// ==UserScript==
// @name 8 Bit (TF) Theme
// @namespace http://tampermonkey.net/
// @version 0.43
// @description Tetris Friends 8 Bit theme for Jstris
// @author Oki, Eddie
// @match https://*.jstris.jezevec10.com/*
// @grant none
// @license MIT
// ==/UserScript==
(function() {
'use strict';
window.addEventListener('load', function(){
//Jstris Block Skin Change
loadSkin("https://i.imgur.com/nZlStFy.png",32);
loadGhostSkin("https://i.imgur.com/VbOkRzd.png",36);
//Jstris Custom Background Image
document.head.getElementsByTagName("style")[0].innerHTML="";
document.body.style.backgroundImage="url('https://i.imgur.com/diRoOcx.png')";
document.body.style.backgroundSize="100% 100%";
document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0)";
document.getElementById("app").style.height="1000px";
//Jstris SFX
CustomSFXset.prototype = new BaseSFXset;
loadSFX(new CustomSFXset);
});
})();
function CustomSFXset(){
this.volume=1;
this.lock={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitlock.mp3",abs:1};
this.ready={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitset.mp3",abs:1,set:1};
this.go={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitgo.mp3",abs:1,set:0};
this.died={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitdied.mp3",abs:1,set:1};
this.hold={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bithold.mp3",abs:1,set:0};
this.move={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitmove.mp3",abs:1,set:0};
this.comboTones={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitcombo.mp3",abs:1,set:2,duration:2500,spacing:500,cnt:8};
this.linefall={url:"blank.wav",abs:1,set:0};
};
/**************************
Special Events Script
**************************/
(function() {
window.addEventListener('load', function(){
Game['eventSounds'] = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_tspinsingle.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_tspinmini.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear1.mp3", //no sound exists for TF
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_tspindouble.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear2.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear3.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_tspintriple.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear4.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_perfectclear.mp3", //no sound exists for TF
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_b2btspin.mp3",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_b2btetris.mp3"
];
Game['eventVolumes'] = [1,1,1,1,1,1,1,1,1,1,1]
window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]
window.enableB2B = true;
Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}})
var evVol = document.createElement("tr");
evVol.innerHTML = `Special Events vol: <input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting3">`+localStorage.evVol+`%</span>`
tab_sound.appendChild(evVol);
if(typeof playSound != 'function') {
window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
}
window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]
if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
var clcFunc = Game['prototype']['checkLineClears'].toString()
var clcParams = getParams(clcFunc)
searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]
events.map((x,i)=>{
replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],Game['latestEv']='"+x+"',")
clcFunc=clcFunc.replace(searchFor,replacement)
})
Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));
var psFunc = Game['prototype']['playSound'].toString()
var psParams = getParams(psFunc);
psFunc = 'if(Game["latestEv"]){sIndex=events.indexOf(Game["latestEv"]);sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7].indexOf(sIndex)&&(sound=9+ +(7==sIndex));console.log(sound);Game.sArray[sound]&&playSound(sound);Game["latestEv"]="";}' + trim(psFunc)
Game['prototype']['playSound'] = new Function(...psParams, psFunc);
localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
localStorage.mainVol=document.getElementById('vol-control').value
}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)
/**************************
Rotation Sounds Script
**************************/
Game['rotationSounds'] = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_rotate.mp3", //rotate left
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_rotate.mp3", //rotate right
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_rotate.mp3" //rotate 180°
];
Game['rotationVolumes'] = [1,1,1]
localStorage.evVol=localStorage.evVol||"100"
Game["rArray"]=[];
Game["rotationSounds"].map((x,i)=>{if(Game['rotationSounds'][i]){Game["rArray"].push(document.createElement("audio"));Game["rArray"][i].src=x}else{Game["rArray"].push(null)}})
window.playRotSound = function(S){s=Game.rArray[S];!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['rotationVolumes'][S]*localStorage.evVol/100,s.play())}
var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}
var rotFunc = Game['prototype']['rotateCurrentBlock'].toString()
var rotParams = getParams(rotFunc)
var rotInsert = 'var rotPos=[0,0,1,2]['+rotParams[0]+'+1];console.log(rotPos);Game.rArray[rotPos]&&playRotSound(rotPos);'
rotFunc = rotInsert + trim(rotFunc)
Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, rotFunc);
/**************************
Songs Script
**************************/
if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}
localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";
var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP): <input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_sound.appendChild(musicVol);
var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP): <input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px"> <span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_sound.appendChild(spVol);
Game["setVol"] = function(vol,mode) {
if(mode){
localStorage.musicVol = vol
volSetting.innerHTML=vol+'%';
var musicVol=document.getElementById("volControl")
Game["songs"].map(x=>{
x.volume = (musicVol.value/100);
})
} else {
localStorage.SPvol = vol
volSetting2.innerHTML=vol+'%';
var spVol=document.getElementById("volControl2")
Game["song"].volume = spVol.value/100
}
}
if(typeof Game != "undefined"){
var songsMP = [
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bitsong1.mp3",
]
var songSP = "https://ecdldaiiere.github.io/Eddiez-Soundz/8bitsong1.mp3"
var songThresholds = [1]
Game['onlySprint'] = true;
window.playSong = function(s) {
Game["songs"].map(x=>{
x.pause();
x.currentTime = 0;
})
Game["song"].pause();
Game["song"].currentTime = 0;
if(s != undefined){
!s.paused&&0<s.currentTime?s.currentTime=0:s.play()
}
}
Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1
Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;
songsMP.map((x,i)=>{
Game["songs"].push(document.createElement("audio"));
Game["songs"][i].src = x;
Game["songs"][i].loop = true;
Game["songs"][i].volume = 1;
})
Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)
Game["updateSong"] = function(i) {
if(i<0){
Game["maxPlayers"] = 0
playSong()
Game["songIndex"] = -1
}
if(i==0){
Game["maxPlayers"]= -1
playSong(Game["songs"][0])
Game["songIndex"] = 0
}
if(typeof i == "string"){
if(Game["maxPlayers"]<0){
Game["maxPlayers"]=parseInt(i)
}
var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
if(alivePercent <= songThresholds[Game["songIndex"]+1]){
console.log(Game["songIndex"])
Game["songIndex"]++
playSong(Game["songs"][Game["songIndex"]])
}
}
}
var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)
var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);
var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);
var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);
var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);
localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)
//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}
});
})();