// ==UserScript==
// @name PSChina Server Translation
// @namespace http://tampermonkey.net/
// @version 1.5.8
// @license MIT Northumberland
// @description PSChina Server Translation剑盾DLC2汉化脚本
// @author Silver, Ceca3, Starmie
// @match http://china.psim.us/*
// @match http://47.94.147.145.psim.us/*
// @match http://replay.pokemonshowdown.com/*
// @match https://replay.pokemonshowdown.com/*
// @match https://play.pokemonshowdown.com/*
// @match http://smogtours.psim.us/*
// @match http://localhost:8000/*
// @match http://81.69.253.253:8080/?~~81.69.253.253:8000
// @grant none
// @require http://libs.baidu.com/jquery/2.1.4/jquery.min.js
// @run-at document-end
// ==/UserScript==
var translations = {
"Almost Any Ability": "Almost Any Ability",
"Challenge Cup 1v1": "Challenge Cup 1v1",
"RoA Spotlight": "RoA Spotlight",
"[Let's Go] OU": "[Let's Go] OU",
"Home": "主页",
"Format:": "分级:",
"Team:": "队伍:",
"Don't allow spectators": "禁止观众进入",
"Battle!": "战斗!",
"Find a random opponent": "随机寻找一位对手",
"Teambuilder": "队伍编辑器",
"Ladder": "排行榜",
"Watch a battle": "观看对战",
"Find a user": "查找用户",
"Games:":"游戏:",
"Add game": "新对战",
"News": "新闻",
"Connecting...": "连接中...",
"Searching...": "搜索中...",
"Loading...": "加载中...",
"Work offline": "离线模式",
"Your team is valid for this tournament.": "您的队伍在本次锦标赛中合法",
"You challenged less than 10 seconds after your last challenge! It's cancelled in case it's a misclick.": "你在上次挑战后10秒内进行了挑战,这次挑战被取消,以防出错",
"Challenge cancelled because they changed their username.": "挑战取消,因为TA更改了用户名。",
"Your searches and challenges have been cancelled because you changed your username.": "您的搜索和挑战已被取消,因为您更改了用户名。",
"You are disconnected and cannot chat.": "您已断开连接,无法聊天。",
"This server is requesting an invalid login key.This probably means that either you are notconnected to a server, or the server is set upincorrectly.": "服务器登录密钥请求无效。你没有连接到服务器,或者服务器设置错误。",
"You have been disconnected – possibly because the server was restarted.": "您已断开连接-可能是因为服务器已重启",
"You have been logged out and disconnected.": "你已经登出并且断开了连接",
"You can't battle yourself. The best you can do is open PS in Private Browsing (or another browser) and log into a different username, and battle that username.": "你无法与自己对战。你可以在隐私浏览(或其他浏览器)中打开PS然后登录到其他账号,然后与该账号进行对战。",
"(Others will be able to see your name change. To change name privately, use \"Log out\")": "其他人可以看到你更改了用户名,想要私下地更改用户名,点击‘登出’按钮",
"If you wanted to change your name while staying connected, use the 'Change Name' button or the '/nick' command.": "如果你想要在保持连接的情况下更改用户名,点击‘更改用户名’按钮或者使用/nick 命令",
"The name you chose is registered.": "你选择的用户名已经被注册了",
"You have been successfully registered.": "您已成功注册。",
"If this is your account:": "如果这是你的账号:",
"If this is someone else's account:": "如果这是别人的账号:",
"Choose another name": "选择另一个用户名",
"Challenge": "挑战",
"Ignore": "忽略",
"Unignore": "取消忽略",
"Report": "举报",
"Chat self": "私聊自己",
"How will you start the battle?": "你将如何战斗?",
"Avatar changed to:": "头像更改为:",
"Choose name": "输入用户名",
"Accept": "接受",
"Reject": "拒绝",
"OK": "确认",
"Yes": "是",
"No": "否",
"Sort:": "排序方式",
"Couldn't connect to server!": "无法连接服务器!",
"Retry": "重试",
"Retry with HTTP": "以HTTP方式重试",
"The server is restarting soon.": "服务器即将重新启动",
"Please finish your battles quickly. No new battles can be started until the server resets in a few minutes.": "请尽快结束战斗!在服务器几分钟重启之前,无法启动任何新的战斗",
"Log in": "登录",
"Username": "用户名",
"Open": "查找",
"Battles": "观战",
"Battles:": "对战:",
"(All formats)": "(全部分级)",
"(Busy)": "(忙碌)",
"(Offline)": "(离线)",
"(Idle)": "(闲置)",
// Teambuilder
"You can also set natures by typing \"+\" and \"-\" next to a stat.": "你可以在基础点数框内输入+和-来设定性格",
"Backup/Restore all teams": "备份所有队伍",
"Backup all teams from this folder": "备份该文件夹里的所有队伍",
"(all)": "(全部)",
"(uncategorized)": "(未分类)",
"(add format folder)": "添加分级文件夹",
"Folders": "文件夹",
"(add folder)": "(添加文件夹)",
"Hi": "嗨!",
"Did you have a good day?": "你今天过的怎样?",
"Yes, my day was pretty good": "我今天过得很好",
"No, it wasn't great": "不是很好",
"Aww, that's too bad. :( I hope playing on Pokemon Showdown today can help cheer you up!": "啊,太糟糕了 :( 我希望今天的PS战斗能帮你振作起来!",
"Cool! I just added some pretty cool teambuilder features, so I'm pretty happy, too. Did you know you can drag and drop teams to different format-folders? You can also drag and drop them to and from your computer (works best in Chrome).": "太好了!我刚刚添加了一些很酷的teambuilder功能,所以我也很高兴。你知道你可以将团队拖放到不同格式的文件夹中吗?您也可以将它们拖放到您的电脑上(在Chrome中效果最好)。",
"All teams": "所有队伍",
"New Team": "新的队伍",
"New Box": "新的箱子",
"Undo Delete": "撤销",
"Delete": "删除",
"Abilities": "特性",
"Hidden Ability": "隐藏特性",
"Will be": "Mega进化之后,特性将会变为",
"after Mega Evolving.": "",
"Nickname": "昵称",
"Item": "道具",
"Ability": "特性",
"Level": "等级",
"Gmax": "超极巨化",
"HP Type": "觉醒",
"Gender": "性别",
"Happiness": "亲密度",
"Shiny": "闪光",
"Level:": "等级:",
"Gigantamax:": "超极巨化:",
"Gender:": "性别:",
"Happiness:": "亲密度:",
"Shiny:": "闪光:",
"Moves": "招式",
"Copy": "复制",
"Import/Export": "导入/导出",
"Move": "移动",
"Validate": "确认是否合法",
"Add Pokemon": "添加宝可梦",
"Male": "雄性",
"Female": "雌性",
"Genderless": "无性别",
"Format List": "分级列表",
"List": "列表",
"Edit": "编辑",
"Save": "保存",
"Switch": "交换",
"Attack":"攻击",
"Sp. Def.": "特防",
"Sp. Atk.": "特攻",
"Defense": "防御",
"Speed": "速度",
"Details": "细节",
"Stats": "能力值",
"EVs": "基础点数",
"IVs": "个体值",
"IV spreads": "个体值分配",
"Remaining:": "剩余点数:",
"Team":"队伍",
"Base": "种族值",
"you have no pokemon lol": "你的队伍里还没有宝可梦",
"Import from text": "从文本导入",
"Select a format": "选择一个分级",
"Import": "导入",
"empty team": "空空如也",
"Import from text or URL": "从text或URL导入",
"Upload to PokePaste": "上传到PokePast",
"Protip:": "提示:",
"Nature:": "性格:",
"Power": "威力",
"Accuracy": "命中",
"Hidden Power:": "觉醒力量:",
"Select a team": "选择队伍",
"Show all teams": "显示所有队伍",
"Add a Pokemon to your team before uploading it!": "在上传之前,先将宝可梦添加到你的团队中!",
"Clear clipboard": "清除剪贴板",
"No move": "没有技能",
"Clipboard:": "剪贴板:",
"Other teams":"其他队伍",
"(No Folder)": "(无文件夹)",
"Group by folders": "按文件夹分组",
// Options
"Change avatar": "更改头像",
"Choose an avatar or": "选择一个头像或者",
"Wrong password.": "密码错误。",
"Change your password:":"更改你的密码:" ,
"Old password:": "旧密码:",
"New password:": "新密码:",
"New password (confirm):": "新密码(再输入一次)",
"Change password": "更改密码",
"Password change": "更改密码",
"Your old password was incorrect.": "你的旧密码不正确",
"Your new passwords do not match.": "你的新密码不匹配",
"Your passwords do not match.": "你的密码不匹配",
"Your password was successfully changed.": "您的密码已成功更改。",
"Your username is no longer available.": "您的选择的用户名不可使用。",
"Graphics": "界面:",
"Layout:": "布局:",
"◫ Left and right panels": "◫ 双面板",
"◻ Single panel": "◻ 单面板",
"Background:": "背景:",
"Default": "默认",
"Official": "官方",
"Random": "随机",
"Custom": "自定义",
"Drag and drop an image to PS (the background settings don't need to be open), or upload:": "将图像拖放到PS(背景设置不需要打开),或上传",
"Done": "完成",
"Dark mode": "夜间模式",
"Change background": "更改背景",
"Disable animations": "禁止战斗动画",
"Use BW sprites instead of XY models": "使用黑/白系列的宝可梦图像替代X/Y建模",
"Use modern sprites for past generations": "当战斗分级为旧世代时,使用最新的宝可梦图像",
"Chat": "聊天",
"Chatrooms:": "聊天室:",
"Private rooms:": "隐藏房间:",
"Dynamax Clause:": "极巨化条款:",
"You cannot dynamax": "您不能使用极巨化",
"Ignore tournaments": "忽略淘汰赛(信息)",
"Block PMs": "屏蔽私聊信息",
"Block Challenges": "屏蔽挑战",
"You are now blocking private messages, except from staff.":"您正在屏蔽除了管理员之外的私聊信息。",
"You are no longer blocking private messages.":"您不再屏蔽私聊信息。",
"You are now blocking all incoming challenge requests.":"您正在屏蔽所有挑战请求。",
"You are available for challenges from now on.":"您不再屏蔽挑战请求",
"Show PMs in chat rooms": "在聊天室显示私聊信息",
"Highlight when your name is said in chat": "当你的名字出现在聊天窗口时,你的名字颜色会高亮",
"Notifications disappear automatically": "通知自动消失",
"Prompt on refresh": "刷新页面时弹出提醒窗口",
"Language:": "语言:",
"Timestamps in chat rooms:": "聊天室中的时间显示:",
"Off": "不开启",
"Tournaments:": "房间比赛信息:",
"Notifications": "接收消息",
"No Notifications": "不接收消息",
"Timestamps in PMs:": "私聊中的时间显示:",
"Chat preferences:": "聊天偏好:",
"Text formatting": "文本格式",
"Usable formatting:":"可用格式:",
"Edit formatting": "改变格式",
"You can choose to display formatted text as normal text": "你可以选择显示文字的布局为普通布局",
"Change name": "更改用户名",
"Log out": "登出",
// Chat
"Scouting is banned: tournament players can't watch other tournament battles.":"禁止观战:参赛选手不能观看比赛。",
"Minimum Elo:": "最低Elo积分:",
"Join chat": "加入聊天室",
"Join lobby chat": "加入大厅聊天室",
"Join other room": "加入其他房间",
"users online": "在线用户",
"active battle": "正在对战",
"active battles": "正在对战",
"Official chat rooms": "官方聊天室",
"PSPL Winner":"PSPL获胜者",
"Chat rooms": "聊天室",
"Subrooms:": "子房间:",
"All rooms": "全部房间",
"Battle formats": "战斗分级",
"Languages": "语言",
"Entertainment": "游戏娱乐",
"Gaming": "电子游戏",
"Life & hobbies": "生活与爱好",
"On-site games": "在线游戏",
"Hide": "隐藏",
"In Progress": "进行中",
"Challenging": "挑战中",
"Signups": "报名中",
"Only guests": "仅有游客",
"Toggle": "展开",
"Pop-out": "打开",
"In-progress": "进行中",
"Unavailable": "未开始",
"Ready!": "准备就绪!",
"Join": "加入",
"Leave": "离开",
"Rooms filter:": "房间筛选:",
"The tournament was forcibly ended.": "锦标赛被强制结束了。",
// Battle Room
"Forfeiting makes you lose the battle. Are you sure?": "投降会使你输掉这场战斗。你确定吗?",
"Forfeiting makes you lose the game. Are you sure?": "这样做会让你输掉游戏。你确定吗?",
"Battle timer is ON: inactive players will automatically lose when time's up.": "战斗计时器已开启:玩家若不行动则在时间耗尽后会输掉比赛。",
"Replacement player's username": "替换玩家的用户名",
"All players are inactive.": "所有玩家都处于不活动状态。",
"This room is expired": "此房间已过期",
"Close after forfeiting": "投降后关闭",
"Replace player": "替换玩家",
"is already in battle!":"已经在战斗了",
"None": "无限制",
"Search": "搜索",
"(muted)": "(已静音)",
"Mute sounds": "全部静音",
"Effect volume:": "宝可梦叫声音量:",
"Music volume:": "背景音乐音量:",
"Notification volume:": "通知提醒音量",
"Rated battle": "计分战斗",
"Tournament battle": "锦标赛战斗",
"Battle Options": "战斗选项",
"In this battle": "在这场战斗中",
"Ignore Spectators": "忽略来自观战者的消息",
"Ignore Opponent": "忽略来自对手的消息",
"All battles": "所有战斗中",
"Ignore nicknames": "忽略宝可梦昵称",
"Open new battles on the right side": "在右侧开启新战斗窗口",
"Close": "关闭",
"Hardcore mode (hide info not shown in-game) (beta)": "硬核模式(隐藏实机无法看到的信息)(测试)",
"Item:": "道具:",
"Ability:": "特性:",
"Ladder isn't responding, score probably updated but might not have (Request timeout).": "排行榜没有响应,分数可能已更新,也可能没有(请求超时)。",
"(before items/abilities/modifiers)": "(不计算道具/特性/加成)",
"Waiting for players...": "等待选手行动...",
"Spectators ignored.": "观战者消息已经被忽略",
"Spectators no longer ignored.": "观战者的消息已经不再忽略",
"Opponent ignored.": "对手的消息已经被忽略",
"Opponent no longer ignored.": "对手的消息已经不再忽略",
"Hardcore mode ON: Information not available in-game is now hidden.": "硬核模式开启,实机无法看到的信息已经被隐藏",
"Hardcore mode OFF: Information not available in-game is now shown.": "硬核模式关闭,实机无法看到的信息将会显示",
"Nicknames ignored.": "昵称已经被忽略",
"Nicknames no longer ignored.": "昵称不再被忽略",
"(fainted)": "(濒死)",
"Possible abilities:": "可能的特性:",
"Dynamaxed": "极巨化",
"Main menu": "返回主页",
"Rematch": "重新挑战",
"closes this battle": "关闭这场战斗",
"Pause": "暂停",
"Play": "继续",
"Last turn": "前一回合",
"Skip turn": "后一回合",
"First turn": "第一回合",
"Skip to end": "最后一回合",
"Speed:": "速度:",
"Hyperfast": "极快",
"Fast": "快",
"Slow": "慢",
"Really Slow": "极慢",
"Music:": "音乐:",
"Play (music off)": "播放(关闭音乐)",
"Reset": "重置",
"Next turn": "下一回合",
"Go to turn...": "跳至...回合",
"Resume": "恢复",
"Start timer": "开始计时",
"Stop timer": "停止计时",
"Timer": "计时器",
"Your replay has been uploaded! It's available at:": "你的回放已经上传!可从以下网址获取:",
"Ignore spectators": "忽略观众",
"Ignore opponent": "忽略对手",
"Automatically start timer": "自动启动计时器",
"Choose Lead": "选择首发",
"(exists)": "(存在)",
"Go!": "去吧!",
"The opposing ": "对手的",
"the opposing ": "对手的",
"PSN": "中毒",
"SLP": "睡眠",
"PAR": "麻痹",
"BRN": "灼伤",
"TOX": "中剧毒",
"(After stat modifiers:)": "(能力变化之后:)",
"(no weather)": "无天气",
"(no conditions)": "无状态",
"Forfeit": "投降",
"Random team": "随机队伍",
"[Invalid choice] There's nothing to cancel": "[无效的选择]没有可以取消的内容",
"and": " 和",
"used ": "使用了",
"The opposing": "对手的",
"It's super effective!": "这非常有效!",
"It's not very effective...": "这不是很有效…",
"Open replay in new tab": "在新的窗口打开回放",
"Z-Power": "Z-招式",
"(The sunlight is strong.)": "(阳光很强烈。)",
"(Rain continues to fall.)": "(雨还在下。)",
"was dragged out!": "被拽了出来!",
// 携带-的战报
"[The opposing Landorus-Therian's Intimidate]": "[对手的土地云-灵兽的威吓]",
"[Landorus-Therian's Intimidate]": "[土地云-灵兽的威吓]",
"[The opposing Rayquaza-Mega's Delta Stream]": "[对手的超级烈空坐的德尔塔气流]",
"[Rayquaza-Mega's Delta Stream]": "[超级烈空坐的德尔塔气流]",
// Clause条款
"Sleep Clause Mod:": "催眠条款:",
"Limit one foe put to sleep": "限制对手一只宝可梦进入睡眠状态",
"Species Clause:": "物种条款:",
"Limit one of each Pokemon": "限制使用相同宝可梦",
"OHKO Clause:": "一击必杀条款:",
"OHKO moves are banned": "限制使用一击濒死z招式",
"Moody Clause:": "心情不定条款:",
"Moody is banned": "限制使用心情不定特性",
"Evasion Moves Clause:": "闪避招式条款:",
"Evasion moves are banned": "限制使用提升闪避率招式",
"Endless Battle Clause:": "无限战斗条款:",
"Forcing endless battles is banned": "限制无休止战斗",
"HP Percentage Mod:": "血量百分比模式:",
"HP is shown in percentages": "HP以百分比显示",
"Mega Rayquaza Clause:": "Mega烈空坐禁止使用条款:",
"You cannot mega evolve Rayquaza": "禁止使用Mega烈空坐",
"Swagger Clause:": "虚张声势条款:",
"Swagger is banned": "限制使用虚张声势招式",
"Same Type Clause:": "同属性条款:",
"Pokemon in a team must share a type": "在队伍中的宝可梦必须拥有某个相同的属性",
"Accuracy Moves Clause:": "命中条款:",
"Accuracy-lowering moves are banned": "限制使用降低命中的招式",
"Item Clause:": "物品条款:",
"Limit one of each item": "限制使用重复道具",
"Evasion Abilities Clause:": "闪避条款:",
"Evasion abilities are banned": "限制使用提高闪避率的招式",
"CFZ Clause:": "CFZ条款:",
"Crystal-free Z-Moves are banned": "限制不携带Z纯晶使用Z招式",
"Freeze Clause Mod:": "冰冻条款:",
"Limit one foe frozen": "限制对手一只宝可梦进入冰冻状态",
"Ability Clause:": "特性条款:",
"Limit two of each ability": "限制队伍最多有两个相同特性",
"Switch Priority Clause Mod:": "替换条款:",
"Faster Pokemon switch first": "速度快的宝可梦优先执行交换",
"Baton Pass Clause:": "接棒条款:",
"Limit one Baton Passer, can't pass Spe and other stats simultaneously": "限制只可携带一只习得接棒招式的宝可梦,不可将速度以及其他能力等级传递给其他宝可梦,不能同时将速度和其他强化属性通过接力棒接走",
// Type
"(automatic type)": "自动属性",
"Bug": "虫",
"Dark": "恶",
"Dragon": "龙",
"Electric": "电",
"Fighting": "格斗",
"Fire": "火",
"Flying": "飞行",
"Ghost": "幽灵",
"Grass": "草",
"Ice": "冰",
"Ground": "地面",
"Poison": "毒",
"Rock": "岩石",
"Steel": "钢",
"Water": "水",
"Normal": "一般",
"Fairy": "妖精",
// Abilities Translations
"Stench": "恶臭",
"Drizzle": "降雨",
"Speed Boost": "加速",
"Battle Armor": "战斗盔甲",
"Sturdy": "结实",
"Damp": "湿气",
"Limber": "柔软",
"Sand Veil": "沙隐",
"Static": "静电",
"Volt Absorb": "蓄电",
"Water Absorb": "储水",
"Oblivious": "迟钝",
"Cloud Nine": "无关天气",
"Compound Eyes": "复眼",
"Insomnia": "不眠",
"Color Change": "变色",
"Immunity": "免疫",
"Flash Fire": "引火",
"Shield Dust": "鳞粉",
"Own Tempo": "我行我素",
"Suction Cups": "吸盘",
"Intimidate": "威吓",
"Shadow Tag": "踩影",
"Rough Skin": "粗糙皮肤",
"Wonder Guard": "神奇守护",
"Levitate": "飘浮",
"Effect Spore": "孢子",
"Synchronize": "同步",
"Clear Body": "恒净之躯",
"Natural Cure": "自然回复",
"Lightning Rod": "避雷针",
"Serene Grace": "天恩",
"Swift Swim": "悠游自如",
"Chlorophyll": "叶绿素",
"Illuminate": "发光",
"Trace": "复制",
"Huge Power": "大力士",
"Poison Point": "毒刺",
"Inner Focus": "精神力",
"Magma Armor": "熔岩铠甲",
"Water Veil": "水幕",
"Magnet Pull": "磁力",
"Soundproof": "隔音",
"Rain Dish": "雨盘",
"Sand Stream": "扬沙",
"Pressure": "压迫感",
"Thick Fat": "厚脂肪",
"Early Bird": "早起",
"Flame Body": "火焰之躯",
"Run Away": "逃跑",
"Keen Eye": "锐利目光",
"Hyper Cutter": "怪力钳",
"Pickup": "捡拾",
"Truant": "懒惰",
"Hustle": "活力",
"Cute Charm": "迷人之躯",
"Plus": "正电",
"Minus": "负电",
"Forecast": "阴晴不定",
"Sticky Hold": "黏着",
"Shed Skin": "蜕皮",
"Guts": "毅力",
"Marvel Scale": "神奇鳞片",
"Liquid Ooze": "污泥浆",
"Overgrow": "茂盛",
"Blaze": "猛火",
"Torrent": "激流",
"Swarm": "虫之预感",
"Rock Head": "坚硬脑袋",
"Drought": "日照",
"Arena Trap": "沙穴",
"Vital Spirit": "干劲",
"White Smoke": "白色烟雾",
"Pure Power": "瑜珈之力",
"Shell Armor": "硬壳盔甲",
"Air Lock": "气闸",
"Tangled Feet": "蹒跚",
"Motor Drive": "电气引擎",
"Rivalry": "斗争心",
"Steadfast": "不屈之心",
"Snow Cloak": "雪隐",
"Gluttony": "贪吃鬼",
"Anger Point": "愤怒穴位",
"Unburden": "轻装",
"Heatproof": "耐热",
"Simple": "单纯",
"Dry Skin": "干燥皮肤",
"Download": "下载",
"Iron Fist": "铁拳",
"Poison Heal": "毒疗",
"Adaptability": "适应力",
"Skill Link": "连续攻击",
"Hydration": "湿润之躯",
"Solar Power": "太阳之力",
"Quick Feet": "飞毛腿",
"Normalize": "一般皮肤",
"Sniper": "狙击手",
"Magic Guard": "魔法防守",
"No Guard": "无防守",
"Stall": "慢出",
"Technician": "技术高手",
"Leaf Guard": "叶子防守",
"Klutz": "笨拙",
"Mold Breaker": "破格",
"Super Luck": "超幸运",
"Aftermath": "引爆",
"Anticipation": "危险预知",
"Forewarn": "预知梦",
"Unaware": "纯朴",
"Tinted Lens": "有色眼镜",
"Filter": "过滤",
"Slow Start": "慢启动",
"Scrappy": "胆量",
"Storm Drain": "引水",
"Ice Body": "冰冻之躯",
"Solid Rock": "坚硬岩石",
"Snow Warning": "降雪",
"Honey Gather": "集蜜",
"Frisk": "察觉",
"Reckless": "舍身",
"Multitype": "多属性",
"Flower Gift": "花之礼",
"Bad Dreams": "梦魇",
"Pickpocket": "顺手牵羊",
"Sheer Force": "强行",
"Contrary": "唱反调",
"Unnerve": "紧张感",
"Defiant": "不服输",
"Defeatist": "软弱",
"Cursed Body": "诅咒之躯",
"Healer": "治愈之心",
"Friend Guard": "友情防守",
"Weak Armor": "碎裂铠甲",
"Heavy Metal": "重金属",
"Light Metal": "轻金属",
"Multiscale": "多重鳞片",
"Toxic Boost": "中毒激升",
"Flare Boost": "受热激升",
"Harvest": "收获",
"Telepathy": "心灵感应",
"Moody": "心情不定",
"Overcoat": "防尘",
"Poison Touch": "毒手",
"Regenerator": "再生力",
"Big Pecks": "健壮胸肌",
"Sand Rush": "泼沙",
"Wonder Skin": "奇迹皮肤",
"Analytic": "分析",
"Illusion": "幻觉",
"Imposter": "变身者",
"Infiltrator": "穿透",
"Mummy": "木乃伊",
"Moxie": "自信过度",
"Justified": "正义之心",
"Rattled": "胆怯",
"Magic Bounce": "魔法镜",
"Sap Sipper": "食草",
"Prankster": "恶作剧之心",
"Sand Force": "沙之力",
"Iron Barbs": "铁刺",
"Zen Mode": "达摩模式",
"Victory Star": "胜利之星",
"Turboblaze": "涡轮火焰",
"Teravolt": "兆级电压",
"Aerilate": "飞行皮肤",
"Aura Break": "气场破坏",
"Cheek Pouch": "颊囊",
"Dark Aura": "暗黑气场",
"Fairy Aura": "妖精气场",
"Flower Veil": "花幕",
"Fur Coat": "毛皮大衣",
"Mega Launcher": "超级发射器",
"Parental Bond": "亲子爱",
"Pixilate": "妖精皮肤",
"Protean": "变幻自如",
"Refrigerate": "冰冻皮肤",
"Stance Change": "战斗切换",
"Strong Jaw": "强壮之颚",
"Sweet Veil": "甜幕",
"Tough Claws": "硬爪",
"Competitive": "好胜",
"Gale Wings": "疾风之翼",
"Gooey": "黏滑",
"Aroma Veil": "芳香幕",
"Bulletproof": "防弹",
"Grass Pelt": "草之毛皮",
"Magician": "魔术师",
"Symbiosis": "共生",
"Desolate Land": "终结之地",
"Primordial Sea": "始源之海",
"Delta Stream": "德尔塔气流",
"Full Metal Body": "金属防护",
"Shadow Shield": "幻影防守",
"Comatose": "绝对睡眠",
"Power Construct": "群聚变形",
"Soul-Heart": "魂心",
"Stakeout": "监视",
"Electric Surge": "电气制造者",
"Dazzling": "鲜艳之躯",
"Berserk": "怒火冲天",
"Battery": "蓄电池",
"Corrosion": "腐蚀",
"Disguise": "画皮",
"Fluffy": "毛茸茸",
"Stamina": "持久力",
"Triage": "先行治疗",
"Wimp Out": "跃跃欲逃",
"Dancer": "舞者",
"Shields Down": "界限盾壳",
"Innards Out": "飞出的内在物",
"Schooling": "鱼群",
"Surge Surfer": "冲浪之尾",
"Water Compaction": "遇水凝固",
"Queenly Majesty": "女王的威严",
"Battle Bond": "牵绊变身",
"Receiver": "接球手",
"RKS System": "AR系统",
"Psychic Surge": "精神制造者",
"Grassy Surge": "青草制造者",
"Misty Surge": "薄雾制造者",
"Slush Rush": "拨雪",
"Emergency Exit": "危险回避",
"Merciless": "不仁不义",
"Water Bubble": "水泡",
"Steelworker": "钢能力者",
"Long Reach": "远隔",
"Liquid Voice": "湿润之声",
"Galvanize": "电气皮肤",
"Tangling Hair": "卷发",
"Power of Alchemy": "化学之力",
"Beast Boost": "异兽提升",
"Prism Armor": "棱镜装甲",
"Neuroforce": "脑核之力",
"Intrepid Sword": "不挠之剑",
"Dauntless Shield": "不屈之盾",
"Libero": "自由者",
"Ball Fetch": "捡球",
"Cotton Down": "棉絮",
"Propeller Tail": "螺旋尾鳍",
"Mirror Armor": "镜甲",
"Gulp Missile": "一口导弹",
"Stalwart": "坚毅",
"Steam Engine": "蒸汽机",
"Punk Rock": "庞克摇滚",
"Sand Spit": "吐沙",
"Ice Scales": "冰鳞粉",
"Ripen": "熟成",
"Ice Face": "结冻头",
"Power Spot": "能量点",
"Mimicry": "拟态",
"Screen Cleaner": "除障",
"Steely Spirit": "钢之意志",
"Perish Body": "灭亡之躯",
"Wandering Spirit": "游魂",
"Gorilla Tactics": "一猩一意",
"Neutralizing Gas": "化学变化气体",
"Pastel Veil": "粉彩护幕",
"Hunger Switch": "饱了又饿",
"Corrosive Gas": "腐蚀气体",
"Unseen Fist": "无形拳",
"Quick Draw": "速击",
"As One (Glastrier)": "人马一体(雪暴马)",
"As One (Spectrier)": "人马一体(灵幽马)",
"Chilling Neigh": "苍白嘶鸣",
"Grim Neigh": "漆黑嘶鸣",
"No Ability": "无特性",
// Moves Translation
"Pound": "拍击",
"Karate Chop": "空手劈",
"Double Slap": "连环巴掌",
"Comet Punch": "连续拳",
"Mega Punch": "百万吨重拳",
"Pay Day": "聚宝功",
"Fire Punch": "火焰拳",
"Ice Punch": "冰冻拳",
"Thunder Punch": "雷电拳",
"Scratch": "抓",
"Vise Grip": "夹住",
"Guillotine": "断头钳",
"Razor Wind": "旋风刀",
"Swords Dance": "剑舞",
"Cut": "居合斩",
"Gust": "起风",
"Wing Attack": "翅膀攻击",
"Whirlwind": "吹飞",
"Fly": "飞翔",
"Bind": "绑紧",
"Slam": "摔打",
"Vine Whip": "藤鞭",
"Stomp": "踩踏",
"Double Kick": "二连踢",
"Mega Kick": "百万吨重踢",
"Jump Kick": "飞踢",
"Rolling Kick": "回旋踢",
"Sand Attack": "泼沙",
"Headbutt": "头锤",
"Horn Attack": "角撞",
"Fury Attack": "乱击",
"Horn Drill": "角钻",
"Tackle": "撞击",
"Body Slam": "泰山压顶",
"Wrap": "紧束",
"Take Down": "猛撞",
"Thrash": "大闹一番",
"Double-Edge": "舍身冲撞",
"Tail Whip": "摇尾巴",
"Poison Sting": "毒针",
"Twineedle": "双针",
"Pin Missile": "飞弹针",
"Leer": "瞪眼",
"Bite": "咬住",
"Growl": "叫声",
"Roar": "吼叫",
"Sing": "唱歌",
"Supersonic": "超音波",
"Sonic Boom": "音爆",
"Disable": "定身法",
"Acid": "溶解液",
"Ember": "火花",
"Flamethrower": "喷射火焰",
"Mist": "白雾",
"Water Gun": "水枪",
"Hydro Pump": "水炮",
"Surf": "冲浪",
"Ice Beam": "冰冻光束",
"Blizzard": "暴风雪",
"Psybeam": "幻象光线",
"Bubble Beam": "泡沫光线",
"Aurora Beam": "极光束",
"Hyper Beam": "破坏光线",
"Peck": "啄",
"Drill Peck": "啄钻",
"Submission": "地狱翻滚",
"Low Kick": "踢倒",
"Counter": "双倍奉还",
"Seismic Toss": "地球上投",
"Strength": "怪力",
"Absorb": "吸取",
"Mega Drain": "超级吸取",
"Leech Seed": "寄生种子",
"Growth": "生长",
"Razor Leaf": "飞叶快刀",
"Solar Beam": "日光束",
"Poison Powder": "毒粉",
"Stun Spore": "麻痹粉",
"Sleep Powder": "催眠粉",
"Petal Dance": "花瓣舞",
"String Shot": "吐丝",
"Dragon Rage": "龙之怒",
"Fire Spin": "火焰旋涡",
"Thunder Shock": "电击",
"Thunderbolt": "十万伏特",
"Thunder Wave": "电磁波",
"Thunder": "打雷",
"Rock Throw": "落石",
"Earthquake": "地震",
"Fissure": "地裂",
"Dig": "挖洞",
"Toxic": "剧毒",
"Confusion": "念力",
"Psychic": "超能力",
"Hypnosis": "催眠术",
"Meditate": "瑜伽姿势",
"Agility": "高速移动",
"Quick Attack": "电光一闪",
"Rage": "愤怒",
"Teleport": "瞬间移动",
"Night Shade": "黑夜魔影",
"Mimic": "模仿",
"Screech": "刺耳声",
"Double Team": "影子分身",
"Recover": "自我再生",
"Harden": "变硬",
"Minimize": "变小",
"Smokescreen": "烟幕",
"Confuse Ray": "奇异之光",
"Withdraw": "缩入壳中",
"Defense Curl": "变圆",
"Barrier": "屏障",
"Light Screen": "光墙",
"Haze": "黑雾",
"Reflect": "反射壁",
"Focus Energy": "聚气",
"Bide": "忍耐",
"Metronome": "刷新",
"Mirror Move": "鹦鹉学舌",
"Self-Destruct": "自爆",
"Egg Bomb": "炸蛋",
"Lick": "舌舔",
"Smog": "浊雾",
"Sludge": "污泥攻击",
"Bone Club": "骨棒",
"Fire Blast": "大字爆炎",
"Waterfall": "攀瀑",
"Clamp": "贝壳夹击",
"Swift": "高速星星",
"Skull Bash": "火箭头锤",
"Spike Cannon": "尖刺加农炮",
"Constrict": "缠绕",
"Amnesia": "瞬间失忆",
"Kinesis": "折弯汤匙",
"Soft-Boiled": "生蛋",
"High Jump Kick": "飞膝踢",
"Glare": "大蛇瞪眼",
"Dream Eater": "食梦",
"Poison Gas": "毒瓦斯",
"Barrage": "投球",
"Leech Life": "吸血",
"Lovely Kiss": "恶魔之吻",
"Sky Attack": "神鸟猛击",
"Transform": "变身",
"Bubble": "泡沫",
"Dizzy Punch": "迷昏拳",
"Spore": "蘑菇孢子",
"Flash": "闪光",
"Psywave": "精神波",
"Splash": "跃起",
"Acid Armor": "溶化",
"Crabhammer": "蟹钳锤",
"Explosion": "大爆炸",
"Fury Swipes": "乱抓",
"Bonemerang": "骨头回力镖",
"Rest": "睡觉",
"Rock Slide": "岩崩",
"Hyper Fang": "必杀门牙",
"Sharpen": "棱角化",
"Conversion": "纹理",
"Tri Attack": "三重攻击",
"Super Fang": "愤怒门牙",
"Slash": "劈开",
"Substitute": "替身",
"Struggle": "挣扎",
"Sketch": "写生",
"Triple Kick": "三连踢",
"Thief": "小偷",
"Spider Web": "蛛网",
"Mind Reader": "心之眼",
"Nightmare": "恶梦",
"Flame Wheel": "火焰轮",
"Snore": "打鼾",
"Curse": "诅咒",
"Flail": "抓狂",
"Conversion 2": "纹理2",
"Aeroblast": "气旋攻击",
"Cotton Spore": "棉孢子",
"Reversal": "起死回生",
"Spite": "怨恨",
"Powder Snow": "细雪",
"Protect": "守住",
"Mach Punch": "音速拳",
"Scary Face": "鬼面",
"Feint Attack": "出奇一击",
"Sweet Kiss": "天使之吻",
"Belly Drum": "腹鼓",
"Sludge Bomb": "污泥炸弹",
"Mud-Slap": "掷泥",
"Octazooka": "章鱼桶炮",
"Spikes": "撒菱",
"Zap Cannon": "电磁炮",
"Foresight": "识破",
"Destiny Bond": "同命",
"Perish Song": "灭亡之歌",
"Icy Wind": "冰冻之风",
"Detect": "看穿",
"Bone Rush": "骨棒乱打",
"Lock-On": "锁定",
"Outrage": "逆鳞",
"Sandstorm": "沙暴",
"Giga Drain": "终极吸取",
"Endure": "挺住",
"Charm": "撒娇",
"Rollout": "滚动",
"False Swipe": "点到为止",
"Swagger": "虚张声势",
"Milk Drink": "喝牛奶",
"Spark": "电光",
"Fury Cutter": "连斩",
"Steel Wing": "钢翼",
"Mean Look": "黑色目光",
"Attract": "迷人",
"Sleep Talk": "梦话",
"Heal Bell": "治愈铃声",
"Return": "报恩",
"Present": "礼物",
"Frustration": "迁怒",
"Safeguard": "神秘守护",
"Pain Split": "分担痛楚",
"Sacred Fire": "神圣之火",
"Magnitude": "震级",
"Dynamic Punch": "爆裂拳",
"Megahorn": "超级角击",
"Dragon Breath": "龙息",
"Baton Pass": "接棒",
"Encore": "再来一次",
"Pursuit": "追打",
"Rapid Spin": "高速旋转",
"Sweet Scent": "甜甜香气",
"Iron Tail": "铁尾",
"Metal Claw": "金属爪",
"Vital Throw": "借力摔",
"Morning Sun": "晨光",
"Synthesis": "光合作用",
"Moonlight": "月光",
"Hidden Power": "觉醒力量",
"Cross Chop": "十字劈",
"Twister": "龙卷风",
"Rain Dance": "求雨",
"Sunny Day": "大晴天",
"Crunch": "咬碎",
"Mirror Coat": "镜面反射",
"Psych Up": "自我暗示",
"Extreme Speed": "神速",
"Ancient Power": "原始之力",
"Shadow Ball": "暗影球",
"Future Sight": "预知未来",
"Rock Smash": "碎岩",
"Whirlpool": "潮旋",
"Beat Up": "围攻",
"Fake Out": "击掌奇袭",
"Uproar": "吵闹",
"Stockpile": "蓄力",
"Spit Up": "喷出",
"Swallow": "吞下",
"Heat Wave": "热风",
"Hail": "冰雹",
"Torment": "无理取闹",
"Flatter": "吹捧",
"Will-O-Wisp": "鬼火",
"Memento": "临别礼物",
"Facade": "硬撑",
"Focus Punch": "真气拳",
"Smelling Salts": "清醒",
"Follow Me": "看我嘛",
"Nature Power": "自然之力",
"Charge": "充电",
"Taunt": "挑衅",
"Helping Hand": "帮助",
"Trick": "戏法",
"Role Play": "扮演",
"Wish": "祈愿",
"Assist": "借助",
"Ingrain": "扎根",
"Superpower": "蛮力",
"Magic Coat": "魔法反射",
"Recycle": "回收利用",
"Revenge": "报复",
"Brick Break": "劈瓦",
"Yawn": "哈欠",
"Knock Off": "拍落",
"Endeavor": "蛮干",
"Eruption": "喷火",
"Skill Swap": "特性互换",
"Imprison": "封印",
"Refresh": "刷新",
"Grudge": "怨念",
"Snatch": "抢夺",
"Secret Power": "秘密之力",
"Dive": "潜水",
"Arm Thrust": "猛推",
"Camouflage": "保护色",
"Tail Glow": "萤火",
"Luster Purge": "洁净光芒",
"Mist Ball": "薄雾球",
"Feather Dance": "羽毛舞",
"Teeter Dance": "摇晃舞",
"Blaze Kick": "火焰踢",
"Mud Sport": "玩泥巴",
"Ice Ball": "冰球",
"Needle Arm": "尖刺臂",
"Slack Off": "偷懒",
"Hyper Voice": "巨声",
"Poison Fang": "剧毒牙",
"Crush Claw": "撕裂爪",
"Blast Burn": "爆炸烈焰",
"Hydro Cannon": "加农水炮",
"Meteor Mash": "彗星拳",
"Astonish": "惊吓",
"Weather Ball": "气象球",
"Aromatherapy": "芳香治疗",
"Fake Tears": "假哭",
"Air Cutter": "空气利刃",
"Overheat": "过热",
"Odor Sleuth": "气味侦测",
"Rock Tomb": "岩石封锁",
"Silver Wind": "银色旋风",
"Metal Sound": "金属音",
"Grass Whistle": "草笛",
"Tickle": "挠痒",
"Cosmic Power": "宇宙力量",
"Water Spout": "喷水",
"Signal Beam": "信号光束",
"Shadow Punch": "暗影拳",
"Extrasensory": "神通力",
"Sky Uppercut": "冲天拳",
"Sand Tomb": "流沙地狱",
"Sheer Cold": "绝对零度",
"Muddy Water": "浊流",
"Bullet Seed": "种子机关枪",
"Aerial Ace": "燕返",
"Icicle Spear": "冰锥",
"Iron Defense": "铁壁",
"Block": "挡路",
"Howl": "长嚎",
"Dragon Claw": "龙爪",
"Frenzy Plant": "疯狂植物",
"Bulk Up": "健美",
"Bounce": "弹跳",
"Mud Shot": "泥巴射击",
"Poison Tail": "毒尾",
"Covet": "渴望",
"Volt Tackle": "伏特攻击",
"Magical Leaf": "魔法叶",
"Water Sport": "玩水",
"Calm Mind": "冥想",
"Leaf Blade": "叶刃",
"Dragon Dance": "龙之舞",
"Rock Blast": "岩石爆击",
"Shock Wave": "电击波",
"Water Pulse": "水之波动",
"Doom Desire": "破灭之愿",
"Psycho Boost": "精神突进",
"Roost": "羽栖",
"Gravity": "重力",
"Miracle Eye": "奇迹之眼",
"Wake-Up Slap": "唤醒巴掌",
"Hammer Arm": "臂锤",
"Gyro Ball": "陀螺球",
"Healing Wish": "治愈之愿",
"Brine": "盐水",
"Natural Gift": "自然之恩",
"Feint": "佯攻",
"Pluck": "啄食",
"Tailwind": "顺风",
"Acupressure": "点穴",
"Metal Burst": "金属爆炸",
"U-turn": "急速折返",
"Close Combat": "近身战",
"Payback": "以牙还牙",
"Assurance": "恶意追击",
"Embargo": "查封",
"Fling": "投掷",
"Psycho Shift": "精神转移",
"Trump Card": "王牌",
"Heal Block": "回复封锁",
"Wring Out": "绞紧",
"Power Trick": "力量戏法",
"Gastro Acid": "胃液",
"Lucky Chant": "幸运咒语",
"Me First": "抢先一步",
"Copycat": "仿效",
"Power Swap": "力量互换",
"Guard Swap": "防守互换",
"Punishment": "惩罚",
"Last Resort": "珍藏",
"Worry Seed": "烦恼种子",
"Sucker Punch": "突袭",
"Toxic Spikes": "毒菱",
"Heart Swap": "心灵互换",
"Aqua Ring": "水流环",
"Magnet Rise": "电磁飘浮",
"Flare Blitz": "闪焰冲锋",
"Force Palm": "发劲",
"Aura Sphere": "波导弹",
"Rock Polish": "岩石打磨",
"Poison Jab": "毒击",
"Dark Pulse": "恶之波动",
"Night Slash": "暗袭要害",
"Aqua Tail": "水流尾",
"Seed Bomb": "种子炸弹",
"Air Slash": "空气斩",
"X-Scissor": "十字剪",
"Bug Buzz": "虫鸣",
"Dragon Pulse": "龙之波动",
"Dragon Rush": "龙之俯冲",
"Power Gem": "力量宝石",
"Drain Punch": "吸取拳",
"Vacuum Wave": "真空波",
"Focus Blast": "真气弹",
"Energy Ball": "能量球",
"Brave Bird": "勇鸟猛攻",
"Earth Power": "大地之力",
"Switcheroo": "掉包",
"Giga Impact": "终极冲击",
"Nasty Plot": "诡计",
"Bullet Punch": "子弹拳",
"Avalanche": "雪崩",
"Ice Shard": "冰砾",
"Shadow Claw": "暗影爪",
"Thunder Fang": "雷电牙",
"Ice Fang": "冰冻牙",
"Fire Fang": "火焰牙",
"Shadow Sneak": "影子偷袭",
"Mud Bomb": "泥巴炸弹",
"Psycho Cut": "精神利刃",
"Zen Headbutt": "意念头锤",
"Mirror Shot": "镜光射击",
"Flash Cannon": "加农光炮",
"Rock Climb": "攀岩",
"Defog": "清除浓雾",
"Trick Room": "戏法空间",
"Draco Meteor": "流星群",
"Discharge": "放电",
"Lava Plume": "喷烟",
"Leaf Storm": "飞叶风暴",
"Power Whip": "强力鞭打",
"Rock Wrecker": "岩石炮",
"Cross Poison": "十字毒刃",
"Gunk Shot": "垃圾射击",
"Iron Head": "铁头",
"Magnet Bomb": "磁铁炸弹",
"Stone Edge": "尖石攻击",
"Captivate": "诱惑",
"Stealth Rock": "隐形岩",
"Grass Knot": "打草结",
"Chatter": "喋喋不休",
"Judgment": "制裁光砾",
"Bug Bite": "虫咬",
"Charge Beam": "充电光束",
"Wood Hammer": "木槌",
"Aqua Jet": "水流喷射",
"Attack Order": "攻击指令",
"Defend Order": "防御指令",
"Heal Order": "回复指令",
"Head Smash": "双刃头锤",
"Double Hit": "二连击",
"Roar of Time": "时光咆哮",
"Spacial Rend": "亚空裂斩",
"Lunar Dance": "新月舞",
"Crush Grip": "捏碎",
"Magma Storm": "熔岩风暴",
"Dark Void": "暗黑洞",
"Seed Flare": "种子闪光",
"Ominous Wind": "奇异之风",
"Shadow Force": "暗影潜袭",
"Hone Claws": "磨爪",
"Wide Guard": "广域防守",
"Guard Split": "防守平分",
"Power Split": "力量平分",
"Wonder Room": "奇妙空间",
"Psyshock": "精神冲击",
"Venoshock": "毒液冲击",
"Autotomize": "身体轻量化",
"Rage Powder": "愤怒粉",
"Telekinesis": "意念移物",
"Magic Room": "魔法空间",
"Smack Down": "击落",
"Storm Throw": "山岚摔",
"Flame Burst": "烈焰溅射",
"Sludge Wave": "污泥波",
"Quiver Dance": "蝶舞",
"Heavy Slam": "重磅冲撞",
"Synchronoise": "同步干扰",
"Electro Ball": "电球",
"Soak": "浸水",
"Flame Charge": "蓄能焰袭",
"Coil": "盘蜷",
"Low Sweep": "下盘踢",
"Acid Spray": "酸液炸弹",
"Foul Play": "欺诈",
"Simple Beam": "单纯光束",
"Entrainment": "找伙伴",
"After You": "您先请",
"Round": "轮唱",
"Echoed Voice": "回声",
"Chip Away": "逐步击破",
"Clear Smog": "清除之烟",
"Stored Power": "辅助力量",
"Quick Guard": "快速防守",
"Ally Switch": "交换场地",
"Scald": "热水",
"Shell Smash": "破壳",
"Heal Pulse": "治愈波动",
"Hex": "祸不单行",
"Sky Drop": "自由落体",
"Shift Gear": "换档",
"Circle Throw": "巴投",
"Incinerate": "烧尽",
"Quash": "延后",
"Acrobatics": "杂技",
"Reflect Type": "镜面属性",
"Retaliate": "报仇",
"Final Gambit": "搏命",
"Bestow": "传递礼物",
"Inferno": "炼狱",
"Water Pledge": "水之誓约",
"Fire Pledge": "火之誓约",
"Grass Pledge": "草之誓约",
"Volt Switch": "伏特替换",
"Struggle Bug": "虫之抵抗",
"Bulldoze": "重踏",
"Frost Breath": "冰息",
