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Greasy Fork is available in English.
Let's you see players and items behind walls in voxiom.io. Also shows names of the items that are far far away.
Fra og med
// ==UserScript== // @name Voxiom.IO ESP & X-Ray // @namespace http://tampermonkey.net/ // @version 0.8 // @description Let's you see players and items behind walls in voxiom.io. Also shows names of the items that are far far away. // @author Zertalious (Zert) // @match *://voxiom.io/* // @icon https://www.google.com/s2/favicons?sz=64&domain=voxiom.io // @grant none // @run-at document-start // @antifeature ads // @require https://unpkg.com/three@latest/build/three.min.js // ==/UserScript== const THREE = window.THREE; Object.defineProperty( window, 'THREE', { get() { return undefined; } } ); let showPlayers = true; let showItems = true; let showItemNames = false; let showBlocks = true; const geometry = new THREE.EdgesGeometry( new THREE.BoxGeometry( 1, 1, 1 ).translate( 0, 0.5, 0 ) ); const camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer( { alpha: true, antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.domElement.id = 'overlayCanvas'; window.addEventListener( 'resize', () => { renderer.setSize( window.innerWidth, window.innerHeight ); } ); function MyMaterial( color ) { return new THREE.RawShaderMaterial( { vertexShader: ` attribute vec3 position; uniform mat4 projectionMatrix; uniform mat4 modelViewMatrix; void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); gl_Position.z = 1.0; } `, fragmentShader: ` precision mediump float; uniform vec3 color; void main() { gl_FragColor = vec4( color, 1.0 ); } `, uniforms: { color: { value: new THREE.Color( color ) } } } ); } WeakMap.prototype.set = new Proxy( WeakMap.prototype.set, { apply( target, thisArgs, [ object ] ) { if ( object && typeof object === 'object' ) { if ( object.hasOwnProperty( 'background' ) ) checkScene( object ); if ( typeof object.aspect === 'number' ) { object.projectionMatrix = new Proxy( object.projectionMatrix, { get() { setTransform( camera, object ); camera.near = object.near; camera.far = object.far; camera.aspect = object.aspect; camera.fov = object.fov; camera.updateProjectionMatrix(); return Reflect.get( ...arguments ); } } ); } } return Reflect.apply( ...arguments ); } } ); function setTransform( targetObject, sourceObject ) { const matrix = new THREE.Matrix4().fromArray( sourceObject.matrixWorld.toArray() ); matrix.decompose( targetObject.position, targetObject.quaternion, targetObject.scale ); } let worldScene; let childrenKey; function checkScene( scene ) { for ( const key in scene ) { const children = scene[ key ]; if ( Array.isArray( children ) && children.length === 9 ) { for ( const child of children ) { if ( typeof child !== 'object' || ! child.hasOwnProperty( 'uuid' ) ) return; } worldScene = scene; childrenKey = key; return; } } } function isBlock( entity ) { try { const mesh = entity[ childrenKey ][ 0 ]; return mesh.geometry.index.count === 36; } catch { return false; } } function isPlayer( entity ) { try { return entity[ childrenKey ].length > 2 || ! entity[ childrenKey ][ 1 ].geometry; } catch { return false; } } function animate() { if ( ! worldScene ) return; const scene = new THREE.Scene(); const entities = worldScene[ childrenKey ][ 5 ][ childrenKey ]; for ( let i = 0; i < entities.length; i ++ ) { const entity = entities[ i ]; if ( entity[ childrenKey ].length === 0 ) continue; if ( ! entity.myContainer ) { entity.myContainer = new THREE.Object3D(); } if ( ! entity.myBox ) { const box = new THREE.LineSegments( geometry ); // const name = entity[ childrenKey ][ 0 ].name; const name = entity.name; if ( isPlayer( entity ) ) { entity.isPlayer = true; box.material = MyMaterial( 'red' ); box.scale.set( 0.5, 1.25, 0.5 ); } else { // entity.isBlock = name === 'BlockModel'; entity.isBlock = isBlock( entity ); box.material = MyMaterial( entity.isBlock ? 