Este script não deve ser instalado diretamente. Este script é uma biblioteca de outros scripts para incluir com o diretório meta // @require https://update.greasyfork.org/scripts/478839/1472141/MooMooio%20Packet%20Code.js
// ==UserScript==
// @name MooMoo.io Packet Code
// @description Packet code for moomoo.io
// @author KOOKY WARRIOR
// @version 1.3
// @license MIT
// ==/UserScript==
const PACKETCODE = {
SEND: {
aJoinReq: "P",
kickFromClan: "Q",
sendJoin: "b",
createAlliance: "L",
leaveAlliance: "N",
storeEquipOrBuy: "c",
sendChat: "6",
resetMoveDir: "e",
sendAtckState: "F",
sendMoveDir: "f",
sendLockDirOrAutoGather: "K",
sendMapPing: "S",
selectToBuild: "z",
enterGame: "M",
sendUpgrade: "H",
sendDir: "D",
pingSocket: "0"
},
RECEIVE: {
setInitData: "A",
disconnect: "B",
setupGame: "C",
addPlayer: "D",
removePlayer: "E",
updatePlayers: "a",
updateLeaderboard: "G",
loadGameObject: "H",
loadAI: "I",
animateAI: "J",
gatherAnimation: "K",
wiggleGameObject: "L",
shootTurret: "M",
updatePlayerValue: "N",
updateHealth: "O",
killPlayer: "P",
killObject: "Q",
killObjects: "R",
updateItemCounts: "S",
updateAge: "T",
updateUpgrades: "U",
updateItems: "V",
addProjectile: "X",
remProjectile: "Y",
serverShutdownNotice: "Z",
addAlliance: "g",
deleteAlliance: "1",
allianceNotification: "2",
setPlayerTeam: "3",
setAlliancePlayers: "4",
updateStoreItems: "5",
receiveChat: "6",
updateMinimap: "7",
showText: "8",
pingMap: "9",
pingSocketResponse: "0"
}
}
const OLDPACKETCODE = {
SEND: {
11: PACKETCODE.SEND.aJoinReq,
12: PACKETCODE.SEND.kickFromClan,
10: PACKETCODE.SEND.sendJoin,
8: PACKETCODE.SEND.createAlliance,
9: PACKETCODE.SEND.leaveAlliance,
"13c": PACKETCODE.SEND.storeEquipOrBuy,
ch: PACKETCODE.SEND.sendChat,
rmd: PACKETCODE.SEND.resetMoveDir,
c: PACKETCODE.SEND.sendAtckState,
33: PACKETCODE.SEND.sendMoveDir,
7: PACKETCODE.SEND.sendLockDirOrAutoGather,
14: PACKETCODE.SEND.sendMapPing,
5: PACKETCODE.SEND.selectToBuild,
sp: PACKETCODE.SEND.enterGame,
6: PACKETCODE.SEND.sendUpgrade,
2: PACKETCODE.SEND.sendDir,
pp: PACKETCODE.SEND.pingSocket
},
RECEIVE: {
id: PACKETCODE.RECEIVE.setInitData,
d: PACKETCODE.RECEIVE.disconnect,
1: PACKETCODE.RECEIVE.setupGame,
2: PACKETCODE.RECEIVE.addPlayer,
4: PACKETCODE.RECEIVE.removePlayer,
33: PACKETCODE.RECEIVE.updatePlayers,
5: PACKETCODE.RECEIVE.updateLeaderboard,
6: PACKETCODE.RECEIVE.loadGameObject,
a: PACKETCODE.RECEIVE.loadAI,
aa: PACKETCODE.RECEIVE.animateAI,
7: PACKETCODE.RECEIVE.gatherAnimation,
8: PACKETCODE.RECEIVE.wiggleGameObject,
sp: PACKETCODE.RECEIVE.shootTurret,
9: PACKETCODE.RECEIVE.updatePlayerValue,
h: PACKETCODE.RECEIVE.updateHealth,
11: PACKETCODE.RECEIVE.killPlayer,
12: PACKETCODE.RECEIVE.killObject,
13: PACKETCODE.RECEIVE.killObjects,
14: PACKETCODE.RECEIVE.updateItemCounts,
15: PACKETCODE.RECEIVE.updateAge,
16: PACKETCODE.RECEIVE.updateUpgrades,
17: PACKETCODE.RECEIVE.updateItems,
18: PACKETCODE.RECEIVE.addProjectile,
19: PACKETCODE.RECEIVE.remProjectile,
20: PACKETCODE.RECEIVE.serverShutdownNotice,
ac: PACKETCODE.RECEIVE.addAlliance,
ad: PACKETCODE.RECEIVE.deleteAlliance,
an: PACKETCODE.RECEIVE.allianceNotification,
st: PACKETCODE.RECEIVE.setPlayerTeam,
sa: PACKETCODE.RECEIVE.setAlliancePlayers,
us: PACKETCODE.RECEIVE.updateStoreItems,
ch: PACKETCODE.RECEIVE.receiveChat,
mm: PACKETCODE.RECEIVE.updateMinimap,
t: PACKETCODE.RECEIVE.showText,
p: PACKETCODE.RECEIVE.pingMap,
pp: PACKETCODE.RECEIVE.pingSocketResponse
}
}