// ==UserScript==
// @name All Diep.io hidden tricks
// @namespace https://discord.gg/BwqMNRn
// @version 0.7
// @description ESC to go back to Normal, Shift +: F for FPS, Z for background, X for no edges, V for colored edges, [- to lighten color, + to darken color (increments of 0.05, causes weird behavior if not between 0 and 1], B for no scoreboard, N for no names, M for raw health values, G for green shapes mode, [ for no achievement screen, 9 for no health bars, 0 for no UI.
// @author Mega Mewthree
// @match *://*.diep.io/*
// @grant none
// @require https://greasyfork.org/scripts/27023-jscolor/code/JSColor.js?version=173802
// ==/UserScript==
//CONSTANTS
const _fps = false;
const _bg = true;
const _edge = true;
const _colorEdge = true;
const _color = 0.25;
const _scoreboard = true;
const _names = true;
const _rawHealth = false;
const _healthBars = true;
const _achievements = true;
const _ui = true;
const _greenShapes = false;
const _solidBg = false;
const _mapViewport = false;
//COLOR CONSTANTS
const _squares = 0xffeb69;
const _triangles = 0xfc7677;
const _pentagons = 0x768dfc;
const _crashers = 0xf177dd;
const _redTeam = 0xf14e54;
const _blueTeam = 0x00b2e1;
const _greenTeam = 0x00e16e;
const _purpleTeam = 0xbf7ff5;
const _brownTeam = null;
const _fallenTeam = 0xc0c0c0;
const _summonerSquares = 0xfcc376;
const _shinyShapes = 0x89ff69; //Color of green shapes
const _barrels = 0x999999;
const _arenaClosers = 0xffe869;
const _ffaLeaderboard = 0x44ffa0;
const _tankBorders = 0x555555;
const _mazeWalls = 0xbbbbbb;
const _unknown = null;
const _gridAlpha = 0.1;
const _bgColor = 0xcdcdcd;
const _borderAlpha = 0.1;
const _borderColor = 0x000000;
const _minimapbgColor = 0xcdcdcd;
const _minimapOutline = 0x555555;
//COLOR VARS
var smashers = _tankBorders;
var barrels = _barrels;
var ffa_self = _blueTeam;
var blue_team = _blueTeam;
var red_team = _redTeam;
var purple_team = _purpleTeam;
var green_team = _greenTeam;
var shiny_shapes = _shinyShapes;
var squares = _squares;
var triangles = _triangles;
var pentagons = _pentagons;
var crashers = _crashers;
var arena_closers = _arenaClosers;
var ffa_leaderboard = _ffaLeaderboard;
var maze_walls = _mazeWalls;
var ffa_others = _redTeam;
var ffa_necro_squares = _summonerSquares;
var fallen_team = _fallenTeam;
var unknown = _unknown;
var gridAlpha = _gridAlpha;
var bgColor = _bgColor;
var borderAlpha = _borderAlpha;
var borderColor = _borderColor;
var minimapbgColor = _minimapbgColor;
var minimapOutline = _minimapOutline;
//3/9/17 - Initialize Overlay
window.overlay = {};
overlay.keyCode = 9;
overlay.toggle = false;
overlay.setColor = setColor;
overlay.setColorVar = setColorVar;
overlay.setbgColor = setbgColor;
overlay.setBorderColor = setBorderColor;
overlay.setminimapbgColor = setminimapbgColor;
overlay.setminimapOutline = setminimapOutline;
styleInit();
ren_overlay();
//OBJECT NAMES TO COLOR ID
var colorNames = new Map([
["smashers", 0],
["barrels", 1],
["ffa_self", 2],
["blue_team", 3],
["red_team", 4],
["purple_team", 5],
["green_team", 6],
["shiny_shapes", 7],
["squares", 8],
["triangles", 9],
["pentagons", 10],
["crashers", 11],
["arena_closers", 12], //Also neutral dominators
["ffa_leaderboard", 13],
["maze_walls", 14],
["ffa_others", 15],
["ffa_necro_squares", 16],
["fallen_team", 17],
["UNKNOWN", 18]
]);
//3/8/17 - Initialize typing detection
var isTyping = false;
//3/8/17 - Color Modes
var colorModeTextArray = [];
var changing = false;
var periodicFunction;
function onChange(){
