helps if you're used to other io games' fixed view
< Spätná väzba na Gats.io - No Camera Movement
So here is the version without the setInterval
that uses a hook instead that I made at 3 in the morning.
//inject some code into the message parser that checks if the camera needs to get its hacked method (re)added
let old_b18 = b18;
b18 = function(wsMsgEvent) {
//let the game parse the websocket message like nothing suspicious is happening at all :))))))
old_b18(wsMsgEvent);
//very light message parsing to check if that message made b18() c2 (re)set
if (!('|' + a67(wsMsgEvent.data)).includes('|a')) return;
//static camera
c2.update = function () {
var player = RD.pool[c2.trackingId];
if (c2.trackingId) {
c2.x = player.x - j40.x;
c2.y = player.y - j40.y;
}
}
}
This script cripples the effectiveness of aimbot scripts that might be used in combination with this script. (makes aimbot look directly at enemies instead of where they will be by the time the bullets get to them)
Please do this instead of changing
RD.prototype.applyPrimaryUpdate
: