScaleX = function () {
return Math.sqrt(this.a * this.a + this.c * this.c);
};
Bone.prototype.getWorldScaleY = function () {
return Math.sqrt(this.b * this.b + this.d * this.d);
};
Bone.prototype.updateAppliedTransform = function () {
this.appliedValid = true;
var parent = this.parent;
if (parent == null) {
this.ax = this.worldX;
this.ay = this.worldY;
this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
this.ashearX = 0;
this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
return;
}
var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
var pid = 1 / (pa * pd - pb * pc);
var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
this.ax = (dx * pd * pid - dy * pb * pid);
this.ay = (dy * pa * pid - dx * pc * pid);
var ia = pid * pd;
var id = pid * pa;
var ib = pid * pb;
var ic = pid * pc;
var ra = ia * this.a - ib * this.c;
var rb = ia * this.b - ib * this.d;
var rc = id * this.c - ic * this.a;
var rd = id * this.d - ic * this.b;
this.ashearX = 0;
this.ascaleX = Math.sqrt(ra * ra + rc * rc);
if (this.ascaleX > 0.0001) {
var det = ra * rd - rb * rc;
this.ascaleY = det / this.ascaleX;
this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
}
else {
this.ascaleX = 0;
this.ascaleY = Math.sqrt(rb * rb + rd * rd);
this.ashearY = 0;
this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
}
};
Bone.prototype.worldToLocal = function (world) {
var a = this.a, b = this.b, c = this.c, d = this.d;
var invDet = 1 / (a * d - b * c);
var x = world.x - this.worldX, y = world.y - this.worldY;
world.x = (x * d * invDet - y * b * invDet);
world.y = (y * a * invDet - x * c * invDet);
return world;
};
Bone.prototype.localToWorld = function (local) {
var x = local.x, y = local.y;
local.x = x * this.a + y * this.b + this.worldX;
local.y = x * this.c + y * this.d + this.worldY;
return local;
};
Bone.prototype.worldToLocalRotation = function (worldRotation) {
var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
};
Bone.prototype.localToWorldRotation = function (localRotation) {
var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
};
Bone.prototype.rotateWorld = function (degrees) {
var a = this.a, b = this.b, c = this.c, d = this.d;
var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
this.a = cos * a - sin * c;
this.b = cos * b - sin * d;
this.c = sin * a + cos * c;
this.d = sin * b + cos * d;
this.appliedValid = false;
};
return Bone;
}());
spine.Bone = Bone;
})(spine || (spine = {}));
var spine;
(function (spine) {
var BoneData = (function () {
function BoneData(index, name, parent) {
this.x = 0;
this.y = 0;
this.rotation = 0;
this.scaleX = 1;
this.scaleY = 1;
this.shearX = 0;
this.shearY = 0;
this.transformMode = TransformMode.Normal;
if (index < 0)
throw new Error("index must be >= 0.");
if (name == null)
throw new Error("name cannot be null.");
this.index = index;
this.name = name;
this.parent = parent;
}
return BoneData;
}());
spine.BoneData = BoneData;
var TransformMode;
(function (TransformMode) {
TransformMode[TransformMode["Normal"] = 0] = "Normal";
TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
})(TransformMode = spine.TransformMode || (spine.TransformMode = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var Event = (function () {
function Event(time, data) {
if (data == null)
throw new Error("data cannot be null.");
this.time = time;
this.data = data;
}
return Event;
}());
spine.Event = Event;
})(spine || (spine = {}));
var spine;
(function (spine) {
var EventData = (function () {
function EventData(name) {
this.name = name;
}
return EventData;
}());
spine.EventData = EventData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var IkConstraint = (function () {
function IkConstraint(data, skeleton) {
this.mix = 1;
this.bendDirection = 0;
if (data == null)
throw new Error("data cannot be null.");
if (skeleton == null)
throw new Error("skeleton cannot be null.");
this.data = data;
this.mix = data.mix;
this.bendDirection = data.bendDirection;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findBone(data.target.name);
}
IkConstraint.prototype.getOrder = function () {
return this.data.order;
};
IkConstraint.prototype.apply = function () {
this.update();
};
IkConstraint.prototype.update = function () {
var target = this.target;
var bones = this.bones;
switch (bones.length) {
case 1:
this.apply1(bones[0], target.worldX, target.worldY, this.mix);
break;
case 2:
this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.mix);
break;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
if (!bone.appliedValid)
bone.updateAppliedTransform();
var p = bone.parent;
var id = 1 / (p.a * p.d - p.b * p.c);
var x = targetX - p.worldX, y = targetY - p.worldY;
var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
if (bone.ascaleX < 0)
rotationIK += 180;
if (rotationIK > 180)
rotationIK -= 360;
else if (rotationIK < -180)
rotationIK += 360;
bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, bone.ascaleX, bone.ascaleY, bone.ashearX, bone.ashearY);
};
IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, alpha) {
if (alpha == 0) {
child.updateWorldTransform();
return;
}
if (!parent.appliedValid)
parent.updateAppliedTransform();
if (!child.appliedValid)
child.updateAppliedTransform();
var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, csx = child.ascaleX;
var os1 = 0, os2 = 0, s2 = 0;
if (psx < 0) {
psx = -psx;
os1 = 180;
s2 = -1;
}
else {
os1 = 0;
s2 = 1;
}
if (psy < 0) {
psy = -psy;
s2 = -s2;
}
if (csx < 0) {
csx = -csx;
os2 = 180;
}
else
os2 = 0;
var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
var u = Math.abs(psx - psy) <= 0.0001;
if (!u) {
cy = 0;
cwx = a * cx + parent.worldX;
cwy = c * cx + parent.worldY;
}
else {
cy = child.ay;
cwx = a * cx + b * cy + parent.worldX;
cwy = c * cx + d * cy + parent.worldY;
}
var pp = parent.parent;
a = pp.a;
b = pp.b;
c = pp.c;
d = pp.d;
var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
x = cwx - pp.worldX;
y = cwy - pp.worldY;
var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0;
outer: if (u) {
l2 *= psx;
var cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cos < -1)
cos = -1;
else if (cos > 1)
cos = 1;
a2 = Math.acos(cos) * bendDir;
a = l1 + l2 * cos;
b = l2 * Math.sin(a2);
a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
}
else {
a = psx * l2;
b = psy * l2;
var aa = a * a, bb = b * b, dd = tx * tx + ty * ty, ta = Math.atan2(ty, tx);
c = bb * l1 * l1 + aa * dd - aa * bb;
var c1 = -2 * bb * l1, c2 = bb - aa;
d = c1 * c1 - 4 * c2 * c;
if (d >= 0) {
var q = Math.sqrt(d);
if (c1 < 0)
q = -q;
q = -(c1 + q) / 2;
var r0 = q / c2, r1 = c / q;
var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
if (r * r <= dd) {
y = Math.sqrt(dd - r * r) * bendDir;
a1 = ta - Math.atan2(y, r);
a2 = Math.atan2(y / psy, (r - l1) / psx);
break outer;
}
}
var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
c = -a * l1 / (aa - bb);
if (c >= -1 && c <= 1) {
c = Math.acos(c);
x = a * Math.cos(c) + l1;
y = b * Math.sin(c);
d = x * x + y * y;
if (d < minDist) {
minAngle = c;
minDist = d;
minX = x;
minY = y;
}
if (d > maxDist) {
maxAngle = c;
maxDist = d;
maxX = x;
maxY = y;
}
}
if (dd <= (minDist + maxDist) / 2) {
a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir;
}
else {
a1 = ta - Math.atan2(maxY * bendDir, maxX);
a2 = maxAngle * bendDir;
}
}
var os = Math.atan2(cy, cx) * s2;
var rotation = parent.arotation;
a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
if (a1 > 180)
a1 -= 360;
else if (a1 < -180)
a1 += 360;
parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, parent.ascaleX, parent.ascaleY, 0, 0);
rotation = child.arotation;
a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
if (a2 > 180)
a2 -= 360;
else if (a2 < -180)
a2 += 360;
child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
};
return IkConstraint;
}());
spine.IkConstraint = IkConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var IkConstraintData = (function () {
function IkConstraintData(name) {
this.order = 0;
this.bones = new Array();
this.bendDirection = 1;
this.mix = 1;
this.name = name;
}
return IkConstraintData;
}());
spine.IkConstraintData = IkConstraintData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathConstraint = (function () {
function PathConstraint(data, skeleton) {
this.position = 0;
this.spacing = 0;
this.rotateMix = 0;
this.translateMix = 0;
this.spaces = new Array();
this.positions = new Array();
this.world = new Array();
this.curves = new Array();
this.lengths = new Array();
this.segments = new Array();
if (data == null)
throw new Error("data cannot be null.");
if (skeleton == null)
throw new Error("skeleton cannot be null.");
this.data = data;
this.bones = new Array();
for (var i = 0, n = data.bones.length; i < n; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findSlot(data.target.name);
this.position = data.position;
this.spacing = data.spacing;
this.rotateMix = data.rotateMix;
this.translateMix = data.translateMix;
}
PathConstraint.prototype.apply = function () {
this.update();
};
PathConstraint.prototype.update = function () {
var attachment = this.target.getAttachment();
if (!(attachment instanceof spine.PathAttachment))
return;
var rotateMix = this.rotateMix, translateMix = this.translateMix;
var translate = translateMix > 0, rotate = rotateMix > 0;
if (!translate && !rotate)
return;
var data = this.data;
var spacingMode = data.spacingMode;
var lengthSpacing = spacingMode == spine.SpacingMode.Length;
var rotateMode = data.rotateMode;
var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
var bones = this.bones;
var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
var spacing = this.spacing;
if (scale || lengthSpacing) {
if (scale)
lengths = spine.Utils.setArraySize(this.lengths, boneCount);
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = 0;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
}
}
}
else {
for (var i = 1; i < spacesCount; i++)
spaces[i] = spacing;
}
var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, spacingMode == spine.SpacingMode.Percent);
var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
var tip = false;
if (offsetRotation == 0)
tip = rotateMode == spine.RotateMode.Chain;
else {
tip = false;
var p = this.target.bone;
offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
}
for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
var bone = bones[i];
bone.worldX += (boneX - bone.worldX) * translateMix;
bone.worldY += (boneY - bone.worldY) * translateMix;
var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
if (scale) {
var length_2 = lengths[i];
if (length_2 != 0) {
var s = (Math.sqrt(dx * dx + dy * dy) / length_2 - 1) * rotateMix + 1;
bone.a *= s;
bone.c *= s;
}
}
boneX = x;
boneY = y;
if (rotate) {
var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
if (tangents)
r = positions[p - 1];
else if (spaces[i + 1] == 0)
r = positions[p + 2];
else
r = Math.atan2(dy, dx);
r -= Math.atan2(c, a);
if (tip) {
cos = Math.cos(r);
sin = Math.sin(r);
var length_3 = bone.data.length;
boneX += (length_3 * (cos * a - sin * c) - dx) * rotateMix;
boneY += (length_3 * (sin * a + cos * c) - dy) * rotateMix;
}
else {
r += offsetRotation;
}
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r *= rotateMix;
cos = Math.cos(r);
sin = Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
}
bone.appliedValid = false;
}
};
PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
var target = this.target;
var position = this.position;
var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
var closed = path.closed;
var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
if (!path.constantSpeed) {
var lengths = path.lengths;
curveCount -= closed ? 1 : 2;
var pathLength_1 = lengths[curveCount];
if (percentPosition)
position *= pathLength_1;
if (percentSpacing) {
for (var i = 0; i < spacesCount; i++)
spaces[i] *= pathLength_1;
}
world = spine.Utils.setArraySize(this.world, 8);
for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
var space = spaces[i];
position += space;
var p = position;
if (closed) {
p %= pathLength_1;
if (p < 0)
p += pathLength_1;
curve = 0;
}
else if (p < 0) {
if (prevCurve != PathConstraint.BEFORE) {
prevCurve = PathConstraint.BEFORE;
path.computeWorldVertices(target, 2, 4, world, 0, 2);
}
this.addBeforePosition(p, world, 0, out, o);
continue;
}
else if (p > pathLength_1) {
if (prevCurve != PathConstraint.AFTER) {
prevCurve = PathConstraint.AFTER;
path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
}
this.addAfterPosition(p - pathLength_1, world, 0, out, o);
continue;
}
for (;; curve++) {
var length_4 = lengths[curve];
if (p > length_4)
continue;
if (curve == 0)
p /= length_4;
else {
var prev = lengths[curve - 1];
p = (p - prev) / (length_4 - prev);
}
break;
}
if (curve != prevCurve) {
prevCurve = curve;
if (closed && curve == curveCount) {
path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
path.computeWorldVertices(target, 0, 4, world, 4, 2);
}
else
path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
}
this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
}
return out;
}
if (closed) {
verticesLength += 2;
world = spine.Utils.setArraySize(this.world, verticesLength);
path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
world[verticesLength - 2] = world[0];
world[verticesLength - 1] = world[1];
}
else {
curveCount--;
verticesLength -= 4;
world = spine.Utils.setArraySize(this.world, verticesLength);
path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
}
var curves = spine.Utils.setArraySize(this.curves, curveCount);
var pathLength = 0;
var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
cx1 = world[w];
cy1 = world[w + 1];
cx2 = world[w + 2];
cy2 = world[w + 3];
x2 = world[w + 4];
y2 = world[w + 5];
tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
curves[i] = pathLength;
x1 = x2;
y1 = y2;
}
if (percentPosition)
position *= pathLength;
if (percentSpacing) {
for (var i = 0; i < spacesCount; i++)
spaces[i] *= pathLength;
}
var segments = this.segments;
var curveLength = 0;
for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
var space = spaces[i];
position += space;
var p = position;
if (closed) {
p %= pathLength;
if (p < 0)
p += pathLength;
curve = 0;
}
else if (p < 0) {
this.addBeforePosition(p, world, 0, out, o);
continue;
}
else if (p > pathLength) {
this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
continue;
}
for (;; curve++) {
var length_5 = curves[curve];
if (p > length_5)
continue;
if (curve == 0)
p /= length_5;
else {
var prev = curves[curve - 1];
p = (p - prev) / (length_5 - prev);
}
break;
}
if (curve != prevCurve) {
prevCurve = curve;
var ii = curve * 6;
x1 = world[ii];
y1 = world[ii + 1];
cx1 = world[ii + 2];
cy1 = world[ii + 3];
cx2 = world[ii + 4];
cy2 = world[ii + 5];
x2 = world[ii + 6];
y2 = world[ii + 7];
tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
segments[0] = curveLength;
for (ii = 1; ii < 8; ii++) {
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[ii] = curveLength;
}
dfx += ddfx;
dfy += ddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[8] = curveLength;
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
segments[9] = curveLength;
segment = 0;
}
p *= curveLength;
for (;; segment++) {
var length_6 = segments[segment];
if (p > length_6)
continue;
if (segment == 0)
p /= length_6;
else {
var prev = segments[segment - 1];
p = segment + (p - prev) / (length_6 - prev);
}
break;
}
this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
}
return out;
};
PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
out[o] = x1 + p * Math.cos(r);
out[o + 1] = y1 + p * Math.sin(r);
out[o + 2] = r;
};
PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
out[o] = x1 + p * Math.cos(r);
out[o + 1] = y1 + p * Math.sin(r);
out[o + 2] = r;
};
PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
if (p == 0 || isNaN(p))
p = 0.0001;
var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
out[o] = x;
out[o + 1] = y;
if (tangents)
out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
};
PathConstraint.prototype.getOrder = function () {
return this.data.order;
};
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
PathConstraint.epsilon = 0.00001;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathConstraintData = (function () {
function PathConstraintData(name) {
this.order = 0;
this.bones = new Array();
this.name = name;
}
return PathConstraintData;
}());
spine.PathConstraintData = PathConstraintData;
var PositionMode;
(function (PositionMode) {
PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
PositionMode[PositionMode["Percent"] = 1] = "Percent";
})(PositionMode = spine.PositionMode || (spine.PositionMode = {}));
var SpacingMode;
(function (SpacingMode) {
SpacingMode[SpacingMode["Length"] = 0] = "Length";
SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
})(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {}));
var RotateMode;
(function (RotateMode) {
RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
RotateMode[RotateMode["Chain"] = 1] = "Chain";
RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
})(RotateMode = spine.RotateMode || (spine.RotateMode = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var Assets = (function () {
function Assets(clientId) {
this.toLoad = new Array();
this.assets = {};
this.clientId = clientId;
}
Assets.prototype.loaded = function () {
var i = 0;
for (var v in this.assets)
i++;
return i;
};
return Assets;
}());
var SharedAssetManager = (function () {
function SharedAssetManager(pathPrefix) {
if (pathPrefix === void 0) { pathPrefix = ""; }
this.clientAssets = {};
this.queuedAssets = {};
this.rawAssets = {};
this.errors = {};
this.pathPrefix = pathPrefix;
}
SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined) {
clientAssets = new Assets(clientId);
this.clientAssets[clientId] = clientAssets;
}
if (textureLoader !== null)
clientAssets.textureLoader = textureLoader;
clientAssets.toLoad.push(path);
if (this.queuedAssets[path] === path) {
return false;
}
else {
this.queuedAssets[path] = path;
return true;
}
};
SharedAssetManager.prototype.loadText = function (clientId, path) {
var _this = this;
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, null, path))
return;
var request = new XMLHttpRequest();
request.onreadystatechange = function () {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
_this.rawAssets[path] = request.responseText;
}
else {
_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
}
}
};
request.open("GET", path, true);
request.send();
};
SharedAssetManager.prototype.loadJson = function (clientId, path) {
var _this = this;
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, null, path))
return;
var request = new XMLHttpRequest();
request.onreadystatechange = function () {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
_this.rawAssets[path] = JSON.parse(request.responseText);
}
else {
_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
}
}
};
request.open("GET", path, true);
request.send();
};
SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
var _this = this;
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, textureLoader, path))
return;
var img = new Image();
img.src = path;
img.crossOrigin = "anonymous";
img.onload = function (ev) {
_this.rawAssets[path] = img;
};
img.onerror = function (ev) {
_this.errors[path] = "Couldn't load image " + path;
};
};
SharedAssetManager.prototype.get = function (clientId, path) {
path = this.pathPrefix + path;
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined)
return true;
return clientAssets.assets[path];
};
SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
for (var i = 0; i < clientAssets.toLoad.length; i++) {
var path = clientAssets.toLoad[i];
var asset = clientAssets.assets[path];
if (asset === null || asset === undefined) {
var rawAsset = this.rawAssets[path];
if (rawAsset === null || rawAsset === undefined)
continue;
if (rawAsset instanceof HTMLImageElement) {
clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
}
else {
clientAssets.assets[path] = rawAsset;
}
}
}
};
SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined)
return true;
this.updateClientAssets(clientAssets);
return clientAssets.toLoad.length == clientAssets.loaded();
};
SharedAssetManager.prototype.dispose = function () {
};
SharedAssetManager.prototype.hasErrors = function () {
return Object.keys(this.errors).length > 0;
};
SharedAssetManager.prototype.getErrors = function () {
return this.errors;
};
return SharedAssetManager;
}());
spine.SharedAssetManager = SharedAssetManager;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Skeleton = (function () {
function Skeleton(data) {
this._updateCache = new Array();
this.updateCacheReset = new Array();
this.time = 0;
this.flipX = false;
this.flipY = false;
this.x = 0;
this.y = 0;
if (data == null)
throw new Error("data cannot be null.");
this.data = data;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++) {
var boneData = data.bones[i];
var bone = void 0;
if (boneData.parent == null)
bone = new spine.Bone(boneData, this, null);
else {
var parent_1 = this.bones[boneData.parent.index];
bone = new spine.Bone(boneData, this, parent_1);
parent_1.children.push(bone);
}
this.bones.push(bone);
}
this.slots = new Array();
this.drawOrder = new Array();
for (var i = 0; i < data.slots.length; i++) {
var slotData = data.slots[i];
var bone = this.bones[slotData.boneData.index];
var slot = new spine.Slot(slotData, bone);
this.slots.push(slot);
this.drawOrder.push(slot);
}
this.ikConstraints = new Array();
for (var i = 0; i < data.ikConstraints.length; i++) {
var ikConstraintData = data.ikConstraints[i];
this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
}
this.transformConstraints = new Array();
for (var i = 0; i < data.transformConstraints.length; i++) {
var transformConstraintData = data.transformConstraints[i];
this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
}
this.pathConstraints = new Array();
for (var i = 0; i < data.pathConstraints.length; i++) {
var pathConstraintData = data.pathConstraints[i];
this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
}
this.color = new spine.Color(1, 1, 1, 1);
this.updateCache();
}
Skeleton.prototype.updateCache = function () {
var updateCache = this._updateCache;
updateCache.length = 0;
this.updateCacheReset.length = 0;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
bones[i].sorted = false;
var ikConstraints = this.ikConstraints;
var transformConstraints = this.transformConstraints;
var pathConstraints = this.pathConstraints;
var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
var constraintCount = ikCount + transformCount + pathCount;
outer: for (var i = 0; i < constraintCount; i++) {
for (var ii = 0; ii < ikCount; ii++) {
var constraint = ikConstraints[ii];
if (constraint.data.order == i) {
this.sortIkConstraint(constraint);
continue outer;
}
}
for (var ii = 0; ii < transformCount; ii++) {
var constraint = transformConstraints[ii];
if (constraint.data.order == i) {
this.sortTransformConstraint(constraint);
continue outer;
}
}
for (var ii = 0; ii < pathCount; ii++) {
var constraint = pathConstraints[ii];
if (constraint.data.order == i) {
this.sortPathConstraint(constraint);
continue outer;
}
}
}
for (var i = 0, n = bones.length; i < n; i++)
this.sortBone(bones[i]);
};
Skeleton.prototype.sortIkConstraint = function (constraint) {
var target = constraint.target;
this.sortBone(target);
var constrained = constraint.bones;
var parent = constrained[0];
this.sortBone(parent);
if (constrained.length > 1) {
var child = constrained[constrained.length - 1];
if (!(this._updateCache.indexOf(child) > -1))
this.updateCacheReset.push(child);
}
this._updateCache.push(constraint);
this.sortReset(parent.children);
constrained[constrained.length - 1].sorted = true;
};
Skeleton.prototype.sortPathConstraint = function (constraint) {
var slot = constraint.target;
var slotIndex = slot.data.index;
var slotBone = slot.bone;
if (this.skin != null)
this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
for (var i = 0, n = this.data.skins.length; i < n; i++)
this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
var attachment = slot.getAttachment();
if (attachment instanceof spine.PathAttachment)
this.sortPathConstraintAttachmentWith(attachment, slotBone);
var constrained = constraint.bones;
var boneCount = constrained.length;
for (var i = 0; i < boneCount; i++)
this.sortBone(constrained[i]);
this._updateCache.push(constraint);
for (var i = 0; i < boneCount; i++)
this.sortReset(constrained[i].children);
for (var i = 0; i < boneCount; i++)
constrained[i].sorted = true;
};
Skeleton.prototype.sortTransformConstraint = function (constraint) {
this.sortBone(constraint.target);
var constrained = constraint.bones;
var boneCount = constrained.length;
if (constraint.data.local) {
for (var i = 0; i < boneCount; i++) {
var child = constrained[i];
this.sortBone(child.parent);
if (!(this._updateCache.indexOf(child) > -1))
this.updateCacheReset.push(child);
}
}
else {
for (var i = 0; i < boneCount; i++) {
this.sortBone(constrained[i]);
}
}
this._updateCache.push(constraint);
for (var ii = 0; ii < boneCount; ii++)
this.sortReset(constrained[ii].children);
for (var ii = 0; ii < boneCount; ii++)
constrained[ii].sorted = true;
};
Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
var attachments = skin.attachments[slotIndex];
if (!attachments)
return;
for (var key in attachments) {
this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
}
};
Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
if (!(attachment instanceof spine.PathAttachment))
return;
var pathBones = attachment.bones;
if (pathBones == null)
this.sortBone(slotBone);
else {
var bones = this.bones;
var i = 0;
while (i < pathBones.length) {
var boneCount = pathBones[i++];
for (var n = i + boneCount; i < n; i++) {
var boneIndex = pathBones[i];
this.sortBone(bones[boneIndex]);
}
}
}
};
Skeleton.prototype.sortBone = function (bone) {
if (bone.sorted)
return;
var parent = bone.parent;
if (parent != null)
this.sortBone(parent);
bone.sorted = true;
this._updateCache.push(bone);
};
Skeleton.prototype.sortReset = function (bones) {
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (bone.sorted)
this.sortReset(bone.children);
bone.sorted = false;
}
};
Skeleton.prototype.updateWorldTransform = function () {
var updateCacheReset = this.updateCacheReset;
for (var i = 0, n = updateCacheReset.length; i < n; i++) {
var bone = updateCacheReset[i];
bone.ax = bone.x;
bone.ay = bone.y;
bone.arotation = bone.rotation;
bone.ascaleX = bone.scaleX;
bone.ascaleY = bone.scaleY;
bone.ashearX = bone.shearX;
bone.ashearY = bone.shearY;
bone.appliedValid = true;
}
var updateCache = this._updateCache;
for (var i = 0, n = updateCache.length; i < n; i++)
updateCache[i].update();
};
Skeleton.prototype.setToSetupPose = function () {
this.setBonesToSetupPose();
this.setSlotsToSetupPose();
};
Skeleton.prototype.setBonesToSetupPose = function () {
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
bones[i].setToSetupPose();
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var constraint = ikConstraints[i];
constraint.bendDirection = constraint.data.bendDirection;
constraint.mix = constraint.data.mix;
}
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
var data = constraint.data;
constraint.rotateMix = data.rotateMix;
constraint.translateMix = data.translateMix;
constraint.scaleMix = data.scaleMix;
constraint.shearMix = data.shearMix;
}
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
var data = constraint.data;
constraint.position = data.position;
constraint.spacing = data.spacing;
constraint.rotateMix = data.rotateMix;
constraint.translateMix = data.translateMix;
}
};
Skeleton.prototype.setSlotsToSetupPose = function () {
var slots = this.slots;
spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
for (var i = 0, n = slots.length; i < n; i++)
slots[i].setToSetupPose();
};
Skeleton.prototype.getRootBone = function () {
if (this.bones.length == 0)
return null;
return this.bones[0];
};
Skeleton.prototype.findBone = function (boneName) {
if (boneName == null)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (bone.data.name == boneName)
return bone;
}
return null;
};
Skeleton.prototype.findBoneIndex = function (boneName) {
if (boneName == null)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
if (bones[i].data.name == boneName)
return i;
return -1;
};
Skeleton.prototype.findSlot = function (slotName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.data.name == slotName)
return slot;
}
return null;
};
Skeleton.prototype.findSlotIndex = function (slotName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++)
if (slots[i].data.name == slotName)
return i;
return -1;
};
Skeleton.prototype.setSkinByName = function (skinName) {
var skin = this.data.findSkin(skinName);
if (skin == null)
throw new Error("Skin not found: " + skinName);
this.setSkin(skin);
};
Skeleton.prototype.setSkin = function (newSkin) {
if (newSkin != null) {
if (this.skin != null)
newSkin.attachAll(this, this.skin);
else {
