// ==UserScript==
// @name 24k discord.gg/GGQmaspr9N join this for ws scripts
// @version v4.9.0
// @description 24k
// @author Eh
// @match zombs.io
// @icon http://zombs.io/asset/image/entity/gold-stash/gold-stash-t8-base.svg
// @grant none
// @namespace https://greasyfork.org/users/843799
// ==/UserScript==
document.getElementsByClassName("hud-top-center")[0].innerHTML = `
<button id="shopshortcut1" class="btn btn-blue">Pickaxe</button>
<button id="shopshortcut2" class="btn btn-blue">Spear</button>
<button id="shopshortcut3" class="btn btn-blue">Bow</button>
<button id="shopshortcut4" class="btn btn-blue">Bomb</button>
<button id="shopshortcut5" class="btn btn-blue">Shield</button>
`;
document.getElementById('shopshortcut1').addEventListener('click', buyPickaxe);
document.getElementById('shopshortcut2').addEventListener('click', buySpear);
document.getElementById('shopshortcut3').addEventListener('click', buyBow);
document.getElementById('shopshortcut4').addEventListener('click', buyBomb);
document.getElementById('shopshortcut5').addEventListener('click', buyShield);
function equipItem(item, tier) {
game.network.sendRpc({
name: "EquipItem",
itemName: item,
tier: tier
})
};
function buyItem(item, tier) {
game.network.sendRpc({
name: "BuyItem",
itemName: item,
tier: tier
})
}
function shopShortcut(item, tier) {
buyItem(item, tier)
if (game.ui.playerWeaponName !== item) {
equipItem(item, tier)
}
}
function buyPickaxe() {
let gold = game.ui.playerTick.gold
let pickaxe = game.ui.inventory.Pickaxe
if (pickaxe.tier == 1 && gold >= 1000) {
shopShortcut("Pickaxe", 2)
return
}
if (pickaxe.tier == 2 && gold >= 3000) {
shopShortcut("Pickaxe", 3);
return
}
if (pickaxe.tier == 3 && gold >= 5000) {
shopShortcut("Pickaxe", 4);
return
}
if (pickaxe.tier == 4 && gold >= 8000) {
shopShortcut("Pickaxe", 5);
return
}
if (pickaxe.tier == 5 && gold >= 24000) {
shopShortcut("Pickaxe", 6);
return
}
if (pickaxe.tier == 6 && gold >= 90000) {
shopShortcut("Pickaxe", 7);
return
} else if (game.ui.playerWeaponName !== "Pickaxe") {
equipItem("Pickaxe", game.ui.inventory.Pickaxe.tier)
}
}
function buySpear() {
let gold = game.ui.playerTick.gold
let spear = game.ui.inventory.Spear
if (!spear && gold >= 1400) {
shopShortcut("Spear", 1)
return
}
if (spear.tier == 1 && gold >= 2800) {
shopShortcut("Spear", 2)
return
}
if (spear.tier == 2 && gold >= 5600) {
shopShortcut("Spear", 3)
return
}
if (spear.tier == 3 && gold >= 11200) {
shopShortcut("Spear", 4)
return
}
if (spear.tier == 4 && gold >= 22500) {
shopShortcut("Spear", 5)
return
}
if (spear.tier == 5 && gold >= 45000) {
shopShortcut("Spear", 6)
return
}
if (spear.tier == 6 && gold >= 90000) {
shopShortcut("Spear", 7)
return
} else if (game.ui.playerWeaponName !== "Spear"){
equipItem("Spear", game.ui.inventory.Spear.tier)
}
}
function buyBow() {
let gold = game.ui.playerTick.gold
let bow = game.ui.inventory.Bow
if (!bow && gold >= 100) {
shopShortcut("Bow", 1)
return
}
if (bow.tier == 1 && gold >= 400) {
shopShortcut("Bow", 2)
return
}
if (bow.tier == 2 && gold >= 2000) {
shopShortcut("Bow", 3)
return
}
if (bow.tier == 3 && gold >= 7000) {
shopShortcut("Bow", 4)
return
}
if (bow.tier == 4 && gold >= 24000) {
shopShortcut("Bow", 5)
return
}
if (bow.tier == 5 && gold >= 30000) {
shopShortcut("Bow", 6)
return
}
if (bow.tier == 6 && gold >= 90000) {
shopShortcut("Bow", 7)
return
} else if (game.ui.playerWeaponName !== "Bow"){
equipItem("Bow", game.ui.inventory.Bow.tier)
}
}
function buyBomb() {
let gold = game.ui.playerTick.gold
let bomb = game.ui.inventory.Bomb
if (!bomb && gold >= 100) {
shopShortcut("Bomb", 1)
return
}
if (bomb.tier == 1 && gold >= 400) {
shopShortcut("Bomb", 2)
return
}
if (bomb.tier == 2 && gold >= 3000) {
shopShortcut("Bomb", 3)
return
}
if (bomb.tier == 3 && gold >= 5000) {
shopShortcut("Bomb", 4)
return
}
if (bomb.tier == 4 && gold >= 24000) {
shopShortcut("Bomb", 5)
return
}
if (bomb.tier == 5 && gold >= 50000) {
shopShortcut("Bomb", 6)
return
}
if (bomb.tier == 6 && gold >= 90000) {
shopShortcut("Bomb", 7)
return
} else if (game.ui.playerWeaponName !== "Bomb"){
equipItem("Bomb", game.ui.inventory.Bomb.tier)
}
}
function buyShield() {
let gold = game.ui.playerTick.gold
let shield = game.ui.inventory.ZombieShield
if (!shield && gold >= 1000) {
buyItem("ZombieShield", 1)
return
}
if (shield.tier == 1 && gold >= 3000) {
buyItem("ZombieShield", 2)
return
}
if (shield.tier == 2 && gold >= 7000) {
buyItem("ZombieShield", 3)
return
}
if (shield.tier == 3 && gold >= 14000) {
buyItem("ZombieShield", 4)
return
}
if (shield.tier == 4 && gold >= 18000) {
buyItem("ZombieShield", 5)
return
}
if (shield.tier == 5 && gold >= 22000) {
buyItem("ZombieShield", 6)
return
}
if (shield.tier == 6 && gold >= 24000) {
buyItem("ZombieShield", 7)
return
}
if (shield.tier == 7 && gold >= 30000) {
buyItem("ZombieShield", 8)
return
}
if (shield.tier == 8 && gold >= 45000) {
buyItem("ZombieShield", 9)
return
}
if (shield.tier == 9 && gold >= 70000) {
buyItem("ZombieShield", 10)
return
}
}
let newYoutubers = [{
name: "JaYT Uints",
channel: "https://www.youtube.com/channel/UCHbSHt61542PNbY9PoEU4Tg"
}];
let youtuber = newYoutubers[Math.floor(Math.random() * newYoutubers.length)];
document.getElementsByClassName("hud-intro-youtuber")[0].innerHTML = `<h3>Featured YouTuber:</h3><a href="${youtuber.channel}" target="_blank">${youtuber.name}</a>`;
document.addEventListener("keydown", e => {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
if (e.key === "v") {
modm();
}
if (e.keyCode == 189) { // key -
activersID = !activersID;
};
};
});
localStorage["youTubeSubscribed"] = true;
localStorage["walkthroughCompleted"] = true;
localStorage["twitterShared"] = true;
localStorage["facebookShared"] = true;
document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
document.querySelectorAll('.ad-unit, .hud-intro-footer, .hud-intro-stone, .hud-intro-tree, hud-respawn-corner-bottom-left, .hud-intro-social, .hud-intro-more-games, .hud-intro-form > label, .hud-intro-stone, .hud-intro-tree, .hud-intro-corner-bottom-left, .hud-intro-corner-bottom-right').forEach(el => el.remove());
document.getElementsByClassName('hud-intro-play')[0].classList.remove('btn-green');
document.getElementsByClassName("hud-intro-wrapper")[0].childNodes[1].innerHTML = `<br style="height:20px;"><Custom><b><font size='24'>Cipher</font></b></Custom>`;
document.getElementsByClassName("hud-intro-name")[0].placeholder = "Name"
document.getElementsByClassName("hud-intro-play")[0].innerText = "Play Game"
document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49);
document.getElementsByClassName("hud-intro-form")[0].setAttribute("style", "width: 310px; height: 330px; margin-top: 8px; background-color: rgb(0, 0, 0, 0.0);");
document.getElementsByClassName("hud-intro-guide")[0].setAttribute("style", "width: 420px; height: 280px; margin-top: 8px; background-color: rgb(0, 0, 0, 0.0);");
document.getElementsByClassName("hud-intro-left")[0].setAttribute("style", "width: 360px; height: 280px; margin-top: 24px; margin-left: 75px; margin-right: 0px;");
document.getElementsByClassName("hud-respawn-corner-bottom-left")[0].innerHTML = `
<button class="btn btn-blue messageBTN" onclick="window.sendChatMsg();">Send Message</button>
<input class="btn btn-blue messageINPT" placeholder="Message...">
`;
window.sendChatMsg = () => {
let msg = document.getElementsByClassName("messageINPT")[0].value;
game.network.sendRpc({
name: "SendChatMessage",
message: msg,
channel: "Local"
});
}
// Intro
let left = document.getElementsByClassName('hud-intro-left')[0];
let defaultHTML = `
<br>
<button class='btn btn-blue tabsaver' style='width: 240px; height: 45px;'>Tab Saver</button>
<br><br>
<button class='btn btn-blue scanner' style='width: 240px; height: 45px;'>Scanner</button>
<br><br>
<button class='btn btn-blue menufiller' style='width: 240px; height: 45px;'>Menu Filler</button>
<br><br>
<button class='btn btn-blue alts' style='width: 240px; height: 45px;'>Sockets</button>
<br>
<br>
`;
left.innerHTML = defaultHTML;
let right = document.getElementsByClassName('hud-intro-guide')[0];
let layout = `
<div class='tabsaverLayout' style='text-align: center;'>
<h1>Tab Saver</h1>
<p>Click on the <strong>Host Saved Tab</strong> button to open a saved tab here.</p>
<input type="text" style="width: 225px; border-radius: 3px; border: 2px solid rgb(0, 0, 0, 0.4); color: red; height: 45px; padding: 5px;" id="hostsavedtabpsk" placeholder="Tab Saver...">
<h3>Tabs saved:</h3>
<div id="savedTabs"></div>
<button class='btn btn-red' style='width: 200px; height: 40px; padding: 1px;' onclick='window.goback("tabsaver");'>Exit</button>
<br>
</div>
<div class='menufillerLayout' style='text-align: center;'>
<h1>Menu Filler</h1>
<p>Sends WebSocket Fillers to fill the selected server.</p>
<br><br>
<button class='btn btn-purple' style='width: 160px;' onclick='sendFillerToServer();'>Send Filler</button>
 
<button class='btn btn-violet' style='width: 160px;' onclick='deleteFillersInServer();'>Delete Fillers</button>
<br>
<p style='width: 160px; padding: 6px;' class='btn fillerNums'>Filler Count: 0</p>
 
<button class='btn btn-yellow' style='width: 160px; margin-top: 15px;' onclick='window.goback("menufiller");'>Exit</button>
</div>
<div class='scannerLayout' style='text-align: center;'>
<h1>Server Scanner</h1>
<p>Click on the <strong>Scan Server</strong> button to show the data of the selected server here.</p>
<br>
<div id="ssrs"></div>
<br>
<button class='btn btn-blue' style='width: 160px;' onclick='window.goback("scanner");'>Exit</button>
</div>
<div class='altsLayout' style='text-align: center;'>
<h1>Sockets</h3>
<p>Create WebSockets to join selected servers and bases.</p>
<br><br>
<input type="text" style="width: 160px; border-radius: 3px; border: 2px solid rgb(0, 0, 0, 0.4); height: 40px; padding: 6px;" placeholder='Server ID?' class='altsServerId' maxlength='9'> 
<input type="text" style="width: 160px; border-radius: 3px; border: 2px solid rgb(0, 0, 0, 0.4); height: 40px; padding: 6px;" placeholder='Share Key?' class='altsPsk' maxlength='20'><br>
<input type="text" style="width: 160px; border-radius: 3px; border: 2px solid rgb(0, 0, 0, 0.4); height: 40px; padding: 6px; margin-top: 10px;" placeholder='Name?' class='altsName' maxlength='29'> 
<button class='btn btn-green' style='width: 160px; margin-top: 10px;' onclick='window.sendafkws()'>Send WebSocket</button>
</div>
`;
right.innerHTML = layout;
document.getElementsByClassName('tabsaverLayout')[0].style.display = 'none';
document.getElementsByClassName('menufillerLayout')[0].style.display = 'none';
document.getElementsByClassName('scannerLayout')[0].style.display = 'none';
document.getElementsByClassName('altsLayout')[0].style.display = 'none';
let layouts = {
'menufiller': {
layoutElem: 'menufillerLayout',
name: 'menufiller'
},
'scanner': {
layoutElem: 'scannerLayout',
name: 'scanner'
},
'tabsaver': {
layoutElem: 'tabsaverLayout',
name: 'tabsaver'
},
'alts': {
layoutElem: 'altsLayout',
name: 'alts'
}
};
window.goback = (layout) => {
document.getElementsByClassName(layout)[0].classList.replace('btn-red', 'btn-blue');
switch (layout) {
case 'menufiller':
document.getElementsByClassName(layout)[0].innerText = 'Menu Filler';
break;
case 'scanner':
document.getElementsByClassName(layout)[0].innerText = 'Scanner';
break;
case 'tabsaver':
document.getElementsByClassName(layout)[0].innerText = 'Tab Saver';
break;
case 'alts':
document.getElementsByClassName(layout)[0].innerText = 'Sockets';
break;
};
document.getElementsByClassName(layout + 'Layout')[0].style.display = 'none';
};
let resetLayoutStyles = (layoutName) => {
for (let l in layouts) {
if (layouts[l].name == layoutName) {
let withoutSelectedLayout = Object.keys(layouts).filter(k => k !== layouts[l].name);
document.getElementsByClassName(layouts[l].layoutElem)[0].style.display = 'block';
for (let f of withoutSelectedLayout) {
document.getElementsByClassName(layouts[f].layoutElem)[0].style.display = 'none';
document.getElementsByClassName(layouts[f].name)[0].classList.replace('btn-red', 'btn-blue');
switch (layouts[f].name) {
case 'menufiller':
document.getElementsByClassName(layouts[f].name)[0].innerText = 'Menu Filler';
break;
case 'scanner':
document.getElementsByClassName(layouts[f].name)[0].innerText = 'Scanner';
break;
case 'tabsaver':
document.getElementsByClassName(layouts[f].name)[0].innerText = 'Tab Saver';
break;
case 'alts':
document.getElementsByClassName(layouts[f].name)[0].innerText = 'Sockets';
break;
};
};
document.getElementsByClassName(layouts[l].name)[0].classList.replace('btn-blue', 'btn-red');
document.getElementsByClassName(layouts[l].name)[0].innerText = '---';
};
};
};
document.getElementsByClassName('tabsaver')[0].addEventListener('click', () => {
resetLayoutStyles('tabsaver');
});
document.getElementsByClassName('scanner')[0].addEventListener('click', () => {
resetLayoutStyles('scanner');
});
document.getElementsByClassName('menufiller')[0].addEventListener('click', () => {
resetLayoutStyles('menufiller');
});
document.getElementsByClassName('alts')[0].addEventListener('click', () => {
resetLayoutStyles('alts');
});
window.fillerAlts = {};
window.fillerCount = 0;
window.refreshCount = () => document.getElementsByClassName('fillerNums')[0].innerHTML = `Filler Count: ${window.fillerCount}`;
window.sendFillerToServer = () => {
let iframe = document.createElement('iframe');
iframe.src = 'https://zombs.io';
iframe.style.display = 'none';
document.body.append(iframe);
let iframeWindow = iframe.contentWindow;
iframe.addEventListener("load", () => {
let connectionOptions = game.network.connectionOptions ?? game.options.servers[document.getElementsByClassName('hud-intro-server')[0].value];
iframeWindow.game.network.connectionOptions = connectionOptions;
iframeWindow.game.network.connected = true;
let ws = new WebSocket(`wss://${connectionOptions.hostname}:${connectionOptions.port}`);
ws.binaryType = 'arraybuffer';
ws.onopen = (data) => {
ws.network = new game.networkType();
ws.network.sendPacket = (_event, _data) => {
ws.send(ws.network.codec.encode(_event, _data));
};
ws.network.sendRpc = (_data) => {
ws.network.sendPacket(9, _data);
};
ws.network.sendInput = (_data) => {
ws.network.sendPacket(3, _data);
};
ws.playerTick = {};
ws.onRpc = (data) => {
switch (data.name) {
case 'Dead':
ws.network.sendInput({
respawn: 1
});
break;
};
};
ws.gameUpdate = () => {
ws.network.sendInput({
left: 1,
up: 1
});
};
ws.onmessage = msg => {
if (new Uint8Array(msg.data)[0] == 5) {
game.network.codec.decodePreEnterWorldResponse = buffer => buffer;
let data = iframeWindow.game.network.codec.decodePreEnterWorldResponse(game.network.codec.decode(msg.data));
ws.send(ws.network.codec.encode(4, {
displayName: 'Curtis',
extra: data.extra
}));
return;
};
ws.data = ws.network.codec.decode(msg.data);
switch (ws.data.opcode) {
case 0:
for (let entityType in ws.data.entities[ws.playerTick.uid]) {
if (entityType === 'uid') continue;
ws.playerTick[entityType] = ws.data.entities[ws.playerTick.uid][entityType];
}
ws.gameUpdate();
break;
case 4:
ws.send(iframeWindow.game.network.codec.encode(6, {}));
iframe.remove();
ws.playerTick.uid = ws.data.uid;
window.fillerCount++;
window.refreshCount();
window.fillerAlts[window.fillerCount] = ws;
break;
case 9:
ws.onRpc(ws.data);
break;
}
}
ws.onclose = e => {
iframe.remove();
};
};
});
};
window.deleteFillersInServer = () => {
for (let filler in window.fillerAlts) {
window.fillerAlts[filler].close();
window.fillerCount--;
window.refreshCount();
};
};
window.sendafkws = () => {
let iframe = document.createElement('iframe');
iframe.src = 'https://zombs.io';
iframe.style.display = 'none';
document.body.append(iframe);
let iframeWindow = iframe.contentWindow;
let serverId = document.getElementsByClassName('altsServerId')[0].value;
let psk = document.getElementsByClassName('altsPsk')[0].value;
iframe.addEventListener("load", () => {
let connectionOptions = game.options.servers[serverId];
iframeWindow.game.network.connectionOptions = connectionOptions;
iframeWindow.game.network.connected = true;
let ws = new WebSocket(`wss://${connectionOptions.hostname}:${connectionOptions.port}`);
ws.binaryType = 'arraybuffer';
ws.onopen = (data) => {
ws.network = new game.networkType();
ws.network.sendPacket = (_event, _data) => {
ws.send(ws.network.codec.encode(_event, _data));
};
ws.network.sendRpc = (_data) => {
ws.network.sendPacket(9, _data);
};
ws.network.sendInput = (_data) => {
ws.network.sendPacket(3, _data);
};
ws.playerTick = {};
ws.onRpc = (data) => {
switch (data.name) {
case 'Dead':
ws.network.sendInput({
respawn: 1
});
break;
};
};
ws.gameUpdate = () => {
ws.network.sendInput({
left: 1,
up: 1
});
};
ws.onmessage = msg => {
if (new Uint8Array(msg.data)[0] == 5) {
game.network.codec.decodePreEnterWorldResponse = buffer => buffer;
let data = iframeWindow.game.network.codec.decodePreEnterWorldResponse(game.network.codec.decode(msg.data));
ws.send(ws.network.codec.encode(4, {
displayName: localStorage.name,
extra: data.extra
}));
return;
};
ws.data = ws.network.codec.decode(msg.data);
switch (ws.data.opcode) {
case 0:
for (let entityType in ws.data.entities[ws.playerTick.uid]) {
if (entityType === 'uid') continue;
ws.playerTick[entityType] = ws.data.entities[ws.playerTick.uid][entityType];
}
ws.gameUpdate();
break;
case 4:
ws.send(iframeWindow.game.network.codec.encode(6, {}));
iframe.remove();
ws.network.sendRpc({
name: 'JoinPartyByShareKey',
partyShareKey: psk
});
ws.playerTick.uid = ws.data.uid;
break;
case 9:
ws.onRpc(ws.data);
break;
}
}
ws.onclose = e => {
iframe.remove();
};
};
});
};
document.getElementsByClassName("hud-intro-form")[0].insertAdjacentHTML("beforeend", `<button class="btn hud-intro-play" onclick="window.ssfi();">Scan Server</button>`);
let scanning = false;
window.ssfi = () => {
if (scanning == true) return;
scanning = true;
let ssrs = document.getElementById("ssrs");
ssrs.innerHTML = `<strong>Loading...</strong>`;
let selected = document.getElementsByClassName("hud-intro-server")[0].value;
let server = game.options.servers[selected];
let hostname = server.hostname;
let url = `ws://${hostname}:80/`;
game.network.connectionOptions = {
hostname: hostname
};
game.network.connected = true;
let ws = new WebSocket(url);
ws.binaryType = "arraybuffer";
const loadLbPacket = () => {
for (let i = 0; i < 30; i++)
ws.send(
new Uint8Array([3, 17, 123, 34, 117, 112, 34, 58, 49, 44, 34, 100, 111, 119, 110, 34, 58, 48, 125])
);
ws.send(
new Uint8Array([7, 0])
);
ws.send(
new Uint8Array([9, 6, 0, 0, 0, 126, 8, 0, 0, 108, 27, 0, 0, 146, 23, 0, 0, 82, 23, 0, 0, 8, 91, 11, 0, 8, 91, 11, 0, 0, 0, 0, 0, 32, 78, 0, 0, 76, 79, 0, 0, 172, 38, 0, 0, 120, 155, 0, 0, 166, 39, 0, 0, 140, 35, 0, 0, 36, 44, 0, 0, 213, 37, 0, 0, 100, 0, 0, 0, 120, 55, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 6, 0, 0])
);
};
ws.onopen = (data) => {
ws.network = new game.networkType();
ws.network.sendPacket = (e, t) => {
ws.send(ws.network.codec.encode(e, t));
};
ws.onRpc = (data) => {
if (data.name === "SetPartyList") {
ws.parties = data.response;
};
if (data.name === "Leaderboard") {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey()
});
if (data.response.length > 1) {
window.appSsrs({
server: server,
population: ws.pop,
leaderboard: data.response,
parties: ws.parties
});
return;
};
loadLbPacket();
};
};
ws.onmessage = msg => {
let data = ws.network.codec.decode(msg.data);
switch (data.opcode) {
case 5:
ws.network.sendPacket(4, {
displayName: `SkidTheJa¥₮`,
extra: data.extra
});
break;
case 4:
ws.network.sendPacket(6, {});
ws.network.sendPacket(3, {
left: 1,
up: 1
});
ws.network.sendInput({
mouseMovedWhileDown: 0
});
ws.network.sendInput({
space: 0
});
ws.network.sendInput({
space: 1
});
ws.pop = data.players - 1;
break;
case 9:
ws.onRpc(data);
break;
};
};
};
};
let checkedServers = {};
window.appSsrs = res => {
game.network.connected = false;
let ssrs = document.getElementById("ssrs");
ssrs.style.overflow = "scroll";
ssrs.style.height = "175px";
let check = () => {
let flaggedPlayers = [];
let checked = {};
let returnStr = '';
res.leaderboard.map(o => {
for (let badUser of flaggedPlayers) {
if (badUser == o.name) {
checked[o.name] = {
wave: o.wave.toLocaleString('en'),
name: o.name
};
};
};
});
for (let a in checked)
returnStr += ` % ${checked[a].name} - Wave: ${checked[a].wave}`;
return returnStr || ' None';
};
ssrs.innerHTML = `
<p>Population: ${res.population}</p>
<h1>Leaderboard</h1>
<hr />
<div>
${res.leaderboard.map(lb => {
return `
<p>Rank: #${lb.rank + 1},
Nickname: ${lb.name},
Wave: ${lb.wave.toLocaleString("en")},
Score: ${lb.score}</p>
`;
}).join("<hr />")}
</div>
<hr />
<h1>Parties</h1>
${res.parties.map(p => {
return `
<p>Name: ${p.partyName},
ID: ${p.partyId},
Members: ${p.memberCount},
Public: ${p.isOpen ? 'Open' : 'Closed'}</p>
`;
}).join("<hr />")}
<div>
</div>
`;
let serverId = res.server.id;
let serverElem = game.ui.components.Intro.serverElem;
for (let optgroup in serverElem.children) {
for (let option in serverElem.children[optgroup].children) {
let server = serverElem.children[optgroup].children[option];
if (server && server.value == serverId) {
if (checkedServers[serverId]) continue;
checkedServers[serverId] = true;
window.checkedServers = checkedServers;
let p = server.textContent;
let o = p.indexOf('[') - 1;
let u = Array.from(p);
let y = '';
for (let c in u) {
if (c >= o) delete u[c];
y = u.join('');
};
server.textContent = y + ' => Pop: ' + res.population + 'ARTEMIS, player | Flagged Players: ' + check();
}
};
};
};
//document.getElementsByClassName('hud-chat')[0].style.width = "auto";
//document.getElementsByClassName('hud-chat')[0].style.minWidth = "500px";
const entirePop = document.getElementsByClassName("hud-intro-wrapper")[0].children[1];
const request = new XMLHttpRequest();
request.onreadystatechange = function() {
if (this.readyState == 4 && this.status == 200) {
document.getElementsByClassName("hud-intro-wrapper")[0].childNodes[3].innerHTML = `People in game: ${JSON.parse(request.responseText).players}/${JSON.parse(request.responseText).capacity} [${(JSON.parse(request.responseText).players / JSON.parse
(request.responseText).capacity * 100).toFixed(2)}%]`;
let servers = ["US East", "US West", "Europe", "Asia", "Australia", "South America"];
for (let i in servers) {
game.ui.components.Intro.serverElem.children[i].setAttribute("label", `${servers[i]}: Population: ${JSON.parse(request.responseText).regions[servers[i]].players} / ${JSON.parse(request.responseText).regions[servers[i]].capacity}`);
};
};
};
request.open("GET", "http://zombs.io/capacity", true);
request.send();
/*
let srvr = 0;
for (let i in game.options.servers) {
srvr += 1;
try {
document.getElementsByClassName("hud-intro-server")[0][srvr].innerHTML = game.options.servers[i].name + ", Server ID: " + game.options.servers[i].id;
} catch {
console.log('listed server data');
};
};
*/
game.network.addRpcHandler("SetPartyList", parties => {
let serverPop = 0;
for (let party of parties) {
serverPop += party.memberCount;
};
document.getElementsByClassName("hud-party-server")[0].innerHTML = `${serverPop}/32 <small>${game.network.connectionOptions.name}</small>`;
});
//priv party show
function checkStatus(party) {
if (party.isOpen == 1) {
return '<a style = "color:blue;opacity: 1.0;">[Open]<a/>';
} else if (!party.isOpen == 1) {
return '<a style = "color:blue;opacity: 1.0;">[Private]<a/>';
}
};
let partyCheck = (all_parties) => {
document.getElementsByClassName('hud-party-grid')[0].innerHTML = '';
for (let i in all_parties) {
let parties = all_parties[i];
let tab = document.createElement('div');
tab.classList.add('hud-party-link');
tab.classList.add('custom-party');
tab.id = parties.partyId;
tab.isPublic = parties.isOpen;
tab.name = parties.partyName;
tab.members = parties.memberCount;
tab.innerHTML = `
<strong>${parties.partyName} ${checkStatus(parties)}<strong/>
<small>id: ${parties.partyId}</small> <span>${parties.memberCount}/4<span/>
`;
if (parties.memberCount == 4) {
tab.classList.add('is-disabled');
} else {
tab.style.display = 'block';
}
setTimeout(() => {
if (parties.partyId == game.ui.playerPartyId) tab.classList.add('is-active');
}, 1000);
if (parties.isOpen !== 1) tab.classList.add('is-disabled');
tab.addEventListener('click', function () {
if (tab.isPublic == 1 && tab.members < 4) {
game.network.sendRpc({
name: 'JoinParty',
partyId: Math.floor(tab.id)
});
} else if (!tab.isPublic == 1) {
game.ui.getComponent('PopupOverlay').showHint("You can't request private parties!", 800);
}
});
document.getElementsByClassName('hud-party-grid')[0].appendChild(tab);
};
};
game.network.addRpcHandler("SetPartyList", (e) => { partyCheck(e) });
/***play spam***/
let shouldplayspam = {};
var playSpam = document.createElement('button');
playSpam.className = "btn btn-blue playspam";
playSpam.innerHTML = `<h2>Spam Playing<h2>`
playSpam.style.width ="270px";
playSpam.style.position = "relative";
playSpam.style.top = "0px";
document.getElementsByClassName('hud-intro-form')[0].insertBefore(playSpam, document.getElementsByClassName('hud-intro-error')[0]);
document.getElementsByClassName('playspam')[0].addEventListener('click', function(){
shouldplayspam = false;
if(document.getElementsByClassName('playspam')[0].className === "btn btn-blue playspam"){
document.getElementsByClassName('playspam')[0].className = "btn btn-red playspam";
} else {
shouldplayspam = true;
document.getElementsByClassName('playspam')[0].className = "btn btn-blue playspam";
document.getElementsByClassName("hud-intro-play")[0].click();
let playspaminterval = setInterval(function(){
if(shouldplayspam && !game.world.inWorld){
document.getElementsByClassName("hud-intro-play")[0].click();
}
if (game.world.inWorld) {
clearInterval(playspaminterval);
}
},0)
}
});
let css = `
.btn:hover {
cursor: pointer;
}
.btn-blue {
background-color: #144b7a;
}
.btn-blue:hover .btn-blue:active {
background-color: #144b7a;
}
::-webkit-scrollbar {
width: 12px;
height: 0px;
border-radius: 10px;
background-color: rgba(0, 0, 0, 0);
}
::-webkit-scrollbar-thumb {
border-radius: 10px;
background-image: url("https://i.pinimg.com/736x/15/16/ce/1516cef68f1e859003a73508d3dcd899.jpg")
}
.box {
display: block;
width: 100%;
height: 50px;
line-height: 34px;
padding: 8px 14px;
margin: 0 0 10px;
background: #eee;
border: 0;
font-size: 14px;
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
border-radius: 4px;
}
.hud-intro::before {
background-image: url('https://i.pinimg.com/originals/17/de/37/17de37e1547b36fda5cd2cdfa9c24689.gif');
background-size: cover;
}
.hud-intro .hud-intro-form .hud-intro-server {
display: block;
line-height: unset;
border: 3px solid white;
background-image: linear-gradient(rgba(255, 255, 255, 0.5), rgba(255, 255, 255, 0.5)), url("https://i2.wp.com/www.titanui.com/wp-content/uploads/2013/09/14/Blue-Technology-Vortex-Background-Vector.jpg?fit=560%2C522&ssl=1");
}
.hud-intro .hud-intro-form .hud-intro-name {
display: block;
border: 3px solid white;
background-image: linear-gradient(rgba(255, 255, 255, 0.5), rgba(255, 255, 255, 0.5)), url("https://i2.wp.com/www.titanui.com/wp-content/uploads/2013/09/14/Blue-Technology-Vortex-Background-Vector.jpg?fit=560%2C522&ssl=1");
}
.hud-intro .hud-intro-form .hud-intro-play {
display: block;
background: #eee;
font-size: 0.9rem;
color: black;
padding: 1px;
line-height: unset;
background-image: linear-gradient(rgba(255, 255, 255, 0.5), rgba(255, 255, 255, 0.5)), url("https://i2.wp.com/www.titanui.com/wp-content/uploads/2013/09/14/Blue-Technology-Vortex-Background-Vector.jpg?fit=560%2C522&ssl=1");
font-family: Arial;
}
.longbtn {
display: block;
width: 100%;
height: 50px;
line-height: 50px;
}
.disabledBtn {
opacity: 0.6;
cursor: not-allowed;
display: inline-block;
height: 40px;
line-height: 40px;
padding: 0 20px;
background: #444;
color: #eee;
border: 0;
font-size: 14px;
vertical-align: top;
text-align: center;
text-decoration: none;
text-shadow: 0 1px 0 rgba(0, 0, 0, 0.4);
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
border-radius: 4px;
transition: all 0.15s ease-in-out;
}
.btn1 {
display: inline-block;
height: 20px;
line-height: 15px;
padding: 0 20px;
color: #eee;
x border: 0;
font-size: 10px;
vertical-align: top;
text-align: center;
text-decoration: none;
border-radius: 4px;
transition: all 5s ease-in-out;
}
.btn1:hover {
cursor: pointer;
}
.btn1-blue {
background-color: #144b7a;
}
.btn1-blue:hover .btn1-blue:active {
background-color: #4fa7ee;
}
a {
text-decoration: none;
}
.hud-menu-party .hud-party-tag {
width: 120px;
}
.hud-menu-party .hud-party-share {
width: 280px;
}
#hud-menu-party {
top: 51%;
width: 610px;
height: 480px;
background-color: rgb(61 115 157 / 55%);
border: 5px solid white;
background-image: url("https://www.colorhexa.com/144b7a.png");
}
.hud-menu-party .hud-party-grid .hud-party-link.is-active {
background: lightblue !important;
}
.hud-menu-party .hud-party-visibility {
margin: 0 0 0 10px;
width: 125px;
}
.hud-popup-overlay .hud-popup-confirmation .hud-confirmation-actions .btn.btn-green {
background: #649db0;
}
#hud-menu-shop {
top: 54.5%;
left: 50.5%;
width: 690px;
height: 500px;
background-color: rgb(61 115 157 / 55%);
border: 5px solid white;
margin: -350px 0 0 -350px;
padding: 20px 20px 20px 20px;
z-index: 20;
background-image: url("https://www.colorhexa.com/144b7a.png");
}
.hud-menu-shop .hud-shop-grid .hud-shop-item .hud-shop-item-actions .hud-shop-actions-equip {
background: #649db0;
}
.hud-menu-shop .hud-shop-grid .hud-shop-item .hud-shop-item-actions .hud-shop-actions-equip:hover, .hud-menu-shop .hud-shop-grid .hud-shop-item .hud-shop-item-actions .hud-shop-actions-equip:active {
background: #1cb2c9;
}
.hud-menu-shop .hud-shop-grid .hud-shop-item .hud-shop-item-actions .hud-shop-actions-equip.is-disabled {
background: none;
}
.hud-menu-shop .hud-shop-grid .hud-shop-item[data-item=HatComingSoon] .hud-shop-item-coming-soon {
background: none;
}
.hud-chat hud-chat-message {
white-space: unset;
word-break: break-word;
background-image: url("https://www.colorhexa.com/144b7a.png")
}
.hud-chat .hud-chat-messages {
max-height: 340px;
min-height: 35px;
background-image: url("https://www.colorhexa.com/144b7a.png")
}
#hud-menu-settings {
background-image: url("https://www.colorhexa.com/144b7a.png")
}
#hud-respawn {
background-image: url("https://www.colorhexa.com/144b7a.png")
}
#hud-map {
background-image: url("https://www.colorhexa.com/144b7a.png")
}
#hud-health-bar {
background-image: url("https://www.colorhexa.com/144b7a.png")
}
.hud-leaderboard {
background-image: url("https://www.colorhexa.com/144b7a.png")
}
.hud-resources {
background-image: url("https://www.colorhexa.com/144b7a.png")
}
/*
#hud-toolbar {
background-image: url("https://static.vecteezy.com/system/resources/previews/000/693/176/non_2x/abstract-cloth-background-in-classic-blue-vector.jpg")
}
*/
.hud .box {
display: block;
width: 100%;
height: 50px;
line-height: 34px;
padding: 8px 14px;
margin: 0 0 10px;
background: #eee;
border: 0;
font-size: 14px;
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
border-radius: 4px;
}
.codeIn, .joinOut {
height: 50px;
}
.hud-menu-cipher {
display: none;
position: fixed;
top: 38%;
left: 41.5%;
width: 850px;
height: 600px;
margin: -270px 0 0 -300px;
padding: 20px;
background: rgba(0, 0, 0, 0.6);
color: #eee;
border-radius: 4px;
z-index: 15;
background-image: url("https://imgs.search.brave.com/BFlxWKN6UrK5mmDvm6reK3irFDuc3EpmLSBT1HZ0n5M/rs:fit:1200:1147:1/g:ce/aHR0cHM6Ly93YWxs/cGFwZXJzLWFsbC5j/b20vdXBsb2Fkcy9w/b3N0cy8yMDE2LTEy/LzFfYmx1ZV9ncmFk/aWVudC5qcGc")
}
.hud-menu-cipher h3 {
display: block;
margin: 0;
line-height: 20px;
}
.hud-menu-cipher .hud-cipher-grid {
display: block;
height: 500px;
padding: 0px;
margin-top: 6px;
}
.hud-cipher-grid {
overflow: auto ;
}
.hud-spell-icons .hud-spell-icon[data-type="Cipher"]::before {
background-image: url("http://zombs.io/asset/image/entity/gold-stash/gold-stash-t8-base.svg")
}
.hud-menu-cipher .hud-the-tab {
position: relative;
height: 60px;
line-height: 40px;
margin: 20px;
border: 0px solid rgb(0, 0, 0, 0);
}
.hud-menu-cipher .hud-the-tab {
display: block;
float: left;
margin: 0 1px 0 0;
font-size: 14px;
background: rgba(0, 0, 0, 0.4);
color: rgba(255, 255, 255, 0.4);
transition: all 0.15s ease-in-out;
}
.hud-menu-cipher .hud-the-tab:hover {
background: rgba(0, 0, 0, 0.2);
color: #eee;
cursor: pointer;
}
.hud-cipher-menus {
border: 3px solid #222222;
background: linear-gradient(#100c4d, #040317);
height: 100%;
text-align: center;
width: 100px;
float: left;
}
.mbtn {
width: 100%;
height: 14.3%;
border: none;
font-size: 100%;
color: white;
margin: 0px;
background-color: rgba(0, 0, 0, 0);
}
.mbtn:hover, .activeM {
background-color: #171369;
}
.mbtn, .hud-cipher-menus {
border-radius: 20px;
}
`;
function getElem(DOMClass) {
return document.getElementsByClassName(DOMClass);
}
function getId(DOMId) {
return document.getElementById(DOMId);
}
let styles = document.createElement("style");
styles.appendChild(document.createTextNode(css));
document.head.appendChild(styles);
styles.type = "text/css";
let spell = document.createElement("div");
spell.classList.add("hud-spell-icon");
spell.setAttribute("data-type", "Cipher");
spell.classList.add("hud-cipher-icon");
document.getElementsByClassName("hud-spell-icons")[0].appendChild(spell);
let modHTML = `
<div class="hud-menu-cipher">
<div class='hud-cipher-menus'>
<button class="btn-blue HM mbtn">Home</button>
<br />
<button class="btn-blue SE mbtn">Utils</button>
<br />
<button class="btn-blue SI mbtn">Utils (2)</button>
<br />
<button class="btn-blue AB mbtn">Alts</button>
<br />
<button class="btn-blue BS mbtn">Bases</button>
<br />
<button class="btn-blue RE mbtn">Renderer</button>
<br />
<button class="btn-blue BS1 mbtn">Auto Build</button>
</div>
<div class="hud-cipher-grid"></div>
</div>
`;
//map
document.body.insertAdjacentHTML("afterbegin", modHTML);
let cipherMenu = document.getElementsByClassName("hud-menu-cipher")[0];
document.getElementsByClassName("hud-cipher-icon")[0].addEventListener("click", function() {
if (cipherMenu.style.display == "none" || cipherMenu.style.display == "") {
cipherMenu.style.display = "block";
} else {
cipherMenu.style.display = "none";
};
});
window.addEventListener("keydown", e => {
switch (e.keyCode) {
case 220:
/* key \ */
