msgpackasdw

msgpack backup

Este script no debería instalarse directamente. Es una biblioteca que utilizan otros scripts mediante la meta-directiva de inclusión // @require https://update.greasyfork.org/scripts/494236/1371887/msgpackasdw.js

// ==UserScript==
// @name         msgpackasdw
// @description  msgpack backup
// @author       msgpack authors
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';
    function serialize(data) {
        const pow32 = 0x100000000;
        let floatBuffer, floatView;
        let array = new Uint8Array(128);
        let length = 0;
        append(data);
        return array.subarray(0, length);

        function append(data) {
            switch (typeof data) {
                case "undefined":
                    appendNull(data);
                    break;
                case "boolean":
                    appendBoolean(data);
                    break;
                case "number":
                    appendNumber(data);
                    break;
                case "string":
                    appendString(data);
                    break;
                case "object":
                    if (data === null) {
                        appendNull(data);
                    } else if (data instanceof Date) {
                        appendDate(data);
                    } else if (Array.isArray(data)) {
                        appendArray(data);
                    } else if (data instanceof Uint8Array || data instanceof Uint8ClampedArray) {
                        appendBinArray(data);
                    } else if (data instanceof Int8Array || data instanceof Int16Array || data instanceof Uint16Array ||
                               data instanceof Int32Array || data instanceof Uint32Array ||
                               data instanceof Float32Array || data instanceof Float64Array) {
                        appendArray(data);
                    } else {
                        appendObject(data);
                    }
                    break;
            }
        }

        function appendNull(data) {
            appendByte(0xc0);
        }

        function appendBoolean(data) {
            appendByte(data ? 0xc3 : 0xc2);
        }

        function appendNumber(data) {
            if (isFinite(data) && Math.floor(data) === data) {
                if (data >= 0 && data <= 0x7f) {
                    appendByte(data);
                } else if (data < 0 && data >= -0x20) {
                    appendByte(data);
                } else if (data > 0 && data <= 0xff) { // uint8
                    appendBytes([0xcc, data]);
                } else if (data >= -0x80 && data <= 0x7f) { // int8
                    appendBytes([0xd0, data]);
                } else if (data > 0 && data <= 0xffff) { // uint16
                    appendBytes([0xcd, data >>> 8, data]);
                } else if (data >= -0x8000 && data <= 0x7fff) { // int16
                    appendBytes([0xd1, data >>> 8, data]);
                } else if (data > 0 && data <= 0xffffffff) { // uint32
                    appendBytes([0xce, data >>> 24, data >>> 16, data >>> 8, data]);
                } else if (data >= -0x80000000 && data <= 0x7fffffff) { // int32
                    appendBytes([0xd2, data >>> 24, data >>> 16, data >>> 8, data]);
                } else if (data > 0 && data <= 0xffffffffffffffff) { // uint64
                    let hi = data / pow32;
                    let lo = data % pow32;
                    appendBytes([0xd3, hi >>> 24, hi >>> 16, hi >>> 8, hi, lo >>> 24, lo >>> 16, lo >>> 8, lo]);
                } else if (data >= -0x8000000000000000 && data <= 0x7fffffffffffffff) { // int64
                    appendByte(0xd3);
                    appendInt64(data);
                } else if (data < 0) { // below int64
                    appendBytes([0xd3, 0x80, 0, 0, 0, 0, 0, 0, 0]);
                } else { // above uint64
                    appendBytes([0xcf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff]);
                }
            } else {
                if (!floatView) {
                    floatBuffer = new ArrayBuffer(8);
                    floatView = new DataView(floatBuffer);
                }
                floatView.setFloat64(0, data);
                appendByte(0xcb);
                appendBytes(new Uint8Array(floatBuffer));
            }
        }

        function appendString(data) {
            let bytes = encodeUtf8(data);
            let length = bytes.length;

            if (length <= 0x1f) {
                appendByte(0xa0 + length);
            } else if (length <= 0xff) {
                appendBytes([0xd9, length]);
            } else if (length <= 0xffff) {
                appendBytes([0xda, length >>> 8, length]);
            } else {
                appendBytes([0xdb, length >>> 24, length >>> 16, length >>> 8, length]);
            }

            appendBytes(bytes);
        }

        function appendArray(data) {
            let length = data.length;

            if (length <= 0xf) {
                appendByte(0x90 + length);
            } else if (length <= 0xffff) {
                appendBytes([0xdc, length >>> 8, length]);
            } else {
                appendBytes([0xdd, length >>> 24, length >>> 16, length >>> 8, length]);
            }

            for (let index = 0; index < length; index++) {
                append(data[index]);
            }
        }

        function appendBinArray(data) {
            let length = data.length;

            if (length <= 0xf) {
                appendBytes([0xc4, length]);
            } else if (length <= 0xffff) {
                appendBytes([0xc5, length >>> 8, length]);
            } else {
                appendBytes([0xc6, length >>> 24, length >>> 16, length >>> 8, length]);
            }

            appendBytes(data);
        }

        function appendObject(data) {
            let length = 0;
            for (let key in data) length++;

            if (length <= 0xf) {
                appendByte(0x80 + length);
            } else if (length <= 0xffff) {
                appendBytes([0xde, length >>> 8, length]);
            } else {
                appendBytes([0xdf, length >>> 24, length >>> 16, length >>> 8, length]);
            }

            for (let key in data) {
                append(key);
                append(data[key]);
            }
        }

        function appendDate(data) {
            let sec = data.getTime() / 1000;
            if (data.getMilliseconds() === 0 && sec >= 0 && sec < 0x100000000) { // 32 bit seconds
                appendBytes([0xd6, 0xff, sec >>> 24, sec >>> 16, sec >>> 8, sec]);
            }
            else if (sec >= 0 && sec < 0x400000000) { // 30 bit nanoseconds, 34 bit seconds
                let ns = data.getMilliseconds() * 1000000;
                appendBytes([0xd7, 0xff, ns >>> 22, ns >>> 14, ns >>> 6, ((ns << 2) >>> 0) | (sec / pow32), sec >>> 24, sec >>> 16, sec >>> 8, sec]);
            }
            else { // 32 bit nanoseconds, 64 bit seconds, negative values allowed
                let ns = data.getMilliseconds() * 1000000;
                appendBytes([0xc7, 12, 0xff, ns >>> 24, ns >>> 16, ns >>> 8, ns]);
                appendInt64(sec);
            }
        }

        function appendByte(byte) {
            if (array.length < length + 1) {
                let newLength = array.length * 2;
                while (newLength < length + 1)
                    newLength *= 2;
                let newArray = new Uint8Array(newLength);
                newArray.set(array);
                array = newArray;
            }
            array[length] = byte;
            length++;
        }

        function appendBytes(bytes) {
            if (array.length < length + bytes.length) {
                let newLength = array.length * 2;
                while (newLength < length + bytes.length)
                    newLength *= 2;
                let newArray = new Uint8Array(newLength);
                newArray.set(array);
                array = newArray;
            }
            array.set(bytes, length);
            length += bytes.length;
        }

        function appendInt64(value) {
            let hi, lo;
            if (value >= 0) {
                hi = value / pow32;
                lo = value % pow32;
            }
            else {
                value++;
                hi = Math.abs(value) / pow32;
                lo = Math.abs(value) % pow32;
                hi = ~hi;
                lo = ~lo;
            }
            appendBytes([hi >>> 24, hi >>> 16, hi >>> 8, hi, lo >>> 24, lo >>> 16, lo >>> 8, lo]);
        }
    }

    function deserialize(array) {
        const pow32 = 0x100000000; // 2^32
        let pos = 0;
        if (array instanceof ArrayBuffer) {
            array = new Uint8Array(array);
        }
        if (typeof array !== "object" || typeof array.length === "undefined") {
            throw new Error("Invalid argument type: Expected a byte array (Array or Uint8Array) to deserialize.");
        }
        if (!array.length) {
            throw new Error("Invalid argument: The byte array to deserialize is empty.");
        }
        if (!(array instanceof Uint8Array)) {
            array = new Uint8Array(array);
        }
        let data = read();
        if (pos < array.length) {
        }
        return data;

        function read() {
            const byte = array[pos++];
            if (byte >= 0x00 && byte <= 0x7f) return byte; // positive fixint
            if (byte >= 0x80 && byte <= 0x8f) return readMap(byte - 0x80); // fixmap
            if (byte >= 0x90 && byte <= 0x9f) return readArray(byte - 0x90); // fixarray
            if (byte >= 0xa0 && byte <= 0xbf) return readStr(byte - 0xa0); // fixstr
            if (byte === 0xc0) return null; // nil
            if (byte === 0xc1) throw new Error("Invalid byte code 0xc1 found."); // never used
            if (byte === 0xc2) return false // false
            if (byte === 0xc3) return true; // true
            if (byte === 0xc4) return readBin(-1, 1); // bin 8
            if (byte === 0xc5) return readBin(-1, 2); // bin 16
            if (byte === 0xc6) return readBin(-1, 4); // bin 32
            if (byte === 0xc7) return readExt(-1, 1); // ext 8
            if (byte === 0xc8) return readExt(-1, 2); // ext 16
            if (byte === 0xc9) return readExt(-1, 4) // ext 32
            if (byte === 0xca) return readFloat(4); // float 32
            if (byte === 0xcb) return readFloat(8); // float 64
            if (byte === 0xcc) return readUInt(1); // uint 8
            if (byte === 0xcd) return readUInt(2); // uint 16
            if (byte === 0xce) return readUInt(4); // uint 32
            if (byte === 0xcf) return readUInt(8) // uint 64
            if (byte === 0xd0) return readInt(1); // int 8
            if (byte === 0xd1) return readInt(2); // int 16
            if (byte === 0xd2) return readInt(4); // int 32
            if (byte === 0xd3) return readInt(8); // int 64
            if (byte === 0xd4) return readExt(1); // fixext 1
            if (byte === 0xd5) return readExt(2); // fixext 2
            if (byte === 0xd6) return readExt(4); // fixext 4
            if (byte === 0xd7) return readExt(8); // fixext 8
            if (byte === 0xd8) return readExt(16); // fixext 16
            if (byte === 0xd9) return readStr(-1, 1); // str 8
            if (byte === 0xda) return readStr(-1, 2); // str 16
            if (byte === 0xdb) return readStr(-1, 4); // str 32
            if (byte === 0xdc) return readArray(-1, 2); // array 16
            if (byte === 0xdd) return readArray(-1, 4); // array 32
            if (byte === 0xde) return readMap(-1, 2); // map 16
            if (byte === 0xdf) return readMap(-1, 4); // map 32
            if (byte >= 0xe0 && byte <= 0xff) return byte - 256; // negative fixint
            console.debug("msgpack array:", array);
            throw new Error("Invalid byte value '" + byte + "' at index " + (pos - 1) + " in the MessagePack binary data (length " + array.length + "): Expecting a range of 0 to 255. This is not a byte array.");
        }

        function readInt(size) {
            let value = 0;
            let first = true;
            while (size-- > 0) {
                if (first) {
                    let byte = array[pos++];
                    value += byte & 0x7f;
                    if (byte & 0x80) {
                        value -= 0x80;
                    }
                    first = false;
                }
                else {
                    value *= 256;
                    value += array[pos++];
                }
            }
            return value;
        }

        function readUInt(size) {
            let value = 0;
            while (size-- > 0) {
                value *= 256;
                value += array[pos++];
            }
            return value;
        }

        function readFloat(size) {
            let view = new DataView(array.buffer, pos, size);
            pos += size;
            if (size === 4) {
                return view.getFloat32(0, false);
            }
            if (size === 8) {
                return view.getFloat64(0, false);
            }
        }

        function readBin(size, lengthSize) {
            if (size < 0) size = readUInt(lengthSize);
            let data = array.subarray(pos, pos + size);
            pos += size;
            return data;
        }

        function readMap(size, lengthSize) {
            if (size < 0) size = readUInt(lengthSize);
            let data = {};
            while (size-- > 0) {
                let key = read();
                data[key] = read();
            }
            return data;
        }

        function readArray(size, lengthSize) {
            if (size < 0) size = readUInt(lengthSize);
            let data = [];
            while (size-- > 0) {
                data.push(read());
            }
            return data;
        }

        function readStr(size, lengthSize) {
            if (size < 0) size = readUInt(lengthSize);
            let start = pos;
            pos += size;
            return decodeUtf8(array, start, size);
        }

        function readExt(size, lengthSize) {
            if (size < 0) size = readUInt(lengthSize);
            let type = readUInt(1);
            let data = readBin(size);
            switch (type) {
                case 255:
                    return readExtDate(data);
            }
            return { type: type, data: data };
        }

        function readExtDate(data) {
            if (data.length === 4) {
                let sec = ((data[0] << 24) >>> 0) +
                    ((data[1] << 16) >>> 0) +
                    ((data[2] << 8) >>> 0) +
                    data[3];
                return new Date(sec * 1000);
            }
            if (data.length === 8) {
                let ns = ((data[0] << 22) >>> 0) +
                    ((data[1] << 14) >>> 0) +
                    ((data[2] << 6) >>> 0) +
                    (data[3] >>> 2);
                let sec = ((data[3] & 0x3) * pow32) +
                    ((data[4] << 24) >>> 0) +
                    ((data[5] << 16) >>> 0) +
                    ((data[6] << 8) >>> 0) +
                    data[7];
                return new Date(sec * 1000 + ns / 1000000);
            }
            if (data.length === 12) {
                let ns = ((data[0] << 24) >>> 0) +
                    ((data[1] << 16) >>> 0) +
                    ((data[2] << 8) >>> 0) +
                    data[3];
                pos -= 8;
                let sec = readInt(8);
                return new Date(sec * 1000 + ns / 1000000);
            }
            throw new Error("Invalid data length for a date value.");
        }
    }

    function encodeUtf8(str) {
        let ascii = true, length = str.length;
        for (let x = 0; x < length; x++) {
            if (str.charCodeAt(x) > 127) {
                ascii = false;
                break;
            }
        }

        let i = 0, bytes = new Uint8Array(str.length * (ascii ? 1 : 4));
        for (let ci = 0; ci !== length; ci++) {
            let c = str.charCodeAt(ci);
            if (c < 128) {
                bytes[i++] = c;
                continue;
            }
            if (c < 2048) {
                bytes[i++] = c >> 6 | 192;
            }
            else {
                if (c > 0xd7ff && c < 0xdc00) {
                    if (++ci >= length)
                        throw new Error("UTF-8 encode: incomplete surrogate pair");
                    let c2 = str.charCodeAt(ci);
                    if (c2 < 0xdc00 || c2 > 0xdfff)
                        throw new Error("UTF-8 encode: second surrogate character 0x" + c2.toString(16) + " at index " + ci + " out of range");
                    c = 0x10000 + ((c & 0x03ff) << 10) + (c2 & 0x03ff);
                    bytes[i++] = c >> 18 | 240;
                    bytes[i++] = c >> 12 & 63 | 128;
                }
                else bytes[i++] = c >> 12 | 224;
                bytes[i++] = c >> 6 & 63 | 128;
            }
            bytes[i++] = c & 63 | 128;
        }
        return ascii ? bytes : bytes.subarray(0, i);
    }

    function decodeUtf8(bytes, start, length) {
        let i = start, str = "";
        length += start;
        while (i < length) {
            let c = bytes[i++];
            if (c > 127) {
                if (c > 191 && c < 224) {
                    if (i >= length)
                        throw new Error("UTF-8 decode: incomplete 2-byte sequence");
                    c = (c & 31) << 6 | bytes[i++] & 63;
                }
                else if (c > 223 && c < 240) {
                    if (i + 1 >= length)
                        throw new Error("UTF-8 decode: incomplete 3-byte sequence");
                    c = (c & 15) << 12 | (bytes[i++] & 63) << 6 | bytes[i++] & 63;
                }
                else if (c > 239 && c < 248) {
                    if (i + 2 >= length)
                        throw new Error("UTF-8 decode: incomplete 4-byte sequence");
                    c = (c & 7) << 18 | (bytes[i++] & 63) << 12 | (bytes[i++] & 63) << 6 | bytes[i++] & 63;
                }
                else throw new Error("UTF-8 decode: unknown multibyte start 0x" + c.toString(16) + " at index " + (i - 1));
            }
            if (c <= 0xffff) str += String.fromCharCode(c);
            else if (c <= 0x10ffff) {
                c -= 0x10000;
                str += String.fromCharCode(c >> 10 | 0xd800)
                str += String.fromCharCode(c & 0x3FF | 0xdc00)
            }
            else throw new Error("UTF-8 decode: code point 0x" + c.toString(16) + " exceeds UTF-16 reach");
        }
        return str;
    }

    let msgpack = {
        serialize: serialize,
        deserialize: deserialize,

        encode: serialize,
        decode: deserialize
    };

    if (typeof module === "object" && module && typeof module.exports === "object") {
        module.exports = msgpack;
    }
    else {
        window[window.msgpackJsName || "msgpack"] = msgpack;
    }