"Dragon Tail": "龙尾",
"Work Up": "自我激励",
"Electroweb": "电网",
"Wild Charge": "疯狂伏特",
"Drill Run": "直冲钻",
"Dual Chop": "二连劈",
"Heart Stamp": "爱心印章",
"Horn Leech": "木角",
"Sacred Sword": "圣剑",
"Razor Shell": "贝壳刃",
"Heat Crash": "高温重压",
"Leaf Tornado": "青草搅拌器",
"Steamroller": "疯狂滚压",
"Cotton Guard": "棉花防守",
"Night Daze": "暗黑爆破",
"Psystrike": "精神击破",
"Tail Slap": "扫尾拍打",
"Hurricane": "暴风",
"Head Charge": "爆炸头突击",
"Gear Grind": "齿轮飞盘",
"Searing Shot": "火焰弹",
"Techno Blast": "高科技光炮",
"Relic Song": "古老之歌",
"Secret Sword": "神秘之剑",
"Glaciate": "冰封世界",
"Bolt Strike": "雷击",
"Blue Flare": "青焰",
"Fiery Dance": "火之舞",
"Freeze Shock": "冰冻伏特",
"Ice Burn": "极寒冷焰",
"Snarl": "大声咆哮",
"Icicle Crash": "冰柱坠击",
"V-create": "V热焰",
"Fusion Flare": "交错火焰",
"Fusion Bolt": "交错闪电",
"Flying Press": "飞身重压",
"Mat Block": "掀榻榻米",
"Belch": "打嗝",
"Rototiller": "耕地",
"Sticky Web": "黏黏网",
"Fell Stinger": "致命针刺",
"Phantom Force": "潜灵奇袭",
"Trick-or-Treat": "万圣夜",
"Noble Roar": "战吼",
"Ion Deluge": "等离子浴",
"Parabolic Charge": "抛物面充电",
"Forest's Curse": "森林诅咒",
"Petal Blizzard": "落英缤纷",
"Freeze-Dry": "冷冻干燥",
"Disarming Voice": "魅惑之声",
"Parting Shot": "抛下狠话",
"Topsy-Turvy": "颠倒",
"Draining Kiss": "吸取之吻",
"Crafty Shield": "戏法防守",
"Flower Shield": "鲜花防守",
"Grassy Terrain": "青草场地",
"Misty Terrain": "薄雾场地",
"Electrify": "输电",
"Play Rough": "嬉闹",
"Fairy Wind": "妖精之风",
"Moonblast": "月亮之力",
"Boomburst": "爆音波",
"Fairy Lock": "妖精之锁",
"King's Shield": "王者盾牌",
"Play Nice": "和睦相处",
"Confide": "密语",
"Diamond Storm": "钻石风暴",
"Steam Eruption": "蒸汽爆炸",
"Hyperspace Hole": "异次元洞",
"Water Shuriken": "飞水手里剑",
"Mystical Fire": "魔法火焰",
"Spiky Shield": "尖刺防守",
"Aromatic Mist": "芳香薄雾",
"Eerie Impulse": "怪异电波",
"Venom Drench": "毒液陷阱",
"Powder": "粉尘",
"Geomancy": "大地掌控",
"Magnetic Flux": "磁场操控",
"Happy Hour": "欢乐时光",
"Electric Terrain": "电气场地",
"Dazzling Gleam": "魔法闪耀",
"Celebrate": "庆祝",
"Hold Hands": "牵手",
"Baby-Doll Eyes": "圆瞳",
"Nuzzle": "蹭蹭脸颊",
"Hold Back": "手下留情",
"Infestation": "死缠烂打",
"Power-Up Punch": "增强拳",
"Oblivion Wing": "死亡之翼",
"Thousand Arrows": "千箭齐发",
"Thousand Waves": "千波激荡",
"Land's Wrath": "大地神力",
"Light of Ruin": "破灭之光",
"Origin Pulse": "根源波动",
"Precipice Blades": "断崖之剑",
"Dragon Ascent": "画龙点睛",
"Hyperspace Fury": "异次元猛攻",
"Breakneck Blitz": "究极无敌大冲撞",
"All-Out Pummeling": "全力无双激烈拳",
"Supersonic Skystrike": "极速俯冲轰烈撞",
"Acid Downpour": "强酸剧毒灭绝雨",
"Tectonic Rage": "地隆啸天大终结",
"Continental Crush": "毁天灭地巨岩坠",
"Savage Spin-Out": "绝对捕食回旋斩",
"Never-Ending Nightmare": "无尽暗夜之诱惑",
"Corkscrew Crash": "超绝螺旋连击",
"Inferno Overdrive": "超强极限爆焰弹",
"Hydro Vortex": "超级水流大漩涡",
"Bloom Doom": "绚烂缤纷花怒放",
"Gigavolt Havoc": "终极伏特狂雷闪",
"Shattered Psyche": "至高精神破坏波",
"Subzero Slammer": "激狂大地万里冰",
"Devastating Drake": "究极巨龙震天地",
"Black Hole Eclipse": "黑洞吞噬万物灭",
"Twinkle Tackle": "可爱星星飞天撞",
"Catastropika": "皮卡皮卡必杀击",
"Shore Up": "集沙",
"First Impression": "迎头一击",
"Baneful Bunker": "碉堡",
"Spirit Shackle": "缝影",
"Darkest Lariat": "DD金勾臂",
"Sparkling Aria": "泡影的咏叹调",
"Ice Hammer": "冰锤",
"Floral Healing": "花疗",
"High Horsepower": "十万马力",
"Strength Sap": "吸取力量",
"Solar Blade": "日光刃",
"Leafage": "树叶",
"Spotlight": "聚光灯",
"Toxic Thread": "毒丝",
"Laser Focus": "磨砺",
"Gear Up": "辅助齿轮",
"Throat Chop": "地狱突刺",
"Pollen Puff": "花粉团",
"Anchor Shot": "掷锚",
"Psychic Terrain": "精神场地",
"Lunge": "猛扑",
"Fire Lash": "火焰鞭",
"Power Trip": "嚣张",
"Burn Up": "燃尽",
"Speed Swap": "速度互换",
"Smart Strike": "修长之角",
"Purify": "净化",
"Revelation Dance": "觉醒之舞",
"Core Enforcer": "核心惩罚者",
"Trop Kick": "热带踢",
"Instruct": "号令",
"Beak Blast": "鸟嘴加农炮",
"Clanging Scales": "鳞片噪音",
"Dragon Hammer": "龙锤",
"Brutal Swing": "狂舞挥打",
"Aurora Veil": "极光幕",
"Sinister Arrow Raid": "遮天蔽日暗影箭",
"Malicious Moonsault": "极恶飞跃粉碎击",
"Oceanic Operetta": "海神庄严交响乐",
"Guardian of Alola": "巨人卫士・阿罗拉",
"Soul-Stealing 7-Star Strike": "七星夺魂腿",
"Stoked Sparksurfer": "驾雷驭电戏冲浪",
"Pulverizing Pancake": "认真起来大爆击",
"Extreme Evoboost": "九彩升华齐聚顶",
"Genesis Supernova": "起源超新星大爆炸",
"Shell Trap": "陷阱甲壳",
"Fleur Cannon": "花朵加农炮",
"Psychic Fangs": "精神之牙",
"Stomping Tantrum": "跺脚",
"Shadow Bone": "暗影之骨",
"Accelerock": "冲岩",
"Liquidation": "水流裂破",
"Prismatic Laser": "棱镜镭射",
"Spectral Thief": "暗影偷盗",
"Sunsteel Strike": "流星闪冲",
"Moongeist Beam": "暗影之光",
"Tearful Look": "泪眼汪汪",
"Zing Zap": "麻麻刺刺",
"Nature's Madness": "自然之怒",
"Multi-Attack": "多属性攻击",
"10,000,000 Volt Thunderbolt": "千万伏特",
"Mind Blown": "惊爆大头",
"Plasma Fists": "等离子闪电拳",
"Photon Geyser": "光子喷涌",
"Light That Burns the Sky": "焚天灭世炽光爆",
"Searing Sunraze Smash": "日光回旋下苍穹",
"Menacing Moonraze Maelstrom": "月华飞溅落灵霄",
"Let's Snuggle Forever": "亲密无间大乱揍",
"Splintered Stormshards": "狼啸石牙飓风暴",
"Clangorous Soulblaze": "炽魂热舞烈音爆",
"Zippy Zap": "电电加速",
"Splishy Splash": "滔滔冲浪",
"Floaty Fall": "飘飘坠落",
"Pika Papow": "闪闪雷光",
"Bouncy Bubble": "活活气泡",
"Buzzy Buzz": "麻麻电击",
"Sizzly Slide": "熊熊火爆",
"Glitzy Glow": "哗哗气场",
"Baddy Bad": "坏坏领域",
"Sappy Seed": "茁茁轰炸",
"Freezy Frost": "冰冰霜冻",
"Sparkly Swirl": "亮亮风暴",
"Veevee Volley": "砰砰击破",
"Double Iron Bash": "钢拳双击",
"Max Guard": "极巨防壁",
"Dynamax Cannon": "极巨炮",
"Snipe Shot": "狙击",
"Jaw Lock": "紧咬不放",
"Stuff Cheeks": "大快朵颐",
"No Retreat": "背水一战",
"Tar Shot": "沥青射击",
"Magic Powder": "魔法粉",
"Dragon Darts": "龙箭",
"Teatime": "茶会",
"Octolock": "蛸固",
"Bolt Beak": "电喙",
"Fishious Rend": "鳃咬",
"Court Change": "换场",
"Max Flare": "极巨火爆",
"Max Flutterby": "极巨虫蛊",
"Max Lightning": "极巨闪电",
"Max Strike": "极巨攻击",
"Max Knuckle": "极巨拳斗",
"Max Phantasm": "极巨幽魂",
"Max Hailstorm": "极巨寒冰",
"Max Ooze": "极巨酸毒",
"Max Geyser": "极巨水流",
"Max Airstream": "极巨飞冲",
"Max Starfall": "极巨妖精",
"Max Wyrmwind": "极巨龙骑",
"Max Mindstorm": "极巨超能",
"Max Rockfall": "极巨岩石",
"Max Quake": "极巨大地",
"Max Darkness": "极巨恶霸",
"Max Overgrowth": "极巨草原",
"Max Steelspike": "极巨钢铁",
"Clangorous Soul": "魂舞烈音爆",
"Body Press": "扑击",
"Decorate": "装饰",
"Drum Beating": "鼓击",
"Snap Trap": "捕兽夹",
"Pyro Ball": "火焰球",
"Behemoth Blade": "巨兽斩",
"Behemoth Bash": "巨兽弹",
"Aura Wheel": "气场轮",
"Breaking Swipe": "广域破坏",
"Branch Poke": "木枝突刺",
"Overdrive": "破音",
"Apple Acid": "苹果酸",
"Grav Apple": "万有引力",
"Spirit Break": "灵魂冲击",
"Strange Steam": "神奇蒸汽",
"Life Dew": "生命水滴",
"Obstruct": "拦堵",
"False Surrender": "假跪真撞",
"Meteor Assault": "流星突击",
"Eternabeam": "无极光束",
"Steel Beam": "铁蹄光线",
"Glacial Lance": "雪矛",
"Thunder Cage": "雷电囚笼",
"Thunderous Kick": "雷鸣蹴击",
"Astral Barrage": "星碎",
"Dragon Energy": "巨龙威能",
"Fiery Wrath": "怒火中烧",
"Freezing Glare": "冰冷视线",
"Eerie Spell": "诡异咒语",
"Curious Medicine": "怪药",
"Dynamax": "极巨化",
"Jungle Healing": "丛林治疗",
"Lash Out": "泄愤",
"Grassy Glide": "青草滑梯",
"Coaching": "指导",
"Surging Strikes": "水流连打",
"Wicked Blow": "暗冥强击",
"Expanding Force": "广域战力",
"Steel Roller": "铁滚轮",
"Rising Voltage": "电力上升",
"Scorching Sands": "热沙大地",
"Dual Wingbeat": "双翼",
"Misty Explosion": "薄雾炸裂",
"Skitter Smack": "爬击",
"Triple Axel": "三旋击",
"Terrain Pulse": "大地波动",
"Burning Jealousy": "妒火",
"Flip Turn": "快速折返",
"Meteor Beam": "流星光束",
"Poltergeist": "灵骚",
"Scale Shot": "鳞射",
"Shell Side Arm": "臂贝武器",
"Barb Barrage": "毒千针",
"Victory Dance": "胜利之舞",
"Huchui": "壶锤",
"Mystical Power": "神秘之力",
"Power Shift": "力量转换",
"Stone Axe": "岩斧",
"Ceaseless Edge": "秘剑·千重涛",
"Raging Fury": "大愤慨",
"Chloroblast": "叶绿爆震",
"Lunar Blessing": "新月祈祷",
"Wildbolt Storm": "鸣雷风暴",
"Take Heart": "勇气填充",
"Wave Crash": "波动冲",
"Headlong Rush": "突飞猛扑",
"Shelter": "闭关",
"Bitter Malice": "冤冤相报",
"Bleakwind Storm": "枯叶风暴",
"Springtide Storm": "阳春风暴",
"Sandsear Storm": "热沙大地",
"Psyshield Bash": "屏障猛攻",
"Infernal Parade": "群魔乱舞",
"Triple Arrows": "三连箭",
"Mountain Gale": "冰山风",
"Esper Wing": "气场之翼",
"Dire Claw": "克命爪",
"Hidden Power Bug": "觉醒力量-虫",
"Hidden Power Dark": "觉醒力量-恶",
"Hidden Power Dragon": "觉醒力量-龙",
"Hidden Power Electric": "觉醒力量-电",
"Hidden Power Fairy": "觉醒力量-妖精",
"Hidden Power Fighting": "觉醒力量-格斗",
"Hidden Power Fire": "觉醒力量-火",
"Hidden Power Flying": "觉醒力量-飞行",
"Hidden Power Ghost": "觉醒力量-幽灵",
"Hidden Power Grass": "觉醒力量-草",
"Hidden Power Ground": "觉醒力量-地面",
"Hidden Power Ice": "觉醒力量-冰",
"Hidden Power Poison": "觉醒力量-毒",
"Hidden Power Psychic": "觉醒力量-超能",
"Hidden Power Rock": "觉醒力量-岩石",
"Hidden Power Steel": "觉醒力量-钢",
"Hidden Power Water": "觉醒力量-水",
// 26 G-Max Moves
"G-Max Wildfire": "超极巨地狱灭焰",
"G-Max Befuddle": "超极巨蝶影蛊惑",
"G-Max Volt Crash": "超极巨万雷轰顶",
"G-Max Gold Rush": "超极巨特大金币",
"G-Max Chi Strike": "超极巨会心一击",
"G-Max Terror": "超极巨幻影幽魂",
"G-Max Foam Burst": "超极巨激漩泡涡",
"G-Max Resonance": "超极巨极光旋律",
"G-Max Cuddle": "超极巨热情拥抱",
"G-Max Replenish": "超极巨资源再生",
"G-Max Malodor": "超极巨臭气冲天",
"G-Max Meltdown": "超极巨液金熔击",
"G-Max Wind Rage": "超极巨旋风袭卷",
"G-Max Gravitas": "超极巨天道七星",
"G-Max Stonesurge": "超极巨岩阵以待",
"G-Max Volcalith": "超极巨炎石喷发",
"G-Max Tartness": "超极巨酸不溜丢",
"G-Max Sweetness": "超极巨琼浆玉液",
"G-Max Sandblast": "超极巨沙尘漫天",
"G-Max Centiferno": "超极巨百火焚野",
"G-Max Smite": "超极巨天谴雷诛",
"G-Max Snooze": "超极巨睡魔降临",
"G-Max Finale": "超极巨幸福圆满",
"G-Max Steelsurge": "超极巨钢铁阵法",
"G-Max Depletion": "超极巨劣化衰变",
"G-Max Stun Shock": "超极巨异毒电场",
"Usually useless moves": "多数情况无用的招式",
"Sketched moves": "通过写生获得的招式",
"Moves": "招式",
"Magikarp's Revenge": "鲤鱼王的复仇",
// Items Translations
"Items": "对战用道具",
"Popular items": "常用道具",
"Pokemon-specific items": "特定宝可梦使用的道具",
"Usually useless items": "多数情况无用的道具",
"Useless items": "无对战用途道具",
"Mail": "邮件",
"Never-Melt Ice": "不融冰",
"King's Rock": "王者之证",
"Poke Ball": "精灵球",
"Stick": "大葱",
"Heavy-Duty Boots": "厚底靴",
"Leek": "大葱",
"Abomasite": "暴雪王进化石",
"Absolite": "阿勃梭鲁进化石",
"Absorb Bulb": "球根",
"Adamant Orb": "金刚宝珠",
"Adrenaline Orb": "胆怯球",
"Aerodactylite": "化石翼龙进化石",
"Aggronite": "波士可多拉进化石",
"Aguav Berry": "乐芭果",
"Air Balloon": "气球",
"Alakazite": "胡地进化石",
"Aloraichium Z": "阿罗雷Z",
"Altarianite": "七夕青鸟进化石",
"Ampharosite": "电龙进化石",
"Apicot Berry": "杏仔果",
"Armor Fossil": "盾甲化石",
"Aspear Berry": "利木果",
"Assault Vest": "突击背心",
"Audinite": "差不多娃娃进化石",
"Babiri Berry": "霹霹果",
"Banettite": "诅咒娃娃进化石",
"Beast Ball": "究极球",
"Beedrillite": "大针蜂进化石",
"Belue Berry": "靛莓果",
"Berry Juice": "树果汁",
"Berry Sweet": "野莓糖饰",
"Big Root": "大根茎",
"Binding Band": "紧绑束带",
"Black Belt": "黑带",
"Black Sludge": "黑色污泥",
"Black Glasses": "黑色眼镜",
"Blastoisinite": "水箭龟进化石",
"Blazikenite": "火焰鸡进化石",
"Blue Orb": "靛蓝色宝珠",
"Bluk Berry": "墨莓果",
"Blunder Policy": "打空保险",
"Bottle Cap": "银色王冠",
"Bright Powder": "光粉",
"Bug Gem": "虫之宝石",
"Bug Memory": "虫子存储碟",
"Buginium Z": "虫Z",
"Burn Drive": "火焰卡带",
"Cameruptite": "喷火驼进化石",
"Cell Battery": "充电电池",
"Charcoal": "木炭",
"Charizardite X": "喷火龙进化石X",
"Charizardite Y": "喷火龙进化石Y",
"Charti Berry": "草蚕果",
"Cheri Berry": "樱子果",
"Cherish Ball": "贵重球",
"Chesto Berry": "零余果",
"Chilan Berry": "灯浆果",
"Chill Drive": "冰冻卡带",
"Chipped Pot": "缺损的茶壶",
"Choice Band": "讲究头带",
"Choice Scarf": "讲究围巾",
"Choice Specs": "讲究眼镜",
"Chople Berry": "莲蒲果",
"Claw Fossil": "爪子化石",
"Clover Sweet": "幸运草糖饰",
"Coba Berry": "棱瓜果",
"Colbur Berry": "刺耳果",
"Cornn Berry": "玉黍果",
"Cover Fossil": "背盖化石",
"Cracked Pot": "破裂的茶壶",
"Custap Berry": "释陀果",
"Damp Rock": "潮湿岩石",
"Dark Gem": "恶之宝石",
"Dark Memory": "黑暗存储碟",
"Darkinium Z": "恶Z",
"Dawn Stone": "觉醒之石",
"Decidium Z": "狙射树枭Z",
"Deep Sea Scale": "深海鳞片",
"Deep Sea Tooth": "深海之牙",
"Destiny Knot": "红线",
"Diancite": "蒂安希进化石",
"Dive Ball": "潜水球",
"Dome Fossil": "甲壳化石",
"Douse Drive": "水流卡带",
"Draco Plate": "龙之石板",
"Dragon Fang": "龙之牙",
"Dragon Gem": "龙之宝石",
"Dragon Memory": "龙存储碟",
"Dragon Scale": "龙之鳞片",
"Dragonium Z": "龙Z",
"Dread Plate": "恶颜石板",
"Dream Ball": "梦境球",
"Dubious Disc": "可疑补丁",
"Durin Berry": "金枕果",
"Dusk Ball": "黑暗球",
"Dusk Stone": "暗之石",
"Earth Plate": "大地石板",
"Eevium Z": "伊布Z",
"Eject Button": "逃脱按键",
"Eject Pack": "避难背包",
"Electirizer": "电力增幅器",
"Electric Gem": "电之宝石",
"Electric Memory": "电子存储碟",
"Electric Seed": "电气种子",
"Electrium Z": "电Z",
"Energy Powder": "元气粉",
"Enigma Berry": "谜芝果",
"Eviolite": "进化奇石",
"Expert Belt": "达人带",
"Fairium Z": "妖精Z",
"Fairy Gem": "妖精宝石",
"Fairy Memory": "妖精存储碟",
"Fast Ball": "速度球",
"Fighting Gem": "格斗宝石",
"Fighting Memory": "战斗存储碟",
"Fightinium Z": "格斗Z",
"Figy Berry": "勿花果",
"Fire Gem": "火之宝石",
"Fire Memory": "火焰存储碟",
"Fire Stone": "火之石",
"Firium Z": "火Z",
"Fist Plate": "拳头石板",
"Flame Orb": "火焰宝珠",
"Flame Plate": "火球石板",
"Float Stone": "轻石",
"Flower Sweet": "花朵糖饰",
"Flying Gem": "飞行宝石",
"Flying Memory": "飞翔存储碟",
"Flyinium Z": "飞行Z",
"Focus Band": "气势头带",
"Focus Sash": "气势披带",
"Fossilized Bird": "化石鸟",
"Fossilized Dino": "化石海兽",
"Fossilized Drake": "化石龙",
"Fossilized Fish": "化石鱼",
"Friend Ball": "友友球",
"Full Incense": "饱腹薰香",
"Galladite": "艾路雷朵进化石",
"Ganlon Berry": "龙睛果",
"Garchompite": "烈咬陆鲨进化石",
"Gardevoirite": "沙奈朵进化石",
"Gengarite": "耿鬼进化石",
"Ghost Gem": "幽灵宝石",
"Ghost Memory": "幽灵存储碟",
"Ghostium Z": "幽灵Z",
"Glalitite": "冰鬼护进化石",
"Gold Bottle Cap": "金色王冠",
"Grass Gem": "草之宝石",
"Grass Memory": "青草存储碟",
"Grassium Z": "草Z",
"Grassy Seed": "青草种子",
"Great Ball": "超级球",
"Grepa Berry": "萄葡果",
"Grip Claw": "紧缠钩爪",
"Griseous Orb": "白金宝珠",
"Ground Gem": "地面宝石",
"Ground Memory": "大地存储碟",
"Groundium Z": "地面Z",
"Gyaradosite": "暴鲤龙进化石",
"Haban Berry": "莓榴果",
"Hard Stone": "硬石头",
"Heal Ball": "治愈球",
"Heat Rock": "炽热岩石",
"Heavy Ball": "沉重球",
"Helix Fossil": "贝壳化石",
"Heracronite": "赫拉克罗斯进化石",
"Hondew Berry": "哈密果",
"Houndoominite": "黑鲁加进化石",
"Iapapa Berry": "芭亚果",
"Ice Gem": "冰之宝石",
"Ice Memory": "冰雪存储碟",
"Ice Stone": "冰之石",
"Icicle Plate": "冰柱石板",
"Icium Z": "冰Z",
"Icy Rock": "冰冷岩石",
"Incinium Z": "炽焰咆哮虎Z",
"Insect Plate": "玉虫石板",
"Iron Ball": "黑色铁球",
"Iron Plate": "钢铁石板",
"Jaboca Berry": "嘉珍果",
"Jaw Fossil": "颚之化石",
"Kasib Berry": "佛柑果",
"Kebia Berry": "通通果",
"Kee Berry": "亚开果",
"Kelpsy Berry": "藻根果",
"Kangaskhanite": "袋兽进化石",
"Kommonium Z": "杖尾鳞甲龙Z",
"Lagging Tail": "后攻之尾",
"Lansat Berry": "兰萨果",
"Latiasite": "拉帝亚斯进化石",
"Latiosite": "拉帝欧斯进化石",
"Lax Incense": "悠闲薰香",
"Leaf Stone": "叶之石",
"Leftovers": "吃剩的东西",
"Leppa Berry": "苹野果",
"Level Ball": "等级球",
"Liechi Berry": "枝荔果",
"Life Orb": "生命宝珠",
"Light Ball": "电气球",
"Light Clay": "光之黏土",
"Lopunnite": "长耳兔进化石",
"Love Ball": "甜蜜球",
"Love Sweet": "爱心糖饰",
"Lucarionite": "路卡利欧进化石",
"Lucky Punch": "吉利拳",
"Lum Berry": "木子果",
"Luminous Moss": "光苔",
"Lunalium Z": "露奈雅拉Z",
"Lure Ball": "诱饵球",
"Lustrous Orb": "白玉宝珠",
"Luxury Ball": "豪华球",
"Lycanium Z": "鬃岩狼人Z",
"Macho Brace": "强制锻炼器",
"Magmarizer": "熔岩增幅器",
"Magnet": "磁铁",
"Mago Berry": "芒芒果",
"Magost Berry": "岳竹果",
"Manectite": "雷电兽进化石",
"Maranga Berry": "香罗果",
"Marshadium Z": "玛夏多Z",
"Master Ball": "大师球",
"Mawilite": "大嘴娃进化石",
"Meadow Plate": "碧绿石板",
"Medichamite": "恰雷姆进化石",
"Mental Herb": "心灵香草",
"Metagrossite": "巨金怪进化石",
"Metal Coat": "金属膜",
"Metal Powder": "金属粉",
"Metronome": "节拍器",
"Mewnium Z": "梦幻Z",
"Mewtwonite X": "超梦进化石X",
"Mewtwonite Y": "超梦进化石Y",
"Micle Berry": "奇秘果",
"Mimikium Z": "谜拟QZ",
"Mind Plate": "神奇石板",
"Miracle Seed": "奇迹种子",
"Misty Seed": "薄雾种子",
"Moon Ball": "月亮球",
"Moon Stone": "月之石",
"Muscle Band": "力量头带",
"Mystic Water": "神秘水滴",
"Nanab Berry": "蕉香果",
"Nest Ball": "巢穴球",
"Net Ball": "捕网球",
"Nomel Berry": "檬柠果",
"Normal Gem": "一般宝石",
"Normalium Z": "一般Z",
"Occa Berry": "巧可果",
"Odd Incense": "奇异薰香",
"Old Amber": "秘密琥珀",
"Oran Berry": "橙橙果",
"Oval Stone": "浑圆之石",
"Pamtre Berry": "椰木果",
"Park Ball": "公园球",
"Passho Berry": "千香果",
"Payapa Berry": "福禄果",
"Pecha Berry": "桃桃果",
"Persim Berry": "柿仔果",
"Petaya Berry": "龙火果",
"Pidgeotite": "大比鸟进化石",
"Pikanium Z": "皮卡丘Z",
"Pikashunium Z": "智皮卡Z",
"Pinap Berry": "凰梨果",
"Pinsirite": "凯罗斯进化石",
"Pixie Plate": "妖精石板",
"Plume Fossil": "羽毛化石",
"Poison Barb": "毒针",
"Poison Gem": "毒之宝石",
"Poison Memory": "毒存储碟",
"Poisonium Z": "毒Z",
"Pomeg Berry": "榴石果",
"Power Anklet": "力量护踝",
"Power Band": "力量束带",
"Power Belt": "力量腰带",
"Power Bracer": "力量护腕",
"Power Herb": "强力香草",
"Power Lens": "力量镜",
"Power Weight": "力量负重",
"Premier Ball": "纪念球",
"Primarium Z": "西狮海壬Z",
"Prism Scale": "美丽鳞片",
"Protective Pads": "部位护具",
"Protector": "护具",
"Psychic Gem": "超能力宝石",
"Psychic Memory": "精神存储碟",
"Psychic Seed": "精神种子",
"Psychium Z": "超能力Z",
"Qualot Berry": "比巴果",
"Quick Ball": "先机球",
"Quick Claw": "先制之爪",
"Quick Powder": "速度粉",
"Rabuta Berry": "茸丹果",
"Rare Bone": "贵重骨头",
"Rawst Berry": "莓莓果",
"Razor Claw": "锐利之爪",
"Razor Fang": "锐利之牙",
"Razz Berry": "蔓莓果",
"Reaper Cloth": "灵界之布",
"Red Card": "红牌",
"Red Orb": "朱红色宝珠",
"Repeat Ball": "重复球",
"Ribbon Sweet": "蝴蝶结糖饰",
"Rindo Berry": "罗子果",
"Ring Target": "标靶",
"Rock Gem": "岩石宝石",
"Rock Incense": "岩石薰香",
"Rock Memory": "岩石存储碟",
"Rockium Z": "岩石Z",
"Rocky Helmet": "凸凸头盔",
"Room Service": "客房服务",
"Root Fossil": "根状化石",
"Rose Incense": "花朵薰香",
"Roseli Berry": "洛玫果",
"Rowap Berry": "雾莲果",
"Rusted Shield": "腐朽的盾",
"Rusted Sword": "腐朽的剑",
"Sablenite": "勾魂眼进化石",
"Sachet": "香袋",
"Safari Ball": "狩猎球",
"Safety Goggles": "防尘护目镜",
"Sail Fossil": "鳍之化石",
"Salac Berry": "沙鳞果",
"Salamencite": "暴飞龙进化石",
"Sceptilite": "蜥蜴王进化石",
"Scizorite": "巨钳螳螂进化石",
"Scope Lens": "焦点镜",
"Sea Incense": "海潮薰香",
"Sharp Beak": "锐利鸟嘴",
"Sharpedonite": "巨牙鲨进化石",
"Shed Shell": "美丽空壳",
"Shell Bell": "贝壳之铃",
"Shiny Stone": "光之石",
"Shock Drive": "闪电卡带",
"Shuca Berry": "腰木果",
"Silk Scarf": "丝绸围巾",
"Silver Powder": "银粉",
"Sitrus Berry": "文柚果",
"Skull Fossil": "头盖化石",
"Sky Plate": "蓝天石板",
"Slowbronite": "呆壳兽进化石",
"Smooth Rock": "沙沙岩石",
"Snorlium Z": "卡比兽Z",
"Snowball": "雪球",
"Soft Sand": "柔软沙子",
"Solganium Z": "索尔迦雷欧Z",
"Soul Dew": "心之水滴",
"Spell Tag": "诅咒之符",
"Spelon Berry": "刺角果",
"Splash Plate": "水滴石板",
"Spooky Plate": "妖怪石板",
"Sport Ball": "竞赛球",
"Starf Berry": "星桃果",
"Star Sweet": "星星糖饰",
"Steelixite": "大钢蛇进化石",
"Steel Gem": "钢之宝石",
"Steel Memory": "钢铁存储碟",
"Steelium Z": "钢Z",
"Sticky Barb": "附着针",
"Stone Plate": "岩石石板",
"Strawberry Sweet": "草莓糖饰",
"Sun Stone": "日之石",
"Swampertite": "巨沼怪进化石",
"Sweet Apple": "甜甜苹果",
"Tamato Berry": "茄番果",
"Tanga Berry": "扁樱果",
"Tapunium Z": "卡璞Z",
"Tart Apple": "酸酸苹果",
"Terrain Extender": "大地膜",
"Thick Club": "粗骨头",
"Throat Spray": "爽喉喷雾",
"Thunder Stone": "雷之石",
"Timer Ball": "计时球",
"Toxic Orb": "剧毒宝珠",
"Toxic Plate": "剧毒石板",
"Twisted Spoon": "弯曲的汤匙",
"Tyranitarite": "班基拉斯进化石",
"Ultra Ball": "高级球",
"Ultranecrozium Z": "究极奈克洛Z",
"Up-Grade": "升级数据",
"Utility Umbrella": "万能伞",
"Venusaurite": "妙蛙花进化石",
"Wacan Berry": "烛木果",
"Water Gem": "水之宝石",
"Water Memory": "清水存储碟",
"Water Stone": "水之石",
"Waterium Z": "水Z",
"Watmel Berry": "瓜西果",
"Wave Incense": "涟漪薰香",
"Weakness Policy": "弱点保险",
"Wepear Berry": "西梨果",
"Whipped Dream": "泡沫奶油",
"White Herb": "白色香草",
"Wide Lens": "广角镜",
"Wiki Berry": "异奇果",
"Wise Glasses": "博识眼镜",
"Yache Berry": "番荔果",
"Zap Plate": "雷电石板",
"Zoom Lens": "对焦镜",
"SilverPowder": "银粉",
"Galarica Wreath": "伽勒豆蔻花圈",
// Pokemon Translations
"Bulbasaur": "妙蛙种子",
"Ivysaur": "妙蛙草",
"Venusaur": "妙蛙花",
"Charmander": "小火龙",
"Charmeleon": "火恐龙",
"Charizard": "喷火龙",
"Squirtle": "杰尼龟",
"Wartortle": "卡咪龟",
"Blastoise": "水箭龟",
"Caterpie": "绿毛虫",
"Metapod": "铁甲蛹",
"Butterfree": "巴大蝶",
"Weedle": "独角虫",
"Kakuna": "铁壳蛹",
"Beedrill": "大针蜂",
"Pidgey": "波波",
"Pidgeotto": "比比鸟",
"Pidgeot": "大比鸟",
"Rattata": "小拉达",
"Raticate": "拉达",
"Spearow": "烈雀",
"Fearow": "大嘴雀",
"Ekans": "阿柏蛇",
"Arbok": "阿柏怪",
"Pikachu": "皮卡丘",
"Raichu": "雷丘",
"Sandshrew": "穿山鼠",
"Sandslash": "穿山王",
"Nidoran-F": "尼多兰",
"Nidorina": "尼多娜",
"Nidoqueen": "尼多后",
"Nidoran-M": "尼多朗",
"Nidorino": "尼多力诺",
"Nidoking": "尼多王",
"Clefairy": "皮皮",
"Clefable": "皮可西",
"Vulpix": "六尾",
"Ninetales": "九尾",
"Jigglypuff": "胖丁",
"Wigglytuff": "胖可丁",
"Zubat": "超音蝠",
"Golbat": "大嘴蝠",
"Oddish": "走路草",
"Gloom": "臭臭花",
"Vileplume": "霸王花",
"Paras": "派拉斯",
"Parasect": "派拉斯特",
"Venonat": "毛球",
"Venomoth": "摩鲁蛾",
"Diglett": "地鼠",
"Dugtrio": "三地鼠",
"Meowth": "喵喵",
"Persian": "猫老大",
"Psyduck": "可达鸭",
"Golduck": "哥达鸭",
"Mankey": "猴怪",
"Primeape": "火暴猴",
"Growlithe": "卡蒂狗",
"Arcanine": "风速狗",
"Poliwag": "蚊香蝌蚪",
"Poliwhirl": "蚊香君",
"Poliwrath": "蚊香泳士",
"Abra": "凯西",
"Kadabra": "勇基拉",
"Alakazam": "胡地",
"Machop": "腕力",
"Machoke": "豪力",
"Machamp": "怪力",
"Bellsprout": "喇叭芽",
"Weepinbell": "口呆花",
"Victreebel": "大食花",
"Tentacool": "玛瑙水母",
"Tentacruel": "毒刺水母",
"Geodude": "小拳石",
"Graveler": "隆隆石",
"Golem": "隆隆岩",
"Ponyta": "小火马",
"Rapidash": "烈焰马",
"Slowpoke": "呆呆兽",
"Slowbro": "呆壳兽",
"Magnemite": "小磁怪",
"Magneton": "三合一磁怪",
"Farfetch'd": "大葱鸭",
"Doduo": "嘟嘟",
"Dodrio": "嘟嘟利",
"Seel": "小海狮",
"Dewgong": "白海狮",
"Grimer": "臭泥",
"Muk": "臭臭泥",
"Shellder": "大舌贝",
"Cloyster": "刺甲贝",
"Gastly": "鬼斯",
"Haunter": "鬼斯通",
"Gengar": "耿鬼",
"Onix": "大岩蛇",
"Drowzee": "催眠貘",
"Hypno": "引梦貘人",
"Krabby": "大钳蟹",
"Kingler": "巨钳蟹",
"Voltorb": "霹雳电球",
"Electrode": "顽皮雷弹",
"Exeggcute": "蛋蛋",
"Exeggutor": "椰蛋树",
"Cubone": "卡拉卡拉",
"Marowak": "嘎啦嘎啦",
"Hitmonlee": "飞腿郎",
"Hitmonchan": "快拳郎",
"Lickitung": "大舌头",
"Koffing": "瓦斯弹",
"Weezing": "双弹瓦斯",
"Rhyhorn": "独角犀牛",
"Rhydon": "钻角犀兽",
"Chansey": "吉利蛋",
"Tangela": "蔓藤怪",
"Kangaskhan": "袋兽",
"Horsea": "墨海马",
"Seadra": "海刺龙",
"Goldeen": "角金鱼",
"Seaking": "金鱼王",
"Staryu": "海星星",
"Starmie": "宝石海星",
"Mr. Mime": "魔墙人偶",
"Scyther": "飞天螳螂",
"Jynx": "迷唇姐",
"Electabuzz": "电击兽",
"Magmar": "鸭嘴火兽",
"Pinsir": "凯罗斯",
"Tauros": "肯泰罗",
"Magikarp": "鲤鱼王",
"Gyarados": "暴鲤龙",
"Lapras": "拉普拉斯",
"Ditto": "百变怪",
"Eevee": "伊布",
"Vaporeon": "水伊布",
"Jolteon": "雷伊布",
"Flareon": "火伊布",
"Porygon": "多边兽",
"Omanyte": "菊石兽",
"Omastar": "多刺菊石兽",
"Kabuto": "化石盔",
"Kabutops": "镰刀盔",
"Aerodactyl": "化石翼龙",
"Snorlax": "卡比兽",
"Articuno": "急冻鸟",
"Zapdos": "闪电鸟",
"Moltres": "火焰鸟",
"Dratini": "迷你龙",
"Dragonair": "哈克龙",
"Dragonite": "快龙",
"Mewtwo": "超梦",
"Mew": "梦幻",
"Chikorita": "菊草叶",
"Bayleef": "月桂叶",
"Meganium": "大竺葵",
"Cyndaquil": "火球鼠",
"Quilava": "火岩鼠",
"Typhlosion": "火暴兽",
"Totodile": "小锯鳄",
"Croconaw": "蓝鳄",
"Feraligatr": "大力鳄",
"Sentret": "尾立",
"Furret": "大尾立",
"Hoothoot": "咕咕",
"Noctowl": "猫头夜鹰",
"Ledyba": "芭瓢虫",
"Ledian": "安瓢虫",
"Spinarak": "圆丝蛛",
"Ariados": "阿利多斯",
"Crobat": "叉字蝠",
"Chinchou": "灯笼鱼",
"Lanturn": "电灯怪",
"Pichu": "皮丘",
"Cleffa": "皮宝宝",
"Igglybuff": "宝宝丁",
"Togepi": "波克比",
"Togetic": "波克基古",
"Natu": "天然雀",
"Xatu": "天然鸟",
"Mareep": "咩利羊",
"Flaaffy": "茸茸羊",
"Ampharos": "电龙",
"Bellossom": "美丽花",
"Marill": "玛力露",
"Azumarill": "玛力露丽",
"Sudowoodo": "树才怪",
"Politoed": "蚊香蛙皇",
"Hoppip": "毽子草",
"Skiploom": "毽子花",
"Jumpluff": "毽子棉",
"Aipom": "长尾怪手",
"Sunkern": "向日种子",
"Sunflora": "向日花怪",
"Yanma": "蜻蜻蜓",
"Wooper": "乌波",
"Quagsire": "沼王",
"Espeon": "太阳伊布",
"Umbreon": "月亮伊布",
"Murkrow": "黑暗鸦",
"Slowking": "呆呆王",
"Misdreavus": "梦妖",
"Unown": "未知图腾",
"Wobbuffet": "果然翁",
"Girafarig": "麒麟奇",
"Pineco": "榛果球",
"Forretress": "佛烈托斯",
"Dunsparce": "土龙弟弟",
"Gligar": "天蝎",
"Steelix": "大钢蛇",
"Snubbull": "布鲁",
"Granbull": "布鲁皇",
"Qwilfish": "千针鱼",
"Scizor": "巨钳螳螂",
"Shuckle": "壶壶",
"Heracross": "赫拉克罗斯",
"Sneasel": "狃拉",
"Teddiursa": "熊宝宝",
"Ursaring": "圈圈熊",
"Slugma": "熔岩虫",
"Magcargo": "熔岩蜗牛",
"Swinub": "小山猪",
"Piloswine": "长毛猪",
"Corsola": "太阳珊瑚",
"Remoraid": "铁炮鱼",
"Octillery": "章鱼桶",
"Delibird": "信使鸟",
"Mantine": "巨翅飞鱼",
"Skarmory": "盔甲鸟",
"Houndour": "戴鲁比",
"Houndoom": "黑鲁加",
"Kingdra": "刺龙王",
"Phanpy": "小小象",
"Donphan": "顿甲",
"Porygon2": "多边兽Ⅱ",
"Stantler": "惊角鹿",
"Smeargle": "图图犬",
"Tyrogue": "无畏小子",
"Hitmontop": "战舞郎",
"Smoochum": "迷唇娃",
"Elekid": "电击怪",
"Magby": "鸭嘴宝宝",
"Miltank": "大奶罐",
"Blissey": "幸福蛋",
"Raikou": "雷公",
"Entei": "炎帝",
"Suicune": "水君",
"Larvitar": "幼基拉斯",
"Pupitar": "沙基拉斯",
"Tyranitar": "班基拉斯",
"Lugia": "洛奇亚",
"Ho-Oh": "凤王",
"Celebi": "时拉比",
"Treecko": "木守宫",
"Grovyle": "森林蜥蜴",
"Sceptile": "蜥蜴王",
"Torchic": "火稚鸡",
"Combusken": "力壮鸡",
"Blaziken": "火焰鸡",
"Mudkip": "水跃鱼",
"Marshtomp": "沼跃鱼",
"Swampert": "巨沼怪",
"Poochyena": "土狼犬",
"Mightyena": "大狼犬",
"Zigzagoon": "蛇纹熊",
"Linoone": "直冲熊",
"Wurmple": "刺尾虫",
"Silcoon": "甲壳茧",
"Beautifly": "狩猎凤蝶",
"Cascoon": "盾甲茧",
"Dustox": "毒粉蛾",
"Lotad": "莲叶童子",
"Lombre": "莲帽小童",
"Ludicolo": "乐天河童",
"Seedot": "橡实果",
"Nuzleaf": "长鼻叶",
"Shiftry": "狡猾天狗",
"Taillow": "傲骨燕",
"Swellow": "大王燕",
"Wingull": "长翅鸥",
"Pelipper": "大嘴鸥",
"Ralts": "拉鲁拉丝",
"Kirlia": "奇鲁莉安",
"Gardevoir": "沙奈朵",
"Surskit": "溜溜糖球",
"Masquerain": "雨翅蛾",
"Shroomish": "蘑蘑菇",
"Breloom": "斗笠菇",
"Slakoth": "懒人獭",
"Vigoroth": "过动猿",
"Slaking": "请假王",
"Nincada": "土居忍士",
"Ninjask": "铁面忍者",
"Shedinja": "脱壳忍者",
"Whismur": "咕妞妞",
"Loudred": "吼爆弹",
"Exploud": "爆音怪",
"Makuhita": "幕下力士",
"Hariyama": "铁掌力士",
"Azurill": "露力丽",
"Nosepass": "朝北鼻",
"Skitty": "向尾喵",
"Delcatty": "优雅猫",
"Sableye": "勾魂眼",
"Mawile": "大嘴娃",
"Aron": "可可多拉",
"Lairon": "可多拉",
"Aggron": "波士可多拉",
"Meditite": "玛沙那",
"Medicham": "恰雷姆",
"Electrike": "落雷兽",
"Manectric": "雷电兽",
"Plusle": "正电拍拍",
"Minun": "负电拍拍",
"Volbeat": "电萤虫",
"Illumise": "甜甜萤",
"Roselia": "毒蔷薇",
"Gulpin": "溶食兽",
"Swalot": "吞食兽",
"Carvanha": "利牙鱼",
"Sharpedo": "巨牙鲨",
"Wailmer": "吼吼鲸",
"Wailord": "吼鲸王",
"Numel": "呆火驼",
"Camerupt": "喷火驼",
"Torkoal": "煤炭龟",
"Spoink": "跳跳猪",
"Grumpig": "噗噗猪",
"Spinda": "晃晃斑",
"Trapinch": "大颚蚁",
"Vibrava": "超音波幼虫",
"Flygon": "沙漠蜻蜓",
"Cacnea": "刺球仙人掌",
"Cacturne": "梦歌仙人掌",
"Swablu": "青绵鸟",
"Altaria": "七夕青鸟",
"Zangoose": "猫鼬斩",
"Seviper": "饭匙蛇",
"Lunatone": "月石",
"Solrock": "太阳岩",
"Barboach": "泥泥鳅",
"Whiscash": "鲶鱼王",
"Corphish": "龙虾小兵",
"Crawdaunt": "铁螯龙虾",
"Baltoy": "天秤偶",
"Claydol": "念力土偶",
"Lileep": "触手百合",
"Cradily": "摇篮百合",
"Anorith": "太古羽虫",
"Armaldo": "太古盔甲",
"Feebas": "丑丑鱼",
"Milotic": "美纳斯",
"Castform": "飘浮泡泡",
"Kecleon": "变隐龙",
"Shuppet": "怨影娃娃",
"Banette": "诅咒娃娃",
"Duskull": "夜巡灵",
"Dusclops": "彷徨夜灵",
"Tropius": "热带龙",
"Chimecho": "风铃铃",
"Absol": "阿勃梭鲁",
"Wynaut": "小果然",
"Snorunt": "雪童子",
"Glalie": "冰鬼护",
"Spheal": "海豹球",
"Sealeo": "海魔狮",
"Walrein": "帝牙海狮",
"Clamperl": "珍珠贝",
"Huntail": "猎斑鱼",
"Gorebyss": "樱花鱼",
"Relicanth": "古空棘鱼",
"Luvdisc": "爱心鱼",
"Bagon": "宝贝龙",
"Shelgon": "甲壳龙",
"Salamence": "暴飞龙",
"Beldum": "铁哑铃",
"Metang": "金属怪",
"Metagross": "巨金怪",
"Regirock": "雷吉洛克",
"Regice": "雷吉艾斯",
"Registeel": "雷吉斯奇鲁",
"Latias": "拉帝亚斯",
"Latios": "拉帝欧斯",
"Kyogre": "盖欧卡",
"Groudon": "固拉多",
"Rayquaza": "烈空坐",
"Jirachi": "基拉祈",
"Deoxys": "代欧奇希斯",
"Turtwig": "草苗龟",
"Grotle": "树林龟",
"Torterra": "土台龟",
"Chimchar": "小火焰猴",
"Monferno": "猛火猴",
"Infernape": "烈焰猴",
"Piplup": "波加曼",
"Prinplup": "波皇子",
"Empoleon": "帝王拿波",
"Starly": "姆克儿",
"Staravia": "姆克鸟",
"Staraptor": "姆克鹰",
"Bidoof": "大牙狸",
"Bibarel": "大尾狸",
"Kricketot": "圆法师",
"Kricketune": "音箱蟀",
"Shinx": "小猫怪",
"Luxio": "勒克猫",
"Luxray": "伦琴猫",
"Budew": "含羞苞",
"Roserade": "罗丝雷朵",
"Cranidos": "头盖龙",
"Rampardos": "战槌龙",
"Shieldon": "盾甲龙",
"Bastiodon": "护城龙",
"Burmy": "结草儿",
"Wormadam": "结草贵妇",
"Mothim": "绅士蛾",
"Combee": "三蜜蜂",
"Vespiquen": "蜂女王",
"Pachirisu": "帕奇利兹",
"Buizel": "泳圈鼬",
"Floatzel": "浮潜鼬",
"Cherubi": "樱花宝",
"Cherrim": "樱花儿",
"Shellos": "无壳海兔",
"Gastrodon": "海兔兽",
"Ambipom": "双尾怪手",
"Drifloon": "飘飘球",
"Drifblim": "随风球",
"Buneary": "卷卷耳",
"Lopunny": "长耳兔",
"Mismagius": "梦妖魔",
"Honchkrow": "乌鸦头头",
"Glameow": "魅力喵",
"Purugly": "东施喵",
"Chingling": "铃铛响",
"Stunky": "臭鼬噗",
"Skuntank": "坦克臭鼬",
"Bronzor": "铜镜怪",
"Bronzong": "青铜钟",
"Bonsly": "盆才怪",
"Mime Jr.": "魔尼尼",
"Happiny": "小福蛋",
"Chatot": "聒噪鸟",
"Spiritomb": "花岩怪",
"Gible": "圆陆鲨",
"Gabite": "尖牙陆鲨",
"Garchomp": "烈咬陆鲨",
"Munchlax": "小卡比兽",
"Riolu": "利欧路",
"Lucario": "路卡利欧",
"Hippopotas": "沙河马",
"Hippowdon": "河马兽",
"Skorupi": "钳尾蝎",
"Drapion": "龙王蝎",
"Croagunk": "不良蛙",
"Toxicroak": "毒骷蛙",
"Carnivine": "尖牙笼",
"Finneon": "荧光鱼",
"Lumineon": "霓虹鱼",
"Mantyke": "小球飞鱼",
"Snover": "雪笠怪",
"Abomasnow": "暴雪王",
"Weavile": "玛狃拉",
"Magnezone": "自爆磁怪",
"Lickilicky": "大舌舔",
"Rhyperior": "超甲狂犀",
"Tangrowth": "巨蔓藤",
"Electivire": "电击魔兽",
"Magmortar": "鸭嘴炎兽",
"Togekiss": "波克基斯",
"Yanmega": "远古巨蜓",
"Leafeon": "叶伊布",
"Glaceon": "冰伊布",
"Gliscor": "天蝎王",
"Mamoswine": "象牙猪",
"Porygon-Z": "多边兽Z",
"Gallade": "艾路雷朵",
"Probopass": "大朝北鼻",
"Dusknoir": "黑夜魔灵",
"Froslass": "雪妖女",
"Rotom": "洛托姆",
"Uxie": "由克希",
"Mesprit": "艾姆利多",
"Azelf": "亚克诺姆",
"Dialga": "帝牙卢卡",
"Palkia": "帕路奇亚",
"Heatran": "席多蓝恩",
"Regigigas": "雷吉奇卡斯",
"Giratina": "骑拉帝纳",
"Cresselia": "克雷色利亚",
"Phione": "霏欧纳",
"Manaphy": "玛纳霏",
"Darkrai": "达克莱伊",
"Shaymin": "谢米",
"Arceus": "阿尔宙斯",
"Victini": "比克提尼",
"Snivy": "藤藤蛇",
"Servine": "青藤蛇",
"Serperior": "君主蛇",
"Tepig": "暖暖猪",
"Pignite": "炒炒猪",
"Emboar": "炎武王",
"Oshawott": "水水獭",
"Dewott": "双刃丸",
"Samurott": "大剑鬼",
"Patrat": "探探鼠",
"Watchog": "步哨鼠",
"Lillipup": "小约克",
"Herdier": "哈约克",
"Stoutland": "长毛狗",
"Purrloin": "扒手猫",
"Liepard": "酷豹",
"Pansage": "花椰猴",
"Simisage": "花椰猿",
"Pansear": "爆香猴",
"Simisear": "爆香猿",
"Panpour": "冷水猴",
"Simipour": "冷水猿",
"Munna": "食梦梦",
"Musharna": "梦梦蚀",
"Pidove": "豆豆鸽",
"Tranquill": "咕咕鸽",
"Unfezant": "高傲雉鸡",
"Blitzle": "斑斑马",
"Zebstrika": "雷电斑马",
"Roggenrola": "石丸子",
"Boldore": "地幔岩",
"Gigalith": "庞岩怪",
"Woobat": "滚滚蝙蝠",
"Swoobat": "心蝙蝠",
"Drilbur": "螺钉地鼠",
"Excadrill": "龙头地鼠",
"Audino": "差不多娃娃",
"Timburr": "搬运小匠",
"Gurdurr": "铁骨土人",
"Conkeldurr": "修建老匠",
"Tympole": "圆蝌蚪",
"Palpitoad": "蓝蟾蜍",
"Seismitoad": "蟾蜍王",
"Throh": "投摔鬼",
"Sawk": "打击鬼",
"Sewaddle": "虫宝包",
"Swadloon": "宝包茧",
"Leavanny": "保姆虫",
"Venipede": "百足蜈蚣",
"Whirlipede": "车轮球",
"Scolipede": "蜈蚣王",
"Cottonee": "木棉球",
"Whimsicott": "风妖精",
"Petilil": "百合根娃娃",
"Lilligant": "裙儿小姐",
"Basculin": "野蛮鲈鱼",
"Sandile": "黑眼鳄",
"Krokorok": "混混鳄",
"Krookodile": "流氓鳄",
"Darumaka": "火红不倒翁",
"Darmanitan": "达摩狒狒",
"Maractus": "沙铃仙人掌",
"Dwebble": "石居蟹",
"Crustle": "岩殿居蟹",
"Scraggy": "滑滑小子",
"Scrafty": "头巾混混",
"Sigilyph": "象征鸟",
"Yamask": "哭哭面具",
"Cofagrigus": "死神棺",
"Tirtouga": "原盖海龟",
"Carracosta": "肋骨海龟",
"Archen": "始祖小鸟",
"Archeops": "始祖大鸟",
"Trubbish": "破破袋",
"Garbodor": "灰尘山",
"Zorua": "索罗亚",
"Zoroark": "索罗亚克",
"Minccino": "泡沫栗鼠",
"Cinccino": "奇诺栗鼠",
"Gothita": "哥德宝宝",
"Gothorita": "哥德小童",
"Gothitelle": "哥德小姐",
"Solosis": "单卵细胞球",
"Duosion": "双卵细胞球",
"Reuniclus": "人造细胞卵",
"Ducklett": "鸭宝宝",
"Swanna": "舞天鹅",
"Vanillite": "迷你冰",
"Vanillish": "多多冰",
"Vanilluxe": "双倍多多冰",
"Deerling": "四季鹿",
"Sawsbuck": "萌芽鹿",
"Emolga": "电飞鼠",
"Karrablast": "盖盖虫",
"Escavalier": "骑士蜗牛",
"Foongus": "哎呀球菇",
"Amoonguss": "败露球菇",
"Frillish": "轻飘飘",
"Jellicent": "胖嘟嘟",
"Alomomola": "保姆曼波",
"Joltik": "电电虫",
"Galvantula": "电蜘蛛",
"Ferroseed": "种子铁球",
"Ferrothorn": "坚果哑铃",
"Klink": "齿轮儿",
"Klang": "齿轮组",
"Klinklang": "齿轮怪",
"Tynamo": "麻麻小鱼",
"Eelektrik": "麻麻鳗",
"Eelektross": "麻麻鳗鱼王",
"Elgyem": "小灰怪",
"Beheeyem": "大宇怪",
"Litwick": "烛光灵",
"Lampent": "灯火幽灵",
"Chandelure": "水晶灯火灵",
"Axew": "牙牙",
"Fraxure": "斧牙龙",
"Haxorus": "双斧战龙",
"Cubchoo": "喷嚏熊",
"Beartic": "冻原熊",
"Cryogonal": "几何雪花",
"Shelmet": "小嘴蜗",
"Accelgor": "敏捷虫",
"Stunfisk": "泥巴鱼",
"Mienfoo": "功夫鼬",
"Mienshao": "师父鼬",
"Druddigon": "赤面龙",
"Golett": "泥偶小人",
"Golurk": "泥偶巨人",
"Pawniard": "驹刀小兵",
"Bisharp": "劈斩司令",
"Bouffalant": "爆炸头水牛",
"Rufflet": "毛头小鹰",
"Braviary": "勇士雄鹰",
"Vullaby": "秃鹰丫头",
"Mandibuzz": "秃鹰娜",
"Heatmor": "熔蚁兽",
"Durant": "铁蚁",
"Deino": "单首龙",
"Zweilous": "双首暴龙",
"Hydreigon": "三首恶龙",
"Larvesta": "燃烧虫",
"Volcarona": "火神蛾",
"Cobalion": "勾帕路翁",
"Terrakion": "代拉基翁",
"Virizion": "毕力吉翁",
"Tornadus": "龙卷云",
"Thundurus": "雷电云",
"Reshiram": "莱希拉姆",