/*Place any script you want to execute here when color modes change - EX: clearInterval(periodicFunction);*/
}
function normal(){
fps = _fps;
bg = _bg;
edge = _edge;
colorEdge = _colorEdge;
color = _color;
scoreboard = _scoreboard;
names = _names;
rawHealth = _rawHealth;
healthBars = _healthBars;
achievements = _achievements;
ui = _ui;
greenShapes = _greenShapes;
solidBg = _solidBg;
mapViewport = _mapViewport;
reloadSettings();
input.set_convar("ren_background_color", _bgColor);
input.set_convar("ren_grid_base_alpha", _gridAlpha);
setColor("squares", _squares);
}
//Initialize toggle detection
var toggle = false;
var shift = false;
var ctrl = false;
//Initialize Values
var fps = _fps;
var bg = _bg;
var edge = _edge;
var colorEdge = _colorEdge;
var color = _color;
var scoreboard = _scoreboard;
var names = _names;
var rawHealth = _rawHealth;
var healthBars = _healthBars;
var achievements = _achievements;
var ui = _ui;
//3/7/17
var greenShapes = _greenShapes;
//3/8/17
var solidBg = _solidBg;
var mapViewport = _mapViewport;
//3/7/17 - FUNCTIONS - DO NOT MODIFY!!!
function setColor(id, c){
if (colorNames.has(id)){
id = colorNames.get(id);
}
input.execute("net_replace_color " + id.toString() + " " + c.toString());
}
function stl(input){
if (input.toString() == "true"){
return true;
}else if (input.toString() == "false"){
return false;
}else{
return null;
}
}
function storageAvailable(type){
try{
var storage = window[type],
x = '__storage_test__';
storage.setItem(x, x);
storage.removeItem(x);
return true;
}
catch(e){
return false;
}
}
function loadSavedData(){
if(!localStorage.getItem("fps")){
localStorage.setItem("fps", fps);
}else{
fps = stl(localStorage.getItem("fps"));
}
if(!localStorage.getItem("bg")){
localStorage.setItem("bg", bg);
}else{
bg = stl(localStorage.getItem("bg"));
}
if(!localStorage.getItem("edge")){
localStorage.setItem("edge", edge);
}else{
edge = stl(localStorage.getItem("edge"));
}
if(!localStorage.getItem("colorEdge")){
localStorage.setItem("colorEdge", colorEdge);
}else{
colorEdge = stl(localStorage.getItem("colorEdge"));
}
if(!localStorage.getItem("color")){
localStorage.setItem("color", color);
}else{
color = parseFloat(localStorage.getItem("color"));
}
if(!localStorage.getItem("scoreboard")){
localStorage.setItem("scoreboard", scoreboard);
}else{
scoreboard = stl(localStorage.getItem("scoreboard"));
}
if(!localStorage.getItem("names")){
localStorage.setItem("names", names);
}else{
names = stl(localStorage.getItem("names"));
}
if(!localStorage.getItem("rawHealth")){
localStorage.setItem("rawHealth", rawHealth);
}else{
rawHealth = stl(localStorage.getItem("rawHealth"));
}
if(!localStorage.getItem("healthBars")){
localStorage.setItem("healthBars", healthBars);
}else{
healthBars = stl(localStorage.getItem("healthBars"));
}
if(!localStorage.getItem("ui")){
localStorage.setItem("ui", ui);
}else{
ui = stl(localStorage.getItem("ui"));
}
if(!localStorage.getItem("achievements")){
localStorage.setItem("achievements", achievements);
}else{
achievements = stl(localStorage.getItem("achievements"));
}
if(!localStorage.getItem("greenShapes")){
localStorage.setItem("greenShapes", greenShapes);
}else{
greenShapes = stl(localStorage.getItem("greenShapes"));
}
if(!localStorage.getItem("solidBg")){
localStorage.setItem("solidBg", solidBg);
}else{
solidBg = stl(localStorage.getItem("solidBg"));
}
if(!localStorage.getItem("mapViewport")){
localStorage.setItem("mapViewport", mapViewport);
}else{
mapViewport = stl(localStorage.getItem("mapViewport"));
}