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
var name_1 = slot.data.attachmentName;
if (name_1 != null) {
var attachment = newSkin.getAttachment(i, name_1);
if (attachment != null)
slot.setAttachment(attachment);
}
}
}
}
this.skin = newSkin;
};
Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
};
Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
if (attachmentName == null)
throw new Error("attachmentName cannot be null.");
if (this.skin != null) {
var attachment = this.skin.getAttachment(slotIndex, attachmentName);
if (attachment != null)
return attachment;
}
if (this.data.defaultSkin != null)
return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
return null;
};
Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.data.name == slotName) {
var attachment = null;
if (attachmentName != null) {
attachment = this.getAttachment(i, attachmentName);
if (attachment == null)
throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
}
slot.setAttachment(attachment);
return;
}
}
throw new Error("Slot not found: " + slotName);
};
Skeleton.prototype.findIkConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var ikConstraint = ikConstraints[i];
if (ikConstraint.data.name == constraintName)
return ikConstraint;
}
return null;
};
Skeleton.prototype.findTransformConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
if (constraint.data.name == constraintName)
return constraint;
}
return null;
};
Skeleton.prototype.findPathConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
if (constraint.data.name == constraintName)
return constraint;
}
return null;
};
Skeleton.prototype.getBounds = function (offset, size, temp) {
if (offset == null)
throw new Error("offset cannot be null.");
if (size == null)
throw new Error("size cannot be null.");
var drawOrder = this.drawOrder;
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
for (var i = 0, n = drawOrder.length; i < n; i++) {
var slot = drawOrder[i];
var verticesLength = 0;
var vertices = null;
var attachment = slot.getAttachment();
if (attachment instanceof spine.RegionAttachment) {
verticesLength = 8;
vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
}
else if (attachment instanceof spine.MeshAttachment) {
var mesh = attachment;
verticesLength = mesh.worldVerticesLength;
vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
}
if (vertices != null) {
for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
}
}
}
offset.set(minX, minY);
size.set(maxX - minX, maxY - minY);
};
Skeleton.prototype.update = function (delta) {
this.time += delta;
};
return Skeleton;
}());
spine.Skeleton = Skeleton;
})(spine || (spine = {}));
var spine;
(function (spine) {
var BinaryReader = (function () {
function BinaryReader(data) {
this.offset = 0;
this.size = data.byteLength;
this.buffer = new Uint8Array(data);
this.floatBuf = new ArrayBuffer(4);
this.floatBufIn = new Uint8Array(this.floatBuf);
this.floatBufOut = new Float32Array(this.floatBuf);
this.doubleBuf = new ArrayBuffer(8);
this.doubleBufIn = new Uint8Array(this.doubleBuf);
this.doubleBufOut = new Float64Array(this.doubleBuf);
}
BinaryReader.prototype.readByte = function () {
return this.buffer[this.offset++];
};
BinaryReader.prototype.readSByte = function () {
var byte = this.readByte();
if (byte > 127)
byte -= 256;
return byte;
};
BinaryReader.prototype.readBool = function () {
return this.readByte() != 0;
};
BinaryReader.prototype.readShort = function () {
var result = this.readByte();
result <<= 8;
result |= this.readByte();
return result;
};
BinaryReader.prototype.readInt = function () {
var result = this.readByte();
result <<= 8;
result |= this.readByte();
result <<= 8;
result |= this.readByte();
result <<= 8;
result |= this.readByte();
return result;
};
BinaryReader.prototype.readVarInt = function (optimizePositive) {
if (optimizePositive === void 0) { optimizePositive = true; }
var b = this.readByte();
var value = b & 0x7f;
if (b & 0x80) {
b = this.readByte();
value |= (b & 0x7f) << 7;
if (b & 0x80) {
b = this.readByte();
value |= (b & 0x7f) << 14;
if (b & 0x80) {
b = this.readByte();
value |= (b & 0x7f) << 21;
if (b & 0x80) {
b = this.readByte();
value |= (b & 0x7f) << 28;
}
}
}
}
if (!optimizePositive)
value = ((value >>> 1) ^ -(value & 1));
return value;
};
BinaryReader.prototype.readFloat = function () {
this.floatBufIn[3] = this.readByte();
this.floatBufIn[2] = this.readByte();
this.floatBufIn[1] = this.readByte();
this.floatBufIn[0] = this.readByte();
return this.floatBufOut[0];
};
BinaryReader.prototype.readString = function () {
var length = this.readVarInt();
if (length == 0)
return null;
var strBuf = new Uint8Array(this.buffer.buffer.slice(this.offset, this.offset + length - 1));
this.offset += length - 1;
return decodeURIComponent(escape(String.fromCharCode.apply(null, strBuf)));
};
BinaryReader.prototype.readColor = function () {
var color = [
this.readByte() / 255,
this.readByte() / 255,
this.readByte() / 255,
this.readByte() / 255
];
if (color[0] == 1 &&
color[1] == 1 &&
color[2] == 1 &&
color[3] == 1)
color = null;
return color;
};
return BinaryReader;
}());
var SkeletonBinary = (function () {
function SkeletonBinary(attachmentLoader) {
this.scale = 1;
this.linkedMeshes = new Array();
this.attachmentLoader = attachmentLoader;
}
SkeletonBinary.prototype.readSkeletonData = function (buf) {
var scale = this.scale;
var skeletonData = new spine.SkeletonData();
var reader = new BinaryReader(buf);
skeletonData.hash = reader.readString();
skeletonData.version = reader.readString();
skeletonData.width = reader.readFloat();
skeletonData.height = reader.readFloat();
var nonessential = reader.readBool();
if (nonessential) {
skeletonData.fps = reader.readFloat();
skeletonData.imagesPath = reader.readString();
}
for (var i = 0, boneCount = reader.readVarInt(); i < boneCount; i++) {
var boneName = reader.readString();
var parent_2 = null;
if (i > 0) {
var parentIndex = reader.readVarInt();
parent_2 = skeletonData.bones[parentIndex];
if (parent_2 == null)
throw new Error("Parent bone not found: " + parentIndex);
}
var data = new spine.BoneData(i, boneName, parent_2);
data.rotation = reader.readFloat();
data.x = reader.readFloat() * scale;
data.y = reader.readFloat() * scale;
data.scaleX = reader.readFloat();
data.scaleY = reader.readFloat();
data.shearX = reader.readFloat();
data.shearY = reader.readFloat();
data.length = reader.readFloat() * scale;
data.transformMode = reader.readByte();
if (nonessential)
reader.readColor();
skeletonData.bones.push(data);
}
for (var i = 0, slotCount = reader.readVarInt(); i < slotCount; i++) {
var slotName = reader.readString();
var boneIndex = reader.readVarInt();
var boneData = skeletonData.bones[boneIndex];
if (boneData == null)
throw new Error("Slot bone not found: " + boneIndex);
var data = new spine.SlotData(i, slotName, boneData);
var color = reader.readColor();
if (color != null)
data.color.set(color[0], color[1], color[2], color[3]);
var dark = reader.readColor();
if (dark != null) {
data.darkColor = new spine.Color(1, 1, 1, 1);
data.darkColor.set(dark[0], dark[1], dark[2], dark[3]);
}
data.attachmentName = reader.readString();
data.blendMode = reader.readByte();
skeletonData.slots.push(data);
}
for (var i = 0, ikCount = reader.readVarInt(); i < ikCount; i++) {
var data = new spine.IkConstraintData(reader.readString());
data.order = reader.readVarInt();
for (var j = 0, boneCount = reader.readVarInt(); j < boneCount; j++) {
var boneIndex = reader.readVarInt();
var bone = skeletonData.bones[boneIndex];
if (bone == null)
throw new Error("IK bone not found: " + boneIndex);
data.bones.push(bone);
}
var targetIndex = reader.readVarInt();
data.target = skeletonData.bones[targetIndex];
if (data.target == null)
throw new Error("IK target bone not found: " + targetIndex);
data.mix = reader.readFloat();
data.bendDirection = reader.readSByte();
skeletonData.ikConstraints.push(data);
}
for (var i = 0, transformCount = reader.readVarInt(); i < transformCount; i++) {
var data = new spine.TransformConstraintData(reader.readString());
data.order = reader.readVarInt();
for (var j = 0, boneCount = reader.readVarInt(); j < boneCount; j++) {
var boneIndex = reader.readVarInt();
var bone = skeletonData.bones[boneIndex];
if (bone == null)
throw new Error("Transform constraint bone not found: " + boneIndex);
data.bones.push(bone);
}
var targetIndex = reader.readVarInt();
data.target = skeletonData.bones[targetIndex];
if (data.target == null)
throw new Error("Transform constraint target bone not found: " + targetIndex);
data.local = reader.readBool();
data.relative = reader.readBool();
data.offsetRotation = reader.readFloat();
data.offsetX = reader.readFloat();
data.offsetY = reader.readFloat();
data.offsetScaleX = reader.readFloat();
data.offsetScaleY = reader.readFloat();
data.offsetShearY = reader.readFloat();
data.rotateMix = reader.readFloat();
data.translateMix = reader.readFloat();
data.scaleMix = reader.readFloat();
data.shearMix = reader.readFloat();
skeletonData.transformConstraints.push(data);
}
for (var i = 0, pathCount = reader.readVarInt(); i < pathCount; i++) {
var data = new spine.PathConstraintData(reader.readString());
data.order = reader.readVarInt();
for (var j = 0, boneCount = reader.readVarInt(); j < boneCount; j++) {
var boneIndex = reader.readVarInt();
var bone = skeletonData.bones[boneIndex];
if (bone == null)
throw new Error("Transform constraint bone not found: " + boneIndex);
data.bones.push(bone);
}
var targetIndex = reader.readVarInt();
data.target = skeletonData.slots[targetIndex];
if (data.target == null)
throw new Error("Path target slot not found: " + targetIndex);
data.positionMode = reader.readByte();
data.spacingMode = reader.readByte();
data.rotateMode = reader.readByte();
data.offsetRotation = reader.readFloat();
data.position = reader.readFloat();
if (data.positionMode == spine.PositionMode.Fixed)
data.position *= scale;
data.spacing = reader.readFloat();
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
data.spacing *= scale;
data.rotateMix = reader.readFloat();
data.translateMix = reader.readFloat();
skeletonData.pathConstraints.push(data);
}
var defaultSkin = new spine.Skin('default');
for (var i = 0, slotCount = reader.readVarInt(); i < slotCount; i++) {
var slotIndex = reader.readVarInt();
for (var j = 0, attachmentCount = reader.readVarInt(); j < attachmentCount; j++) {
var placeholderName = reader.readString();
var attachment = this.readAttachment(reader, defaultSkin, slotIndex, placeholderName, skeletonData, nonessential);
if (attachment != null)
defaultSkin.addAttachment(slotIndex, placeholderName, attachment);
}
}
skeletonData.skins.push(defaultSkin);
skeletonData.defaultSkin = defaultSkin;
for (var i = 0, skinCount = reader.readVarInt(); i < skinCount; i++) {
var skin = new spine.Skin(reader.readString());
for (var j = 0, slotCount = reader.readVarInt(); j < slotCount; j++) {
var slotIndex = reader.readVarInt();
for (var k = 0, attachmentCount = reader.readVarInt(); k < attachmentCount; k++) {
var placeholderName = reader.readString();
var attachment = this.readAttachment(reader, skin, slotIndex, placeholderName, skeletonData, nonessential);
if (attachment != null)
skin.addAttachment(slotIndex, placeholderName, attachment);
}
}
skeletonData.skins.push(skin);
}
for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
var linkedMesh = this.linkedMeshes[i];
var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
if (skin == null)
throw new Error("Skin not found: " + linkedMesh.skin);
var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
if (parent_3 == null)
throw new Error("Parent mesh not found: " + linkedMesh.parent);
linkedMesh.mesh.setParentMesh(parent_3);
linkedMesh.mesh.updateUVs();
}
this.linkedMeshes.length = 0;
for (var i = 0, eventCount = reader.readVarInt(); i < eventCount; i++) {
var data = new spine.EventData(reader.readString());
data.intValue = reader.readVarInt(false);
data.floatValue = reader.readFloat();
data.stringValue = reader.readString();
skeletonData.events.push(data);
}
for (var i = 0, animationCount = reader.readVarInt(); i < animationCount; i++) {
var animationName = reader.readString();
this.readAnimation(reader, animationName, skeletonData);
}
return skeletonData;
};
SkeletonBinary.prototype.readAttachment = function (reader, skin, slotIndex, placeholderName, skeletonData, nonessential) {
var scale = this.scale;
var name = reader.readString();
if (!name) {
name = placeholderName;
}
var type = reader.readByte();
switch (type) {
case spine.AttachmentType.Region: {
var path = reader.readString();
if (!path)
path = name;
var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
if (region == null)
return null;
region.path = path;
region.rotation = reader.readFloat();
region.x = reader.readFloat() * scale;
region.y = reader.readFloat() * scale;
region.scaleX = reader.readFloat();
region.scaleY = reader.readFloat();
region.width = reader.readFloat() * scale;
region.height = reader.readFloat() * scale;
var color = reader.readColor();
if (color != null)
region.color.set(color[0], color[1], color[2], color[3]);
region.updateOffset();
return region;
}
case spine.AttachmentType.BoundingBox: {
var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
if (box == null)
return null;
var vertexCount = reader.readVarInt();
this.readVertices(reader, box, vertexCount);
if (nonessential) {
var color = reader.readColor();
if (color != null)
box.color.set(color[0], color[1], color[2], color[3]);
}
return box;
}
case spine.AttachmentType.Mesh: {
var path = reader.readString();
if (!path)
path = name;
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (mesh == null)
return null;
mesh.path = path;
var color = reader.readColor();
if (color != null)
mesh.color.set(color[0], color[1], color[2], color[3]);
var uvs = [];
for (var i = 0, uvCount = reader.readVarInt(); i < uvCount; i++) {
uvs.push(reader.readFloat());
uvs.push(reader.readFloat());
}
var triangles = [];
for (var i = 0, triangleCount = reader.readVarInt(); i < triangleCount; i++) {
triangles.push(reader.readShort());
}
mesh.triangles = triangles;
mesh.regionUVs = uvs;
this.readVertices(reader, mesh, uvs.length / 2);
mesh.updateUVs();
mesh.hullLength = reader.readVarInt() * 2;
if (nonessential) {
var edges = [];
for (var i = 0, edgeCount = reader.readVarInt(); i < edgeCount; i++) {
edges.push(reader.readShort());
}
var width = reader.readFloat();
var height = reader.readFloat();
}
return mesh;
}
case spine.AttachmentType.LinkedMesh: {
var path = reader.readString();
if (!path)
path = name;
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (mesh == null)
return null;
mesh.path = path;
var color = reader.readColor();
if (color != null)
mesh.color.set(color[0], color[1], color[2], color[3]);
var skinName = reader.readString();
var parent_4 = reader.readString();
var inheritDeform = reader.readBool();
mesh.inheritDeform = inheritDeform;
this.linkedMeshes.push(new LinkedMesh(mesh, skinName, slotIndex, parent_4));
if (nonessential) {
var width = reader.readFloat();
var height = reader.readFloat();
}
return mesh;
}
case spine.AttachmentType.Path: {
var path = this.attachmentLoader.newPathAttachment(skin, name);
if (path == null)
return null;
path.closed = reader.readBool();
path.constantSpeed = reader.readBool();
var vertexCount = reader.readVarInt();
this.readVertices(reader, path, vertexCount);
var lengths = spine.Utils.newArray(vertexCount / 3, 0);
for (var i = 0; i < lengths.length; i++)
lengths[i] = reader.readFloat() * scale;
path.lengths = lengths;
if (nonessential) {
var color = reader.readColor();
if (color != null)
path.color.set(color[0], color[1], color[2], color[3]);
}
return path;
}
case spine.AttachmentType.Point: {
var point = this.attachmentLoader.newPointAttachment(skin, name);
if (point == null)
return null;
point.x = reader.readFloat() * scale;
point.y = reader.readFloat() * scale;
point.rotation = reader.readFloat();
if (nonessential) {
var color = reader.readColor();
if (color != null)
point.color.set(color[0], color[1], color[2], color[3]);
}
return point;
}
case spine.AttachmentType.Clipping: {
var clip = this.attachmentLoader.newClippingAttachment(skin, name);
if (clip == null)
return null;
var end = reader.readVarInt();
var slot = skeletonData.slots[end];
if (slot == null)
throw new Error("Clipping end slot not found: " + end);
clip.endSlot = slot;
var vertexCount = reader.readVarInt();
this.readVertices(reader, clip, vertexCount);
if (nonessential) {
var color = reader.readColor();
if (color != null)
clip.color.set(color[0], color[1], color[2], color[3]);
}
return clip;
}
}
return null;
};
SkeletonBinary.prototype.readVertices = function (reader, attachment, verticesLength) {
var scale = this.scale;
attachment.worldVerticesLength = verticesLength * 2;
var weighted = reader.readBool();
if (!weighted) {
var vertices = new Array();
for (var i = 0; i < verticesLength; i++) {
vertices.push(reader.readFloat());
vertices.push(reader.readFloat());
}
var scaledVertices = spine.Utils.toFloatArray(vertices);
if (scale != 1) {
for (var i = 0, n = vertices.length; i < n; i++)
scaledVertices[i] *= scale;
}
attachment.vertices = scaledVertices;
return;
}
var weights = new Array();
var bones = new Array();
for (var i = 0, n = verticesLength; i < n; i++) {
var boneCount = reader.readVarInt();
bones.push(boneCount);
for (var j = 0; j < boneCount; j++) {
bones.push(reader.readVarInt());
weights.push(reader.readFloat() * scale);
weights.push(reader.readFloat() * scale);
weights.push(reader.readFloat());
}
}
attachment.bones = bones;
attachment.vertices = spine.Utils.toFloatArray(weights);
};
SkeletonBinary.prototype.readAnimation = function (reader, name, skeletonData) {
var scale = this.scale;
var timelines = new Array();
var duration = 0;
for (var i = 0, slotCount = reader.readVarInt(); i < slotCount; i++) {
var slotIndex = reader.readVarInt();
for (var ii = 0, timelineCount = reader.readVarInt(); ii < timelineCount; ii++) {
var timelineName = reader.readByte() + 4;
var frameCount = reader.readVarInt();
if (timelineName == spine.TimelineType.attachment) {
var timeline = new spine.AttachmentTimeline(frameCount);
timeline.slotIndex = slotIndex;
var frameIndex = 0;
for (var i_8 = 0; i_8 < frameCount; i_8++) {
timeline.setFrame(frameIndex++, reader.readFloat(), reader.readString());
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
else if (timelineName == spine.TimelineType.color) {
var timeline = new spine.ColorTimeline(frameCount);
timeline.slotIndex = slotIndex;
var frameIndex = 0;
for (var i_9 = 0; i_9 < frameCount; i_9++) {
var time = reader.readFloat();
var color = reader.readColor();
if (!color)
color = [1, 1, 1, 1];
timeline.setFrame(frameIndex, time, color[0], color[1], color[2], color[3]);
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
}
else if (timelineName == spine.TimelineType.deform) {
var timeline = new spine.TwoColorTimeline(frameCount);
timeline.slotIndex = slotIndex;
var frameIndex = 0;
for (var i_10 = 0; i_10 < frameCount; i_10++) {
var time = reader.readFloat();
var light = reader.readColor();
var dark = reader.readColor();
if (!light)
light = [1, 1, 1, 1];
if (!dark)
dark = [1, 1, 1, 1];
timeline.setFrame(frameIndex, time, light[0], light[1], light[2], light[3], dark[0], dark[1], dark[2]);
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
}
else
throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotIndex + ")");
}
}
for (var i = 0, boneCount = reader.readVarInt(); i < boneCount; i++) {
var boneIndex = reader.readVarInt();
for (var ii = 0, timelineCount = reader.readVarInt(); ii < timelineCount; ii++) {
var timelineName = reader.readByte();
var frameCount = reader.readVarInt();
if (timelineName === spine.TimelineType.rotate) {
var timeline = new spine.RotateTimeline(frameCount);
timeline.boneIndex = boneIndex;
var frameIndex = 0;
for (var i_11 = 0; i_11 < frameCount; i_11++) {
timeline.setFrame(frameIndex, reader.readFloat(), reader.readFloat());
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
}
else if (timelineName === spine.TimelineType.translate || timelineName === spine.TimelineType.scale || timelineName === spine.TimelineType.shear) {
var timeline = null;
var timelineScale = 1;
if (timelineName === spine.TimelineType.scale)
timeline = new spine.ScaleTimeline(frameCount);
else if (timelineName === spine.TimelineType.shear)
timeline = new spine.ShearTimeline(frameCount);
else {
timeline = new spine.TranslateTimeline(frameCount);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
var frameIndex = 0;
for (var i_12 = 0; i_12 < frameCount; i_12++) {
var time = reader.readFloat();
var x = reader.readFloat(), y = reader.readFloat();
timeline.setFrame(frameIndex, time, x * timelineScale, y * timelineScale);
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
}
else
throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneIndex + ")");
}
}
for (var i = 0, count = reader.readVarInt(); i < count; i++) {
var ikConstraintIndex = reader.readVarInt();
var frameCount = reader.readVarInt();
var timeline = new spine.IkConstraintTimeline(frameCount);
timeline.ikConstraintIndex = ikConstraintIndex;
var frameIndex = 0;
for (var i_13 = 0; i_13 < frameCount; i_13++) {
timeline.setFrame(frameIndex, reader.readFloat(), reader.readFloat(), reader.readSByte());
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
}
for (var i = 0, count = reader.readVarInt(); i < count; i++) {
var transformConstraintIndex = reader.readVarInt();
var frameCount = reader.readVarInt();
var timeline = new spine.TransformConstraintTimeline(frameCount);
timeline.transformConstraintIndex = transformConstraintIndex;
var frameIndex = 0;
for (var i_14 = 0; i_14 < frameCount; i_14++) {
timeline.setFrame(frameIndex, reader.readFloat(), reader.readFloat(), reader.readFloat(), reader.readFloat(), reader.readFloat());
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
}
for (var i = 0, count = reader.readVarInt(); i < count; i++) {
var index = reader.readVarInt();
var data = skeletonData.pathConstraints[index];
for (var ii = 0, nn = reader.readVarInt(); ii < nn; ii++) {
var timelineName = reader.readByte() + 11;
var frameCount = reader.readVarInt();
if (timelineName === spine.TimelineType.pathConstraintPosition || timelineName === spine.TimelineType.pathConstraintSpacing) {
var timeline = null;
var timelineScale = 1;
if (timelineName === spine.TimelineType.pathConstraintSpacing) {
timeline = new spine.PathConstraintSpacingTimeline(frameCount);
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
timelineScale = scale;
}
else {
timeline = new spine.PathConstraintPositionTimeline(frameCount);
if (data.positionMode == spine.PositionMode.Fixed)
timelineScale = scale;
}
timeline.pathConstraintIndex = index;
var frameIndex = 0;
for (var i_15 = 0; i_15 < frameCount; i_15++) {
timeline.setFrame(frameIndex, reader.readFloat(), reader.readFloat() * timelineScale);
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
}
else if (timelineName === spine.TimelineType.pathConstraintMix) {
var timeline = new spine.PathConstraintMixTimeline(frameCount);
timeline.pathConstraintIndex = index;
var frameIndex = 0;
for (var i_16 = 0; i_16 < frameCount; i_16++) {
timeline.setFrame(frameIndex, reader.readFloat(), reader.readFloat(), reader.readFloat());
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
}
}
}
for (var i = 0, count = reader.readVarInt(); i < count; i++) {
var skinIndex = reader.readVarInt();
var skin = skeletonData.skins[skinIndex];
if (skin == null)
throw new Error("Skin not found: " + skinIndex);
for (var ii = 0, nn = reader.readVarInt(); ii < nn; ii++) {
var slotIndex = reader.readVarInt();
for (var iii = 0, nnn = reader.readVarInt(); iii < nnn; iii++) {
var attachmentName = reader.readString();
var attachment = skin.getAttachment(slotIndex, attachmentName);
if (attachment == null)
throw new Error("Deform attachment not found: " + attachmentName);
var weighted = attachment.bones != null;
var vertices = attachment.vertices;
var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
var frameCount = reader.readVarInt();
var timeline = new spine.DeformTimeline(frameCount);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
var frameIndex = 0;
for (var j = 0; j < frameCount; j++) {
var time = reader.readFloat();
var end = reader.readVarInt();
var deform = void 0;
if (end == 0)
deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
else {
deform = spine.Utils.newFloatArray(deformLength);
var start = reader.readVarInt();
end += start;
if (scale == 1) {
for (var v = start; v < end; v++)
deform[v] = reader.readFloat();
}
else {
for (var v = start; v < end; v++)
deform[v] = reader.readFloat() * scale;
}
if (!weighted) {
for (var v = 0, vn = deform.length; v < vn; v++)
deform[v] += vertices[v];
}
}
timeline.setFrame(frameIndex, time, deform);
if (frameIndex < frameCount - 1)
this.readCurve(reader, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
}
}
var drawOrderCount = reader.readVarInt();
if (drawOrderCount > 0) {
var timeline = new spine.DrawOrderTimeline(drawOrderCount);
var slotCount = skeletonData.slots.length;
for (var i = 0; i < drawOrderCount; i++) {
var time = reader.readFloat();
var offsetCount = reader.readVarInt();
var drawOrder = spine.Utils.newArray(slotCount, -1);
var unchanged = new Array(slotCount - offsetCount);
var originalIndex = 0, unchangedIndex = 0;
for (var ii = 0; ii < offsetCount; ii++) {
var slotIndex = reader.readVarInt();
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
drawOrder[originalIndex + reader.readVarInt()] = originalIndex++;
}
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
for (var ii = slotCount - 1; ii >= 0; ii--)
if (drawOrder[ii] == -1)
drawOrder[ii] = unchanged[--unchangedIndex];
timeline.setFrame(i, time, drawOrder);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
var eventCount = reader.readVarInt();
if (eventCount > 0) {
var timeline = new spine.EventTimeline(eventCount);
for (var i = 0; i < eventCount; i++) {
var time = reader.readFloat();
var eventIndex = reader.readVarInt();
var eventData = skeletonData.events[eventIndex];
if (eventData == null)
throw new Error("Event not found: " + eventIndex);
var event_4 = new spine.Event(spine.Utils.toSinglePrecision(time), eventData);
event_4.intValue = reader.readVarInt(false);
event_4.floatValue = reader.readFloat();
event_4.stringValue = reader.readBool() ? reader.readString() : eventData.stringValue;
timeline.setFrame(i, event_4);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
if (isNaN(duration)) {
throw new Error("Error while parsing animation, duration is NaN");
}
skeletonData.animations.push(new spine.Animation(name, timelines, duration));
};
SkeletonBinary.prototype.readCurve = function (reader, timeline, frameIndex) {
var type = reader.readByte();
if (type === spine.CurveTimeline.STEPPED)
timeline.setStepped(frameIndex);
else if (type === spine.CurveTimeline.BEZIER) {
timeline.setCurve(frameIndex, reader.readFloat(), reader.readFloat(), reader.readFloat(), reader.readFloat());
}
};
return SkeletonBinary;
}());
spine.SkeletonBinary = SkeletonBinary;
var LinkedMesh = (function () {
function LinkedMesh(mesh, skin, slotIndex, parent) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
}
return LinkedMesh;
}());
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonBounds = (function () {
function SkeletonBounds() {
this.minX = 0;
this.minY = 0;
this.maxX = 0;
this.maxY = 0;
this.boundingBoxes = new Array();
this.polygons = new Array();
this.polygonPool = new spine.Pool(function () {
return spine.Utils.newFloatArray(16);
});
}
SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
if (skeleton == null)
throw new Error("skeleton cannot be null.");
var boundingBoxes = this.boundingBoxes;
var polygons = this.polygons;
var polygonPool = this.polygonPool;
var slots = skeleton.slots;
var slotCount = slots.length;
boundingBoxes.length = 0;
polygonPool.freeAll(polygons);
polygons.length = 0;
for (var i = 0; i < slotCount; i++) {
var slot = slots[i];
var attachment = slot.getAttachment();
if (attachment instanceof spine.BoundingBoxAttachment) {
var boundingBox = attachment;
boundingBoxes.push(boundingBox);
var polygon = polygonPool.obtain();
if (polygon.length != boundingBox.worldVerticesLength) {
polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
}
polygons.push(polygon);
boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
}
}
if (updateAabb) {
this.aabbCompute();
}
else {
this.minX = Number.POSITIVE_INFINITY;
this.minY = Number.POSITIVE_INFINITY;
this.maxX = Number.NEGATIVE_INFINITY;
this.maxY = Number.NEGATIVE_INFINITY;
}
};
SkeletonBounds.prototype.aabbCompute = function () {
var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++) {
var polygon = polygons[i];
var vertices = polygon;
for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
var x = vertices[ii];
var y = vertices[ii + 1];
minX = Math.min(minX, x);
minY = Math.min(minY, y);
maxX = Math.max(maxX, x);
maxY = Math.max(maxY, y);
}
}
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
};
SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
};
SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
var minX = this.minX;
var minY = this.minY;
var maxX = this.maxX;
var maxY = this.maxY;
if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
return false;
var m = (y2 - y1) / (x2 - x1);
var y = m * (minX - x1) + y1;
if (y > minY && y < maxY)
return true;
y = m * (maxX - x1) + y1;
if (y > minY && y < maxY)
return true;
var x = (minY - y1) / m + x1;
if (x > minX && x < maxX)
return true;
x = (maxY - y1) / m + x1;
if (x > minX && x < maxX)
return true;
return false;
};
SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
};
SkeletonBounds.prototype.containsPoint = function (x, y) {
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++)
if (this.containsPointPolygon(polygons[i], x, y))
return this.boundingBoxes[i];
return null;
};
SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
var vertices = polygon;
var nn = polygon.length;
var prevIndex = nn - 2;
var inside = false;
for (var ii = 0; ii < nn; ii += 2) {
var vertexY = vertices[ii + 1];
var prevY = vertices[prevIndex + 1];
if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
var vertexX = vertices[ii];
if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
inside = !inside;
}
prevIndex = ii;
}
return inside;
};
SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
var polygons = this.polygons;
for (var i = 0, n = polygons.length; i < n; i++)
if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
return this.boundingBoxes[i];
return null;
};
SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
var vertices = polygon;
var nn = polygon.length;
var width12 = x1 - x2, height12 = y1 - y2;
var det1 = x1 * y2 - y1 * x2;
var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
for (var ii = 0; ii < nn; ii += 2) {
var x4 = vertices[ii], y4 = vertices[ii + 1];
var det2 = x3 * y4 - y3 * x4;
var width34 = x3 - x4, height34 = y3 - y4;
var det3 = width12 * height34 - height12 * width34;
var x = (det1 * width34 - width12 * det2) / det3;
if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
var y = (det1 * height34 - height12 * det2) / det3;
if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
return true;
}
x3 = x4;
y3 = y4;
}
return false;
};
SkeletonBounds.prototype.getPolygon = function (boundingBox) {
if (boundingBox == null)
throw new Error("boundingBox cannot be null.");
var index = this.boundingBoxes.indexOf(boundingBox);
return index == -1 ? null : this.polygons[index];
};
SkeletonBounds.prototype.getWidth = function () {
return this.maxX - this.minX;
};
SkeletonBounds.prototype.getHeight = function () {
return this.maxY - this.minY;
};
return SkeletonBounds;
}());
spine.SkeletonBounds = SkeletonBounds;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonClipping = (function () {
function SkeletonClipping() {
this.triangulator = new spine.Triangulator();
this.clippingPolygon = new Array();
this.clipOutput = new Array();
this.clippedVertices = new Array();
this.clippedTriangles = new Array();
this.scratch = new Array();
}
SkeletonClipping.prototype.clipStart = function (slot, clip) {
if (this.clipAttachment != null)
return 0;
this.clipAttachment = clip;
var n = clip.worldVerticesLength;
var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
var clippingPolygon = this.clippingPolygon;
SkeletonClipping.makeClockwise(clippingPolygon);
var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
var polygon = clippingPolygons[i];
SkeletonClipping.makeClockwise(polygon);
polygon.push(polygon[0]);
polygon.push(polygon[1]);
}
return clippingPolygons.length;
};
SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
this.clipEnd();
};
SkeletonClipping.prototype.clipEnd = function () {
if (this.clipAttachment == null)
return;
this.clipAttachment = null;
this.clippingPolygons = null;
this.clippedVertices.length = 0;
this.clippedTriangles.length = 0;
this.clippingPolygon.length = 0;
};
SkeletonClipping.prototype.isClipping = function () {
return this.clipAttachment != null;
};
SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
var clippedTriangles = this.clippedTriangles;
var polygons = this.clippingPolygons;
var polygonsCount = this.clippingPolygons.length;
var vertexSize = twoColor ? 12 : 8;
var index = 0;
clippedVertices.length = 0;
clippedTriangles.length = 0;
outer: for (var i = 0; i < trianglesLength; i += 3) {
var vertexOffset = triangles[i] << 1;
var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] << 1;
var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] << 1;
var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
for (var p = 0; p < polygonsCount; p++) {
var s = clippedVertices.length;
if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
var clipOutputLength = clipOutput.length;
if (clipOutputLength == 0)
continue;
var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
var d = 1 / (d0 * d2 + d1 * (y1 - y3));
var clipOutputCount = clipOutputLength >> 1;
var clipOutputItems = this.clipOutput;
var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
for (var ii = 0; ii < clipOutputLength; ii += 2) {
var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
clippedVerticesItems[s] = x;
clippedVerticesItems[s + 1] = y;
clippedVerticesItems[s + 2] = light.r;
clippedVerticesItems[s + 3] = light.g;
clippedVerticesItems[s + 4] = light.b;
clippedVerticesItems[s + 5] = light.a;
var c0 = x - x3, c1 = y - y3;
var a = (d0 * c0 + d1 * c1) * d;
var b = (d4 * c0 + d2 * c1) * d;
var c = 1 - a - b;
clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
if (twoColor) {
clippedVerticesItems[s + 8] = dark.r;
clippedVerticesItems[s + 9] = dark.g;
clippedVerticesItems[s + 10] = dark.b;
clippedVerticesItems[s + 11] = dark.a;
}
s += vertexSize;
}
s = clippedTriangles.length;
var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
clipOutputCount--;
for (var ii = 1; ii < clipOutputCount; ii++) {
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + ii);
clippedTrianglesItems[s + 2] = (index + ii + 1);
s += 3;
}
index += clipOutputCount + 1;
}
else {
var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
clippedVerticesItems[s] = x1;
clippedVerticesItems[s + 1] = y1;
clippedVerticesItems[s + 2] = light.r;
clippedVerticesItems[s + 3] = light.g;
clippedVerticesItems[s + 4] = light.b;
clippedVerticesItems[s + 5] = light.a;
if (!twoColor) {
clippedVerticesItems[s + 6] = u1;
clippedVerticesItems[s + 7] = v1;
clippedVerticesItems[s + 8] = x2;
clippedVerticesItems[s + 9] = y2;
clippedVerticesItems[s + 10] = light.r;
clippedVerticesItems[s + 11] = light.g;
clippedVerticesItems[s + 12] = light.b;
clippedVerticesItems[s + 13] = light.a;
clippedVerticesItems[s + 14] = u2;
clippedVerticesItems[s + 15] = v2;
clippedVerticesItems[s + 16] = x3;
clippedVerticesItems[s + 17] = y3;
clippedVerticesItems[s + 18] = light.r;
clippedVerticesItems[s + 19] = light.g;
clippedVerticesItems[s + 20] = light.b;
clippedVerticesItems[s + 21] = light.a;
clippedVerticesItems[s + 22] = u3;
clippedVerticesItems[s + 23] = v3;
}
else {
clippedVerticesItems[s + 6] = u1;
clippedVerticesItems[s + 7] = v1;
clippedVerticesItems[s + 8] = dark.r;
clippedVerticesItems[s + 9] = dark.g;
clippedVerticesItems[s + 10] = dark.b;
clippedVerticesItems[s + 11] = dark.a;
clippedVerticesItems[s + 12] = x2;
clippedVerticesItems[s + 13] = y2;
clippedVerticesItems[s + 14] = light.r;
clippedVerticesItems[s + 15] = light.g;
clippedVerticesItems[s + 16] = light.b;
clippedVerticesItems[s + 17] = light.a;
clippedVerticesItems[s + 18] = u2;
clippedVerticesItems[s + 19] = v2;
clippedVerticesItems[s + 20] = dark.r;
clippedVerticesItems[s + 21] = dark.g;
clippedVerticesItems[s + 22] = dark.b;
clippedVerticesItems[s + 23] = dark.a;
clippedVerticesItems[s + 24] = x3;
clippedVerticesItems[s + 25] = y3;
clippedVerticesItems[s + 26] = light.r;
clippedVerticesItems[s + 27] = light.g;
clippedVerticesItems[s + 28] = light.b;
clippedVerticesItems[s + 29] = light.a;
clippedVerticesItems[s + 30] = u3;
clippedVerticesItems[s + 31] = v3;
clippedVerticesItems[s + 32] = dark.r;
clippedVerticesItems[s + 33] = dark.g;
clippedVerticesItems[s + 34] = dark.b;
clippedVerticesItems[s + 35] = dark.a;
}
s = clippedTriangles.length;
var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + 1);
clippedTrianglesItems[s + 2] = (index + 2);
index += 3;
continue outer;
}
}
}
};
SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
var originalOutput = output;
var clipped = false;
var input = null;
if (clippingArea.length % 4 >= 2) {
input = output;
output = this.scratch;
}
else
input = this.scratch;
input.length = 0;
input.push(x1);
input.push(y1);
input.push(x2);
input.push(y2);
input.push(x3);
input.push(y3);
input.push(x1);
input.push(y1);
output.length = 0;
var clippingVertices = clippingArea;
var clippingVerticesLast = clippingArea.length - 4;
for (var i = 0;; i += 2) {
var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
var inputVertices = input;
var inputVerticesLength = input.length - 2, outputStart = output.length;
for (var ii = 0; ii < inputVerticesLength; ii += 2) {
var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
if (side2) {
output.push(inputX2);
output.push(inputY2);
continue;
}
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
}
else if (side2) {
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
output.push(inputX2);
output.push(inputY2);
}
clipped = true;
}
if (outputStart == output.length) {
originalOutput.length = 0;
return true;
}
output.push(output[0]);
output.push(output[1]);
if (i == clippingVerticesLast)
break;
var temp = output;
output = input;
output.length = 0;
input = temp;
}
if (originalOutput != output) {
originalOutput.length = 0;
for (var i = 0, n = output.length - 2; i < n; i++)
originalOutput[i] = output[i];
}
else
originalOutput.length = originalOutput.length - 2;
return clipped;
};
SkeletonClipping.makeClockwise = function (polygon) {
var vertices = polygon;
var verticeslength = polygon.length;
var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
p1x = vertices[i];
p1y = vertices[i + 1];
p2x = vertices[i + 2];
p2y = vertices[i + 3];
area += p1x * p2y - p2x * p1y;
}
if (area < 0)
return;
for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
var x = vertices[i], y = vertices[i + 1];
var other = lastX - i;
vertices[i] = vertices[other];
vertices[i + 1] = vertices[other + 1];
vertices[other] = x;
vertices[other + 1] = y;
}
};
return SkeletonClipping;
}());
spine.SkeletonClipping = SkeletonClipping;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonData = (function () {
function SkeletonData() {
this.bones = new Array();
this.slots = new Array();
this.skins = new Array();
this.events = new Array();
this.animations = new Array();
this.ikConstraints = new Array();
this.transformConstraints = new Array();
this.pathConstraints = new Array();
this.fps = 0;
}
SkeletonData.prototype.findBone = function (boneName) {
if (boneName == null)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (bone.name == boneName)
return bone;
}
return null;
};
SkeletonData.prototype.findBoneIndex = function (boneName) {
if (boneName == null)
throw new Error("boneName cannot be null.");
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++)
if (bones[i].name == boneName)
return i;
return -1;
};
SkeletonData.prototype.findSlot = function (slotName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
if (slot.name == slotName)
return slot;
}
return null;
};
SkeletonData.prototype.findSlotIndex = function (slotName) {
if (slotName == null)
throw new Error("slotName cannot be null.");
var slots = this.slots;
for (var i = 0, n = slots.length; i < n; i++)
if (slots[i].name == slotName)
return i;
return -1;
};
SkeletonData.prototype.findSkin = function (skinName) {
if (skinName == null)
throw new Error("skinName cannot be null.");
var skins = this.skins;
for (var i = 0, n = skins.length; i < n; i++) {
var skin = skins[i];
if (skin.name == skinName)
return skin;
}
return null;
};
SkeletonData.prototype.findEvent = function (eventDataName) {
if (eventDataName == null)
throw new Error("eventDataName cannot be null.");
var events = this.events;
for (var i = 0, n = events.length; i < n; i++) {
var event_5 = events[i];
if (event_5.name == eventDataName)
return event_5;
}
return null;
};
SkeletonData.prototype.findAnimation = function (animationName) {
if (animationName == null)
throw new Error("animationName cannot be null.");
var animations = this.animations;
for (var i = 0, n = animations.length; i < n; i++) {
var animation = animations[i];
if (animation.name == animationName)
return animation;
}
return null;
};
SkeletonData.prototype.findIkConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var ikConstraints = this.ikConstraints;
for (var i = 0, n = ikConstraints.length; i < n; i++) {
var constraint = ikConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
SkeletonData.prototype.findTransformConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var transformConstraints = this.transformConstraints;
for (var i = 0, n = transformConstraints.length; i < n; i++) {
var constraint = transformConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
SkeletonData.prototype.findPathConstraint = function (constraintName) {
if (constraintName == null)
throw new Error("constraintName cannot be null.");
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++) {
var constraint = pathConstraints[i];
if (constraint.name == constraintName)
return constraint;
}
return null;
};
SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
if (pathConstraintName == null)
throw new Error("pathConstraintName cannot be null.");
var pathConstraints = this.pathConstraints;
for (var i = 0, n = pathConstraints.length; i < n; i++)
if (pathConstraints[i].name == pathConstraintName)
return i;
return -1;
};
return SkeletonData;
}());
spine.SkeletonData = SkeletonData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonJson = (function () {
function SkeletonJson(attachmentLoader) {
this.scale = 1;
this.linkedMeshes = new Array();
this.attachmentLoader = attachmentLoader;
}
SkeletonJson.prototype.readSkeletonData = function (json) {
var scale = this.scale;
var skeletonData = new spine.SkeletonData();
var root = typeof (json) === "string" ? JSON.parse(json) : json;
var skeletonMap = root.skeleton;
if (skeletonMap != null) {
skeletonData.hash = skeletonMap.hash;
skeletonData.version = skeletonMap.spine;
skeletonData.width = skeletonMap.width;
skeletonData.height = skeletonMap.height;
skeletonData.fps = skeletonMap.fps;
skeletonData.imagesPath = skeletonMap.images;
}
if (root.bones) {
for (var i = 0; i < root.bones.length; i++) {
var boneMap = root.bones[i];
var parent_5 = null;
var parentName = this.getValue(boneMap, "parent", null);
if (parentName != null) {
parent_5 = skeletonData.findBone(parentName);
if (parent_5 == null)
throw new Error("Parent bone not found: " + parentName);
}
var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_5);
data.length = this.getValue(boneMap, "length", 0) * scale;
data.x = this.getValue(boneMap, "x", 0) * scale;
data.y = this.getValue(boneMap, "y", 0) * scale;
data.rotation = this.getValue(boneMap, "rotation", 0);
data.scaleX = this.getValue(boneMap, "scaleX", 1);
data.scaleY = this.getValue(boneMap, "scaleY", 1);
data.shearX = this.getValue(boneMap, "shearX", 0);
data.shearY = this.getValue(boneMap, "shearY", 0);
data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal"));
skeletonData.bones.push(data);
}
}
if (root.slots) {
for (var i = 0; i < root.slots.length; i++) {
var slotMap = root.slots[i];
var slotName = slotMap.name;
var boneName = slotMap.bone;
var boneData = skeletonData.findBone(boneName);
if (boneData == null)
throw new Error("Slot bone not found: " + boneName);
var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
var color = this.getValue(slotMap, "color", null);
if (color != null)
data.color.setFromString(color);
var dark = this.getValue(slotMap, "dark", null);
if (dark != null) {
data.darkColor = new spine.Color(1, 1, 1, 1);
data.darkColor.setFromString(dark);
}
data.attachmentName = this.getValue(slotMap, "attachment", null);
data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
skeletonData.slots.push(data);
}
}
if (root.ik) {
for (var i = 0; i < root.ik.length; i++) {
var constraintMap = root.ik[i];
var data = new spine.IkConstraintData(constraintMap.name);
data.order = this.getValue(constraintMap, "order", 0);
for (var j = 0; j < constraintMap.bones.length; j++) {
var boneName = constraintMap.bones[j];
var bone = skeletonData.findBone(boneName);
if (bone == null)
throw new Error("IK bone not found: " + boneName);
data.bones.push(bone);
}
var targetName = constraintMap.target;
data.target = skeletonData.findBone(targetName);
if (data.target == null)
throw new Error("IK target bone not found: " + targetName);
data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
data.mix = this.getValue(constraintMap, "mix", 1);
skeletonData.ikConstraints.push(data);
}
}
if (root.transform) {
for (var i = 0; i < root.transform.length; i++) {
var constraintMap = root.transform[i];
var data = new spine.TransformConstraintData(constraintMap.name);
data.order = this.getValue(constraintMap, "order", 0);
for (var j = 0; j < constraintMap.bones.length; j++) {
var boneName = constraintMap.bones[j];
var bone = skeletonData.findBone(boneName);
if (bone == null)
throw new Error("Transform constraint bone not found: " + boneName);
data.bones.push(bone);
}
var targetName = constraintMap.target;
data.target = skeletonData.findBone(targetName);
if (data.target == null)
throw new Error("Transform constraint target bone not found: " + targetName);
data.local = this.getValue(constraintMap, "local", false);
data.relative = this.getValue(constraintMap, "relative", false);
data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
data.translateMix = this.getValue(constraintMap, "translateMix", 1);
data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
data.shearMix = this.getValue(constraintMap, "shearMix", 1);
skeletonData.transformConstraints.push(data);
}
}
if (root.path) {
for (var i = 0; i < root.path.length; i++) {
var constraintMap = root.path[i];
var data = new spine.PathConstraintData(constraintMap.name);
data.order = this.getValue(constraintMap, "order", 0);
for (var j = 0; j < constraintMap.bones.length; j++) {
var boneName = constraintMap.bones[j];
var bone = skeletonData.findBone(boneName);
if (bone == null)
throw new Error("Transform constraint bone not found: " + boneName);
data.bones.push(bone);
}
var targetName = constraintMap.target;
data.target = skeletonData.findSlot(targetName);
if (data.target == null)
throw new Error("Path target slot not found: " + targetName);
data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
data.position = this.getValue(constraintMap, "position", 0);
if (data.positionMode == spine.PositionMode.Fixed)
data.position *= scale;
data.spacing = this.getValue(constraintMap, "spacing", 0);
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
data.spacing *= scale;
data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
data.translateMix = this.getValue(constraintMap, "translateMix", 1);
skeletonData.pathConstraints.push(data);
}
}
if (root.skins) {
for (var skinName in root.skins) {
var skinMap = root.skins[skinName];
var skin = new spine.Skin(skinName);
for (var slotName in skinMap) {
var slotIndex = skeletonData.findSlotIndex(slotName);
if (slotIndex == -1)
throw new Error("Slot not found: " + slotName);
var slotMap = skinMap[slotName];
for (var entryName in slotMap) {
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
if (attachment != null)
skin.addAttachment(slotIndex, entryName, attachment);
}
}
skeletonData.skins.push(skin);
if (skin.name == "default")
skeletonData.defaultSkin = skin;
}
}
for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
var linkedMesh = this.linkedMeshes[i];
var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
if (skin == null)
throw new Error("Skin not found: " + linkedMesh.skin);
var parent_6 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
if (parent_6 == null)
throw new Error("Parent mesh not found: " + linkedMesh.parent);
linkedMesh.mesh.setParentMesh(parent_6);
linkedMesh.mesh.updateUVs();
}
this.linkedMeshes.length = 0;
if (root.events) {
for (var eventName in root.events) {
var eventMap = root.events[eventName];
var data = new spine.EventData(eventName);
data.intValue = this.getValue(eventMap, "int", 0);
data.floatValue = this.getValue(eventMap, "float", 0);
data.stringValue = this.getValue(eventMap, "string", "");
skeletonData.events.push(data);
}
}
if (root.animations) {
for (var animationName in root.animations) {
var animationMap = root.animations[animationName];
this.readAnimation(animationMap, animationName, skeletonData);
}
}
return skeletonData;
};
SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
var scale = this.scale;
name = this.getValue(map, "name", name);
var type = this.getValue(map, "type", "region");
switch (type) {
case "region": {
var path = this.getValue(map, "path", name);
var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
if (region == null)
return null;
region.path = path;
region.x = this.getValue(map, "x", 0) * scale;
region.y = this.getValue(map, "y", 0) * scale;
region.scaleX = this.getValue(map, "scaleX", 1);
region.scaleY = this.getValue(map, "scaleY", 1);
region.rotation = this.getValue(map, "rotation", 0);
region.width = map.width * scale;
region.height = map.height * scale;
var color = this.getValue(map, "color", null);
if (color != null)
region.color.setFromString(color);
region.updateOffset();
return region;
}
case "boundingbox": {
var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
if (box == null)
return null;
this.readVertices(map, box, map.vertexCount << 1);
var color = this.getValue(map, "color", null);
if (color != null)
box.color.setFromString(color);
return box;
}
case "mesh":
case "linkedmesh": {
var path = this.getValue(map, "path", name);
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (mesh == null)
return null;
mesh.path = path;
var color = this.getValue(map, "color", null);
if (color != null)
mesh.color.setFromString(color);
var parent_7 = this.getValue(map, "parent", null);
if (parent_7 != null) {
mesh.inheritDeform = this.getValue(map, "deform", true);
this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_7));
return mesh;
}
var uvs = map.uvs;
this.readVertices(map, mesh, uvs.length);
mesh.triangles = map.triangles;
mesh.regionUVs = uvs;
mesh.updateUVs();
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
return mesh;
}
case "path": {
var path = this.attachmentLoader.newPathAttachment(skin, name);
if (path == null)
return null;
path.closed = this.getValue(map, "closed", false);
path.constantSpeed = this.getValue(map, "constantSpeed", true);
var vertexCount = map.vertexCount;
this.readVertices(map, path, vertexCount << 1);
var lengths = spine.Utils.newArray(vertexCount / 3, 0);
for (var i = 0; i < map.lengths.length; i++)
lengths[i] = map.lengths[i] * scale;
path.lengths = lengths;
var color = this.getValue(map, "color", null);
if (color != null)
path.color.setFromString(color);
return path;
}
case "point": {
var point = this.attachmentLoader.newPointAttachment(skin, name);
if (point == null)
return null;
point.x = this.getValue(map, "x", 0) * scale;
point.y = this.getValue(map, "y", 0) * scale;
point.rotation = this.getValue(map, "rotation", 0);
var color = this.getValue(map, "color", null);
if (color != null)
point.color.setFromString(color);
return point;
}
case "clipping": {
var clip = this.attachmentLoader.newClippingAttachment(skin, name);
if (clip == null)
return null;
var end = this.getValue(map, "end", null);
if (end != null) {
var slot = skeletonData.findSlot(end);
if (slot == null)
throw new Error("Clipping end slot not found: " + end);
clip.endSlot = slot;
}
var vertexCount = map.vertexCount;
this.readVertices(map, clip, vertexCount << 1);
var color = this.getValue(map, "color", null);
if (color != null)
clip.color.setFromString(color);
return clip;
}
}
return null;
};
SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
var scale = this.scale;
attachment.worldVerticesLength = verticesLength;
var vertices = map.vertices;
if (verticesLength == vertices.length) {
var scaledVertices = spine.Utils.toFloatArray(vertices);
if (scale != 1) {
for (var i = 0, n = vertices.length; i < n; i++)
scaledVertices[i] *= scale;
}
attachment.vertices = scaledVertices;
return;
}
var weights = new Array();
var bones = new Array();
for (var i = 0, n = vertices.length; i < n;) {
var boneCount = vertices[i++];
bones.push(boneCount);
for (var nn = i + boneCount * 4; i < nn; i += 4) {
bones.push(vertices[i]);
weights.push(vertices[i + 1] * scale);
weights.push(vertices[i + 2] * scale);
weights.push(vertices[i + 3]);
}
}
attachment.bones = bones;
attachment.vertices = spine.Utils.toFloatArray(weights);
};
SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
var scale = this.scale;
var timelines = new Array();
var duration = 0;
if (map.slots) {
for (var slotName in map.slots) {
var slotMap = map.slots[slotName];
var slotIndex = skeletonData.findSlotIndex(slotName);
if (slotIndex == -1)
throw new Error("Slot not found: " + slotName);
for (var timelineName in slotMap) {
var timelineMap = slotMap[timelineName];
if (timelineName == "attachment") {
var timeline = new spine.AttachmentTimeline(timelineMap.length);
timeline.slotIndex = slotIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
timeline.setFrame(frameIndex++, valueMap.time, valueMap.name);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
else if (timelineName == "color") {
var timeline = new spine.ColorTimeline(timelineMap.length);
timeline.slotIndex = slotIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
var color = new spine.Color();
color.setFromString(valueMap.color);
timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
}
else if (timelineName == "twoColor") {
var timeline = new spine.TwoColorTimeline(timelineMap.length);
timeline.slotIndex = slotIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
var light = new spine.Color();
var dark = new spine.Color();
light.setFromString(valueMap.light);
dark.setFromString(valueMap.dark);
timeline.setFrame(frameIndex, valueMap.time, light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
}
else
throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
}
}
if (map.bones) {
for (var boneName in map.bones) {
var boneMap = map.bones[boneName];
var boneIndex = skeletonData.findBoneIndex(boneName);
if (boneIndex == -1)
throw new Error("Bone not found: " + boneName);
for (var timelineName in boneMap) {
var timelineMap = boneMap[timelineName];
if (timelineName === "rotate") {
var timeline = new spine.RotateTimeline(timelineMap.length);
timeline.boneIndex = boneIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
timeline.setFrame(frameIndex, valueMap.time, valueMap.angle);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
}
else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
var timeline = null;
var timelineScale = 1;
if (timelineName === "scale")
timeline = new spine.ScaleTimeline(timelineMap.length);
else if (timelineName === "shear")
timeline = new spine.ShearTimeline(timelineMap.length);
else {
timeline = new spine.TranslateTimeline(timelineMap.length);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0);
timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
}
else
throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
}
}
}
if (map.ik) {
for (var constraintName in map.ik) {
var constraintMap = map.ik[constraintName];
var constraint = skeletonData.findIkConstraint(constraintName);
var timeline = new spine.IkConstraintTimeline(constraintMap.length);
timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
var frameIndex = 0;
for (var i = 0; i < constraintMap.length; i++) {
var valueMap = constraintMap[i];
timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
}
}
if (map.transform) {
for (var constraintName in map.transform) {
var constraintMap = map.transform[constraintName];
var constraint = skeletonData.findTransformConstraint(constraintName);
var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
var frameIndex = 0;
for (var i = 0; i < constraintMap.length; i++) {
var valueMap = constraintMap[i];
timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
}
}
if (map.paths) {
for (var constraintName in map.paths) {
var constraintMap = map.paths[constraintName];
var index = skeletonData.findPathConstraintIndex(constraintName);
if (index == -1)
throw new Error("Path constraint not found: " + constraintName);
var data = skeletonData.pathConstraints[index];
for (var timelineName in constraintMap) {
var timelineMap = constraintMap[timelineName];
if (timelineName === "position" || timelineName === "spacing") {
var timeline = null;
var timelineScale = 1;
if (timelineName === "spacing") {
timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
timelineScale = scale;
}
else {
timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