"Zekrom": "捷克罗姆",
"Landorus": "土地云",
"Kyurem": "酋雷姆",
"Keldeo": "凯路迪欧",
"Meloetta": "美洛耶塔",
"Genesect": "盖诺赛克特",
"Chespin": "哈力栗",
"Quilladin": "胖胖哈力",
"Chesnaught": "布里卡隆",
"Fennekin": "火狐狸",
"Braixen": "长尾火狐",
"Delphox": "妖火红狐",
"Froakie": "呱呱泡蛙",
"Frogadier": "呱头蛙",
"Greninja": "甲贺忍蛙",
"Bunnelby": "掘掘兔",
"Diggersby": "掘地兔",
"Fletchling": "小箭雀",
"Fletchinder": "火箭雀",
"Talonflame": "烈箭鹰",
"Scatterbug": "粉蝶虫",
"Spewpa": "粉蝶蛹",
"Vivillon": "彩粉蝶",
"Litleo": "小狮狮",
"Pyroar": "火炎狮",
"Flabebe": "花蓓蓓",
"Floette": "花叶蒂",
"Florges": "花洁夫人",
"Skiddo": "坐骑小羊",
"Gogoat": "坐骑山羊",
"Pancham": "顽皮熊猫",
"Pangoro": "流氓熊猫",
"Furfrou": "多丽米亚",
"Espurr": "妙喵",
"Meowstic": "超能妙喵",
"Honedge": "独剑鞘",
"Doublade": "双剑鞘",
"Aegislash": "坚盾剑怪",
"Spritzee": "粉香香",
"Aromatisse": "芳香精",
"Swirlix": "绵绵泡芙",
"Slurpuff": "胖甜妮",
"Inkay": "好啦鱿",
"Malamar": "乌贼王",
"Binacle": "龟脚脚",
"Barbaracle": "龟足巨铠",
"Skrelp": "垃垃藻",
"Dragalge": "毒藻龙",
"Clauncher": "铁臂枪虾",
"Clawitzer": "钢炮臂虾",
"Helioptile": "伞电蜥",
"Heliolisk": "光电伞蜥",
"Tyrunt": "宝宝暴龙",
"Tyrantrum": "怪颚龙",
"Amaura": "冰雪龙",
"Aurorus": "冰雪巨龙",
"Sylveon": "仙子伊布",
"Hawlucha": "摔角鹰人",
"Dedenne": "咚咚鼠",
"Carbink": "小碎钻",
"Goomy": "黏黏宝",
"Sliggoo": "黏美儿",
"Goodra": "黏美龙",
"Klefki": "钥圈儿",
"Phantump": "小木灵",
"Trevenant": "朽木妖",
"Pumpkaboo": "南瓜精",
"Gourgeist": "南瓜怪人",
"Bergmite": "冰宝",
"Avalugg": "冰岩怪",
"Noibat": "嗡蝠",
"Noivern": "音波龙",
"Xerneas": "哲尔尼亚斯",
"Yveltal": "伊裴尔塔尔",
"Zygarde": "基格尔德",
"Diancie": "蒂安希",
"Hoopa": "胡帕",
"Volcanion": "波尔凯尼恩",
"Rowlet": "木木枭",
"Dartrix": "投羽枭",
"Decidueye": "狙射树枭",
"Litten": "火斑喵",
"Torracat": "炎热喵",
"Incineroar": "炽焰咆哮虎",
"Popplio": "球球海狮",
"Brionne": "花漾海狮",
"Primarina": "西狮海壬",
"Pikipek": "小笃儿",
"Trumbeak": "喇叭啄鸟",
"Toucannon": "铳嘴大鸟",
"Yungoos": "猫鼬少",
"Gumshoos": "猫鼬探长",
"Grubbin": "强颚鸡母虫",
"Charjabug": "虫电宝",
"Vikavolt": "锹农炮虫",
"Crabrawler": "好胜蟹",
"Crabominable": "好胜毛蟹",
"Oricorio": "花舞鸟",
"Cutiefly": "萌虻",
"Ribombee": "蝶结萌虻",
"Rockruff": "岩狗狗",
"Lycanroc": "鬃岩狼人",
"Wishiwashi": "弱丁鱼",
"Mareanie": "好坏星",
"Toxapex": "超坏星",
"Mudbray": "泥驴仔",
"Mudsdale": "重泥挽马",
"Dewpider": "滴蛛",
"Araquanid": "滴蛛霸",
"Fomantis": "伪螳草",
"Lurantis": "兰螳花",
"Morelull": "睡睡菇",
"Shiinotic": "灯罩夜菇",
"Salandit": "夜盗火蜥",
"Salazzle": "焰后蜥",
"Stufful": "童偶熊",
"Bewear": "穿着熊",
"Bounsweet": "甜竹竹",
"Steenee": "甜舞妮",
"Tsareena": "甜冷美后",
"Comfey": "花疗环环",
"Oranguru": "智挥猩",
"Passimian": "投掷猴",
"Wimpod": "胆小虫",
"Golisopod": "具甲武者",
"Sandygast": "沙丘娃",
"Palossand": "噬沙堡爷",
"Pyukumuku": "拳海参",
"Type: Null": "属性:空",
"Silvally": "银伴战兽",
"Minior": "小陨星",
"Komala": "树枕尾熊",
"Turtonator": "爆焰龟兽",
"Togedemaru": "托戈德玛尔",
"Mimikyu": "谜拟Q",
"Bruxish": "磨牙彩皮鱼",
"Drampa": "老翁龙",
"Dhelmise": "破破舵轮",
"Jangmo-o": "心鳞宝",
"Hakamo-o": "鳞甲龙",
"Kommo-o": "杖尾鳞甲龙",
"Tapu Koko": "卡璞・鸣鸣",
"Tapu Lele": "卡璞・蝶蝶",
"Tapu Bulu": "卡璞・哞哞",
"Tapu Fini": "卡璞・鳍鳍",
"Cosmog": "科斯莫古",
"Cosmoem": "科斯莫姆",
"Solgaleo": "索尔迦雷欧",
"Lunala": "露奈雅拉",
"Nihilego": "虚吾伊德",
"Buzzwole": "爆肌蚊",
"Pheromosa": "费洛美螂",
"Xurkitree": "电束木",
"Celesteela": "铁火辉夜",
"Kartana": "纸御剑",
"Guzzlord": "恶食大王",
"Necrozma": "奈克洛兹玛",
"Magearna": "玛机雅娜",
"Marshadow": "玛夏多",
"Poipole": "毒贝比",
"Naganadel": "四颚针龙",
"Stakataka": "垒磊石",
"Blacephalon": "砰头小丑",
"Zeraora": "捷拉奥拉",
"Meltan": "美录坦",
"Melmetal": "美录梅塔",
"Grookey": "敲音猴",
"Thwackey": "啪咚猴",
"Rillaboom": "轰擂金刚猩",
"Scorbunny": "炎兔儿",
"Raboot": "腾蹴小将",
"Cinderace": "闪焰王牌",
"Sobble": "泪眼蜥",
"Drizzile": "变涩蜥",
"Inteleon": "千面避役",
"Skwovet": "贪心栗鼠",
"Greedent": "藏饱栗鼠",
"Rookidee": "稚山雀",
"Corvisquire": "蓝鸦",
"Corviknight": "钢铠鸦",
"Blipbug": "索侦虫",
"Dottler": "天罩虫",
"Orbeetle": "以欧路普",
"Nickit": "偷儿狐",
"Thievul": "狐大盗",
"Gossifleur": "幼棉棉",
"Eldegoss": "白蓬蓬",
"Wooloo": "毛辫羊",
"Dubwool": "毛毛角羊",
"Chewtle": "咬咬龟",
"Drednaw": "暴噬龟",
"Yamper": "来电汪",
"Boltund": "逐电犬",
"Rolycoly": "小炭仔",
"Carkol": "大炭车",
"Coalossal": "巨炭山",
"Applin": "啃果虫",
"Flapple": "苹裹龙",
"Appletun": "丰蜜龙",
"Silicobra": "沙包蛇",
"Sandaconda": "沙螺蟒",
"Cramorant": "古月鸟",
"Arrokuda": "刺梭鱼",
"Barraskewda": "戽斗尖梭",
"Toxel": "毒电婴",
"Toxtricity": "颤弦蝾螈",
"Sizzlipede": "烧火蚣",
"Centiskorch": "焚焰蚣",
"Clobbopus": "拳拳蛸",
"Grapploct": "八爪武师",
"Sinistea": "来悲茶",
"Polteageist": "怖思壶",
"Hatenna": "迷布莉姆",
"Hattrem": "提布莉姆",
"Hatterene": "布莉姆温",
"Impidimp": "捣蛋小妖",
"Morgrem": "诈唬魔",
"Grimmsnarl": "长毛巨魔",
"Obstagoon": "堵拦熊",
"Perrserker": "喵头目",
"Cursola": "魔灵珊瑚",
"Sirfetch'd": "葱游兵",
"Mr. Rime": "踏冰人偶",
"Runerigus": "死神板",
"Milcery": "小仙奶",
"Alcremie": "霜奶仙",
"Falinks": "列阵兵",
"Pincurchin": "啪嚓海胆",
"Snom": "雪吞虫",
"Frosmoth": "雪绒蛾",
"Stonjourner": "巨石丁",
"Eiscue": "冰砌鹅",
"Indeedee": "爱管侍",
"Morpeko": "莫鲁贝可",
"Cufant": "铜象",
"Copperajah": "大王铜象",
"Dracozolt": "雷鸟龙",
"Arctozolt": "雷鸟海兽",
"Dracovish": "鳃鱼龙",
"Arctovish": "鳃鱼海兽",
"Duraludon": "铝钢龙",
"Dreepy": "多龙梅西亚",
"Drakloak": "多龙奇",
"Dragapult": "多龙巴鲁托",
"Zacian": "苍响",
"Zamazenta": "藏玛然特",
"Eternatus": "无极汰那",
"Kubfu": "熊徒弟",
"Urshifu": "武道熊师",
"-Rapid-Strike": "-连击流",
"-Antique": "-真货",
"Zarude": "萨戮德",
"-Dada": "-阿爸",
"Regieleki": "雷吉艾勒奇",
"Regidrago": "雷吉铎拉戈",
"Glastrier": "雪暴马",
"Spectrier": "灵幽马",
"Calyrex-Shadow": "蕾冠王-黑马",
"Calyrex-Ice": "蕾冠王-白马",
"Calyrex": "蕾冠王",
"Slowking-Galar": "呆呆王-伽勒尔",
"Slowbro-Galar": "呆壳兽-伽勒尔",
"Shucklpire":"壶礁",
"Venusaur-Mega": "超级妙蛙花",
"Charizard-Mega-X": "超级喷火龙X",
"Charizard-Mega-Y": "超级喷火龙Y",
"Charizard-Gmax": "喷火龙-超极巨化",
"Blastoise-Mega": "超级水箭龟",
"Butterfree-Gmax": "巴大蝶-超极巨化",
"Beedrill-Mega": "超级大针蜂",
"Pidgeot-Mega": "超级大比鸟",
"Rattata-Alola": "小拉达-阿罗拉",
"Raticate-Alola": "拉达-阿罗拉",
"Raticate-Alola-Totem": "霸主拉达-阿罗拉",
"Pikachu-Cosplay": "换装皮卡丘",
"Pikachu-Rock-Star": "硬摇滚皮卡丘",
"Pikachu-Belle": "贵妇皮卡丘",
"Pikachu-Pop-Star": "偶像皮卡丘",
"Pikachu-PhD": "博士皮卡丘",
"Pikachu-Libre": "面罩摔角手皮卡丘",
"Pikachu-Original": "皮卡丘-初始帽子",
"Pikachu-Hoenn": "皮卡丘-丰缘帽子",
"Pikachu-Sinnoh": "皮卡丘-神奥帽子",
"Pikachu-Unova": "皮卡丘-合众帽子",
"Pikachu-World": "皮卡丘-世界帽子",
"Pikachu-Kalos": "皮卡丘-卡洛斯帽子",
"Pikachu-Alola": "皮卡丘-阿罗拉帽子",
"Pikachu-Partner": "皮卡丘-就决定是你了之帽子",
"Pikachu-Starter": "搭档皮卡丘",
"Pikachu-Gmax": "皮卡丘-超极巨化",
"Raichu-Alola": "雷丘-阿罗拉",
"Sandshrew-Alola": "穿山鼠-阿罗拉",
"Sandslash-Alola": "穿山王-阿罗拉",
"Vulpix-Alola": "六尾-阿罗拉",
"Ninetales-Alola": "九尾-阿罗拉",
"Diglett-Alola": "地鼠-阿罗拉",
"Dugtrio-Alola": "三地鼠-阿罗拉",
"Meowth-Alola": "喵喵-阿罗拉",
"Meowth-Galar": "喵喵-伽勒尔",
"Meowth-Gmax": "喵喵-超极巨化",
"Persian-Alola": "猫老大-阿罗拉",
"Alakazam-Mega": "超级胡地",
"Machamp-Gmax": "怪力-超极巨化",
"Geodude-Alola": "小拳石-阿罗拉",
"Graveler-Alola": "隆隆石-阿罗拉",
"Golem-Alola": "隆隆岩-阿罗拉",
"Ponyta-Galar": "小火马-伽勒尔",
"Rapidash-Galar": "烈焰马-伽勒尔",
"Slowbro-Mega": "超级呆壳兽",
"Farfetch'd-Galar": "大葱鸭-伽勒尔",
"Grimer-Alola": "臭泥-阿罗拉",
"Muk-Alola": "臭臭泥-阿罗拉",
"Gengar-Mega": "超级耿鬼",
"Gengar-Gmax": "耿鬼-超极巨化",
"Kingler-Gmax": "巨钳蟹-超极巨化",
"Exeggutor-Alola": "椰蛋树-阿罗拉",
"Marowak-Alola": "嘎啦嘎啦-阿罗拉",
"Marowak-Alola-Totem": "霸主嘎啦嘎啦-阿罗拉",
"Weezing-Galar": "双弹瓦斯-伽勒尔",
"Kangaskhan-Mega": "超级袋兽",
"Mr. Mime-Galar": "魔墙人偶-伽勒尔",
"Avalugg-Hisui": "冰岩怪-洗翠",
"Basculegion-F":"幽尾玄鱼-雌性",
"Braviary-Hisui":"勇士雄鹰-洗翠",
"Decidueye-Hisui":"狙射树枭-洗翠",
"Electrode-Hisui":"顽皮雷蛋-洗翠",
"Goodra-Hisui":"黏美龙-洗翠",
"Growlithe-Hisui":"卡蒂狗-洗翠",
"Lilligant-Hisui":"裙儿小姐-洗翠",
"Onix-Spaimer":"水晶大岩蛇",
"Arcanine-Hisui":"风速狗-洗翠",
"Arcanine-Spaimer":"风速狗-时空守护者",
"Basculin-White-Striped":"野蛮鲈鱼-白色条纹",
"Pikachu-Spaimer":"皮卡丘-时空守护者",
"Samurott-Hisui":"大剑鬼-洗翠",
"Sliggoo-Hisui":"黏美儿-洗翠",
"Sneasel-Hisui":"狃拉-洗翠",
"Typhlosion-Hisui":"火爆兽-洗翠",
"Voltorb-Hisui":"霹雳电球-洗翠",
"Zoroark-Hisui":"索罗亚克-洗翠",
"Zorua-Hisui":"索罗亚-洗翠",
"Wooloo-Spaimer":"毛辫羊-时空守护者",
"Dialga-Spaimer":"帝牙卢卡-时空守护者",
"Basculegion":"幽尾玄鱼",
"Enamorus":"眷恋云",
"Sneasler":"大狃拉",
"Ursaluna":"月月熊",
"Wyrdeer":"诡角鹿",
"Kleavor":"劈斧螳螂",
"Overqwil":"万针鱼",
"Pinsir-Mega": "超级凯罗斯",
"Gyarados-Mega": "超级暴鲤龙",
"Lapras-Gmax": "拉普拉斯-超极巨化",
"Eevee-Starter": "搭档伊布",
"Eevee-Gmax": "伊布-超极巨化",
"Aerodactyl-Mega": "超级化石翼龙",
"Snorlax-Gmax": "卡比兽-超极巨化",
"Mewtwo-Mega-X": "超级超梦X",
"Mewtwo-Mega-Y": "超级超梦Y",
"Pichu-Spiky-eared": "刺刺耳皮丘",
"Ampharos-Mega": "超级电龙",
"Steelix-Mega": "超级大钢蛇",
"Scizor-Mega": "超级巨钳螳螂",
"Heracross-Mega": "超级赫拉克罗斯",
"Corsola-Galar": "太阳珊瑚-伽勒尔",
"Houndoom-Mega": "超级黑鲁加",
"Tyranitar-Mega": "超级班基拉斯",
"Sceptile-Mega": "超级蜥蜴王",
"Blaziken-Mega": "超级火焰鸡",
"Swampert-Mega": "超级巨沼怪",
"Zigzagoon-Galar": "蛇纹熊-伽勒尔",
"Linoone-Galar": "直冲熊-伽勒尔",
"Gardevoir-Mega": "超级沙奈朵",
"Sableye-Mega": "超级勾魂眼",
"Mawile-Mega": "超级大嘴娃",
"Aggron-Mega": "超级波士可多拉",
"Medicham-Mega": "超级恰雷姆",
"Manectric-Mega": "超级雷电兽",
"Sharpedo-Mega": "超级巨牙鲨",
"Camerupt-Mega": "超级喷火驼",
"Altaria-Mega": "超级七夕青鸟",
"Castform-Sunny": "飘浮泡泡-太阳",
"Castform-Rainy": "飘浮泡泡-雨水",
"Castform-Snowy": "飘浮泡泡-雪云",
"Banette-Mega": "超级诅咒娃娃",
"Absol-Mega": "超级阿勃梭鲁",
"Glalie-Mega": "超级冰鬼护",
"Salamence-Mega": "超级暴飞龙",
"Metagross-Mega": "超级巨金怪",
"Latias-Mega": "超级拉帝亚斯",
"Latios-Mega": "超级拉帝欧斯",
"Kyogre-Primal": "盖欧卡-原始回归",
"Groudon-Primal": "固拉多-原始回归",
"Rayquaza-Mega": "超级烈空座",
"Deoxys-Attack": "代欧奇希斯-攻击形态",
"Deoxys-Defense": "代欧奇希斯-防御形态",
"Deoxys-Speed": "代欧奇希斯-速度形态",
"Wormadam-Sandy": "结草贵妇-沙土蓑衣",
"Wormadam-Trash": "结草贵妇-垃圾蓑衣",
"Cherrim-Sunshine": "樱花儿-晴天形态",
"Lopunny-Mega": "超级长耳兔",
"Garchomp-Mega": "超级烈咬陆鲨",
"Lucario-Mega": "超级路卡利欧",
"Abomasnow-Mega": "超级暴雪王",
"Gallade-Mega": "超级艾路雷朵",
"Rotom-Heat": "加热洛托姆",
"Rotom-Wash": "清洗洛托姆",
"Rotom-Frost": "结冰洛托姆",
"Rotom-Fan": "旋转洛托姆",
"Rotom-Mow": "切割洛托姆",
"Giratina-Origin": "骑拉帝纳-起源形态",
"Shaymin-Sky": "谢米-天空形态",
"Arceus-Bug": "阿尔宙斯-虫属性",
"Arceus-Dark": "阿尔宙斯-恶属性",
"Arceus-Dragon": "阿尔宙斯-龙属性",
"Arceus-Electric": "阿尔宙斯-电属性",
"Arceus-Fairy": "阿尔宙斯-妖精属性",
"Arceus-Fighting": "阿尔宙斯-格斗属性",
"Arceus-Fire": "阿尔宙斯-火属性",
"Arceus-Flying": "阿尔宙斯-飞行属性",
"Arceus-Ghost": "阿尔宙斯-幽灵属性",
"Arceus-Grass": "阿尔宙斯-草属性",
"Arceus-Ground": "阿尔宙斯-地面属性",
"Arceus-Ice": "阿尔宙斯-冰属性",
"Arceus-Poison": "阿尔宙斯-毒属性",
"Arceus-Psychic": "阿尔宙斯-超能力属性",
"Arceus-Rock": "阿尔宙斯-岩石属性",
"Arceus-Steel": "阿尔宙斯-钢属性",
"Arceus-Water": "阿尔宙斯-水属性",
"Audino-Mega": "超级差不多娃娃",
"Basculin-Blue-Striped": "勇士鲈鱼-蓝条纹",
"Darumaka-Galar": "火红不倒翁-伽勒尔",
"Darmanitan-Zen": "达摩狒狒-达摩模式",
"Darmanitan-Galar": "达摩狒狒-伽勒尔",
"Darmanitan-Zen-Galar": "达摩狒狒-达摩模式-伽勒尔",
"Yamask-Galar": "哭哭面具-伽勒尔",
"Garbodor-Gmax": "灰尘山-超极巨化",
"Stunfisk-Galar": "泥巴鱼-伽勒尔",
"Tornadus-Therian": "龙卷云-灵兽形态",
"Thundurus-Therian": "雷电云-灵兽形态",
"Landorus-Therian": "土地云-灵兽形态",
"Kyurem-Black": "暗黑酋雷姆",
"Kyurem-White": "焰白酋雷姆",
"Keldeo-Resolute": "凯路迪欧-觉悟",
"Meloetta-Pirouette": "美洛耶塔-舞步形态",
"Genesect-Douse": "盖诺赛克特-水流卡带",
"Genesect-Shock": "盖诺赛克特-闪电卡带",
"Genesect-Burn": "盖诺赛克特-火焰卡带",
"Genesect-Chill": "盖诺赛克特-冰冻卡带",
"Greninja-Ash": "小智版甲贺忍蛙",
"Vivillon-Fancy": "彩粉蝶-花纹",
"Vivillon-Pokeball": "菜粉蝶-球球花纹",
"Floette-Eternal": "花叶蒂-永恒之花",
"Meowstic-F": "超能妙喵-雌性",
"Aegislash-Blade": "坚盾剑怪-刀剑形态",
"Pumpkaboo-Small": "南瓜精-小尺寸",
"Pumpkaboo-Large": "南瓜精-大尺寸",
"Pumpkaboo-Super": "南瓜精-特大尺寸",
"Gourgeist-Small": "南瓜怪人-小尺寸",
"Gourgeist-Large": "南瓜怪人-大尺寸",
"Gourgeist-Super": "南瓜怪人-特大尺寸",
"Zygarde-10%": "基格尔德-10%形态",
"Zygarde-Complete": "基格尔德-完全体形态",
"Diancie-Mega": "超级蒂安希",
"Hoopa-Unbound": "解放胡帕",
"Gumshoos-Totem": "霸主猫鼬探长",
"Vikavolt-Totem": "霸主锹农炮虫",
"Oricorio-Pom-Pom": "花舞鸟-啪滋啪滋风格",
"Oricorio-Pa'u": "花舞鸟-呼啦呼啦风格",
"Oricorio-Sensu": "花舞鸟-轻盈轻盈风格",
"Ribombee-Totem": "霸主蝶结萌虻",
"Lycanroc-Midnight": "鬃岩狼人-黑夜",
"Lycanroc-Dusk": "鬃岩狼人-黄昏",
"Wishiwashi-School": "弱丁鱼-鱼群",
"Araquanid-Totem": "霸主滴蛛霸",
"Lurantis-Totem": "霸主兰螳花",
"Salazzle-Totem": "霸主焰后蜥",
"Silvally-Bug": "银伴战兽-属性:虫子",
"Silvally-Dark": "银伴战兽-属性:黑暗",
"Silvally-Dragon": "银伴战兽-属性:龙",
"Silvally-Electric": "银伴战兽-属性:电子",
"Silvally-Fairy": "银伴战兽-属性:妖精",
"Silvally-Fighting": "银伴战兽-属性:战斗",
"Silvally-Fire": "银伴战兽-属性:火焰",
"Silvally-Flying": "银伴战兽-属性:飞翔",
"Silvally-Ghost": "银伴战兽-属性:幽灵",
"Silvally-Grass": "银伴战兽-属性:青草",
"Silvally-Ground": "银伴战兽-属性:大地",
"Silvally-Ice": "银伴战兽-属性:冰雪",
"Silvally-Poison": "银伴战兽-属性:毒",
"Silvally-Psychic": "银伴战兽-属性:精神",
"Silvally-Rock": "银伴战兽-属性:岩石",
"Silvally-Steel": "银伴战兽-属性:钢铁",
"Silvally-Water": "银伴战兽-属性:清水",
"Minior-Meteor": "小陨星-流星",
"Togedemaru-Totem": "霸主托戈德玛尔",
"Mimikyu-Busted": "谜拟Q-现形",
"Mimikyu-Totem": "霸主谜拟Q",
"Mimikyu-Busted-Totem": "霸主谜拟Q-现形",
"Kommo-o-Totem": "霸主杖尾鳞甲龙",
"Necrozma-Dusk-Mane": "奈克洛兹玛-黄昏之鬃",
"Necrozma-Dawn-Wings": "奈克洛兹玛-拂晓之翼",
"Necrozma-Ultra": "究极奈克洛兹玛",
"Magearna-Original": "玛机雅娜-500年前的颜色",
"Melmetal-Gmax": "美录梅塔-超极巨化",
"Corviknight-Gmax": "钢铠鸦-超极巨化",
"Orbeetle-Gmax": "以欧路普-超极巨化",
"Drednaw-Gmax": "暴噬龟-超极巨化",
"Coalossal-Gmax": "巨炭山-超极巨化",
"Flapple-Gmax": "苹裹龙-超极巨化",
"Appletun-Gmax": "丰蜜龙-超极巨化",
"Sandaconda-Gmax": "沙螺蟒-超极巨化",
"Cramorant-Gulping": "古月鸟-一口吞",
"Cramorant-Gorging": "古月鸟-大口吞",
"Toxtricity-Low-Key": "颤弦蝾螈-低调",
"Toxtricity-Gmax": "颤弦蝾螈-超极巨化",
"Centiskorch-Gmax": "焚焰蚣-超极巨化",
"Hatterene-Gmax": "布莉姆温-超极巨化",
"Grimmsnarl-Gmax": "长毛巨魔-超极巨化",
"Alcremie-Gmax": "霜奶仙-超极巨化",
"Eiscue-Noice": "冰砌鹅-解冻形态",
"Indeedee-F": "爱管侍-雌性",
"Morpeko-Hangry": "莫鲁贝可-空腹花纹",
"Copperajah-Gmax": "大王铜象-超极巨化",
"Duraludon-Gmax": "铝钢龙-超极巨化",
"Zacian-Crowned": "苍响-剑之王",
"Zamazenta-Crowned": "藏玛然特-盾之王",
"-Mega": "-超级进化",
"-Mega-X": "-超级进化X",
"-Mega-Y": "-超级进化Y",
"-Gmax": "-超极巨化",
"-Alola": "-阿罗拉",
"-Alola-Totem": "-阿罗拉霸主",
"-Cosplay": "-换装",
"-Rock-Star": "-硬摇滚",
"-Belle": "-贵妇",
"-Pop-Star": "-偶像",
"-PhD": "-博士",
"-Libre": "-面罩摔角手",
"-Original": "-初始",
"-Hoenn": "-丰缘",
"-Sinnoh": "-神奥",
"-Unova": "-合众",
"-World": "-世界",
"-Kalos": "-卡洛斯",
"-Partner": "-就决定是你了",
"-Starter": "-搭档",
"-F": "-雌性",
"-M": "-雄性",
"-Galar": "-伽勒尔",
"-Spiky-eared": "-刺刺耳",
"-Sunny": "-太阳",
"-Rainy": "-雨水",
"-Snowy": "-雪云",
"-Primal": "-原始回归",
"-Attack": "-攻击形态",
"-Defense": "-防御形态",
"-Speed": "-速度形态",
"-Sandy": "-沙土蓑衣",
"-Trash": "-垃圾蓑衣",
"-Sunshine": "-晴天形态",
"-Heat": "-加热",
"-Wash": "-清洗",
"-Frost": "-结冰",
"-Fan": "-旋转",
"-Mow": "-切割",
"-Origin": "-起源形态",
"-Sky": "-天空形态",
"-Bug": "-虫",
"-Dark": "-恶",
"-Dragon": "-龙",
"-Electric": "-电",
"-Fairy": "-妖精",
"-Fighting": "-格斗",
"-Fire": "-火",
"-Flying": "-飞行",
"-Ghost": "-幽灵",
"-Grass": "-草",
"-Ground": "-地面",
"-Ice": "-冰",
"-Shadow":"-幽灵",
"-Poison": "-毒",
"-Psychic": "-超能力",
"-Rock": "-岩石",
"-Steel": "-钢",
"-Water": "-水",
"-Blue-Striped": "-蓝色条纹",
"-Zen": "-达摩模式",
"-Zen-Galar": "-伽勒尔达摩模式",
"-Therian": "-灵兽形态",
"-Black": "-暗黑",
"-White": "-焰白",
"-Resolute": "-觉悟",
"-Pirouette": "-舞步形态",
"-Douse": "-水流卡带",
"-Shock": "-闪电卡带",
"-Burn": "-火焰卡带",
"-Chill": "-冰冻卡带",
"-Ash": "-小智版",
"-Fancy": "-花纹",
"-Pokeball": "-球球花纹",
"-Eternal": "-永恒之花",
"-Blade": "-刀剑形态",
"-Small": "-小",
"-Large": "-大",
"-Super": "-特大",
"-10%": "-10%形态",
"-Complete": "-完全体形态",
"-Unbound": "-解放形态",
"-Totem": "-霸主",
"-Pom-Pom": "-啪滋啪滋风格",
"-Pa'u": "-呼啦呼啦风格",
"-Sensu": "-轻盈轻盈风格",
"-Midnight": "-黑夜",
"-Dusk": "-黄昏",
"-School": "-鱼群",
"-Meteor": "-流星",
"-Busted": "-现形",
"-Dusk-Mane": "-黄昏之鬃",
"-Dawn-Wings": "-拂晓之翼",
"-Ultra": "-究极形态",
"-Gulping": "-一口吞",
"-Gorging": "-大口吞",
"-Low-Key": "-低调形态",
"-Noice": "-解冻形态",
"-Hangry": "-空腹花纹",
"-Crowned": "-王形态",
"-Spaimer":"-时空守护者",
"-Hisui":"-洗翠",
"-White-Striped":"-白色条纹",
"Silvally-*": "银伴战兽-未知属性",
"Arceus-*": "阿尔宙斯-未知属性",
"Genesect-*": "盖诺赛克特-未知卡带",
"Gourgeist-*": "南瓜怪人-未知大小",
"Pumpkaboo-*": "南瓜精-未知大小",
"Urshifu-Rapid-Strike-Gmax": "武道熊师-连击流-超极巨化",
"Toxtricity-Low-Key-Gmax": "颤弦蝾螈-低调形态-超极巨化",
// Items Description
"If held by a Farfetch'd or Sirfetch'd, its critical hit ratio is raised by 2 stages.": "大葱鸭或者葱游兵携带后击中要害的等级提高二级",
"If held by an Altaria, this item allows it to Mega Evolve in battle.": "七夕青鸟携带可进行超级进化",
"If held by an Abomasnow, this item allows it to Mega Evolve in battle.": "暴雪王携带可进行超级进化",
"If held by an Absol, this item allows it to Mega Evolve in battle.": "阿勃梭鲁携带可进行超级进化",
"Raises holder's Sp. Atk by 1 stage if hit by a Water-type attack. Single use.": "受到水属性招式攻击时特攻提升一级,使用后消失",
"If held by a Dialga, its Steel- and Dragon-type attacks have 1.2x power.": "帝牙卢卡携带后钢属性和龙属性招式威力提升20%",
"Raises holder's Speed by 1 stage if it gets affected by Intimidate. Single use.": "受到威吓时速度提升一级,使用后消失",
"If held by an Aerodactyl, this item allows it to Mega Evolve in battle.": "化石翼龙携带可进行超级进化",
"If held by an Aggron, this item allows it to Mega Evolve in battle.": "波士可多拉携带可进行超级进化",
"Holder is immune to Ground-type attacks. Pops when holder is hit.": "免疫地面属性招式攻击,受到伤害则会破裂",
"If held by an Alakazam, this item allows it to Mega Evolve in battle.": "胡地携带可进行超级进化",
"If held by an Alolan Raichu with Thunderbolt, it can use Stoked Sparksurfer.": "雷丘(阿罗拉的样子)携带后可以将十万伏特转化成Z招式:驾雷驭电戏冲浪",
"If held by an Ampharos, this item allows it to Mega Evolve in battle.": "电龙携带可进行超级进化",
"Raises holder's Sp. Def by 1 stage when at 1/4 max HP or less. Single use.": "HP低于25%时特防提升一级,使用后消失",
"Can be revived into Shieldon.": "可以用来复活盾甲龙",
"Holder is cured if it is frozen. Single use.": "解除冰冻状态,使用后消失",
"Holder's Sp. Def is 1.5x, but it can only select damaging moves.": "以只能使用攻击招式为代价提升50%的特防",
"If held by an Audino, this item allows it to Mega Evolve in battle.": "差不多娃娃携带可进行超级进化",
"Halves damage taken from a supereffective Steel-type attack. Single use.": "受到效果绝佳的钢属性招式攻击时伤害减半,使用后消失",
"If held by a Banette, this item allows it to Mega Evolve in battle.": "诅咒娃娃携带可进行超级进化",
"A special Poke Ball designed to catch Ultra Beasts.": "为捕获究极异兽而制作的特殊精灵球",
"If held by a Beedrill, this item allows it to Mega Evolve in battle.": "大针蜂携带可进行超级进化",
"Cannot be eaten by the holder. No effect when eaten with Bug Bite or Pluck.": "用于制作宝可方块或宝芬,被虫咬或啄食时没有效果",
"Restores 20 HP when at 1/2 max HP or less. Single use.": "HP低于一半时回复20HP,使用后消失",
"Holder gains 1.3x HP from draining/Aqua Ring/Ingrain/Leech Seed/Strength Sap.": "使用吸取HP的招式、寄生种子、水流环、扎根和吸取力量时HP回复量提升30%",
"Holder's partial-trapping moves deal 1/6 max HP per turn instead of 1/8.": "绑紧招式所造成的束缚伤害从1/8提升至1/6",
"Holder's Fighting-type attacks have 1.2x power.": "格斗属性招式威力提升20%",
"Each turn, if holder is a Poison type, restores 1/16 max HP; loses 1/8 if not.": "毒属性宝可梦每回合回复1/16最大HP,非毒属性宝可梦每回合失去1/8最大HP",
"Holder's Dark-type attacks have 1.2x power.": "恶属性招式威力提升20%",
"If held by a Blastoise, this item allows it to Mega Evolve in battle.": "水箭龟携带可进行超级进化",
"If held by a Blaziken, this item allows it to Mega Evolve in battle.": "火焰鸡携带可进行超级进化",
"If held by a Kyogre, this item triggers its Primal Reversion in battle.": "盖欧卡携带在对战中原始回归为原始盖欧卡",
"The accuracy of attacks against the holder is 0.9x.": "对手命中率降低10%",
"Holder's first successful Bug-type attack will have 1.3x power. Single use.": "使用虫属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Bug type.": "银伴战兽携带变成虫属性,携带该道具的宝可梦的多属性攻击变为虫属性",
"If holder has a Bug move, this item allows it to use a Bug Z-Move.": "拥有虫属性招式的携带者可以使用虫属性Z招式",
"Holder's Techno Blast is Fire type.": "携带该道具的宝可梦的高科技光炮变为火属性",
"If held by a Camerupt, this item allows it to Mega Evolve in battle.": "喷火驼携带可进行超级进化",
"Raises holder's Attack by 1 if hit by an Electric-type attack. Single use.": "受到电属性招式攻击时提升一级攻击,使用后消失",
"Holder's Fire-type attacks have 1.2x power.": "火属性招式威力提升20%",
"If held by a Charizard, this item allows it to Mega Evolve in battle.": "喷火龙携带可进行超级进化",
"Halves damage taken from a supereffective Rock-type attack. Single use.": "受到效果绝佳的岩石属性招式攻击时伤害减半,使用后消失",
"Holder cures itself if it is paralyzed. Single use.": "解除麻痹状态,使用后消失",
"A rare Poke Ball that has been crafted to commemorate an occasion.": "相当珍贵的球,特制出来的纪念品",
"Holder wakes up if it is asleep. Single use.": "解除睡眠状态,使用后消失",
"Halves damage taken from a Normal-type attack. Single use.": "受到一般属性招式时伤害减半,使用后消失",
"Holder's Techno Blast is Ice type.": "携带该道具的宝可梦的高科技光炮变为冰属性",
"Holder's Attack is 1.5x, but it can only select the first move it executes.": "以只能使用上场后使出的第一个招式为代价攻击提升50%",
"Holder's Speed is 1.5x, but it can only select the first move it executes.": "以只能使用上场使出的第一个招式为代价速度提升50%",
"Holder's Sp. Atk is 1.5x, but it can only select the first move it executes.": "以只能使用上场使出的第一个招式为代价特攻提升50%",
"Halves damage taken from a supereffective Fighting-type attack. Single use.": "受到效果绝佳的格斗属性招式攻击时伤害减半,使用后消失",
"Can be revived into Anorith.": "可以用来复活太古羽虫",
"Halves damage taken from a supereffective Flying-type attack. Single use.": "受到效果绝佳的飞行属性招式攻击时伤害减半,使用后消失",
"Halves damage taken from a supereffective Dark-type attack. Single use.": "受到效果绝佳的恶属性招式攻击时伤害减半,使用后消失",
"Can be revived into Tirtouga.": "可以用来复活原盖海龟",
"Holder moves first in its priority bracket when at 1/4 max HP or less. Single use.": "HP低于25%时能优先攻击一次,使用后消失",
"Holder's use of Rain Dance lasts 8 turns instead of 5.": "引起的下雨天气从5回合延长至8回合",
"Holder's first successful Dark-type attack will have 1.3x power. Single use.": "使用恶属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Dark type.": "银伴战兽携带变成恶属性,携带该道具的宝可梦的多属性攻击变为恶属性",
"If holder has a Dark move, this item allows it to use a Dark Z-Move.": "拥有恶属性招式的携带者可以使用恶属性Z招式",
"If held by a Decidueye with Spirit Shackle, it can use Sinister Arrow Raid.": "狙射树枭携带后可以将缝影转化成Z招式:遮天蔽日暗影箭",
"If held by a Clamperl, its Sp. Def is doubled.": "珍珠贝携带特防翻倍",
"If held by a Clamperl, its Sp. Atk is doubled.": "珍珠贝携带特攻翻倍",
"If holder becomes infatuated, the other Pokemon also becomes infatuated.": "携带者陷入着迷时令对手着迷",
"If held by a Diancie, this item allows it to Mega Evolve in battle.": "蒂安希携带可进行超级进化",
"A Poke Ball that works especially well on Pokemon that live underwater.": "能很容易地捕捉生活在水世界里的宝可梦",
"Can be revived into Kabuto.": "可以用来复活化石盔",
"Holder's Techno Blast is Water type.": "携带该道具的宝可梦的高科技光炮变为水属性",
"Holder's Dragon-type attacks have 1.2x power. Judgment is Dragon type.": "龙属性招式威力提升20%,制裁光砾变为龙属性",
"Holder's Dragon-type attacks have 1.2x power.": "龙属性招式威力提升20%",
"Holder's first successful Dragon-type attack will have 1.3x power. Single use.": "使用龙属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Dragon type.": "银伴战兽携带变成龙属性,携带该道具的宝可梦的多属性攻击变为龙属性",
"If holder has a Dragon move, this item allows it to use a Dragon Z-Move.": "拥有龙属性招式的携带者可以使用龙属性Z招式",
"Holder's Dark-type attacks have 1.2x power. Judgment is Dark type.": "恶属性招式威力提升20%,制裁光砾变为恶属性",
"A special Poke Ball that appears out of nowhere in a bag at the Entree Forest.": "在连入之森中,不知何时出现在包包里的梦中球",
"A Poke Ball that makes it easier to catch wild Pokemon at night or in caves.": "能很容易地在夜晚或洞窟等阴暗的地方捕捉宝可梦",
"Holder's Ground-type attacks have 1.2x power. Judgment is Ground type.": "地面属性招式威力提升20%,制裁光砾变为地面属性",
"If held by an Eevee with Last Resort, it can use Extreme Evoboost.": "伊布携带后可以将珍藏转化成Z招式:九彩升华齐聚顶",
"If holder survives a hit, it immediately switches out to a chosen ally. Single use.": "受到伤害后可立即下场与同伴进行交替,使用后消失",
"Holder's first successful Electric-type attack will have 1.3x power. Single use.": "使用电属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Electric type.": "银伴战兽携带变成电属性,携带该道具的宝可梦的多属性攻击变为电属性",
"If the terrain is Electric Terrain, raises holder's Defense by 1 stage. Single use.": "当场地为电气场地时防御提升一级,使用后消失",
"If holder has an Electric move, this item allows it to use an Electric Z-Move.": "拥有电属性招式的携带者可以使用电属性Z招式",
"Restores 50 HP to one Pokemon but lowers Happiness.": "非常苦的药粉,回复60HP",
"Restores 1/4 max HP after holder is hit by a supereffective move. Single use.": "受到效果绝佳的攻击时回复1/4最大HP,使用后消失",
"If holder's species can evolve, its Defense and Sp. Def are 1.5x.": "还能进化的宝可梦携带后,防御和特防提升50%",
"Holder's attacks that are super effective against the target do 1.2x damage.": "招式出现效果绝佳时威力提升20%",
"If holder has a Fairy move, this item allows it to use a Fairy Z-Move.": "拥有妖精属性招式的携带者可以使用妖精属性Z招式",
"Holder's first successful Fairy-type attack will have 1.3x power. Single use.": "使用妖精属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Fairy type.": "银伴战兽携带变成妖精属性,携带该道具的宝可梦的多属性攻击变为妖精属性",
"A Poke Ball that makes it easier to catch Pokemon which are quick to run away.": "能很容易地捕捉逃跑速度很快的宝可梦",
"Holder's first successful Fighting-type attack will have 1.3x power. Single use.": "使用格斗属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Fighting type.": "银伴战兽携带变成格斗属性,携带该道具的宝可梦的多属性攻击变为格斗属性",
"If holder has a Fighting move, this item allows it to use a Fighting Z-Move.": "拥有格斗属性招式的携带者可以使用格斗属性Z招式",
"Holder's first successful Fire-type attack will have 1.3x power. Single use.": "使用火属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Fire type.": "银伴战兽携带变成火属性,携带该道具的宝可梦的多属性攻击变为火属性",
"If holder has a Fire move, this item allows it to use a Fire Z-Move.": "拥有火属性招式的携带者可以使用火属性Z招式",
"Holder's Fighting-type attacks have 1.2x power. Judgment is Fighting type.": "格斗属性招式威力提升20%,制裁光砾变为格斗属性",
"At the end of every turn, this item attempts to burn the holder.": "回合结束时进入灼伤状态",
"Holder's Fire-type attacks have 1.2x power. Judgment is Fire type.": "火属性招式威力提升20%,制裁光砾变为火属性",
"Holder's weight is halved.": "体重减半",
"Holder's first successful Flying-type attack will have 1.3x power. Single use.": "使用飞行属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Flying type.": "银伴战兽携带变成飞行属性,携带该道具的宝可梦的多属性攻击变为飞行属性",
"If holder has a Flying move, this item allows it to use a Flying Z-Move.": "拥有飞行属性招式的携带者可以使用飞行属性Z招式",
"Holder has a 10% chance to survive an attack that would KO it with 1 HP.": "受到攻击而将陷入濒死状态时,10%几率保留1点HP而不陷入濒死状态",
"If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.": "HP全满时受到攻击而将陷入濒死状态时保留1点HP而不陷入濒死状态,使用后消失",
"A Poke Ball that makes caught Pokemon more friendly.": "捉到的野生宝可梦会变得容易和训练家亲密",
"Holder moves last in its priority bracket.": "携带者所用招式在相同优先度内必定后出",
"If held by a Gallade, this item allows it to Mega Evolve in battle.": "艾路雷朵携带可进行超级进化",
"Raises holder's Defense by 1 stage when at 1/4 max HP or less. Single use.": "HP低于25%时提升一级防御,使用后消失",
"If held by a Garchomp, this item allows it to Mega Evolve in battle.": "烈咬陆鲨携带可进行超级进化",
"If held by a Gardevoir, this item allows it to Mega Evolve in battle.": "沙奈朵携带可进行超级进化",
"If held by a Gengar, this item allows it to Mega Evolve in battle.": "耿鬼携带可进行超级进化",
"Holder's first successful Ghost-type attack will have 1.3x power. Single use.": "使用幽灵属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Ghost type.": "银伴战兽携带变成幽灵属性,携带该道具的宝可梦的多属性攻击变为幽灵属性",
"If holder has a Ghost move, this item allows it to use a Ghost Z-Move.": "拥有幽灵属性招式的携带者可以使用幽灵属性Z招式",
"If held by a Glalie, this item allows it to Mega Evolve in battle.": "冰鬼护携带可进行超级进化",
"Holder's first successful Grass-type attack will have 1.3x power. Single use.": "使用草属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Grass type.": "银伴战兽携带变成草属性,携带该道具的宝可梦的多属性攻击变为草属性",
"If holder has a Grass move, this item allows it to use a Grass Z-Move.": "拥有草属性招式的携带者可以使用草属性Z招式",
"If the terrain is Grassy Terrain, raises holder's Defense by 1 stage. Single use.": "当场地为青草场地时防御提升一级,使用后消失",
"A high-performance Ball that provides a higher catch rate than a Poke Ball.": "比起精灵球来更容易捉到宝可梦的,性能还算不错的球",
"Holder's partial-trapping moves always last 7 turns.": "绑紧招式所造成的束缚状态持续时间固定为7回合",
"If held by a Giratina, its Ghost- and Dragon-type attacks have 1.2x power.": "骑拉帝纳携带后形态转换为起源形态,并且龙属性和幽灵属性的招式威力提升20%",
"Holder's first successful Ground-type attack will have 1.3x power. Single use.": "使用地面属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Ground type.": "银伴战兽携带变成地面属性,携带该道具的宝可梦的多属性攻击变为地面属性",
"If holder has a Ground move, this item allows it to use a Ground Z-Move.": "拥有地面属性招式的携带者可以使用地面属性Z招式",
"If held by a Gyarados, this item allows it to Mega Evolve in battle.": "暴鲤龙携带可进行超级进化",
"Halves damage taken from a supereffective Dragon-type attack. Single use.": "受到效果绝佳的龙属性招式攻击时伤害减半,使用后消失",
"Holder's Rock-type attacks have 1.2x power.": "岩石属性的招式威力提升20%",
"A remedial Poke Ball that restores the caught Pokemon's HP and status problem.": "能回复捉到的宝可梦的HP并治愈异常状态",
"Holder's use of Sunny Day lasts 8 turns instead of 5.": "引起的大晴天天气从5回合延长至8回合",
"A Poke Ball for catching very heavy Pokemon.": "能很容易地捕捉身体沉重的宝可梦",
"Can be revived into Omanyte.": "可以用来复活菊石兽",
"If held by a Heracross, this item allows it to Mega Evolve in battle.": "赫拉克罗斯携带可进行超级进化",
"If held by a Houndoom, this item allows it to Mega Evolve in battle.": "黑鲁加携带可进行超级进化",
"Holder's first successful Ice-type attack will have 1.3x power. Single use.": "使用冰属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Ice type.": "银伴战兽携带变成冰属性,携带该道具的宝可梦的多属性攻击变为冰属性",
"Holder's Ice-type attacks have 1.2x power. Judgment is Ice type.": "冰属性招式威力提升20%,制裁光砾变为冰属性",
"If holder has an Ice move, this item allows it to use an Ice Z-Move.": "拥有冰属性招式的携带者可以使用冰属性Z招式",
"Holder's use of Hail lasts 8 turns instead of 5.": "引起的冰雹天气从5回合延长至8回合",
"If held by an Incineroar with Darkest Lariat, it can use Malicious Moonsault.": "炽焰咆哮虎携带后可以将DD金钩臂转化成Z招式:极恶飞跃粉碎击",
"Holder's Bug-type attacks have 1.2x power. Judgment is Bug type.": "虫属性招式威力提升20%,制裁光砾变为虫属性",
"Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.": "速度降低50%,飞行属性和飘浮特性宝可梦可以受到地面属性招式的伤害",
"Holder's Steel-type attacks have 1.2x power. Judgment is Steel type.": "钢属性招式威力提升20%,制裁光砾变为钢属性",
"If holder is hit by a physical move, attacker loses 1/8 of its max HP. Single use.": "受到物理招式攻击时对手损伤1/8的HP,使用后消失",
"Halves damage taken from a supereffective Ghost-type attack. Single use.": "受到效果绝佳的幽灵属性招式攻击时伤害减半,使用后消失",
"Halves damage taken from a supereffective Poison-type attack. Single use.": "受到效果绝佳的毒属性招式攻击时伤害减半,使用后消失",
"Raises holder's Defense by 1 stage after it is hit by a physical attack. Single use.": "受到物理招式攻击时,防御提升一级,使用后消失",
"If held by a Kangaskhan, this item allows it to Mega Evolve in battle.": "袋兽携带可进行超级进化",
"Holder's attacks without a chance to flinch gain a 10% chance to flinch.": "使用不会陷入畏缩状态的攻击招式时有10%的几率使目标进入畏缩状态",
"Holder gains the Focus Energy effect when at 1/4 max HP or less. Single use.": "HP低于25%时进入易中要害状态",
"If held by a Latias, this item allows it to Mega Evolve in battle.": "拉帝亚斯携带可进行超级进化",
"If held by a Latios, this item allows it to Mega Evolve in battle.": "拉帝欧斯携带可进行超级进化",
"At the end of every turn, holder restores 1/16 of its max HP.": "回合结束时回复1/16最大HP",
"Restores 10 PP to the first of the holder's moves to reach 0 PP. Single use.": "招式的PP降到0时恢复该招式10点PP,使用后消失",
"A Poke Ball for catching Pokemon that are a lower level than your own.": "要捕捉的宝可梦比自己宝可梦的等级越低,就会越容易捕捉",
"Raises holder's Attack by 1 stage when at 1/4 max HP or less. Single use.": "HP低于25%时攻击提升一级,使用后消失",
"Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.": "以每次损失1/10最大HP为代价提升攻击招式伤害30%",
"If held by a Pikachu, its Attack and Sp. Atk are doubled.": "皮卡丘携带后攻击和特攻翻倍",
"Holder's use of Aurora Veil, Light Screen, or Reflect lasts 8 turns instead of 5.": "光墙、反射壁和极光幕的有效时间延长至8回合",
"If held by a Lopunny, this item allows it to Mega Evolve in battle.": "长耳兔携带可进行超级进化",
"Poke Ball for catching Pokemon that are the opposite gender of your Pokemon.": "很容易捕捉和自己宝可梦性别不同的宝可梦",
"If held by a Lucario, this item allows it to Mega Evolve in battle.": "路卡利欧携带可进行超级进化",
"If held by a Chansey, its critical hit ratio is raised by 2 stages.": "吉利蛋携带后击中要害等级提升两级",
"Holder cures itself if it is confused or has a major status condition. Single use.": "解除异常状态和混乱状态,使用后消失",