if(!localStorage.getItem("smashers")){
localStorage.setItem("smashers", smashers);
}else{
smashers = localStorage.getItem("smashers");
}
if(!localStorage.getItem("barrels")){
localStorage.setItem("barrels", barrels);
}else{
barrels = localStorage.getItem("barrels");
}
if(!localStorage.getItem("ffa_self")){
localStorage.setItem("ffa_self", ffa_self);
}else{
ffa_self = localStorage.getItem("ffa_self");
}
if(!localStorage.getItem("blue_team")){
localStorage.setItem("blue_team", blue_team);
}else{
blue_team = localStorage.getItem("blue_team");
}
if(!localStorage.getItem("red_team")){
localStorage.setItem("red_team", red_team);
}else{
red_team = localStorage.getItem("red_team");
}
if(!localStorage.getItem("purple_team")){
localStorage.setItem("purple_team", purple_team);
}else{
purple_team = localStorage.getItem("purple_team");
}
if(!localStorage.getItem("green_team")){
localStorage.setItem("green_team", green_team);
}else{
green_team = localStorage.getItem("green_team");
}
if(!localStorage.getItem("fallen_team")){
localStorage.setItem("fallen_team", fallen_team);
}else{
fallen_team = localStorage.getItem("fallen_team");
}
if(!localStorage.getItem("shiny_shapes")){
localStorage.setItem("shiny_shapes", shiny_shapes);
}else{
shiny_shapes = localStorage.getItem("shiny_shapes");
}
if(!localStorage.getItem("squares")){
localStorage.setItem("squares", squares);
}else{
squares = localStorage.getItem("squares");
}
if(!localStorage.getItem("triangles")){
localStorage.setItem("triangles", triangles);
}else{
triangles = localStorage.getItem("triangles");
}
if(!localStorage.getItem("pentagons")){
localStorage.setItem("pentagons", pentagons);
}else{
pentagons = localStorage.getItem("pentagons");
}
if(!localStorage.getItem("crashers")){
localStorage.setItem("crashers", crashers);
}else{
crashers = localStorage.getItem("crashers");
}
if(!localStorage.getItem("arena_closers")){
localStorage.setItem("arena_closers", arena_closers);
}else{
arena_closers = localStorage.getItem("arena_closers");
}
if(!localStorage.getItem("ffa_leaderboard")){
localStorage.setItem("ffa_leaderboard", ffa_leaderboard);
}else{
ffa_leaderboard = localStorage.getItem("ffa_leaderboard");
}
if(!localStorage.getItem("maze_walls")){
localStorage.setItem("maze_walls", maze_walls);
}else{
maze_walls = localStorage.getItem("maze_walls");
}
if(!localStorage.getItem("ffa_others")){
localStorage.setItem("ffa_others", ffa_others);
}else{
ffa_others = localStorage.getItem("ffa_others");
}
if(!localStorage.getItem("ffa_necro_squares")){
localStorage.setItem("ffa_necro_squares", ffa_necro_squares);
}else{
ffa_necro_squares = localStorage.getItem("ffa_necro_squares");
}
if(!localStorage.getItem("gridAlpha")){
localStorage.setItem("gridAlpha", gridAlpha);
}else{
gridAlpha = localStorage.getItem("gridAlpha");
}
if(!localStorage.getItem("bgColor")){
localStorage.setItem("bgColor", bgColor);
}else{
bgColor = localStorage.getItem("bgColor");
}
if(!localStorage.getItem("borderAlpha")){
localStorage.setItem("borderAlpha", borderAlpha);
}else{
borderAlpha = localStorage.getItem("borderAlpha");
}
if(!localStorage.getItem("borderColor")){
localStorage.setItem("borderColor", borderColor);
}else{
borderColor = localStorage.getItem("borderColor");
}
if(!localStorage.getItem("minimapbgColor")){
localStorage.setItem("minimapbgColor", minimapbgColor);
}else{
minimapbgColor = localStorage.getItem("minimapbgColor");
}
if(!localStorage.getItem("minimapOutline")){
localStorage.setItem("minimapOutline", minimapOutline);
}else{
