Automatically selects professions for empty slots
< Feedback on Neverwinter gateway - Profession Automation
you can't identify via gateway
you can't identify via gateway
Yes, same thing apply for AH, you can sell/buy via Gateway, but you cant claim via Gateway.
If you want edit items list what script sell, look this code block, lines 2700 - 2800,
if (settings["autovendor_junk"]) {
_vendorItems[_vendorItems.length] = {pattern: /^Item_Snowworks_/, limit: 0}; // Winter Festival fireworks small & large
_vendorItems[_vendorItems.length] = {pattern: /^Item_Skylantern/, limit: 0}; // Winter Festival skylantern
_vendorItems[_vendorItems.length] = {pattern: /^Item_Partypopper/, limit: 0}; // Party Poppers
_vendorItems[_vendorItems.length] = {pattern: /^Item_Fireworks/, limit: 0}; // Fireworks
_vendorItems[_vendorItems.length] = {pattern: /^Object_Plate_/, limit: 0};
_vendorItems[_vendorItems.length] = {pattern: /^Object_Decoration_/, limit: 0};
_vendorItems[_vendorItems.length] = {pattern: /_Green_T[1-5]_Unid$/, limit: 0}; // Unidentified Green Gear
}
This block is called "Auto Vendor junk.." on main menu, look last line on it and
/_Green_T[1-5]_Unid$/
, this is called Regular expression, line means that any items what "inventory name" ENDs,
, is sold.
Script can handle Gateway object easily but problem is that each object what we want controll must be programmed and adding all object to UI so user can controll them is... well quite a job.
Well, if you want "tamper" with sell -functions, do test on preview server, if do test on Live, you might lose some unwanted items, but nothing "precious" is not lost because items what you try sell with script will go through "sell filter" and that limits damage preventing 98% unwanted Vendoring.
This same "sell filter" also prevents some items "Vendoring" we might want sell, but I think it is better sell by hand some "gray Marks" than lose few "Blue-Purple Marks" or "Armor", ;).
thanks for the detail. Where do the variable names come from? Green_T1 for example or Item_Snowworks? Does the game set the names for these?
I added the line /_Blue_T[1-5]_Unid$/ and nothing happened.... so I am guessing that isnt the correct name for the unidentified blue items?
Thanks again :)
thanks for the detail. Where do the variable names come from? Green_T1 for example or Item_Snowworks? Does the game set the names for these? I added the line /_Blue_T[1-5]_Unid$/ and nothing happened.... so I am guessing that isnt the correct name for the unidentified blue items? Thanks again :)
yup, /_Blue_T[1-5]_Unid$/ is prevented, Gold = Blue and its prevented on "quality filter",
// Match items to exclude from auto vendoring, dont add to _tmpBag: Exclude pattern list - bound - Epic Quality - Blue Quality
else if (_excludeItems.test(slot.name) || slot.bound || slot.rarity == "Special" || slot.rarity == "Gold")
This prevents users say ...-script sold my armor...
Without filters script can sell all your stuff and it will take only 15 seconds or even less, I tested it on preview 15 seconds and all my gear was sold for few gold pieces. xD
...so making mistake need first knowledge remove safety and after that you need make sell list like .* or "_" ...
there is also exclude list, what contains names what script not include sell list, like "Artifact, peridor, resonance, ruby", etc.
Short,
, names are other story
ps. because by "Default" you cant make script sell Blue -quality items, then script works as it must, but after you edit it then it will sell any object what you can sell via gateway...
Auto Vendor
Any suggestions on how/where to add code to have the script auto vendor unidentified items? would it be possible to have it auto identify and then vendor?
Thanks :)