"Raises holder's Sp. Def by 1 stage if hit by a Water-type attack. Single use.": "受到水属性招式攻击时特防提升一级,使用后消失",
"A Poke Ball for catching Pokemon hooked by a Rod when fishing.": "能很容易地捕捉用钓竿钓上来的宝可梦",
"If held by a Palkia, its Water- and Dragon-type attacks have 1.2x power.": "帕路奇亚携带后龙属性和水属性的招式威力提升20%",
"A comfortable Poke Ball that makes a caught wild Pokemon quickly grow friendly.": "捉到的野生宝可梦会立刻变得和训练家亲密起来",
"Holder's Speed is halved. The Klutz Ability does not ignore this effect.": "速度减半,笨拙特性不能无视减半效果",
"Holder's Electric-type attacks have 1.2x power.": "电属性招式威力提升20%",
"Cannot be given to or taken from a Pokemon, except by Covet/Knock Off/Thief.": "对战中不可以给予或从宝可梦身上取下该道具",
"If held by a Manectric, this item allows it to Mega Evolve in battle.": "雷电兽携带可进行超级进化",
"Raises holder's Sp. Def by 1 stage after it is hit by a special attack. Single use.": "受到特殊攻击时特防提升一级,使用后消失",
"If held by Marshadow with Spectral Thief, it can use Soul-Stealing 7-Star Strike.": "玛夏多携带后可以将暗影偷盗转化成Z招式:七星夺魂腿",
"The best Ball with the ultimate performance. It will catch any wild Pokemon.": "必定能捉到野生宝可梦的,性能最好的球",
"If held by a Mawile, this item allows it to Mega Evolve in battle.": "大嘴娃携带可进行超级进化",
"Holder's Grass-type attacks have 1.2x power. Judgment is Grass type.": "草属性招式威力提升20%,制裁光砾变为草属性",
"If held by a Medicham, this item allows it to Mega Evolve in battle.": "恰雷姆携带可进行超级进化",
"Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.": "解除着迷、再来一次、挑衅、无理取闹、定身法和回复封锁状态,使用后消失",
"If held by a Metagross, this item allows it to Mega Evolve in battle.": "巨金怪携带可进行超级进化",
"Holder's Steel-type attacks have 1.2x power.": "钢属性招式威力提升20%",
"If held by a Ditto that hasn't Transformed, its Defense is doubled.": "未变身前的百变怪携带后防御翻倍",
"Damage of moves used on consecutive turns is increased. Max 2x after 5 turns.": "连续使用相同招式时,每重复使用一次威力提升20%,最高200%",
"If held by a Mew with Psychic, it can use Genesis Supernova.": "梦幻携带后可以将精神强念转化成Z招式:起源超新星大爆炸",
"If held by a Mewtwo, this item allows it to Mega Evolve in battle.": "超梦携带可进行超级进化",
"Holder's next move has 1.2x accuracy when at 1/4 max HP or less. Single use.": "HP低于25%时命中率增加20%,使用后消失",
"Holder's Psychic-type attacks have 1.2x power. Judgment is Psychic type.": "超能力属性招式威力提升20%,制裁光砾变为超能力属性",
"Holder's Grass-type attacks have 1.2x power.": "草属性招式威力提升20%",
"If the terrain is Misty Terrain, raises holder's Sp. Def by 1 stage. Single use.": "当场地为薄雾场地时特防提升一级,使用后消失",
"A Poke Ball for catching Pokemon that evolve using the Moon Stone.": "能很容易地捕捉使用月之石进化的宝可梦",
"Holder's physical attacks have 1.1x power.": "物理招式威力提升10%",
"Holder's Water-type attacks have 1.2x power.": "水属性招式威力提升20%",
"A Poke Ball that works especially well on weaker Pokemon in the wild.": "捕捉的野生宝可梦越弱,就会越容易捕捉",
"A Poke Ball that works especially well on Water- and Bug-type Pokemon.": "能很容易地捕捉水属性和虫属性的宝可梦",
"Holder's Ice-type attacks have 1.2x power.": "冰属性招式威力提升20%",
"Holder's first successful Normal-type attack will have 1.3x power. Single use.": "使用一般属性招式时提升本次攻击30%的威力,使用后消失",
"If holder has a Normal move, this item allows it to use a Normal Z-Move.": "拥有一般属性招式的携带者可以使用一般属性Z招式",
"Halves damage taken from a supereffective Fire-type attack. Single use.": "受到效果绝佳的火属性招式攻击时伤害减半,使用后消失",
"Holder's Psychic-type attacks have 1.2x power.": "超能力属性招式威力提升20%",
"Can be revived into Aerodactyl.": "可以用来复活化石翼龙",
"Restores 10 HP when at 1/2 max HP or less. Single use.": "HP低于50%时回复10HP,使用后消失",
"A special Poke Ball for the Pal Park.": "在伙伴公园里使用的特殊的球",
"Halves damage taken from a supereffective Water-type attack. Single use.": "受到效果绝佳的水属性招式攻击时伤害减半,使用后消失",
"Halves damage taken from a supereffective Psychic-type attack. Single use.": "受到效果绝佳的超能力属性招式攻击时伤害减半,使用后消失",
"Holder is cured if it is poisoned. Single use.": "解除中毒状态,使用后消失",
"Holder is cured if it is confused. Single use.": "解除混乱状态,使用后消失",
"Raises holder's Sp. Atk by 1 stage when at 1/4 max HP or less. Single use.": "HP低于25%时特攻提升一级,使用后消失",
"If held by a Pidgeot, this item allows it to Mega Evolve in battle.": "大比鸟携带可进行超级进化",
"If held by a Pikachu with Volt Tackle, it can use Catastropika.": "皮卡丘携带后可以将伏特攻击转化成Z招式:皮卡皮卡必杀击",
"If held by cap Pikachu with Thunderbolt, it can use 10,000,000 Volt Thunderbolt.": "戴着帽子的皮卡丘携带后可以将十万伏特转化成Z招式:千万伏特",
"If held by a Pinsir, this item allows it to Mega Evolve in battle.": "凯罗斯携带可进行超级进化",
"Holder's Fairy-type attacks have 1.2x power. Judgment is Fairy type.": "妖精属性招式威力提升20%,制裁光砾变为妖精属性",
"Can be revived into Archen.": "可以用来复活始祖小鸟",
"Can be revived into Tyrunt.": "可以用来复活宝宝暴龙",
"Can be revived into Amaura.": "可以用来复活冰雪龙",
"Holder's Poison-type attacks have 1.2x power.": "毒属性招式威力提升20%",
"Holder's first successful Poison-type attack will have 1.3x power. Single use.": "使用毒属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Poison type.": "银伴战兽携带变成毒属性,携带该道具的宝可梦的多属性攻击变为毒属性",
"If holder has a Poison move, this item allows it to use a Poison Z-Move.": "拥有毒属性招式的携带者可以使用毒属性Z招式",
"A device for catching wild Pokemon. It is designed as a capsule system.": "胶囊样式的用于投向野生宝可梦并将其捕捉的球",
"Holder's two-turn moves complete in one turn (except Sky Drop). Single use.": "使蓄力招式时消除蓄力回合直接发动效果(自由落体除外),使用后消失",
"A rare Poke Ball that has been crafted to commemorate an event.": "为了纪念某些事件的稀有的精灵球",
"If held by a Primarina with Sparkling Aria, it can use Oceanic Operetta.": "西施海壬携带后可以将泡影的咏叹调转化成Z招式:海神庄严交响乐",
"Holder's moves are protected from adverse contact effects, except Pickpocket.": "使用接触类招式攻击时,不会受到本应受到的效果,对顺手牵羊特性无效",
"Holder's first successful Psychic-type attack will have 1.3x power. Single use.": "使用超能力属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Psychic type.": "银伴战兽携带变成超能力属性,携带该道具的宝可梦的多属性攻击变为超能力属性",
"If the terrain is Psychic Terrain, raises holder's Sp. Def by 1 stage. Single use.": "当场地为精神场地时特防提升一级,使用后消失",
"If holder has a Psychic move, this item allows it to use a Psychic Z-Move.": "拥有超能力属性招式的携带者可以使用超能力属性Z招式",
"A Poke Ball that provides a better catch rate at the start of a wild encounter.": "在战斗开始时使用捕获成功率更高的特殊的精灵球",
"Each turn, holder has a 20% chance to move first in its priority bracket.": "20%概率优先使用招式",
"If held by a Ditto that hasn't Transformed, its Speed is doubled.": "未变身前的百变怪携带后速度翻倍",
"No competitive use other than when used with Fling.": "在宝可梦考古学上非常贵重的骨头,可以在商店高价出售",
"Holder is cured if it is burned. Single use.": "解除灼伤状态,使用后消失",
"Holder's critical hit ratio is raised by 1 stage.": "击中要害等级提升一级",
"If holder survives a hit, attacker is forced to switch to a random ally. Single use.": "受到伤害后攻击方随机交换任意宝可梦,使用后消失",
"If held by a Groudon, this item triggers its Primal Reversion in battle.": "固拉多携带在对战中原始回归为原始固拉多",
"A Poke Ball that works well on Pokemon species that were previously caught.": "对于以前捕获过的宝可梦效果特别好的特殊的球",
"Halves damage taken from a supereffective Grass-type attack. Single use.": "受到效果绝佳的草属性招式攻击时伤害减半,使用后消失",
"The holder's type immunities granted solely by its typing are negated.": "受到攻击时,不会出现因属性相性引发的没有效果",
"Holder's first successful Rock-type attack will have 1.3x power. Single use.": "使用岩石属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Rock type.": "银伴战兽携带变成岩石属性,携带该道具的宝可梦的多属性攻击变为岩石属性",
"If holder has a Rock move, this item allows it to use a Rock Z-Move.": "拥有岩石属性招式的携带者可以使用岩石属性Z招式",
"If holder is hit by a contact move, the attacker loses 1/6 of its max HP.": "受到接触类招式时对方失去1/6最大HP",
"Can be revived into Lileep.": "可以用来复活触手百合",
"Halves damage taken from a supereffective Fairy-type attack. Single use.": "受到效果绝佳的妖精属性招式攻击时伤害减半,使用后消失",
"If holder is hit by a special move, attacker loses 1/8 of its max HP. Single use.": "受到特殊招式攻击时对手损伤1/8的HP,使用后消失",
"If held by a Sableye, this item allows it to Mega Evolve in battle.": "勾魂眼携带可进行超级进化",
"A special Poke Ball that is used only in the Safari Zone and Great Marsh.": "仅能在狩猎地带和大湿地中使用的特殊的球,上面有迷彩花纹",
"Holder is immune to powder moves and damage from Sandstorm or Hail.": "免疫沙暴和冰雹天气造成的伤害",
"Raises holder's Speed by 1 stage when at 1/4 max HP or less. Single use.": "HP低于1/4时速度提升一级,使用后消失",
"If held by a Salamence, this item allows it to Mega Evolve in battle.": "暴飞龙携带可进行超级进化",
"If held by a Sceptile, this item allows it to Mega Evolve in battle.": "蜥蜴王携带可进行超级进化",
"If held by a Scizor, this item allows it to Mega Evolve in battle.": "巨钳螳螂携带可进行超级进化",
"Holder's Flying-type attacks have 1.2x power.": "飞行属性招式威力提升20%",
"If held by a Sharpedo, this item allows it to Mega Evolve in battle.": "巨牙鲨携带可进行超级进化",
"Holder may switch out even when trapped by another Pokemon, or by Ingrain.": "必定可以交换,无视任何禁止交换的特性或状态",
"After an attack, holder gains 1/8 of the damage in HP dealt to other Pokemon.": "造成伤害后回复伤害量的1/8HP",
"Holder's Techno Blast is Electric type.": "携带该道具的宝可梦的高科技光炮变为电属性",
"Halves damage taken from a supereffective Ground-type attack. Single use.": "受到效果绝佳的地面属性招式攻击时伤害减半,使用后消失",
"Holder's Normal-type attacks have 1.2x power.": "一般属性招式威力提升20%",
"Holder's Bug-type attacks have 1.2x power.": "虫属性招式威力提升20%",
"Restores 1/4 max HP when at 1/2 max HP or less. Single use.": "HP低于50%时回复1/4最大HP,使用后消失",
"Can be revived into Cranidos.": "可以用来复活头盖龙",
"Holder's Flying-type attacks have 1.2x power. Judgment is Flying type.": "飞行属性招式威力提升20%,制裁光砾变为飞行属性",
"If held by a Slowbro, this item allows it to Mega Evolve in battle.": "呆河马携带可进行超级进化",
"Holder's use of Sandstorm lasts 8 turns instead of 5.": "引起的沙暴天气从5回合延长至8回合",
"If held by a Snorlax with Giga Impact, it can use Pulverizing Pancake.": "卡比兽携带后可以将超级冲击转化成Z招式:认真起来大爆击",
"Raises holder's Attack by 1 if hit by an Ice-type attack. Single use.": "受到冰属性招式攻击时攻击提升一级,使用后消失",
"Holder's Ground-type attacks have 1.2x power.": "地面属性招式威力提升20%",
"If held by a Latias/Latios, its Dragon- and Psychic-type moves have 1.2x power.": "拉帝亚斯/拉帝欧斯携带后龙属性和超能力属性招式威力提升20%",
"Holder's Ghost-type attacks have 1.2x power.": "幽灵属性招式威力提升20%",
"Holder's Water-type attacks have 1.2x power. Judgment is Water type.": "水属性招式威力提升20%,制裁光砾变为水属性",
"Holder's Ghost-type attacks have 1.2x power. Judgment is Ghost type.": "幽灵属性招式威力提升20%,制裁光砾变为幽灵属性",
"A special Poke Ball for the Bug-Catching Contest.": "在捕虫大赛上使用的特殊的球",
"Raises a random stat by 2 when at 1/4 max HP or less (not acc/eva). Single use.": "HP低于25%时随机提升一项能力两级,使用后消失",
"If held by a Steelix, this item allows it to Mega Evolve in battle.": "大钢蛇携带可进行超级进化",
"Holder's first successful Steel-type attack will have 1.3x power. Single use.": "使用钢属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Steel type.": "银伴战兽携带变成钢属性,携带该道具的宝可梦的多属性攻击变为钢属性",
"If holder has a Steel move, this item allows it to use a Steel Z-Move.": "拥有钢属性招式的携带者可以使用钢属性Z招式",
"If held by a Farfetch'd, its critical hit ratio is raised by 2 stages.": "大葱鸭携带后击中要害等级提升两级",
"Each turn, holder loses 1/8 max HP. An attacker making contact can receive it.": "每回合损失1/8最大HP,受到接触类招式伤害时对方获得该道具",
"Holder's Rock-type attacks have 1.2x power. Judgment is Rock type.": "岩石属性招式威力提升20%,制裁光砾变为岩石属性",
"If held by a Swampert, this item allows it to Mega Evolve in battle.": "巨沼怪携带可进行超级进化",
"Halves damage taken from a supereffective Bug-type attack. Single use.": "受到效果绝佳的虫属性招式攻击时伤害减半,使用后消失",
"If held by a Tapu with Nature's Madness, it can use Guardian of Alola.": "守护神携带后可以将自然之怒转化成Z招式:巨人卫士·阿罗拉",
"Holder's use of Electric/Grassy/Misty/Psychic Terrain lasts 8 turns instead of 5.": "引起的场地从5回合延长至8回合",
"If held by a Cubone or a Marowak, its Attack is doubled.": "嘎啦嘎啦携带后攻击翻倍",
"A Poke Ball that becomes better the more turns there are in a battle.": "随着战斗回合数增加而变得更好的特殊的球",
"At the end of every turn, this item attempts to badly poison the holder.": "回合结束时进入剧毒状态",
"Holder's Poison-type attacks have 1.2x power. Judgment is Poison type.": "毒属性招式威力提升20%,制裁光砾变为毒属性",
"If held by a Tyranitar, this item allows it to Mega Evolve in battle.": "班基拉斯携带可进行超级进化",
"An ultra-performance Ball that provides a higher catch rate than a Great Ball.": "比起超级球来更容易捉到宝可梦的,性能非常不错的球",
"If held by a Venusaur, this item allows it to Mega Evolve in battle.": "妙蛙花携带可进行超级进化",
"Halves damage taken from a supereffective Electric-type attack. Single use.": "受到效果绝佳的电属性招式攻击时伤害减半,使用后消失",
"Holder's first successful Water-type attack will have 1.3x power. Single use.": "使用水属性招式时提升本次攻击30%的威力,使用后消失",
"Holder's Multi-Attack is Water type.": "银伴战兽携带变成水属性,携带该道具的宝可梦的多属性攻击变为水属性",
"If holder has a Water move, this item allows it to use a Water Z-Move.": "拥有水属性招式的携带者可以使用水属性Z招式",
"If holder is hit super effectively, raises Attack, Sp. Atk by 2 stages. Single use.": "受到效果绝佳的伤害时攻击和特攻提升两级,使用后消失",
"Restores all lowered stat stages to 0 when one is less than 0. Single use.": "将所有能力等级低于0的能力回复至0,使用后消失",
"The accuracy of attacks by the holder is 1.1x.": "命中率提升10%",
"Holder's special attacks have 1.1x power.": "特殊招式威力提升10%",
"Used for Hyper Training. One of a Pokemon's stats is calculated with an IV of 31.": "用作极限特训,提升一项个体值到最大值",
"Used for Hyper Training. All of a Pokemon's stats are calculated with an IV of 31.": "用作极限特训,提升所有个体值到最大值",
"Halves damage taken from a supereffective Ice-type attack. Single use.": "受到效果绝佳的冰属性招式攻击时伤害减半,使用后消失",
"Holder's Electric-type attacks have 1.2x power. Judgment is Electric type.": "电属性招式威力提升20%,制裁光砾变为电属性",
"The accuracy of attacks by the holder is 1.2x if it moves after its target.": "出招比目标慢时命中率提升20%",
"If held by a Lycanroc forme with Stone Edge, it can use Splintered Stormshards.": "习得尖石攻击的鬃岩狼人可以使用狼啸石牙飓风暴",
"If held by a Mimikyu with Play Rough, it can use Let's Snuggle Forever.": "习得嬉闹的谜拟Q可以使用亲密无间大乱揍",
"If held by a Kommo-o with Clanging Scales, it can use Clangorous Soulblaze.": "习得鳞片噪音的杖尾鳞甲龙可以使用炽魂热舞烈音爆",
"Solgaleo or Dusk Mane Necrozma with Sunsteel Strike can use a special Z-Move.": "习得流星闪冲的索尔迦雷欧或奈克洛兹玛-黃昏之鬃可以发动特殊Z招式",
"Lunala or Dawn Wings Necrozma with Moongeist Beam can use a special Z-Move.": "习得暗影之光的露奈雅拉或奈克洛兹玛-拂晓之翼可以发动特殊Z招式",
"Dusk Mane/Dawn Wings Necrozma: Ultra Burst, then Z-Move w/ Photon Geyser.": "让奈克洛兹玛-黄昏之鬃/拂晓之翼究极爆发再配合光子喷涌使用Z招式",
"Restores 33% max HP at 1/4 max HP or less; confuses if -Atk Nature. Single use.": "HP低于25%时回复33%最大HP,如果是减攻击性格则会陷入混乱,使用后消失",
"Restores 33% max HP at 1/4 max HP or less; confuses if -Def Nature. Single use.": "HP低于25%时回复33%最大HP,如果是减防御性格则会陷入混乱,使用后消失",
"Restores 33% max HP at 1/4 max HP or less; confuses if -SpA Nature. Single use.": "HP低于25%时回复33%最大HP,如果是减特攻性格则会陷入混乱,使用后消失",
"Restores 33% max HP at 1/4 max HP or less; confuses if -SpD Nature. Single use.": "HP低于25%时回复33%最大HP,如果是减特防性格则会陷入混乱,使用后消失",
"Restores 33% max HP at 1/4 max HP or less; confuses if -Spe Nature. Single use.": "HP低于25%时回复33%最大HP,如果是减速度性格则会陷入混乱,使用后消失",
"Evolves Electabuzz into Electivire when traded.": "电击兽携带后通信交换可进化为电击魔兽",
"Evolves Seadra into Kingdra when traded.": "海刺龙携带后通信交换可以进化为刺龙王",
"Evolves Milcery into Alcremie when held and spun around.": "小仙奶携带后滑动摇杆可以进化为霜奶仙",
"Evolves Sinistea into Polteageist when used.": "使用后可以让来悲茶进化为怖思壶",
"Evolves certain species of Pokemon when used.": "使用后可以让某些特定宝可梦的进化",
"Evolves Porygon2 into Porygon-Z when traded.": "多边兽Ⅱ携带后通信交换可以进化为多边兽Z",
"Evolves Magmar into Magmortar when traded.": "鸭嘴火兽携带后通信交换可以进化为鸭嘴炎兽",
"Evolves Happiny into Chansey when held and leveled up during the day.": "小福蛋携带后在白天升级可以进化为吉利蛋",
"Evolves Feebas into Milotic when traded.": "丑丑鱼携带后通信交换可以进化为美纳斯",
"Evolves Rhydon into Rhyperior when traded.": "钻角犀兽携带后通信交换可以进化为超甲狂犀",
"Evolves Dusclops into Dusknoir when traded.": "彷徨夜灵携带后通信交换可以进化为黑夜魔灵",
"Evolves Spritzee into Aromatisse when traded.": "粉香香携带后通信交换可以进化为芳香精",
"Evolves Applin into Appletun when used.": "使用后可以让啃果虫进化为丰蜜龙",
"Evolves Applin into Flapple when used.": "使用后可以让啃果虫进化为苹裹龙",
"Evolves Porygon into Porygon2 when traded.": "多边兽携带后通信交换可以进化为多边兽Ⅱ",
"Evolves Swirlix into Slurpuff when traded.": "绵绵泡芙携带后通信交换可以进化为胖甜妮",
"Can be combined with certain fossils.": "可以和一些特定化石结合",
"If the holder misses because of accuracy, it raises Speed by 2 stages. Single use.": "招式因命中率影响而落空时,速度会提升二级",
"When the holder's stats are lowered, it will be switched out of battle.": "携带该道具的宝可梦能力下降时,自身下场与同伴进行替换",
"Prevents the effects of traps set on the battlefield.": "防止携带者受到场地上的陷阱效果",
"If Trick Room is active, lowers holder's Speed by 1 stage. Single use.": "携带该道具的宝可梦在戏法空间下速度降低一级,使用后消失",
"If held by a Zacian, this item changes it to Crowned Forme.": "苍响携带会变为剑之王形态",
"If held by a Zamazenta, this item changes it to Crowned Forme.": "藏玛然特携带会变为盾之王形态",
"Raises holder's Special Attack by 1 stage after using a sound move. Single use.": "使用声音类招式时,特攻提升一级,使用后消失",
"Blocks the holder from receiving any effects of Sunny Day/Rain Dance.": "阻止使用者从大晴天/下雨天中获得任何效果",
"When switching in, the holder is unaffected by hazards on its side of the field.": "携带后,宝可梦将不受对替换出场的对手的宝可梦给予伤害或造成影响的场地状态影响 ",
"If the holder misses due to accuracy, its Speed is raised by 2 stages. Single use.": "携带后,使出招式经过命中判定而打空时发动,携带者速度提升2阶段",
"If held by a Farfetch’d or Sirfetch’d, its critical hit ratio is raised by 2 stages.": "大葱鸭或葱游兵携带后击中要害等级提高2级",
"Evolves Sinistea-Antique into Polteageist-Antique when used.": "来悲茶-真货使用,使其进化为怖思壺-真货",
"If the holder's stat stages are lowered, it switches to a chosen ally. Single use.": "携带该道具的宝可梦能力下降时,会与同行宝可梦进行替换",
"If Trick Room is active, the holder's Speed is lowered by 1 stage. Single use.": "宝可梦携带该道具后,在存在戏法空间时,能够让持有者的速度降低1级",
"Raises holder's Special Attack by 1 stage after it uses a sound move. Single use.": "携带该道具的宝可梦使用声音的招式后,特攻提升1级,使用后消失",
"The holder ignores rain- and sun-based effects.": "携带此道具的宝可梦不受大晴天和下雨的影响,对沙暴或冰雹没有效果",
"If held by a Zamazenta, this item changes its forme to Crowned Shield.": "藏玛然特携带后,在对战中会以藏玛然特-王形态登场",
"If held by a Zacian, this item changes its forme to Crowned Sword.": "苍响携带后,在对战中会以苍响-王形态登场",
"A Poke Ball that makes it easier to catch wild Pokemon while they're asleep.": "有点与众不同的球。能很容易地捕捉睡眠状态的宝可梦",
"Restores 60 HP to one Pokemon.": "回复该宝可梦60HP",
// Gen 7
"Restores 1/2 max HP at 1/4 max HP or less; confuses if -SpD Nature. Single use.": "HP低于25%时回复1/2最大HP,如果是减特防性格的宝可梦则会陷入混乱,使用后消失",
"Restores 1/2 max HP at 1/4 max HP or less; confuses if -Atk Nature. Single use.": "HP低于25%时回复1/2最大HP,如果是减攻击性格的宝可梦则会陷入混乱,使用后消失",
"Restores 1/2 max HP at 1/4 max HP or less; confuses if -Def Nature. Single use.": "HP低于25%时回复1/2最大HP,如果是减防御性格的宝可梦则会陷入混乱,使用后消失",
"Restores 1/2 max HP at 1/4 max HP or less; confuses if -Spe Nature. Single use.": "HP低于25%时回复1/2最大HP,如果是减速度性格的宝可梦则会陷入混乱,使用后消失",
"Restores 1/2 max HP at 1/4 max HP or less; confuses if -SpA Nature. Single use.": "HP低于25%时回复1/2最大HP,如果是减特攻性格的宝可梦则会陷入混乱,使用后消失",
// Moves Desc Translation
"Very high critical hit ratio.": "十分容易击中要害",
"User recovers 50% of the damage dealt.": "使用者将造成伤害的50%转化为自身的HP",
"Usually goes first.": "先制攻击",
"10% chance to lower the foe(s) Sp. Def by 1.": "10%几率令目标的特防降低1级",
"Raises the user's Defense by 2.": "令使用者的防御提升2级",
"Power is equal to the base move's Z-Power.": "威力会根据原来的招式而改变",
"100% chance to lower the target's Sp. Def by 2.": "100%几率令目标的特防降低2级",
"Power doubles if the user has no held item.": "在使用者不持有道具的时候给予双倍伤害",
"Raises a random stat of the user or an ally by 2.": "使自身或伙伴随机一项能力提升2级",
"High critical hit ratio.": "容易击中要害",
"The target makes its move right after the user.": "目标将会在使用者之后立刻行动",
"Raises the user's Speed by 2.": "令使用者的速度提升2级",
"High critical hit ratio. Hits adjacent foes.": "容易击中要害攻击邻近的对手",
"30% chance to flinch the target.": "有30%的几率使目标陷入畏缩状态",
"The user swaps positions with its ally.": "使用者与同伴交换位置",
"Raises the user's Sp. Def by 2.": "令使用者的特防提升2级",
"Prevents the target from switching out.": "阻止对手替换宝可梦",
"10% chance to raise all stats by 1 (not acc/eva).": "有10%的几率提升自身各项能力1级(除闪避率,命中率)",
"User recovers 1/16 max HP per turn.": "使用者每回合回复自身1/16最大HP",
"No additional effect.": "攻击目标造成伤害",
"Hits 2-5 times in one turn.": "一回合内攻击2-5次",
"Cures the user's party of all status conditions.": "治愈使用者队伍中所有宝可梦的异常状态",
"Raises an ally's Sp. Def by 1.": "提升一名同伴的特防1级",
"Uses a random move known by a team member.": "随机使用队伍里一个成员已习得的招式",
"Power doubles if target was damaged this turn.": "如果使用者在这回合受到了攻击,威力翻倍",
"A target of the opposite gender gets infatuated.": "和使用者性别不同的对手会陷入着迷状态",
"For 5 turns, damage to allies is halved. Hail only.": "五回合内,同伴所受到的伤害为原来的一半只能在冰雹天气时使用成功",
"Raises the user's Speed by 2; user loses 100 kg.": "使用者体重减少100KG,速度提升两级",
"Power doubles if user is damaged by the target.": "如果被对手攻击的话,威力翻倍",
"Lowers the target's Attack by 1.": "使对手的攻击下降1级",
"Protects from moves. Contact: poison.": "使自己进入守住状态,接触到的对手会陷入中毒状态",
"User switches, passing stat changes and more.": "使用者和后备宝可梦替换,能够接力能力阶级变化等",
"Burns on contact with the user before it moves.": "在使用招式前接触到使用者的对手会陷入灼伤状态",
"All healthy allies aid in damaging the target.": "所有健康的己方宝可梦会一起攻击目标",
"Cannot be selected until the user eats a Berry.": "再使用者食用树果前不能被使用",
"User loses 50% max HP. Maximizes Attack.": "使用者失去自身50%最大HP,使攻击最大化",
"User passes its held item to the target.": "使用者将持有的道具移交给目标",
"Waits 2 turns; deals double the damage taken.": "等待两回合,之后将受到的伤害双倍奉还给对手",
"Traps and damages the target for 4-5 turns.": "困住并伤害目标4-5回合",
"User cannot move next turn.": "使用者下回合无法移动",
"High critical hit ratio. 10% chance to burn.": "容易击中要害有10%的几率使对手陷入灼伤状态",
"10% chance to freeze foe(s). Can't miss in hail.": "有10%的几率使对手陷入冰冻状态在冰雹天气时攻击不会被闪避",
"20% chance to burn the target.": "有20%的几率使对手陷入灼伤状态",
"30% chance to paralyze the target.": "有30%的几率使对手陷入麻痹状态",
"20% chance to paralyze the target.": "有20%的几率使对手陷入麻痹状态",
"10% chance to flinch the target.": "有10%的几率使对手畏缩",
"Hits 2 times in one turn.": "一回合内攻击两次",
"No additional effect. Hits adjacent Pokemon.": "攻击目标造成伤害攻击邻近的宝可梦",
"Bounces turn 1. Hits turn 2. 30% paralyze.": "第一回合跃起,第二回合攻击有30%的几率使对手陷入麻痹状态",
"Has 33% recoil.": "有33%的反弹伤害",
"Destroys screens, unless the target is immune.": "摧毁目标队伍的墙,除非目标免疫此攻击",
"Power doubles if the target's HP is 50% or less.": "如果对手的HP为最大HP的一半或更少,此招式威力翻倍",
"10% chance to lower the foe(s) Speed by 1.": "有10%的几率使(所有)对手的速度下降1级",
"10% chance to lower the target's Speed by 1.": "有10%的几率使目标的速度下降1级",
"User steals and eats the target's Berry.": "使用者将窃取并食用目标的树果",
"10% chance to lower the target's Sp. Def by 1.": "有10%的几率使目标的特防下降1级",
"Raises the user's Attack and Defense by 1.": "提升使用者的供给和防御各1级",
"User's Fire type becomes typeless; must be Fire.": "使使用者的火属性消失,使用者必须为火属性",
"Raises the user's Sp. Atk and Sp. Def by 1.": "提升使用者的特攻和特防各1级",
"Changes user's type by terrain (default Normal).": "根据场地改变使用者的属性",
"Lowers the foe(s) Sp. Atk by 2 if opposite gender.": "如果目标的性别和使用者相反,目标的特攻下降两级",
"70% chance to raise the user's Sp. Atk by 1.": "有70%的几率使使用者的特攻上升1级",
"Lowers the target's Attack by 2.": "使目标的攻击下降两级",
"100% chance to confuse the target.": "100%使目标混乱",
"Ignores the target's stat stage changes.": "无视目标的能力阶级变化进行攻击",
"Forces the target to switch to a random ally.": "使目标和后备宝可梦替换",
"Lowers the user's Defense by 1.": "使目标的防御下降1级",
"Lowers the user's Defense and Sp. Def by 1.": "使使用者的防御和特防下降1级",
"Lowers the target's Sp. Atk by 1.": "使目标的特攻下降1级",
"Confuses the target.": "使目标陷入混乱状态",
"10% chance to confuse the target.": "有10%的几率使目标陷入混乱状态",
"Changes user's type to match its first move.": "使使用者的属性变的和自身已学会的第一个招式的属性相同",
"Changes user's type to resist target's last move.": "使自己的属性变的对目标最后使出的招式属性有抗性",
"Uses the last move used in the battle.": "使用上一个在对战中使用的招式",
"Raises the user's Defense and Sp. Def by 1.": "提升使用者的防御和特防各1级",
"Raises the user's Defense by 3.": "提升使用者的防御3级",
"Lowers the target's Speed by 2.": "使目标的速度下降两级",
"If hit by physical attack, returns double damage.": "如果被物理攻击伤害,则返还对手两倍的伤害",
"If the user has no item, it steals the target's.": "如果使用者没有持有道具,将会偷走目标的道具",
"Protects allies from Status moves this turn.": "保护所有同伴免收变化招式的影响",
"High critical hit ratio. 10% chance to poison.": "容易击中要害有10%的几率使对手中毒",
"50% chance to lower the target's Defense by 1.": "有50%的几率使对手的防御下降1级",
"More power the more HP the target has left.": "目标剩余的HP越多,此招式威力越高",
"20% chance to flinch the target.": "有20%的几率使目标畏缩",
"-1 evasion; clears user and target side's hazards.": "使目标的闪避率下降1级,清除目标队伍的白雾",
"If an opponent knocks out the user, it also faints.": "如果对手使使用者陷入濒死状态,那么该对手同样也陷入濒死状态",
"Prevents moves from affecting the user this turn.": "本回合内,避免招式对使用者造成影响",
"50% chance to raise user's Def by 2 for each hit.": "每一次攻击都有50%的几率使使用者的防御提升两级",
"Digs underground turn 1, strikes turn 2.": "第一回合找个地缝钻进去,第二回合攻击",
"For 4 turns, disables the target's last move used.": "四回合内,目标最后使用的招式将无法再被使用",
"This move does not check accuracy. Hits foes.": "攻击一定会命中攻击所有对手",
"30% chance to paralyze adjacent Pokemon.": "有30%的几率使邻近的宝可梦陷入麻痹状态",
"Dives underwater turn 1, strikes turn 2.": "第一回合潜入水中,第二回合攻击",
"20% chance to confuse the target.": "有20%的几率使目标陷入混乱状态",
"Hits two turns after being used.": "使用该招式后,两回合后触发攻击效果",
"Raises the user's evasiveness by 1.": "使使用者的闪避率上升以1级",
"Lowers the user's Sp. Atk by 2.": "使使用者的特攻下降两级",
"Raises the user's Attack and Speed by 1.": "提升使用者的攻击和速度各1级",
"User recovers 75% of the damage dealt.": "使用者将造成伤害的75%转化为自身的HP",
"User gains 1/2 HP inflicted. Sleeping target only.": "使用者将攻击造成伤害的1/2转化为自身的HP只对睡眠状态的宝可梦有效",
"Power increases when used on consecutive turns.": "如果连续使用此招式威力会上升",
"Lowers the target's Sp. Atk by 2.": "降低目标的特攻2级",
"5 turns. Grounded: +Electric power, can't sleep.": "五回合内,站在地上的宝可梦使用的电属性招式的威力上升,不能陷入睡眠状态",
"Changes the target's move to Electric this turn.": "使目标这回合使用的招式属性变为电属性",
"More power the faster the user is than the target.": "使用者比目标速度越快,此招式威力越高",
"100% chance to lower the foe(s) Speed by 1.": "100%使(所有)对手的速度下降1级",
"For 5 turns, the target's item has no effect.": "5回合内,目标的道具不会有任何效果",
"10% chance to burn the target.": "有10%的几率使目标陷入灼伤状态",
"Lowers the target's HP to the user's HP.": "使目标的HP降得和使用者的HP相同",
"The target's Ability changes to match the user's.": "目标的特性将会变得和使用者相同",
"Less power as user's HP decreases. Hits foe(s).": "使用者的HP剩下的越少,威力越小,攻击(所有)对手",
"Hits adjacent Pokemon. The user faints.": "攻击邻近的宝可梦使用者陷入濒死状态",
"Raises user's Atk, Def, SpA, SpD, and Spe by 2.": "提升使用者的攻击防御特攻特防速度各两级",
"Nearly always goes first.": "几乎总是先发制人",
"Power doubles if user is burn/poison/paralyzed.": "如果使用者处于灼伤/中毒/麻痹状态,招式威力为原来的两倍",
"Prevents all Pokemon from switching next turn.": "下一回合内,阻止所有宝可梦的替换",
"Hits first. First turn out only. 100% flinch chance.": "先制攻击,只能在出场后第一回合使用,100%使目标畏缩",
"Lowers the target's Sp. Def by 2.": "使目标的特防下降两级",
"Always leaves the target with at least 1 HP.": "总会使目标留下至少一点HP",
"Nullifies Detect, Protect, and Quick/Wide Guard.": "实施对手的见切,保护,和快速/广域防守",
"Raises user's Attack by 3 if this KOes the target.": "如果这一击击倒了目标,使用者的攻击提升3级",
"50% chance to raise the user's Sp. Atk by 1.": "有50%的几率使使用者的特攻上升1级",
"Does damage equal to the user's HP. User faints.": "造成的伤害和使用者留下的HP相同使用者陷入濒死状态",
"10% chance to burn. 10% chance to flinch.": "有10%的几率使目标陷入灼伤状态有10%的几率使目标畏缩",
"100% chance to lower the target's Defense by 1.": "100%使目标的防御下降1级",
"Use with Grass or Water Pledge for added effect.": "和草或水之誓言同时使用会有特效",
"Hits first. First turn out only.": "先制攻击,只能在出场后第一回合使用",
"OHKOs the target. Fails if user is a lower level.": "一击必杀如果使用者的等级低于目标则使用招式失败",
"More power the less HP the user has left.": "使用者的HP越少,招式威力越高",
"Damages Pokemon next to the target as well.": "击中目标的同时也会伤害到其身边的宝可梦",
"100% chance to raise the user's Speed by 1.": "100%使使用者的速度上升1级",
"10% chance to burn the target. Thaws user.": "10%使目标陷入灼伤状态能使使用者解除冰冻状态",
"Has 33% recoil. 10% chance to burn. Thaws user.": "有33%的反弹伤害10%使目标陷入灼伤状态能使使用者解除冰冻状态",
"Lowers the target's accuracy by 1.": "使目标的命中率下降1级",
"Raises the target's Sp. Atk by 1 and confuses it.": "使目标的特攻上升1级,使目标陷入混乱状态",
"Flings the user's item at the target. Power varies.": "使用者投掷携带的道具进行攻击威力会改变",
"Heals the target by 50% of its max HP.": "使目标回复其50%最大HP",
"Raises Defense by 1 of all active Grass types.": "使场上所有草属性宝可梦的防御提升1级",
"Flies up on first turn, then strikes the next turn.": "第一回合上天,第二回合攻击",
"Combines Flying in its type effectiveness.": "此招式同时也具备飞行属性",
"Raises the user's critical hit ratio by 2.": "使使用者的击中要害阶级提升两级",
"Fails if the user takes damage before it hits.": "如果在使用招式前受到攻击则招式使用失败",
"The foes' moves target the user on the turn used.": "所有对手使用的作用范围为单体选择的招式都会攻向自己",
"Fighting, Normal hit Ghost. Evasiveness ignored.": "格斗属性,一般属性招式能击中幽灵属性无视闪避率变化",
"Adds Grass to the target's type(s).": "使目标拥有草属性",
"Uses target's Attack stat in damage calculation.": "使用目标的攻击代替使用者的攻击进行伤害计算",
"10% chance to freeze. Super effective on Water.": "有10%的几率使对手陷入冰冻状态对水属性效果拔群",
"Charges turn 1. Hits turn 2. 30% paralyze.": "第一回合充能,第二回合攻击有30%的几率使对手陷入麻痹状态",
"Always results in a critical hit.": "一定会造成击中要害",
"Max 102 power at minimum Happiness.": "当亲密值最低的时候达到最大威力102",
"Power doubles with each hit, up to 160.": "每一连续击都会使上一击的威力加倍最高为160",
"Power doubles if used after Fusion Flare.": "如果在攻击前被交织火焰击中的话威力加倍",
"Power doubles if used after Fusion Bolt.": "如果在攻击前被交织闪电击中的话威力加倍",
"Nullifies the target's Ability.": "使对手的特性消失",
"Raises Atk, Sp. Atk of allies with Plus/Minus by 1.": "提升特性为正电/负电的宝可梦的攻击和特攻各1级",
"Summons Psychic Terrain.": "散布精神场地",
"Charges, then raises SpA, SpD, Spe by 2 turn 2.": "先充能,然后提升使用者的特攻特防速度各两级",
"Paralyzes the target.": "使目标陷入麻痹状态",
"More power the heavier the target.": "目标越重,威力越大",
"Use with Fire or Water Pledge for added effect.": "和火或水之誓言同时使用会有特效",
"For 5 turns, negates all Ground immunities.": "五回合内无视所有对地上属性的免疫",
"Lowers the foe(s) Attack by 1.": "使(所有)对手的攻击下降1级",
"Raises user's Attack and Sp. Atk by 1; 2 in Sun.": "让使用者的攻击和特攻上升1级,大晴天上升两级",
"If the user faints, the attack used loses all its PP.": "如果使用者倒下,则对手最后使用的攻击失去所有PP",
"Averages Defense and Sp. Def stats with target.": "平分使用者和目标的防御和特防",
"Swaps Defense and Sp. Def changes with target.": "交换使用者和目标的防御和特防",
"Does damage equal to 3/4 target's current HP.": "目标失去3/4最大HP",
"More power the slower the user than the target.": "使用者速度比对手越慢,威力越大",
"For 5 turns, hail crashes down.": "5回合内为冰雹天气",
"Lowers the user's Speed by 1.": "使使用者的速度下降1级",
"Raises the user's Defense by 1.": "使使用者的防御提升1级",
"Eliminates all stat changes.": "消除所有能力阶级变化",
"Has 1/4 recoil.": "有1/4的反弹伤害",
"Has 1/2 recoil.": "有1/2的反弹伤害",
"For 5 turns, the foe(s) is prevented from healing.": "5回合内,(所有)对手无法使用治愈招式",
"Heals the user by 50% of its max HP.": "使使用者回复自身50%最大HP",
"User faints. Replacement is fully healed.": "使用者陷入濒死状态替换上场的宝可梦会被完全治愈",
"Swaps all stat changes with target.": "交换自身和目标的能力阶级变化",
"More power the heavier the user than the target.": "使用者比目标越重,招式威力越大",
"10% chance to burn the foe(s).": "10%使目标陷入灼伤状态",
"One adjacent ally's move power is 1.5x this turn.": "一名邻近的同伴此回合使出的招式威力变为原来的1.5倍",
"Power doubles if the target has a status ailment.": "如果目标已经陷入负面状态则威力翻倍",
"Varies in type based on the user's IVs.": "招式属性和使用者的个体值有关",
"User is hurt by 50% of its max HP if it misses.": "如果招式未命中则使用者失去50%最大HP",
"Raises the user's Attack and accuracy by 1.": "使使用者的攻击和命中率上升1级",