minimapOutline = localStorage.getItem("minimapOutline");
}
}
function saveData(){
localStorage.setItem("fps", fps);
localStorage.setItem("bg", bg);
localStorage.setItem("edge", edge);
localStorage.setItem("colorEdge", colorEdge);
localStorage.setItem("color", color);
localStorage.setItem("scoreboard", scoreboard);
localStorage.setItem("names", names);
localStorage.setItem("rawHealth", rawHealth);
localStorage.setItem("healthBars", healthBars);
localStorage.setItem("ui", ui);
localStorage.setItem("achievements", achievements);
localStorage.setItem("greenShapes", greenShapes);
localStorage.setItem("solidBg", solidBg);
localStorage.setItem("mapViewport", mapViewport);
localStorage.setItem("smashers", smashers);
localStorage.setItem("barrels", barrels);
localStorage.setItem("ffa_self", ffa_self);
localStorage.setItem("blue_team", blue_team);
localStorage.setItem("red_team", red_team);
localStorage.setItem("purple_team", purple_team);
localStorage.setItem("green_team", green_team);
localStorage.setItem("shiny_shapes", shiny_shapes);
localStorage.setItem("squares", squares);
localStorage.setItem("triangles", triangles);
localStorage.setItem("pentagons", pentagons);
localStorage.setItem("crashers", crashers);
localStorage.setItem("arena_closers", arena_closers);
localStorage.setItem("ffa_leaderboard", ffa_leaderboard);
localStorage.setItem("maze_walls", maze_walls);
localStorage.setItem("ffa_others", ffa_others);
localStorage.setItem("ffa_necro_squares", ffa_necro_squares);
localStorage.setItem("fallen_team", fallen_team);
localStorage.setItem("gridAlpha", gridAlpha);
localStorage.setItem("bgColor", bgColor);
localStorage.setItem("borderAlpha", borderAlpha);
localStorage.setItem("borderColor", borderColor);
localStorage.setItem("minimapbgColor", minimapbgColor);
localStorage.setItem("minimapOutline", minimapOutline);
}
function reloadSettings(){
if (greenShapes){
setColor("squares", shiny_shapes);
setColor("triangles", shiny_shapes);
setColor("pentagons", shiny_shapes);
setColor("crashers", shiny_shapes);
}else{
setColor("squares", squares);
setColor("triangles", triangles);
setColor("pentagons", pentagons);
setColor("crashers", crashers);
}
input.set_convar("ren_fps", fps);
input.set_convar("ren_background", bg);
input.set_convar("ren_stroke_soft_color", colorEdge);
input.set_convar("ren_stroke_soft_color_intensity", color);
if (!edge){
input.set_convar("ren_stroke_soft_color", true);
input.set_convar("ren_stroke_soft_color_intensity", 0);
}
input.set_convar("ren_scoreboard", scoreboard);
input.set_convar("ren_names", names);
input.set_convar("ren_raw_health_values", rawHealth);
input.set_convar("ren_health_bars", healthBars);
input.set_convar("ren_ui", ui);
input.set_convar("ren_achievements", achievements);
input.set_convar("ren_solid_background", solidBg);
input.set_convar("ren_minimap_viewport", mapViewport);
input.set_convar("ren_grid_base_alpha", gridAlpha);
input.set_convar("ren_background_color", bgColor);
input.set_convar("ren_border_color_alpha", borderAlpha);
input.set_convar("ren_border_color", borderColor);
input.set_convar("ren_minimap_background_color", minimapbgColor);
input.set_convar("ren_minimap_border_color", minimapOutline);
setColor("smashers", smashers);
setColor("barrels", barrels);
setColor("ffa_self", ffa_self);
setColor("blue_team", blue_team);
setColor("red_team", red_team);
setColor("purple_team", purple_team);
setColor("green_team", green_team);
setColor("shiny_shapes", shiny_shapes);
setColor("arena_closers", arena_closers);