'green' : 'gold' ); box.scale.setScalar( 0.25, 0.1, 0.25 ); if ( entity.isBlock === false ) { const fontSize = 40; const strokeSize = 8; const font = 'bolder ' + fontSize + 'px Arial'; const canvas = document.createElement( 'canvas' ); const ctx = canvas.getContext( '2d' ); ctx.font = font; canvas.width = ctx.measureText( name ).width + strokeSize * 2; canvas.height = fontSize + strokeSize * 2; ctx.font = font; ctx.fillStyle = 'white'; ctx.textBaseline = 'top'; ctx.textAlign = 'left'; ctx.lineWidth = strokeSize; ctx.strokeText( name, strokeSize, strokeSize ); ctx.fillText( name, strokeSize, strokeSize ); const sprite = new THREE.Sprite( new THREE.SpriteMaterial( { map: new THREE.CanvasTexture( canvas ), sizeAttenuation: false, fog: false, depthTest: false, depthWrite: false } ) ); sprite.scale.y = 0.035; sprite.scale.x = sprite.scale.y * canvas.width / canvas.height; sprite.position.y = sprite.scale.y + 0.1; entity.mySprite = sprite; entity.myContainer.add( entity.mySprite ); } } entity.myBox = box; entity.myContainer.add( entity.myBox ); } if ( entity.isPlayer ) { entity.myBox.visible = showPlayers; } else if ( entity.isBlock ) { entity.myBox.visible = showBlocks; } else { entity.myBox.visible = showItems; entity.mySprite.visible = showItemNames; } setTransform( entity.myContainer, entity ); scene.add( entity.myContainer ); } renderer.render( scene, camera ); } window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, { apply( target, thisArgs, args ) { args[ 0 ] = new Proxy( args[ 0 ], { apply() { if ( typeof shouldShowAd === 'boolean' && shouldShowAd === false ) { animate(); } return Reflect.apply( ...arguments ); } } ); return Reflect.apply( ...arguments ); } } ); const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 ); const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000; const el = document.createElement( 'div' ); el.innerHTML = `<style> .dialog { position: absolute; left: 50%; top: 50%; padding: 20px; background: rgba(50, 0, 0, 0.8); border: 6px solid rgba(0, 0, 0, 0.2); color: #fff; transform: translate(-50%, -50%); box-shadow: 0 0 0 10000px rgba(0, 0, 0, 0.3); text-align: center; z-index: 999999; } .dialog * { color: #fff; } .close { position: absolute; right: 5px; top: 5px; width: 20px; height: 20px; opacity: 0.5; cursor: pointer; } .close:before, .close:after { content: ' '; position: absolute; left: 50%; top: 50%; width: 100%; height: 20%; transform: translate(-50%, -50%) rotate(-45deg); background: #fff; } .close:after { transform: translate(-50%, -50%) rotate(45deg); } .close:hover { opacity: 1; } .dialog .btn { cursor: pointer; padding: 0.5em; background: hsla(0, 67%, 44%, 0.7); border: 3px solid rgba(0, 0, 0, 0.2); } .dialog .btn:active { transform: scale(0.8); } .msg { position: absolute; left: 10px; bottom: 10px; background: rgba(50, 0, 0, 0.8); color: #fff; padding: 15px; animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s; z-index: 999999; pointer-events: none; } .msg, .dialog { font-family: cursive; } @keyframes msg { from { transform: translate(-120%, 0); } to { transform: none; } } #overlayCanvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; } </style> <div class="dialog">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="close" onclick="this.parentNode.style.display='none';"></div> <big>Voxiom.IO ESP & X-Ray</big> <br> <br> Keys: <br> [V] to show/hide players <br> [I] to show/hide items <br> [N] to show/hide item names <br> [L] to show/hide blocks <br> [H] to show/hide help <br> <br> By Zertalious <br> <br> <div style="display: grid; grid-gap: 8px; grid-template-columns: 1fr 1fr;"> <div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div> <div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div> <div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div> <div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div> </div> ` } </div> <div class="msg" style="display: none;"></div>`; const msgEl = el.querySelector( '.msg' ); const dialogEl = el.querySelector( '.dialog' ); window.addEventListener( 'DOMContentLoaded', () => { while ( el.children.length > 0 ) { document.body.appendChild( el.children[ 0 ] ); } document.body.appendChild( renderer.domElement ); } ); if ( shouldShowAd ) { const url = new URL( window.location.href ); url.searchParams.set( 'showAd', Date.now().toString( 16 ) ); url.searchParams.set( 'scriptVersion', GM.info.script.version ); window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString(); } window.addEventListener( 'keyup', function ( event ) { switch ( event.code ) { case 'KeyV': showPlayers = ! showPlayers; showMsg( 'Show Players', showPlayers ); break; case 'KeyI': showItems = ! showItems; showMsg( 'Show Items', showItems ); break; case 'KeyN': showItemNames = ! showItemNames; showMsg( 'Item Names', showItemNames ); break; case 'KeyL': showBlocks = ! showBlocks; showMsg( 'Show Blocks', showBlocks ); break; case 'KeyH': dialogEl.style.display = dialogEl.style.display === '' ? 'none' : ''; break; } } ); function showMsg( name, bool ) { msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' ); msgEl.style.display = 'none'; void msgEl.offsetWidth; msgEl.style.display = ''; }