})();
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center;\n    height: ",";\n    line-height: ",";\n    padding-top: 0px;\n    padding-bottom: 0px;\n    width: calc(100% - ",");\n    border: none;\n    cursor: pointer;\n    right: 0;\n    font-family: inherit;\n}\n\n\n.guify-button:focus {\n    outline:none;\n}\n.guify-button::-moz-focus-inner {\n    border:0;\n}\n\n.guify-button:hover,\n.guify-button:focus {\n    color: ",";\n    background-color: ",";\n}\n\n.guify-button:active {\n    color: "," !important;\n    background-color: "," !important;\n}\n\n"],["\n\n.guify-button {\n    box-sizing: border-box !important;\n    color: ",";\n    background-color: ",";\n\n    position: absolute;\n    text-align: center;\n    height: ",";\n    line-height: ",";\n    padding-top: 0px;\n    padding-bottom: 0px;\n    width: calc(100% - ",");\n    border: none;\n    cursor: pointer;\n    right: 0;\n    font-family: inherit;\n}\n\n\n.guify-button:focus {\n    outline:none;\n}\n.guify-button::-moz-focus-inner {\n    border:0;\n}\n\n.guify-button:hover,\n.guify-button:focus {\n    color: ",";\n    background-color: ",";\n}\n\n.guify-button:active {\n    color: "," !important;\n    background-color: "," !important;\n}\n\n"]),i=t(1),r=t(3);e.exports=r(o,i.theme.colors.textSecondary,i.theme.colors.componentBackground,i.theme.sizing.componentHeight,i.theme.sizing.componentHeight,i.theme.sizing.labelWidth,i.theme.colors.textHover,i.theme.colors.componentForeground,i.theme.colors.textActive,i.theme.colors.componentActive)},function(e,n,t){"use strict";function o(e){return e&&e.__esModule?e:{default:e}}function i(e,n){if(!(e instanceof n))throw new TypeError("Cannot call a class as a function")}function r(e,n){if(!e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!n||"object"!=typeof n&&"function"!=typeof n?e:n}function a(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Super expression must either be null or a function, not "+typeof n);e.prototype=Object.create(n&&n.prototype,{constructor:{value:e,enumerable:!1,writable:!0,configurable:!0}}),n&&(Object.setPrototypeOf?Object.setPrototypeOf(e,n):e.__proto__=n)}Object.defineProperty(n,"__esModule",{value:!0});var s=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),u=t(4),l=o(u),c=t(0),f=(o(c),t(49)),p=function(e){function n(e,o,a,s){i(this,n);var u=r(this,(n.__proto__||Object.getPrototypeOf(n)).call(this));return u.opts=o,u.container=t(2)(e,o.label,a),t(5)(u.container,o.label,a),u.input=u.container.appendChild(document.createElement("input")),u.input.id="checkbox-"+o.label+s,u.input.type="checkbox",u.input.checked=o.initial,u.input.className=f["guify-checkbox"],o.label&&u.input.setAttribute("aria-label",o.label),u.container.appendChild(document.createElement("label")).htmlFor=u.input.id,setTimeout(function(){u.emit("initialized",u.input.checked)}),u.input.onchange=function(e){u.emit("input",e.target.checked)},u}return a(n,e),s(n,[{key:"SetValue",value:function(e){this.input.checked=e}},{key:"GetValue",value:function(){return this.input.checked}}]),n}(l.default);n.default=p,e.exports=n.default},function(e,n,t){"use strict";var o=function(e,n){return Object.freeze(Object.defineProperties(e,{raw:{value:Object.freeze(n)}}))}(['\n\ninput[type=checkbox].guify-checkbox {\n    opacity: 0;\n    appearance: none;\n    -moz-appearance: none;\n    -webkit-appearance: none;\n    margin: 0;\n    border-radius: 0;\n    cursor: pointer;\n}\n\ninput[type=checkbox].guify-checkbox + label {\n    margin: 0;\n}\n\ninput[type=checkbox].guify-checkbox + label:before {\n    content: "";\n    display: inline-block;\n    width: ',";\n    height: ",";\n    padding: 0;\n    margin: 0;\n    vertical-align: middle;\n    background-color: ",";\n    border-radius: 0px;\n    cursor: pointer;\n    box-sizing: content-box;\n    -moz-box-sizing: content-box;\n    -webkit-box-sizing: content-box;\n\n}\n\n/* Hover style */\ninput[type=checkbox].guify-checkbox:hover + label:before {\n    width: calc("," - ("," * 2));\n    height: calc("," - ("," * 2));\n    background-color: ",";\n    border: solid 4px ",";\n}\n\n/* Checked style */\ninput[type=checkbox]:checked.guify-checkbox + label:before {\n    width: calc("," - ("," * 2));\n    height: calc("," - ("," * 2));\n    background-color: ",";\n    border: solid "," ",";\n}\n\n/* Focused and checked */\ninput[type=checkbox]:checked.guify-checkbox:focus + label:before {\n    width: calc("," - ("," * 2));\n    height: calc("," - ("," * 2));\n    background-color: ",";\n    border: solid "," ",";\n}\n\n/* Focus and unchecked */\ninput[type=checkbox].guify-checkbox:focus + label:before {\n    background-color: ",";\n}\n\n"],['\n\ninput[type=checkbox].guify-checkbox {\n    opacity: 0;\n    appearance: none;\n    -moz-appearance: none;\n    -webkit-appearance: none;\n    margin: 0;\n    border-radius: 0;\n    cursor: pointer;\n}\n\ninput[type=checkbox].guify-checkbox + label {\n    margin: 0;\n}\n\ninput[type=checkbox].guify-checkbox + label:before {\n    content: "";\n    display: inline-block;\n    width: ',";\n    height: ",";\n    padding: 0;\n    margin: 0;\n    vertical-align: middle;\n    background-color: ",";\n    border-radius: 0px;\n    cursor: pointer;\n    box-sizing: content-box;\n    -moz-box-sizing: content-box;\n    -webkit-box-sizing: content-box;\n\n}\n\n/* Hover style */\ninput[type=checkbox].guify-checkbox:hover + label:before {\n    width: calc("," - ("," * 2));\n    height: calc("," - ("," * 2));\n    background-color: ",";\n    border: solid 4px ",";\n}\n\n/* Checked style */\ninput[type=checkbox]:checked.guify-checkbox + label:before {\n    width: calc("," - ("," * 2));\n    height: calc("," - ("," * 2));\n    background-color: ",";\n    border: solid "," ",";\n}\n\n/* Focused and checked */\ninput[type=checkbox]:checked.guify-checkbox:focus + label:before {\n    width: calc("," - ("," * 2));\n    height: calc("," - ("," * 2));\n    background-color: ",";\n    border: solid "," ",";\n}\n\n/* Focus and unchecked */\ninput[type=checkbox].guify-checkbox:focus + label:before {\n    background-color: ",";\n}\n\n"]),i=t(1),r=t(3);e.exports=r(o,i.theme.sizing.componentHeight,i.theme.sizing.componentHeight,i.theme.colors.componentBackground,i.theme.sizing.componentHeight,"4px",i.theme.sizing.componentHeight,"4px",i.theme.colors.componentBackgroundHover,i.theme.colors.componentBackground,i.theme.sizing.componentHeight,"4px",i.theme.sizing.componentHeight,"4px",i.theme.colors.componentForeground,"4px",i.theme.colors.componentBackground,i.theme.sizing.componentHeight,"4px",i.theme.sizing.componentHeight,"4px",i.theme.colors.componentForeground,"4px",i.theme.colors.componentBackgroundHover,i.theme.colors.componentBackgroundHover)},function(e,n,t){"use strict";function o(e,n){if(!(e instanceof n))throw new TypeError("Cannot call a class as a function")}function i(e,n){if(!e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!n||"object"!=typeof n&&"function"!=typeof n?e:n}function r(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Super expression must either be null or a function, not "+typeof n);e.prototype=Object.create(n&&n.prototype,{constructor:{value:e,enumerable:!1,writable:!0,configurable:!0}}),n&&(Object.setPrototypeOf?Object.setPrototypeOf(e,n):e.__proto__=n)}Object.defineProperty(n,"__esModule",{value:!0});var a=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),s=t(4),u=function(e){return e&&e.__esModule?e:{default:e}}(s),l=t(51),c=function(e){function n(e,r,a,s){o(this,n);var u=i(this,(n.__proto__||Object.getPrototypeOf(n)).call(this));u.opts=r;var c,f,p,h,d,g,b;if(u.container=t(2)(e,r.label,a),t(5)(u.container,r.label,a),u.input=document.createElement("select"),u.input.className=l["guify-select-dropdown"],r.label&&u.input.setAttribute("aria-label",r.label),f=document.createElement("span"),f.classList.add(l["guify-select-triangle"],l["guify-select-triangle--down"]),p=document.createElement("span"),p.classList.add(l["guify-select-triangle"],l["guify-select-triangle--up"]),u.container.appendChild(f),u.container.appendChild(p),Array.isArray(r.options))for(c=0;c<r.options.length;c++)d=r.options[c],g=document.createElement("option"),g.value=g.textContent=d,r.initial===d&&(g.selected="selected"),u.input.appendChild(g);else for(b=Object.keys(r.options),c=0;c<b.length;c++)h=b[c],g=document.createElement("option"),g.value=h,r.initial===h&&(g.selected="selected"),g.textContent=r.options[h],u.input.appendChild(g);u.container.appendChild(u.input),u.input.onchange=function(e){u.emit("input",e.target.value)};var m=function(){f.classList.add(l["guify-select-triangle--down-highlight"]),p.classList.add(l["guify-select-triangle--up-highlight"])},y=function(){f.classList.remove(l["guify-select-triangle--down-highlight"]),p.classList.remove(l["guify-select-triangle--up-highlight"])},v=!1;return u.input.addEventListener("mouseover",m),u.input.addEventListener("focus",function(){v=!0,m()}),u.input.addEventListener("blur",function(){v=!1,y()}),u.input.addEventListener("mouseleave",function(){v||y()}),u}return r(n,e),a(n,[{key:"SetValue",value:function(e){this.input.value=e}},{key:"GetValue",value:function(){return this.input.value}}]),n}(u.default);n.default=c,e.exports=n.default},function(e,n,t){"use strict";var o=function(e,n){return Object.freeze(Object.defineProperties(e,{raw:{value:Object.freeze(n)}}))}(["\n\n.guify-select-dropdown {\n    display: inline-block;\n    position: absolute;\n    width: calc(100% - ",");\n    padding-left: 1.5%;\n    height: ",";\n    border: none;\n    border-radius: 0;\n    -webkit-appearance: none;\n    -moz-appearance: none;\n    -o-appearance:none;\n    appearance: none;\n    font-family: inherit;\n    background-color: ",";\n    color: ",";\n    box-sizing: border-box !important;\n    -moz-box-sizing: border-box !important;\n    -webkit-box-sizing: border-box !important;\n}\n\n/* Disable default outline since we're providing our own */\n.guify-select-dropdown:focus {\n    outline: none;\n}\n.guify-select-dropdown::-moz-focus-inner {\n    border: 0;\n}\n\n\n.guify-select-dropdown:focus,\n.guify-select-dropdown:hover {\n    color: ",";\n    background-color: ",";\n}\n\n.guify-select-dropdown::-ms-expand {\n    display:none;\n}\n.guify-select-triangle {\n    content: ' ';\n    border-right: 3px solid transparent;\n    border-left: 3px solid transparent;\n    line-height: ",";\n    position: absolute;\n    right: 2.5%;\n    z-index: 1;\n    pointer-events: none;\n}\n\n.guify-select-triangle--up {\n    bottom: 55%;\n    border-bottom: 5px solid ",";\n    border-top: 0px transparent;\n}\n\n.guify-select-triangle--down {\n    top: 55%;\n    border-top: 5px solid ",";\n    border-bottom: 0px transparent;\n}\n\n.guify-select-triangle--up-highlight {\n    border-bottom-color: ",";\n}\n\n.guify-select-triangle--down-highlight {\n    border-top-color: ",";\n}\n\n"],["\n\n.guify-select-dropdown {\n    display: inline-block;\n    position: absolute;\n    width: calc(100% - ",");\n    padding-left: 1.5%;\n    height: ",";\n    border: none;\n    border-radius: 0;\n    -webkit-appearance: none;\n    -moz-appearance: none;\n    -o-appearance:none;\n    appearance: none;\n    font-family: inherit;\n    background-color: ",";\n    color: ",";\n    box-sizing: border-box !important;\n    -moz-box-sizing: border-box !important;\n    -webkit-box-sizing: border-box !important;\n}\n\n/* Disable default outline since we're providing our own */\n.guify-select-dropdown:focus {\n    outline: none;\n}\n.guify-select-dropdown::-moz-focus-inner {\n    border: 0;\n}\n\n\n.guify-select-dropdown:focus,\n.guify-select-dropdown:hover {\n    color: ",";\n    background-color: ",";\n}\n\n.guify-select-dropdown::-ms-expand {\n    display:none;\n}\n.guify-select-triangle {\n    content: ' ';\n    border-right: 3px solid transparent;\n    border-left: 3px solid transparent;\n    line-height: ",";\n    position: absolute;\n    right: 2.5%;\n    z-index: 1;\n    pointer-events: none;\n}\n\n.guify-select-triangle--up {\n    bottom: 55%;\n    border-bottom: 5px solid ",";\n    border-top: 0px transparent;\n}\n\n.guify-select-triangle--down {\n    top: 55%;\n    border-top: 5px solid ",";\n    border-bottom: 0px transparent;\n}\n\n.guify-select-triangle--up-highlight {\n    border-bottom-color: ",";\n}\n\n.guify-select-triangle--down-highlight {\n    border-top-color: ",";\n}\n\n"]),i=t(1),r=t(3);e.exports=r(o,i.theme.sizing.labelWidth,i.theme.sizing.componentHeight,i.theme.colors.componentBackground,i.theme.colors.textSecondary,i.theme.colors.textHover,i.theme.colors.componentForeground,i.theme.sizing.componentHeight,i.theme.colors.textSecondary,i.theme.colors.textSecondary,i.theme.colors.textHover,i.theme.colors.textHover)},function(e,n,t){"use strict";function o(e){return e&&e.__esModule?e:{default:e}}function i(e,n){if(!(e instanceof n))throw new TypeError("Cannot call a class as a function")}function r(e,n){if(!e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!n||"object"!=typeof n&&"function"!=typeof n?e:n}function a(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Super expression must either be null or a function, not "+typeof n);e.prototype=Object.create(n&&n.prototype,{constructor:{value:e,enumerable:!1,writable:!0,configurable:!0}}),n&&(Object.setPrototypeOf?Object.setPrototypeOf(e,n):e.__proto__=n)}Object.defineProperty(n,"__esModule",{value:!0});var s=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),u=t(4),l=o(u),c=t(0),f=o(c),p=function(e){function n(e,o,a,s){i(this,n);var u=r(this,(n.__proto__||Object.getPrototypeOf(n)).call(this));return u.opts=o,u.container=t(2)(e,o.label,a),t(5)(u.container,o.label,a),u.input=u.container.appendChild(document.createElement("input")),u.input.type="text",u.input.className="guify-text",o.initial&&(u.input.value=o.initial),o.label&&u.input.setAttribute("aria-label",o.label),(0,f.default)(u.input,{position:"absolute",paddingLeft:"6px",height:a.sizing.componentHeight,width:"calc(100% - "+a.sizing.labelWidth+")",border:"none",background:a.colors.componentBackground,color:a.colors.textSecondary,fontFamily:"inherit","box-sizing":"border-box","-moz-box-sizing":"border-box","-webkit-box-sizing":"border-box",resize:"vertical"}),setTimeout(function(){u.emit("initialized",u.input.value)}),u.input.oninput=function(e){u.emit("input",e.target.value)},u.input.addEventListener("focus",function(){(0,f.default)(u.input,{outline:"none"}),u.focused=!0}),u.input.addEventListener("blur",function(){u.focused=!1}),u}return a(n,e),s(n,[{key:"SetValue",value:function(e){!0!==this.focused&&(this.input.value=e)}},{key:"GetValue",value:function(){return this.input.value}}]),n}(l.default);n.default=p,e.exports=n.default},function(e,n,t){"use strict";function o(e){return e&&e.__esModule?e:{default:e}}function i(e,n){if(!(e instanceof n))throw new TypeError("Cannot call a class as a function")}function r(e,n){if(!e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!n||"object"!=typeof n&&"function"!=typeof n?e:n}function a(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Super expression must either be null or a function, not "+typeof n);e.prototype=Object.create(n&&n.prototype,{constructor:{value:e,enumerable:!1,writable:!0,configurable:!0}}),n&&(Object.setPrototypeOf?Object.setPrototypeOf(e,n):e.__proto__=n)}Object.defineProperty(n,"__esModule",{value:!0});var s=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),u=t(4),l=o(u),c=t(54),f=o(c),p=t(0),h=o(p),d=t(14),g=o(d),b=t(13),m=o(b),y=function(e){function n(e,o,a,s){i(this,n);var u=r(this,(n.__proto__||Object.getPrototypeOf(n)).call(this));u.opts=o,u.theme=a,o.format=o.format||"rgb",o.initial=o.initial||"#123456",u.container=t(2)(e,o.label,a),t(5)(u.container,o.label,a);var l=u.container.appendChild(document.createElement("span"));l.className="guify-color-"+s;var c=t(6)(u.container,"",a,"calc(100% - "+a.sizing.labelWidth+" - 12% - 0.5em)");c.setAttribute("readonly","true"),l.onmouseover=function(){u.picker.$el.style.display=""};var p=o.initial;switch(o.format){case"rgb":case"hex":p=(0,g.default)(p).toHexString();break;case"array":p=g.default.fromRatio({r:p[0],g:p[1],b:p[2]}).toHexString()}return u.picker=new f.default({el:l,color:p,background:a.colors.componentBackground,width:125,height:100}),(0,h.default)(u.picker.$el,{marginTop:a.sizing.componentHeight,display:"none",position:"absolute"}),(0,h.default)(l,{position:"relative",display:"inline-block",width:"12.5%",height:a.sizing.componentHeight,backgroundColor:u.picker.getHexString()}),u.InjectStyles(),l.onmouseout=function(e){u.picker.$el.style.display="none"},setTimeout(function(){u.emit("initialized",p)}),u.picker.onChange(function(e){c.value=u.Format(e),(0,h.default)(l,{backgroundColor:e}),u.emit("input",u.Format(e))}),u}return a(n,e),s(n,[{key:"Format",value:function(e){switch(this.opts.format){case"rgb":return(0,g.default)(e).toRgbString();case"hex":return(0,g.default)(e).toHexString();case"array":var n=(0,g.default)(e).toRgb();return[n.r/255,n.g/255,n.b/255].map(function(e){return e.toFixed(2)});default:return e}}},{key:"SetValue",value:function(e){this.picker.setColor(e)}},{key:"GetValue",value:function(){return this.Format(this.picker.getColor())}},{key:"InjectStyles",value:function(){(0,m.default)("\n\n        .Scp {\n            width: 125px;\n            height: 100px;\n            -webkit-user-select: none;\n            -moz-user-select: none;\n                -ms-user-select: none;\n                    user-select: none;\n            position: relative;\n            z-index: 1000;\n            cursor: pointer;\n        }\n        .Scp-saturation {\n            position: relative;\n            width: calc(100% - 25px);\n            height: 100%;\n            background: linear-gradient(to right, #fff 0%, #f00 100%);\n            float: left;\n            margin-right: 5px;\n        }\n        .Scp-brightness {\n            width: 100%;\n            height: 100%;\n            background: linear-gradient(to top, #000 0%, rgba(255,255,255,0) 100%);\n        }\n        .Scp-sbSelector {\n            border: 1px solid;\n            position: absolute;\n            width: 14px;\n            height: 14px;\n            background: #fff;\n            border-radius: 10px;\n            top: -7px;\n            left: -7px;\n            box-sizing: border-box;\n            z-index: 10;\n        }\n        .Scp-hue {\n            width: 20px;\n            height: 100%;\n            position: relative;\n            float: left;\n            background: linear-gradient(to bottom, #f00 0%, #f0f 17%, #00f 34%, #0ff 50%, #0f0 67%, #ff0 84%, #f00 100%);\n        }\n        .Scp-hSelector {\n            position: absolute;\n            background: #fff;\n            border-bottom: 1px solid #000;\n            right: -3px;\n            width: 10px;\n            height: 2px;\n        }\n\n        ")}}]),n}(l.default);n.default=y,e.exports=n.default},function(e,n,t){"use strict";!function(){function n(e){return e=e||{},this.color=null,this.width=0,this.widthUnits="px",this.height=0,this.heightUnits="px",this.hue=0,this.position={x:0,y:0},this.huePosition=0,this.saturationWidth=0,this.hueHeight=0,this.maxHue=0,this.inputIsNumber=!1,this._onSaturationMouseDown=this._onSaturationMouseDown.bind(this),this._onSaturationMouseMove=this._onSaturationMouseMove.bind(this),this._onSaturationMouseUp=this._onSaturationMouseUp.bind(this),this._onHueMouseDown=this._onHueMouseDown.bind(this),this._onHueMouseMove=this._onHueMouseMove.bind(this),this._onHueMouseUp=this._onHueMouseUp.bind(this),this.$el=document.createElement("div"),this.$el.className="Scp",this.$el.innerHTML=['<div class="Scp-saturation">','<div class="Scp-brightness"></div>','<div class="Scp-sbSelector"></div>',"</div>",'<div class="Scp-hue">','<div class="Scp-hSelector"></div>',"</div>"].join(""),this.$saturation=this.$el.querySelector(".Scp-saturation"),this.$hue=this.$el.querySelector(".Scp-hue"),this.$sbSelector=this.$el.querySelector(".Scp-sbSelector"),this.$hSelector=this.$el.querySelector(".Scp-hSelector"),this.$saturation.addEventListener("mousedown",this._onSaturationMouseDown),this.$saturation.addEventListener("touchstart",this._onSaturationMouseDown),this.$hue.addEventListener("mousedown",this._onHueMouseDown),this.$hue.addEventListener("touchstart",this._onHueMouseDown),e.el&&this.appendTo(e.el),e.background&&this.setBackgroundColor(e.background),e.widthUnits&&(this.widthUnits=e.widthUnits),e.heightUnits&&(this.heightUnits=e.heightUnits),this.setSize(e.width||175,e.height||150),this.setColor(e.color),this}function o(e,n,t){return Math.min(Math.max(e,n),t)}function i(e){return e=0===e.type.indexOf("touch")?e.touches[0]:e,{x:e.clientX,y:e.clientY}}function r(e){return e="#"+("00000"+(0|e).toString(16)).substr(-6)}var a=t(55),s=t(56),u=t(14),l=t(59);a(n.prototype),n.prototype.appendTo=function(e){return e.appendChild(this.$el),this},n.prototype.remove=function(){this._onSaturationMouseUp(),this._onHueMouseUp(),this.$saturation.removeEventListener("mousedown",this._onSaturationMouseDown),this.$saturation.removeEventListener("touchstart",this._onSaturationMouseDown),this.$hue.removeEventListener("mousedown",this._onHueMouseDown),this.$hue.removeEventListener("touchstart",this._onHueMouseDown),this.off(),this.$el.parentNode&&this.$el.parentNode.removeChild(this.$el)},n.prototype.setColor=function(e){s(e)?(this.inputIsNumber=!0,e=r(e)):this.inputIsNumber=!1,this.color=u(e);var n=this.color.toHsv();return isNaN(n.h)||(this.hue=n.h),this._moveSelectorTo(this.saturationWidth*n.s,(1-n.v)*this.hueHeight),this._moveHueTo((1-this.hue/360)*this.hueHeight),this._updateHue(),this},n.prototype.setSize=function(e,n){return 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i(e,[{key:"Toggle",value:function(){this.open=!this.open,this.SetOpen(this.open)}},{key:"SetOpen",value:function(e){this.open=e,e?(this.folderContainer.classList.remove(s["guify-folder-closed"]),this.arrow.innerHTML="&#9662;"):(this.folderContainer.classList.add(s["guify-folder-closed"]),this.arrow.innerHTML="&#9656;")}}]),e}();n.default=u,e.exports=n.default},function(e,n,t){"use strict";var o=function(e,n){return Object.freeze(Object.defineProperties(e,{raw:{value:Object.freeze(n)}}))}(["\n\n.guify-folder {\n    cursor: pointer;\n    padding-left: 0.5em;\n    color: ",";\n}\n\n.guify-folder div {\n    display: inline-block;\n    vertical-align: sub;\n    line-height: calc("," + 5px);\n}\n\n.guify-folder:hover,\n.guify-folder:focus {\n    color: ",";\n    background-color: ",";\n    outline: none;\n}\n\n\n.guify-folder-contents {\n    display: block;\n    box-sizing: border-box;\n    padding-left: 14px;\n    margin-bottom: 5px;\n    border-left: 2px solid ",";\n}\n\n.guify-folder-contents.guify-folder-closed {\n    height: 0;\n    display: none;\n}\n\n\n"],["\n\n.guify-folder {\n    cursor: pointer;\n    padding-left: 0.5em;\n    color: ",";\n}\n\n.guify-folder div {\n    display: inline-block;\n    vertical-align: sub;\n    line-height: calc("," + 5px);\n}\n\n.guify-folder:hover,\n.guify-folder:focus {\n    color: ",";\n    background-color: ",";\n    outline: none;\n}\n\n\n.guify-folder-contents {\n    display: block;\n    box-sizing: border-box;\n    padding-left: 14px;\n    margin-bottom: 5px;\n    border-left: 2px solid ",";\n}\n\n.guify-folder-contents.guify-folder-closed {\n    height: 0;\n    display: none;\n}\n\n\n"]),i=t(1),r=t(3);e.exports=r(o,i.theme.colors.textPrimary,i.theme.sizing.componentHeight,i.theme.colors.textHover,i.theme.colors.componentForeground,i.theme.colors.componentBackground)},function(e,n,t){"use strict";function o(e){return e&&e.__esModule?e:{default:e}}function i(e,n){if(!(e instanceof n))throw new 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!important;\n}\n\n.guify-dragover {\n    background-color: ",";\n    box-shadow: inset 0 0 0 3px ",";\n}\n\n\n"]),i=t(1),r=t(3);e.exports=r(o,i.theme.colors.textPrimary,i.theme.colors.componentBackground,i.theme.colors.textHover,i.theme.colors.componentForeground,i.theme.colors.textActive,i.theme.colors.componentActive,i.theme.colors.componentBackground,i.theme.colors.componentForeground)},function(e,n,t){"use strict";function o(e,n){if(!(e instanceof n))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(n,"__esModule",{value:!0});var i=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),r=t(0),a=function(e){return e&&e.__esModule?e:{default:e}}(r),s=function(){function 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initialised - super() hasn't been called");return!n||"object"!=typeof n&&"function"!=typeof n?e:n}function a(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Super expression must either be null or a function, not "+typeof n);e.prototype=Object.create(n&&n.prototype,{constructor:{value:e,enumerable:!1,writable:!0,configurable:!0}}),n&&(Object.setPrototypeOf?Object.setPrototypeOf(e,n):e.__proto__=n)}function s(e,n,t){return Math.min(Math.max(e,n),t)}Object.defineProperty(n,"__esModule",{value:!0});var u=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),l=t(4),c=o(l),f=t(0),p=o(f),h=t(10),d=o(h),g=t(71),b=function(e){function n(e,o,a,u){i(this,n);var l=r(this,(n.__proto__||Object.getPrototypeOf(n)).call(this));if(l.opts=o,l.container=t(2)(e,o.label,a),t(5)(l.container,o.label,a),o.step&&o.steps)throw new Error("Cannot specify both step and steps. Got step = "+o.step+", steps = ",o.steps);if(l.input=l.container.appendChild(document.createElement("span")),l.input.className=g["guify-interval"],l.handle=document.createElement("span"),l.handle.className=g["guify-interval-handle"],l.input.appendChild(l.handle),Array.isArray(o.initial)||(o.initial=[]),"log"===o.scale){if(o.max=(0,d.default)(o.max)?o.max:100,o.min=(0,d.default)(o.min)?o.min:.1,o.min*o.max<=0)throw new Error("Log range min/max must have the same sign and not equal zero. Got min = "+o.min+", max = "+o.max);if(l.logmin=o.min,l.logmax=o.max,l.logsign=o.min>0?1:-1,l.logmin=Math.abs(l.logmin),l.logmax=Math.abs(l.logmax),o.min=0,o.max=100,(0,d.default)(o.step))throw new Error("Log may only use steps (integer number of steps), not a step value. Got step ="+o.step);if(o.step=1,o.initial=[l.InverseScaleValue((0,d.default)(o.initial)?o.initial[0]:scaleValue(o.min+.25*(o.max-o.min))),l.InverseScaleValue((0,d.default)(o.initial)?o.initial[1]:scaleValue(o.min+.75*(o.max-o.min)))],l.ScaleValue(o.initial[0])*l.ScaleValue(o.max)<=0||scaleValue(o.initial[1])*l.ScaleValue(o.max)<=0)throw new Error("Log range initial value must have the same sign as min/max and must not equal zero. Got initial value = ["+l.ScaleValue(o.initial[0])+", "+l.ScaleValue(o.initial[1])+"]")}else o.max=(0,d.default)(o.max)?o.max:100,o.min=(0,d.default)(o.min)?o.min:0,o.step=(0,d.default)(o.step)?o.step:.01,o.initial=[(0,d.default)(o.initial[0])?o.initial[0]:.25*(o.min+o.max),(0,d.default)(o.initial[1])?o.initial[1]:.75*(o.min+o.max)];(0,d.default)(o.steps)&&(o.step=(0,d.default)(o.steps)?(o.max-o.min)/o.steps:o.step),o.initial[0]=o.min+o.step*Math.round((o.initial[0]-o.min)/o.step),o.initial[1]=o.min+o.step*Math.round((o.initial[1]-o.min)/o.step),l.value=o.initial,(0,p.default)(l.handle,{left:(l.value[0]-o.min)/(o.max-o.min)*100+"%",right:100-(l.value[1]-o.min)/(o.max-o.min)*100+"%"}),l.lValue=t(6)(l.container,l.ScaleValue(o.initial[0]),a,"11%",!0),l.rValue=t(6)(l.container,l.ScaleValue(o.initial[1]),a,"11%"),o.label&&l.lValue.setAttribute("aria-label",o.label+" lower value"),o.label&&l.lValue.setAttribute("aria-label",o.label+" upper value"),l.activeIndex=-1,setTimeout(function(){var e=l.ScaleValue(l.value[0]),n=l.ScaleValue(l.value[1]);l.lValue.innerHTML=e,l.rValue.innerHTML=n,l.emit("initialized",[e,n])}),l.input.addEventListener("focus",function(){l.focused=!0}),l.input.addEventListener("blur",function(){l.focused=!1});var c=function(e){return e.pageX-l.input.getBoundingClientRect().left},f=function(e){var n=s(c(e)/l.input.offsetWidth,0,1);l.setActiveValue(n)},h=function e(n){var t=s(c(n)/l.input.offsetWidth,0,1);l.setActiveValue(t),document.removeEventListener("mousemove",f),document.removeEventListener("mouseup",e),l.activeIndex=-1};return l.input.addEventListener("mousedown",function(e){var n=s(c(e)/l.input.offsetWidth,0,1),t=(l.value[0]-o.min)/(o.max-o.min),i=(l.value[1]-o.min)/(o.max-o.min);t-=1e-15*Math.abs(o.max-o.min),i+=1e-15*Math.abs(o.max-o.min);var r=Math.abs(t-n),a=Math.abs(i-n);l.activeIndex=r<a?0:1,console.log(l.activeIndex),document.addEventListener("mousemove",f),document.addEventListener("mouseup",h)}),l.input.addEventListener("mouseup",function(){l.input.blur()}),l.input.oninput=function(){var e=l.ScaleValue(l.value[0]),n=l.ScaleValue(l.value[1]);l.lValue.value=e,l.rValue.value=n,l.emit("input",[e,n])},l.lValue.onchange=function(){var e=l.lValue.value,n=parseFloat(l.rValue.value);if(Number(parseFloat(e))==e){var t=parseFloat(e);t=Math.min(Math.max(t,o.min),o.max),t=Math.ceil((t-o.min)/o.step)*o.step+o.min,t=Math.min(t,n),l.lValue.value=t,l.emit("input",[t,n]),l.RefreshHandle([t,n])}else l.lValue.value=l.lastValue[0]},l.rValue.onchange=function(){var e=l.rValue.value,n=parseFloat(l.lValue.value);if(Number(parseFloat(e))==e){var t=parseFloat(e);t=Math.min(Math.max(t,o.min),o.max),t=Math.ceil((t-o.min)/o.step)*o.step+o.min,t=Math.max(t,n),l.rValue.value=t,l.emit("input",[n,t]),l.RefreshHandle([n,t])}else l.rValue.value=l.lastValue[1]},l}return a(n,e),u(n,[{key:"ScaleValue",value:function(e){return"log"===this.opts.scale?this.logsign*Math.exp(Math.log(this.logmin)+(Math.log(this.logmax)-Math.log(this.logmin))*e/100):e}},{key:"InverseScaleValue",value:function(e){return"log"===this.opts.scale?100*(Math.log(e*this.logsign)-Math.log(this.logmin))/(Math.log(this.logmax)-Math.log(this.logmin)):e}},{key:"setActiveValue",value:function(e){if(-1!==this.activeIndex){var n=this.opts,t=(this.value[0]-n.min)/(n.max-n.min),o=(this.value[1]-n.min)/(n.max-n.min);e=0===this.activeIndex?Math.min(o,e):Math.max(t,e);var i=n.min+Math.round((n.max-n.min)*e/n.step)*n.step;this.value[this.activeIndex]=i,(0,p.default)(this.handle,{left:(this.value[0]-n.min)/(n.max-n.min)*100+"%",right:100-(this.value[1]-n.min)/(n.max-n.min)*100+"%"}),this.input.oninput()}}},{key:"SetValue",value:function(e){!0!==this.focused&&(this.lValue.value=this.FormatNumber(e[0]),this.rValue.value=this.FormatNumber(e[1]),this.lastValue=[this.lValue.value,this.rValue.value])}},{key:"FormatNumber",value:function(e){return e.toFixed(3).replace(/\.?0*$/,"")}},{key:"GetValue",value:function(){return[this.lValue.value,this.rValue.value]}},{key:"RefreshHandle",value:function(e){var n=(parseFloat(e[0])-this.opts.min)/(this.opts.max-this.opts.min)*100,t=100-(parseFloat(e[1])-this.opts.min)/(this.opts.max-this.opts.min)*100;(0,p.default)(this.handle,{left:n+"%",right:t+"%"})}}]),n}(c.default);n.default=b,e.exports=n.default},function(e,n,t){"use strict";var o=function(e,n){return Object.freeze(Object.defineProperties(e,{raw:{value:Object.freeze(n)}}))}(["\n.guify-interval {\n    -webkit-appearance: none;\n    position: absolute;\n    height: 20px;\n    margin: 0px 0;\n    width: 33%;\n    left: 54.5%;\n    background-color: ",";\n    cursor: ew-resize;\n\n    -webkit-touch-callout: none;\n    -webkit-user-select: none;\n    -khtml-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n}\n.guify-interval-handle {\n    background-color: ",";\n    position: absolute;\n    height: ",";\n    min-width: 1px;\n}\n.guify-interval-handle:focus {\n    background: ",";\n}\n"],["\n.guify-interval {\n    -webkit-appearance: none;\n    position: absolute;\n    height: 20px;\n    margin: 0px 0;\n    width: 33%;\n    left: 54.5%;\n    background-color: ",";\n    cursor: ew-resize;\n\n    -webkit-touch-callout: none;\n    -webkit-user-select: none;\n    -khtml-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n}\n.guify-interval-handle {\n    background-color: ",";\n    position: absolute;\n    height: ",";\n    min-width: 1px;\n}\n.guify-interval-handle:focus {\n    background: ",";\n}\n"]),i=t(1),r=t(3),a=i.theme.colors.componentBackground,s=i.theme.colors.componentForeground,u=i.theme.colors.componentActive;e.exports=r(o,a,s,i.theme.sizing.componentHeight,u)},function(e,n,t){"use strict";function o(e){return e&&e.__esModule?e:{default:e}}function i(e,n){if(!(e instanceof n))throw new TypeError("Cannot call a class as a function")}function r(e,n){if(!e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!n||"object"!=typeof n&&"function"!=typeof n?e:n}function a(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Super expression must either be null or a function, not "+typeof n);e.prototype=Object.create(n&&n.prototype,{constructor:{value:e,enumerable:!1,writable:!0,configurable:!0}}),n&&(Object.setPrototypeOf?Object.setPrototypeOf(e,n):e.__proto__=n)}Object.defineProperty(n,"__esModule",{value:!0}),n.MenuBar=void 0;var s=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),u=t(0),l=o(u),c=t(4),f=o(c),p=(t(1),t(15)),h=o(p);n.MenuBar=function(e){function n(e,o){i(this,n);var a=r(this,(n.__proto__||Object.getPrototypeOf(n)).call(this)),s=t(73);if(a.element=document.createElement("div"),a.element.className=s["guify-bar"],e.appendChild(a.element),o.title){var u=a.element.appendChild(document.createElement("div"));u.className=s["guify-bar-title"],u.innerHTML=o.title}var c=a.element.appendChild(document.createElement("button"));if(c.className=s["guify-bar-button"],c.innerHTML="Controls",(0,l.default)(c,{left:"left"==o.align?"0":"unset",right:"left"==o.align?"unset":"0"}),c.onclick=function(){a.emit("ontogglepanel")},h.default.isEnabled){var f=a.element.appendChild(document.createElement("button"));f.className=s["guify-bar-button"],f.innerHTML="「 」",f.setAttribute("aria-label","Toggle Fullscreen"),(0,l.default)(f,{left:"left"==o.align?"unset":"0",right:"left"==o.align?"0":"unset"}),f.onclick=function(){a.emit("onfullscreenrequested")}}return a}return a(n,e),s(n,[{key:"SetVisible",value:function(e){this.element.style.display=e?"block":"none"}}]),n}(f.default)},function(e,n,t){"use strict";var o=function(e,n){return Object.freeze(Object.defineProperties(e,{raw:{value:Object.freeze(n)}}))}(["\n\n.guify-bar {\n    background-color: ",";\n    height: ",";\n    width: 100%;\n    opacity: 1.0;\n    position: relative;\n    cursor: default;\n}\n\n.guify-bar-title {\n    color: ",";\n    text-align: center;\n    width: 100%;\n    position: absolute;\n    top: 0;\n    line-height: ",";\n    color: ",";\n    -webkit-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n}\n\n.guify-bar-button {\n    text-align: center;\n    border: none;\n    cursor: pointer;\n    font-family: inherit;\n    height: 100%;\n    position: absolute;\n    top: 0;\n    color: ",";\n    background-color: ",";\n    -webkit-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n    margin: 0;\n\n}\n\n/* Hide default accessibility outlines since we're providing our own visual feedback */\n.guify-bar-button:focus {\n    outline:none;\n}\n.guify-bar-button::-moz-focus-inner {\n    border:0;\n}\n\n.guify-bar-button:hover,\n.guify-bar-button:focus {\n    color: ",";\n    background-color: ",";\n}\n\n.guify-bar-button:active {\n    color: "," !important;\n    background-color: "," !important;\n}\n\n\n"],["\n\n.guify-bar {\n    background-color: ",";\n    height: ",";\n    width: 100%;\n    opacity: 1.0;\n    position: relative;\n    cursor: default;\n}\n\n.guify-bar-title {\n    color: ",";\n    text-align: center;\n    width: 100%;\n    position: absolute;\n    top: 0;\n    line-height: ",";\n    color: ",";\n    -webkit-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n}\n\n.guify-bar-button {\n    text-align: center;\n    border: none;\n    cursor: pointer;\n    font-family: inherit;\n    height: 100%;\n    position: absolute;\n    top: 0;\n    color: ",";\n    background-color: ",";\n    -webkit-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n    margin: 0;\n\n}\n\n/* Hide default accessibility outlines since we're providing our own visual feedback */\n.guify-bar-button:focus {\n    outline:none;\n}\n.guify-bar-button::-moz-focus-inner {\n    border:0;\n}\n\n.guify-bar-button:hover,\n.guify-bar-button:focus {\n    color: ",";\n    background-color: ",";\n}\n\n.guify-bar-button:active {\n    color: "," !important;\n    background-color: "," !important;\n}\n\n\n"]),i=t(1),r=t(3);e.exports=r(o,i.theme.colors.menuBarBackground,i.theme.sizing.menuBarHeight,i.theme.colors.text1,i.theme.sizing.menuBarHeight,i.theme.colors.menuBarText,i.theme.colors.textPrimary,i.theme.colors.componentBackground,i.theme.colors.textHover,i.theme.colors.componentForeground,i.theme.colors.textActive,i.theme.colors.componentActive)},function(e,n,t){"use strict";function o(e,n){if(!(e instanceof n))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(n,"__esModule",{value:!0}),n.Panel=void 0;var i=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),r=t(0),a=function(e){return e&&e.__esModule?e:{default:e}}(r),s=t(1);n.Panel=function(){function e(n,i){o(this,e),this.opts=i,this.styles=t(75),this.container=n.appendChild(document.createElement("div")),this.container.className=this.styles["guify-panel-container"],(0,a.default)(this.container,{width:i.width,opacity:i.opacity||1,left:"left"==i.align?"0":"unset",right:"left"==i.align?"unset":"0"}),"outer"==i.panelMode&&(0,a.default)(this.container,{left:"left"==i.align?"unset":"100%",right:"left"==i.align?"100%":"unset"}),"none"===i.barMode&&this._MakeToggleButton(),this.panel=this.container.appendChild(document.createElement("div")),this.panel.className=this.styles["guify-panel"],"none"===i.barMode&&i.title&&t(76)(this.panel,i.title,s.theme)}return i(e,[{key:"SetVisible",value:function(e){e?(this.panel.classList.remove(this.styles["guify-panel-hidden"]),this.menuButton&&this.menuButton.setAttribute("alt","Close GUI")):(this.panel.classList.add(this.styles["guify-panel-hidden"]),this.menuButton&&this.menuButton.setAttribute("alt","Open GUI"))}},{key:"ToggleVisible",value:function(){this.panel.classList.contains(this.styles["guify-panel-hidden"])?this.SetVisible(!0):this.SetVisible(!1)}},{key:"_MakeToggleButton",value:function(){var e=this;this.menuButton=this.container.appendChild(document.createElement("button")),this.menuButton.className=this.styles["guify-panel-toggle-button"],(0,a.default)(this.menuButton,{left:"left"==this.opts.align?"0px":"unset",right:"left"==this.opts.align?"unset":"0px"}),this.menuButton.onclick=function(){e.ToggleVisible()},this.menuButton.addEventListener("mouseup",function(){e.menuButton.blur()}),this.menuButton.innerHTML='\n        <svg width="100%" height="100%" xmlns="http://www.w3.org/2000/svg">\n            <rect x="10%" y="10%" width="80%" height="80%"/>\n        </svg>\n        '}}]),e}()},function(e,n,t){"use strict";var o=function(e,n){return Object.freeze(Object.defineProperties(e,{raw:{value:Object.freeze(n)}}))}(["\n\n.guify-panel-container {\n    position: absolute;\n    background: ",";\n}\n\n.guify-panel {\n    padding: 14px;\n    /* Last component will have a margin, so reduce padding to account for this */\n    padding-bottom: calc(14px - ",");\n\n    /* all: initial;  */\n    -webkit-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n    cursor: default;\n    text-align: left;\n    box-sizing: border-box;\n}\n\n.guify-panel.guify-panel-hidden {\n    height: 0px;\n    display: none;\n}\n\n.guify-panel * {\n    box-sizing: initial;\n    -webkit-box-sizing: initial;\n    -moz-box-sizing: initial;\n}\n\n.guify-panel input {\n    font-family: 'Hack';\n    font-size: 11px;\n    display: inline;\n}\n\n.guify-panel a {\n    color: inherit;\n    text-decoration: none;\n}\n\n.guify-panel-toggle-button {\n    position: absolute;\n    top: 0;\n    margin: 0;\n    padding: 0;\n    width: 15px;\n    height: 15px;\n    line-height: 15px;\n    text-align: center;\n    border: none;\n    cursor: pointer;\n    font-family: inherit;\n    color: ",";\n    background-color: ",";\n\n    -webkit-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n\n}\n\n/* Open/Close button styling */\n.guify-panel-toggle-button svg {\n    fill-opacity: 0;\n    stroke-width: 3;\n    stroke: ",";\n}\n\n/* Remove browser default outlines since we're providing our own */\n.guify-panel-toggle-button:focus {\n    outline:none;\n}\n.guify-panel-toggle-button::-moz-focus-inner {\n    border: 0;\n}\n\n.guify-panel-toggle-button:hover,\n.guify-panel-toggle-button:focus {\n    color: ",";\n    background-color: ",";\n}\n\n.guify-panel-toggle-button:active {\n    color: ",";\n    background-color: ",";\n}\n\n"],["\n\n.guify-panel-container {\n    position: absolute;\n    background: ",";\n}\n\n.guify-panel {\n    padding: 14px;\n    /* Last component will have a margin, so reduce padding to account for this */\n    padding-bottom: calc(14px - ",");\n\n    /* all: initial;  */\n    -webkit-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n    cursor: default;\n    text-align: left;\n    box-sizing: border-box;\n}\n\n.guify-panel.guify-panel-hidden {\n    height: 0px;\n    display: none;\n}\n\n.guify-panel * {\n    box-sizing: initial;\n    -webkit-box-sizing: initial;\n    -moz-box-sizing: initial;\n}\n\n.guify-panel input {\n    font-family: 'Hack';\n    font-size: 11px;\n    display: inline;\n}\n\n.guify-panel a {\n    color: inherit;\n    text-decoration: none;\n}\n\n.guify-panel-toggle-button {\n    position: absolute;\n    top: 0;\n    margin: 0;\n    padding: 0;\n    width: 15px;\n    height: 15px;\n    line-height: 15px;\n    text-align: center;\n    border: none;\n    cursor: pointer;\n    font-family: inherit;\n    color: ",";\n    background-color: ",";\n\n    -webkit-user-select: none;\n    -moz-user-select: none;\n    -ms-user-select: none;\n    user-select: none;\n\n}\n\n/* Open/Close button styling */\n.guify-panel-toggle-button svg {\n    fill-opacity: 0;\n    stroke-width: 3;\n    stroke: ",";\n}\n\n/* Remove browser default outlines since we're providing our own */\n.guify-panel-toggle-button:focus {\n    outline:none;\n}\n.guify-panel-toggle-button::-moz-focus-inner {\n    border: 0;\n}\n\n.guify-panel-toggle-button:hover,\n.guify-panel-toggle-button:focus {\n    color: ",";\n    background-color: ",";\n}\n\n.guify-panel-toggle-button:active {\n    color: ",";\n    background-color: ",";\n}\n\n"]),i=t(1),r=t(3);e.exports=r(o,i.theme.colors.panelBackground,i.theme.sizing.componentSpacing,i.theme.colors.textPrimary,i.theme.colors.componentBackground,i.theme.colors.componentForeground,i.theme.colors.textHover,i.theme.colors.componentForeground,i.theme.colors.textActive,i.theme.colors.componentActive)},function(e,n,t){"use strict";Object.defineProperty(n,"__esModule",{value:!0}),n.default=function(e,n,t){var o=e.appendChild(document.createElement("div"));return o.innerHTML=n,(0,i.default)(o,{width:"100%",textAlign:"center",color:t.colors.textSecondary,height:"20px",marginBottom:"4px"}),o};var o=t(0),i=function(e){return e&&e.__esModule?e:{default:e}}(o);e.exports=n.default},function(e,n,t){"use strict";function o(e,n){if(!(e instanceof n))throw new TypeError("Cannot call a class as a function")}Object.defineProperty(n,"__esModule",{value:!0}),n.ToastArea=void 0;var i=function(){function e(e,n){for(var t=0;t<n.length;t++){var o=n[t];o.enumerable=o.enumerable||!1,o.configurable=!0,"value"in o&&(o.writable=!0),Object.defineProperty(e,o.key,o)}}return function(n,t,o){return t&&e(n.prototype,t),o&&e(n,o),n}}(),r=t(0),a=function(e){return e&&e.__esModule?e:{default:e}}(r);t(1),n.ToastArea=function(){function e(n,i){o(this,e),this.opts=i,this.styles=t(78),this.element=n.appendChild(document.createElement("div")),this.element.classList.add(this.styles["guify-toast-area"]),(0,a.default)(this.element,{position:"absolute",width:"100%"})}return i(e,[{key:"CreateToast",value:function(e){var n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:5e3,t=arguments.length>2&&void 0!==arguments[2]?arguments[2]:0;console.log("[Toast] "+e);var o=this.element.appendChild(document.createElement("div"));o.classList.add(this.styles["guify-toast-notification"]),o.setAttribute("aria-live","polite"),o.innerHTML=e,(0,a.default)(o,{});var 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    /******/