setColor("ffa_leaderboard", ffa_leaderboard);
setColor("maze_walls", maze_walls);
setColor("ffa_necro_squares", ffa_necro_squares);
setColor("fallen_team", fallen_team);
setColor("ffa_others", ffa_others);
}
function styleInit() {
addGlobalStyle(`#styleSetting{padding: 0.2em; margin:0.2em; position: absolute;top: 0;right: 0;width: 30%;
background-color: rgba(0,200,200,0.1);display:none;}`);
addGlobalStyle(".table{ display: table; text-align: center; width: 100%;}");
addGlobalStyle(".row{ display: table-row; }");
addGlobalStyle(`.cell{ display: table-cell; padding: 0px 0.3em;border: 1px solid black;}`);
addGlobalStyle(`.backRed{background-color:#f14e54}`);
function addGlobalStyle(css) {
var head, style;
head = document.getElementsByTagName('head')[0];
if (!head) {
return;
}
style = document.createElement('style');
style.type = 'text/css';
style.innerHTML = css;
head.appendChild(style);
}
}
function toggleOverlay(tf) {
if (tf){
document.querySelector('#styleSetting').style.display = "block";
}else{
document.querySelector('#styleSetting').style.display = "none";
}
}
function ren_overlay(){
var title = `<div>Color Menu</div>`;
var descr = `<div>Press TAB to toggle this menu.</div>`;
var colorPicker = function(id){return `{onFineChange:'overlay.setColorVar(${id}, this); '}`;};
var _setbgColor = function(){return `{onFineChange:'overlay.setbgColor(this); '}`;};
var _setBorderColor = function(){return `{onFineChange:'overlay.setBorderColor(this); '}`;};
var _setminimapbgColor = function(){return `{onFineChange:'overlay.setminimapbgColor(this); '}`;};
var _setminimapOutline = function(){return `{onFineChange:'overlay.setminimapOutline(this); '}`;};
var body = `
<div class="table">
<div class="row">Background
</div>
<div class="row">
<div class="cell">Grid Base Alpha<br><span class="grid_base_value">0.3</span></div>
<div class="cell"><input type="range" name="grid_base_alpha" value="36"></div>
</div>
<div class="row">
<div class="cell">Border Alpha<br><span class="border_alpha_value">0.1</span></div>
<div class="cell"><input type="range" name="border_alpha" value="10"></div>
</div>
<div class="row">
<div class="cell">Background</div>
<div class="cell"><input class="jscolor ${_setbgColor()}"
value="cdcdcd"></div>
</div>
<div class="row">
<div class="cell">Border</div>
<div class="cell"><input class="jscolor ${_setBorderColor()}"
value="cdcdcd"></div>
</div>
<div class="row">Minimap
</div>
<div class="row">
<div class="cell">Background</div>
<div class="cell"><input class="jscolor ${_setminimapbgColor()}"
value="cdcdcd"></div>
</div>
<div class="row">
<div class="cell">Outline</div>
<div class="cell"><input class="jscolor ${_setminimapOutline()}"
value="000000"></div>
</div>
<div class="row">Environment
</div>
<div class="row">
<div class="cell">Self (FFA)</div>
<div class="cell"><input class="jscolor ${colorPicker(2)}"
value="00b1de"></div>
</div>
<div class="row">
<div class="cell">Barrels</div>
<div class="cell"><input class="jscolor ${colorPicker(1)}"
value="999999"></div>
</div>
<div class="row">
<div class="cell">Others (FFA)</div>
<div class="cell"><input class="jscolor ${colorPicker(15)}"
value="f14e54"></div>
</div>
<div class="row">
<div class="cell">Smasher Class Outlines</div>
<div class="cell"><input class="jscolor ${colorPicker(0)}"
value="555555"></div>
</div>
<div class="row">
<div class="cell">Blue team</div>
<div class="cell"><input class="jscolor ${colorPicker(3)}"
value="00b1de"></div>
</div>
<div class="row">
<div class="cell">Red Team</div>