if (data.positionMode == spine.PositionMode.Fixed)
timelineScale = scale;
}
timeline.pathConstraintIndex = index;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
}
else if (timelineName === "mix") {
var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
timeline.pathConstraintIndex = index;
var frameIndex = 0;
for (var i = 0; i < timelineMap.length; i++) {
var valueMap = timelineMap[i];
timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
}
}
}
}
if (map.deform) {
for (var deformName in map.deform) {
var deformMap = map.deform[deformName];
var skin = skeletonData.findSkin(deformName);
if (skin == null)
throw new Error("Skin not found: " + deformName);
for (var slotName in deformMap) {
var slotMap = deformMap[slotName];
var slotIndex = skeletonData.findSlotIndex(slotName);
if (slotIndex == -1)
throw new Error("Slot not found: " + slotMap.name);
for (var timelineName in slotMap) {
var timelineMap = slotMap[timelineName];
var attachment = skin.getAttachment(slotIndex, timelineName);
if (attachment == null)
throw new Error("Deform attachment not found: " + timelineMap.name);
var weighted = attachment.bones != null;
var vertices = attachment.vertices;
var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
var timeline = new spine.DeformTimeline(timelineMap.length);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
var frameIndex = 0;
for (var j = 0; j < timelineMap.length; j++) {
var valueMap = timelineMap[j];
var deform = void 0;
var verticesValue = this.getValue(valueMap, "vertices", null);
if (verticesValue == null)
deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
else {
deform = spine.Utils.newFloatArray(deformLength);
var start = this.getValue(valueMap, "offset", 0);
spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
if (scale != 1) {
for (var i = start, n = i + verticesValue.length; i < n; i++)
deform[i] *= scale;
}
if (!weighted) {
for (var i = 0; i < deformLength; i++)
deform[i] += vertices[i];
}
}
timeline.setFrame(frameIndex, valueMap.time, deform);
this.readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
}
}
}
var drawOrderNode = map.drawOrder;
if (drawOrderNode == null)
drawOrderNode = map.draworder;
if (drawOrderNode != null) {
var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
var slotCount = skeletonData.slots.length;
var frameIndex = 0;
for (var j = 0; j < drawOrderNode.length; j++) {
var drawOrderMap = drawOrderNode[j];
var drawOrder = null;
var offsets = this.getValue(drawOrderMap, "offsets", null);
if (offsets != null) {
drawOrder = spine.Utils.newArray(slotCount, -1);
var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
var originalIndex = 0, unchangedIndex = 0;
for (var i = 0; i < offsets.length; i++) {
var offsetMap = offsets[i];
var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
if (slotIndex == -1)
throw new Error("Slot not found: " + offsetMap.slot);
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
}
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
for (var i = slotCount - 1; i >= 0; i--)
if (drawOrder[i] == -1)
drawOrder[i] = unchanged[--unchangedIndex];
}
timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
if (map.events) {
var timeline = new spine.EventTimeline(map.events.length);
var frameIndex = 0;
for (var i = 0; i < map.events.length; i++) {
var eventMap = map.events[i];
var eventData = skeletonData.findEvent(eventMap.name);
if (eventData == null)
throw new Error("Event not found: " + eventMap.name);
var event_6 = new spine.Event(spine.Utils.toSinglePrecision(eventMap.time), eventData);
event_6.intValue = this.getValue(eventMap, "int", eventData.intValue);
event_6.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
event_6.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
timeline.setFrame(frameIndex++, event_6);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
}
if (isNaN(duration)) {
throw new Error("Error while parsing animation, duration is NaN");
}
skeletonData.animations.push(new spine.Animation(name, timelines, duration));
};
SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
if (!map.curve)
return;
if (map.curve === "stepped")
timeline.setStepped(frameIndex);
else if (Object.prototype.toString.call(map.curve) === '[object Array]') {
var curve = map.curve;
timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
}
};
SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
return map[prop] !== undefined ? map[prop] : defaultValue;
};
SkeletonJson.blendModeFromString = function (str) {
str = str.toLowerCase();
if (str == "normal")
return spine.BlendMode.Normal;
if (str == "additive")
return spine.BlendMode.Additive;
if (str == "multiply")
return spine.BlendMode.Multiply;
if (str == "screen")
return spine.BlendMode.Screen;
throw new Error("Unknown blend mode: " + str);
};
SkeletonJson.positionModeFromString = function (str) {
str = str.toLowerCase();
if (str == "fixed")
return spine.PositionMode.Fixed;
if (str == "percent")
return spine.PositionMode.Percent;
throw new Error("Unknown position mode: " + str);
};
SkeletonJson.spacingModeFromString = function (str) {
str = str.toLowerCase();
if (str == "length")
return spine.SpacingMode.Length;
if (str == "fixed")
return spine.SpacingMode.Fixed;
if (str == "percent")
return spine.SpacingMode.Percent;
throw new Error("Unknown position mode: " + str);
};
SkeletonJson.rotateModeFromString = function (str) {
str = str.toLowerCase();
if (str == "tangent")
return spine.RotateMode.Tangent;
if (str == "chain")
return spine.RotateMode.Chain;
if (str == "chainscale")
return spine.RotateMode.ChainScale;
throw new Error("Unknown rotate mode: " + str);
};
SkeletonJson.transformModeFromString = function (str) {
str = str.toLowerCase();
if (str == "normal")
return spine.TransformMode.Normal;
if (str == "onlytranslation")
return spine.TransformMode.OnlyTranslation;
if (str == "norotationorreflection")
return spine.TransformMode.NoRotationOrReflection;
if (str == "noscale")
return spine.TransformMode.NoScale;
if (str == "noscaleorreflection")
return spine.TransformMode.NoScaleOrReflection;
throw new Error("Unknown transform mode: " + str);
};
return SkeletonJson;
}());
spine.SkeletonJson = SkeletonJson;
var LinkedMesh = (function () {
function LinkedMesh(mesh, skin, slotIndex, parent) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
}
return LinkedMesh;
}());
})(spine || (spine = {}));
var spine;
(function (spine) {
var Skin = (function () {
function Skin(name) {
this.attachments = new Array();
if (name == null)
throw new Error("name cannot be null.");
this.name = name;
}
Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
if (attachment == null)
throw new Error("attachment cannot be null.");
var attachments = this.attachments;
if (slotIndex >= attachments.length)
attachments.length = slotIndex + 1;
if (!attachments[slotIndex])
attachments[slotIndex] = {};
attachments[slotIndex][name] = attachment;
};
Skin.prototype.getAttachment = function (slotIndex, name) {
var dictionary = this.attachments[slotIndex];
return dictionary ? dictionary[name] : null;
};
Skin.prototype.attachAll = function (skeleton, oldSkin) {
var slotIndex = 0;
for (var i = 0; i < skeleton.slots.length; i++) {
var slot = skeleton.slots[i];
var slotAttachment = slot.getAttachment();
if (slotAttachment && slotIndex < oldSkin.attachments.length) {
var dictionary = oldSkin.attachments[slotIndex];
for (var key in dictionary) {
var skinAttachment = dictionary[key];
if (slotAttachment == skinAttachment) {
var attachment = this.getAttachment(slotIndex, key);
if (attachment != null)
slot.setAttachment(attachment);
break;
}
}
}
slotIndex++;
}
};
return Skin;
}());
spine.Skin = Skin;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Slot = (function () {
function Slot(data, bone) {
this.attachmentVertices = new Array();
if (data == null)
throw new Error("data cannot be null.");
if (bone == null)
throw new Error("bone cannot be null.");
this.data = data;
this.bone = bone;
this.color = new spine.Color();
this.darkColor = data.darkColor == null ? null : new spine.Color();
this.setToSetupPose();
}
Slot.prototype.getAttachment = function () {
return this.attachment;
};
Slot.prototype.setAttachment = function (attachment) {
if (this.attachment == attachment)
return;
this.attachment = attachment;
this.attachmentTime = this.bone.skeleton.time;
this.attachmentVertices.length = 0;
};
Slot.prototype.setAttachmentTime = function (time) {
this.attachmentTime = this.bone.skeleton.time - time;
};
Slot.prototype.getAttachmentTime = function () {
return this.bone.skeleton.time - this.attachmentTime;
};
Slot.prototype.setToSetupPose = function () {
this.color.setFromColor(this.data.color);
if (this.darkColor != null)
this.darkColor.setFromColor(this.data.darkColor);
if (this.data.attachmentName == null)
this.attachment = null;
else {
this.attachment = null;
this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
}
};
return Slot;
}());
spine.Slot = Slot;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SlotData = (function () {
function SlotData(index, name, boneData) {
this.color = new spine.Color(1, 1, 1, 1);
if (index < 0)
throw new Error("index must be >= 0.");
if (name == null)
throw new Error("name cannot be null.");
if (boneData == null)
throw new Error("boneData cannot be null.");
this.index = index;
this.name = name;
this.boneData = boneData;
}
return SlotData;
}());
spine.SlotData = SlotData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Texture = (function () {
function Texture(image) {
this._image = image;
}
Texture.prototype.getImage = function () {
return this._image;
};
Texture.filterFromString = function (text) {
switch (text.toLowerCase()) {
case "nearest": return TextureFilter.Nearest;
case "linear": return TextureFilter.Linear;
case "mipmap": return TextureFilter.MipMap;
case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
default: throw new Error("Unknown texture filter " + text);
}
};
Texture.wrapFromString = function (text) {
switch (text.toLowerCase()) {
case "mirroredtepeat": return TextureWrap.MirroredRepeat;
case "clamptoedge": return TextureWrap.ClampToEdge;
case "repeat": return TextureWrap.Repeat;
default: throw new Error("Unknown texture wrap " + text);
}
};
return Texture;
}());
spine.Texture = Texture;
var TextureFilter;
(function (TextureFilter) {
TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
})(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {}));
var TextureWrap;
(function (TextureWrap) {
TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
})(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {}));
var TextureRegion = (function () {
function TextureRegion() {
this.u = 0;
this.v = 0;
this.u2 = 0;
this.v2 = 0;
this.width = 0;
this.height = 0;
this.rotate = false;
this.offsetX = 0;
this.offsetY = 0;
this.originalWidth = 0;
this.originalHeight = 0;
}
return TextureRegion;
}());
spine.TextureRegion = TextureRegion;
var FakeTexture = (function (_super) {
__extends(FakeTexture, _super);
function FakeTexture() {
return _super !== null && _super.apply(this, arguments) || this;
}
FakeTexture.prototype.setFilters = function (minFilter, magFilter) { };
FakeTexture.prototype.setWraps = function (uWrap, vWrap) { };
FakeTexture.prototype.dispose = function () { };
return FakeTexture;
}(spine.Texture));
spine.FakeTexture = FakeTexture;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TextureAtlas = (function () {
function TextureAtlas(atlasText, textureLoader) {
this.pages = new Array();
this.regions = new Array();
this.load(atlasText, textureLoader);
}
TextureAtlas.prototype.load = function (atlasText, textureLoader) {
if (textureLoader == null)
throw new Error("textureLoader cannot be null.");
var reader = new TextureAtlasReader(atlasText);
var tuple = new Array(4);
var page = null;
while (true) {
var line = reader.readLine();
if (line == null)
break;
line = line.trim();
if (line.length == 0)
page = null;
else if (!page) {
page = new TextureAtlasPage();
page.name = line;
if (reader.readTuple(tuple) == 2) {
page.width = parseInt(tuple[0]);
page.height = parseInt(tuple[1]);
reader.readTuple(tuple);
}
reader.readTuple(tuple);
page.minFilter = spine.Texture.filterFromString(tuple[0]);
page.magFilter = spine.Texture.filterFromString(tuple[1]);
var direction = reader.readValue();
page.uWrap = spine.TextureWrap.ClampToEdge;
page.vWrap = spine.TextureWrap.ClampToEdge;
if (direction == "x")
page.uWrap = spine.TextureWrap.Repeat;
else if (direction == "y")
page.vWrap = spine.TextureWrap.Repeat;
else if (direction == "xy")
page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
page.texture = textureLoader(line);
page.texture.setFilters(page.minFilter, page.magFilter);
page.texture.setWraps(page.uWrap, page.vWrap);
page.width = page.texture.getImage().width;
page.height = page.texture.getImage().height;
this.pages.push(page);
}
else {
var region = new TextureAtlasRegion();
region.name = line;
region.page = page;
region.rotate = reader.readValue() == "true";
reader.readTuple(tuple);
var x = parseInt(tuple[0]);
var y = parseInt(tuple[1]);
reader.readTuple(tuple);
var width = parseInt(tuple[0]);
var height = parseInt(tuple[1]);
region.u = x / page.width;
region.v = y / page.height;
if (region.rotate) {
region.u2 = (x + height) / page.width;
region.v2 = (y + width) / page.height;
}
else {
region.u2 = (x + width) / page.width;
region.v2 = (y + height) / page.height;
}
region.x = x;
region.y = y;
region.width = Math.abs(width);
region.height = Math.abs(height);
if (reader.readTuple(tuple) == 4) {
if (reader.readTuple(tuple) == 4) {
reader.readTuple(tuple);
}
}
region.originalWidth = parseInt(tuple[0]);
region.originalHeight = parseInt(tuple[1]);
reader.readTuple(tuple);
region.offsetX = parseInt(tuple[0]);
region.offsetY = parseInt(tuple[1]);
region.index = parseInt(reader.readValue());
region.texture = page.texture;
this.regions.push(region);
}
}
};
TextureAtlas.prototype.findRegion = function (name) {
for (var i = 0; i < this.regions.length; i++) {
if (this.regions[i].name == name) {
return this.regions[i];
}
}
return null;
};
TextureAtlas.prototype.dispose = function () {
for (var i = 0; i < this.pages.length; i++) {
this.pages[i].texture.dispose();
}
};
return TextureAtlas;
}());
spine.TextureAtlas = TextureAtlas;
var TextureAtlasReader = (function () {
function TextureAtlasReader(text) {
this.index = 0;
this.lines = text.split(/\r\n|\r|\n/);
}
TextureAtlasReader.prototype.readLine = function () {
if (this.index >= this.lines.length)
return null;
return this.lines[this.index++];
};
TextureAtlasReader.prototype.readValue = function () {
var line = this.readLine();
var colon = line.indexOf(":");
if (colon == -1)
throw new Error("Invalid line: " + line);
return line.substring(colon + 1).trim();
};
TextureAtlasReader.prototype.readTuple = function (tuple) {
var line = this.readLine();
var colon = line.indexOf(":");
if (colon == -1)
throw new Error("Invalid line: " + line);
var i = 0, lastMatch = colon + 1;
for (; i < 3; i++) {
var comma = line.indexOf(",", lastMatch);
if (comma == -1)
break;
tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
lastMatch = comma + 1;
}
tuple[i] = line.substring(lastMatch).trim();
return i + 1;
};
return TextureAtlasReader;
}());
var TextureAtlasPage = (function () {
function TextureAtlasPage() {
}
return TextureAtlasPage;
}());
spine.TextureAtlasPage = TextureAtlasPage;
var TextureAtlasRegion = (function (_super) {
__extends(TextureAtlasRegion, _super);
function TextureAtlasRegion() {
return _super !== null && _super.apply(this, arguments) || this;
}
return TextureAtlasRegion;
}(spine.TextureRegion));
spine.TextureAtlasRegion = TextureAtlasRegion;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TransformConstraint = (function () {
function TransformConstraint(data, skeleton) {
this.rotateMix = 0;
this.translateMix = 0;
this.scaleMix = 0;
this.shearMix = 0;
this.temp = new spine.Vector2();
if (data == null)
throw new Error("data cannot be null.");
if (skeleton == null)
throw new Error("skeleton cannot be null.");
this.data = data;
this.rotateMix = data.rotateMix;
this.translateMix = data.translateMix;
this.scaleMix = data.scaleMix;
this.shearMix = data.shearMix;
this.bones = new Array();
for (var i = 0; i < data.bones.length; i++)
this.bones.push(skeleton.findBone(data.bones[i].name));
this.target = skeleton.findBone(data.target.name);
}
TransformConstraint.prototype.apply = function () {
this.update();
};
TransformConstraint.prototype.update = function () {
if (this.data.local) {
if (this.data.relative)
this.applyRelativeLocal();
else
this.applyAbsoluteLocal();
}
else {
if (this.data.relative)
this.applyRelativeWorld();
else
this.applyAbsoluteWorld();
}
};
TransformConstraint.prototype.applyAbsoluteWorld = function () {
var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
var target = this.target;
var ta = target.a, tb = target.b, tc = target.c, td = target.d;
var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
var offsetRotation = this.data.offsetRotation * degRadReflect;
var offsetShearY = this.data.offsetShearY * degRadReflect;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
var modified = false;
if (rotateMix != 0) {
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r *= rotateMix;
var cos = Math.cos(r), sin = Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
modified = true;
}
if (translateMix != 0) {
var temp = this.temp;
target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
bone.worldX += (temp.x - bone.worldX) * translateMix;
bone.worldY += (temp.y - bone.worldY) * translateMix;
modified = true;
}
if (scaleMix > 0) {
var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
var ts = Math.sqrt(ta * ta + tc * tc);
if (s > 0.00001)
s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
bone.a *= s;
bone.c *= s;
s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
ts = Math.sqrt(tb * tb + td * td);
if (s > 0.00001)
s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
bone.b *= s;
bone.d *= s;
modified = true;
}
if (shearMix > 0) {
var b = bone.b, d = bone.d;
var by = Math.atan2(d, b);
var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r = by + (r + offsetShearY) * shearMix;
var s = Math.sqrt(b * b + d * d);
bone.b = Math.cos(r) * s;
bone.d = Math.sin(r) * s;
modified = true;
}
if (modified)
bone.appliedValid = false;
}
};
TransformConstraint.prototype.applyRelativeWorld = function () {
var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
var target = this.target;
var ta = target.a, tb = target.b, tc = target.c, td = target.d;
var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
var modified = false;
if (rotateMix != 0) {
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
var r = Math.atan2(tc, ta) + offsetRotation;
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
r *= rotateMix;
var cos = Math.cos(r), sin = Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
modified = true;
}
if (translateMix != 0) {
var temp = this.temp;
target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
bone.worldX += temp.x * translateMix;
bone.worldY += temp.y * translateMix;
modified = true;
}
if (scaleMix > 0) {
var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
bone.a *= s;
bone.c *= s;
s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
bone.b *= s;
bone.d *= s;
modified = true;
}
if (shearMix > 0) {
var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
if (r > spine.MathUtils.PI)
r -= spine.MathUtils.PI2;
else if (r < -spine.MathUtils.PI)
r += spine.MathUtils.PI2;
var b = bone.b, d = bone.d;
r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * shearMix;
var s = Math.sqrt(b * b + d * d);
bone.b = Math.cos(r) * s;
bone.d = Math.sin(r) * s;
modified = true;
}
if (modified)
bone.appliedValid = false;
}
};
TransformConstraint.prototype.applyAbsoluteLocal = function () {
var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
var target = this.target;
if (!target.appliedValid)
target.updateAppliedTransform();
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (!bone.appliedValid)
bone.updateAppliedTransform();
var rotation = bone.arotation;
if (rotateMix != 0) {
var r = target.arotation - rotation + this.data.offsetRotation;
r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
rotation += r * rotateMix;
}
var x = bone.ax, y = bone.ay;
if (translateMix != 0) {
x += (target.ax - x + this.data.offsetX) * translateMix;
y += (target.ay - y + this.data.offsetY) * translateMix;
}
var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
if (scaleMix > 0) {
if (scaleX > 0.00001)
scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
if (scaleY > 0.00001)
scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
}
var shearY = bone.ashearY;
if (shearMix > 0) {
var r = target.ashearY - shearY + this.data.offsetShearY;
r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
bone.shearY += r * shearMix;
}
bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
}
};
TransformConstraint.prototype.applyRelativeLocal = function () {
var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
var target = this.target;
if (!target.appliedValid)
target.updateAppliedTransform();
var bones = this.bones;
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (!bone.appliedValid)
bone.updateAppliedTransform();
var rotation = bone.arotation;
if (rotateMix != 0)
rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
var x = bone.ax, y = bone.ay;
if (translateMix != 0) {
x += (target.ax + this.data.offsetX) * translateMix;
y += (target.ay + this.data.offsetY) * translateMix;
}
var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
if (scaleMix > 0) {
if (scaleX > 0.00001)
scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
if (scaleY > 0.00001)
scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
}
var shearY = bone.ashearY;
if (shearMix > 0)
shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
}
};
TransformConstraint.prototype.getOrder = function () {
return this.data.order;
};
return TransformConstraint;
}());
spine.TransformConstraint = TransformConstraint;
})(spine || (spine = {}));
var spine;
(function (spine) {
var TransformConstraintData = (function () {
function TransformConstraintData(name) {
this.order = 0;
this.bones = new Array();
this.rotateMix = 0;
this.translateMix = 0;
this.scaleMix = 0;
this.shearMix = 0;
this.offsetRotation = 0;
this.offsetX = 0;
this.offsetY = 0;
this.offsetScaleX = 0;
this.offsetScaleY = 0;
this.offsetShearY = 0;
this.relative = false;
this.local = false;
if (name == null)
throw new Error("name cannot be null.");
this.name = name;
}
return TransformConstraintData;
}());
spine.TransformConstraintData = TransformConstraintData;
})(spine || (spine = {}));
var spine;
(function (spine) {
var Triangulator = (function () {
function Triangulator() {
this.convexPolygons = new Array();
this.convexPolygonsIndices = new Array();
this.indicesArray = new Array();
this.isConcaveArray = new Array();
this.triangles = new Array();
this.polygonPool = new spine.Pool(function () {
return new Array();
});
this.polygonIndicesPool = new spine.Pool(function () {
return new Array();
});
}
Triangulator.prototype.triangulate = function (verticesArray) {
var vertices = verticesArray;
var vertexCount = verticesArray.length >> 1;
var indices = this.indicesArray;
indices.length = 0;
for (var i = 0; i < vertexCount; i++)
indices[i] = i;
var isConcave = this.isConcaveArray;
isConcave.length = 0;
for (var i = 0, n = vertexCount; i < n; ++i)
isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
var triangles = this.triangles;
triangles.length = 0;
while (vertexCount > 3) {
var previous = vertexCount - 1, i = 0, next = 1;
while (true) {
outer: if (!isConcave[i]) {
var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
var p1x = vertices[p1], p1y = vertices[p1 + 1];
var p2x = vertices[p2], p2y = vertices[p2 + 1];
var p3x = vertices[p3], p3y = vertices[p3 + 1];
for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
if (!isConcave[ii])
continue;
var v = indices[ii] << 1;
var vx = vertices[v], vy = vertices[v + 1];
if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
break outer;
}
}
}
break;
}
if (next == 0) {
do {
if (!isConcave[i])
break;
i--;
} while (i > 0);
break;
}
previous = i;
i = next;
next = (next + 1) % vertexCount;
}
triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
triangles.push(indices[i]);
triangles.push(indices[(i + 1) % vertexCount]);
indices.splice(i, 1);
isConcave.splice(i, 1);
vertexCount--;
var previousIndex = (vertexCount + i - 1) % vertexCount;
var nextIndex = i == vertexCount ? 0 : i;
isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
}
if (vertexCount == 3) {
triangles.push(indices[2]);
triangles.push(indices[0]);
triangles.push(indices[1]);
}
return triangles;
};
Triangulator.prototype.decompose = function (verticesArray, triangles) {
var vertices = verticesArray;
var convexPolygons = this.convexPolygons;
this.polygonPool.freeAll(convexPolygons);
convexPolygons.length = 0;
var convexPolygonsIndices = this.convexPolygonsIndices;
this.polygonIndicesPool.freeAll(convexPolygonsIndices);
convexPolygonsIndices.length = 0;
var polygonIndices = this.polygonIndicesPool.obtain();
polygonIndices.length = 0;
var polygon = this.polygonPool.obtain();
polygon.length = 0;
var fanBaseIndex = -1, lastWinding = 0;
for (var i = 0, n = triangles.length; i < n; i += 3) {
var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
var x1 = vertices[t1], y1 = vertices[t1 + 1];
var x2 = vertices[t2], y2 = vertices[t2 + 1];
var x3 = vertices[t3], y3 = vertices[t3 + 1];
var merged = false;
if (fanBaseIndex == t1) {
var o = polygon.length - 4;
var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
if (winding1 == lastWinding && winding2 == lastWinding) {
polygon.push(x3);
polygon.push(y3);
polygonIndices.push(t3);
merged = true;
}
}
if (!merged) {
if (polygon.length > 0) {
convexPolygons.push(polygon);
convexPolygonsIndices.push(polygonIndices);
}
else {
this.polygonPool.free(polygon);
this.polygonIndicesPool.free(polygonIndices);
}
polygon = this.polygonPool.obtain();
polygon.length = 0;
polygon.push(x1);
polygon.push(y1);
polygon.push(x2);
polygon.push(y2);
polygon.push(x3);
polygon.push(y3);
polygonIndices = this.polygonIndicesPool.obtain();
polygonIndices.length = 0;
polygonIndices.push(t1);
polygonIndices.push(t2);
polygonIndices.push(t3);
lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
fanBaseIndex = t1;
}
}
if (polygon.length > 0) {
convexPolygons.push(polygon);
convexPolygonsIndices.push(polygonIndices);
}
for (var i = 0, n = convexPolygons.length; i < n; i++) {
polygonIndices = convexPolygonsIndices[i];
if (polygonIndices.length == 0)
continue;
var firstIndex = polygonIndices[0];
var lastIndex = polygonIndices[polygonIndices.length - 1];
polygon = convexPolygons[i];
var o = polygon.length - 4;
var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
var prevX = polygon[o + 2], prevY = polygon[o + 3];
var firstX = polygon[0], firstY = polygon[1];
var secondX = polygon[2], secondY = polygon[3];
var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
for (var ii = 0; ii < n; ii++) {
if (ii == i)
continue;
var otherIndices = convexPolygonsIndices[ii];
if (otherIndices.length != 3)
continue;
var otherFirstIndex = otherIndices[0];
var otherSecondIndex = otherIndices[1];
var otherLastIndex = otherIndices[2];
var otherPoly = convexPolygons[ii];
var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
continue;
var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
if (winding1 == winding && winding2 == winding) {
otherPoly.length = 0;
otherIndices.length = 0;
polygon.push(x3);
polygon.push(y3);
polygonIndices.push(otherLastIndex);
prevPrevX = prevX;
prevPrevY = prevY;
prevX = x3;
prevY = y3;
ii = 0;
}
}
}
for (var i = convexPolygons.length - 1; i >= 0; i--) {
polygon = convexPolygons[i];
if (polygon.length == 0) {
convexPolygons.splice(i, 1);
this.polygonPool.free(polygon);
polygonIndices = convexPolygonsIndices[i];
convexPolygonsIndices.splice(i, 1);
this.polygonIndicesPool.free(polygonIndices);
}
}
return convexPolygons;
};
Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
var current = indices[index] << 1;
var next = indices[(index + 1) % vertexCount] << 1;
return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
};
Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
};
Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
var px = p2x - p1x, py = p2y - p1y;
return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
};
return Triangulator;
}());
spine.Triangulator = Triangulator;
})(spine || (spine = {}));
var spine;
(function (spine) {
var IntSet = (function () {
function IntSet() {
this.array = new Array();
}
IntSet.prototype.add = function (value) {
var contains = this.contains(value);
this.array[value | 0] = value | 0;
return !contains;
};
IntSet.prototype.contains = function (value) {
return this.array[value | 0] != undefined;
};
IntSet.prototype.remove = function (value) {
this.array[value | 0] = undefined;
};
IntSet.prototype.clear = function () {
this.array.length = 0;
};
return IntSet;
}());
spine.IntSet = IntSet;
var Color = (function () {
function Color(r, g, b, a) {
if (r === void 0) { r = 0; }
if (g === void 0) { g = 0; }
if (b === void 0) { b = 0; }
if (a === void 0) { a = 0; }
this.r = r;
this.g = g;
this.b = b;
this.a = a;
}
Color.prototype.set = function (r, g, b, a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
this.clamp();
return this;
};
Color.prototype.setFromColor = function (c) {
this.r = c.r;
this.g = c.g;
this.b = c.b;
this.a = c.a;
return this;
};
Color.prototype.setFromString = function (hex) {
hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
return this;
};
Color.prototype.add = function (r, g, b, a) {
this.r += r;
this.g += g;
this.b += b;
this.a += a;
this.clamp();
return this;
};
Color.prototype.clamp = function () {
if (this.r < 0)
this.r = 0;
else if (this.r > 1)
this.r = 1;
if (this.g < 0)
this.g = 0;
else if (this.g > 1)
this.g = 1;
if (this.b < 0)
this.b = 0;
else if (this.b > 1)
this.b = 1;
if (this.a < 0)
this.a = 0;
else if (this.a > 1)
this.a = 1;
return this;
};
Color.WHITE = new Color(1, 1, 1, 1);
Color.RED = new Color(1, 0, 0, 1);
Color.GREEN = new Color(0, 1, 0, 1);
Color.BLUE = new Color(0, 0, 1, 1);
Color.MAGENTA = new Color(1, 0, 1, 1);
return Color;
}());
spine.Color = Color;
var MathUtils = (function () {
function MathUtils() {
}
MathUtils.clamp = function (value, min, max) {
if (value < min)
return min;
if (value > max)
return max;
return value;
};
MathUtils.cosDeg = function (degrees) {
return Math.cos(degrees * MathUtils.degRad);
};
MathUtils.sinDeg = function (degrees) {
return Math.sin(degrees * MathUtils.degRad);
};
MathUtils.signum = function (value) {
return value > 0 ? 1 : value < 0 ? -1 : 0;
};
MathUtils.toInt = function (x) {
return x > 0 ? Math.floor(x) : Math.ceil(x);
};
MathUtils.cbrt = function (x) {
var y = Math.pow(Math.abs(x), 1 / 3);
return x < 0 ? -y : y;
};
MathUtils.randomTriangular = function (min, max) {
return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
};
MathUtils.randomTriangularWith = function (min, max, mode) {
var u = Math.random();
var d = max - min;
if (u <= (mode - min) / d)
return min + Math.sqrt(u * d * (mode - min));
return max - Math.sqrt((1 - u) * d * (max - mode));
};
MathUtils.PI = 3.1415927;
MathUtils.PI2 = MathUtils.PI * 2;
MathUtils.radiansToDegrees = 180 / MathUtils.PI;
MathUtils.radDeg = MathUtils.radiansToDegrees;
MathUtils.degreesToRadians = MathUtils.PI / 180;
MathUtils.degRad = MathUtils.degreesToRadians;
return MathUtils;
}());
spine.MathUtils = MathUtils;
var Interpolation = (function () {
function Interpolation() {
}
Interpolation.prototype.apply = function (start, end, a) {
return start + (end - start) * this.applyInternal(a);
};
return Interpolation;
}());
spine.Interpolation = Interpolation;
var Pow = (function (_super) {
__extends(Pow, _super);
function Pow(power) {
var _this = _super.call(this) || this;
_this.power = 2;
_this.power = power;
return _this;
}
Pow.prototype.applyInternal = function (a) {
if (a <= 0.5)
return Math.pow(a * 2, this.power) / 2;
return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
};
return Pow;
}(Interpolation));
spine.Pow = Pow;
var PowOut = (function (_super) {
__extends(PowOut, _super);
function PowOut(power) {
return _super.call(this, power) || this;
}
PowOut.prototype.applyInternal = function (a) {
return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
};
return PowOut;
}(Pow));
spine.PowOut = PowOut;
var Utils = (function () {
function Utils() {
}
Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
dest[j] = source[i];
}
};
Utils.setArraySize = function (array, size, value) {
if (value === void 0) { value = 0; }
var oldSize = array.length;
if (oldSize == size)
return array;
array.length = size;
if (oldSize < size) {
for (var i = oldSize; i < size; i++)
array[i] = value;
}
return array;
};
Utils.ensureArrayCapacity = function (array, size, value) {
if (value === void 0) { value = 0; }
if (array.length >= size)
return array;
return Utils.setArraySize(array, size, value);
};
Utils.newArray = function (size, defaultValue) {
var array = new Array(size);
for (var i = 0; i < size; i++)
array[i] = defaultValue;
return array;
};
Utils.newFloatArray = function (size) {
if (Utils.SUPPORTS_TYPED_ARRAYS) {
return new Float32Array(size);
}
else {
var array = new Array(size);
for (var i = 0; i < array.length; i++)
array[i] = 0;
return array;
}
};
Utils.newShortArray = function (size) {
if (Utils.SUPPORTS_TYPED_ARRAYS) {
return new Int16Array(size);
}
else {
var array = new Array(size);
for (var i = 0; i < array.length; i++)
array[i] = 0;
return array;
}
};
Utils.toFloatArray = function (array) {
return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
};
Utils.toSinglePrecision = function (value) {
return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
};
Utils.webkit602BugfixHelper = function (alpha, pose) {
};
Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
return Utils;
}());
spine.Utils = Utils;
var DebugUtils = (function () {
function DebugUtils() {
}
DebugUtils.logBones = function (skeleton) {
for (var i = 0; i < skeleton.bones.length; i++) {
var bone = skeleton.bones[i];
console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
}
};
return DebugUtils;
}());
spine.DebugUtils = DebugUtils;
var Pool = (function () {
function Pool(instantiator) {
this.items = new Array();
this.instantiator = instantiator;
}
Pool.prototype.obtain = function () {
return this.items.length > 0 ? this.items.pop() : this.instantiator();
};
Pool.prototype.free = function (item) {
if (item.reset)
item.reset();
this.items.push(item);
};
Pool.prototype.freeAll = function (items) {
for (var i = 0; i < items.length; i++) {
if (items[i].reset)
items[i].reset();
this.items[i] = items[i];
}
};
Pool.prototype.clear = function () {
this.items.length = 0;
};
return Pool;
}());
spine.Pool = Pool;
var Vector2 = (function () {
function Vector2(x, y) {
if (x === void 0) { x = 0; }
if (y === void 0) { y = 0; }
this.x = x;
this.y = y;
}
Vector2.prototype.set = function (x, y) {
this.x = x;
this.y = y;
return this;
};
Vector2.prototype.length = function () {
var x = this.x;
var y = this.y;
return Math.sqrt(x * x + y * y);
};
Vector2.prototype.normalize = function () {
var len = this.length();
if (len != 0) {
this.x /= len;
this.y /= len;
}
return this;
};
return Vector2;
}());
spine.Vector2 = Vector2;
var TimeKeeper = (function () {
function TimeKeeper() {
this.maxDelta = 0.064;
this.framesPerSecond = 0;
this.delta = 0;
this.totalTime = 0;
this.lastTime = Date.now() / 1000;
this.frameCount = 0;
this.frameTime = 0;
}
TimeKeeper.prototype.update = function () {
var now = Date.now() / 1000;
this.delta = now - this.lastTime;
this.frameTime += this.delta;
this.totalTime += this.delta;
if (this.delta > this.maxDelta)
this.delta = this.maxDelta;
this.lastTime = now;
this.frameCount++;
if (this.frameTime > 1) {
this.framesPerSecond = this.frameCount / this.frameTime;
this.frameTime = 0;
this.frameCount = 0;
}
};
return TimeKeeper;
}());
spine.TimeKeeper = TimeKeeper;
var WindowedMean = (function () {
function WindowedMean(windowSize) {
if (windowSize === void 0) { windowSize = 32; }
this.addedValues = 0;
this.lastValue = 0;
this.mean = 0;
this.dirty = true;
this.values = new Array(windowSize);
}
WindowedMean.prototype.hasEnoughData = function () {
return this.addedValues >= this.values.length;
};
WindowedMean.prototype.addValue = function (value) {
if (this.addedValues < this.values.length)
this.addedValues++;
this.values[this.lastValue++] = value;
if (this.lastValue > this.values.length - 1)
this.lastValue = 0;
this.dirty = true;
};
WindowedMean.prototype.getMean = function () {
if (this.hasEnoughData()) {
if (this.dirty) {
var mean = 0;
for (var i = 0; i < this.values.length; i++) {
mean += this.values[i];
}
this.mean = mean / this.values.length;
this.dirty = false;
}
return this.mean;
}
else {
return 0;
}
};
return WindowedMean;
}());
spine.WindowedMean = WindowedMean;
})(spine || (spine = {}));
(function () {
if (!Math.fround) {
Math.fround = (function (array) {
return function (x) {
return array[0] = x, array[0];
};
})(new Float32Array(1));
}
})();
var spine;
(function (spine) {
var Attachment = (function () {
function Attachment(name) {
if (name == null)
throw new Error("name cannot be null.");
this.name = name;
}
return Attachment;
}());
spine.Attachment = Attachment;
var VertexAttachment = (function (_super) {
__extends(VertexAttachment, _super);
function VertexAttachment(name) {
var _this = _super.call(this, name) || this;
_this.id = (VertexAttachment.nextID++ & 65535) << 11;
_this.worldVerticesLength = 0;
return _this;
}
VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
count = offset + (count >> 1) * stride;
var skeleton = slot.bone.skeleton;
var deformArray = slot.attachmentVertices;
var vertices = this.vertices;
var bones = this.bones;
if (bones == null) {
if (deformArray.length > 0)
vertices = deformArray;
var bone = slot.bone;
var x = bone.worldX;
var y = bone.worldY;
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
var vx = vertices[v_1], vy = vertices[v_1 + 1];
worldVertices[w] = vx * a + vy * b + x;
worldVertices[w + 1] = vx * c + vy * d + y;
}
return;
}
var v = 0, skip = 0;
for (var i = 0; i < start; i += 2) {
var n = bones[v];
v += n + 1;
skip += n;
}
var skeletonBones = skeleton.bones;
if (deformArray.length == 0) {
for (var w = offset, b = skip * 3; w < count; w += stride) {
var wx = 0, wy = 0;
var n = bones[v++];
n += v;
for (; v < n; v++, b += 3) {
var bone = skeletonBones[bones[v]];
var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
}
}
else {
var deform = deformArray;
for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
var wx = 0, wy = 0;
var n = bones[v++];
n += v;
for (; v < n; v++, b += 3, f += 2) {
var bone = skeletonBones[bones[v]];
var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
}
worldVertices[w] = wx;
worldVertices[w + 1] = wy;
}
}
};
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
return this == sourceAttachment;
};
VertexAttachment.nextID = 0;
return VertexAttachment;
}(Attachment));
spine.VertexAttachment = VertexAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var AttachmentType;
(function (AttachmentType) {
AttachmentType[AttachmentType["Region"] = 0] = "Region";
AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
AttachmentType[AttachmentType["Path"] = 4] = "Path";
AttachmentType[AttachmentType["Point"] = 5] = "Point";
AttachmentType[AttachmentType["Clipping"] = 6] = "Clipping";
})(AttachmentType = spine.AttachmentType || (spine.AttachmentType = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var BoundingBoxAttachment = (function (_super) {
__extends(BoundingBoxAttachment, _super);
function BoundingBoxAttachment(name) {
var _this = _super.call(this, name) || this;
_this.color = new spine.Color(1, 1, 1, 1);
return _this;
}
return BoundingBoxAttachment;
}(spine.VertexAttachment));
spine.BoundingBoxAttachment = BoundingBoxAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var ClippingAttachment = (function (_super) {
__extends(ClippingAttachment, _super);
function ClippingAttachment(name) {
var _this = _super.call(this, name) || this;
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
return _this;
}
return ClippingAttachment;
}(spine.VertexAttachment));
spine.ClippingAttachment = ClippingAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var MeshAttachment = (function (_super) {
__extends(MeshAttachment, _super);
function MeshAttachment(name) {
var _this = _super.call(this, name) || this;
_this.color = new spine.Color(1, 1, 1, 1);
_this.inheritDeform = false;
_this.tempColor = new spine.Color(0, 0, 0, 0);
return _this;
}
MeshAttachment.prototype.updateUVs = function () {
var u = 0, v = 0, width = 0, height = 0;
if (this.region == null) {
u = v = 0;
width = height = 1;
}
else {
u = this.region.u;
v = this.region.v;
width = this.region.u2 - u;
height = this.region.v2 - v;
}
var regionUVs = this.regionUVs;
if (this.uvs == null || this.uvs.length != regionUVs.length)
this.uvs = spine.Utils.newFloatArray(regionUVs.length);
var uvs = this.uvs;
if (this.region.rotate) {
for (var i = 0, n = uvs.length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
}
else {
for (var i = 0, n = uvs.length; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}
}
};
MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
};
MeshAttachment.prototype.getParentMesh = function () {
return this.parentMesh;
};
MeshAttachment.prototype.setParentMesh = function (parentMesh) {
this.parentMesh = parentMesh;
if (parentMesh != null) {
this.bones = parentMesh.bones;
this.vertices = parentMesh.vertices;
this.worldVerticesLength = parentMesh.worldVerticesLength;
this.regionUVs = parentMesh.regionUVs;
this.triangles = parentMesh.triangles;
this.hullLength = parentMesh.hullLength;
this.worldVerticesLength = parentMesh.worldVerticesLength;
}
};
return MeshAttachment;
}(spine.VertexAttachment));
spine.MeshAttachment = MeshAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PathAttachment = (function (_super) {
__extends(PathAttachment, _super);
function PathAttachment(name) {
var _this = _super.call(this, name) || this;
_this.closed = false;
_this.constantSpeed = false;
_this.color = new spine.Color(1, 1, 1, 1);
return _this;
}
return PathAttachment;
}(spine.VertexAttachment));
spine.PathAttachment = PathAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var PointAttachment = (function (_super) {
__extends(PointAttachment, _super);
function PointAttachment(name) {
var _this = _super.call(this, name) || this;
_this.color = new spine.Color(0.38, 0.94, 0, 1);
return _this;
}
PointAttachment.prototype.computeWorldPosition = function (bone, point) {
point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
return point;
};
PointAttachment.prototype.computeWorldRotation = function (bone) {
var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
var x = cos * bone.a + sin * bone.b;
var y = cos * bone.c + sin * bone.d;
return Math.atan2(y, x) * spine.MathUtils.radDeg;
};
return PointAttachment;
}(spine.VertexAttachment));
spine.PointAttachment = PointAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var RegionAttachment = (function (_super) {
__extends(RegionAttachment, _super);
function RegionAttachment(name) {
var _this = _super.call(this, name) || this;
_this.x = 0;
_this.y = 0;
_this.scaleX = 1;
_this.scaleY = 1;
_this.rotation = 0;
_this.width = 0;
_this.height = 0;
_this.color = new spine.Color(1, 1, 1, 1);
_this.offset = spine.Utils.newFloatArray(8);
_this.uvs = spine.Utils.newFloatArray(8);
_this.tempColor = new spine.Color(1, 1, 1, 1);
return _this;
}
RegionAttachment.prototype.updateOffset = function () {
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
var localX2 = localX + this.region.width * regionScaleX;
var localY2 = localY + this.region.height * regionScaleY;
var radians = this.rotation * Math.PI / 180;
var cos = Math.cos(radians);
var sin = Math.sin(radians);
var localXCos = localX * cos + this.x;
var localXSin = localX * sin;
var localYCos = localY * cos + this.y;
var localYSin = localY * sin;
var localX2Cos = localX2 * cos + this.x;
var localX2Sin = localX2 * sin;
var localY2Cos = localY2 * cos + this.y;
var localY2Sin = localY2 * sin;
var offset = this.offset;
offset[RegionAttachment.OX1] = localXCos - localYSin;
offset[RegionAttachment.OY1] = localYCos + localXSin;
offset[RegionAttachment.OX2] = localXCos - localY2Sin;
offset[RegionAttachment.OY2] = localY2Cos + localXSin;
offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
offset[RegionAttachment.OX4] = localX2Cos - localYSin;
offset[RegionAttachment.OY4] = localYCos + localX2Sin;
};
RegionAttachment.prototype.setRegion = function (region) {
this.region = region;
var uvs = this.uvs;
if (region.rotate) {
uvs[2] = region.u;
uvs[3] = region.v2;
uvs[4] = region.u;
uvs[5] = region.v;
uvs[6] = region.u2;
uvs[7] = region.v;
uvs[0] = region.u2;
uvs[1] = region.v2;
}
else {
uvs[0] = region.u;
uvs[1] = region.v2;
uvs[2] = region.u;
uvs[3] = region.v;
uvs[4] = region.u2;
uvs[5] = region.v;
uvs[6] = region.u2;
uvs[7] = region.v2;
}
};
RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
var vertexOffset = this.offset;
var x = bone.worldX, y = bone.worldY;
var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
var offsetX = 0, offsetY = 0;
offsetX = vertexOffset[RegionAttachment.OX1];
offsetY = vertexOffset[RegionAttachment.OY1];
worldVertices[offset] = offsetX * a + offsetY * b + x;
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[RegionAttachment.OX2];
offsetY = vertexOffset[RegionAttachment.OY2];
worldVertices[offset] = offsetX * a + offsetY * b + x;
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[RegionAttachment.OX3];
offsetY = vertexOffset[RegionAttachment.OY3];
worldVertices[offset] = offsetX * a + offsetY * b + x;
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
offset += stride;
offsetX = vertexOffset[RegionAttachment.OX4];
offsetY = vertexOffset[RegionAttachment.OY4];
worldVertices[offset] = offsetX * a + offsetY * b + x;
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
};
RegionAttachment.OX1 = 0;
RegionAttachment.OY1 = 1;
RegionAttachment.OX2 = 2;
RegionAttachment.OY2 = 3;
RegionAttachment.OX3 = 4;
RegionAttachment.OY3 = 5;
RegionAttachment.OX4 = 6;
RegionAttachment.OY4 = 7;
RegionAttachment.X1 = 0;
RegionAttachment.Y1 = 1;
RegionAttachment.C1R = 2;
RegionAttachment.C1G = 3;
RegionAttachment.C1B = 4;
RegionAttachment.C1A = 5;
RegionAttachment.U1 = 6;
RegionAttachment.V1 = 7;
RegionAttachment.X2 = 8;
RegionAttachment.Y2 = 9;
RegionAttachment.C2R = 10;
RegionAttachment.C2G = 11;
RegionAttachment.C2B = 12;
RegionAttachment.C2A = 13;
RegionAttachment.U2 = 14;
RegionAttachment.V2 = 15;
RegionAttachment.X3 = 16;
RegionAttachment.Y3 = 17;
RegionAttachment.C3R = 18;
RegionAttachment.C3G = 19;
RegionAttachment.C3B = 20;
RegionAttachment.C3A = 21;
RegionAttachment.U3 = 22;
RegionAttachment.V3 = 23;
RegionAttachment.X4 = 24;
RegionAttachment.Y4 = 25;
RegionAttachment.C4R = 26;
RegionAttachment.C4G = 27;
RegionAttachment.C4B = 28;
RegionAttachment.C4A = 29;
RegionAttachment.U4 = 30;
RegionAttachment.V4 = 31;
return RegionAttachment;
}(spine.Attachment));
spine.RegionAttachment = RegionAttachment;
})(spine || (spine = {}));
var spine;
(function (spine) {
var JitterEffect = (function () {
function JitterEffect(jitterX, jitterY) {
this.jitterX = 0;
this.jitterY = 0;
this.jitterX = jitterX;
this.jitterY = jitterY;
}
JitterEffect.prototype.begin = function (skeleton) {
};
JitterEffect.prototype.transform = function (position, uv, light, dark) {
position.x += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
position.y += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
};
JitterEffect.prototype.end = function () {
};
return JitterEffect;
}());
spine.JitterEffect = JitterEffect;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SwirlEffect = (function () {
function SwirlEffect(radius) {
this.centerX = 0;
this.centerY = 0;
this.radius = 0;
this.angle = 0;
this.worldX = 0;
this.worldY = 0;
this.radius = radius;
}
SwirlEffect.prototype.begin = function (skeleton) {
this.worldX = skeleton.x + this.centerX;
this.worldY = skeleton.y + this.centerY;
};
SwirlEffect.prototype.transform = function (position, uv, light, dark) {
var radAngle = this.angle * spine.MathUtils.degreesToRadians;
var x = position.x - this.worldX;
var y = position.y - this.worldY;
var dist = Math.sqrt(x * x + y * y);
if (dist < this.radius) {
var theta = SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
var cos = Math.cos(theta);
var sin = Math.sin(theta);
position.x = cos * x - sin * y + this.worldX;
position.y = sin * x + cos * y + this.worldY;
}
};
SwirlEffect.prototype.end = function () {
};
SwirlEffect.interpolation = new spine.PowOut(2);
return SwirlEffect;
}());
spine.SwirlEffect = SwirlEffect;
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var AssetManager = (function (_super) {
__extends(AssetManager, _super);
function AssetManager(context, pathPrefix) {
if (pathPrefix === void 0) { pathPrefix = ""; }
return _super.call(this, function (image) {
return new spine.webgl.GLTexture(context, image);
}, pathPrefix) || this;
}
return AssetManager;
}(spine.AssetManager));
webgl.AssetManager = AssetManager;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var OrthoCamera = (function () {
function OrthoCamera(viewportWidth, viewportHeight) {
this.position = new webgl.Vector3(0, 0, 0);
this.direction = new webgl.Vector3(0, 0, -1);
this.up = new webgl.Vector3(0, 1, 0);
this.near = 0;
this.far = 100;
this.zoom = 1;
this.viewportWidth = 0;
this.viewportHeight = 0;
this.projectionView = new webgl.Matrix4();
this.inverseProjectionView = new webgl.Matrix4();
this.projection = new webgl.Matrix4();
this.view = new webgl.Matrix4();
this.tmp = new webgl.Vector3();
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
this.update();
}
OrthoCamera.prototype.update = function () {
var projection = this.projection;
var view = this.view;
var projectionView = this.projectionView;
var inverseProjectionView = this.inverseProjectionView;
var zoom = this.zoom, viewportWidth = this.viewportWidth, viewportHeight = this.viewportHeight;
projection.ortho(zoom * (-viewportWidth / 2), zoom * (viewportWidth / 2), zoom * (-viewportHeight / 2), zoom * (viewportHeight / 2), this.near, this.far);
view.lookAt(this.position, this.direction, this.up);
projectionView.set(projection.values);
projectionView.multiply(view);
inverseProjectionView.set(projectionView.values).invert();
};
OrthoCamera.prototype.screenToWorld = function (screenCoords, screenWidth, screenHeight) {
var x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
var tmp = this.tmp;
tmp.x = (2 * x) / screenWidth - 1;
tmp.y = (2 * y) / screenHeight - 1;
tmp.z = (2 * screenCoords.z) - 1;
tmp.project(this.inverseProjectionView);
screenCoords.set(tmp.x, tmp.y, tmp.z);
return screenCoords;
};
OrthoCamera.prototype.setViewport = function (viewportWidth, viewportHeight) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
};
return OrthoCamera;
}());
webgl.OrthoCamera = OrthoCamera;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var GLTexture = (function (_super) {
__extends(GLTexture, _super);
function GLTexture(context, image, useMipMaps) {
if (useMipMaps === void 0) { useMipMaps = false; }
var _this = _super.call(this, image) || this;
_this.texture = null;
_this.boundUnit = 0;
_this.useMipMaps = false;
_this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
_this.useMipMaps = useMipMaps;
_this.restore();
_this.context.addRestorable(_this);
return _this;
}
GLTexture.prototype.setFilters = function (minFilter, magFilter) {
var gl = this.context.gl;
this.bind();
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
};
GLTexture.prototype.setWraps = function (uWrap, vWrap) {
var gl = this.context.gl;
this.bind();
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, uWrap);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, vWrap);
};
GLTexture.prototype.update = function (useMipMaps) {
var gl = this.context.gl;
if (!this.texture) {
this.texture = this.context.gl.createTexture();
}
this.bind();
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._image);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, useMipMaps ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
if (useMipMaps)
gl.generateMipmap(gl.TEXTURE_2D);
};
GLTexture.prototype.restore = function () {
this.texture = null;
this.update(this.useMipMaps);
};
GLTexture.prototype.bind = function (unit) {
if (unit === void 0) { unit = 0; }
var gl = this.context.gl;
this.boundUnit = unit;
gl.activeTexture(gl.TEXTURE0 + unit);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
};
GLTexture.prototype.unbind = function () {
var gl = this.context.gl;
gl.activeTexture(gl.TEXTURE0 + this.boundUnit);
gl.bindTexture(gl.TEXTURE_2D, null);
};
GLTexture.prototype.dispose = function () {
this.context.removeRestorable(this);
var gl = this.context.gl;
gl.deleteTexture(this.texture);
};
return GLTexture;
}(spine.Texture));
webgl.GLTexture = GLTexture;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Input = (function () {
function Input(element) {
this.lastX = 0;
this.lastY = 0;
this.buttonDown = false;
this.currTouch = null;
this.touchesPool = new spine.Pool(function () {
return new spine.webgl.Touch(0, 0, 0);
});
this.listeners = new Array();
this.element = element;
this.setupCallbacks(element);
}
Input.prototype.setupCallbacks = function (element) {
var _this = this;
element.addEventListener("mousedown", function (ev) {
if (ev instanceof MouseEvent) {
var rect = element.getBoundingClientRect();
var x = ev.clientX - rect.left;
var y = ev.clientY - rect.top;
var listeners = _this.listeners;
for (var i = 0; i < listeners.length; i++) {
listeners[i].down(x, y);
}
_this.lastX = x;
_this.lastY = y;
_this.buttonDown = true;
}
}, true);
element.addEventListener("mousemove", function (ev) {
if (ev instanceof MouseEvent) {
var rect = element.getBoundingClientRect();
var x = ev.clientX - rect.left;
var y = ev.clientY - rect.top;
var listeners = _this.listeners;
for (var i = 0; i < listeners.length; i++) {
if (_this.buttonDown) {
listeners[i].dragged(x, y);
}
else {
listeners[i].moved(x, y);
}
}
_this.lastX = x;
_this.lastY = y;
}
}, true);
element.addEventListener("mouseup", function (ev) {
if (ev instanceof MouseEvent) {
var rect = element.getBoundingClientRect();
var x = ev.clientX - rect.left;
var y = ev.clientY - rect.top;
var listeners = _this.listeners;
for (var i = 0; i < listeners.length; i++) {
listeners[i].up(x, y);
}
_this.lastX = x;
_this.lastY = y;
_this.buttonDown = false;
}
}, true);
element.addEventListener("touchstart", function (ev) {
if (_this.currTouch != null)
return;
var touches = ev.changedTouches;
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
var rect = element.getBoundingClientRect();
var x = touch.clientX - rect.left;
var y = touch.clientY - rect.top;
_this.currTouch = _this.touchesPool.obtain();
_this.currTouch.identifier = touch.identifier;
_this.currTouch.x = x;
_this.currTouch.y = y;
break;
}
var listeners = _this.listeners;
for (var i_17 = 0; i_17 < listeners.length; i_17++) {
listeners[i_17].down(_this.currTouch.x, _this.currTouch.y);
}
console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
_this.lastX = _this.currTouch.x;
_this.lastY = _this.currTouch.y;
_this.buttonDown = true;
ev.preventDefault();
}, false);
element.addEventListener("touchend", function (ev) {
var touches = ev.changedTouches;
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
if (_this.currTouch.identifier === touch.identifier) {
var rect = element.getBoundingClientRect();
var x = _this.currTouch.x = touch.clientX - rect.left;
var y = _this.currTouch.y = touch.clientY - rect.top;
_this.touchesPool.free(_this.currTouch);
var listeners = _this.listeners;
for (var i_18 = 0; i_18 < listeners.length; i_18++) {
listeners[i_18].up(x, y);
}
console.log("End " + x + ", " + y);
_this.lastX = x;
_this.lastY = y;
_this.buttonDown = false;
_this.currTouch = null;
break;
}
}
ev.preventDefault();
}, false);
element.addEventListener("touchcancel", function (ev) {
var touches = ev.changedTouches;
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
if (_this.currTouch.identifier === touch.identifier) {
var rect = element.getBoundingClientRect();
var x = _this.currTouch.x = touch.clientX - rect.left;
var y = _this.currTouch.y = touch.clientY - rect.top;
_this.touchesPool.free(_this.currTouch);
var listeners = _this.listeners;
for (var i_19 = 0; i_19 < listeners.length; i_19++) {
listeners[i_19].up(x, y);
}
console.log("End " + x + ", " + y);
_this.lastX = x;
_this.lastY = y;
_this.buttonDown = false;
_this.currTouch = null;
break;
}
}
ev.preventDefault();
}, false);
element.addEventListener("touchmove", function (ev) {
if (_this.currTouch == null)
return;
var touches = ev.changedTouches;
for (var i = 0; i < touches.length; i++) {
var touch = touches[i];
if (_this.currTouch.identifier === touch.identifier) {
var rect = element.getBoundingClientRect();
var x = touch.clientX - rect.left;
var y = touch.clientY - rect.top;
var listeners = _this.listeners;
for (var i_20 = 0; i_20 < listeners.length; i_20++) {
listeners[i_20].dragged(x, y);
}
console.log("Drag " + x + ", " + y);
_this.lastX = _this.currTouch.x = x;
_this.lastY = _this.currTouch.y = y;
break;
}
}
ev.preventDefault();
}, false);
};
Input.prototype.addListener = function (listener) {
this.listeners.push(listener);
};
Input.prototype.removeListener = function (listener) {
var idx = this.listeners.indexOf(listener);
if (idx > -1) {
this.listeners.splice(idx, 1);
}
};
return Input;
}());
webgl.Input = Input;
var Touch = (function () {
function Touch(identifier, x, y) {
this.identifier = identifier;
this.x = x;
this.y = y;
}
return Touch;
}());
webgl.Touch = Touch;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var LoadingScreen = (function () {