"Raises the user's Attack by 1.": "使使用者的攻击上升1级",
"30% chance to confuse target. Can't miss in rain.": "30%使目标陷入混乱状态,在雨天不能被闪避",
"Breaks the target's protection for this turn.": "这一回合能够破坏对手的守住状态",
"No additional effect. Hits adjacent foes.": "攻击对手造成伤害攻击邻近的宝可梦",
"Power doubles with each hit. Repeats for 5 turns.": "每一次攻击威力都会翻倍,连续攻击5次",
"10% chance to freeze the target.": "10%使目标陷入冰冻状态",
"Charges turn 1. Hits turn 2. 30% burn.": "第一回合充能,第二回合攻击有30%的几率使对手陷入灼伤状态",
"10% chance to freeze. 10% chance to flinch.": "10%使目标陷入冰冻状态10%使目标畏缩",
"No foe can use any move known by the user.": "对手将无法使用使用者已习得的招式",
"Destroys the foe(s) Berry/Gem.": "烧毁对手的树果和珠宝",
"100% chance to burn the target.": "100%使对手陷入灼伤状态",
"The target immediately uses its last used move.": "目标会立即使用其上次使用的招式",
"Normal moves become Electric type this turn.": "下一回合内一般属性招式会变为电属性招式",
"30% chance to lower the target's Defense by 1.": "30%使目标的防御下降1级",
"Type varies based on the held Plate.": "招式的属性会根据所持有的石板变化",
"1.5x damage if foe holds an item. Removes item.": "如果目标持有道具的话,招式威力为原来的1.5倍封住目标的道具",
"Fails unless each known move has been used.": "只有所有习得的其他招式被时出示才能使用该招式",
"30% chance to burn adjacent Pokemon.": "30%使邻近的宝可梦陷入灼伤状态",
"50% chance to lower the target's accuracy by 1.": "50%使目标的命中率下降1级",
"1/8 of target's HP is restored to user every turn.": "每回合吸取目标最大生命值的1/8",
"Lowers the foe(s) Defense by 1.": "使(所有)对手的防御下降1级",
"For 5 turns, special damage to allies is halved.": "5回合内,对同伴的特殊攻击伤害减半",
"20% chance to lower the target's Defense by 1.": "20%使目标的防御下降1级",
"User's next move will not miss the target.": "使用者下一回合对目标的攻击将不会被闪避",
"100% chance to lower the target's Speed by 1.": "100%使目标的速度下降1级",
"For 5 turns, shields user's party from critical hits.": "5回合内,对手的攻击不会击中使用者的要害",
"User faints. Replacement is fully healed, with PP.": "使用者陷入濒死状态替换上场的宝可梦会被完全治愈包括回复PP",
"100% chance to lower the target's Attack by 1.": "100%使目标的攻击下降1级",
"50% chance to lower the target's Sp. Def by 1.": "50%使目标的特防下降1级",
"Bounces back certain non-damaging moves.": "将变化招式反弹回去",
"For 5 turns, all held items have no effect.": "5回合内,携带的道具将不会有效果",
"This move does not check accuracy.": "攻击一定会命中",
"Raises Def, Sp. Def of allies with Plus/Minus by 1.": "提升具有正电/负电特性宝可梦的防御和特防1级",
"Hits adjacent Pokemon. Power varies; 2x on Dig.": "攻击邻近的宝可梦威力随机变化,对挖洞的目标造成两倍伤害",
"Protects allies from attacks. First turn out only.": "防止同伴受到攻击,只能在出场后第一回合使用",
"Copies a foe at 1.5x power. User must be faster.": "抢先使出对手将要使出的招式使用者必须更快",
"Lowers target's Attack, Sp. Atk by 2. User faints.": "使目标的攻击和特攻下降两级,使用者陷入濒死状态",
"If hit by an attack, returns 1.5x damage.": "如果因攻击而受到伤害,则返还1.5倍的伤害",
"10% chance to raise the user's Attack by 1.": "10%使使用者的攻击上升1级",
"20% chance to raise the user's Attack by 1.": "20%使使用者的攻击上升1级",
"Picks a random move.": "根据使用者的rp随机使出一个招式",
"The last move the target used replaces this one.": "这个招式将会变成目标会后使出的招式",
"Raises the user's evasiveness by 2.": "使使用者的闪避率上升2级",
"Psychic hits Dark. Evasiveness ignored.": "超能属性招式可以命中恶属性无视闪避率变化",
"If hit by special attack, returns double damage.": "如果被特殊攻击伤害,则返还对手两倍的伤害",
"User uses the target's last used move against it.": "使用目标最后使用过的招式",
"30% chance to lower the target's accuracy by 1.": "30%使目标的命中率下降1级",
"For 5 turns, protects user's party from stat drops.": "在5回合内不会让对手降低自己队伍中宝可梦的能力",
"50% chance to lower the target's Sp. Atk by 1.": "50%使目标的特攻下降1级",
"5 turns. Can't status,-Dragon power vs grounded.": "五回合内,站在地上的宝可梦面不会陷入负面状态,且受到龙属性招式的伤害减半",
"30% chance to lower the target's Sp. Atk by 1.": "30%使目标的特攻下降1级",
"Ignores the Abilities of other Pokemon.": "无视目标的特性进行攻击",
"Heals the user by a weather-dependent amount.": "恢复使用者的HP,回复量随天气变化",
"100% chance to lower the target's accuracy by 1.": "100%使目标的命中率下降1级",
"For 5 turns, Electric-type attacks have 1/3 power.": "五回合内,电属性招式的威力变为原来的1/3",
"30% chance to lower the foe(s) accuracy by 1.": "30%使目标的命中率下降1级",
"Type varies based on the held Memory.": "招式属性和携带的储存碟有关",
"100% chance to lower the target's Sp. Atk by 1.": "100%下降目标的特攻1级",
"Raises the user's Sp. Atk by 2.": "使使用者的特攻上升两级",
"Power and type depends on the user's Berry.": "威力和属性基于使用者携带的树果",
"Attack depends on terrain (default Tri Attack).": "攻击随着场地变化而变化默认为三角攻击",
"Does damage equal to 1/2 target's current HP.": "攻击造成的伤害为目标剩下HP的50%",
"40% chance to lower the target's accuracy by 1.": "40%使目标的命中率下降1级",
"Does damage equal to the user's level.": "招式伤害和使用者的等级相同",
"A sleeping target is hurt by 1/4 max HP per turn.": "睡眠中的目标每回合失去其1/4最大HP",
"Lowers the target's Attack and Sp. Atk by 1.": "降低目标的攻击和特攻1级",
"Lasts 2-3 turns. Confuses the user afterwards.": "持续2-3回合,冷静下来后会混乱",
"Shares HP of user and target equally.": "平分使用者和目标的HP",
"Lowers target's Atk, Sp. Atk by 1. User switches.": "降低目标的攻击和特攻1级,使用者和后备宝可梦替换",
"Scatters coins.": "土豪来撒钱啦",
"Power doubles if the user moves after the target.": "如果在目标之后攻击,威力翻倍",
"All active Pokemon will faint in 3 turns.": "所有在场的宝可梦会在三回合内倒下",
"Disappears turn 1. Hits turn 2. Breaks protection.": "第一回合突然消失,第二回合攻击破坏目标的守住状态",
"10% chance to lower the target's Attack by 1.": "10%使目标的攻击下降1级",
"50% chance to badly poison the target.": "50%使目标中剧毒",
"Poisons the foe(s).": "使(所有)敌人中毒",
"30% chance to poison the target.": "30%使目标中毒",
"Poisons the target.": "使目标中毒",
"If the target is an ally, heals 50% of its max HP.": "如果目标是同伴则恢复其50%最大HP",
"If using a Fire move, target loses 1/4 max HP.": "如果目标使用了火属性招式则会失去1/4最大HP",
"10% chance to freeze the foe(s).": "10%使(所有)对手陷入冰冻状态",
"Averages Attack and Sp. Atk stats with target.": "和目标平分攻击和特攻",
"Swaps Attack and Sp. Atk stat stages with target.": "交换使用者和目标的基础攻击和特攻能力值",
"Switches user's Attack and Defense stats.": "交换使用者的攻击和防御基础能力值",
"+ 20 power for each of the user's stat boosts.": "每上升1级能力招式威力增加20点",
"100% chance to raise the user's Attack by 1.": "100%使使用者的攻击上升1级",
"Copies the target's current stat stages.": "复制对手的能力阶级变化",
"5 turns. Grounded: +Psychic power, priority-safe.": "5回合内站在地面上的宝可梦使用超能力招式威力为原来的1.5被,对他们使用的先制招式将会使用失败",
"Transfers the user's status ailment to the target.": "将使用者的负面状态转移给对手",
"Damages target based on Defense, not Sp. Def.": "计算伤害时按防守方的防御计算,不是特防",
"Random damage equal to 0.5x-1.5x user's level.": "伤害为0.5-1.5×使用者的等级",
"60 power +20 for each of the target's stat boosts.": "威力为60+20×目标的能力阶级上升总和",
"Power doubles if a foe is switching out.": "如果对手替换宝可梦,威力为原来的两倍",
"Forces the target to move last this turn.": "使目标在本回合最后行动",
"Protects allies from priority attacks this turn.": "保护同伴免受先制招式攻击",
"Raises the user's Sp. Atk, Sp. Def, Speed by 1.": "提升使用者的特攻特防速度各1级",
"Raises the user's Attack by 1 if hit during use.": "如果在使用招式时受到攻击,使用者的攻击上升1级",
"For 5 turns, heavy rain powers Water moves.": "5回合内,大雨增加水属性招式的威力",
"Charges, then hits foe(s) turn 2. High crit ratio.": "充能,第二回合攻击(所有)对手容易造成击中要害",
"Restores the item the user last used.": "回收使用者上一次使用的道具",
"For 5 turns, physical damage to allies is halved.": "5回合内,物理攻击对己方的伤害减半",
"User becomes the same type as the target.": "使用者变得和目标的属性相同",
"User cures its burn, poison, or paralysis.": "使用者能够治愈自身的灼伤中毒麻痹状态",
"10% chance to sleep foe(s). Meloetta transforms.": "10%使(所有)对手陷入睡眠状态梅洛耶塔能够变换形态",
"User sleeps 2 turns and restores HP and status.": "使用者睡眠两回合,回复所有的HP,治愈异常状态",
"Power doubles if an ally fainted last turn.": "如果上一回合有同伴倒下,招式威力翻倍",
"Max 102 power at maximum Happiness.": "当亲密值最高的时候达到最大威力102",
"Type varies based on the user's primary type.": "此招式的属性将变得和自己的第二属性相同",
"30% chance to flinch the foe(s).": "30%使(所有)对手畏缩",
"User replaces its Ability with the target's.": "使用者将自身的特性变得和目标一样",
"The user and the target trade Abilities.": "使用者和目标交换特性",
"Heals 50% HP. Flying-type removed 'til turn ends.": "回复50%最大HP,在回合结束前失去飞行属性",
"Power doubles if others used Round this turn.": "如果有其他宝可梦在这一回合使用了合唱,招式威力翻倍",
"50% chance to burn the target. Thaws user.": "50%使目标陷入灼伤状态能使使用者解除冰冻状态",
"For 5 turns, protects user's party from status.": "5回合内,保护己方所有宝可梦免受异常状态",
"For 5 turns, a sandstorm rages.": "5回合内,天气为沙暴天气",
"30% chance to burn the target. Thaws target.": "30%使目标陷入灼伤状态能使使用者解除冰冻状态",
"Lowers the target's Defense by 2.": "使目标的防御下降两级",
"Effect varies with terrain. (30% paralysis chance)": "效果随场地变化(默认30%麻痹几率)",
"40% chance to lower the target's Sp. Def by 2.": "40%使目标的特防下降两级",
"20% chance to lower the target's Sp. Def by 1.": "20%使目标的特防下降1级",
"OHKOs non-Ice targets. Fails if user's lower level.": "一击必杀非冰属性宝可梦如果使用者比目标等级低则使用招式失败",
"Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.": "降低使用者的防御特防1级,提升使用者的攻击特攻速度各两级",
"User must take physical damage before moving.": "若受到对手物理攻击,就攻击目标造成伤害",
"Raises the user's Speed by 2 and Attack by 1.": "提升使用者的速度2级,攻击1级",
"User restores 1/2 its max HP; 2/3 in Sandstorm.": "使用者回复1/2最大HP,沙暴时回复2/3最大HP",
"The target's Ability becomes Simple.": "目标的特性变为单纯",
"Permanently copies the last move target used.": "抄袭目标最后使用的招式",
"Raises user's Defense by 1 on turn 1. Hits turn 2.": "第一回合提升1级防御,第二回合攻击",
"Charges, then hits turn 2. 30% flinch. High crit.": "第一回合充能第二回合攻击,容易击中要害",
"User and foe fly up turn 1. Damages on turn 2.": "使用者和对手第一回合一起上天,第二回合给对手造成伤害",
"Can hit Pokemon using Bounce, Fly, or Sky Drop.": "可以击中使用弹跳,飞空,自由落体的宝可梦",
"User must be asleep. Uses another known move.": "使用者必须处于睡眠状态使用一个已习得的招式",
"10% chance to poison adjacent Pokemon.": "10%使邻近的宝可梦中毒",
"Removes the target's Ground immunity.": "消除对手对地上属性的免疫力",
"Power doubles if target is paralyzed, and cures it.": "如果目标处于麻痹状态,威力翻倍,然后治愈其麻痹状态",
"40% chance to poison the target.": "40%使目标陷入中毒状态",
"100% chance to lower the foe(s) Sp. Atk by 1.": "100%使(所有)对手的特攻下降1级",
"User steals certain support moves to use itself.": "使用者窃取目标的有益招式化为己用",
"User must be asleep. 30% chance to flinch target.": "使用者必须处于睡眠状态30%使目标畏缩",
"Steals target's boosts before dealing damage.": "窃取对手的能力阶级变化",
"Swaps Speed stat with target.": "和目标交换速度",
"Protects from moves. Contact: loses 1/8 max HP.": "保护自己免受招式影响,接触到的对手会损失1/8最大HP",
"Changes the target's type to Water.": "将目标的属性变为水属性",
"Charges turn 1. Hits turn 2. No charge in sunlight.": "第一回合充能第二回合攻击,在大晴天不用充能",
"Always does 20 HP of damage.": "必定能造成20点伤害",
"The target is cured of its burn.": "目标的灼伤状态会被治愈",
"Hurts grounded foes on switch-in. Max 3 layers.": "伤害交换出的站在地面上的对手,最多累积三次撒菱",
"More power with more uses of Stockpile.": "能量积蓄得越多,威力越大",
"Lowers the PP of the target's last move by 4.": "使目标最后使用的招式PP减少4点",
"Target's foes' moves are redirected to it this turn.": "所有对手使用的作用范围为单体选择的招式都会攻向使用者",
"Hurts foes on switch-in. Factors Rock weakness.": "伤害交换出的站在地面上的对手,计算岩石属性相克",
"10% chance to raise the user's Defense by 1.": "10%使使用者的防御上升1级",
"Lowers Speed of grounded foes by 1 on switch-in.": "降低对手替换出的站在地面上的宝可梦的速度1级",
"Raises user's Defense, Sp. Def by 1. Max 3 uses.": "提升使用者的防御和特防各1级最多累积三次",
"100% chance to paralyze the target.": "100%使目标陷入麻痹状态",
"Power doubles if the user's last move failed.": "如果使用者的上一次攻击使用失败,这此招式威力翻倍",
"User heals HP=target's Atk stat. Lowers Atk by 1.": "使用者回复和对手初始攻击等同的HP,降低对手的攻击1级",
"Lowers the foe(s) Speed by 2.": "降低(所有)对手的速度2级",
"Usually goes first. Fails if target is not attacking.": "先制攻击,如果目标不使用攻击招式的话则使用失败",
"For 5 turns, intense sunlight powers Fire moves.": "5回合内,阳光增加了火属性招式的威力",
"Lowers the user's Attack and Defense by 1.": "降低使用者的攻击和防御各1级",
"Raises the target's Attack by 2 and confuses it.": "提升目标的攻击两级且使其混乱",
"Heals the user based on uses of Stockpile.": "回复量取决于蓄力的次数",
"User switches its held item with the target's.": "使用者和目标交换道具",
"Raises the user's Attack by 2.": "使使用者的攻击提升两级",
"Hits adjacent Pokemon sharing the user's type.": "攻击和使用者有相同属性的宝可梦",
"Raises the user's Sp. Atk by 3.": "提升使用者的特攻3级",
"For 4 turns, allies' Speed is doubled.": "四回合内同伴的速度翻倍",
"Type varies based on the held Drive.": "属性取决于所携带的卡带",
"Confuses adjacent Pokemon.": "使周围的宝可梦陷入混乱状态",
"For 3 turns, target floats but moves can't miss it.": "三回合内,目标漂浮起来,但招式一定会命中它",
"Grounds adjacent foes. First hit neutral on Flying.": "击落周围的宝可梦,第一击可以击中飞行属性宝可梦",
"Hits adjacent foes. Prevents them from switching.": "攻击周围的对手阻止他们替换下场",
"For 2 turns, the target cannot use sound moves.": "2回合内目标无法使用声音的招式",
"10% chance to paralyze. 10% chance to flinch.": "10%使目标麻痹,10%使目标畏缩",
"10% chance to paralyze the target.": "10%使目标麻痹",
"Lowers the target's Attack and Defense by 1.": "使目标的攻击和防御下降1级",
"Inverts the target's stat stages.": "将目标的全部能力阶级数值变为其相反数",
"Target can't select the same move twice in a row.": "目标不能连续使用同一招式",
"Poisons grounded foes on switch-in. Max 2 layers.": "使替换上场的对手中毒,最多累积2次",
"Lowers the target's Speed by 1 and poisons it.": "使目标速度下降1级并且中毒",
"Copies target's stats, moves, types, and Ability.": "复制对手的能力阶级变化,招式,属性,特性",
"20% chance to paralyze or burn or freeze target.": "20%使目标麻痹灼伤冰冻",
"Adds Ghost to the target's type(s).": "使目标具有幽灵属性",
"Hits 3 times. Each hit can miss, but power rises.": "连续攻击三次每一次都可以被闪避,但击中的话威力会上升",
"More power the fewer PP this move has left.": "招式PP越少威力越大",
"Hits 2 times. Each hit has 20% chance to poison.": "攻击两次,每一次都有20%的几率使对手中毒",
"20% chance to flinch the foe(s).": "20%使(所有)对手畏缩",
"User switches out after damaging the target.": "使用者在攻击目标后会替换后备宝可梦上场",
"Lasts 3 turns. Active Pokemon cannot fall asleep.": "持续3回合,在场上的宝可梦不会陷入睡眠状态",
"Lowers the user's Defense, Sp. Def, Speed by 1.": "降低使用者的防御特防和速度各1级",
"Power doubles if the target is poisoned.": "如果对手已经中毒,招式威力翻倍",
"This move does not check accuracy. Goes last.": "招式一定会命中,最后行动",
"Has 33% recoil. 10% chance to paralyze target.": "有33%的反弹伤害,10%使目标陷入麻痹状态",
"Power doubles if target is asleep, and wakes it.": "如果目标处于睡眠状态,威力翻倍,然后拍醒它",
"Use with Grass or Fire Pledge for added effect.": "和草或火之誓言同时使用会有特效",
"For 5 turns, Fire-type attacks have 1/3 power.": "3回合内,火属性攻击威力为原来的1/3",
"Power doubles and type varies in each weather.": "有天气时招式威力会翻倍,属性会变化",
"Protects allies from multi-target moves this turn.": "保护所有同伴免受群体攻击的影响",
"Burns the target.": "使目标灼伤",
"Next turn, 50% of the user's max HP is restored.": "下一回合使用者回复50%最大HP",
"For 5 turns, all Defense and Sp. Def stats switch.": "5回合内所有防御和特防基础值交换",
"Raises the user's Attack and Sp. Atk by 1.": "提升使用者的攻击特攻各1级",
"The target's Ability becomes Insomnia.": "目标的特性变为不眠",
"Puts the target to sleep after 1 turn.": "下一回合目标会陷入睡眠状态",
"User loses 50% max HP. Hits adjacent Pokemon.": "使用者损失50%最大HP,攻击周围全体宝可梦",
"Physical if user's Atk > Sp. Atk. Ignores Abilities.": "使用者攻击数值高于特攻时,变为物理招式无视目标的特性",
"Raises the user's Atk/Def/SpAtk/SpDef/Spe by 1.": "使用者全能力提升1级",
"Ends the effects of Terrain.": "清除场上的场地",
"100% chance to lower the target's Sp. Def by 1.": "降低目标1级特防",
"Morpeko: Electric; Hangry: Dark; 100% +1 Spe.": "提升1级速度,在满腹花纹时会变成电属性招式,空腹花纹时则为恶属性招式",
"Summons Reflect.": "使用后己方处于反射壁状态",
"Double damage against Dynamax/Gigantamax.": "对极巨化/超极巨化状态下的宝可梦伤害翻倍",
"Uses Def instead of Atk in damage calculation.": "以使用者的防御而不是攻击来计算伤害",
"Double power if the user moves first.": "如果使用者先攻击,威力翻倍",
"100% chance to lower adjacent foes' Atk by 1.": "降低对手全体1级攻击",
"100% chance lower adjacent Pkmn Speed by 1.": "令目标的速度降低1级",
"100% chance to paralyze the foe.": "令对手麻痹",
"+1 SpD, user's Electric move next turn 2x power.": "提升1级特防,下一回合电属性招式威力2倍",
"User loses 33% max HP. Raises all stats by 1.": "损失33%最大HP,提升所有能力1级",
"Resets all of the target's stat stages to 0.": "使用者所有能力阶级归零",
"Raises user's Attack, Defense, accuracy by 1.": "攻击,防御,命中提升1级",
"Nullifies the foe(s) Ability if the foe(s) move first.": "如果目标在该回合已使用过招式,使目标陷入无特性状态",
"Switches sides of field effects": "交换双方场地的状态效果",
"Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.": "非幽灵属性使用者则速度降低1级,攻击防御提升1级,否则减少1/2最大HP,使目标进入诅咒状态",
"Darkrai: Causes the foe(s) to fall asleep.": "使对方全体陷入睡眠状态,仅在使用者为达克莱伊时奏效",
"Raises the target's Atk and Sp. Atk by 2.": "提升使用者攻击和特攻2级",
"Hits twice. 30% chance to flinch.": "攻击两次,每次30%几率令目标畏缩",
"Singles: Hits twice. Doubles: Hits each once.": "单打对战攻击两次,双打对战对两只宝可梦分别攻击一次",
"Deals 40 HP of damage to the target.": "造成40点固定伤害",
"Hits adjacent Pokemon. Double damage on Dig.": "攻击周围全体宝可梦,对挖洞状态的目标伤害翻倍",
"Target repeats its last move for its next 3 turns.": "目标接下来的 3 回合,只能使用其最后使用的招式",
"User survives attacks this turn with at least 1 HP.": "本回合结束时,自身保留至少1点HP",
"Summons Light Screen.": "使用后己方处于光墙状态",
"Causes the target to fall asleep.": "使目标陷入睡眠状态",
"5 turns. Grounded: +Grass power, +1/16 max HP.": "使场地变成青草场地,持续5回合",
"Power doubles during Bounce, Fly, and Sky Drop.": "如果目标处于飞翔状态,威力翻倍",
"Raises the user's and ally's Attack by 1.": "使用者和同伴的攻击提升1级",
"Hoopa-U: Lowers user's Def by 1; breaks protect.": "使用者自身防御降低1级,无视守住状态,仅在使用者为解放胡帕时奏效",
"Traps/grounds user; heals 1/16 max HP per turn.": "使自己进入扎根状态,无法交换每回合结束时回复1/16最大HP",
"Prevents the user and the target from switching out.": "使用者和目标都无法交换",
"Protects from attacks. Contact: lowers Atk by 1.": "完全抵挡对手的攻击。如果对手使用了接触类招式,攻击降低1级",
"Until the end of the next turn, user's moves crit.": "下回合结束前,招式必定会击中要害",
"Heals the user (and allies) by 1/4 amount.": "回复使用者和同伴1/4最大HP",
"Changes the target's type to Psychic.": "使用者自身属性变为超能",
"Does many things turn 1. Can't move turn 2.": "使用后下回合不能行动",
"For 5 turns, the user has immunity to Ground.": "5回合内使自身进入电磁飘浮状态,免疫地面属性招式",
"Damage doubles if the target used Minimize.": "对变小的目标伤害翻倍",
"User/allies: +1 Spe. BP scales w/ base move.": "提高我方全体的速度",
"Foes: -1 Sp.Def. BP scales with base move's BP.": "降低对手全体的特防",
"Sets Sun. BP scales with base move's BP.": "使天气转为大晴天",
"Foes: -1 Sp.Atk. BP scales with base move's BP.": "降低对手全体的特攻",
"Sets Rain. BP scales with base move's BP.": "使天气转为下雨",
"Prevents all moves from affecting the user this turn.": "挡下包括极巨招式在内的所有招式",
"Sets Hail. BP scales with base move's BP.": "使天气转为冰雹",
"User/allies: +1 Atk. BP scales w/ base move.": "提高我方全体的攻击",
"Sets Electric Terrain. BP scales with base move's BP.": "将场地变成电气场地",
"Sets Psychic Terrain. BP scales with base move's BP.": "将场地变成精神场地",
"User/allies: +1 SpA. BP scales w/ base move.": "提高我方全体的特攻",
"Sets Grassy Terrain. BP scales with base move's BP.": "将场地变成青草场地",
"Foes: -1 Defense. BP scales with base move's BP.": "降低对手全体的防御",
"User/allies: +1 SpD. BP scales w/ base move.": "提高我方全体的特防",
"Sets Sandstorm. BP scales with base move's BP.": "使天气转为沙暴",
"Sets Misty Terrain. BP scales with base move's BP.": "将场地变成薄雾场地",
"User/allies: +1 Def. BP scales w/ base move.": "提高我方全体的防御",
"Foes: -1 Speed. BP scales with base move's BP.": "降低对手全体的速度",
"Foes: -1 Attack. BP scales with base move's BP.": "降低对手全体的攻击",
"Raises all stats by 1 (not acc/eva). Traps user.": "所有能力提升1级,目标无法交换",
"Protects from attacks. Contact: lowers Def by 2.": "抵挡对手的攻击。如果对手使用了接触类招式,防御降低2级",
"Foe can't switch. Lowers Def and SpD every turn.": "目标无法交换,每回合降低防御和特防",
"Max happiness: 102 power. Can't miss.": "最大亲密度对应威力102,不会落空",
"40, 80, 120 power, or heals target 1/4 max HP.": "威力随机为40,80,120或者回复目标1/4最大HP",
"Cures target's status; heals user 1/2 max HP if so.": "治愈目标的异常状态。如果成功治愈,使用者回复1/2最大HP",
"Free user from hazards/bind/Leech Seed; +1 Spe.": "提升1级速度,移除己方场地上的撒菱、隐形岩、毒菱和黏黏网;摆脱自身束缚,寄生种子状态",
"Raises Atk/Sp. Atk of grounded Grass types by 1.": "所有的地面上的草属性宝可梦的攻击,特攻提升1级",
"Summons Leech Seed.": "使用后对方处于寄生种子状态",
"100% chance to burn the foe.": "令对手陷入灼伤状态",
"30% chance to burn the target.": "30%几率使目标陷入灼伤状态",
"User loses 1/4 of its max HP.": "每次攻击自身损失1/4最大HP",
"Consumes berry and raises the user's Def. by 2.": "食用树果并且提升使用者防御2级",
"User takes 1/4 its max HP to put in a substitute.": "使用1/4最大HP制造一个替身",
"Causes the target to become confused.": "使目标混乱",
"Hits adjacent Pokemon. Double damage on Dive.": "攻击周围全体宝可梦,对潜水状态的目标伤害翻倍",
"Lowers the foe(s) evasiveness by 2.": "降低目标闪避率2级",
"Target gets -1 Spe and becomes weaker to Fire.": "目标速度降低1级并且增加火属性弱点",
"Target can't use status moves its next 3 turns.": "使目标接下来的3回合无法使用变化招式",
"All active Pokemon consume held Berries.": "在场上的宝可梦都会吃掉自己携带的树果",
"User switches out.": "使用者逃离战斗",
"30% chance to paralyze. Can't miss in rain.": "30%几率使目标麻痹,雨天下不会落空",
"Badly poisons the target. Poison types can't miss.": "使目标陷入剧毒状态,毒属性宝可梦使用不会落空",
"Goes last. For 5 turns, turn order is reversed.": "优先度最低,接下来5回合中,速度慢的宝可梦将比速度快的宝可梦先使用招式",
"Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.": "令中毒的目标的攻击,特攻,速度降低1级",
"Usually goes first. Hits 2-5 times in one turn.": "先制攻击,攻击2-5次",
"Nearly always goes first. Always crits.": "先制攻击,必定击中对方的要害",
"Foes: SLP/PSN/PAR. BP scales with base move.": "使对手全体陷入中毒、麻痹或睡眠其中一种异常状态",
"Traps/damages foes. BP scales w/ base move.": "令对手无法交换并持续受到伤害",
"User side: Focus Energy. BP scales w/ base move.": "自己进入易中要害状态",
"Infatuates opponents. BP scales with base move.": "让对方所有性别不同的宝可梦陷入着迷状态",
"Foe: Lowers PP of last move. BP scales w/ base move.": "减少对手最后使用的招式的PP",
"Heals user and allies. BP scales with base move.": "回复我方所有宝可梦的HP",
"Foes: -2 Speed. BP scales with base move's BP.": "大幅降低对手的速度",
"Confuses foes. BP scales with base move's BP.": "使对手全体陷入混乱",
"Summons Gravity. BP scales with base move.": "使用后场地处于重力状态",
"Poisons opponents. BP scales with base move.": "使对手所有宝可梦陷入中毒状态",
"Restores user-side berries. BP scales w/ base move.": "获得使用过的树果",
"Summons Aurora Veil. BP scales w/ base move.": "使己方场地进入极光幕",
"Confuses opponents. BP scales with base move.": "让对手陷入混乱状态",
"Afflicts foes with Yawn. BP scales w/ base move.": "使目标陷入瞌睡状态",
"Sets Steel entry hazard. BP scales w/ base move.": "对方场地处于超极巨钢铁阵法状态,交换上场损失1/8最大HP×钢属性相性",
"Sets Stealth Rock. BP scales w/ base move's BP.": "使对方场地处于隐形岩状态",
"Foe(s): Par/Psn. BP scales with base move's BP.": "让对手所有宝可梦陷入中毒或麻痹状态",
"Foe(s): -1 evasion. BP scales with base move's BP.": "降低对手的闪避率1级",
"Traps foe(s). BP scales with base move's BP.": "使对方全体陷入无法逃跑状态",
"Damages foes for 4 turns. BP scales w/ base move.": "在4回合内持续对对方的宝可梦造成伤害",
"Paralyzes foe(s). BP scales with base move's BP.": "使对方全体陷入麻痹状态",
"Clears field. BP scales with base move's BP.": "消除反射壁、光墙、撒菱、超极巨钢铁阵法和场地型状态的效果",
"Applies Torment to foes. BP scales with base move.": "使对手陷入无理取闹状态",
"User loses 50% max HP.": "使用后损失1/2最大HP",
// USUM Moves
"Fails when used.": "与训练师的对战中使用会失败",
"Frees user from hazards, binding, Leech Seed.": "移除己方场地上的撒菱、隐形岩、毒菱和黏黏网;摆脱自身束缚,寄生种子状态",
"Protects from attacks. Contact: lowers Atk by 2.": "抵挡对手的攻击。如果对手使用了接触类招式,攻击降低2级",
// Abilities Description
"This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.": "使用招式攻击对手造成伤害时,对方有10%几率陷入畏缩状态。",
"If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.": "当该特性的宝可梦未携带任何道具时受到接触类招式攻击,可以获得对手的道具。",
"This Pokemon has its non-volatile status condition cured when it switches out.": "回到同行队伍后,异常状态就会被治愈。",
"If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.": "因接触类招式被击倒时,发动该攻击的宝可梦损失1/4最大HP",
"This Pokemon's Normal-type moves become Flying type and have 1.2x power.": "一般属性招式变为飞行属性招式,威力提升20%",
"While this Pokemon is active, the effects of weather conditions are disabled.": "该宝可梦在场时,所有天气的影响都会消失",
"This Pokemon's attacks have 1.3x power if it is the last to move in a turn.": "回合最后行动的话威力提升30%",
"If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.": "被击中要害的话攻击提升十二级,替身状态下不会发动",
"On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.": "登场时可以预知对方的效果绝佳和一击必杀招式",
"Prevents adjacent foes from choosing to switch unless they are airborne.": "处于地面上的对方宝可梦进入无法逃走状态",
"Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.": "己方宝可梦不会受到迷人、定身法、再来一次、回复封锁、挑衅和无理取闹的影响",
"While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.": "反转气场类特性,令其对恶属性和妖精属性的加成变为降低25%",
"Causes sleeping adjacent foes to lose 1/8 of their max HP at the end of each turn.": "回合结束时对方处于睡眠状态的宝可梦损失1/8最大HP",
"This Pokemon's allies have the power of their special attacks multiplied by 1.3.": "我方场上所有宝可梦使用特殊招式的威力增加30%",
"This Pokemon cannot be struck by a critical hit.": "不会被击中要害",
"After KOing a Pokemon: becomes Ash-Greninja, Water Shuriken: 20 power, hits 3x.": "甲贺忍蛙击倒对方一只宝可梦之后变身为小智版甲贺忍蛙,同时飞水手里剑威力变为20,固定命中三次",
"This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.": "击倒对方一只宝可梦之后最高一项能力提升一级",
"This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.": "HP低于50%时特攻提升一级",
"Prevents other Pokemon from lowering this Pokemon's Defense stat stage.": "防御不会下降",
"Makes user immune to ballistic moves (Shadow Ball, Sludge Bomb, Focus Blast, etc).": "免疫球和弹类招式",
"If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.": "食用树果触发效果之后额外回复1/3最大HP",
"If Sunny Day is active, this Pokemon's Speed is doubled.": "大晴天下速度翻倍",
"Prevents other Pokemon from lowering this Pokemon's stat stages.": "能力阶级不会被弱化",
"This Pokemon's type changes to the type of a move it's hit by, unless it has the type.": "受到伤害时若招式属性和宝可梦当前属性不同,则宝可梦在伤害结算后变为该属性",
"This Pokemon cannot be statused, and is considered to be asleep.": "不会陷入任何异常状态,始终视为处于睡眠状态",
"This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.": "能力阶级被降低时特攻提升两级",
"This Pokemon's moves have their accuracy multiplied by 1.3.": "命中率提升30%",
"If this Pokemon has a stat stage raised it is lowered instead, and vice versa.": "能力阶级的下降变为上升,上升变为下降",
"This Pokemon can poison or badly poison other Pokemon regardless of their typing.": "无论对方什么属性都可以使其进入中毒或剧毒状态",
"If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.": "受到伤害时30%概率令对方进入定身法状态",
"30% chance of infatuating Pokemon of the opposite gender if they make contact.": "受到接触类伤害时30%概率令对方进入着迷状态",
"After another Pokemon uses a dance move, this Pokemon uses the same move.": "有其他宝可梦使用跳舞招式时,立即使用相同的招式",
"While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.": "场上所有恶属性招式威力提升33%",
"While this Pokemon is active, allies are protected from opposing priority moves.": "对方的可以影响到自己或己方宝可梦的先制招式无效",
"While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.": "HP低于50%时攻击和特攻减半",
"This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.": "能力阶级被降低时攻击提升两级",
"On switch-in, strong winds begin until this Ability is not active in battle.": "登场时天气变为乱流,直到该宝可梦离场,除非天气被终结之地和始源之海更改",
"On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.": "登场时天气变为大日照,直到该宝可梦离场,除非天气被德尔塔气流和始源之海更改",
"(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.": "首次受到的伤害改为损失1/8最大HP,该特性只对谜拟Q有效",
"On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.": "登场时,对方防御小于特防时,自身攻击提升一级;否则特攻提升一级",
"On switch-in, this Pokemon summons Rain Dance.": "登场时天气变为下雨",
"On switch-in, this Pokemon summons Sunny Day.": "登场时天气变为大晴天",
"This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.": "免疫水属性招式伤害,受到水属性招式攻击时回复1/4最大HP;下雨天气下每回合回复1/8最大HP;受到火属性招式伤害增加25%;大晴天天气下每回合损失1/8最大HP",
"This Pokemon's sleep counter drops by 2 instead of 1.": "陷入睡眠的持续回合变为原来的一半",
"30% chance of poison/paralysis/sleep on others making contact with this Pokemon.": "受到接触类伤害时30%概率令对方陷入中毒/麻痹/睡眠状态",
"On switch-in, this Pokemon summons Electric Terrain.": "登场时释放电气场地",
"This Pokemon switches out when it reaches 1/2 or less of its maximum HP.": "HP低于50%时自身退场",
"While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.": "场上所有妖精属性招式威力提升33%",
"This Pokemon receives 3/4 damage from supereffective attacks.": "受到效果绝佳伤害时伤害降低25%",
"30% chance a Pokemon making contact with this Pokemon will be burned.": "受到接触类伤害时30%概率陷入灼伤状态",
"While this Pokemon is burned, its special attacks have 1.5x power.": "陷入灼伤状态时特攻提升50%",
"This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.": "免疫火属性招式伤害,受到火属性招式攻击时火属性招式威力提升50%",
"If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x.": "在大晴天和大日照天气时己方所有宝可梦攻击和特防提升50%,樱花儿的形态会改变",
"This side's Grass types can't have stats lowered or status inflicted by other Pokemon.": "己方所有宝可梦草属性能力阶级不会被降低且不会进入异常状态",
"This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.": "受到的接触类伤害减半,受到火属性招式伤害翻倍",
"Castform's type changes to the current weather condition's type, except Sandstorm.": "漂浮泡泡的形态和属性根据天气而变化",
"On switch-in, this Pokemon is alerted to the foes' move with the highest power.": "登场时可以预知对方威力最高的招式",
"This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.": "己方其他宝可梦受到的伤害降低25%",
"On switch-in, this Pokemon identifies the held items of all opposing Pokemon.": "登场时可以预知对方所有宝可梦的道具",
"This Pokemon's Defense is doubled.": "防御翻倍",
"If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.": "HP全满时飞行属性招式优先度+1",
"This Pokemon's Normal-type moves become Electric type and have 1.2x power.": "一般属性招式变为电属性招式,威力提升20%",
"When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.": "HP低于50%时会提前使用特定的树果",
"Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.": "受到接触伤害时对方速度降低一级",
"If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.": "青草场地下防御提升50%",
"On switch-in, this Pokemon summons Grassy Terrain.": "登场时释放青草场地",
"If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.": "陷入异常状态时攻击提升50%,无视灼伤状态减半物理招式伤害效果",
"If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.": "使用树果后每回合50%概率回收该树果,大晴天和大日照天气下则必定回收",
"30% chance of curing an adjacent ally's status at the end of each turn.": "回合结束时30%概率回复同伴的异常状态",
"The power of Fire-type attacks against this Pokemon is halved; burn damage halved.": "火属性招式和灼伤伤害减半",
"This Pokemon's weight is doubled.": "体重翻倍",
"This Pokemon's Attack is doubled.": "攻击翻倍",
"This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.": "以物理招式的命中率降低20%为代价提升50%攻击",
"This Pokemon has its status cured at the end of each turn if Rain Dance is active.": "下雨和大雨天气下回合结束时恢复异常状态",
"Prevents other Pokemon from lowering this Pokemon's Attack stat stage.": "攻击能力不会被对方降低",
"If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.": "冰雹天气下每回合回复1/16最大HP,免疫冰雹伤害",
"This Pokemon appears as the last Pokemon in the party until it takes direct damage.": "受到伤害前始终显示为队伍中最后一个宝可梦的形象",
"This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.": "不会陷入中毒和剧毒状态,获得状态时恢复中毒和剧毒状态",
"On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.": "登场时以对应宝可梦为目标进入变身状态",
"Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.": "自身使用招式时无视对方的替身/反射壁/光墙/神秘守护/白雾/极光幕",
"If this Pokemon is KOed with a move, that move's user loses an equal amount of HP.": "被击倒时对方损失同样数量的HP",
"This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.": "不会陷入睡眠状态,获得这个特性时恢复睡眠状态",
"On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.": "登场时对方全体宝可梦攻击降低一级",
"Pokemon making contact with this Pokemon lose 1/8 of their max HP.": "受到接触伤害时对方损失1/8最大HP",
"This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.": "拳类招式威力提升20%",
"This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.": "受到恶属性招式攻击时攻击提升一级",
"This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.": "命中率不会被下降,无视对方闪避率等级",
"This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.": "携带的道具无效,超级石、Z纯晶和影响基础点数、经验值和亲密度的携带物品除外,无法使用投掷",
"If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.": "大晴天和大日照天气下不会陷入异常状态,使用睡觉会无效",
"This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.": "免疫地面属性伤害,但受到重力、扎根、击落和黑色铁球影响时仍会受到伤害",
"This Pokemon's weight is halved.": "体重减半",
"This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.": "自动成为对方电属性招式的攻击目标并提升一级特攻;免疫电属性攻击",