<div class="cell"><input class="jscolor ${colorPicker(4)}"
value="f14e54"></div>
</div>
<div class="row">
<div class="cell">Purple Team</div>
<div class="cell"><input class="jscolor ${colorPicker(5)}"
value="c396e9"></div>
</div>
<div class="row">
<div class="cell">Green Team</div>
<div class="cell"><input class="jscolor ${colorPicker(6)}"
value="11d578"></div>
</div>
<div class="row">
<div class="cell">Fallen Team</div>
<div class="cell"><input class="jscolor ${colorPicker(17)}"
value="c0c0c0"></div>
</div>
<div class="row">
<div class="cell">Shiny Shapes</div>
<div class="cell"><input class="jscolor ${colorPicker(7)}"
value="89ff69"></div>
</div>
<div class="row">
<div class="cell">Squares</div>
<div class="cell"><input class="jscolor ${colorPicker(8)}"
value="ffe869"></div>
</div>
<div class="row">
<div class="cell">Triangles</div>
<div class="cell"><input class="jscolor ${colorPicker(9)}"
value="fc7677"></div>
</div>
<div class="row">
<div class="cell">Pentagons</div>
<div class="cell"><input class="jscolor ${colorPicker(10)}"
value="768dfc"></div>
</div>
<div class="row">
<div class="cell">Crashers</div>
<div class="cell"><input class="jscolor ${colorPicker(11)}"
value="f077dc"></div>
</div>
<div class="row">
<div class="cell">Arena Closers</div>
<div class="cell"><input class="jscolor ${colorPicker(12)}"
value="ffe869"></div>
</div>
<div class="row">
<div class="cell">Maze Walls</div>
<div class="cell"><input class="jscolor ${colorPicker(14)}"
value="bbbbbb"></div>
</div>
<div class="row">
<div class="cell">Necro Squares (FFA)</div>
<div class="cell"><input class="jscolor ${colorPicker(16)}"
value="fcc376"></div>
</div>
<div class="row">Miscellaneous
</div>
<div class="row">
<div class="cell">Leaderboard Fill (FFA)</div>
<div class="cell"><input class="jscolor ${colorPicker(13)}"
value="44ffa0"></div>
</div>
</div>`;
var temp = `<div id="styleSetting"> ${title} ${body} ${descr} </div>`;
document.querySelector('body').insertAdjacentHTML('afterend', temp);
var it = document.querySelector('input[name="grid_base_alpha"]').addEventListener('input', function(e) {
gridAlpha = (e.target.value - e.target.value % 2) / 100;
document.querySelector('.grid_base_value').innerHTML = gridAlpha;
reloadSettings();
});
it = document.querySelector('input[name="border_alpha"]').addEventListener('input', function(e) {
borderAlpha = (e.target.value - e.target.value % 2) / 100;
document.querySelector('.border_alpha_value').innerHTML = borderAlpha;
reloadSettings();
});
}
function hexToDec(hex){
return parseInt(hex, 16);
}
function setColorVar(id, color){
switch(parseInt(id)){
case 0:
smashers = hexToDec(color);
break;
case 1:
barrels = hexToDec(color);
break;
case 2:
ffa_self = hexToDec(color);
break;
case 3:
blue_team = hexToDec(color);
break;
case 4:
red_team = hexToDec(color);
break;
case 5:
purple_team = hexToDec(color);
break;
case 6:
green_team = hexToDec(color);
break;
case 7:
shiny_shapes = hexToDec(color);
break;
case 8:
squares = hexToDec(color);
break;
case 9:
triangles = hexToDec(color);
break;
case 10:
pentagons = hexToDec(color);
break;
case 11:
crashers = hexToDec(color);
break;
case 12:
arena_closers = hexToDec(color);
break;
case 13:
ffa_leaderboard = hexToDec(color);
break;
case 14:
maze_walls = hexToDec(color);
break;
case 15:
ffa_others = hexToDec(color);
break;
case 16:
ffa_necro_squares = hexToDec(color);
break;
case 17:
fallen_team = hexToDec(color);
break;
}
reloadSettings();
}
function setbgColor(color){
bgColor = hexToDec(color);
