IdlePixel Custom Interactor

Sends, receives, and displays CUSTOM websocket frames

Maker
Lux-Ferre
Dagelijks aantal installaties
0
Totaal aantal installaties
33
Beoordelingen
0 0 0
Versie
2.3.2
Gemaakt op
14-04-2023
Bijgewerkt op
10-04-2024
Licentie
MIT
Wordt toegepast op

Custom Interactor

Note: This is a development tool and has no use for players that aren't working with custom network messages.

Dev tool which adds a panel (linked at top of page) to conveniently use CUSTOM type websocket messages. Panel is responsive and will match theme to UI-Tweaks if it is present. Messages should follow the ACS format: CUSTOM=player~callbackId:plugin:command:payload

'callbackId' is handled by IP+
'plugin' is taken from the plugin override input on send, or defaults to "interactor"
'command' is taken from the command input on send
'payload' is taken from the payload input on send

Note: If no payload is given, that part of the message will be omitted fully eg: CUSTOM=player~callbackId:plugin:command

Received messages will be parsed on the assumption of the ACS format. If a message is received that does not follow this format it will be treated as if it was as follows: CUSTOM=player~callbackId:unknown:unknown:payload

Although callbackId is handled by IP+, if not callbackId is present, it will be displayed as -1 in the pseudo-console.

IP+ Configs:

  • receiver: string
    • Default account messages will be sent to.
  • textareaLines: int
    • Number of lines in pseudo-console (<30 will shrink panel to match.)
  • ignorePluginList: string
    • Comma separated list of plugins to ignore in pseudo-console.
  • defaultCommandList: string
    • Comma separated list of commands to populate the commands dropdown with.
  • pluginOverride: string
    • Default plugin name to override "interactor" with.
  • rememberCommand: bool
    • Retain last sent command in pseudo-console.