if (game.world.inWorld) document.getElementsByClassName("hud-cipher-icon")[0].click();
};
});
let _menu = document.getElementsByClassName("hud-menu-icon");
let _spell = document.getElementsByClassName("hud-spell-icon");
let allIcon = [
_menu[0],
_menu[1],
_menu[2],
_spell[0],
_spell[1]
];
allIcon.forEach(function(elem) {
elem.addEventListener("click", function() {
if (cipherMenu.style.display == "block") {
cipherMenu.style.display = "none";
};
});
});
document.getElementsByClassName("SE")[0].addEventListener("click", function() {
displayAllToNone();
document.getElementsByClassName("SE")[0].classList.add("activeM");
document.getElementsByClassName("etc.Class")[0].innerText = "Utils";
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i")[0]) {
document.getElementsByClassName(i + "i")[0].style.display = "";
};
};
});
document.getElementsByClassName("SI")[0].addEventListener("click", function() {
displayAllToNone();
document.getElementsByClassName("SI")[0].classList.add("activeM");
document.getElementsByClassName("etc.Class")[0].innerText = "Utils (2)";
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i5")[0]) {
document.getElementsByClassName(i + "i5")[0].style.display = "";
};
};
});
document.getElementsByClassName("AB")[0].addEventListener("click", function() {
displayAllToNone();
document.getElementsByClassName("AB")[0].classList.add("activeM");
document.getElementsByClassName("etc.Class")[0].innerText = "Alts";
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i2")[0]) {
document.getElementsByClassName(i + "i2")[0].style.display = "";
};
};
});
document.getElementsByClassName("BS")[0].addEventListener("click", function() {
displayAllToNone();
document.getElementsByClassName("BS")[0].classList.add("activeM");
document.getElementsByClassName("etc.Class")[0].innerText = "Bases";
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i3")[0]) {
document.getElementsByClassName(i + "i3")[0].style.display = "";
};
};
});
document.getElementsByClassName("RE")[0].addEventListener("click", function() {
displayAllToNone();
document.getElementsByClassName("RE")[0].classList.add("activeM");
document.getElementsByClassName("etc.Class")[0].innerText = "Renderer";
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i4")[0]) {
document.getElementsByClassName(i + "i4")[0].style.display = "";
};
};
});
document.getElementsByClassName("BS1")[0].addEventListener("click", function() {
displayAllToNone();
document.getElementsByClassName("BS1")[0].classList.add("activeM");
document.getElementsByClassName("etc.Class")[0].innerText = "Auto Build";
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i6")[0]) {
document.getElementsByClassName(i + "i6")[0].style.display = "";
};
};
});
document.getElementsByClassName("HM")[0].addEventListener("click", function() {
displayAllToNone();
document.getElementsByClassName("HM")[0].classList.add("activeM");
document.getElementsByClassName("etc.Class")[0].innerText = "Home";
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i7")[0]) {
document.getElementsByClassName(i + "i7")[0].style.display = "";
};
};
});
// key to open and close
function modm() {
if (cipherMenu.style.display == "none" || cipherMenu.style.display == "") {
cipherMenu.style.display = "block";
} else {
cipherMenu.style.display = "none";
};
};
function displayAllToNone() {
document.getElementsByClassName("SE")[0].classList.remove("activeM");
document.getElementsByClassName("SI")[0].classList.remove("activeM");
document.getElementsByClassName("AB")[0].classList.remove("activeM");
document.getElementsByClassName("BS")[0].classList.remove("activeM");
document.getElementsByClassName('RE')[0].classList.remove("activeM");
document.getElementsByClassName('BS1')[0].classList.remove("activeM");
document.getElementsByClassName('HM')[0].classList.remove("activeM");
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i")[0]) {
document.getElementsByClassName(i + "i")[0].style.display = "none";
};
};
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i2")[0]) {
document.getElementsByClassName(i + "i2")[0].style.display = "none";
};
};
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i3")[0]) {
document.getElementsByClassName(i + "i3")[0].style.display = "none";
};
};
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i4")[0]) {
document.getElementsByClassName(i + "i4")[0].style.display = "none";
};
};
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i5")[0]) {
document.getElementsByClassName(i + "i5")[0].style.display = "none";
};
};
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i6")[0]) {
document.getElementsByClassName(i + "i6")[0].style.display = "none";
};
};
for (let i = 0; i < 50; i++) {
if (document.getElementsByClassName(i + "i7")[0]) {
document.getElementsByClassName(i + "i7")[0].style.display = "none";
};
};
};
document.getElementsByClassName("hud-cipher-grid")[0].innerHTML = `
<div style="text-align:center"><br>
<hr />
<h3 class="etc.Class">Cipher</h3>
<hr />
<button id="sellall" class="btn btn-blue 0i" style="width: 45%;">Sell All!</button>
<button id="sellwall" class="btn btn-blue 1i" style="width: 45%;">Sell Walls!</button>
<button id="selldoor" class="btn btn-blue 2i" style="width: 45%;">Sell Doors!</button>
<button id="selltrap" class="btn btn-blue 3i" style="width: 45%;">Sell Slow Traps!</button>
<button id="sellarrow" class="btn btn-blue 4i" style="width: 45%;">Sell Arrows!</button>
<button id="sellcannon" class="btn btn-blue 5i" style="width: 45%;">Sell Cannon!</button>
<button id="sellmelee" class="btn btn-blue 6i" style="width: 45%;">Sell Melee!</button>
<button id="sellbomb" class="btn btn-blue 7i" style="width: 45%;">Sell Bombs!</button>
<button id="sellmagic" class="btn btn-blue 22i" style="width: 45%;">Sell Mages!</button>
<button id="sellmines" class="btn btn-blue 15i" style="width: 45%;">Sell Gold Mines!</button>
<button id="sellharvester" class="btn btn-blue 18i" style="width: 45%;">Sell Harvesters!</button>
<button class="btn btn-blue 8i" style="width: 45%;">Activate Upgrade All!</button>
<button class="btn btn-blue 9i" style="width: 45%;">Activate AHRC!</button>
<button class="btn btn-blue 10i" style="width: 45%;">Enable AutoBow</button>
<button class="btn btn-blue 21i" style="width: 45%;">Enable AutoBomb</button>
<button class="btn btn-blue 13i" style="width: 45%;">Enable Auto Accepter</button>
<button class="btn btn-blue 14i" style="width: 45%;">Enable Auto Kicker</button>
<button class="btn btn-blue 23i" style="width: 45%;">Enable Doors 3x3</button>
<button class="btn btn-blue 24i" style="width: 45%;">Enable Doors 5x5</button>
<button class="btn btn-blue 25i" style="width: 45%;">Enable Zoom Scroll</button>
<br class="16i"><br class="17i">
<button class="btn btn-blue 0i5" style="width: 45%;">Can Members Sell!</button>
<button class="btn btn-blue 1i5" style="width: 45%;"">Kick All Members!</button>
<button class="btn btn-red 8i5" style="width: 45%;">!(Auto Health And Pet Health)</button>
<button class="btn btn-red 9i5" style="width: 45%;">!(Revive And Evolve Pets)</button>
<button class="btn btn-blue 5i5" style="width: 45%;">Enable Send Info!</button>
<button class="btn btn-blue 10i5" style="width: 45%;">Clear Messages!</button>
<button class="btn btn-blue 11i5" style="width: 45%;">Enable Screenshot Mode</button>
<button class="btn btn-blue 12i5" style="width: 45%;">Enable Debug Mode</button>
<button class="btn btn-blue 13i5" style="width: 45%;">Enable AutoAim!</button>
<select id="aimOptions" class="btn btn-blue 14i5"style="width: 45%;"><option value="pl" selected>Players</option><option value="zo">Zombies</option></select>
<button class="btn btn-blue 21i5" style="width: 45%;">Enable Auto Buy Spear</button>
<button class="btn btn-blue 20i5" style="width: 45%;">Enable Auto Buy Pickaxe</button>
<button class="btn btn-blue 19i5" style="width: 45%;">Enable Auto Buy Bomb</button>
<button class="btn btn-blue 17i5" style="width: 45%;">Enable Auto Buy Bow</button>
<button class="btn btn-blue 31i5" style="width: 45%;">Enable Auto Buy Shield</button>
<button class="btn btn-blue 18i5" style="width: 45%;">Enable Auto Respawn</button>
<button class="btn btn-blue 23i5" onclick="window.ADB();" style="width: 45%;">Enable Always Day Brightness</button>
<button class="btn btn-blue 24i5" style="width: 45%;">Enable Walls 3x3</button>
<button class="btn btn-blue 25i5" style="width: 45%;">Enable Walls 5x5</button>
<button class="btn btn-blue 26i5" style="width: 45%;">Enable Walls 7x7</button>
<button class="btn btn-blue 27i5" style="width: 45%;">Enable Walls 9x9</button>
<button class="btn btn-blue 28i5" style="width: 45%;">Enable Walls 20x20</button>
<button class="btn btn-blue 29i5" style="width: 45%;" id="togglespmch">Enable Chat Spam</button>
<input class="btn 30i5" style="width: 45%;" type="text" id="spammsg" placeholder="Spam Messages...">
<br class="15i5"><br class="16i5">
<button class="btn btn-blue 0i2">Send Alt!</button>
<button class="btn btn-blue 1i2">Enable Aim!</button>
<button class="btn btn-blue 2i2">Enable Player Follower!</button>
<button class="btn btn-blue 10i2 emm">Enable MouseMove!</button>
<br class="23i2"><br class="24i2">
<button class="btn btn-blue 3i2">Delete Alt!</button>
<input type="number" class="btn 4i2" style='width: 125px;' placeholder="Alt Id">
<button class="btn btn-blue 7i2">Delete All Alts!</button>
<button class="btn btn-blue 28i2">Enable Auto Raid!</button>
<br class="5i2"><br class="6i2">
<button class="btn btn-blue 8i2">Hide Resources!</button>
<button class="btn btn-blue 21i2">Control Alts!</button>
<button class="btn btn-blue 30i2">Lock Pos!</button>
<button class="btn btn-blue 13i2">Enable L Key!</button>
<br class="9i2"><br class="10i2">
<button class="btn btn-blue 11i2">Start Aito!</button>
<button class="btn btn-blue 12i2">Activate Base Finder!</button>
<button class="btn btn-blue 17i2">Clear Base Objects</button>
<br class="14i2"><br class="15i2">
<input type="text" value="" class="btn 16i2" placeholder="Player Rank" style="width: 25%;">
<button class="btn btn-blue 18i2">Activate Player Finder</button>
<button class="btn btn-blue 25i2">Follow Position</button>
<br class="29i2"><br class="27i2">
<button class="btn btn-blue 26i2" onclick="window.AM();">Add marker!</button>
<button class="btn btn-blue 31i2">Enable Map Tracker</button>
<button class="btn btn-blue 32i2">Active 4 Player Trick</button>
<br class="19i2"><br class="20i2">
<button class="btn btn-blue 0i3" onclick="RecordBase();">Record Base!</button>
<button class="btn btn-blue 1i3" onclick="buildRecordedBase();">Build Recorded Base!</button>
<button class="btn btn-blue 2i3" onclick="DeleteRecordedbase();">Delete Recorded Base!</button>
<br class="3i3"><br class="4i3">
<button class="btn btn-blue 5i3" onclick="RecordBase2();">Record Base (2)!</button>
<button class="btn btn-blue 6i3" onclick="buildRecordedBase2();">Build Recorded Base (2)!</button>
<button class="btn btn-blue 7i3" onclick="DeleteRecordedbase2();">Delete Recorded Base (2)!</button>
<br class="8i3"><br class="9i3">
<button class="btn btn-blue 10i3" onclick="RecordBase3();">Record Base (3)!</button>
<button class="btn btn-blue 11i3" onclick="buildRecordedBase3();">Build Recorded Base (3)!</button>
<button class="btn btn-blue 12i3" onclick="DeleteRecordedbase3();">Delete Recorded Base (3)!</button>
<br class="13i3"><br class="14i3">
<button class="btn btn-blue 15i3" onclick="saveBase();">Save Towers!</button>
<button class="btn btn-blue 16i3" onclick="buildSavedBase();">Build Saved Towers!</button>
<br class="17i3"><br class="18i3">
<button class="btn btn-blue 21i3" onclick="autobuildtoggle();">Enable Auto Build Saved Towers!</button>
<button class="btn btn-blue 26i3" onclick="upgradealltoggle();">Enable Upgrade All!</button>
<br class="28i3"><br class="29i3">
<input type="text" class="btn 30i3" placeholder='Click "Save Towers!" and build your favorite base to get their codes.' style="width: 100%" disabled="true">
<br class="31i3"><br class="32i3">
<button class='btn btn-blue 0i4'>Hide Ground</button>
<button class='btn btn-blue 1i4'>Show Projectiles</button>
<button class='btn btn-blue 2i4'>Hide Npcs</button>
<br class='3i4'><br class='4i4'>
<button class='btn btn-blue 5i4'>Hide Environment</button>
<button class='btn btn-blue 6i4'>Hide Grids</button>
<button class="btn btn-blue 13i4" onclick="window.healthbar();">Hide Healthbar</button>
<br class='7i4'><br class='8i4'>
<button class='btn btn-blue 9i4'>Hide Scene</button>
<button class='btn btn-blue 10i4'>Start Game</button>
<button class="btn btn-blue 14i4" onclick="window.trollge();">Hide Inventory</button>
<br class='16i4'><br class='17i4'>
<button class="btn btn-blue 15i4">Hide Map</button>
<button class="btn btn-blue 18i4">Hide Chat</button>
<button class="btn btn-blue 19i4">Hide Toolbar</button>
<br class='20i4'><br class='21i4'>
<button class="btn btn-blue 22i4" onclick="window.HL();">Hide Leaderboard!</button>
<button class="btn btn-blue 23i4" onclick="window.resource();">Hide Resources</button>
<br class='24i4'><br class='25i4'>
<button class="btn btn-blue 26i4" onclick="window.respawn();">Hide Respawn</button>
<br class='i6'>
<button class="btn btn-blue 0i6" style="width: 45%;" onclick="window.PlusBase();">Old + Base</button>
<button class="btn btn-blue 1i6" style="width: 45%;" onclick="window.ThreeEntBase();">3 Ent Base</button>
<button class="btn btn-blue 2i6" style="width: 45%;" onclick="window.XBase();">Modded 8k X Base</button>
<button class="btn btn-blue 3i6" style="width: 45%;" onclick="window.BryanSmithBase();">Bryan Smith 8k X Base</button>
<button class="btn btn-blue 4i6" style="width: 45%;" onclick="window.CornerBase1();">Corner Base</button>
<button class="btn btn-blue 5i6" style="width: 45%;" onclick="window.ScoreBase();">50M Score Base</button>
<button class="btn btn-blue 6i6" style="width: 45%;" onclick="window.UpdatedPlus();">New + Base</button>
<button class="btn btn-blue 7i6" style="width: 45%;" onclick="window.BuildArtemisBase();">15k X Base</button>
<button class="btn btn-blue 8i6" style="width: 45%;" onclick="window.WrBase();">Sirr0m X Base</button>
<button class="btn btn-blue 9i6" style="width: 45%;" onclick="window.ARTEMISXBASE();">Artemis Base</button>
<button class="btn btn-blue 10i6" style="width: 45%;" onclick="window.AxeBase();">Axe Base</button>
<button class="btn btn-blue 11i6" style="width: 45%;" onclick="window.DRC();">Deathrain's Corner Base</button>
<button class="btn btn-blue 12i6" style="width: 45%;" onclick="window.goodbase();">Bryan Smith Score Base</button>
<button class="btn btn-blue 13i6" style="width: 45%;" onclick="window.SmallCornerBase();">Small Corner Base</button>
<button class="btn btn-blue 14i6" style="width: 45%;" onclick="window.ModeddJaYTXBase();">Modedd JaYT X Base</button>
<button class="btn btn-blue 15i6" style="width: 45%;" onclick="window.SmallBase();">Small + Base</button>
<button class="btn btn-blue 16i6" style="width: 45%;" onclick="window.ARTEMISXBASE2();">ARTEMIS X Base</button>
<button class="btn btn-blue 17i6" style="width: 45%;" onclick="window.cornerbase();">Smallest Corner Base</button>
<br class='i7'>
<h2 class="0i7">My Discord: JaYT.#3569</h2>
<button id="serverCrasher" class="btn btn-blue 1i7" style="width: 45%;">My YouTube JaYT.</button>
</div>
`;
displayAllToNone();
let Main1Keys = true;
let Main2Keys = true;
let Main3Keys = true;
let lock = false;
let upgradeAll = false;
let AHRC = false;
let autobow = false;
let autobomb = false;
let accept = false;
let kick = false;
let heal = true;
let revive = true;
let clearMsgs = false;
let autobuild = false;
let upgradeAll2 = false;
let petTimeout = false;
let screenshotMode = false;
let debugMode = false;
let myPlayer;
let myPet;
let shouldHealPet;
let autorss;
let uid;
let shouldautoaim = false;
var getRss = false;
var allowed1 = true;
let entities = {};
let players = {};
let buildings = {};
let stopped = false;
let msg;
var Bowtier = 0;
let packets = {
0: "PACKET_ENTITY_UPDATE",
1: "PACKET_PLAYER_COUNTER_UPDATE",
2: "PACKET_SET_WORLD_DIMENSIONS",
3: "PACKET_INPUT",
4: "PACKET_ENTER_WORLD",
7: "PACKET_PING",
9: "PACKET_RPC",
PACKET_ENTER_WORLD: 4,
PACKET_ENTITY_UPDATE: 0,
PACKET_INPUT: 3,
PACKET_PING: 7,
PACKET_PLAYER_COUNTER_UPDATE: 1,
PACKET_RPC: 9,
PACKET_SET_WORLD_DIMENSIONS: 2
};
document.getElementsByClassName("1i7")[0].addEventListener('click', function() {
window.location = "https://www.youtube.com/channel/UCHbSHt61542PNbY9PoEU4Tg";
game.ui.onServerShuttingDown();
});
window.count = 0;
document.addEventListener('keyup', function(e) {
if (e.key === "Enter" && game.ui.playerTick.dead === 1) {
game.ui.components.Chat.startTyping();
};
});
function findNearestAltToStash() {
if (window.allSockets.length < 1) return;
let altArray = [];
let targetGoldStash = Object.values(game.world.entities).find(building => building.fromTick.model == "GoldStash");
if (targetGoldStash.targetTick.partyId == game.ui.playerPartyId) return;
for (let i in window.allSockets) {
if (!window.allSockets[i].myPlayer.dead) altArray.push(window.allSockets[i].myPlayer);
};
if (altArray.length < 1) return;
altArray.sort((a, b) => measureDistance(targetGoldStash.fromTick.position, a.position) - measureDistance(targetGoldStash.fromTick.position, b.position));
return altArray[0];
};
window.findNearestAlt = findNearestAltToStash;
window.respawn = () => {
let respawn = document.getElementsByClassName("hud-respawn")[0];
if(respawn.style.display === "block" || respawn.style.display === "") {
document.getElementsByClassName("26i4")[0].className = "btn btn-blue 26i4";
document.getElementsByClassName("26i4")[0].innerText = "Show Respawn";
respawn.style.display = "none";
} else {
document.getElementsByClassName("26i4")[0].className = "btn btn-blue 26i4" ;
document.getElementsByClassName("26i4")[0].innerText = "Hide Respawn";
respawn.style.display = "block";
};
};
window.resource = () => {
let times20 = document.getElementsByClassName("hud-resources")[0];
if(times20.style.display === "block" || times20.style.display === "") {
document.getElementsByClassName("23i4")[0].className = "btn btn-red 23i4";
document.getElementsByClassName("23i4")[0].innerText = "Show Resources";
times20.style.display = "none";
} else {
document.getElementsByClassName("23i4")[0].className = "btn btn-blue 23i4" ;
document.getElementsByClassName("23i4")[0].innerText = "Hide Resources";
times20.style.display = "block";
};
};
window.HL = () => {
let lb = document.getElementsByClassName("hud-top-right")[0];
if(lb.style.display === "block" || lb.style.display === "") {
document.getElementsByClassName("22i4")[0].className = "btn btn-red 22i4";
document.getElementsByClassName("22i4")[0].innerText = "Show Leaderboard";
lb.style.display = "none";
} else {
document.getElementsByClassName("22i4")[0].className = "btn btn-blue 22i4" ;
document.getElementsByClassName("22i4")[0].innerText = "Hide LeaderBoard";
lb.style.display = "block";
};
};
document.getElementsByClassName("19i4")[0].addEventListener('click', function() {
let dingdong = document.getElementsByClassName("hud-top-center")[0];
if(dingdong.style.display === "block" || dingdong.style.display === "") {
document.getElementsByClassName("19i4")[0].className = "btn btn-red 19i4";
document.getElementsByClassName("19i4")[0].innerText = "Show Toolbar";
dingdong.style.display = "none";
} else {
document.getElementsByClassName("19i4")[0].className = "btn btn-blue 19i4" ;
document.getElementsByClassName("19i4")[0].innerText = "Hide Toolbar";
dingdong.style.display = "block";
};
});
document.getElementsByClassName("18i4")[0].addEventListener('click', function() {
window.togglechat = !window.togglechat;
document.getElementsByClassName("18i4")[0].className = "btn btn-blue 18i4";
document.getElementsByClassName("18i4")[0].innerText = "Hide Chat";
document.getElementsByClassName("hud-chat-messages")[0].style.display = "block";
if (window.togglechat) {
document.getElementsByClassName("18i4")[0].className = "btn btn-red 18i4";
document.getElementsByClassName("18i4")[0].innerText = "Show Chat";
document.getElementsByClassName("hud-chat-messages")[0].style.display = "none";
}
})
document.getElementsByClassName("15i4")[0].addEventListener('click', function() {
let VEGITO = document.getElementsByClassName("hud-map")[0];
if(VEGITO.style.display === "block" || VEGITO.style.display === "") {
document.getElementsByClassName("15i4")[0].innerText = "Show Map";
VEGITO.style.display = "none";
} else {
document.getElementsByClassName("15i4")[0].innerText = "Hide Map";
VEGITO.style.display = "block";
};
});
document.getElementsByClassName("13i4")[0].addEventListener('click', function() {
window.healthbar = !window.healthbar;
document.getElementsByClassName("13i4")[0].innerText = "Hide Healthbar";
document.getElementsByClassName("hud-health-bar")[0].style.display = "block";
if (window.healthbar) {
document.getElementsByClassName("13i4")[0].innerText = "Show Healthbar";
document.getElementsByClassName("hud-health-bar")[0].style.display = "none";
}
})
window.trollge = () => {
let trollers = document.getElementsByClassName("hud-toolbar")[0];
if(trollers.style.display === "block" || trollers.style.display === "") {
document.getElementsByClassName("14i4")[0].innerText = "Hide Inventory";
trollers.style.display = "none";
} else {
document.getElementsByClassName("14i4")[0].innerText = "Show Inventory";
trollers.style.display = "block";
};
};
document.getElementsByClassName("6i4")[0].addEventListener('click', function() {
game.script.grouping.hide();
game.script.grouping.show();
});
let grids = false
document.getElementsByClassName("6i4")[0].addEventListener('click', function() {
grids = !grids;
document.getElementsByClassName("6i4")[0].innerText = "Hide Grids!";
if (grids) {
document.getElementsByClassName("6i4")[0].innerText = "Show Grids!";
}
});
document.getElementsByClassName('0i4')[0].addEventListener('click', () => {
let on = game.renderer.ground.isVisible;
if (on) {
game.renderer.ground.setVisible(!on);
document.getElementsByClassName('0i4')[0].innerText = 'Hide Ground';
} else if (!on) {
game.renderer.ground.setVisible(!on);
document.getElementsByClassName('0i4')[0].innerText = 'Show Ground';
};
});
document.getElementsByClassName('1i4')[0].addEventListener('click', () => {
let on = game.renderer.projectiles.isVisible;
if (on) {
game.renderer.projectiles.setVisible(!on);
document.getElementsByClassName('1i4')[0].innerText = 'Show Projectiles';
} else if (!on) {
game.renderer.projectiles.setVisible(!on);
document.getElementsByClassName('1i4')[0].innerText = 'Hide Projectiles';
};
});
document.getElementsByClassName('2i4')[0].addEventListener('click', () => {
let on = game.renderer.npcs.isVisible;
if (on) {
game.renderer.npcs.setVisible(!on);
document.getElementsByClassName('2i4')[0].innerText = 'Hide Npcs';
} else if (!on) {
game.renderer.npcs.setVisible(!on);
document.getElementsByClassName('2i4')[0].innerText = 'Show Npcs';
};
});
document.getElementsByClassName('5i4')[0].addEventListener('click', () => {
let on = game.renderer.scenery.isVisible;
if (on) {
game.renderer.scenery.setVisible(!on);
document.getElementsByClassName('5i4')[0].innerText = 'Hide Environment';
} else if (!on) {
game.renderer.scenery.setVisible(!on);
document.getElementsByClassName('5i4')[0].innerText = 'Show Environment';
};
});
document.getElementsByClassName('9i4')[0].addEventListener('click', () => {
let on = game.renderer.scene.isVisible;
if (on) {
game.renderer.scene.setVisible(!on);
document.getElementsByClassName('9i4')[0].innerText = 'Hide Scene';
} else if (!on) {
game.renderer.scene.setVisible(!on);
document.getElementsByClassName('9i4')[0].innerText = 'Show Scene';
};
});
document.getElementsByClassName('10i4')[0].addEventListener('click', () => {
if (stopped) {
game.start();
document.getElementsByClassName('10i4')[0].innerText = 'Start Game';
} else if (!stopped) {
game.stop();
document.getElementsByClassName('10i4')[0].innerText = 'Stop Game';
};
stopped = !stopped;
});
//Auto Build
function $(classname) {
let element = document.getElementsByClassName(classname)
if (element.length === 1) {
return element[0]
} else {
return element
}
}
Storage.prototype.setObject = function(key, value) {
this.setItem(key, JSON.stringify(value));
}
Storage.prototype.getObject = function(key) {
let value = this.getItem(key);
return value && JSON.parse(value);
}
let sellBombs;
let Auto = {}
let Auto2 = {}
let EXTREME = {}
Auto.GetGoldStash = function() {
let entities = Game.currentGame.ui.buildings
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) {
continue
}
let obj = entities[uid]
if (obj.type == "GoldStash") {
return obj
}
}
}
EXTREME.GetGoldStash = function() {
let entities = Game.currentGame.ui.buildings
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) {
continue
}
let obj = entities[uid]
if (obj.type == "GoldStash") {
return obj
}
}
}
Auto2.GetGoldStash = function() {
let entities = Game.currentGame.ui.buildings
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) {
continue
}
let obj = entities[uid]
if (obj.type == "GoldStash") {
return obj
}
}
}
function getGoldStash() {
var entities = Game.currentGame.world.entities
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue
var obj = entities[uid]
if (obj.fromTick.model == "GoldStash") {
return obj
}
}
}
Auto.PlaceBuilding = function(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
Auto.PlaceBulding = function(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
EXTREME.PlaceBuilding = function(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
Auto2.PlaceBuilding = function(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
sellBombs()
upgradeAll()
var buildings = Game.currentGame.ui.buildings
Object.keys(buildings).forEach(key => {
const building = buildings[key]
if(["BombTower" || "Wall"].indexOf(building.type) >= 0) {
delete buildings[key]
}})
}
function deathrain(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
function JaYT(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
window.cornerbase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 264, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 264, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 264, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 312, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 384, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 480, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 0, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 192, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 432, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 288, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 168, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, 'ArrowTower', 180);
clearInterval(waitForGoldStash)
}
}, 150)
}
window.ARTEMISXBASE2 = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -240, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -336, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -192, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -96, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -96, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -96, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -192, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 480, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -456, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -528, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -528, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -144, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -144, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 528, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -480, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 48, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -240, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -576, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -624, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 96, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 192, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -648, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -600, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -600, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 528, 'MeleeTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -240, 'MeleeTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -432, 'MeleeTower', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 624, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -576, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -48, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 0, 'Harvester', 0);
clearInterval(waitForGoldStash)
};
}, 50)
}
window.SmallBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 96, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -96, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -96, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 192, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -96, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -192, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -96, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -192, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 192, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -456, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 96, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 456, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -456, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 96, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 96, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'MeleeTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, 'MeleeTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, 'MeleeTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'MeleeTower', 0);
//Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 312, 'Wall', 0);
//Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Wall', 0);
//Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, 'Harvester', 0);
clearInterval(waitForGoldStash)
};
}, 50)
}
window.ModeddJaYTXBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 192, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -528, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -192, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -96, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -96, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -384, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -624, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 48, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 528, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'CannonTower', 0);
uto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -672, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 144, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 432, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 528, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -384, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -480, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -48, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 48, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -624, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -576, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -528, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -336, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -240, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -288, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -696, 'Wall', 0);
clearInterval(waitForGoldStash)
};
}, 50)
}
window.PlusBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
deathrain(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0);
deathrain(stashPosition.x + 0, stashPosition.y + -192, 'Harvester', 0);
deathrain(stashPosition.x + 96, stashPosition.y + 0, 'Harvester', 0);
deathrain(stashPosition.x + 192, stashPosition.y + 0, 'Harvester', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 0, 'Harvester', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 0, 'Harvester', 0);
deathrain(stashPosition.x + 0, stashPosition.y + 96, 'Harvester', 0);
deathrain(stashPosition.x + 0, stashPosition.y + 192, 'Harvester', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 288, 'BombTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 240, 'BombTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + 336, 'BombTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 432, 'BombTower', 0);
deathrain(stashPosition.x + 96, stashPosition.y + 192, 'GoldMine', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 96, 'GoldMine', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -96, 'GoldMine', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -144, 'GoldMine', 0);
deathrain(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -96, 'GoldMine', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 96, 'GoldMine', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 144, 'GoldMine', 0);
deathrain(stashPosition.x + -120, stashPosition.y + 72, 'Door', 0);
deathrain(stashPosition.x + -72, stashPosition.y + -120, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + -72, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + 72, 'SlowTrap', 0);
deathrain(stashPosition.x + 72, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -72, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -72, stashPosition.y + 72, 'SlowTrap', 0);
deathrain(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + 192, 'BombTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 288, 'BombTower', 0);
deathrain(stashPosition.x + 336, stashPosition.y + 288, 'BombTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + 288, 'BombTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 384, 'BombTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -192, 'BombTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -240, 'BombTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0);
