// ==UserScript==
// @name Krunker Cheat|new 2019
// @namespace Az90_
// @version 1.1.5
// @description A Krunker.io Cheat
// @author Az90_
// @match *://krunker.io/*
// @grant none
// @run-at document-start
// ==/UserScript==
const Struct = (...keys) => ((...v) => keys.reduce((o, k, i) => {
o[k] = v[i];
return o
}, {}))
const feature = Struct('name', 'hotkey', 'value', 'valueStr', 'container')
class Utilities {
constructor() {
this.inputs;
this.exports;
this.control;
this.functions
this.self;
this.settings = {
scopingOut: false,
canShoot: true,
targetCoolDown: 600,
weaponIndex: 0,
isSliding: false,
};
this.features = [];
this.onLoad();
}
onLoad() {
this.newFeature('AutoAim', "1", ['Off', 'Aim Assist', 'Aim Bot', 'Trigger Bot']);
this.newFeature('AutoBhop', "2", ['Off', 'Auto Jump', 'Auto SlideJump']);
this.newFeature('AutoReload', "3", []);
this.newFeature('NoRecoil', "4", []);
this.newFeature('BurstShot', "5", []);
this.newFeature('ForceScope', "6", []);
this.newFeature('NoDeathDelay', "7", []);
this.newFeature('SuperGun', '8', []);
window.addEventListener("keydown", event => this.onKeyDown(event));
const interval = setInterval(() => {
if (document.querySelector('#leaderDisplay') !== null) {
clearInterval(interval);
this.createInfoBox();
}
}, 100);
}
onTick() {
for (var i = 0, sz = this.features.length; i < sz; i++) {
const feature = this.features[i];
if (feature.value) {
switch (feature.name) {
case 'AutoAim':
this.AutoAim(feature.value);
break;
case 'AutoReload':
this.inputs[9] = (this.self.ammos[this.self.weaponIndex] === 0);
break;
case 'NoRecoil':
this.self.recoilTweenY = this.self.recoilForce = 0;
break;
case 'SuperGun':
this.settings.weaponIndex += this.control.mouseDownL == 1;
if (this.settings.weaponIndex > this.world.weapons.length - 3) this.settings.weaponIndex = 0;
this.self.weapon = this.world.weapons[this.settings.weaponIndex];
break;
case 'BurstShot':
this.self.weapon.shots = this.self.weapon.ammo;
break;
case 'AutoBhop':
this.AutoBhop(feature.value);
break;
case 'NoDeathDelay':
if (this.self && this.self.health === 0) {
this.server.deathDelay = 0;
this.world.players.forcePos();
this.world.players.resetAim();
//this.world.updateUI();
}
break;
}
}
}
}
onUpdated(feature) {
if (feature.container.length) {
feature.value += 1;
if (feature.value > feature.container.length - 1) {
feature.value = 0;
}
feature.valueStr = feature.container[feature.value];
}
else
{
feature.value ^= 1;
feature.valueStr = feature.value ? "true" : "false";
}
switch (feature.name) {
case 'ForceScope':
feature.value || this.self.weapon.name === "Sniper Rifle" || this.self.weapon.name === "Semi Auto" ? this.self.weapon.scope = 1 : delete this.self.weapon.scope;
break;
}
window.saveVal(`utilities_${feature.name}`, feature.value);
this.updateInfoBox();
}
newFeature(name, key, array) {
const feature = Struct('name', 'hotkey', 'value', 'valueStr', 'container')
const value = parseInt(window.getSavedVal(`utilities_${name}`) || 0);
this.features.push(feature(name, key, value, array.length ? array[value] : value ? "true" : "false", array));
}
createInfoBox() {
const leaderDisplay = document.querySelector('#leaderDisplay');
if (leaderDisplay) {
const infoBox = document.createElement('div');
infoBox.innerHTML = '<div> <style> #InfoBox { text-align: left; width: 310px; z-index: 3; padding: 10px; padding-left: 20px; padding-right: 20px; color: rgba(255, 255, 255, 0.7); line-height: 25px; margin-top: 0px; background-color: rgba(0, 0, 0, 0.3); } #InfoBox .utilitiesTitle { font-size: 16px; font-weight: bold; text-align: center; color: #1A72B8; margin-top: 5px; margin-bottom: 5px; } #InfoBox .leaderItem { font-size: 14px; } </style> <div id="InfoBox"></div> </div>'.trim();
leaderDisplay.parentNode.insertBefore(infoBox.firstChild, leaderDisplay.nextSibling);
this.updateInfoBox();
}
}
upperCase(str) {
