Pre-Alpha Zeta Script

provides a tricksplit with F, triplesplit with V, Double Split D, Popsplit R, Q Macro Feed & Radio( Press Shift to Pause and play. Left and right arrow Keys to to change stations Up and down to change Volume

このスクリプトの質問や評価の投稿はこちら通報はこちらへお寄せください。
// ==UserScript==
// @name         Pre-Alpha Zeta Script
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description   provides a tricksplit with F, triplesplit with V, Double Split D, Popsplit R, Q Macro Feed & Radio( Press Shift to Pause and play. Left and right arrow Keys to to change stations Up and down to change Volume
// @author       Nexus and  Other people
// @match        http://alis.io/
// @match        http://Gota.io/
// @match        http://Agar.io/
// @match        http://back.alis.io/
// @grant        none
// @run-at       document-end
// ==/UserScript==
 
var radioIndex = 0;
var radios = [
    "http://frshoutcast.comunicazion.eu:8815/;",
    "http://pulseedm.cdnstream1.com:8124/1373_128",
    "http://uk1.internet-radio.com:8118/stream",
    "http://stream2.dancewave.online:8080/dance.mp3",
    "http://176.31.240.87:8000/rp.mp3",
    "http://5.39.71.159:8430/stream",
    "http://89.105.32.27/beat128.mp3?icy=http"
];
 
$("body").append("<audio id='radio' src='http://stream2.dancewave.online:8080/dance.mp3'></audio>");
 
$("#chatroom").css("height", "300px");
window.addEventListener('keydown', keydown);
window.addEventListener('keyup', keyup);
var Feed = false;
var Dingus = false;
var Goddamn = 25;
function keydown(event) {
    switch(event.keyCode) {
        case 16:
            if (document.getElementById("radio").paused) {
                document.getElementById("radio").play();
            } else {
                document.getElementById("radio").pause();
            }
        case 38:
            document.getElementById("radio").volume += 0.1;
            break;
        case 40:
            document.getElementById("radio").volume -= 0.1;
            break;
        case 37:
            if (--radioIndex <= 0) {
                radioIndex = radios.length-1;
            }
            $("#radio").attr("src", radios[radioIndex]);
            document.getElementById("radio").play();
            break;
        case 39:
            if (++radioIndex == radios.length) {
                radioIndex = 0;
            }
            $("#radio").attr("src", radios[radioIndex]);
            document.getElementById("radio").play();
            break;
    }
    if (event.keyCode == 81) {
        Feed = true;
        setTimeout(Fucking, Goddamn);
    } // Tricksplit
    if (event.keyCode == 70) {
       Bullshit();
        setTimeout(Bullshit, Goddamn);
        setTimeout(Bullshit, Goddamn*2);
        setTimeout(Bullshit, Goddamn*3);
    } // Triplesplit
    if (event.keyCode == 86) {
        Bullshit();
        setTimeout(Bullshit, Goddamn);
        setTimeout(Bullshit, Goddamn*2);
    } // Doublesplit
    if (event.keyCode == 68) {
        Bullshit();
        setTimeout(Bullshit, Goddamn);
    } // Split
    if (event.keyCode == 49) {
        Bulltshit();
    }  // PopSplit
    if (event.keyCode == 82) {
        Bullshit();
        setTimeout(Bullshit, Goddamn*5.32232210323424323);
}
}// When Player Lets Go Of Q, It Stops Feeding
function keyup(event) {
    if (event.keyCode == 81) {
        Feed = false;
    }
    if (event.keyCode == 79) {
        Dingus = false;
    }
}
// Feed Macro With Q
function Fucking() {
    if (Feed) {
        window.onkeydown({keyCode: 87});
        window.onkeyup({keyCode: 87});
        setTimeout(Bullshit, Goddamn);
    }
}
function Bullshit() {
    $("body").trigger($.Event("keydown", { keyCode: 32}));
    $("body").trigger($.Event("keyup", { keyCode: 32}));
}