function LoadingScreen(renderer) {
this.logo = null;
this.spinner = null;
this.angle = 0;
this.fadeOut = 0;
this.timeKeeper = new spine.TimeKeeper();
this.backgroundColor = new spine.Color(0.135, 0.135, 0.135, 1);
this.tempColor = new spine.Color();
this.firstDraw = 0;
this.renderer = renderer;
this.timeKeeper.maxDelta = 9;
if (LoadingScreen.logoImg === null) {
var isSafari = navigator.userAgent.indexOf("Safari") > -1;
LoadingScreen.logoImg = new Image();
LoadingScreen.logoImg.src = LoadingScreen.SPINE_LOGO_DATA;
if (!isSafari)
LoadingScreen.logoImg.crossOrigin = "anonymous";
LoadingScreen.logoImg.onload = function (ev) {
LoadingScreen.loaded++;
};
LoadingScreen.spinnerImg = new Image();
LoadingScreen.spinnerImg.src = LoadingScreen.SPINNER_DATA;
if (!isSafari)
LoadingScreen.spinnerImg.crossOrigin = "anonymous";
LoadingScreen.spinnerImg.onload = function (ev) {
LoadingScreen.loaded++;
};
}
}
LoadingScreen.prototype.draw = function (complete) {
if (complete === void 0) { complete = false; }
if (complete && this.fadeOut > LoadingScreen.FADE_SECONDS)
return;
this.timeKeeper.update();
var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.75));
this.angle -= this.timeKeeper.delta * 360 * (1 + 1.5 * Math.pow(a, 5));
var renderer = this.renderer;
var canvas = renderer.canvas;
var gl = renderer.context.gl;
var oldX = renderer.camera.position.x, oldY = renderer.camera.position.y;
renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
renderer.camera.viewportWidth = canvas.width;
renderer.camera.viewportHeight = canvas.height;
renderer.resize(webgl.ResizeMode.Stretch);
if (!complete) {
gl.clearColor(this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
this.tempColor.a = 1;
}
else {
this.fadeOut += this.timeKeeper.delta * (this.timeKeeper.totalTime < 1 ? 2 : 1);
if (this.fadeOut > LoadingScreen.FADE_SECONDS) {
renderer.camera.position.set(oldX, oldY, 0);
return;
}
a = 1 - this.fadeOut / LoadingScreen.FADE_SECONDS;
this.tempColor.setFromColor(this.backgroundColor);
this.tempColor.a = 1 - (a - 1) * (a - 1);
renderer.begin();
renderer.quad(true, 0, 0, canvas.width, 0, canvas.width, canvas.height, 0, canvas.height, this.tempColor, this.tempColor, this.tempColor, this.tempColor);
renderer.end();
}
this.tempColor.set(1, 1, 1, this.tempColor.a);
if (LoadingScreen.loaded != 2)
return;
if (this.logo === null) {
this.logo = new webgl.GLTexture(renderer.context, LoadingScreen.logoImg);
this.spinner = new webgl.GLTexture(renderer.context, LoadingScreen.spinnerImg);
}
this.logo.update(false);
this.spinner.update(false);
var logoWidth = this.logo.getImage().width;
var logoHeight = this.logo.getImage().height;
var spinnerWidth = this.spinner.getImage().width;
var spinnerHeight = this.spinner.getImage().height;
renderer.batcher.setBlendMode(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
renderer.begin();
renderer.drawTexture(this.logo, (canvas.width - logoWidth) / 2, (canvas.height - logoHeight) / 2, logoWidth, logoHeight, this.tempColor);
renderer.drawTextureRotated(this.spinner, (canvas.width - spinnerWidth) / 2, (canvas.height - spinnerHeight) / 2, spinnerWidth, spinnerHeight, spinnerWidth / 2, spinnerHeight / 2, this.angle, this.tempColor);
renderer.end();
renderer.camera.position.set(oldX, oldY, 0);
};
LoadingScreen.FADE_SECONDS = 1;
LoadingScreen.loaded = 0;
LoadingScreen.spinnerImg = null;
LoadingScreen.logoImg = null;
LoadingScreen.SPINNER_DATA = "data:image/png;base64,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";
LoadingScreen.SPINE_LOGO_DATA = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFIAAAAZCAYAAACis3k0AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAtNJREFUaN7tmT2I1EAUxwN+oWgRT0HFKo0WCkJ6ObmAWFwZbCxsXGysLNJaiCyIoDaSwk4ETzvhmnBaCRbBWoQ01ho4PwotjP8cE337mMy8TLK757mBH3fLTWbe/PbN53neNniqZW8FvAVvQAqugwvgDDgO9niLRyTyJagM/ACPF6bsIl9ZRDac/Cc6tLn5xQdRQ496QlKPLxD5QCDxO9jtGM8QfYoIgUlgCipGCRJL5VvlyOdCU09iEXkCfLSIfCrs7Fab6nOsiafu06iDwES9w/uU1QnDC+ekkVS9vEaDsgVeB0d+z1VDtOGxRaYPboP3Gokb4GgXkZp4chZPJKgvZ3U0XkriK/TIt9YUDllFgTAjGwoaoHqfBhMI58yD4BQ4V6/aHYdfxToftvw9F2SiVroawU2/Cv5C4Thv0KB9S5nxlOd4STxjwUjzSdYlgrYijw2BsEfgsaFcM09lhiys94xXQQwugcvgJrgFLjrEE7WUiTuWCQzt/ZXN7FfqGwuGClyVy2xZAFmfDQvNtwFFSspMDGsD+UTWqu1KoVmVooFEJgKRXw0if85RpISEzwsjzeqWzkjkC4PIJ3MUmQgITAHlQwTFhnZhELkEntfZRwR+AvfAgXmJHOqU02XligWT8ppg67NXbdCXeq7afUQ6L8C2DalEZNt2YyQ94Qy8/ekjMpBMbfyl5iTjG7YAI8cNecROAb4kJmTjaXAF3AGvwQewOiuRxEtlSaT4j2h2lMsUueQEoMlIKpTvAmKhxPMtC876jEX6rE8l8TNx/KVbn6xlWU9NWcSDUsO4NGWpQOTZFpHPOooMXcswmW2XFk3ixb2v0Nq+XVKP00QNaffBLyWwBI/AkTlfMYZDXMf12kc6yjwEjoFdO/5me5oi/6tnyhlZX6OtgmX1c2Uh0k3khmbB2b9TRfpd/jfTUeRDJvHdYg5wE7kPXAN3wQ1weDvH+xufEgpi5qIl3QAAAABJRU5ErkJggg==";
return LoadingScreen;
}());
webgl.LoadingScreen = LoadingScreen;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
webgl.M00 = 0;
webgl.M01 = 4;
webgl.M02 = 8;
webgl.M03 = 12;
webgl.M10 = 1;
webgl.M11 = 5;
webgl.M12 = 9;
webgl.M13 = 13;
webgl.M20 = 2;
webgl.M21 = 6;
webgl.M22 = 10;
webgl.M23 = 14;
webgl.M30 = 3;
webgl.M31 = 7;
webgl.M32 = 11;
webgl.M33 = 15;
var Matrix4 = (function () {
function Matrix4() {
this.temp = new Float32Array(16);
this.values = new Float32Array(16);
var v = this.values;
v[webgl.M00] = 1;
v[webgl.M11] = 1;
v[webgl.M22] = 1;
v[webgl.M33] = 1;
}
Matrix4.prototype.set = function (values) {
this.values.set(values);
return this;
};
Matrix4.prototype.transpose = function () {
var t = this.temp;
var v = this.values;
t[webgl.M00] = v[webgl.M00];
t[webgl.M01] = v[webgl.M10];
t[webgl.M02] = v[webgl.M20];
t[webgl.M03] = v[webgl.M30];
t[webgl.M10] = v[webgl.M01];
t[webgl.M11] = v[webgl.M11];
t[webgl.M12] = v[webgl.M21];
t[webgl.M13] = v[webgl.M31];
t[webgl.M20] = v[webgl.M02];
t[webgl.M21] = v[webgl.M12];
t[webgl.M22] = v[webgl.M22];
t[webgl.M23] = v[webgl.M32];
t[webgl.M30] = v[webgl.M03];
t[webgl.M31] = v[webgl.M13];
t[webgl.M32] = v[webgl.M23];
t[webgl.M33] = v[webgl.M33];
return this.set(t);
};
Matrix4.prototype.identity = function () {
var v = this.values;
v[webgl.M00] = 1;
v[webgl.M01] = 0;
v[webgl.M02] = 0;
v[webgl.M03] = 0;
v[webgl.M10] = 0;
v[webgl.M11] = 1;
v[webgl.M12] = 0;
v[webgl.M13] = 0;
v[webgl.M20] = 0;
v[webgl.M21] = 0;
v[webgl.M22] = 1;
v[webgl.M23] = 0;
v[webgl.M30] = 0;
v[webgl.M31] = 0;
v[webgl.M32] = 0;
v[webgl.M33] = 1;
return this;
};
Matrix4.prototype.invert = function () {
var v = this.values;
var t = this.temp;
var l_det = v[webgl.M30] * v[webgl.M21] * v[webgl.M12] * v[webgl.M03] - v[webgl.M20] * v[webgl.M31] * v[webgl.M12] * v[webgl.M03] - v[webgl.M30] * v[webgl.M11] * v[webgl.M22] * v[webgl.M03]
+ v[webgl.M10] * v[webgl.M31] * v[webgl.M22] * v[webgl.M03] + v[webgl.M20] * v[webgl.M11] * v[webgl.M32] * v[webgl.M03] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32] * v[webgl.M03]
- v[webgl.M30] * v[webgl.M21] * v[webgl.M02] * v[webgl.M13] + v[webgl.M20] * v[webgl.M31] * v[webgl.M02] * v[webgl.M13] + v[webgl.M30] * v[webgl.M01] * v[webgl.M22] * v[webgl.M13]
- v[webgl.M00] * v[webgl.M31] * v[webgl.M22] * v[webgl.M13] - v[webgl.M20] * v[webgl.M01] * v[webgl.M32] * v[webgl.M13] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32] * v[webgl.M13]
+ v[webgl.M30] * v[webgl.M11] * v[webgl.M02] * v[webgl.M23] - v[webgl.M10] * v[webgl.M31] * v[webgl.M02] * v[webgl.M23] - v[webgl.M30] * v[webgl.M01] * v[webgl.M12] * v[webgl.M23]
+ v[webgl.M00] * v[webgl.M31] * v[webgl.M12] * v[webgl.M23] + v[webgl.M10] * v[webgl.M01] * v[webgl.M32] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32] * v[webgl.M23]
- v[webgl.M20] * v[webgl.M11] * v[webgl.M02] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M02] * v[webgl.M33] + v[webgl.M20] * v[webgl.M01] * v[webgl.M12] * v[webgl.M33]
- v[webgl.M00] * v[webgl.M21] * v[webgl.M12] * v[webgl.M33] - v[webgl.M10] * v[webgl.M01] * v[webgl.M22] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
if (l_det == 0)
throw new Error("non-invertible matrix");
var inv_det = 1.0 / l_det;
t[webgl.M00] = v[webgl.M12] * v[webgl.M23] * v[webgl.M31] - v[webgl.M13] * v[webgl.M22] * v[webgl.M31] + v[webgl.M13] * v[webgl.M21] * v[webgl.M32]
- v[webgl.M11] * v[webgl.M23] * v[webgl.M32] - v[webgl.M12] * v[webgl.M21] * v[webgl.M33] + v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
t[webgl.M01] = v[webgl.M03] * v[webgl.M22] * v[webgl.M31] - v[webgl.M02] * v[webgl.M23] * v[webgl.M31] - v[webgl.M03] * v[webgl.M21] * v[webgl.M32]
+ v[webgl.M01] * v[webgl.M23] * v[webgl.M32] + v[webgl.M02] * v[webgl.M21] * v[webgl.M33] - v[webgl.M01] * v[webgl.M22] * v[webgl.M33];
t[webgl.M02] = v[webgl.M02] * v[webgl.M13] * v[webgl.M31] - v[webgl.M03] * v[webgl.M12] * v[webgl.M31] + v[webgl.M03] * v[webgl.M11] * v[webgl.M32]
- v[webgl.M01] * v[webgl.M13] * v[webgl.M32] - v[webgl.M02] * v[webgl.M11] * v[webgl.M33] + v[webgl.M01] * v[webgl.M12] * v[webgl.M33];
t[webgl.M03] = v[webgl.M03] * v[webgl.M12] * v[webgl.M21] - v[webgl.M02] * v[webgl.M13] * v[webgl.M21] - v[webgl.M03] * v[webgl.M11] * v[webgl.M22]
+ v[webgl.M01] * v[webgl.M13] * v[webgl.M22] + v[webgl.M02] * v[webgl.M11] * v[webgl.M23] - v[webgl.M01] * v[webgl.M12] * v[webgl.M23];
t[webgl.M10] = v[webgl.M13] * v[webgl.M22] * v[webgl.M30] - v[webgl.M12] * v[webgl.M23] * v[webgl.M30] - v[webgl.M13] * v[webgl.M20] * v[webgl.M32]
+ v[webgl.M10] * v[webgl.M23] * v[webgl.M32] + v[webgl.M12] * v[webgl.M20] * v[webgl.M33] - v[webgl.M10] * v[webgl.M22] * v[webgl.M33];
t[webgl.M11] = v[webgl.M02] * v[webgl.M23] * v[webgl.M30] - v[webgl.M03] * v[webgl.M22] * v[webgl.M30] + v[webgl.M03] * v[webgl.M20] * v[webgl.M32]
- v[webgl.M00] * v[webgl.M23] * v[webgl.M32] - v[webgl.M02] * v[webgl.M20] * v[webgl.M33] + v[webgl.M00] * v[webgl.M22] * v[webgl.M33];
t[webgl.M12] = v[webgl.M03] * v[webgl.M12] * v[webgl.M30] - v[webgl.M02] * v[webgl.M13] * v[webgl.M30] - v[webgl.M03] * v[webgl.M10] * v[webgl.M32]
+ v[webgl.M00] * v[webgl.M13] * v[webgl.M32] + v[webgl.M02] * v[webgl.M10] * v[webgl.M33] - v[webgl.M00] * v[webgl.M12] * v[webgl.M33];
t[webgl.M13] = v[webgl.M02] * v[webgl.M13] * v[webgl.M20] - v[webgl.M03] * v[webgl.M12] * v[webgl.M20] + v[webgl.M03] * v[webgl.M10] * v[webgl.M22]
- v[webgl.M00] * v[webgl.M13] * v[webgl.M22] - v[webgl.M02] * v[webgl.M10] * v[webgl.M23] + v[webgl.M00] * v[webgl.M12] * v[webgl.M23];
t[webgl.M20] = v[webgl.M11] * v[webgl.M23] * v[webgl.M30] - v[webgl.M13] * v[webgl.M21] * v[webgl.M30] + v[webgl.M13] * v[webgl.M20] * v[webgl.M31]
- v[webgl.M10] * v[webgl.M23] * v[webgl.M31] - v[webgl.M11] * v[webgl.M20] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M33];
t[webgl.M21] = v[webgl.M03] * v[webgl.M21] * v[webgl.M30] - v[webgl.M01] * v[webgl.M23] * v[webgl.M30] - v[webgl.M03] * v[webgl.M20] * v[webgl.M31]
+ v[webgl.M00] * v[webgl.M23] * v[webgl.M31] + v[webgl.M01] * v[webgl.M20] * v[webgl.M33] - v[webgl.M00] * v[webgl.M21] * v[webgl.M33];
t[webgl.M22] = v[webgl.M01] * v[webgl.M13] * v[webgl.M30] - v[webgl.M03] * v[webgl.M11] * v[webgl.M30] + v[webgl.M03] * v[webgl.M10] * v[webgl.M31]
- v[webgl.M00] * v[webgl.M13] * v[webgl.M31] - v[webgl.M01] * v[webgl.M10] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M33];
t[webgl.M23] = v[webgl.M03] * v[webgl.M11] * v[webgl.M20] - v[webgl.M01] * v[webgl.M13] * v[webgl.M20] - v[webgl.M03] * v[webgl.M10] * v[webgl.M21]
+ v[webgl.M00] * v[webgl.M13] * v[webgl.M21] + v[webgl.M01] * v[webgl.M10] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M23];
t[webgl.M30] = v[webgl.M12] * v[webgl.M21] * v[webgl.M30] - v[webgl.M11] * v[webgl.M22] * v[webgl.M30] - v[webgl.M12] * v[webgl.M20] * v[webgl.M31]
+ v[webgl.M10] * v[webgl.M22] * v[webgl.M31] + v[webgl.M11] * v[webgl.M20] * v[webgl.M32] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32];
t[webgl.M31] = v[webgl.M01] * v[webgl.M22] * v[webgl.M30] - v[webgl.M02] * v[webgl.M21] * v[webgl.M30] + v[webgl.M02] * v[webgl.M20] * v[webgl.M31]
- v[webgl.M00] * v[webgl.M22] * v[webgl.M31] - v[webgl.M01] * v[webgl.M20] * v[webgl.M32] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32];
t[webgl.M32] = v[webgl.M02] * v[webgl.M11] * v[webgl.M30] - v[webgl.M01] * v[webgl.M12] * v[webgl.M30] - v[webgl.M02] * v[webgl.M10] * v[webgl.M31]
+ v[webgl.M00] * v[webgl.M12] * v[webgl.M31] + v[webgl.M01] * v[webgl.M10] * v[webgl.M32] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32];
t[webgl.M33] = v[webgl.M01] * v[webgl.M12] * v[webgl.M20] - v[webgl.M02] * v[webgl.M11] * v[webgl.M20] + v[webgl.M02] * v[webgl.M10] * v[webgl.M21]
- v[webgl.M00] * v[webgl.M12] * v[webgl.M21] - v[webgl.M01] * v[webgl.M10] * v[webgl.M22] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22];
v[webgl.M00] = t[webgl.M00] * inv_det;
v[webgl.M01] = t[webgl.M01] * inv_det;
v[webgl.M02] = t[webgl.M02] * inv_det;
v[webgl.M03] = t[webgl.M03] * inv_det;
v[webgl.M10] = t[webgl.M10] * inv_det;
v[webgl.M11] = t[webgl.M11] * inv_det;
v[webgl.M12] = t[webgl.M12] * inv_det;
v[webgl.M13] = t[webgl.M13] * inv_det;
v[webgl.M20] = t[webgl.M20] * inv_det;
v[webgl.M21] = t[webgl.M21] * inv_det;
v[webgl.M22] = t[webgl.M22] * inv_det;
v[webgl.M23] = t[webgl.M23] * inv_det;
v[webgl.M30] = t[webgl.M30] * inv_det;
v[webgl.M31] = t[webgl.M31] * inv_det;
v[webgl.M32] = t[webgl.M32] * inv_det;
v[webgl.M33] = t[webgl.M33] * inv_det;
return this;
};
Matrix4.prototype.determinant = function () {
var v = this.values;
return v[webgl.M30] * v[webgl.M21] * v[webgl.M12] * v[webgl.M03] - v[webgl.M20] * v[webgl.M31] * v[webgl.M12] * v[webgl.M03] - v[webgl.M30] * v[webgl.M11] * v[webgl.M22] * v[webgl.M03]
+ v[webgl.M10] * v[webgl.M31] * v[webgl.M22] * v[webgl.M03] + v[webgl.M20] * v[webgl.M11] * v[webgl.M32] * v[webgl.M03] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32] * v[webgl.M03]
- v[webgl.M30] * v[webgl.M21] * v[webgl.M02] * v[webgl.M13] + v[webgl.M20] * v[webgl.M31] * v[webgl.M02] * v[webgl.M13] + v[webgl.M30] * v[webgl.M01] * v[webgl.M22] * v[webgl.M13]
- v[webgl.M00] * v[webgl.M31] * v[webgl.M22] * v[webgl.M13] - v[webgl.M20] * v[webgl.M01] * v[webgl.M32] * v[webgl.M13] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32] * v[webgl.M13]
+ v[webgl.M30] * v[webgl.M11] * v[webgl.M02] * v[webgl.M23] - v[webgl.M10] * v[webgl.M31] * v[webgl.M02] * v[webgl.M23] - v[webgl.M30] * v[webgl.M01] * v[webgl.M12] * v[webgl.M23]
+ v[webgl.M00] * v[webgl.M31] * v[webgl.M12] * v[webgl.M23] + v[webgl.M10] * v[webgl.M01] * v[webgl.M32] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32] * v[webgl.M23]
- v[webgl.M20] * v[webgl.M11] * v[webgl.M02] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M02] * v[webgl.M33] + v[webgl.M20] * v[webgl.M01] * v[webgl.M12] * v[webgl.M33]
- v[webgl.M00] * v[webgl.M21] * v[webgl.M12] * v[webgl.M33] - v[webgl.M10] * v[webgl.M01] * v[webgl.M22] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
};
Matrix4.prototype.translate = function (x, y, z) {
var v = this.values;
v[webgl.M03] += x;
v[webgl.M13] += y;
v[webgl.M23] += z;
return this;
};
Matrix4.prototype.copy = function () {
return new Matrix4().set(this.values);
};
Matrix4.prototype.projection = function (near, far, fovy, aspectRatio) {
this.identity();
var l_fd = (1.0 / Math.tan((fovy * (Math.PI / 180)) / 2.0));
var l_a1 = (far + near) / (near - far);
var l_a2 = (2 * far * near) / (near - far);
var v = this.values;
v[webgl.M00] = l_fd / aspectRatio;
v[webgl.M10] = 0;
v[webgl.M20] = 0;
v[webgl.M30] = 0;
v[webgl.M01] = 0;
v[webgl.M11] = l_fd;
v[webgl.M21] = 0;
v[webgl.M31] = 0;
v[webgl.M02] = 0;
v[webgl.M12] = 0;
v[webgl.M22] = l_a1;
v[webgl.M32] = -1;
v[webgl.M03] = 0;
v[webgl.M13] = 0;
v[webgl.M23] = l_a2;
v[webgl.M33] = 0;
return this;
};
Matrix4.prototype.ortho2d = function (x, y, width, height) {
return this.ortho(x, x + width, y, y + height, 0, 1);
};
Matrix4.prototype.ortho = function (left, right, bottom, top, near, far) {
this.identity();
var x_orth = 2 / (right - left);
var y_orth = 2 / (top - bottom);
var z_orth = -2 / (far - near);
var tx = -(right + left) / (right - left);
var ty = -(top + bottom) / (top - bottom);
var tz = -(far + near) / (far - near);
var v = this.values;
v[webgl.M00] = x_orth;
v[webgl.M10] = 0;
v[webgl.M20] = 0;
v[webgl.M30] = 0;
v[webgl.M01] = 0;
v[webgl.M11] = y_orth;
v[webgl.M21] = 0;
v[webgl.M31] = 0;
v[webgl.M02] = 0;
v[webgl.M12] = 0;
v[webgl.M22] = z_orth;
v[webgl.M32] = 0;
v[webgl.M03] = tx;
v[webgl.M13] = ty;
v[webgl.M23] = tz;
v[webgl.M33] = 1;
return this;
};
Matrix4.prototype.multiply = function (matrix) {
var t = this.temp;
var v = this.values;
var m = matrix.values;
t[webgl.M00] = v[webgl.M00] * m[webgl.M00] + v[webgl.M01] * m[webgl.M10] + v[webgl.M02] * m[webgl.M20] + v[webgl.M03] * m[webgl.M30];
t[webgl.M01] = v[webgl.M00] * m[webgl.M01] + v[webgl.M01] * m[webgl.M11] + v[webgl.M02] * m[webgl.M21] + v[webgl.M03] * m[webgl.M31];
t[webgl.M02] = v[webgl.M00] * m[webgl.M02] + v[webgl.M01] * m[webgl.M12] + v[webgl.M02] * m[webgl.M22] + v[webgl.M03] * m[webgl.M32];
t[webgl.M03] = v[webgl.M00] * m[webgl.M03] + v[webgl.M01] * m[webgl.M13] + v[webgl.M02] * m[webgl.M23] + v[webgl.M03] * m[webgl.M33];
t[webgl.M10] = v[webgl.M10] * m[webgl.M00] + v[webgl.M11] * m[webgl.M10] + v[webgl.M12] * m[webgl.M20] + v[webgl.M13] * m[webgl.M30];
t[webgl.M11] = v[webgl.M10] * m[webgl.M01] + v[webgl.M11] * m[webgl.M11] + v[webgl.M12] * m[webgl.M21] + v[webgl.M13] * m[webgl.M31];
t[webgl.M12] = v[webgl.M10] * m[webgl.M02] + v[webgl.M11] * m[webgl.M12] + v[webgl.M12] * m[webgl.M22] + v[webgl.M13] * m[webgl.M32];
t[webgl.M13] = v[webgl.M10] * m[webgl.M03] + v[webgl.M11] * m[webgl.M13] + v[webgl.M12] * m[webgl.M23] + v[webgl.M13] * m[webgl.M33];
t[webgl.M20] = v[webgl.M20] * m[webgl.M00] + v[webgl.M21] * m[webgl.M10] + v[webgl.M22] * m[webgl.M20] + v[webgl.M23] * m[webgl.M30];
t[webgl.M21] = v[webgl.M20] * m[webgl.M01] + v[webgl.M21] * m[webgl.M11] + v[webgl.M22] * m[webgl.M21] + v[webgl.M23] * m[webgl.M31];
t[webgl.M22] = v[webgl.M20] * m[webgl.M02] + v[webgl.M21] * m[webgl.M12] + v[webgl.M22] * m[webgl.M22] + v[webgl.M23] * m[webgl.M32];
t[webgl.M23] = v[webgl.M20] * m[webgl.M03] + v[webgl.M21] * m[webgl.M13] + v[webgl.M22] * m[webgl.M23] + v[webgl.M23] * m[webgl.M33];
t[webgl.M30] = v[webgl.M30] * m[webgl.M00] + v[webgl.M31] * m[webgl.M10] + v[webgl.M32] * m[webgl.M20] + v[webgl.M33] * m[webgl.M30];
t[webgl.M31] = v[webgl.M30] * m[webgl.M01] + v[webgl.M31] * m[webgl.M11] + v[webgl.M32] * m[webgl.M21] + v[webgl.M33] * m[webgl.M31];
t[webgl.M32] = v[webgl.M30] * m[webgl.M02] + v[webgl.M31] * m[webgl.M12] + v[webgl.M32] * m[webgl.M22] + v[webgl.M33] * m[webgl.M32];
t[webgl.M33] = v[webgl.M30] * m[webgl.M03] + v[webgl.M31] * m[webgl.M13] + v[webgl.M32] * m[webgl.M23] + v[webgl.M33] * m[webgl.M33];
return this.set(this.temp);
};
Matrix4.prototype.multiplyLeft = function (matrix) {
var t = this.temp;
var v = this.values;
var m = matrix.values;
t[webgl.M00] = m[webgl.M00] * v[webgl.M00] + m[webgl.M01] * v[webgl.M10] + m[webgl.M02] * v[webgl.M20] + m[webgl.M03] * v[webgl.M30];
t[webgl.M01] = m[webgl.M00] * v[webgl.M01] + m[webgl.M01] * v[webgl.M11] + m[webgl.M02] * v[webgl.M21] + m[webgl.M03] * v[webgl.M31];
t[webgl.M02] = m[webgl.M00] * v[webgl.M02] + m[webgl.M01] * v[webgl.M12] + m[webgl.M02] * v[webgl.M22] + m[webgl.M03] * v[webgl.M32];
t[webgl.M03] = m[webgl.M00] * v[webgl.M03] + m[webgl.M01] * v[webgl.M13] + m[webgl.M02] * v[webgl.M23] + m[webgl.M03] * v[webgl.M33];
t[webgl.M10] = m[webgl.M10] * v[webgl.M00] + m[webgl.M11] * v[webgl.M10] + m[webgl.M12] * v[webgl.M20] + m[webgl.M13] * v[webgl.M30];
t[webgl.M11] = m[webgl.M10] * v[webgl.M01] + m[webgl.M11] * v[webgl.M11] + m[webgl.M12] * v[webgl.M21] + m[webgl.M13] * v[webgl.M31];
t[webgl.M12] = m[webgl.M10] * v[webgl.M02] + m[webgl.M11] * v[webgl.M12] + m[webgl.M12] * v[webgl.M22] + m[webgl.M13] * v[webgl.M32];
t[webgl.M13] = m[webgl.M10] * v[webgl.M03] + m[webgl.M11] * v[webgl.M13] + m[webgl.M12] * v[webgl.M23] + m[webgl.M13] * v[webgl.M33];
t[webgl.M20] = m[webgl.M20] * v[webgl.M00] + m[webgl.M21] * v[webgl.M10] + m[webgl.M22] * v[webgl.M20] + m[webgl.M23] * v[webgl.M30];
t[webgl.M21] = m[webgl.M20] * v[webgl.M01] + m[webgl.M21] * v[webgl.M11] + m[webgl.M22] * v[webgl.M21] + m[webgl.M23] * v[webgl.M31];
t[webgl.M22] = m[webgl.M20] * v[webgl.M02] + m[webgl.M21] * v[webgl.M12] + m[webgl.M22] * v[webgl.M22] + m[webgl.M23] * v[webgl.M32];
t[webgl.M23] = m[webgl.M20] * v[webgl.M03] + m[webgl.M21] * v[webgl.M13] + m[webgl.M22] * v[webgl.M23] + m[webgl.M23] * v[webgl.M33];
t[webgl.M30] = m[webgl.M30] * v[webgl.M00] + m[webgl.M31] * v[webgl.M10] + m[webgl.M32] * v[webgl.M20] + m[webgl.M33] * v[webgl.M30];
t[webgl.M31] = m[webgl.M30] * v[webgl.M01] + m[webgl.M31] * v[webgl.M11] + m[webgl.M32] * v[webgl.M21] + m[webgl.M33] * v[webgl.M31];
t[webgl.M32] = m[webgl.M30] * v[webgl.M02] + m[webgl.M31] * v[webgl.M12] + m[webgl.M32] * v[webgl.M22] + m[webgl.M33] * v[webgl.M32];
t[webgl.M33] = m[webgl.M30] * v[webgl.M03] + m[webgl.M31] * v[webgl.M13] + m[webgl.M32] * v[webgl.M23] + m[webgl.M33] * v[webgl.M33];
return this.set(this.temp);
};
Matrix4.prototype.lookAt = function (position, direction, up) {
Matrix4.initTemps();
var xAxis = Matrix4.xAxis, yAxis = Matrix4.yAxis, zAxis = Matrix4.zAxis;
zAxis.setFrom(direction).normalize();
xAxis.setFrom(direction).normalize();
xAxis.cross(up).normalize();
yAxis.setFrom(xAxis).cross(zAxis).normalize();
this.identity();
var val = this.values;
val[webgl.M00] = xAxis.x;
val[webgl.M01] = xAxis.y;
val[webgl.M02] = xAxis.z;
val[webgl.M10] = yAxis.x;
val[webgl.M11] = yAxis.y;
val[webgl.M12] = yAxis.z;
val[webgl.M20] = -zAxis.x;
val[webgl.M21] = -zAxis.y;
val[webgl.M22] = -zAxis.z;
Matrix4.tmpMatrix.identity();
Matrix4.tmpMatrix.values[webgl.M03] = -position.x;
Matrix4.tmpMatrix.values[webgl.M13] = -position.y;
Matrix4.tmpMatrix.values[webgl.M23] = -position.z;
this.multiply(Matrix4.tmpMatrix);
return this;
};
Matrix4.initTemps = function () {
if (Matrix4.xAxis === null)
Matrix4.xAxis = new webgl.Vector3();
if (Matrix4.yAxis === null)
Matrix4.yAxis = new webgl.Vector3();
if (Matrix4.zAxis === null)
Matrix4.zAxis = new webgl.Vector3();
};
Matrix4.xAxis = null;
Matrix4.yAxis = null;
Matrix4.zAxis = null;
Matrix4.tmpMatrix = new Matrix4();
return Matrix4;
}());
webgl.Matrix4 = Matrix4;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Mesh = (function () {
function Mesh(context, attributes, maxVertices, maxIndices) {
this.attributes = attributes;
this.verticesLength = 0;
this.dirtyVertices = false;
this.indicesLength = 0;
this.dirtyIndices = false;
this.elementsPerVertex = 0;
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
this.elementsPerVertex = 0;
for (var i = 0; i < attributes.length; i++) {
this.elementsPerVertex += attributes[i].numElements;
}
this.vertices = new Float32Array(maxVertices * this.elementsPerVertex);
this.indices = new Uint16Array(maxIndices);
this.context.addRestorable(this);
}
Mesh.prototype.getAttributes = function () { return this.attributes; };
Mesh.prototype.maxVertices = function () { return this.vertices.length / this.elementsPerVertex; };
Mesh.prototype.numVertices = function () { return this.verticesLength / this.elementsPerVertex; };
Mesh.prototype.setVerticesLength = function (length) {
this.dirtyVertices = true;
this.verticesLength = length;
};
Mesh.prototype.getVertices = function () { return this.vertices; };
Mesh.prototype.maxIndices = function () { return this.indices.length; };
Mesh.prototype.numIndices = function () { return this.indicesLength; };
Mesh.prototype.setIndicesLength = function (length) {
this.dirtyIndices = true;
this.indicesLength = length;
};
Mesh.prototype.getIndices = function () { return this.indices; };
;
Mesh.prototype.getVertexSizeInFloats = function () {
var size = 0;
for (var i = 0; i < this.attributes.length; i++) {
var attribute = this.attributes[i];
size += attribute.numElements;
}
return size;
};
Mesh.prototype.setVertices = function (vertices) {
this.dirtyVertices = true;
if (vertices.length > this.vertices.length)
throw Error("Mesh can't store more than " + this.maxVertices() + " vertices");
this.vertices.set(vertices, 0);
this.verticesLength = vertices.length;
};
Mesh.prototype.setIndices = function (indices) {
this.dirtyIndices = true;
if (indices.length > this.indices.length)
throw Error("Mesh can't store more than " + this.maxIndices() + " indices");
this.indices.set(indices, 0);
this.indicesLength = indices.length;
};
Mesh.prototype.draw = function (shader, primitiveType) {
this.drawWithOffset(shader, primitiveType, 0, this.indicesLength > 0 ? this.indicesLength : this.verticesLength / this.elementsPerVertex);
};
Mesh.prototype.drawWithOffset = function (shader, primitiveType, offset, count) {
var gl = this.context.gl;
if (this.dirtyVertices || this.dirtyIndices)
this.update();
this.bind(shader);
if (this.indicesLength > 0) {
gl.drawElements(primitiveType, count, gl.UNSIGNED_SHORT, offset * 2);
}
else {
gl.drawArrays(primitiveType, offset, count);
}
this.unbind(shader);
};
Mesh.prototype.bind = function (shader) {
var gl = this.context.gl;
gl.bindBuffer(gl.ARRAY_BUFFER, this.verticesBuffer);
var offset = 0;
for (var i = 0; i < this.attributes.length; i++) {
var attrib = this.attributes[i];
var location_1 = shader.getAttributeLocation(attrib.name);
gl.enableVertexAttribArray(location_1);
gl.vertexAttribPointer(location_1, attrib.numElements, gl.FLOAT, false, this.elementsPerVertex * 4, offset * 4);
offset += attrib.numElements;
}
if (this.indicesLength > 0)
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
};
Mesh.prototype.unbind = function (shader) {
var gl = this.context.gl;
for (var i = 0; i < this.attributes.length; i++) {
var attrib = this.attributes[i];
var location_2 = shader.getAttributeLocation(attrib.name);
gl.disableVertexAttribArray(location_2);
}
gl.bindBuffer(gl.ARRAY_BUFFER, null);
if (this.indicesLength > 0)
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
};
Mesh.prototype.update = function () {
var gl = this.context.gl;
if (this.dirtyVertices) {
if (!this.verticesBuffer) {
this.verticesBuffer = gl.createBuffer();
}
gl.bindBuffer(gl.ARRAY_BUFFER, this.verticesBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this.vertices.subarray(0, this.verticesLength), gl.DYNAMIC_DRAW);
this.dirtyVertices = false;
}
if (this.dirtyIndices) {
if (!this.indicesBuffer) {
this.indicesBuffer = gl.createBuffer();
}
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices.subarray(0, this.indicesLength), gl.DYNAMIC_DRAW);
this.dirtyIndices = false;
}
};
Mesh.prototype.restore = function () {
this.verticesBuffer = null;
this.indicesBuffer = null;
this.update();
};
Mesh.prototype.dispose = function () {
this.context.removeRestorable(this);
var gl = this.context.gl;
gl.deleteBuffer(this.verticesBuffer);
gl.deleteBuffer(this.indicesBuffer);
};
return Mesh;
}());
webgl.Mesh = Mesh;
var VertexAttribute = (function () {
function VertexAttribute(name, type, numElements) {
this.name = name;
this.type = type;
this.numElements = numElements;
}
return VertexAttribute;
}());
webgl.VertexAttribute = VertexAttribute;
var Position2Attribute = (function (_super) {
__extends(Position2Attribute, _super);
function Position2Attribute() {
return _super.call(this, webgl.Shader.POSITION, VertexAttributeType.Float, 2) || this;
}
return Position2Attribute;
}(VertexAttribute));
webgl.Position2Attribute = Position2Attribute;
var Position3Attribute = (function (_super) {
__extends(Position3Attribute, _super);
function Position3Attribute() {
return _super.call(this, webgl.Shader.POSITION, VertexAttributeType.Float, 3) || this;
}
return Position3Attribute;
}(VertexAttribute));
webgl.Position3Attribute = Position3Attribute;
var TexCoordAttribute = (function (_super) {
__extends(TexCoordAttribute, _super);
function TexCoordAttribute(unit) {
if (unit === void 0) { unit = 0; }
return _super.call(this, webgl.Shader.TEXCOORDS + (unit == 0 ? "" : unit), VertexAttributeType.Float, 2) || this;
}
return TexCoordAttribute;
}(VertexAttribute));
webgl.TexCoordAttribute = TexCoordAttribute;
var ColorAttribute = (function (_super) {
__extends(ColorAttribute, _super);
function ColorAttribute() {
return _super.call(this, webgl.Shader.COLOR, VertexAttributeType.Float, 4) || this;
}
return ColorAttribute;
}(VertexAttribute));
webgl.ColorAttribute = ColorAttribute;
var Color2Attribute = (function (_super) {
__extends(Color2Attribute, _super);
function Color2Attribute() {
return _super.call(this, webgl.Shader.COLOR2, VertexAttributeType.Float, 4) || this;
}
return Color2Attribute;
}(VertexAttribute));
webgl.Color2Attribute = Color2Attribute;
var VertexAttributeType;
(function (VertexAttributeType) {
VertexAttributeType[VertexAttributeType["Float"] = 0] = "Float";
})(VertexAttributeType = webgl.VertexAttributeType || (webgl.VertexAttributeType = {}));
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var PolygonBatcher = (function () {
function PolygonBatcher(context, twoColorTint, maxVertices) {
if (twoColorTint === void 0) { twoColorTint = true; }
if (maxVertices === void 0) { maxVertices = 10920; }
this.isDrawing = false;
this.shader = null;
this.lastTexture = null;
this.verticesLength = 0;
this.indicesLength = 0;
if (maxVertices > 10920)
throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
var attributes = twoColorTint ?
