1v1.LOL Aimbot, ESP & Wireframe View

Let's you see players behind walls. Comes with a wireframe view mode and an aimbot too. Press M, N and T to toggle them.

< Părere la script-ul 1v1.LOL Aimbot, ESP & Wireframe View

Recenzie: Bun, script-ul merge

§
Postat în: 23-04-2022

i used this instead it doesn't have an ad on it:

1. // ==UserScript==
2. // @name 1v1.LOL ESP & Wireframe View
3. // @namespace http://tampermonkey.net/
4. // @version 0.2
5. // @description Let's you see players behind walls. Comes with a wireframe view mode too. Press V and N to toggle them.
6. // @author Zertalious (Zert)
7. // @match *://1v1.lol/*
8. // @icon https://www.google.com/s2/favicons?domain=1v1.lol
9. // @grant none
10. // @run-at document-start
11. // @antifeature ads
12. // ==/UserScript==
13.  
14. let espEnabled = true;
15. let wireframeEnabled = false;
16.  
17. const WebGL = WebGL2RenderingContext.prototype;
18.  
19. const uniformName = 'myUniform';
20.  
21. WebGL.shaderSource = new Proxy( WebGL.shaderSource, {
22. apply( target, thisArgs, args ) {
23.  
24. const isVertexShader = args[ 1 ].indexOf( 'gl_Position' ) > - 1;
25.  
26. if ( isVertexShader || args[ 1 ].indexOf( 'SV_Target0' ) > - 1 ) {
27.  
28. const varName = isVertexShader ? 'gl_Position.z' : 'SV_Target0';
29. const value = isVertexShader ? '1.0' : 'vec4(1.0, 0.0, 0.0, 1.0)';
30.  
31. args[ 1 ] = args[ 1 ].replace( 'void main', 'uniform bool ' + uniformName + ';\nvoid main' )
32. .replace( /return;/, `${varName} = ${uniformName} ? ${value} : ${varName};` );
33.  
34. }
35.  
36. return Reflect.apply( ...arguments );
37.  
38. }
39. } );
40.  
41. WebGL.getUniformLocation = new Proxy( WebGL.getUniformLocation, {
42. apply( target, thisArgs, [ program, name ] ) {
43.  
44. const result = Reflect.apply( ...arguments );
45.  
46. if ( result ) {
47.  
48. result.name = name;
49. result.program = program;
50.  
51. }
52.  
53. return result;
54.  
55. }
56. } );
57.  
58. WebGL.uniform4fv = new Proxy( WebGL.uniform4fv, {
59. apply( target, thisArgs, args ) {
60.  
61. if ( args[ 0 ].name === 'hlslcc_mtx4x4unity_ObjectToWorld' ) {
62.  
63. args[ 0 ].program.isUIProgram = true;
64.  
65. }
66.  
67. return Reflect.apply( ...arguments );
68.  
69. }
70. } );
71.  
72. WebGL.drawElements = new Proxy( WebGL.drawElements, {
73. apply( target, thisArgs, args ) {
74.  
75. const program = thisArgs.getParameter( thisArgs.CURRENT_PROGRAM );
76.  
77. if ( ! program.uniformLocation ) {
78.  
79. program.uniformLocation = thisArgs.getUniformLocation( program, uniformName );
80.  
81. }
82.  
83. thisArgs.uniform1i( program.uniformLocation, espEnabled && args[ 1 ] > 4000 );
84.  
85. args[ 0 ] = wireframeEnabled && ! program.isUIProgram && args[ 1 ] > 6 ? thisArgs.LINES : args[ 0 ];
86.  
87. return Reflect.apply( ...arguments );
88.  
89. }
90. } );
91.  
92. window.addEventListener( 'keyup', function ( event ) {
93.  
94. switch ( String.fromCharCode( event.keyCode ) ) {
95.  
96. case 'V' : espEnabled = ! espEnabled; break;
97. case 'N' : wireframeEnabled = ! wireframeEnabled; break;
98.  
99. }
100.  
101. } );
102.

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