"This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.": "不会陷入麻痹状态,获得状态时恢复麻痹状态",
"This Pokemon damages those draining HP from it for as much as they would heal.": "受到吸取HP的招式伤害时,对方本应吸取的体力会转为受到同等的伤害",
"This Pokemon's sound-based moves become Water type.": "声音的招式属性均变为水属性",
"This Pokemon's attacks do not make contact with the target.": "所有招式均视为非接触类招式",
"This Pokemon blocks certain status moves and bounces them back to the user.": "将对方以自身为目标的部分变化类招式无效化并反弹给招式的使用者",
"This Pokemon can only be damaged by direct attacks.": "免疫除攻击招式以外的一切造成的伤害",
"If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.": "造成伤害时,如果没有携带道具则获得对方道具",
"This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.": "不会陷入冰冻状态,获得特性时恢复冰冻状态",
"Prevents adjacent Steel-type foes from choosing to switch.": "对方的钢属性宝可梦不能交换",
"If this Pokemon is statused, its Defense is 1.5x.": "异常状态下防御增加50%",
"This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.": "波动类和波导类招式威力提升50%,治愈波动回复量上升为3/4最大HP",
"This Pokemon's attacks are critical hits if the target is poisoned.": "此特性的宝可梦攻击处于中毒或剧毒状态的宝可梦必定会击中要害",
"On switch-in, this Pokemon summons Misty Terrain.": "登场时释放薄雾场地",
"This Pokemon's moves and their effects ignore the Abilities of other Pokemon.": "招式无视对方特性",
"This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.": "受到电属性招式攻击时速度提升一级;免疫电属性招式伤害",
"This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.": "每击倒对方一只宝可梦攻击提升一级",
"If this Pokemon is at full HP, damage taken from attacks is halved.": "HP全满时受到的伤害减半",
"If this Pokemon is an Arceus, its type changes to match its held Plate or Z-Crystal.": "阿尔宙斯的属性随着它携带的石板或Z纯晶改变",
"Pokemon making contact with this Pokemon have their Ability changed to Mummy.": "受到接触类伤害时对方特性变为木乃伊",
"This Pokemon has its major status condition cured when it switches out.": "退场时恢复自身的异常状态",
"Every move used by or against this Pokemon will always hit.": "自身使用和以自身为目标的招式必定命中",
"This Pokemon's moves are changed to be Normal type and have 1.2x power.": "全部招式变为一般属性招式,威力提升20%",
"This Pokemon is immune to powder moves and damage from Sandstorm or Hail.": "免疫沙暴和冰雹天气带来的影响,对粉末类招式免疫",
"This Pokemon's damaging moves hit twice. The second hit has its damage quartered.": "攻击两次;第二次攻击伤害变为第一次的1/4",
"If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.": "回合结束时,若没有携带道具则获得本回合其他宝可梦使用或投掷过的道具",
"If this Pokemon has no item, it steals the item off a Pokemon making contact with it.": "受到接触伤害时,若没有携带道具则获得对方道具",
"This Pokemon's Normal-type moves become Fairy type and have 1.2x power.": "一般属性招式变为妖精属性招式,威力提升20%",
"This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.": "处于中毒或剧毒状态时不会损失HP,每回合回复1/8最大HP",
"30% chance a Pokemon making contact with this Pokemon will be poisoned.": "受到接触类伤害时30%令对方陷入中毒状态",
"This Pokemon's contact moves have a 30% chance of poisoning.": "接触类招式造成伤害时30%令对方陷入中毒状态",
"If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.": "基格尔德10%形态或50%的HP低于50%时在回合结束会变为完全体形态",
"This Pokemon copies the Ability of an ally that faints.": "同伴被击倒后自身特性变为与之相同",
"This Pokemon's Status moves have priority raised by 1, but Dark types are immune.": "变化招式的优先度+1,但对恶属性宝可梦无效",
"If this Pokemon is the target of a foe's move, that move loses one additional PP.": "对方以自身为目标的招式额外消耗1PP",
"On switch-in, heavy rain begins until this Ability is not active in battle.": "登场时天气变为大雨,直到该宝可梦离场,除非天气被德尔塔气流和终结之地更改",
"This Pokemon's type changes to match the type of the move it is about to use.": "自身属性变为即将使用的招式的属性",
"On switch-in, this Pokemon summons Psychic Terrain.": "登场时释放精神场地",
"If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.": "异常状态下速度增加50%,无视麻痹带来的速度降低影响",
"If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.": "下雨天气下每回合回复1/16最大HP",
"This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.": "使用具有反作用力伤害的招式时威力提升20%,挣扎除外",
"This Pokemon's Normal-type moves become Ice type and have 1.2x power.": "一般属性招式变为冰属性招式,威力提升20%",
"This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.": "下场时回复1/3最大HP",
"This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.": "对方与自身性别相同时威力提升25%,性别不同时下降25%",
"If this Pokemon is a Silvally, its type changes to match its held Memory.": "银伴战兽的属性随着它携带的存储碟改变",
"This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.": "不会受到自身招式的反作用力伤害,挣扎、飞踢和飞膝踢除外;生命宝珠的副作用不受影响",
"This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.": "沙暴天气下地面/岩石/钢属性招式威力提升30%;免疫沙暴伤害",
"If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.": "沙暴天气下速度翻倍;免疫沙暴伤害",
"On switch-in, this Pokemon summons Sandstorm.": "登场时天气变为沙暴",
"If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.": "沙暴天气下闪避率增加25%;免疫沙暴伤害",
"This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.": "受到草属性招式攻击时攻击提升一级;免疫草属性招式伤害",
"If user is Wishiwashi, changes to School Form if it has > 1/4 max HP, else Solo Form.": "弱丁鱼的HP高于1/4时变为鱼群的样子,否则变为单独的样子",
"This Pokemon's moves have their secondary effect chance doubled.": "招式的追加效果出现率翻倍",
"Prevents adjacent foes from choosing to switch unless they also have this Ability.": "除非对方拥有同样的特性,否则不能替换宝可梦",
"This Pokemon has a 33% chance to have its status cured at the end of each turn.": "回合结束时33%恢复异常状态",
"This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.": "以无视招式的追加效果为代价,带有追加效果的招式的威力提升33%",
"This Pokemon is not affected by the secondary effect of another Pokemon's attack.": "受到攻击时对方招式的追加效果不会发动",
"If Minior, switch-in/end of turn it changes to Core at 1/2 max HP or less, else Meteor.": "小陨星HP大于50%时为流星的样子,否则为核心",
"This Pokemon's multi-hit attacks always hit the maximum number of times.": "使用连续招式时,攻击次数会固定在五次",
"On switch-in, this Pokemon's Attack and Speed are halved for 5 turns.": "登场之后的五回合内攻击和速度减半",
"If Hail is active, this Pokemon's Speed is doubled.": "冰雹下速度翻倍",
"If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.": "击中要害的招式伤害变为1.5倍",
"If Hail is active, this Pokemon's evasiveness is 1.25x; immunity to Hail.": "冰雹天气下闪避率增加25%;免疫冰雹伤害",
"On switch-in, this Pokemon summons Hail.": "登场时天气变为冰雹",
"If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.": "大晴天天气下特攻增加50%;大晴天天气下回合结束时损失1/8最大HP",
"This Pokemon's Sp. Atk is raised by 1 stage when another Pokemon faints.": "击倒对方时特攻提升一级",
"This Pokemon is immune to sound-based moves, including Heal Bell.": "免疫声音类招式",
"This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.": "回合结束时速度提升一级",
"This Pokemon moves last among Pokemon using the same or greater priority moves.": "优先度相同时必定后出",
"This Pokemon's Defense is raised by 1 stage after it is damaged by a move.": "受到伤害后防御提升一级",
"If Aegislash, changes Forme to Blade before attacks and Shield before King's Shield.": "坚盾剑怪使用攻击招式时会变为刀剑形态,使用王者盾牌时变为盾牌形态",
"30% chance a Pokemon making contact with this Pokemon will be paralyzed.": "受到接触伤害时对方30%陷入麻痹状态",
"If this Pokemon flinches, its Speed is raised by 1 stage.": "畏缩时提升一级速度",
"This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.": "不会造成畏缩的招式造成伤害时10%造成对方畏缩",
"This Pokemon cannot lose its held item due to another Pokemon's attack.": "不会因对方招式失去携带的道具",
"This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.": "自动成为对方水属性招式的攻击目标并提升一级特攻;免疫电属性攻击",
"This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.": "啃咬类招式威力提升50%,虫咬除外",
"If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.": "HP全满时受到致命伤害会保留1HP;免疫一击必杀招式",
"This Pokemon cannot be forced to switch out by another Pokemon's attack or item.": "不会因对方招式退场",
"This Pokemon's critical hit ratio is raised by 1 stage.": "击中要害等级提升一级",
"If Electric Terrain is active, this Pokemon's Speed is doubled.": "电气场地下速度翻倍",
"This Pokemon and its allies cannot fall asleep.": "己方所有宝可梦不会陷入睡眠状态",
"If Rain Dance is active, this Pokemon's Speed is doubled.": "下雨天气下速度翻倍",
"If an ally uses its item, this Pokemon gives its item to that ally immediately.": "使用道具后会立即将道具交给没有道具的同伴",
"If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.": "如果因对方招式而陷入灼伤/中毒/麻痹状态,对方也同样陷入同样的状态",
"This Pokemon's evasiveness is doubled as long as it is confused.": "混乱状态下闪避率翻倍",
"This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.": "使用威力低于60的招式时威力增加50%,挣扎除外",
"This Pokemon does not take damage from attacks made by its allies.": "不会受到同伴招式的伤害",
"Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.": "受到火属性和冰属性招式造成的伤害减半",
"This Pokemon's attacks that are not very effective on a target deal double damage.": "造成的效果不理想的伤害翻倍",
"While this Pokemon is poisoned, its physical attacks have 1.5x power.": "中毒和剧毒状态下物理招式威力提升50%",
"This Pokemon's contact moves have their power multiplied by 1.3.": "接触类招式威力提升30%",
"On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.": "登场时复制一个随机对方宝可梦的特性",
"This Pokemon's healing moves have their priority increased by 3.": "回复HP的招式优先度+3",
"This Pokemon skips every other turn instead of using a move.": "使用招式之后,下一回合不能使用招式",
"This Pokemon ignores other Pokemon's stat stages when taking or doing damage.": "使用或受到招式造成伤害时无视对方的能力阶级变化",
"Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.": "失去道具时速度翻倍,退场或获得新道具后复原",
"While this Pokemon is active, it prevents opposing Pokemon from using their Berries.": "对方宝可梦不可使用树果",
"This Pokemon and its allies' moves have their accuracy multiplied by 1.1.": "场上己方所有宝可梦命中率提升10%",
"This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.": "受到电属性招式攻击时回复1/4最大HP;免疫电属性伤害",
"This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.": "受到水属性招式攻击时回复1/4最大HP;免疫水属性伤害",
"This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved.": "水属性招式威力翻倍;不会陷入灼伤状态;受到的火属性招式伤害减半",
"This Pokemon's Defense is raised 2 stages after it is damaged by a Water-type move.": "受到水属性招式攻击时防御提升两级",
"This Pokemon cannot be burned. Gaining this Ability while burned cures it.": "不会陷入灼伤状态,获得特性时恢复灼伤状态",
"If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.": "受到物理招式伤害时防御降低一级,同时速度提升两级",
"This Pokemon can only be damaged by supereffective moves and indirect damage.": "只会受到效果绝佳招式的攻击伤害,天气、异常状态、附加伤害效果依然有效",
"Status moves with accuracy checks are 50% accurate when used on this Pokemon.": "变化招式对该特性的宝可梦命中率减半",
"If Darmanitan, at end of turn changes Mode to Standard if > 1/2 max HP, else Zen.": "HP不足一半时转变为达摩形态",
"This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.": "与自身属性一致的招式威力由1.5倍变为2倍",
"No competitive use.": "没有实战用途",
"At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.": "HP低于1/3时,火属性招式的威力变为1.5倍",
"Lowers Speed of all Pokemon except itself when hit by an attack.": "被攻击后,降低除自己以外的所有宝可梦的速度",
"Prevents Explosion/Mind Blown/Self-Destruct/Aftermath while this Pokemon is active.": "该特性会使自爆、大爆炸和惊爆大头会使用失败,引爆特性不发动",
"On switch-in, this Pokemon's Defense is raised by 1 stage.": "出场时,防御上升1级",
"On switch-in, this Pokemon's Attack is raised by 1 stage.": "出场时,攻击上升1级",
"Boosts the Pokemon's Attack stat but only allows the use of the first selected move.": "攻击获得提升,只能使用上场后使出的第一个招式",
"Get prey with Surf/Dive. When taking damage, prey is used to attack.": "使用冲浪/潜水后,如果受到攻击会进行反击",
"Changes between Full Belly and Hangry Mode at the end of each turn.": "每回合结束时会在饥饿花纹和饱腹花纹之间切换",
"Pokemon's head functions as substitute for a physical attack. Restored in hail.": "头部的冰会代替自己承受物理攻击,样子也会改变,下冰雹时恢复原状",
"Changes the Pokemon's type depending on the terrain.": "宝可梦的属性会随着场地变化而变化",
"If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.": "场上己方同伴具有负电或正电特性时,特攻变为1.5倍",
"Bounces back only the stat-lowering effects that the Pokemon receives.": "只反弹自己受到的能力降低效果",
"This Pokemon's attacks that are super effective against the target do 1.25x damage.": "使用效果绝佳的招式,伤害变为1.25倍",
"Nullifies abilities while on the field.": "该特性宝可梦在场时,无效化所有其他宝可梦的特性",
"At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Grass attacks.": "HP低于1/3时,草属性招式的威力变为1.5倍",
"Protects the Pokemon and its ally Pokemon from being poisoned.": "自己和同伴都不会陷入中毒的异常状态",
"When hit by a contact move, the Pokemon and the attacker faint in 3 turns.": "受到接触攻击时,3回合后攻击者和自身都会倒下,交换解除效果",
"If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.": "场上己方同伴具有负电或正电特性时,特攻变为1.5倍",
"Boosts sound move power, 0.5× damage from sound moves.": "提升声音类招式的威力,受到声音类招式的伤害减半",
"Ripens Berries and doubles their effect.": "树果的效果翻倍",
"The Pokemon creates a sandstorm when it's hit by an attack.": "受到攻击时使天气变为沙暴",
"Removes Screens and Veil Effects on switchin.": "出场时时我方和对方的反射壁、光墙和极光幕都会消失",
"When this Pokemon's stat stages are raised or lowered, the effect is doubled instead.": "该特性宝可梦的能力变化会变为平时的2倍",
"This Pokemon's attacking stat is doubled against a target that switched in this turn.": "对替换出场的宝可梦以2倍的伤害进行攻击",
"This Pokemon's Speed is raised by 6 stages after it is damaged by Fire/Water moves.": "受到火属性或者水属性的招式攻击后,速度上升6级",
"This Pokemon's attacking stat is multiplied by 1.5 while using a Steel-type attack.": "使用钢属性的招式威力变为1.5倍",
"At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.": "HP低于1/3时,虫属性招式的威力变为1.5倍",
"At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Water attacks.": "HP低于1/3时,水属性招式的威力变为1.5倍",
"Exchanges abilities when hitting a Pokemon with a contact move.": "受到接触攻击时,与攻击方交换特性",
"Fighting, Normal moves hit Ghost. Immune to Intimidate.": "一般和格斗属性招式可以攻击到幽灵属性宝可梦,免疫威吓",
"This Pokemon cannot be made to flinch. Immune to Intimidate.": "不会陷入畏缩状态,免疫威吓",
"This Pokemon cannot be infatuated or taunted. Immune to Intimidate.": "不会陷入着迷和挑衅状态,免疫威吓",
"This Pokemon cannot be confused. Immune to Intimidate.": "不会陷入混乱状态,免疫威吓",
"This Pokemon and its allies' Steel-type moves have their BP mutiplied by 1.5.": "该特性的宝可梦和在场同伴使用钢属性招式时威力提升50%",
"This Pokemon's allies have the base power of their moves multiplied by 1.3.": "该特性的宝可梦和在场同伴招式威力提升30%",
"Ignores the effects of opposing Pokemon's Abilities and moves that draw in moves.": "能无视具有吸引对手招式效果的特性或招式的影响",
"Ignores the effects of opposing Pokemon's moves/Abilities that redirect move targets.": "能无视具有吸引对手招式效果的特性或招式的影响",
"This Pokemon's Special Defense is doubled.": "特防翻倍",
"Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.": "每回合结束时随机降低一项能力等级并提升两项能力等级,闪避率/命中率除外",
"Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.": "受到虫/恶/幽灵属性招式攻击或者被威吓后速度提升一级",
"The combination of Unnerve and Grim Neigh.": "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性",
"The combination of Unnerve and Chilling Neigh.": "兼备蕾冠王的紧张感和雪暴马的苍白嘶鸣这两种特性",
"Transistor": "电晶体",
"This Pokemon's attacking stat is multiplied by 1.5 while using an Electric-type attack.": "拥有此特性的宝可梦使出的电属性招式威力会提高50%",
"Dragon's Maw": "龙颚",
"This Pokemon's attacking stat is multiplied by 1.5 while using a Dragon-type attack. ": "拥有此特性的宝可梦使出的龙属性招式威力会提高50%",
"Evolves Galarian Slowpoke into Galarian Slowking when used.": "用伽勒豆蔻枝编织的花冠。给伽勒尔地区的呆呆兽戴上,它就会很开心",
"Does nothing.": "没有任何用途",
// USUM Move Desc
"Raises a random stat by 2 and lowers another stat by 1 at the end of each turn.": "每回合结束时随机降低一项能力等级并提升两项能力等级",
"This Pokemon cannot be made to flinch.": "不会畏缩",
"This Pokemon cannot be infatuated or taunted.": "不会陷入着迷和挑衅状态",
"This Pokemon's Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.": "受到虫/恶/幽灵属性招式攻击后速度提升一级",
"This Pokemon can hit Ghost types with Normal- and Fighting-type moves.": "一般和格斗属性招式可以攻击到幽灵属性宝可梦",
"This Pokemon cannot be confused.": "不会陷入混乱状态",
"(Mimikyu only) First hit deals 0 damage, breaks disguise.": "首次伤害视为0,并改变样子,该特性只对谜拟Q有效",
"30% chance to make the target flinch.": "30%的几率使目标陷入畏缩状态。",
"20% chance to make the target flinch.": "20%的几率使目标陷入畏缩状态。",
"Damage doubles if the target is Dynamaxed.": "如果目标处于极巨化状态,威力翻倍。",
"Uses user's Def stat as Atk in damage calculation.": "使用自身的防御代替自身的攻击进行伤害计算。",
"Power doubles if user moves before the target.": "如果比对手先出手攻击,招式的威力会变成2倍。",
"User loses 33% of its max HP. +1 to all stats.": "使用者的攻击、防御、特攻、特防和速度会各上升1级。",
"Swaps user's field effects with the opposing side.": "可交换招式使用方和对方的部分场地状态。",
"-1 evasion; clears terrain and hazards on both sides.": "令目标的闪避率降低1级。能够移除双方场地上的场地型状态。",
"Hits twice. 30% chance to make the target flinch.": "连续攻击对手两次。钢拳双击有30%的几率使目标陷入畏缩状态。",
"Hits twice. Doubles: Tries to hit each foe once.": "对该宝可梦进行两次攻击。双打:对两只对手宝可梦分别进行一次攻击。",
"Removes 3 PP from the target's last move.": "对手最后使用的招式的PP降低3点。",
"User on Psychic Terrain: 1.5x power, hits foes.": "在精神场地上:威力提升1.5倍",
"20% chance to make the foe(s) flinch.": "20%的几率使目标陷入畏缩状态。",
"Power doubles if used after Fusion Flare this turn.": "如果本回合上一个成功使用的招式是交错火焰,威力翻倍。",
"Power doubles if used after Fusion Bolt this turn.": "如果本回合上一个成功使用的招式是交错闪电,威力翻倍。",
"Target: 100% -1 Def. During Gravity: 1.5x power.": "100%降低对手防御一级,处于重力状态时,招式威力提升1.5倍。",
"User faints. Next hurt Pokemon is fully healed.": "自己陷入濒死,治愈后备上场的宝可梦的异常状态以及回复HP。",
"Protects from damaging attacks. Contact: -1 Atk.": "使自身进入守住状态,并变为防御姿态。降低所接触到的对手的一级攻击。",
"2x power if the user had a stat lowered this turn.": "若该回合内自身能力变化曾降低过,则招式威力变成2倍。",
"User faints. Next hurt Pkmn is cured, max HP/PP.": "自己陷入濒死,治愈后备上场的宝可梦的异常状态以及回复HP,PP。",
"Protects from damaging attacks. Contact: -2 Def.": "是自身进入守住状态,保护自身同时令攻击方的防御下降2级。",
"No additional effect. Hits foe(s).": "攻击对手造成伤害。",
"Fails if the target has no held item.": "当对手没有携带道具时,使用此招式时便会失败。",
"If a foe is switching out, hits it at 2x power.": "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。",
"30% chance to make the foe(s) flinch.": "30%的几率使对手陷入畏缩状态。",
"20% psn. Physical+contact if it would be stronger.": "从物理攻击和特殊攻击中选择造成较多伤害的方式进行攻击。有20%的几率使对手陷入中毒状态。",
"High critical hit ratio. Cannot be redirected.": "击中要害率比普通招式高一级。 ",
"Ends the effects of terrain.": "攻击目标造成伤害。使场地状态消失。",
"Fails if there is no terrain active. Ends the terrain.": "攻击后破坏场地型状态。如果不存在场地型状态,招式使用失败。",
"Always results in a critical hit. Hits 3 times.": "攻击目标造成伤害,一回合内连续攻击3次。每一击都必定击中要害。",
"100% chance to lower the foe(s) Attack by 1.": "100%令攻击到的目标物攻降低1级。",
"Raises an ally's Attack and Defense by 1.": "提高我方全员的攻击和防御各1级。 ",
"100% burns a target that had a stat rise this turn.": "令该回合内能力变化曾提高过的宝可梦陷入灼伤状态。",
"Removes adjacent Pokemon's held items.": "融化相邻宝可梦所携带的道具。",
"5 turns: no Ground immunities, 1.67x accuracy.": "场上生成强重力,持续时间为5回合。",
"Prevents both user and target from switching out.": "使攻击方和目标都陷入无法逃走状态。",
"Raises the target's Attack and Sp. Atk by 2.": "令目标的攻击和特攻提升2级。",
"User on Grassy Terrain: +1 priority.": "在青草场地上,若使用者为地面上的宝可梦,则该招式优先度+1。",
"User and allies: healed 1/4 max HP, status cured.": "回复自己和场上同伴最大HP的1⁄4并治愈所有异常状态。",
"Heals the user and its allies by 1/4 their max HP.": "回复自己和场上同伴最大HP的1⁄4。",
"Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.": "第1回合蓄力提高特攻,第2回合攻击对手。",
"User faints. User on Misty Terrain: 1.5x power.": "使用者进入濒死。若使用者为地面上的宝可梦,招式威力提升1.5倍。",
"Traps target, lowers Def and SpD by 1 each turn.": "使目标陷入无法逃走状态。每回合令目标的防御和特防降低1级。",
"Hits 2-5 times. User: -1 Def, +1 Spe after last hit.": "连续攻击2~5次。速度会提高但防御会降低。",
"100% chance to lower target's Sp. Atk by 1.": "100%令攻击到的目标特攻降低1级。",
"Must hold Berry to use. User eats Berry, Def +2.": "消耗掉使用者所携带的树果。令使用者的防御提升2级。",
"User on terrain: power doubles, type varies.": "使出招式时场地状态不同,招式的属性和威力会有所变化。",
"Base move affects power. Allies: +1 Speed.": "威力由原本招式的威力决定。提高我方的速度。",
"Base move affects power. Foes: -1 Sp. Def.": "威力由原本招式的威力决定。降低对手的特防。",
"Base move affects power. Starts Sunny Day.": "威力由原本招式的威力决定。5回合内让日照变得强烈。",
"Base move affects power. Foes: -1 Sp. Atk.": "威力由原本招式的威力决定。降低对手的特攻。",
"Base move affects power. Starts Rain Dance.": "威力由原本招式的威力决定。5回合内降下大雨。",
"Protects user from moves & Max Moves this turn.": "完全抵挡对手包括极巨招式在内的攻击,连续使用容易失败。",
"Base move affects power. Starts Hail.": "威力由原本招式的威力决定。5回合内会降下冰雹。",
"Base move affects power. Allies: +1 Attack.": "威力由原本招式的威力决定。提高我方的攻击。",
"Base move affects power. Starts Electric Terrain.": "威力由原本招式的威力决定。5回合内将脚下变成电气场地。",
"Base move affects power. Starts Psychic Terrain.": "威力由原本招式的威力决定。5回合内将脚下变成精神场地。",
"Base move affects power. Allies: +1 Sp. Atk.": "威力由原本招式的威力决定。降低对手的特攻。",
"Base move affects power. Starts Grassy Terrain.": "威力由原本招式的威力决定。5回合内将脚下变成青草场地。",
"Base move affects power. Foes: -1 Defense.": "威力由原本招式的威力决定。降低对手的防御。",
"Base move affects power. Allies: +1 Sp. Def.": "威力由原本招式的威力决定。提高我方的特防。",
"Base move affects power. Starts Sandstorm.": "威力由原本招式的威力决定。5回合内卷起沙暴。",
"Base move affects power. Starts Misty Terrain.": "威力由原本招式的威力决定。5回合内将脚下变成薄雾场地。",
"Base move affects power. Allies: +1 Defense.": "威力由原本招式的威力决定。提高我方的防御。",
"Base move affects power. Foes: -1 Speed.": "威力由原本招式的威力决定。降低对手的速度。",
"Base move affects power. Foes: -1 Attack.": "威力由原本招式的威力决定。降低对手的攻击。",
"had its HP restored.": "回复了它的HP!",
"The sunlight turned harsh!": "阳光变得刺眼了!",
"s Drought intensified the sun's rays!": "的日照加强了太阳的光芒!",
"The sunlight faded.": "阳光减弱了。",
"The sunlight turned extremely harsh!": "阳光变得非常刺眼!",
"The harsh sunlight faded.": "刺眼的阳光减弱了。",
"It started to rain!": "开始下雨了!",
"s Drizzle made it rain!": "的降雨引起了下雨!",
"The rain stopped.": "雨停了。",
"A heavy rain began to fall!": "开始下大雨了!",
"The heavy rain has lifted!": "大雨停了!",
"A sandstorm kicked up!": "刮起了沙暴!",
"s Sand Stream whipped up a sandstorm!": "的扬沙引起了沙暴!",
"The sandstorm is raging.": "沙暴正在肆虐。",
"The sandstorm subsided.": "沙暴平息了。",
"It started to hail!": "开始下冰雹了!",
"s Snow Warning whipped up a hailstorm!": "的降雪引起了冰雹",
"The hail is crashing down.": "冰雹正在砸落。",
"The hail stopped.": "冰雹停了。",
"Mysterious strong winds are protecting Flying-type Pokémon!": "神秘的乱流正在保护飞行属性的宝可梦!",
"The mysterious strong winds have dissipated!": "神秘的乱流消散了!",
"unleashes its full-force Z-Move!": "释放了其全力的Z招式!",
"bounced the": "弹回了",
"back!": "!",
"Waggling a finger let it use": "摇摆着手指让它使用了",
"Nature Power turned into": "自然之力变成了",
"Breakneck Blitz turned into": "",
"s attack continues!": "的攻击持续着!",
"used Fissure!": "使用了地裂!",
"Just kidding! It was Earthquake!": "开玩笑的,是地震!",
"Sneaky Pebbles": "鬼鬼祟祟的卵石",
"Sly Rubble": "狡猾的瓦砾",
"Subtle Sediment": "微妙的沉积物",
"Buried Bedrock": "隐藏的基岩",
"Camouflaged Cinnabar": "隐秘的辰砂",
"Clandestine Cobblestones": "隐秘的鹅卵石",
"Cloaked Clay": "隐形黏土",
"Concealed Ore": "隐藏的矿石",
"Covert Crags": "隐蔽的峭壁",
"Crafty Coal": "狡诈的煤炭",
"Discreet Bricks": "小心的砖块",
"Disguised Debris": "伪装的瓦砾",
"Espionage Pebbles": "间谍卵石",
"Furtive Fortress": "鬼头鬼脑的堡垒",
"Hush-Hush Hardware": "秘密的硬件",
"Incognito Boulders": "匿名的巨石",
"Invisible Quartz": "无形的石英",
"Masked Minerals": "蒙面的矿物",
"Mischievous Masonry": "恶作剧石工",
"Obscure Ornaments": "隐晦的装饰品",
"Private Paragon": "私人的模范",
"Secret Solitaire": "秘密的接龙",
"Sheltered Sand": "被庇护的沙子",
"Surreptitious Sapphire": "诡秘的蓝宝石",
"Undercover Ultramarine": "隐秘的群青色",
"Yo mama so fat, she 4x resists Ice- and Fire-type attacks!": "你麻麻太胖了,她能四倍抵抗冰属性和火属性的攻击!",
"Yo mama so ugly, Captivate raises her opponent's Special Attack!": "你麻麻太丑了,她的诱惑提升了她对手的特攻!",
"Yo mama so dumb, she lowers her Special Attack when she uses Nasty Plot!": "你麻麻太蠢了,当她使用诡计的时候她降低了她的特攻!",
"Yo mama so dumb, she thought Sylveon would be Light Type!": "你麻麻太蠢了,她认为仙子伊布应该是光属性的!",
"was damaged by the recoil!": "受到了反弹伤害!",
"can't use": "不能使用",
"after the taunt!": "在被挑衅后!",
"because of gravity!": "因为重力的缘故",
"because of Heal Block!": "因为回复封锁的缘故",
"can't use its sealed": "不能使用它被封印的",
"The effects of Throat Chop prevent": "地狱突刺的效果阻止了",
"from using certain moves!": "使用特定的招式",
"is paralyzed! It can't move!": "麻痹了!它不能行动!",
"is frozen solid!": "被结实的冰冻着。",
"is fast asleep.": "正在熟睡。",
"Sky Drop won't let": "自由落体不放开",
"cannot use": "不能使用",
"is loafing around!": "正在四处散步",
"must recharge!": "必须充能!",
"lost its focus and couldn't move!": "失去了它的聚气并无法行动!",
"s shell trap didn't work!": "的陷阱甲壳没有生效!",
"flinched and couldn't move!": "畏缩了并无法行动!",
"is immobilized by love!": "陷入了爱河",
"But there was no PP left for the move!": "但招式已经没有PP了!",
"can't move": "无法行动",
"Automatic center!": "自动居中!",
"Pointed stones dug into": "尖锐的岩石扎进了",
"was hurt by the spikes!": "受到了撒菱的伤害!",
"was hurt by its burn!": "受到了灼伤的伤害!",
"was hurt by poison!": "受到了中毒的伤害!",
"lost some of its HP!": "损失了一部分HP!",
"is damaged by the recoil!": "受到了反作用力的伤害!",
"is buffeted by the sandstorm!": "被沙暴打击了!",
"is buffeted by the hail!": "被冰雹打击了!",
"is tormented!": "正在被折磨!",
"is afflicted by the curse!": "遭受着诅咒的痛苦!",
"is locked in a nightmare!": "被困在了恶梦之中!",
"was hurt!": "受到了伤害!",
"is hurt!": "受到了伤害!",
"sucked up the liquid ooze!": "吸到了污泥浆!",
"It hurt itself in its confusion!": "它在混乱中攻击了自己!",
"'s health is sapped by Leech Seed!": "受到了寄生种子的伤害!",
"The bursting flame hit": "溅射的火焰击中了",
"is hurt by the sea of fire!": "受到了火海的伤害!",
"kept going and crashed!": "摔了个狗啃泥!",
"is hurt by": "受到了伤害来自",
"is hurt by its": "受到了伤害来自",
"lost some HP because of": "损失了一部分HP由于",
"'s HP was restored by the Z-Power!": "的HP通过Z招式回复了!",
"absorbed nutrients with its roots!": "通过根吸取了营养!",
"A veil of water restored": "水幕回复了",
"'s HP!": "的HP!",
"The healing wish came true for": "治愈之愿降临在了",
"became cloaked in mystical moonlight!": "被神秘的月光笼罩!",
"had its energy drained!": "吸取了能量!",
"absorbs the attack!": "吸收了攻击!",
"restored HP using its": "回复了HP通过",
"restored its HP.": "回复了它的HP。",
"restored its HP using its Z-Power!": "通过Z招式回复了它的HP!",
"The battlers shared their pain!": "双方分担了痛楚!",
"raised": "提升了",
"boosted its stats": "提升了它的能力",
"using its Z-Power!": "通过Z招式!",
"boosted its": "提升了它的",
"lowered": "下降了",
"cut its own HP and maximized its Attack!": "舍弃了自己的HP并最大化了它的攻击!",
"'s Anger Point!": "的愤怒穴位!",
"maxed its Attack!": "最大化了它的攻击",
"switched all changes to its Defense and Sp. Def with its target!": "交换了它和目标间的所有防御和特防变化!",
"switched stat changes with its target!": "交换了它和目标间的能力变化!",
"switched all changes to its Attack and Sp. Atk with its target!": "交换了它和目标间的所有攻击和特攻变化!",
"stole the target's boosted stats!": "偷取了目标提升了的能力!",
"returned its decreased stats to normal using its Z-Power!": "通过Z招式将被降低的能力阶级恢复原状!",
"'s stat changes!": "的能力阶级变化了!",
"'s stat changes were removed!": "的能力阶级变化被重置了!",
"'s stat changes were inverted!": "的能力阶级变化被反转了!",
"All stat changes were eliminated!": "所有能力阶级恢复了原状!",
"A critical hit!": "击中了要害!",
"doesn't become confused!": "并没有混乱!",
"It doesn't affect": "这并没有影响到",
"It doesn't affect the opposing": "这并没有影响到对手的",
"It had no effect!": "这没有效果!",
"avoided the attack!": "闪避了攻击!",
"'s attack missed!": "的攻击没有命中!",
"already has a burn.": "已经灼伤了.",
"is already poisoned.": "已经中毒了.",
"can't sleep in an uproar!": "在吵闹状态下无法陷入睡眠状态!",
"But the uproar kept": "但是吵闹使得",
"is already asleep!": "已经睡着了!",
"is already paralyzed.": "已经被麻痹了.",
"is already frozen solid!": "已经被冻住了!",
"can't use it the way it is now!": "",
"can't use the move!": "不能使用这个招式!",
"But it does not have enough HP left to make a substitute!": "然而它并没有足够的HP来制造一个替身!",
"already has a substitute!": "已经有一个替身了!",
"is too heavy to be lifted!": "太重了无法被提起!",
"But it failed!": "但是失败了!",
"The extremely harsh sunlight was not lessened at all!": "强烈的阳光丝毫没有被削弱!",
"There is no relief from this heavy rain!": "暴雨的势头不减!",
"The mysterious strong winds blow on regardless!": "神秘的乱流仍然在持续着!",
"surrounded itself with a veil of petals!": "用花幕包裹了自己!",
"stats were": "能力阶级",
"not lowered!": "没有被降低!",
"The Water-type attack evaporated in the harsh sunlight!": "水属性攻击在强烈的阳光中蒸发殆尽!",
"The Fire-type attack fizzled out in the heavy rain!": "火属性攻击在大雨中消耗殆尽!",
"But there was no target……": "然而攻击没有目标……",
"It's a one-hit KO!": "一击必杀!",
"But nothing happened!": "但什么也没有发生!",
"is waiting for": "在等待着",
"'s move...": "的行动……",
"The two moves have become one! It's a combined move!": "两个招式结合成为了合体招式!",
"surrounded itself with its Z-Power!": "用Z力量包裹了全身!",
"by the": "由于",
"was burned!": "被灼伤了!",
"was badly poisoned!": "中了剧毒!",
"was poisoned!": "中毒了!",
"slept and became healthy!": "睡着了并恢复了健康!",
"fell asleep!": "睡着了!",
"is paralyzed! It may be unable to move!": "被麻痹了!有可能无法行动!",
"was frozen solid!": "被冰冻了!",
"moved its status onto": "将它的异常状态转移给了",
"'s Natural Cure activated!": "的自然恢复生效了!",
"heals its status!": "治愈了它的异常状态!",
"healed its burn!": "治愈了它的灼伤状态!",
"'s burn was healed.": "的灼伤被治愈了.",
"cured its poison!": "治愈了它的中毒状态!",
"was cured of its poisoning.": "因为中毒而恢复了HP.",
"woke it up!": "使它醒来了!",
"woke up!": "醒来了!",
"cured its paralysis!": "治愈了它的麻痹状态!",
"defrosted it!": "解冻了它!",
"thawed out!": "解冻了!",
"'s status cleared!": "的异常状态被清除了!",
"A soothing aroma wafted through the area!": "沁人心脾的香气在场地上扩散开了!",
"A bell chimed!": "铃声响起!",
"'s team was cured!": "的队伍被治愈了!",
"found one": "回收了一个",
"frisked": "察觉到了",
"and found its": "的",
"frisked its target and found one": "察觉到了对手的",
"stole": "偷走了",
"harvested one": "收获了一个",
"obtained one": "得到了一个",
"floats in the air with its Air Balloon!": "靠着气球浮在了空中!",
"ate its": "吃掉了它的",
"flung its": "投掷了它的",
"was knocked off": "被拍落了",
"stole and ate its target's": "偷走并吃掉了对手的",
"strengthened": "增强了",
"'s power!": "的威力!",
"was burned up!": "被烧尽了!",
"lost its": "失去了它的",
"'s Air Balloon popped!": "的气球爆炸了!",
"hung on using its Focus Sash!": "靠着它的气势披带撑住了!",
"hung on using its Focus Band!": "靠着它的气势头带撑住了!",
"became fully charged due to its Power Herb!": "因为它的强力香草充满了力量!",
"returned its status to normal using its White Herb!": "使用它的白色香草回复了它的能力!",
"is switched out with the Eject Button!": "因为逃脱按键被换下了!",
"activated": "被触发了",
"traced": "复制了",
"was taken over!": "被继承了!",
"copied": "复制了",
"Ability!": "特性!",
"acquired": "获得了",
"The effects of the weather disappeared.": "天气的影响消失了。",
"shuddered!": "害怕得胆怯!",
"reversed all other Pokemon's auras!": "反转了所有其它宝可梦的气场!",
"is drowsing!": "正在打瞌睡!",
"is radiating a dark aura!": "正在释放暗黑气场!",
"is radiating a fairy aura!": "正在释放妖精气场!",
"breaks the mold!": "打破了常规!",
"is exerting its pressure!": "正在施加压迫感!",
"endured the hit!": "挺住了攻击!",
"is radiating a bursting aura!": "正在释放溅射气场!",
"is radiating a blazing aura!": "正在释放炽热气场!",
"is too nervous to eat Berries!": "太紧张以致于无法吃下树果!",
"was removed.)": "消失了.)",
"'s Ability was suppressed!": "的特性被抑制了!",
"transformed into": "变身成了",
"transformed!": "变身了!",
"Zen Mode triggered!": "达摩模式启动!",
"Zen Mode ended!": "达摩模式结束!",
"Changed to Blade Forme!": "变成了刀剑形态!",
"Changed to Shield Forme!": "变成了盾牌形态!",
"formed a school!": "形成了鱼群!",
"stopped schooling!": "的鱼群消失了!",
"Shields Down deactivated!": "界限盾壳被打破了!",
"Shields Down activated!": "界限盾壳启动!",
"'s fervent wish has reached": "热切的心意传达到了",
"has Mega Evolved into Mega": "超级进化为Mega",
"transformed into the": "变为了",
"type!": "属性!",
"'s type became the same as": "的属性变得和",
"'s type!": "一样了!",
"burned itself out!": "燃尽了自身!",
"made it the": "使它变成了",
"type was added to": "属性加在了",
"switched its Attack and Defense!": "交换了它的攻击和防御!",
"was identified!": "被识破了!",
"was hurled into the air!": "被投向了空中!",
"is already confused!": "已经混乱了!",
"became confused due to fatigue!": "因为劳累过度而混乱了!",
"became confused!": "混乱了!",
"was seeded!": "被种下了种子!",
"was prevented from healing!": "的回复被阻止了!",
"Electricity's power was weakened!": "电属性招式的威力被减弱了!",
"Fire's power was weakened!": "火属性招式的威力被减弱了!",
"grew drowsy!": "昏昏欲睡!",
"fell for the taunt!": "被挑衅了",
"sealed any moves its target shares with it!": "封印了所有和对手共有的招式!",
"was disabled!": "被定住了!",
"can't use items anymore!": "无法使用道具了!",