[new webgl.Position2Attribute(), new webgl.ColorAttribute(), new webgl.TexCoordAttribute(), new webgl.Color2Attribute()] :
[new webgl.Position2Attribute(), new webgl.ColorAttribute(), new webgl.TexCoordAttribute()];
this.mesh = new webgl.Mesh(context, attributes, maxVertices, maxVertices * 3);
this.srcBlend = this.context.gl.SRC_ALPHA;
this.dstBlend = this.context.gl.ONE_MINUS_SRC_ALPHA;
}
PolygonBatcher.prototype.begin = function (shader) {
var gl = this.context.gl;
if (this.isDrawing)
throw new Error("PolygonBatch is already drawing. Call PolygonBatch.end() before calling PolygonBatch.begin()");
this.drawCalls = 0;
this.shader = shader;
this.lastTexture = null;
this.isDrawing = true;
gl.enable(gl.BLEND);
gl.blendFunc(this.srcBlend, this.dstBlend);
};
PolygonBatcher.prototype.setBlendMode = function (srcBlend, dstBlend) {
var gl = this.context.gl;
this.srcBlend = srcBlend;
this.dstBlend = dstBlend;
if (this.isDrawing) {
this.flush();
gl.blendFunc(this.srcBlend, this.dstBlend);
}
};
PolygonBatcher.prototype.draw = function (texture, vertices, indices) {
if (texture != this.lastTexture) {
this.flush();
this.lastTexture = texture;
}
else if (this.verticesLength + vertices.length > this.mesh.getVertices().length ||
this.indicesLength + indices.length > this.mesh.getIndices().length) {
this.flush();
}
var indexStart = this.mesh.numVertices();
this.mesh.getVertices().set(vertices, this.verticesLength);
this.verticesLength += vertices.length;
this.mesh.setVerticesLength(this.verticesLength);
var indicesArray = this.mesh.getIndices();
for (var i = this.indicesLength, j = 0; j < indices.length; i++, j++)
indicesArray[i] = indices[j] + indexStart;
this.indicesLength += indices.length;
this.mesh.setIndicesLength(this.indicesLength);
};
PolygonBatcher.prototype.flush = function () {
var gl = this.context.gl;
if (this.verticesLength == 0)
return;
this.lastTexture.bind();
this.mesh.draw(this.shader, gl.TRIANGLES);
this.verticesLength = 0;
this.indicesLength = 0;
this.mesh.setVerticesLength(0);
this.mesh.setIndicesLength(0);
this.drawCalls++;
};
PolygonBatcher.prototype.end = function () {
var gl = this.context.gl;
if (!this.isDrawing)
throw new Error("PolygonBatch is not drawing. Call PolygonBatch.begin() before calling PolygonBatch.end()");
if (this.verticesLength > 0 || this.indicesLength > 0)
this.flush();
this.shader = null;
this.lastTexture = null;
this.isDrawing = false;
gl.disable(gl.BLEND);
};
PolygonBatcher.prototype.getDrawCalls = function () { return this.drawCalls; };
PolygonBatcher.prototype.dispose = function () {
this.mesh.dispose();
};
return PolygonBatcher;
}());
webgl.PolygonBatcher = PolygonBatcher;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var SceneRenderer = (function () {
function SceneRenderer(canvas, context, twoColorTint) {
if (twoColorTint === void 0) { twoColorTint = true; }
this.twoColorTint = false;
this.activeRenderer = null;
this.QUAD = [
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,
];
this.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
this.WHITE = new spine.Color(1, 1, 1, 1);
this.canvas = canvas;
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
this.twoColorTint = twoColorTint;
this.camera = new webgl.OrthoCamera(canvas.width, canvas.height);
this.batcherShader = twoColorTint ? webgl.Shader.newTwoColoredTextured(this.context) : webgl.Shader.newColoredTextured(this.context);
this.batcher = new webgl.PolygonBatcher(this.context, twoColorTint);
this.shapesShader = webgl.Shader.newColored(this.context);
this.shapes = new webgl.ShapeRenderer(this.context);
this.skeletonRenderer = new webgl.SkeletonRenderer(this.context, twoColorTint);
this.skeletonDebugRenderer = new webgl.SkeletonDebugRenderer(this.context);
}
SceneRenderer.prototype.begin = function () {
this.camera.update();
this.enableRenderer(this.batcher);
};
SceneRenderer.prototype.drawSkeleton = function (skeleton, premultipliedAlpha, slotRangeStart, slotRangeEnd) {
if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
if (slotRangeStart === void 0) { slotRangeStart = -1; }
if (slotRangeEnd === void 0) { slotRangeEnd = -1; }
this.enableRenderer(this.batcher);
this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
this.skeletonRenderer.draw(this.batcher, skeleton, slotRangeStart, slotRangeEnd);
};
SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha, ignoredBones) {
if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
if (ignoredBones === void 0) { ignoredBones = null; }
this.enableRenderer(this.shapes);
this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
};
SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.batcher);
if (color === null)
color = this.WHITE;
var quad = this.QUAD;
var i = 0;
quad[i++] = x;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 0;
quad[i++] = 1;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 1;
quad[i++] = 1;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 1;
quad[i++] = 0;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 0;
quad[i++] = 0;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
this.batcher.draw(texture, quad, this.QUAD_TRIANGLES);
};
SceneRenderer.prototype.drawTextureUV = function (texture, x, y, width, height, u, v, u2, v2, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.batcher);
if (color === null)
color = this.WHITE;
var quad = this.QUAD;
var i = 0;
quad[i++] = x;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = u;
quad[i++] = v;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = u2;
quad[i++] = v;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = u2;
quad[i++] = v2;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = u;
quad[i++] = v2;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
this.batcher.draw(texture, quad, this.QUAD_TRIANGLES);
};
SceneRenderer.prototype.drawTextureRotated = function (texture, x, y, width, height, pivotX, pivotY, angle, color, premultipliedAlpha) {
if (color === void 0) { color = null; }
if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
this.enableRenderer(this.batcher);
if (color === null)
color = this.WHITE;
var quad = this.QUAD;
var worldOriginX = x + pivotX;
var worldOriginY = y + pivotY;
var fx = -pivotX;
var fy = -pivotY;
var fx2 = width - pivotX;
var fy2 = height - pivotY;
var p1x = fx;
var p1y = fy;
var p2x = fx;
var p2y = fy2;
var p3x = fx2;
var p3y = fy2;
var p4x = fx2;
var p4y = fy;
var x1 = 0;
var y1 = 0;
var x2 = 0;
var y2 = 0;
var x3 = 0;
var y3 = 0;
var x4 = 0;
var y4 = 0;
if (angle != 0) {
var cos = spine.MathUtils.cosDeg(angle);
var sin = spine.MathUtils.sinDeg(angle);
x1 = cos * p1x - sin * p1y;
y1 = sin * p1x + cos * p1y;
x4 = cos * p2x - sin * p2y;
y4 = sin * p2x + cos * p2y;
x3 = cos * p3x - sin * p3y;
y3 = sin * p3x + cos * p3y;
x2 = x3 + (x1 - x4);
y2 = y3 + (y1 - y4);
}
else {
x1 = p1x;
y1 = p1y;
x4 = p2x;
y4 = p2y;
x3 = p3x;
y3 = p3y;
x2 = p4x;
y2 = p4y;
}
x1 += worldOriginX;
y1 += worldOriginY;
x2 += worldOriginX;
y2 += worldOriginY;
x3 += worldOriginX;
y3 += worldOriginY;
x4 += worldOriginX;
y4 += worldOriginY;
var i = 0;
quad[i++] = x1;
quad[i++] = y1;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 0;
quad[i++] = 1;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x2;
quad[i++] = y2;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 1;
quad[i++] = 1;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x3;
quad[i++] = y3;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 1;
quad[i++] = 0;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x4;
quad[i++] = y4;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = 0;
quad[i++] = 0;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
this.batcher.draw(texture, quad, this.QUAD_TRIANGLES);
};
SceneRenderer.prototype.drawRegion = function (region, x, y, width, height, color, premultipliedAlpha) {
if (color === void 0) { color = null; }
if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
this.enableRenderer(this.batcher);
if (color === null)
color = this.WHITE;
var quad = this.QUAD;
var i = 0;
quad[i++] = x;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = region.u;
quad[i++] = region.v2;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = region.u2;
quad[i++] = region.v2;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x + width;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = region.u2;
quad[i++] = region.v;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
quad[i++] = x;
quad[i++] = y + height;
quad[i++] = color.r;
quad[i++] = color.g;
quad[i++] = color.b;
quad[i++] = color.a;
quad[i++] = region.u;
quad[i++] = region.v;
if (this.twoColorTint) {
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
quad[i++] = 0;
}
this.batcher.draw(region.texture, quad, this.QUAD_TRIANGLES);
};
SceneRenderer.prototype.line = function (x, y, x2, y2, color, color2) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
this.enableRenderer(this.shapes);
this.shapes.line(x, y, x2, y2, color);
};
SceneRenderer.prototype.triangle = function (filled, x, y, x2, y2, x3, y3, color, color2, color3) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
if (color3 === void 0) { color3 = null; }
this.enableRenderer(this.shapes);
this.shapes.triangle(filled, x, y, x2, y2, x3, y3, color, color2, color3);
};
SceneRenderer.prototype.quad = function (filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
if (color3 === void 0) { color3 = null; }
if (color4 === void 0) { color4 = null; }
this.enableRenderer(this.shapes);
this.shapes.quad(filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4);
};
SceneRenderer.prototype.rect = function (filled, x, y, width, height, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.shapes);
this.shapes.rect(filled, x, y, width, height, color);
};
SceneRenderer.prototype.rectLine = function (filled, x1, y1, x2, y2, width, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.shapes);
this.shapes.rectLine(filled, x1, y1, x2, y2, width, color);
};
SceneRenderer.prototype.polygon = function (polygonVertices, offset, count, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.shapes);
this.shapes.polygon(polygonVertices, offset, count, color);
};
SceneRenderer.prototype.circle = function (filled, x, y, radius, color, segments) {
if (color === void 0) { color = null; }
if (segments === void 0) { segments = 0; }
this.enableRenderer(this.shapes);
this.shapes.circle(filled, x, y, radius, color, segments);
};
SceneRenderer.prototype.curve = function (x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color) {
if (color === void 0) { color = null; }
this.enableRenderer(this.shapes);
this.shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color);
};
SceneRenderer.prototype.end = function () {
if (this.activeRenderer === this.batcher)
this.batcher.end();
else if (this.activeRenderer === this.shapes)
this.shapes.end();
this.activeRenderer = null;
};
SceneRenderer.prototype.resize = function (resizeMode) {
var canvas = this.canvas;
var w = canvas.clientWidth;
var h = canvas.clientHeight;
if (canvas.width != w || canvas.height != h) {
canvas.width = w;
canvas.height = h;
}
this.context.gl.viewport(0, 0, canvas.width, canvas.height);
if (resizeMode === ResizeMode.Stretch) {
}
else if (resizeMode === ResizeMode.Expand) {
this.camera.setViewport(w, h);
}
else if (resizeMode === ResizeMode.Fit) {
var sourceWidth = canvas.width, sourceHeight = canvas.height;
var targetWidth = this.camera.viewportWidth, targetHeight = this.camera.viewportHeight;
var targetRatio = targetHeight / targetWidth;
var sourceRatio = sourceHeight / sourceWidth;
var scale = targetRatio < sourceRatio ? targetWidth / sourceWidth : targetHeight / sourceHeight;
this.camera.viewportWidth = sourceWidth * scale;
this.camera.viewportHeight = sourceHeight * scale;
}
this.camera.update();
};
SceneRenderer.prototype.enableRenderer = function (renderer) {
if (this.activeRenderer === renderer)
return;
this.end();
if (renderer instanceof webgl.PolygonBatcher) {
this.batcherShader.bind();
this.batcherShader.setUniform4x4f(webgl.Shader.MVP_MATRIX, this.camera.projectionView.values);
this.batcherShader.setUniformi("u_texture", 0);
this.batcher.begin(this.batcherShader);
this.activeRenderer = this.batcher;
}
else if (renderer instanceof webgl.ShapeRenderer) {
this.shapesShader.bind();
this.shapesShader.setUniform4x4f(webgl.Shader.MVP_MATRIX, this.camera.projectionView.values);
this.shapes.begin(this.shapesShader);
this.activeRenderer = this.shapes;
}
else {
this.activeRenderer = this.skeletonDebugRenderer;
}
};
SceneRenderer.prototype.dispose = function () {
this.batcher.dispose();
this.batcherShader.dispose();
this.shapes.dispose();
this.shapesShader.dispose();
this.skeletonDebugRenderer.dispose();
};
return SceneRenderer;
}());
webgl.SceneRenderer = SceneRenderer;
var ResizeMode;
(function (ResizeMode) {
ResizeMode[ResizeMode["Stretch"] = 0] = "Stretch";
ResizeMode[ResizeMode["Expand"] = 1] = "Expand";
ResizeMode[ResizeMode["Fit"] = 2] = "Fit";
})(ResizeMode = webgl.ResizeMode || (webgl.ResizeMode = {}));
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Shader = (function () {
function Shader(context, vertexShader, fragmentShader) {
this.vertexShader = vertexShader;
this.fragmentShader = fragmentShader;
this.vs = null;
this.fs = null;
this.program = null;
this.tmp2x2 = new Float32Array(2 * 2);
this.tmp3x3 = new Float32Array(3 * 3);
this.tmp4x4 = new Float32Array(4 * 4);
this.vsSource = vertexShader;
this.fsSource = fragmentShader;
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
this.context.addRestorable(this);
this.compile();
}
Shader.prototype.getProgram = function () { return this.program; };
Shader.prototype.getVertexShader = function () { return this.vertexShader; };
Shader.prototype.getFragmentShader = function () { return this.fragmentShader; };
Shader.prototype.getVertexShaderSource = function () { return this.vsSource; };
Shader.prototype.getFragmentSource = function () { return this.fsSource; };
Shader.prototype.compile = function () {
var gl = this.context.gl;
try {
this.vs = this.compileShader(gl.VERTEX_SHADER, this.vertexShader);
this.fs = this.compileShader(gl.FRAGMENT_SHADER, this.fragmentShader);
this.program = this.compileProgram(this.vs, this.fs);
}
catch (e) {
this.dispose();
throw e;
}
};
Shader.prototype.compileShader = function (type, source) {
var gl = this.context.gl;
var shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
var error = "Couldn't compile shader: " + gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
if (!gl.isContextLost())
throw new Error(error);
}
return shader;
};
Shader.prototype.compileProgram = function (vs, fs) {
var gl = this.context.gl;
var program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
var error = "Couldn't compile shader program: " + gl.getProgramInfoLog(program);
gl.deleteProgram(program);
if (!gl.isContextLost())
throw new Error(error);
}
return program;
};
Shader.prototype.restore = function () {
this.compile();
};
Shader.prototype.bind = function () {
this.context.gl.useProgram(this.program);
};
Shader.prototype.unbind = function () {
this.context.gl.useProgram(null);
};
Shader.prototype.setUniformi = function (uniform, value) {
this.context.gl.uniform1i(this.getUniformLocation(uniform), value);
};
Shader.prototype.setUniformf = function (uniform, value) {
this.context.gl.uniform1f(this.getUniformLocation(uniform), value);
};
Shader.prototype.setUniform2f = function (uniform, value, value2) {
this.context.gl.uniform2f(this.getUniformLocation(uniform), value, value2);
};
Shader.prototype.setUniform3f = function (uniform, value, value2, value3) {
this.context.gl.uniform3f(this.getUniformLocation(uniform), value, value2, value3);
};
Shader.prototype.setUniform4f = function (uniform, value, value2, value3, value4) {
this.context.gl.uniform4f(this.getUniformLocation(uniform), value, value2, value3, value4);
};
Shader.prototype.setUniform2x2f = function (uniform, value) {
var gl = this.context.gl;
this.tmp2x2.set(value);
gl.uniformMatrix2fv(this.getUniformLocation(uniform), false, this.tmp2x2);
};
Shader.prototype.setUniform3x3f = function (uniform, value) {
var gl = this.context.gl;
this.tmp3x3.set(value);
gl.uniformMatrix3fv(this.getUniformLocation(uniform), false, this.tmp3x3);
};
Shader.prototype.setUniform4x4f = function (uniform, value) {
var gl = this.context.gl;
this.tmp4x4.set(value);
gl.uniformMatrix4fv(this.getUniformLocation(uniform), false, this.tmp4x4);
};
Shader.prototype.getUniformLocation = function (uniform) {
var gl = this.context.gl;
var location = gl.getUniformLocation(this.program, uniform);
if (!location && !gl.isContextLost())
throw new Error("Couldn't find location for uniform " + uniform);
return location;
};
Shader.prototype.getAttributeLocation = function (attribute) {
var gl = this.context.gl;
var location = gl.getAttribLocation(this.program, attribute);
if (location == -1 && !gl.isContextLost())
throw new Error("Couldn't find location for attribute " + attribute);
return location;
};
Shader.prototype.dispose = function () {
this.context.removeRestorable(this);
var gl = this.context.gl;
if (this.vs) {
gl.deleteShader(this.vs);
this.vs = null;
}
if (this.fs) {
gl.deleteShader(this.fs);
this.fs = null;
}
if (this.program) {
gl.deleteProgram(this.program);
this.program = null;
}
};
Shader.newColoredTextured = function (context) {
var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tattribute vec2 " + Shader.TEXCOORDS + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_color;\n\t\t\t\tvarying vec2 v_texCoords;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_color = " + Shader.COLOR + ";\n\t\t\t\t\tv_texCoords = " + Shader.TEXCOORDS + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_color;\n\t\t\t\tvarying vec2 v_texCoords;\n\t\t\t\tuniform sampler2D u_texture;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tgl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n\t\t\t\t}\n\t\t\t";
return new Shader(context, vs, fs);
};
Shader.newTwoColoredTextured = function (context) {
var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR2 + ";\n\t\t\t\tattribute vec2 " + Shader.TEXCOORDS + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_light;\n\t\t\t\tvarying vec4 v_dark;\n\t\t\t\tvarying vec2 v_texCoords;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_light = " + Shader.COLOR + ";\n\t\t\t\t\tv_dark = " + Shader.COLOR2 + ";\n\t\t\t\t\tv_texCoords = " + Shader.TEXCOORDS + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_light;\n\t\t\t\tvarying LOWP vec4 v_dark;\n\t\t\t\tvarying vec2 v_texCoords;\n\t\t\t\tuniform sampler2D u_texture;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tvec4 texColor = texture2D(u_texture, v_texCoords);\n\t\t\t\t\tgl_FragColor.a = texColor.a * v_light.a;\n\t\t\t\t\tgl_FragColor.rgb = ((texColor.a - 1.0) * v_dark.a + 1.0 - texColor.rgb) * v_dark.rgb + texColor.rgb * v_light.rgb;\n\t\t\t\t}\n\t\t\t";
return new Shader(context, vs, fs);
};
Shader.newColored = function (context) {
var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_color;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_color = " + Shader.COLOR + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_color;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tgl_FragColor = v_color;\n\t\t\t\t}\n\t\t\t";
return new Shader(context, vs, fs);
};
Shader.MVP_MATRIX = "u_projTrans";
Shader.POSITION = "a_position";
Shader.COLOR = "a_color";
Shader.COLOR2 = "a_color2";
Shader.TEXCOORDS = "a_texCoords";
Shader.SAMPLER = "u_texture";
return Shader;
}());
webgl.Shader = Shader;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var ShapeRenderer = (function () {
function ShapeRenderer(context, maxVertices) {
if (maxVertices === void 0) { maxVertices = 10920; }
this.isDrawing = false;
this.shapeType = ShapeType.Filled;
this.color = new spine.Color(1, 1, 1, 1);
this.vertexIndex = 0;
this.tmp = new spine.Vector2();
if (maxVertices > 10920)
throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
this.mesh = new webgl.Mesh(context, [new webgl.Position2Attribute(), new webgl.ColorAttribute()], maxVertices, 0);
this.srcBlend = this.context.gl.SRC_ALPHA;
this.dstBlend = this.context.gl.ONE_MINUS_SRC_ALPHA;
}
ShapeRenderer.prototype.begin = function (shader) {
if (this.isDrawing)
throw new Error("ShapeRenderer.begin() has already been called");
this.shader = shader;
this.vertexIndex = 0;
this.isDrawing = true;
var gl = this.context.gl;
gl.enable(gl.BLEND);
gl.blendFunc(this.srcBlend, this.dstBlend);
};
ShapeRenderer.prototype.setBlendMode = function (srcBlend, dstBlend) {
var gl = this.context.gl;
this.srcBlend = srcBlend;
this.dstBlend = dstBlend;
if (this.isDrawing) {
this.flush();
gl.blendFunc(this.srcBlend, this.dstBlend);
}
};
ShapeRenderer.prototype.setColor = function (color) {
this.color.setFromColor(color);
};
ShapeRenderer.prototype.setColorWith = function (r, g, b, a) {
this.color.set(r, g, b, a);
};
ShapeRenderer.prototype.point = function (x, y, color) {
if (color === void 0) { color = null; }
this.check(ShapeType.Point, 1);
if (color === null)
color = this.color;
this.vertex(x, y, color);
};
ShapeRenderer.prototype.line = function (x, y, x2, y2, color) {
if (color === void 0) { color = null; }
this.check(ShapeType.Line, 2);
var vertices = this.mesh.getVertices();
var idx = this.vertexIndex;
if (color === null)
color = this.color;
this.vertex(x, y, color);
this.vertex(x2, y2, color);
};
ShapeRenderer.prototype.triangle = function (filled, x, y, x2, y2, x3, y3, color, color2, color3) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
if (color3 === void 0) { color3 = null; }
this.check(filled ? ShapeType.Filled : ShapeType.Line, 3);
var vertices = this.mesh.getVertices();
var idx = this.vertexIndex;
if (color === null)
color = this.color;
if (color2 === null)
color2 = this.color;
if (color3 === null)
color3 = this.color;
if (filled) {
this.vertex(x, y, color);
this.vertex(x2, y2, color2);
this.vertex(x3, y3, color3);
}
else {
this.vertex(x, y, color);
this.vertex(x2, y2, color2);
this.vertex(x2, y2, color);
this.vertex(x3, y3, color2);
this.vertex(x3, y3, color);
this.vertex(x, y, color2);
}
};
ShapeRenderer.prototype.quad = function (filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4) {
if (color === void 0) { color = null; }
if (color2 === void 0) { color2 = null; }
if (color3 === void 0) { color3 = null; }
if (color4 === void 0) { color4 = null; }
this.check(filled ? ShapeType.Filled : ShapeType.Line, 3);
var vertices = this.mesh.getVertices();
var idx = this.vertexIndex;
if (color === null)
color = this.color;
if (color2 === null)
color2 = this.color;
if (color3 === null)
color3 = this.color;
if (color4 === null)
color4 = this.color;
if (filled) {
this.vertex(x, y, color);
this.vertex(x2, y2, color2);
this.vertex(x3, y3, color3);
this.vertex(x3, y3, color3);
this.vertex(x4, y4, color4);
this.vertex(x, y, color);
}
else {
this.vertex(x, y, color);
this.vertex(x2, y2, color2);
this.vertex(x2, y2, color2);
this.vertex(x3, y3, color3);
this.vertex(x3, y3, color3);
this.vertex(x4, y4, color4);
this.vertex(x4, y4, color4);
this.vertex(x, y, color);
}
};
ShapeRenderer.prototype.rect = function (filled, x, y, width, height, color) {
if (color === void 0) { color = null; }
this.quad(filled, x, y, x + width, y, x + width, y + height, x, y + height, color, color, color, color);
};
ShapeRenderer.prototype.rectLine = function (filled, x1, y1, x2, y2, width, color) {
if (color === void 0) { color = null; }
this.check(filled ? ShapeType.Filled : ShapeType.Line, 8);
if (color === null)
color = this.color;
var t = this.tmp.set(y2 - y1, x1 - x2);
t.normalize();
width *= 0.5;
var tx = t.x * width;
var ty = t.y * width;
if (!filled) {
this.vertex(x1 + tx, y1 + ty, color);
this.vertex(x1 - tx, y1 - ty, color);
this.vertex(x2 + tx, y2 + ty, color);
this.vertex(x2 - tx, y2 - ty, color);
this.vertex(x2 + tx, y2 + ty, color);
this.vertex(x1 + tx, y1 + ty, color);
this.vertex(x2 - tx, y2 - ty, color);
this.vertex(x1 - tx, y1 - ty, color);
}
else {
this.vertex(x1 + tx, y1 + ty, color);
this.vertex(x1 - tx, y1 - ty, color);
this.vertex(x2 + tx, y2 + ty, color);
this.vertex(x2 - tx, y2 - ty, color);
this.vertex(x2 + tx, y2 + ty, color);
this.vertex(x1 - tx, y1 - ty, color);
}
};
ShapeRenderer.prototype.x = function (x, y, size) {
this.line(x - size, y - size, x + size, y + size);
this.line(x - size, y + size, x + size, y - size);
};
ShapeRenderer.prototype.polygon = function (polygonVertices, offset, count, color) {