return str.toUpperCase();
}
toProperCase(str) {
str = str.replace(/([a-z\xE0-\xFF])([A-Z\xC0\xDF])/g, '$1 $2');
str = str.replace(/\s[a-z]/g, this.upperCase)
return str;
}
updateInfoBox() {
const infoBox = document.querySelector('#InfoBox');
if (infoBox) {
const lines = this.features.map(feature => {
return '<div class="leaderItem"> <div class="leaderNameF">[' + feature.hotkey.toUpperCase() + '] ' + this.toProperCase(feature.name) + '</div> <div class="leaderScore">' + feature.valueStr + '</div> </div>';
});
infoBox.innerHTML = '<div class="utilitiesTitle">Krunker Hero</div>' + lines.join('').trim();
}
}
onKeyDown(event) {
if (document.activeElement.tagName === "INPUT") return;
const key = event.key.toUpperCase();
switch (key) {
case '0': {
const infoBox = document.querySelector('#InfoBox');
if (infoBox) infoBox.style.display = !infoBox.style.display || infoBox.style.display === "inline-block" ? "none" : "inline-block";
}
break;
case 'DELETE':
this.resetSettings();
break;
default:
for (const feature of this.features) {
if (feature.hotkey.toUpperCase() === key) {
this.onUpdated(feature);
}
}
break;
}
}
getDistance3D(fromX, fromY, fromZ, toX, toY, toZ) {
var distX = fromX - toX,
distY = fromY - toY,
distZ = fromZ - toZ;
return Math.sqrt(distX * distX + distY * distY + distZ * distZ)
}
getDistance(player1, player2) {
return this.getDistance3D(player1.x, player1.y, player1.z, player2.x, player2.y, player2.z);
}
getDirection(fromZ, fromX, toZ, toX) {
return Math.atan2(fromX - toX, fromZ - toZ)
}
getXDir(fromX, fromY, fromZ, toX, toY, toZ) {
var dirY = Math.abs(fromY - toY),
dist = this.getDistance3D(fromX, fromY, fromZ, toX, toY, toZ);
return Math.asin(dirY / dist) * (fromY > toY ? -1 : 1)
}
getAngleDist(start, end) {
return Math.atan2(Math.sin(end - start), Math.cos(start - end));
}
camLookAt(X, Y, Z) {
var xdir = this.getXDir(this.control.object.position.x, this.control.object.position.y, this.control.object.position.z, X, Y, Z),
ydir = this.getDirection(this.control.object.position.z, this.control.object.position.x, Z, X),
camChaseDst = this.server.camChaseDst;
this.control.target = {
xD: xdir,
yD: ydir,
x: X + this.server.camChaseDst * Math.sin(ydir) * Math.cos(xdir),
y: Y - this.server.camChaseDst * Math.sin(xdir),
z: Z + this.server.camChaseDst * Math.cos(ydir) * Math.cos(xdir)
}
}
AutoAim(value) {
let isLockedOn = false;
const target = this.getTarget();
if (target) {
switch (value) {
case 1:
/*Aim Assist*/
if (this.control.mouseDownR === 1) {
this.lookAtHead(target);
isLockedOn = true;
}
break;
case 2:
/*Aim Bot*/
if (!this.self.aimVal < 0.2) {
this.lookAtHead(target);
if (this.control.mouseDownR === 0) {
this.control.mouseDownR = 1;
}
isLockedOn = true;
}
break;
case 3:
/*Trigger Bot*/
if (this.self.didShoot) {
this.settings.canShoot = this.getDistance(this.self, target) <= this.self.weapon.range;
setTimeout(() => {
this.settings.canShoot = true;
this.self.aimVal = 1;
}, this.self.weapon.rate);
}
if (this.control.mouseDownL === 1) {
this.control.mouseDownL = 0;
this.control.mouseDownR = 0;
this.settings.scopingOut = true;
}
if (this.self.aimVal === 1) {
this.settings.scopingOut = false;
}
if (this.settings.scopingOut || !this.settings.canShoot || this.self.recoilForce > 0.01) {
isLockedOn = false;
}
this.lookAtHead(target);
if (this.control.mouseDownR === 0) {
this.control.mouseDownR = 1;
} else if (this.self.aimVal < 0.2) {
this.control.mouseDownL = 1 - this.control.mouseDownL;
}
isLockedOn = true;
break;
}
}
if (!isLockedOn) {
this.control.target = null;
if (value !== 1 && this.control.mouseDownR === 1) {
setTimeout(() => {
if (!isLockedOn) this.control.mouseDownR = 0;
}, this.settings.targetCoolDown);
}
}
}
AutoBhop(value) {
if (value) {
this.control.keys[this.control.jumpKey] = this.self.onGround;
if (value === 2) {
if (this.settings.isSliding) {