input.set_convar("ren_background_color", bgColor);
}
function setBorderColor(color){
borderColor = hexToDec(color);
input.set_convar("ren_border_color", borderColor);
}
function setminimapbgColor(color){
minimapbgColor = hexToDec(color);
input.set_convar("ren_minimap_background_color", minimapbgColor);
}
function setminimapOutline(color){
minimapOutline = hexToDec(color);
input.set_convar("ren_minimap_border_color", minimapOutline);
}
//3/8/17
function modeSet(){
var typed = false;
var modes = document.createElement("INPUT");
abc.setAttribute("type", "text");
abc.setAttribute("value", "Start typing!");
abc.disabled = false;
abc.setAttribute("style", "font-size:16px;position:absolute;top:0px;right:0px;");
document.body.appendChild(abc);
}
document.addEventListener('keydown', function(event){
if (event.keyCode == 27){
fps = _fps;
bg = _bg;
edge = _edge;
colorEdge = _colorEdge;
color = _color;
scoreboard = _scoreboard;
names = _names;
rawHealth = _rawHealth;
healthBars = _healthBars;
achievements = _achievements;
ui = _ui;
solidBg = _solidBg;
mapViewport = _mapViewport;
gridAlpha = _gridAlpha;
greenShapes = _greenShapes;
smashers = _tankBorders;
barrels = _barrels;
ffa_self = _blueTeam;
blue_team = _blueTeam;
red_team = _redTeam;
purple_team = _purpleTeam;
green_team = _greenTeam;
squares = _squares;
triangles = _triangles;
pentagons = _pentagons;
crashers = _crashers;
arena_closers = _arenaClosers;
ffa_leaderboard = _ffaLeaderboard;
maze_walls = _mazeWalls;
ffa_necro_squares = _summonerSquares;
fallen_team = _fallenTeam;
bgColor = _bgColor;
borderAlpha = _borderAlpha;
borderColor = _borderColor;
minimapbgColor = _minimapbgColor;
minimapOutline = _minimapOutline;
shiny_shapes = _shinyShapes;
input.set_convar("ren_fps", fps);
input.set_convar("ren_stroke_soft_color", colorEdge);
input.set_convar("ren_stroke_soft_color_intensity", color);
input.set_convar("ren_achievements", achievements);
input.set_convar("ren_names", names);
input.set_convar("ren_scoreboard", scoreboard);
input.set_convar("ren_raw_health_values", rawHealth);
input.set_convar("ren_background", bg);
input.set_convar("ren_health_bars", healthBars);
input.set_convar("ren_ui", ui);
//3/7/17
input.execute(`net_replace_color 8 ${_squares}`);
input.execute(`net_replace_color 9 ${_triangles}`);
input.execute(`net_replace_color 10 ${_pentagons}`);
input.execute(`net_replace_color 11 ${_crashers}`);
//3/8/17
input.set_convar("ren_solid_background", solidBg);
input.set_convar("ren_minimap_viewport", mapViewport);
input.set_convar("ren_grid_base_alpha", gridAlpha);
input.set_convar("ren_background_color", bgColor);
input.set_convar("ren_border_color_alpha", borderAlpha);
input.set_convar("ren_border_color", borderColor);
input.set_convar("ren_minimap_background_color", minimapbgColor);
input.set_convar("ren_minimap_border_color", minimapOutline);
setColor("smashers", _tankBorders);
setColor("barrels", _barrels);
setColor("ffa_self", _blueTeam);
setColor("blue_team", _blueTeam);
setColor("red_team", _redTeam);
setColor("purple_team", _purpleTeam);
setColor("green_team", _greenTeam);
setColor("squares", _squares);
setColor("triangles", _triangles);
setColor("pentagons", _pentagons);
setColor("crashers", _crashers);
setColor("arena_closers", _arenaClosers);
setColor("ffa_leaderboard", _ffaLeaderboard);
setColor("maze_walls", _mazeWalls);
setColor("ffa_necro_squares", _summonerSquares);
setColor("fallen_team", _fallenTeam);
toggle = true;
}
if (event.keyCode == 16) shift = true;
if (event.keyCode == 17) ctrl = true;