if (color === void 0) { color = null; }
if (count < 3)
throw new Error("Polygon must contain at least 3 vertices");
this.check(ShapeType.Line, count * 2);
if (color === null)
color = this.color;
var vertices = this.mesh.getVertices();
var idx = this.vertexIndex;
offset <<= 1;
count <<= 1;
var firstX = polygonVertices[offset];
var firstY = polygonVertices[offset + 1];
var last = offset + count;
for (var i = offset, n = offset + count - 2; i < n; i += 2) {
var x1 = polygonVertices[i];
var y1 = polygonVertices[i + 1];
var x2 = 0;
var y2 = 0;
if (i + 2 >= last) {
x2 = firstX;
y2 = firstY;
}
else {
x2 = polygonVertices[i + 2];
y2 = polygonVertices[i + 3];
}
this.vertex(x1, y1, color);
this.vertex(x2, y2, color);
}
};
ShapeRenderer.prototype.circle = function (filled, x, y, radius, color, segments) {
if (color === void 0) { color = null; }
if (segments === void 0) { segments = 0; }
if (segments === 0)
segments = Math.max(1, (6 * spine.MathUtils.cbrt(radius)) | 0);
if (segments <= 0)
throw new Error("segments must be > 0.");
if (color === null)
color = this.color;
var angle = 2 * spine.MathUtils.PI / segments;
var cos = Math.cos(angle);
var sin = Math.sin(angle);
var cx = radius, cy = 0;
if (!filled) {
this.check(ShapeType.Line, segments * 2 + 2);
for (var i = 0; i < segments; i++) {
this.vertex(x + cx, y + cy, color);
var temp_1 = cx;
cx = cos * cx - sin * cy;
cy = sin * temp_1 + cos * cy;
this.vertex(x + cx, y + cy, color);
}
this.vertex(x + cx, y + cy, color);
}
else {
this.check(ShapeType.Filled, segments * 3 + 3);
segments--;
for (var i = 0; i < segments; i++) {
this.vertex(x, y, color);
this.vertex(x + cx, y + cy, color);
var temp_2 = cx;
cx = cos * cx - sin * cy;
cy = sin * temp_2 + cos * cy;
this.vertex(x + cx, y + cy, color);
}
this.vertex(x, y, color);
this.vertex(x + cx, y + cy, color);
}
var temp = cx;
cx = radius;
cy = 0;
this.vertex(x + cx, y + cy, color);
};
ShapeRenderer.prototype.curve = function (x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color) {
if (color === void 0) { color = null; }
this.check(ShapeType.Line, segments * 2 + 2);
if (color === null)
color = this.color;
var subdiv_step = 1 / segments;
var subdiv_step2 = subdiv_step * subdiv_step;
var subdiv_step3 = subdiv_step * subdiv_step * subdiv_step;
var pre1 = 3 * subdiv_step;
var pre2 = 3 * subdiv_step2;
var pre4 = 6 * subdiv_step2;
var pre5 = 6 * subdiv_step3;
var tmp1x = x1 - cx1 * 2 + cx2;
var tmp1y = y1 - cy1 * 2 + cy2;
var tmp2x = (cx1 - cx2) * 3 - x1 + x2;
var tmp2y = (cy1 - cy2) * 3 - y1 + y2;
var fx = x1;
var fy = y1;
var dfx = (cx1 - x1) * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
var dfy = (cy1 - y1) * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
var ddfx = tmp1x * pre4 + tmp2x * pre5;
var ddfy = tmp1y * pre4 + tmp2y * pre5;
var dddfx = tmp2x * pre5;
var dddfy = tmp2y * pre5;
while (segments-- > 0) {
this.vertex(fx, fy, color);
fx += dfx;
fy += dfy;
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
this.vertex(fx, fy, color);
}
this.vertex(fx, fy, color);
this.vertex(x2, y2, color);
};
ShapeRenderer.prototype.vertex = function (x, y, color) {
var idx = this.vertexIndex;
var vertices = this.mesh.getVertices();
vertices[idx++] = x;
vertices[idx++] = y;
vertices[idx++] = color.r;
vertices[idx++] = color.g;
vertices[idx++] = color.b;
vertices[idx++] = color.a;
this.vertexIndex = idx;
};
ShapeRenderer.prototype.end = function () {
if (!this.isDrawing)
throw new Error("ShapeRenderer.begin() has not been called");
this.flush();
this.context.gl.disable(this.context.gl.BLEND);
this.isDrawing = false;
};
ShapeRenderer.prototype.flush = function () {
if (this.vertexIndex == 0)
return;
this.mesh.setVerticesLength(this.vertexIndex);
this.mesh.draw(this.shader, this.shapeType);
this.vertexIndex = 0;
};
ShapeRenderer.prototype.check = function (shapeType, numVertices) {
if (!this.isDrawing)
throw new Error("ShapeRenderer.begin() has not been called");
if (this.shapeType == shapeType) {
if (this.mesh.maxVertices() - this.mesh.numVertices() < numVertices)
this.flush();
else
return;
}
else {
this.flush();
this.shapeType = shapeType;
}
};
ShapeRenderer.prototype.dispose = function () {
this.mesh.dispose();
};
return ShapeRenderer;
}());
webgl.ShapeRenderer = ShapeRenderer;
var ShapeType;
(function (ShapeType) {
ShapeType[ShapeType["Point"] = 0] = "Point";
ShapeType[ShapeType["Line"] = 1] = "Line";
ShapeType[ShapeType["Filled"] = 4] = "Filled";
})(ShapeType = webgl.ShapeType || (webgl.ShapeType = {}));
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var SkeletonDebugRenderer = (function () {
function SkeletonDebugRenderer(context) {
this.boneLineColor = new spine.Color(1, 0, 0, 1);
this.boneOriginColor = new spine.Color(0, 1, 0, 1);
this.attachmentLineColor = new spine.Color(0, 0, 1, 0.5);
this.triangleLineColor = new spine.Color(1, 0.64, 0, 0.5);
this.pathColor = new spine.Color().setFromString("FF7F00");
this.clipColor = new spine.Color(0.8, 0, 0, 2);
this.aabbColor = new spine.Color(0, 1, 0, 0.5);
this.drawBones = true;
this.drawRegionAttachments = true;
this.drawBoundingBoxes = true;
this.drawMeshHull = true;
this.drawMeshTriangles = true;
this.drawPaths = true;
this.drawSkeletonXY = false;
this.drawClipping = true;
this.premultipliedAlpha = false;
this.scale = 1;
this.boneWidth = 2;
this.bounds = new spine.SkeletonBounds();
this.temp = new Array();
this.vertices = spine.Utils.newFloatArray(2 * 1024);
this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
}
SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton, ignoredBones) {
if (ignoredBones === void 0) { ignoredBones = null; }
var skeletonX = skeleton.x;
var skeletonY = skeleton.y;
var gl = this.context.gl;
var srcFunc = this.premultipliedAlpha ? gl.ONE : gl.SRC_ALPHA;
shapes.setBlendMode(srcFunc, gl.ONE_MINUS_SRC_ALPHA);
var bones = skeleton.bones;
if (this.drawBones) {
shapes.setColor(this.boneLineColor);
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
continue;
if (bone.parent == null)
continue;
var x = skeletonX + bone.data.length * bone.a + bone.worldX;
var y = skeletonY + bone.data.length * bone.c + bone.worldY;
shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
}
if (this.drawSkeletonXY)
shapes.x(skeletonX, skeletonY, 4 * this.scale);
}
if (this.drawRegionAttachments) {
shapes.setColor(this.attachmentLineColor);
var slots = skeleton.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
var attachment = slot.getAttachment();
if (attachment instanceof spine.RegionAttachment) {
var regionAttachment = attachment;
var vertices = this.vertices;
regionAttachment.computeWorldVertices(slot.bone, vertices, 0, 2);
shapes.line(vertices[0], vertices[1], vertices[2], vertices[3]);
shapes.line(vertices[2], vertices[3], vertices[4], vertices[5]);
shapes.line(vertices[4], vertices[5], vertices[6], vertices[7]);
shapes.line(vertices[6], vertices[7], vertices[0], vertices[1]);
}
}
}
if (this.drawMeshHull || this.drawMeshTriangles) {
var slots = skeleton.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
var attachment = slot.getAttachment();
if (!(attachment instanceof spine.MeshAttachment))
continue;
var mesh = attachment;
var vertices = this.vertices;
mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, 2);
var triangles = mesh.triangles;
var hullLength = mesh.hullLength;
if (this.drawMeshTriangles) {
shapes.setColor(this.triangleLineColor);
for (var ii = 0, nn = triangles.length; ii < nn; ii += 3) {
var v1 = triangles[ii] * 2, v2 = triangles[ii + 1] * 2, v3 = triangles[ii + 2] * 2;
shapes.triangle(false, vertices[v1], vertices[v1 + 1], vertices[v2], vertices[v2 + 1], vertices[v3], vertices[v3 + 1]);
}
}
if (this.drawMeshHull && hullLength > 0) {
shapes.setColor(this.attachmentLineColor);
hullLength = (hullLength >> 1) * 2;
var lastX = vertices[hullLength - 2], lastY = vertices[hullLength - 1];
for (var ii = 0, nn = hullLength; ii < nn; ii += 2) {
var x = vertices[ii], y = vertices[ii + 1];
shapes.line(x, y, lastX, lastY);
lastX = x;
lastY = y;
}
}
}
}
if (this.drawBoundingBoxes) {
var bounds = this.bounds;
bounds.update(skeleton, true);
shapes.setColor(this.aabbColor);
shapes.rect(false, bounds.minX, bounds.minY, bounds.getWidth(), bounds.getHeight());
var polygons = bounds.polygons;
var boxes = bounds.boundingBoxes;
for (var i = 0, n = polygons.length; i < n; i++) {
var polygon = polygons[i];
shapes.setColor(boxes[i].color);
shapes.polygon(polygon, 0, polygon.length);
}
}
if (this.drawPaths) {
var slots = skeleton.slots;
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
var attachment = slot.getAttachment();
if (!(attachment instanceof spine.PathAttachment))
continue;
var path = attachment;
var nn = path.worldVerticesLength;
var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
path.computeWorldVertices(slot, 0, nn, world, 0, 2);
var color = this.pathColor;
var x1 = world[2], y1 = world[3], x2 = 0, y2 = 0;
if (path.closed) {
shapes.setColor(color);
var cx1 = world[0], cy1 = world[1], cx2 = world[nn - 2], cy2 = world[nn - 1];
x2 = world[nn - 4];
y2 = world[nn - 3];
shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, 32);
shapes.setColor(SkeletonDebugRenderer.LIGHT_GRAY);
shapes.line(x1, y1, cx1, cy1);
shapes.line(x2, y2, cx2, cy2);
}
nn -= 4;
for (var ii = 4; ii < nn; ii += 6) {
var cx1 = world[ii], cy1 = world[ii + 1], cx2 = world[ii + 2], cy2 = world[ii + 3];
x2 = world[ii + 4];
y2 = world[ii + 5];
shapes.setColor(color);
shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, 32);
shapes.setColor(SkeletonDebugRenderer.LIGHT_GRAY);
shapes.line(x1, y1, cx1, cy1);
shapes.line(x2, y2, cx2, cy2);
x1 = x2;
y1 = y2;
}
}
}
if (this.drawBones) {
shapes.setColor(this.boneOriginColor);
for (var i = 0, n = bones.length; i < n; i++) {
var bone = bones[i];
if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
continue;
shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
}
}
if (this.drawClipping) {
var slots = skeleton.slots;
shapes.setColor(this.clipColor);
for (var i = 0, n = slots.length; i < n; i++) {
var slot = slots[i];
var attachment = slot.getAttachment();
if (!(attachment instanceof spine.ClippingAttachment))
continue;
var clip = attachment;
var nn = clip.worldVerticesLength;
var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
for (var i_21 = 0, n_2 = world.length; i_21 < n_2; i_21 += 2) {
var x = world[i_21];
var y = world[i_21 + 1];
var x2 = world[(i_21 + 2) % world.length];
var y2 = world[(i_21 + 3) % world.length];
shapes.line(x, y, x2, y2);
}
}
}
};
SkeletonDebugRenderer.prototype.dispose = function () {
};
SkeletonDebugRenderer.LIGHT_GRAY = new spine.Color(192 / 255, 192 / 255, 192 / 255, 1);
SkeletonDebugRenderer.GREEN = new spine.Color(0, 1, 0, 1);
return SkeletonDebugRenderer;
}());
webgl.SkeletonDebugRenderer = SkeletonDebugRenderer;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Renderable = (function () {
function Renderable(vertices, numVertices, numFloats) {
this.vertices = vertices;
this.numVertices = numVertices;
this.numFloats = numFloats;
}
return Renderable;
}());
;
var SkeletonRenderer = (function () {
function SkeletonRenderer(context, twoColorTint) {
if (twoColorTint === void 0) { twoColorTint = true; }
this.premultipliedAlpha = false;
this.vertexEffect = null;
this.tempColor = new spine.Color();
this.tempColor2 = new spine.Color();
this.vertexSize = 2 + 2 + 4;
this.twoColorTint = false;
this.renderable = new Renderable(null, 0, 0);
this.clipper = new spine.SkeletonClipping();
this.temp = new spine.Vector2();
this.temp2 = new spine.Vector2();
this.temp3 = new spine.Color();
this.temp4 = new spine.Color();
this.twoColorTint = twoColorTint;
if (twoColorTint)
this.vertexSize += 4;
this.vertices = spine.Utils.newFloatArray(this.vertexSize * 1024);
}
SkeletonRenderer.prototype.draw = function (batcher, skeleton, slotRangeStart, slotRangeEnd) {
if (slotRangeStart === void 0) { slotRangeStart = -1; }
if (slotRangeEnd === void 0) { slotRangeEnd = -1; }
var clipper = this.clipper;
var premultipliedAlpha = this.premultipliedAlpha;
var twoColorTint = this.twoColorTint;
var blendMode = null;
var tempPos = this.temp;
var tempUv = this.temp2;
var tempLight = this.temp3;
var tempDark = this.temp4;
var renderable = this.renderable;
var uvs = null;
var triangles = null;
var drawOrder = skeleton.drawOrder;
var attachmentColor = null;
var skeletonColor = skeleton.color;
var vertexSize = twoColorTint ? 12 : 8;
var inRange = false;
if (slotRangeStart == -1)
inRange = true;
for (var i = 0, n = drawOrder.length; i < n; i++) {
var clippedVertexSize = clipper.isClipping() ? 2 : vertexSize;
var slot = drawOrder[i];
if (slotRangeStart >= 0 && slotRangeStart == slot.data.index) {
inRange = true;
}
if (!inRange) {
clipper.clipEndWithSlot(slot);
continue;
}
if (slotRangeEnd >= 0 && slotRangeEnd == slot.data.index) {
inRange = false;
}
var attachment = slot.getAttachment();
var texture = null;
if (attachment instanceof spine.RegionAttachment) {
var region = attachment;
renderable.vertices = this.vertices;
renderable.numVertices = 4;
renderable.numFloats = clippedVertexSize << 2;
region.computeWorldVertices(slot.bone, renderable.vertices, 0, clippedVertexSize);
triangles = SkeletonRenderer.QUAD_TRIANGLES;
uvs = region.uvs;
texture = region.region.renderObject.texture;
attachmentColor = region.color;
}
else if (attachment instanceof spine.MeshAttachment) {
var mesh = attachment;
renderable.vertices = this.vertices;
renderable.numVertices = (mesh.worldVerticesLength >> 1);
renderable.numFloats = renderable.numVertices * clippedVertexSize;
if (renderable.numFloats > renderable.vertices.length) {
renderable.vertices = this.vertices = spine.Utils.newFloatArray(renderable.numFloats);
}
mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, renderable.vertices, 0, clippedVertexSize);
triangles = mesh.triangles;
texture = mesh.region.renderObject.texture;
uvs = mesh.uvs;
attachmentColor = mesh.color;
}
else if (attachment instanceof spine.ClippingAttachment) {
var clip = (attachment);
clipper.clipStart(slot, clip);
continue;
}
else
continue;
if (texture != null) {
var slotColor = slot.color;
var finalColor = this.tempColor;
finalColor.r = skeletonColor.r * slotColor.r * attachmentColor.r;
finalColor.g = skeletonColor.g * slotColor.g * attachmentColor.g;
finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b;
finalColor.a = skeletonColor.a * slotColor.a * attachmentColor.a;
if (premultipliedAlpha) {
finalColor.r *= finalColor.a;
finalColor.g *= finalColor.a;
finalColor.b *= finalColor.a;
}
var darkColor = this.tempColor2;
if (slot.darkColor == null)
darkColor.set(0, 0, 0, 1.0);
else {
if (premultipliedAlpha) {
darkColor.r = slot.darkColor.r * finalColor.a;
darkColor.g = slot.darkColor.g * finalColor.a;
darkColor.b = slot.darkColor.b * finalColor.a;
}
else {
darkColor.setFromColor(slot.darkColor);
}
darkColor.a = premultipliedAlpha ? 1.0 : 0.0;
}
var slotBlendMode = slot.data.blendMode;
if (slotBlendMode != blendMode) {
blendMode = slotBlendMode;
batcher.setBlendMode(webgl.WebGLBlendModeConverter.getSourceGLBlendMode(blendMode, premultipliedAlpha), webgl.WebGLBlendModeConverter.getDestGLBlendMode(blendMode));
}
if (clipper.isClipping()) {
clipper.clipTriangles(renderable.vertices, renderable.numFloats, triangles, triangles.length, uvs, finalColor, darkColor, twoColorTint);
var clippedVertices = new Float32Array(clipper.clippedVertices);
var clippedTriangles = clipper.clippedTriangles;
if (this.vertexEffect != null) {
var vertexEffect = this.vertexEffect;
var verts = clippedVertices;
if (!twoColorTint) {
for (var v = 0, n_3 = clippedVertices.length; v < n_3; v += vertexSize) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempLight.set(verts[v + 2], verts[v + 3], verts[v + 4], verts[v + 5]);
tempUv.x = verts[v + 6];
tempUv.y = verts[v + 7];
tempDark.set(0, 0, 0, 0);
vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
verts[v] = tempPos.x;
verts[v + 1] = tempPos.y;
verts[v + 2] = tempLight.r;
verts[v + 3] = tempLight.g;
verts[v + 4] = tempLight.b;
verts[v + 5] = tempLight.a;
verts[v + 6] = tempUv.x;
verts[v + 7] = tempUv.y;
}
}
else {
for (var v = 0, n_4 = clippedVertices.length; v < n_4; v += vertexSize) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempLight.set(verts[v + 2], verts[v + 3], verts[v + 4], verts[v + 5]);
tempUv.x = verts[v + 6];
tempUv.y = verts[v + 7];
tempDark.set(verts[v + 8], verts[v + 9], verts[v + 10], verts[v + 11]);
vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
verts[v] = tempPos.x;
verts[v + 1] = tempPos.y;
verts[v + 2] = tempLight.r;
verts[v + 3] = tempLight.g;
verts[v + 4] = tempLight.b;
verts[v + 5] = tempLight.a;
verts[v + 6] = tempUv.x;
verts[v + 7] = tempUv.y;
verts[v + 8] = tempDark.r;
verts[v + 9] = tempDark.g;
verts[v + 10] = tempDark.b;
verts[v + 11] = tempDark.a;
}
}
}
batcher.draw(texture, clippedVertices, clippedTriangles);
}
else {
var verts = renderable.vertices;
if (this.vertexEffect != null) {
var vertexEffect = this.vertexEffect;
if (!twoColorTint) {
for (var v = 0, u = 0, n_5 = renderable.numFloats; v < n_5; v += vertexSize, u += 2) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempUv.x = uvs[u];
tempUv.y = uvs[u + 1];
tempLight.setFromColor(finalColor);
tempDark.set(0, 0, 0, 0);
vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
verts[v] = tempPos.x;
verts[v + 1] = tempPos.y;
verts[v + 2] = tempLight.r;
verts[v + 3] = tempLight.g;
verts[v + 4] = tempLight.b;
verts[v + 5] = tempLight.a;
verts[v + 6] = tempUv.x;
verts[v + 7] = tempUv.y;
}
}
else {
for (var v = 0, u = 0, n_6 = renderable.numFloats; v < n_6; v += vertexSize, u += 2) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempUv.x = uvs[u];
tempUv.y = uvs[u + 1];
tempLight.setFromColor(finalColor);
tempDark.setFromColor(darkColor);
vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
verts[v] = tempPos.x;
verts[v + 1] = tempPos.y;
verts[v + 2] = tempLight.r;
verts[v + 3] = tempLight.g;
verts[v + 4] = tempLight.b;
verts[v + 5] = tempLight.a;
verts[v + 6] = tempUv.x;
verts[v + 7] = tempUv.y;
verts[v + 8] = tempDark.r;
verts[v + 9] = tempDark.g;
verts[v + 10] = tempDark.b;
verts[v + 11] = tempDark.a;
}
}
}
else {
if (!twoColorTint) {
for (var v = 2, u = 0, n_7 = renderable.numFloats; v < n_7; v += vertexSize, u += 2) {
verts[v] = finalColor.r;
verts[v + 1] = finalColor.g;
verts[v + 2] = finalColor.b;
verts[v + 3] = finalColor.a;
verts[v + 4] = uvs[u];
verts[v + 5] = uvs[u + 1];
}
}
else {
for (var v = 2, u = 0, n_8 = renderable.numFloats; v < n_8; v += vertexSize, u += 2) {
verts[v] = finalColor.r;
verts[v + 1] = finalColor.g;
verts[v + 2] = finalColor.b;
verts[v + 3] = finalColor.a;
verts[v + 4] = uvs[u];
verts[v + 5] = uvs[u + 1];
verts[v + 6] = darkColor.r;
verts[v + 7] = darkColor.g;
verts[v + 8] = darkColor.b;
verts[v + 9] = darkColor.a;
}
}
}
var view = renderable.vertices.subarray(0, renderable.numFloats);
batcher.draw(texture, view, triangles);
}
}
clipper.clipEndWithSlot(slot);
}
clipper.clipEnd();
};
SkeletonRenderer.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
return SkeletonRenderer;
}());
webgl.SkeletonRenderer = SkeletonRenderer;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var Vector3 = (function () {
function Vector3(x, y, z) {
if (x === void 0) { x = 0; }
if (y === void 0) { y = 0; }
if (z === void 0) { z = 0; }
this.x = 0;
this.y = 0;
this.z = 0;
this.x = x;
this.y = y;
this.z = z;
}
Vector3.prototype.setFrom = function (v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
return this;
};
Vector3.prototype.set = function (x, y, z) {
this.x = x;
this.y = y;
this.z = z;
return this;
};
Vector3.prototype.add = function (v) {
this.x += v.x;
this.y += v.y;
this.z += v.z;
return this;
};
Vector3.prototype.sub = function (v) {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
return this;
};
Vector3.prototype.scale = function (s) {
this.x *= s;
this.y *= s;
this.z *= s;
return this;
};
Vector3.prototype.normalize = function () {
var len = this.length();
if (len == 0)
return this;
len = 1 / len;
this.x *= len;
this.y *= len;
this.z *= len;
return this;
};
Vector3.prototype.cross = function (v) {
return this.set(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x);
};
Vector3.prototype.multiply = function (matrix) {
var l_mat = matrix.values;
return this.set(this.x * l_mat[webgl.M00] + this.y * l_mat[webgl.M01] + this.z * l_mat[webgl.M02] + l_mat[webgl.M03], this.x * l_mat[webgl.M10] + this.y * l_mat[webgl.M11] + this.z * l_mat[webgl.M12] + l_mat[webgl.M13], this.x * l_mat[webgl.M20] + this.y * l_mat[webgl.M21] + this.z * l_mat[webgl.M22] + l_mat[webgl.M23]);
};
Vector3.prototype.project = function (matrix) {
var l_mat = matrix.values;
var l_w = 1 / (this.x * l_mat[webgl.M30] + this.y * l_mat[webgl.M31] + this.z * l_mat[webgl.M32] + l_mat[webgl.M33]);
return this.set((this.x * l_mat[webgl.M00] + this.y * l_mat[webgl.M01] + this.z * l_mat[webgl.M02] + l_mat[webgl.M03]) * l_w, (this.x * l_mat[webgl.M10] + this.y * l_mat[webgl.M11] + this.z * l_mat[webgl.M12] + l_mat[webgl.M13]) * l_w, (this.x * l_mat[webgl.M20] + this.y * l_mat[webgl.M21] + this.z * l_mat[webgl.M22] + l_mat[webgl.M23]) * l_w);
};
Vector3.prototype.dot = function (v) {
return this.x * v.x + this.y * v.y + this.z * v.z;
};
Vector3.prototype.length = function () {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
};
Vector3.prototype.distance = function (v) {
var a = v.x - this.x;
var b = v.y - this.y;
var c = v.z - this.z;
return Math.sqrt(a * a + b * b + c * c);
};
return Vector3;
}());
webgl.Vector3 = Vector3;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));
var spine;
(function (spine) {
var webgl;
(function (webgl) {
var ManagedWebGLRenderingContext = (function () {
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
var _this = this;
this.restorables = new Array();
if (canvasOrContext instanceof HTMLCanvasElement) {
var canvas = canvasOrContext;
this.gl = (canvas.getContext("webgl", contextConfig) || canvas.getContext("experimental-webgl", contextConfig));
this.canvas = canvas;
canvas.addEventListener("webglcontextlost", function (e) {
var event = e;
if (e) {
e.preventDefault();
}
});
canvas.addEventListener("webglcontextrestored", function (e) {
for (var i = 0, n = _this.restorables.length; i < n; i++) {
_this.restorables[i].restore();
}
});
}
else {
this.gl = canvasOrContext;
this.canvas = this.gl.canvas;
}
}
ManagedWebGLRenderingContext.prototype.addRestorable = function (restorable) {
this.restorables.push(restorable);
};
ManagedWebGLRenderingContext.prototype.removeRestorable = function (restorable) {
var index = this.restorables.indexOf(restorable);
if (index > -1)
this.restorables.splice(index, 1);
};
return ManagedWebGLRenderingContext;
}());
webgl.ManagedWebGLRenderingContext = ManagedWebGLRenderingContext;
var WebGLBlendModeConverter = (function () {
function WebGLBlendModeConverter() {
}
WebGLBlendModeConverter.getDestGLBlendMode = function (blendMode) {
switch (blendMode) {
case spine.BlendMode.Normal: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
case spine.BlendMode.Additive: return WebGLBlendModeConverter.ONE;
case spine.BlendMode.Multiply: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
case spine.BlendMode.Screen: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
default: throw new Error("Unknown blend mode: " + blendMode);
}
};
WebGLBlendModeConverter.getSourceGLBlendMode = function (blendMode, premultipliedAlpha) {
if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
switch (blendMode) {
case spine.BlendMode.Normal: return premultipliedAlpha ? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA;
case spine.BlendMode.Additive: return premultipliedAlpha ? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA;
case spine.BlendMode.Multiply: return WebGLBlendModeConverter.DST_COLOR;
case spine.BlendMode.Screen: return WebGLBlendModeConverter.ONE;
default: throw new Error("Unknown blend mode: " + blendMode);
}
};
WebGLBlendModeConverter.ZERO = 0;
WebGLBlendModeConverter.ONE = 1;
WebGLBlendModeConverter.SRC_COLOR = 0x0300;
WebGLBlendModeConverter.ONE_MINUS_SRC_COLOR = 0x0301;
WebGLBlendModeConverter.SRC_ALPHA = 0x0302;
WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA = 0x0303;
WebGLBlendModeConverter.DST_ALPHA = 0x0304;
WebGLBlendModeConverter.ONE_MINUS_DST_ALPHA = 0x0305;
WebGLBlendModeConverter.DST_COLOR = 0x0306;
return WebGLBlendModeConverter;
}());
webgl.WebGLBlendModeConverter = WebGLBlendModeConverter;
})(webgl = spine.webgl || (spine.webgl = {}));
})(spine || (spine = {}));