deathrain(stashPosition.x + 336, stashPosition.y + -144, 'BombTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -240, 'BombTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -96, 'BombTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + -288, 'BombTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -288, 'BombTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -384, 'BombTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + 144, 'ArrowTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 240, 'ArrowTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + 336, 'ArrowTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + 432, 'ArrowTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 336, 'ArrowTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 336, 'ArrowTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 48, 'CannonTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + 144, 'CannonTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + 240, 'CannonTower', 0);
deathrain(stashPosition.x + -528, stashPosition.y + 336, 'MagicTower', 0);
deathrain(stashPosition.x + -576, stashPosition.y + 240, 'MagicTower', 0);
deathrain(stashPosition.x + -528, stashPosition.y + 144, 'MagicTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + 48, 'MagicTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 384, 'CannonTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 480, 'CannonTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 528, 'CannonTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 432, 'CannonTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 432, 'MagicTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 384, 'MagicTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 480, 'MagicTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 432, 'CannonTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 528, 'CannonTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 480, 'CannonTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 576, 'MagicTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + 432, 'MagicTower', 0);
deathrain(stashPosition.x + 528, stashPosition.y + 288, 'CannonTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + 192, 'ArrowTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 96, 'ArrowTower', 0);
deathrain(stashPosition.x + 336, stashPosition.y + 96, 'CannonTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + 96, 'MagicTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + 192, 'MagicTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -48, 'ArrowTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + -48, 'MagicTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + -144, 'CannonTower', 0);
deathrain(stashPosition.x + 528, stashPosition.y + -144, 'CannonTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + -240, 'ArrowTower', 0);
deathrain(stashPosition.x + 576, stashPosition.y + -240, 'MagicTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + -96, 'MagicTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + -192, 'MagicTower', 0);
deathrain(stashPosition.x + -528, stashPosition.y + -288, 'MagicTower', 0);
deathrain(stashPosition.x + -528, stashPosition.y + -384, 'MagicTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + -192, 'CannonTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + -96, 'CannonTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + -288, 'CannonTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + -384, 'CannonTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + -480, 'ArrowTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + -432, 'ArrowTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -576, 'CannonTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -480, 'CannonTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -480, 'MagicTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -336, 'ArrowTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -384, 'ArrowTower', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -432, 'MagicTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + -408, stashPosition.y + -552, 'Wall', 0);
deathrain(stashPosition.x + -456, stashPosition.y + -552, 'Wall', 0);
deathrain(stashPosition.x + -504, stashPosition.y + -504, 'Wall', 0);
deathrain(stashPosition.x + -504, stashPosition.y + -456, 'Wall', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -336, 'BombTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + -336, 'BombTower', 0);
deathrain(stashPosition.x + 576, stashPosition.y + -336, 'ArrowTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + -432, 'ArrowTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + -192, 'ArrowTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + -192, 'BombTower', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -336, 'CannonTower', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -240, 'ArrowTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -288, 'ArrowTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -336, 'ArrowTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -432, 'ArrowTower', 0);
deathrain(stashPosition.x + -312, stashPosition.y + -360, 'Wall', 0);
deathrain(stashPosition.x + -360, stashPosition.y + -360, 'Wall', 0);
deathrain(stashPosition.x + -168, stashPosition.y + -264, 'Wall', 0);
deathrain(stashPosition.x + -120, stashPosition.y + -264, 'Wall', 0);
deathrain(stashPosition.x + 456, stashPosition.y + -504, 'Wall', 0);
deathrain(stashPosition.x + 552, stashPosition.y + -408, 'Wall', 0);
deathrain(stashPosition.x + 648, stashPosition.y + -312, 'Wall', 0);
deathrain(stashPosition.x + 648, stashPosition.y + -264, 'Wall', 0);
deathrain(stashPosition.x + 264, stashPosition.y + -168, 'Wall', 0);
deathrain(stashPosition.x + 264, stashPosition.y + -120, 'Wall', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + 264, 'Wall', 0);
deathrain(stashPosition.x + 168, stashPosition.y + 264, 'Wall', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 120, 'Wall', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 168, 'Wall', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 312, 'Wall', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 360, 'Wall', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 504, 'Wall', 0);
deathrain(stashPosition.x + -408, stashPosition.y + 504, 'Wall', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 504, 'Wall', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 552, 'Wall', 0);
deathrain(stashPosition.x + -408, stashPosition.y + 552, 'Wall', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 600, 'Wall', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 600, 'Wall', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + 264, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0);
deathrain(stashPosition.x + -264, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -312, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -360, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -408, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -456, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -456, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -408, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -360, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -312, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -264, 'SlowTrap', 0);
clearInterval(waitForGoldStash)
};
}, 100)
}
window.UpdatedPlus = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
deathrain(stashPosition.x + -144, stashPosition.y + -96, 'GoldMine', 0);
deathrain(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -96, 'GoldMine', 0);
deathrain(stashPosition.x + 96, stashPosition.y + 192, 'GoldMine', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 144, 'GoldMine', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 96, 'GoldMine', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -144, 'GoldMine', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 96, 'GoldMine', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -48, 'ArrowTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -48, 'ArrowTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + -144, 'ArrowTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 384, 'ArrowTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -96, 'ArrowTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + -192, 'ArrowTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 240, 'ArrowTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + 336, 'ArrowTower', 0);
deathrain(stashPosition.x + -528, stashPosition.y + 432, 'ArrowTower', 0);
deathrain(stashPosition.x + 336, stashPosition.y + 96, 'CannonTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + 192, 'CannonTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 432, 'CannonTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 480, 'ArrowTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + 288, 'ArrowTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 336, 'ArrowTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 384, 'ArrowTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -288, 'ArrowTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -336, 'CannonTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -384, 'CannonTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -384, 'CannonTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -480, 'CannonTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + -528, 'CannonTower', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -336, 'CannonTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -528, 'CannonTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + -576, 'CannonTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -336, 'CannonTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 48, 'CannonTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + 144, 'CannonTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + 144, 'CannonTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + 240, 'CannonTower', 0);
deathrain(stashPosition.x + -576, stashPosition.y + 336, 'CannonTower', 0);
deathrain(stashPosition.x + -624, stashPosition.y + 432, 'CannonTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + -96, 'CannonTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + -192, 'CannonTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + -288, 'ArrowTower', 0);
deathrain(stashPosition.x + -528, stashPosition.y + -288, 'ArrowTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + -384, 'ArrowTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + -432, 'ArrowTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + -480, 'ArrowTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + -48, 'MagicTower', 0);
deathrain(stashPosition.x + 528, stashPosition.y + -144, 'MagicTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + 96, 'MagicTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + 192, 'MagicTower', 0);
deathrain(stashPosition.x + 528, stashPosition.y + 288, 'MagicTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 480, 'MagicTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 432, 'MagicTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 480, 'MagicTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 528, 'MagicTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 576, 'MagicTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 480, 'ArrowTower', 0);
deathrain(stashPosition.x + 576, stashPosition.y + -336, 'ArrowTower', 0);
deathrain(stashPosition.x + -672, stashPosition.y + 336, 'MagicTower', 0);
deathrain(stashPosition.x + -576, stashPosition.y + 240, 'MagicTower', 0);
deathrain(stashPosition.x + -528, stashPosition.y + 144, 'MagicTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + 48, 'MagicTower', 0);
deathrain(stashPosition.x + -432, stashPosition.y + -96, 'MagicTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + -192, 'MagicTower', 0);
deathrain(stashPosition.x + -528, stashPosition.y + -384, 'MagicTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -480, 'MagicTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -576, 'MagicTower', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -432, 'MagicTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -624, 'MagicTower', 0);
deathrain(stashPosition.x + 264, stashPosition.y + 648, 'Wall', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 648, 'Wall', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 600, 'Wall', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 600, 'Wall', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 552, 'Wall', 0);
deathrain(stashPosition.x + 600, stashPosition.y + 360, 'Wall', 0);
deathrain(stashPosition.x + 552, stashPosition.y + 360, 'Wall', 0);
deathrain(stashPosition.x + 600, stashPosition.y + 312, 'Wall', 0);
deathrain(stashPosition.x + 552, stashPosition.y + 408, 'Wall', 0);
deathrain(stashPosition.x + 504, stashPosition.y + 456, 'Wall', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -648, stashPosition.y + 264, 'Wall', 0);
deathrain(stashPosition.x + -744, stashPosition.y + 360, 'Wall', 0);
deathrain(stashPosition.x + -696, stashPosition.y + 408, 'Wall', 0);
deathrain(stashPosition.x + -600, stashPosition.y + 504, 'Wall', 0);
deathrain(stashPosition.x + -504, stashPosition.y + 552, 'Wall', 0);
deathrain(stashPosition.x + -408, stashPosition.y + 600, 'Wall', 0);
deathrain(stashPosition.x + -408, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -504, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -552, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + -216, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 648, 'Door', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + -600, stashPosition.y + -312, 'Wall', 0);
deathrain(stashPosition.x + -600, stashPosition.y + -360, 'Wall', 0);
deathrain(stashPosition.x + -504, stashPosition.y + -456, 'Wall', 0);
deathrain(stashPosition.x + -408, stashPosition.y + -552, 'Wall', 0);
deathrain(stashPosition.x + -336, stashPosition.y + -288, 'BombTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -288, 'BombTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + -192, 'BombTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + -480, 'BombTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -336, 'BombTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -240, 'BombTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -192, 'BombTower', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -240, 'BombTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + -384, 'BombTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 288, 'BombTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 240, 'BombTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 336, 'BombTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 336, 'BombTower', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 168, 'Wall', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 120, 'Wall', 0);
deathrain(stashPosition.x + -168, stashPosition.y + -264, 'Wall', 0);
deathrain(stashPosition.x + -120, stashPosition.y + -264, 'Wall', 0);
deathrain(stashPosition.x + -312, stashPosition.y + -360, 'Wall', 0);
deathrain(stashPosition.x + -360, stashPosition.y + -360, 'Wall', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + -408, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 96, 'BombTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + 192, 'BombTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 288, 'BombTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 288, 'BombTower', 0);
deathrain(stashPosition.x + 336, stashPosition.y + 288, 'BombTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 384, 'BombTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -144, 'BombTower', 0);
deathrain(stashPosition.x + 336, stashPosition.y + 384, 'BombTower', 0);
deathrain(stashPosition.x + 168, stashPosition.y + 360, 'Wall', 0);
deathrain(stashPosition.x + 120, stashPosition.y + 360, 'Wall', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -120, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -168, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + -312, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 552, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 600, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 552, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + -312, 'Door', 0);
deathrain(stashPosition.x + 648, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 648, stashPosition.y + -312, 'Door', 0);
deathrain(stashPosition.x + 648, stashPosition.y + -360, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + -600, 'Wall', 0);
deathrain(stashPosition.x + 408, stashPosition.y + -696, 'Wall', 0);
deathrain(stashPosition.x + 456, stashPosition.y + -648, 'Wall', 0);
deathrain(stashPosition.x + 504, stashPosition.y + -648, 'Wall', 0);
deathrain(stashPosition.x + 552, stashPosition.y + -600, 'Wall', 0);
deathrain(stashPosition.x + 552, stashPosition.y + -552, 'Wall', 0);
deathrain(stashPosition.x + 600, stashPosition.y + -504, 'Door', 0);
deathrain(stashPosition.x + 648, stashPosition.y + -456, 'Door', 0);
deathrain(stashPosition.x + 648, stashPosition.y + -408, 'Door', 0);
deathrain(stashPosition.x + 600, stashPosition.y + -408, 'Door', 0);
deathrain(stashPosition.x + 552, stashPosition.y + -408, 'Door', 0);
deathrain(stashPosition.x + 552, stashPosition.y + -456, 'Door', 0);
deathrain(stashPosition.x + 552, stashPosition.y + -504, 'Door', 0);
deathrain(stashPosition.x + 600, stashPosition.y + -456, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + 264, stashPosition.y + 24, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0);
deathrain(stashPosition.x + -264, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -312, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -360, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -408, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -456, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -456, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -360, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -312, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -264, 'SlowTrap', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -408, 'SlowTrap', 0);
deathrain(stashPosition.x + -72, stashPosition.y + 72, 'SlowTrap', 0);
deathrain(stashPosition.x + 72, stashPosition.y + 72, 'SlowTrap', 0);
deathrain(stashPosition.x + 72, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -72, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -72, stashPosition.y + -120, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + -72, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0);
deathrain(stashPosition.x + -120, stashPosition.y + 72, 'Door', 0);
clearInterval(waitForGoldStash)
};
}, 100)
}
window.goodbase = function() {
let waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = Auto.GetGoldStash();
if (stash == undefined) return
let stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 240, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 336, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 240, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 336, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 144, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 240, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 144, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 192, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 240, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 0, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -96, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -240, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -144, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -240, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -336, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -432, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -336, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -144, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 0, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -240, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -336, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -240, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -432, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -336, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 432, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 432, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 0, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 0, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 0, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -288, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -264, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 72, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 24, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -24, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -72, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -264, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 264, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 264, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, 'Harvester', 180);
}
}, 0)
}
window.SmallCornerBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = EXTREME.GetGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 0, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 0, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 384, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 480, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'SlowTrap', 180);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 168, 'SlowTrap', 180);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'SlowTrap', 180);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'SlowTrap', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 192, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 192, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 264, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 312, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 528, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 576, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 480, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 432, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 528, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 384, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 360, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 360, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 360, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 360, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 504, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 360, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 48, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -48, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -144, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -48, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'Harvester', 180);
clearInterval(waitForGoldStash)
}
}, 150)
}
window.ThreeEntBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = EXTREME.GetGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
deathrain(stashPosition.x + -96, stashPosition.y + 0, 'CannonTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 0, 'CannonTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + 96, 'CannonTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + 96, 'CannonTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 0, 'MagicTower', 0);
deathrain(stashPosition.x + -336, stashPosition.y + 96, 'MagicTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 192, 'CannonTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 192, 'ArrowTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 240, 'ArrowTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 288, 'ArrowTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 288, 'ArrowTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 384, 'ArrowTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 384, 'ArrowTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 192, 'ArrowTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + 432, 'MagicTower', 0);
deathrain(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
deathrain(stashPosition.x + -384, stashPosition.y + 480, 'MagicTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + 480, 'MagicTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 432, 'MagicTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 384, 'MagicTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 384, 'MagicTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 432, 'MagicTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 336, 'ArrowTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 240, 'ArrowTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 192, 'ArrowTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + 336, 'CannonTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + 288, 'CannonTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + 288, 'CannonTower', 0);
deathrain(stashPosition.x + -168, stashPosition.y + 168, 'Wall', 0);
deathrain(stashPosition.x + -216, stashPosition.y + 168, 'Wall', 0);
deathrain(stashPosition.x + 144, stashPosition.y + 144, 'GoldMine', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 240, 'GoldMine', 0);
deathrain(stashPosition.x + 336, stashPosition.y + 240, 'GoldMine', 0);
deathrain(stashPosition.x + 240, stashPosition.y + 144, 'ArrowTower', 0);
deathrain(stashPosition.x + 192, stashPosition.y + 48, 'ArrowTower', 0);
deathrain(stashPosition.x + 336, stashPosition.y + 144, 'CannonTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + 48, 'CannonTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + 48, 'MagicTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + 144, 'MagicTower', 0);
deathrain(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
deathrain(stashPosition.x + 576, stashPosition.y + 336, 'MagicTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + 336, 'ArrowTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + 384, 'ArrowTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + 432, 'ArrowTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + 480, 'MagicTower', 0);
deathrain(stashPosition.x + 480, stashPosition.y + 528, 'MagicTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + 528, 'GoldMine', 0);
deathrain(stashPosition.x + 480, stashPosition.y + 432, 'GoldMine', 0);
deathrain(stashPosition.x + 576, stashPosition.y + 432, 'GoldMine', 0);
deathrain(stashPosition.x + 192, stashPosition.y + -96, 'ArrowTower', 0);
deathrain(stashPosition.x + 240, stashPosition.y + -192, 'ArrowTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -96, 'CannonTower', 0);
deathrain(stashPosition.x + 336, stashPosition.y + -192, 'CannonTower', 0);
deathrain(stashPosition.x + 384, stashPosition.y + -96, 'MagicTower', 0);
deathrain(stashPosition.x + 432, stashPosition.y + -192, 'MagicTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -288, 'ArrowTower', 0);
deathrain(stashPosition.x + -288, stashPosition.y + -144, 'MagicTower', 0);
deathrain(stashPosition.x + -240, stashPosition.y + -240, 'CannonTower', 0);
deathrain(stashPosition.x + -192, stashPosition.y + -336, 'CannonTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + 0, stashPosition.y + -336, 'CannonTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + -336, 'CannonTower', 0);
deathrain(stashPosition.x + -144, stashPosition.y + -240, 'CannonTower', 0);
deathrain(stashPosition.x + 0, stashPosition.y + -144, 'ArrowTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + -432, 'CannonTower', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -336, 'ArrowTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + 144, stashPosition.y + -528, 'MagicTower', 0);
deathrain(stashPosition.x + 288, stashPosition.y + -384, 'GoldMine', 0);
deathrain(stashPosition.x + -192, stashPosition.y + -144, 'CannonTower', 0);
deathrain(stashPosition.x + -48, stashPosition.y + -240, 'CannonTower', 0);
deathrain(stashPosition.x + -96, stashPosition.y + -144, 'CannonTower', 0);
deathrain(stashPosition.x + 48, stashPosition.y + -240, 'GoldMine', 0);
deathrain(stashPosition.x + 408, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + 312, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + 264, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + 216, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + 168, stashPosition.y + -24, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -72, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -120, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -168, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -216, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -264, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -312, stashPosition.y + -72, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 168, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 216, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0);
deathrain(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 312, 'Door', 0);
deathrain(stashPosition.x + 264, stashPosition.y + 312, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 264, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 648, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 648, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 648, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + 552, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + 552, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + 552, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 600, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + 648, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + 648, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 648, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + 696, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + 600, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 216, 'Door', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 264, 'Door', 0);
deathrain(stashPosition.x + -504, stashPosition.y + 264, 'Door', 0);
deathrain(stashPosition.x + -552, stashPosition.y + 312, 'Door', 0);
deathrain(stashPosition.x + -552, stashPosition.y + 360, 'Door', 0);
deathrain(stashPosition.x + -552, stashPosition.y + 408, 'Door', 0);
deathrain(stashPosition.x + -552, stashPosition.y + 456, 'Door', 0);
deathrain(stashPosition.x + -216, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -264, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -504, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 504, 'Door', 0);
deathrain(stashPosition.x + -456, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -408, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 552, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + -408, stashPosition.y + 600, 'Door', 0);
deathrain(stashPosition.x + -312, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 168, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 168, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + -408, 'Door', 0);
deathrain(stashPosition.x + 168, stashPosition.y + -360, 'Door', 0);
deathrain(stashPosition.x + 168, stashPosition.y + -312, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 504, stashPosition.y + -216, 'Door', 0);
deathrain(stashPosition.x + 456, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 408, stashPosition.y + -312, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -312, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -360, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -264, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + -600, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + -600, 'Door', 0);
deathrain(stashPosition.x + 168, stashPosition.y + -600, 'Door', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -600, 'Door', 0);
deathrain(stashPosition.x + -24, stashPosition.y + -600, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + -552, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + -504, 'Door', 0);
deathrain(stashPosition.x + 216, stashPosition.y + -456, 'Door', 0);
deathrain(stashPosition.x + 264, stashPosition.y + -456, 'Door', 0);
deathrain(stashPosition.x + 312, stashPosition.y + -456, 'Door', 0);
deathrain(stashPosition.x + 360, stashPosition.y + -408, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + -120, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + -168, 'Door', 0);
deathrain(stashPosition.x + 168, stashPosition.y + -168, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + -168, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + -120, 'Door', 0);
deathrain(stashPosition.x + 24, stashPosition.y + -72, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + 24, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + 24, 'Door', 0);
deathrain(stashPosition.x + 120, stashPosition.y + 72, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + 72, 'Door', 0);
deathrain(stashPosition.x + 24, stashPosition.y + 72, 'Door', 0);
deathrain(stashPosition.x + 24, stashPosition.y + 120, 'Door', 0);
deathrain(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0);
deathrain(stashPosition.x + 96, stashPosition.y + -48, 'Harvester', 0);
deathrain(stashPosition.x + -48, stashPosition.y + 96, 'Harvester', 0);
clearInterval(waitForGoldStash)
}
}, 100)
}
window.XBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = EXTREME.GetGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 192, 'GoldMine', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 192, 'GoldMine', 0)
Auto.PlaceBulding(stashPosition.x + -192, stashPosition.y + 48, 'GoldMine', 0)
Auto.PlaceBulding(stashPosition.x + -192, stashPosition.y + -48, 'GoldMine', 0)
Auto.PlaceBulding(stashPosition.x + 192, stashPosition.y + 48, 'GoldMine', 0)
Auto.PlaceBulding(stashPosition.x + 192, stashPosition.y + -48, 'GoldMine', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -192, 'GoldMine', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -192, 'GoldMine', 0)
Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + -120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + -120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + -24, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 24, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 24, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -24, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -288, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -288, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -576, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -576, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 0, stashPosition.y + -672, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -288, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -264, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -480, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -288, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + -48, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -672, stashPosition.y + 0, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + -144, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -48, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 48, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + 48, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + 48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + -48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -312, stashPosition.y + 120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -312, stashPosition.y + 168, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 168, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 216, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 336, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 72, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 168, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -744, stashPosition.y + -24, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -744, stashPosition.y + 24, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + -72, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -72, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -168, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + -144, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 144, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 24, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 72, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 312, stashPosition.y + 72, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 312, stashPosition.y + 24, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 24, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 72, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 168, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + 144, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 144, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 144, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 216, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 264, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 216, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 120, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 72, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 624, stashPosition.y + 48, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 576, stashPosition.y + -48, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 672, stashPosition.y + -48, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 576, stashPosition.y + -144, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 528, stashPosition.y + -240, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + -144, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 288, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 288, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 288, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 288, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 384, 'BombTower', 0)
Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + 432, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 480, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 480, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 576, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 576, 'ArrowTower', 0)
Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 480, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0)
Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0)
Auto.PlaceBulding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + 648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + 648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + 696, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + -216, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -216, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -168, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 744, stashPosition.y + -72, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 744, stashPosition.y + -24, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + -696, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + -648, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + -744, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + -744, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + -696, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + -648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 168, stashPosition.y + -648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -600, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -648, 'Wall', 0)
Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + -216, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 264, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0)
Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0)
}
}, 150)
}
window.BryanSmithBase = function() {
let waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = Auto.GetGoldStash();
if (stash == undefined) return
let stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 432, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 576, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -576, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -48, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0);
}
}, 150)
}
window.CornerBase1 = function() {
let waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = Auto.GetGoldStash();
if (stash == undefined) return
let stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, "Harvester", 100)
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, "Harvester", 100)
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, "Harvester", 100)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, "Harvester", 100);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, "Harvester", 100)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y, "GoldMine", 0)
Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 96, "GoldMine", 0)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 144, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 192, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 192, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 336, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 192, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y, "GoldMine", 0)
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, "GoldMine", 0)
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 192, "GoldMine", 0)
Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 288, "GoldMine", 0)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, "GoldMine", 0)
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 432, "GoldMine", 0)
Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 384, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 528, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 192, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 336, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 432, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 480, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 288, "ArrowTower", 0)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 528, "CannonTower", 0)
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 624, "CannonTower", 0)
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 96, "CannonTower", 0)
Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 192, "CannonTower", 0)
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 96, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 720, stashPosition.y + 192, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 288, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 480, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 576, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 624, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 720, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 672, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 672, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 624, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 528, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 576, "BombTower", 0)
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 288, "BombTower", 0)
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 576, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 408, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 504, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 768, "CannonTower", 0)
Auto.PlaceBuilding(stashPosition.x + 768, stashPosition.y + 288, "CannonTower", 0)
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 384, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 480, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 384, "MagicTower", 0)
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 360, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 456, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 696, "Door", 0)
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 744, "Door", 0)
}
}, 150)
}
window.ScoreBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 96, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -672, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -672, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -672, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -672, stashPosition.y + 528, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 96, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 192, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 96, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 432, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 624, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 528, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -768, stashPosition.y + 288, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -768, stashPosition.y + 384, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 456, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 600, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 600, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 744, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 648, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 648, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 696, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 696, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -48, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -48, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -144, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -144, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 0, 'Harvester', 0);
clearInterval(waitForGoldStash)
}
}, 100)
}
window.dhrBase2 = function() {
let waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = Auto.GetGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, 'GoldMine', 0);
EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, 'GoldMine', 0);
EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, 'GoldMine', 0);
EXTREME.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, 'GoldMine', 0);
EXTREME.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 0, 'CannonTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, 'CannonTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, 'ArrowTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 192, 'ArrowTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, 'ArrowTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 288, 'ArrowTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, 'GoldMine', 0);
EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'GoldMine', 0);
EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, 'GoldMine', 0);
EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, 'GoldMine', 0);
EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, 'CannonTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 384, 'CannonTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, 'ArrowTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 384, 'ArrowTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 432, 'ArrowTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 0, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 96, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 96, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 192, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 192, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 288, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 288, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 384, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 360, 'Wall', 0);
EXTREME.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 360, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 264, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 264, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 216, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 168, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 168, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 312, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 264, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 480, 'ArrowTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 480, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 528, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 576, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 528, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 624, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 672, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 624, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 528, 'MagicTower', 0);
EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 600, 'Wall', 0);
EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 696, 'Door', 0);
EXTREME.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 240, 'Harvester', 0);
EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0);
EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'Harvester', 0);
EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, 'Harvester', 0);
EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, 'Harvester', 0);
EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'Harvester', 0);
}
},150)
}
window.BuildArtemisBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = EXTREME.GetGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 480, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 480, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 576, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 576, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -48, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -48, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 48, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 48, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -576, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -96, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 336, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 336, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -336, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -336, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'GoldMine', 0);
}
}, 0)
}
window.WrBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = EXTREME.GetGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 24, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 168, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 240, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 192, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 480, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 576, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 384, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -480, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -576, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 528, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -336, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -48, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -672, stashPosition.y + -48, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -288, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -528, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -432, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -240, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -432, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -336, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -336, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 336, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -624, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + -144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + 144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 624, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 432, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 336, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 432, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 120, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 72, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -24, 'Wall', 0);
}
}, 0)
}
window.ARTEMISXBASE = function() {
let waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = Auto.GetGoldStash();
if (stash == undefined) return
let stashPosition = {
x: stash.x,
y: stash.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 240, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 240, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -48, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -240, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -240, 'GoldMine', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 336, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 432, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 528, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 384, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 480, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 288, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -48, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 528, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 624, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 624, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 528, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -336, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 432, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 432, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -216, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -264, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -360, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -408, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -312, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 144, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -528, 'BombTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -528, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -552, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -624, 'MagicTower', 0);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -624, 'CannonTower', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -648, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 696, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 360, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 312, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 744, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + 48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -624, stashPosition.y + -48, 'ArrowTower', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 264, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 216, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 168, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 24, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 120, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -432, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 456, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 504, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 408, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 600, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -504, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + -504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 840, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + -600, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + -600, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + -648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + -504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 504, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -600, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 456, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 408, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 360, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -744, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -792, stashPosition.y + 312, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -216, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -840, stashPosition.y + -264, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -504, stashPosition.y + 600, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 552, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + 504, stashPosition.y + 600, 'SlowTrap', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 600, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -456, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 648, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 696, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 744, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 792, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 840, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -552, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + -552, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -432, 'Harvester', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'Door', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 120, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -72, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 24, 'Wall', 0);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 72, 'Wall', 0);
}
}, 0)
}
window.AxeBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -96, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -96, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -288, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -384, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -384, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -576, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -552, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -552, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -552, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -552, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 144, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 48, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 144, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 144, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 240, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 48, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 48, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 48, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 144, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 240, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 336, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 336, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 336, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 432, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 432, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 432, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 432, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 528, 'MeleeTower', 180);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 528, 'MeleeTower', 180);
Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 504, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 504, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 408, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 408, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -192, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 72, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 72, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 144, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 144, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 144, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 240, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 240, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -192, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 240, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 336, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -576, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 144, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -192, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 240, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -624, 'MeleeTower', 180);
Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -480, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -480, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -192, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'MagicTower', 180);
clearInterval(waitForGoldStash)
}
}, 150)
}
window.DRC = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
var stash = getGoldStash();
if (stash == undefined) return
var stashPosition = {
x: stash.fromTick.position.x,
y: stash.fromTick.position.y
}
clearInterval(waitForGoldStash)
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 384, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 0, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 480, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 528, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 576, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 672, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 768, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 0, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 96, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 768, stashPosition.y + 192, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 720, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 0, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 720, stashPosition.y + 96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 624, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 720, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 0, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 96, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 576, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 672, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 816, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 768, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 672, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 672, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 768, stashPosition.y + 384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 384, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 480, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 576, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 480, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 480, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 384, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 576, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 480, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 384, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 624, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 528, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 288, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 288, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 288, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 384, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 384, 'GoldMine', 180);
Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 192, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 384, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 480, 'BombTower', 180);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 72, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 120, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 168, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 168, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 456, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 456, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 816, stashPosition.y + 288, 'MagicTower', 180);
Auto.PlaceBuilding(stashPosition.x + 720, stashPosition.y + 288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 288, 'ArrowTower', 180);
Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 288, 'CannonTower', 180);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 264, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 312, 'Wall', 180);
Auto.PlaceBuilding(stashPosition.x + 792, stashPosition.y + 120, 'SlowTrap', 180);
Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 792, 'SlowTrap', 180);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 552, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 552, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 552, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 600, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 600, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 648, 'Door', 180);
Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, 'Harvester', 180);
Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, 'Harvester', 180);
clearInterval(waitForGoldStash)
}
}, 150)
}
game.network.addPacketHandler = function(event, callback) {
game.network.emitter.on(packets[event], callback);
};
game.network.emitter.removeListener('PACKET_ENTITY_UPDATE', game.network.emitter._events.PACKET_ENTITY_UPDATE);
game.network.addPacketHandler(0, function(e) {
game.network.sendRpc({
name: "BuyItem",
itemName: "HealthPotion",
tier: 1
})
})
for (let i = 0; i < 10; i++) {
game.network.addPacketHandler(i, function(e) {
msg = e;
interval();
});
};
let interval = () => {
if (msg.uid) {
uid = msg.uid;
players = {};
entities = {};
buildings = {};
window.message = 0;
}
if (msg.entities) {
if (window.message == 0) {
game.world.replicator.onEntityUpdate(msg);
}
if (msg.entities[uid].name) {
myPlayer = msg.entities[uid];
}
for (let g in myPlayer) {
if (myPlayer[g] !== msg.entities[uid][g] && msg.entities[uid][g] !== undefined) {
myPlayer[g] = msg.entities[uid][g];
}
}
if (myPlayer.petUid) {
if (msg.entities[myPlayer.petUid]) {
if (msg.entities[myPlayer.petUid].model) {
myPet = msg.entities[myPlayer.petUid];
shouldHealPet = false;
}
}
for (let g in myPet) {
if (msg.entities[myPlayer.petUid]) {
if (myPet[g] !== msg.entities[myPlayer.petUid][g] && msg.entities[myPlayer.petUid][g] !== undefined) {
myPet[g] = msg.entities[myPlayer.petUid][g]
}
}
}
}
for (let i in msg.entities) {
if (msg.entities[i].name) {
players[i] = msg.entities[i];
if (autorss) {
for (let i2 = 0; i2 < 8; i2++) {
for (let i = 0; i < 8; i++) {
game.network.sendRpc({
name: "BuyItem",
itemName: "Bow",
tier: i
})
}
}
let t = 0;
let rainbowBowtoggle = true;
interval = setInterval(() => {
if (rainbowBowtoggle)
t = (t + 1) % 8;
game.network.sendRpc({
name: "EquipItem",
itemName: "Bow",
tier: t
})
}, 50);
}
}
}
for (let i in players) {
if (!msg.entities[i]) {
delete players[i];
}
for (let g in players[i]) {
if (players[i][g] !== msg.entities[i][g] && msg.entities[i][g] !== undefined) {
players[i][g] = msg.entities[i][g];
}
}
}
}
if (game.world.inWorld) {
let entities = game.world.entities;
if (upgradeAll) {
if (!window.upgradeAll1) {
window.upgradeAll1 = true;
setTimeout(() => {
window.upgradeAll1 = false;
}, 100);
for (let uid in entities) {
if (entities[uid].fromTick.tier !== 8 || entities[uid].fromTick.tier !== GetGoldStash().uid) {
game.network.sendRpc({
name: "UpgradeBuilding",
uid: game.world.entities[uid].fromTick.uid
});
}
}
}
}
if (AHRC) {
if (!window.AHRC1) {
window.AHRC1 = true;
setTimeout(() => {
window.AHRC1 = false;
}, 10);
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
let obj = entities[uid];
game.network.sendRpc({
name: "CollectHarvester",
uid: obj.fromTick.uid
},10);
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
game.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.07
},10);
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
game.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.11
},10);
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
game.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.17
},10);
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
game.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.22
},10);
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
game.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.25
},10);
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
game.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.28
},10);
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
game.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.42
},10);
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
game.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.65
},10);
}
}
}
}
if (window.autobow) {
game.network.sendInput({space: 0})
game.network.sendInput({space: 1})
}
if (window.autobomb) {
game.network.sendInput({space: 0})
game.network.sendInput({space: 1})
}
if (accept) {
for (let i2 = 0; i2 < document.getElementsByClassName("btn btn-green hud-confirmation-accept").length; i2++) {
document.getElementsByClassName("btn btn-green hud-confirmation-accept")[i2].click();
};
};
if (kick) {
for (let i in game.ui.playerPartyMembers) {
game.network.sendRpc({
name: "KickParty",
uid: game.ui.playerPartyMembers[i].playerUid
},50);
};
};
if (revive) {
if (!window.reviver) {