this.inputs[8] = 1;
return;
}
if (this.self.yVel < -0.04 && this.self.canSlide) {
this.settings.isSliding = true;
setTimeout(() => {
this.settings.isSliding = false;
}, this.self.slideTimer);
this.inputs[8] = 1;
}
}
}
}
resetSettings() {
if (confirm("Are you sure you want to reset all your hero settings? This will also refresh the page")) {
Object.keys(window.localStorage).filter(x=>x.includes("utilities_")).forEach(x => window.localStorage.removeItem(x));
location.reload();
}
}
getTarget() {
const enemies = this.world.players.list.filter(x => {return !x.isYou && (!x.team || x.team !== this.self.team) && x.active && x.inView || this.self.dmgReceived[x.id]}).sort((p1, p2) => this.getDistance(this.self, p1) - this.getDistance(this.self, p2));
return enemies[0];
}
lookAtHead(target) {
this.camLookAt(target.x2, target.y2 + target.height - 1.5 - 2.5 * target.crouchVal - this.self.recoilAnimY * 0.3 * this.getDistance(this.self, target) / 10, target.z2);
}
inputsTick(self, inputs, world) {
//Hooked
if (this.control && this.exports && self && inputs && world) {
this.inputs = inputs;
this.world = world;
this.self = self;
this.server = this.exports.c[7].exports;
this.functions = this.exports.c[8].exports;
this.onTick();
}
}
controlTick(control) {
//Hooked
if (control) {
this.control = control;
const half = Math.PI / 2;
if (control.target) {
control.object.rotation.y = control.target.yD;
control.pitchObject.rotation.x = control.target.xD;
control.pitchObject.rotation.x = Math.max(-half, Math.min(half, control.pitchObject.rotation.x));
control.yDr = control.pitchObject.rotation.x % Math.PI;
control.xDr = control.object.rotation.y % Math.PI;
}
}
}
}
function read(url) {
return new Promise(resolve => {
fetch(url).then(res => res.text()).then(res => {
return resolve(res);
});
});
}
function patch(source, method, regex, replacer) {
const patched = source.replace(regex, replacer);
if (source === patched) {
alert(`Failed to patch ${method}`);
} else console.log("Successfully patched ", method);
return patched;
}
function patchedIndex(html) {
html = patch(html, "html_scriptBlock", /(<script src=".*?game.*?")(><\/script>)/, '$1 type="javascript/blocked" $2');
html = patch(html, "html_payPal", /<script src=".*?paypal.*?"><\/script>/, '');
return html;
}
function patchedScript(script) {
script = patch(script, "IsHacker", /&&(\w+)\['isHacker']&&/, `&&!1&&`);
script = patch(script, "LastHack", /&&(\w+)\['lastHack']&&/, `&&!1&&`);
script = patch(script, 'WallHack', /if\(!tmpObj\['inView']\)continue;/, ``);
script = patch(script, "Exports", /\['__CANCEL__']=!(\w+),(\w+)\['exports']=(\w+);},function\((\w+),(\w+),(\w+)\){let/, `['__CANCEL__']=!$1,$2['exports']=$3;},function($4,$5,$6){window.utilities=new Utilities();window.utilities.exports=$6;let`);
script = patch(script, 'ProcInput', /this\['procInputs']=function\((\w+),(\w+),(\w+)\){/, `this['procInputs']=function($1,$2,$3){window.utilities.inputsTick(this,$1,$2);`);
script = patch(script, 'ControlTick', /{if\(this\['target']\){(.+?)}},this\['(\w+)']=/, `{window.utilities.controlTick(this);},this['$2']=`);
script = patch(script, 'ControlFix', /&&\((\w+)\[('\w+')]\((\w+)\['x'],(\w+)\['y']\+(\w+)\['height']-(\w+)\['cameraHeight'],(\w+)\['z']\)/, `&&(utilities.camLookAt($3.x,$3.y+$3.height-$6.cameraHeight,$3.z)`);
return script;
}
(async function () {
const index = await read(document.location.href);
const build = index.match(/(?<=build=)[^"]+/)[0];
const patch = index.match(/"SOUND.play\(.+\)">v(.+)</)[1];
const script = await read(`/js/game.${build}.js`);
console.log('Loading Krunker Hero ...');
document.open();
window.stop();
document.innerHTML = null;
document.write(patchedIndex(index));
document.close();
try {
eval(patchedScript(script));
} catch (err) {
location.reload();
}
console.log('Successfully loaded Krunker Hero!');
})();