Anti-Hack Detection

Detects flying and aimbot hacks in the game.

// ==UserScript==
// @name         Anti-Hack Detection
// @namespace    https://www.example.com
// @version      1.0
// @description  Detects flying and aimbot hacks in the game.
// @author       Your Name
// @match        https://www.example.com/game
// @grant        GM_xmlhttpRequest
// ==/UserScript==

// Threshold values for detection
const FLYING_THRESHOLD = 10; // Adjust as needed
const AIMBOT_THRESHOLD = 5; // Adjust as needed

// Monitor player movement and shooting to detect hacks
function monitorPlayerActions() {
  let flyingCounter = 0;
  let aimbotCounter = 0;

  // Check player movement and shooting periodically
  setInterval(() => {
    const isFlying = isPlayerFlying();
    const isAimbotting = isPlayerAimbotting();

    // Detect flying hacks
    if (isFlying) {
      flyingCounter++;
      if (flyingCounter >= FLYING_THRESHOLD) {
        reportHacker('Flying detected!');
      }
    } else {
      flyingCounter = 0;
    }

    // Detect aimbot hacks
    if (isAimbotting) {
      aimbotCounter++;
      if (aimbotCounter >= AIMBOT_THRESHOLD) {
        reportHacker('Aimbotting detected!');
      }
    } else {
      aimbotCounter = 0;
    }
  }, 1000); // Adjust the interval as needed
}

// Check if the player is flying (e.g., using an unauthorized flight hack)
function isPlayerFlying() {
  // Implement logic to check if the player is flying
  // For example: return document.getElementById('player').style.position === 'fixed';
}

// Check if the player is aimbotting (e.g., exhibiting unnatural accuracy)
function isPlayerAimbotting() {
  // Implement logic to check if the player is aimbotting
  // For example: return getPlayerAccuracy() > 95;
}

// Get the player's shooting accuracy
function getPlayerAccuracy() {
  // Implement logic to calculate the player's shooting accuracy
  // For example: return (shotsHit / shotsFired) * 100;
}

// Report a hacker to the server
function reportHacker(reason) {
  const hackerData = {
    player: getPlayerName(),
    reason: reason
  };

  // Send a POST request to your server to report the hacker
  GM_xmlhttpRequest({
    method: 'POST',
    url: 'https://www.example.com/report',
    headers: { 'Content-Type': 'application/json' },
    data: JSON.stringify(hackerData),
    onload: function (response) {
      console.log('Hacker reported:', response.responseText);
    }
  });
}

// Get the player's name from the game's DOM or API
function getPlayerName() {
  // Implement logic to retrieve the player's name
  // For example: return document.getElementById('player-name').innerText;
}

// Entry point
(function () {
  monitorPlayerActions();
})();