    "use strict";
    /******/
    var __webpack_modules__ = ({
        /***/
        "./src/Cow.js":
            /*!********************!*\
              !*** ./src/Cow.js ***!
              \********************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _config_json__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./config.json */ "./src/config.json");
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./constants.js */ "./src/constants.js");
                /* harmony import */
                var _modules_entities_Player_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./modules/entities/Player.js */ "./src/modules/entities/Player.js");
                /* harmony import */
                var _modules_plugins_index_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__( /*! ./modules/plugins/index.js */ "./src/modules/plugins/index.js");
                /* harmony import */
                var _game_configs_index_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__( /*! ./game_configs/index.js */ "./src/game_configs/index.js");
                class Cow {
                    constructor() {
                        this.config = _config_json__WEBPACK_IMPORTED_MODULE_0__
                        this.items = _game_configs_index_js__WEBPACK_IMPORTED_MODULE_4__
                        this.codec = _constants_js__WEBPACK_IMPORTED_MODULE_1__.codec
                        this.socket = _constants_js__WEBPACK_IMPORTED_MODULE_1__.socket
                        this.playersManager = _constants_js__WEBPACK_IMPORTED_MODULE_1__.playersManager
                        this.objectsManager = _constants_js__WEBPACK_IMPORTED_MODULE_1__.objectsManager
                        this.animalsManager = _constants_js__WEBPACK_IMPORTED_MODULE_1__.animalsManager
                        this.ticker = _constants_js__WEBPACK_IMPORTED_MODULE_1__.ticker
                        this.camera = _constants_js__WEBPACK_IMPORTED_MODULE_1__.camera
                        this.renderer = _constants_js__WEBPACK_IMPORTED_MODULE_1__.renderer
                        this.input = _constants_js__WEBPACK_IMPORTED_MODULE_1__.input
                        this.placement = _constants_js__WEBPACK_IMPORTED_MODULE_1__.placement
                        this.player = void 0
                        this.inGame = false
                        this._plugins = new Map([
                            ["auto-reconect", new _modules_plugins_index_js__WEBPACK_IMPORTED_MODULE_3__.AutoReconect()]
                        ])
                    }
                    onPacket(packetName, listener) {
                        this.socket.handler.onPacket(packetName, listener)
                    }
                    onKeyboard(keyName, listener, options) {
                        return this.input.keyboard.on(keyName, listener, options)
                    }
                    sendPacket(packetName, ...content) {
                        this.socket.send(packetName, content)
                    }
                    placeItem(groupIndex, {
                        angle
                    } = {}) {
                        this.placement.placeItem(groupIndex, {
                            angle
                        })
                    }
                    addRender(renderKey, renderFunc) {
                        this.renderer.addRender(renderKey, renderFunc)
                    }
                    setInGame(_inGame) {
                        if (typeof _inGame !== 'boolean') return
                        this._inGame = _inGame
                    }
                    getNearPlayer(checkEnemy) {
                        if (!this.player) return
                        const {
                            CowUtils
                        } = window
                        let players = this.playersManager.list
                        if (checkEnemy) {
                            players = players.filter((player) => !player.isAlly)
                        }
                        return players.sort((a, b) => {
                            a = CowUtils.getDistance(a, this.player)
                            b = CowUtils.getDistance(b, this.player)
                            return a - b
                        })[0]
                    }
                    getNearEnemy() {
                        return this.getNearPlayer(true)
                    }
                    setPlayer(player) {
                        this.camera.setTo(player.x, player.y)
                        if (!(player instanceof _modules_entities_Player_js__WEBPACK_IMPORTED_MODULE_2__["default"]) || typeof this.player !== 'undefined') return
                        this.player = player
                    }
                    setPluginState(pluginName, state) {
                        if (!this._plugins.has(pluginName)) return
                        const plugin = this._plugins.get(pluginName)
                        plugin.setActiveState(state)
                    }
                    executePlugin(pluginName) {
                        if (!this._plugins.has(pluginName)) return
                        const plugin = this._plugins.get(pluginName)
                        if (!plugin.isActiveState) return
                        plugin.execute()
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Cow);
                /***/
            }),
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        "./src/constants.js":
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              !*** ./src/constants.js ***!
              \**************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony export */
                __webpack_require__.d(__webpack_exports__, {
                    /* harmony export */
                    animalsManager: function() {
                        return /* binding */ animalsManager;
                    },
                    /* harmony export */
                    camera: function() {
                        return /* binding */ camera;
                    },
                    /* harmony export */
                    codec: function() {
                        return /* binding */ codec;
                    },
                    /* harmony export */
                    cow: function() {
                        return /* binding */ cow;
                    },
                    /* harmony export */
                    input: function() {
                        return /* binding */ input;
                    },
                    /* harmony export */
                    objectsManager: function() {
                        return /* binding */ objectsManager;
                    },
                    /* harmony export */
                    placement: function() {
                        return /* binding */ placement;
                    },
                    /* harmony export */
                    playersManager: function() {
                        return /* binding */ playersManager;
                    },
                    /* harmony export */
                    renderer: function() {
                        return /* binding */ renderer;
                    },
                    /* harmony export */
                    socket: function() {
                        return /* binding */ socket;
                    },
                    /* harmony export */
                    ticker: function() {
                        return /* binding */ ticker;
                    }
                    /* harmony export */
                });
                /* harmony import */
                var _Cow_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./Cow.js */ "./src/Cow.js");
                /* harmony import */
                var _modules_Placement_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./modules/Placement.js */ "./src/modules/Placement.js");
                /* harmony import */
                var _modules_Ticker_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./modules/Ticker.js */ "./src/modules/Ticker.js");
                /* harmony import */
                var _modules_input_Input_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__( /*! ./modules/input/Input.js */ "./src/modules/input/Input.js");
                /* harmony import */
                var _modules_managers_AnimalsManager_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__( /*! ./modules/managers/AnimalsManager.js */ "./src/modules/managers/AnimalsManager.js");
                /* harmony import */
                var _modules_managers_ObjectsManager_js__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__( /*! ./modules/managers/ObjectsManager.js */ "./src/modules/managers/ObjectsManager.js");
                /* harmony import */
                var _modules_managers_PlayersManager_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__( /*! ./modules/managers/PlayersManager.js */ "./src/modules/managers/PlayersManager.js");
                /* harmony import */
                var _modules_render_Camera_js__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__( /*! ./modules/render/Camera.js */ "./src/modules/render/Camera.js");
                /* harmony import */
                var _modules_render_Renderer_js__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__( /*! ./modules/render/Renderer.js */ "./src/modules/render/Renderer.js");
                /* harmony import */
                var _modules_socket_Socket_js__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__( /*! ./modules/socket/Socket.js */ "./src/modules/socket/Socket.js");
                const codec = {
                    decoder: void 0,
                    encoder: void 0,
                    isReady: false
                }
                const socket = new _modules_socket_Socket_js__WEBPACK_IMPORTED_MODULE_9__["default"]()
                const playersManager = new _modules_managers_PlayersManager_js__WEBPACK_IMPORTED_MODULE_6__["default"]()
                const objectsManager = new _modules_managers_ObjectsManager_js__WEBPACK_IMPORTED_MODULE_5__["default"]()
                const animalsManager = new _modules_managers_AnimalsManager_js__WEBPACK_IMPORTED_MODULE_4__["default"]()
                const ticker = new _modules_Ticker_js__WEBPACK_IMPORTED_MODULE_2__["default"]()
                const camera = new _modules_render_Camera_js__WEBPACK_IMPORTED_MODULE_7__["default"]()
                const renderer = new _modules_render_Renderer_js__WEBPACK_IMPORTED_MODULE_8__["default"]()
                const input = new _modules_input_Input_js__WEBPACK_IMPORTED_MODULE_3__["default"]()
                const placement = new _modules_Placement_js__WEBPACK_IMPORTED_MODULE_1__["default"]()
                const cow = new _Cow_js__WEBPACK_IMPORTED_MODULE_0__["default"]()
                /***/
            }),
        /***/
        "./src/game_configs/accessories.js":
            /*!*****************************************!*\
              !*** ./src/game_configs/accessories.js ***!
              \*****************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                const accessories = [{
                    id: 12,
                    name: "Snowball",
                    price: 1e3,
                    scale: 105,
                    xOff: 18,
                    desc: "no effect"
                }, {
                    id: 9,
                    name: "Tree Cape",
                    price: 1e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 10,
                    name: "Stone Cape",
                    price: 1e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 3,
                    name: "Cookie Cape",
                    price: 1500,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 8,
                    name: "Cow Cape",
                    price: 2e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 11,
                    name: "Monkey Tail",
                    price: 2e3,
                    scale: 97,
                    xOff: 25,
                    desc: "Super speed but reduced damage",
                    spdMult: 1.35,
                    dmgMultO: .2
                }, {
                    id: 17,
                    name: "Apple Basket",
                    price: 3e3,
                    scale: 80,
                    xOff: 12,
                    desc: "slowly regenerates health over time",
                    healthRegen: 1
                }, {
                    id: 6,
                    name: "Winter Cape",
                    price: 3e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 4,
                    name: "Skull Cape",
                    price: 4e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 5,
                    name: "Dash Cape",
                    price: 5e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 2,
                    name: "Dragon Cape",
                    price: 6e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 1,
                    name: "Super Cape",
                    price: 8e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 7,
                    name: "Troll Cape",
                    price: 8e3,
                    scale: 90,
                    desc: "no effect"
                }, {
                    id: 14,
                    name: "Thorns",
                    price: 1e4,
                    scale: 115,
                    xOff: 20,
                    desc: "no effect"
                }, {
                    id: 15,
                    name: "Blockades",
                    price: 1e4,
                    scale: 95,
                    xOff: 15,
                    desc: "no effect"
                }, {
                    id: 20,
                    name: "Devils Tail",
                    price: 1e4,
                    scale: 95,
                    xOff: 20,
                    desc: "no effect"
                }, {
                    id: 16,
                    name: "Sawblade",
                    price: 12e3,
                    scale: 90,
                    spin: !0,
                    xOff: 0,
                    desc: "deal damage to players that damage you",
                    dmg: .15
                }, {
                    id: 13,
                    name: "Angel Wings",
                    price: 15e3,
                    scale: 138,
                    xOff: 22,
                    desc: "slowly regenerates health over time",
                    healthRegen: 3
                }, {
                    id: 19,
                    name: "Shadow Wings",
                    price: 15e3,
                    scale: 138,
                    xOff: 22,
                    desc: "increased movement speed",
                    spdMult: 1.1
                }, {
                    id: 18,
                    name: "Blood Wings",
                    price: 2e4,
                    scale: 178,
                    xOff: 26,
                    desc: "restores health when you deal damage",
                    healD: .2
                }, {
                    id: 21,
                    name: "Corrupt X Wings",
                    price: 2e4,
                    scale: 178,
                    xOff: 26,
                    desc: "deal damage to players that damage you",
                    dmg: .25
                }]
                accessories.searchById = function(id) {
                    return this.find((accessory) => accessory.id === id)
                }
                /* harmony default export */
                __webpack_exports__["default"] = (accessories);
                /***/
            }),
        /***/
        "./src/game_configs/aiTypes.js":
            /*!*************************************!*\
              !*** ./src/game_configs/aiTypes.js ***!
              \*************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony default export */
                __webpack_exports__["default"] = ([{
                    id: 0,
                    src: "cow_1",
                    killScore: 150,
                    health: 500,
                    weightM: 0.8,
                    speed: 0.00095,
                    turnSpeed: 0.001,
                    scale: 72,
                    drop: ["food", 50]
                }, {
                    id: 1,
                    src: "pig_1",
                    killScore: 200,
                    health: 800,
                    weightM: 0.6,
                    speed: 0.00085,
                    turnSpeed: 0.001,
                    scale: 72,
                    drop: ["food", 80]
                }, {
                    id: 2,
                    name: "Bull",
                    src: "bull_2",
                    hostile: true,
                    dmg: 20,
                    killScore: 1000,
                    health: 1800,
                    weightM: 0.5,
                    speed: 0.00094,
                    turnSpeed: 0.00074,
                    scale: 78,
                    viewRange: 800,
                    chargePlayer: true,
                    drop: ["food", 100]
                }, {
                    id: 3,
                    name: "Bully",
                    src: "bull_1",
                    hostile: true,
                    dmg: 20,
                    killScore: 2000,
                    health: 2800,
                    weightM: 0.45,
                    speed: 0.001,
                    turnSpeed: 0.0008,
                    scale: 90,
                    viewRange: 900,
                    chargePlayer: true,
                    drop: ["food", 400]
                }, {
                    id: 4,
                    name: "Wolf",
                    src: "wolf_1",
                    hostile: true,
                    dmg: 8,
                    killScore: 500,
                    health: 300,
                    weightM: 0.45,
                    speed: 0.001,
                    turnSpeed: 0.002,
                    scale: 84,
                    viewRange: 800,
                    chargePlayer: true,
                    drop: ["food", 200]
                }, {
                    id: 5,
                    name: "Quack",
                    src: "chicken_1",
                    dmg: 8,
                    killScore: 2000,
                    noTrap: true,
                    health: 300,
                    weightM: 0.2,
                    speed: 0.0018,
                    turnSpeed: 0.006,
                    scale: 70,
                    drop: ["food", 100]
                }, {
                    id: 6,
                    name: "MOOSTAFA",
                    nameScale: 50,
                    src: "enemy",
                    hostile: true,
                    dontRun: true,
                    fixedSpawn: true,
                    spawnDelay: 60000,
                    noTrap: true,
                    colDmg: 100,
                    dmg: 40,
                    killScore: 8000,
                    health: 18000,
                    weightM: 0.4,
                    speed: 0.0007,
                    turnSpeed: 0.01,
                    scale: 80,
                    spriteMlt: 1.8,
                    leapForce: 0.9,
                    viewRange: 1000,
                    hitRange: 210,
                    hitDelay: 1000,
                    chargePlayer: true,
                    drop: ["food", 100]
                }, {
                    id: 7,
                    name: "Treasure",
                    hostile: true,
                    nameScale: 35,
                    src: "crate_1",
                    fixedSpawn: true,
                    spawnDelay: 120000,
                    colDmg: 200,
                    killScore: 5000,
                    health: 20000,
                    weightM: 0.1,
                    speed: 0.0,
                    turnSpeed: 0.0,
                    scale: 70,
                    spriteMlt: 1.0
                }, {
                    id: 8,
                    name: "MOOFIE",
                    src: "wolf_2",
                    hostile: true,
                    fixedSpawn: true,
                    dontRun: true,
                    hitScare: 4,
                    spawnDelay: 30000,
                    noTrap: true,
                    nameScale: 35,
                    dmg: 10,
                    colDmg: 100,
                    killScore: 3000,
                    health: 7000,
                    weightM: 0.45,
                    speed: 0.0015,
                    turnSpeed: 0.002,
                    scale: 90,
                    viewRange: 800,
                    chargePlayer: true,
                    drop: ["food", 1000]
                }]);
                /***/
            }),
        /***/
        "./src/game_configs/groups.js":
            /*!************************************!*\
              !*** ./src/game_configs/groups.js ***!
              \************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony default export */
                __webpack_exports__["default"] = ([{
                    id: 0,
                    name: "food",
                    layer: 0
                }, {
                    id: 1,
                    name: "walls",
                    place: !0,
                    limit: 30,
                    layer: 0
                }, {
                    id: 2,
                    name: "spikes",
                    place: !0,
                    limit: 15,
                    layer: 0
                }, {
                    id: 3,
                    name: "mill",
                    place: !0,
                    limit: 7,
                    sandboxLimit: 299,
                    layer: 1
                }, {
                    id: 4,
                    name: "mine",
                    place: !0,
                    limit: 1,
                    layer: 0
                }, {
                    id: 5,
                    name: "trap",
                    place: !0,
                    limit: 6,
                    layer: -1
                }, {
                    id: 6,
                    name: "booster",
                    place: !0,
                    limit: 12,
                    sandboxLimit: 299,
                    layer: -1
                }, {
                    id: 7,
                    name: "turret",
                    place: !0,
                    limit: 2,
                    layer: 1
                }, {
                    id: 8,
                    name: "watchtower",
                    place: !0,
                    limit: 12,
                    layer: 1
                }, {
                    id: 9,
                    name: "buff",
                    place: !0,
                    limit: 4,
                    layer: -1
                }, {
                    id: 10,
                    name: "spawn",
                    place: !0,
                    limit: 1,
                    layer: -1
                }, {
                    id: 11,
                    name: "sapling",
                    place: !0,
                    limit: 2,
                    layer: 0
                }, {
                    id: 12,
                    name: "blocker",
                    place: !0,
                    limit: 3,
                    layer: -1
                }, {
                    id: 13,
                    name: "teleporter",
                    place: !0,
                    limit: 2,
                    sandboxLimit: 299,
                    layer: -1
                }]);
                /***/
            }),
        /***/
        "./src/game_configs/hats.js":
            /*!**********************************!*\
              !*** ./src/game_configs/hats.js ***!
              \**********************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                const hats = [{
                    id: 45,
                    name: "Shame!",
                    dontSell: !0,
                    price: 0,
                    scale: 120,
                    desc: "hacks are for losers"
                }, {
                    id: 51,
                    name: "Moo Cap",
                    price: 0,
                    scale: 120,
                    desc: "coolest mooer around"
                }, {
                    id: 50,
                    name: "Apple Cap",
                    price: 0,
                    scale: 120,
                    desc: "apple farms remembers"
                }, {
                    id: 28,
                    name: "Moo Head",
                    price: 0,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 29,
                    name: "Pig Head",
                    price: 0,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 30,
                    name: "Fluff Head",
                    price: 0,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 36,
                    name: "Pandou Head",
                    price: 0,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 37,
                    name: "Bear Head",
                    price: 0,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 38,
                    name: "Monkey Head",
                    price: 0,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 44,
                    name: "Polar Head",
                    price: 0,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 35,
                    name: "Fez Hat",
                    price: 0,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 42,
                    name: "Enigma Hat",
                    price: 0,
                    scale: 120,
                    desc: "join the enigma army"
                }, {
                    id: 43,
                    name: "Blitz Hat",
                    price: 0,
                    scale: 120,
                    desc: "hey everybody i'm blitz"
                }, {
                    id: 49,
                    name: "Bob XIII Hat",
                    price: 0,
                    scale: 120,
                    desc: "like and subscribe"
                }, {
                    id: 57,
                    name: "Pumpkin",
                    price: 50,
                    scale: 120,
                    desc: "Spooooky"
                }, {
                    id: 8,
                    name: "Bummle Hat",
                    price: 100,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 2,
                    name: "Straw Hat",
                    price: 500,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 15,
                    name: "Winter Cap",
                    price: 600,
                    scale: 120,
                    desc: "allows you to move at normal speed in snow",
                    coldM: 1
                }, {
                    id: 5,
                    name: "Cowboy Hat",
                    price: 1e3,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 4,
                    name: "Ranger Hat",
                    price: 2e3,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 18,
                    name: "Explorer Hat",
                    price: 2e3,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 31,
                    name: "Flipper Hat",
                    price: 2500,
                    scale: 120,
                    desc: "have more control while in water",
                    watrImm: !0
                }, {
                    id: 1,
                    name: "Marksman Cap",
                    price: 3e3,
                    scale: 120,
                    desc: "increases arrow speed and range",
                    aMlt: 1.3
                }, {
                    id: 10,
                    name: "Bush Gear",
                    price: 3e3,
                    scale: 160,
                    desc: "allows you to disguise yourself as a bush"
                }, {
                    id: 48,
                    name: "Halo",
                    price: 3e3,
                    scale: 120,
                    desc: "no effect"
                }, {
                    id: 6,
                    name: "Soldier Helmet",
                    price: 4e3,
                    scale: 120,
                    desc: "reduces damage taken but slows movement",
                    spdMult: .94,
                    dmgMult: .75
                }, {
                    id: 23,
                    name: "Anti Venom Gear",
                    price: 4e3,
                    scale: 120,
                    desc: "makes you immune to poison",
                    poisonRes: 1
                }, {
                    id: 13,
                    name: "Medic Gear",
                    price: 5e3,
                    scale: 110,
                    desc: "slowly regenerates health over time",
                    healthRegen: 3
                }, {
                    id: 9,
                    name: "Miners Helmet",
                    price: 5e3,
                    scale: 120,
                    desc: "earn 1 extra gold per resource",
                    extraGold: 1
                }, {
                    id: 32,
                    name: "Musketeer Hat",
                    price: 5e3,
                    scale: 120,
                    desc: "reduces cost of projectiles",
                    projCost: .5
                }, {
                    id: 7,
                    name: "Bull Helmet",
                    price: 6e3,
                    scale: 120,
                    desc: "increases damage done but drains health",
                    healthRegen: -5,
                    dmgMultO: 1.5,
                    spdMult: .96
                }, {
                    id: 22,
                    name: "Emp Helmet",
                    price: 6e3,
                    scale: 120,
                    desc: "turrets won't attack but you move slower",
                    antiTurret: 1,
                    spdMult: .7
                }, {
                    id: 12,
                    name: "Booster Hat",
                    price: 6e3,
                    scale: 120,
                    desc: "increases your movement speed",
                    spdMult: 1.16
                }, {
                    id: 26,
                    name: "Barbarian Armor",
                    price: 8e3,
                    scale: 120,
                    desc: "knocks back enemies that attack you",
                    dmgK: .6
                }, {
                    id: 21,
                    name: "Plague Mask",
                    price: 1e4,
                    scale: 120,
                    desc: "melee attacks deal poison damage",
                    poisonDmg: 5,
                    poisonTime: 6
                }, {
                    id: 46,
                    name: "Bull Mask",
                    price: 1e4,
                    scale: 120,
                    desc: "bulls won't target you unless you attack them",
                    bullRepel: 1
                }, {
                    id: 14,
                    name: "Windmill Hat",
                    topSprite: !0,
                    price: 1e4,
                    scale: 120,
                    desc: "generates points while worn",
                    pps: 1.5
                }, {
                    id: 11,
                    name: "Spike Gear",
                    topSprite: !0,
                    price: 1e4,
                    scale: 120,
                    desc: "deal damage to players that damage you",
                    dmg: .45
                }, {
                    id: 53,
                    name: "Turret Gear",
                    topSprite: !0,
                    price: 1e4,
                    scale: 120,
                    desc: "you become a walking turret",
                    turret: {
                        proj: 1,
                        range: 700,
                        rate: 2500
                    },
                    spdMult: .7
                }, {
                    id: 20,
                    name: "Samurai Armor",
                    price: 12e3,
                    scale: 120,
                    desc: "increased attack speed and fire rate",
                    atkSpd: .78
                }, {
                    id: 58,
                    name: "Dark Knight",
                    price: 12e3,
                    scale: 120,
                    desc: "restores health when you deal damage",
                    healD: .4
                }, {
                    id: 27,
                    name: "Scavenger Gear",
                    price: 15e3,
                    scale: 120,
                    desc: "earn double points for each kill",
                    kScrM: 2
                }, {
                    id: 40,
                    name: "Tank Gear",
                    price: 15e3,
                    scale: 120,
                    desc: "increased damage to buildings but slower movement",
                    spdMult: .3,
                    bDmg: 3.3
                }, {
                    id: 52,
                    name: "Thief Gear",
                    price: 15e3,
                    scale: 120,
                    desc: "steal half of a players gold when you kill them",
                    goldSteal: .5
                }, {
                    id: 55,
                    name: "Bloodthirster",
                    price: 2e4,
                    scale: 120,
                    desc: "Restore Health when dealing damage. And increased damage",
                    healD: .25,
                    dmgMultO: 1.2
                }, {
                    id: 56,
                    name: "Assassin Gear",
                    price: 2e4,
                    scale: 120,
                    desc: "Go invisible when not moving. Can't eat. Increased speed",
                    noEat: !0,
                    spdMult: 1.1,
                    invisTimer: 1e3
                }]
                hats.searchById = function(id) {
                    return this.find((hat) => hat.id === id)
                }
                /* harmony default export */
                __webpack_exports__["default"] = (hats);
                /***/
            }),
        /***/
        "./src/game_configs/index.js":
            /*!***********************************!*\
              !*** ./src/game_configs/index.js ***!
              \***********************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony export */
                __webpack_require__.d(__webpack_exports__, {
                    /* harmony export */
                    accessories: function() {
                        return /* reexport safe */ _accessories_js__WEBPACK_IMPORTED_MODULE_0__["default"];
                    },
                    /* harmony export */
                    aiTypes: function() {
                        return /* reexport safe */ _aiTypes_js__WEBPACK_IMPORTED_MODULE_1__["default"];
                    },
                    /* harmony export */
                    groups: function() {
                        return /* reexport safe */ _groups_js__WEBPACK_IMPORTED_MODULE_2__["default"];
                    },
                    /* harmony export */
                    hats: function() {
                        return /* reexport safe */ _hats_js__WEBPACK_IMPORTED_MODULE_3__["default"];
                    },
                    /* harmony export */
                    list: function() {
                        return /* reexport safe */ _list_js__WEBPACK_IMPORTED_MODULE_4__["default"];
                    },
                    /* harmony export */
                    projectiles: function() {
                        return /* reexport safe */ _projectiles_js__WEBPACK_IMPORTED_MODULE_5__["default"];
                    },
                    /* harmony export */
                    variants: function() {
                        return /* reexport safe */ _variants_js__WEBPACK_IMPORTED_MODULE_6__["default"];
                    },
                    /* harmony export */
                    weapons: function() {
                        return /* reexport safe */ _weapons_js__WEBPACK_IMPORTED_MODULE_7__["default"];
                    }
                    /* harmony export */
                });
                /* harmony import */
                var _accessories_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./accessories.js */ "./src/game_configs/accessories.js");
                /* harmony import */
                var _aiTypes_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./aiTypes.js */ "./src/game_configs/aiTypes.js");
                /* harmony import */
                var _groups_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./groups.js */ "./src/game_configs/groups.js");
                /* harmony import */
                var _hats_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__( /*! ./hats.js */ "./src/game_configs/hats.js");
                /* harmony import */
                var _list_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__( /*! ./list.js */ "./src/game_configs/list.js");
                /* harmony import */
                var _projectiles_js__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__( /*! ./projectiles.js */ "./src/game_configs/projectiles.js");
                /* harmony import */
                var _variants_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__( /*! ./variants.js */ "./src/game_configs/variants.js");
                /* harmony import */
                var _weapons_js__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__( /*! ./weapons.js */ "./src/game_configs/weapons.js");
                /***/
            }),
        /***/
        "./src/game_configs/list.js":
            /*!**********************************!*\
              !*** ./src/game_configs/list.js ***!
              \**********************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _groups_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./groups.js */ "./src/game_configs/groups.js");
                const list = [{
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][0],
                    name: "apple",
                    desc: "restores 20 health when consumed",
                    req: ["food", 10],
                    consume: function(e) {
                        return e.changeHealth(20, e)
                    },
                    scale: 22,
                    holdOffset: 15
                }, {
                    age: 3,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][0],
                    name: "cookie",
                    desc: "restores 40 health when consumed",
                    req: ["food", 15],
                    consume: function(e) {
                        return e.changeHealth(40, e)
                    },
                    scale: 27,
                    holdOffset: 15
                }, {
                    age: 7,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][0],
                    name: "cheese",
                    desc: "restores 30 health and another 50 over 5 seconds",
                    req: ["food", 25],
                    consume: function(e) {
                        return e.changeHealth(30, e) || e.health < 100 ? (e.dmgOverTime.dmg = -10,
                            e.dmgOverTime.doer = e,
                            e.dmgOverTime.time = 5,
                            !0) : !1
                    },
                    scale: 27,
                    holdOffset: 15
                }, {
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][1],
                    name: "wood wall",
                    desc: "provides protection for your village",
                    req: ["wood", 10],
                    projDmg: !0,
                    health: 380,
                    scale: 50,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 3,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][1],
                    name: "stone wall",
                    desc: "provides improved protection for your village",
                    req: ["stone", 25],
                    health: 900,
                    scale: 50,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 7,
                    pre: 1,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][1],
                    name: "castle wall",
                    desc: "provides powerful protection for your village",
                    req: ["stone", 35],
                    health: 1500,
                    scale: 52,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][2],
                    name: "spikes",
                    desc: "damages enemies when they touch them",
                    req: ["wood", 20, "stone", 5],
                    health: 400,
                    dmg: 20,
                    scale: 49,
                    spritePadding: -23,
                    holdOffset: 8,
                    placeOffset: -5
                }, {
                    age: 5,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][2],
                    name: "greater spikes",
                    desc: "damages enemies when they touch them",
                    req: ["wood", 30, "stone", 10],
                    health: 500,
                    dmg: 35,
                    scale: 52,
                    spritePadding: -23,
                    holdOffset: 8,
                    placeOffset: -5
                }, {
                    age: 9,
                    pre: 1,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][2],
                    name: "poison spikes",
                    desc: "poisons enemies when they touch them",
                    req: ["wood", 35, "stone", 15],
                    health: 600,
                    dmg: 30,
                    pDmg: 5,
                    scale: 52,
                    spritePadding: -23,
                    holdOffset: 8,
                    placeOffset: -5
                }, {
                    age: 9,
                    pre: 2,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][2],
                    name: "spinning spikes",
                    desc: "damages enemies when they touch them",
                    req: ["wood", 30, "stone", 20],
                    health: 500,
                    dmg: 45,
                    turnSpeed: .003,
                    scale: 52,
                    spritePadding: -23,
                    holdOffset: 8,
                    placeOffset: -5
                }, {
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][3],
                    name: "windmill",
                    desc: "generates gold over time",
                    req: ["wood", 50, "stone", 10],
                    health: 400,
                    pps: 1,
                    turnSpeed: .0016,
                    spritePadding: 25,
                    iconLineMult: 12,
                    scale: 45,
                    holdOffset: 20,
                    placeOffset: 5
                }, {
                    age: 5,
                    pre: 1,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][3],
                    name: "faster windmill",
                    desc: "generates more gold over time",
                    req: ["wood", 60, "stone", 20],
                    health: 500,
                    pps: 1.5,
                    turnSpeed: .0025,
                    spritePadding: 25,
                    iconLineMult: 12,
                    scale: 47,