window.reviver = true;
setTimeout(() => {
window.reviver = false;
},50);
let element1 = document.getElementsByClassName("hud-shop-actions-revive");
for (let i = 0; i < element1.length; i++) {
element1[i].click();
}
let element2 = document.getElementsByClassName("hud-shop-actions-evolve");
for (let i = 0; i < element2.length; i++) {
element2[i].click();
}
}
}
if (clearMsgs) {
for (let i = 0; i < document.getElementsByClassName('hud-chat-message').length; i++) {
document.getElementsByClassName('hud-chat-message')[i].remove();
}
}
if (autobuild) {
if (!window.autobuildtimeout) {
window.autobuildtimeout = true;
setTimeout(() => {
window.autobuildtimeout = false;
}, 500)
if (GetGoldStash !== undefined) {
window.buildSavedBase();
}
}
}
if (upgradeAll2) {
if (!window.upgradeAll2) {
window.upgradeAll2 = true;
setTimeout(() => {
window.upgradeAll2 = false;
},10);
for (let uid in entities) {
if (entities[uid].fromTick.tier !== 8 || entities[uid].fromTick.tier !== GetGoldStash().uid) {
game.network.sendRpc({
name: "UpgradeBuilding",
uid: game.world.entities[uid].fromTick.uid
});
}
}
}
}
if (heal) {
if (myPlayer) {
let playerHealth = (myPlayer.health / myPlayer.maxHealth) * 100;
if (playerHealth <= 10) {
if (!window.playerTimeout_1) {
window.playerTimeout_1 = true;
setTimeout(() => {
window.playerTimeout_1 = false;
},50)
healPlayer();
}
}
}
}
if (heal) {
if (myPet) {
let petHealth = (myPet.health / myPet.maxHealth) * 100;
if (petHealth <= 50) {
if (!petTimeout) {
petTimeout = true;
setTimeout(() => {
petTimeout = false;
},50);
game.network.sendRpc({
name: "BuyItem",
itemName: "PetHealthPotion",
tier: 1
});
game.network.sendRpc({
name: "EquipItem",
itemName: "PetHealthPotion",
tier: 1
});
};
};
};
};
if (shouldautoaim && msg.opcode == 0) {
window.targets = [];
let entities = game.renderer.npcs.attachments;
for (let i in entities) {
if (document.getElementById('aimOptions').value == 'pl' ?
(entities[i].fromTick.model == "GamePlayer" && entities[i].fromTick.uid !== game.ui.playerTick.uid && entities[i].targetTick.partyId !== game.ui.playerPartyId && entities[i].fromTick.dead == 0) :
(entities[i].fromTick.model !== "GamePlayer" && entities[i].entityClass !== "Projectile")) {
window.targets.push(entities[i].fromTick);
};
};
if (window.targets.length > 0) {
const myPos = game.ui.playerTick.position;
window.targets.sort((a, b) => {
return measureDistance(myPos, a.position) - measureDistance(myPos, b.position);
});
const target = window.targets[0];
let reversedAim = game.inputPacketCreator.screenToYaw((target.position.x - myPos.x) * 100, (target.position.y - myPos.y) * 100);
game.inputPacketCreator.lastAnyYaw = reversedAim;
game.network.sendPacket(3, {
mouseMoved: reversedAim
});
};
};
if (window.findPlayer) {
if (myPlayer.position.y - window.playerY > 100 || Math.sqrt(Math.pow((myPlayer.position.y - window.playerY), 2) + Math.pow((myPlayer.position.x - window.playerX), 2)) < 100) {
game.network.sendInput({
down: 0
});
} else {
game.network.sendInput({
down: 1
});
};
if (-myPlayer.position.y + window.playerY > 100 || Math.sqrt(Math.pow((myPlayer.position.y - window.playerY), 2) + Math.pow((myPlayer.position.x - window.playerX), 2)) < 100) {
game.network.sendInput({
up: 0
});
} else {
game.network.sendInput({
up: 1
});
};
if (-myPlayer.position.x + window.playerX > 100 || Math.sqrt(Math.pow((myPlayer.position.y - window.playerY), 2) + Math.pow((myPlayer.position.x - window.playerX), 2)) < 100) {
game.network.sendInput({
left: 0
});
} else {
game.network.sendInput({
left: 1
});
};
if (myPlayer.position.x - window.playerX > 100 || Math.sqrt(Math.pow((myPlayer.position.y - window.playerY), 2) + Math.pow((myPlayer.position.x - window.playerX), 2)) < 100) {
game.network.sendInput({
right: 0
});
} else {
game.network.sendInput({
right: 1
});
};
};
};
};
function measureDistance(obj1, obj2) {
if (!(obj1.x && obj1.y && obj2.x && obj2.y)) return Infinity;
let xDif = obj2.x - obj1.x;
let yDif = obj2.y - obj1.y;
return (xDif ** 2) + (yDif ** 2);
};
window.copyText = t => {
const elem = document.createElement('textarea');
elem.value = t;
document.body.appendChild(elem);
elem.select();
document.execCommand('copy');
document.body.removeChild(elem);
};
window.ssMode = () => {
var mba = document.querySelectorAll([".hud-bottom-right", ".hud-bottom-left", ".hud-bottom-center", ".hud-center-left", ".hud-top-right"]);
for (let mb of mba) {
if (mb.style.display === "none") {
mb.style.display = "block";
} else {
mb.style.display = "none";
}
};
document.querySelector(".hud-bottom-right").appendChild(document.querySelector("#hud-health-bar"));
document.querySelector(".hud-bottom-right").insertAdjacentElement("afterbegin", document.querySelector("#hud-party-icons"));
document.querySelector(".hud-bottom-left").insertAdjacentElement("afterbegin", document.querySelector("#hud-day-night-ticker"));
};
window.ssModeReset = () => {
var mba = document.querySelectorAll([".hud-bottom-right", ".hud-bottom-left", ".hud-bottom-center", ".hud-center-left", ".hud-top-right"]);
for (let mb of mba) {
if (mb.style.display === "none") {
mb.style.display = "block";
};
};
};
//spam chat
var isSpamming = 0;
function pauseChatSpam(e) {
if (!isSpamming) {
if (e !== "") {
window.spammer = setInterval(() => {
game.network.sendRpc({name: "SendChatMessage", channel: "Local", message: e});
}, 100);
};
} else if (isSpamming) {
clearInterval(window.spammer);
};
isSpamming = !isSpamming;
};
document.querySelector('#togglespmch').addEventListener('click', function () {
pauseChatSpam(document.querySelector('#spammsg').value)
let spamtoggle = document.querySelector('#spamtoggle')
this.innerText = isSpamming ? "Disable Spam Chat" : "Enable Spam Chat"
if (isSpamming) {
this.classList.add("btn-red"); this.classList.remove("btn-blue");
} else {
this.classList.add("btn-blue"); this.classList.remove("btn-red");
};
});
document.getElementsByClassName("32i2")[0].addEventListener('click', function() {
window.shouldStartScript = !window.shouldStartScript;
document.getElementsByClassName("32i2")[0].innerText = "Active 4 Player Trick";
if (window.shouldStartScript) {
document.getElementsByClassName("32i2")[0].innerText = "!(Active 4 Player Trick)";
}
})
document.getElementsByClassName("13i2")[0].addEventListener('click', function() {
window.LKey = !window.LKey;
//LKeyWithTimeouts();
document.getElementsByClassName("13i2")[0].innerText = "Enable L Key!";
if (window.LKey) {
document.getElementsByClassName("13i2")[0].innerText = "Disable L Key!";
}
})
let sellUid = []
function sellAllByType(type) {
let buildings = Object.values(game.ui.buildings)
for (let i = 0; i < buildings.length; i++){
if (Object.values(Object.values(game.ui.buildings)[i])[2] == type){
sellUid.push(Object.values(Object.values(game.ui.buildings)[i])[4])
}
}
let sellInterval = setInterval(() => {
if (sellUid.length > 0 && game.ui.playerPartyCanSell) {
game.network.sendRpc({
name: "DeleteBuilding",
uid: parseInt(sellUid.shift())
})
} else {
clearInterval(sellInterval)
}
},150);
}
document.getElementById("sellall").addEventListener('click', function() {
Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete all towers?", 1e4, function() {
let buildings = Object.values(game.ui.buildings)
for (let i = 0; i < buildings.length; i++){
if (Object.values(Object.values(game.ui.buildings)[i])[2] != "GoldStash"){
sellUid.push(Object.values(Object.values(game.ui.buildings)[i])[4])
}
}
let sellInterval = setInterval(() => {
if (game.ui.playerPartyCanSell === false){
game.ui.components.PopupOverlay.showHint("You Don't Have Sell!");
}
if (sellUid.length > 0 && game.ui.playerPartyCanSell) {
game.network.sendRpc({
name: "DeleteBuilding",
uid: parseInt(sellUid.shift())
})
} else {
clearInterval(sellInterval)
}
},150);
})
})
document.getElementById("sellwall").addEventListener('click', () => { sellAllByType("Wall") });
document.getElementById("selldoor").addEventListener('click', () => { sellAllByType("Door") });
document.getElementById("selltrap").addEventListener('click', () => { sellAllByType("SlowTrap") });
document.getElementById("sellarrow").addEventListener('click', () => { sellAllByType("ArrowTower") });
document.getElementById("sellcannon").addEventListener('click', () => { sellAllByType("CannonTower") });
document.getElementById("sellmelee").addEventListener('click', () => { sellAllByType("MeleeTower") });
document.getElementById("sellbomb").addEventListener('click', () => { sellAllByType("BombTower") });
document.getElementById("sellmagic").addEventListener('click', () => { sellAllByType("MagicTower") });
document.getElementById("sellmines").addEventListener('click', () => { sellAllByType("GoldMine") });
document.getElementById("sellharvester").addEventListener('click', () => { sellAllByType("Harvester") });
document.getElementsByClassName("24i5")[0].addEventListener('click', function() {
let mousePs = {};
function placeWall(x, y) {
game.network.sendRpc({ name: 'MakeBuilding', x: x, y: y, type: "Wall", yaw: 0 });
}
document.addEventListener('mousemove', e => {
mousePs = { x: e.clientX, y: e.clientY };
if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Wall") {
var buildingSchema = game.ui.getBuildingSchema();
var schemaData = buildingSchema.Wall;
var world = game.world;
var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: schemaData.gridWidth, height: schemaData.gridHeight });
var cellSize = world.entityGrid.getCellSize();
var cellAverages = { x: 0, y: 0 };
for (var i in cellIndexes) {
if (!cellIndexes[i]) {
return false;
}
var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
cellAverages.x += cellPos.x;
cellAverages.y += cellPos.y;
}
cellAverages.x = cellAverages.x / cellIndexes.length;
cellAverages.y = cellAverages.y / cellIndexes.length;
var gridPos = {
x: cellAverages.x * cellSize + cellSize / 2,
y: cellAverages.y * cellSize + cellSize / 2
}
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
}
});
});
document.getElementsByClassName("25i5")[0].addEventListener('click', function() {
let mousePs = {};
function placeWall(x, y) {
game.network.sendRpc({ name: 'MakeBuilding', x: x, y: y, type: "Wall", yaw: 0 });
}
document.addEventListener('mousemove', e => {
mousePs = { x: e.clientX, y: e.clientY };
if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Wall") {
var buildingSchema = game.ui.getBuildingSchema();
var schemaData = buildingSchema.Wall;
var world = game.world;
var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: schemaData.gridWidth, height: schemaData.gridHeight });
var cellSize = world.entityGrid.getCellSize();
var cellAverages = { x: 0, y: 0 };
for (var i in cellIndexes) {
if (!cellIndexes[i]) {
return false;
}
var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
cellAverages.x += cellPos.x;
cellAverages.y += cellPos.y;
}
cellAverages.x = cellAverages.x / cellIndexes.length;
cellAverages.y = cellAverages.y / cellIndexes.length;
var gridPos = {
x: cellAverages.x * cellSize + cellSize / 2,
y: cellAverages.y * cellSize + cellSize / 2
}
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
}
});
});
document.getElementsByClassName("26i5")[0].addEventListener('click', function() {
let mousePs = {};
function placeWall(x, y) {
game.network.sendRpc({ name: 'MakeBuilding', x: x, y: y, type: "Wall", yaw: 0 });
}
document.addEventListener('mousemove', e => {
mousePs = { x: e.clientX, y: e.clientY };
if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Wall") {
var buildingSchema = game.ui.getBuildingSchema();
var schemaData = buildingSchema.Wall;
var world = game.world;
var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: schemaData.gridWidth, height: schemaData.gridHeight });
var cellSize = world.entityGrid.getCellSize();
var cellAverages = { x: 0, y: 0 };
for (var i in cellIndexes) {
if (!cellIndexes[i]) {
return false;
}
var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
cellAverages.x += cellPos.x;
cellAverages.y += cellPos.y;
}
cellAverages.x = cellAverages.x / cellIndexes.length;
cellAverages.y = cellAverages.y / cellIndexes.length;
var gridPos = {
x: cellAverages.x * cellSize + cellSize / 2,
y: cellAverages.y * cellSize + cellSize / 2
}
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
}
});
});
document.getElementsByClassName("27i5")[0].addEventListener('click', function() {
let mousePs = {};
function placeWall(x, y) {
game.network.sendRpc({ name: 'MakeBuilding', x: x, y: y, type: "Wall", yaw: 0 });
}
document.addEventListener('mousemove', e => {
mousePs = { x: e.clientX, y: e.clientY };
if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Wall") {
var buildingSchema = game.ui.getBuildingSchema();
var schemaData = buildingSchema.Wall;
var world = game.world;
var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: schemaData.gridWidth, height: schemaData.gridHeight });
var cellSize = world.entityGrid.getCellSize();
var cellAverages = { x: 0, y: 0 };
for (var i in cellIndexes) {
if (!cellIndexes[i]) {
return false;
}
var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
cellAverages.x += cellPos.x;
cellAverages.y += cellPos.y;
}
cellAverages.x = cellAverages.x / cellIndexes.length;
cellAverages.y = cellAverages.y / cellIndexes.length;
var gridPos = {
x: cellAverages.x * cellSize + cellSize / 2,
y: cellAverages.y * cellSize + cellSize / 2
}
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48)
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y)
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48)
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
}
});
});
document.getElementsByClassName("28i5")[0].addEventListener('click', function() {
let mousePs = {};
function placeWall(x, y) {
game.network.sendRpc({ name: 'MakeBuilding', x: x, y: y, type: "Wall", yaw: 0 });
}
document.addEventListener('mousemove', e => {
mousePs = { x: e.clientX, y: e.clientY };
if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Wall") {
var buildingSchema = game.ui.getBuildingSchema();
var schemaData = buildingSchema.Wall;
var world = game.world;
var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: schemaData.gridWidth, height: schemaData.gridHeight });
var cellSize = world.entityGrid.getCellSize();
var cellAverages = { x: 0, y: 0 };
for (var i in cellIndexes) {
if (!cellIndexes[i]) {
return false;
}
var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
cellAverages.x += cellPos.x;
cellAverages.y += cellPos.y;
}
cellAverages.x = cellAverages.x / cellIndexes.length;
cellAverages.y = cellAverages.y / cellIndexes.length;
var gridPos = {
x: cellAverages.x * cellSize + cellSize / 2,
y: cellAverages.y * cellSize + cellSize / 2
}
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48 );
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 , gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y);
placeWall(gridPos.x, gridPos.y - 48 - 48);
placeWall(gridPos.x, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y + 48);
}
});
});
window.wall3x3 = true
window.wall3x3 = false
window.wall5x5 = true
window.wall5x5 = false
window.wall7x7 = true
window.wall7x7 = false
window.wall9x9 = true
window.wall9x9 = false
window.wall20x20 = true
window.wall20x20 = false
window.door3x3 = true
window.door3x3 = false
window.door5x5 = true
window.door5x5 = false
//enable-disable is walls building
document.getElementsByClassName("24i5")[0].addEventListener('click', function() {
window.wall3x3 = !window.wall3x3;
document.getElementsByClassName("24i5")[0].className = "btn btn-blue 24i5";
document.getElementsByClassName("24i5")[0].innerText = "Enable Walls 3x3";
if (window.wall3x3) {
document.getElementsByClassName("24i5")[0].className = "btn btn-red 24i5";
document.getElementsByClassName("24i5")[0].innerText = "Disable Walls 3x3";
}
});
document.getElementsByClassName("25i5")[0].addEventListener('click', function() {
window.wall5x5 = !window.wall5x5;
document.getElementsByClassName("25i5")[0].className = "btn btn-blue 25i5";
document.getElementsByClassName("25i5")[0].innerText = "Enable Walls 5x5";
if (window.wall5x5) {
document.getElementsByClassName("25i5")[0].className = "btn btn-red 25i5";
document.getElementsByClassName("25i5")[0].innerText = "Disable Walls 5x5";
}
});
document.getElementsByClassName("26i5")[0].addEventListener('click', function() {
window.wall7x7 = !window.wall7x7;
document.getElementsByClassName("26i5")[0].className = "btn btn-blue 26i5";
document.getElementsByClassName("26i5")[0].innerText = "Enable Walls 7x7";
if (window.wall7x7) {
document.getElementsByClassName("26i5")[0].className = "btn btn-red 26i5";
document.getElementsByClassName("26i5")[0].innerText = "Disable Walls 7x7";
}
});
document.getElementsByClassName("27i5")[0].addEventListener('click', function() {
window.wall9x9 = !window.wall9x9;
document.getElementsByClassName("27i5")[0].className = "btn btn-blue 27i5";
document.getElementsByClassName("27i5")[0].innerText = "Enable Walls 9x9";
if (window.wall9x9) {
document.getElementsByClassName("27i5")[0].className = "btn btn-red 27i5";
document.getElementsByClassName("27i5")[0].innerText = "Disable Walls 9x9";
}
});
document.getElementsByClassName("28i5")[0].addEventListener('click', function() {
window.wall20x20 = !window.wall20x20;
document.getElementsByClassName("28i5")[0].className = "btn btn-blue 28i5";
document.getElementsByClassName("28i5")[0].innerText = "Enable Walls 20x20";
if (window.wall20x20) {
document.getElementsByClassName("28i5")[0].className = "btn btn-red 28i5";
document.getElementsByClassName("28i5")[0].innerText = "Disable Walls 20x20";
}
});
//enable-disable is door building
document.getElementsByClassName("23i")[0].addEventListener('click', function() {
window.door3x3 = !window.door3x3;
document.getElementsByClassName("23i")[0].className = "btn btn-blue 23i";
document.getElementsByClassName("23i")[0].innerText = "Enable Doors 3x3";
if (window.door3x3) {
document.getElementsByClassName("23i")[0].className = "btn btn-red 23i";
document.getElementsByClassName("23i")[0].innerText = "Disable Doors 3x3";
}
});
document.getElementsByClassName("23i")[0].addEventListener('click', function() {
let mousePs = {};
function placeDoor(x, y) {
game.network.sendRpc({ name: 'MakeBuilding', x: x, y: y, type: "Door", yaw: 0 });
}
document.addEventListener('mousemove', e => {
mousePs = { x: e.clientX, y: e.clientY };
if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Door") {
var buildingSchema = game.ui.getBuildingSchema();
var schemaData = buildingSchema.Door;
var world = game.world;
var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: schemaData.gridWidth, height: schemaData.gridHeight });
var cellSize = world.entityGrid.getCellSize();
var cellAverages = { x: 0, y: 0 };
for (var i in cellIndexes) {
if (!cellIndexes[i]) {
return false;
}
var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
cellAverages.x += cellPos.x;
cellAverages.y += cellPos.y;
}
cellAverages.x = cellAverages.x / cellIndexes.length;
cellAverages.y = cellAverages.y / cellIndexes.length;
var gridPos = {
x: cellAverages.x * cellSize + cellSize / 2,
y: cellAverages.y * cellSize + cellSize / 2
}
placeDoor(gridPos.x, gridPos.y);
placeDoor(gridPos.x + 48, gridPos.y);
placeDoor(gridPos.x, gridPos.y + 48);
placeDoor(gridPos.x - 48, gridPos.y);
placeDoor(gridPos.x, gridPos.y - 48);
placeDoor(gridPos.x - 48, gridPos.y + 48);
placeDoor(gridPos.x + 48, gridPos.y - 48);
placeDoor(gridPos.x + 48, gridPos.y + 48);
placeDoor(gridPos.x - 48, gridPos.y - 48);
}
});
});
document.getElementsByClassName("24i")[0].addEventListener('click', function() {
window.door5x5 = !window.door5x5;
document.getElementsByClassName("24i")[0].className = "btn btn-blue 24i";
document.getElementsByClassName("24i")[0].innerText = "Enable Doors 5x5";
if (window.door5x5) {
document.getElementsByClassName("24i")[0].className = "btn btn-red 24i";
document.getElementsByClassName("24i")[0].innerText = "Disable Doors 5x5";
}
});
document.getElementsByClassName("24i")[0].addEventListener('click', function() {
let mousePs = {};
function placeDoor(x, y) {
game.network.sendRpc({ name: 'MakeBuilding', x: x, y: y, type: "Door", yaw: 0 });
}
document.addEventListener('mousemove', e => {
mousePs = { x: e.clientX, y: e.clientY };
if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Door") {
var buildingSchema = game.ui.getBuildingSchema();
var schemaData = buildingSchema.Door;
var world = game.world;
var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: schemaData.gridWidth, height: schemaData.gridHeight });
var cellSize = world.entityGrid.getCellSize();
var cellAverages = { x: 0, y: 0 };
for (var i in cellIndexes) {
if (!cellIndexes[i]) {
return false;
}
var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
cellAverages.x += cellPos.x;
cellAverages.y += cellPos.y;
}
cellAverages.x = cellAverages.x / cellIndexes.length;
cellAverages.y = cellAverages.y / cellIndexes.length;
var gridPos = {
x: cellAverages.x * cellSize + cellSize / 2,
y: cellAverages.y * cellSize + cellSize / 2
}
placeDoor(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeDoor(gridPos.x - 48, gridPos.y + 48 + 48);
placeDoor(gridPos.x, gridPos.y + 48 + 48);
placeDoor(gridPos.x + 48, gridPos.y + 48 + 48);
placeDoor(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
placeDoor(gridPos.x - 48 - 48, gridPos.y + 48);
placeDoor(gridPos.x - 48, gridPos.y + 48);
placeDoor(gridPos.x, gridPos.y + 48);
placeDoor(gridPos.x + 48, gridPos.y + 48);
placeDoor(gridPos.x + 48 + 48, gridPos.y + 48);
placeDoor(gridPos.x - 48 - 48, gridPos.y);
placeDoor(gridPos.x - 48, gridPos.y);
placeDoor(gridPos.x, gridPos.y);
placeDoor(gridPos.x + 48, gridPos.y);
placeDoor(gridPos.x + 48 + 48, gridPos.y);
placeDoor(gridPos.x - 48 - 48, gridPos.y - 48);
placeDoor(gridPos.x - 48, gridPos.y - 48);
placeDoor(gridPos.x, gridPos.y - 48);
placeDoor(gridPos.x + 48, gridPos.y - 48);
placeDoor(gridPos.x + 48 + 48, gridPos.y - 48);
placeDoor(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeDoor(gridPos.x - 48, gridPos.y - 48 - 48);
placeDoor(gridPos.x, gridPos.y - 48 - 48);
placeDoor(gridPos.x + 48, gridPos.y - 48 - 48);
placeDoor(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
}
});
});
window.ADB = () => {
let hno = document.getElementsByClassName("hud-day-night-overlay")[0];
if(hno.style.display === "block" || hno.style.display === "" ) {
document.getElementsByClassName("23i5")[0].className = "btn btn-red 23i5";
document.getElementsByClassName("23i5")[0].innerText = "Disable Always Day Brightness";
hno.style.display = "none";
} else {
document.getElementsByClassName("23i5")[0].className = "btn btn-blue 23i5" ;
document.getElementsByClassName("23i5")[0].innerText = "Enable Always Day Brightness";
hno.style.display = "block";
};
};
let map = false
let shouldtrack = false
document.getElementsByClassName("31i2")[0].addEventListener('click', function() {
shouldtrack = !shouldtrack;
document.getElementsByClassName("31i2")[0].className = "btn btn-blue 31i2";
document.getElementsByClassName("31i2")[0].innerText = "Enable Map Tracker!";
if (shouldtrack) {
document.getElementsByClassName("31i2")[0].className = "btn btn-red 31i2";
document.getElementsByClassName("31i2")[0].innerText = "Disable Map Tracker!";
}
});
document.getElementsByClassName("31i2")[0].addEventListener('click', function() {
Game.currentGame.network.addEntityUpdateHandler(() => {
var map = document.getElementById("hud-map");
if (game.world.inWorld){
if (shouldtrack){
map.insertAdjacentHTML("beforeend", `<div style="color: red; display: block; left: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.left)}%; top: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.top)}%; position: absolute;" class='hud-map-player'></div>`)
}
}
});
});
document.getElementsByClassName("26i2")[0].addEventListener('click', function() {
var map = document.getElementById("hud-map");
let markerId = 0;
window.AM = () => {
map.insertAdjacentHTML("beforeend", `<div style="color: red; display: block; left: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.left)}%; top: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.top)}%; position: absolute;" class='hud-map-player'></div>`)
markerId++;
game.ui.components.PopupOverlay.showHint(`Marker Founds Player The Spot Base With.`);
};
document.addEventListener('keyup', function (e) {
if (e.key === "•") {
window.AM();
};
},500);
});
let V_AutoBuyShield = false;
document.getElementsByClassName("31i5")[0].addEventListener('click', function() {
V_AutoBuyShield = !V_AutoBuyShield;
document.getElementsByClassName("31i5")[0].className = "btn btn-blue 31i5";
document.getElementsByClassName("31i5")[0].innerText = "Enable Auto Buy Shield";
if (V_AutoBuyShield) {
document.getElementsByClassName("31i5")[0].className = "btn btn-red 31i5";
document.getElementsByClassName("31i5")[0].innerText = "Disable Auto Buy Shield";
}
})
game.network.addEntityUpdateHandler(() => {
if(V_AutoBuyShield){
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 1 && game.ui.playerTick.gold >= 1000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 2 && game.ui.playerTick.gold >= 3000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 3 && game.ui.playerTick.gold >= 7000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 4 && game.ui.playerTick.gold >= 14000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 5 && game.ui.playerTick.gold >= 18000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 6 && game.ui.playerTick.gold >= 22000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 7 && game.ui.playerTick.gold >= 24000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 8 && game.ui.playerTick.gold >= 30000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 9 && game.ui.playerTick.gold >= 45000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.ZombieShield.nextTier === 10 && game.ui.playerTick.gold >= 70000) {
game.ui.components.MenuShop.shopItems.ZombieShield.componentElem.click();
}
}
})
let V_AutoBuySpear = false;
document.getElementsByClassName("21i5")[0].addEventListener('click', function() {
V_AutoBuySpear = !V_AutoBuySpear;
document.getElementsByClassName("21i5")[0].className = "btn btn-blue 21i5";
document.getElementsByClassName("21i5")[0].innerText = "Enable Auto Buy Spear";
if (V_AutoBuySpear) {
document.getElementsByClassName("21i5")[0].className = "btn btn-red 21i5";
document.getElementsByClassName("21i5")[0].innerText = "Disable Auto Buy Spear";
}
})
game.network.addEntityUpdateHandler(() => {
if(V_AutoBuySpear){
if (game.ui.components.MenuShop.shopItems.Spear.nextTier === 1 && game.ui.playerTick.gold >= 1400) {
game.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Spear.nextTier === 2 && game.ui.playerTick.gold >= 2800) {
game.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Spear.nextTier === 3 && game.ui.playerTick.gold >= 5600) {
game.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Spear.nextTier === 4 && game.ui.playerTick.gold >= 11200) {
game.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Spear.nextTier === 5 && game.ui.playerTick.gold >= 22500) {
game.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Spear.nextTier === 6 && game.ui.playerTick.gold >= 45000) {
game.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Spear.nextTier === 7 && game.ui.playerTick.gold >= 90000) {
game.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
}
})
let V_AutoBuyPickaxe = false;
document.getElementsByClassName("20i5")[0].addEventListener('click', function() {
V_AutoBuyPickaxe = !V_AutoBuyPickaxe;
document.getElementsByClassName("20i5")[0].className = "btn btn-blue 20i5";
document.getElementsByClassName("20i5")[0].innerText = "Enable Auto Buy Pickaxe";
if (V_AutoBuyPickaxe) {
document.getElementsByClassName("20i5")[0].className = "btn btn-red 20i5";
document.getElementsByClassName("20i5")[0].innerText = "Disable Auto Buy Pickaxe";
}
})
game.network.addEntityUpdateHandler(() => {
if(V_AutoBuyPickaxe){
if (game.ui.components.MenuShop.shopItems.Pickaxe.nextTier === 1 && game.ui.playerTick.gold >= undefined) {
game.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Pickaxe.nextTier === 2 && game.ui.playerTick.gold >= 1000) {
game.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Pickaxe.nextTier === 3 && game.ui.playerTick.gold >= 3000) {
game.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Pickaxe.nextTier === 4 && game.ui.playerTick.gold >= 5000) {
game.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Pickaxe.nextTier === 5 && game.ui.playerTick.gold >= 8000) {
game.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Pickaxe.nextTier === 6 && game.ui.playerTick.gold >= 24000) {
game.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Pickaxe.nextTier === 7 && game.ui.playerTick.gold >= 90000) {
game.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click();
}
}
});
let V_AutoBuyBomb = false;
document.getElementsByClassName("19i5")[0].addEventListener('click', function() {
V_AutoBuyBomb = !V_AutoBuyBomb;
document.getElementsByClassName("19i5")[0].className = "btn btn-blue 19i5";
document.getElementsByClassName("19i5")[0].innerText = "Enable Auto Buy Bomb";
if (V_AutoBuyBomb) {
document.getElementsByClassName("19i5")[0].className = "btn btn-red 19i5";
document.getElementsByClassName("19i5")[0].innerText = "Disable Auto Buy Bomb";
}
})
game.network.addEntityUpdateHandler(() => {
if(V_AutoBuyBomb){
if (game.ui.components.MenuShop.shopItems.Bomb.nextTier === 1 && game.ui.playerTick.gold >= 100) {
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bomb.nextTier === 2 && game.ui.playerTick.gold >= 400) {
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bomb.nextTier === 3 && game.ui.playerTick.gold >= 3000) {
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bomb.nextTier === 4 && game.ui.playerTick.gold >= 5000) {
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bomb.nextTier === 5 && game.ui.playerTick.gold >= 24000) {
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bomb.nextTier === 6 && game.ui.playerTick.gold >= 50000) {
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bomb.nextTier === 7 && game.ui.playerTick.gold >= 90000) {
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
}
})
let V_AutoBuyBow = false;
document.getElementsByClassName("17i5")[0].addEventListener('click', function() {
V_AutoBuyBow = !V_AutoBuyBow;
document.getElementsByClassName("17i5")[0].className = "btn btn-blue 17i5";
document.getElementsByClassName("17i5")[0].innerText = "Enable Auto Buy Bow";
if (V_AutoBuyBow) {
document.getElementsByClassName("17i5")[0].className = "btn btn-red 17i5";
document.getElementsByClassName("17i5")[0].innerText = "Disable Auto Buy Bow";
}
})
game.network.addEntityUpdateHandler(() => {
if(V_AutoBuyBow){
if (game.ui.components.MenuShop.shopItems.Bow.nextTier === 1 && game.ui.playerTick.gold >= 100) {
game.ui.components.MenuShop.shopItems.Bow.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bow.nextTier === 2 && game.ui.playerTick.gold >= 400) {
game.ui.components.MenuShop.shopItems.Bow.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bow.nextTier === 3 && game.ui.playerTick.gold >= 2000) {
game.ui.components.MenuShop.shopItems.Bow.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bow.nextTier === 4 && game.ui.playerTick.gold >= 7000) {
game.ui.components.MenuShop.shopItems.Bow.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bow.nextTier === 5 && game.ui.playerTick.gold >= 24000) {
game.ui.components.MenuShop.shopItems.Bow.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bow.nextTier === 6 && game.ui.playerTick.gold >= 30000) {
game.ui.components.MenuShop.shopItems.Bow.componentElem.click();
}
if (game.ui.components.MenuShop.shopItems.Bow.nextTier === 7 && game.ui.playerTick.gold >= 90000) {
game.ui.components.MenuShop.shopItems.Bow.componentElem.click();
}
}
})
let V_AutoRespawn = false;
document.getElementsByClassName("18i5")[0].addEventListener('click', function() {
V_AutoRespawn = !V_AutoRespawn;
document.getElementsByClassName("18i5")[0].className = "btn btn-blue 18i5";
document.getElementsByClassName("18i5")[0].innerText = "Enable Auto Respawn";
if (V_AutoRespawn) {
document.getElementsByClassName("18i5")[0].className = "btn btn-red 18i5";
document.getElementsByClassName("18i5")[0].innerText = "Disable Auto Respawn";
}
})
game.network.addEntityUpdateHandler(() => {
if(V_AutoRespawn && game.ui.playerTick.health <= 0){
document.getElementsByClassName("hud-respawn-btn")[0].click();
}
})
document.getElementsByClassName("30i2")[0].addEventListener('click', function() {
lock = !lock;
document.getElementsByClassName("30i2")[0].className = "btn btn-blue 30i2";
document.getElementsByClassName("30i2")[0].innerText = "Lock Pos!";
if (lock) {
document.getElementsByClassName("30i2")[0].className = "btn btn-red 30i2";
document.getElementsByClassName("30i2")[0].innerText = "Unlock Pos!";
}
})
let resources
document.getElementsByClassName("8i2")[0].addEventListener('click', function() {
resources = !resources;
document.getElementsByClassName("8i2")[0].className = "btn btn-blue 8i2";
document.getElementsByClassName("8i2")[0].innerText = "Hide Resources!";
if (resources) {
document.getElementsByClassName("8i2")[0].className = "btn btn-red 8i2";
document.getElementsByClassName("8i2")[0].innerText = "Show Resources!";
}
})
document.getElementsByClassName("8i")[0].addEventListener('click', function() {
upgradeAll = !upgradeAll;
document.getElementsByClassName("8i")[0].className = "btn btn-blue 8i";
document.getElementsByClassName("8i")[0].innerText = "Actitivate Upgrade All!";
if (upgradeAll) {
document.getElementsByClassName("8i")[0].className = "btn btn-red 8i";
document.getElementsByClassName("8i")[0].innerText = "Deactivate Upgrade All!";
}
})
document.getElementsByClassName("9i")[0].addEventListener('click', function() {
AHRC = !AHRC;
document.getElementsByClassName("9i")[0].className = "btn btn-blue 9i";
document.getElementsByClassName("9i")[0].innerText = "Activate AHRC!";
if (AHRC) {
document.getElementsByClassName("9i")[0].className = "btn btn-red 9i";
document.getElementsByClassName("9i")[0].innerText = "Deactivate AHRC!";
}
})
document.getElementsByClassName("10i")[0].addEventListener('click', function() {
window.autobow = !window.autobow;
document.getElementsByClassName("10i")[0].className = "btn btn-blue 10i";
document.getElementsByClassName("10i")[0].innerText = "Enable AutoBow";
if (window.autobow) {
document.getElementsByClassName("10i")[0].className = "btn btn-red 10i";
