Greasy Fork is available in English.

Voice Mod Beta

In order for everything to work correctly, you need to play on the HTTPS protocol. Allow access to the microphone! This is a beta version, so there are probably bugs here. See the commands in greasyfork description!

  1. // ==UserScript==
  2. // @name Voice Mod Beta
  3. // @namespace -
  4. // @version 1.0
  5. // @description In order for everything to work correctly, you need to play on the HTTPS protocol. Allow access to the microphone! This is a beta version, so there are probably bugs here. See the commands in greasyfork description!
  6. // @author Nudo#3310
  7. // @match *://moomoo.io/*
  8. // @match *://*.moomoo.io/*
  9. // @icon https://www.google.com/s2/favicons?sz=64&domain=moomoo.io
  10. // @require https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
  11. // @grant none
  12. // ==/UserScript==
  13. (function() {
  14. const Client = {}
  15.  
  16. class Socket {
  17. constructor(socket) {
  18. this.source = socket
  19. }
  20.  
  21. isOpen() {
  22. if (this.source.readyState !== 1) {
  23. return false
  24. }
  25.  
  26. return true
  27. }
  28.  
  29. send(data) {
  30. if (!this.isOpen()) {
  31. return void 0
  32. }
  33.  
  34. const item = Array.prototype.slice.call(arguments, 0, 1)
  35. const action = Array.prototype.slice.call(arguments, 1)
  36.  
  37. data = new Uint8Array(Array.from(msgpack.encode([item[0], action])))
  38.  
  39. this.source.send(data)
  40. }
  41. }
  42.  
  43. // just beta version sorry xD I was too lazy to do it normally >
  44. let primary = 0
  45. let secondary = 0
  46. let foodType = 0
  47. let spikeType = 0
  48. // <
  49.  
  50. // just beta version sorry xD I was too lazy to do it normally >
  51. function isVisible(element) {
  52. if (!element) {
  53. return void 0
  54. }
  55.  
  56. return element.offsetParent !== null
  57. }
  58. // <
  59.  
  60. WebSocket.prototype.oldSend = WebSocket.prototype.send
  61. WebSocket.prototype.send = function() {
  62. if (typeof Client.socket === 'undefined') {
  63. if (!this) {
  64. return void 0
  65. }
  66.  
  67. Client.socket = new Socket(this)
  68. }
  69.  
  70. // just beta version sorry xD I was too lazy to do it normally >
  71. for (let i = 0; i < 9; i++)
  72. if (isVisible(document.getElementById("actionBarItem" + i.toString()))) primary = i
  73. for (let i = 9; i < 16; i++)
  74. if (isVisible(document.getElementById("actionBarItem" + i.toString()))) secondary = i
  75. for (let i = 16; i < 19; i++)
  76. if (isVisible(document.getElementById("actionBarItem" + i.toString()))) foodType = i - 16
  77. for (let i = 22; i < 26; i++)
  78. if (isVisible(document.getElementById("actionBarItem" + i.toString()))) spikeType = i - 16
  79. // <
  80.  
  81. this.oldSend.apply(this, arguments)
  82. }
  83.  
  84. const Utils = {}
  85.  
  86. Utils.toRaq = function(angle) {
  87. return angle * 0.01745329251
  88. }
  89.  
  90. const Game = {}
  91.  
  92. Game.move = function(angle, raq = true) {
  93. Client.socket.send("33", raq ? Utils.toRaq(angle) : angle)
  94. }
  95.  
  96. Game.hit = function(type, angle) {
  97. Client.socket.send("c", type, angle)
  98. }
  99.  
  100. Game.take = function(id, type = true) {
  101. Client.socket.send("5", id, type)
  102. }
  103.  
  104. Game.place = function(id, angle) {
  105. this.take(id, null)
  106. this.hit(true)
  107. this.hit(false)
  108. this.take(primary)
  109. }
  110.  
  111. Game.equip = function(id) {
  112. Client.socket.send("13c", 0, id, 0)
  113. }
  114.  
  115. Game.chat = function(string) {
  116. Client.socket.send("ch", string)
  117. }
  118.  
  119. Game.voiceChat = false
  120.  
  121. const recognizer = new window.webkitSpeechRecognition()
  122.  
  123. recognizer.executeCommands = {
  124. "left": () => {
  125. Game.move(180)
  126. },
  127. "right": () => {
  128. Game.move(0)
  129. },
  130. "up": () => {
  131. Game.move(270)
  132. },
  133. "down": () => {
  134. Game.move(90)
  135. },
  136. "stop": () => {
  137. Game.move(null, false)
  138. },
  139. "attack": () => {
  140. Game.hit(true)
  141. Game.hit(false)
  142. },
  143. "heal": () => {
  144. Game.place(foodType)
  145. },
  146. "place spike": () => {
  147. console.log(spikeType)
  148. Game.place(spikeType)
  149. },
  150. "equip apple cap": () => {
  151. Game.equip(50)
  152. },
  153. "voice chat": () => {
  154. Game.voiceChat = !Game.voiceChat
  155. }
  156. }
  157.  
  158. function fixedCommand(command) {
  159. if (command === "play spike") {
  160. command = "place spike"
  161. } else if (command === "top") {
  162. command = "up"
  163. } else if (command === "bottom") {
  164. command = "down"
  165. } else if (command === "equip apple cab") {
  166. command = "equip apple cap"
  167. }
  168.  
  169. return command
  170. }
  171.  
  172.  
  173. function onRecognizerResult(received, _this) {
  174. if (typeof Client.socket === 'undefined') {
  175. return void 0
  176. }
  177.  
  178. received = received.toLowerCase()
  179.  
  180. received = fixedCommand(received)
  181.  
  182. if (!_this.executeCommands[received] && !Game.voiceChat) {
  183. Game.chat(`NotFound: ${received}`)
  184.  
  185. return void 0
  186. }
  187.  
  188. if (Game.voiceChat) {
  189. if (received === "voice chat") {
  190. Game.chat(`VoiceCmd: ${received}`)
  191.  
  192. _this.executeCommands["voice chat"]()
  193. } else {
  194. Game.chat(received)
  195. }
  196. } else {
  197. Game.chat(`VoiceCmd: ${received}`)
  198.  
  199. _this.executeCommands[received](_this)
  200. }
  201. }
  202.  
  203. recognizer.setup = function() {
  204. this.interimResults = true
  205. this.lang = "en-EN"
  206.  
  207. this.reset = function() {
  208. this.stop()
  209.  
  210. setTimeout(() => {
  211. this.start()
  212. }, 750)
  213. }
  214.  
  215. this.onresult = function() {
  216. const result = event.results[event.resultIndex]
  217.  
  218. if (result.isFinal) {
  219. const words = result[0].transcript
  220.  
  221. onRecognizerResult(words, this)
  222. }
  223. }
  224.  
  225. this.onend = function() {
  226. this.reset()
  227. }
  228.  
  229. this.start()
  230. }
  231.  
  232. window.addEventListener("load", () => {
  233. recognizer.setup()
  234. })
  235. })()