                    holdOffset: 20,
                    placeOffset: 5
                }, {
                    age: 8,
                    pre: 1,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][3],
                    name: "power mill",
                    desc: "generates more gold over time",
                    req: ["wood", 100, "stone", 50],
                    health: 800,
                    pps: 2,
                    turnSpeed: .005,
                    spritePadding: 25,
                    iconLineMult: 12,
                    scale: 47,
                    holdOffset: 20,
                    placeOffset: 5
                }, {
                    age: 5,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][4],
                    type: 2,
                    name: "mine",
                    desc: "allows you to mine stone",
                    req: ["wood", 20, "stone", 100],
                    iconLineMult: 12,
                    scale: 65,
                    holdOffset: 20,
                    placeOffset: 0
                }, {
                    age: 5,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][11],
                    type: 0,
                    name: "sapling",
                    desc: "allows you to farm wood",
                    req: ["wood", 150],
                    iconLineMult: 12,
                    colDiv: .5,
                    scale: 110,
                    holdOffset: 50,
                    placeOffset: -15
                }, {
                    age: 4,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][5],
                    name: "pit trap",
                    desc: "pit that traps enemies if they walk over it",
                    req: ["wood", 30, "stone", 30],
                    trap: !0,
                    ignoreCollision: !0,
                    hideFromEnemy: !0,
                    health: 500,
                    colDiv: .2,
                    scale: 50,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 4,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][6],
                    name: "boost pad",
                    desc: "provides boost when stepped on",
                    req: ["stone", 20, "wood", 5],
                    ignoreCollision: !0,
                    boostSpeed: 1.5,
                    health: 150,
                    colDiv: .7,
                    scale: 45,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 7,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][7],
                    doUpdate: !0,
                    name: "turret",
                    desc: "defensive structure that shoots at enemies",
                    req: ["wood", 200, "stone", 150],
                    health: 800,
                    projectile: 1,
                    shootRange: 700,
                    shootRate: 2200,
                    scale: 43,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 7,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][8],
                    name: "platform",
                    desc: "platform to shoot over walls and cross over water",
                    req: ["wood", 20],
                    ignoreCollision: !0,
                    zIndex: 1,
                    health: 300,
                    scale: 43,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 7,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][9],
                    name: "healing pad",
                    desc: "standing on it will slowly heal you",
                    req: ["wood", 30, "food", 10],
                    ignoreCollision: !0,
                    healCol: 15,
                    health: 400,
                    colDiv: .7,
                    scale: 45,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 9,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][10],
                    name: "spawn pad",
                    desc: "you will spawn here when you die but it will dissapear",
                    req: ["wood", 100, "stone", 100],
                    health: 400,
                    ignoreCollision: !0,
                    spawnPoint: !0,
                    scale: 45,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 7,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][12],
                    name: "blocker",
                    desc: "blocks building in radius",
                    req: ["wood", 30, "stone", 25],
                    ignoreCollision: !0,
                    blocker: 300,
                    health: 400,
                    colDiv: .7,
                    scale: 45,
                    holdOffset: 20,
                    placeOffset: -5
                }, {
                    age: 7,
                    group: _groups_js__WEBPACK_IMPORTED_MODULE_0__["default"][13],
                    name: "teleporter",
                    desc: "teleports you to a random point on the map",
                    req: ["wood", 60, "stone", 60],
                    ignoreCollision: !0,
                    teleport: !0,
                    health: 200,
                    colDiv: .7,
                    scale: 45,
                    holdOffset: 20,
                    placeOffset: -5
                }]
                for (var i = 0; i < list.length; ++i) {
                    list[i].id = i
                    if (list[i].pre) {
                        list[i].pre = i - list[i].pre
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (list);
                /***/
            }),
        /***/
        "./src/game_configs/projectiles.js":
            /*!*****************************************!*\
              !*** ./src/game_configs/projectiles.js ***!
              \*****************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony default export */
                __webpack_exports__["default"] = ([{
                    indx: 0,
                    layer: 0,
                    src: "arrow_1",
                    dmg: 25,
                    speed: 1.6,
                    scale: 103,
                    range: 1e3
                }, {
                    indx: 1,
                    layer: 1,
                    dmg: 25,
                    scale: 20
                }, {
                    indx: 0,
                    layer: 0,
                    src: "arrow_1",
                    dmg: 35,
                    speed: 2.5,
                    scale: 103,
                    range: 1200
                }, {
                    indx: 0,
                    layer: 0,
                    src: "arrow_1",
                    dmg: 30,
                    speed: 2,
                    scale: 103,
                    range: 1200
                }, {
                    indx: 1,
                    layer: 1,
                    dmg: 16,
                    scale: 20
                }, {
                    indx: 0,
                    layer: 0,
                    src: "bullet_1",
                    dmg: 50,
                    speed: 3.6,
                    scale: 160,
                    range: 1400
                }]);
                /***/
            }),
        /***/
        "./src/game_configs/variants.js":
            /*!**************************************!*\
              !*** ./src/game_configs/variants.js ***!
              \**************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony default export */
                __webpack_exports__["default"] = ([{
                    id: 0,
                    src: "",
                    xp: 0,
                    val: 1
                }, {
                    id: 1,
                    src: "_g",
                    xp: 3000,
                    val: 1.1
                }, {
                    id: 2,
                    src: "_d",
                    xp: 7000,
                    val: 1.18
                }, {
                    id: 3,
                    src: "_r",
                    poison: true,
                    xp: 12000,
                    val: 1.18
                }]);
                /***/
            }),
        /***/
        "./src/game_configs/weapons.js":
            /*!*************************************!*\
              !*** ./src/game_configs/weapons.js ***!
              \*************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony default export */
                __webpack_exports__["default"] = ([{
                    id: 0,
                    type: 0,
                    name: "tool hammer",
                    desc: "tool for gathering all resources",
                    src: "hammer_1",
                    length: 140,
                    width: 140,
                    xOff: -3,
                    yOff: 18,
                    dmg: 25,
                    range: 65,
                    gather: 1,
                    speed: 300
                }, {
                    id: 1,
                    type: 0,
                    age: 2,
                    name: "hand axe",
                    desc: "gathers resources at a higher rate",
                    src: "axe_1",
                    length: 140,
                    width: 140,
                    xOff: 3,
                    yOff: 24,
                    dmg: 30,
                    spdMult: 1,
                    range: 70,
                    gather: 2,
                    speed: 400
                }, {
                    id: 2,
                    type: 0,
                    age: 8,
                    pre: 1,
                    name: "great axe",
                    desc: "deal more damage and gather more resources",
                    src: "great_axe_1",
                    length: 140,
                    width: 140,
                    xOff: -8,
                    yOff: 25,
                    dmg: 35,
                    spdMult: 1,
                    range: 75,
                    gather: 4,
                    speed: 400
                }, {
                    id: 3,
                    type: 0,
                    age: 2,
                    name: "short sword",
                    desc: "increased attack power but slower move speed",
                    src: "sword_1",
                    iPad: 1.3,
                    length: 130,
                    width: 210,
                    xOff: -8,
                    yOff: 46,
                    dmg: 35,
                    spdMult: .85,
                    range: 110,
                    gather: 1,
                    speed: 300
                }, {
                    id: 4,
                    type: 0,
                    age: 8,
                    pre: 3,
                    name: "katana",
                    desc: "greater range and damage",
                    src: "samurai_1",
                    iPad: 1.3,
                    length: 130,
                    width: 210,
                    xOff: -8,
                    yOff: 59,
                    dmg: 40,
                    spdMult: .8,
                    range: 118,
                    gather: 1,
                    speed: 300
                }, {
                    id: 5,
                    type: 0,
                    age: 2,
                    name: "polearm",
                    desc: "long range melee weapon",
                    src: "spear_1",
                    iPad: 1.3,
                    length: 130,
                    width: 210,
                    xOff: -8,
                    yOff: 53,
                    dmg: 45,
                    knock: .2,
                    spdMult: .82,
                    range: 142,
                    gather: 1,
                    speed: 700
                }, {
                    id: 6,
                    type: 0,
                    age: 2,
                    name: "bat",
                    desc: "fast long range melee weapon",
                    src: "bat_1",
                    iPad: 1.3,
                    length: 110,
                    width: 180,
                    xOff: -8,
                    yOff: 53,
                    dmg: 20,
                    knock: .7,
                    range: 110,
                    gather: 1,
                    speed: 300
                }, {
                    id: 7,
                    type: 0,
                    age: 2,
                    name: "daggers",
                    desc: "really fast short range weapon",
                    src: "dagger_1",
                    iPad: .8,
                    length: 110,
                    width: 110,
                    xOff: 18,
                    yOff: 0,
                    dmg: 20,
                    knock: .1,
                    range: 65,
                    gather: 1,
                    hitSlow: .1,
                    spdMult: 1.13,
                    speed: 100
                }, {
                    id: 8,
                    type: 0,
                    age: 2,
                    name: "stick",
                    desc: "great for gathering but very weak",
                    src: "stick_1",
                    length: 140,
                    width: 140,
                    xOff: 3,
                    yOff: 24,
                    dmg: 1,
                    spdMult: 1,
                    range: 70,
                    gather: 7,
                    speed: 400
                }, {
                    id: 9,
                    type: 1,
                    age: 6,
                    name: "hunting bow",
                    desc: "bow used for ranged combat and hunting",
                    src: "bow_1",
                    req: ["wood", 4],
                    length: 120,
                    width: 120,
                    xOff: -6,
                    yOff: 0,
                    projectile: 0,
                    spdMult: .75,
                    speed: 600
                }, {
                    id: 10,
                    type: 1,
                    age: 6,
                    name: "great hammer",
                    desc: "hammer used for destroying structures",
                    src: "great_hammer_1",
                    length: 140,
                    width: 140,
                    xOff: -9,
                    yOff: 25,
                    dmg: 10,
                    spdMult: .88,
                    range: 75,
                    sDmg: 7.5,
                    gather: 1,
                    speed: 400
                }, {
                    id: 11,
                    type: 1,
                    age: 6,
                    name: "wooden shield",
                    desc: "blocks projectiles and reduces melee damage",
                    src: "shield_1",
                    length: 120,
                    width: 120,
                    shield: .2,
                    xOff: 6,
                    yOff: 0,
                    spdMult: .7
                }, {
                    id: 12,
                    type: 1,
                    age: 8,
                    pre: 9,
                    name: "crossbow",
                    desc: "deals more damage and has greater range",
                    src: "crossbow_1",
                    req: ["wood", 5],
                    aboveHand: !0,
                    armS: .75,
                    length: 120,
                    width: 120,
                    xOff: -4,
                    yOff: 0,
                    projectile: 2,
                    spdMult: .7,
                    speed: 700
                }, {
                    id: 13,
                    type: 1,
                    age: 9,
                    pre: 12,
                    name: "repeater crossbow",
                    desc: "high firerate crossbow with reduced damage",
                    src: "crossbow_2",
                    req: ["wood", 10],
                    aboveHand: !0,
                    armS: .75,
                    length: 120,
                    width: 120,
                    xOff: -4,
                    yOff: 0,
                    projectile: 3,
                    spdMult: .7,
                    speed: 230
                }, {
                    id: 14,
                    type: 1,
                    age: 6,
                    name: "mc grabby",
                    desc: "steals resources from enemies",
                    src: "grab_1",
                    length: 130,
                    width: 210,
                    xOff: -8,
                    yOff: 53,
                    dmg: 0,
                    steal: 250,
                    knock: .2,
                    spdMult: 1.05,
                    range: 125,
                    gather: 0,
                    speed: 700
                }, {
                    id: 15,
                    type: 1,
                    age: 9,
                    pre: 12,
                    name: "musket",
                    desc: "slow firerate but high damage and range",
                    src: "musket_1",
                    req: ["stone", 10],
                    aboveHand: !0,
                    rec: .35,
                    armS: .6,
                    hndS: .3,
                    hndD: 1.6,
                    length: 205,
                    width: 205,
                    xOff: 25,
                    yOff: 0,
                    projectile: 5,
                    hideProjectile: !0,
                    spdMult: .6,
                    speed: 1500
                }]);
                /***/
            }),
        /***/
        "./src/hooks.js":
            /*!**********************!*\
              !*** ./src/hooks.js ***!
              \**********************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./constants.js */ "./src/constants.js");
                /* harmony import */
                var _utils_CowUtils_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./utils/CowUtils.js */ "./src/utils/CowUtils.js");
                // define codec
                _utils_CowUtils_js__WEBPACK_IMPORTED_MODULE_1__["default"].createHook({
                    property: "extensionCodec",
                    setter: (instance) => {
                        if (typeof _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.encoder !== 'undefined') {
                            _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.decoder = instance
                            _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.isReady = true
                            return
                        }
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.encoder = instance
                    }
                })
                // define websocket
                WebSocket.prototype.send = new Proxy(window.WebSocket.prototype.send, {
                    apply(target, instance, args) {
                        if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.socket.isReady) {
                            _constants_js__WEBPACK_IMPORTED_MODULE_0__.socket.setWebSocket(instance)
                        }
                        return target.apply(instance, args)
                    }
                })
                /***/
            }),
        /***/
        "./src/modules/Placement.js":
            /*!**********************************!*\
              !*** ./src/modules/Placement.js ***!
              \**********************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../constants.js */ "./src/constants.js");
                class Placement {
                    constructor() {
                        this.delay = 0
                        this.lastPlaceTick = 0
                    }
                    setDelay(_delay) {
                        this.delay = _delay
                    }
                    sendPlace(id, angle) {
                        const timeSincePlace = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.ticks - this.lastPlaceTick
                        if (timeSincePlace < this.delay) return
                        const {
                            packets
                        } = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.designations
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.sendPacket(packets.SELECT_BUILD, id)
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.sendPacket(packets.ATTACK_STATE, 1, angle)
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.sendPacket(packets.ATTACK_STATE, 0, angle)
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.sendPacket(packets.SELECT_BUILD, _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.weapons[0], true)
                        this.lastPlaceTick = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.ticks
                    }
                    placeItem(groupIndex, {
                        angle
                    } = {}) {
                        if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.alive) return
                        const itemIndex = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.items[groupIndex]
                        if (typeof itemIndex === 'undefined') return
                        const item = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.list[itemIndex]
                        if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.isCanBuild(item)) return
                        angle = typeof angle === 'undefined' ? _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.lookAngle : angle
                        const scale = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.scale + item.scale + (item.placeOffset || 0)
                        const placeX = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.x2 + (scale * Math.cos(angle))
                        const placeY = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.y2 + (scale * Math.sin(angle))
                        const isCanPlace = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.checkItemLocation(placeX, placeY, item.scale, 0.6, item.id, false)
                        if (!(item.consume && (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.skin && _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.skin?.noEat)) && (item.consume || isCanPlace)) {
                            this.sendPlace(item.id, angle)
                        }
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Placement);
                /***/
            }),
        /***/
        "./src/modules/Ticker.js":
            /*!*******************************!*\
              !*** ./src/modules/Ticker.js ***!
              \*******************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                class Ticker {
                    constructor() {
                        this.ticks = 0
                        this.tickTasks = []
                        this.isClear = false
                    }
                    clear() {
                        this.tickTasks = []
                        this.isClear = true
                    }
                    addTickTask(callback) {
                        if (!(callback instanceof Function)) return
                        this.tasks.push(callback)
                    }
                    updateTicks() {
                        this.ticks += 1
                        if (this.isClear) {
                            this.isClear = false
                            return
                        }
                        if (this.tickTasks.length) {
                            this.tickTasks[0]()
                            this.tickTasks.shift()
                        }
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Ticker);
                /***/
            }),
        /***/
        "./src/modules/entities/Animal.js":
            /*!****************************************!*\
              !*** ./src/modules/entities/Animal.js ***!
              \****************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                /* harmony import */
                var _Entity_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./Entity.js */ "./src/modules/entities/Entity.js");
                class Animal extends _Entity_js__WEBPACK_IMPORTED_MODULE_1__["default"] {
                    constructor({
                        sid,
                        index,
                        x,
                        y,
                        dir
                    }) {
                        super({
                            sid
                        })
                        const {
                            CowUtils
                        } = window
                        const data = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.aiTypes[index]
                        if (!data) data = {}
                        this.sid = sid
                        this.x = x
                        this.y = y
                        this.name = data.name || data.src
                        this.startX = data?.fixedSpawn ? x : null
                        this.startY = data?.fixedSpawn ? y : null
                        this.xVel = 0
                        this.yVel = 0
                        this.zIndex = 0
                        this.dir = CowUtils.fixAngle(dir)
                        this.dirPlus = 0
                        this.index = index
                        this.src = data.src
                        this.weightM = data.weightM
                        this.speed = data.speed
                        this.killScore = data.killScore
                        this.turnSpeed = data.turnSpeed
                        this.scale = data.scale
                        this.maxHealth = data.health
                        this.leapForce = data.leapForce
                        this.health = this.maxHealth
                        this.chargePlayer = data.chargePlayer
                        this.viewRange = data.viewRange
                        this.drop = data.drop
                        this.dmg = data.dmg
                        this.hostile = data.hostile
                        this.dontRun = data.dontRun
                        this.hitRange = data.hitRange
                        this.hitDelay = data.hitDelay
                        this.hitScare = data.hitScare
                        this.spriteMlt = data.spriteMlt
                        this.nameScale = data.nameScale
                        this.colDmg = data.colDmg
                        this.noTrap = data.noTrap
                        this.spawnDelay = data.spawnDelay
                        this.hitWait = 0
                        this.waitCount = 1000
                        this.moveCount = 0
                        this.targetDir = 0
                        this.runFrom = null
                        this.chargeTarget = null
                        this.dmgOverTime = {}
                        this.visible = true
                    }
                    disable() {
                        this.visible = false
                    }
                    setTickData(data) {
                        const time = Date.now()
                        this.index = data[1]
                        this.time1 = (this.time2 === undefined) ? time : this.time2
                        this.time2 = time
                        this.x1 = this.x
                        this.y1 = this.y
                        this.x2 = data[2]
                        this.y2 = data[3]
                        this.dir1 = (this.dir2 === undefined) ? data[4] : this.dir2
                        this.dir2 = data[4]
                        this.dir = this.dir2
                        this.health = data[5]
                        this.dt = 0
                        this.visible = true
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Animal);
                /***/
            }),
        /***/
        "./src/modules/entities/Entity.js":
            /*!****************************************!*\
              !*** ./src/modules/entities/Entity.js ***!
              \****************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                class Entity {
                    constructor({
                        id,
                        sid
                    }) {
                        this.id = id
                        this.sid = sid
                        this.name = "unknown"
                        this.dt = 0
                        this.x = 0
                        this.y = 0
                        this.x1 = this.x
                        this.y1 = this.y
                        this.x2 = this.x1
                        this.y2 = this.y1
                        this.dir = 0
                        this.dir1 = 0
                        this.dir2 = this.dir1
                        this.health = 100
                        this.maxHealth = this.health
                        this.scale = 35
                        this.zIndex = 0
                    }
                    get renderX() {
                        return this.x - _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.camera.xOffset
                    }
                    get renderY() {
                        return this.y - _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.camera.yOffset
                    }
                    setInitData(data) {
                        if (!Array.isArray(data) || !data?.length) return
                        this.id = data[0]
                        this.sid = data[1]
                        this.name = data[2]
                        this.x = data[3]
                        this.y = data[4]
                        this.dir = data[5]
                        this.health = data[6]
                        this.maxHealth = data[7]
                        this.scale = data[8]
                        if (typeof data[9] !== 'undefined') {
                            this.skinColor = data[9]
                        }
                        this.visible = false
                    }
                    setTo(x, y) {
                        if (typeof x !== 'number' || typeof y !== 'number') return
                        if (isNaN(x) || isNaN(y)) return
                        this.x = x
                        this.y = y
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Entity);
                /***/
            }),
        /***/
        "./src/modules/entities/GameObject.js":
            /*!********************************************!*\
              !*** ./src/modules/entities/GameObject.js ***!
              \********************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants */ "./src/constants.js");
                class GameObject {
                    constructor({
                        sid
                    }) {
                        const {
                            CowUtils
                        } = window
                        this.sid = sid
                        this.init = function(x, y, dir, scale, type, data, owner) {
                            data = typeof data === 'undefined' ? {} : data
                            this.x = x
                            this.y = y
                            this.dir = CowUtils.fixAngle(dir)
                            this.xWiggle = 0
                            this.yWiggle = 0
                            this.scale = scale
                            this.type = type
                            this.id = data.id
                            this.owner = owner
                            this.name = data.name
                            this.isItem = Boolean(this.id !== undefined)
                            this.group = data.group
                            this.health = data.health
                            this.maxHealth = data.health
                            this.layer = this.group !== undefined ? this.group.layer : this.type === 0 ? 3 : this.type === 2 ? 0 : this.type === 4 ? -1 : 2
                            this.sentTo = {}
                            this.gridLocations = []
                            this.doUpdate = data.doUpdate
                            this.colDiv = data.colDiv || 1
                            this.blocker = data.blocker
                            this.ignoreCollision = data.ignoreCollision
                            this.dontGather = data.dontGather
                            this.hideFromEnemy = data.hideFromEnemy
                            this.friction = data.friction
                            this.projDmg = data.projDmg
                            this.dmg = data.dmg
                            this.pDmg = data.pDmg
                            this.pps = data.pps
                            this.zIndex = data.zIndex || 0
                            this.turnSpeed = data.turnSpeed
                            this.req = data.req
                            this.trap = data.trap
                            this.healCol = data.healCol
                            this.teleport = data.teleport
                            this.boostSpeed = data.boostSpeed
                            this.projectile = data.projectile
                            this.shootRange = data.shootRange
                            this.shootRate = data.shootRate
                            this.shootCount = this.shootRate
                            this.spawnPoint = data.spawnPoint
                            this.visible = true
                            this.active = true
                        }
                    }
                    get renderX() {
                        return this.x + Number(this.xWiggle) - _constants__WEBPACK_IMPORTED_MODULE_0__.cow.camera.xOffset
                    }
                    get renderY() {
                        return this.y + Number(this.yWiggle) - _constants__WEBPACK_IMPORTED_MODULE_0__.cow.camera.yOffset
                    }
                    setVisible(_visible) {
                        if (typeof _visible !== 'boolean') return
                        this.visible = _visible
                    }
                    setActive(_active) {
                        if (typeof _active !== 'boolean') return
                        this.active = _active
                    }
                    getScale(scaleMult, hasColDiv) {
                        scaleMult = scaleMult || 1
                        const isVolume = this.isItem || this.type == 2 || this.type == 3 || this.type == 4
                        return this.scale * (isVolume ? 1 : (0.6 * scaleMult)) * (hasColDiv ? 1 : this.colDiv)
                    }
                    changeHealth(amount) {
                        amount = parseInt(amount)
                        this.health += amount
                        return this.health <= 0
                    }
                    doWiggle(dir) {
                        this.xWiggle += _constants__WEBPACK_IMPORTED_MODULE_0__.cow.config.gatherWiggle * Math.cos(dir)
                        this.yWiggle += _constants__WEBPACK_IMPORTED_MODULE_0__.cow.config.gatherWiggle * Math.sin(dir)
                    }
                    update() {
                        if (!this.visible) return
                        const {
                            renderer
                        } = _constants__WEBPACK_IMPORTED_MODULE_0__.cow
                        if (this.xWiggle) {
                            this.xWiggle *= Math.pow(0.99, renderer.delta)
                        }
                        if (this.yWiggle) {
                            this.yWiggle *= Math.pow(0.99, renderer.delta)
                        }
                        if (this.turnSpeed) {
                            this.dir += this.turnSpeed * renderer.delta
                        }
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (GameObject);
                /***/
            }),
        /***/
        "./src/modules/entities/Player.js":
            /*!****************************************!*\
              !*** ./src/modules/entities/Player.js ***!
              \****************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                /* harmony import */
                var _Entity_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./Entity.js */ "./src/modules/entities/Entity.js");
                /* harmony import */
                var _reloads_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./reloads.js */ "./src/modules/entities/reloads.js");
                class Player extends _Entity_js__WEBPACK_IMPORTED_MODULE_1__["default"] {
                    constructor({
                        id,
                        sid
                    }) {
                        super({
                            id,
                            sid
                        })
                        this.skinColor = void 0
                        this.buildIndex = -1
                        this.weaponIndex = 0
                        this.weaponVariant = 0
                        this.team = ""
                        this.skinIndex = 0
                        this.tailIndex = 0
                        this.isLeader = false
                        this.iconIndex = 0
                        this.items = [0, 3, 6, 10]
                        this.weapons = [0]
                        this.skins = {}
                        this.tails = {}
                        const defineFreeCaps = (config, capType) => {
                            for (let i = 0; i < config.length; ++i) {
                                const cap = config[i]
                                if (cap.price > 0) continue
                                this[capType][cap.id] = true
                            }
                        }
                        defineFreeCaps(_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.hats, "skins")
                        defineFreeCaps(_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.accessories, "tails")
                        this.itemCounts = {}
                        this.gold = 100
                        this.stone = 100
                        this.wood = 100
                        this.food = 100
                        this.reloads = new _reloads_js__WEBPACK_IMPORTED_MODULE_2__["default"]()
                        this.maxXP = 300
                        this.XP = 0
                        this.age = 1
                        this.kills = 0
                        this.upgrAge = 2
                        this.upgradePoints = 0
                        this.hitTime = null
                        this.shameCount = 0
                        this.shameTimer = 0
                        this.speed = 0
                        this.moveDir = 0
                        this.isPlayer = true
                        this.lastDeath = {}
                        this.createdInstance = {}
                        this._updateCreatedInstance()
                    }
                    get isMe() {
                        return Boolean(this.sid === _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.sid && _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.alive)
                    }
                    get isAlly() {
                        return Boolean((this.sid === _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.sid) || (this.team && this.team === _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.team))
                    }
                    get weapon() {
                        return _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.weapons[this.weaponIndex]
                    }
                    get lookAngle() {
                        return this.isMe ? _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.input.mouse.angle : (this.dir || this.dir2)
                    }
                    get skin() {
                        return _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.hats.searchById(this.skinIndex)
                    }
                    get tail() {
                        return _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.accessories.searchById(this.tailIndex)
                    }
                    _updateCreatedInstance() {
                        this.createdInstance = {}
                        const ignoreKeys = ["skins", "tails", "sid", "id", "lastDeath", "reloads"]
                        for (const key in this) {
                            if (key === "createdInstance") continue
                            if (ignoreKeys.includes(key)) continue
                            this.createdInstance[key] = this[key]
                        }
                    }
                    spawn() {
                        this.alive = true
                        if (!this.isMe) return
                        for (const key in this.createdInstance) {
                            const value = this.createdInstance[key]
                            this[key] = value
                        }
                        this._updateCreatedInstance()
                        this.reloads = new _reloads_js__WEBPACK_IMPORTED_MODULE_2__["default"]()
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.setInGame(true)
                    }
                    kill() {
                        if (!this.isMe) return
                        this.alive = false
                        this.lastDeath = {
                            x: this.x,
                            y: this.y
                        }
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.setInGame(false)
                    }
                    disable() {
                        this.visible = false
                    }
                    hasResources(item) {
                        for (let i = 0; i < item.req.length; i += 2) {
                            if (this[item.req[i]] >= Math.round(item.req[i + 1])) continue
                            return false
                        }
                        return true
                    }
                    isCanBuild(item) {
                        return this.hasResources(item)
                    }
                    setTickData(data) {
                        if (!Array.isArray(data) || !data?.length) return
                        const {
                            CowUtils
                        } = window
                        this.dt = 0
                        this.x1 = this.x
                        this.y1 = this.y
                        this.speed = CowUtils.getDistance(this.x2, this.y2, data[1], data[2])
                        this.x2 = data[1]
                        this.y2 = data[2]
                        this.moveDir = CowUtils.getDirection(this.x1, this.y1, this.x2, this.y2)
                        this.dir1 = this.dir2 !== null ? this.dir2 : data[3]
                        this.dir2 = data[3]
                        this.time1 = this.time2 !== null ? this.time2 : Date.now()
                        this.time2 = Date.now()
                        this.buildIndex = data[4]
                        this.weaponIndex = data[5]
                        this.weaponVariant = data[6]
                        this.team = data[7]
                        this.isLeader = data[8]
                        this.skinIndex = data[9]
                        this.tailIndex = data[10]
                        this.iconIndex = data[11]
                        this.zIndex = data[12]
                        this.visible = true
                        this.tick()
                    }
                    updateShame() {
                        const timeSinceHit = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.ticks - this.hitTime
                        if (timeSinceHit < 2) {
                            this.shameCount += 1
                            if (this.shameCount >= 8) {
                                this.shameTimer = 30000
                                this.shameCount = 0
                            }
                        } else {
                            this.shameCount = Math.max(0, this.shameCount - 2)