"was subjected to torment!": "受到了无理取闹!",
"planted its roots!": "扎下了根!",
"surrounded itself with a veil of water!": "用水幕包围了自己!",
"stockpiled 1!": "蓄力了1次!",
"stockpiled 2!": "蓄力了2次!",
"stockpiled 3!": "蓄力了3次!",
"received an encore!": "收到了再来一次!",
"is storing energy!": "正在贮存能量!",
"can't get it going!": "错失先机!",
"fell in love from the": "爱上了",
"became nimble!": "变得灵活了!",
"used the": "使用了",
"to get pumped!": "来变得兴奋!",
"boosted its critical-hit ratio using its Z-Power!": "通过使用Z力量使击中要害率获得爆发性的提升!",
"is getting pumped!": "正在变得兴奋!",
"cut its own HP and put a curse on": "缩减了自身的HP并且附加了诅咒给",
"levitated with electromagnetism!": "通过电磁力使自己悬浮了起来!",
"fell straight down!": "被击落!",
"The substitute took damage for": "替身承受了伤害保护了",
"put in a substitute!": "制造了一个替身!",
"is making an uproar!": "正在制造噪音!",
"caused an uproar!": "引发了噪音!",
"chose Doom Desire as its destiny!": "选择了破灭的未来作为它的命运!",
"learned": "学习了",
"became the center of attention!": "成为了视线的焦点!",
"is covered in powder!": "被粉尘包裹!",
"protected against special attacks!": "获得了对于特殊攻击的防护!",
"gained armor!": "获得了对于物理攻击的防护!",
"was freed from the telekinesis!": "从意念移物状态中逃脱了!",
"was freed from the Sky Drop!": "从自由落体状态中逃脱了!",
"snapped it out of its confusion!": "解除了混乱状态!",
"snapped out of its confusion!": "解除了混乱状态!",
"snapped out of confusion!": "解除了混乱状态!",
"was freed from Leech Seed!": "摆脱了寄生种子!",
"'s Heal Block wore off!": "的回复封印解除了!",
"got over its infatuation!": "不再迷恋对方了!",
"cured its infatuation status using its": "使用了xxx治愈了着迷状态",
"'s move is no longer disabled!": "的招式不再被封印了!",
"can use items again!": "可以再次使用道具了!",
"'s torment wore off!": "不再受对方无理取闹的影响了!",
"'s encore ended!": "的再来一次状态解除了!",
"unleashed its energy!": "释放了自身的能量!",
"'s illusion wore off!": "的幻象被识破了!",
"finally got its act together!": "最终聚集了它所有的力量!",
"The electromagnetism of": "xx的电磁浮游状态",
" calmed down.": "冷静下来了。",
"'s stockpiled effect wore off!": "力量储存的效果消失了!",
"was freed from": "从XX中脱身了",
"took the": "承受了",
"Quick Guard protected": "快速防守保护了",
"Wide Guard protected": "广域防守保护了",
"Crafty Shield protected": "戏法防守保护了",
"intends to flip up a mat and block incoming attacks!": "举起了一块榻榻米挡下了即将到来的攻击!",
"protected itself!": "保护了自身!",
"braced itself!": "支撑了下来!",
"is ready to help": "准备帮助",
"is tightening its focus!": "正在集中注意力!",
"set a shell trap!": "设置了一个甲壳陷阱!",
"waits for a target to make a move!": "等待一个目标来抢夺招式!",
"shrouded itself with Magic Coat!": "给自己裹上了一层魔术外衣!",
"'s moves have been electrified!": "的招式带电了!",
"became the center of attention using its Z-Power!": "使用了Z能量变成了焦点!",
"started heating up its beak!": "开始加热鸟喙!",
"wants its target to bear a grudge!": "想向对手释放怨念",
"is hoping to take its attacker down with it!": "想要和对手同归于尽了!",
"will restore its replacement's HP using its Z-Power!": "用Z力量恢复了生命值",
"is confused!": "陷入了混乱",
"took its attacker down with it!": "和对手同归于尽了",
"snatched": "抢夺了",
"'s move!": "的招式",
"lost all of its PP due to the grudge!": "因为怨恨失去了所有的PP",
"substitute faded!": "替身消失了!",
"is in love with": "爱上了",
"is protected by the mist!": "受到了白雾的保护",
"is protected by Safeguard!": "收到了神秘守护的保护",
"can no longer escape!": "不能逃脱!",
"was caught in a sticky web!": "陷入了粘网",
"Everyone is caught up in the happy atmosphere!": "“大家都沉浸在欢乐的气氛中!",
"Congratulations,": "祝贺",
"switched items with its target!": "交换了对方的道具",
"shattered": "击碎了",
"protections!": "保护",
"s attack!": "的攻击",
"is being withdrawn!": "准备回来",
"It broke through": "突破了",
"'s protection!": "的保护",
"fell for the feint!": "摔倒了",
"It reduced the PP of": "减少了PP",
"couldn't stay airborne because of gravity!": "因为重力不能停留空中",
"sketched": "素描",
"swapped Abilities with its target!": "与目标交换了特性",
"began charging power!": "开始充电",
"has no moves left!": "没有招式可以用",
"clamped down on": "夹住了",
"became trapped in the vortex!": "陷入了漩涡中!",
"became trapped in the fiery vortex!": "陷入了火焰漩涡中!",
"became trapped by swirling magma!": "被旋转的岩浆困住了!",
"became trapped by the quicksand!": "陷入了流沙中!",
"took the kind offer!": "接受了好意!",
"'s move was postponed!": "的行动延后了!",
"shared its power with the target!": "与目标平分了力量!",
"shared its guard with the target!": "与目标平分了防御!",
"switched Speed with its target!": "与目标交换了速度!",
"anchored itself with its roots!": "扎下了根!",
"was blocked by the kicked-up mat!": "被掀起的榻榻米挡住了!",
"When the flame touched the powder on the Pokemon, it exploded!": "当火焰接触到宝可梦身上的粉尘时发生了爆炸!",
"No one will be able to run away during the next turn!": "下一回合结束前双方均不可以交换!",
"took aim at": "瞄准了",
"surrounds itself with electrified terrain!": "的脚下电光飞闪!",
"surrounds itself with a protective mist!": "的脚下雾气缭绕!",
"surrounds itself with psychic terrain!": "的脚下传来了奇妙的感觉!",
"'s Wonder Guard evades the attack!": "的神奇守护抵御了攻击!",
"'s Forewarn alerted it to": "的预知梦预知到了",
"'s Ability became Mummy!": "的特性变成了木乃伊!",
"took the attack!": "吸收了攻击!",
" avoids attacks by its ally Pokémon!": "避免了友方的攻击!",
"'s item cannot be removed!": "的道具不可以被剥夺!",
"anchors itself!": "用吸盘粘在了地面上!",
"is protected by an aromatic veil!": "被芳香幕保护了!",
"surrounded itself with a veil of sweetness!": "被香气幕包围了!",
"became fully charged due to its bond with its Trainer!": "与训练师的羁绊使得它充满了力量!",
"Its disguise served it as a decoy!": "谜拟Q的画皮抵挡了攻击!",
"You sense the presence of many!": "你感受到了一股强大的力量!",
"The mysterious strong winds weakened the attack!": "神秘的乱流减弱了攻击!",
"is already preparing its next move!": "已经准备好了下轮行动!",
"Aurora Veil made your team stronger against physical and special moves!": "极光幕使得你的队伍在面对物理和特殊攻击时更强了!",
"Aurora Veil made the opposing team stronger against physical and special moves!": "极光幕使得对方的队伍在面对物理和特殊攻击时更强了!",
"Reflect made your team stronger against physical moves!": "反射盾使得你的队伍在面对物理攻击时更强了!",
"Reflect made the opposing team stronger against physical moves!": "反射盾使得对方的队伍在面对物理攻击时更强了!",
"Light Screen made your team stronger against special moves!": "光墙使得你的队伍在面对特殊攻击时更强了!",
"Light Screen made the opposing team stronger against special moves!": "光墙使得对方的队伍在面对特殊攻击时更强了!",
"Your team cloaked itself in a mystical veil!": "你的队伍将自己包围在神秘的守护之中!",
"Your team became shrouded in mist!": "你的队伍被包围在了白雾之中!",
"Lucky Chant shielded your team from critical hits!": "幸运咒语保护你的队伍不会被击中要害!",
"A sea of fire enveloped your team!": "一片火海包围了你的队伍!",
"A rainbow appeared in the sky on your team's side!": "彩虹出现在了你队伍的一边!",
"A swamp enveloped your team!": "一片沼泽包围了你的队伍!",
"Your team's Tailwind petered out!": "你队伍的顺风停止了!",
"Your team's Aurora Veil wore off!": "你队伍的极光幕消失了!",
"Your team's Reflect wore off!": "你队伍的反射盾消失了!",
"Your team's Light Screen wore off!": "你队伍的光墙消失了!",
"Your team is no longer protected by Safeguard!": "你的队伍不再受神秘守护的保护!",
"Your team is no longer protected by mist!": "你的队伍不再受白雾的保护!",
"Your team's Lucky Chant wore off!": "你队伍的幸运咒语结束了!",
"The opposing team cloaked itself in a mystical veil!": "对方的队伍将自己包围在神秘的守护之中!",
"The opposing team became shrouded in mist!": "对方的队伍被包围在了白雾之中!",
"Lucky Chant shielded the opposing team from critical hits!": "幸运咒语保护对方的队伍不会b被击中要害!",
"A sea of fire enveloped the opposing team!": "一片火海包围了对方的队伍!",
"A rainbow appeared in the sky on the opposing team's side!": "彩虹出现在了对方队伍的一边!",
"A swamp enveloped the opposing team!": "一片沼泽包围了对方的队伍!",
"The opposing team's Tailwind petered out!": "对方队伍的顺风停止了!",
"The opposing team's Aurora Veil wore off!": "对方队伍的极光幕消失了!",
"The opposing team's Reflect wore off!": "对方队伍的反射盾消失了!",
"The opposing team's Light Screen wore off!": "对方队伍的光墙消失了!",
"The opposing team is no longer protected by Safeguard!": "对方的队伍不再受神秘守护的保护!",
"The opposing team is no longer protected by mist!": "对方的队伍不再受白雾的保护!",
"The opposing team's Lucky Chant wore off!": "对方队伍的幸运咒语结束了!",
"disappeared!": "消失了!",
"twisted the dimensions!": "扭曲了时空!",
"It created a bizarre area in which Defense and Sp. Def stats are swapped!": "制造出了防御与特防能力值互换的奇妙空间!",
"It created a bizarre area in which Pokémon's held items lose their effects!": "制造出了道具无效的魔法空间!",
"Gravity intensified!": "重力变强了!",
"Grass grew to cover the battlefield!": "脚下绿草如茵!",
"Mist swirls around the battlefield!": "脚下雾气缭绕!",
"An electric current runs across the battlefield!": "脚下电光飞闪!",
"The battlefield got weird!": "脚下传来了奇妙的感觉!",
"The twisted dimensions returned to normal!": "扭曲的时空恢复了!",
"Wonder Room wore off, and Defense and Sp. Def stats returned to normal!": "奇妙空间结束了,防御与特防能力值恢复了正常!",
"Magic Room wore off, and held items' effects returned to normal!": "魔法空间结束了,道具效果恢复了正常!",
"Gravity returned to normal!": "重力恢复了正常!",
"The effects of Mud Sport have faded.": "玩泥巴的效果消失了。",
"The effects of Water Sport have faded.": "玩水的效果消失了。",
"The grass disappeared from the battlefield.": "脚下的青草不见了。",
"The mist disappeared from the battlefield.": "脚下的雾气不见了。",
"The electricity disappeared from the battlefield.": "脚下的电光不见了。",
"The weirdness disappeared from the battlefield!": "脚下奇妙的感觉不见了!",
"All Pokémon that heard the song will faint in three turns!": "所有听见歌声的宝可梦都将在三回合后倒下!",
"Coins were scattered everywhere!": "金币撒的到处都是!",
"A deluge of ions showers the battlefield!": "离子风暴正在肆虐!",
"regained its true power through Ultra Burst!": "通过究极爆发出现了新的样子!",
"Pointed stones float in the air around your team!": "尖锐的岩石漂浮在了你的队伍周围!",
"Pointed stones float in the air around the opposing team!": "尖锐的岩石漂浮在了对方的队伍周围!",
"Spikes were scattered on the ground all around your team!": "地菱布满在了你的队伍周围!",
"Spikes were scattered on the ground all around the opposing team!": "地菱布满在了对方的队伍周围!",
"Poison spikes were scattered on the ground all around your team!": "毒菱布满在了你的队伍周围!",
"Poison spikes were scattered on the ground all around the opposing team!": "毒菱布满在了对方的队伍周围!",
"A sticky web has been laid out on the ground around your team!": "一张黏网展开在了你的队伍周围!",
"A sticky web has been laid out on the ground around the opposing team!": "一张黏网展开在了对方的队伍场地周围!",
"The Tailwind blew from behind your team!": "顺风在你的队伍身后展开了!",
"The pointed stones disappeared from around your team!": "尖锐的岩石从你的队伍场地周围消失了!",
"The spikes disappeared from the ground around your team!": "地菱从你的队伍周围消失了!",
"The poison spikes disappeared from the ground around your team!": "毒菱从你的队伍周围消失了!",
"The sticky web has disappeared from the ground around your team!": "黏网从你的队伍周围消失了!",
"The Tailwind blew from behind the opposing team!": "顺风在对方的队伍身后展开了!",
"The pointed stones disappeared from around the opposing team!": "尖锐的岩石从对方的队伍场地周围消失了!",
"The spikes disappeared from the ground around the opposing team!": "地菱从对方的队伍周围消失了!",
"The poison spikes disappeared from the ground around the opposing team!": "毒菱从对方的队伍周围消失了!",
"The sticky web has disappeared from the ground around the opposing team!": "黏网从对方的队伍周围消失了!",
"Waiting for opponent...": "等待对手行动...",
"Pointed stones dug into the opposing": "锋利的岩石扎进了对手的",
"It's super effective! A critical hit!": "这非常有效!击中了要害!",
"It's not very effective... A critical hit!": "这不是很有效...击中了要害!",
"became Ash-Greninja!": "变成了小智-甲贺忍蛙!",
"It's super effective! The opposing": "这非常有效!对手的",
"restored a little HP using its Black Sludge!": "使用黑色淤泥恢复了少量HP!",
"restored HP using its Grassy Terrain!": "因为青草场地恢复了少量HP!",
"Instant replay": " 即时回放",
"Download replay": " 下载回放",
"Switch sides": " 切换视角",
"Upload and share replay": " 上传并分享回放",
"knocked off the opposing": "打落了对手的",
"taunt": "挑拨",
"wore off": "无效了",
"is hurt by the opposing": "受到了伤害来自对手",
"All Pokemon that heard the song will faint in three turns!": "所有听到歌声的宝可梦将在3回合后倒下!",
"was badly poisoned by the Toxic Orb!": "因为剧毒珠中了剧毒!",
"the Normal type": "一般属性",
"the Fighting type": "格斗属性",
"the Flying type": "飞行属性",
"the Poison type": "毒属性",
"the Ground type": "地面属性",
"the Rock type": "岩石属性",
"the Bug type": "虫属性",
"the Ghost type": "幽灵属性",
"the Steel type": "钢属性",
"the Fire type": "火属性",
"the Water type": "水属性",
"the Grass type": "草属性",
"the Psychic type": "超能属性",
"the Dragon type": "龙属性",
"the Ice type": "冰属性",
"the Dark type": "恶属性",
"the Fairy type": "妖精属性",
"BrightPowder": "光粉",
"SilverPowder": "银粉",
"Register": "注册",
"Register your account:": "注册你的账号:",
"Username:": "用户名:",
"Password:": "密码:",
"Password (confirm):": "确认密码",
"What is this pokemon?": "在下面的输入框中输入pikachu",
"Cancel": "取消",
"Disconnected": "已断开连接",
"Reconnect": "重新连接",
"Venusaurite is reacting to the Key Stone!": "的妙蛙花进化石对钥石有反应!",
"Charizardite X is reacting to the Key Stone!": "的喷火龙进化石X对钥石有反应!",
"Charizardite Y is reacting to the Key Stone!": "的喷火龙进化石Y对钥石有反应!",
"Blastoisinite is reacting to the Key Stone!": "的水箭龟进化石对钥石有反应!",
"Beedrillite is reacting to the Key Stone!": "的大针蜂进化石对钥石有反应!",
"Pidgeotite is reacting to the Key Stone!": "的大比鸟进化石对钥石有反应!",
"Alakazite is reacting to the Key Stone!": "的胡地进化石对钥石有反应!",
"Slowbronite is reacting to the Key Stone!": "的呆壳兽进化石对钥石有反应!",
"Gengarite is reacting to the Key Stone!": "的耿鬼进化石对钥石有反应!",
"Kangaskhanite is reacting to the Key Stone!": "的袋兽进化石对钥石有反应!",
"Pinsirite is reacting to the Key Stone!": "的凯罗斯进化石对钥石有反应!",
"Gyaradosite is reacting to the Key Stone!": "的暴鲤龙进化石对钥石有反应!",
"Aerodactylite is reacting to the Key Stone!": "的化石翼龙进化石对钥石有反应!",
"Mewtwonite X is reacting to the Key Stone!": "的超梦进化石X对钥石有反应!",
"Mewtwonite Y is reacting to the Key Stone!": "的超梦进化石Y对钥石有反应!",
"Ampharosite is reacting to the Key Stone!": "的电龙进化石对钥石有反应!",
"Steelixite is reacting to the Key Stone!": "的大钢蛇进化石对钥石有反应!",
"Scizorite is reacting to the Key Stone!": "的巨钳螳螂进化石对钥石有反应!",
"Heracronite is reacting to the Key Stone!": "的赫拉克罗斯进化石对钥石有反应!",
"Houndoominite is reacting to the Key Stone!": "的黑鲁加进化石对钥石有反应!",
"Tyranitarite is reacting to the Key Stone!": "的班基拉斯进化石对钥石有反应!",
"Sceptilite is reacting to the Key Stone!": "的蜥蜴王进化石对钥石有反应!",
"Blazikenite is reacting to the Key Stone!": "的火焰鸡进化石对钥石有反应!",
"Swampertite is reacting to the Key Stone!": "的巨沼怪进化石对钥石有反应!",
"Gardevoirite is reacting to the Key Stone!": "的沙奈朵进化石对钥石有反应!",
"Sablenite is reacting to the Key Stone!": "的勾魂眼进化石对钥石有反应!",
"Mawilite is reacting to the Key Stone!": "的大嘴娃进化石对钥石有反应!",
"Aggronite is reacting to the Key Stone!": "的波士可多拉进化石对钥石有反应!",
"Medichamite is reacting to the Key Stone!": "的恰雷姆进化石对钥石有反应!",
"Manectite is reacting to the Key Stone!": "的雷电兽进化石对钥石有反应!",
"Sharpedonite is reacting to the Key Stone!": "的巨牙鲨进化石对钥石有反应!",
"Cameruptite is reacting to the Key Stone!": "的喷火驼进化石对钥石有反应!",
"Altarianite is reacting to the Key Stone!": "的七夕青鸟进化石对钥石有反应!",
"Banettite is reacting to the Key Stone!": "的诅咒娃娃进化石对钥石有反应!",
"Absolite is reacting to the Key Stone!": "的阿勃梭鲁进化石对钥石有反应!",
"Glalitite is reacting to the Key Stone!": "的冰鬼护进化石对钥石有反应!",
"Salamencite is reacting to the Key Stone!": "的暴飞龙进化石对钥石有反应!",
"Metagrossite is reacting to the Key Stone!": "的巨金怪进化石对钥石有反应!",
"Latiasite is reacting to the Key Stone!": "的拉帝亚斯进化石对钥石有反应!",
"Latiosite is reacting to the Key Stone!": "的拉帝欧斯进化石对钥石有反应!",
"Lopunnite is reacting to the Key Stone!": "的长耳兔进化石对钥石有反应!",
"Garchompite is reacting to the Key Stone!": "的烈咬陆鲨进化石对钥石有反应!",
"Lucarionite is reacting to the Key Stone!": "的路卡利欧进化石对钥石有反应!",
"Abomasite is reacting to the Key Stone!": "的暴雪王进化石对钥石有反应!",
"Galladite is reacting to the Key Stone!": "的艾路雷朵进化石对钥石有反应!",
"Audinite is reacting to the Key Stone!": "的差不多娃娃进化石对钥石有反应!",
"Diancite is reacting to the Key Stone!": "的蒂安希进化石对钥石有反应!",
"was cured of paralysis!": "的麻痹被治愈了。",
"was cured of its poisoning!": "的中毒被治愈了。",
"was cured of Freeze!": "的冰冻被治愈了。",
"was cured of Burn!": "的灼伤被治愈了。",
"was cured of Sleep!": "的睡眠被治愈了。",
"is hurt by Magma Storm!": "受到了熔岩风暴的伤害!",
"was freed from Magma Storm!": "摆脱了熔岩风暴!",
"'s taunt wore off!": "的挑衅消失了!",
"won the battle!": "获得了胜利!",
"must do an encore!": "必须再来一次!",
"of its health!)": "的生命值!",
"cut its own HP to power up its move!": "减少了它的HP来强化招式!",
"loses Flying type this turn.": "在本回合失去了飞行属性。",
"returned to normal!": "恢复正常了!",
"was hurt by its Dry Skin.": "因为干燥皮肤受到了伤害。",
"was hurt by its Solar Power.": "因为太阳能量受到了伤害。",
"absorbed light!": "吸收了阳光!",
"is being withdrawn...": "正在撤退…",
"(A Pokemon can't switch between when it runs out of HP and when it faints)": "(当宝可梦失去所有HP倒下时,无法交换)",
"shook off the taunt!": "从挑拨状态中解除了!",
"was hurt by the Rocky Helmet!": "受到了凸凸头盔的伤害!",
"(Rain continues to fall!)": "(雨还在下!)",
"(The sunlight is strong!)": "(阳光很强烈!)",
"All Pokemon that heard the song will faint in three turns!": "所有听到歌声的宝可梦将在3回合后倒下!",
"An electric current ran across the battlefield!": "脚下电光飞闪",
"But there was no target...": "但没有目标……",
"It created a bizarre area in which Pokemon's held items lose their effects!": "制造出了使所有宝可梦携带道具效果消失的魔法空间!",
"Mist swirled around the battlefield!": "脚下雾气缭绕!",
"Mysterious strong winds are protecting Flying-type Pokemon!": "神秘的乱流正在保护飞行属性的宝可梦!",
"The Pokemon was hit 1 time!": "击中一次!",
"The extremely harsh sunlight faded.": "强烈的阳光被减弱了!",
"The move was blocked by the power of Dynamax!": "因为极巨化的力量,招式使用失败了!",
"When the flame touched the powder on the Pokemon, it exploded!": "火焰接触到宝可梦身上的粉尘,引发了爆炸!",
"Primal Reversion! It reverted to its primal state!": "回归原始!它回到了最初的样子!",
"is absorbing power!": "正在吸收力量!",
"Bright light is about to burst out of Necrozma!": "奈克洛兹玛的身上开始溢出耀眼的光芒!",
"health is sapped by Leech Seed!": "生命值被寄生种子吸取了!",
"couldn't fully protect itself and got hurt!": "无法完全守住,依然受到了伤害!",
"(Dynamax ended.)": "(极巨化结束了。)",
"the opposing": "对手的",
"(Max Guard activated!)": "(极巨防壁守住了攻击!)",
"vanished instantly!": "突然消失了!",
"Battle timer is now OFF.": "对战计时器关闭了。",
"Register an account to protect your ladder rating!": "注册账号以保护你的分数!",
"Ladder updating...": "天梯更新中...",
"Ladder updating...": "天梯更新中...",
"made this room hidden.": "将房间隐藏了。",
"This room is already hidden.": "房间已经隐藏了。",
"made this room public.": "将房间公开了。",
"This room is already public.": "房间已经公开了。",
"hid the replay of this battle.": "隐藏了这场战斗的回放。",
"The replay for this battle is already set to hidden.": "这场战斗的回放已经隐藏了。",
"This battle is invite-only!": "战斗房间上锁了!",
"This room is now invite only!": "房间上锁了!",
"This room is no longer invite only!": "房间解锁了!",
"lost due to inactivity.": "因为超时输了。",
"disconnected and has a minute to reconnect!": "断线了并有一分钟时间重连!",
"was freed from Whirlpool!":"从漩涡中解脱了!" ,
"This room is expired": "这个房间过期了",
"Forfeiting makes you lose the game. Are you sure?": "这样做会让你输掉游戏。你确定吗?",
"Your username is no longer available.": "您的选择的用户名不可使用。",
"Removes 3 PP from the target's last move.": "对手最后使用的招式的PP降低3点。",
"On switch-in, this Pokemon's allies have their stat stages reset to 0.": "出场时会从贝壳撒药,将我方的能力变化复原。 ",
"'s stat changes were removed!": "的能力被清除了!",
"Removes adjacent Pokemon's held items.": "融化相邻宝可梦所携带的道具。",
"This server is requesting an invalid login key. This probably means that either you are notconnected to a server, or the server is set upincorrectly.": "服务器登录密钥请求无效。你没有连接到服务器,或者服务器设置错误。",
};
function trans_from_dict(a) {
var b = translations[a];
if (b) return b;
return a;
}
var QQ = $.noConflict();
var regex_ability = new RegExp(/Ability: ([A-z- ]+[A-z])$/);
var regex_Item = new RegExp(/Item: ([(A-z- ]+[A-z)])$/);
// 's match
var regex_stat_change = new RegExp(/(The opposing )*(.+)'s ([A-z !]+)/);
var regex_magic_bounce = new RegExp(/bounced the ([A-z -]+) back!/);
var regex_start_battle = new RegExp(/Battle started between (.+) and (.+)!/);
var regex_uturn = new RegExp(/(The opposing )*([A-z -']+[A-z]) went back to (.*)!/);
var regex_gems = new RegExp(/The ([A-z ]+) strengthened ([A-z- ]+)'s power!/);
var regex_eat = new RegExp(/(The opposing )*([A-z -']+[A-z]) (ate|used) its ([A-z ]+)!/);
var regex_restorehp = new RegExp(/restored HP using its ([A-z ]+)!/);
var regex_knock = new RegExp(/(The opposing )*(.+) knocked off (the opposing )*(.+)\'s (.+)!/);
var regex_sent_out = new RegExp(/(.+) sent out /);
var regex_lost_health = new RegExp(/\((The opposing )*(.+) lost ([0-9\.]+)% of its health!\)/);
var regex_lost_health2 = new RegExp(/\((The opposing )*(.+) lost /);
var regex_mega = new RegExp(/(The opposing )*([A-z-']+) has Mega Evolved into Mega ([A-z -]+)!/);
var regex_come_back = new RegExp(/(.+), come back!/);
var single_word_pm = new RegExp(/(The opposing )*([A-z-']+) (.+)/);
var double_word_pm = new RegExp(/(The opposing )*([A-z:\.]+ [A-z]+) (.+)/);
var bracket_single_word_pm = new RegExp(/\((The opposing )*([A-z-']+) (.+)\)/);
var bracket_double_word_pm = new RegExp(/\((The opposing )*([A-z:\.]+ [A-z]+) (.+)\)/);
var regex_max_guard = new RegExp(/\(Max Guard started on (the opposing) (.+)!\)/);
var regex_key_stone = new RegExp(/(The opposing )*(.+)'s (.+) is reacting to the Key Stone!/)
var regex_ability_act = new RegExp(/\[(The opposing )*([A-z -'\u4E00-\u9FA5]+[A-z\u4E00-\u9FA5])'s (.+)\]/);
var regex_move_no_effect = new RegExp(/\((The opposing )*([A-z -']+[A-z]) blocked the effect!\)/);
var regex_pointed_stones = new RegExp(/Pointed stones dug into (the opposing )*([A-z -']+[A-z])!/);
var regex_after_taunt = new RegExp(/(The opposing )*([A-z -']+[A-z]) can't use ([A-z- ]+) after the taunt!/);
var regex_obtained = new RegExp(/(The opposing )*([A-z -']+[A-z]) obtained one ([A-z- ]+)\./);
var regex_chn = new RegExp(/[\u4E00-\u9FA5]+/);
var regex_go = new RegExp(/Go! (.+)\(/);
var regex_item_pokemon = new RegExp(/The ([A-z]+ [A-z]+) weakened (the)* damage to ([A-z -']+[A-z])!/);
var regex_g6_mega = new RegExp(/(The opposing )*([A-z -']+[A-z])'s ([A-z]+) is reacting to (.+)'s Mega Bracelet!/);
var regex_dynamax = new RegExp(/(The opposing )*([A-z -']+[A-z])'s Dynamax!/);
var regex_disable = new RegExp(/(The opposing )*([A-z -']+[A-z])'s ([A-z -']+[A-z]) was disabled!/);
var regex_cannot_use = new RegExp(/(The opposing )*([A-z -']+[A-z]) can't use ([A-z -']+[A-z])!/);
var regex_trace = new RegExp(/(The opposing )*(.+) traced (the opposing )*(.+)\'s (.+)!/);
var regex_seconds_left = new RegExp(/(.+) has ([0-9]+) seconds left./);
var regex_timer_on = new RegExp(/Battle timer is ON: inactive players will automatically lose when time's up. \(requested by (.+)\)/);
var regex_reset_timer = new RegExp(/The timer can't be re-enabled so soon after disabling it \(([0-9]+) seconds remaining\)./)
var regex_team = new RegExp(/(.+)'s team:/);
var regex_future_sight = new RegExp(/(The opposing )*([A-z -']+[A-z]) foresaw an attack!/);
var regex_future_sight2 = new RegExp(/(The opposing )*([A-z -']+[A-z]) took the Future Sight attack!/);
var regex_hp_restored = new RegExp(/(The opposing )*([A-z -']+[A-z])'s HP was restored./);
var regex_type_change = new RegExp(/(The opposing )*([A-z -']+[A-z])'s type changed to ([A-z]+)!/);
var regex_hit_times = new RegExp(/The Pokemon was hit ([0-9]+) times!/);
var regex_joined = new RegExp(/(.+) joined/);
var regex_left = new RegExp(/(.+) left/);
var regex_room_expired = new RegExp(/The room "(.+)" does not exist.\n\nThe battle you're looking for has expired. Battles expire after 15 minutes of inactivity unless they're saved.\nIn the future, remember to click "Save replay" to save a replay permanently./);
var regex_battle = new RegExp(/(.+) wants to battle!/);
var regex_cancelled = new RegExp(/(.+) cancelled the challenge./);
var regex_waitingavailable = new RegExp(/Waiting for battles to become available(.+)/);
var regex_challengex = new RegExp(/Challenge (.+)?/);
var regex_wftcy = new RegExp(/Waiting for (.+) to challenge you./);
var regex_waiting = new RegExp(/Waiting for (.+)/);
var regex_accepted = new RegExp(/(.+) accepted the challenge, starting /);
var regex_forfeited = new RegExp(/(.+) forfeited/);
var regex_copyofuntitled = new RegExp(/Copy of Untitled (.+)/);
var regex_copyof = new RegExp(/Copy of (.+)/);
var regex_untitled = new RegExp(/Untitled (.+)/);
var regex_newteam = new RegExp(/New (.+) Team/);
var regex_users = new RegExp(/(.+) users/);
var regex_theopposingfainted = new RegExp(/The opposing ([A-z -]+) fainted!/);
var regex_fainted = new RegExp(/([A-z -]+) fainted!/);
var regex_theopposingleftover = new RegExp(/The opposing ([A-z -]+) restored a little HP using its Leftovers!/);
var regex_leftover = new RegExp(/([A-z -]+) restored a little HP using its Leftovers!/);
var regex_wish = new RegExp(/([A-z -]+)'s wish came true!/);
var regex_doestaffecttd = new RegExp(/It doesn't affect the opposing ([A-z -]+)/);
var regex_doestaffect = new RegExp(/It doesn't affect ([A-z -]+)/);
var regex_younoteams = new RegExp(/You have no (.+) teams/);
var regex_youdontha = new RegExp(/you don't have any (.+) teams/);
var regex_xteams = new RegExp(/(.+) teams/);
var regex_theinverted = new RegExp(/The opposing ([A-z -]+)'s stat changes were inverted!/);
var regex_inverted = new RegExp(/([A-z -]+)'s stat changes were inverted!/);
var regex_toattackrd = new RegExp(/The opposing ([A-z -]+)'s Attack rose drastically!/);
var regex_todefenserd = new RegExp(/The opposing ([A-z -]+)'s Defense rose drastically!/);
var regex_tospard = new RegExp(/The opposing ([A-z -]+)'s Sp. Atk rose drastically!/);
var regex_tospdrd = new RegExp(/The opposing ([A-z -]+)'s Sp. Def rose drastically!/);
var regex_tosperd = new RegExp(/The opposing ([A-z -]+)'s Speed rose drastically!/);
var regex_toevasivenessrd = new RegExp(/The opposing ([A-z -]+)'s evasiveness rose drastically!/);
var regex_toaccuracyrd = new RegExp(/The opposing ([A-z -]+)'s accuracy rose drastically!/);
var regex_attackrd = new RegExp(/([A-z -]+)'s Attack rose drastically!/);
var regex_defenserd = new RegExp(/([A-z -]+)'s Defense rose drastically!/);
var regex_spard = new RegExp(/([A-z -]+)'s Sp. Atk rose drastically!/);
var regex_spdrd = new RegExp(/([A-z -]+)'s Sp. Def rose drastically!/);
var regex_sperd = new RegExp(/([A-z -]+)'s Speed rose drastically!/);
var regex_evasivenessrd = new RegExp(/([A-z -]+)'s evasiveness rose drastically!/);
var regex_accuracyrd = new RegExp(/([A-z -]+)'s accuracy rose drastically!/);
var regex_toattackfs = new RegExp(/The opposing ([A-z -]+)'s Attack fell severely!/);
var regex_todefensefs = new RegExp(/The opposing ([A-z -]+)'s Defense fell severely!/);
var regex_tospafs = new RegExp(/The opposing ([A-z -]+)'s Sp. Atk fell severely!/);
var regex_tospdfs = new RegExp(/The opposing ([A-z -]+)'s Sp. Def fell severely!/);
var regex_tospefs = new RegExp(/The opposing ([A-z -]+)'s Speed fell severely!/);
var regex_toevasivenessfs = new RegExp(/The opposing ([A-z -]+)'s evasiveness fell severely!/);
var regex_toaccuracyfs = new RegExp(/The opposing ([A-z -]+)'s accuracy fell severely!/);
var regex_attackrfs = new RegExp(/([A-z -]+)'s Attack fell severely!/);
var regex_defensefs = new RegExp(/([A-z -]+)'s Defense fell severely!/);
var regex_spafs = new RegExp(/([A-z -]+)'s Sp. Atk fell severely!/);
var regex_spdfs = new RegExp(/([A-z -]+)'s Sp. Def fell severely!/);
var regex_spefs = new RegExp(/([A-z -]+)'s Speed fell severely!/);
var regex_evasivenessfs = new RegExp(/([A-z -]+)'s evasiveness fell severely!/);
var regex_accuracyfs = new RegExp(/([A-z -]+)'s accuracy fell severely!/);
var regex_toattackrosesharply = new RegExp(/The opposing ([A-z -]+)'s Attack rose sharply!/);
var regex_todefenserosesharply = new RegExp(/The opposing ([A-z -]+)'s Defense rose sharply!/);
var regex_tospatkrosesharply = new RegExp(/The opposing ([A-z -]+)'s Sp. Atk rose sharply!/);
var regex_tospdefrosesharply = new RegExp(/The opposing ([A-z -]+)'s Sp. Def rose sharply!/);
var regex_tospeedrosesharply = new RegExp(/The opposing ([A-z -]+)'s Speed rose sharply!/);
var regex_toevasivenessrosesharply = new RegExp(/The opposing ([A-z -]+)'s evasiveness rose sharply!/);
var regex_toaccuracyrosesharply = new RegExp(/The opposing ([A-z -]+)'s accuracy rose sharply!/);
var regex_toattackfellharshly = new RegExp(/The opposing ([A-z -]+)'s Attack fell harshly!/);
var regex_todefensefellharshly = new RegExp(/The opposing ([A-z -]+)'s Defense fell harshly!/);
var regex_tospatkfellharshly = new RegExp(/The opposing ([A-z -]+)'s Sp. Atk fell harshly!/);
var regex_tospdeffellharshly = new RegExp(/The opposing ([A-z -]+)'s Sp. Def fell harshly!/);
var regex_tospeedfellharshly = new RegExp(/The opposing ([A-z -]+)'s Speed fell harshly!/);
var regex_toevasivenessfellharshly = new RegExp(/The opposing ([A-z -]+)'s evasiveness fell harshly!/);
var regex_toaccuracyfellharshly = new RegExp(/The opposing ([A-z -]+)'s accuracy fell harshly!/);
var regex_attackrosesharply = new RegExp(/([A-z -]+)'s Attack rose sharply!/);
var regex_defenserosesharply = new RegExp(/([A-z -]+)'s Defense rose sharply!/);
var regex_spatkrosesharply = new RegExp(/([A-z -]+)'s Sp. Atk rose sharply!/);
var regex_spdefrosesharply = new RegExp(/([A-z -]+)'s Sp. Def rose sharply!/);
var regex_speedrosesharply = new RegExp(/([A-z -]+)'s Speed rose sharply!/);
var regex_evasivenessrosesharply = new RegExp(/([A-z -]+)'s evasiveness rose sharply!/);
var regex_accuracyrosesharply = new RegExp(/([A-z -]+)'s accuracy rose sharply!/);
var regex_attackfellharshly = new RegExp(/([A-z -]+)'s Attack fell harshly!/);
var regex_defensefellharshly = new RegExp(/([A-z -]+)'s Defense fell harshly!/);
var regex_spatkfellharshly = new RegExp(/([A-z -]+)'s Sp. Atk fell harshly!/);
var regex_spdeffellharshly = new RegExp(/([A-z -]+)'s Sp. Def fell harshly!/);
var regex_speedfellharshly = new RegExp(/([A-z -]+)'s Speed fell harshly!/);
var regex_evasivenessfellharshly = new RegExp(/([A-z -]+)'s evasiveness fell harshly!/);
var regex_accuracyfellharshly = new RegExp(/([A-z -]+)'s accuracy fell harshly!/);
var regex_toattackrose = new RegExp(/The opposing ([A-z -]+)'s Attack rose!/);
var regex_todefenserose = new RegExp(/The opposing ([A-z -]+)'s Defense rose!/);
var regex_tospatkrose = new RegExp(/The opposing ([A-z -]+)'s Sp. Atk rose!/);
var regex_tospdefrose = new RegExp(/The opposing ([A-z -]+)'s Sp. Def rose!/);
var regex_tospeedrose = new RegExp(/The opposing ([A-z -]+)'s Speed rose!/);
var regex_toevasivenessrose = new RegExp(/The opposing ([A-z -]+)'s evasiveness rose!/);
var regex_toaccuracyrose = new RegExp(/The opposing ([A-z -]+)'s accuracy rose!/);
var regex_toattackfell = new RegExp(/The opposing ([A-z -]+)'s Attack fell!/);
var regex_todefensefell = new RegExp(/The opposing ([A-z -]+)'s Defense fell!/);
var regex_tospatkfell = new RegExp(/The opposing ([A-z -]+)'s Sp. Atk fell!/);
var regex_tospdeffell = new RegExp(/The opposing ([A-z -]+)'s Sp. Def fell!/);
var regex_tospeedfell = new RegExp(/The opposing ([A-z -]+)'s Speed fell!/);
var regex_toevasivenessfell = new RegExp(/The opposing ([A-z -]+)'s evasiveness fell!/);
var regex_toaccuracyfell = new RegExp(/The opposing ([A-z -]+)'s accuracy fell!/);
var regex_attackrose = new RegExp(/([A-z -]+)'s Attack rose!/);
var regex_defenserose = new RegExp(/([A-z -]+)'s Defense rose!/);
var regex_spatkrose = new RegExp(/([A-z -]+)'s Sp. Atk rose!/);
var regex_spdefrose = new RegExp(/([A-z -]+)'s Sp. Def rose!/);
