Fortnite AI Aim Assist

Simulate an AI aim assist for Fortnite game.

// ==UserScript==
// @name         Fortnite AI Aim Assist
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Simulate an AI aim assist for Fortnite game.
// @author       Your name
// @match        https://www.epicgames.com/fortnite
// @grant        none
// ==/UserScript==

class FortniteAIAimAssist {
    /**
     * Class to simulate an AI aim assist for Fortnite game.
     * @param {number} sensitivity The sensitivity of the aim assist. Higher values mean faster tracking.
     * @param {number} target_distance The distance to the target. Higher values mean the target is farther away.
     */
    constructor(sensitivity, target_distance) {
        // Verifying that sensitivity and target_distance are positive values.
        if (sensitivity <= 0 || target_distance <= 0) {
            throw new Error("Sensitivity and target distance should be positive values.");
        }
        // Assigning the sensitivity and target_distance to the instance variables.
        this.sensitivity = sensitivity;
        this.target_distance = target_distance;
    }

    /**
     * Calculates the aim offset based on the sensitivity and target distance.
     * @returns {number} The calculated aim offset.
     */
    calculateAimOffset() {
        // Calculating the aim offset using the formula: sensitivity * target_distance
        return this.sensitivity * this.target_distance;
    }

    /**
     * Simulates the aim assist by randomly generating a deviation from the target position.
     * @returns {number} The simulated aim assist deviation.
     */
    simulateAimAssist() {
        // Calculating the aim offset using the calculateAimOffset method
        const aimOffset = this.calculateAimOffset();
        // Generating a random deviation within the aim offset range
        return Math.random() * (2 * aimOffset) - aimOffset;
    }
}

// Example of using the FortniteAIAimAssist class:
const aimAssist = new FortniteAIAimAssist(2.5, 10.0);
const aimDeviation = aimAssist.simulateAimAssist();
console.log(`The aim deviation for sensitivity ${aimAssist.sensitivity} and target distance ${aimAssist.target_distance} is ${aimDeviation}.`);