                        }
                    }
                    changeHealth(_health) {
                        if (this.health > _health) {
                            this.updateShame()
                            this.hitTime = 0
                        } else {
                            this.hitTime = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.ticker.ticks
                        }
                        this.health = _health
                    }
                    onGather(didHit, weaponIndex) {
                        const reloadType = weaponIndex > 8 ? "secondary" : "primary"
                        const currentReload = this.reloads[reloadType]
                        currentReload.count = 0
                        currentReload.date = Date.now()
                        if (didHit) {
                            const {
                                CowUtils
                            } = window
                            _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.eachVisible((gameObject) => {
                                if (!gameObject.isItem || gameObject.dontGather) return
                                const scale = gameObject.scale || gameObject.getScale()
                                const distance = CowUtils.getDistance(this, gameObject) - scale
                                const angle = CowUtils.getDirection(gameObject, this)
                                const angleDistance = CowUtils.getAngleDist(angle, this.dir2)
                                const isInAngle = angleDistance <= _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.gatherAngle
                                const isInRange = distance <= this.weapon.range
                                if (!isInAngle || !isInRange) return
                                const damage = this.weapon.dmg * _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.variants[this.weaponVariant].val
                                const damageAmount = damage * (this.weapon.sDmg || 1) * (this.skin?.id === 40 ? 3.3 : 1)
                                gameObject.changeHealth(-damageAmount)
                            })
                        }
                    }
                    updateReloads() {
                        const reloadType = this.weaponIndex > 8 ? "secondary" : "primary"
                        const currentReload = this.reloads[reloadType]
                        if (currentReload.id != this.weapon.id) {
                            currentReload.setData(this.weapon, this.weaponVariant)
                        }
                        if (this.weaponVariant != currentReload.rarity) {
                            currentReload.rarity = this.weaponVariant
                        }
                        if (this.weaponIndex === currentReload.id) {
                            if (currentReload.count < currentReload.max && this.buildIndex === -1) {
                                currentReload.add()
                            }
                        }
                        this.reloads[reloadType] = currentReload
                        if (this.reloads.turret.count < this.reloads.turret.max) {
                            this.reloads.turret.add()
                        }
                    }
                    tick() {
                        this.updateReloads()
                        if (this.skinIndex != 45) {
                            if (this.shameCount === 8) {
                                this.shameTimer = 0
                                this.shameCont = 0
                            }
                            if (this.shameTimer > 0) this.shameTimer = 0
                        } else {
                            if (this.shameCount != 8) {
                                this.shameCount = 8
                                this.shameTimer = 270
                            }
                            if (this.shameTimer > 0) this.shameTimer -= 1
                        }
                    }
                    canSee(other) {
                        if (!other) return false
                        const dx = Math.abs(other.x - this.x) - other.scale
                        const dy = Math.abs(other.y - this.y) - other.scale
                        return dx <= (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.maxScreenWidth / 2) * 1.3 && dy <= (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.maxScreenHeight / 2) * 1.3
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Player);
                /***/
            }),
        /***/
        "./src/modules/entities/reloads.js":
            /*!*****************************************!*\
              !*** ./src/modules/entities/reloads.js ***!
              \*****************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                class Reload {
                    constructor(id, speed, ticks) {
                        const tick = 111
                        ticks = ticks || Math.ceil(speed / tick)
                        this.id = id
                        this.count = ticks
                        this.date = 0
                        this.date2 = this.date
                        this.max = ticks
                        this.max2 = speed
                        this.rarity = 0
                        this.done = true
                        this.active = false
                        const {
                            CowUtils
                        } = window
                        this._default = CowUtils.removeProto(this)
                    }
                    get dif() {
                        return this.count / this.max
                    }
                    get smoothValue() {
                        if (this.done) return 1
                        return (this.date2 - this.date) / this.max2
                    }
                    setData(weapon, weaponVariant) {
                        this.id = weapon.id
                        this.max = weapon.speed ? Math.ceil(weapon.speed / (1e3 / 9)) : 0
                        this.max2 = weapon.speed
                        this.count = parseInt(this.max)
                        this.done = true
                        this.rarity = weaponVariant
                        this.active = true
                    }
                    add() {
                        this.count += 1
                        this.count = parseInt(this.count)
                        this.done = this.count === this.max
                    }
                    clear() {
                        this.count = 0
                        this.done = false
                        this.date = Date.now()
                    }
                }
                class Reloads {
                    constructor() {
                        this.primary = new Reload(5, 300),
                            this.secondary = new Reload(15, 1500),
                            this.turret = new Reload(null, 2500, 23)
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Reloads);
                /***/
            }),
        /***/
        "./src/modules/input/Input.js":
            /*!************************************!*\
              !*** ./src/modules/input/Input.js ***!
              \************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _Keyboard_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./Keyboard.js */ "./src/modules/input/Keyboard.js");
                /* harmony import */
                var _Mouse_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./Mouse.js */ "./src/modules/input/Mouse.js");
                class Input {
                    constructor() {
                        this.keyboard = new _Keyboard_js__WEBPACK_IMPORTED_MODULE_0__["default"]()
                        this.mouse = new _Mouse_js__WEBPACK_IMPORTED_MODULE_1__["default"]()
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Input);
                /***/
            }),
        /***/
        "./src/modules/input/Keyboard.js":
            /*!***************************************!*\
              !*** ./src/modules/input/Keyboard.js ***!
              \***************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                class Keyboard {
                    constructor() {
                        this.activeKeys = new Map()
                        this.events = new Map()
                        this.init()
                    }
                    on(keyName, listener, options = {
                        repeat: true
                    }) {
                        if (typeof keyName !== 'string') return
                        if (!(listener instanceof Function)) return
                        if (!this.events.has(keyName)) {
                            this.events.set(keyName, new Map())
                        }
                        const listeners = this.events.get(keyName)
                        const id = parseInt(Date.now() / 1000 + (Math.random() * 100e3))
                        const value = {
                            listener,
                            options
                        }
                        listeners.set(id, value)
                        return {
                            rebind: (newKeyName) => {
                                const listener = this.events.get(keyName).get(id)
                                if (this.events.get(keyName).has(id)) {
                                    this.events.get(keyName).delete(id)
                                }
                                return this.on(newKeyName, listener.listener, listener.options)
                            }
                        }
                    }
                    trigger(code, doRepeat) {
                        this.events.forEach((eventsChunk, keyName) => {
                            if (!eventsChunk.size || keyName !== code) return
                            eventsChunk.forEach((event) => {
                                if (!event?.options?.repeat && doRepeat) return
                                event.listener()
                            })
                        })
                    }
                    onKeydown(event) {
                        if (!this.activeKeys.get(event.code)) {
                            this.activeKeys.set(event.code, true)
                            this.trigger(event.code)
                        }
                    }
                    onKeyup(event) {
                        if (this.activeKeys.get(event.code)) {
                            this.activeKeys.set(event.code, false)
                        }
                    }
                    update() {
                        this.activeKeys.forEach((state, keyName) => {
                            if (!state) return
                            this.trigger(keyName, true)
                        })
                    }
                    init() {
                        window.addEventListener("keydown", this.onKeydown.bind(this))
                        window.addEventListener("keyup", this.onKeyup.bind(this))
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Keyboard);
                /***/
            }),
        /***/
        "./src/modules/input/Mouse.js":
            /*!************************************!*\
              !*** ./src/modules/input/Mouse.js ***!
              \************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                class Mouse {
                    constructor() {
                        this.x = void 0
                        this.y = void 0
                        this.isDown = false
                        this.isUp = !this.isDown
                        this.lastClick = null
                        this.lastMove = null
                        window.addEventListener("load", this.init.bind(this))
                    }
                    get angle() {
                        const canvas = document.getElementById("gameCanvas") || _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.renderer.canvas
                        if (!canvas) return
                        const width = canvas.clientWidth / 2
                        const height = canvas.clientHeight / 2
                        return Math.atan2(this.y - height, this.x - width)
                    }
                    setTo(x, y) {
                        if (typeof x !== 'number' || typeof y !== 'number') return
                        this.x = x
                        this.y = y
                        this.lastMove = Date.now()
                    }
                    setState(_isDown) {
                        this.isDown = _isDown
                        this.isUp = !_isDown
                        this.lastClick = Date.now()
                    }
                    onMousemove(event) {
                        this.setTo(event.clientX, event.clientY)
                    }
                    onMousedown() {
                        this.setState(true)
                    }
                    onMouseup() {
                        this.setState(false)
                    }
                    init() {
                        const touchControls = document.getElementById("touch-controls-fullscreen")
                        touchControls.addEventListener("mousemove", this.onMousemove.bind(this))
                        touchControls.addEventListener("mousedown", this.onMousedown.bind(this))
                        touchControls.addEventListener("mouseup", this.onMouseup.bind(this))
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Mouse);
                /***/
            }),
        /***/
        "./src/modules/managers/AnimalsManager.js":
            /*!************************************************!*\
              !*** ./src/modules/managers/AnimalsManager.js ***!
              \************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                /* harmony import */
                var _entities_Animal_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ../entities/Animal.js */ "./src/modules/entities/Animal.js");
                /* harmony import */
                var _entities_Player_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ../entities/Player.js */ "./src/modules/entities/Player.js");
                class AnimalsManager {
                    constructor() {
                        this.animals = new Map()
                        this.animalsInStream = 0
                    }
                    get list() {
                        return [...this.animals.values()]
                    }
                    getById(sid) {
                        return this.animals.get(sid)
                    }
                    each(callback) {
                        this.animals.forEach(callback)
                    }
                    eachVisible(callback) {
                        this.each((animal) => {
                            if (!animal.visible) return
                            callback(animal)
                        })
                    }
                    updateAnimals(content) {
                        const chunkSize = 7
                        this.animalsInStream = 0
                        this.each((animal) => {
                            animal.disable()
                        })
                        for (let i = 0; i < content.length; i += chunkSize) {
                            const chunk = content.slice(i, i + chunkSize)
                            this.animalsInStream += 1
                            if (!this.animals.has(chunk[0])) {
                                const animal = new _entities_Animal_js__WEBPACK_IMPORTED_MODULE_1__["default"]({
                                    sid: chunk[0],
                                    index: chunk[1],
                                    x: chunk[2],
                                    y: chunk[3],
                                    dir: chunk[4]
                                })
                                this.animals.set(chunk[0], animal)
                                continue
                            }
                            const animal = this.animals.get(chunk[0])
                            animal.setTickData(chunk)
                        }
                    }
                    interpolate() {
                        const {
                            renderer
                        } = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow
                        const lastTime = renderer.nowUpdate - (1000 / (0 || 10))
                        this.eachVisible((animal) => {
                            animal.dt += renderer.delta
                            const rate = 170
                            const tmpRate = Math.min(1.7, animal.dt / rate)
                            const xDif = animal.x2 - animal.x1
                            const yDif = animal.y2 - animal.y1
                            animal.setTo(
                                animal.x1 + (xDif * tmpRate),
                                animal.y1 + (yDif * tmpRate)
                            )
                        })
                    }
                    update() {
                        this.interpolate()
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (AnimalsManager);
                /***/
            }),
        /***/
        "./src/modules/managers/ObjectsManager.js":
            /*!************************************************!*\
              !*** ./src/modules/managers/ObjectsManager.js ***!
              \************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                /* harmony import */
                var _entities_GameObject_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ../entities/GameObject.js */ "./src/modules/entities/GameObject.js");
                class ObjectsManager {
                    constructor() {
                        this.objects = new Map()
                        this.objectsInStream = 0
                    }
                    get list() {
                        return [...this.objects.values()]
                    }
                    getById(sid) {
                        return this.objects.get(sid)
                    }
                    each(callback) {
                        this.objects.forEach(callback)
                    }
                    eachVisible(callback) {
                        const visibleObjects = this.list.filter((object) => object.active && object.visible)
                        for (let i = 0; i < visibleObjects.length; i++) {
                            const gameObject = visibleObjects[i]
                            if (!gameObject.visible || !gameObject.active) return
                            callback(gameObject)
                        }
                    }
                    disableAllObjects(sid) {
                        this.each((gameObject) => {
                            if (!gameObject.owner || gameObject.owner.sid !== sid) return
                            this.objects.delete(gameObject.sid)
                        })
                    }
                    add(sid, x, y, dir, scale, type, data, setSID, owner) {
                        let tmpObject = this.getById(sid)
                        if (!tmpObject) {
                            tmpObject = new _entities_GameObject_js__WEBPACK_IMPORTED_MODULE_1__["default"]({
                                sid
                            })
                            this.objects.set(sid, tmpObject)
                        }
                        if (setSID) tmpObject.sid = sid
                        tmpObject.init(x, y, dir, scale, type, data, setSID, owner)
                    }
                    checkItemLocation(x, y, scale, scaleMult, indx, ignoreWater) {
                        const {
                            CowUtils
                        } = window
                        const position = {
                            x,
                            y
                        }
                        let isCanPlace = true
                        this.eachVisible((gameObject) => {
                            if (!isCanPlace) return
                            const blockScale = (gameObject.blocker ? gameObject.blocker : gameObject.getScale(scaleMult, gameObject.isItem))
                            if (CowUtils.getDistance(position, gameObject) < (scale + blockScale)) {
                                isCanPlace = false
                            }
                        })
                        if (
                            !ignoreWater && indx != 18 &&
                            y >= (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.mapScale / 2) - (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.riverWidth / 2) &&
                            y <= (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.mapScale / 2) + (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.riverWidth / 2)
                        ) {
                            isCanPlace = false
                        }
                        return isCanPlace
                    }
                    update() {
                        this.objectsInStream = 0
                        this.each((gameObject) => {
                            if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.canSee(gameObject)) {
                                return gameObject.setVisible(false)
                            }
                            gameObject.setVisible(true)
                            this.objectsInStream += 1
                            // if (!gameObject.doUpdate) return
                            gameObject.update()
                        })
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (ObjectsManager);
                /***/
            }),
        /***/
        "./src/modules/managers/PlayersManager.js":
            /*!************************************************!*\
              !*** ./src/modules/managers/PlayersManager.js ***!
              \************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                /* harmony import */
                var _entities_Player_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ../entities/Player.js */ "./src/modules/entities/Player.js");
                class PlayersManager {
                    constructor() {
                        this.players = new Map()
                        this.playersInStream = 0
                    }
                    get list() {
                        return [...this.players.values()]
                    }
                    getById(sid) {
                        return this.players.get(sid)
                    }
                    each(callback) {
                        this.players.forEach(callback)
                    }
                    eachVisible(callback) {
                        this.each((player) => {
                            if (!player.visible) return
                            callback(player)
                        })
                    }
                    addPlayer(content, isYou) {
                        if (!this.players.has(content[1])) {
                            this.players.set(content[1], new _entities_Player_js__WEBPACK_IMPORTED_MODULE_1__["default"]({
                                id: content[0],
                                sid: content[1]
                            }))
                        }
                        const player = this.players.get(content[1])
                        player.visible = false
                        player.x2 = void 0
                        player.y2 = void 0
                        player.spawn()
                        player.setInitData(content)
                        if (isYou) {
                            _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.setPlayer(player)
                        }
                    }
                    removePlayer(sid) {
                        if (!this.players.has(sid)) return
                        this.players.delete(sid)
                    }
                    updatePlayers(content) {
                        const chunkSize = 13
                        this.playersInStream = 0
                        this.eachVisible((player) => {
                            player.disable()
                        })
                        for (let i = 0; i < content.length; i += chunkSize) {
                            const chunk = content.slice(i, i + chunkSize)
                            if (!this.players.has(chunk[0])) continue
                            const player = this.players.get(chunk[0])
                            player.setTickData(chunk)
                            this.playersInStream += 1
                        }
                    }
                    interpolate() {
                        const {
                            CowUtils
                        } = window
                        const {
                            renderer
                        } = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow
                        const lastTime = renderer.nowUpdate - (1000 / (0 || 10))
                        this.eachVisible((player) => {
                            player.dt += renderer.delta
                            const total = player.time2 - player.time1
                            const fraction = lastTime - player.time1
                            const ratio = total / fraction
                            const rate = 170
                            const tmpRate = Math.min(1.7, player.dt / rate)
                            const xDif = player.x2 - player.x1
                            const yDif = player.y2 - player.y1
                            player.setTo(
                                player.x1 + (xDif * tmpRate),
                                player.y1 + (yDif * tmpRate)
                            )
                            player.dir = CowUtils.lerpAngle(player.dir2, player.dir1, Math.min(1.2, ratio))
                        })
                    }
                    update() {
                        this.interpolate()
                        this.eachVisible((player) => {
                            const reloadType = player.weaponIndex > 8 ? "secondary" : "primary"
                            const currentReload = player.reloads[reloadType]
                            if (player.weaponIndex === currentReload.id) {
                                if (currentReload.count < currentReload.max && player.buildIndex === -1) {
                                    currentReload.date2 = Date.now()
                                }
                            }
                        })
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (PlayersManager);
                /***/
            }),
        /***/
        "./src/modules/plugins/AutoReconect.js":
            /*!*********************************************!*\
              !*** ./src/modules/plugins/AutoReconect.js ***!
              \*********************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _Plugin_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./Plugin.js */ "./src/modules/plugins/Plugin.js");
                class AutoReconect extends _Plugin_js__WEBPACK_IMPORTED_MODULE_0__["default"] {
                    constructor() {
                        super({
                            name: "auto-reconect",
                            description: "Automatically reloads the page after the connection is closed or the game could not be logged in",
                            once: true
                        })
                    }
                    execute() {
                        super.execute(() => {
                            location.reload()
                        })
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (AutoReconect);
                /***/
            }),
        /***/
        "./src/modules/plugins/Plugin.js":
            /*!***************************************!*\
              !*** ./src/modules/plugins/Plugin.js ***!
              \***************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                class Plugin {
                    constructor({
                        name,
                        description,
                        once,
                        isCanChangeActiveState = true
                    }) {
                        this.name = name
                        this.description = description
                        this.once = once
                        this._isCanChangeActiveState = isCanChangeActiveState
                        this.isActiveState = false
                        this.lastActive = null
                    }
                    setActiveState(state) {
                        if (!this._isCanChangeActiveState) return
                        this.isActiveState = state
                    }
                    execute(callback) {
                        if (this.once && this.lastActive) return
                        if (callback instanceof Function) {
                            callback()
                        }
                        this.lastActive = Date.now()
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Plugin);
                /***/
            }),
        /***/
        "./src/modules/plugins/index.js":
            /*!**************************************!*\
              !*** ./src/modules/plugins/index.js ***!
              \**************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony export */
                __webpack_require__.d(__webpack_exports__, {
                    /* harmony export */
                    AutoReconect: function() {
                        return /* reexport safe */ _AutoReconect_js__WEBPACK_IMPORTED_MODULE_0__["default"];
                    }
                    /* harmony export */
                });
                /* harmony import */
                var _AutoReconect_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ./AutoReconect.js */ "./src/modules/plugins/AutoReconect.js");
                /***/
            }),
        /***/
        "./src/modules/render/Camera.js":
            /*!**************************************!*\
              !*** ./src/modules/render/Camera.js ***!
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            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                class Camera {
                    constructor() {
                        this.x = 0
                        this.y = 0
                        this.distance = 0
                        this.angle = 0
                        this.speed = 0
                        this.xOffset = 0
                        this.yOffset = 0
                    }
                    setTo(x, y) {
                        this.x = x
                        this.y = y
                    }
                    update() {
                        if (_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player?.alive) {
                            const {
                                CowUtils
                            } = window
                            this.distance = CowUtils.getDistance(this, _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player)
                            this.angle = CowUtils.getDirection(_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player, this)
                            this.speed = Math.min(this.distance * .01 * _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.renderer.delta, this.distance)
                            if (this.distance > .05) {
                                this.x += this.speed * Math.cos(this.angle)
                                this.y += this.speed * Math.sin(this.angle)
                            } else {
                                this.setTo(
                                    _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.x,
                                    _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player.y
                                )
                            }
                        } else {
                            this.setTo(
                                _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.mapScale / 2,
                                _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.mapScale / 2
                            )
                        }
                        this.xOffset = this.x - _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.maxScreenWidth / 2
                        this.yOffset = this.y - _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.maxScreenHeight / 2
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Camera);
                /***/
            }),
        /***/
        "./src/modules/render/Renderer.js":
            /*!****************************************!*\
              !*** ./src/modules/render/Renderer.js ***!
              \****************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                class Renderer {
                    constructor() {
                        this.canvas = void 0
                        this.context = void 0
                        this.renders = new Map()
                        this.nowUpdate = void 0
                        this.lastUpdate = this.nowUpdate
                        this.delta = 0
                        window.addEventListener("load", this.init.bind(this))
                    }
                    addRender(renderKey, renderFunc) {
                        if (typeof renderKey !== 'string') return
                        if (!(renderFunc instanceof Function)) return
                        if (!this.renders.has(renderKey)) {
                            this.renders.set(renderKey, new Map())
                        }
                        const rendersChunk = this.renders.get(renderKey)
                        rendersChunk.set(rendersChunk.size + 1, renderFunc)
                    }
                    _updateAll() {
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.camera.update()
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.update()
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.update()
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.animalsManager.update()
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.input.keyboard.update()
                    }
                    updateFrame() {
                        this.nowUpdate = Date.now()
                        this.delta = this.nowUpdate - this.lastUpdate
                        this.lastUpdate = this.nowUpdate
                        requestAnimationFrame(this.updateFrame.bind(this))
                        this._updateAll()
                        if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.player) return
                        this.renders.forEach((rendersChunk) => {
                            if (!rendersChunk.size) return
                            rendersChunk.forEach((render) => {
                                render()
                            })
                        })
                    }
                    init() {
                        this.canvas = document.getElementById("gameCanvas")
                        this.context = this.canvas.getContext("2d")
                        this.updateFrame()
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Renderer);
                /***/
            }),
        /***/
        "./src/modules/socket/Handler.js":
            /*!***************************************!*\
              !*** ./src/modules/socket/Handler.js ***!
              \***************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                /* harmony import */
                var _events_getEvents_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./events/getEvents.js */ "./src/modules/socket/events/getEvents.js");
                class Handler {
                    static handlerKeys = {
                        "socket-open": "onSocketOpen",
                        "socket-message": "onSocketMessage",
                        "socket-close": "onSocketClose"
                    }
                    constructor({
                        socket
                    }) {
                        this.socket = socket
                        this.packetsListeners = new Map()
                        this.firstMessage = false
                    }
                    onPacket(packetName, listener) {
                        if (typeof packetName !== 'string') return
                        if (!(listener instanceof Function)) return
                        if (!this.packetsListeners.has(packetName)) {
                            this.packetsListeners.set(packetName, new Map())
                        }
                        const listeners = this.packetsListeners.get(packetName)
                        listeners.set(listeners.size + 1, listener)
                    }
                    onSocketOpen() {}
                    onSocketMessage(event) {
                        if (!this.firstMessage) {
                            const events = (0, _events_getEvents_js__WEBPACK_IMPORTED_MODULE_1__["default"])()
                            for (const event in events) {
                                this.onPacket(event, events[event])
                            }
                            this.firstMessage = true
                        }
                        const {
                            data
                        } = event
                        if (!(data instanceof ArrayBuffer)) return
                        const binary = new Uint8Array(data)
                        const decoded = _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.decoder.decode(binary)
                        if (!decoded.length) return
                        const type = decoded[0]
                        const content = decoded[1]
                        this.packetsListeners.forEach((packetListeners, packetName) => {
                            if (!packetListeners.size) return
                            if (packetName !== type) return
                            packetListeners.forEach((packetListener) => {
                                packetListener(...content)
                            })
                        })
                    }
                    onSocketClose() {
                        const {
                            plugins
                        } = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.designations
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.executePlugin(plugins.AUTO_RECONECT)
                    }
                    handle(handlerKey, event) {
                        const listenerName = Handler.handlerKeys[handlerKey]
                        if (typeof listenerName === 'undefined') return
                        const listener = this[listenerName]
                        if (!(listener instanceof Function)) return
                        listener.call(this, event)
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Handler);
                /***/
            }),
        /***/
        "./src/modules/socket/Manager.js":
            /*!***************************************!*\
              !*** ./src/modules/socket/Manager.js ***!
              \***************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                class Manager {
                    static triggerKeys = {
                        "set-websocket": "onWebSocketSetted"
                    }
                    constructor({
                        socket
                    }) {
                        this.socket = socket
                    }
                    onWebSocketSetted() {
                        const {
                            handler
                        } = this.socket
                        this.socket.onEvent("open", handler.handle.bind(handler, "socket-open"))
                        this.socket.onEvent("message", handler.handle.bind(handler, "socket-message"))
                        this.socket.onEvent("close", handler.handle.bind(handler, "socket-close"))
                    }
                    trigger(triggerKey, ...props) {
                        const listenerName = Manager.triggerKeys[triggerKey]
                        if (typeof listenerName === 'undefined') return
                        const listener = this[listenerName]
                        if (!(listener instanceof Function)) return
                        listener.call(this, ...props)
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Manager);
                /***/
            }),
        /***/
        "./src/modules/socket/Socket.js":
            /*!**************************************!*\
              !*** ./src/modules/socket/Socket.js ***!
              \**************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../constants.js */ "./src/constants.js");
                /* harmony import */
                var _Handler_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./Handler.js */ "./src/modules/socket/Handler.js");
                /* harmony import */
                var _Manager_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./Manager.js */ "./src/modules/socket/Manager.js");
                class Socket {
                    constructor() {
                        this.websocket = void 0
                        this.socketId = void 0
                        this.handler = new _Handler_js__WEBPACK_IMPORTED_MODULE_1__["default"]({
                            socket: this
                        })
                        this.manager = new _Manager_js__WEBPACK_IMPORTED_MODULE_2__["default"]({
                            socket: this
                        })
                    }
                    get isCreated() {
                        return Boolean(typeof this.websocket !== 'undefined')
                    }
                    get isReady() {
                        return Boolean(this.websocket?.readyState === 1)
                    }
                    send(type, content) {
                        if (!this.isReady) return
                        const encoded = _constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.encoder.encode([type, content])
                        this.websocket.send(encoded)
                    }
                    onEvent(eventKey, listener) {
                        if (!this.isCreated) return
                        if (eventKey.startsWith("on")) {
                            this.websocket[eventKey] = listener
                            return
                        }
                        this.websocket.addEventListener(eventKey, listener)
                    }
                    setSocketId(_socketId) {
                        if (typeof _socketId !== 'number') return
                        this.socketId = _socketId
                    }
                    setWebSocket(_websocket) {
                        if (!_constants_js__WEBPACK_IMPORTED_MODULE_0__.codec.isReady) return
                        if (this.websocket instanceof WebSocket) return
                        if (!(_websocket instanceof WebSocket)) return
                        if (!/moomoo/.test(_websocket.url)) return
                        this.websocket = _websocket
                        this.manager.trigger("set-websocket")
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (Socket);
                /***/
            }),
        /***/
        "./src/modules/socket/events/animals/loadAI.js":
            /*!*****************************************************!*\
              !*** ./src/modules/socket/events/animals/loadAI.js ***!
              \*****************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");

