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Neverwinter gateway - Profession Automation

Automatically selects professions for empty slots

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Recensie: Goed - het script werkt zoals het hoort

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Geplaatst: 12-02-2015

Leadership changes

First thanks for all the hard work on this! I am not a programmer but I can cut and paste.

Chars you play a lot can get a lot of unrefined AD built up. Better to have them do other tasks to help make money. Since leadership assets (mercenaries, guards, footman) are expensive and take a LOT of time to make, I'd rather make them on my character with a lot of unrefined AD so my newer chars can work on leveling to 20 without spending 306 hours making a footman (18 hrsx4x4x1). A new category called Leadership Assets would allow me to leave 3 chars still running Destroy Enemy Camp for the best AD/hr and put everyone else on Leadership Assets (making mercenaries) for my other characters that need them.

The differences between the 2 scripts are as follows
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664 definedTask["Leadership Assets"] = {
665 taskListName: "Leadership_Assets",
666 taskName: "Leadership",
667 level: {
668 0: ["Leadership_Tier0_Intro_1"],
669 1: ["Leadership_Tier0_Intro_5", "Leadership_Tier0_Intro_4", "Leadership_Tier0_Intro_3", "Leadership_Tier0_Intro_2"],
670 2: ["Leadership_Tier1_Feedtheneedy", "Leadership_Tier1_2_Guardduty", "Leadership_Tier1_2_Training"],
671 3: ["Leadership_Tier1_2_Recruit"],
672 4: ["Leadership_Tier1_2_Recruit"],
673 5: ["Leadership_Tier1_2_Recruit"],
674 6: ["Leadership_Tier1_2_Recruit"],
675 7: ["Leadership_Tier1_2_Recruit"],
676 8: ["Leadership_Tier1_2_Recruit"],
677 9: ["Leadership_Tier1_2_Recruit"],
678 10: ["Leadership_Tier1_2_Recruit"],
679 11: ["Leadership_Tier1_2_Recruit"],
680 12: ["Leadership_Tier1_2_Recruit"],
681 13: ["Leadership_Tier1_2_Recruit"],
682 14: ["Leadership_Tier1_2_Recruit"],
683 15: ["Leadership_Tier1_2_Recruit"],
684 16: ["Leadership_Tier1_2_Recruit"],
685 17: ["Leadership_Tier1_2_Recruit"],
686 18: ["Leadership_Tier1_2_Recruit"],
687 19: ["Leadership_Tier1_2_Recruit"],
688 20: ["Leadership_Tier1_2_Recruit"],
689 },
690 };
691

1046 definedTask["Leadership Assets"],

1065 charSettings.push({name: 'Leadership_Assets' + i, title: 'Leadership Assets', def: '0', type: 'text', tooltip: 'Number of slots to assign to making Leadership Assets'});
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I'll also attach the full script. Any thoughts on what I'm doing wrong?

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Geplaatst: 12-02-2015

Sorry I didnt clarify, I tested on 2 lvl 20 Leadership chars. 1st char it wouldn't pick any leadership assets, 2nd one it filled 2 of the 3 slots I asked it to. I'm not sure what I did wrong, and I assume there is probably a better way to do this but this is my best effort given my skill level :D

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Geplaatst: 22-02-2015

I've noticed this issue with leadership and with alchemy (trying to grind some vitriols with one slot and alchemy leveling with another). It seems that if you try and use multiple instances of the same task (IE 2 different leadership options) the script hiccups. You can use leadership and alchemy seperately and it works, but 2 leaderships will trip over each other.

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