document.getElementsByClassName("10i")[0].innerText = "Disable AutoBow";
if (game.ui.inventory.Bow) {
game.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: game.ui.inventory.Bow.tier});
} else {//tier 1 bow
game.network.sendRpc({name: "BuyItem",itemName: "Bow", tier: 1});
game.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: 1});
};
} else {
};
});
document.getElementsByClassName("21i")[0].addEventListener('click', function() {
window.autobomb = !window.autobomb;
document.getElementsByClassName("21i")[0].className = "btn btn-blue 21i";
document.getElementsByClassName("21i")[0].innerText = "Enable AutoBomb";
if (window.autobomb) {
document.getElementsByClassName("21i")[0].className = "btn btn-red 21i";
document.getElementsByClassName("21i")[0].innerText = "Disable AutoBomb";
if (game.ui.inventory.Bomb) {
game.network.sendRpc({name: "EquipItem", itemName: "Bomb", tier: game.ui.inventory.Bomb.tier});
} else {//tier 1 bomb
game.network.sendRpc({name: "BuyItem",itemName: "Bomb", tier: 1});
game.network.sendRpc({name: "EquipItem", itemName: "Bomb", tier: 1});
};
} else {
};
});
let isOnControl = false
document.getElementsByClassName("21i2")[0].addEventListener('click', function() {
isOnControl = !isOnControl;
document.getElementsByClassName("21i2")[0].className = "btn btn-blue 21i2";
document.getElementsByClassName("21i2")[0].innerText = "Control Alts!!";
if (isOnControl) {
document.getElementsByClassName("21i2")[0].className = "btn btn-red 21i2";
document.getElementsByClassName("21i2")[0].innerText = "Uncontrol Alts!";
}
});
document.getElementsByClassName("1i2")[0].addEventListener('click', function() {
window.aim = !window.aim;
document.getElementsByClassName("1i2")[0].className = "btn btn-blue 1i2";
document.getElementsByClassName("1i2")[0].innerText = "Enable Aim!";
if (window.aim) {
document.getElementsByClassName("1i2")[0].className = "btn btn-red 1i2";
document.getElementsByClassName("1i2")[0].innerText = "Disable Aim!";
}
});
document.getElementsByClassName("11i2")[0].addEventListener('click', function() {
window.startaito = !window.startaito;
document.getElementsByClassName("11i2")[0].innerText = "Start Aito!";
if (window.startaito) {
window.sendAitoAlt();
document.getElementsByClassName("11i2")[0].innerText = "Stop Aito!";
};
});
document.getElementsByClassName("13i")[0].addEventListener('click', function() {
accept = !accept;
document.getElementsByClassName("13i")[0].className = "btn btn-blue 13i";
document.getElementsByClassName("13i")[0].innerText = "Enable Auto Accepter";
if (accept) {
document.getElementsByClassName("13i")[0].className = "btn btn-red 13i";
document.getElementsByClassName("13i")[0].innerText = "Disable Auto Accepter";
};
});
document.getElementsByClassName("14i")[0].addEventListener('click', function() {
kick = !kick;
document.getElementsByClassName("14i")[0].className = "btn btn-blue 14i";
document.getElementsByClassName("14i")[0].innerText = "Enable Auto Kicker";
if (kick) {
document.getElementsByClassName("14i")[0].className = "btn btn-red 14i";
document.getElementsByClassName("14i")[0].innerText = "Disable Auto Kicker";
};
});
document.getElementsByClassName("11i5")[0].addEventListener('click', function() {
screenshotMode = !screenshotMode;
document.getElementsByClassName("11i5")[0].className = "btn btn-blue 11i5";
document.getElementsByClassName("11i5")[0].innerText = "Enable Screenshot Mode";
window.ssModeReset();
if (screenshotMode) {
document.getElementsByClassName("11i5")[0].className = "btn btn-red 11i5";
document.getElementsByClassName("11i5")[0].innerText = "Disable Screenshot Mode";
window.ssMode();
};
});
document.getElementsByClassName("12i5")[0].addEventListener('click', function() {
debugMode = !debugMode;
document.getElementsByClassName("12i5")[0].className = "btn btn-blue 12i5";
document.getElementsByClassName("12i5")[0].innerText = "Enable Debug Mode";
game.debug.hide();
if (debugMode) {
document.getElementsByClassName("12i5")[0].className = "btn btn-red 12i5";
document.getElementsByClassName("12i5")[0].innerText = "Disable Debug Mode";
game.debug.show();
};
});
document.getElementsByClassName("emm")[0].addEventListener('click', function() {
window.mousemove = !window.mousemove;
this.innerText = window.mousemove ? "Disable MouseMove!" : "Enable MouseMove!"
});
document.getElementsByClassName("28i2")[0].addEventListener('click', function() {
window.autoraid = !window.autoraid;
this.innerText = window.autoraid ? "Disable Auto Raid!" : "Enable Auto Raid!"
});
document.getElementsByClassName("0i5")[0].addEventListener('click', function() {
for (let i in game.ui.playerPartyMembers) {
game.network.sendRpc({
name: "SetPartyMemberCanSell",
uid: game.ui.playerPartyMembers[i].playerUid,
canSell: 1
})
}
})
document.getElementsByClassName("1i5")[0].addEventListener('click', function() {
for (let i in game.ui.playerPartyMembers) {
game.network.sendRpc({
name: "KickParty",
uid: game.ui.playerPartyMembers[i].playerUid
})
}
})
document.getElementsByClassName("5i5")[0].addEventListener('click', function() {
autorss = !autorss;
document.getElementsByClassName("5i5")[0].className = "btn btn-blue 5i5";
document.getElementsByClassName("5i5")[0].innerText = "Enable Send Info!";
if (autorss) {
document.getElementsByClassName("5i5")[0].className = "btn btn-red 5i5";
document.getElementsByClassName("5i5")[0].innerText = "Disable Send Info!";
};
});
document.getElementsByClassName("8i5")[0].addEventListener('click', function() {
heal = !heal;
document.getElementsByClassName("8i5")[0].className = "btn btn-blue 8i5";
document.getElementsByClassName("8i5")[0].innerText = "Auto Health And Pet Health";
if (heal) {
document.getElementsByClassName("8i5")[0].className = "btn btn-red 8i5";
document.getElementsByClassName("8i5")[0].innerText = "!(Auto Health And Pet Health)";
};
});
document.getElementsByClassName("9i5")[0].addEventListener('click', function() {
revive = !revive;
document.getElementsByClassName("9i5")[0].className = "btn btn-blue 9i5";
document.getElementsByClassName("9i5")[0].innerText = "Revive And Evolve Pets";
if (revive) {
document.getElementsByClassName("9i5")[0].className = "btn btn-red 9i5";
document.getElementsByClassName("9i5")[0].innerText = "!(Revive And Evolve Pets)";
};
});
document.getElementsByClassName("10i5")[0].addEventListener('click', function() {
clearMsgs = !clearMsgs;
document.getElementsByClassName("10i5")[0].className = "btn btn-blue 10i5";
document.getElementsByClassName("10i5")[0].innerText = "Clear Messages";
if (clearMsgs) {
document.getElementsByClassName("10i5")[0].className = "btn btn-red 10i5";
document.getElementsByClassName("10i5")[0].innerText = "!(Clear Messages)";
};
});
document.getElementsByClassName("13i5")[0].addEventListener('click', function() {
shouldautoaim = !shouldautoaim;
document.getElementsByClassName("13i5")[0].className = "btn btn-blue 13i5";
document.getElementsByClassName("13i5")[0].innerText = "Enable AutoAim!";
if (shouldautoaim) {
document.getElementsByClassName("13i5")[0].className = "btn btn-red 13i5";
document.getElementsByClassName("13i5")[0].innerText = "Disable AutoAim!";
};
});
document.getElementsByClassName("0i2")[0].addEventListener('click', function() {
window.sendws();
});
document.getElementsByClassName("12i2")[0].addEventListener('click', function() {
window.basefind = !window.basefind;
document.getElementsByClassName("12i2")[0].innerText = "Activate Base Finder";
if (window.basefind) {
window.baseFinder();
document.getElementsByClassName("12i2")[0].innerText = "Deactivate Base Finder";
} else {
window.basefind = false;
};
});
document.getElementsByClassName("17i2")[0].addEventListener('click', function() {
for (let obj in document.getElementsByClassName('scanned-building')) {
document.getElementsByClassName('scanned-building')[obj].remove();
};
});
document.getElementsByClassName("18i2")[0].addEventListener('click', function() {
window.startaito2 = !window.startaito2;
document.getElementsByClassName("18i2")[0].innerText = "Activate Player Finder";
if (window.startaito2) {
window.sendAitoAlt2();
document.getElementsByClassName("18i2")[0].innerText = "Deactivate Player Finder";
};
});
document.getElementsByClassName("25i2")[0].addEventListener('click', function() {
window.followposition = !window.followposition;
document.getElementsByClassName("25i2")[0].className = "btn btn-blue 25i2";
document.getElementsByClassName("25i2")[0].innerText = "Follow Position";
if (window.followposition) {
document.getElementsByClassName("25i2")[0].className = "btn btn-red 25i2";
document.getElementsByClassName("25i2")[0].innerText = "UnFollow Position";
} else {
game.ui.components.PopupOverlay.showHint("Player not found! You can try again once it's found.");
};
});
document.getElementsByClassName("2i2")[0].addEventListener('click', function() {
window.playerfollower = !window.playerfollower;
document.getElementsByClassName("2i2")[0].className = "btn btn-blue 2i2";
document.getElementsByClassName("2i2")[0].innerText = "Enable Player Follower!";
if (window.playerfollower) {
document.getElementsByClassName("2i2")[0].className = "btn btn-red 2i2";
document.getElementsByClassName("2i2")[0].innerText = "Disable Player Follower!";
};
});
document.getElementsByClassName("3i2")[0].addEventListener('click', function() {
let id = Math.floor(document.getElementsByClassName("4i2")[0].value);
window.allSockets[id --- 1].close();
});
game.network.sendInput = (e) => {
let i = e;
if (!i.mouseDown && !i.mouseUp) {
game.network.sendPacket(3, e);
};
};
document.getElementsByClassName('hud')[0].addEventListener('mousedown', e => {
if (!e.button) {
game.network.sendPacket(3, {
mouseDown: game.inputPacketCreator.screenToYaw(e.clientX, e.clientY)
});
};
if (cipherMenu.style.display == 'block') {
cipherMenu.style.display = 'none';
};
});
document.getElementsByClassName('hud')[0].addEventListener('mouseup', e => {
if (!e.button) {
game.network.sendPacket(3, {
mouseUp: 1
});
};
});
window.RecordBase = function(baseName) {
game.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
game.ui.components.PopupOverlay.showHint("Successfully recorded!");
let buildings = game.ui.buildings;
let base = "";
let stash = GetGoldStash();
if (stash == undefined) return;
let stashPosition = {
x: stash.x,
y: stash.y
};
for (var uid in buildings) {
if (!buildings.hasOwnProperty(uid)) continue;
let obj = buildings[uid];
let x = game.ui.buildings[obj.uid].x - stashPosition.x;
let y = game.ui.buildings[obj.uid].y - stashPosition.y;
let building = game.ui.buildings[obj.uid].type;
let yaw = 0;
base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"
};
localStorage.RecordedBase1 = base;
});
};
window.buildRecordedBase = function() {
let waitForGoldStash = setInterval(function() {
//fuck is stupid +1
// game.ui.getComponent("PopupOverlay").hide.showConfirmation("Are you sure you want to build recorded base?", false, function() {
// game.ui.components.PopupOverlay.show.Hint("Successfully recorded base were built!", false);
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = GetGoldStash();
if (stash == undefined) return;
let stashPosition = {
x: stash.x,
y: stash.y
};
clearInterval(waitForGoldStash);
var basecode = localStorage.RecordedBase1;
basecode = new Function(basecode);
return basecode();
};
});
//});
}
window.DeleteRecordedbase = function() {
game.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
localStorage.RecordedBase1 = null;
});
};
window.RecordBase2 = function(baseName) {
game.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
game.ui.components.PopupOverlay.showHint("Successfully recorded!");
let buildings = game.ui.buildings;
let base = "";
let stash = GetGoldStash();
if (stash == undefined) return;
let stashPosition = {
x: stash.x,
y: stash.y
};
for (var uid in buildings) {
if (!buildings.hasOwnProperty(uid)) continue;
let obj = buildings[uid];
let x = game.ui.buildings[obj.uid].x - stashPosition.x;
let y = game.ui.buildings[obj.uid].y - stashPosition.y;
let building = game.ui.buildings[obj.uid].type;
let yaw = 90;
};
localStorage.RecordedBase2 = base;
});
};
window.buildRecordedBase2 = function() {
game.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to build recorded base?", 1e4, function() {
game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!");
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = GetGoldStash();
if (stash == undefined) return;
let stashPosition = {
x: stash.x,
y: stash.y
};
clearInterval(waitForGoldStash);
var basecode = localStorage.RecordedBase2;
basecode = new Function(basecode);
return basecode();
};
});
});
};
window.DeleteRecordedbase2 = function() {
game.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
localStorage.RecordedBase2 = null;
});
};
window.RecordBase3 = function(baseName) {
game.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
game.ui.components.PopupOverlay.showHint("Successfully recorded!");
let buildings = game.ui.buildings;
let base = "";
let stash = GetGoldStash();
if (stash == undefined) return;
let stashPosition = {
x: stash.x,
y: stash.y
};
for (var uid in buildings) {
if (!buildings.hasOwnProperty(uid)) continue;
let obj = buildings[uid];
let x = game.ui.buildings[obj.uid].x - stashPosition.x;
let y = game.ui.buildings[obj.uid].y - stashPosition.y;
let building = game.ui.buildings[obj.uid].type;
let yaw = 0;
base += "Auto.PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"
};
localStorage.RecordedBase3 = base;
});
};
window.buildRecordedBase3 = function() {
game.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to build recorded base?", 1e4, function() {
game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!");
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = GetGoldStash();
if (stash == undefined) return;
let stashPosition = {
x: stash.x,
y: stash.y
};
clearInterval(waitForGoldStash);
var basecode = localStorage.RecordedBase3;
basecode = new Function(basecode);
return basecode();
};
});
});
};
window.DeleteRecordedbase3 = function() {
game.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
localStorage.RecordedBase3 = null;
});
};
window.buildSavedBase = function() {
var waitForGoldStash = setInterval(function() {
if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
let stash = GetGoldStash();
if (stash == undefined) return;
let stashPosition = {
x: stash.x,
y: stash.y
};
clearInterval(waitForGoldStash);
var basecode = document.getElementsByClassName("30i3")[0].value;
basecode = new Function(basecode);
return basecode();
};
});
};
window.saveBase = () => {
game.ui.components.PopupOverlay.showHint("Successfully saved!");
let buildings = game.ui.buildings;
let base = "";
let stash = GetGoldStash();
if (stash == undefined) return;
let stashPosition = {
x: stash.x,
y: stash.y
};
for (var uid in buildings) {
if (!buildings.hasOwnProperty(uid)) continue;
let obj = buildings[uid];
let x = game.ui.buildings[obj.uid].x - stashPosition.x;
let y = game.ui.buildings[obj.uid].y - stashPosition.y;
let building = game.ui.buildings[obj.uid].type;
let yaw = 0;
base += "Auto.PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");";
};
document.getElementsByClassName("30i3")[0].value = base;
};
window.autobuildtoggle = () => {
autobuild = !autobuild;
document.getElementsByClassName("21i3")[0].className = "btn btn-blue 21i3"
document.getElementsByClassName("21i3")[0].innerText = "Enable Auto Build Saved Towers!";
if (autobuild) {
document.getElementsByClassName("21i3")[0].className = "btn btn-red 21i3"
document.getElementsByClassName("21i3")[0].innerText = "Disable Auto Build Saved Towers!";
};
};
window.upgradealltoggle = () => {
upgradeAll2 = !upgradeAll2;
document.getElementsByClassName("26i3")[0].className = "btn btn-blue 26i3"
document.getElementsByClassName("26i3")[0].innerText = "Enable Upgrade All!";
if (upgradeAll2) {
document.getElementsByClassName("26i3")[0].className = "btn btn-red 26i3"
document.getElementsByClassName("26i3")[0].innerText = "Disable Upgrade All!";
}
}
function GetGoldStash() {
for (let i in game.ui.buildings) {
if (game.ui.buildings[i].type == "GoldStash") {
return game.ui.buildings[i];
}
}
}
window.PlaceBuilding = function(x, y, building, yaw) {
game.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
function healPlayer() {
if (!game.ui.components.PlacementOverlay.buildingId && !game.ui.components.BuildingOverlay.buildingId) {
game.network.sendRpc({
name: "EquipItem",
itemName: "HealthPotion",
tier: 1
})
game.network.sendRpc({
name: "BuyItem",
itemName: "HealthPotion",
tier: 1
}, 50);
};
};
// AITO;
window.sendAitoAlt = () => {
if (window.startaito) {
let iframe = document.createElement('iframe');
iframe.src = 'http://zombs.io';
iframe.style.display = 'none';
document.body.append(iframe);
let iframeWindow = iframe.contentWindow;
iframe.addEventListener("load", () => {
let connectionOptions = game.network.connectionOptions ?? game.options.servers[document.getElementsByClassName('hud-intro-server')[0].value];
iframeWindow.game.network.connectionOptions = connectionOptions;
iframeWindow.game.network.connected = true;
let ws = new WebSocket(`ws://${connectionOptions.hostname}:${connectionOptions.port}`);
ws.binaryType = "arraybuffer";
ws.onclose = () => {
ws.isclosed = true;
}
ws.onPreEnterWorld = (data) => {
let decoded = iframeWindow.game.network.codec.decodePreEnterWorldResponse(data);
ws.network.sendInput = (t) => {
ws.network.sendPacket(3, t);
};
ws.network.sendRpc = (t) => {
ws.network.sendPacket(9, t);
};
ws.network.sendPacket = (e, t) => {
if (!ws.isclosed) {
ws.send(ws.network.codec.encode(e, t));
}
};
ws.network.sendPacket(4, {
displayName: game.options.nickname,
extra: decoded.extra
});
};
ws.onEnterWorld = () => {
ws.send(iframeWindow.game.network.codec.encode(6, {}));
iframe.remove();
};
ws.onmessage = msg => {
if (new Uint8Array(msg.data)[0] == 5) {
game.network.codec.decodePreEnterWorldResponse = buffer => buffer;
ws.network = new game.networkType();
let data = game.network.codec.decode(msg.data);
ws.onPreEnterWorld(data);
return;
};
ws.data = ws.network.codec.decode(msg.data);
if (ws.data.uid) {
ws.uid = ws.data.uid;
};
if (ws.data.name) {
ws.dataType = ws.data;
};
if (!window.startaito && !ws.isclosed) {
ws.isclosed = true;
ws.close();
};
if (ws.verified) {
if (!ws.isDay && !ws.isclosed) {
ws.isclosed = true;
ws.close();
window.sendAitoAlt();
};
};
if (ws.data.name == "DayCycle") {
ws.isDay = ws.data.response.isDay;
if (ws.isDay) {
ws.verified = true;
};
};
if (ws.data.name == "Dead") {
ws.network.sendRpc({
respawn: 1
});
};
if (ws.data.name == "Leaderboard") {
ws.lb = ws.data;
if (ws.psk) {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey()
});
if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Pause",
tier: 1
});
};
};
};
if (ws.data.name == "PartyShareKey") {
ws.psk = ws.data;
};
switch (ws.data.opcode) {
case 4:
ws.onEnterWorld(ws.data);
break;
};
};
});
};
};
// Player Finder
window.sendAitoAlt2 = () => {
if (window.startaito2) {
let iframe = document.createElement('iframe');
iframe.src = 'http://zombs.io';
iframe.style.display = 'none';
document.body.append(iframe);
let iframeWindow = iframe.contentWindow;
iframe.addEventListener("load", () => {
let connectionOptions = game.network.connectionOptions ?? game.options.servers[document.getElementsByClassName('hud-intro-server')[0].value];
iframeWindow.game.network.connectionOptions = connectionOptions;
iframeWindow.game.network.connected = true;
let ver = false;
let player = game.ui.components.Leaderboard.leaderboardData[document.getElementsByClassName("16i2")[0].value - 1].name;
let ws = new WebSocket(`ws://${connectionOptions.hostname}:${connectionOptions.port}`);
ws.binaryType = "arraybuffer";
ws.onclose = () => {
ws.isclosed = true;
};
ws.onPreEnterWorld = (data) => {
let decoded = iframeWindow.game.network.codec.decodePreEnterWorldResponse(data);
ws.network.sendInput = (t) => {
ws.network.sendPacket(3, t);
};
ws.network.sendRpc = (t) => {
ws.network.sendPacket(9, t);
};
ws.network.sendPacket = (e, t) => {
if (!ws.isclosed) {
ws.send(ws.network.codec.encode(e, t));
};
};
ws.network.sendPacket(4, {
displayName: 'SkidTheJa¥₮',
extra: decoded.extra
});;
};
ws.onEnterWorld = (data) => {
ws.send(iframeWindow.game.network.codec.encode(6, {}));
iframe.remove();
};
ws.onmessage = msg => {
if (new Uint8Array(msg.data)[0] == 5) {
game.network.codec.decodePreEnterWorldResponse = buffer => buffer;
ws.network = new game.networkType();
let data = game.network.codec.decode(msg.data);
ws.onPreEnterWorld(data);
return;
};
ws.data = ws.network.codec.decode(msg.data);
if (ws.data.uid) {
ws.uid = ws.data.uid;
};
ws.network.sendInput({
up: 1
});
if (ws.data.entities) {
for (let i in ws.data.entities) {
if (ws.data.entities[i].name == player) {
window.startaito2 = false;
window.playerX = Math.round(ws.data.entities[i].position.x);
window.playerY = Math.round(ws.data.entities[i].position.y);
document.getElementsByClassName("16i2")[0].value = "(" + window.playerX + ", " + window.playerY + ")";
document.getElementsByClassName("18i2")[0].innerText = "Activate Player Finder";
game.ui.components.PopupOverlay.showHint(`Successfully found the player, { x: ${window.playerX}, y: ${window.playerY} };`);
let xPos = Math.round(window.playerX / game.world.getHeight() * 100);
let yPos = Math.round(window.playerY / game.world.getWidth() * 100);
let player = document.createElement('div');
player.classList.add('hud-map-player');
player.classList.add('scanned-player');
player.style.left = xPos + '%';
player.style.top = yPos + '%';
document.getElementsByClassName('hud-map')[0].appendChild(player);
};
if (ws.data.entities[i].name) {
ver = true;
};
};
};
if (ws.data.name == "DayCycle") {
ws.isDay = ws.data.response.isDay;
};
if (ws.data.name == "Dead") {
ws.network.sendRpc({
respawn: 1
});
};
if (ver && !ws.isclosed) {
ws.isclosed = true;
setTimeout(() => {
ws.close();
window.sendAitoAlt2();
}, 15000);
}
if (ws.data.name == "PartyShareKey") {
ws.psk = ws.data;
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.playerPartyShareKey
});
};
switch (ws.data.opcode) {
case 4:
ws.onEnterWorld(ws.data);
break;
};
};
});
};
};
// Base Finder
window.baseFinder = () => {
if (window.basefind) {
let iframe = document.createElement('iframe');
iframe.src = 'http://zombs.io';
iframe.style.display = 'none';
document.body.append(iframe);
let iframeWindow = iframe.contentWindow;
iframe.addEventListener("load", () => {
let connectionOptions = game.network.connectionOptions ?? game.options.servers[document.getElementsByClassName('hud-intro-server')[0].value];
iframeWindow.game.network.connectionOptions = connectionOptions;
iframeWindow.game.network.connected = true;
let ws = new WebSocket(`ws://${connectionOptions.hostname}:${connectionOptions.port}`);
ws.binaryType = "arraybuffer";
let finder = setInterval(() => {
setTimeout(() => {
ws.close();
window.baseFinder();
}, 30000);
ws.close();
}, 30000);
ws.onclose = () => {
ws.isclosed = true;
};
ws.onPreEnterWorld = (data) => {
let decoded = iframeWindow.game.network.codec.decodePreEnterWorldResponse(data);
ws.network.sendInput = (t) => {
ws.network.sendPacket(3, t);
};
ws.network.sendRpc = (t) => {
ws.network.sendPacket(9, t);
};
ws.network.sendPacket = (e, t) => {
if (!ws.isclosed) {
ws.send(ws.network.codec.encode(e, t));
};
};
ws.network.sendPacket(4, {
displayName: 'ø',
extra: decoded.extra
});;
};
ws.onEnterWorld = (data) => {
ws.send(iframeWindow.game.network.codec.encode(6, {}));
iframe.remove();
};
ws.onmessage = msg => {
if (new Uint8Array(msg.data)[0] == 5) {
game.network.codec.decodePreEnterWorldResponse = buffer => buffer;
ws.network = new game.networkType();
let data = game.network.codec.decode(msg.data);
ws.onPreEnterWorld(data);
return;
};
ws.data = ws.network.codec.decode(msg.data);
if (ws.data.uid) {
ws.uid = ws.data.uid;
};
ws.network.sendInput({
up: 1
});
if (ws.data.name == "DayCycle") {
ws.isDay = ws.data.response.isDay;
};
if (ws.data.name == "Dead") {
ws.network.sendInput({
respawn: 1
});
};
if (ws.data.name == "PartyShareKey") {
ws.psk = ws.data;
};
ws.onTowerFound = data => {
let res = JSON.stringify(data);
let res2 = JSON.parse(res);
let Schema = Object.keys(game.ui.buildingSchema).filter(building => building !== 'Harvester');
for (let i in Schema) {
for (let entity in ws.data.entities) {
if (res.includes(Schema[i])) {
for (let e in res2.entities) {
let xPos = Math.round(res2.entities[e].position.x / game.world.getHeight() * 100);
let yPos = Math.round(res2.entities[e].position.y / game.world.getWidth() * 100);
let building = document.createElement('div');
building.classList.add('hud-map-building');
building.classList.add('scanned-building');
building.style.left = xPos + '%';
building.style.top = yPos + '%';
document.getElementsByClassName('hud-map')[0].appendChild(building);
ws.close();
};
};
};
};
};
switch (ws.data.opcode) {
case 4:
ws.onEnterWorld();
ws.network.sendPacket(9, {
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey()
});
break;
case 0:
ws.onTowerFound(ws.data);
break;
};
};
});
};
};
let activersID = false;
let allowID = true;
function counter(e = 0) {
if (e <= -0.99949999999999999e24) {
return Math.round(e/-1e23)/-10 + "TT";
}
if (e <= -0.99949999999999999e21) {
return Math.round(e/-1e20)/-10 + "TB";
}
if (e <= -0.99949999999999999e18) {
return Math.round(e/-1e17)/-10 + "TM";
}
if (e <= -0.99949999999999999e15) {
return Math.round(e/-1e14)/-10 + "TK";
}
if (e <= -0.99949999999999999e12) {
return Math.round(e/-1e11)/-10 + "T";
}
if (e <= -0.99949999999999999e9) {
return Math.round(e/-1e8)/-10 + "B";
}
if (e <= -0.99949999999999999e6) {
return Math.round(e/-1e5)/-10 + "M";
}
if (e <= -0.99949999999999999e3) {
return Math.round(e/-1e2)/-10 + "K";
}
if (e <= 0.99949999999999999e3) {
return Math.round(e) + "";
}
if (e <= 0.99949999999999999e6) {
return Math.round(e/1e2)/10 + "K";
}
if (e <= 0.99949999999999999e9) {
return Math.round(e/1e5)/10 + "M";
}
if (e <= 0.99949999999999999e12) {
return Math.round(e/1e8)/10 + "B";
}
if (e <= 0.99949999999999999e15) {
return Math.round(e/1e11)/10 + "T";
}
if (e <= 0.99949999999999999e18) {
return Math.round(e/1e14)/10 + "TK";
}
if (e <= 0.99949999999999999e21) {
return Math.round(e/1e17)/10 + "TM";
}
if (e <= 0.99949999999999999e24) {
return Math.round(e/1e20)/10 + "TB";
}
if (e <= 0.99949999999999999e27) {
return Math.round(e/1e+23)/10 + "TT";
}
if (e >= 0.99949999999999999e27) {
return Math.round(e/1e+23)/10 + "TT";
}
}
//rss
function msToTime(s) {
// Pad to 2 or 3 digits, default is 2
function pad(n, z) {
z = z || 2;
return ('00' + n).slice(-z);
}
var ms = s % 1000;
s = (s - ms) / 1000;
var secs = s % 60;
s = (s - secs) / 60;
var mins = s % 60;
var hrs = (s - mins) / 60;
return pad(hrs) + ':' + pad(mins) + ':' + pad(secs) + '.' + pad(ms, 3);
}
//const WorldRecord = WorldRecord.network.worldrecord({name: "Wave", Wr: true, leader: 1, member: 3}).click();
game.network.addEntityUpdateHandler(() => {
if (activersID) {
!allowID && (allowID = true);
}
if (activersID || allowID) {
for (let i in game.world.entities) {
if (game.world.entities[i].fromTick.name) {
let player = game.world.entities[i];
let player2 = game.world.entities[i];
let score_1 = counter(player.targetTick.score);
let wood_1 = counter(player.targetTick.wood);
let stone_1 = counter(player.targetTick.stone);
let gold_1 = counter(player.targetTick.gold);
let token_1 = counter(player.targetTick.token);
let px_1 = counter(player.targetTick.position.x);
let py_1 = counter(player.targetTick.position.y);
if (activersID && !player.targetTick.oldName) {
player.targetTick.oldName = player.targetTick.name;
player.targetTick.oldScore = score_1;
player.targetTick.oldWood = wood_1;
player.targetTick.oldStone = stone_1;
player.targetTick.oldGold = gold_1;
player.targetTick.oldToken = token_1;
player.targetTick.oldPX = px_1;
player.targetTick.oldPY = py_1;
player.targetTick.info = (`Name: ${player.targetTick.oldName}, UID: ${player.targetTick.uid}, Wave: ${player.targetTick.wave+1}, Score: ${score_1}, Wood: ${wood_1}, Stone: ${stone_1},\nGold: ${gold_1}, Token: ${token_1}, X: ${Math.round(player.targetTick.position.x)}, Y: ${Math.round(player.targetTick.position.y)} PartyID: ${Math.round(player.targetTick.partyId)}, TimeDead: ${msToTime(player.targetTick.timeDead)}`);
player.targetTick.name = game.world.entities[i].targetTick.info;
}
if (!activersID && player.targetTick.oldName) {
player.targetTick.info = player.targetTick.oldName;
player.targetTick.name = game.world.entities[i].targetTick.info;
player.targetTick.oldName = null;
}
if (activersID) {
if (player.targetTick.oldGold !== gold_1 || player.targetTick.oldWood !== wood_1 || player.targetTick.oldStone !== stone_1 || player.targetTick.oldToken !== token_1 || player.targetTick.oldPX !== px_1 || player.targetTick.oldPY !== py_1) {
player.targetTick.oldStone = stone_1;
player.targetTick.oldGold = gold_1;
player.targetTick.oldToken = token_1;
player.targetTick.oldPX = px_1;
player.targetTick.oldPY = py_1;
player.targetTick.info = (`Name: ${player.targetTick.oldName}, UID: ${player.targetTick.uid}, Wave: ${player.targetTick.wave+1}, Score: ${score_1}, Wood: ${wood_1}, Stone: ${stone_1},\nGold: ${gold_1}, Token: ${token_1}, X: ${Math.round(player.targetTick.position.x)}, Y: ${Math.round(player.targetTick.position.y)}, PartyID: ${Math.round(player.targetTick.partyId)}, TimeDead: ${msToTime(player.targetTick.timeDead)}`);
player.targetTick.name = game.world.entities[i].targetTick.info;
}
}
}
}
}
if (!activersID) {
allowID = false;
}
})
function counter(e = 0) {
if (e <= -0.99949999999999999e24) {
return Math.round(e/-1e23)/-10 + "TT";
}
if (e <= -0.99949999999999999e21) {
return Math.round(e/-1e20)/-10 + "TB";
}
if (e <= -0.99949999999999999e18) {
return Math.round(e/-1e17)/-10 + "TM";
}
if (e <= -0.99949999999999999e15) {
return Math.round(e/-1e14)/-10 + "TK";
}
if (e <= -0.99949999999999999e12) {
return Math.round(e/-1e11)/-10 + "T";
}
if (e <= -0.99949999999999999e9) {
return Math.round(e/-1e8)/-10 + "B";
}
if (e <= -0.99949999999999999e6) {
return Math.round(e/-1e5)/-10 + "M";
}
if (e <= -0.99949999999999999e3) {
return Math.round(e/-1e2)/-10 + "K";
}
if (e <= 0.99949999999999999e3) {
return Math.round(e) + "";
}
if (e <= 0.99949999999999999e6) {
return Math.round(e/1e2)/10 + "K";
}
if (e <= 0.99949999999999999e9) {
return Math.round(e/1e5)/10 + "M";
}
if (e <= 0.99949999999999999e12) {
return Math.round(e/1e8)/10 + "B";
}
if (e <= 0.99949999999999999e15) {
return Math.round(e/1e11)/10 + "T";
}
if (e <= 0.99949999999999999e18) {
return Math.round(e/1e14)/10 + "TK";
}
if (e <= 0.99949999999999999e21) {
return Math.round(e/1e17)/10 + "TM";
}
if (e <= 0.99949999999999999e24) {
return Math.round(e/1e20)/10 + "TB";
}
if (e <= 0.99949999999999999e27) {
return Math.round(e/1e+23)/10 + "TT";
}
if (e >= 0.99949999999999999e27) {
return Math.round(e/1e+23)/10 + "TT";
}
}
window.allSockets = [];
window.sendws = () => {
let iframe = document.createElement('iframe');
iframe.src = 'https://zombs.io';
iframe.style.display = 'none';
document.body.append(iframe);
let iframeWindow = iframe.contentWindow;
iframe.addEventListener("load", () => {
let connectionOptions = game.network.connectionOptions ?? game.options.servers[document.getElementsByClassName('hud-intro-server')[0].value];
iframeWindow.game.network.connectionOptions = connectionOptions;
iframeWindow.game.network.connected = true;
let mousePosition3;
let isOnControl = false;
let isTrue = true;
let altElem = document.createElement('div');
let ws = new WebSocket(`wss://${connectionOptions.hostname}:${connectionOptions.port}`);
if (!window.allSockets[window.allSockets.length]) {
ws.cloneId = window.allSockets.length + 1;
window.allSockets[window.allSockets.length] = ws;
};
// X, Y The Up, Down, Left, Right In Coming Ws!//
let x = false;
let y = false;
window.x = 1 == 0 + 1 - 0 == 2 + 1 - 0 == 3 - 2 - 1 == 0;
window.x = 0 == 1 + 0 - 1 == 1 + 2 - 1 == 2 - 1 - 1 == 0;
window.x = `${x++}`;
window.y = 1 == 0 + 1 - 0 == 2 + 1 - 0 == 3 - 2 - 1 == 0;
window.y = 0 == 1 + 0 - 1 == 1 + 2 - 1 == 2 - 1 - 1 == 0;
window.y = `${y++}`;
window.up > 0 < 1;
window.down > 0 < 1;
window.left > 0 < 1;
window.right > 0 < 1;
//---------------------------------------------//
ws.binaryType = "arraybuffer";
ws.aimingYaw = 1;
ws.onclose = () => {
ws.isclosed = true;
altElem.remove();
};
ws.onPreEnterWorld = (data) => {
let decoded = iframeWindow.game.network.codec.decodePreEnterWorldResponse(data);
ws.network.sendInput = (t) => {
ws.network.sendPacket(3, t);
};
ws.network.sendRpc = (t) => {
ws.network.sendPacket(9, t);
};
ws.network.sendPacket = (e, t) => {
if (!ws.isclosed) {
ws.send(ws.network.codec.encode(e, t));
}
};
ws.network.sendPacket(4, {
displayName: game.options.nickname,
extra: decoded.extra
});
};
ws.onmessage = msg => {
if (new Uint8Array(msg.data)[0] == 5) {
ws.network = new game.networkType();
game.network.codec.decodePreEnterWorldResponse = buffer => buffer;
let data = game.network.codec.decode(msg.data);
ws.onPreEnterWorld(data);
return;
};
ws.data = ws.network.codec.decode(msg.data);
if (isTrue) {
isTrue = !isTrue;
var timeCheck = setTimeout(function() {
if (ws.cloneId === 0) {
ws.close();
}
}, 3000);
//ws.network.sendInput({
// up: 1
//});
ws.mouseUp = 1;
ws.mouseDown = 0;
ws.f = false;
function mouseMoved(e, x, y, d) {
ws.aimingYaw = e;
if (ws.mouseDown && !ws.mouseUp) {
ws.network.sendInput({
mouseMovedWhileDown: e,
worldX: x,
worldY: y,
distance: d
});
};
if (!ws.mouseDown && ws.mouseUp) {
ws.network.sendInput({
mouseMoved: e,
worldX: x,
worldY: y,
distance: d
});
};
};
document.addEventListener('mousemove', mousemove => {
if (isOnControl) {
if (!ws.isclosed) {
mousePosition3 = game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY);
if (ws.myPlayer) {
if (ws.myPlayer.position) {
mouseMoved(
game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + mousePosition3.x) * 90, (-ws.myPlayer.position.y + mousePosition3.y) * 90),
Math.floor(mousePosition3.x),
Math.floor(mousePosition3.y),
Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x) * 90, (-ws.myPlayer.position.y + mousePosition3.y) * 90))
);
};
};
};
};
});
let SendRpc = ws.network.sendRpc;
let SendInput = ws.network.sendInput;
document.addEventListener('keydown', e => {
if (!ws.isclosed) {
if (isOnControl) {
let KeyCode = e.keyCode;
