Этот скрипт недоступен для установки пользователем. Он является библиотекой, которая подключается к другим скриптам мета-ключом // @require https://update.greasyfork.org/scripts/457775/1135865/Scenexe%20Socket%20Fiddler.js
// ==UserScript==
// @name Scenexe Socket Fiddler
// @namespace ScenexeSocketFiddler
// @version 0.4
// @description Scenexe socket fiddler. Modify incoming and outgoing packets by writing functions for incoming and outgoing.
// @author discordtehe
// @match https://*.scenexe.io
// @grant none
// ==/UserScript==
window.MSG_TYPES = {
INCOMING: {
GAME_UPDATE: 0,
ADD_UPGRADE_POINT: 1,
SET_STAT_UPGRADES: 2,
ON_KILL: 3,
RECEIVE_ANNOUNCEMENT: 4,
RECEIVE_TIMER: 5,
RECEIVE_NOTIFICATION: 6,
RECEIVE_BODY_UPGRADES: 7,
RECEIVE_WEAPON_UPGRADES: 8,
PING: 9,
RECEIVE_DIMENSION_ATTRIBUTES: 16,
RECEIVE_CLASS_TREE: 17,
COPY_TEXT: 32,
ON_DEATH: 33,
RENDER_ENTITY: 34,
RECEIVE_TANK: 35,
GATES_UPDATE: 36,
EDITMODE: 37,
SEND_TO_SERVER: 39,
POPUP: 40,
INIT_LEADERBOARD: 41,
KICK_REASON: 42,
ADD_STARS: 43,
COMPLETE_ACHIEVEMENT: 44,
CHANGE_ACHIEVEMENT_COMPLETION: 45
},
OUTGOING: {
ROTATION_INPUT: 0,
MOVEMENT_INPUT: 1,
SHOOTING_INPUT: 2,
PASSIVE_MODE: 3,
SEND_CHAT_MESSAGE: 4,
UPGRADE_STAT: 5,
UPGRADE_BODY: 6,
UPGRADE_WEAPON: 7,
CHANGE_CONTROL_STATE: 8,
PING: 9,
CHANGE_CONTROL_POSITION: 10,
SET_TYPING: 11,
LOAD_WEAPON_UPGRADE: 16,
LOAD_BODY_UPGRADE: 17,
CHANGE_WEAPON: 18,
CHANGE_BODY: 19,
JOIN_GAME: 20,
SESSION_ID: 21
}
}
window.incoming = (data)=>{return data};
window.outgoing = (data)=>{return data};
WebSocket.prototype.addEventListener = new Proxy(WebSocket.prototype.addEventListener, {
apply: function (target, scope, args) {
if (args[0] === 'message') {
args[1] = new Proxy(args[1], {
apply: function(ftarget, fscope, fargs) {
var decoded = decode(new Uint8Array(fargs[0].data));
decoded = incoming(decoded);
if (decoded != undefined)
fargs[0] = new MessageEvent('message', {data: encode(decoded)})
if (decoded != 'discard') {
let fdata = ftarget.apply(fscope, fargs);
return fdata;
}
return;
}
})
}
let data = target.apply(scope, args);
return data;
}
})
WebSocket.prototype.send = new Proxy(WebSocket.prototype.send, {
apply: function (target, scope, args) {
var decoded = decodeInverse(new Uint8Array(args[0])); //decodeInverse because this data has been already encoded by scenexe's main.js
decoded = outgoing(decoded);
if (decoded != undefined)
args[0] = encodeInverse(decoded);
if (decoded != 'discard') {
let data = target.apply(scope, args);
return data;
}
return;
}
})