                function loadAI(content) {
                    if (!content?.length) return
                    _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.animalsManager.updateAnimals(content)
                }
                /* harmony default export */
                __webpack_exports__["default"] = (loadAI);
                /***/
            }),
        /***/
        "./src/modules/socket/events/game_object/addProjectile.js":
            /*!****************************************************************!*\
              !*** ./src/modules/socket/events/game_object/addProjectile.js ***!
              \****************************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");

                function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
                    const isTurret = Number(range == 700 && speed == 1.5)
                    const position = {
                        x,
                        y
                    }
                    const {
                        CowUtils
                    } = window
                    _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.playersManager.eachVisible((player) => {
                        const distance = Math.round(CowUtils.getDistance(player, position)) - player.scale
                        const isSameDir = player.dir2 - dir < .6
                        const isProjectileInDistance = distance <= 135
                        const isOwnTurret = isTurret && player.reloads.turret.done && player.skinIndex === 53 && distance <= 10
                        const isOwnSecondary = !isTurret && player.reloads.secondary.done && player.weapon.projectile !== undefined && isSameDir && isProjectileInDistance
                        const reloadType = isTurret ? "turret" : "secondary"
                        if (!isOwnTurret && !isOwnSecondary) return
                        player.reloads[reloadType].clear()
                    })
                }
                /* harmony default export */
                __webpack_exports__["default"] = (addProjectile);
                /***/
            }),
        /***/
        "./src/modules/socket/events/game_object/killObject.js":
            /*!*************************************************************!*\
              !*** ./src/modules/socket/events/game_object/killObject.js ***!
              \*************************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");