if (KeyCode == 81 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
setTimeout(() => {
var nextWeapon = 'Pickaxe';
var weaponOrder = ['Pickaxe', 'Bow', 'Bow', 'Bomb'];
var foundCurrent = false;
for (let i in weaponOrder) {
if (foundCurrent) {
if (ws.inventory[weaponOrder[i]]) {
nextWeapon = weaponOrder[i];
break;
};
} else if (weaponOrder[i] == ws.myPlayer.weaponName) {
foundCurrent = true;
};
};
ws.network.sendRpc({
name: 'EquipItem',
itemName: nextWeapon,
tier: ws.inventory[nextWeapon].tier
});
}, 100);
};
if (KeyCode == 72 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
ws.network.sendRpc({
name: 'LeaveParty'
});
};
if (KeyCode == 74 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
ws.network.sendRpc({
name: 'JoinPartyByShareKey',
partyShareKey: game.ui.playerPartyShareKey
});
};
if (KeyCode == 32 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
setTimeout(() => {
ws.network.sendInput({
space: 0
});
ws.network.sendInput({
space: 1
});
}, 100);
};
if (KeyCode == 82) {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
for (let i in game.ui.buildings) {
if (game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier) {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: game.ui.buildings[i].uid
});
};
};
};
};
if (KeyCode == 46) {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
if (ws.myPet) {
ws.network.sendInput({
name: "DeleteBuilding",
uid: ws.myPet.uid
});
};
};
};
if (KeyCode == 82) {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingUid) {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: game.ui.components.BuildingOverlay.buildingUid
});
};
};
};
if (KeyCode == 89) {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
for (let i in game.ui.buildings) {
if (game.ui.components.BuildingOverlay.buildingUid && game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier && game.ui.components.BuildingOverlay.buildingId !== "GoldStash") {
ws.network.sendRpc({
name: "DeleteBuilding",
uid: game.ui.buildings[i].uid
});
};
};
};
};
if (KeyCode == 84) {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
for (var i in game.ui.buildings) {
if (game.ui.components.BuildingOverlay.buildingUid && game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier && game.ui.components.BuildingOverlay.buildingId !== "GoldStash") {
game.network.sendRpc({
name: "DeleteBuilding",
uid: game.ui.buildings[i].uid
});
};
};
};
};
if (KeyCode == 89) {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingId !== "GoldStash" && game.ui.components.BuildingOverlay.buildingUid) {
ws.network.sendRpc({
name: "DeleteBuilding",
uid: game.ui.components.BuildingOverlay.buildingUid
});
};
};
};
if (KeyCode == 89) {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingId !== "GoldStash" && game.ui.components.BuildingOverlay.buildingUid) {
ws.network.sendRpc({
name: "DeleteBuilding",
uid: game.ui.components.BuildingOverlay.buildingUid
});
};
};
};
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
if (!ws.automove) {
if (KeyCode == 76) {
ws.network.sendInput({
up: 1,
down: 0
});
};
if (KeyCode == 191) {
ws.network.sendInput({
right: 1,
left: 0
});
};
if (KeyCode == 190) {
ws.network.sendInput({
down: 1,
up: 0
});
};
if (KeyCode == 188) {
ws.network.sendInput({
left: 1,
right: 0
});
};
if (KeyCode == 87) {
ws.network.sendInput({
up: 1,
down: 0
});
};
if (KeyCode == 68) {
ws.network.sendInput({
right: 1,
left: 0
});
};
if (KeyCode == 83) {
ws.network.sendInput({
down: 1,
up: 0
});
};
if (KeyCode == 65) {
ws.network.sendInput({
left: 1,
right: 0
});
};
};
if (KeyCode == 82) {
ws.network.sendRpc({
name: "BuyItem",
itemName: "HealthPotion",
tier: 1
});
ws.network.sendRpc({
name: "EquipItem",
itemName: "HealthPotion",
tier: 1
});
};
if (KeyCode == 78) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "PetCARL",
tier: ws.inventory.PetCARL.tier
});
ws.network.sendRpc({
name: "EquipItem",
itemName: "PetMiner",
tier: ws.inventory.PetMiner.tier
});
};
if (KeyCode == 77) {
ws.network.sendRpc({
name: "BuyItem",
itemName: "PetRevive",
tier: 1
});
ws.network.sendRpc({
name: "EquipItem",
itemName: "PetRevive",
tier: 1
});
ws.network.sendRpc({
name: "BuyItem",
itemName: "PetCARL",
tier: ws.inventory.PetCARL.tier + 1
});
ws.network.sendRpc({
name: "BuyItem",
itemName: "PetMiner",
tier: ws.inventory.PetMiner.tier + 1
});
};
if (KeyCode == 221) {
game.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: ws.psk.response.partyShareKey
});
};
};
};
};
});
document.addEventListener('keyup', e => {
if (!ws.isclosed) {
if (isOnControl) {
let KeyCode = e.keyCode;
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
if (!ws.automove) {
if (KeyCode == 76) {
ws.network.sendInput({
up: 0
});
};
if (KeyCode == 191) {
ws.network.sendInput({
right: 0
});
};
if (KeyCode == 190) {
ws.network.sendInput({
down: 0
});
};
if (KeyCode == 188) {
ws.network.sendInput({
left: 0
});
};
if (KeyCode == 87) {
ws.network.sendInput({
up: 0
});
};
if (KeyCode == 68) {
ws.network.sendInput({
right: 0
});
};
if (KeyCode == 83) {
ws.network.sendInput({
down: 0
});
};
if (KeyCode == 65) {
ws.network.sendInput({
left: 0
});
};
};
};
};
};
});
document.getElementsByClassName("hud")[0].addEventListener("mousedown", function(e) {
if (!ws.isclosed) {
if (isOnControl) {
if (!e.button) {
ws.mouseDown = 1;
ws.mouseUp = 0;
ws.network.sendInput({
mouseDown: ws.aimingYaw,
worldX: Math.floor(mousePosition3.x),
worldY: Math.floor(mousePosition3.y),
distance: Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x) * 100, (-ws.myPlayer.position.y + mousePosition3.y) * 100) / 100)
});
};
};
};
});
document.getElementsByClassName("hud")[0].addEventListener("mouseup", function(e) {
if (!ws.isclosed) {
if (isOnControl) {
if (!e.button) {
ws.mouseUp = 1;
ws.mouseDown = 0;
ws.network.sendInput({
mouseUp: 1,
worldX: Math.floor(mousePosition3.x),
worldY: Math.floor(mousePosition3.y),
distance: Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x) * 100, (-ws.myPlayer.position.y + mousePosition3.y) * 100) / 100)
});
};
};
};
});
if (isOnControl) {
let t1 = 0;
ws.network.addEntityUpdateHandler(() => {
if(V_AutoBuySpear){
if (ws.ui.components.MenuShop.shopItems.Spear.nextTier === 1 && ws.ui.playerTick.gold >= 1400) {
ws.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Spear.nextTier === 2 && ws.ui.playerTick.gold >= 2800) {
ws.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Spear.nextTier === 3 && ws.ui.playerTick.gold >= 5600) {
ws.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Spear.nextTier === 4 && ws.ui.playerTick.gold >= 11200) {
ws.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Spear.nextTier === 5 && ws.ui.playerTick.gold >= 22500) {
ws.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Spear.nextTier === 6 && ws.ui.playerTick.gold >= 45000) {
ws.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Spear.nextTier === 7 && ws.ui.playerTick.gold >= 90000) {
ws.ui.components.MenuShop.shopItems.Spear.componentElem.click();
}
}
})
ws.network.addEntityUpdateHandler(() => {
if(V_AutoEquipSpear){
if (ws.ui.playerWeaponName != "Spear") ws.network.sendRpc({name: "EquipItem", itemName: "Spear", tier: ws.ui.components.MenuShop.shopItems.Spear.itemTier});
}
})
ws.network.addEntityUpdateHandler(() => {
if(V_AutoBuyBomb){
if (ws.ui.components.MenuShop.shopItems.Bomb.nextTier === 1 && ws.ui.playerTick.gold >= 100) {
ws.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Bomb.nextTier === 2 && ws.ui.playerTick.gold >= 400) {
ws.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Bomb.nextTier === 3 && ws.ui.playerTick.gold >= 3000) {
ws.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Bomb.nextTier === 4 && ws.ui.playerTick.gold >= 5000) {
ws.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Bomb.nextTier === 5 && ws.ui.playerTick.gold >= 24000) {
ws.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Bomb.nextTier === 6 && ws.ui.playerTick.gold >= 50000) {
ws.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
if (ws.ui.components.MenuShop.shopItems.Bomb.nextTier === 7 && ws.ui.playerTick.gold >= 90000) {
ws.ui.components.MenuShop.shopItems.Bomb.componentElem.click();
}
}
})
ws.network.addEntityUpdateHandler(() => {
if(V_AutoEquipBomb){
if (ws.ui.playerWeaponName != "Bomb") ws.network.sendRpc({name: "EquipItem", itemName: "Bomb", tier: ws.ui.components.MenuShop.shopItems.Bomb.itemTier});
}
})
document.getElementsByClassName("hud-shop-item")[t1 + 0].addEventListener('click', function() {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Pickaxe",
tier: ws.inventory.Pickaxe.tier + 1
});
});
document.getElementsByClassName("hud-shop-item")[t1 + 1].addEventListener('click', function() {
if (!ws.inventory.Bow) {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Bow",
tier: 1
});
} else {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Bow",
tier: ws.inventory.Bow.tier + 1
});
};
});
document.getElementsByClassName("hud-shop-item")[t1 + 2].addEventListener('click', function() {
if (!ws.inventory.Bow) {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Bow",
tier: 1
});
} else {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Bow",
tier: ws.inventory.Bow.tier + 1
});
};
});
document.getElementsByClassName("hud-shop-item")[t1 + 3].addEventListener('click', function() {
if (!ws.inventory.Bomb) {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Bomb",
tier: 1
});
} else {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Bomb",
tier: ws.inventory.Bomb.tier + 1
});
};
});
document.getElementsByClassName("hud-shop-item")[t1 + 4].addEventListener('click', function() {
ws.network.sendRpc({
name: "BuyItem",
itemName: "ZombieShield",
tier: ws.inventory.ZombieShield ? (ws.inventory.ZombieShield.tier + 1) : 1
});
});
document.getElementsByClassName("hud-respawn-btn")[0].addEventListener('click', function() {
ws.network.sendRpc({
respawn: 1
});
});
document.getElementsByClassName("hud-toolbar-item")[t1 + 0].addEventListener('mouseup', function(e) {
if (!e.button) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "Pickaxe",
tier: ws.inventory.Pickaxe.tier
});
};
});
document.getElementsByClassName("hud-toolbar-item")[t1 + 1].addEventListener('mouseup', function(e) {
if (!e.button) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "Bow",
tier: ws.inventory.Bow.tier
});
};
});
document.getElementsByClassName("hud-toolbar-item")[t1 + 2].addEventListener('mouseup', function(e) {
if (!e.button) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "Bow",
tier: ws.inventory.Bow.tier
});
};
});
document.getElementsByClassName("hud-toolbar-item")[t1 + 3].addEventListener('mouseup', function(e) {
if (!e.button) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "Bomb",
tier: ws.inventory.Bomb.tier
});
};
});
document.getElementsByClassName("hud-toolbar-item")[t1 + 4].addEventListener('mouseup', function(e) {
if (!e.button) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "HealthPotion",
tier: 1
});
};
});
document.getElementsByClassName("hud-toolbar-item")[t1 + 5].addEventListener('mouseup', function(e) {
if (!e.button) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "PetHealthPotion",
tier: 1
});
};
});
document.getElementsByClassName("hud-toolbar-item")[t1 + 6].addEventListener("mouseup", function(e) {
if (!e.button) {
if (isOnControl) {
ws.network.sendRpc({
name: "RecallPet"
});
ws.network.sendInput({
respawn: 1
});
ws.automove = !ws.automove;
if (ws.automove) {
window.move = true;
} else {
window.move = false;
};
};
};
});
};
ws.respawn = true;
document.getElementsByClassName("10i")[0].addEventListener('click', () => {
ws.activebow = !ws.activebow;
ws.playerWeapon = ws.myPlayer.weaponName;
if (ws.activebow) {
if (ws.inventory.Bow) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "Bow",
tier: ws.inventory.Bow.tier
})
} else {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Bow",
tier: 1
})
ws.network.sendRpc({
name: "EquipItem",
itemName: "Bow",
tier: 1
});
};
} else {
ws.network.sendRpc({
name: "EquipItem",
itemName: ws.playerWeapon,
tier: ws.inventory[ws.playerWeapon].tier
});
};
});
if (window.aim) {
ws.autoaim = true;
};
if (window.move) {
ws.automove = true;
};
if (window.autohiBot) {
ws.autohi = true;
};
document.getElementsByClassName("1i2")[0].addEventListener('click', () => {
ws.autoaim = !ws.autoaim;
if (ws.autoaim) {
window.aim = true;
//document.getElementsByClassName("1i2")[0].innerText = "Disable Aim!";
} else {
window.aim = false;
//document.getElementsByClassName("1i2")[0].innerText = "Enable Aim!";
};
});
document.getElementsByClassName("2i2")[0].addEventListener('click', () => {
ws.automove = !ws.automove;
if (ws.automove) {
window.move = true;
} else {
window.move = false;
};
});
document.getElementsByClassName("7i2")[0].addEventListener('click', () => {
ws.close();
altElem.remove();
});
document.getElementsByClassName("8i2")[0].addEventListener('click', () => {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: `W: ${counter(ws.players[ws.uid].wood)}, S: ${counter(ws.players[ws.uid].stone)}, G: ${counter(ws.players[ws.uid].gold)}, ID: ${ws.cloneId};`
});
});
document.getElementsByClassName("21i2")[0].addEventListener('click', () => {
isOnControl = !isOnControl;
document.getElementsByClassName("21i2")[0].innerText = isOnControl ? 'Uncontrol Alts!' : 'Control Alts!';
});
document.getElementsByClassName("30i2")[0].addEventListener('click', () => {
window.lock = !window.lock;
if (window.lock) {
window.count = 0;
delete window.lockPos;
//document.getElementsByClassName("30i2")[0].innerText = 'Unlock Pos!';
} else if (!window.lock) {
//document.getElementsByClassName("30i2")[0].innerText = 'Lock Pos!';
ws.network.sendInput({right: 0});
ws.network.sendInput({left: 0});
ws.network.sendInput({down: 0});
ws.network.sendInput({up: 0});
};
});
};
if (window.testing) {
ws.network.sendRpc({
name: "SetOpenParty",
isOpen: 0
});
ws.network.sendRpc({
name: "SetPartyName",
partyName: ws.cloneId + ''
});
};
if (ws.data.uid) {
ws.uid = ws.data.uid;
ws.dataInfo = ws.data;
ws.players = {};
ws.inventory = {};
ws.buildings = {};
ws.parties = {};
ws.lb = {};
ws.playerUid = game.world.myUid;
if (window.allSockets[ws.cloneId - 1]) {
window.allSockets[ws.cloneId - 1] = ws;
};
ws.network.sendInput({
space: 1
});
ws.network.sendRpc({
name: "BuyItem",
itemName: "PetCARL",
tier: 1
});
ws.network.sendRpc({
name: "BuyItem",
itemName: "PetMiner",
tier: 1
});
};
if (ws.data.entities) {
if (window.message == ws.cloneId) {
game.world.replicator.onEntityUpdate(ws.data);
};
if (ws.data.entities[ws.uid].name) {
ws.myPlayer = ws.data.entities[ws.uid];
};
for (let g in ws.myPlayer) {
if (ws.myPlayer[g] !== ws.data.entities[ws.uid][g] && ws.data.entities[ws.uid][g] !== undefined) {
ws.myPlayer[g] != ws.data.entities[ws.uid][g];
};
};
if (ws.myPlayer.petUid) {
if (ws.data.entities[ws.myPlayer.petUid]) {
if (ws.data.entities[ws.myPlayer.petUid].model) {
ws.myPet = ws.data.entities[ws.myPlayer.petUid];
ws.shouldHealPet = false;
};
};
for (let g in ws.myPet) {
if (ws.data.entities[ws.myPlayer.petUid]) {
if (ws.myPet[g] !== ws.data.entities[ws.myPlayer.petUid][g] && ws.data.entities[ws.myPlayer.petUid][g] !== undefined) {
ws.myPet[g] != ws.data.entities[ws.myPlayer.petUid][g];
ws.network.sendRpc({name: "BuyItem",itemName: "PetCARL",tier: 1});
ws.network.sendRpc({name: "BuyItem",itemName: "PetMiner",tier: 1});
};
};
};
};
for (let i in ws.data.entities) {
if (ws.data.entities[i].name) {
ws.players[i] = ws.data.entities[i];
};
};
for (let i in ws.players) {
if (!ws.data.entities[i]) {
delete ws.players[i];
};
for (let g in ws.players[i]) {
if (ws.players[i][g] !== ws.data.entities[i][g] && ws.data.entities[i][g] !== undefined) {
ws.players[i][g] = ws.data.entities[i][g];
};
};
ws.playerTick = ws.players[ws.playerUid];
};
altElem.style.left = (Math.round(ws.myPlayer.position.x) / game.world.getHeight() * 100) + '%';
altElem.style.top = (Math.round(ws.myPlayer.position.y) / game.world.getWidth() * 100) + '%';
};
if (ws.data.name == "DayCycle") {
ws.tickData = ws.data.response;
ws.isDay = ws.data.response.isDay;
};
if (ws.data.tick) {
var currentTick = ws.data.tick;
var msPerTick = 50;
var dayRatio = 0;
var nightRatio = 0;
var barWidth = 130;
if (ws.tickData) {
if (ws.tickData.dayEndTick) {
if (ws.tickData.dayEndTick > 0) {
var dayLength = ws.tickData.dayEndTick - ws.tickData.cycleStartTick;
var dayTicksRemaining = ws.tickData.dayEndTick - currentTick;
dayRatio = 1 - dayTicksRemaining / dayLength;
}
} else if (ws.tickData.nightEndTick > 0) {
var nightLength = ws.tickData.nightEndTick - ws.tickData.cycleStartTick;
var nightTicksRemaining = ws.tickData.nightEndTick - currentTick;
dayRatio = 1;
nightRatio = 1 - nightTicksRemaining / nightLength;
};
var currentPosition = (dayRatio * 1 / 2 + nightRatio * 1 / 2) * -barWidth;
var offsetPosition = currentPosition + barWidth / 2;
if (offsetPosition) {
ws.dayTicker = Math.round(offsetPosition);
};
};
};
if (ws.data.name == "PartyInfo") {
ws.partyInfo = ws.data.response;
setTimeout(() => {
for (let i in ws.partyInfo) {
if (ws.partyInfo[i].playerUid == ws.uid && ws.partyInfo[i].isLeader) {
ws.network.sendRpc({
name: "SetPartyMemberCanSell",
uid: game.world.myUid,
canSell: 1
});
ws.network.sendRpc({
name: "SetOpenParty",
isOpen: 1
});
setTimeout(() => {
ws.network.sendRpc({
name: "SetPartyName",
partyName: ws.cloneId + ''
});
}, 1000);
};
};
}, 1750);
};
if (ws.data.name == "SetItem") {
ws.inventory[ws.data.response.itemName] = ws.data.response;
if (!ws.inventory[ws.data.response.itemName].stacks) {
delete ws.inventory[ws.data.response.itemName];
};
if (ws.data.response.itemName == "ZombieShield" && ws.data.response.stacks) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "ZombieShield",
tier: data.response.tier
});
};
};
if (ws.data.name == "PartyApplicant") {
ws.partyApplicant = ws.data.response;
if (ws.partyApplicant.applicantUid == game.world.myUid) {
ws.network.sendRpc({
name: "PartyApplicantDecide",
applicantUid: game.world.myUid,
accepted: 1
});
};
};
if ((game.world.entities[ws.uid] && game.world.getEntityByUid(ws.uid))) {
for (let socket in window.allSockets) {
let wss = window.allSockets[socket];
if (wss) {
let {
uid,
cloneId
} = wss;
if (((game.world.entities[uid] && game.world.getEntityByUid(uid))) && (game.world.getEntityByUid(uid)).targetTick)
(game.world.getEntityByUid(uid)).targetTick.name = (cloneId).toString();
};
};
};
if (ws.data.name == "ReceiveChatMessage") {
ws.message = ws.data;
if (ws.message.response.message == "move" && ws.message.response.uid == game.world.myUid) {
ws.mousemove = true;
};
if (ws.message.response.message == "unmove" && ws.message.response.uid == game.world.myUid) {
ws.mousemove = false;
};
if (ws.message.response.message == `#` && ws.message.response.uid == game.world.myUid) {
let word = ws.message.response.message;
let uid = '';
for (let i = 0; i < 30; i++) {
if (Math.round(word[i] == 0 || word[i] == 1 || word[i] == 2 || word[i] == 3 || word[i] == 4 || word[i] == 5 || word[i] == 6 || word[i] == 7 || word[i] == 8 || word[i] == 9)) {
uid += word[i]
};
uid = Math.round(uid);
ws.playerUid = uid;
};
};
if (ws.message.response.message == "!aim" && ws.message.response.uid == game.world.myUid) {
window.move = true;
};
if (ws.message.response.message == "!!unaim" && ws.message.response.uid == game.world.myUid) {
window.move = false;
};
if (ws.message.response.message == "!c" && ws.message.response.uid == game.world.myUid) {
isOnControl = true;
};
if (ws.message.response.message == `!c ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
isOnControl = true;
};
if (ws.message.response.message == "!!c" && ws.message.response.uid == game.world.myUid) {
isOnControl = false;
};
if (ws.message.response.message == `!!c ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
isOnControl = false;
};
if (ws.message.response.message == `!psk` && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey()
});
};
if (ws.message.response.message == `!psk ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: `${ws.cloneId}: ${ws.psk.response.partyShareKey}`
});
};
if (ws.message.response.message == "!stats") {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: `W: ${counter(ws.players[ws.message.response.uid].wood)}, S: ${counter(ws.players[ws.message.response.uid].stone)}, G: ${counter(ws.players[ws.message.response.uid].gold)}, T: ${Math.floor(ws.players[ws.message.response.uid].token)};`
});
};
if (ws.message.response.message == "!s" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: `W: ${counter(ws.players[ws.uid].wood)}, S: ${counter(ws.players[ws.uid].stone)}, G: ${counter(ws.players[ws.uid].gold)}, ID: ${ws.cloneId};`
});
};
if (ws.message.response.message == "!h" && ws.message.response.uid == game.world.myUid) {
ws.autohi = !ws.autohi;
if (ws.autohi) {
window.autohiBot = true;
} else {
window.autohiBot = false;
};
};
if (ws.message.response.message == "!ahrc" && ws.message.response.uid == game.world.myUid) {
ws.ahrc = true;
};
if (ws.message.response.message == `!ahrc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.ahrc = true;
};
if (ws.message.response.message == "!!ahrc" && ws.message.response.uid == game.world.myUid) {
ws.ahrc = false;
};
if (ws.message.response.message == `!!ahrc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.ahrc = false;
};
if (ws.message.response.message == "!space" && ws.message.response.uid == game.world.myUid) {
ws.network.sendInput({
space: 0
})
ws.network.sendInput({
space: 1
});
};
if (ws.message.response.message == `${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.network.sendInput({
space: 0
})
ws.network.sendInput({
space: 1
});
ws.network.sendRpc({
name: 'JoinPartyByShareKey',
partyShareKey: game.ui.getPlayerPartyShareKey()
});
};
if (ws.message.response.message == `!dc` && ws.message.response.uid == game.world.myUid) {
ws.network.sendPacket({}, {});
};
if (ws.message.response.message == `!dc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.network.sendPacket({}, {});
};
if (ws.message.response.message == "!upgrade" && ws.message.response.uid == game.world.myUid) {
for (let i in ws.buildings) {
if (ws.buildings[i].type == "GoldMine") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
})
}
setTimeout(() => {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
})
}, 100);
};
};
if (ws.message.response.message == `${ws.space}` && ws.message.response.uid == game.world.myUid) {
ws.space = 0;
};
/* if (ws.message.response.message == "!spamrick" && ws.message.response.uid == game.world.myUid) {
ws.spam1 = true;
};
if (ws.message.response.message == "!!spamrick" && ws.message.response.uid == game.world.myUid) {
ws.spam1 = false;
};*/
if (ws.message.response.message == "!spamchat" && ws.message.response.uid == game.world.myUid) {
ws.spam = true;
};
if (ws.message.response.message == "!!spamchat" && ws.message.response.uid == game.world.myUid) {
ws.spam = false;
};
if (ws.message.response.message == "!autospear" && ws.message.response.uid == game.world.myUid) {
ws.raid = true;
};
if (ws.message.response.message == "!!autospear" && ws.message.response.uid == game.world.myUid) {
ws.raid = false;
};
if (ws.message.response.message == "!autopick" && ws.message.response.uid == game.world.myUid) {
ws.raid2 = true;
};
if (ws.message.response.message == "!!autopick" && ws.message.response.uid == game.world.myUid) {
ws.raid2 = false;
};
if (ws.message.response.message == "!autobomb" && ws.message.response.uid == game.world.myUid) {
ws.raid1 = true;
};
if (ws.message.response.message == "!!autobomb" && ws.message.response.uid == game.world.myUid) {
ws.raid1 = false;
};
if (ws.message.response.message == `!respawn` && ws.message.response.uid == game.world.myUid) {
ws.respawn = true;
};
if (ws.message.response.message == `!respawn ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.respawn = true;
};
if (ws.message.response.message == "!!respawn" && ws.message.response.uid == game.world.myUid) {
ws.respawn = false;
};
if (ws.message.response.message == `!!respawn ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.respawn = false;
};
if (ws.message.response.message == "!j" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({name: "JoinPartyByShareKey",partyShareKey: game.ui.getPlayerPartyShareKey()});
};
if (ws.message.response.message == `!join` && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({name: "JoinPartyByShareKey",partyShareKey: game.ui.getPlayerPartyShareKey()});
};
if (ws.message.response.message == `!join ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey()
});
};
if (ws.message.response.message.startsWith(`!joinPsk ${ws.cloneId}`) && ws.message.response.uid == game.world.myUid) {
let args = ws.message.response.message.split(' ');
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: args[2]
});
};
if (ws.message.response.message == "!l" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({name: "LeaveParty"});
};
if (ws.message.response.message == `!leave` && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({name: "LeaveParty"});
};
if (ws.message.response.message == `!leave ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "LeaveParty"
});
};
if (ws.message.response.message == "upall" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded all(s)!"
});
let entities = game.world.entities;
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: entities[uid].fromTick.uid
});
};
};
if (ws.message.response.message == "upstash" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded stash(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "GoldStash") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up1" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded wall(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "Wall") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up2" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded door(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "Door") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up3" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded slowtrap(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "SlowTrap") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up4" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded arrow(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "ArrowTower") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up5" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded cannon(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "CannonTower") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up6" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded Melee(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "MeleeTower") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up7" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded bomb(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "BombTower") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up8" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded mage(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "MagicTower") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up9" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded gold mine(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "GoldMine") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "up0" && ws.message.response.uid == game.world.myUid) {
ws.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Successfully upgraded harvester(s)!"
});
for (let i in ws.buildings) {
if (ws.buildings[i].type == "Harvester") {
ws.network.sendRpc({
name: "UpgradeBuilding",
uid: ws.buildings[i].uid
});
};
};
};
if (ws.message.response.message == "a" && ws.message.response.uid == game.world.myUid) {
ws.network.sendInput({
left: 1
});
ws.network.sendInput({
right: 0
});
}
if (ws.message.response.message == "d" && ws.message.response.uid == game.world.myUid) {
ws.network.sendInput({
right: 1
});
ws.network.sendInput({
left: 0
});
}
if (ws.message.response.message == "w" && ws.message.response.uid == game.world.myUid) {
ws.network.sendInput({
up: 1
});
ws.network.sendInput({
down: 0
});
}
if (ws.message.response.message == "s" && ws.message.response.uid == game.world.myUid) {
ws.network.sendInput({
down: 1
});
ws.network.sendInput({
up: 0
});
}
if (ws.message.response.message == "f" && ws.message.response.uid == game.world.myUid) {
ws.network.sendInput({
left: 0
});
ws.network.sendInput({
right: 0
});
ws.network.sendInput({
down: 0
});
ws.network.sendInput({
up: 0
});
}
}
if (ws.autohi) {
if (ws.data.entities) {
let sus = setInterval(() => {
let msg = "";
let msg2 = "";
for (let i = 0; i < 15; i++) {
msg += `&#${Math.random() * 2500 + 100 | 0};`;
}
for (let i = 0; i < 15; i++) {
msg2 += `&#${Math.random() * 2500 + 100 | 0};`;
}
ws.network.sendRpc({
name: "SendChatMessage",
message: `${msg}${msg2}`,
channel: "Local"
});
});
};
};
if (ws.data.name == "Leaderboard") {
for (let i in ws.data.response) {
ws.lb[ws.data.response[i].rank + 1] = ws.data.response[i];
}
if(ws.ahrc) {
for(let uid in ws.buildings) {
let obj = ws.buildings[uid];
ws.network.sendRpc({
name: "CollectHarvester",
uid: obj.uid
}, 10);
if (obj.type == "Harvester" && obj.tier == 1) {
ws.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.uid,
deposit: 0.07
},10);
}
if (obj.type == "Harvester" && obj.tier == 2) {
ws.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.uid,
deposit: 0.11
},10);
}
if (obj.type == "Harvester" && obj.tier == 3) {
ws.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.uid,
deposit: 0.17
},10);
}
if (obj.type == "Harvester" && obj.tier == 4) {
ws.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.uid,
deposit: 0.22
},10);
}
if (obj.type == "Harvester" && obj.tier == 5) {
ws.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.uid,
deposit: 0.25
},10);
}
if (obj.type == "Harvester" && obj.tier == 6) {
ws.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.uid,
deposit: 0.28
},10);
}
if (obj.type == "Harvester" && obj.tier == 7) {
ws.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.uid,
deposit: 0.42
},10);
}
if (obj.type == "Harvester" && obj.tier == 8) {
ws.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.uid,
deposit: 0.65
},10);
}
};
};
};
if (ws.respawn) {
ws.network.sendInput({respawn: 1});
if (ws.raid2) {
//tier 1 - pickaxe
ws.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click(1);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Pickaxe',tier: 1});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Pickaxe',tier: 1});
//tier 2 - pickaxe
ws.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click(2);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Pickaxe',tier: 2});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Pickaxe',tier: 2});
//tier 3 - pickaxe
ws.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click(3);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Pickaxe',tier: 3});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Pickaxe',tier: 3});
//tier 4 - pickaxe
ws.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click(4);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Pickaxe',tier: 4});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Pickaxe',tier: 4});
//tier 5 - pickaxe
ws.ui.components.MenuShop.shopItems.Pickaxe.componentElem.click(5);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Pickaxe',tier: 5});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Pickaxe',tier: 5});
};
};
if (ws.respawn) {
ws.network.sendInput({respawn: 1});
if (ws.raid1) {
//tier 1 - bomb
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click(1);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Bomb',tier: 1});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Bomb',tier: 1});
//tier 2 - bomb
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click(2);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Bomb',tier: 2});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Bomb',tier: 2});
//tier 3 - bomb
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click(3);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Bomb',tier: 3});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Bomb',tier: 3});
//tier 4 - bomb
game.ui.components.MenuShop.shopItems.Bomb.componentElem.click(4);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Bomb',tier: 4});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Bomb',tier: 4});
};
};
if (ws.respawn) {
ws.network.sendInput({respawn: 1});
if (ws.raid) {
//tier 1 - spear
game.ui.components.MenuShop.shopItems.Spear.componentElem.click(1);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Spear',tier: 1});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Spear',tier: 1});
//tier 2 - spear
game.ui.components.MenuShop.shopItems.Spear.componentElem.click(2);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Spear',tier: 2});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Spear',tier: 2});
//tier 3 - spear
game.ui.components.MenuShop.shopItems.Spear.componentElem.click(3);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Spear',tier: 3});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Spear',tier: 3});
//tier 4 - spear
game.ui.components.MenuShop.shopItems.Spear.componentElem.click(4);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Spear',tier: 4});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Spear',tier: 4});
//tier 5 - spear
game.ui.components.MenuShop.shopItems.Spear.componentElem.click(5);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Spear',tier: 5});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Spear',tier: 5});
//tier 6 - spear
game.ui.components.MenuShop.shopItems.Spear.componentElem.click(6);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Spear',tier: 6});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Spear',tier: 6});
//tier 7 - spear
game.ui.components.MenuShop.shopItems.Spear.componentElem.click(7);
ws.network.sendRpc({name: 'BuyItem',itemName: 'Spear',tier: 7});
ws.network.sendRpc({name: 'EquipItem',itemName: 'Spear',tier: 7});
};
};
if (ws.space) {
ws.network.sendInput({space: 0})
ws.network.sendInput({space: 1});
}
if(ws.spam){
setTimeout(() => {
ws.network.sendRpc({
name: "SendChatMessage",
message: `﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽
﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽
﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽`,
channel: "Local"});
}, 150);
}
/*
if(ws.spam1){
setTimeout(() => {
