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IdlePixel+ Custom Handling

Library for parsing custom messages.

Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/484046/1307197/IdlePixel%2B%20Custom%20Handling.js

// ==UserScript==
// @name         IdlePixel+ Custom Handling
// @namespace    lbtechnology.info
// @version      1.0.0
// @description  Library for parsing custom messages.
// @author       Lux-Ferre
// @license      MIT
// @match        *://idle-pixel.com/login/play*
// @grant        none
// ==/UserScript==

(function() {
	if(window.Customs) {
		// already loaded
		return;
	}

	class Customs {
		sendBasicCustom(recipient, pluginValue, command, data){
			const content = `${pluginValue}:${command}:${data}`

			const payload = {
				content: content,
				onResponse: function(player, content, callbackId) {
					return true;
					},
				onOffline: function(player, content) {
					console.log(content)
				},
				timeout: 2000 // callback expires after 2 seconds
			}

			IdlePixelPlus.sendCustomMessage(recipient, payload)
		}
	
		parseCustom(player, content, callbackId){
			const customData = {
				player: player,
				callbackId: callbackId,
				anwinFormatted: false
			}
			const splitPayload = content.split(":")
			if(splitPayload.length >= 3){
				customData.anwinFormatted = true
				customData.plugin = splitPayload[0]
				customData.command = splitPayload[1]
				customData.payload = splitPayload.slice(2).join(":")
			} else {
				customData.anwinFormatted = false
				customData.plugin = "unknown"
				customData.command = "unknown"
				customData.payload = content
			}

			return customData
		}
	}

	// Add to window and init
	window.Customs = new Customs();

})();