Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
< Valutazione su Shellshock.IO Aimbot & ESP
sadly you didn't even do it right smh
You didn't need to do that. Just tell them to delete 2specific variables in order to delete ads which I wont be going through right now. Also you could have added a function that aims for enemies only. Like aiming to the next closest player whether if it is a team or enemy. We call this a condition. People have skill issues with coding nowadays.
You didn't need to do that. Just tell them to delete 2specific variables in order to delete ads which I wont be going through right now. Also you could have added a function that aims for enemies only. Like aiming to the next closest player whether if it is a team or enemy. We call this a condition. People have skill issues with coding nowadays.
Yes. Actually, changing ONE variable will remove ads.
You didn't need to do that. Just tell them to delete 2specific variables in order to delete ads which I wont be going through right now. Also you could have added a function that aims for enemies only. Like aiming to the next closest player whether if it is a team or enemy. We call this a condition. People have skill issues with coding nowadays.
Yes. Actually, changing ONE variable will remove ads.
Can you show me?
You didn't need to do that. Just tell them to delete 2specific variables in order to delete ads which I wont be going through right now. Also you could have added a function that aims for enemies only. Like aiming to the next closest player whether if it is a team or enemy. We call this a condition. People have skill issues with coding nowadays.
Yes. Actually, changing ONE variable will remove ads.
Can you show me?
You appear as if you know how to code; it's not hard to find out. Read the code. People have skill issues with coding nowadays.
The code without those annoning ads!!!!!!!!!!
// ==UserScript==
// @name Shellshock.IO Aimbot & ESP
// @namespace http://tampermonkey.net/
// @version 0.1.8
// @description Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// @author Zertalious (Zert)
// @match *://shellshock.io/*
// @match *://algebra.best/*
// @match *://algebra.vip/*
// @match *://biologyclass.club/*
// @match *://deadlyegg.com/*
// @match *://deathegg.world/*
// @match *://eggcombat.com/*
// @match *://egg.dance/*
// @match *://eggfacts.fun/*
// @match *://egghead.institute/*
// @match *://eggisthenewblack.com/*
// @match *://eggsarecool.com/*
// @match *://geometry.best/*
// @match *://geometry.monster/*
// @match *://geometry.pw/*
// @match *://geometry.report/*
// @match *://hardboiled.life/*
// @match *://hardshell.life/*
// @match *://humanorganising.org/*
// @match *://mathdrills.info/*
// @match *://mathfun.rocks/*
// @match *://mathgames.world/*
// @match *://math.international/*
// @match *://mathlete.fun/*
// @match *://mathlete.pro/*
// @match *://overeasy.club/*
// @match *://scrambled.best/*
// @match *://scrambled.tech/*
// @match *://scrambled.today/*
// @match *://scrambled.us/*
// @match *://scrambled.world/*
// @match *://shellshockers.club/*
// @match *://shellshockers.site/*
// @match *://shellshockers.us/*
// @match *://shellshockers.world/*
// @match *://softboiled.club/*
// @match *://violentegg.club/*
// @match *://violentegg.fun/*
// @match *://yolk.best/*
// @match *://yolk.life/*
// @match *://yolk.rocks/*
// @match *://yolk.tech/*
// @match *://zygote.cafe/*
// @icon https://www.google.com/s2/favicons?domain=shellshock.io
// @grant none
// @run-at document-start
// @antifeature ads
// ==/UserScript==
window.XMLHttpRequest = class extends window.XMLHttpRequest {
open( method, url ) {
if ( url.indexOf( 'shellshock.js' ) > - 1 ) {
this.isScript = true;
}
return super.open( ...arguments );
}
get response() {
if ( this.isScript ) {
const code = super.response;
const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ];
const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ];
const cullFuncName = /=([a-zA-Z]+)\(this\.mesh,\.[0-9]+\)/.exec( code )[ 1 ];
console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', {
babylonVarName,
playersVarName,
myPlayerVarName,
playersVarName,
sceneVarName,
cullFuncName
} );
return code.replace( sceneVarName + '.render()', `
window[ '${onUpdateFuncName}' ](
${babylonVarName},
${playersVarName},
${myPlayerVarName}
);
${sceneVarName}.render()` )
.replace( `function ${cullFuncName}`, `
function ${cullFuncName}() {
return true;
}
function someFunctionWhichWillNeverBeUsedNow` );
}
return super.response;
}
};
let espEnabled = true;
let aimbotEnabled = true;
let showLines = true;
let aimbotOnRightMouse = false;
const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );
const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;
const temp = document.createElement( 'div' );
temp.innerHTML = `
` + '
( shouldShowAd ? `
Loading ad...