ws.network.sendRpc({name: "SendChatMessage", message: `Never Gonna Give You Up`, channel: "Local"});
}, 2000);
setTimeout(() => {
ws.network.sendRpc({name: "SendChatMessage", message: `Never Gonna Let You Down`, channel: "Local"});
}, 1000);
setTimeout(() => {
ws.network.sendRpc({name: "SendChatMessage", message: `Never Gonna Run Around And Desert You`, channel: "Local"});
}, 2000);
setTimeout(() => {
ws.network.sendRpc({name: "SendChatMessage", message: `Never Gonna Make You Cry`, channel: "Local"});
}, 1000);
setTimeout(() => {
ws.network.sendRpc({name: "SendChatMessage", message: `Never Gonna Say GoodBye`, channel: "Local"});
}, 2000);
setTimeout(() => {
ws.network.sendRpc({name: "SendChatMessage", message: `Never Gonna Tell A Lie And Hurt You`, channel: "Local"});
}, 1000);
}
*/
if (ws.data.name == "LocalBuilding") {
for (let i in ws.data.response) {
ws.buildings[ws.data.response[i].uid] = ws.data.response[i];
if (ws.buildings[ws.data.response[i].uid].dead) {
delete ws.buildings[ws.data.response[i].uid];
};
};
};
if (ws.data.name == "AddParty") {
if (ws.addparties) {
ws.parties[ws.data.response.partyId] = ws.data.response;
};
};
if (ws.data.name == "RemoveParty") {
if (ws.addparties) {
if (ws.parties[ws.data.response.partyId].partyId) {
delete ws.parties[ws.data.response.partyId];
};
};
};
let inull1;
if (window.shouldStartScript) {
if (!getIsZombiesActive() && game.ui.playerPartyMembers.length !== 3 && !getactiveComingbosswaves()) {
if (inull) {
inull = false;
//document.getElementsByClassName("0i2")[0].click();
ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: game.currentGame.ui.getPlayerPartyShareKey()});
setTimeout(() => { inull = true; }, 250);
}
}
if (getbosswaves() && getIsZombiesActive() && game.ui.playerPartyMembers.length !== 1) {
if (inull1) {
inull1 = false;
//document.getElementsByClassName("1i5")[0].click();
ws.network.sendRpc({name: "LeaveParty"});
setTimeout(() => { inull1 = true; }, 250);
}
}
}
if (ws.data.name == "PartyShareKey") {
ws.psk = ws.data;
altElem.style.display = (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) ? "none" : "block";
};
if (window.mousemove) {
let myPlayer = game.ui.playerTick;
let mouseToWorld = game.renderer.screenToWorld(game.ui.mousePosition.x, game.ui.mousePosition.y);
if (ws.myPlayer) {
if (ws.myPlayer.position) {
ws.network.sendInput({
mouseMoved: game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + mouseToWorld.x) * 100, (-ws.myPlayer.position.y + mouseToWorld.y) * 100)
})
if (1 == 1) {
if (ws.myPlayer.position.y - mouseToWorld.y > 10) {
ws.network.sendInput({
down: 0
});
} else {
ws.network.sendInput({
down: 1
});
};
if (-ws.myPlayer.position.y + mouseToWorld.y > 10) {
ws.network.sendInput({
up: 0
});
} else {
ws.network.sendInput({
up: 1
});
};
if (-ws.myPlayer.position.x + mouseToWorld.x > 10) {
ws.network.sendInput({
left: 0
});
} else {
ws.network.sendInput({
left: 1
});
};
if (ws.myPlayer.position.x - mouseToWorld.x > 10) {
ws.network.sendInput({
right: 0
});
} else {
ws.network.sendInput({
right: 1
});
};
};
};
};
};
if (window.autoraid) {
if (ws.myPlayer) {
if (findNearestAltToStash().uid == ws.uid) {
if (Object.values(game.ui.buildings).length > 0 && !ws.myPlayer.dead) {
ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: game.ui.getPlayerPartyShareKey()});
} else {
for (let i in window.allSockets) {
if (Object.values(window.allSockets[i].buildings).length > 0 && !ws.myPlayer.dead) {
ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.allSockets[i].psk.response.partyShareKey()});
};
};
};
ws.network.sendInput({space: 0});
ws.network.sendInput({space: 1});
};
};
};
if (ws.data.entities) {
if (ws.letbotsjoin) {
if (ws.myPlayer.gold > 100) {
ws.network.sendRpc({
name: 'LeaveParty'
});
} else {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey() + ""
});
};
};
if (ws.letbotsjoin2) {
if (ws.myPlayer.gold > 500) {
ws.network.sendRpc({
name: 'LeaveParty'
});
} else {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey() + ""
});
};
};
if (ws.letbotsjoin3) {
if (ws.myPlayer.gold > 8500) {
ws.network.sendRpc({
name: 'LeaveParty'
});
} else {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey() + ""
});
};
};
};
if (window.lock) {
addEventListener('mousedown', () => {
window.count++;
window.count == 1 && (
window.lockPos = {
x: game.renderer.screenToWorld(Object.freeze(game.ui.mousePosition).x, 0).x,
y: game.renderer.screenToWorld(Object.freeze(game.ui.mousePosition).y, 0).y
}
);
});
let pos = window.lockPos;
if (!pos) return;
if (ws.myPlayer) {
((position) => {
let x = Math.round(position.x);
let y = Math.round(position.y);
ws.network.sendInput({
mouseMoved: game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + x) * 80, (-ws.myPlayer.position.y + y) * 80)
});
let myX = Math.round(ws.myPlayer.position.x);
let myY = Math.round(ws.myPlayer.position.y);
let offset = 6;
if (-myX + x > offset) {
ws.network.sendInput({
left: 0
});
} else {
ws.network.sendInput({
left: 1
});
};
if (myX - x > offset) {
ws.network.sendInput({
right: 0
});
} else {
ws.network.sendInput({
right: 1
});
}
if (-myY + y > offset) {
ws.network.sendInput({
up: 0
});
} else {
ws.network.sendInput({
up: 1
});
};
if (myY - y > offset) {
ws.network.sendInput({
down: 0
});
} else {
ws.network.sendInput({
down: 1
});
};
})(pos);
};
};
if (ws.automove) {
let playerPos = game.world.entities[game.world.myUid].targetTick.position;
let x = Math.round(playerPos.x);
let y = Math.round(playerPos.y);
let pos = {
x: x,
y: y
};
if (ws.myPlayer) {
((position) => {
let x = Math.round(position.x);
let y = Math.round(position.y);
ws.network.sendInput({
mouseMoved: game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + x) * 100, (-ws.myPlayer.position.y + y) * 100)
})
let myX = Math.round(ws.myPlayer.position.x);
let myY = Math.round(ws.myPlayer.position.y);
let offset = 6;
if (-myX + x > offset) {
ws.network.sendInput({
left: 0
});
} else {
ws.network.sendInput({
left: 1
});
};
if (myX - x > offset) {
ws.network.sendInput({
right: 0
});
} else {
ws.network.sendInput({
right: 1
});
};
if (-myY + y > offset) {
ws.network.sendInput({
up: 0
});
} else {
ws.network.sendInput({
up: 1
});
};
if (myY - y > offset) {
ws.network.sendInput({
down: 0
});
} else {
ws.network.sendInput({
down: 1
});
};
})(pos);
};
};
if (ws.autoaim) {
let myPlayer = game.ui.playerTick;
let mouseToWorld = game.renderer.screenToWorld(game.ui.mousePosition.x, game.ui.mousePosition.y);
if (ws.myPlayer) {
if (ws.myPlayer.position) {
ws.network.sendInput({
mouseMoved: game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + mouseToWorld.x) * 100, (-ws.myPlayer.position.y + mouseToWorld.y) * 100)
});
let offset = 6;
if (1 == 1) {
if (ws.myPlayer.position.y - mouseToWorld.y > offset) {
ws.network.sendInput({
down: 0
});
} else {
ws.network.sendInput({
down: 0
});
};
if (-ws.myPlayer.position.y + mouseToWorld.y > offset) {
ws.network.sendInput({
up: 0
});
} else {
ws.network.sendInput({
up: 0
});
};
if (-ws.myPlayer.position.x + mouseToWorld.x > offset) {
ws.network.sendInput({
left: 0
});
} else {
ws.network.sendInput({
left: 0
});
};
if (ws.myPlayer.position.x - mouseToWorld.x > offset) {
ws.network.sendInput({
right: 0
});
} else {
ws.network.sendInput({
right: 0
});
};
};
};
};
};
if (ws.data.opcode == 0) {
if (heal) {
if (ws.myPlayer) {
let playerHealth = (ws.myPlayer.health / ws.myPlayer.maxHealth) * 100;
if (playerHealth <= 10) {
ws.network.sendRpc({
name: "EquipItem",
itemName: "HealthPotion",
tier: 1
});
};
};
if (ws.myPet) {
let petHealth = (ws.myPet.health / ws.myPet.maxHealth) * 100;
if (petHealth <= 10) {
if (!ws.shouldHealPet) {
ws.shouldHealPet = true;
setTimeout(() => {
ws.shouldHealPet = false;
}, 300);
ws.network.sendRpc({
name: "BuyItem",
itemName: "PetHealthPotion",
tier: 1
});
ws.network.sendRpc({
name: "EquipItem",
itemName: "PetHealthPotion",
tier: 1
});
};
};
};
};
ws.network.sendRpc({
name: "BuyItem",
itemName: "HealthPotion",
tier: 1
});
};
if (ws.activebow) {
ws.network.sendInput({
space: 0
});
ws.network.sendInput({
space: 1
});
};
switch (ws.data.opcode) {
case 4:
ws.send(iframeWindow.game.network.codec.encode(6, {}));
iframe.remove();
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.playerPartyShareKey
});
break;
};
};
ws();
});
};
let cloneTimeout = false
var LKeyWithTimeouts = function() {
window.FKey = !window.FKey;
cloneTimeout = false;
window.playerIds = {
id1: window.allSockets[window.socketId1 - 1],
id2: window.allSockets[window.socketId2 - 1]
}
if (window.FKey) {
game.network.sendRpc({name: "KickParty", uid: window.playerIds.id1.uid})
game.network.sendRpc({name: "KickParty", uid: window.playerIds.id2.uid})
window.FKey = setInterval(() => {
cloneTimeout = true;
window.playerIds.id2.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id1.psk.response.partyShareKey});
setTimeout(() => {
window.playerIds.id1.network.sendRpc({name: "KickParty", uid: window.playerIds.id2.uid});
setTimeout(() => {
window.playerIds.id2.network.sendRpc({name: "KickParty", uid: game.world.myUid});
}, 7925);
}, 75);
}, 6000);
} else {
clearInterval(window.FKey);
window.FKey = null;
}
}
document.body.insertAdjacentHTML("beforeend", `<style>${styles}</style>`);
(function() { // modified private parties tab code, except the new tab in the party menu is used differently (not private parties)
let getElement = (Element) => {
return document.getElementsByClassName(Element);
}
let getId = (Element) => {
return document.getElementById(Element);
}
game.ui.components.PlacementOverlay.oldStartPlacing = game.ui.components.PlacementOverlay.startPlacing;
game.ui.components.PlacementOverlay.startPlacing = function(e) {
game.ui.components.PlacementOverlay.oldStartPlacing(e);
if (game.ui.components.PlacementOverlay.placeholderEntity) {
game.ui.components.PlacementOverlay.direction = 2;
game.ui.components.PlacementOverlay.placeholderEntity.setRotation(180);
}
}
game.ui.components.PlacementOverlay.cycleDirection = function() {
if (game.ui.components.PlacementOverlay.placeholderEntity) {
game.ui.components.PlacementOverlay.direction = (game.ui.components.PlacementOverlay.direction + 1) % 4;
game.ui.components.PlacementOverlay.placeholderEntity.setRotation(game.ui.components.PlacementOverlay.direction * 90);
}
};
getElement("hud-party-members")[0].style.display = "block";
getElement("hud-party-grid")[0].style.display = "none";
let privateTab = document.createElement("a");
privateTab.className = "hud-party-tabs-link";
privateTab.id = "privateTab";
privateTab.innerHTML = "Party Tools";
let privateHud = document.createElement("div");
privateHud.className = "hud-private hud-party-grid";
privateHud.id = "privateHud";
privateHud.style = "display: none;";
getElement("hud-party-tabs")[0].appendChild(privateTab);
getElement("hud-menu hud-menu-party")[0].insertBefore(privateHud, getElement("hud-party-actions")[0]);
getId("privateTab").onclick = e => {
getId("privateHud2").style.display = "none";
for (let i = 0; i < getElement("hud-party-tabs-link").length; i++) {
getElement("hud-party-tabs-link")[i].className = "hud-party-tabs-link";
}
getId("privateTab").className = "hud-party-tabs-link is-active";
getId("privateHud").setAttribute("style", "display: block;");
if (getElement("hud-party-members")[0].getAttribute("style") == "display: block;") {
getElement("hud-party-members")[0].setAttribute("style", "display: none;");
}
if (getElement("hud-party-grid")[0].getAttribute("style") == "display: block;") {
getElement("hud-party-grid")[0].setAttribute("style", "display: none;");
}
if (getId("privateHud").getAttribute("style") == "display: none;") {
getId("privateHud").setAttribute("style", "display: block;");
}
}
getElement("hud-party-tabs-link")[0].onmouseup = e => {
getId("privateHud").setAttribute("style", "display: none;");
if (getId("privateTab").className == "hud-party-tabs-link is-active") {
getId("privateTab").className = "hud-party-tabs-link"
}
}
getElement("hud-party-tabs-link")[1].onmouseup = e => {
getId("privateHud").setAttribute("style", "display: none;");
if (getId("privateTab").className == "hud-party-tabs-link is-active") {
getId("privateTab").className = "hud-party-tabs-link"
}
}
getId("privateHud").innerHTML = `
<h1>Party Tools</h1>
<br />
<button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'LeaveParty' })">Leave Current Party</button>
<br />
<input id="psk" placeholder="Party Share Key (1)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk').value })">Join Party By Share Key (1)</button>
<input id="psk2" placeholder="Party Share Key (2)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk2').value })">Join Party By Share Key (2)</button>
<input id="psk3" placeholder="Party Share Key (3)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk3').value })">Join Party By Share Key (3)</button>
<input id="psk4" placeholder="Party Share Key (4)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk4').value })">Join Party By Share Key (4)</button>
<input id="psk5" placeholder="Party Share Key (5)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk5').value })">Join Party By Share Key (5)</button>
<input id="psk6" placeholder="Party Share Key (6)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk6').value })">Join Party By Share Key (6)</button>
<input id="psk7" placeholder="Party Share Key (7)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk7').value })">Join Party By Share Key (7)</button>
<input id="psk8" placeholder="Party Share Key (8)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk8').value })">Join Party By Share Key (8)</button>
<input id="psk9" placeholder="Party Share Key (9)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk9').value })">Join Party By Share Key (9)</button>
<input id="psk10" placeholder="Party Share Key (10)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk10').value })">Join Party By Share Key (10)</button>
<input id="psk11" placeholder="Party Share Key (11)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk11').value })">Join Party By Share Key (11)</button>
<input id="psk12" placeholder="Party Share Key (12)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk12').value })">Join Party By Share Key (12)</button>
<input id="psk13" placeholder="Party Share Key (13)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk13').value })">Join Party By Share Key (13)</button>
<input id="psk14" placeholder="Party Share Key (14)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk14').value })">Join Party By Share Key (14)</button>
<input id="psk15" placeholder="Party Share Key (15)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk15').value })">Join Party By Share Key (15)</button>
<input id="psk16" placeholder="Party Share Key (16)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk16').value })">Join Party By Share Key (16)</button>
<input id="psk17" placeholder="Party Share Key (17)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk17').value })">Join Party By Share Key (17)</button>
<input id="psk18" placeholder="Party Share Key (18)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk18').value })">Join Party By Share Key (18)</button>
<input id="psk19" placeholder="Party Share Key (19)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk19').value })">Join Party By Share Key (19)</button>
<input id="psk20" placeholder="Party Share Key (20)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk20').value })">Join Party By Share Key (20)</button>
<input id="psk21" placeholder="Party Share Key (21)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk21').value })">Join Party By Share Key (21)</button>
<input id="psk22" placeholder="Party Share Key (22)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk22').value })">Join Party By Share Key (22)</button>
<input id="psk23" placeholder="Party Share Key (23)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk23').value })">Join Party By Share Key (23)</button>
<input id="psk24" placeholder="Party Share Key (24)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk24').value })">Join Party By Share Key (24)</button>
<input id="psk25" placeholder="Party Share Key (25)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk25').value })">Join Party By Share Key (25)</button>
<input id="psk26" placeholder="Party Share Key (26)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk26').value })">Join Party By Share Key (26)</button>
<input id="psk27" placeholder="Party Share Key (27)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk27').value })">Join Party By Share Key (27)</button>
<input id="psk28" placeholder="Party Share Key (28)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk28').value })">Join Party By Share Key (28)</button>
<input id="psk29" placeholder="Party Share Key (29)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk29').value })">Join Party By Share Key (29)</button>
<input id="psk30" placeholder="Party Share Key (30)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk30').value })">Join Party By Share Key (30)</button>
<input id="psk31" placeholder="Party Share Key (31)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk31').value })">Join Party By Share Key (31)</button>
<input id="psk32" placeholder="Party Share Key (32)..." value="" class="btn btn-blue" /><button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: document.getElementById('psk32').value })">Join Party By Share Key (32)</button>
<br />
<button class="btn btn-blue" onclick="game.network.sendRpc({ name: 'LeaveParty' })">Leave Current Party</button>
`;
let privateTab2 = document.createElement("a");
privateTab2.className = "hud-party-tabs-link";
privateTab2.id = "privateTab2";
privateTab2.innerHTML = "Share Keys";
let privateHud2 = document.createElement("div");
privateHud2.className = "hud-private hud-party-grid";
privateHud2.id = "privateHud2";
privateHud2.style = "display: none;";
getElement("hud-party-tabs")[0].appendChild(privateTab2);
getElement("hud-menu hud-menu-party")[0].insertBefore(privateHud2, getElement("hud-party-actions")[0]);
getId("privateTab2").onclick = e => {
getId("privateHud").style.display = "none";
for (let i = 0; i < getElement("hud-party-tabs-link").length; i++) {
getElement("hud-party-tabs-link")[i].className = "hud-party-tabs-link";
}
getId("privateTab2").className = "hud-party-tabs-link is-active";
getId("privateHud2").setAttribute("style", "display: block;");
if (getElement("hud-party-members")[0].getAttribute("style") == "display: block;") {
getElement("hud-party-members")[0].setAttribute("style", "display: none;");
}
if (getElement("hud-party-grid")[0].getAttribute("style") == "display: block;") {
getElement("hud-party-grid")[0].setAttribute("style", "display: none;");
}
if (getId("privateHud2").getAttribute("style") == "display: none;") {
getId("privateHud2").setAttribute("style", "display: block;");
}
}
getElement("hud-party-tabs-link")[0].onmouseup = e => {
getId("privateHud2").setAttribute("style", "display: none;");
if (getId("privateTab2").className == "hud-party-tabs-link is-active") {
getId("privateTab2").className = "hud-party-tabs-link"
}
}
getElement("hud-party-tabs-link")[1].onmouseup = e => {
getId("privateHud2").setAttribute("style", "display: none;");
if (getId("privateTab2").className == "hud-party-tabs-link is-active") {
getId("privateTab2").className = "hud-party-tabs-link"
}
}
getId("privateHud2").innerHTML = `
<h1>Share Keys</h1>
`;
game.network.addRpcHandler("PartyShareKey", function(e) {
let cpKeyId = `skl${Math.floor(Math.random() * 999999)}`;
let cpLnkId = `skl${Math.floor(Math.random() * 999999)}`;
let psk = e.partyShareKey;
let lnk = `http://zombs.io/#/${game.options.serverId}/${psk}/`;
getId("privateHud2").innerHTML += `<div style="display:inline-block;margin-right:10px;"><p>${psk} <a href="${lnk}" target="_blank" color="blue">[Link]</a></p></div><button class="btn btn-blue" id="${cpKeyId}" style="display:inline-block;">Copy Key</button><button class="btn btn-blue" id="${cpLnkId}" style="display:inline-block;">Copy Link</button><br />`
document.getElementById(cpKeyId).addEventListener('click', function(e) {
const elem = document.createElement('textarea');
elem.value = psk;
document.body.appendChild(elem);
elem.select();
document.execCommand('copy');
document.body.removeChild(elem);
new Noty({
type: 'success',
text: `Copied to clipboard`,
timeout: 2000
}).show();
});
document.getElementById(cpLnkId).addEventListener('click', function(e) {
const elem = document.createElement('textarea');
elem.value = lnk;
document.body.appendChild(elem);
elem.select();
document.execCommand('copy');
document.body.removeChild(elem);
new Noty({
type: 'success',
text: `Copied to clipboard`,
timeout: 2000
}).show();
});
});
// ^ share keys feature originally from 444x3
document.getElementsByClassName('hud-party-tabs-link')[0].onclick = () => { getId("privateHud").style.display = "none"; getId("privateTab").classList.remove("is-active"); };
document.getElementsByClassName('hud-party-tabs-link')[1].onclick = () => { getId("privateHud").style.display = "none"; getId("privateTab").classList.remove("is-active"); };
})()
let getIsZombiesActive = function() {
let isZombiesActive = false;
for (let i in game.world.entities) {
if (game.world.entities[i].fromTick.model !== "NeutralTier1") {
if (game.world.entities[i].fromTick.entityClass == "Npc") {
isZombiesActive = true;
};
};
};
return isZombiesActive;
};
let getactiveComingbosswaves = function() {
let activeComingbosswave = false;
let aftercomingbosswaves = [9, 16, 24, 33, 40, 48, 56, 64, 72, 80, 88, 96, 104, 120];
for (let i = 0; i < aftercomingbosswaves.length; i++) {
if (game.ui.playerTick.wave == aftercomingbosswaves[i]) {
activeComingbosswave = true;
};
};
return activeComingbosswave;
};
let getbosswaves = function() {
let activebosswave = false;
let allbosswaves = [9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, 121];
for (let i = 0; i < allbosswaves.length; i++) {
if (game.ui.playerTick.wave == allbosswaves[i]) {
activebosswave = true;
};
};
return activebosswave;
};
let bossAlert = document.createElement('p');
bossAlert.innerHTML = `<i class="fa fa-exclamation-triangle"></i> Boss wave incoming`;
bossAlert.style.display = "none";
bossAlert.style.color = "blue";
bossAlert.style.opacity = '0.5';
document.getElementsByClassName('hud-top-center')[0].appendChild(bossAlert);
game.network.addRpcHandler("DayCycle", function(e) {
if (game.ui.playerTick && e.isDay)
getactiveComingbosswaves() ? bossAlert.style.display = "block" : bossAlert.style.display = "none";
});
let inull = true;
let i1 = true;
let i2 = true;
let i3 = true;
document.addEventListener("keydown", (e) => {
if (document.activeElement.tagName.toLowerCase() == "input" || document.activeElement.tagName.toLowerCase() == "textarea") {
Main1Keys = false;
Main2Keys = false;
Main3Keys = false;
} else {
Main1Keys = true;
Main2Keys = true;
Main3Keys = true;
}
if (Main1Keys) {
switch (e.code) {
case "Insert":
document.getElementsByClassName("1i")[0].click();
break;
case "KeyX":
document.getElementsByClassName("8i")[0].click();
break;
case "KeyZ":
document.getElementsByClassName("10i")[0].click();
break;
case "KeyR":
healPlayer();
break;
case "KeyG":
document.getElementsByClassName("7i")[0].click();
break;
}
}
if (Main2Keys) {
switch (e.code) {
case "KeyK":
document.getElementsByClassName("10i5")[0].click();
break;
case "Key/":
document.getElementsByClassName("6i5")[0].click();
break;
case "KeyM":
game.network.sendRpc({
"name": "BuyItem",
"itemName": "PetRevive",
"tier": 1
})
game.network.sendRpc({
"name": "EquipItem",
"itemName": "PetRevive",
"tier": 1
})
break;
}
}
if (Main3Keys) {
switch (e.code) {
case "KeyL":
document.getElementsByClassName("0i2")[0].click();
break;
case "KeyI":
game.network.sendRpc({
name: "LeaveParty"
})
break;
}
}
});
document.addEventListener("keydown", e => {
if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
if (e.keyCode == 189) {
getRss = !getRss;
};
};
});
let savedTabs = [];
let gameServers = game.options.servers;
document.getElementsByClassName('hud-intro-form')[0].insertAdjacentHTML('beforeend', '<button class="btn hud-intro-play" id="hstb">Host Saved Tab</button>');
let stElem = document.getElementById('savedTabs');
let newPlayButton = document.getElementsByClassName("hud-intro-play")[0].cloneNode();
newPlayButton.classList.replace('hud-intro-play', 'longbtn');
newPlayButton.style.display = "none";
newPlayButton.style.marginTop = "10px";
newPlayButton.innerText = "Enter Saved Tab";
newPlayButton.addEventListener('click', function() {
game.ui.components.Intro.componentElem.style.display = "none";
});
document.getElementsByClassName('hud-intro-play')[0].insertAdjacentElement("beforebegin", newPlayButton)
let realPlayButton = true
const switchPlayButtons = () => {
realPlayButton = !realPlayButton;
if (realPlayButton) {
newPlayButton.style.display = "none";
document.getElementsByClassName("hud-intro-play")[0].style.display = "block";
} else {
document.getElementsByClassName("hud-intro-play")[0].style.display = "none";
newPlayButton.style.display = "block";
};
};
const updateSavedTabs = () => {
stElem.innerHTML = `<br>`;
let oneEnabled = false;
for (let tabi in savedTabs) {
let tab = savedTabs[tabi];
let tabBtn = document.createElement('button');
if (tab.enabled) {
oneEnabled = true;
};
tabBtn.classList.add('btn', tab.enabled ? "btn-green" : "btn-red");
tabBtn.innerText = savedTabs[tabi].id;
stElem.appendChild(tabBtn);
stElem.append(' ');
let xBtn = document.createElement('button');
xBtn.classList.add('btn');
xBtn.classList.add('btn-red');
xBtn.innerHTML = "❌";
xBtn.style.display = "inline-block";
stElem.appendChild(xBtn);
stElem.append(' ');
let writeBtn = document.createElement('button');
writeBtn.classList.add('btn');
writeBtn.classList.add('btn-blue');
writeBtn.innerHTML = "✍️";
writeBtn.style.display = "inline-block"
stElem.appendChild(writeBtn);
stElem.appendChild(document.createElement('br'));
stElem.appendChild(document.createElement('br'));
let enterBtn = document.createElement('button');
enterBtn.classList.add('btn');
enterBtn.classList.add('btn-blue');
enterBtn.innerHTML = "☑️";
enterBtn.style.width = '130px';
enterBtn.style.display = "none";
stElem.appendChild(enterBtn);
stElem.append(' ');
let resetBtn = document.createElement('button');
resetBtn.classList.add('btn');
resetBtn.classList.add('btn-red');
resetBtn.innerHTML = "🔙";
resetBtn.style.width = '130px';
resetBtn.style.display = "none";
stElem.appendChild(resetBtn);
let oldId;
writeBtn.addEventListener('click', function() {
if (this.dataset.editing) {
updateSavedTabs();
} else {
resetBtn.style.display = "inline-block";
resetBtn.classList.replace('btn', 'disabledBtn');
enterBtn.style.display = "inline-block";
enterBtn.classList.replace('btn', 'disabledBtn');
oldId = savedTabs[tabi].id;
tabBtn.innerHTML = `<input style="width:110px; height: 35px; margin-top: 2px;" type="text" class='btn btn-red' />`
tabBtn.children[0].addEventListener('input', function() {
this.value = this.value.replaceAll(' ', '_');
if (this.value == oldId || this.value == "") {
if (this.value !== "") {
resetBtn.classList.replace('btn', 'disabledBtn');
};
if (this.value == "") {
enterBtn.classList.replace('btn', 'disabledBtn');
}
} else {
resetBtn.classList.replace('disabledBtn', 'btn');
enterBtn.classList.replace('disabledBtn', 'btn');
};
if (savedTabs.find(i => i.id == this.value)) {
enterBtn.classList.replace('btn', 'disabledBtn');
};
})
tabBtn.children[0].focus();
tabBtn.children[0].value = savedTabs[tabi].id;
tabBtn.setAttribute('disabled', true);
this.innerHTML = "Back"
xBtn.setAttribute('disabled', true)
this.dataset.editing = true;
xBtn.classList.replace('btn', 'disabledBtn');
};
});
resetBtn.addEventListener('click', function() {
tabBtn.children[0].value = oldId;
});
enterBtn.addEventListener('click', function() {
savedTabs[tabi].id = tabBtn.children[0].value;
updateSavedTabs();
});
xBtn.addEventListener('click', function() {
let c = confirm('Are you sure you want to close this tab?');
if (c) {
tab.iframe.remove();
savedTabs.splice(tabi, tabi + 1);
updateSavedTabs();
};
})
savedTabs[tabi].btn = tabBtn;
tabBtn.addEventListener('click', function() {
savedTabs[tabi].enabled = !savedTabs[tabi].enabled;
tab.iframe.style.display = "block";
document.getElementsByTagName('canvas')[0].style.display = "none";
for (let component in game.ui.components) {
if (component !== "Intro") {
game.ui.components[component].componentElem.style.display = "none";
};
};
for (let tbi in savedTabs) {
let tb = savedTabs[tbi];
if ((tb.serverId !== tab.serverId) || (tb.serverId == tab.serverId && tb.no !== tab.no)) {
tb.iframe.style.display = "none";
savedTabs[tbi].enabled = false;
};
};
updateSavedTabs();
})
stElem.insertAdjacentHTML('beforeend', '<br />')
};
if (oneEnabled) {
document.getElementsByTagName('canvas')[0].style.display = "none";
for (let component in game.ui.components) {
if (component !== "Intro") {
game.ui.components[component].componentElem.style.display = "none";
};
};
if (realPlayButton) {
switchPlayButtons();
};
} else {
document.getElementsByTagName('canvas')[0].style.display = "block";
if (!realPlayButton) {
switchPlayButtons();
};
for (let tb of savedTabs) {
tb.iframe.style.display = "none"
};
for (let component in game.ui.components) {
if (component !== "Intro") {
game.ui.components[component].componentElem.style.display = "block";
};
};
for (let component in game.ui.components) {
if (component !== "Intro") {
game.ui.components[component].componentElem.style.display = "block";
};
};
};
};
window.stOpt = {
ust: updateSavedTabs,
gst: () => savedTabs,
spb: switchPlayButtons
}
window.ostb = () => {
game.ui.components.Intro.componentElem.style.display = "block";
};
window.joinST = id => {
let tab = savedTabs.find(i => i.id == id);
if (tab) {
for (let tb of savedTabs) {
tb.iframe.style.display = "none"
};
tab.iframe.style.display = "block";
};
};
updateSavedTabs();
const hostSavedTab = (serverId, psk = 'tabsession') => {
let iframe = document.createElement('iframe');
iframe.src = `http://zombs.io/#/${serverId}/${psk}/`;
iframe.style.diplay = "none";
iframe.style.width = "100%"
iframe.style.height = "100%"
iframe.style.position = 'absolute';
iframe.style.display = "none";
document.getElementsByClassName('hud')[0].append(iframe);
iframe.onload = () => {
if (iframe.dataset.loaded) {
return;
};
iframe.dataset.loaded = true;
if (gameServers[serverId].hostno) {
gameServers[serverId].hostno++;
} else {
gameServers[serverId].hostno = 1;
};
let tabi = savedTabs.length;
savedTabs.push({
serverId: serverId,
psk: psk,
serverName: game.options.servers[serverId].name,
no: gameServers[serverId].hostno,
iframe: iframe,
id: `${game.options.servers[serverId].name.replaceAll(' ', '-')}_#${gameServers[serverId].hostno}`
})
updateSavedTabs();
iframe.contentWindow.eval(`
document.getElementsByClassName("hud-intro-play")[0].click()
let hasJoined = false
game.network.addEnterWorldHandler(() => {
if(hasJoined) { return; }
hasJoined = true;
});
`);
setTimeout(() => {
if (!iframe.contentWindow.game.world.inWorld) {
iframe.remove();
savedTabs.splice(tabi, tabi + 1);
game.ui.components.Intro.componentElem.style.display = "block";
updateSavedTabs();
};
}, 10000);
};
};
document.getElementById('hstb').addEventListener('click', function() {
if (document.getElementById('hostsavedtabpsk').value.length > 1 && document.getElementById('hostsavedtabpsk').value.length < 21) {
hostSavedTab(document.getElementsByClassName('hud-intro-server')[0].value, document.getElementById('hostsavedtabpsk').value);
} else {
hostSavedTab(document.getElementsByClassName('hud-intro-server')[0].value);
};
})
game.ui.components.Chat.sendMessage2 = game.ui.components.Chat.sendMessage;
game.ui.components.Chat.sendMessage = (msg) => {
switch (msg) {
case "!back":
if (window.parent !== window) {
window.parent.ostb();
};
break;
default:
if (msg.toLowerCase().startsWith('!jointab')) {
let id = msg.split(" ")[1];
if (window.parent !== window) {
window.parent.joinST(id);
};
return;
};
game.ui.components.Chat.sendMessage2(msg);
break;
};
};
document.getElementsByClassName("25i")[0].addEventListener('click', function() {
window.zoomonscroll = !window.zoomonscroll;
document.getElementsByClassName("25i")[0].className = "btn btn-blue 25i";
document.getElementsByClassName("25i")[0].innerText = "Enable Zoom Scroll";
if (window.zoomonscroll) {
document.getElementsByClassName("25i")[0].className = "btn btn-red 25i";
document.getElementsByClassName("25i")[0].innerText = "Disable Zoom Scroll";
}
})
let ahrc = false
let upgrade = false
let zoomLevel = 1;
let dimension = 1;
let upd = () => {
const renderer = Game.currentGame.renderer;
let canvasWidth = window.innerWidth * window.devicePixelRatio;
let canvasHeight = window.innerHeight * window.devicePixelRatio;
let ratio = canvasHeight / (1080 * dimension);
renderer.scale = ratio;
renderer.entities.setScale(ratio);
renderer.ui.setScale(ratio);
renderer.renderer.resize(canvasWidth, canvasHeight);
renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding;
renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding;
};
const onWindowResize = () => {
if (window.zoomonscroll) {
upd();
}
} // Zoom by Apex, modified by eh
onWindowResize();
window.onresize = onWindowResize;
window.onwheel = e => {
if (e.deltaY > 0) {
dimension += 0.05;
} else if (e.deltaY < 0) {
dimension -= 0.05;
}
onWindowResize();
}
window.zoom = val => {
dimension = val;
upd();
};
game.network.addEnterWorldHandler(() => {
game.renderer.projectiles.setVisible(0);
document.getElementsByClassName('hud-menu-shop')[0].style.display = 'none';
document.getElementsByClassName('hud-menu-settings')[0].style.display = 'none';
document.getElementsByClassName('hud-menu-party')[0].style.display = 'none';
});
game.network.oldSendRpc = game.network.sendRpc;
game.network.sendRpc = m => {
const webSockets = window.allSockets;
if(m.name == "EquipItem") {
for(let id in webSockets) {
const ws = webSockets[id];
ws.network.sendPacket(9, { name: "BuyItem", itemName: m.itemName, tier: m.tier });
ws.network.sendPacket(9, m);
};
};
game.network.oldSendRpc(m);
};
game.network.oldSendInput = game.network.sendInput;
game.network.sendInput = m => {
const wss2 = window.allSockets;
for(let id in wss2) {
const ws = wss2[id];
ws.network.sendPacket(3, m);
};
game.network.oldSendInput(m);
};