                function killObject(sid) {
                    const gameObject = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.getById(sid)
                    if (!gameObject) return
                    gameObject.setActive(false)
                }
                /* harmony default export */
                __webpack_exports__["default"] = (killObject);
                /***/
            }),
        /***/
        "./src/modules/socket/events/game_object/killObjects.js":
            /*!**************************************************************!*\
              !*** ./src/modules/socket/events/game_object/killObjects.js ***!
              \**************************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");

                function killObjects(sid) {
                    if (!sid) return
                    _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.disableAllObjects(sid)
                }
                /* harmony default export */
                __webpack_exports__["default"] = (killObjects);
                /***/
            }),
        /***/
        "./src/modules/socket/events/game_object/loadGameObject.js":
            /*!*****************************************************************!*\
              !*** ./src/modules/socket/events/game_object/loadGameObject.js ***!
              \*****************************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");

                function loadGameObject(content) {
                    const chunkSize = 8
                    for (let i = 0; i < content.length; i += chunkSize) {
                        const chunk = content.slice(i, i + chunkSize)
                        chunk[6] = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.items.list[chunk[6]]
                        if (chunk[7] >= 0) {
                            chunk[7] = {
                                sid: chunk[7]
                            }
                        }
                        _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.add(...chunk)
                    }
                }
                /* harmony default export */
                __webpack_exports__["default"] = (loadGameObject);
                /***/
            }),
        /***/
        "./src/modules/socket/events/game_object/wiggleGameObject.js":
            /*!*******************************************************************!*\
              !*** ./src/modules/socket/events/game_object/wiggleGameObject.js ***!
              \*******************************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");