var regex_speedrose = new RegExp(/([A-z -]+)'s Speed rose!/);
var regex_evasivenessrose = new RegExp(/([A-z -]+)'s evasiveness rose!/);
var regex_accuracyrose = new RegExp(/([A-z -]+)'s accuracy rose!/);
var regex_attackfell = new RegExp(/([A-z -]+)'s Attack fell!/);
var regex_defensefell = new RegExp(/([A-z -]+)'s Defense fell!/);
var regex_spatkfell = new RegExp(/([A-z -]+)'s Sp. Atk fell!/);
var regex_spdeffell = new RegExp(/([A-z -]+)'s Sp. Def fell!/);
var regex_speedfell = new RegExp(/([A-z -]+)'s Speed fell!/);
var regex_evasivenessfell = new RegExp(/([A-z -]+)'s evasiveness fell!/);
var regex_accuracyfell = new RegExp(/([A-z -]+)'s accuracy fell!/);
var regex_toattackh = new RegExp(/The opposing ([A-z -]+)'s Attack won't go any higher!/);
var regex_todefnseh = new RegExp(/The opposing ([A-z -]+)'s Defense won't go any higher!/);
var regex_tospah = new RegExp(/The opposing ([A-z -]+)'s Sp. Atk won't go any higher!/);
var regex_tospdh = new RegExp(/The opposing ([A-z -]+)'s Sp. Def won't go any higher!/);
var regex_tospeh = new RegExp(/The opposing ([A-z -]+)'s Speed won't go any higher!/);
var regex_toevasivengessh = new RegExp(/The opposing ([A-z -]+)'s evasiveness won't go any higher!/);
var regex_toaccuracyh = new RegExp(/The opposing ([A-z -]+)'s accuracy won't go any higher!/);
var regex_attackh = new RegExp(/([A-z -]+)'s Attack won't go any higher!/);
var regex_defnseh = new RegExp(/([A-z -]+)'s Defense won't go any higher!/);
var regex_spah = new RegExp(/([A-z -]+)'s Sp. Atk won't go any higher!/);
var regex_spdh = new RegExp(/([A-z -]+)'s Sp. Def won't go any higher!/);
var regex_speh = new RegExp(/([A-z -]+)'s Speed won't go any higher!/);
var regex_evasivengessh = new RegExp(/([A-z -]+)'s evasiveness won't go any higher!/);
var regex_accuracyh = new RegExp(/([A-z -]+)'s accuracy won't go any higher!/);
var regex_rejectchallenge = new RegExp(/(.+) rejected the challenge./);
var regex_thesustookto = new RegExp(/The substitute took damage for the opposing ([A-z -]+)!/);
var regex_thesustook = new RegExp(/The substitute took damage for ([A-z -]+)!/);
var regex_tohbawi = new RegExp(/The opposing ([A-z -]+) has been afflicted with an infestation by ([A-z -]+)!/);
var regex_hbawi = new RegExp(/([A-z -]+) has been afflicted with an infestation by the opposing ([A-z -]+)!/);
var regex_toihb = new RegExp(/The opposing ([A-z -]+) is hurt by ([A-z -]+)!/);
var regex_ihb = new RegExp(/([A-z -]+) is hurt by ([A-z -]+)!/);
var regex_iseoto = new RegExp(/It's super effective on the opposing ([A-z -]+)!/);
var regex_iseo = new RegExp(/It's super effective on ([A-z -]+)!/);
var regex_isnveoto = new RegExp(/It's not very effective on the opposing ([A-z -]+)./);
var regex_isnveo = new RegExp(/It's not very effective on ([A-z -]+)./);
var regex_achoto = new RegExp(/A critical hit on the opposing ([A-z -]+)!/);
var regex_acho = new RegExp(/A critical hit on ([A-z -]+)!/);
var regex_setc = new RegExp(/(.+) Single Elimination Tournament created./);
var regex_willuse = new RegExp(/(.+) will use (.+)./);
var regex_willswitchin = new RegExp(/(.+) will switch in, replacing (.+)./);
var regex_youjoined = new RegExp(/You joined (.+)/);
var regex_uteamsvf = new RegExp(/Your team is valid for (.+)./);
var regex_Metronome = new RegExp(/Waggling a finger let it use ([A-z -]+)!/);
var regex_iatbabi = new RegExp(/([A-z -]+) is about to be attacked by its ([A-z -]+)!/);
var regex_toiatbabi = new RegExp(/The opposing ([A-z -]+) is about to be attacked by its ([A-z -]+)!/);
var regex_ctop = new RegExp(/([A-z -]+) corroded the opposing ([A-z -]+)'s ([A-z -]+)!/);
var regex_toctop = new RegExp(/The opposing ([A-z -]+) corroded ([A-z -]+)'s ([A-z -]+)!/);
var regex_biftato = new RegExp(/But it failed to affect the opposing ([A-z -]+)!/);
var regex_bifta = new RegExp(/But it failed to affect ([A-z -]+)!/);
var regex_toshpif = new RegExp(/The opposing ([A-z -]+)'s HP is full!/);
var regex_shpif = new RegExp(/([A-z -]+)'s HP is full!/);
var regex_tobiuiz = new RegExp(/The opposing ([A-z -]+) boosted its ([A-z -]+) using its Z-Power!/);
var regex_biuiz = new RegExp(/([A-z -]+) boosted its ([A-z -]+) using its Z-Power!/);
var regex_tobisdizp = new RegExp(/The opposing ([A-z -]+) boosted its Sp. Def using its Z-Power!/);
var regex_tobisaizp = new RegExp(/The opposing ([A-z -]+) boosted its Sp. Atk using its Z-Power!/);
var regex_bisdizp = new RegExp(/([A-z -]+) boosted its Sp. Def using its Z-Power!/);
var regex_bisaizp = new RegExp(/([A-z -]+) boosted its Sp. Atk using its Z-Power!/);
var regex_tobstct = new RegExp(/The opposing ([A-z -]+)'s type changed to ([A-z -]+)!/);
var regex_bstct = new RegExp(/([A-z -]+)'s type changed to ([A-z -]+)!/);
var regex_towhbisb = new RegExp(/The opposing ([A-z -]+) was hurt by its Sticky Barb!/);
var regex_whbisb = new RegExp(/([A-z -]+) was hurt by its Sticky Barb!/);
var regex_twpsrtosa = new RegExp(/The Weakness Policy sharply raised the opposing ([A-z -]+)'s Attack!/);
var regex_twpsrtossa = new RegExp(/The Weakness Policy sharply raised the opposing ([A-z -]+)'s Sp. Atk!/);
var regex_twpsrsa = new RegExp(/The Weakness Policy sharply raised ([A-z -]+)'s Attack!/);
var regex_twpsrssa = new RegExp(/The Weakness Policy sharply raised ([A-z -]+)'s Sp. Atk!/);
var regex_thwctfto = new RegExp(/The healing wish came true for the opposing ([A-z -]+)!/);
var regex_thwctf = new RegExp(/The healing wish came true for ([A-z -]+)!/);
var regex_psdito = new RegExp(/Pointed stones dug into the opposing (.+)!/);
var regex_psdi = new RegExp(/Pointed stones dug into (.+)!/);
var regex_sfwhrrm = new RegExp(/(.+)'s fervent wish has reached Rayquaza-Mega!/);
var regex_sfwhrtorm = new RegExp(/(.+)'s fervent wish has reached the opposing Rayquaza-Mega!/);
var t = function (originalStr) {
var tmp = originalStr.trim();
if (translations[tmp])
return translations[tmp];
if (originalStr.match(regex_chn))
return originalStr;
if (originalStr.match(regex_team)) {
return RegExp.$1 + "的队伍:";
}
if (originalStr.match(regex_youjoined)) {
return "你加入了" + RegExp.$1;
}
if (originalStr.match(regex_seconds_left)) {
return RegExp.$1 + "还剩" + RegExp.$2 + "秒。";
}
if(originalStr.match(regex_timer_on)){
return "战斗计时器已经开启:玩家若不行动则在时间耗尽后会输掉比赛。(由"+RegExp.$1+"发起)";
}
if (originalStr.match(regex_reset_timer)) {
return "还剩" + RegExp.$1 + "秒可以重新开启计时器。";
}
if (originalStr.match(regex_joined)) {
return RegExp.$1.replace(", ", ",").replace(/ and /g, "和") + "进入了房间";
}
if (originalStr.match(regex_left)) {
return RegExp.$1.replace(", ", ",").replace(/ and /g, "和") + "离开了";
}
if (originalStr.match(regex_sent_out)) {
return RegExp.$1 + "放出了";
}
if (originalStr.match(regex_lost_health)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "失去了 " + RegExp.$3 + "% 的生命值!";
}
if (originalStr.match(regex_lost_health2)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "失去了 ";
}
if (originalStr.match(regex_hp_restored)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "的HP回复了。";
}
if (tmp.indexOf("'s ") != -1 && tmp.indexOf("!]") != -1) {
tmp = tmp.replace("'s ", "").replace("!]", "");
return "的" + translations[tmp] + "!]";
}
if (tmp.indexOf(" withdrew ") != -1) {
var splitted = tmp.split(" withdrew ");
return splitted[0] + "收回了" + trans_from_dict(splitted[1].replace("!", "")) + "!";
}
if (originalStr.match(regex_come_back)) {
return trans_from_dict(RegExp.$1) + ",回来吧!";
}
if (originalStr.match(regex_go)) {
return "去吧," + trans_from_dict(RegExp.$1) + "(";
}
if (originalStr.match(regex_stat_change)) {
if (trans_from_dict(RegExp.$3) != RegExp.$3)
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + trans_from_dict(RegExp.$3);
}
if (originalStr.match(regex_forfeited)) {
return RegExp.$1.replace(", ", ",") + "投降了";
}
//preview
if ((originalStr.match(/ \/ /g) || []).length > 2) {
var pokes = originalStr.split(" / ");
var ret = trans_from_dict(pokes[0]);
if (ret == pokes[0])
return originalStr;
var pos = 1;
while (pokes[pos]) {
ret += " / " + translations[pokes[pos]];
pos++;
if (pos >= 6) break;
}
return ret;
}
if (originalStr.match(regex_mega)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "超级进化为Mega" + translations[RegExp.$3] + "!";
}
if (originalStr.match(regex_g6_mega)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "的" + translations[RegExp.$3] + "响应了" + RegExp.$4 + "的Mega手环!";
}
if (originalStr.match(regex_disable)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "的" + translations[RegExp.$3] + "无法使用!";
}
if (originalStr.match(single_word_pm)) {
var trans_3 = trans_from_dict(RegExp.$3);
if (trans_3 != RegExp.$3) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + trans_3;
}
}
if (originalStr.match(double_word_pm)) {
var trans_3 = trans_from_dict(RegExp.$3);
if (trans_3 != RegExp.$3) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + trans_3;
}
}
if (originalStr.match(bracket_single_word_pm)) {
var trans_3 = trans_from_dict(RegExp.$3);
if (trans_3 != RegExp.$3) {
return "(" + trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + trans_3 + ")";
}
}
if (originalStr.match(bracket_double_word_pm)) {
var trans_3 = trans_from_dict(RegExp.$3);
if (trans_3 != RegExp.$3) {
return "(" + trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + trans_3 + ")";
}
}
if (originalStr.match(regex_after_taunt)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "因为挑拨不能使用" + translations[RegExp.$3] + "!";
}
if (originalStr.match(regex_cannot_use)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "不能使用" + translations[RegExp.$3] + "!";
}
if (originalStr.match(regex_item_pokemon)) {
return trans_from_dict(RegExp.$1) + "降低了对" + trans_from_dict(RegExp.$3) + "造成的伤害!";
}
if (originalStr.match(regex_eat)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + (RegExp.$3 == "used" ? "使用了" : "吃掉了") + "它的" + trans_from_dict(RegExp.$4) + "!";
}
if (originalStr.match(regex_ability_act)) {
return "[" + trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "的" + trans_from_dict(RegExp.$3) + "]";
}
if (originalStr.match(regex_move_no_effect)) {
return "(这对" + trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "没有效果)";
}
if (originalStr.match(regex_obtained)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "获得了" + trans_from_dict(RegExp.$3) + "。";
}
if (originalStr.match(regex_max_guard)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "展开了极巨防壁!";
}
if (originalStr.match(regex_pointed_stones)) {
return "锋利的岩石扎进了" + trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "的身体!";
}
if (originalStr.match(regex_future_sight)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "预知了攻击!";
}
if (originalStr.match(regex_future_sight2)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "受到了预知未来的攻击!";
}
if (originalStr.match(regex_type_change)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "的属性变成了" + trans_from_dict(RegExp.$3) + "!";
}
if (originalStr.match(regex_hit_times)) {
return "击中了" + RegExp.$1 + "次!";
}
if (originalStr.match(regex_ability)) {
originalStr = originalStr.replace(regex_ability, "特性: ");
if (translations[RegExp.$1]) {
originalStr += translations[RegExp.$1];
}
return originalStr;
}
if (originalStr.match(regex_knock)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "打落了" + trans_from_dict(RegExp.$3) + trans_from_dict(RegExp.$4) + "的" + trans_from_dict(RegExp.$5) + "!";
}
if (originalStr.match(regex_trace)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "复制了" + trans_from_dict(RegExp.$3) + trans_from_dict(RegExp.$4) + "的" + trans_from_dict(RegExp.$5) + "!";
}
if (originalStr.match(regex_Item)) {
originalStr = originalStr.replace(regex_Item, "道具: ");
if (translations[RegExp.$1]) {
originalStr += translations[RegExp.$1];
}
return originalStr;
}
if (originalStr.match(regex_start_battle)) {
return RegExp.$1 + " 与 " + RegExp.$2 + " 的对战开始了!";
}
if (originalStr.match(/^\((.*)\)$/)) {
if (translations[RegExp.$1])
return "(" + translations[RegExp.$1] + ")";
}
if (originalStr.match(/transformed into ([A-z -]+)!/)) {
return "变成了" + translations[RegExp.$1] + "!";
}
if (originalStr.match(regex_uturn)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "回到了" + RegExp.$3 + "的身边!";
}
if (originalStr.match(regex_magic_bounce)) {
return "把" + translations[RegExp.$1] + "反弹回去了!";
}
if (originalStr.match(regex_dynamax)) {
return trans_from_dict(RegExp.$1) + trans_from_dict(RegExp.$2) + "的极巨化!";
}
if (originalStr.match(regex_gems)) {
return translations[RegExp.$1] + "提升了" + translations[RegExp.$2] + "的威力!";
}
if (originalStr.match(regex_room_expired)) {
return '房间“' + RegExp.$1 + '”不存在。\n您要进入的对战已过期。超过15分钟未活动且未保存的对战将过期,请及时保存回放。';
}
if (originalStr.match(regex_battle)) {
return RegExp.$1 + "想要战斗!";
}
if (originalStr.match(regex_cancelled)) {
return RegExp.$1 + "取消了战斗。";
}
if (originalStr.match(regex_wftcy)) {
return "等待" + RegExp.$1 + "挑战你";
}
if (originalStr.match(regex_waitingavailable)) {
return "等待战斗开始" + RegExp.$1;
}
if (originalStr.match(regex_waiting)) {
return "等待" + RegExp.$1;
}
if (originalStr.match(regex_accepted)) {
return RegExp.$1 + "接受挑战,对战开始";
}
if (originalStr.match(regex_copyofuntitled)) {
return "副本无标题" + RegExp.$1;
}
if (originalStr.match(regex_untitled)) {
return "无标题" + RegExp.$1;
}
if (originalStr.match(regex_copyof)) {
return "副本" + RegExp.$1;
}
if (originalStr.match(regex_newteam)) {
return "新的" + RegExp.$1 + "队伍";
}
if (originalStr.match(regex_users)) {
return RegExp.$1 + "位用户";
}
if (originalStr.match(regex_theopposingfainted)) {
return "对手的" + translations[RegExp.$1] + "倒下了!";
}
if (originalStr.match(regex_fainted)) {
return translations[RegExp.$1] + "倒下了!";
}
if (originalStr.match(regex_theopposingleftover)) {
return "对手的" + translations[RegExp.$1] + "通过剩饭恢复了一点HP!";
}
if (originalStr.match(regex_leftover)) {
return translations[RegExp.$1] + "通过剩饭恢复了一点HP!";
}
if (originalStr.match(regex_wish)) {
return translations[RegExp.$1] + "的祈愿成真了!";
}
if (originalStr.match(regex_doestaffecttd)) {
return "这并没有影响到对手的" + translations[RegExp.$1];
}
if (originalStr.match(regex_doestaffect)) {
return "这并没有影响到" + translations[RegExp.$1];
}
if (originalStr.match(regex_younoteams)) {
return "你没有" + RegExp.$1 + "队伍";
}
if (originalStr.match(regex_youdontha)) {
return "你没有任何" + RegExp.$1 + "队伍";
}
if (originalStr.match(regex_xteams)) {
return RegExp.$1 + "队伍";
}
if (originalStr.match(regex_theinverted)) {
return "对手的" + translations[RegExp.$1] + "能力变化颠倒过来了!";
}
if (originalStr.match(regex_inverted)) {
return translations[RegExp.$1] + "能力变化颠倒过来了!";
}
if (originalStr.match(regex_toattackrd)) {
return "对手" + translations[RegExp.$1] + "的攻击巨幅提高了!";
}
if (originalStr.match(regex_todefenserd)) {
return "对手" + translations[RegExp.$1] + "的防御巨幅提高了!";
}
if (originalStr.match(regex_tospard)) {
return "对手" + translations[RegExp.$1] + "的特攻巨幅提高了!";
}
if (originalStr.match(regex_tospdrd)) {
return "对手" + translations[RegExp.$1] + "的特防巨幅提高了!";
}
if (originalStr.match(regex_tosperd)) {
return "对手" + translations[RegExp.$1] + "的速度巨幅提高了!";
}
if (originalStr.match(regex_toevasivenessrd)) {
return "对手" + translations[RegExp.$1] + "的闪避率巨幅提高了!";
}
if (originalStr.match(regex_toaccuracyrd)) {
return "对手" + translations[RegExp.$1] + "的命中率巨幅提高了!";
}
if (originalStr.match(regex_attackrd)) {
return translations[RegExp.$1] + "的攻击巨幅提高了!";
}
if (originalStr.match(regex_defenserd)) {
return translations[RegExp.$1] + "的防御巨幅提高了!";
}
if (originalStr.match(regex_spard)) {
return translations[RegExp.$1] + "的特攻巨幅提高了!";
}
if (originalStr.match(regex_spdrd)) {
return translations[RegExp.$1] + "的特防巨幅提高了!";
}
if (originalStr.match(regex_sperd)) {
return translations[RegExp.$1] + "的速度巨幅提高了!";
}
if (originalStr.match(regex_evasivenessrd)) {
return translations[RegExp.$1] + "的闪避率巨幅提高了!";
}
if (originalStr.match(regex_accuracyrd)) {
return translations[RegExp.$1] + "的命中率巨幅提高了!";
}
if (originalStr.match(regex_toattackfs)) {
return "对手" + translations[RegExp.$1] + "的攻击巨幅降低了!";
}
if (originalStr.match(regex_todefensefs)) {
return "对手" + translations[RegExp.$1] + "的防御巨幅降低了!";
}
if (originalStr.match(regex_tospafs)) {
return "对手" + translations[RegExp.$1] + "的特攻巨幅降低了!";
}
if (originalStr.match(regex_tospdfs)) {
return "对手" + translations[RegExp.$1] + "的特防巨幅降低了!";
}
if (originalStr.match(regex_tospefs)) {
return "对手" + translations[RegExp.$1] + "的速度巨幅降低了!";
}
if (originalStr.match(regex_toevasivenessfs)) {
return "对手" + translations[RegExp.$1] + "的闪避率巨幅降低了!";
}
if (originalStr.match(regex_toaccuracyfs)) {
return "对手" + translations[RegExp.$1] + "的命中率巨幅降低了!";
}
if (originalStr.match(regex_attackrfs)) {
return translations[RegExp.$1] + "的攻击巨幅降低了!";
}
if (originalStr.match(regex_defensefs)) {
return translations[RegExp.$1] + "的防御巨幅降低了!";
}
if (originalStr.match(regex_spafs)) {
return translations[RegExp.$1] + "的特攻巨幅降低了!";
}
if (originalStr.match(regex_spdfs)) {
return translations[RegExp.$1] + "的特防巨幅降低了!";
}
if (originalStr.match(regex_spefs)) {
return translations[RegExp.$1] + "的速度巨幅降低了!";
}
if (originalStr.match(regex_evasivenessfs)) {
return translations[RegExp.$1] + "的闪避率巨幅降低了!";
}
if (originalStr.match(regex_accuracyfs)) {
return translations[RegExp.$1] + "的命中率巨幅降低了!";
}
if (originalStr.match(regex_toattackrosesharply)) {
return "对手" + translations[RegExp.$1] + "的攻击大幅提高了!";
}
if (originalStr.match(regex_todefenserosesharply)) {
return "对手" + translations[RegExp.$1] + "的防御大幅提高了!";
}
if (originalStr.match(regex_tospatkrosesharply)) {
return "对手" + translations[RegExp.$1] + "的特攻大幅提高了!";
}
if (originalStr.match(regex_tospdefrosesharply)) {
return "对手" + translations[RegExp.$1] + "的特防大幅提高了!";
}
if (originalStr.match(regex_tospeedrosesharply)) {
return "对手" + translations[RegExp.$1] + "的速度大幅提高了!";
}
if (originalStr.match(regex_toevasivenessrosesharply)) {
return "对手" + translations[RegExp.$1] + "的闪避率大幅提高了!";
}
if (originalStr.match(regex_toaccuracyrosesharply)) {
return "对手" + translations[RegExp.$1] + "的命中率大幅提高了!";
}
if (originalStr.match(regex_toattackfellharshly)) {
return "对手" + translations[RegExp.$1] + "的攻击大幅降低了!";
}
if (originalStr.match(regex_todefensefellharshly)) {
return "对手" + translations[RegExp.$1] + "的防御大幅降低了!";
}
if (originalStr.match(regex_tospatkfellharshly)) {
return "对手" + translations[RegExp.$1] + "的特攻大幅降低了!";
}
if (originalStr.match(regex_tospdeffellharshly)) {
return "对手" + translations[RegExp.$1] + "的特防大幅降低了!";
}
if (originalStr.match(regex_tospeedfellharshly)) {
return "对手" + translations[RegExp.$1] + "的速度大幅降低了!";
}
if (originalStr.match(regex_toevasivenessfellharshly)) {
return "对手" + translations[RegExp.$1] + "的闪避率大幅降低了!";
}
if (originalStr.match(regex_toaccuracyfellharshly)) {
return "对手" + translations[RegExp.$1] + "的命中率大幅降低了!";
}
if (originalStr.match(regex_toattackrose)) {
return "对手" + translations[RegExp.$1] + "的攻击提高了!";
}
if (originalStr.match(regex_todefenserose)) {
return "对手" + translations[RegExp.$1] + "的防御提高了!";
}
if (originalStr.match(regex_tospatkrose)) {
return "对手" + translations[RegExp.$1] + "的特攻提高了!";
}
if (originalStr.match(regex_tospdefrose)) {
return "对手" + translations[RegExp.$1] + "的特防提高了!";
}
if (originalStr.match(regex_tospeedrose)) {
return "对手" + translations[RegExp.$1] + "的速度提高了!";
}
if (originalStr.match(regex_toevasivenessrose)) {
return "对手" + translations[RegExp.$1] + "的闪避率提高了!";
}
if (originalStr.match(regex_toaccuracyrose)) {
return "对手" + translations[RegExp.$1] + "的命中率提高了!";
}
if (originalStr.match(regex_toattackfell)) {
return "对手" + translations[RegExp.$1] + "的攻击降低了!";
}
if (originalStr.match(regex_todefensefell)) {
return "对手" + translations[RegExp.$1] + "的防御降低了!";
}
if (originalStr.match(regex_tospatkfell)) {
return "对手" + translations[RegExp.$1] + "的特攻降低了!";
}
if (originalStr.match(regex_tospdeffell)) {
return "对手" + translations[RegExp.$1] + "的特防降低了!";
}
if (originalStr.match(regex_tospeedfell)) {
return "对手" + translations[RegExp.$1] + "的速度降低了!";
}
if (originalStr.match(regex_toevasivenessfell)) {
return "对手" + translations[RegExp.$1] + "的闪避率降低了!";
}
if (originalStr.match(regex_toaccuracyfell)) {
return "对手" + translations[RegExp.$1] + "的命中率降低了!";
}
if (originalStr.match(regex_attackrosesharply)) {
return translations[RegExp.$1] + "的攻击大幅提高了!";
}
if (originalStr.match(regex_defenserosesharply)) {
return translations[RegExp.$1] + "的防御大幅提高了!";
}
if (originalStr.match(regex_spatkrosesharply)) {
return translations[RegExp.$1] + "的特攻大幅提高了!";
}
if (originalStr.match(regex_spdefrosesharply)) {
return translations[RegExp.$1] + "的特防大幅提高了!";
}
if (originalStr.match(regex_speedrosesharply)) {
return translations[RegExp.$1] + "的速度大幅提高了!";
}
if (originalStr.match(regex_evasivenessrosesharply)) {
return translations[RegExp.$1] + "的闪避率大幅提高了!";
}
if (originalStr.match(regex_accuracyrosesharply)) {
return translations[RegExp.$1] + "的命中率大幅提高了!";
}
if (originalStr.match(regex_attackfellharshly)) {
return translations[RegExp.$1] + "的攻击大幅降低了!";
}
if (originalStr.match(regex_defensefellharshly)) {
return translations[RegExp.$1] + "的防御大幅降低了!";
}
if (originalStr.match(regex_spatkfellharshly)) {
return translations[RegExp.$1] + "的特攻大幅降低了!";
}
if (originalStr.match(regex_spdeffellharshly)) {
return translations[RegExp.$1] + "的特防大幅降低了!";
}
if (originalStr.match(regex_speedfellharshly)) {
return translations[RegExp.$1] + "的速度大幅降低了!";
}
if (originalStr.match(regex_evasivenessfellharshly)) {
return translations[RegExp.$1] + "的闪避率大幅降低了!";
}
if (originalStr.match(regex_accuracyfellharshly)) {
return translations[RegExp.$1] + "的命中率大幅降低了!";
}
if (originalStr.match(regex_attackrose)) {
return translations[RegExp.$1] + "的攻击提高了!";
}
if (originalStr.match(regex_defenserose)) {
return translations[RegExp.$1] + "的防御提高了!";
}
if (originalStr.match(regex_spatkrose)) {
return translations[RegExp.$1] + "的特攻提高了!";
}
if (originalStr.match(regex_spdefrose)) {
return translations[RegExp.$1] + "的特防提高了!";
}
if (originalStr.match(regex_speedrose)) {
return translations[RegExp.$1] + "的速度提高了!";
}
if (originalStr.match(regex_evasivenessrose)) {
return translations[RegExp.$1] + "的闪避率提高了!";
}
if (originalStr.match(regex_accuracyrose)) {
return translations[RegExp.$1] + "的命中率提高了!";
}
if (originalStr.match(regex_attackfell)) {
return translations[RegExp.$1] + "的攻击降低了!";
}
if (originalStr.match(regex_defensefell)) {
return translations[RegExp.$1] + "的防御降低了!";
}
if (originalStr.match(regex_spatkfell)) {
return translations[RegExp.$1] + "的特攻降低了!";
}
if (originalStr.match(regex_spdeffell)) {
return translations[RegExp.$1] + "的特防降低了!";
}
if (originalStr.match(regex_speedfell)) {
return translations[RegExp.$1] + "的速度降低了!";
}
if (originalStr.match(regex_evasivenessfell)) {
return translations[RegExp.$1] + "的闪避率降低了!";
}
if (originalStr.match(regex_accuracyfell)) {
return translations[RegExp.$1] + "的命中率降低了!";
}
if (originalStr.match(regex_toattackh)) {
return "对手" + translations[RegExp.$1] + "的攻击已经无法再提高了!";
}
if (originalStr.match(regex_todefnseh)) {
return "对手" + translations[RegExp.$1] + "的防御已经无法再提高了!";
}
if (originalStr.match(regex_tospah)) {
return "对手" + translations[RegExp.$1] + "的特攻已经无法再提高了!";
}
if (originalStr.match(regex_tospdh)) {
return "对手" + translations[RegExp.$1] + "的特防已经无法再提高了!";
}
if (originalStr.match(regex_tospeh)) {
return "对手" + translations[RegExp.$1] + "的速度已经无法再提高了!";
}
if (originalStr.match(regex_toevasivengessh)) {
return "对手" + translations[RegExp.$1] + "的闪避率已经无法再提高了!";
}
if (originalStr.match(regex_toaccuracyh)) {
return "对手" + translations[RegExp.$1] + "的命中率已经无法再提高了!";
}
if (originalStr.match(regex_attackh)) {
return translations[RegExp.$1] + "的攻击已经无法再提高了!";
}
if (originalStr.match(regex_defnseh)) {
return translations[RegExp.$1] + "的防御已经无法再提高了!";
}
if (originalStr.match(regex_spah)) {
return translations[RegExp.$1] + "的特攻已经无法再提高了!";
}
if (originalStr.match(regex_spdh)) {
return translations[RegExp.$1] + "的特防已经无法再提高了!";
}
if (originalStr.match(regex_speh)) {
return translations[RegExp.$1] + "的速度已经无法再提高了!";
}
if (originalStr.match(regex_evasivengessh)) {
return translations[RegExp.$1] + "的闪避率已经无法再提高了!";
}
if (originalStr.match(regex_accuracyh)) {
return translations[RegExp.$1] + "的命中率已经无法再提高了!";
}
if (originalStr.match(regex_rejectchallenge)) {
return RegExp.$1 + "拒绝了挑战。";
}
if (originalStr.match(regex_thesustookto)) {
return "替身承受了伤害保护了对手的" + translations[RegExp.$1] ;
}
if (originalStr.match(regex_thesustook)) {
return "替身承受了伤害保护了" + translations[RegExp.$1] ;
}
if (originalStr.match(regex_tohbawi)) {
return "对手的" + translations[RegExp.$1] + "受到了来自" + translations[RegExp.$2] + "死缠烂打的折磨";
}
if (originalStr.match(regex_hbawi)) {
return translations[RegExp.$1] + "受到了来自对手" + translations[RegExp.$2] + "死缠烂打的折磨";
}
if (originalStr.match(regex_toihb)) {
return "对手的" + translations[RegExp.$1] + "受到了" + translations[RegExp.$2] + "的伤害";
}
if (originalStr.match(regex_ihb)) {
return translations[RegExp.$1] + "受到了" + translations[RegExp.$2] + "的伤害";
}
if (originalStr.match(regex_iseoto)) {
return "这对对手的" + translations[RegExp.$1] + "非常有效";
}
if (originalStr.match(regex_iseo)) {
return "这对" + translations[RegExp.$1] + "非常有效";
}
if (originalStr.match(regex_isnveoto)) {
return "这对对手的" + translations[RegExp.$1] + "不是很有效";
}
if (originalStr.match(regex_isnveo)) {
return "这对" + translations[RegExp.$1] + "不是很有效";
}
if (originalStr.match(regex_achoto)) {
return "击中了对手" + translations[RegExp.$1] + "的要害";
}
if (originalStr.match(regex_acho)) {
return "击中了" + translations[RegExp.$1] + "的要害";
}
if (originalStr.match(regex_setc)) {
return RegExp.$1 + "单败淘汰赛";
}
if (originalStr.match(regex_willuse)) {
return RegExp.$1 + "将使用" + RegExp.$2;
}
if (originalStr.match(regex_willswitchin)) {
return RegExp.$1 + "将替换" + RegExp.$2 + "上场";
}
if (originalStr.match(regex_challengex)) {
return "挑战" + RegExp.$1;
}
if (originalStr.match(regex_uteamsvf)) {
return "您的队伍在" + RegExp.$1 + "分级可以合法使用";
}
if (originalStr.match(regex_Metronome)) {
return "摇手指让它使出了" + translations[RegExp.$1] + "!";
}
if (originalStr.match(regex_toiatbabi)) {
return "对手的" + translations[RegExp.$1] +"受到了来自它" + translations[RegExp.$2] + "的攻击!";
}
if (originalStr.match(regex_iatbabi)) {
return translations[RegExp.$1] +"受到了来自它" + translations[RegExp.$2] + "的攻击!";
}
if (originalStr.match(regex_toctop)) {
return "对手的" + translations[RegExp.$1] +"腐蚀了" + translations[RegExp.$2] + "的" + translations[RegExp.$3];
}
if (originalStr.match(regex_ctop)) {
return translations[RegExp.$1] +"腐蚀了对手" + translations[RegExp.$2] + "的" + translations[RegExp.$3];
}
if (originalStr.match(regex_biftato)) {
return "但没能影响到对手的" + translations[RegExp.$1] + "!";
}
if (originalStr.match(regex_bifta)) {
return "但没能影响到" + translations[RegExp.$1] + "!";
}
if (originalStr.match(regex_toshpif)) {
return "对手的" + translations[RegExp.$1] + "HP已满!";
}
if (originalStr.match(regex_shpif)) {
return translations[RegExp.$1] + "HP已满!";
}
if (originalStr.match(regex_tobiuiz)) {
return "对手的" + translations[RegExp.$1] + "利用Z力量强化了自身的" + translations[RegExp.$2] + "!";
}
if (originalStr.match(regex_biuiz)) {
return translations[RegExp.$1] + "利用Z力量强化了自身的" + translations[RegExp.$2] + "!";
}
if (originalStr.match(regex_tobisdizp)) {
return "对手的" + translations[RegExp.$1] + "利用Z力量强化了自身的特防!";
}
if (originalStr.match(regex_tobisaizp)) {
return "对手的" + translations[RegExp.$1] + "利用Z力量强化了自身的特攻!";
}
if (originalStr.match(regex_bisdizp)) {
return translations[RegExp.$1] + "利用Z力量强化了自身的特防!";
}
if (originalStr.match(regex_bisaizp)) {
return translations[RegExp.$1] + "利用Z力量强化了自身的特攻!";
}
if (originalStr.match(regex_tobstct)) {
return "对手的" + translations[RegExp.$1] + "的属性转变成了" + translations[RegExp.$2] + "!";
}
if (originalStr.match(regex_bstct)) {
return translations[RegExp.$1] + "的属性转变成了" + translations[RegExp.$2] + "!";
}
if (originalStr.match(regex_towhbisb)) {
return "对手的" + translations[RegExp.$1] + "受到了附着针的伤害!";
}
if (originalStr.match(regex_whbisb)) {
return translations[RegExp.$1] + "受到了附着针的伤害!";
}
if (originalStr.match(regex_twpsrtosa)) {
return "弱点保险大幅提高了对手" + translations[RegExp.$1] + "的攻击!";
}
if (originalStr.match(regex_twpsrtossa)) {
return "弱点保险大幅提高了对手" + translations[RegExp.$1] + "的特攻!";
}
if (originalStr.match(regex_twpsrsa)) {
return "弱点保险大幅提高" + translations[RegExp.$1] + "的攻击!";
}
if (originalStr.match(regex_twpsrssa)) {
return "弱点保险大幅提高了" + translations[RegExp.$1] + "的特攻!";
}
if (originalStr.match(regex_thwctfto)) {
return "对手" + translations[RegExp.$1] + "的治愈之愿实现了!";
}
if (originalStr.match(regex_thwctf)) {
return translations[RegExp.$1] + "的治愈之愿实现了!";
}
if (originalStr.match(regex_psdito)) {
return "锋利的岩石扎进了对手的" + RegExp.$1 + "的身体";
}
if (originalStr.match(regex_psdi)) {
return "锋利的岩石扎进了" + RegExp.$1 + "的身体";
}
if (originalStr.match(regex_sfwhrrm)) {
return RegExp.$1 + "衷心的祈愿传递到了烈空坐那里!";
}
if (originalStr.match(regex_sfwhrtorm)) {
return RegExp.$1 + "衷心的祈愿传递到了对手的烈空坐那里!";
}
//多个可能特性
if (originalStr[0] == " " && originalStr.indexOf(', ') > 0) {
var ret = [];
for (var ability of originalStr.trim().split(', ')) {
ret.push(trans_from_dict(ability));
}
return ret.join(',');
}
//else
return originalStr.replace("Turn", "回合");
//.replace(/Ability: ([A-z ]+)/,"特性: "+translate(RegExp.$1))
//.replace(/Ability: \/ Item: ([A-z ]+)/,"特性: "++"/ 道具:"+translate("$2"))
;
}
function translateElement(element) {
var elTW = document.createTreeWalker(element, NodeFilter.SHOW_Element, null, false);
var node = null;
var translate = t;
while ((node = elTW.nextNode()) != null) {
if (node.nodeType == 3) {
var value = node.nodeValue;
if (node.parentNode.tagName == "STRONG" || node.parentNode.getAttribute("class") == "col movenamecol" ||
node.parentNode.parentNode.getAttribute("class") == "col movenamecol" || node.parentNode.getAttribute("name") == "chooseMove") {
if (node.nodeValue == "Psychic") {
node.nodeValue = "精神强念";
continue;
} else if (node.nodeValue == "Metronome") {
node.nodeValue = "挥指";
continue;
} else if (node.nodeValue == "Refresh") {
node.nodeValue = "焕然一新";
continue;
}
}
if (value.indexOf('•') != -1) { //技能名在鼠标移入的状态
value = value.replace('•', "").replace('Psychic', "精神强念").replace('Metronome', "挥指").replace('Refresh', "焕然一新");
value = translate(value);
node.nodeValue = "• " + value;
} else {
node.nodeValue = translate(node.nodeValue.replace("é", "e"));
}
//node=elTW.previousNode();
//QQ(t).remove();
}
}
}
(function () {
'use strict';
if (document.getElementById('room-'))
translateElement(document.getElementById('room-'));
QQ(document).on('DOMNodeInserted', function (e) {
translateElement(e.target);
});
// Your code here...
})();