Venge.io HACKS 1.0.68 by me....

Venge.io Hacks | Unlimited Ammo, Infinite Jump, Auto Kill, Teleportation, Aimbot, ESP, and Timescale!

Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/422694/907228/Vengeio%20HACKS%201068%20by%20me.js

// ==UserScript==
// @name         Venge.io HACKS 1.0.68 by me....
// @version      2.3
// @description  Venge.io Hacks | Unlimited Ammo, Infinite Jump, Auto Kill, Teleportation, Aimbot, ESP, and Timescale!
// @author       Drake Brodsky
// @match        https://venge.io/
// @grant        none
// @run-at       document-start
// @namespace https://greasyfork.org/en/users/729878
// ==/UserScript==
 
var Hack = function() {
	this.settings = {
		infAmmo: false,
		infJump: false,
		autoKill: true,
		speedMlt: 0,
        esp: true,
        aimbot: false,
        timeScale: 0
	};
	this.hooks = {
		network: null,
		movement: null,
		anticheat: null
	};
 
	this.setupHooks = function() {
		this.waitForProp("Movement").then(this.hookMovement).catch(e => console.log(e));
		this.waitForProp("NetworkManager").then(this.hookNetwork).catch(e => console.log(e));
		this.waitForProp("VengeGuard").then(this.hookAnticheat).catch(e => console.log(e));
		this.waitForProp("Label").then(this.hookLabel).catch(e => console.log(e));
	};
 
	this.setupBinds = function() {
		window.addEventListener("keydown", (e) => {
            switch(e.keyCode) {
                case 190: // PERIOD
                    this.settings.autoKill = !this.settings.autoKill;
                    this.hooks.network.app.fire("Chat:Message", "Hacks", "Kill on Respawn - " + (this.settings.autoKill?"Enabled":"Disabled"), !0)
                    break;
                case 188: // COMMA
                    this.settings.infAmmo = !this.settings.infAmmo;
                    this.hooks.network.app.fire("Chat:Message", "Hacks", "Infinite Ammo - " + (this.settings.infAmmo?"Enabled":"Disabled"), !0)
                    break;
                case 186: // SEMI COL
                    this.settings.aimbot = !this.settings.aimbot;
                    this.hooks.network.app.fire("Chat:Message", "Hacks", "Aimbot - " + (this.settings.aimbot?"Enabled":"Disabled"), !0)
                    break;
                case 222: // QUOTE
                    this.settings.infJump = !this.settings.infJump;
                    this.hooks.network.app.fire("Chat:Message", "Hacks", "Infinite Jump - " + (this.settings.infJump?"Enabled":"Disabled"), !0)
                    break;
                case 191: // SLASH
                    this.settings.speedMlt++;
                    if (this.settings.speedMlt > 4) this.settings.speedMlt = 0;
                    this.hooks.network.app.fire("Chat:Message", "Hacks", "Speed Multiplier - " + (this.settings.speedMlt + 1) + "x", !0)
                    break;
                case 219: // [
                    this.hooks.network.app.fire("Chat:Message", "Hacks", "Teleporting you to Safety", !0);
                    this.hooks.movement.app.fire("Player:Respawn", !0);
                    break;
                case 221: // ]
                    this.settings.esp = !this.settings.esp;
                    this.hooks.network.app.fire("Chat:Message", "Hacks", "ESP - " + (this.settings.esp?"Enabled":"Disabled"), !0)
                    break;
                case 220: // \
                    this.settings.timeScale++;
                    if (this.settings.timeScale > 4) this.settings.timeScale = 0;
                    pc.app.timeScale = (this.settings.timeScale + 1);
                    this.hooks.network.app.fire("Chat:Message", "Hacks", "Timescale - " + (this.settings.timeScale + 1) + "x", !0)
                    break;
                default: return;
            }
		});
	};
 
	this.waitForProp = async function(val) {
		while(!window.hasOwnProperty(val))
			await new Promise(resolve => setTimeout(resolve, 1000));
	};
 
	this.hookMovement = function() {
		const update = Movement.prototype.update;
        var defaultSpeeds = [];
		Movement.prototype.update = function (t) {
			if (!FakeGuard.hooks.movement) {
				FakeGuard.hooks.movement = this;
                defaultSpeeds = [this.defaultSpeed, this.strafingSpeed];
			}
			FakeGuard.onTick();
			update.apply(this, [t]);
			if (FakeGuard.settings.infAmmo) {
                this.setAmmoFull();
				this.isHitting = false;
			}
			if (FakeGuard.settings.infJump) {
				this.isLanded = true;
				this.bounceJumpTime = 0;
				this.isJumping = false;
			}
 