if (toggle === false){
//Overlay activation - default: TAB
if (event.keyCode == overlay.keyCode){
overlay.toggle = !overlay.toggle;
toggleOverlay(overlay.toggle);
toggle = true;
}
//Ctrl
if (ctrl === true){
//? / / for load saved settings
if (event.keyCode == 191){
loadSavedData();
reloadSettings();
}
}
//Shift
if (shift === true){
//S for save
if (event.keyCode == 83){
if (storageAvailable('localStorage')){
saveData();
}else{
alert("LocalStorage is not supported on your current browser, so save cannot be used!");
}
toggle = true;
}
//P for minimap viewport
if (event.keyCode == 80){
mapViewport = !mapViewport;
input.set_convar("ren_minimap_viewport", mapViewport);
toggle = true;
}
//Q for solid background
if (event.keyCode == 81){
solidBg = !solidBg;
input.set_convar("ren_solid_background", solidBg);
toggle = true;
}
//F for FPS
if (event.keyCode == 70){
fps = !fps;
input.set_convar("ren_fps", fps);
toggle = true;
}
//Z for background
if (event.keyCode == 90){
bg = !bg;
input.set_convar("ren_background", bg);
toggle = true;
}
//X for edges
if (event.keyCode == 88){
edge = !edge;
colorEdge = false;
if (edge === true){
input.set_convar("ren_stroke_soft_color_intensity", _color);
input.set_convar("ren_stroke_soft_color", false);
}
if (edge === false){
input.set_convar("ren_stroke_soft_color_intensity", 0.0);
input.set_convar("ren_stroke_soft_color", true);
}
toggle = true;
}
//V for colored edges
if (event.keyCode == 86){
colorEdge = !colorEdge;
edge = true;
if (colorEdge === true){
input.set_convar("ren_stroke_soft_color_intensity", _color);
input.set_convar("ren_stroke_soft_color", true);
}
if (colorEdge === false){
input.set_convar("ren_stroke_soft_color_intensity", 0.0);
input.set_convar("ren_stroke_soft_color", false);
}
toggle = true;
}
//B for scoreboard
if (event.keyCode == 66){
scoreboard = !scoreboard;
input.set_convar("ren_scoreboard", scoreboard);
toggle = true;
}
//N for names
if (event.keyCode == 78){
names = !names;
input.set_convar("ren_names", names);
toggle = true;
}
//M for raw health values
if (event.keyCode == 77){
rawHealth = !rawHealth;
input.set_convar("ren_raw_health_values", rawHealth);
toggle = true;
}
//9 for health bars
if (event.keyCode == 57){
healthBars = !healthBars;
input.set_convar("ren_health_bars", healthBars);
toggle = true;
}
//9 for UI
if (event.keyCode == 48){
ui = !ui;
input.set_convar("ren_ui", ui);
toggle = true;
}
//[ for achievements
if (event.keyCode == 219){
achievements = !achievements;
input.set_convar("ren_achievements", achievements);
toggle = true;
}
//- for lighter color
if (event.keyCode == 189){
color -= 0.05;
input.set_convar("ren_stroke_soft_color_intensity", color);
}
//+ for darker color
if (event.keyCode == 187){
color += 0.05;
input.set_convar("ren_stroke_soft_color_intensity", color);
}
//3/7/17 Update
//G for darker color
if (event.keyCode == 71){
greenShapes = !greenShapes;
if (greenShapes){
input.execute(`net_replace_color 8 ${shiny_shapes}`);
input.execute(`net_replace_color 9 ${shiny_shapes}`);
input.execute(`net_replace_color 10 ${shiny_shapes}`);
input.execute(`net_replace_color 11 ${shiny_shapes}`);
}else{
input.execute(`net_replace_color 8 ${_squares}`);
input.execute(`net_replace_color 9 ${_triangles}`);
input.execute(`net_replace_color 10 ${_pentagons}`);
input.execute(`net_replace_color 11 ${_crashers}`);
}
}
}
}
});
document.addEventListener('keyup',function(event){
if (event.keyCode == 16){
shift = false;
}else if(event.keyCode == 17){
ctrl = false;
}else{
toggle = false;
}
});