` : `Aimbot & ESP!
Keys:
[B] to toggle aimbot
[V] to toggle ESP
[N] to toggle ESP lines
[L] to toggle aimbot on
right mouse hold
[H] to show/hide help
By Zertalious
Discord
More scripts
Instagram
Twitter
'
';
const msgEl = temp.querySelector( '.msg' );
const infoEl = temp.querySelector( '.info' );
window.addEventListener( 'keyup', function ( event ) {
if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) {
return;
}
switch ( event.code ) {
case 'KeyB' :
aimbotEnabled = ! aimbotEnabled;
showMsg( 'Aimbot', aimbotEnabled );
break;
case 'KeyV' :
espEnabled = ! espEnabled;
showMsg( 'ESP', espEnabled );
break;
case 'KeyN' :
showLines = ! showLines;
showMsg( 'ESP Lines', showLines );
break;
case 'KeyH' :
infoEl.style.display = infoEl.style.display === '' ? 'none' : '';
break;
case 'KeyL' :
aimbotOnRightMouse = ! aimbotOnRightMouse;
showMsg( 'Aimbot On Right Mouse Hold', aimbotOnRightMouse );
break;
}
} );
function showMsg( name, bool ) {
msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );
msgEl.style.display = 'none';
void msgEl.offsetWidth;
msgEl.style.display = '';
}
let lineOrigin, lines;
const onUpdateFuncName = btoa( Math.random().toString( 32 ) );
window[ onUpdateFuncName ] = function ( BABYLON, players, myPlayer ) {
if ( ! myPlayer ) {
return;
}
if ( ! lineOrigin ) {
lineOrigin = new BABYLON.Vector3();
linesArray = [];
}
lineOrigin.copyFrom( myPlayer.actor.mesh.position );
const yaw = myPlayer.actor.mesh.rotation.y;
lineOrigin.x += Math.sin( yaw );
lineOrigin.z += Math.cos( yaw );
lineOrigin.y += Math.sin( - myPlayer.pitch );
for ( let i = 0; i < linesArray.length; i ++ ) {
linesArray[ i ].playerExists = false;
}
for ( let i = 0; i < players.length; i ++ ) {
const player = players[ i ];
if ( ! player || player === myPlayer ) {
continue;
}
if ( player.sphere === undefined ) {
console.log( 'Adding sphere...' );
const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene );
material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 );
material.wireframe = true;
const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
sphere.material = material;
sphere.position.y = 0.3;
sphere.parent = player.actor.mesh;
player.sphere = sphere;
}
if ( player.lines === undefined ) {
const options = {
points: [ lineOrigin, player.actor.mesh.position ],
updatable: true
};
const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene );
lines.color = new BABYLON.Color3( 1, 0, 0 );
lines.alwaysSelectAsActiveMesh = true;
lines.renderingGroupId = 1;
player.lines = lines;
player.lineOptions = options;
linesArray.push( lines );
console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' );
}
player.lines.playerExists = true;
player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );
player.sphere.renderingGroupId = espEnabled ? 1 : 0;
player.sphere.visibility = ( aimbotEnabled || espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );
player.lines.visibility = player.playing && player.sphere.visibility && showLines;
}
for ( let i = 0; i < linesArray.length; i ++ ) {
if ( ! linesArray[ i ].playerExists ) {
console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' );
linesArray[ i ].dispose();
linesArray.splice( i, 1 );
}
}
if ( aimbotEnabled && ( aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer.playing ) {
let minDistance = Infinity;
let targetPlayer;
for ( let i = 0; i < players.length; i ++ ) {
const player = players[ i ];
if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {
const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z );
if ( distance < minDistance ) {
minDistance = distance;
targetPlayer = player;
}
}
}
if ( targetPlayer ) {
const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x;
const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y;
const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z;
myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 );
myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;
}
}
}
delete localStorage[ 'lastVersionPlayed' ];