            this.defaultSpeed = defaultSpeeds[0] * (FakeGuard.settings.speedMlt + 1);
            this.strafingSpeed = defaultSpeeds[1] * (FakeGuard.settings.speedMlt + 1);
		};
		console.log("Movement Hooked");
	};
 
	this.hookNetwork = function() {
		var manager = NetworkManager.prototype.initialize;
		NetworkManager.prototype.initialize = function() {
			if (!FakeGuard.hooks.network) {
			   FakeGuard.hooks.network = this;
			}
			manager.call(this);
		};
 
		var ogRespawn = NetworkManager.prototype.respawn;
		NetworkManager.prototype.respawn = function(e) {
			ogRespawn.apply(this, [e]);
			if (e && e.length > 0 && FakeGuard.settings.autoKill) {
				var t = e[0], i = this.getPlayerById(t);
				if (i&& t!=this.playerid) {
                    var scope = this;
                    setTimeout(function() {
                        scope.send(["da", t, 100, 1, i.position.x, i.position.y, i.position.z])
                    }, 3500);
				}
			}
		}
		console.log("Network Hooked");
	};
 
	this.hookAnticheat = function() {
		VengeGuard.prototype.onCheck = function() {
			this.app.fire("Network:Guard", 1)
		}
		console.log("Anticheat Hooked");
	};
 
	this.hookLabel = function() {
        Label.prototype.update = function(t) {
            if (!pc.isSpectator) {
                if (this.player.isDeath)
                    return this.labelEntity.enabled = !1,
                        !1;
                if (Date.now() - this.player.lastDamage > 1800 && !FakeGuard.settings.esp)
                    return this.labelEntity.enabled = !1,
                        !1
            }
            var e = new pc.Vec3
            , i = this.currentCamera
            , a = this.app.graphicsDevice.maxPixelRatio
            , s = this.screenEntity.screen.scale
            , n = this.app.graphicsDevice;
            i.worldToScreen(this.headPoint.getPosition(), e),
                e.x *= a,
                e.y *= a,
                e.x > 0 && e.x < this.app.graphicsDevice.width && e.y > 0 && e.y < this.app.graphicsDevice.height && e.z > 0 ? (this.labelEntity.setLocalPosition(e.x / s, (n.height - e.y) / s, 0),
                                                                                                                                this.labelEntity.enabled = !0) : this.labelEntity.enabled = !1
        }
		console.log("Label Hooked");
	};
 
	this.onTick = function() {
        if (FakeGuard.settings.aimbot) {
			var closest;
			var rec;
 
			var players = FakeGuard.hooks.network.players;
			for (var i = 0; i < players.length; i++) {
				var target = players[i];
				var t = FakeGuard.hooks.movement.entity.getPosition();
				let calcDist = Math.sqrt( (target.position.y-t.y)**2 + (target.position.x-t.x)**2 + (target.position.z-t.z)**2 );
				if (calcDist < rec || !rec) {
					closest = target;
					rec = calcDist;
				}
			}
 
			FakeGuard.closestp = closest;
			let rayCastList = pc.app.systems.rigidbody.raycastAll(FakeGuard.hooks.movement.entity.getPosition(), FakeGuard.closestp.getPosition()).map(x=>x.entity.tags._list.toString())
			let rayCastCheck = rayCastList.length === 1 && rayCastList[0] === "Player";
			if (closest && rayCastCheck) {
				t = FakeGuard.hooks.movement.entity.getPosition()
					, e = Utils.lookAt(closest.position.x, closest.position.z, t.x, t.z);
				FakeGuard.hooks.movement.lookX = e * 57.29577951308232 + Math.random()/10 - Math.random()/10;
				FakeGuard.hooks.movement.lookY = -1 * (this.getXDire(closest.position.x, closest.position.y, closest.position.z, t.x, t.y+0.9, t.z)) * 57.29577951308232;
				FakeGuard.hooks.movement.leftMouse = true;
				FakeGuard.hooks.movement.setShooting(FakeGuard.hooks.movement.lastDelta);
			} else {
			   FakeGuard.hooks.movement.leftMouse = false;
			}
		}
	};
 
	this.getD3D = function(a, b, c, d, e, f) {
		let g = a - d, h = b - e, i = c - f;
		return Math.sqrt(g * g + h * h + i * i);
	};
	this.getXDire = function(a, b, c, d, e, f) {
		let g = Math.abs(b - e), h = this.getD3D(a, b, c, d, e, f);
		return Math.asin(g / h) * (b > e ? -1 : 1);
	};
 
	this.setupHooks();
	this.setupBinds();
};
FakeGuard = new(Hack)();