function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); }
function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _iterableToArray(iter) { if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); }
function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr); }
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e2) { throw _e2; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e3) { didErr = true; err = _e3; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
// ==UserScript==
// @name 游戏库检测-itch
// @name:en Itch Game Library Check
// @namespace itch-game-library-check
// @version 1.1.8
// @description 检测itch.io游戏是否已拥有。
// @description:en Check if the game of itch.io is already owned.
// @author HCLonely
// @license MIT
// @iconURL https://itch.io/favicon.ico
// @homepage https://github.com/HCLonely/Game-library-check
// @supportURL https://github.com/HCLonely/Game-library-check/issues
// @include *
// @exclude *://itch.io/login
// @require https://cdn.jsdelivr.net/npm/jquery@3.4.1/dist/jquery.min.js
// @require https://cdn.jsdelivr.net/npm/components-jqueryui@1.12.1/ui/effect.min.js
// @require https://cdn.jsdelivr.net/npm/regenerator-runtime@0.13.5/runtime.min.js
// @require https://cdn.jsdelivr.net/npm/sweetalert2@11
// @require https://cdn.jsdelivr.net/npm/promise-polyfill@8.1.3/dist/polyfill.min.js
// @require https://cdn.jsdelivr.net/npm/overhang@1.0.8/dist/overhang.min.js
// @require https://greasyfork.org/scripts/418102-tm-request/code/TM_request.js?version=902218
// @require https://greasyfork.org/scripts/426803-gistsync/code/gistSync.js?version=957824
// @resource overhang https://cdn.jsdelivr.net/npm/overhang@1.0.8/dist/overhang.min.css
// @grant GM_setValue
// @grant GM_getValue
// @grant GM_listValues
// @grant GM_addStyle
// @grant GM_xmlhttpRequest
// @grant GM_registerMenuCommand
// @grant GM_getResourceText
// @grant GM_openInTab
// @grant unsafeWindow
// @connect itch.io
// @connect api.github.com
// @run-at document-end
// @noframes
// ==/UserScript==
(function () {
var whiteList = GM_getValue('whiteList') || [];
var blackList = GM_getValue('blackList') || [];
var url = window.location.href;
var enable = true;
var loadTimes = 0;
if (whiteList.length > 0) {
enable = false;
var _iterator = _createForOfIteratorHelper(whiteList),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var e = _step.value;
if (url.includes(e)) {
enable = true;
break;
}
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
} else if (blackList.length > 0) {
enable = true;
var _iterator2 = _createForOfIteratorHelper(blackList),
_step2;
try {
for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
var _e = _step2.value;
if (url.includes(_e)) {
enable = false;
break;
}
}
} catch (err) {
_iterator2.e(err);
} finally {
_iterator2.f();
}
}
if (!enable) return;
if (getItchGameLibrary().length === 0) {
Swal.fire({
title: '游戏库检测脚本提醒',
icon: 'warning',
text: '没有检测到itch游戏库数据,是否立即获取?',
showCancelButton: true,
confirmButtonText: '获取',
cancelButtonText: '取消'
}).then(function (_ref) {
var value = _ref.value;
if (value) updateItchGameLibrary();
});
} else {
checkItchGame();
}
var observer = new MutationObserver(function () {
checkItchGame(false, true);
});
observer.observe(document.documentElement, {
attributes: false,
characterData: false,
childList: true,
subtree: true
});
function checkItchGame() {
return _checkItchGame.apply(this, arguments);
}
function _checkItchGame() {
_checkItchGame = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee2() {
var first,
again,
itchGames,
itchLink,
_args2 = arguments;
return regeneratorRuntime.wrap(function _callee2$(_context2) {
while (1) {
switch (_context2.prev = _context2.next) {
case 0:
first = _args2.length > 0 && _args2[0] !== undefined ? _args2[0] : true;
again = _args2.length > 1 && _args2[1] !== undefined ? _args2[1] : false;
loadTimes++;
if (!(loadTimes > 1000)) {
_context2.next = 6;
break;
}
observer.disconnect();
return _context2.abrupt("return");
case 6:
itchGames = getItchGameLibrary();
itchLink = again ? $('a[href*=".itch.io/"]:not(".itch-io-game-checked")') : $('a[href*=".itch.io/"]:not(".itch-io-game-link-owned")');
if (!(itchLink.length === 0)) {
_context2.next = 10;
break;
}
return _context2.abrupt("return");
case 10:
if (first) updateItchGameLibrary(false);
itchLink.map(function (i, e) {
var _href$match;
var $this = $(e);
$this.addClass('itch-io-game-checked');
var href = $this.attr('href');
if (!/\/$/.test(href)) href += '/';
var itchGameLink = (_href$match = href.match(/https?:\/\/(.*?\/.*?)\//i)) === null || _href$match === void 0 ? void 0 : _href$match[1];
if (itchGameLink && itchGames.includes(itchGameLink)) {
$this.addClass('itch-io-game-link-owned');
}
return e;
});
case 12:
case "end":
return _context2.stop();
}
}
}, _callee2);
}));
return _checkItchGame.apply(this, arguments);
}
function getItchGameLibrary() {
return GM_getValue('itchGames') || [];
}
function updateItchGameLibrary() {
var loop = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
var i = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