                function wiggleGameObject(dir, sid) {
                    const gameObject = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.objectsManager.getById(sid)
                    if (!gameObject) return
                    gameObject.doWiggle(dir)
                }
                /* harmony default export */
                __webpack_exports__["default"] = (wiggleGameObject);
                /***/
            }),
        /***/
        "./src/modules/socket/events/getEvents.js":
            /*!************************************************!*\
              !*** ./src/modules/socket/events/getEvents.js ***!
              \************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../constants.js */ "./src/constants.js");
                /* harmony import */
                var _animals_loadAI_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__( /*! ./animals/loadAI.js */ "./src/modules/socket/events/animals/loadAI.js");
                /* harmony import */
                var _game_object_addProjectile_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__( /*! ./game_object/addProjectile.js */ "./src/modules/socket/events/game_object/addProjectile.js");
                /* harmony import */
                var _game_object_killObject_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__( /*! ./game_object/killObject.js */ "./src/modules/socket/events/game_object/killObject.js");
                /* harmony import */
                var _game_object_killObjects_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__( /*! ./game_object/killObjects.js */ "./src/modules/socket/events/game_object/killObjects.js");
                /* harmony import */
                var _game_object_loadGameObject_js__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__( /*! ./game_object/loadGameObject.js */ "./src/modules/socket/events/game_object/loadGameObject.js");
                /* harmony import */
                var _game_object_wiggleGameObject_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__( /*! ./game_object/wiggleGameObject.js */ "./src/modules/socket/events/game_object/wiggleGameObject.js");
                /* harmony import */
                var _player_addPlayer_js__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__( /*! ./player/addPlayer.js */ "./src/modules/socket/events/player/addPlayer.js");
                /* harmony import */
                var _player_gatherAnimation_js__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__( /*! ./player/gatherAnimation.js */ "./src/modules/socket/events/player/gatherAnimation.js");
                /* harmony import */
                var _player_killPlayer_js__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__( /*! ./player/killPlayer.js */ "./src/modules/socket/events/player/killPlayer.js");
                /* harmony import */
                var _player_removePlayer_js__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__( /*! ./player/removePlayer.js */ "./src/modules/socket/events/player/removePlayer.js");
                /* harmony import */
                var _player_updateHealth_js__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__( /*! ./player/updateHealth.js */ "./src/modules/socket/events/player/updateHealth.js");
                /* harmony import */
                var _player_updatePlayers_js__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__( /*! ./player/updatePlayers.js */ "./src/modules/socket/events/player/updatePlayers.js");
                /* harmony import */
                var _stats_updateItemCounts_js__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__( /*! ./stats/updateItemCounts.js */ "./src/modules/socket/events/stats/updateItemCounts.js");
                /* harmony import */
                var _stats_updateItems_js__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__( /*! ./stats/updateItems.js */ "./src/modules/socket/events/stats/updateItems.js");
                /* harmony import */
                var _stats_updatePlayerValue_js__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__( /*! ./stats/updatePlayerValue.js */ "./src/modules/socket/events/stats/updatePlayerValue.js");
                /* harmony import */
                var _system_setupGame_js__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__( /*! ./system/setupGame.js */ "./src/modules/socket/events/system/setupGame.js");

                function getEvents() {
                    const events = {}
                    const {
                        packets
                    } = _constants_js__WEBPACK_IMPORTED_MODULE_0__.cow.config.designations
                    events[packets.SETUP_GAME] = _system_setupGame_js__WEBPACK_IMPORTED_MODULE_16__["default"]
                    events[packets.ADD_PLAYER] = _player_addPlayer_js__WEBPACK_IMPORTED_MODULE_7__["default"]
                    events[packets.KILL_PLAYER] = _player_killPlayer_js__WEBPACK_IMPORTED_MODULE_9__["default"]
                    events[packets.REMOVE_PLAYER] = _player_removePlayer_js__WEBPACK_IMPORTED_MODULE_10__["default"]
                    events[packets.UPDATE_PLAYERS] = _player_updatePlayers_js__WEBPACK_IMPORTED_MODULE_12__["default"]
                    events[packets.UPDATE_ITEM_COUNTS] = _stats_updateItemCounts_js__WEBPACK_IMPORTED_MODULE_13__["default"]
                    events[packets.UPDATE_PLAYER_VALUE] = _stats_updatePlayerValue_js__WEBPACK_IMPORTED_MODULE_15__["default"]
                    events[packets.UPDATE_HEALTH] = _player_updateHealth_js__WEBPACK_IMPORTED_MODULE_11__["default"]
                    events[packets.UPDATE_ITEMS] = _stats_updateItems_js__WEBPACK_IMPORTED_MODULE_14__["default"]
                    events[packets.GATHER_ANIMATION] = _player_gatherAnimation_js__WEBPACK_IMPORTED_MODULE_8__["default"]
                    events[packets.ADD_PROJECTILE] = _game_object_addProjectile_js__WEBPACK_IMPORTED_MODULE_2__["default"]
                    events[packets.LOAD_GAME_OBJECT] = _game_object_loadGameObject_js__WEBPACK_IMPORTED_MODULE_5__["default"]
                    events[packets.KILL_OBJECT] = _game_object_killObject_js__WEBPACK_IMPORTED_MODULE_3__["default"]
                    events[packets.KILL_OBJECTS] = _game_object_killObjects_js__WEBPACK_IMPORTED_MODULE_4__["default"]
                    events[packets.WIGGLE_GAME_OBJECT] = _game_object_wiggleGameObject_js__WEBPACK_IMPORTED_MODULE_6__["default"]
                    events[packets.LOAD_AI] = _animals_loadAI_js__WEBPACK_IMPORTED_MODULE_1__["default"]
                    return events
                }
                /* harmony default export */
                __webpack_exports__["default"] = (getEvents);
                /***/
            }),
        /***/
        "./src/modules/socket/events/player/addPlayer.js":
            /*!*******************************************************!*\
              !*** ./src/modules/socket/events/player/addPlayer.js ***!
              \*******************************************************/
            /***/
            (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {
                __webpack_require__.r(__webpack_exports__);
                /* harmony import */
                var _constants_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__( /*! ../../../../constants.js */ "./src/constants.js");

                function addPlayer(content, isYou) {
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                            min = 0
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                    }
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