var games = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [];
if (!loop && i !== 1) {
GM_setValue('itchGames', _toConsumableArray(new Set([].concat(_toConsumableArray(getItchGameLibrary()), _toConsumableArray(games)))));
checkItchGame(false);
return;
}
return new Promise(function (resolve, reject) {
if (loop) {
Swal[i === 1 ? 'fire' : 'update']({
title: '正在更新itch游戏库数据...',
text: "\u7B2C ".concat(i, " \u9875"),
icon: 'info'
});
}
GM_xmlhttpRequest({
method: 'GET',
url: "https://itch.io/my-purchases?page=".concat(i, "&format=json"),
timeout: 15000,
nocache: true,
responseType: 'json',
onerror: reject,
ontimeout: reject,
onload: function onload(response) {
response.status === 200 ? resolve(response) : reject(response);
}
});
}).then( /*#__PURE__*/function () {
var _ref2 = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee(response) {
var _response$response, _response$response2;
return regeneratorRuntime.wrap(function _callee$(_context) {
while (1) {
switch (_context.prev = _context.next) {
case 0:
if (!/https?:\/\/itch.io\/login/i.test(response.finalUrl)) {
_context.next = 5;
break;
}
if (loop) {
Swal.fire({
title: '获取itch游戏库数据失败!',
text: '请先登录',
icon: 'error',
showCancelButton: true,
confirmButtonText: '登录',
cancelButtonText: '取消'
}).then(function (_ref3) {
var value = _ref3.value;
if (value) GM_openInTab('https://itch.io/login', {
active: true,
insert: true,
setParent: true
});
});
} else {
$('body').overhang({
type: 'error',
message: 'itch.io登录凭证已过期,请重新登录<a href="https://itch.io/login" target="_blank">https://itch.io/login</a>',
html: true,
closeConfirm: true
});
}
return _context.abrupt("return", false);
case 5:
if (!((_response$response = response.response) !== null && _response$response !== void 0 && _response$response.num_items)) {
_context.next = 21;
break;
}
// eslint-disable-line camelcase
games = [].concat(_toConsumableArray(games), _toConsumableArray($.makeArray($("<div>".concat(response.response.content, "</div>")).find('a.thumb_link.game_link')).map(function (e, i) {
var _$$attr$match;
return (_$$attr$match = $(e).attr('href') // eslint-disable-line
.match(/https?:\/\/(.*?\/.*?)\//i)) === null || _$$attr$match === void 0 ? void 0 : _$$attr$match[1];
})));
if (!(response.response.num_items === 50)) {
_context.next = 13;
break;
}
_context.next = 10;
return updateItchGameLibrary(loop, ++i, games);
case 10:
return _context.abrupt("return", _context.sent);
case 13:
if (!loop) {
_context.next = 16;
break;
}
GM_setValue('itchGames', _toConsumableArray(new Set(games)));
return _context.abrupt("return", Swal.update({
icon: 'success',
title: 'itch游戏库数据更新完成',
text: ''
}));
case 16:
GM_setValue('itchGames', _toConsumableArray(new Set([].concat(_toConsumableArray(getItchGameLibrary()), _toConsumableArray(games)))));
checkItchGame(false);
return _context.abrupt("return", true);
case 21:
if (!(((_response$response2 = response.response) === null || _response$response2 === void 0 ? void 0 : _response$response2.num_items) === 0)) {
_context.next = 24;
break;
}
// eslint-disable-line camelcase
GM_setValue('itchGames', _toConsumableArray(new Set(games)));
return _context.abrupt("return", Swal.update({
icon: 'success',
title: 'itch游戏库数据更新完成',
text: ''
}));
case 24:
console.error(response);
return _context.abrupt("return", Swal.update({
icon: 'error',
title: 'itch游戏库数据更新失败',
text: '详情请查看控制台'
}));
case 26:
case "end":
return _context.stop();
}
}
}, _callee);
}));
return function (_x) {
return _ref2.apply(this, arguments);
};
}())["catch"](function (error) {
console.error(error);
return Swal.update({
icon: 'error',
title: 'itch游戏库数据更新失败',
text: '详情请查看控制台'
});
});
}
function addWhiteList() {
var whiteList = GM_getValue('whiteList') || [];
Swal.fire({
title: '添加白名单网站',
input: 'textarea',
inputValue: whiteList.join('\n'),
showCancelButton: true,
confirmButtonText: '保存',
cancelButtonText: '取消'
}).then(function (_ref4) {
var value = _ref4.value;
if (value !== undefined) value ? GM_setValue('whiteList', value.split('\n')) : GM_setValue('whiteList', []);
});
}
function addBlackList() {
var blackList = GM_getValue('blackList') || [];
Swal.fire({
title: '添加黑名单网站',
input: 'textarea',
inputValue: blackList.join('\n'),
showCancelButton: true,
confirmButtonText: '保存',
cancelButtonText: '取消'
}).then(function (_ref5) {
var value = _ref5.value;
if (value !== undefined) value ? GM_setValue('blackList', value.split('\n')) : GM_setValue('blackList', []);
});
}
function setting() {
Swal.fire({
showDenyButton: true,
showCancelButton: true,
confirmButtonText: '白名单网站',
denyButtonText: '黑名单网站',
cancelButtonText: '关闭'
}).then(function (_ref6) {
var isConfirmed = _ref6.isConfirmed,
isDenied = _ref6.isDenied;
if (isConfirmed) {
addWhiteList();
} else if (isDenied) {
addBlackList();
}
});
}
GM_registerMenuCommand('更新itch游戏库', updateItchGameLibrary);
GM_registerMenuCommand('设置', setting);
GM_addStyle('.itch-io-game-link-owned{color:#ffffff !important;background:#5c8a00 !important}');
GM_addStyle(GM_getResourceText('overhang'));
unsafeWindow.checkItchGame = checkItchGame;
})();